Elin Decompiled Documentation EA 23.102 Nightly
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AM_Adv Member List

This is the complete list of members for AM_Adv, including all inherited members.

_HitTest(Point point, Point start)ActionModeinline
_mapEClassstatic
_OnUpdateInput()AM_Advinlinevirtual
_zoneEClassstatic
actCountAM_Advstatic
Activate(bool toggle=true, bool forceActivate=false)ActionModeinline
AdvActionModestatic
AdvModeEClassstatic
AdvOrRegionActionModestatic
AdvTargetActionModestatic
AllowAutoClickActionMode
AllowBuildModeShortcutsActionMode
AllowGeneralInputActionMode
AllowHotbarActionMode
AllowMiddleClickFuncActionMode
AllowWheelZoomAM_Adv
AreaHihlightAM_BaseGameMode
arrowIndexAM_Advprotected
autorunAM_Adv
AxisMove()AM_Advinline
axisTargetAM_Adv
Bigger(int a, int b)EClassinlinestatic
BirdActionModestatic
BlueprintActionModestatic
boxTypeActionMode
BranchEClassstatic
BranchOrHomeBranchEClassstatic
brushRadiusActionMode
BuildActionModestatic
buildMenuModeActionMode
CanAct()AM_Advinline
CanProcessTiles()ActionModeinlinevirtual
CanSelectTileActionMode
CanTargetFogActionMode
CanTargetOutsideBoundsActionMode
cardIconModeActionMode
ChangeGameSpeed(int a, bool sound=false)ActionModeinline
CinemaActionModestatic
ClearPlans()AM_Advinline
ClearSimpleTexts()ActionModeinline
clickPosAM_Advprotected
ColorsEClassstatic
ContinuousClickActionMode
CopyActionModestatic
coreEClassstatic
CostMoneyActionMode
CreateAreaActionModestatic
cursorMoveAM_Advprotected
curve(int a, int start, int step, int rate=75)EClassinlinestatic
CutActionModestatic
Deactivate()ActionModeinline
debugEClassstatic
DeconstructActionModestatic
DefaultCursorActionMode
DefaultModeActionModestatic
DigActionModestatic
DoFunc(CoreConfig.GameFuncBuild func)ActionModeinline
DoFunc(CoreConfig.GameFunc func)ActionModeinline
EditAreaActionModestatic
EditMarkerActionModestatic
editorSourcesEClassstatic
EloMapActionModestatic
enableMouseInfoActionMode
EndTurbo()AM_Advinline
ExpandAreaActionModestatic
FixFocusAM_Adv
FlagCellActionModestatic
focusTimerActionModeprivatestatic
gameEClassstatic
gamedataEClassstatic
gameSpeedAM_Adv
GameSpeedsActionModestatic
gearAngleAM_Advprivate
GetDefaultTile(Point p)AM_Advinlinevirtual
GetGuidePass(Point point)ActionModeinlinevirtual
GetHintText()AM_BaseGameModeinlinevirtual
GetSimpleText(Card c)ActionModeinlinevirtual
HarvestActionModestatic
hideBalloonActionMode
HideLayer()ActionModeinline
HideSubWidgetsAM_BaseGameMode
HighlightWall(Point p)AM_Advinlinevirtual
hitAM_BaseGameModeprotected
hitHActionMode
HitTest(Point point, Point start)AM_BaseGameModeinlinevirtual
hitTypeAM_BaseGameMode
hitWActionMode
HomeEClassstatic
hotElementTimerActionModestatic
idActionMode
idHelpTopicActionMode
idSoundActionMode
ignoreSoundActionModestatic
InputMovement()ActionModeinline
InputWheel(int wheel)ActionModeinlinevirtual
InspectActionModestatic
IsActiveActionMode
IsAdvActionModestatic
IsBuildModeActionMode
IsFillMode()ActionModeinlinevirtual
IsFuncPressed(CoreConfig.GameFunc func)ActionModeinline
isMouseOnMapAM_BaseGameMode
isMovingAM_Adv
IsNoMapActionMode
IsRoofEditMode(Card c=null)ActionModeinlinevirtual
itemLostAM_Adv
keepWalkingAM_Advprotected
LastBuildModeActionModestatic
lastCamPosAM_Advprivate
lastEditorMatActionModestatic
layerActionMode
MineActionModestatic
MiniGameActionModestatic
mouseTargetAM_Adv
movedByKeyAM_Adv
mposActionModeprotectedstatic
MultisizeActionMode
NewZoneActionModestatic
NoMapActionModestatic
OnActivate()AM_Advinlinevirtual
OnAfterProcessTiles(Point start, Point end)ActionModeinlinevirtual
OnAfterUpdate()AM_Advinlinevirtual
OnBecomeNoGoal()AM_Advinline
OnBeforeProcessTiles()ActionModeinlinevirtual
OnBeforeUpdate()AM_Advinlinevirtual
OnCancel()AM_BaseGameModeinlinevirtual
OnClickSubMenu(int a)ActionModeinlinevirtual
OnDeactivate()AM_Advinlinevirtual
OnFinishProcessTiles()ActionModeinlinevirtual
OnGameInstantiated()ActionModeinlinestatic
OnHideLayer()ActionModeinlinevirtual
OnProcessTiles(Point point, int dir)ActionModeinlinevirtual
OnRefreshSummary(Point point, HitResult result, HitSummary summary)ActionModeinlinevirtual
OnRenderTile(Point point, HitResult result, int dir)AM_Advinlinevirtual
OnRenderTileFloor(Point point, HitResult result)ActionModeinline
OnRotate()ActionModeinline
OnScroll()ActionModeinlinevirtual
OnSelectEnd(bool cancel)ActionModeinlinevirtual
OnSelectStart(Point point)ActionModeinlinevirtual
OnSetSubMenuButton(int a, UIButton b)ActionModeinlinevirtual
OnShowExtraHint(UINote n)ActionModeinlinevirtual
OnShowLayer()ActionModeinlinevirtual
OnUpdateCursor()AM_Advinlinevirtual
OnUpdateInput()AM_BaseGameModeinlinevirtual
PaintActionModestatic
Pause(bool sound=false)ActionModeinline
pcEClassstatic
PickerActionModestatic
planAllAM_Adv
planKeyboardAM_Adv
planLeftAM_Adv
planRightAM_Adv
playerEClassstatic
PopulateActionModestatic
posArrowAM_Advprotected
posOriginAM_Advprotected
pressedActionAM_Adv
PressedActionMove(Point pos)AM_Advinline
RefreshArrow()AM_Advinlinevirtual
RefreshTexts()ActionModeinline
RegionActionModestatic
RemoveDesignationActionModestatic
rightMouseTimerAM_Adv
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
RotateUnderMouse()ActionModeinlinevirtual
sceneEClassstatic
screenEClassstatic
SEExecuteSummary()ActionModeinlinevirtual
SelectActionModestatic
SelectorHeightActionMode
selectTypeAM_BaseGameMode
SetCursorOnMap(CursorInfo cursor)ActionModeinline
SetManualMove()AM_Advinline
SetMouseInfo(ref string s)ActionModeinlinevirtual
SetPressedAction(ButtonState button)AM_Advinline
settingEClassstatic
SetTurbo(int mtp=-1)AM_Advinline
ShouldHideBuildMenuActionMode
ShouldHideTileAM_Adv
ShouldPauseGameAM_Adv
ShowActionHintAM_BaseGameMode
ShowAllAction()AM_Advinline
ShowBuildWidgetsActionMode
ShowExtraHintActionMode
ShowLayer()ActionModeinline
ShowMaskedThingsActionMode
ShowMouseoverTargetActionMode
SimActionModestatic
simpleTextsActionModestatic
Smaller(int a, int b)EClassinlinestatic
smoothXActionModeprivatestatic
smoothYActionModeprivatestatic
SoundEClassstatic
sourcesEClassstatic
startedRunAM_Advprivate
StateEditorActionModestatic
SubMenuAsGroupActionMode
SubMenuModeIndexActionMode
SummaryActionMode
TargetGameScreenAM_BaseGameMode
TargetZoomAM_Adv
TerrainActionModestatic
textHintTitleActionMode
textMiddleAM_Adv
textTimerActionModeprivatestatic
textWheelAM_Adv
tileSelectorActionMode
timerStartRunningAM_Advprotected
TitleActionModestatic
TogglePause()ActionModeinline
ToggleZoom()AM_Advinline
TopHeight(Point p)ActionModeinlinevirtual
TryCancelInteraction(bool sound=true)AM_Advinline
TryRightClickCloseWidget()ActionModeinline
TryShowWidgetMenu()ActionModeinline
turboAM_Advstatic
uiEClassstatic
UnPause(bool sound=false)ActionModeinline
UpdateInput()ActionModeinline
UpdateLangWheel()AM_Advinline
UpdatePlans()AM_Advinline
updatePlansAM_Adv
UseSubMenuActionMode
UseSubMenuSliderActionMode
vArrowAM_Advprotected
ViewActionModestatic
ViewMapActionModestatic
VisibilityActionModestatic
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WildsEClassstatic
worldEClassstatic
zoomOutAM_Adv
zoomOut2AM_Adv