Elin Decompiled Documentation EA 23.102 Nightly
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AM_Sim Member List

This is the complete list of members for AM_Sim, including all inherited members.

_FixFocusAM_ViewZone
_HitTest(Point point, Point start)ActionModeinline
_mapEClassstatic
_OnUpdateInput()AM_Siminlinevirtual
_SyncScrollAM_ViewZone
_zoneEClassstatic
Activate(bool toggle=true, bool forceActivate=false)ActionModeinline
AdvActionModestatic
AdvModeEClassstatic
AdvOrRegionActionModestatic
AdvTargetActionModestatic
AllowAutoClickActionMode
AllowBuildModeShortcutsAM_Sim
AllowGeneralInputActionMode
AllowHotbarActionMode
AllowMiddleClickFuncAM_Sim
AllowWheelZoomActionMode
AreaHihlightAM_ViewZone
Bigger(int a, int b)EClassinlinestatic
BirdActionModestatic
BlueprintActionModestatic
boxTypeActionMode
BranchEClassstatic
BranchOrHomeBranchEClassstatic
brushRadiusActionMode
BuildActionModestatic
buildMenuModeActionMode
CanProcessTiles()ActionModeinlinevirtual
CanSelectTileActionMode
CanTargetFogActionMode
CanTargetOutsideBoundsActionMode
cardIconModeActionMode
ChangeGameSpeed(int a, bool sound=false)ActionModeinline
CinemaActionModestatic
ClearSimpleTexts()ActionModeinline
ColorsEClassstatic
ContinuousClickActionMode
CopyActionModestatic
coreEClassstatic
CostMoneyActionMode
CreateAreaActionModestatic
curve(int a, int start, int step, int rate=75)EClassinlinestatic
CutActionModestatic
Deactivate()ActionModeinline
debugEClassstatic
DeconstructActionModestatic
DefaultCursorActionMode
DefaultModeActionModestatic
DigActionModestatic
DoFunc(CoreConfig.GameFuncBuild func)ActionModeinline
DoFunc(CoreConfig.GameFunc func)ActionModeinline
EditAreaActionModestatic
EditMarkerActionModestatic
editorSourcesEClassstatic
EloMapActionModestatic
enableMouseInfoActionMode
ExpandAreaActionModestatic
FixFocusAM_ViewZone
FlagCellActionModestatic
focusTimerActionModeprivatestatic
gameEClassstatic
gamedataEClassstatic
gameSpeedActionMode
GameSpeedsActionModestatic
GetDefaultTile(Point p)ActionModeinlinevirtual
GetGuidePass(Point point)ActionModeinlinevirtual
GetHintText()AM_BaseGameModeinlinevirtual
GetSimpleText(Card c)ActionModeinlinevirtual
HarvestActionModestatic
hideBalloonActionMode
HideLayer()ActionModeinline
HideSubWidgetsAM_BaseGameMode
HighlightWall(Point p)ActionModeinlinevirtual
hitAM_BaseGameModeprotected
hitHActionMode
HitTest(Point point, Point start)AM_BaseGameModeinlinevirtual
hitTypeAM_BaseGameMode
hitWActionMode
HomeEClassstatic
hotElementTimerActionModestatic
idActionMode
idHelpTopicActionMode
idSoundActionMode
ignoreSoundActionModestatic
InputMovement()ActionModeinline
InputWheel(int wheel)ActionModeinlinevirtual
InspectActionModestatic
IsActiveActionMode
IsAdvActionModestatic
IsBuildModeActionMode
IsFillMode()ActionModeinlinevirtual
IsFuncPressed(CoreConfig.GameFunc func)ActionModeinline
isMouseOnMapAM_BaseGameMode
IsNoMapActionMode
IsRoofEditMode(Card c=null)ActionModeinlinevirtual
LastBuildModeActionModestatic
lastEditorMatActionModestatic
layerActionMode
MineActionModestatic
MiniGameActionModestatic
mouseTargetAM_ViewZone
mposActionModeprotectedstatic
MultisizeActionMode
NewZoneActionModestatic
NoMapActionModestatic
OnActivate()AM_ViewZoneinlinevirtual
OnAfterProcessTiles(Point start, Point end)ActionModeinlinevirtual
OnAfterUpdate()ActionModeinlinevirtual
OnBeforeProcessTiles()ActionModeinlinevirtual
OnBeforeUpdate()ActionModeinlinevirtual
OnCancel()AM_BaseGameModeinlinevirtual
OnClickSubMenu(int a)ActionModeinlinevirtual
OnDeactivate()ActionModeinlinevirtual
OnFinishProcessTiles()ActionModeinlinevirtual
OnGameInstantiated()ActionModeinlinestatic
OnHideLayer()ActionModeinlinevirtual
OnProcessTiles(Point point, int dir)ActionModeinlinevirtual
OnRefreshSummary(Point point, HitResult result, HitSummary summary)ActionModeinlinevirtual
OnRenderTile(Point point, HitResult result, int dir)AM_ViewZoneinlinevirtual
OnRenderTileFloor(Point point, HitResult result)ActionModeinline
OnRotate()ActionModeinline
OnScroll()AM_ViewZoneinlinevirtual
OnSelectEnd(bool cancel)ActionModeinlinevirtual
OnSelectStart(Point point)ActionModeinlinevirtual
OnSetSubMenuButton(int a, UIButton b)ActionModeinlinevirtual
OnShowExtraHint(UINote n)ActionModeinlinevirtual
OnShowLayer()ActionModeinlinevirtual
OnUpdateCursor()ActionModeinlinevirtual
OnUpdateInput()AM_BaseGameModeinlinevirtual
PaintActionModestatic
Pause(bool sound=false)ActionModeinline
pcEClassstatic
PickerActionModestatic
playerEClassstatic
PopulateActionModestatic
RefreshTexts()ActionModeinline
RegionActionModestatic
RemoveDesignationActionModestatic
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
RotateUnderMouse()ActionModeinlinevirtual
sceneEClassstatic
screenEClassstatic
SEExecuteSummary()ActionModeinlinevirtual
SelectActionModestatic
SelectorHeightActionMode
selectTypeAM_BaseGameMode
SetCursorOnMap(CursorInfo cursor)ActionModeinline
SetMouseInfo(ref string s)ActionModeinlinevirtual
settingEClassstatic
ShouldHideBuildMenuActionMode
ShouldPauseGameAM_BaseSim
ShowActionHintAM_BaseGameMode
ShowBuildWidgetsActionMode
ShowExtraHintActionMode
ShowLayer()ActionModeinline
ShowMaskedThingsActionMode
ShowMouseoverTargetAM_Sim
SimActionModestatic
simpleTextsActionModestatic
Smaller(int a, int b)EClassinlinestatic
smoothXActionModeprivatestatic
smoothYActionModeprivatestatic
SoundEClassstatic
sourcesEClassstatic
StateEditorActionModestatic
SubMenuAsGroupActionMode
SubMenuModeIndexActionMode
SummaryActionMode
TargetGameScreenAM_BaseGameMode
TargetZoomActionMode
TerrainActionModestatic
textHintTitleActionMode
textTimerActionModeprivatestatic
tileSelectorActionMode
TitleActionModestatic
TogglePause()ActionModeinline
TopHeight(Point p)ActionModeinlinevirtual
TryRightClickCloseWidget()ActionModeinline
TryShowWidgetMenu()ActionModeinline
uiEClassstatic
UnPause(bool sound=false)ActionModeinline
UpdateInput()ActionModeinline
UseSubMenuActionMode
UseSubMenuSliderActionMode
ViewActionModestatic
ViewMapActionModestatic
VisibilityActionModestatic
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WildsEClassstatic
worldEClassstatic