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override void | OnUpdateInput () |
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override string | GetHintText () |
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virtual void | _OnUpdateInput () |
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override void | OnCancel () |
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override HitResult | HitTest (Point point, Point start) |
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virtual int | TopHeight (Point p) |
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virtual void | SEExecuteSummary () |
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virtual bool | HighlightWall (Point p) |
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virtual void | OnClickSubMenu (int a) |
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virtual string | OnSetSubMenuButton (int a, UIButton b) |
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virtual bool | IsRoofEditMode (Card c=null) |
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virtual bool | IsFillMode () |
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virtual int | GetDefaultTile (Point p) |
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virtual void | OnShowExtraHint (UINote n) |
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void | Activate (bool toggle=true, bool forceActivate=false) |
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virtual void | OnActivate () |
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void | RefreshTexts () |
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virtual string | GetSimpleText (Card c) |
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void | ClearSimpleTexts () |
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void | Deactivate () |
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virtual void | OnDeactivate () |
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virtual void | OnCancel () |
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virtual void | OnBeforeUpdate () |
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virtual void | OnAfterUpdate () |
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virtual void | OnUpdateCursor () |
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void | OnRotate () |
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void | SetCursorOnMap (CursorInfo cursor) |
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void | UpdateInput () |
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void | InputMovement () |
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virtual void | InputWheel (int wheel) |
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virtual void | OnUpdateInput () |
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void | DoFunc (CoreConfig.GameFuncBuild func) |
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bool | IsFuncPressed (CoreConfig.GameFunc func) |
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void | DoFunc (CoreConfig.GameFunc func) |
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virtual void | OnScroll () |
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void | TryRightClickCloseWidget () |
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bool | TryShowWidgetMenu () |
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HitResult | _HitTest (Point point, Point start) |
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virtual HitResult | HitTest (Point point, Point start) |
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virtual void | OnSelectStart (Point point) |
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virtual void | OnSelectEnd (bool cancel) |
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virtual MeshPass | GetGuidePass (Point point) |
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virtual void | OnRenderTile (Point point, HitResult result, int dir) |
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void | OnRenderTileFloor (Point point, HitResult result) |
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virtual bool | CanProcessTiles () |
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virtual void | OnBeforeProcessTiles () |
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virtual void | OnProcessTiles (Point point, int dir) |
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virtual void | OnAfterProcessTiles (Point start, Point end) |
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virtual void | OnFinishProcessTiles () |
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virtual void | OnRefreshSummary (Point point, HitResult result, HitSummary summary) |
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void | ShowLayer () |
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virtual Layer | OnShowLayer () |
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void | HideLayer () |
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virtual void | OnHideLayer () |
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virtual string | GetHintText () |
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virtual void | RotateUnderMouse () |
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virtual ref string | SetMouseInfo (ref string s) |
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void | TogglePause () |
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void | Pause (bool sound=false) |
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void | UnPause (bool sound=false) |
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void | ChangeGameSpeed (int a, bool sound=false) |
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static void | OnGameInstantiated () |
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static int | rnd (int a) |
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static int | curve (int a, int start, int step, int rate=75) |
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static int | rndHalf (int a) |
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static float | rndf (float a) |
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static int | rndSqrt (int a) |
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static void | Wait (float a, Card c) |
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static void | Wait (float a, Point p) |
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static int | Bigger (int a, int b) |
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static int | Smaller (int a, int b) |
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bool | isMouseOnMap |
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Layer | layer |
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int | brushRadius = 4 |
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static ActionMode | DefaultMode |
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static AM_Title | Title = new AM_Title() |
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static AM_Sim | Sim |
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static AM_ViewZone | View |
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static AM_Adv | Adv |
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static AM_Region | Region |
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static AM_ADV_Target | AdvTarget |
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static AM_EloMap | EloMap |
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static AM_Inspect | Inspect |
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static AM_NoMap | NoMap |
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static AM_MiniGame | MiniGame |
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static AM_NewZone | NewZone |
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static AM_Bird | Bird |
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static AM_Mine | Mine |
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static AM_Dig | Dig |
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static AM_Harvest | Harvest |
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static AM_Cut | Cut |
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static AM_StateEditor | StateEditor |
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static AM_Picker | Picker |
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static AM_Copy | Copy |
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static AM_Blueprint | Blueprint |
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static AM_Build | Build |
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static AM_CreateArea | CreateArea |
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static AM_EditArea | EditArea |
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static AM_ExpandArea | ExpandArea |
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static AM_Deconstruct | Deconstruct |
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static AM_Select | Select |
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static AM_RemoveDesignation | RemoveDesignation |
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static AM_ViewMap | ViewMap |
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static AM_Terrain | Terrain |
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static AM_Populate | Populate |
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static AM_EditMarker | EditMarker |
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static AM_Visibility | Visibility |
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static AM_Cinema | Cinema |
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static AM_Paint | Paint |
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static AM_FlagCell | FlagCell |
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static ActionMode | LastBuildMode |
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static SourceMaterial.Row | lastEditorMat |
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static bool | ignoreSound |
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static float[] | GameSpeeds = new float[4] { 0f, 1f, 2f, 5f } |
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static List< TCSimpleText > | simpleTexts = new List<TCSimpleText>() |
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static float | hotElementTimer |
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static Core | core |
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static Vector3 | mpos |
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Definition at line 1 of file AM_BaseSim.cs.