|
enum | SubType {
None = 0
, Rnd5 = 10
, Rnd10 = 11
, Rnd20 = 12
,
Pattern = 20
} |
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enum | DirType { Random8
, RandomSqrt8
, RandomSqrtSqrt8
} |
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string | _GetThing (string id) |
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void | _SetThing (ref string id, string value) |
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IEnumerable< string > | ThingRows () |
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string | _GetObj (int id) |
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void | _SetObj (ref int id, string value) |
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IEnumerable< string > | ObjRows () |
|
string | _GetFloor (int id) |
|
void | _SetFloor (ref int id, string value) |
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IEnumerable< string > | FloorRows () |
|
string | _GetBlock (int id) |
|
void | _SetBlock (ref int id, string value) |
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IEnumerable< string > | BlockRows () |
|
string | _GetMat (int id) |
|
void | _SetMat (ref int id, string value) |
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IEnumerable< string > | MatRows () |
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string | _GetSpawnList (string id) |
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void | _SetSpawnList (ref string id, string value) |
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IEnumerable< string > | _SpawnList () |
|
Definition at line 488 of file BiomeProfile.cs.
◆ idObj
int BiomeProfile.Cluster.Item.idObj |
◆ IsSpawnOnBlock
override bool BiomeProfile.Cluster.Item.IsSpawnOnBlock |
|
get |
◆ IsSpawnOnWater
override bool BiomeProfile.Cluster.Item.IsSpawnOnWater |
|
get |
◆ obj
string BiomeProfile.Cluster.Item.obj |
|
getset |
Definition at line 496 of file BiomeProfile.cs.
497 {
498 get
499 {
501 }
502 set
503 {
505 }
506 }
void _SetObj(ref int id, string value)
The documentation for this class was generated from the following file: