Elin Decompiled Documentation EA 23.102 Nightly
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Public Attributes | |
float | chance = 1f |
string | id |
Properties | |
string | _id [get, set] |
Additional Inherited Members | |
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enum | SubType { None = 0 , Rnd5 = 10 , Rnd10 = 11 , Rnd20 = 12 , Pattern = 20 } |
enum | DirType { Random8 , RandomSqrt8 , RandomSqrtSqrt8 } |
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string | _GetThing (string id) |
void | _SetThing (ref string id, string value) |
IEnumerable< string > | ThingRows () |
string | _GetObj (int id) |
void | _SetObj (ref int id, string value) |
IEnumerable< string > | ObjRows () |
string | _GetFloor (int id) |
void | _SetFloor (ref int id, string value) |
IEnumerable< string > | FloorRows () |
string | _GetBlock (int id) |
void | _SetBlock (ref int id, string value) |
IEnumerable< string > | BlockRows () |
string | _GetMat (int id) |
void | _SetMat (ref int id, string value) |
IEnumerable< string > | MatRows () |
string | _GetSpawnList (string id) |
void | _SetSpawnList (ref string id, string value) |
IEnumerable< string > | _SpawnList () |
Definition at line 427 of file BiomeProfile.cs.
float BiomeProfile.SpawnList.chance = 1f |
Definition at line 429 of file BiomeProfile.cs.
Referenced by BiomeProfile.Spawns.GetRandomCharaId(), and BiomeProfile.Spawns.GetRandomThingId().
string BiomeProfile.SpawnList.id |
Definition at line 432 of file BiomeProfile.cs.
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getset |
Definition at line 434 of file BiomeProfile.cs.