Elin Decompiled Documentation EA 23.102 Nightly
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BiomeProfile.SpawnList Class Reference
Inheritance diagram for BiomeProfile.SpawnList:
BiomeProfile.BaseTile BiomeProfile.SpawnListChara BiomeProfile.SpawnListThing

Public Attributes

float chance = 1f
 
string id
 

Properties

string _id [get, set]
 

Additional Inherited Members

- Public Types inherited from BiomeProfile.BaseTile
enum  SubType {
  None = 0 , Rnd5 = 10 , Rnd10 = 11 , Rnd20 = 12 ,
  Pattern = 20
}
 
enum  DirType { Random8 , RandomSqrt8 , RandomSqrtSqrt8 }
 
- Protected Member Functions inherited from BiomeProfile.BaseTile
string _GetThing (string id)
 
void _SetThing (ref string id, string value)
 
IEnumerable< string > ThingRows ()
 
string _GetObj (int id)
 
void _SetObj (ref int id, string value)
 
IEnumerable< string > ObjRows ()
 
string _GetFloor (int id)
 
void _SetFloor (ref int id, string value)
 
IEnumerable< string > FloorRows ()
 
string _GetBlock (int id)
 
void _SetBlock (ref int id, string value)
 
IEnumerable< string > BlockRows ()
 
string _GetMat (int id)
 
void _SetMat (ref int id, string value)
 
IEnumerable< string > MatRows ()
 
string _GetSpawnList (string id)
 
void _SetSpawnList (ref string id, string value)
 
IEnumerable< string > _SpawnList ()
 

Detailed Description

Definition at line 427 of file BiomeProfile.cs.

Member Data Documentation

◆ chance

float BiomeProfile.SpawnList.chance = 1f

◆ id

string BiomeProfile.SpawnList.id

Definition at line 432 of file BiomeProfile.cs.

Property Documentation

◆ _id

string BiomeProfile.SpawnList._id
getset

Definition at line 434 of file BiomeProfile.cs.

435 {
436 get
437 {
438 return _GetSpawnList(id);
439 }
440 set
441 {
442 _SetSpawnList(ref id, value);
443 }
444 }
string _GetSpawnList(string id)
void _SetSpawnList(ref string id, string value)

The documentation for this class was generated from the following file: