Elin Decompiled Documentation
EA 23.102 Nightly
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Cell Member List
This is the complete list of members for
Cell
, including all inherited members.
_block
Cell
_blockMat
Cell
_bridge
Cell
_bridgeMat
Cell
_dirs
Cell
_floor
Cell
_floorMat
Cell
_roofBlock
Cell
_roofBlockDir
Cell
_roofBlockMat
Cell
AddCard
(Card c)
Cell
inline
autotile
Cell
autotileBridge
Cell
autotileObj
Cell
Back
Cell
BackLeft
Cell
BackRight
Cell
baseWeight
Algorithms.WeightCell
biome
Cell
bits
Cell
bits2
Cell
blockDir
Cell
blocked
Algorithms.WeightCell
blockList
Cell
static
blockSight
Cell
bridgeHeight
Cell
bridgePillar
Cell
CanBuildRamp
(int dir)
Cell
inline
CanGrow
(SourceObj.Row obj, VirtualDate date)
Cell
inline
CanGrowWeed
Cell
CanHarvest
()
Cell
inline
CanMakeStraw
()
Cell
inline
CanReapSeed
()
Cell
inline
CanSuffocate
()
Cell
inline
CastAmbientShadow
Cell
castFloorShadow
Cell
CastShadow
Cell
cells
Cell
static
Charas
Cell
critter
Cell
crossWall
Cell
decal
Cell
detail
Cell
DIV_LIQUID
Cell
static
DivAutotile
Cell
static
DivStage
Cell
static
effect
Cell
effectList
Cell
static
Equals
(object obj)
Cell
inline
fireAmount
Cell
FirstThing
Cell
floorDir
Cell
floorList
Cell
static
Front
Cell
FrontLeft
Cell
FrontRight
Cell
fullWall
Cell
gatherCount
Cell
GetBlockName
()
Cell
inline
GetBridgeName
()
Cell
inline
GetFloorName
()
Cell
inline
GetHashCode
()
Cell
inline
GetLiquidName
()
Cell
inline
GetObjName
()
Cell
inline
GetOrCreateDetail
()
Cell
inline
GetPoint
()
Cell
inline
GetSharedPoint
()
Cell
inline
GetSurfaceHeight
()
Cell
inline
growth
Cell
HasBlock
Cell
HasBlockOrRamp
Cell
HasBridge
Cell
hasDoor
Cell
hasDoorBoat
Cell
HasFence
Cell
HasFire
Cell
HasFloodBlock
Cell
HasFloor
Cell
HasFloorOrBlock
Cell
HasFullBlock
Cell
HasFullBlockOrWallOrFence
Cell
HasHalfBlock
Cell
HasLadder
Cell
HasLiquid
Cell
HasObj
Cell
HasObstacle
()
Cell
inline
HasRamp
Cell
HasRampOrLadder
Cell
HasRoof
Cell
HasSlope
Cell
HasStairs
Cell
HasWall
Cell
HasWallOrFence
Cell
hasWindow
Cell
HasZoneStairs
(bool includeLocked=true)
Cell
inline
height
Cell
highlight
Cell
ignoreObjShadow
Cell
impassable
Cell
index
Cell
Installed
Cell
IsBlocked
Cell
isBridgeEdge
Cell
IsBridgeWater
Cell
isClearArea
Cell
isClearSnow
Cell
isCurtainClosed
Cell
isDeck
Cell
IsDeepWater
Cell
IsFarmField
Cell
isFloating
Cell
IsFloorWater
Cell
isForceFloat
Cell
isHarvested
Cell
IsIceTile
Cell
IsLotEdge
Cell
isModified
Cell
IsNotWaterEdge
Cell
isObjDyed
Cell
IsPathBlocked
(PathManager.MoveType moveType)
Cell
inline
virtual
IsRoomEdge
Cell
isSeen
Cell
isShadowed
Cell
isShoreSand
Cell
IsSky
Cell
isSkyFloor
Cell
isSlopeEdge
Cell
IsSnowTile
Cell
isSurrounded
Cell
isSurrounded4d
Cell
isToggleWallPillar
Cell
IsTopWater
Cell
IsTopWaterAndNoSnow
Cell
IsVoid
Cell
isWallEdge
Cell
isWatered
Cell
Left
Cell
light
Cell
lightB
Cell
lightG
Cell
lightR
Cell
liquidLv
Cell
lotShade
Cell
lotWall
Cell
map
Cell
static
matBlock
Cell
matBridge
Cell
matFloor
Cell
matList
Cell
static
matObj
Cell
matObj_fixed
Cell
matRoofBlock
Cell
minHeight
Cell
nonGradient
Cell
obj
Cell
objDir
Cell
objList
Cell
static
objMat
Cell
objVal
Cell
openPath
Cell
private
static
openSight
Cell
private
static
outOfBounds
Cell
pcSync
Cell
Refresh
()
Cell
inline
RemoveCard
(Card c)
Cell
inline
Reset
()
Cell
inline
Right
Cell
room
Cell
RotateAll
()
Cell
inline
RotateBlock
(int a)
Cell
inline
RotateFloor
(int a)
Cell
inline
RotateObj
(bool reverse=false, bool useBlockDir=false)
Cell
inline
shadow
Cell
shadowMod
Cell
shore
Cell
Size
Cell
static
skipRender
Cell
sourceBlock
Cell
sourceBridge
Cell
sourceEffect
Cell
sourceFloor
Cell
sourceObj
Cell
sourceRoofBlock
Cell
sourceSurface
Cell
Things
Cell
topHeight
Cell
TopHeight
Cell
ToString
()
Cell
inline
TryDespawnDetail
()
Cell
inline
TryGetPlant
()
Cell
inline
TryGrow
(VirtualDate date=null)
Cell
inline
UseLowBlock
Cell
Void
Cell
static
weights
Algorithms.WeightCell
x
Cell
z
Cell
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