Elin Decompiled Documentation EA 23.102 Nightly
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Cell Member List

This is the complete list of members for Cell, including all inherited members.

_blockCell
_blockMatCell
_bridgeCell
_bridgeMatCell
_dirsCell
_floorCell
_floorMatCell
_roofBlockCell
_roofBlockDirCell
_roofBlockMatCell
AddCard(Card c)Cellinline
autotileCell
autotileBridgeCell
autotileObjCell
BackCell
BackLeftCell
BackRightCell
baseWeightAlgorithms.WeightCell
biomeCell
bitsCell
bits2Cell
blockDirCell
blockedAlgorithms.WeightCell
blockListCellstatic
blockSightCell
bridgeHeightCell
bridgePillarCell
CanBuildRamp(int dir)Cellinline
CanGrow(SourceObj.Row obj, VirtualDate date)Cellinline
CanGrowWeedCell
CanHarvest()Cellinline
CanMakeStraw()Cellinline
CanReapSeed()Cellinline
CanSuffocate()Cellinline
CastAmbientShadowCell
castFloorShadowCell
CastShadowCell
cellsCellstatic
CharasCell
critterCell
crossWallCell
decalCell
detailCell
DIV_LIQUIDCellstatic
DivAutotileCellstatic
DivStageCellstatic
effectCell
effectListCellstatic
Equals(object obj)Cellinline
fireAmountCell
FirstThingCell
floorDirCell
floorListCellstatic
FrontCell
FrontLeftCell
FrontRightCell
fullWallCell
gatherCountCell
GetBlockName()Cellinline
GetBridgeName()Cellinline
GetFloorName()Cellinline
GetHashCode()Cellinline
GetLiquidName()Cellinline
GetObjName()Cellinline
GetOrCreateDetail()Cellinline
GetPoint()Cellinline
GetSharedPoint()Cellinline
GetSurfaceHeight()Cellinline
growthCell
HasBlockCell
HasBlockOrRampCell
HasBridgeCell
hasDoorCell
hasDoorBoatCell
HasFenceCell
HasFireCell
HasFloodBlockCell
HasFloorCell
HasFloorOrBlockCell
HasFullBlockCell
HasFullBlockOrWallOrFenceCell
HasHalfBlockCell
HasLadderCell
HasLiquidCell
HasObjCell
HasObstacle()Cellinline
HasRampCell
HasRampOrLadderCell
HasRoofCell
HasSlopeCell
HasStairsCell
HasWallCell
HasWallOrFenceCell
hasWindowCell
HasZoneStairs(bool includeLocked=true)Cellinline
heightCell
highlightCell
ignoreObjShadowCell
impassableCell
indexCell
InstalledCell
IsBlockedCell
isBridgeEdgeCell
IsBridgeWaterCell
isClearAreaCell
isClearSnowCell
isCurtainClosedCell
isDeckCell
IsDeepWaterCell
IsFarmFieldCell
isFloatingCell
IsFloorWaterCell
isForceFloatCell
isHarvestedCell
IsIceTileCell
IsLotEdgeCell
isModifiedCell
IsNotWaterEdgeCell
isObjDyedCell
IsPathBlocked(PathManager.MoveType moveType)Cellinlinevirtual
IsRoomEdgeCell
isSeenCell
isShadowedCell
isShoreSandCell
IsSkyCell
isSkyFloorCell
isSlopeEdgeCell
IsSnowTileCell
isSurroundedCell
isSurrounded4dCell
isToggleWallPillarCell
IsTopWaterCell
IsTopWaterAndNoSnowCell
IsVoidCell
isWallEdgeCell
isWateredCell
LeftCell
lightCell
lightBCell
lightGCell
lightRCell
liquidLvCell
lotShadeCell
lotWallCell
mapCellstatic
matBlockCell
matBridgeCell
matFloorCell
matListCellstatic
matObjCell
matObj_fixedCell
matRoofBlockCell
minHeightCell
nonGradientCell
objCell
objDirCell
objListCellstatic
objMatCell
objValCell
openPathCellprivatestatic
openSightCellprivatestatic
outOfBoundsCell
pcSyncCell
Refresh()Cellinline
RemoveCard(Card c)Cellinline
Reset()Cellinline
RightCell
roomCell
RotateAll()Cellinline
RotateBlock(int a)Cellinline
RotateFloor(int a)Cellinline
RotateObj(bool reverse=false, bool useBlockDir=false)Cellinline
shadowCell
shadowModCell
shoreCell
SizeCellstatic
skipRenderCell
sourceBlockCell
sourceBridgeCell
sourceEffectCell
sourceFloorCell
sourceObjCell
sourceRoofBlockCell
sourceSurfaceCell
ThingsCell
topHeightCell
TopHeightCell
ToString()Cellinline
TryDespawnDetail()Cellinline
TryGetPlant()Cellinline
TryGrow(VirtualDate date=null)Cellinline
UseLowBlockCell
VoidCellstatic
weightsAlgorithms.WeightCell
xCell
zCell