Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override bool | Equals (object obj) |
override string | ToString () |
override int | GetHashCode () |
Point | GetPoint () |
Point | GetSharedPoint () |
bool | CanSuffocate () |
bool | HasObstacle () |
bool | CanBuildRamp (int dir) |
void | Refresh () |
void | RotateBlock (int a) |
void | RotateFloor (int a) |
void | RotateObj (bool reverse=false, bool useBlockDir=false) |
void | RotateAll () |
void | Reset () |
CellDetail | GetOrCreateDetail () |
void | TryDespawnDetail () |
void | AddCard (Card c) |
void | RemoveCard (Card c) |
string | GetBlockName () |
string | GetFloorName () |
string | GetBridgeName () |
string | GetObjName () |
string | GetLiquidName () |
bool | CanGrow (SourceObj.Row obj, VirtualDate date) |
void | TryGrow (VirtualDate date=null) |
bool | CanHarvest () |
bool | CanReapSeed () |
bool | CanMakeStraw () |
PlantData | TryGetPlant () |
float | GetSurfaceHeight () |
bool | HasZoneStairs (bool includeLocked=true) |
override bool | IsPathBlocked (PathManager.MoveType moveType) |
virtual bool | IsPathBlocked (PathManager.MoveType moveType) |
Public Attributes | |
byte | _dirs |
byte | _block |
byte | _blockMat |
byte | _floor |
byte | _floorMat |
byte | obj |
byte | objVal |
byte | objMat |
byte | decal |
byte | _bridge |
byte | _bridgeMat |
byte | _roofBlock |
byte | _roofBlockMat |
byte | _roofBlockDir |
byte | x |
byte | z |
byte | light |
byte | autotile |
byte | autotileBridge |
byte | autotileObj |
byte | shore |
byte | shadow |
byte | height |
byte | bridgeHeight |
byte | shadowMod |
byte | topHeight |
byte | minHeight |
byte | bridgePillar |
byte | highlight |
ushort | lightR |
ushort | lightG |
ushort | lightB |
CellDetail | detail |
CellEffect | effect |
Critter | critter |
BitArray32 | bits |
BitArray32 | bits2 |
Room | room |
bool | pcSync |
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bool | blocked |
byte[] | weights = new byte[4] |
byte | baseWeight |
Static Public Attributes | |
static Map | map |
static Cell | Void = new Cell() |
static List< SourceMaterial.Row > | matList |
static List< SourceBlock.Row > | blockList |
static List< SourceFloor.Row > | floorList |
static List< SourceCellEffect.Row > | effectList |
static List< SourceObj.Row > | objList |
static int | Size |
static Cell[,] | cells |
const int | DivAutotile = 12 |
const int | DIV_LIQUID = 10 |
const int | DivStage = 30 |
Properties | |
int | index [get] |
byte | TopHeight [get] |
Cell | Front [get] |
Cell | Right [get] |
Cell | Back [get] |
Cell | Left [get] |
Cell | FrontRight [get] |
Cell | FrontLeft [get] |
Cell | BackRight [get] |
Cell | BackLeft [get] |
GrowSystem | growth [get] |
bool | isSurrounded [get, set] |
bool | isShadowed [get, set] |
bool | hasDoor [get, set] |
bool | skipRender [get, set] |
bool | isSeen [get, set] |
bool | isSurrounded4d [get, set] |
bool | isForceFloat [get, set] |
bool | blockSight [get, set] |
bool | isHarvested [get, set] |
bool | isWatered [get, set] |
bool | isSlopeEdge [get, set] |
bool | isBridgeEdge [get, set] |
bool | ignoreObjShadow [get, set] |
bool | nonGradient [get, set] |
bool | impassable [get, set] |
bool | outOfBounds [get, set] |
bool | isWallEdge [get, set] |
bool | isModified [get, set] |
bool | isClearSnow [get, set] |
bool | fullWall [get, set] |
bool | isFloating [get, set] |
bool | lotWall [get, set] |
bool | hasDoorBoat [get, set] |
bool | isDeck [get, set] |
bool | castFloorShadow [get, set] |
bool | lotShade [get, set] |
bool | isShoreSand [get, set] |
bool | isToggleWallPillar [get, set] |
bool | hasWindow [get, set] |
bool | isCurtainClosed [get, set] |
bool | isSkyFloor [get, set] |
bool | isClearArea [get, set] |
bool | isObjDyed [get, set] |
bool | crossWall [get, set] |
bool | HasObj [get] |
bool | HasBlock [get] |
bool | HasFloor [get] |
bool | HasRoof [get] |
bool | HasFloorOrBlock [get] |
bool | HasBridge [get] |
bool | HasLiquid [get] |
bool | HasFire [get] |
bool | IsNotWaterEdge [get] |
bool | IsTopWater [get] |
bool | IsTopWaterAndNoSnow [get] |
bool | IsFloorWater [get] |
bool | IsFarmField [get] |
bool | CanGrowWeed [get] |
bool | IsBridgeWater [get] |
bool | IsSnowTile [get] |
bool | IsDeepWater [get] |
bool | IsIceTile [get] |
bool | HasFullBlock [get] |
bool | HasFullBlockOrWallOrFence [get] |
bool | HasWallOrFence [get] |
bool | HasWall [get] |
bool | HasFence [get] |
bool | HasRamp [get] |
bool | HasLadder [get] |
bool | HasRampOrLadder [get] |
bool | HasSlope [get] |
bool | HasStairs [get] |
bool | HasHalfBlock [get] |
bool | HasBlockOrRamp [get] |
bool | UseLowBlock [get] |
bool | CastShadow [get] |
bool | CastAmbientShadow [get] |
bool | IsRoomEdge [get] |
bool | IsLotEdge [get] |
bool | IsBlocked [get] |
int | blockDir [get, set] |
int | objDir [get, set] |
int | floorDir [get, set] |
bool | IsSky [get] |
int | liquidLv [get] |
int | fireAmount [get] |
bool | IsVoid [get] |
Thing | FirstThing [get] |
Thing | Installed [get] |
List< Thing > | Things [get] |
List< Chara > | Charas [get] |
int | gatherCount [get, set] |
bool | HasFloodBlock [get] |
SourceMaterial.Row | matRoofBlock [get] |
SourceMaterial.Row | matBlock [get] |
SourceMaterial.Row | matFloor [get] |
SourceMaterial.Row | matBridge [get] |
SourceMaterial.Row | matObj [get] |
SourceMaterial.Row | matObj_fixed [get] |
SourceBlock.Row | sourceRoofBlock [get] |
SourceBlock.Row | sourceBlock [get] |
SourceFloor.Row | sourceFloor [get] |
SourceFloor.Row | sourceBridge [get] |
SourceFloor.Row | sourceSurface [get] |
SourceCellEffect.Row | sourceEffect [get] |
SourceObj.Row | sourceObj [get] |
BiomeProfile | biome [get] |
Static Private Attributes | |
static bool | openSight |
static bool | openPath |
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Definition at line 1546 of file Cell.cs.
References ActPlan.List.Add(), Card.Chara, CellDetail.charas, detail, GetOrCreateDetail(), GetPoint(), Card.isChara, RenderRow.multisize, Point.RefreshNeighborTiles(), Trait.ShouldRefreshTile, Card.sourceCard, Card.Thing, CellDetail.things, and Card.trait.
Referenced by Map._AddCard(), and Card.SetPlaceState().
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Definition at line 1139 of file Cell.cs.
References blockDir, and HasRamp.
Referenced by Map.GetRampDir().
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Definition at line 1649 of file Cell.cs.
References obj.
Referenced by TraitSeed.TrySprout(), and WidgetDebug.UpdateText().
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Definition at line 1660 of file Cell.cs.
References GrowSystem.CanHarvest(), and growth.
Referenced by Map.GetNearbyResourcePoint(), and TaskHarvest.TryGetAct().
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Definition at line 1670 of file Cell.cs.
References growth, GrowSystem.IsLastStage(), and sourceObj.
Referenced by TaskCut.OnProgress(), and TaskCut.OnStart().
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Definition at line 1665 of file Cell.cs.
References GrowSystem.CanReapSeed(), and growth.
Referenced by TaskHarvest.CanProgress(), and TaskHarvest.TryGetAct().
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Definition at line 1111 of file Cell.cs.
References detail, IsDeepWater, Card.isFloating, Card.IsInstalled, and CellDetail.things.
Referenced by Chara._Move(), Chara.Tick(), and ConSuffocation.Tick().
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Definition at line 1585 of file Cell.cs.
References matBlock, Lang.Parse(), and sourceBlock.
Referenced by TaskMine.GetTextSmall(), TaskMine.OnCreateProgress(), LayerInfo.SetBlock(), UICardInfo.SetBlock(), and BlockInfo.WriteNote().
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Definition at line 1595 of file Cell.cs.
References matBridge, Lang.Parse(), and sourceBridge.
Referenced by TaskDig.GetTextSmall(), and TaskDig.OnCreateProgress().
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Definition at line 1590 of file Cell.cs.
References matFloor, Lang.Parse(), and sourceFloor.
Referenced by TaskDig.GetTextSmall(), TaskMine.GetTextSmall(), TaskDig.OnCreateProgress(), TaskWater.Run(), LayerInfo.SetFloor(), and UICardInfo.SetFloor().
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Definition at line 1644 of file Cell.cs.
References Lang.Parse(), and sourceEffect.
Referenced by LayerInfo.SetLiquid(), and UICardInfo.SetLiquid().
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Definition at line 1600 of file Cell.cs.
References EClass._map, CoreConfig.backer, Map.backerObjs, SourceManager.backers, Card.c_refText, Core.config, EClass.core, Card.encLV, PlantData.fert, Lang.GetList(), SourceObj.GetName(), index, map, matObj, SourceBacker.Row.Name, PlantData.seed, CoreConfig.BackerContentConfig.Show(), PlantData.size, sourceObj, EClass.sources, and Map.TryGetPlant().
Referenced by BaseTaskHarvest.GetTextSmall(), Map.MineObj(), TaskHarvest.OnCreateProgress(), and GrowSystem.PopHarvest().
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Definition at line 1529 of file Cell.cs.
References detail, and CellDetail.Spawn().
Referenced by AddCard(), Area.AddPoint(), Point.Animate(), DesignationList< T >.OnAdd(), DesignationList< T >.Remove(), and Map.SetFoormark().
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Definition at line 1101 of file Cell.cs.
Referenced by AddCard(), BaseTileMap.DrawTile(), GrowSystem.Grow(), GrowSystem.OnExceedLastStage(), GrowSystemTree.OnHitFail(), GrowSystemTree.OnMineObj(), GrowSystem.OnProgressComplete(), GrowSystem.Perish(), Point.Plow(), ActionMode.RefreshTexts(), RemoveCard(), Map.RemoveLonelyRamps(), RotateAll(), and Map.TrySmoothPick().
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Definition at line 1106 of file Cell.cs.
References Point.Set(), Point.shared, x, and z.
Referenced by Map.Burn().
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Definition at line 1684 of file Cell.cs.
References Card.altitude, detail, SourcePref.height, Card.isFloating, Card.IsInstalled, IsTopWater, Thing.Pref, SourcePref.Surface, and CellDetail.things.
Referenced by Chara._Move().
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Definition at line 1130 of file Cell.cs.
References _block, Algorithms.WeightCell.blocked, hasDoor, and obj.
Referenced by BiomeProfile.Populate().
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Definition at line 1713 of file Cell.cs.
References detail, Card.IsInstalled, CellDetail.things, and Card.trait.
Referenced by UIMapPreview._RefreshPoint(), MapBounds.GetRandomSpace(), and ActEffect.GetTeleportPos().
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Reimplemented from Algorithms.WeightCell.
Definition at line 1729 of file Cell.cs.
References Algorithms.WeightCell.blocked, and detail.
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Definition at line 1148 of file Cell.cs.
References _bridge, _bridgeMat, _floor, _floorMat, _roofBlock, EClass._zone, autotile, autotileBridge, autotileObj, Algorithms.WeightCell.baseWeight, blockDir, Algorithms.WeightCell.blocked, blockSight, GrowSystem.BlockSight(), Map.bounds, bridgeHeight, CastAmbientShadow, castFloorShadow, cells, detail, Front, FrontRight, growth, HasBlock, hasDoor, hasDoorBoat, HasFullBlock, HasRoof, hasWindow, height, ignoreObjShadow, impassable, Trait.IsBlockPath, Trait.IsBlockSight, isBridgeEdge, isCurtainClosed, isDeck, IsDeepWater, isFloating, Trait.IsFloating, IsFloorWater, isForceFloat, Card.isHidden, Card.IsInstalled, IsNotWaterEdge, Card.isOn, Trait.IsOpenPath, Trait.IsOpenSight, isSeen, isShadowed, isShoreSand, isSkyFloor, isSlopeEdge, Spatial.IsSnowCovered, isSurrounded, isSurrounded4d, IsTopWater, isWallEdge, lotShade, map, MapBounds.maxZ, minHeight, obj, objList, openPath, openSight, outOfBounds, Right, room, shadow, shadowMod, shore, Size, TileType.Sky, TileType.slopeHeight, sourceBlock, sourceBridge, sourceFloor, sourceObj, CellDetail.things, topHeight, Card.trait, Void, Trait.WeightMod, Algorithms.WeightCell.weights, x, and z.
Referenced by GrowSystem.Grow(), Map.RefreshAllTiles(), Map.RefreshNeighborTiles(), Map.RefreshSingleTile(), and Card.SetHidden().
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Definition at line 1562 of file Cell.cs.
References Card.Chara, CellDetail.charas, detail, GetPoint(), Card.isChara, RenderRow.multisize, Point.RefreshNeighborTiles(), Trait.ShouldRefreshTile, Card.sourceCard, Card.Thing, CellDetail.things, Card.trait, and TryDespawnDetail().
Referenced by Map._RemoveCard(), and Card.SetPlaceState().
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Definition at line 1489 of file Cell.cs.
References PointTarget.card, detail, GetPoint(), HasBlock, HasFloor, HasObj, Core.Instance, Scene.mouseTarget, Point.RefreshNeighborTiles(), Card.Rotate(), RotateBlock(), RotateFloor(), RotateObj(), Core.scene, sourceBlock, sourceObj, and CellDetail.things.
Referenced by ActionMode.RotateUnderMouse().
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Definition at line 1435 of file Cell.cs.
References blockDir, crossWall, and sourceBlock.
Referenced by TaskBuild.OnProgressComplete(), and RotateAll().
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Definition at line 1452 of file Cell.cs.
References floorDir, and sourceFloor.
Referenced by RotateAll().
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Definition at line 1467 of file Cell.cs.
References blockDir, objDir, and sourceObj.
Referenced by RotateAll().
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Definition at line 1538 of file Cell.cs.
References detail, and CellDetail.TryDespawn().
Referenced by GameDate.AdvanceMin(), Area.OnRemove(), DesignationList< T >.Remove(), RemoveCard(), Area.RemovePoint(), and TransAnime.Update().
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Definition at line 1679 of file Cell.cs.
References EClass._map, and Map.TryGetPlant().
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byte Cell._block |
Definition at line 30 of file Cell.cs.
Referenced by PartialMap.Apply(), Map.Burn(), Crawler.Crawl(), BaseTileMap.DrawTile(), HasObstacle(), AM_Build.HitTest(), Map.MineBlock(), Map.MineRamp(), Zone_RandomDungeonFactory.OnGenerateMap(), Zone_VernisMine.OnGenerateMap(), MapGen.OnGenerateTerrain(), Reset(), Map.Save(), ToString(), and GameUpdater.Update100ms().
byte Cell._blockMat |
Definition at line 32 of file Cell.cs.
Referenced by PartialMap.Apply(), Map.MineRamp(), Reset(), and Map.Save().
byte Cell._bridge |
Definition at line 46 of file Cell.cs.
Referenced by TileType._HitTest(), PartialMap.Apply(), Map.Burn(), BaseTileMap.DrawTile(), AM_Build.HitTest(), TileTypeBridgePillar.HitTest(), Map.Load(), AM_Terrain.OnProcessTiles(), Refresh(), Map.Save(), and AM_Picker.TestFloor().
byte Cell._bridgeMat |
Definition at line 48 of file Cell.cs.
Referenced by PartialMap.Apply(), Map.Load(), TaskPourWater.OnCreateProgress(), Refresh(), and Map.Save().
byte Cell._dirs |
Definition at line 28 of file Cell.cs.
Referenced by PartialMap.Apply(), and Map.Save().
byte Cell._floor |
Definition at line 34 of file Cell.cs.
Referenced by PartialMap.Apply(), AM_Build.HitTest(), Map.MineFloor(), MapGen.OnGenerateTerrain(), Refresh(), Reset(), and Map.Save().
byte Cell._floorMat |
Definition at line 36 of file Cell.cs.
Referenced by PartialMap.Apply(), TaskPourWater.OnCreateProgress(), Refresh(), Reset(), and Map.Save().
byte Cell._roofBlock |
Definition at line 50 of file Cell.cs.
Referenced by PartialMap.Apply(), BaseTileMap.DrawTile(), AM_Mine.GetGuidePass(), TaskMine.GetHitResult(), Refresh(), and Map.Save().
byte Cell._roofBlockDir |
Definition at line 54 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), TaskBuild.OnProgressComplete(), and Map.Save().
byte Cell._roofBlockMat |
Definition at line 52 of file Cell.cs.
Referenced by PartialMap.Apply(), BaseTileMap.DrawTile(), and Map.Save().
byte Cell.autotile |
Definition at line 62 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), and Refresh().
byte Cell.autotileBridge |
Definition at line 64 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), and Refresh().
byte Cell.autotileObj |
Definition at line 66 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), and Refresh().
BitArray32 Cell.bits |
BitArray32 Cell.bits2 |
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Definition at line 14 of file Cell.cs.
Referenced by BaseTileMap.DrawTile().
byte Cell.bridgeHeight |
Definition at line 74 of file Cell.cs.
Referenced by PartialMap.Apply(), BaseTileMap.DrawTile(), AM_Build.FixBridge(), Recipe.HasSameTile(), AM_Build.HitTest(), TaskBuild.OnProgressComplete(), AM_Build.OnRenderTile(), Point.Position(), Point.PositionTopdown(), Refresh(), and Map.Save().
byte Cell.bridgePillar |
Definition at line 82 of file Cell.cs.
Referenced by PartialMap.Apply(), RecipeBridgePillar.Build(), BaseTileMap.DrawTile(), and Map.Save().
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Definition at line 24 of file Cell.cs.
Referenced by Crawler.Crawl(), and Refresh().
Critter Cell.critter |
Definition at line 96 of file Cell.cs.
Referenced by BaseTileMap.DrawTile().
byte Cell.decal |
Definition at line 44 of file Cell.cs.
Referenced by Map.AddDecal(), PartialMap.Apply(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GameUpdater.SurfaceUpdater.FixedUpdate(), Zone.GrowPlants(), Reset(), Map.Save(), and Map.SetDecal().
CellDetail Cell.detail |
Definition at line 92 of file Cell.cs.
Referenced by Map._ValidateInstalled(), AddCard(), CanSuffocate(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GetOrCreateDetail(), GetSurfaceHeight(), BaseTileMap.GetThingPosition(), Zone.GrowPlants(), HasZoneStairs(), IsPathBlocked(), Refresh(), RemoveCard(), RotateAll(), RecipeUpdater.RunRecipe(), TaskWater.ShouldWater(), LayerCraftFloat.ShowContextMenu(), Map.TryAddRoom(), Zone.TryAddThing(), TryDespawnDetail(), TransAnime.Update(), and CharaRenderer.UpdatePosition().
CellEffect Cell.effect |
Definition at line 94 of file Cell.cs.
Referenced by ActMelee.Attack(), BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GameUpdater.SurfaceUpdater.FixedUpdate(), GameUpdater.FastSurfaceUpdater.FixedUpdate(), Map.Load(), Map.ModFire(), Map.ModLiquid(), ActRanged.Perform(), RecipeUpdater.RunRecipe(), Map.Save(), Map.SetBlock(), Map.SetEffect(), and Chara.Tick().
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byte Cell.height |
Definition at line 72 of file Cell.cs.
Referenced by PartialMap._Load(), PartialMap.Apply(), BaseTileMap.Draw(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), AM_Build.HitTest(), MapGen.ModifyHeight(), MapGen.OnGenerateTerrain(), AM_Terrain.OnProcessTiles(), ActionMode.OnRenderTileFloor(), Point.Position(), Point.PositionTopdown(), Refresh(), Map.Save(), and AM_Terrain.TopHeight().
byte Cell.highlight |
Definition at line 84 of file Cell.cs.
Referenced by BaseTileMap.DrawTile().
byte Cell.light |
Definition at line 60 of file Cell.cs.
Referenced by Player.CanSee(), TileMapElona.DrawTile(), MapBounds.GetRandomSpawnPos(), Zone.GetSpawnPos(), and Fov.SetVisible().
ushort Cell.lightB |
Definition at line 90 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), and BaseTileMap.GetApproximateBlocklight().
ushort Cell.lightG |
Definition at line 88 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), and BaseTileMap.GetApproximateBlocklight().
ushort Cell.lightR |
Definition at line 86 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), and BaseTileMap.GetApproximateBlocklight().
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Definition at line 8 of file Cell.cs.
Referenced by GetObjName(), and Refresh().
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Definition at line 12 of file Cell.cs.
Referenced by BaseTileMap.DrawTile().
byte Cell.minHeight |
Definition at line 80 of file Cell.cs.
Referenced by Point.IsBlockByHeight(), and Refresh().
byte Cell.obj |
Definition at line 38 of file Cell.cs.
Referenced by Chara._Move(), PartialMap.Apply(), CanGrow(), FactionBranch.DailyOutcome(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), HasObstacle(), GrowSystem.OnExceedLastStage(), Zone_Dungeon.PlaceRail(), BiomeProfile.Populate(), Refresh(), Reset(), and Map.Save().
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byte Cell.objMat |
Definition at line 42 of file Cell.cs.
Referenced by PartialMap.Apply(), Reset(), and Map.Save().
byte Cell.objVal |
Definition at line 40 of file Cell.cs.
Referenced by PartialMap.Apply(), GrowSystem.OnReachNextStage(), Reset(), and Map.Save().
bool Cell.pcSync |
Definition at line 104 of file Cell.cs.
Referenced by Player.CanSee(), and BaseTileMap.DrawTile().
Room Cell.room |
Definition at line 102 of file Cell.cs.
Referenced by AIWork._FuncWorkPoint(), Chara._Move(), WidgetDate._Refresh(), UIMapPreview._RefreshPoint(), TraitHouseBoard.ApplyData(), Map.Burn(), BaseGameScreen.Draw(), BaseTileMap.Draw(), TileMapElona.Draw(), BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), MapBounds.GetRandomSpawnPos(), Chara.GetRoomWork(), ActionMode.GetSimpleText(), ActorEx.GetVolume(), Chara.HasAccess(), Point.IsPublicSpace(), Props.ListThingStack(), AM_Terrain.OnProcessTiles(), TraitClock.OnSimulateHour(), Fov.Perform(), Refresh(), Room.Refresh(), Zone.RefreshBGM(), BaseGameScreen.RefreshWeather(), AI_Idle.Run(), Lot.SetBaseRoom(), Map.SetBlock(), Map.SetBridge(), BaseTileMap.SetRoofHeight(), Map.TryAddRoom(), Map.TryRemoveRoom(), TraitHouseBoard.TrySetAct(), TraitRoomPlate.TrySetAct(), GameUpdater.Update100ms(), and WidgetDebug.UpdateText().
byte Cell.shadow |
Definition at line 70 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), and Refresh().
byte Cell.shore |
Definition at line 68 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), and Refresh().
byte Cell.topHeight |
Definition at line 78 of file Cell.cs.
Referenced by Chara._Move(), Point.IsBlockByHeight(), and Refresh().
Definition at line 10 of file Cell.cs.
Referenced by Map.QuickRefreshTile(), and Refresh().
byte Cell.x |
Definition at line 56 of file Cell.cs.
Referenced by Map.AddBackerTree(), ZoneInspector.FillUtil.ClearBlock(), ZoneInspector.FillUtil.ClearBridge(), ZoneInspector.FillUtil.ClearObj(), ZoneInspector.FillUtil.FillBlock(), ZoneInspector.FillUtil.FillFloor(), GetPoint(), GetSharedPoint(), GrowSystem.Grow(), Fov.Perform(), GrowSystem.Perish(), Refresh(), Map.Shift(), Chara.Tick(), ToString(), Map.TryAddRoom(), and UIMapPreview.UpdateMap().
byte Cell.z |
Definition at line 58 of file Cell.cs.
Referenced by Map.AddBackerTree(), ZoneInspector.FillUtil.ClearBlock(), ZoneInspector.FillUtil.ClearBridge(), ZoneInspector.FillUtil.ClearObj(), ZoneInspector.FillUtil.FillBlock(), ZoneInspector.FillUtil.FillFloor(), GetPoint(), GetSharedPoint(), GrowSystem.Grow(), Fov.Perform(), GrowSystem.Perish(), Refresh(), Chara.Tick(), ToString(), Map.TryAddRoom(), and UIMapPreview.UpdateMap().
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Definition at line 152 of file Cell.cs.
Referenced by BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Map.GetDependedRamp(), TileTypeVine.GetDesiredDir(), Map.GetRampDir(), TraitDoor.IsOpen(), TraitDoor.IsValid(), TraitRoadSign.OnRenderTile(), GenRoom.Populate(), MapGen.Populate(), BiomeProfile.Populate(), and Map.TryAddRoom().
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Definition at line 212 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), and Map.TryAddRoom().
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Definition at line 1074 of file Cell.cs.
Referenced by Crawler.Crawl(), and MapGen.Populate().
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Definition at line 897 of file Cell.cs.
Referenced by PartialMap.Apply(), CanBuildRamp(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), ScreenGuide.DrawWall(), PartialMap.FixWall(), Map.GetDependedRamp(), TaskBuild.GetHitResult(), BaseTileMap.GetThingPosition(), Recipe.HasSameTile(), TaskBuild.OnProgressComplete(), Refresh(), RotateBlock(), RotateObj(), and Map.SetBlockDir().
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Definition at line 317 of file Cell.cs.
Referenced by Los.IsBlocked(), Refresh(), and Fov.TraceLine().
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Definition at line 741 of file Cell.cs.
Referenced by GrowSystem.OnExceedLastStage().
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getset |
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getset |
Definition at line 629 of file Cell.cs.
Referenced by RotateBlock(), and Map.Save().
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Definition at line 957 of file Cell.cs.
Referenced by LogicalFire.Update().
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Definition at line 961 of file Cell.cs.
Referenced by TraitDoor.TryOpen().
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getset |
Definition at line 921 of file Cell.cs.
Referenced by PartialMap.Apply(), BaseTileMap.DrawTile(), Recipe.HasSameTile(), TaskBuild.OnProgressComplete(), and RotateFloor().
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Definition at line 128 of file Cell.cs.
Referenced by BaseTileMap.Draw(), TileMapElona.Draw(), BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Map.GetDependedRamp(), TileTypeVine.GetDesiredDir(), Map.GetRampDir(), TraitDoor.IsOpen(), TraitDoor.IsValid(), TraitRoadSign.OnRenderTile(), Point.Plow(), GenRoom.Populate(), MapGen.Populate(), BiomeProfile.Populate(), Refresh(), BaseTileMap.SetRoofHeight(), Map.TryAddRoom(), and TraitDoor.TryOpen().
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Definition at line 176 of file Cell.cs.
Referenced by BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Refresh(), and Map.TryAddRoom().
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Definition at line 461 of file Cell.cs.
Referenced by BaseTileMap.DrawTile().
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Definition at line 224 of file Cell.cs.
Referenced by Map.AddBackerTree(), CanHarvest(), CanMakeStraw(), CanReapSeed(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Point.ForeachNearestPoint(), Zone.GetElectricity(), Point.GetNearestPoint(), Zone.GrowPlants(), Map.MineObj(), Refresh(), Zone.RefreshElectricity(), Map.SetObj(), BiomeProfile.ClusterObj.TryCreate(), and TryGrow().
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Definition at line 643 of file Cell.cs.
Referenced by UIMapPreview._RefreshPoint(), GrowSystem.CanGrow(), BaseTileMap.DrawTile(), TaskMine.GetHitResult(), LogicalPointManager.GetOrCreate(), Map.GetRampDir(), TaskMine.GetTextSmall(), GenBounds.IsEmpty(), TraitDoor.IsValid(), GenBounds.ListEmptyPoint(), Trait.ListPoints(), Map.MineBlock(), Map.MineObj(), FactionBranch.OnAfterSimulate(), MapGen.OnGenerateTerrain(), GenRoom.Populate(), MapGen.Populate(), BiomeProfile.Populate(), Refresh(), RotateAll(), BiomeProfile.ClusterObj.TryCreate(), BiomeProfile.ClusterThing.TryCreate(), and HotItemHeld.TrySetToolAct().
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Definition at line 671 of file Cell.cs.
Referenced by Chara._Move(), TaskDig.GetTextSmall(), Map.MineFloor(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskPlow.OnCreateProgress(), and TaskPourWater.OnCreateProgress().
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Definition at line 257 of file Cell.cs.
Referenced by TileType._HitTest(), Chara._Move(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Point.ForeachNearestPoint(), Point.GetNearestPoint(), Zone.GetSpawnPos(), HasObstacle(), FactionBranch.OnAfterSimulate(), Zone_RandomDungeonFactory.OnGenerateMap(), Zone_VernisMine.OnGenerateMap(), ActionMode.OnRenderTile(), Fov.Perform(), GenRoom.Populate(), BiomeProfile.Populate(), Refresh(), and Map.TryAddRoom().
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Definition at line 675 of file Cell.cs.
Referenced by RecipeCard.Craft(), GameUpdater.SurfaceUpdater.FixedUpdate(), TaskWater.GetText(), Point.ModFire(), AI_Idle.Run(), TaskWater.Run(), TaskWater.ShouldWater(), and LogicalFire.Transfer().
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Definition at line 1016 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), Map.SetBlock(), and Map.TryAddRoom().
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Definition at line 645 of file Cell.cs.
Referenced by Trait.ListPoints(), and RotateAll().
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Definition at line 817 of file Cell.cs.
Referenced by ObjInfo._CanInspect(), BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), TaskDrawWater.GetHitResult(), TaskPourWater.GetHitResult(), Map.GetRampDir(), Map.MineBlock(), Map.MineRamp(), Map.QuickRefreshTile(), Refresh(), Room.Refresh(), and Lot.SetBaseRoom().
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Definition at line 819 of file Cell.cs.
Referenced by TileTypeVine.GetDesiredDir(), TraitDoor.IsOpen(), TraitDoor.IsValid(), and Room.Refresh().
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Definition at line 839 of file Cell.cs.
Referenced by AI_Goto.TryGoTo().
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Definition at line 673 of file Cell.cs.
Referenced by TaskClean.CanClean(), GameUpdater.SurfaceUpdater.FixedUpdate(), AI_Clean.GetCleanPoint(), GrowSystem.OnExceedLastStage(), AI_Clean.Run(), TaskClean.Run(), GrowSystem.SetStage(), and ConWet.Tick().
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Definition at line 641 of file Cell.cs.
Referenced by Map.Burn(), GameUpdater.SurfaceUpdater.FixedUpdate(), Zone_RandomDungeonFactory.OnGenerateMap(), Zone_VernisMine.OnGenerateMap(), RotateAll(), and HotItemHeld.TrySetToolAct().
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Definition at line 837 of file Cell.cs.
Referenced by Chara._Move(), CanBuildRamp(), BaseTileMap.DrawTile(), Map.GetDependedRamp(), TaskMine.GetHitResult(), and BaseTileMap.GetThingPosition().
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Definition at line 647 of file Cell.cs.
Referenced by GrowSystem.CanGrow(), CardRenderer.Draw(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GameUpdater.SurfaceUpdater.FixedUpdate(), Zone.GetSpawnPos(), TraitGenerator.OnSimulateHour(), Zone.RainWater(), Refresh(), Trait.TryToggle(), and GameUpdater.Update100ms().
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Definition at line 853 of file Cell.cs.
Referenced by TileTypeRoof.HitTest().
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Definition at line 855 of file Cell.cs.
Referenced by Map.GetDependedRamp().
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Definition at line 833 of file Cell.cs.
Referenced by PartialMap.Apply(), AM_FlagCell.HitTest(), Fov.Perform(), Room.Refresh(), and Lot.SetBaseRoom().
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Definition at line 831 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), AM_Mine.OnRenderTile(), AM_Picker.OnRenderTile(), and Point.Plow().
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Definition at line 377 of file Cell.cs.
Referenced by CardRenderer.Draw(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GrowSystem.OnRenderTileMap(), and Refresh().
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Definition at line 401 of file Cell.cs.
Referenced by MapGenRegion.OnGenerateTerrain(), Refresh(), and Map.Save().
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Definition at line 114 of file Cell.cs.
Referenced by Map.AddBackerTree(), GrowSystem.CanGrow(), GetHashCode(), GetObjName(), Zone.GrowPlants(), Map.SetObj(), and Map.TryGetPlant().
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Definition at line 974 of file Cell.cs.
Referenced by Crawler.Crawl(), GenBounds.IsEmpty(), and GenBounds.ListEmptyPoint().
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Definition at line 895 of file Cell.cs.
Referenced by RecipeCard.Build().
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Definition at line 769 of file Cell.cs.
Referenced by BaseTileMap.DrawTile().
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Definition at line 605 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), AM_FlagCell.HitTest(), AM_FlagCell.OnProcessTiles(), and MapSubset.OnSave().
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Definition at line 449 of file Cell.cs.
Referenced by Chara._Move(), BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), AM_FlagCell.HitTest(), AM_FlagCell.OnProcessTiles(), and Map.Save().
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Definition at line 793 of file Cell.cs.
Referenced by CanSuffocate(), and Refresh().
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Definition at line 729 of file Cell.cs.
Referenced by GameUpdater.SurfaceUpdater.FixedUpdate(), and Zone.RainWater().
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Definition at line 473 of file Cell.cs.
Referenced by Chara._Move(), PartialMap.Apply(), BaseTileMap.DrawTile(), BaseTileMap.GetThingPosition(), CharaActorPCC.OnRender(), Refresh(), and Chara.Tick().
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Definition at line 727 of file Cell.cs.
Referenced by PartialMap._Load(), BaseTileMap.DrawTile(), TraitBoat.GetWaterMat(), Refresh(), CardActor.RefreshSprite(), and PointTarget.ShouldIgnore().
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Definition at line 305 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), AM_FlagCell.HitTest(), AM_FlagCell.OnProcessTiles(), Refresh(), and Map.Save().
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Definition at line 329 of file Cell.cs.
Referenced by GrowSystem.CanHarvest(), GrowSystemWheat.GetStageTile(), GrowSystem.OnRenderTileMap(), and Map.Save().
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Definition at line 805 of file Cell.cs.
Referenced by CharaActorPCC.OnRender().
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Definition at line 437 of file Cell.cs.
Referenced by Map.MineBlock(), GenRoom.Populate(), and Map.Save().
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Definition at line 617 of file Cell.cs.
Referenced by TraitDye.OnThrowGround(), and Map.Save().
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Definition at line 281 of file Cell.cs.
Referenced by ActionMode._HitTest(), UIMapPreview._RefreshPoint(), Zone.Activate(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), TaskMine.GetHitResult(), MapGenRegion.OnGenerateTerrain(), WidgetMinimap.OnPointerDown(), Fov.Perform(), Refresh(), Map.Save(), Map.SetSeen(), and Chara.UpdateSight().
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Definition at line 245 of file Cell.cs.
Referenced by Effect._Play(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), and Refresh().
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Definition at line 353 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), and Refresh().
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Definition at line 781 of file Cell.cs.
Referenced by Chara._Move(), UIMapPreview._RefreshPoint(), ActPlan._Update(), SourceMaterial.Row.AddBlood(), BaseTileMap.DrawTile(), BaseTileMap.GetApproximateBlocklight(), Card.GetSprite(), BaseTileMap.GetThingPosition(), Map.ModFire(), ActWater.Perform(), AI_Idle.Run(), TaskWater.ShouldWater(), and Map.TryShatter().
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Definition at line 233 of file Cell.cs.
Referenced by TaskPoint._CanPerformTask(), UIMapPreview._RefreshPoint(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Zone_RandomDungeonFactory.OnGenerateMap(), Zone_VernisMine.OnGenerateMap(), and Refresh().
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Definition at line 557 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), AM_FlagCell.OnProcessTiles(), and Map.Save().
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Definition at line 699 of file Cell.cs.
Referenced by TileType._HitTest(), UIMapPreview._RefreshPoint(), ActPlan._Update(), TaskDrawWater.CanProgress(), Crawler.Crawl(), Critter.Create(), BaseTileMap.DrawTile(), GameUpdater.SurfaceUpdater.FixedUpdate(), TaskDrawWater.GetHitResult(), TaskPlow.GetHitResult(), GetSurfaceHeight(), MapGen.ModifyHeight(), MapGen.OnGenerateTerrain(), TraitGenerator.OnSimulateHour(), ActWater.Perform(), MapGen.Populate(), Refresh(), TaskWater.ShouldWater(), BiomeProfile.ClusterThing.TryCreate(), and Map.TryShatter().
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Definition at line 711 of file Cell.cs.
Referenced by AI_Fish.CanPerform(), TraitPotionEmpty.CanUse(), GameUpdater.SurfaceUpdater.FixedUpdate(), AI_Fish.GetFishingPoint(), Map.ModFire(), Map.ModLiquid(), Card.OnLand(), ActEffect.ProcAt(), AI_Fish.Run(), AI_Idle.Run(), Map.SetLiquid(), Chara.Tick(), ConWet.Tick(), HotItemHeld.TrySetToolAct(), and GameUpdater.Update100ms().
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Definition at line 959 of file Cell.cs.
Referenced by Map.GetRampDir().
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Definition at line 425 of file Cell.cs.
Referenced by BaseTileMap.Draw(), BaseTileMap.DrawTile(), and Refresh().
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Definition at line 341 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), Map.Save(), and TaskWater.ShouldWater().
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Definition at line 164 of file Cell.cs.
Referenced by BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Map.GetDependedRamp(), TileTypeVine.GetDesiredDir(), Map.GetRampDir(), TraitDoor.IsOpen(), TraitDoor.IsValid(), TraitRoadSign.OnRenderTile(), GenRoom.Populate(), MapGen.Populate(), BiomeProfile.Populate(), and Map.TryAddRoom().
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Definition at line 945 of file Cell.cs.
Referenced by BaseTileMap.DrawTile().
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Definition at line 485 of file Cell.cs.
Referenced by BaseTileMap.DrawTile().
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Definition at line 1030 of file Cell.cs.
Referenced by UIMapPreview._RefreshPoint(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GetBlockName(), PartialMap.Save(), UICardInfo.SetBlock(), UICardInfo.SetObj(), ToString(), and BlockInfo.WriteNote().
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Definition at line 1034 of file Cell.cs.
Referenced by UIMapPreview._RefreshPoint(), BaseTileMap.DrawTile(), GetBridgeName(), TaskPlow.OnCreateProgress(), PartialMap.Save(), and AM_Picker.TestFloor().
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Definition at line 1032 of file Cell.cs.
Referenced by Chara._Move(), UIMapPreview._RefreshPoint(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GetFloorName(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), PartialMap.Save(), UICardInfo.SetFloor(), UICardInfo.SetLiquid(), and ToString().
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Definition at line 1036 of file Cell.cs.
Referenced by Chara._Move(), ActEffect.DamageEle(), Map.DestroyObj(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GetObjName(), Recipe.HasSameTile(), Map.MineObjSound(), TaskCut.OnProgress(), PartialMap.Save(), Map.SetObj(), ActionMode.UpdateInput(), and ObjInfo.WriteNote().
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Definition at line 1038 of file Cell.cs.
Referenced by Map.Burn(), Map.MineObj(), GrowSystem.OnMineObj(), and GrowSystemTree.OnMineObj().
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Definition at line 1028 of file Cell.cs.
Referenced by PartialMap.Save().
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Definition at line 909 of file Cell.cs.
Referenced by PartialMap.Apply(), BaseTileMap.DrawTile(), Recipe.HasSameTile(), and RotateObj().
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Definition at line 413 of file Cell.cs.
Referenced by ActPlan._Update(), BaseTileMap.DrawTile(), WidgetMinimap.OnPointerDown(), Refresh(), and Fov.SetVisible().
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Definition at line 140 of file Cell.cs.
Referenced by BaseTileMap.Draw(), TileMapElona.Draw(), BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Map.GetDependedRamp(), TileTypeVine.GetDesiredDir(), Map.GetRampDir(), TraitDoor.IsOpen(), TraitDoor.IsValid(), TraitRoadSign.OnRenderTile(), Zone_Dungeon.PlaceRail(), Point.Plow(), GenRoom.Populate(), MapGen.Populate(), BiomeProfile.Populate(), Refresh(), BaseTileMap.SetRoofHeight(), Map.TryAddRoom(), and TraitDoor.TryOpen().
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Definition at line 269 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), Recipe.OnRenderMarker(), RecipeCard.OnRenderMarker(), and Card.RenderMarker().
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Definition at line 1052 of file Cell.cs.
Referenced by Chara._Move(), PartialMap.Apply(), Map.Burn(), GrowSystem.CanGrow(), Crawler.Crawl(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GetBlockName(), HomeResourceNature.GetDestValue(), Map.GetRampDir(), BaseTileMap.GetThingPosition(), Refresh(), RotateAll(), RotateBlock(), PartialMap.Save(), UICardInfo.SetBlock(), Map.SetBlockDir(), and Map.TryAddRoom().
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Definition at line 1056 of file Cell.cs.
Referenced by Chara._Move(), PartialMap.Apply(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GetBridgeName(), HomeResourceNature.GetDestValue(), BaseTileMap.GetThingPosition(), Refresh(), PartialMap.Save(), and AM_Picker.TestFloor().
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Definition at line 1070 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GetLiquidName(), and UICardInfo.SetLiquid().
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Definition at line 1054 of file Cell.cs.
Referenced by Chara._Move(), Map.AddDecal(), PartialMap.Apply(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), HomeResourceNature.GetDestValue(), GetFloorName(), BaseTileMap.GetThingPosition(), Refresh(), RotateFloor(), PartialMap.Save(), and UICardInfo.SetFloor().
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Definition at line 1072 of file Cell.cs.
Referenced by Chara._Move(), PartialMap.Apply(), Map.Burn(), CanMakeStraw(), QuestVernis.CanUpdateOnTalk(), FactionBranch.DailyOutcome(), Map.DestroyObj(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Zone.GetElectricity(), GetObjName(), Zone.GetSoilCost(), QuestVernis.GetTextProgress(), Map.MineObj(), Map.MineObjSound(), GrowSystem.OnMineObj(), GrowSystemTree.OnMineObj(), TaskCut.OnProgress(), Critter.RebuildCritter(), Refresh(), Zone.RefreshElectricity(), RotateAll(), RotateObj(), PartialMap.Save(), LayerInfo.SetObj(), UICardInfo.SetObj(), Map.SetObj(), GrowSystem.SetStage(), CoreDebug.Test_Grow(), BiomeProfile.ClusterObj.TryCreate(), HotItemHeld.TrySetToolAct(), and WidgetDebug.UpdateText().
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Definition at line 1050 of file Cell.cs.
Referenced by PartialMap.Save().
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Definition at line 1058 of file Cell.cs.
Referenced by Chara._Move(), TaskPourWater.CanProgress(), CharaRenderer.DrawHeld(), CharaActorPCC.OnRender(), and HotItemHeld.TrySetToolAct().
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Definition at line 986 of file Cell.cs.
Referenced by MapSubset.Apply(), BaseTileMap.DrawTile(), AM_Copy.HitTest(), BiomeProfile.Populate(), and TraitDoor.TryOpen().
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Definition at line 116 of file Cell.cs.
Referenced by BaseTileMap.Draw(), TileMapElona.Draw(), BaseTileMap.DrawRoof(), and Room.Refresh().
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Definition at line 861 of file Cell.cs.
Referenced by BaseTileMap.Draw(), and TileMapElona.Draw().