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Elin Decompiled Documentation EA 23.347 Nightly
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Public Member Functions | |
| override bool | Equals (object obj) |
| override string | ToString () |
| override int | GetHashCode () |
| Point | GetPoint () |
| Point | GetSharedPoint () |
| bool | CanSuffocate () |
| bool | HasObstacle () |
| bool | CanBuildRamp (int dir) |
| void | Refresh () |
| void | RotateBlock (int a) |
| void | RotateFloor (int a) |
| void | RotateObj (bool reverse=false, bool useBlockDir=false) |
| void | RotateAll () |
| void | Reset () |
| CellDetail | GetOrCreateDetail () |
| void | TryDespawnDetail () |
| void | AddCard (Card c) |
| void | RemoveCard (Card c) |
| string | GetBlockName () |
| string | GetFloorName () |
| string | GetBridgeName () |
| string | GetObjName () |
| string | GetLiquidName () |
| bool | CanGrow (SourceObj.Row obj, VirtualDate date) |
| void | TryGrow (VirtualDate date=null) |
| bool | CanHarvest () |
| bool | CanReapSeed () |
| bool | CanMakeStraw () |
| PlantData | TryGetPlant () |
| void | DyeObj (string id) |
| float | GetSurfaceHeight () |
| bool | HasZoneStairs (bool includeLocked=true) |
| override bool | IsPathBlocked (IPathfindWalker walker, PathManager.MoveType moveType) |
| virtual bool | IsPathBlocked (IPathfindWalker walker, PathManager.MoveType moveType) |
Public Attributes | |
| int | _block |
| int | _blockMat |
| int | _floor |
| int | _floorMat |
| int | obj |
| int | objMat |
| int | _bridge |
| int | _bridgeMat |
| int | _roofBlock |
| int | _roofBlockMat |
| int | _deco |
| int | _decoMat |
| byte | _dirs |
| byte | objVal |
| byte | decal |
| byte | _roofBlockDir |
| int | bridgePillar |
| byte | x |
| byte | z |
| byte | light |
| byte | autotile |
| byte | autotileDeco |
| byte | autotileBridge |
| byte | autotileObj |
| byte | shore |
| byte | shadow |
| byte | height |
| byte | bridgeHeight |
| byte | shadowMod |
| byte | topHeight |
| byte | minHeight |
| byte | highlight |
| ushort | lightR |
| ushort | lightG |
| ushort | lightB |
| CellDetail | detail |
| CellEffect | effect |
| Critter | critter |
| BitArray32 | bits |
| BitArray32 | bits2 |
| Room | room |
| TraitDoor | traitDoor |
| bool | pcSync |
Public Attributes inherited from Algorithms.WeightCell | |
| bool | blocked |
| byte[] | weights = new byte[4] |
| byte | baseWeight |
Static Public Attributes | |
| static Map | map |
| static Cell | Void = new Cell() |
| static List< SourceMaterial.Row > | matList |
| static List< SourceBlock.Row > | blockList |
| static List< SourceFloor.Row > | floorList |
| static List< SourceDeco.Row > | decoList |
| static List< SourceCellEffect.Row > | effectList |
| static List< SourceObj.Row > | objList |
| static SourceMaterial | matSource |
| static SourceBlock | blockSource |
| static SourceFloor | floorSource |
| static SourceDeco | decoSource |
| static SourceCellEffect | effectSource |
| static SourceObj | objSource |
| static int | Size |
| static Cell[,] | cells |
| const int | DivAutotile = 12 |
| const int | DIV_LIQUID = 10 |
| const int | DivStage = 30 |
Properties | |
| int | index [get] |
| byte | TopHeight [get] |
| Cell | Front [get] |
| Cell | Right [get] |
| Cell | Back [get] |
| Cell | Left [get] |
| Cell | FrontRight [get] |
| Cell | FrontLeft [get] |
| Cell | BackRight [get] |
| Cell | BackLeft [get] |
| GrowSystem | growth [get] |
| bool | isSurrounded [get, set] |
| bool | isShadowed [get, set] |
| bool | hasDoor [get] |
| bool | skipRender [get, set] |
| bool | isSeen [get, set] |
| bool | isSurrounded4d [get, set] |
| bool | isForceFloat [get, set] |
| bool | blockSight [get, set] |
| bool | isHarvested [get, set] |
| bool | isWatered [get, set] |
| bool | isSlopeEdge [get, set] |
| bool | isBridgeEdge [get, set] |
| bool | ignoreObjShadow [get, set] |
| bool | nonGradient [get, set] |
| bool | impassable [get, set] |
| bool | outOfBounds [get, set] |
| bool | isWallEdge [get, set] |
| bool | isModified [get, set] |
| bool | isClearSnow [get, set] |
| bool | fullWall [get, set] |
| bool | isFloating [get, set] |
| bool | lotWall [get, set] |
| bool | hasDoorBoat [get, set] |
| bool | isDeck [get, set] |
| bool | castFloorShadow [get, set] |
| bool | lotShade [get, set] |
| bool | isShoreSand [get, set] |
| bool | isToggleWallPillar [get, set] |
| bool | hasWindow [get, set] |
| bool | isCurtainClosed [get, set] |
| bool | isSkyFloor [get, set] |
| bool | isClearArea [get, set] |
| bool | isObjDyed [get, set] |
| bool | crossWall [get, set] |
| bool | hidePillar [get, set] |
| bool | toggleOcclusion [get, set] |
| bool | HasObj [get] |
| bool | HasBlock [get] |
| bool | HasFloor [get] |
| bool | HasRoof [get] |
| bool | HasFloorOrBlock [get] |
| bool | HasBridge [get] |
| bool | HasLiquid [get] |
| bool | HasFire [get] |
| bool | IsNotWaterEdge [get] |
| bool | IsTopWater [get] |
| bool | IsTopWaterAndNoSnow [get] |
| bool | IsFloorWater [get] |
| bool | IsFarmField [get] |
| bool | CanGrowWeed [get] |
| bool | IsBridgeWater [get] |
| bool | IsSnowTile [get] |
| bool | IsDeepWater [get] |
| bool | IsIceTile [get] |
| bool | HasFullBlock [get] |
| bool | HasFullBlockOrWallOrFence [get] |
| bool | HasWallOrFence [get] |
| bool | HasWall [get] |
| bool | HasFence [get] |
| bool | HasRamp [get] |
| bool | HasLadder [get] |
| bool | HasRampOrLadder [get] |
| bool | HasSlope [get] |
| bool | HasStairs [get] |
| bool | HasHalfBlock [get] |
| bool | HasBlockOrRamp [get] |
| bool | UseLowBlock [get] |
| bool | CastShadow [get] |
| bool | CastAmbientShadow [get] |
| bool | IsRoomEdge [get] |
| bool | IsLotEdge [get] |
| bool | IsBlocked [get] |
| int | blockDir [get, set] |
| int | objDir [get, set] |
| int | floorDir [get, set] |
| bool | IsSky [get] |
| int | liquidLv [get] |
| int | fireAmount [get] |
| bool | IsVoid [get] |
| Thing | FirstThing [get] |
| Thing | Installed [get] |
| List< Thing > | Things [get] |
| List< Chara > | Charas [get] |
| int | gatherCount [get, set] |
| bool | HasFloodBlock [get] |
| SourceMaterial.Row | matRoofBlock [get] |
| SourceMaterial.Row | matBlock [get] |
| SourceMaterial.Row | matFloor [get] |
| SourceMaterial.Row | matDeco [get] |
| SourceMaterial.Row | matBridge [get] |
| SourceMaterial.Row | matObj [get] |
| SourceMaterial.Row | matObj_fixed [get] |
| SourceBlock.Row | sourceRoofBlock [get] |
| SourceBlock.Row | sourceBlock [get] |
| SourceFloor.Row | sourceFloor [get] |
| SourceFloor.Row | sourceBridge [get] |
| SourceFloor.Row | sourceSurface [get] |
| SourceDeco.Row | sourceDeco [get] |
| SourceCellEffect.Row | sourceEffect [get] |
| SourceObj.Row | sourceObj [get] |
| BiomeProfile | biome [get] |
Static Private Attributes | |
| static bool | openSight |
| static bool | openPath |
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Definition at line 1622 of file Cell.cs.
References ActPlan.List.Add(), Card.Chara, CellDetail.charas, detail, GetOrCreateDetail(), GetPoint(), Card.isChara, RenderRow.multisize, Point.RefreshNeighborTiles(), Trait.ShouldRefreshTile, Card.sourceCard, Card.Thing, CellDetail.things, and Card.trait.
Referenced by Map._AddCard(), and Card.SetPlaceState().
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Definition at line 1183 of file Cell.cs.
References blockDir, and HasRamp.
Referenced by Map.GetRampDir().
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Definition at line 1725 of file Cell.cs.
References obj.
Referenced by TraitSeed.TrySprout(), and WidgetDebug.UpdateText().
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Definition at line 1736 of file Cell.cs.
References GrowSystem.CanHarvest(), and growth.
Referenced by Map.GetNearbyResourcePoint(), and TaskHarvest.TryGetAct().
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Definition at line 1746 of file Cell.cs.
References growth, GrowSystem.IsLastStage(), and sourceObj.
Referenced by TaskCut.OnProgress(), and TaskCut.OnStart().
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Definition at line 1741 of file Cell.cs.
References GrowSystem.CanReapSeed(), and growth.
Referenced by TaskHarvest.CanProgress(), and TaskHarvest.TryGetAct().
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Definition at line 1151 of file Cell.cs.
References EClass._zone, detail, IsDeepWater, Card.isFloating, Card.IsInstalled, Zone.IsUnderwater, Zone.IsUserZone, and CellDetail.things.
Referenced by Chara._Move(), and ConSuffocation.Tick().
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Definition at line 1760 of file Cell.cs.
References isObjDyed, SourceManager.materials, objMat, and EClass.sources.
Referenced by Recipe.Build(), and GrowSystemFlower.OnSetObj().
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Definition at line 1661 of file Cell.cs.
References matBlock, Lang.Parse(), and sourceBlock.
Referenced by TaskMine.GetTextSmall(), TaskMine.OnCreateProgress(), LayerInfo.SetBlock(), UICardInfo.SetBlock(), and BlockInfo.WriteNote().
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Definition at line 1671 of file Cell.cs.
References matBridge, Lang.Parse(), and sourceBridge.
Referenced by TaskDig.GetTextSmall(), and TaskDig.OnCreateProgress().
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Definition at line 1666 of file Cell.cs.
References matFloor, Lang.Parse(), and sourceFloor.
Referenced by TaskDig.GetTextSmall(), TaskMine.GetTextSmall(), TaskDig.OnCreateProgress(), TaskWater.Run(), LayerInfo.SetFloor(), and UICardInfo.SetFloor().
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Definition at line 1720 of file Cell.cs.
References Lang.Parse(), and sourceEffect.
Referenced by LayerInfo.SetLiquid(), and UICardInfo.SetLiquid().
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Definition at line 1676 of file Cell.cs.
References EClass._map, CoreConfig.backer, Map.backerObjs, SourceManager.backers, Card.c_refText, Core.config, EClass.core, Card.encLV, PlantData.fert, Lang.GetList(), SourceObj.GetName(), index, map, matObj, SourceBacker.Row.Name, PlantData.seed, CoreConfig.BackerContentConfig.Show(), PlantData.size, sourceObj, EClass.sources, and Map.TryGetPlant().
Referenced by BaseTaskHarvest.GetTextSmall(), Map.MineObj(), TaskHarvest.OnCreateProgress(), and GrowSystem.PopHarvest().
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Definition at line 1605 of file Cell.cs.
References detail, and CellDetail.Spawn().
Referenced by AddCard(), Area.AddPoint(), DesignationList< T >.OnAdd(), DesignationList< T >.Remove(), and Map.SetFoormark().
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Definition at line 1141 of file Cell.cs.
Referenced by AddCard(), BaseTileMap.DrawTile(), GrowSystem.Grow(), GrowSystem.OnExceedLastStage(), GrowSystemTree.OnHitFail(), GrowSystemTree.OnMineObj(), GrowSystem.OnProgressComplete(), GrowSystem.Perish(), Point.Plow(), ActionMode.RefreshTexts(), RemoveCard(), Map.RemoveLonelyRamps(), RotateAll(), and Map.TrySmoothPick().
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Definition at line 1146 of file Cell.cs.
References Point.Set(), Point.shared, x, and z.
Referenced by Map.Burn().
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Definition at line 1766 of file Cell.cs.
References Card.altitude, detail, SourcePref.height, Card.isFloating, Card.IsInstalled, IsTopWater, Thing.Pref, SourcePref.Surface, and CellDetail.things.
Referenced by Chara._Move().
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Definition at line 1174 of file Cell.cs.
References _block, Algorithms.WeightCell.blocked, hasDoor, and obj.
Referenced by BiomeProfile.Populate().
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Definition at line 1795 of file Cell.cs.
References detail, Card.IsInstalled, CellDetail.things, and Card.trait.
Referenced by UIMapPreview._RefreshPoint(), MapBounds.GetRandomSpace(), ActEffect.GetShortTeleportPos(), and ActEffect.GetTeleportPos().
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Reimplemented from Algorithms.WeightCell.
Definition at line 1811 of file Cell.cs.
References EClass._zone, Algorithms.WeightCell.blocked, detail, IPathfindWalker.IsAstralBody, Spatial.IsRegion, IsSky, and outOfBounds.
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Definition at line 1192 of file Cell.cs.
References _bridge, _bridgeMat, _deco, _decoMat, _floor, _floorMat, _roofBlock, EClass._zone, autotile, autotileBridge, autotileDeco, autotileObj, Algorithms.WeightCell.baseWeight, blockDir, Algorithms.WeightCell.blocked, blockSight, GrowSystem.BlockSight(), Map.bounds, bridgeHeight, CastAmbientShadow, castFloorShadow, cells, detail, Front, FrontRight, growth, HasBlock, hasDoor, hasDoorBoat, HasFullBlock, HasRoof, hasWindow, height, ignoreObjShadow, impassable, Trait.IsBlockPath, Trait.IsBlockSight, isBridgeEdge, isCurtainClosed, isDeck, IsDeepWater, isFloating, Trait.IsFloating, IsFloorWater, isForceFloat, Card.isHidden, Card.IsInstalled, IsNotWaterEdge, Card.isOn, Trait.IsOpenPath, Trait.IsOpenSight, isSeen, isShadowed, isShoreSand, isSkyFloor, isSlopeEdge, Spatial.IsSnowCovered, isSurrounded, isSurrounded4d, IsTopWater, isWallEdge, lotShade, map, MapBounds.maxZ, minHeight, obj, objSource, openPath, openSight, outOfBounds, Right, room, shadow, shadowMod, shore, Size, TileType.Sky, TileType.slopeHeight, sourceBlock, sourceBridge, sourceDeco, sourceFloor, sourceObj, CellDetail.things, topHeight, Card.trait, traitDoor, Void, Trait.WeightMod, Algorithms.WeightCell.weights, x, and z.
Referenced by GrowSystem.Grow(), Map.RefreshAllTiles(), Map.RefreshNeighborTiles(), Map.RefreshSingleTile(), and Card.SetHidden().
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Definition at line 1638 of file Cell.cs.
References Card.Chara, CellDetail.charas, detail, GetPoint(), Card.isChara, RenderRow.multisize, Point.RefreshNeighborTiles(), Trait.ShouldRefreshTile, Card.sourceCard, Card.Thing, CellDetail.things, Card.trait, and TryDespawnDetail().
Referenced by Map._RemoveCard(), and Card.SetPlaceState().
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Definition at line 1557 of file Cell.cs.
References GrowSystem.CanRotate(), PointTarget.card, detail, GetPoint(), growth, HasBlock, HasFloor, HasObj, Core.Instance, Scene.mouseTarget, Point.RefreshNeighborTiles(), Card.Rotate(), RotateBlock(), RotateFloor(), RotateObj(), Core.scene, sourceBlock, sourceObj, and CellDetail.things.
Referenced by ActionMode.RotateUnderMouse().
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Definition at line 1503 of file Cell.cs.
References blockDir, crossWall, and sourceBlock.
Referenced by TaskBuild.OnProgressComplete(), and RotateAll().
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Definition at line 1520 of file Cell.cs.
References floorDir, and sourceFloor.
Referenced by RotateAll().
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Definition at line 1535 of file Cell.cs.
References blockDir, objDir, and sourceObj.
Referenced by RotateAll().
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Definition at line 1614 of file Cell.cs.
References detail, and CellDetail.TryDespawn().
Referenced by GameDate.AdvanceMin(), Area.OnRemove(), DesignationList< T >.Remove(), RemoveCard(), Area.RemovePoint(), and TransAnime.Update().
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Definition at line 1755 of file Cell.cs.
References EClass._map, and Map.TryGetPlant().
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| int Cell._block |
Definition at line 42 of file Cell.cs.
Referenced by PartialMap.Apply(), Map.Burn(), Crawler.Crawl(), BaseTileMap.DrawTile(), HasObstacle(), AM_Build.HitTest(), Map.MineBlock(), Map.MineRamp(), Zone_CurryRuinDungeon.OnGenerateMap(), Zone_OldKeepDungeon.OnGenerateMap(), Zone_RandomDungeonFactory.OnGenerateMap(), Zone_VernisMine.OnGenerateMap(), MapGen.OnGenerateTerrain(), Reset(), Map.Save(), ToString(), TraitFakeTile.TrySetHeldAct(), and GameUpdater.Update100ms().
| int Cell._blockMat |
Definition at line 44 of file Cell.cs.
Referenced by PartialMap.Apply(), Map.MineRamp(), Reset(), and Map.Save().
| int Cell._bridge |
Definition at line 54 of file Cell.cs.
Referenced by TileType._HitTest(), PartialMap.Apply(), Map.Burn(), BaseTileMap.DrawTile(), AM_Build.HitTest(), TileTypeBridgePillar.HitTest(), Map.Load(), AM_Terrain.OnProcessTiles(), Refresh(), Map.Save(), and AM_Picker.TestFloor().
| int Cell._bridgeMat |
Definition at line 56 of file Cell.cs.
Referenced by PartialMap.Apply(), Map.Load(), Refresh(), and Map.Save().
| int Cell._deco |
Definition at line 62 of file Cell.cs.
Referenced by Recipe.Build(), BaseTileMap.DrawTile(), Refresh(), and Map.Save().
| int Cell._decoMat |
Definition at line 64 of file Cell.cs.
Referenced by Refresh(), and Map.Save().
| byte Cell._dirs |
Definition at line 66 of file Cell.cs.
Referenced by PartialMap.Apply(), and Map.Save().
| int Cell._floor |
Definition at line 46 of file Cell.cs.
Referenced by PartialMap.Apply(), AM_Build.HitTest(), Map.MineFloor(), MapGen.OnGenerateTerrain(), Refresh(), Reset(), and Map.Save().
| int Cell._floorMat |
Definition at line 48 of file Cell.cs.
Referenced by PartialMap.Apply(), Refresh(), Reset(), and Map.Save().
| int Cell._roofBlock |
Definition at line 58 of file Cell.cs.
Referenced by PartialMap.Apply(), BaseTileMap.DrawTile(), AM_Mine.GetGuidePass(), TaskMine.GetHitResult(), Refresh(), and Map.Save().
| byte Cell._roofBlockDir |
Definition at line 72 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), and Map.Save().
| int Cell._roofBlockMat |
Definition at line 60 of file Cell.cs.
Referenced by PartialMap.Apply(), BaseTileMap.DrawTile(), and Map.Save().
| byte Cell.autotile |
Definition at line 82 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), and Refresh().
| byte Cell.autotileBridge |
Definition at line 86 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), and Refresh().
| byte Cell.autotileDeco |
Definition at line 84 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), and Refresh().
| byte Cell.autotileObj |
Definition at line 88 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), and Refresh().
| BitArray32 Cell.bits |
| BitArray32 Cell.bits2 |
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Definition at line 26 of file Cell.cs.
Referenced by BaseTileMap.DrawTile().
| byte Cell.bridgeHeight |
Definition at line 96 of file Cell.cs.
Referenced by PartialMap.Apply(), BaseTileMap.DrawTile(), AM_Build.FixBridge(), Recipe.HasSameTile(), AM_Build.HitTest(), AM_Build.OnRenderTile(), Point.Position(), Point.PositionTopdown(), Refresh(), and Map.Save().
| int Cell.bridgePillar |
Definition at line 74 of file Cell.cs.
Referenced by PartialMap.Apply(), RecipeBridgePillar.Build(), BaseTileMap.DrawTile(), and Map.Save().
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Definition at line 38 of file Cell.cs.
Referenced by Crawler.Crawl(), and Refresh().
| Critter Cell.critter |
Definition at line 116 of file Cell.cs.
Referenced by BaseTileMap.DrawTile().
| byte Cell.decal |
Definition at line 70 of file Cell.cs.
Referenced by Map.AddDecal(), PartialMap.Apply(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GameUpdater.SurfaceUpdater.FixedUpdate(), Zone.GrowPlants(), Reset(), Map.Save(), and Map.SetDecal().
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| CellDetail Cell.detail |
Definition at line 112 of file Cell.cs.
Referenced by Map._ValidateInstalled(), AddCard(), CanSuffocate(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), CoreDebug.Fix_RemoveDesignations(), GetOrCreateDetail(), GetSurfaceHeight(), BaseTileMap.GetThingPosition(), HasZoneStairs(), IsPathBlocked(), Refresh(), RemoveCard(), RotateAll(), RecipeUpdater.RunRecipe(), TaskWater.ShouldWater(), LayerCraftFloat.ShowContextMenu(), Map.TryAddRoom(), Zone.TryAddThing(), TryDespawnDetail(), TransAnime.Update(), and CharaRenderer.UpdatePosition().
| CellEffect Cell.effect |
Definition at line 114 of file Cell.cs.
Referenced by ActMelee.Attack(), BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GameUpdater.SurfaceUpdater.FixedUpdate(), GameUpdater.FastSurfaceUpdater.FixedUpdate(), Map.Load(), Map.ModFire(), Map.ModLiquid(), ActRanged.Perform(), RecipeUpdater.RunRecipe(), Map.Save(), Map.SetBlock(), and Map.SetEffect().
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| byte Cell.height |
Definition at line 94 of file Cell.cs.
Referenced by PartialMap._Load(), PartialMap.Apply(), BaseTileMap.Draw(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), AM_Build.HitTest(), MapGen.ModifyHeight(), MapGen.OnGenerateTerrain(), AM_Terrain.OnProcessTiles(), ActionMode.OnRenderTileFloor(), Point.Position(), Point.PositionTopdown(), Refresh(), Map.Save(), and AM_Terrain.TopHeight().
| byte Cell.highlight |
Definition at line 104 of file Cell.cs.
Referenced by BaseTileMap.DrawTile().
| byte Cell.light |
Definition at line 80 of file Cell.cs.
Referenced by Chara.CanDuplicate(), Player.CanSee(), TileMapElona.DrawTile(), MapBounds.GetRandomSpawnPos(), Zone.GetSpawnPos(), and Fov.SetVisible().
| ushort Cell.lightB |
Definition at line 110 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), and BaseTileMap.GetApproximateBlocklight().
| ushort Cell.lightG |
Definition at line 108 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), and BaseTileMap.GetApproximateBlocklight().
| ushort Cell.lightR |
Definition at line 106 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), and BaseTileMap.GetApproximateBlocklight().
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Definition at line 8 of file Cell.cs.
Referenced by GetObjName(), and Refresh().
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Definition at line 24 of file Cell.cs.
Referenced by BaseTileMap.DrawTile().
| byte Cell.minHeight |
Definition at line 102 of file Cell.cs.
Referenced by Point.IsBlockByHeight(), and Refresh().
| int Cell.obj |
Definition at line 50 of file Cell.cs.
Referenced by Chara._Move(), PartialMap.Apply(), CanGrow(), FactionBranch.DailyOutcome(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), HasObstacle(), GrowSystem.OnExceedLastStage(), GrowSystem.OnRenderTileMap(), Zone_Dungeon.PlaceRail(), BiomeProfile.Populate(), Refresh(), Reset(), Map.Save(), and TraitFakeTile.TrySetHeldAct().
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| int Cell.objMat |
Definition at line 52 of file Cell.cs.
Referenced by PartialMap.Apply(), DyeObj(), Reset(), and Map.Save().
| byte Cell.objVal |
Definition at line 68 of file Cell.cs.
Referenced by PartialMap.Apply(), GrowSystem.OnReachNextStage(), Reset(), and Map.Save().
| bool Cell.pcSync |
Definition at line 126 of file Cell.cs.
Referenced by Player.CanSee(), and BaseTileMap.DrawTile().
| Room Cell.room |
Definition at line 122 of file Cell.cs.
Referenced by AIWork._FuncWorkPoint(), WidgetDate._Refresh(), UIMapPreview._RefreshPoint(), TraitHouseBoard.ApplyData(), Map.Burn(), BaseGameScreen.Draw(), BaseTileMap.Draw(), TileMapElona.Draw(), BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), MapBounds.GetRandomSpawnPos(), Chara.GetRoomWork(), ActionMode.GetSimpleText(), Zone.GetSpawnPos(), ActorEx.GetVolume(), Chara.HasAccess(), Point.IsPublicSpace(), Props.ListThingStack(), TraitClock.OnSimulateHour(), Fov.Perform(), Refresh(), Room.Refresh(), Zone.RefreshBGM(), BaseGameScreen.RefreshWeather(), AI_Idle.Run(), Lot.SetBaseRoom(), Map.SetBlock(), Map.SetBridge(), BaseTileMap.SetRoofHeight(), Map.TryAddRoom(), Map.TryRemoveRoom(), TraitHouseBoard.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitSpotBiome.Update(), GameUpdater.Update100ms(), and WidgetDebug.UpdateText().
| byte Cell.shadow |
Definition at line 92 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), and Refresh().
| byte Cell.shore |
Definition at line 90 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), and Refresh().
| byte Cell.topHeight |
Definition at line 100 of file Cell.cs.
Referenced by Chara._Move(), Point.IsBlockByHeight(), and Refresh().
| TraitDoor Cell.traitDoor |
Definition at line 124 of file Cell.cs.
Referenced by TileMapElona.DrawTile(), and Refresh().
Definition at line 10 of file Cell.cs.
Referenced by Map.QuickRefreshTile(), and Refresh().
| byte Cell.x |
Definition at line 76 of file Cell.cs.
Referenced by Map.AddBackerTree(), ZoneInspector.FillUtil.ClearBlock(), ZoneInspector.FillUtil.ClearBridge(), ZoneInspector.FillUtil.ClearObj(), ZoneInspector.FillUtil.FillBlock(), ZoneInspector.FillUtil.FillFloor(), GetPoint(), GetSharedPoint(), GrowSystem.Grow(), ZoneEventSurvival.OnTickRound(), Fov.Perform(), GrowSystem.Perish(), Refresh(), Map.Shift(), ToString(), Map.TryAddRoom(), and UIMapPreview.UpdateMap().
| byte Cell.z |
Definition at line 78 of file Cell.cs.
Referenced by Map.AddBackerTree(), ZoneInspector.FillUtil.ClearBlock(), ZoneInspector.FillUtil.ClearBridge(), ZoneInspector.FillUtil.ClearObj(), ZoneInspector.FillUtil.FillBlock(), ZoneInspector.FillUtil.FillFloor(), GetPoint(), GetSharedPoint(), GrowSystem.Grow(), ZoneEventSurvival.OnTickRound(), Fov.Perform(), GrowSystem.Perish(), Refresh(), ToString(), Map.TryAddRoom(), and UIMapPreview.UpdateMap().
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Definition at line 174 of file Cell.cs.
Referenced by BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Map.GetDependedRamp(), TileTypeVine.GetDesiredDir(), TraitDoorBig.GetDoorPair(), Map.GetRampDir(), TraitDoor.IsOpen(), TraitDoor.IsValid(), TraitRoadSign.OnRenderTile(), GenRoom.Populate(), MapGen.Populate(), BiomeProfile.Populate(), Map.TryAddRoom(), and BiomeProfile.ClusterThing.TryCreate().
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Definition at line 234 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), and Map.TryAddRoom().
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Definition at line 1114 of file Cell.cs.
Referenced by Crawler.Crawl(), MapGen.Populate(), and TraitSpotBiome.Update().
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Definition at line 933 of file Cell.cs.
Referenced by PartialMap.Apply(), CanBuildRamp(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), ScreenGuide.DrawWall(), PartialMap.FixWall(), Map.GetDependedRamp(), TaskBuild.GetHitResult(), BaseTileMap.GetThingPosition(), Recipe.HasSameTile(), Refresh(), RotateBlock(), and RotateObj().
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Definition at line 329 of file Cell.cs.
Referenced by Los.IsBlocked(), Refresh(), and Fov.TraceLine().
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Definition at line 777 of file Cell.cs.
Referenced by GrowSystem.OnExceedLastStage().
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Definition at line 641 of file Cell.cs.
Referenced by RotateBlock(), and Map.Save().
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Definition at line 993 of file Cell.cs.
Referenced by LogicalFire.Update().
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Definition at line 997 of file Cell.cs.
Referenced by TraitDoor.TryOpen().
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Definition at line 957 of file Cell.cs.
Referenced by PartialMap.Apply(), BaseTileMap.DrawTile(), Recipe.HasSameTile(), and RotateFloor().
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Definition at line 150 of file Cell.cs.
Referenced by BaseTileMap.Draw(), TileMapElona.Draw(), BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Map.GetDependedRamp(), TileTypeVine.GetDesiredDir(), TraitDoorBig.GetDoorPair(), Map.GetRampDir(), TraitDoor.IsOpen(), TraitDoor.IsValid(), TraitRoadSign.OnRenderTile(), Point.Plow(), GenRoom.Populate(), MapGen.Populate(), BiomeProfile.Populate(), Refresh(), BaseTileMap.SetRoofHeight(), Map.TryAddRoom(), BiomeProfile.ClusterThing.TryCreate(), and TraitDoor.TryOpen().
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Definition at line 198 of file Cell.cs.
Referenced by BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Refresh(), and Map.TryAddRoom().
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Definition at line 473 of file Cell.cs.
Referenced by BaseTileMap.DrawTile().
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Definition at line 246 of file Cell.cs.
Referenced by Map.AddBackerTree(), CanHarvest(), CanMakeStraw(), CanReapSeed(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Point.ForeachNearestPoint(), Zone.GetElectricity(), Point.GetNearestPoint(), Zone.GrowPlants(), Map.MineObj(), Refresh(), Zone.RefreshElectricity(), RotateAll(), Map.SetObj(), BiomeProfile.ClusterObj.TryCreate(), and TryGrow().
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Definition at line 679 of file Cell.cs.
Referenced by UIMapPreview._RefreshPoint(), GrowSystem.CanGrow(), BaseTileMap.DrawTile(), TaskMine.GetHitResult(), LogicalPointManager.GetOrCreate(), Map.GetRampDir(), TaskMine.GetTextSmall(), GenBounds.IsEmpty(), TraitDoor.IsValid(), GenBounds.ListEmptyPoint(), Trait.ListPoints(), Map.MineBlock(), Map.MineObj(), FactionBranch.OnAfterSimulate(), MapGen.OnGenerateTerrain(), GenRoom.Populate(), MapGen.Populate(), BiomeProfile.Populate(), Refresh(), RotateAll(), BiomeProfile.ClusterObj.TryCreate(), BiomeProfile.ClusterThing.TryCreate(), and HotItemHeld.TrySetToolAct().
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Definition at line 707 of file Cell.cs.
Referenced by Chara._Move(), TaskDig.GetTextSmall(), Map.MineFloor(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskPlow.OnCreateProgress(), and TaskPourWater.OnCreateProgress().
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Definition at line 279 of file Cell.cs.
Referenced by TileType._HitTest(), Chara._Move(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Point.ForeachNearestPoint(), Point.GetNearestPoint(), Zone.GetSpawnPos(), HasObstacle(), FactionBranch.OnAfterSimulate(), Zone_CurryRuinDungeon.OnGenerateMap(), Zone_OldKeepDungeon.OnGenerateMap(), Zone_RandomDungeonFactory.OnGenerateMap(), Zone_VernisMine.OnGenerateMap(), ActionMode.OnRenderTile(), Fov.Perform(), GenRoom.Populate(), BiomeProfile.Populate(), Refresh(), and Map.TryAddRoom().
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Definition at line 711 of file Cell.cs.
Referenced by RecipeCard.Craft(), GameUpdater.SurfaceUpdater.FixedUpdate(), TaskWater.GetText(), Point.ModFire(), AI_Idle.Run(), TaskWater.Run(), TaskWater.ShouldWater(), and LogicalFire.Transfer().
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Definition at line 1052 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), Map.SetBlock(), and Map.TryAddRoom().
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Definition at line 681 of file Cell.cs.
Referenced by Trait.ListPoints(), and RotateAll().
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Definition at line 853 of file Cell.cs.
Referenced by ObjInfo._CanInspect(), BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), TaskDrawWater.GetHitResult(), TaskPourWater.GetHitResult(), Map.GetRampDir(), Map.MineBlock(), Map.MineRamp(), Map.QuickRefreshTile(), Refresh(), Room.Refresh(), and Lot.SetBaseRoom().
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Definition at line 855 of file Cell.cs.
Referenced by TileTypeVine.GetDesiredDir(), TraitDoor.IsOpen(), TraitDoor.IsValid(), and Room.Refresh().
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Definition at line 875 of file Cell.cs.
Referenced by AI_Goto.TryGoTo().
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Definition at line 709 of file Cell.cs.
Referenced by TaskClean.CanClean(), GameUpdater.SurfaceUpdater.FixedUpdate(), AI_Clean.GetCleanPoint(), GrowSystem.OnExceedLastStage(), AI_Clean.Run(), TaskClean.Run(), GrowSystem.SetStage(), and ConWet.Tick().
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Definition at line 677 of file Cell.cs.
Referenced by Map.Burn(), GameUpdater.SurfaceUpdater.FixedUpdate(), Zone_CurryRuinDungeon.OnGenerateMap(), Zone_OldKeepDungeon.OnGenerateMap(), Zone_RandomDungeonFactory.OnGenerateMap(), Zone_VernisMine.OnGenerateMap(), ZoneEventSurvival.OnTickRound(), RotateAll(), and HotItemHeld.TrySetToolAct().
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Definition at line 873 of file Cell.cs.
Referenced by Chara._Move(), CanBuildRamp(), BaseTileMap.DrawTile(), Map.GetDependedRamp(), TaskMine.GetHitResult(), and BaseTileMap.GetThingPosition().
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Definition at line 683 of file Cell.cs.
Referenced by Chara.CanDuplicate(), GrowSystem.CanGrow(), CardRenderer.Draw(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GameUpdater.SurfaceUpdater.FixedUpdate(), Zone.GetSpawnPos(), TraitGenerator.OnSimulateHour(), Zone.RainWater(), Refresh(), Trait.TryToggle(), and GameUpdater.Update100ms().
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Definition at line 889 of file Cell.cs.
Referenced by TileTypeRoof.HitTest().
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Definition at line 891 of file Cell.cs.
Referenced by Map.GetDependedRamp().
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Definition at line 869 of file Cell.cs.
Referenced by PartialMap.Apply(), AM_FlagCell.HitTest(), Fov.Perform(), Room.Refresh(), and Lot.SetBaseRoom().
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Definition at line 867 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), AM_Mine.OnRenderTile(), AM_Picker.OnRenderTile(), and Point.Plow().
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Definition at line 653 of file Cell.cs.
Referenced by PartialMap.Apply(), RecipeBridgePillar.Build(), and Map.Save().
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Definition at line 389 of file Cell.cs.
Referenced by CardRenderer.Draw(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GrowSystem.OnRenderTileMap(), and Refresh().
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Definition at line 413 of file Cell.cs.
Referenced by MapGenRegion.OnGenerateTerrain(), Refresh(), and Map.Save().
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Definition at line 136 of file Cell.cs.
Referenced by Map.AddBackerTree(), GrowSystem.CanGrow(), GetHashCode(), GetObjName(), Zone.GrowPlants(), Map.SetObj(), and Map.TryGetPlant().
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Definition at line 1010 of file Cell.cs.
Referenced by Crawler.Crawl(), GenBounds.IsEmpty(), and GenBounds.ListEmptyPoint().
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Definition at line 931 of file Cell.cs.
Referenced by RecipeCard.Build(), and BaseTileMap.DrawTile().
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Definition at line 805 of file Cell.cs.
Referenced by BaseTileMap.DrawTile().
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Definition at line 617 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), AM_FlagCell.HitTest(), AM_FlagCell.OnProcessTiles(), and MapSubset.OnSave().
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Definition at line 461 of file Cell.cs.
Referenced by Chara._Move(), BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), AM_FlagCell.HitTest(), AM_FlagCell.OnProcessTiles(), and Map.Save().
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Definition at line 829 of file Cell.cs.
Referenced by CanSuffocate(), and Refresh().
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Definition at line 765 of file Cell.cs.
Referenced by GameUpdater.SurfaceUpdater.FixedUpdate(), and Zone.RainWater().
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Definition at line 485 of file Cell.cs.
Referenced by Chara._Move(), PartialMap.Apply(), BaseTileMap.DrawTile(), BaseTileMap.GetThingPosition(), CharaActorPCC.OnRender(), and Refresh().
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Definition at line 763 of file Cell.cs.
Referenced by PartialMap._Load(), BaseTileMap.DrawTile(), TraitBoat.GetWaterMat(), Refresh(), CardActor.RefreshSprite(), and PointTarget.ShouldIgnore().
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Definition at line 317 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), AM_FlagCell.HitTest(), AM_FlagCell.OnProcessTiles(), Refresh(), and Map.Save().
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Definition at line 341 of file Cell.cs.
Referenced by GrowSystem.CanHarvest(), GrowSystemWheat.GetStageTile(), GrowSystem.OnRenderTileMap(), and Map.Save().
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Definition at line 841 of file Cell.cs.
Referenced by CharaActorPCC.OnRender().
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Definition at line 449 of file Cell.cs.
Referenced by Zone.Generate(), Map.MineBlock(), GenRoom.Populate(), and Map.Save().
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Definition at line 629 of file Cell.cs.
Referenced by DyeObj(), TraitSeed.MakeSeed(), TaskHarvest.OnCreateProgress(), GrowSystem.PopHarvest(), and Map.Save().
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Definition at line 293 of file Cell.cs.
Referenced by ActionMode._HitTest(), UIMapPreview._RefreshPoint(), Zone.Activate(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), TaskMine.GetHitResult(), MapGenRegion.OnGenerateTerrain(), WidgetMinimap.OnPointerDown(), Fov.Perform(), Refresh(), Map.Save(), Map.SetSeen(), and Chara.UpdateSight().
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Definition at line 267 of file Cell.cs.
Referenced by Effect._Play(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), and Refresh().
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Definition at line 969 of file Cell.cs.
Referenced by Chara.CanMoveTo(), and IsPathBlocked().
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Definition at line 365 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), and Refresh().
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Definition at line 817 of file Cell.cs.
Referenced by Chara._Move(), UIMapPreview._RefreshPoint(), ActPlan._Update(), SourceMaterial.Row.AddBlood(), BaseTileMap.DrawTile(), BaseTileMap.GetApproximateBlocklight(), Card.GetSprite(), BaseTileMap.GetThingPosition(), Map.ModFire(), ActWater.Perform(), AI_Idle.Run(), TaskWater.ShouldWater(), and Map.TryShatter().
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Definition at line 255 of file Cell.cs.
Referenced by TaskPoint._CanPerformTask(), UIMapPreview._RefreshPoint(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Zone_CurryRuinDungeon.OnGenerateMap(), Zone_OldKeepDungeon.OnGenerateMap(), Zone_RandomDungeonFactory.OnGenerateMap(), Zone_VernisMine.OnGenerateMap(), and Refresh().
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Definition at line 569 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), AM_FlagCell.OnProcessTiles(), and Map.Save().
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Definition at line 735 of file Cell.cs.
Referenced by TileType._HitTest(), UIMapPreview._RefreshPoint(), ActPlan._Update(), TaskDrawWater.CanProgress(), Crawler.Crawl(), Critter.Create(), BaseTileMap.DrawTile(), GameUpdater.SurfaceUpdater.FixedUpdate(), TaskDrawWater.GetHitResult(), TaskPlow.GetHitResult(), TaskPourWater.GetHitResult(), GetSurfaceHeight(), MapGen.ModifyHeight(), MapGen.OnGenerateTerrain(), TraitGenerator.OnSimulateHour(), ActWater.Perform(), MapGen.Populate(), Refresh(), TaskWater.ShouldWater(), BiomeProfile.ClusterThing.TryCreate(), and Map.TryShatter().
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Definition at line 747 of file Cell.cs.
Referenced by AI_Fish.CanPerform(), TraitPotionEmpty.CanUse(), GameUpdater.SurfaceUpdater.FixedUpdate(), Zone.Generate(), AI_Fish.GetFishingPoint(), Map.ModFire(), Map.ModLiquid(), Chara.MoveRandom(), Card.OnLand(), ActEffect.ProcAt(), AI_Fish.Run(), AI_Idle.Run(), Map.SetLiquid(), TraitTrolley.ShouldPlaySound(), ConWet.Tick(), HotItemHeld.TrySetToolAct(), and GameUpdater.Update100ms().
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Definition at line 995 of file Cell.cs.
Referenced by Map.GetRampDir().
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Definition at line 437 of file Cell.cs.
Referenced by BaseTileMap.Draw(), BaseTileMap.DrawTile(), and Refresh().
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Definition at line 353 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), Map.Save(), and TaskWater.ShouldWater().
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Definition at line 186 of file Cell.cs.
Referenced by BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Map.GetDependedRamp(), TileTypeVine.GetDesiredDir(), TraitDoorBig.GetDoorPair(), Map.GetRampDir(), TraitDoor.IsOpen(), TraitDoor.IsValid(), TraitRoadSign.OnRenderTile(), GenRoom.Populate(), MapGen.Populate(), BiomeProfile.Populate(), Map.TryAddRoom(), and BiomeProfile.ClusterThing.TryCreate().
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Definition at line 981 of file Cell.cs.
Referenced by BaseTileMap.DrawTile().
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Definition at line 497 of file Cell.cs.
Referenced by BaseTileMap.DrawTile().
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Definition at line 1066 of file Cell.cs.
Referenced by UIMapPreview._RefreshPoint(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GetBlockName(), PartialMap.Save(), UICardInfo.SetBlock(), UICardInfo.SetObj(), ToString(), ActionMode.UpdateInput(), and BlockInfo.WriteNote().
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Definition at line 1072 of file Cell.cs.
Referenced by UIMapPreview._RefreshPoint(), BaseTileMap.DrawTile(), GetBridgeName(), TaskPlow.OnCreateProgress(), PartialMap.Save(), and AM_Picker.TestFloor().
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Definition at line 1070 of file Cell.cs.
Referenced by BaseTileMap.DrawTile().
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Definition at line 1068 of file Cell.cs.
Referenced by Chara._Move(), UIMapPreview._RefreshPoint(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GetFloorName(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), PartialMap.Save(), UICardInfo.SetFloor(), UICardInfo.SetLiquid(), ToString(), and ActionMode.UpdateInput().
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Definition at line 1074 of file Cell.cs.
Referenced by Chara._Move(), ActEffect.DamageEle(), Map.DestroyObj(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GetObjName(), Recipe.HasSameTile(), TraitSeed.MakeSeed(), Map.MineObjSound(), TaskHarvest.OnCreateProgress(), TaskCut.OnProgress(), GrowSystem.PopHarvest(), PartialMap.Save(), Map.SetObj(), AM_Picker.TestObj(), TraitFakeTile.TrySetHeldAct(), ActionMode.UpdateInput(), and ObjInfo.WriteNote().
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Definition at line 1076 of file Cell.cs.
Referenced by Map.Burn(), Map.MineObj(), GrowSystem.OnMineObj(), and GrowSystemTree.OnMineObj().
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Definition at line 1064 of file Cell.cs.
Referenced by PartialMap.Save().
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Definition at line 945 of file Cell.cs.
Referenced by PartialMap.Apply(), BaseTileMap.DrawTile(), Recipe.HasSameTile(), and RotateObj().
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Definition at line 425 of file Cell.cs.
Referenced by ActPlan._Update(), BaseTileMap.DrawTile(), IsPathBlocked(), WidgetMinimap.OnPointerDown(), Refresh(), and Fov.SetVisible().
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Definition at line 162 of file Cell.cs.
Referenced by BaseTileMap.Draw(), TileMapElona.Draw(), BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Map.GetDependedRamp(), TileTypeVine.GetDesiredDir(), TraitDoorBig.GetDoorPair(), Map.GetRampDir(), TraitDoor.IsOpen(), TraitDoor.IsValid(), TraitRoadSign.OnRenderTile(), Zone_Dungeon.PlaceRail(), Point.Plow(), GenRoom.Populate(), MapGen.Populate(), BiomeProfile.Populate(), Refresh(), BaseTileMap.SetRoofHeight(), Map.TryAddRoom(), BiomeProfile.ClusterThing.TryCreate(), and TraitDoor.TryOpen().
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Definition at line 281 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), Recipe.OnRenderMarker(), RecipeCard.OnRenderMarker(), and Card.RenderMarker().
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Definition at line 1090 of file Cell.cs.
Referenced by Chara._Move(), PartialMap.Apply(), Map.Burn(), GrowSystem.CanGrow(), Crawler.Crawl(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GetBlockName(), HomeResourceNature.GetDestValue(), Map.GetRampDir(), BaseTileMap.GetThingPosition(), Refresh(), RotateAll(), RotateBlock(), PartialMap.Save(), UICardInfo.SetBlock(), Map.SetBlockDir(), and Map.TryAddRoom().
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Definition at line 1094 of file Cell.cs.
Referenced by Chara._Move(), PartialMap.Apply(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GetBridgeName(), HomeResourceNature.GetDestValue(), BaseTileMap.GetThingPosition(), Refresh(), PartialMap.Save(), and AM_Picker.TestFloor().
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Definition at line 1108 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), and Refresh().
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Definition at line 1110 of file Cell.cs.
Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GetLiquidName(), and UICardInfo.SetLiquid().
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Definition at line 1092 of file Cell.cs.
Referenced by Chara._Move(), Map.AddDecal(), PartialMap.Apply(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), HomeResourceNature.GetDestValue(), GetFloorName(), BaseTileMap.GetThingPosition(), SurvivalManager.OnExpandFloor(), Refresh(), RotateFloor(), PartialMap.Save(), and UICardInfo.SetFloor().
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Definition at line 1112 of file Cell.cs.
Referenced by Chara._Move(), PartialMap.Apply(), Map.Burn(), CanMakeStraw(), QuestVernis.CanUpdateOnTalk(), FactionBranch.DailyOutcome(), Map.DestroyObj(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Zone.GetElectricity(), GetObjName(), Zone.GetSoilCost(), QuestVernis.GetTextProgress(), TraitSeed.MakeSeed(), Map.MineObj(), Map.MineObjSound(), GrowSystem.OnMineObj(), SurvivalManager.OnMineWreck(), TaskCut.OnProgress(), Critter.RebuildCritter(), Refresh(), Zone.RefreshElectricity(), RotateAll(), RotateObj(), PartialMap.Save(), LayerInfo.SetObj(), UICardInfo.SetObj(), Map.SetObj(), GrowSystem.SetStage(), CoreDebug.Test_Grow(), BiomeProfile.ClusterObj.TryCreate(), HotItemHeld.TrySetToolAct(), and WidgetDebug.UpdateText().
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Definition at line 1088 of file Cell.cs.
Referenced by PartialMap.Save().
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Definition at line 1096 of file Cell.cs.
Referenced by Chara._Move(), GrowSystem.CanGrow(), TaskPourWater.CanProgress(), CharaRenderer.DrawHeld(), GameUpdater.FastSurfaceUpdater.FixedUpdate(), TaskPourWater.GetHitResult(), CharaActorPCC.OnRender(), and HotItemHeld.TrySetToolAct().
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Definition at line 1022 of file Cell.cs.
Referenced by MapSubset.Apply(), BaseTileMap.DrawTile(), AM_Copy.HitTest(), BiomeProfile.Populate(), and TraitDoor.TryOpen().
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Definition at line 665 of file Cell.cs.
Referenced by PartialMap.Apply(), BaseTileMap.DrawTile(), AM_FlagCell.HitTest(), AM_FlagCell.OnProcessTiles(), and Map.Save().
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Definition at line 138 of file Cell.cs.
Referenced by BaseTileMap.Draw(), TileMapElona.Draw(), BaseTileMap.DrawRoof(), and Room.Refresh().
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Definition at line 897 of file Cell.cs.
Referenced by BaseTileMap.Draw(), and TileMapElona.Draw().