Elin Decompiled Documentation EA 23.102 Nightly
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DynamicAct Member List

This is the complete list of members for DynamicAct, including all inherited members.

_mapEClassstatic
_sourceElement
_targetTypeDynamicAct
_WriteNote(UINote n, Chara c, Act act)Elementinline
_WriteNote(UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true)Elementinline
_zoneEClassstatic
actElement
AddHeaderAbility(UINote n)Elementinline
AdvModeEClassstatic
Bigger(int a, int b)EClassinlinestatic
BranchEClassstatic
BranchOrHomeBranchEClassstatic
CanAutofireAct
CanGainExpElement
CanLink(ElementContainer owner)Elementinlinevirtual
CanPerform()Actinlinevirtual
CanPerform(Chara _cc, Card _tc=null, Point _tp=null)Actinline
CanPressRepeatDynamicAct
CanRapidFireAct
canRepeatDynamicAct
CCActstatic
CheckLevelBonus(ElementContainer owner, UINote n=null)Elementinline
CloseLayersDynamicAct
closeLayersDynamicAct
ColorsEClassstatic
coreEClassstatic
CostLearnElement
CostTrainElement
CostType enum nameAct
Create(int id, int v=0)Elementinlinestatic
Create(string id, int v=1)Elementinlinestatic
cursorDynamicAct
CursorIconDynamicAct
curve(int a, int start, int step, int rate=75)EClassinlinestatic
debugEClassstatic
DisplayValueElement
distDynamicAct
DivElementstatic
DropHeldOnStartAct
DynamicAct(string _id, Func< bool > _onPerform=null, bool _closeLayers=false)DynamicActinline
editorSourcesEClassstatic
ElementPowerModAct
ExpToNextElement
forcePtActstatic
FullNameElement
gameEClassstatic
gamedataEClassstatic
Get(int id)Elementinlinestatic
GetActPlanColor()Actinlinevirtual
GetCost(Chara c)Elementinlinevirtual
GetCursorIcon(Card c)Actinlinevirtual
GetDetail()Elementinlinevirtual
GetElementMap(int[] list)Elementinlinestatic
GetElementMap(int[] list, Dictionary< int, int > map)Elementinlinestatic
GetHintText(string str="")Actinlinevirtual
GetIcon(string suffix="")Elementinlinevirtual
GetId(string alias)Elementinlinestatic
GetMaterialSourceValue(Thing t, int v)Elementinline
GetName(string alias)Elementinlinestatic
GetParent(Card c)Elementinline
GetPower(Card c)Elementinlinevirtual
GetRandomElement(int lv=1)Elementinlinestatic
GetResistDamage(int dmg, int v, int power=0)Elementinlinestatic
GetResistLv(int v)Elementinlinestatic
GetSortVal(UIList.SortMode m)Elementinline
GetSource()Elementinlinevirtual
GetSourcePotential(int v)Elementinlinevirtual
GetSourceValue(int v, int lv, SourceValueType type)Elementinlinevirtual
GetSprite()Actinlinevirtual
GetStateIcon()Actinlinevirtual
GetText(string str="")DynamicActinlinevirtual
GetTextSmall(Card c)Actinlinevirtual
HasTag(string tag)Elementinline
HaveLongPressActionAct
HideRightInfoAct
HomeEClassstatic
IDDynamicAct
idDynamicAct
IsActAct
IsActive(Card c)Elementinline
IsCrimeAct
IsFactionElement(Chara c)Elementinline
IsFactionWideElementElement
IsFlagElement
IsFoodTraitElement
IsFoodTraitMainElement
IsGlobalElementElement
isHostileActDynamicAct
IsHostileActDynamicAct
IsMainAttributeElement
IsPartyWideElementElement
IsPurchaseFeatReqMet(ElementContainer owner, int lv=-1)Elementinlinevirtual
IsTargetHostileParty()Actinline
IsToolValid()Actinlinevirtual
IsTraitElement
IsValidTC(Card c)Actinlinevirtual
lastActDynamicActstatic
LeftHandAct
List_BodyElementstatic
List_MainAttributesElementstatic
List_MainAttributesMajorElementstatic
List_MindElementstatic
ListAttackElementsElementstatic
ListElementsElementstatic
localActDynamicAct
LocalActDynamicAct
MaxRadiusAct
MinPotentialElement
MinValueElement
NameElement
OnChangeValue()Elementinlinevirtual
OnMarkMapHighlights()Actinlinevirtual
onPerformDynamicAct
OnWriteNote(UINote n, ElementContainer owner)Elementinlinevirtual
ownerElement
pcEClassstatic
Perform()DynamicActinlinevirtual
Act.Perform(Chara _cc, Card _tc=null, Point _tp=null)Actinline
PerformDistanceDynamicAct
PickHeldOnStartAct
playerEClassstatic
PotentialElement
PotentialAsStockElement
powerModActstatic
RadiusAct
RapidDelayAct
RequireToolAct
ResetAxisAct
RightHandAct
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
sceneEClassstatic
screenEClassstatic
SetImage(Image image)Actinline
SetReference(Chara _cc, Card _tc=null, Point _tp=null)Actinlinestatic
SetTextValue(UIText text)Elementinlinevirtual
settingEClassstatic
SetTool(Thing t)Actinlinestatic
ShortNameElement
ShouldMapHighlight(Point p)Actinlinevirtual
ShowAutoAct
ShowBonusesElement
ShowEncNumberElement
ShowMapHighlightAct
ShowMapHighlightBlockAct
ShowMouseHint(Card c)Actinlinevirtual
ShowMsgOnValueChangedElement
ShowPotentialAct
ShowRelativeAttributeAct
ShowValueElement
ShowXPElement
Smaller(int a, int b)EClassinlinestatic
SortVal(bool charaSheet=false)Elementinline
SoundEClassstatic
sourceElement
sourcesEClassstatic
TargetTypeDynamicAct
TCActstatic
TOOLActstatic
TPActstatic
uiEClassstatic
UseExpModElement
UsePotentialAct
ValueElement
ValueWithoutLinkElement
vBaseElement
vExpElement
vLinkElement
VoidElementstatic
vPotentialElement
vSourceElement
vSourcePotentialElement
vTempPotentialElement
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WildsEClassstatic
WillEndTurnAct
worldEClassstatic
WriteNote(UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null)Elementinline
WriteNoteWithRef(UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle)Elementinline
WritePurchaseReq(UINote n, int lv=1)Elementinlinevirtual