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Elin Decompiled Documentation EA 23.270 Nightly Patch 1
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Classes | |
| class | BonusInfo |
Public Member Functions | |
| virtual SourceElement.Row | GetSource () |
| virtual int | GetSourcePotential (int v) |
| virtual Sprite | GetSprite () |
| int | GetMaterialSourceValue (Thing t, int v) |
| virtual long | GetSourceValue (long v, int lv, SourceValueType type) |
| virtual Sprite | GetIcon (string suffix="") |
| bool | IsActive (Card c) |
| int | SortVal (bool charaSheet=false) |
| virtual bool | CanLink (ElementContainer owner) |
| bool | HasTag (string tag) |
| void | SetImage (Image i) |
| virtual string | GetDetail () |
| bool | IsFactionElement (Chara c) |
| Element | GetParent (Card c) |
| void | WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) |
| void | WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) |
| void | _WriteNote (UINote n, Chara c, Act act) |
| void | AddHeaderAbility (UINote n) |
| void | _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) |
| void | AddEncNote (UINote n, Card Card, ElementContainer.NoteMode mode=ElementContainer.NoteMode.Default, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null) |
| virtual void | OnWriteNote (UINote n, ElementContainer owner) |
| virtual void | OnChangeValue () |
| void | CheckLevelBonus (ElementContainer owner, UINote n=null) |
| int | GetSortVal (UIList.SortMode m) |
| virtual Act.Cost | GetCost (Chara c) |
| virtual int | GetPower (Card c) |
| virtual void | SetTextValue (UIText text, bool shorten=false) |
| virtual bool | IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1) |
| virtual void | WritePurchaseReq (UINote n, int lv=1) |
Static Public Member Functions | |
| static string | GetName (string alias) |
| static SourceElement.Row | Get (int id) |
| static Dictionary< int, int > | GetElementMap (int[] list) |
| static Dictionary< int, int > | GetElementMap (int[] list, Dictionary< int, int > map) |
| static SourceElement.Row | GetRandomElement (int lv=1, bool useWeight=true) |
| static Element | Create (int id, int v=0) |
| static Element | Create (string id, int v=1) |
| static int | GetId (string alias) |
| static int | GetResistLv (int v) |
| static int | GetResistDamage (int dmg, int v, int power=0) |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (long _a, int start, int step, int rate=75) |
| static int | sqrt (int a) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Public Attributes | |
| SourceElement.Row | _source |
| int | id |
| int | vBase |
| int | vExp |
| int | vPotential |
| int | vTempPotential |
| int | vLink |
| int | vSource |
| int | vSourcePotential |
| ElementContainer | owner |
Static Public Attributes | |
| const int | Div = 5 |
| static Element | Void = new Element() |
| static int[] | List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 } |
| static int[] | List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 } |
| static int[] | List_Body = new int[4] { 70, 72, 71, 77 } |
| static int[] | List_Mind = new int[4] { 74, 75, 76, 73 } |
| static List< SourceElement.Row > | ListElements = new List<SourceElement.Row>() |
| static List< SourceElement.Row > | ListAttackElements = new List<SourceElement.Row>() |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties | |
| SourceElement.Row | source [get] |
| virtual int | DisplayValue [get] |
| virtual int | MinValue [get] |
| int | Value [get] |
| int | ValueWithoutLink [get] |
| virtual int | MinPotential [get] |
| int | Potential [get] |
| virtual bool | CanGainExp [get] |
| bool | IsFlag [get] |
| virtual string | Name [get] |
| virtual string | FullName [get] |
| virtual int | ExpToNext [get] |
| virtual bool | UseExpMod [get] |
| virtual int | CostTrain [get] |
| virtual int | CostLearn [get] |
| virtual bool | ShowXP [get] |
| virtual bool | ShowMsgOnValueChanged [get] |
| virtual bool | ShowValue [get] |
| virtual bool | ShowPotential [get] |
| virtual bool | UsePotential [get] |
| virtual bool | PotentialAsStock [get] |
| virtual bool | ShowRelativeAttribute [get] |
| virtual bool | ShowBonuses [get] |
| virtual string | ShortName [get] |
| bool | IsGlobalElement [get] |
| bool | IsFactionWideElement [get] |
| bool | IsPartyWideElement [get] |
| virtual bool | ShowEncNumber [get] |
| bool | IsTrait [get] |
| bool | IsFoodTrait [get] |
| bool | IsFoodTraitMain [get] |
| bool | IsMainAttribute [get] |
| Act | act [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Definition at line 88 of file ELEMENT.cs.
Definition at line 611 of file ELEMENT.cs.
References BaseCondition._WriteNote(), act, UINote.AddText(), EClass.core, Act.Cost.cost, Dice.Create(), Condition.Create(), Card.elements, SourceManager.elements, BaseCondition.EvaluateTurn(), Card.Evalue(), GetCost(), ElementContainer.GetOrCreateElement(), GetPower(), Chara.HasCondition(), BaseCondition.HasDuration, Act.HaveLongPressAction, CoreRef.icons, id, UIItem.image1, Chara.IsPC, Act.LocalAct, CoreRef.Icons.mana, BaseCondition.Name, owner, Core.refs, BaseCondition.SetElement(), BaseCondition.SetRefVal(), UIText.SetText(), source, EClass.sources, UINote.Space(), Chara.stamina, CoreRef.Icons.stamina, UIItem.text1, Dice.ToString(), Act.Cost.type, Stats.value, and vPotential.
Referenced by WidgetDate._Refresh(), Thing.WriteNote(), WriteNote(), and WriteNoteWithRef().
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inline |
Definition at line 720 of file ELEMENT.cs.
References act, UINote.AddHeader(), AddHeaderAbility(), UINote.AddItem(), UINote.AddText(), UINote.AddTopic(), Chara.CalcCastingChance(), ElementContainer.Chara, Faction.charaElements, CheckLevelBonus(), ACT.Create(), Create(), EClass.debug, DisplayValue, Chara.faction, FullName, GetDetail(), ElementContainer.GetOrCreateElement(), GetPower(), UIItem.image1, Chara.IsPCFaction, MinPotential, Name, OnWriteNote(), owner, EClass.pc, Potential, PotentialAsStock, SetImage(), UIText.SetText(), ShowBonuses, CoreDebug.showExtra, ShowPotential, ShowRelativeAttribute, ShowValue, source, UINote.Space(), Act.TargetType, UIItem.text1, UIItem.text2, UIItem.text3, ElementContainer.Value(), ValueWithoutLink, vExp, vLink, vPotential, vSource, vSourcePotential, vTempPotential, and Element.BonusInfo.WriteNote().
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inline |
Definition at line 816 of file ELEMENT.cs.
References UINote.AddText(), UINote.AddTopic(), UIItem.button1, CoreRef.Icons.Enc.card, ElementContainer.Card, CoreRef.Icons.Enc.cat, Color, EClass.core, Card.CountRune(), SkinManager.CurrentColors, Card.elements, SourceManager.elements, CoreRef.Icons.Enc.enc, CoreRef.Icons.enc, BaseCard.GetInt(), Card.GetRuneEnc(), HasTag(), CoreRef.icons, UIItem.image1, UIItem.image2, IsActive(), IsFactionWideElement, IsFoodTrait, IsFoodTraitMain, IsGlobalElement, IsTrait, CoreRef.Icons.Enc.mat, Card.material, Card.MaxRune(), Name, UITooltip.note, owner, EClass.pc, Potential, Core.refs, CoreRef.Icons.Enc.rune, SetImage(), CoreRef.Icons.Enc.shieldEnc, Card.ShowFoodEnc, source, Thing.source, EClass.sources, CoreRef.spritesPotential, SkinColorProfile.textBad, SkinColorProfile.textGood, Card.Thing, CoreRef.Icons.Enc.traitFood, Value, ValueWithoutLink, and WriteNote().
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Definition at line 713 of file ELEMENT.cs.
References UINote.AddHeader(), FullName, GetSprite(), UIItem.image1, SetImage(), and vPotential.
Referenced by _WriteNote().
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inlinevirtual |
Reimplemented in Ability, AttbMain, AttbSpecial, AttbWeapon, Feat, Resistance, and Skill.
Definition at line 473 of file ELEMENT.cs.
Referenced by ElementContainer.ModBase(), ElementContainer.ModLink(), ElementContainer.Remove(), ElementContainer.SetBase(), ButtonElement.SetGrid(), and ElementContainer.SetParent().
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Definition at line 977 of file ELEMENT.cs.
References SourceManager.elements, SourceElement.Row.GetName(), ElementContainer.Has(), SourceElement.Row.id, ElementContainer.Learn(), owner, source, EClass.sources, and ValueWithoutLink.
Referenced by _WriteNote(), and ElementContainer.ModBase().
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inlinestatic |
Definition at line 1111 of file ELEMENT.cs.
References SourceManager.elements, id, EClass.sources, and SourceElement.Row.type.
Referenced by BaseCondition._WriteNote(), _WriteNote(), ElementContainer.AddNote(), DNA.CalcSlot(), Create(), ElementContainer.CreateElement(), Player.CreateEquip(), ActEffect.DamageEle(), Card.DamageHP(), Player.DreamSpell(), Party.GetBestSkill(), BaseCondition.GetDefenseAttribute(), DNA.GetInvalidAction(), DNA.GetInvalidFeat(), RecipeSource.GetReqSkill(), Chara.ListAvailabeFeats(), Card.ListCraftBonusTraits(), DNA.MakeSlimeFood(), ResearchPlan.ParseReward(), AttackProcess.Perform(), ActEffect.ProcAt(), ButtonElement.Refresh(), WindowCharaMini.Refresh(), BaseTaskHarvest.SetTarget(), GoalCombat.TryAddAbility(), Map.TryShatter(), DNA.WriteNote(), and Feat.WritePurchaseReq().
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Definition at line 1125 of file ELEMENT.cs.
References Create(), SourceManager.elements, and EClass.sources.
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inlinestatic |
Definition at line 406 of file ELEMENT.cs.
References SourceManager.elements, id, and EClass.sources.
Referenced by Chara.AddRandomBodyPart(), WindowChara.RefreshEquipment(), WindowChara.RefreshNote(), Chara.RemoveLastBodyPart(), and Thing.WriteNote().
Definition at line 1041 of file ELEMENT.cs.
References Chara.body, Act.Cost.cost, CharaBody.CountWeapons(), EClass.curve(), Chara.IsPC, Stats.max, source, Chara.stamina, and Value.
Referenced by _WriteNote(), ElementContainer.GetSpellExp(), GoalCombat.TryUseAbility(), and Chara.UseAbility().
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Definition at line 493 of file ELEMENT.cs.
References source.
Referenced by _WriteNote(), and ButtonElement.Refresh().
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inlinestatic |
Definition at line 536 of file ELEMENT.cs.
Referenced by SourceCard.AddRow(), SourceJob.OnInit(), SourceMaterial.OnInit(), and SourceRace.OnInit().
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inlinestatic |
Definition at line 549 of file ELEMENT.cs.
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inlinevirtual |
Reimplemented in Feat, LandFeat, RaceBonus, and Resistance.
Definition at line 453 of file ELEMENT.cs.
References SpriteSheet.Get(), and source.
Referenced by WidgetStatsBar.Add(), ButtonElement.SetGrid(), and SetImage().
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inlinestatic |
Definition at line 1130 of file ELEMENT.cs.
References SourceManager.elements, and EClass.sources.
Referenced by ActEffect.Proc().
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Definition at line 426 of file ELEMENT.cs.
References Card.encLV, Card.IsFurniture, and IsTrait.
Referenced by ElementContainer.ApplyMaterialElementMap().
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inlinestatic |
Definition at line 401 of file ELEMENT.cs.
References SourceManager.elements, and EClass.sources.
Referenced by TaskChopWood.OnCreateProgress().
Definition at line 527 of file ELEMENT.cs.
References Card.elements, ElementContainer.GetOrCreateElement(), and source.
Referenced by ElementContainer.ModExp(), and AttackProcess.Prepare().
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inlinevirtual |
Reimplemented in Ability.
Definition at line 1082 of file ELEMENT.cs.
Referenced by _WriteNote(), Dice.Create(), Act.Perform(), and Chara.UseAbility().
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inlinestatic |
Definition at line 561 of file ELEMENT.cs.
References SourceManager.elements, ListElements, and EClass.sources.
Referenced by Thing.OnCreate(), and TraitToolRangeCane.OnCreate().
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inlinestatic |
Definition at line 1149 of file ELEMENT.cs.
References GetResistLv().
Referenced by Card.DamageHP().
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inlinestatic |
Definition at line 1135 of file ELEMENT.cs.
Referenced by GetResistDamage(), Card.ResistLv(), and ButtonElement.SetGrid().
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Definition at line 1018 of file ELEMENT.cs.
References SourceManager.elements, id, source, EClass.sources, and vPotential.
Referenced by ElementContainer.AddNote(), WindowCharaMini.Refresh(), LayerHome.RefreshFeat(), WindowChara.RefreshSkill(), and LayerAbility.SelectGroup().
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Definition at line 411 of file ELEMENT.cs.
References SourceManager.elements, and EClass.sources.
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inlinevirtual |
Reimplemented in Skill.
Definition at line 416 of file ELEMENT.cs.
Referenced by ElementContainer.ApplyElementMap().
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inlinevirtual |
Reimplemented in Ability.
Definition at line 443 of file ELEMENT.cs.
References EClass.rnd(), and source.
Referenced by ElementContainer.ApplyElementMap().
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Reimplemented in Act.
Definition at line 421 of file ELEMENT.cs.
Referenced by AddHeaderAbility().
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inline |
Definition at line 478 of file ELEMENT.cs.
References source.
Referenced by AddEncNote(), ElementContainer.AddNote(), ElementContainer.AddNoteAll(), ElementContainer.ApplyPotential(), WidgetStatsBar.Build(), TraitCrafter.Craft(), Chara.GetFavWeaponSkill(), Chara.ListAvailabeFeats(), ElementContainer.ListBestAttributes(), CraftUtil.MixIngredients(), Trait.OnBarter(), FactionBranch.OnUnclaimZone(), ActEffect.Proc(), ButtonElement.Refresh(), UICharaMaker.Refresh(), WindowCharaMini.Refresh(), LayerHome.RefreshFeat(), WindowChara.RefreshSkill(), WindowChara.RefreshStatic(), GoalCombat.TryUseAbility(), FactionBranch.Upgrade(), Chara.UseAbility(), CraftUtil.WrapIngredient(), Element.BonusInfo.WriteNote(), and Thing.WriteNote().
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Definition at line 458 of file ELEMENT.cs.
References Card.c_idDeity, Chara.idFaith, IsGlobalElement, EClass.pc, and Value.
Referenced by AddEncNote().
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Definition at line 498 of file ELEMENT.cs.
References Faction.charaElements, ElementContainer.dict, Chara.faction, Chara.faithElements, id, Chara.IsPCFaction, EClass.pc, and Value.
Referenced by ButtonElement.Refresh(), WindowChara.RefreshSkill(), and ButtonElement.SetGrid().
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Reimplemented in Feat.
Definition at line 1102 of file ELEMENT.cs.
Referenced by ButtonElement.Refresh(), and WriteNoteWithRef().
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inlinevirtual |
Reimplemented in Ability, AttbMain, and Skill.
Definition at line 973 of file ELEMENT.cs.
Referenced by ElementContainer.ModBase(), ElementContainer.ModLink(), and ElementContainer.SetBase().
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Reimplemented in Feat, and RaceBonus.
Definition at line 969 of file ELEMENT.cs.
Referenced by _WriteNote().
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Definition at line 483 of file ELEMENT.cs.
References GetIcon().
Referenced by _WriteNote(), AddEncNote(), AddHeaderAbility(), and ButtonElement.Refresh().
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Reimplemented in Resistance.
Definition at line 1087 of file ELEMENT.cs.
References SkinManager.CurrentColors, DisplayValue, ShowXP, SkinColorProfile.textBad, SkinColorProfile.textGood, ValueWithoutLink, vExp, and vLink.
Referenced by ButtonElement.Refresh().
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Definition at line 467 of file ELEMENT.cs.
References ElementContainer.Card, IsFlag, IsFoodTrait, IsGlobalElement, IsTrait, owner, Card.ShowFoodEnc, and source.
Referenced by ElementContainer.AddNote(), AI_Torture.CreateProgress(), and TaskDump.Run().
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Definition at line 589 of file ELEMENT.cs.
References _WriteNote(), UINote.Build(), UINote.Clear(), and owner.
Referenced by WidgetDate._Refresh(), AddEncNote(), ButtonElement.Refresh(), ItemCulture.Refresh(), ButtonAbility.SetAct(), ItemGachaResult.SetChara(), UICardInfo.SetElement(), ButtonElement.SetGrid(), and Policy.WriteNote().
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Definition at line 596 of file ELEMENT.cs.
References _WriteNote(), UINote.Build(), UINote.Clear(), IsPurchaseFeatReqMet(), owner, Value, ElementContainer.Value(), and WritePurchaseReq().
Referenced by ButtonElement.Refresh().
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Reimplemented in Feat.
Definition at line 1107 of file ELEMENT.cs.
Referenced by WriteNoteWithRef().
| SourceElement.Row Element._source |
Definition at line 253 of file ELEMENT.cs.
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Definition at line 241 of file ELEMENT.cs.
| int Element.id |
Definition at line 255 of file ELEMENT.cs.
Referenced by TraitAltar._OnOffer(), BaseCondition._WriteNote(), _WriteNote(), DamageTextRenderer.Add(), Feat.Apply(), Chara.ApplyDeathPenalty(), Card.ApplyElementEffect(), ElementContainer.ApplyMaterialElementMap(), GrowSystem.ApplySeed(), ActMelee.Attack(), Thing.CanAutoFire(), Thing.CanStackTo(), TraitAmmo.CanStackTo(), RecipeManager.ComeUpWithRecipe(), TraitCrafter.Craft(), RecipeCard.Craft(), Dice.Create(), Create(), Chara.Cuddle(), Card.DamageHP(), CoreDebug.Fix_EtherDisease(), Chara.GainAbility(), DNA.Generate(), Get(), GoalAutoCombat.GetAbilities(), Card.GetBestAttribute(), DNA.GetInvalidAction(), DNA.GetInvalidFeat(), ElementContainer.GetOrCreateElement(), Recipe.GetQualityBonus(), RecipeManager.GetRecipeLearnState(), ElementContainer.GetSortVal(), GetSortVal(), RecipeSource.GetSPCost(), Act.GetText(), Chara.GiveGift(), IsFactionElement(), Chara.ListAvailabeFeats(), ElementContainer.ListBestAttributes(), ElementContainer.ListBestSkills(), ElementContainer.ListElements(), CraftUtil.MakeBloodSample(), Card.MakeFoodFrom(), TraitSeed.MakeSeed(), CraftUtil.MixIngredients(), ElementContainer.ModBase(), ElementContainer.ModExp(), CraftUtil.ModRandomFoodEnc(), Chara.ModTempElement(), FactionBranch.OnClaimZone(), TaskDrawWater.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), ElementContainerFaction.OnEquip(), ElementContainerCard.OnLevelUp(), TaskCraft.OnProgress(), TaskCraft.OnProgressComplete(), ElementContainer.OnSerializing(), FactionBranch.OnUnclaimZone(), ElementContainerFaction.OnUnequip(), ResearchPlan.ParseReward(), Act.Perform(), AttackProcess.Perform(), FoodEffect.Proc(), ActEffect.Proc(), AttackProcess.ProcAbility(), ActEffect.ProcAt(), FoodEffect.ProcTrait(), Religion.Reforge(), ButtonElement.Refresh(), UICharaMaker.Refresh(), WidgetStatsBar.Refresh(), WindowCharaMini.Refresh(), WindowChara.RefreshSkill(), AI_Idle.Run(), AI_PlayMusic.Run(), LayerAbility.SelectGroup(), ElementContainer.SetBase(), ButtonElement.SetGrid(), Card.SetLv(), Chara.SetMutation(), ElementContainer.SetParent(), Card.SetTier(), ElementContainer.SetTo(), Chara.ShouldEquip(), ButtonAbility.SpecialHoldAction(), WidgetTracker.Toggle(), CalcPlat.Train(), GoalCombat.TryAddAbility(), Thing.TryLickEnchant(), GoalCombat.TryRemoveAbility(), HotItemAct.TrySetAct(), TraitCatalyst.TrySetHeldAct(), Chara.TryUpgrade(), GoalCombat.TryUseAbility(), FactionBranch.Upgrade(), Chara.UseAbility(), ElementContainerCard.ValueBonus(), CraftUtil.WrapIngredient(), Element.BonusInfo.WriteNote(), and Thing.WriteNote().
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Definition at line 249 of file ELEMENT.cs.
Referenced by Chara.CureTempElements(), and Chara.DamageTempElements().
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Definition at line 245 of file ELEMENT.cs.
Referenced by ActEffect.Proc().
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Definition at line 247 of file ELEMENT.cs.
Referenced by Card.GetBestAttribute(), WindowCharaMini.Refresh(), and Chara.TryUpgrade().
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Definition at line 251 of file ELEMENT.cs.
Referenced by Chara.CureTempElements(), Chara.DamageTempElements(), and Chara.EnhanceTempElements().
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Definition at line 275 of file ELEMENT.cs.
Referenced by SourceManager.Init().
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Definition at line 273 of file ELEMENT.cs.
Referenced by Chara.GetFavWeaponSkill(), and GetRandomElement().
| ElementContainer Element.owner |
Definition at line 271 of file ELEMENT.cs.
Referenced by _WriteNote(), AddEncNote(), Feat.Apply(), Ability.CanLink(), AttbWeapon.CanLink(), CheckLevelBonus(), Feat.GetHint(), Feat.IsPurchaseFeatReqMet(), Ability.OnChangeValue(), AttbMain.OnChangeValue(), Skill.OnChangeValue(), Feat.OnWriteNote(), RaceBonus.OnWriteNote(), ButtonElement.Refresh(), WindowChara.RefreshSkill(), SortVal(), WidgetTracker.Toggle(), WriteNote(), WriteNoteWithRef(), and Feat.WritePurchaseReq().
| int Element.vBase |
Definition at line 257 of file ELEMENT.cs.
Referenced by TraitAltar._OnOffer(), ElementContainer.ApplyMaterialElementMap(), Chara.CalculateMaxStamina(), Thing.CanStackTo(), TraitAmmo.CanStackTo(), Chara.CureTempElements(), CoreDebug.Fix_EtherDisease(), ElementContainer.ListRune(), ElementContainer.ModBase(), ElementContainer.ModExp(), Chara.ModTempElement(), ElementContainerZone.OnLevelUp(), ElementContainer.OnSerializing(), ActEffect.Proc(), LayerHome.RefreshFeat(), ElementContainer.SetBase(), ElementContainer.SetParent(), ElementContainer.SetTo(), Thing.TryLickEnchant(), and Thing.WriteNote().
| int Element.vExp |
Definition at line 259 of file ELEMENT.cs.
Referenced by TraitAltar._OnOffer(), _WriteNote(), ElementContainer.ApplyMaterialElementMap(), ElementContainer.Exp(), ElementContainer.ModBase(), ElementContainer.ModExp(), ElementContainerFaction.OnEquip(), ElementContainer.OnSerializing(), ElementContainer.SetBase(), SetTextValue(), ElementContainer.SetTo(), and Thing.WriteNote().
| int Element.vLink |
Definition at line 265 of file ELEMENT.cs.
Referenced by _WriteNote(), ElementContainer.ApplyMaterialElementMap(), TraitCrafter.Craft(), DNA.GetInvalidFeat(), ElementContainer.ModBase(), WindowChara.RefreshSkill(), ElementContainer.SetBase(), SetTextValue(), ElementContainer.SetTo(), and ElementContainerCard.ValueBonus().
Definition at line 243 of file ELEMENT.cs.
Referenced by DamageTextRenderer.Add(), Chara.Cuddle(), Card.DamageHP(), Chara.Die(), ZonePreEnterEncounter.Execute(), DamageTextRenderer.Flush(), CardRow.GetName(), AttackProcess.Perform(), ActEffect.ProcAt(), and CharaAbility.Refresh().
| int Element.vPotential |
Definition at line 261 of file ELEMENT.cs.
Referenced by _WriteNote(), AddHeaderAbility(), Feat.Apply(), ElementContainer.ApplyMaterialElementMap(), Thing.CanAutoFire(), Player.DreamSpell(), GetSortVal(), ElementContainer.ModBase(), ElementContainer.ModPotential(), ElementContainer.OnSerializing(), CoreDebug.QuickStart(), LayerAbility.SelectGroup(), ButtonAbility.SetAct(), ElementContainer.SetBase(), TraitAbility.SetMainText(), ElementContainer.SetTo(), GoalCombat.TryUseAbility(), and Chara.UseAbility().
| int Element.vSource |
Definition at line 267 of file ELEMENT.cs.
Referenced by _WriteNote(), ElementContainer.ApplyMaterialElementMap(), TraitCrafter.Craft(), Chara.Duplicate(), ElementContainer.ImportElementMap(), ElementContainer.ListRune(), ElementContainer.ModBase(), WindowChara.RefreshSkill(), ElementContainer.SetBase(), ElementContainer.SetParent(), and ElementContainer.SetTo().
| int Element.vSourcePotential |
Definition at line 269 of file ELEMENT.cs.
Referenced by _WriteNote().
| int Element.vTempPotential |
Definition at line 263 of file ELEMENT.cs.
Referenced by _WriteNote(), ElementContainer.ModExp(), ElementContainer.ModTempPotential(), TraitDrinkMilkMother.OnDrink(), ElementContainer.OnSerializing(), FoodEffect.Proc(), AI_Idle.Run(), and CalcPlat.Train().
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get |
Definition at line 399 of file ELEMENT.cs.
Referenced by _WriteNote(), GoalCombat.AddAbility(), ActMelee.Attack(), GoalAutoCombat.GetAbilities(), ActZap.Perform(), AI_Idle.Run(), GoalCombat.TryUseAbility(), and Chara.UseAbility().
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Definition at line 305 of file ELEMENT.cs.
Referenced by ElementContainer.ModExp().
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Definition at line 319 of file ELEMENT.cs.
Referenced by FactionBranch.GetTechUpgradeCost(), CalcPlat.Learn(), ButtonElement.Refresh(), and Chara.TryUpgrade().
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Definition at line 317 of file ELEMENT.cs.
Referenced by CalcPlat.Train().
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Definition at line 293 of file ELEMENT.cs.
Referenced by _WriteNote(), ButtonElement.Refresh(), WidgetStatsBar.Refresh(), and SetTextValue().
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Definition at line 313 of file ELEMENT.cs.
Referenced by ElementContainer.ModExp(), and Thing.WriteNote().
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Definition at line 311 of file ELEMENT.cs.
Referenced by _WriteNote(), AddHeaderAbility(), and ButtonElement.Refresh().
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Definition at line 361 of file ELEMENT.cs.
Referenced by AddEncNote().
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Definition at line 307 of file ELEMENT.cs.
Referenced by BaseCondition._WriteNote(), WindowChara.RefreshSkill(), and SortVal().
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Definition at line 369 of file ELEMENT.cs.
Referenced by AddEncNote(), GrowSystem.ApplySeed(), Thing.ListValidTraits(), TraitSeed.MakeSeed(), CraftUtil.MixIngredients(), CraftUtil.ModRandomFoodEnc(), Card.SetTier(), SortVal(), and CraftUtil.WrapIngredient().
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get |
Definition at line 371 of file ELEMENT.cs.
Referenced by AddEncNote(), CraftUtil.GetBloodText(), CraftUtil.GetFoodScore(), ElementContainer.GetSortVal(), Thing.ListLimitedValidTraits(), Thing.ListValidTraits(), CraftUtil.MixIngredients(), and CraftUtil.WrapIngredient().
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get |
Definition at line 349 of file ELEMENT.cs.
Referenced by AddEncNote(), Card.HasGlobalElement(), IsActive(), ElementContainerFaction.OnEquip(), ElementContainerFaction.OnUnequip(), ButtonElement.SetGrid(), SortVal(), Element.BonusInfo.WriteNote(), and Thing.WriteNote().
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Definition at line 387 of file ELEMENT.cs.
Referenced by Chara.ApplyDeathPenalty(), and FoodEffect.Proc().
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Definition at line 363 of file ELEMENT.cs.
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Definition at line 367 of file ELEMENT.cs.
Referenced by AddEncNote(), GetMaterialSourceValue(), Thing.ListValidTraits(), Card.MakeFoodFrom(), CraftUtil.MixIngredients(), TraitPotionAlchemy.OnCrafted(), ActEffect.Proc(), FoodEffect.ProcTrait(), Card.SetTier(), SortVal(), CraftUtil.WrapIngredient(), and Thing.WriteNote().
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Definition at line 301 of file ELEMENT.cs.
Referenced by _WriteNote().
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Definition at line 295 of file ELEMENT.cs.
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Definition at line 309 of file ELEMENT.cs.
Referenced by InvOwnerGene._OnProcess(), BaseCondition._WriteNote(), _WriteNote(), AddEncNote(), TraitCrafter.Craft(), Chara.GainAbility(), Chara.GiveGift(), Chara.MutateRandom(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), ElementContainerZone.OnLevelUp(), ElementContainerCard.OnModTempPotential(), ActEffect.ProcAt(), ButtonElement.Refresh(), ItemCulture.Refresh(), WindowCharaMini.Refresh(), WindowChara.RefreshEquipment(), LayerHome.RefreshFeat(), UIRecipeInfo.RefreshList(), WindowChara.RefreshNote(), ButtonAbility.SetAct(), ItemGachaResult.SetChara(), LayerInfo.SetElement(), UIFactionInfo.SetZone(), TraitGene.TrySetHeldAct(), GoalCombat.TryUseAbility(), Chara.UseAbility(), Element.BonusInfo.WriteNote(), DNA.WriteNote(), Feat.WritePurchaseReq(), and Recipe.WriteReqSkill().
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Definition at line 303 of file ELEMENT.cs.
Referenced by _WriteNote(), AddEncNote(), ElementContainer.ModExp(), and ButtonElement.Refresh().
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Definition at line 341 of file ELEMENT.cs.
Referenced by _WriteNote(), and LayerAbility.SelectGroup().
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Definition at line 347 of file ELEMENT.cs.
Referenced by ButtonElement.SetGrid().
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Definition at line 345 of file ELEMENT.cs.
Referenced by _WriteNote().
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Definition at line 365 of file ELEMENT.cs.
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Definition at line 333 of file ELEMENT.cs.
Referenced by ElementContainerCard.OnLevelDown(), and ElementContainerCard.OnLevelUp().
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Definition at line 337 of file ELEMENT.cs.
Referenced by _WriteNote().
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Definition at line 343 of file ELEMENT.cs.
Referenced by _WriteNote().
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Definition at line 335 of file ELEMENT.cs.
Referenced by _WriteNote().
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Definition at line 321 of file ELEMENT.cs.
Referenced by WidgetTracker.Refresh(), and SetTextValue().
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Definition at line 277 of file ELEMENT.cs.
Referenced by BaseCondition._WriteNote(), _WriteNote(), AddEncNote(), ElementContainer.AddNoteAll(), Feat.Apply(), ElementContainer.ApplyElementMap(), ElementContainer.ApplyMaterialElementMap(), GoalAutoCombat.BuildAbilityList(), Chara.CalcCastingChance(), DNA.CalcSlot(), Chara.CalculateMaxStamina(), CheckLevelBonus(), TraitCrafter.Craft(), RecipeCard.Craft(), Dice.Create(), Player.CreateEquip(), ActEffect.DamageEle(), Card.DamageHP(), Player.DreamSpell(), ZonePreEnterEncounter.Execute(), CoreDebug.Fix_EtherDisease(), DamageTextRenderer.Flush(), Chara.GainAbility(), DNA.Generate(), CraftUtil.GetBloodText(), GetCost(), AIAct.GetCurrentActionText(), Check.GetDC(), GetDetail(), Chara.GetFavWeaponSkill(), Check.GetFinalDC(), FactionBranch.GetHearthIncome(), GetIcon(), DNA.GetInvalidAction(), DNA.GetInvalidFeat(), CardRow.GetName(), Chara.GetName(), GetParent(), ElementContainer.GetSortVal(), GetSortVal(), GetSourceValue(), ElementContainer.GetSpellExp(), FactionBranch.GetTechUpgradeCost(), Card.GetValue(), HasTag(), TraitFoodEggFertilized.Incubate(), CalcPlat.Learn(), Chara.ListAvailabeFeats(), ElementContainer.ListBestSkills(), ElementContainer.ListGeneFeats(), ElementContainer.ListRune(), Card.MakeFoodFrom(), DNA.MakeSlimeFood(), Thing.MatchEncSearch(), Chara.ModCorruption(), ElementContainer.ModExp(), Chara.MutateRandom(), TraitDrinkMilkMother.OnDrink(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), Act.Perform(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), FoodEffect.Proc(), AttackProcess.ProcAbility(), ActEffect.ProcAt(), ButtonElement.Refresh(), CharaAbility.Refresh(), UICharaMaker.Refresh(), WindowCharaMini.Refresh(), Card.RefreshColor(), LayerHome.RefreshFeat(), WindowChara.RefreshSkill(), WindowChara.RefreshStatic(), AI_Eat.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), LayerAbility.SelectGroup(), ButtonAbility.SetAct(), Chara.SetFeat(), Chara.SetMainElement(), UIFactionInfo.SetZone(), SortVal(), ButtonAbility.SpecialHoldAction(), CalcPlat.Train(), HotItemAct.TrySetAct(), TraitCatalyst.TrySetHeldAct(), ButtonAbility.TryUse(), GoalCombat.TryUseAbility(), FactionBranch.Upgrade(), Chara.UseAbility(), ElementContainerCard.ValueBonus(), Element.BonusInfo.WriteNote(), Thing.WriteNote(), and DNA.WriteNote().
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Definition at line 315 of file ELEMENT.cs.
Referenced by ElementContainer.ModExp().
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Definition at line 339 of file ELEMENT.cs.
Referenced by ElementContainer.ModExp().
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Definition at line 297 of file ELEMENT.cs.
Referenced by TraitAltar._OnOffer(), BaseCondition._WriteNote(), Chara.AddCondition(), AddEncNote(), ElementContainer.AddNote(), Feat.Apply(), GrowSystem.ApplySeed(), Chara.CalcCastingChance(), CraftUtil.GetBloodText(), GetCost(), Check.GetDC(), Chara.GetFavWeaponSkill(), Check.GetFinalDC(), CraftUtil.GetFoodScore(), AttackProcess.GetRocketPower(), Recipe.GetSortVal(), ElementContainer.GetSortVal(), RecipeSource.GetSPCost(), IsActive(), IsFactionElement(), ElementContainer.ListElements(), Thing.ListLimitedValidTraits(), Thing.ListValidTraits(), CraftUtil.MakeBloodSample(), Card.MakeFoodFrom(), TraitSeed.MakeSeed(), Thing.MatchEncSearch(), CraftUtil.MixIngredients(), Chara.ModCorruption(), CraftUtil.ModRandomFoodEnc(), Chara.MutateRandom(), TraitPotionAlchemy.OnCrafted(), ElementContainerFaction.OnEquip(), ElementContainerFaction.OnUnequip(), ResearchPlan.ParseReward(), AttackProcess.Perform(), AttackProcess.Prepare(), FoodEffect.Proc(), AttackProcess.ProcAbility(), ActEffect.ProcAt(), FoodEffect.ProcTrait(), ButtonElement.Refresh(), WidgetStatsBar.Refresh(), WidgetTracker.Refresh(), WindowCharaMini.Refresh(), LayerHome.RefreshFeat(), UIRecipeInfo.RefreshList(), WindowChara.RefreshSkill(), ElementContainer.Remove(), AI_PlayMusic.Run(), LayerAbility.SelectGroup(), ItemGachaResult.SetChara(), Chara.SetFeat(), ButtonElement.SetGrid(), Chara.SetMutation(), Recipe.SetTextDifficulty(), Card.SetTier(), Chara.ShouldEquip(), Recipe.TryGetFirstTimeBonus(), GoalCombat.TryUseAbility(), Chara.UseAbility(), ElementContainer.Value(), ElementContainerCard.ValueBonus(), CraftUtil.WrapIngredient(), Element.BonusInfo.WriteNote(), Thing.WriteNote(), WriteNoteWithRef(), Feat.WritePurchaseReq(), and Recipe.WriteReqSkill().
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Definition at line 299 of file ELEMENT.cs.
Referenced by _WriteNote(), AddEncNote(), ElementContainer.AddNote(), ElementContainer.AddNoteAll(), ElementContainer.Base(), Chara.CalculateMaxStamina(), CheckLevelBonus(), Chara.GainAbility(), DNA.Generate(), FactionBranch.GetTechUpgradeCost(), ElementContainer.HasBase(), TraitFoodEggFertilized.Incubate(), Feat.IsPurchaseFeatReqMet(), Chara.ListAvailabeFeats(), ElementContainer.ListBestAttributes(), ElementContainer.ListBestSkills(), ElementContainer.ListGeneFeats(), ElementContainer.ModExp(), TraitDrinkMilkMother.OnDrink(), ElementContainerCard.OnLevelUp(), UICharaMaker.Refresh(), WidgetStatsBar.Refresh(), LayerHome.RefreshFeat(), AI_Idle.Run(), Card.SetLv(), SetTextValue(), ElementContainerCard.ValueBonus(), and ElementContainer.ValueWithoutLink().