Elin Decompiled Documentation EA 23.130 Nightly
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Classes | |
class | BonusInfo |
Public Member Functions | |
virtual SourceElement.Row | GetSource () |
virtual int | GetSourcePotential (int v) |
virtual Sprite | GetSprite () |
int | GetMaterialSourceValue (Thing t, int v) |
virtual int | GetSourceValue (int v, int lv, SourceValueType type) |
virtual Sprite | GetIcon (string suffix="") |
bool | IsActive (Card c) |
int | SortVal (bool charaSheet=false) |
virtual bool | CanLink (ElementContainer owner) |
bool | HasTag (string tag) |
void | SetImage (Image i) |
virtual string | GetDetail () |
bool | IsFactionElement (Chara c) |
Element | GetParent (Card c) |
void | WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) |
void | WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) |
void | _WriteNote (UINote n, Chara c, Act act) |
void | AddHeaderAbility (UINote n) |
void | _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) |
void | AddEncNote (UINote n, Card Card, ElementContainer.NoteMode mode=ElementContainer.NoteMode.Default, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null) |
virtual void | OnWriteNote (UINote n, ElementContainer owner) |
virtual void | OnChangeValue () |
void | CheckLevelBonus (ElementContainer owner, UINote n=null) |
int | GetSortVal (UIList.SortMode m) |
virtual Act.Cost | GetCost (Chara c) |
virtual int | GetPower (Card c) |
virtual void | SetTextValue (UIText text) |
virtual bool | IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1) |
virtual void | WritePurchaseReq (UINote n, int lv=1) |
Static Public Member Functions | |
static string | GetName (string alias) |
static SourceElement.Row | Get (int id) |
static Dictionary< int, int > | GetElementMap (int[] list) |
static Dictionary< int, int > | GetElementMap (int[] list, Dictionary< int, int > map) |
static SourceElement.Row | GetRandomElement (int lv=1) |
static Element | Create (int id, int v=0) |
static Element | Create (string id, int v=1) |
static int | GetId (string alias) |
static int | GetResistLv (int v) |
static int | GetResistDamage (int dmg, int v, int power=0) |
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static int | rndSeed (int a, int seed) |
static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Public Attributes | |
SourceElement.Row | _source |
int | id |
int | vBase |
int | vExp |
int | vPotential |
int | vTempPotential |
int | vLink |
int | vSource |
int | vSourcePotential |
ElementContainer | owner |
Static Public Attributes | |
const int | Div = 5 |
static Element | Void = new Element() |
static int[] | List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 } |
static int[] | List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 } |
static int[] | List_Body = new int[4] { 70, 72, 71, 77 } |
static int[] | List_Mind = new int[4] { 74, 75, 76, 73 } |
static List< SourceElement.Row > | ListElements = new List<SourceElement.Row>() |
static List< SourceElement.Row > | ListAttackElements = new List<SourceElement.Row>() |
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static Core | core |
Properties | |
SourceElement.Row | source [get] |
virtual int | DisplayValue [get] |
virtual int | MinValue [get] |
int | Value [get] |
int | ValueWithoutLink [get] |
virtual int | MinPotential [get] |
int | Potential [get] |
virtual bool | CanGainExp [get] |
bool | IsFlag [get] |
virtual string | Name [get] |
virtual string | FullName [get] |
virtual int | ExpToNext [get] |
virtual bool | UseExpMod [get] |
virtual int | CostTrain [get] |
virtual int | CostLearn [get] |
virtual bool | ShowXP [get] |
virtual bool | ShowMsgOnValueChanged [get] |
virtual bool | ShowValue [get] |
virtual bool | ShowPotential [get] |
virtual bool | UsePotential [get] |
virtual bool | PotentialAsStock [get] |
virtual bool | ShowRelativeAttribute [get] |
virtual bool | ShowBonuses [get] |
virtual string | ShortName [get] |
bool | IsGlobalElement [get] |
bool | IsFactionWideElement [get] |
bool | IsPartyWideElement [get] |
virtual bool | ShowEncNumber [get] |
bool | IsTrait [get] |
bool | IsFoodTrait [get] |
bool | IsFoodTraitMain [get] |
bool | IsMainAttribute [get] |
Act | act [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 84 of file ELEMENT.cs.
Definition at line 602 of file ELEMENT.cs.
References BaseCondition._WriteNote(), act, UINote.AddText(), EClass.core, Act.Cost.cost, Dice.Create(), Condition.Create(), Card.elements, SourceManager.elements, BaseCondition.EvaluateTurn(), Card.Evalue(), GetCost(), ElementContainer.GetOrCreateElement(), GetPower(), Chara.HasCondition(), BaseCondition.HasDuration, Act.HaveLongPressAction, CoreRef.icons, id, UIItem.image1, Chara.IsPC, Act.LocalAct, CoreRef.Icons.mana, BaseCondition.Name, Core.refs, BaseCondition.SetElement(), BaseCondition.SetRefVal(), UIText.SetText(), source, EClass.sources, UINote.Space(), Chara.stamina, CoreRef.Icons.stamina, UIItem.text1, Dice.ToString(), Act.Cost.type, Stats.value, and vPotential.
Referenced by Thing.WriteNote(), WriteNote(), and WriteNoteWithRef().
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Definition at line 711 of file ELEMENT.cs.
References act, UINote.AddHeader(), AddHeaderAbility(), UINote.AddItem(), UINote.AddText(), UINote.AddTopic(), Chara.CalcCastingChance(), ElementContainer.Chara, Faction.charaElements, CheckLevelBonus(), ACT.Create(), Create(), EClass.debug, DisplayValue, Chara.faction, FullName, GetDetail(), ElementContainer.GetOrCreateElement(), GetPower(), UIItem.image1, Chara.IsPCFaction, MinPotential, Name, OnWriteNote(), owner, EClass.pc, Potential, PotentialAsStock, SetImage(), UIText.SetText(), ShowBonuses, CoreDebug.showExtra, ShowPotential, ShowRelativeAttribute, ShowValue, source, UINote.Space(), Act.TargetType, UIItem.text1, UIItem.text2, UIItem.text3, ElementContainer.Value(), ValueWithoutLink, vExp, vLink, vPotential, vSource, vSourcePotential, vTempPotential, and Element.BonusInfo.WriteNote().
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Definition at line 803 of file ELEMENT.cs.
References UINote.AddText(), UINote.AddTopic(), UIItem.button1, CoreRef.Icons.Enc.card, CoreRef.Icons.Enc.cat, Color, EClass.core, SkinManager.CurrentColors, Card.elements, SourceManager.elements, CoreRef.Icons.Enc.enc, CoreRef.Icons.enc, BaseCard.GetInt(), Card.GetRuneEnc(), HasTag(), CoreRef.icons, UIItem.image1, UIItem.image2, IsActive(), IsFactionWideElement, IsFoodTrait, IsFoodTraitMain, IsGlobalElement, IsTrait, CoreRef.Icons.Enc.mat, Card.material, Name, UITooltip.note, EClass.pc, Potential, Core.refs, CoreRef.Icons.Enc.rune, SetImage(), Card.ShowFoodEnc, source, Thing.source, EClass.sources, CoreRef.spritesPotential, SkinColorProfile.textBad, SkinColorProfile.textGood, Card.Thing, CoreRef.Icons.Enc.traitFood, Value, ValueWithoutLink, and WriteNote().
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Definition at line 704 of file ELEMENT.cs.
References UINote.AddHeader(), FullName, GetSprite(), UIItem.image1, SetImage(), and vPotential.
Referenced by _WriteNote().
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Reimplemented in Ability, AttbMain, AttbSpecial, AttbWeapon, Feat, Resistance, and Skill.
Definition at line 464 of file ELEMENT.cs.
Referenced by ElementContainer.ModBase(), ElementContainer.ModLink(), ElementContainer.Remove(), ElementContainer.SetBase(), ButtonElement.SetGrid(), and ElementContainer.SetParent().
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Definition at line 959 of file ELEMENT.cs.
References SourceManager.elements, SourceElement.Row.GetName(), ElementContainer.Has(), SourceElement.Row.id, ElementContainer.Learn(), owner, source, EClass.sources, and ValueWithoutLink.
Referenced by _WriteNote(), and ElementContainer.ModBase().
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inlinestatic |
Definition at line 1094 of file ELEMENT.cs.
References SourceManager.elements, id, EClass.sources, and SourceElement.Row.type.
Referenced by BaseCondition._WriteNote(), _WriteNote(), ElementContainer.AddNote(), DNA.CalcSlot(), Create(), ElementContainer.CreateElement(), Player.CreateEquip(), ActEffect.DamageEle(), Card.DamageHP(), Player.DreamSpell(), Party.GetBestSkill(), BaseCondition.GetDefenseAttribute(), DNA.GetInvalidAction(), DNA.GetInvalidFeat(), RecipeSource.GetReqSkill(), Chara.ListAvailabeFeats(), Card.ListCraftBonusTraits(), ResearchPlan.ParseReward(), AttackProcess.Perform(), ActEffect.ProcAt(), ButtonElement.Refresh(), WindowCharaMini.Refresh(), BaseTaskHarvest.SetTarget(), Map.TryShatter(), DNA.WriteNote(), and Feat.WritePurchaseReq().
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Definition at line 1108 of file ELEMENT.cs.
References Create(), SourceManager.elements, and EClass.sources.
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Definition at line 397 of file ELEMENT.cs.
References SourceManager.elements, id, and EClass.sources.
Referenced by Chara.AddRandomBodyPart(), WindowChara.RefreshEquipment(), WindowChara.RefreshNote(), Chara.RemoveLastBodyPart(), and Thing.WriteNote().
Definition at line 1019 of file ELEMENT.cs.
References Chara.body, Act.Cost.cost, EClass.curve(), Card.IsMeleeWeapon, Chara.IsPC, CharaBody.slots, source, BodySlot.thing, and Value.
Referenced by _WriteNote(), ElementContainer.GetSpellExp(), GoalCombat.TryUseAbility(), and Chara.UseAbility().
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Definition at line 484 of file ELEMENT.cs.
References source.
Referenced by _WriteNote(), and ButtonElement.Refresh().
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Definition at line 527 of file ELEMENT.cs.
Referenced by SourceCard.AddRow(), SourceJob.OnInit(), SourceMaterial.OnInit(), and SourceRace.OnInit().
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Definition at line 540 of file ELEMENT.cs.
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Reimplemented in Feat, LandFeat, RaceBonus, and Resistance.
Definition at line 444 of file ELEMENT.cs.
References SpriteSheet.Get(), and source.
Referenced by WidgetStatsBar.Add(), ButtonElement.SetGrid(), and SetImage().
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Definition at line 1113 of file ELEMENT.cs.
References SourceManager.elements, and EClass.sources.
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Definition at line 417 of file ELEMENT.cs.
References Card.encLV, Card.IsFurniture, and IsTrait.
Referenced by ElementContainer.ApplyMaterialElementMap().
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Definition at line 392 of file ELEMENT.cs.
References SourceManager.elements, and EClass.sources.
Referenced by TaskChopWood.OnCreateProgress().
Definition at line 518 of file ELEMENT.cs.
References Card.elements, ElementContainer.GetOrCreateElement(), and source.
Referenced by ElementContainer.ModExp(), and AttackProcess.Prepare().
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Reimplemented in Ability.
Definition at line 1065 of file ELEMENT.cs.
Referenced by _WriteNote(), Dice.Create(), Act.Perform(), and Chara.UseAbility().
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Definition at line 552 of file ELEMENT.cs.
References SourceManager.elements, ListElements, and EClass.sources.
Referenced by TraitToolRangeCane.OnCreate().
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Definition at line 1132 of file ELEMENT.cs.
References GetResistLv().
Referenced by Card.DamageHP().
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Definition at line 1118 of file ELEMENT.cs.
Referenced by GetResistDamage(), Card.ResistLv(), and ButtonElement.SetGrid().
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Definition at line 1000 of file ELEMENT.cs.
References SourceManager.elements, id, source, EClass.sources, and vPotential.
Referenced by ElementContainer.AddNote(), WindowCharaMini.Refresh(), LayerHome.RefreshFeat(), WindowChara.RefreshSkill(), and LayerAbility.SelectGroup().
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Definition at line 402 of file ELEMENT.cs.
References SourceManager.elements, and EClass.sources.
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Reimplemented in Skill.
Definition at line 407 of file ELEMENT.cs.
Referenced by ElementContainer.ApplyElementMap().
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Reimplemented in Ability.
Definition at line 434 of file ELEMENT.cs.
References EClass.rnd(), and source.
Referenced by ElementContainer.ApplyElementMap().
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Reimplemented in Act.
Definition at line 412 of file ELEMENT.cs.
Referenced by AddHeaderAbility().
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Definition at line 469 of file ELEMENT.cs.
References source.
Referenced by AddEncNote(), ElementContainer.AddNote(), ElementContainer.AddNoteAll(), ElementContainer.ApplyPotential(), WidgetStatsBar.Build(), TraitCrafter.Craft(), Chara.GetFavWeaponSkill(), Chara.ListAvailabeFeats(), ElementContainer.ListBestAttributes(), CraftUtil.MixIngredients(), Trait.OnBarter(), FactionBranch.OnUnclaimZone(), ActEffect.Proc(), ButtonElement.Refresh(), UICharaMaker.Refresh(), WindowCharaMini.Refresh(), LayerHome.RefreshFeat(), WindowChara.RefreshSkill(), WindowChara.RefreshStatic(), GoalCombat.TryUseAbility(), FactionBranch.Upgrade(), Element.BonusInfo.WriteNote(), and Thing.WriteNote().
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Definition at line 449 of file ELEMENT.cs.
References Card.c_idDeity, Chara.idFaith, IsGlobalElement, EClass.pc, and Value.
Referenced by AddEncNote().
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Definition at line 489 of file ELEMENT.cs.
References Faction.charaElements, ElementContainer.dict, Chara.faction, Chara.faithElements, id, Chara.IsPCFaction, EClass.pc, and Value.
Referenced by ButtonElement.Refresh(), WindowChara.RefreshSkill(), and ButtonElement.SetGrid().
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Reimplemented in Feat.
Definition at line 1085 of file ELEMENT.cs.
Referenced by ButtonElement.Refresh(), and WriteNoteWithRef().
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Reimplemented in Ability, AttbMain, and Skill.
Definition at line 955 of file ELEMENT.cs.
Referenced by ElementContainer.ModBase(), ElementContainer.ModLink(), and ElementContainer.SetBase().
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Reimplemented in Feat, and RaceBonus.
Definition at line 951 of file ELEMENT.cs.
Referenced by _WriteNote().
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Definition at line 474 of file ELEMENT.cs.
References GetIcon().
Referenced by _WriteNote(), AddEncNote(), AddHeaderAbility(), and ButtonElement.Refresh().
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Reimplemented in Resistance.
Definition at line 1070 of file ELEMENT.cs.
References SkinManager.CurrentColors, DisplayValue, ShowXP, SkinColorProfile.textBad, SkinColorProfile.textGood, ValueWithoutLink, vExp, and vLink.
Referenced by ButtonElement.Refresh().
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Definition at line 458 of file ELEMENT.cs.
References ElementContainer.Card, IsFlag, IsFoodTrait, IsGlobalElement, IsTrait, owner, Card.ShowFoodEnc, and source.
Referenced by ElementContainer.AddNote(), AI_Torture.CreateProgress(), and TaskDump.Run().
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Definition at line 580 of file ELEMENT.cs.
References _WriteNote(), UINote.Build(), UINote.Clear(), and owner.
Referenced by AddEncNote(), ButtonElement.Refresh(), ItemCulture.Refresh(), ButtonAbility.SetAct(), ItemGachaResult.SetChara(), UICardInfo.SetElement(), ButtonElement.SetGrid(), and Policy.WriteNote().
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Definition at line 587 of file ELEMENT.cs.
References _WriteNote(), UINote.Build(), UINote.Clear(), IsPurchaseFeatReqMet(), owner, Value, ElementContainer.Value(), and WritePurchaseReq().
Referenced by ButtonElement.Refresh().
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Reimplemented in Feat.
Definition at line 1090 of file ELEMENT.cs.
Referenced by WriteNoteWithRef().
SourceElement.Row Element._source |
Definition at line 244 of file ELEMENT.cs.
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Definition at line 232 of file ELEMENT.cs.
int Element.id |
Definition at line 246 of file ELEMENT.cs.
Referenced by TraitAltar._OnOffer(), BaseCondition._WriteNote(), _WriteNote(), DamageTextRenderer.Add(), Feat.Apply(), Chara.ApplyDeathPenalty(), ElementContainer.ApplyMaterialElementMap(), GrowSystem.ApplySeed(), ActMelee.Attack(), Thing.CanAutoFire(), RecipeManager.CanCeomUpWithRecipe(), Thing.CanStackTo(), TraitAmmo.CanStackTo(), RecipeManager.ComeUpWithRecipe(), TraitCrafter.Craft(), RecipeCard.Craft(), Dice.Create(), Create(), Card.DamageHP(), CoreDebug.Fix_EtherDisease(), Chara.GainAbility(), DNA.Generate(), Get(), GoalAutoCombat.GetAbilities(), Card.GetBestAttribute(), DNA.GetInvalidAction(), DNA.GetInvalidFeat(), ElementContainer.GetOrCreateElement(), Recipe.GetQualityBonus(), ElementContainer.GetSortVal(), GetSortVal(), RecipeSource.GetSPCost(), Act.GetText(), Chara.GiveGift(), IsFactionElement(), Chara.ListAvailabeFeats(), ElementContainer.ListBestAttributes(), ElementContainer.ListBestSkills(), ElementContainer.ListElements(), Card.MakeFoodFrom(), TraitSeed.MakeSeed(), CraftUtil.MixIngredients(), ElementContainer.ModBase(), ElementContainer.ModExp(), CraftUtil.ModRandomFoodEnc(), Chara.ModTempElement(), FactionBranch.OnClaimZone(), TaskDrawWater.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), ElementContainerFaction.OnEquip(), ElementContainerCard.OnLevelUp(), TaskCraft.OnProgress(), TaskCraft.OnProgressComplete(), ElementContainer.OnSerializing(), ElementContainerFaction.OnUnequip(), ResearchPlan.ParseReward(), Act.Perform(), AttackProcess.Perform(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), FoodEffect.ProcTrait(), Religion.Reforge(), ButtonElement.Refresh(), UICharaMaker.Refresh(), WidgetStatsBar.Refresh(), WindowCharaMini.Refresh(), WindowChara.RefreshSkill(), AI_Idle.Run(), LayerAbility.SelectGroup(), ElementContainer.SetBase(), ButtonElement.SetGrid(), Card.SetLv(), ElementContainer.SetParent(), Card.SetTier(), ElementContainer.SetTo(), ButtonAbility.SpecialHoldAction(), WidgetTracker.Toggle(), CalcPlat.Train(), Thing.TryLickEnchant(), HotItemAct.TrySetAct(), Chara.TryUpgrade(), GoalCombat.TryUseAbility(), FactionBranch.Upgrade(), Chara.UseAbility(), ElementContainerCard.ValueBonus(), Element.BonusInfo.WriteNote(), and Thing.WriteNote().
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Definition at line 240 of file ELEMENT.cs.
Referenced by Chara.CureTempElements(), Chara.DamageTempElements(), and Chara.EnhanceTempElements().
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Definition at line 236 of file ELEMENT.cs.
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Definition at line 238 of file ELEMENT.cs.
Referenced by Card.GetBestAttribute(), WindowCharaMini.Refresh(), and Chara.TryUpgrade().
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Definition at line 242 of file ELEMENT.cs.
Referenced by Chara.CureTempElements(), Chara.DamageTempElements(), and Chara.EnhanceTempElements().
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Definition at line 266 of file ELEMENT.cs.
Referenced by SourceManager.Init().
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Definition at line 264 of file ELEMENT.cs.
Referenced by Chara.GetFavWeaponSkill(), and GetRandomElement().
ElementContainer Element.owner |
Definition at line 262 of file ELEMENT.cs.
Referenced by _WriteNote(), Feat.Apply(), Ability.CanLink(), AttbWeapon.CanLink(), CheckLevelBonus(), Feat.GetHint(), Feat.IsPurchaseFeatReqMet(), Ability.OnChangeValue(), AttbMain.OnChangeValue(), Skill.OnChangeValue(), Feat.OnWriteNote(), RaceBonus.OnWriteNote(), ButtonElement.Refresh(), WindowChara.RefreshSkill(), SortVal(), WidgetTracker.Toggle(), WriteNote(), WriteNoteWithRef(), and Feat.WritePurchaseReq().
int Element.vBase |
Definition at line 248 of file ELEMENT.cs.
Referenced by TraitAltar._OnOffer(), ElementContainer.ApplyMaterialElementMap(), Chara.CalculateMaxStamina(), Thing.CanStackTo(), TraitAmmo.CanStackTo(), TraitCrafter.Craft(), Chara.CureTempElements(), CoreDebug.Fix_EtherDisease(), ElementContainer.ListRune(), ElementContainer.ModBase(), ElementContainer.ModExp(), Chara.ModTempElement(), ElementContainerZone.OnLevelUp(), ElementContainer.OnSerializing(), ActEffect.Proc(), LayerHome.RefreshFeat(), ElementContainer.SetBase(), ElementContainer.SetParent(), ElementContainer.SetTo(), Thing.TryLickEnchant(), and Thing.WriteNote().
int Element.vExp |
Definition at line 250 of file ELEMENT.cs.
Referenced by TraitAltar._OnOffer(), _WriteNote(), ElementContainer.ApplyMaterialElementMap(), ElementContainer.Exp(), ElementContainer.ModBase(), ElementContainer.ModExp(), ElementContainerFaction.OnEquip(), ElementContainer.OnSerializing(), ElementContainer.SetBase(), SetTextValue(), ElementContainer.SetTo(), and Thing.WriteNote().
int Element.vLink |
Definition at line 256 of file ELEMENT.cs.
Referenced by _WriteNote(), ElementContainer.ApplyMaterialElementMap(), TraitCrafter.Craft(), ElementContainer.ModBase(), WindowChara.RefreshSkill(), ElementContainer.SetBase(), SetTextValue(), ElementContainer.SetTo(), and ElementContainerCard.ValueBonus().
Definition at line 234 of file ELEMENT.cs.
Referenced by DamageTextRenderer.Add(), Card.DamageHP(), Chara.Die(), ZonePreEnterEncounter.Execute(), DamageTextRenderer.Flush(), CardRow.GetName(), AttackProcess.Perform(), ActEffect.ProcAt(), and CharaAbility.Refresh().
int Element.vPotential |
Definition at line 252 of file ELEMENT.cs.
Referenced by _WriteNote(), AddHeaderAbility(), Feat.Apply(), ElementContainer.ApplyMaterialElementMap(), Thing.CanAutoFire(), Player.DreamSpell(), GetSortVal(), ElementContainer.ModBase(), ElementContainer.ModPotential(), ElementContainer.OnSerializing(), CoreDebug.QuickStart(), LayerAbility.SelectGroup(), ButtonAbility.SetAct(), ElementContainer.SetBase(), TraitAbility.SetMainText(), ElementContainer.SetTo(), GoalCombat.TryUseAbility(), and Chara.UseAbility().
int Element.vSource |
Definition at line 258 of file ELEMENT.cs.
Referenced by _WriteNote(), ElementContainer.ApplyMaterialElementMap(), TraitCrafter.Craft(), Chara.Duplicate(), ElementContainer.ImportElementMap(), ElementContainer.ListRune(), ElementContainer.ModBase(), WindowChara.RefreshSkill(), ElementContainer.SetBase(), ElementContainer.SetParent(), and ElementContainer.SetTo().
int Element.vSourcePotential |
Definition at line 260 of file ELEMENT.cs.
Referenced by _WriteNote().
int Element.vTempPotential |
Definition at line 254 of file ELEMENT.cs.
Referenced by _WriteNote(), ElementContainer.ModExp(), ElementContainer.ModTempPotential(), TraitDrinkMilkMother.OnDrink(), ElementContainer.OnSerializing(), FoodEffect.Proc(), AI_Idle.Run(), and CalcPlat.Train().
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Definition at line 390 of file ELEMENT.cs.
Referenced by _WriteNote(), GoalCombat.AddAbility(), ActMelee.Attack(), GoalAutoCombat.GetAbilities(), ActZap.Perform(), AI_Idle.Run(), GoalCombat.TryUseAbility(), and Chara.UseAbility().
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Definition at line 296 of file ELEMENT.cs.
Referenced by ElementContainer.ModExp().
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Definition at line 310 of file ELEMENT.cs.
Referenced by FactionBranch.GetTechUpgradeCost(), CalcPlat.Learn(), ButtonElement.Refresh(), and Chara.TryUpgrade().
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Definition at line 308 of file ELEMENT.cs.
Referenced by CalcPlat.Train().
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Definition at line 284 of file ELEMENT.cs.
Referenced by _WriteNote(), ButtonElement.Refresh(), WidgetStatsBar.Refresh(), and SetTextValue().
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Definition at line 304 of file ELEMENT.cs.
Referenced by ElementContainer.ModExp(), and Thing.WriteNote().
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Definition at line 302 of file ELEMENT.cs.
Referenced by _WriteNote(), AddHeaderAbility(), and ButtonElement.Refresh().
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Definition at line 352 of file ELEMENT.cs.
Referenced by AddEncNote().
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Definition at line 298 of file ELEMENT.cs.
Referenced by WindowChara.RefreshSkill(), and SortVal().
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Definition at line 360 of file ELEMENT.cs.
Referenced by AddEncNote(), GrowSystem.ApplySeed(), Thing.ListValidTraits(), TraitSeed.MakeSeed(), CraftUtil.MixIngredients(), CraftUtil.ModRandomFoodEnc(), Card.SetTier(), and SortVal().
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Definition at line 362 of file ELEMENT.cs.
Referenced by AddEncNote(), ElementContainer.GetSortVal(), Thing.ListLimitedValidTraits(), Thing.ListValidTraits(), CraftUtil.MixIngredients(), and Thing.WriteNote().
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Definition at line 340 of file ELEMENT.cs.
Referenced by AddEncNote(), Card.HasGlobalElement(), IsActive(), ElementContainerFaction.OnEquip(), ElementContainerFaction.OnUnequip(), ButtonElement.SetGrid(), SortVal(), and Element.BonusInfo.WriteNote().
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Definition at line 378 of file ELEMENT.cs.
Referenced by Chara.ApplyDeathPenalty(), and FoodEffect.Proc().
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Definition at line 354 of file ELEMENT.cs.
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Definition at line 358 of file ELEMENT.cs.
Referenced by AddEncNote(), GetMaterialSourceValue(), Thing.ListValidTraits(), Card.MakeFoodFrom(), CraftUtil.MixIngredients(), TraitPotionAlchemy.OnCrafted(), ActEffect.Proc(), FoodEffect.ProcTrait(), Card.SetTier(), SortVal(), and Thing.WriteNote().
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Definition at line 292 of file ELEMENT.cs.
Referenced by _WriteNote().
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Definition at line 286 of file ELEMENT.cs.
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Definition at line 300 of file ELEMENT.cs.
Referenced by InvOwnerGene._OnProcess(), BaseCondition._WriteNote(), _WriteNote(), AddEncNote(), TraitCrafter.Craft(), Chara.GainAbility(), Chara.GiveGift(), Chara.MutateRandom(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), ElementContainerZone.OnLevelUp(), ElementContainerCard.OnModTempPotential(), ActEffect.ProcAt(), ButtonElement.Refresh(), ItemCulture.Refresh(), WindowCharaMini.Refresh(), WindowChara.RefreshEquipment(), LayerHome.RefreshFeat(), UIRecipeInfo.RefreshList(), WindowChara.RefreshNote(), ButtonAbility.SetAct(), ItemGachaResult.SetChara(), LayerInfo.SetElement(), UIFactionInfo.SetZone(), GoalCombat.TryUseAbility(), Element.BonusInfo.WriteNote(), DNA.WriteNote(), Feat.WritePurchaseReq(), and Recipe.WriteReqSkill().
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Definition at line 294 of file ELEMENT.cs.
Referenced by _WriteNote(), AddEncNote(), and ButtonElement.Refresh().
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Definition at line 332 of file ELEMENT.cs.
Referenced by _WriteNote(), and LayerAbility.SelectGroup().
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Definition at line 338 of file ELEMENT.cs.
Referenced by ButtonElement.SetGrid().
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Definition at line 336 of file ELEMENT.cs.
Referenced by _WriteNote().
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Definition at line 356 of file ELEMENT.cs.
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Definition at line 324 of file ELEMENT.cs.
Referenced by ElementContainerCard.OnLevelDown(), and ElementContainerCard.OnLevelUp().
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Definition at line 328 of file ELEMENT.cs.
Referenced by _WriteNote().
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Definition at line 334 of file ELEMENT.cs.
Referenced by _WriteNote().
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Definition at line 326 of file ELEMENT.cs.
Referenced by _WriteNote().
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Definition at line 312 of file ELEMENT.cs.
Referenced by WidgetTracker.Refresh(), and SetTextValue().
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Definition at line 268 of file ELEMENT.cs.
Referenced by _WriteNote(), AddEncNote(), ElementContainer.AddNoteAll(), Feat.Apply(), ElementContainer.ApplyElementMap(), ElementContainer.ApplyMaterialElementMap(), GoalAutoCombat.BuildAbilityList(), Chara.CalcCastingChance(), DNA.CalcSlot(), Chara.CalculateMaxStamina(), CheckLevelBonus(), RecipeCard.Craft(), Dice.Create(), Player.CreateEquip(), ActEffect.DamageEle(), Card.DamageHP(), Player.DreamSpell(), ZonePreEnterEncounter.Execute(), CoreDebug.Fix_EtherDisease(), DamageTextRenderer.Flush(), Chara.GainAbility(), DNA.Generate(), GetCost(), AIAct.GetCurrentActionText(), Check.GetDC(), GetDetail(), Chara.GetFavWeaponSkill(), Check.GetFinalDC(), FactionBranch.GetHearthIncome(), GetIcon(), DNA.GetInvalidAction(), DNA.GetInvalidFeat(), CardRow.GetName(), Chara.GetName(), GetParent(), ElementContainer.GetSortVal(), GetSortVal(), GetSourceValue(), ElementContainer.GetSpellExp(), FactionBranch.GetTechUpgradeCost(), Card.GetValue(), HasTag(), TraitFoodEggFertilized.Incubate(), CalcPlat.Learn(), Chara.ListAvailabeFeats(), ElementContainer.ListBestSkills(), ElementContainer.ListGeneFeats(), ElementContainer.ListRune(), Card.MakeFoodFrom(), Thing.MatchEncSearch(), Chara.ModCorruption(), ElementContainer.ModExp(), Chara.MutateRandom(), TraitDrinkMilkMother.OnDrink(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), Act.Perform(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), FoodEffect.Proc(), ActEffect.ProcAt(), ButtonElement.Refresh(), CharaAbility.Refresh(), UICharaMaker.Refresh(), WindowCharaMini.Refresh(), Card.RefreshColor(), LayerHome.RefreshFeat(), WindowChara.RefreshSkill(), WindowChara.RefreshStatic(), AI_Eat.Run(), AI_Idle.Run(), LayerAbility.SelectGroup(), ButtonAbility.SetAct(), Chara.SetFeat(), Chara.SetMainElement(), UIFactionInfo.SetZone(), SortVal(), ButtonAbility.SpecialHoldAction(), CalcPlat.Train(), HotItemAct.TrySetAct(), TraitCatalyst.TrySetHeldAct(), ButtonAbility.TryUse(), GoalCombat.TryUseAbility(), FactionBranch.Upgrade(), Chara.UseAbility(), ElementContainerCard.ValueBonus(), Element.BonusInfo.WriteNote(), DNA.WriteNote(), and Thing.WriteNote().
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Definition at line 306 of file ELEMENT.cs.
Referenced by ElementContainer.ModExp().
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Definition at line 330 of file ELEMENT.cs.
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Definition at line 288 of file ELEMENT.cs.
Referenced by TraitAltar._OnOffer(), BaseCondition._WriteNote(), Chara.AddCondition(), AddEncNote(), ElementContainer.AddNote(), Feat.Apply(), GrowSystem.ApplySeed(), Chara.CalcCastingChance(), GetCost(), Check.GetDC(), Chara.GetFavWeaponSkill(), Check.GetFinalDC(), Recipe.GetSortVal(), ElementContainer.GetSortVal(), RecipeSource.GetSPCost(), IsActive(), IsFactionElement(), ElementContainer.ListElements(), ElementContainer.ListGeneFeats(), Thing.ListLimitedValidTraits(), Thing.ListValidTraits(), Card.MakeFoodFrom(), TraitSeed.MakeSeed(), Thing.MatchEncSearch(), CraftUtil.MixIngredients(), Chara.ModCorruption(), CraftUtil.ModRandomFoodEnc(), Chara.MutateRandom(), TraitPotionAlchemy.OnCrafted(), ElementContainerFaction.OnEquip(), ElementContainerFaction.OnUnequip(), ResearchPlan.ParseReward(), AttackProcess.Perform(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.ProcAt(), FoodEffect.ProcTrait(), ButtonElement.Refresh(), WidgetTracker.Refresh(), WindowCharaMini.Refresh(), LayerHome.RefreshFeat(), UIRecipeInfo.RefreshList(), WindowChara.RefreshSkill(), ElementContainer.Remove(), LayerAbility.SelectGroup(), ItemGachaResult.SetChara(), Chara.SetFeat(), ButtonElement.SetGrid(), Recipe.SetTextDifficulty(), Card.SetTier(), Recipe.TryGetFirstTimeBonus(), GoalCombat.TryUseAbility(), Chara.UseAbility(), ElementContainer.Value(), ElementContainerCard.ValueBonus(), Element.BonusInfo.WriteNote(), DNA.WriteNote(), Thing.WriteNote(), WriteNoteWithRef(), Feat.WritePurchaseReq(), and Recipe.WriteReqSkill().
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Definition at line 290 of file ELEMENT.cs.
Referenced by _WriteNote(), AddEncNote(), ElementContainer.AddNote(), ElementContainer.AddNoteAll(), ElementContainer.Base(), Chara.CalculateMaxStamina(), CheckLevelBonus(), Chara.GainAbility(), DNA.Generate(), FactionBranch.GetTechUpgradeCost(), ElementContainer.HasBase(), TraitFoodEggFertilized.Incubate(), Feat.IsPurchaseFeatReqMet(), Chara.ListAvailabeFeats(), ElementContainer.ListBestAttributes(), ElementContainer.ListBestSkills(), ElementContainer.ModExp(), TraitDrinkMilkMother.OnDrink(), ElementContainerCard.OnLevelUp(), UICharaMaker.Refresh(), WidgetStatsBar.Refresh(), LayerHome.RefreshFeat(), AI_Idle.Run(), Card.SetLv(), SetTextValue(), ElementContainerCard.ValueBonus(), and ElementContainer.ValueWithoutLink().