Elin Decompiled Documentation EA 23.102 Nightly
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Classes | |
class | BonusInfo |
Public Member Functions | |
virtual SourceElement.Row | GetSource () |
virtual int | GetSourcePotential (int v) |
virtual Sprite | GetSprite () |
int | GetMaterialSourceValue (Thing t, int v) |
virtual int | GetSourceValue (int v, int lv, SourceValueType type) |
virtual Sprite | GetIcon (string suffix="") |
bool | IsActive (Card c) |
int | SortVal (bool charaSheet=false) |
virtual bool | CanLink (ElementContainer owner) |
bool | HasTag (string tag) |
void | SetImage (Image i) |
virtual string | GetDetail () |
bool | IsFactionElement (Chara c) |
Element | GetParent (Card c) |
void | WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) |
void | WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) |
void | _WriteNote (UINote n, Chara c, Act act) |
void | AddHeaderAbility (UINote n) |
void | _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) |
virtual void | OnWriteNote (UINote n, ElementContainer owner) |
virtual void | OnChangeValue () |
void | CheckLevelBonus (ElementContainer owner, UINote n=null) |
int | GetSortVal (UIList.SortMode m) |
virtual Act.Cost | GetCost (Chara c) |
virtual int | GetPower (Card c) |
virtual void | SetTextValue (UIText text) |
virtual bool | IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1) |
virtual void | WritePurchaseReq (UINote n, int lv=1) |
Static Public Member Functions | |
static string | GetName (string alias) |
static SourceElement.Row | Get (int id) |
static Dictionary< int, int > | GetElementMap (int[] list) |
static Dictionary< int, int > | GetElementMap (int[] list, Dictionary< int, int > map) |
static SourceElement.Row | GetRandomElement (int lv=1) |
static Element | Create (int id, int v=0) |
static Element | Create (string id, int v=1) |
static int | GetId (string alias) |
static int | GetResistLv (int v) |
static int | GetResistDamage (int dmg, int v, int power=0) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Public Attributes | |
SourceElement.Row | _source |
int | id |
int | vBase |
int | vExp |
int | vPotential |
int | vTempPotential |
int | vLink |
int | vSource |
int | vSourcePotential |
ElementContainer | owner |
Static Public Attributes | |
const int | Div = 5 |
static Element | Void = new Element() |
static int[] | List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 } |
static int[] | List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 } |
static int[] | List_Body = new int[4] { 70, 72, 71, 77 } |
static int[] | List_Mind = new int[4] { 74, 75, 76, 73 } |
static List< SourceElement.Row > | ListElements = new List<SourceElement.Row>() |
static List< SourceElement.Row > | ListAttackElements = new List<SourceElement.Row>() |
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static Core | core |
Properties | |
SourceElement.Row | source [get] |
virtual int | DisplayValue [get] |
virtual int | MinValue [get] |
int | Value [get] |
int | ValueWithoutLink [get] |
virtual int | MinPotential [get] |
int | Potential [get] |
virtual bool | CanGainExp [get] |
bool | IsFlag [get] |
virtual string | Name [get] |
virtual string | FullName [get] |
virtual int | ExpToNext [get] |
virtual bool | UseExpMod [get] |
virtual int | CostTrain [get] |
virtual int | CostLearn [get] |
virtual bool | ShowXP [get] |
virtual bool | ShowMsgOnValueChanged [get] |
virtual bool | ShowValue [get] |
virtual bool | ShowPotential [get] |
virtual bool | UsePotential [get] |
virtual bool | PotentialAsStock [get] |
virtual bool | ShowRelativeAttribute [get] |
virtual bool | ShowBonuses [get] |
virtual string | ShortName [get] |
bool | IsGlobalElement [get] |
bool | IsFactionWideElement [get] |
bool | IsPartyWideElement [get] |
virtual bool | ShowEncNumber [get] |
bool | IsTrait [get] |
bool | IsFoodTrait [get] |
bool | IsFoodTraitMain [get] |
bool | IsMainAttribute [get] |
Act | act [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 78 of file ELEMENT.cs.
Definition at line 596 of file ELEMENT.cs.
References BaseCondition._WriteNote(), act, UINote.AddText(), EClass.core, Act.Cost.cost, Dice.Create(), Condition.Create(), Card.elements, SourceManager.elements, BaseCondition.EvaluateTurn(), Card.Evalue(), GetCost(), ElementContainer.GetOrCreateElement(), GetPower(), Act.HaveLongPressAction, CoreRef.icons, id, UIItem.image1, Act.LocalAct, CoreRef.Icons.mana, BaseCondition.Name, Core.refs, BaseCondition.SetElement(), BaseCondition.SetRefVal(), UIText.SetText(), source, EClass.sources, UINote.Space(), Chara.stamina, CoreRef.Icons.stamina, UIItem.text1, Dice.ToString(), Act.Cost.type, and Stats.value.
Referenced by Thing.WriteNote(), WriteNote(), and WriteNoteWithRef().
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Definition at line 693 of file ELEMENT.cs.
References act, UINote.AddHeader(), AddHeaderAbility(), UINote.AddItem(), UINote.AddText(), UINote.AddTopic(), Chara.CalcCastingChance(), ElementContainer.Chara, Faction.charaElements, CheckLevelBonus(), ACT.Create(), Create(), EClass.debug, DisplayValue, Chara.faction, FullName, GetDetail(), ElementContainer.GetOrCreateElement(), GetPower(), UIItem.image1, Chara.IsPCFaction, MinPotential, Name, OnWriteNote(), owner, EClass.pc, Potential, PotentialAsStock, SetImage(), UIText.SetText(), ShowBonuses, CoreDebug.showExtra, ShowPotential, ShowRelativeAttribute, ShowValue, source, UINote.Space(), Act.TargetType, UIItem.text1, UIItem.text2, UIItem.text3, ElementContainer.Value(), ValueWithoutLink, vExp, vLink, vPotential, vSource, vSourcePotential, vTempPotential, and Element.BonusInfo.WriteNote().
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Definition at line 686 of file ELEMENT.cs.
References UINote.AddHeader(), FullName, GetSprite(), UIItem.image1, SetImage(), and vPotential.
Referenced by _WriteNote().
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Reimplemented in Ability, AttbMain, AttbSpecial, AttbWeapon, Feat, Resistance, and Skill.
Definition at line 458 of file ELEMENT.cs.
Referenced by ElementContainer.ModBase(), ElementContainer.ModLink(), ElementContainer.Remove(), ElementContainer.SetBase(), ButtonElement.SetGrid(), and ElementContainer.SetParent().
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Definition at line 793 of file ELEMENT.cs.
References SourceManager.elements, SourceElement.Row.GetName(), ElementContainer.Has(), SourceElement.Row.id, ElementContainer.Learn(), owner, source, EClass.sources, and ValueWithoutLink.
Referenced by _WriteNote(), and ElementContainer.ModBase().
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Definition at line 913 of file ELEMENT.cs.
References SourceManager.elements, id, EClass.sources, and SourceElement.Row.type.
Referenced by BaseCondition._WriteNote(), _WriteNote(), ElementContainer.AddNote(), DNA.CalcSlot(), Create(), ElementContainer.CreateElement(), Player.CreateEquip(), ActEffect.DamageEle(), Card.DamageHP(), Player.DreamSpell(), Party.GetBestSkill(), BaseCondition.GetDefenseAttribute(), DNA.GetInvalidAction(), DNA.GetInvalidFeat(), RecipeSource.GetReqSkill(), Chara.ListAvailabeFeats(), ResearchPlan.ParseReward(), AttackProcess.Perform(), ActEffect.ProcAt(), ButtonElement.Refresh(), WindowCharaMini.Refresh(), BaseTaskHarvest.SetTarget(), Map.TryShatter(), DNA.WriteNote(), and Feat.WritePurchaseReq().
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Definition at line 927 of file ELEMENT.cs.
References Create(), SourceManager.elements, and EClass.sources.
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Definition at line 391 of file ELEMENT.cs.
References SourceManager.elements, id, and EClass.sources.
Referenced by Chara.AddRandomBodyPart(), WindowChara.RefreshEquipment(), WindowChara.RefreshNote(), Chara.RemoveLastBodyPart(), and Thing.WriteNote().
Definition at line 853 of file ELEMENT.cs.
References Act.Cost.cost, EClass.curve(), Chara.IsPC, source, and Value.
Referenced by _WriteNote(), ElementContainer.GetSpellExp(), GoalCombat.TryUseAbility(), and Chara.UseAbility().
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Definition at line 478 of file ELEMENT.cs.
References source.
Referenced by _WriteNote(), and ButtonElement.Refresh().
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Definition at line 521 of file ELEMENT.cs.
Referenced by SourceCard.AddRow(), SourceJob.OnInit(), SourceMaterial.OnInit(), and SourceRace.OnInit().
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Definition at line 534 of file ELEMENT.cs.
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Reimplemented in Feat, LandFeat, RaceBonus, and Resistance.
Definition at line 438 of file ELEMENT.cs.
References SpriteSheet.Get(), and source.
Referenced by WidgetStatsBar.Add(), ButtonElement.SetGrid(), and SetImage().
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Definition at line 932 of file ELEMENT.cs.
References SourceManager.elements, and EClass.sources.
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Definition at line 411 of file ELEMENT.cs.
References Card.encLV, Card.IsFurniture, and IsTrait.
Referenced by ElementContainer.ApplyMaterialElementMap().
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Definition at line 386 of file ELEMENT.cs.
References SourceManager.elements, and EClass.sources.
Referenced by TaskChopWood.OnCreateProgress().
Definition at line 512 of file ELEMENT.cs.
References Card.elements, ElementContainer.GetOrCreateElement(), and source.
Referenced by ElementContainer.ModExp(), and AttackProcess.Prepare().
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Reimplemented in Ability.
Definition at line 884 of file ELEMENT.cs.
Referenced by _WriteNote(), Dice.Create(), Act.Perform(), and Chara.UseAbility().
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Definition at line 546 of file ELEMENT.cs.
References SourceManager.elements, ListElements, and EClass.sources.
Referenced by TraitToolRangeCane.OnCreate().
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Definition at line 951 of file ELEMENT.cs.
References GetResistLv().
Referenced by Card.DamageHP().
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Definition at line 937 of file ELEMENT.cs.
Referenced by GetResistDamage(), Card.ResistLv(), and ButtonElement.SetGrid().
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Definition at line 834 of file ELEMENT.cs.
References SourceManager.elements, id, source, EClass.sources, and vPotential.
Referenced by ElementContainer.AddNote(), WindowCharaMini.Refresh(), LayerHome.RefreshFeat(), WindowChara.RefreshSkill(), and LayerAbility.SelectGroup().
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Definition at line 396 of file ELEMENT.cs.
References SourceManager.elements, and EClass.sources.
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Reimplemented in Skill.
Definition at line 401 of file ELEMENT.cs.
Referenced by ElementContainer.ApplyElementMap().
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Reimplemented in Ability.
Definition at line 428 of file ELEMENT.cs.
References EClass.rnd(), and source.
Referenced by ElementContainer.ApplyElementMap().
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Reimplemented in Act.
Definition at line 406 of file ELEMENT.cs.
Referenced by AddHeaderAbility().
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Definition at line 463 of file ELEMENT.cs.
References source.
Referenced by ElementContainer.AddNote(), ElementContainer.AddNoteAll(), ElementContainer.ApplyPotential(), WidgetStatsBar.Build(), TraitCrafter.Craft(), Chara.GetFavWeaponSkill(), Chara.ListAvailabeFeats(), ElementContainer.ListBestAttributes(), CraftUtil.MixIngredients(), Trait.OnBarter(), FactionBranch.OnUnclaimZone(), ActEffect.Proc(), ButtonElement.Refresh(), UICharaMaker.Refresh(), WindowCharaMini.Refresh(), LayerHome.RefreshFeat(), WindowChara.RefreshSkill(), WindowChara.RefreshStatic(), GoalCombat.TryUseAbility(), FactionBranch.Upgrade(), Element.BonusInfo.WriteNote(), and Thing.WriteNote().
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Definition at line 443 of file ELEMENT.cs.
References Card.c_idDeity, Chara.idFaith, IsGlobalElement, EClass.pc, and Value.
Referenced by ElementContainer.AddNote().
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Definition at line 483 of file ELEMENT.cs.
References Faction.charaElements, ElementContainer.dict, Chara.faction, Chara.faithElements, id, Chara.IsPCFaction, EClass.pc, and Value.
Referenced by ButtonElement.Refresh(), WindowChara.RefreshSkill(), and ButtonElement.SetGrid().
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Reimplemented in Feat.
Definition at line 904 of file ELEMENT.cs.
Referenced by ButtonElement.Refresh(), and WriteNoteWithRef().
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Reimplemented in Ability, AttbMain, and Skill.
Definition at line 789 of file ELEMENT.cs.
Referenced by ElementContainer.ModBase(), ElementContainer.ModLink(), and ElementContainer.SetBase().
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Reimplemented in Feat, and RaceBonus.
Definition at line 785 of file ELEMENT.cs.
Referenced by _WriteNote().
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Definition at line 468 of file ELEMENT.cs.
References GetIcon().
Referenced by _WriteNote(), AddHeaderAbility(), ElementContainer.AddNote(), and ButtonElement.Refresh().
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Reimplemented in Resistance.
Definition at line 889 of file ELEMENT.cs.
References SkinManager.CurrentColors, DisplayValue, ShowXP, SkinColorProfile.textBad, SkinColorProfile.textGood, ValueWithoutLink, vExp, and vLink.
Referenced by ButtonElement.Refresh().
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Definition at line 452 of file ELEMENT.cs.
References IsFlag, IsGlobalElement, and source.
Referenced by ElementContainer.AddNote(), AI_Torture.CreateProgress(), and TaskDump.Run().
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Definition at line 574 of file ELEMENT.cs.
References _WriteNote(), UINote.Build(), UINote.Clear(), and owner.
Referenced by ElementContainer.AddNote(), ButtonElement.Refresh(), ItemCulture.Refresh(), ButtonAbility.SetAct(), ItemGachaResult.SetChara(), UICardInfo.SetElement(), ButtonElement.SetGrid(), and Policy.WriteNote().
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Definition at line 581 of file ELEMENT.cs.
References _WriteNote(), UINote.Build(), UINote.Clear(), IsPurchaseFeatReqMet(), owner, Value, ElementContainer.Value(), and WritePurchaseReq().
Referenced by ButtonElement.Refresh().
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Reimplemented in Feat.
Definition at line 909 of file ELEMENT.cs.
Referenced by WriteNoteWithRef().
SourceElement.Row Element._source |
Definition at line 238 of file ELEMENT.cs.
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Definition at line 226 of file ELEMENT.cs.
int Element.id |
Definition at line 240 of file ELEMENT.cs.
Referenced by TraitAltar._OnOffer(), BaseCondition._WriteNote(), _WriteNote(), ElementContainer.AddNote(), Feat.Apply(), Chara.ApplyDeathPenalty(), ElementContainer.ApplyMaterialElementMap(), GrowSystem.ApplySeed(), ActMelee.Attack(), Thing.CanAutoFire(), RecipeManager.CanCeomUpWithRecipe(), Thing.CanStackTo(), TraitAmmo.CanStackTo(), RecipeManager.ComeUpWithRecipe(), TraitCrafter.Craft(), RecipeCard.Craft(), Dice.Create(), Create(), Card.DamageHP(), CoreDebug.Fix_EtherDisease(), Chara.GainAbility(), DNA.Generate(), Get(), GoalAutoCombat.GetAbilities(), Card.GetBestAttribute(), DNA.GetInvalidAction(), DNA.GetInvalidFeat(), ElementContainer.GetOrCreateElement(), Recipe.GetQualityBonus(), ElementContainer.GetSortVal(), GetSortVal(), RecipeSource.GetSPCost(), Act.GetText(), Chara.GiveGift(), IsFactionElement(), Chara.ListAvailabeFeats(), ElementContainer.ListBestAttributes(), ElementContainer.ListBestSkills(), ElementContainer.ListElements(), Card.MakeFoodFrom(), TraitSeed.MakeSeed(), CraftUtil.MixIngredients(), ElementContainer.ModBase(), ElementContainer.ModExp(), CraftUtil.ModRandomFoodEnc(), Chara.ModTempElement(), FactionBranch.OnClaimZone(), TaskDrawWater.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), ElementContainerFaction.OnEquip(), ElementContainerCard.OnLevelUp(), TaskCraft.OnProgress(), TaskCraft.OnProgressComplete(), ElementContainer.OnSerializing(), ElementContainerFaction.OnUnequip(), ResearchPlan.ParseReward(), Act.Perform(), AttackProcess.Perform(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), FoodEffect.ProcTrait(), Religion.Reforge(), ButtonElement.Refresh(), UICharaMaker.Refresh(), WidgetStatsBar.Refresh(), WindowCharaMini.Refresh(), WindowChara.RefreshSkill(), AI_Idle.Run(), LayerAbility.SelectGroup(), ElementContainer.SetBase(), ButtonElement.SetGrid(), Card.SetLv(), ElementContainer.SetParent(), ElementContainer.SetTo(), ButtonAbility.SpecialHoldAction(), WidgetTracker.Toggle(), CalcPlat.Train(), Thing.TryLickEnchant(), HotItemAct.TrySetAct(), Chara.TryUpgrade(), GoalCombat.TryUseAbility(), FactionBranch.Upgrade(), Chara.UseAbility(), ElementContainerCard.ValueBonus(), Element.BonusInfo.WriteNote(), and Thing.WriteNote().
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Definition at line 234 of file ELEMENT.cs.
Referenced by Chara.CureTempElements(), Chara.DamageTempElements(), and Chara.EnhanceTempElements().
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Definition at line 230 of file ELEMENT.cs.
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Definition at line 232 of file ELEMENT.cs.
Referenced by Card.GetBestAttribute(), WindowCharaMini.Refresh(), and Chara.TryUpgrade().
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Definition at line 236 of file ELEMENT.cs.
Referenced by Chara.CureTempElements(), Chara.DamageTempElements(), and Chara.EnhanceTempElements().
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Definition at line 260 of file ELEMENT.cs.
Referenced by SourceManager.Init().
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Definition at line 258 of file ELEMENT.cs.
Referenced by Chara.GetFavWeaponSkill(), and GetRandomElement().
ElementContainer Element.owner |
Definition at line 256 of file ELEMENT.cs.
Referenced by _WriteNote(), Feat.Apply(), Ability.CanLink(), AttbWeapon.CanLink(), CheckLevelBonus(), Feat.GetHint(), Feat.IsPurchaseFeatReqMet(), Ability.OnChangeValue(), AttbMain.OnChangeValue(), Skill.OnChangeValue(), Feat.OnWriteNote(), RaceBonus.OnWriteNote(), ButtonElement.Refresh(), WindowChara.RefreshSkill(), WidgetTracker.Toggle(), WriteNote(), WriteNoteWithRef(), and Feat.WritePurchaseReq().
int Element.vBase |
Definition at line 242 of file ELEMENT.cs.
Referenced by TraitAltar._OnOffer(), ElementContainer.ApplyMaterialElementMap(), Chara.CalculateMaxStamina(), Thing.CanStackTo(), TraitAmmo.CanStackTo(), TraitCrafter.Craft(), Chara.CureTempElements(), CoreDebug.Fix_EtherDisease(), ElementContainer.ListRune(), ElementContainer.ModBase(), ElementContainer.ModExp(), Chara.ModTempElement(), ElementContainerZone.OnLevelUp(), ElementContainer.OnSerializing(), ActEffect.Proc(), LayerHome.RefreshFeat(), ElementContainer.SetBase(), ElementContainer.SetParent(), ElementContainer.SetTo(), Thing.TryLickEnchant(), and Thing.WriteNote().
int Element.vExp |
Definition at line 244 of file ELEMENT.cs.
Referenced by TraitAltar._OnOffer(), _WriteNote(), ElementContainer.ApplyMaterialElementMap(), ElementContainer.Exp(), ElementContainer.ModBase(), ElementContainer.ModExp(), ElementContainerFaction.OnEquip(), ElementContainer.OnSerializing(), ElementContainer.SetBase(), SetTextValue(), ElementContainer.SetTo(), and Thing.WriteNote().
int Element.vLink |
Definition at line 250 of file ELEMENT.cs.
Referenced by _WriteNote(), ElementContainer.ApplyMaterialElementMap(), TraitCrafter.Craft(), ElementContainer.ModBase(), WindowChara.RefreshSkill(), ElementContainer.SetBase(), SetTextValue(), ElementContainer.SetTo(), and ElementContainerCard.ValueBonus().
Definition at line 228 of file ELEMENT.cs.
Referenced by Card.DamageHP(), Chara.Die(), ZonePreEnterEncounter.Execute(), CardRow.GetName(), AttackProcess.Perform(), ActEffect.ProcAt(), and CharaAbility.Refresh().
int Element.vPotential |
Definition at line 246 of file ELEMENT.cs.
Referenced by _WriteNote(), AddHeaderAbility(), Feat.Apply(), ElementContainer.ApplyMaterialElementMap(), Thing.CanAutoFire(), Player.DreamSpell(), GetSortVal(), ElementContainer.ModBase(), ElementContainer.ModPotential(), ElementContainer.OnSerializing(), CoreDebug.QuickStart(), LayerAbility.SelectGroup(), ButtonAbility.SetAct(), ElementContainer.SetBase(), TraitAbility.SetMainText(), ElementContainer.SetTo(), GoalCombat.TryUseAbility(), and Chara.UseAbility().
int Element.vSource |
Definition at line 252 of file ELEMENT.cs.
Referenced by _WriteNote(), ElementContainer.ApplyMaterialElementMap(), TraitCrafter.Craft(), Chara.Duplicate(), ElementContainer.ImportElementMap(), ElementContainer.ListRune(), ElementContainer.ModBase(), WindowChara.RefreshSkill(), ElementContainer.SetBase(), ElementContainer.SetParent(), and ElementContainer.SetTo().
int Element.vSourcePotential |
Definition at line 254 of file ELEMENT.cs.
Referenced by _WriteNote().
int Element.vTempPotential |
Definition at line 248 of file ELEMENT.cs.
Referenced by _WriteNote(), ElementContainer.ModExp(), ElementContainer.ModTempPotential(), TraitDrinkMilkMother.OnDrink(), ElementContainer.OnSerializing(), FoodEffect.Proc(), AI_Idle.Run(), and CalcPlat.Train().
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Definition at line 384 of file ELEMENT.cs.
Referenced by _WriteNote(), GoalCombat.AddAbility(), ActMelee.Attack(), GoalAutoCombat.GetAbilities(), ActZap.Perform(), AI_Idle.Run(), and GoalCombat.TryUseAbility().
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Definition at line 290 of file ELEMENT.cs.
Referenced by ElementContainer.ModExp().
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Definition at line 304 of file ELEMENT.cs.
Referenced by FactionBranch.GetTechUpgradeCost(), CalcPlat.Learn(), ButtonElement.Refresh(), and Chara.TryUpgrade().
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Definition at line 302 of file ELEMENT.cs.
Referenced by CalcPlat.Train().
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Definition at line 278 of file ELEMENT.cs.
Referenced by _WriteNote(), ButtonElement.Refresh(), WidgetStatsBar.Refresh(), and SetTextValue().
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Definition at line 298 of file ELEMENT.cs.
Referenced by ElementContainer.ModExp(), and Thing.WriteNote().
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Definition at line 296 of file ELEMENT.cs.
Referenced by _WriteNote(), AddHeaderAbility(), and ButtonElement.Refresh().
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Definition at line 346 of file ELEMENT.cs.
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Definition at line 292 of file ELEMENT.cs.
Referenced by WindowChara.RefreshSkill(), and SortVal().
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Definition at line 354 of file ELEMENT.cs.
Referenced by ElementContainer.AddNote(), GrowSystem.ApplySeed(), Thing.ListValidTraits(), TraitSeed.MakeSeed(), CraftUtil.MixIngredients(), and CraftUtil.ModRandomFoodEnc().
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Definition at line 356 of file ELEMENT.cs.
Referenced by ElementContainer.AddNote(), ElementContainer.GetSortVal(), Thing.ListLimitedValidTraits(), Thing.ListValidTraits(), CraftUtil.MixIngredients(), and Thing.WriteNote().
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Definition at line 334 of file ELEMENT.cs.
Referenced by ElementContainer.AddNote(), Card.HasGlobalElement(), IsActive(), ElementContainerFaction.OnEquip(), ElementContainerFaction.OnUnequip(), ButtonElement.SetGrid(), SortVal(), and Element.BonusInfo.WriteNote().
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Definition at line 372 of file ELEMENT.cs.
Referenced by Chara.ApplyDeathPenalty(), and FoodEffect.Proc().
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Definition at line 348 of file ELEMENT.cs.
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Definition at line 352 of file ELEMENT.cs.
Referenced by ElementContainer.AddNote(), GetMaterialSourceValue(), Thing.ListValidTraits(), Card.MakeFoodFrom(), CraftUtil.MixIngredients(), ActEffect.Proc(), FoodEffect.ProcTrait(), and Thing.WriteNote().
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Definition at line 286 of file ELEMENT.cs.
Referenced by _WriteNote().
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Definition at line 280 of file ELEMENT.cs.
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Definition at line 294 of file ELEMENT.cs.
Referenced by InvOwnerGene._OnProcess(), BaseCondition._WriteNote(), _WriteNote(), ElementContainer.AddNote(), TraitCrafter.Craft(), Chara.GainAbility(), Chara.GiveGift(), Chara.MutateRandom(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), ElementContainerZone.OnLevelUp(), ElementContainerCard.OnModTempPotential(), ActEffect.ProcAt(), ButtonElement.Refresh(), ItemCulture.Refresh(), WindowCharaMini.Refresh(), WindowChara.RefreshEquipment(), LayerHome.RefreshFeat(), UIRecipeInfo.RefreshList(), WindowChara.RefreshNote(), ButtonAbility.SetAct(), ItemGachaResult.SetChara(), LayerInfo.SetElement(), UIFactionInfo.SetZone(), GoalCombat.TryUseAbility(), Element.BonusInfo.WriteNote(), DNA.WriteNote(), Feat.WritePurchaseReq(), and Recipe.WriteReqSkill().
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Definition at line 288 of file ELEMENT.cs.
Referenced by _WriteNote(), and ButtonElement.Refresh().
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Definition at line 326 of file ELEMENT.cs.
Referenced by _WriteNote(), and LayerAbility.SelectGroup().
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Definition at line 332 of file ELEMENT.cs.
Referenced by ButtonElement.SetGrid().
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Definition at line 330 of file ELEMENT.cs.
Referenced by _WriteNote().
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Definition at line 350 of file ELEMENT.cs.
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Definition at line 318 of file ELEMENT.cs.
Referenced by ElementContainerCard.OnLevelDown(), and ElementContainerCard.OnLevelUp().
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Definition at line 322 of file ELEMENT.cs.
Referenced by _WriteNote().
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Definition at line 328 of file ELEMENT.cs.
Referenced by _WriteNote().
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Definition at line 320 of file ELEMENT.cs.
Referenced by _WriteNote().
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Definition at line 306 of file ELEMENT.cs.
Referenced by WidgetTracker.Refresh(), and SetTextValue().
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Definition at line 262 of file ELEMENT.cs.
Referenced by _WriteNote(), ElementContainer.AddNote(), ElementContainer.AddNoteAll(), Feat.Apply(), ElementContainer.ApplyElementMap(), ElementContainer.ApplyMaterialElementMap(), GoalAutoCombat.BuildAbilityList(), Chara.CalcCastingChance(), DNA.CalcSlot(), Chara.CalculateMaxStamina(), CheckLevelBonus(), RecipeCard.Craft(), Dice.Create(), Player.CreateEquip(), ActEffect.DamageEle(), Card.DamageHP(), Player.DreamSpell(), ZonePreEnterEncounter.Execute(), CoreDebug.Fix_EtherDisease(), Chara.GainAbility(), DNA.Generate(), GetCost(), AIAct.GetCurrentActionText(), Check.GetDC(), GetDetail(), Chara.GetFavWeaponSkill(), Check.GetFinalDC(), FactionBranch.GetHearthIncome(), GetIcon(), DNA.GetInvalidAction(), DNA.GetInvalidFeat(), CardRow.GetName(), Chara.GetName(), GetParent(), ElementContainer.GetSortVal(), GetSortVal(), GetSourceValue(), ElementContainer.GetSpellExp(), FactionBranch.GetTechUpgradeCost(), Card.GetValue(), HasTag(), TraitFoodEggFertilized.Incubate(), CalcPlat.Learn(), Chara.ListAvailabeFeats(), ElementContainer.ListBestSkills(), ElementContainer.ListGeneFeats(), ElementContainer.ListRune(), Card.MakeFoodFrom(), Thing.MatchEncSearch(), Chara.ModCorruption(), ElementContainer.ModExp(), Chara.MutateRandom(), TraitDrinkMilkMother.OnDrink(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), Act.Perform(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), FoodEffect.Proc(), ActEffect.ProcAt(), ButtonElement.Refresh(), CharaAbility.Refresh(), UICharaMaker.Refresh(), WindowCharaMini.Refresh(), Card.RefreshColor(), LayerHome.RefreshFeat(), WindowChara.RefreshSkill(), WindowChara.RefreshStatic(), AI_Eat.Run(), AI_Idle.Run(), LayerAbility.SelectGroup(), ButtonAbility.SetAct(), Chara.SetFeat(), Chara.SetMainElement(), UIFactionInfo.SetZone(), SortVal(), ButtonAbility.SpecialHoldAction(), CalcPlat.Train(), HotItemAct.TrySetAct(), TraitCatalyst.TrySetHeldAct(), ButtonAbility.TryUse(), GoalCombat.TryUseAbility(), FactionBranch.Upgrade(), Chara.UseAbility(), ElementContainerCard.ValueBonus(), Element.BonusInfo.WriteNote(), DNA.WriteNote(), and Thing.WriteNote().
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Definition at line 300 of file ELEMENT.cs.
Referenced by ElementContainer.ModExp().
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Definition at line 324 of file ELEMENT.cs.
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Definition at line 282 of file ELEMENT.cs.
Referenced by TraitAltar._OnOffer(), BaseCondition._WriteNote(), Chara.AddCondition(), ElementContainer.AddNote(), Feat.Apply(), GrowSystem.ApplySeed(), Chara.CalcCastingChance(), GetCost(), Check.GetDC(), Chara.GetFavWeaponSkill(), Check.GetFinalDC(), Recipe.GetSortVal(), ElementContainer.GetSortVal(), RecipeSource.GetSPCost(), IsActive(), IsFactionElement(), ElementContainer.ListElements(), ElementContainer.ListGeneFeats(), Thing.ListLimitedValidTraits(), Thing.ListValidTraits(), Card.MakeFoodFrom(), TraitSeed.MakeSeed(), Thing.MatchEncSearch(), CraftUtil.MixIngredients(), Chara.ModCorruption(), CraftUtil.ModRandomFoodEnc(), Chara.MutateRandom(), ElementContainerFaction.OnEquip(), ElementContainerFaction.OnUnequip(), ResearchPlan.ParseReward(), AttackProcess.Perform(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.ProcAt(), FoodEffect.ProcTrait(), ButtonElement.Refresh(), WidgetTracker.Refresh(), WindowCharaMini.Refresh(), LayerHome.RefreshFeat(), UIRecipeInfo.RefreshList(), WindowChara.RefreshSkill(), ElementContainer.Remove(), LayerAbility.SelectGroup(), ItemGachaResult.SetChara(), Chara.SetFeat(), ButtonElement.SetGrid(), Recipe.SetTextDifficulty(), Recipe.TryGetFirstTimeBonus(), GoalCombat.TryUseAbility(), Chara.UseAbility(), ElementContainer.Value(), ElementContainerCard.ValueBonus(), Element.BonusInfo.WriteNote(), DNA.WriteNote(), Thing.WriteNote(), WriteNoteWithRef(), Feat.WritePurchaseReq(), and Recipe.WriteReqSkill().
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Definition at line 284 of file ELEMENT.cs.
Referenced by _WriteNote(), ElementContainer.AddNote(), ElementContainer.AddNoteAll(), ElementContainer.Base(), Chara.CalculateMaxStamina(), CheckLevelBonus(), Chara.GainAbility(), DNA.Generate(), FactionBranch.GetTechUpgradeCost(), ElementContainer.HasBase(), TraitFoodEggFertilized.Incubate(), Feat.IsPurchaseFeatReqMet(), Chara.ListAvailabeFeats(), ElementContainer.ListBestAttributes(), ElementContainer.ListBestSkills(), ElementContainer.ModExp(), TraitDrinkMilkMother.OnDrink(), ElementContainerCard.OnLevelUp(), UICharaMaker.Refresh(), WidgetStatsBar.Refresh(), LayerHome.RefreshFeat(), AI_Idle.Run(), Card.SetLv(), SetTextValue(), ElementContainerCard.ValueBonus(), and ElementContainer.ValueWithoutLink().