Elin Decompiled Documentation EA 23.102 Nightly
Loading...
Searching...
No Matches
EInput.KeyMapManager Class Reference

Public Member Functions

List< KeyMapList ()
 

Public Attributes

KeyMap cancel
 
KeyMap axisUp
 
KeyMap axisDown
 
KeyMap axisLeft
 
KeyMap axisRight
 
KeyMap axisUpLeft
 
KeyMap axisUpRight
 
KeyMap axisDownLeft
 
KeyMap axisDownRight
 
KeyMap journal
 
KeyMap chara
 
KeyMap inventory
 
KeyMap ability
 
KeyMap log
 
KeyMap fire
 
KeyMap wait
 
KeyMap autoCombat
 
KeyMap emptyHand
 
KeyMap mouseLeft
 
KeyMap mouseRight
 
KeyMap mouseMiddle
 
KeyMap report
 
KeyMap quickSave
 
KeyMap quickLoad
 
KeyMap switchHotbar
 
KeyMap examine
 
KeyMap getAll
 
KeyMap dump
 
KeyMap mute
 
KeyMap meditate
 
KeyMap search
 

Detailed Description

Definition at line 33 of file EInput.cs.

Member Function Documentation

◆ List()

List< KeyMap > EInput.KeyMapManager.List ( )
inline

Definition at line 190 of file EInput.cs.

191 {
192 return new List<KeyMap>
193 {
197 };
198 }
KeyMap inventory
Definition: EInput.cs:90
KeyMap mouseMiddle
Definition: EInput.cs:135
KeyMap axisUpRight
Definition: EInput.cs:65
KeyMap axisUpLeft
Definition: EInput.cs:60
KeyMap axisDownLeft
Definition: EInput.cs:70
KeyMap axisDownRight
Definition: EInput.cs:75
KeyMap axisRight
Definition: EInput.cs:55
KeyMap switchHotbar
Definition: EInput.cs:155

References EInput.KeyMapManager.ability, EInput.KeyMapManager.autoCombat, EInput.KeyMapManager.axisDown, EInput.KeyMapManager.axisDownLeft, EInput.KeyMapManager.axisDownRight, EInput.KeyMapManager.axisLeft, EInput.KeyMapManager.axisRight, EInput.KeyMapManager.axisUp, EInput.KeyMapManager.axisUpLeft, EInput.KeyMapManager.axisUpRight, EInput.KeyMapManager.chara, EInput.KeyMapManager.dump, EInput.KeyMapManager.emptyHand, EInput.KeyMapManager.examine, EInput.KeyMapManager.fire, EInput.KeyMapManager.getAll, EInput.KeyMapManager.inventory, EInput.KeyMapManager.journal, EInput.KeyMapManager.log, EInput.KeyMapManager.meditate, EInput.KeyMapManager.mouseLeft, EInput.KeyMapManager.mouseMiddle, EInput.KeyMapManager.mouseRight, EInput.KeyMapManager.mute, EInput.KeyMapManager.quickLoad, EInput.KeyMapManager.quickSave, EInput.KeyMapManager.report, EInput.KeyMapManager.search, EInput.KeyMapManager.switchHotbar, and EInput.KeyMapManager.wait.

Member Data Documentation

◆ ability

KeyMap EInput.KeyMapManager.ability
Initial value:
= new KeyMap
{
action = EAction.MenuAbility
}
static EAction action
Definition: EInput.cs:259

Definition at line 95 of file EInput.cs.

Referenced by EInput.GetAction(), EInput.KeyMapManager.List(), and ContentConfigInput.OnInstantiate().

◆ autoCombat

KeyMap EInput.KeyMapManager.autoCombat
Initial value:
= new KeyMap
{
action = EAction.AutoCombat
}

Definition at line 115 of file EInput.cs.

Referenced by EInput.GetAction(), EInput.KeyMapManager.List(), and ContentConfigInput.OnInstantiate().

◆ axisDown

KeyMap EInput.KeyMapManager.axisDown
Initial value:
= new KeyMap
{
action = EAction.AxisDown
}

Definition at line 45 of file EInput.cs.

Referenced by EInput.KeyMapManager.List(), ContentConfigInput.OnInstantiate(), and EInput.UpdateAxis().

◆ axisDownLeft

KeyMap EInput.KeyMapManager.axisDownLeft
Initial value:
= new KeyMap
{
action = EAction.AxisDownLeft
}

Definition at line 70 of file EInput.cs.

Referenced by EInput.KeyMapManager.List(), ContentConfigInput.OnInstantiate(), and EInput.UpdateAxis().

◆ axisDownRight

KeyMap EInput.KeyMapManager.axisDownRight
Initial value:
= new KeyMap
{
action = EAction.AxisDownRight
}

Definition at line 75 of file EInput.cs.

Referenced by EInput.KeyMapManager.List(), ContentConfigInput.OnInstantiate(), and EInput.UpdateAxis().

◆ axisLeft

KeyMap EInput.KeyMapManager.axisLeft
Initial value:
= new KeyMap
{
action = EAction.AxisLeft
}

Definition at line 50 of file EInput.cs.

Referenced by EInput.KeyMapManager.List(), ContentConfigInput.OnInstantiate(), and EInput.UpdateAxis().

◆ axisRight

KeyMap EInput.KeyMapManager.axisRight
Initial value:
= new KeyMap
{
action = EAction.AxisRight
}

Definition at line 55 of file EInput.cs.

Referenced by EInput.KeyMapManager.List(), ContentConfigInput.OnInstantiate(), and EInput.UpdateAxis().

◆ axisUp

KeyMap EInput.KeyMapManager.axisUp
Initial value:
= new KeyMap
{
action = EAction.AxisUp
}

Definition at line 40 of file EInput.cs.

Referenced by EInput.KeyMapManager.List(), ContentConfigInput.OnInstantiate(), and EInput.UpdateAxis().

◆ axisUpLeft

KeyMap EInput.KeyMapManager.axisUpLeft
Initial value:
= new KeyMap
{
action = EAction.AxisUpLeft
}

Definition at line 60 of file EInput.cs.

Referenced by EInput.KeyMapManager.List(), ContentConfigInput.OnInstantiate(), and EInput.UpdateAxis().

◆ axisUpRight

KeyMap EInput.KeyMapManager.axisUpRight
Initial value:
= new KeyMap
{
action = EAction.AxisUpRight
}

Definition at line 65 of file EInput.cs.

Referenced by EInput.KeyMapManager.List(), ContentConfigInput.OnInstantiate(), and EInput.UpdateAxis().

◆ cancel

KeyMap EInput.KeyMapManager.cancel
Initial value:
= new KeyMap
{
action = EAction.CancelUI
}

Definition at line 35 of file EInput.cs.

◆ chara

KeyMap EInput.KeyMapManager.chara
Initial value:
= new KeyMap
{
action = EAction.MenuChara
}

Definition at line 85 of file EInput.cs.

Referenced by EInput.GetAction(), EInput.KeyMapManager.List(), and ContentConfigInput.OnInstantiate().

◆ dump

KeyMap EInput.KeyMapManager.dump
Initial value:
= new KeyMap
{
action = EAction.Dump
}

Definition at line 170 of file EInput.cs.

Referenced by EInput.GetAction(), EInput.KeyMapManager.List(), and ContentConfigInput.OnInstantiate().

◆ emptyHand

KeyMap EInput.KeyMapManager.emptyHand
Initial value:
= new KeyMap
{
action = EAction.EmptyHand
}

Definition at line 120 of file EInput.cs.

Referenced by EInput.GetAction(), EInput.KeyMapManager.List(), and ContentConfigInput.OnInstantiate().

◆ examine

KeyMap EInput.KeyMapManager.examine
Initial value:
= new KeyMap
{
action = EAction.Examine
}

Definition at line 160 of file EInput.cs.

Referenced by EInput.GetAction(), EInput.KeyMapManager.List(), ContentConfigInput.OnInstantiate(), and LayerInfo.OnUpdateInput().

◆ fire

KeyMap EInput.KeyMapManager.fire
Initial value:
= new KeyMap
{
action = EAction.Fire
}

Definition at line 105 of file EInput.cs.

Referenced by EInput.KeyMapManager.List(), ContentConfigInput.OnInstantiate(), and EInput.SetKeyMap().

◆ getAll

KeyMap EInput.KeyMapManager.getAll
Initial value:
= new KeyMap
{
action = EAction.GetAll
}

Definition at line 165 of file EInput.cs.

Referenced by EInput.GetAction(), EInput.KeyMapManager.List(), and ContentConfigInput.OnInstantiate().

◆ inventory

KeyMap EInput.KeyMapManager.inventory
Initial value:
= new KeyMap
{
action = EAction.MenuInventory
}

Definition at line 90 of file EInput.cs.

Referenced by EInput.GetAction(), EInput.KeyMapManager.List(), and ContentConfigInput.OnInstantiate().

◆ journal

KeyMap EInput.KeyMapManager.journal
Initial value:
= new KeyMap
{
action = EAction.MenuJournal
}

Definition at line 80 of file EInput.cs.

Referenced by EInput.GetAction(), EInput.KeyMapManager.List(), and ContentConfigInput.OnInstantiate().

◆ log

KeyMap EInput.KeyMapManager.log
Initial value:
= new KeyMap
{
action = EAction.Log
}

Definition at line 100 of file EInput.cs.

Referenced by EInput.GetAction(), EInput.KeyMapManager.List(), and ContentConfigInput.OnInstantiate().

◆ meditate

KeyMap EInput.KeyMapManager.meditate
Initial value:
= new KeyMap
{
action = EAction.Meditate
}

Definition at line 180 of file EInput.cs.

Referenced by EInput.GetAction(), EInput.KeyMapManager.List(), and ContentConfigInput.OnInstantiate().

◆ mouseLeft

KeyMap EInput.KeyMapManager.mouseLeft
Initial value:
= new KeyMap
{
action = EAction.MouseLeft
}

Definition at line 125 of file EInput.cs.

Referenced by EInput.KeyMapManager.List(), ContentConfigInput.OnInstantiate(), and EInput.SetKeyMap().

◆ mouseMiddle

KeyMap EInput.KeyMapManager.mouseMiddle
Initial value:
= new KeyMap
{
action = EAction.MouseMiddle
}

Definition at line 135 of file EInput.cs.

Referenced by EInput.KeyMapManager.List(), ContentConfigInput.OnInstantiate(), EInput.SetKeyMap(), and AM_Adv.UpdateLangWheel().

◆ mouseRight

KeyMap EInput.KeyMapManager.mouseRight
Initial value:
= new KeyMap
{
action = EAction.MouseRight
}

Definition at line 130 of file EInput.cs.

Referenced by EInput.KeyMapManager.List(), ContentConfigInput.OnInstantiate(), and EInput.SetKeyMap().

◆ mute

KeyMap EInput.KeyMapManager.mute
Initial value:
= new KeyMap
{
action = EAction.Mute
}

Definition at line 175 of file EInput.cs.

Referenced by EInput.GetAction(), EInput.KeyMapManager.List(), and ContentConfigInput.OnInstantiate().

◆ quickLoad

KeyMap EInput.KeyMapManager.quickLoad
Initial value:
= new KeyMap
{
action = EAction.QuickLoad
}

Definition at line 150 of file EInput.cs.

Referenced by EInput.GetAction(), EInput.KeyMapManager.List(), and ContentConfigInput.OnInstantiate().

◆ quickSave

KeyMap EInput.KeyMapManager.quickSave
Initial value:
= new KeyMap
{
action = EAction.QuickSave
}

Definition at line 145 of file EInput.cs.

Referenced by EInput.GetAction(), EInput.KeyMapManager.List(), and ContentConfigInput.OnInstantiate().

◆ report

KeyMap EInput.KeyMapManager.report
Initial value:
= new KeyMap
{
action = EAction.Report
}

Definition at line 140 of file EInput.cs.

Referenced by EInput.GetAction(), EInput.KeyMapManager.List(), WidgetMainText.OnActivate(), ContentConfigInput.OnInstantiate(), and HotItemContext.Show().

◆ search

KeyMap EInput.KeyMapManager.search
Initial value:
= new KeyMap
{
action = EAction.Search
}

Definition at line 185 of file EInput.cs.

Referenced by EInput.GetAction(), EInput.KeyMapManager.List(), and ContentConfigInput.OnInstantiate().

◆ switchHotbar

KeyMap EInput.KeyMapManager.switchHotbar
Initial value:
= new KeyMap
{
action = EAction.SwitchHotbar
}

Definition at line 155 of file EInput.cs.

Referenced by EInput.KeyMapManager.List(), ContentConfigInput.OnInstantiate(), and EInput.SetKeyMap().

◆ wait

KeyMap EInput.KeyMapManager.wait
Initial value:
= new KeyMap
{
action = EAction.Wait
}

Definition at line 110 of file EInput.cs.

Referenced by EInput.GetAction(), EInput.KeyMapManager.List(), ContentConfigInput.OnInstantiate(), EInput.SetKeyMap(), and EInput.Update().


The documentation for this class was generated from the following file: