2using System.Collections.Generic;
 
   37        public void Init(Vector3 _axis)
 
   55        public void SetAction(Func<bool> _action = 
null, 
bool _canTurbo = 
true, 
bool _willEndTurn = 
true, 
bool _waitForTurn = 
true, 
bool _canRepeat = 
false)
 
   78            act = ((plan.list.Count == 1) ? 
plan.
list[0].act : 
null);
 
   91            if (
axis != Vector2.zero)
 
   93                return EInput.axis == 
axis;
 
  134        input = ActInput.LeftMouse
 
  139        input = ActInput.RightMouse
 
  149        input = ActInput.AllAction
 
  180                return EInput.axis != Vector2.zero;
 
  267        ActionMode.DefaultMode = 
this;
 
  289        base.OnRenderTile(point, result, dir);
 
  332        position = Camera.main.WorldToScreenPoint(position);
 
  334        position += EClass.ui.hud.transRightPos * Mathf.Min(0f, 
EClass.
screen.
Zoom - 1f);
 
  335        EClass.ui.hud.transRight.position = position;
 
  343        CursorSystem.leftIcon = 
null;
 
  345        if (flag && !
EClass.
ui.isPointerOverUI)
 
  348            CursorSystem.leftIconAngle = (int)(
gearAngle / 45f) * 45;
 
  374            EClass.
ui.hud.transRight.SetActive(enable: 
true);
 
  380            if (
EClass.
ui.hud.textLeft.gameObject.activeSelf)
 
  384            if (
EClass.
ui.hud.textRight.gameObject.activeSelf)
 
  388            if (
EClass.
ui.hud.textMiddle.gameObject.activeSelf)
 
  392            if (
EClass.
ui.hud.textWheel.gameObject.activeSelf)
 
  394                EClass.ui.hud.textWheel.rectTransform.anchoredPosition = (EClass.ui.hud.textMiddle.gameObject.activeSelf ? EClass.ui.hud.wheelTextPos2 : 
EClass.
ui.hud.wheelTextPos) * Mathf.Max(1f, 
EClass.
screen.
Zoom) / 
EClass.
core.
uiScale;
 
  415                textWheel = 
"textWheel_changeHeight".lang();
 
  435        EClass.player.renderThing = 
null;
 
  442            EClass.player.hotItemToRestore = 
null;
 
  468            EClass.player.flags.debugEnabled = 
true;
 
  473            EClass.player.willAutoSave = 
false;
 
  477            RecipeUpdater.dirty = 
false;
 
  495        EClass.player.waitingInput = 
false;
 
  505                Msg.
Say(
"abort_allyDying");
 
  510                Msg.
Say(
"abort_itemLoss");
 
  520                EClass.player.invlunerable = 
false;
 
  536                EClass.player.invlunerable = 
false;
 
  544            EClass.player.waitingInput = 
true;
 
  554                if (!instance || instance.
ratio > 0.85f)
 
  566            EClass.player.returnInfo.askDest = 
false;
 
  569            if (list == 
null || list.Count == 0)
 
  571                EClass.player.returnInfo = 
null;
 
  589                    EClass.player.returnInfo.turns = 1;
 
  597                b.button1.mainText.rectTransform.sizeDelta = 
new Vector2(350f, 20f);
 
  603                        EClass.player.returnInfo = 
null;
 
  607                .SetTitles(
"wReturn");
 
  612            EClass.player.haltMove = 
false;
 
  625            EClass.player.showShippingResult = 
false;
 
  657                            pressedAction.action = 
null;
 
  663                    pressedAction.action = 
null;
 
  677        EClass.player.nextMove = Vector2.zero;
 
  682        pressedAction.button = 
null;
 
  683        pressedAction.axis = Vector2.zero;
 
  684        pressedAction.count = 0;
 
  685        pressedAction.timerRepeat = 0f;
 
  688            EClass.player.willEndTurn = 
false;
 
  711            CursorSystem.ignoreCount = 5;
 
  720            CursorSystem.ignoreCount = 5;
 
  736                    EInput.middleMouse.pressedTimer = 100f;
 
  748                    EInput.middleMouse.pressedTimer = 100f;
 
  816        if (Input.GetKey(KeyCode.LeftControl))
 
  818            if (Input.GetKeyDown(KeyCode.F))
 
  820                EClass.
ui.widgets.Toggle(
"Search")?.SoundActivate();
 
  827            EClass.
ui.widgets.Toggle(
"Search")?.SoundActivate();
 
  922            if (traitNewZone != 
null && traitNewZone.
CanAutoEnter())
 
  979                        ACT.Throw.target = thing;
 
  998                    EClass.pc.ranged = thing;
 
 1001                        EClass.player.renderThing = thing;
 
 1062        EClass.screen.focusPos = 
null;
 
 1064        SE.Play(
zoomOut2 ? 
"zoomOut" : 
"zoomIn");
 
 1065        EClass.
ui.widgets.OnChangeActionMode();
 
 1103        else if (Input.GetKeyDown(KeyCode.LeftShift))
 
 1109            SetTurbo((!Input.GetKey(KeyCode.LeftShift)) ? (-1) : 0);
 
 1112        EClass.player.nextMove.x = 0f;
 
 1113        EClass.player.nextMove.y = 0f;
 
 1115        point.x += (int)vector.
x;
 
 1116        point.
z += (
int)vector.y;
 
 1139        EClass.player.nextMove.x = vector.x;
 
 1140        EClass.player.nextMove.y = vector.y;
 
 1176                    SE.Play(
"noAction");
 
 1200            pressedAction.repeat = 
zoomOut;
 
 1201            pressedAction.ignoreCount = 
true;
 
 1217                    EClass.player.nextMove = Vector2.zero;
 
 1229                    EClass.player.nextMove = Vector2.zero;
 
 1253            if (Mathf.Abs(vector2Int.x) > 1 || Mathf.Abs(vector2Int.y) > 1)
 
 1255                int num = Mathf.Max(Mathf.Abs(vector2Int.x), Mathf.Abs(vector2Int.y));
 
 1256                vector2Int.x /= num;
 
 1257                vector2Int.y /= num;
 
 1259            EClass.player.nextMove = vector2Int;
 
 1264            EClass.player.nextMove = 
vArrow;
 
 1313            EClass.player.nextMove = 
vArrow;
 
 1345        Action<int, int, int, int> action = delegate(
int x, 
int y, 
int i, 
int a)
 
 1352        if (num < 45f || num >= 360f)
 
 1354            action(-1, -1, 0, 0);
 
 1358            action(-1, 0, 1, 35);
 
 1360        else if (num < 135f)
 
 1362            action(-1, 1, 2, 90);
 
 1364        else if (num < 180f)
 
 1366            action(0, 1, 3, 145);
 
 1368        else if (num < 225f)
 
 1370            action(1, 1, 4, 180);
 
 1372        else if (num < 270f)
 
 1374            action(1, 0, 5, 215);
 
 1376        else if (num < 315f)
 
 1378            action(1, -1, 6, 270);
 
 1382            action(0, -1, 7, 325);
 
virtual bool CanManualCancel()
 
static void CancelKeepPlaying()
 
void SetAction(Func< bool > _action=null, bool _canTurbo=true, bool _willEndTurn=true, bool _waitForTurn=true, bool _canRepeat=false)
 
void SetPlan(ActPlan _plan)
 
void Init(ButtonState _button=null)
 
override void OnActivate()
 
bool PressedActionMove(Point pos)
 
override void _OnUpdateInput()
 
override bool HighlightWall(Point p)
 
override void OnDeactivate()
 
override void OnBeforeUpdate()
 
override float TargetZoom
 
bool TryCancelInteraction(bool sound=true)
 
override int GetDefaultTile(Point p)
 
override void OnUpdateCursor()
 
override bool AllowWheelZoom
 
override void OnRenderTile(Point point, HitResult result, int dir)
 
override bool ShouldPauseGame
 
void SetPressedAction(ButtonState button)
 
override void OnAfterUpdate()
 
PressedAction pressedAction
 
void SetTurbo(int mtp=-1)
 
virtual void RefreshArrow()
 
void Update(PointTarget target)
 
override bool CanPerform()
 
static bool CanThrow(Chara c, Thing t, Card target, Point p=null)
 
static float[] GameSpeeds
 
void DoFunc(CoreConfig.GameFuncBuild func)
 
void WaitForEndOfFrame(Action action)
 
virtual void RefreshPosition()
 
virtual void SetFirst(bool first, Vector3 pos)
 
bool HasElement(int ele, int req=1)
 
virtual void Rotate(bool reverse=false)
 
bool UseAbility(string idAct, Card tc=null, Point pos=null, bool pt=false)
 
bool IsCriticallyWounded(bool includeRide=false)
 
bool HasCondition(string alias)
 
void SetAIImmediate(AIAct g)
 
static NoGoal _NoGoalRepeat
 
bool FindNearestNewEnemy()
 
override bool IsMultisize
 
bool IsEnemyOnPath(Point p, bool cancelAI=true)
 
override void LookAt(Card c)
 
List< CursorInfo > arrows
 
static CursorInfo IconGear
 
static void SetCursor(CursorInfo info=null, int _priority=0)
 
static CursorSystem Instance
 
static BaseGameScreen screen
 
static GameSetting setting
 
ConfigAutoCombat autoCombat
 
static void Load(string id, bool cloud)
 
static bool TryLoad(string id, bool cloud, Action onLoad)
 
bool Save(bool isAutoSave=false, bool silent=false)
 
static Point lastlastPoint
 
static bool CanChangeHeightByWheel()
 
static TaskBuild taskBuild
 
virtual void OnRenderTile(Point point, HitResult result, int dir)
 
UIButton SetSubText(string lang, int x, FontColor c=FontColor.Default, TextAnchor align=TextAnchor.MiddleLeft)
 
Layer SetOnKill(Action action)
 
void Add(Point point, float tile=0f, float color=0f)
 
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
 
bool IsCriticallyWounded(bool includePc=false)
 
void RequestPathImmediate(PathProgress progress)
 
static PathManager Instance
 
bool CanExitBorder(Point p)
 
bool HasValidRangedTarget()
 
void EndTurn(bool consume=true)
 
void EnterLocalZone(bool encounter=false, Chara mob=null)
 
void ExitBorder(ActPlan p=null)
 
void SetCurrentHotItem(HotItem item)
 
ref Vector3 Position(int height)
 
Point Set(int _x, int _z)
 
ref Vector3 PositionAuto()
 
ref Vector3 PositionCenter()
 
bool Equals(int _x, int _z)
 
List< Chara > ListCharas()
 
Thing FindThing(Func< Thing, bool > func)
 
void Build(Point _p, Mode _mode=Mode.Passive)
 
List< Zone > ListReturnLocations()
 
string NameWithDangerLevel
 
static bool CanMine(Point pos, Card t)
 
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
 
bool CanAutoFire(Chara c, Card tg, bool reloading=false)
 
bool MoveZone(bool confirmed=false)
 
virtual void OnRenderTile(Point point, HitResult result, int dir)
 
static void TryPlayReserve()
 
List< ButtonPair > buttons