Definition at line 3 of file EVENT.cs.
◆ CharaCreated
| const string EVENT.CharaCreated = "elin.chara_created" |
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◆ DramaParseAction
| const string EVENT.DramaParseAction = "elin.drama.parse_action" |
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◆ FeatApply
| const string EVENT.FeatApply = "elin.feat.apply" |
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◆ ModsActivated
| const string EVENT.ModsActivated = "elin.mods.activated" |
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◆ NewGame
| const string EVENT.NewGame = "elin.game.start_new" |
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◆ PostLoad
| const string EVENT.PostLoad = "elin.game.post_load" |
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◆ PostSave
| const string EVENT.PostSave = "elin.game.post_save" |
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◆ PostSceneInit
| const string EVENT.PostSceneInit = "elin.scene.post_init" |
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◆ PreLoad
| const string EVENT.PreLoad = "elin.game.pre_load" |
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◆ PreSave
| const string EVENT.PreSave = "elin.game.pre_save" |
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◆ PreSceneInit
| const string EVENT.PreSceneInit = "elin.scene.pre_init" |
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◆ SourceImported
| const string EVENT.SourceImported = "elin.source.imported" |
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◆ SourceImporting
| const string EVENT.SourceImporting = "elin.source.importing" |
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◆ SourceLangSet
| const string EVENT.SourceLangSet = "elin.source.lang_set" |
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◆ ThingCreated
| const string EVENT.ThingCreated = "elin.thing_created" |
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◆ Undefined
| const string EVENT.Undefined = "undefined" |
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The documentation for this class was generated from the following file: