Elin Decompiled Documentation EA 23.283 Nightly
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EVENT Class Reference

Classes

class  ElinDramaParseActionEventArgs
 
class  ElinEventArgs
 
class  ElinFeatApplyEventArgs
 

Static Public Attributes

const string Undefined = "undefined"
 
const string ModsActivated = "elin.mods.activated"
 
const string SourceImporting = "elin.source.importing"
 
const string SourceImported = "elin.source.imported"
 
const string SourceLangSet = "elin.source.lang_set"
 
const string PreSave = "elin.game.pre_save"
 
const string PostSave = "elin.game.post_save"
 
const string PreLoad = "elin.game.pre_load"
 
const string PostLoad = "elin.game.post_load"
 
const string NewGame = "elin.game.start_new"
 
const string PreSceneInit = "elin.scene.pre_init"
 
const string PostSceneInit = "elin.scene.post_init"
 
const string FeatApply = "elin.feat.apply"
 
const string DramaParseAction = "elin.drama.parse_action"
 
const string CharaCreated = "elin.chara_created"
 
const string ThingCreated = "elin.thing_created"
 

Detailed Description

Definition at line 3 of file EVENT.cs.

Member Data Documentation

◆ CharaCreated

const string EVENT.CharaCreated = "elin.chara_created"
static

Definition at line 66 of file EVENT.cs.

◆ DramaParseAction

const string EVENT.DramaParseAction = "elin.drama.parse_action"
static

Definition at line 64 of file EVENT.cs.

◆ FeatApply

const string EVENT.FeatApply = "elin.feat.apply"
static

Definition at line 62 of file EVENT.cs.

◆ ModsActivated

const string EVENT.ModsActivated = "elin.mods.activated"
static

Definition at line 40 of file EVENT.cs.

◆ NewGame

const string EVENT.NewGame = "elin.game.start_new"
static

Definition at line 56 of file EVENT.cs.

◆ PostLoad

const string EVENT.PostLoad = "elin.game.post_load"
static

Definition at line 54 of file EVENT.cs.

◆ PostSave

const string EVENT.PostSave = "elin.game.post_save"
static

Definition at line 50 of file EVENT.cs.

◆ PostSceneInit

const string EVENT.PostSceneInit = "elin.scene.post_init"
static

Definition at line 60 of file EVENT.cs.

◆ PreLoad

const string EVENT.PreLoad = "elin.game.pre_load"
static

Definition at line 52 of file EVENT.cs.

◆ PreSave

const string EVENT.PreSave = "elin.game.pre_save"
static

Definition at line 48 of file EVENT.cs.

◆ PreSceneInit

const string EVENT.PreSceneInit = "elin.scene.pre_init"
static

Definition at line 58 of file EVENT.cs.

◆ SourceImported

const string EVENT.SourceImported = "elin.source.imported"
static

Definition at line 44 of file EVENT.cs.

◆ SourceImporting

const string EVENT.SourceImporting = "elin.source.importing"
static

Definition at line 42 of file EVENT.cs.

◆ SourceLangSet

const string EVENT.SourceLangSet = "elin.source.lang_set"
static

Definition at line 46 of file EVENT.cs.

◆ ThingCreated

const string EVENT.ThingCreated = "elin.thing_created"
static

Definition at line 68 of file EVENT.cs.

◆ Undefined

const string EVENT.Undefined = "undefined"
static

Definition at line 38 of file EVENT.cs.


The documentation for this class was generated from the following file: