1using System.Collections.Generic;
7 public bool IsUsed {
get;
private set; }
9 public T
data {
get;
private set; }
16 public virtual void Use()
35 public Dictionary<string, string>
line;
48 public const string PreSave =
"elin.game.pre_save";
50 public const string PostSave =
"elin.game.post_save";
52 public const string PreLoad =
"elin.game.pre_load";
54 public const string PostLoad =
"elin.game.post_load";
56 public const string NewGame =
"elin.game.start_new";
Dictionary< string, string > line
virtual void SetData(T newData)
const string PostSceneInit
const string SourceImporting
const string SourceLangSet
const string ModsActivated
const string DramaParseAction
const string ThingCreated
const string SourceImported
const string CharaCreated
const string PreSceneInit