Elin Decompiled Documentation EA 23.102 Nightly
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Game Member List

This is the complete list of members for Game, including all inherited members.

_Create()Gameinline
_mapEClassstatic
_zoneEClassstatic
activeZoneGame
AddAdventurers()Gameinline
AdvModeEClassstatic
altAbilityGame
altCraftGame
altInvGame
altUIGame
backupTimeGame
Bigger(int a, int b)EClassinlinestatic
bpGame
BranchEClassstatic
BranchOrHomeBranchEClassstatic
cardsGame
ColorsEClassstatic
configGame
coreEClassstatic
countLoadedMapsGame
Create(string _id=null, bool cloud=false)Gameinlinestatic
curve(int a, int start, int step, int rate=75)EClassinlinestatic
dateScratchGame
debugEClassstatic
domainsGame
editorSourcesEClassstatic
factionsGame
flagsGame
gameEClassstatic
gamedataEClassstatic
gameSpeedIndexGame
GotoTitle(bool showDialog=true)Gameinline
HomeEClassstatic
idGamestatic
idDifficultyGame
idPrologueGame
InstanceGamestatic
isCloudGame
isKillingGame
isLoadingGame
isPausedGamestatic
IsWaitingGamestatic
Kill()Gameinline
lastActiveZoneGame
lastGameSpeedIndexGame
Load(string id, bool cloud)Gameinlinestatic
loadedTexturesGame
logGame
lostThingsGame
OnBeforeInstantiate()Gameinlinestatic
OnBeforeSave()Gameinline
OnDeserializing(StreamingContext context)Gameinlineprivate
OnGameInstantiated()Gameinline
OnLoad()Gameinline
OnSerializing(StreamingContext context)Gameinlineprivate
OnUpdate()Gameinline
partiesGame
Pause(Action onUnpause=null)Gameinline
pcEClassstatic
playerGame
principalGame
PrologueGame
questsGame
Quit()Gameinline
referenceMapGame
relationsGame
religionsGame
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
Save(bool isAutoSave=false, bool silent=false)Gameinline
saveCountGame
sceneEClassstatic
screenEClassstatic
seedGame
sessionMinGame
settingEClassstatic
Smaller(int a, int b)EClassinlinestatic
SoundEClassstatic
sourcesEClassstatic
spatialsGame
StartNewGame()Gameinline
StartZoneGame
teleportsGame
timeSinceStartGame
TryLoad(string id, bool cloud, Action onLoad)Gameinlinestatic
uiEClassstatic
uniformsGame
updaterGame
UseGridGame
versionGame
Wait(float a, Point p)Gameinlinestatic
Wait(float a, Card c)Gameinlinestatic
Wait(float a)Gameinlinestatic
waitTimerGamestatic
welcomeTimerGameprivate
WildsEClassstatic
worldGame