This is the complete list of members for Game, including all inherited members.
_Create() | Game | inline |
_map | EClass | static |
_zone | EClass | static |
activeZone | Game | |
AddAdventurers() | Game | inline |
AdvMode | EClass | static |
altAbility | Game | |
altCraft | Game | |
altInv | Game | |
altUI | Game | |
backupTime | Game | |
Bigger(int a, int b) | EClass | inlinestatic |
bp | Game | |
Branch | EClass | static |
BranchOrHomeBranch | EClass | static |
cards | Game | |
Colors | EClass | static |
config | Game | |
core | EClass | static |
countLoadedMaps | Game | |
Create(string _id=null, bool cloud=false) | Game | inlinestatic |
curve(int a, int start, int step, int rate=75) | EClass | inlinestatic |
dateScratch | Game | |
debug | EClass | static |
domains | Game | |
editorSources | EClass | static |
factions | Game | |
flags | Game | |
game | EClass | static |
gamedata | EClass | static |
gameSpeedIndex | Game | |
GotoTitle(bool showDialog=true) | Game | inline |
Home | EClass | static |
id | Game | static |
idDifficulty | Game | |
idPrologue | Game | |
Instance | Game | static |
isCloud | Game | |
isKilling | Game | |
isLoading | Game | |
isPaused | Game | static |
IsWaiting | Game | static |
Kill() | Game | inline |
lastActiveZone | Game | |
lastGameSpeedIndex | Game | |
Load(string id, bool cloud) | Game | inlinestatic |
loadedTextures | Game | |
log | Game | |
lostThings | Game | |
OnBeforeInstantiate() | Game | inlinestatic |
OnBeforeSave() | Game | inline |
OnDeserializing(StreamingContext context) | Game | inlineprivate |
OnGameInstantiated() | Game | inline |
OnLoad() | Game | inline |
OnSerializing(StreamingContext context) | Game | inlineprivate |
OnUpdate() | Game | inline |
parties | Game | |
Pause(Action onUnpause=null) | Game | inline |
pc | EClass | static |
player | Game | |
principal | Game | |
Prologue | Game | |
quests | Game | |
Quit() | Game | inline |
referenceMap | Game | |
relations | Game | |
religions | Game | |
rnd(int a) | EClass | inlinestatic |
rndf(float a) | EClass | inlinestatic |
rndHalf(int a) | EClass | inlinestatic |
rndSqrt(int a) | EClass | inlinestatic |
Save(bool isAutoSave=false, bool silent=false) | Game | inline |
saveCount | Game | |
scene | EClass | static |
screen | EClass | static |
seed | Game | |
sessionMin | Game | |
setting | EClass | static |
Smaller(int a, int b) | EClass | inlinestatic |
Sound | EClass | static |
sources | EClass | static |
spatials | Game | |
StartNewGame() | Game | inline |
StartZone | Game | |
teleports | Game | |
timeSinceStart | Game | |
TryLoad(string id, bool cloud, Action onLoad) | Game | inlinestatic |
ui | EClass | static |
uniforms | Game | |
updater | Game | |
UseGrid | Game | |
version | Game | |
Wait(float a, Point p) | Game | inlinestatic |
Wait(float a, Card c) | Game | inlinestatic |
Wait(float a) | Game | inlinestatic |
waitTimer | Game | static |
welcomeTimer | Game | private |
Wilds | EClass | static |
world | Game | |