Elin Decompiled Documentation EA 23.153 Nightly
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Game Class Reference
Inheritance diagram for Game:
EClass

Classes

class  Config
 
class  Flags
 

Public Member Functions

void OnUpdate ()
 
void OnLoad ()
 
void OnGameInstantiated ()
 
void _Create ()
 
void StartNewGame ()
 
void AddAdventurers ()
 
void GotoTitle (bool showDialog=true)
 
void Quit ()
 
bool Save (bool isAutoSave=false, bool silent=false)
 
void OnBeforeSave ()
 
void Kill ()
 
void Pause (Action onUnpause=null)
 

Static Public Member Functions

static new void Wait (float a, Point p)
 
static new void Wait (float a, Card c)
 
static void Wait (float a)
 
static bool TryLoad (string id, bool cloud, Action onLoad)
 
static void Load (string id, bool cloud)
 
static void Create (string _id=null, bool cloud=false)
 
static void OnBeforeInstantiate ()
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

SpatialManager spatials = new SpatialManager()
 
CardManager cards = new CardManager()
 
ReligionManager religions = new ReligionManager()
 
FactionManager factions = new FactionManager()
 
DomainManager domains = new DomainManager()
 
Version version
 
PartyManager parties = new PartyManager()
 
new World world
 
new Player player = new Player()
 
QuestManager quests = new QuestManager()
 
RelationManager relations = new RelationManager()
 
MsgLog log
 
PCCUniformManager uniforms = new PCCUniformManager()
 
TeleportManager teleports = new TeleportManager()
 
int seed
 
int idPrologue
 
int idDifficulty
 
int dateScratch
 
double backupTime
 
Flags flags = new Flags()
 
Config config = new Config()
 
List< ThinglostThings = new List<Thing>()
 
GamePrincipal principal = new GamePrincipal()
 
int gameSpeedIndex = 1
 
int lastGameSpeedIndex = 1
 
int sessionMin
 
int countLoadedMaps
 
int saveCount
 
float timeSinceStart
 
bool isLoading
 
bool isKilling
 
bool isCloud
 
GameBlueprint bp
 
GameUpdater updater = new GameUpdater()
 
Zone activeZone
 
Zone lastActiveZone
 
Dictionary< string, IGlobalValuereferenceMap = new Dictionary<string, IGlobalValue>()
 
HashSet< Texture2D > loadedTextures = new HashSet<Texture2D>()
 

Static Public Attributes

static Game Instance
 
static float waitTimer
 
static string id
 
static bool isPaused
 
- Static Public Attributes inherited from EClass
static Core core
 

Properties

static bool IsWaiting [get]
 
Prologue Prologue [get]
 
bool UseGrid [get]
 
bool altUI [get]
 
bool altInv [get]
 
bool altCraft [get]
 
bool altAbility [get]
 
Zone StartZone [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Private Member Functions

void OnSerializing (StreamingContext context)
 
void OnDeserializing (StreamingContext context)
 

Private Attributes

float welcomeTimer
 

Detailed Description

Definition at line 7 of file Game.cs.

Member Function Documentation

◆ _Create()

void Game._Create ( )
inline

Definition at line 723 of file Game.cs.

724 {
725 principal = IO.DeepCopy(EClass.setting.start.principals[0]);
726 idDifficulty = 1;
727 config.snapFreePos = (config.slope = (config.autoWall = true));
728 config.autoCombat.abortOnAllyDead = true;
729 config.autoCombat.abortOnHalfHP = true;
730 config.autoCombat.bUseHotBar = true;
731 config.autoCombat.bUseInventory = true;
732 config.autoCombat.bDontChangeTarget = true;
733 config.autoCombat.abortOnKill = true;
734 config.autoCombat.abortOnItemLoss = true;
735 seed = EClass.rnd(10000);
736 Debug.Log("creating game: " + id + " seed:" + seed);
737 uniforms.Import();
742 foreach (Spatial value in spatials.map.Values)
743 {
744 value.SetMainFaction(factions.Find(value.source.faction.IsEmpty("wilds")));
745 }
747 cards.container_shipping = ThingGen.Create("container_shipping");
748 cards.container_deliver = ThingGen.Create("container_delivery");
749 cards.container_deposit = ThingGen.Create("container_deposit");
750 bp = new GameBlueprint();
751 bp.Create();
752 }
void OnCreateGame()
Definition: DomainManager.cs:7
Definition: EClass.cs:5
static int rnd(int a)
Definition: EClass.cs:58
static GameSetting setting
Definition: EClass.cs:34
Faction Find(string id)
List< GamePrincipal > principals
Definition: GameSetting.cs:244
StartSetting start
Definition: GameSetting.cs:305
GameBlueprint bp
Definition: Game.cs:241
new Player player
Definition: Game.cs:176
ReligionManager religions
Definition: Game.cs:158
GamePrincipal principal
Definition: Game.cs:221
DomainManager domains
Definition: Game.cs:164
SpatialManager spatials
Definition: Game.cs:152
PCCUniformManager uniforms
Definition: Game.cs:191
new World world
Definition: Game.cs:173
int idDifficulty
Definition: Game.cs:203
int seed
Definition: Game.cs:197
FactionManager factions
Definition: Game.cs:161
Definition: IO.cs:11
void OnCreateGame()
Definition: Player.cs:1164
static Spatial CreateRecursive(string id, Spatial parent=null)
Definition: SpatialGen.cs:3
GlobalSpatialList map
SourceZone.Row source
Definition: Spatial.cs:441
virtual void SetMainFaction(Faction f)
Definition: Spatial.cs:632
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: World.cs:4

References ZoneBlueprint.Create(), ThingGen.Create(), SpatialGen.CreateRecursive(), Debug, FactionManager.Find(), SpatialManager.map, DomainManager.OnCreateGame(), FactionManager.OnCreateGame(), Player.OnCreateGame(), ReligionManager.OnCreateGame(), GameSetting.StartSetting.principals, EClass.rnd(), seed, Spatial.SetMainFaction(), EClass.setting, Spatial.source, GameSetting.start, and world.

Referenced by Create().

◆ AddAdventurers()

void Game.AddAdventurers ( )
inline

Definition at line 892 of file Game.cs.

893 {
894 List<Zone> source = world.region.ListTowns();
895 string[] array = new string[6] { "adv_kiria", "adv_gaki", "adv_wini", "adv_verna", "adv_ivory", "adv_mesherada" };
896 for (int i = 0; i < EClass.setting.balance.numAdv; i++)
897 {
898 Zone zone = source.RandomItem();
899 if (zone is Zone_SubTown && EClass.rnd(5) != 0)
900 {
901 i--;
902 continue;
903 }
904 if (i >= array.Length && i < array.Length + 2)
905 {
907 }
908 Chara chara = CharaGen.Create((i < array.Length) ? array[i] : ((EClass.rnd(10) == 0) ? "adv_fairy" : "adv"));
909 chara.SetHomeZone(zone);
910 chara.global.transition = new ZoneTransition
911 {
912 state = ZoneTransition.EnterState.RandomVisit
913 };
914 zone.AddCard(chara);
915 cards.listAdv.Add(chara);
916 }
917 }
static void Set(CardBlueprint _bp)
static CardBlueprint Chara(int lv, Rarity rarity=Rarity.Normal)
List< Chara > listAdv
Definition: CardManager.cs:64
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
void SetHomeZone(Zone zone)
Definition: Chara.cs:1278
BalanceSetting balance
Definition: GameSetting.cs:309
CardManager cards
Definition: Game.cs:155
List< Zone > ListTowns()
Definition: Region.cs:252
Region region
Definition: World.cs:23
Definition: Zone.cs:12
Card AddCard(Card t, Point point)
Definition: Zone.cs:1910

References Zone.AddCard(), GameSetting.balance, CardBlueprint.Chara(), CharaGen.Create(), CardManager.listAdv, GameSetting.BalanceSetting.numAdv, EClass.rnd(), CardBlueprint.Set(), Chara.SetHomeZone(), EClass.setting, and world.

Referenced by OnLoad().

◆ Create()

static void Game.Create ( string  _id = null,
bool  cloud = false 
)
inlinestatic

Definition at line 681 of file Game.cs.

682 {
683 id = _id ?? GameIO.GetNewId(cloud ? CorePath.RootSaveCloud : CorePath.RootSave, "world_");
685 EClass.core.game = (Instance = new Game());
686 EClass.core.game.isCloud = cloud;
690 }
static string RootSave
Definition: CorePath.cs:206
static string RootSaveCloud
Definition: CorePath.cs:208
Game game
Definition: Core.cs:72
static Core core
Definition: EClass.cs:6
Definition: GameIO.cs:10
static string GetNewId(string path, string prefix="", int start=1)
Definition: GameIO.cs:352
static void ResetTemp()
Definition: GameIO.cs:51
Definition: Game.cs:8
void _Create()
Definition: Game.cs:723
static void OnBeforeInstantiate()
Definition: Game.cs:692
static Game Instance
Definition: Game.cs:143
void OnGameInstantiated()
Definition: Game.cs:697

References _Create(), EClass.core, Core.game, GameIO.GetNewId(), OnGameInstantiated(), GameIO.ResetTemp(), CorePath.RootSave, and CorePath.RootSaveCloud.

Referenced by LayerEditBio.OnAfterAddLayer(), LayerEmbark.OnAfterAddLayer(), and CoreDebug.QuickStart().

◆ GotoTitle()

void Game.GotoTitle ( bool  showDialog = true)
inline

Definition at line 919 of file Game.cs.

920 {
921 if (showDialog)
922 {
923 Dialog.YesNo("dialog_gotoTitle", delegate
924 {
925 if (EClass.game.Save(isAutoSave: true))
926 {
927 EClass.scene.Init(Scene.Mode.Title);
928 }
929 });
930 }
931 else
932 {
933 EClass.scene.Init(Scene.Mode.Title);
934 }
935 }
Definition: Dialog.cs:7
static Dialog YesNo(string langDetail, Action actionYes, Action actionNo=null, string langYes="yes", string langNo="no")
Definition: Dialog.cs:244
static Game game
Definition: EClass.cs:8
static Scene scene
Definition: EClass.cs:30
bool Save(bool isAutoSave=false, bool silent=false)
Definition: Game.cs:948
Definition: Scene.cs:8
void Init(Mode newMode)
Definition: Scene.cs:178
Mode
Definition: Scene.cs:10

References EClass.game, Scene.Init(), Save(), EClass.scene, and Dialog.YesNo().

Referenced by LayerPauseMenu.OnClickTitle(), and HotItemContext.Show().

◆ Kill()

void Game.Kill ( )
inline

Definition at line 1018 of file Game.cs.

1019 {
1020 isKilling = true;
1021 Debug.Log("Killing Game: IsStarted? " + EClass.core.IsGameStarted);
1023 {
1024 EClass.ui.OnKillGame();
1027 }
1028 EClass.core.game = (Instance = null);
1029 EClass.Sound.currentPlaylist = null;
1030 Window.dictTab.Clear();
1031 foreach (Texture2D loadedTexture in loadedTextures)
1032 {
1033 if (loadedTexture != null)
1034 {
1035 UnityEngine.Object.Destroy(loadedTexture);
1036 }
1037 }
1038 }
bool IsGameStarted
Definition: Core.cs:84
static UI ui
Definition: EClass.cs:16
HashSet< Texture2D > loadedTextures
Definition: Game.cs:251
Zone activeZone
Definition: Game.cs:245
bool isKilling
Definition: Game.cs:237
void OnKillGame()
Definition: Scene.cs:341
Definition: Window.cs:13
static Dictionary< string, int > dictTab
Definition: Window.cs:596
void OnKillGame()
Definition: Zone.cs:1651

References EClass.core, Debug, Window.dictTab, Core.IsGameStarted, Scene.OnKillGame(), Zone.OnKillGame(), EClass.scene, and EClass.ui.

Referenced by Scene.Init(), Load(), and Core.SetLang().

◆ Load()

static void Game.Load ( string  id,
bool  cloud 
)
inlinestatic

Definition at line 313 of file Game.cs.

314 {
315 string text = (cloud ? CorePath.RootSaveCloud : CorePath.RootSave) + id;
316 Debug.Log("Loading: " + id + ": " + text);
317 if (EClass.game != null)
318 {
319 EClass.game.Kill();
320 }
322 EClass.core.game = GameIO.LoadGame(id, text, cloud);
323 EClass.game.isCloud = cloud;
324 EClass.game.isLoading = true;
328 EClass.scene.Init(Scene.Mode.StartGame);
329 if (EClass.game.altInv)
330 {
331 SoundManager.ignoreSounds = true;
333 {
334 EClass.ui.OpenFloatInv();
335 }
336 SoundManager.ignoreSounds = true;
338 {
339 EClass.ui.ToggleAbility();
340 }
341 SoundManager.ignoreSounds = false;
342 TooltipManager.Instance.HideTooltips(immediate: true);
343 }
344 if ((bool)WidgetSideScreen.Instance)
345 {
347 }
348 EClass.game.isLoading = false;
349 }
static void ClearTemp()
Definition: GameIO.cs:61
static Game LoadGame(string id, string root, bool cloud)
Definition: GameIO.cs:150
void Kill()
Definition: Game.cs:1018
bool altInv
Definition: Game.cs:263
void OnLoad()
Definition: Game.cs:351
bool layerAbility
Definition: Player.cs:35
bool layerInventory
Definition: Player.cs:33
Pref pref
Definition: Player.cs:829
static TooltipManager Instance
void HideTooltips(bool immediate=false)
static WidgetSideScreen Instance
override void OnChangeResolution()

References altInv, GameIO.ClearTemp(), Debug, EClass.game, TooltipManager.HideTooltips(), Scene.Init(), TooltipManager.Instance, WidgetSideScreen.Instance, Kill(), Player.Pref.layerAbility, Player.Pref.layerInventory, GameIO.LoadGame(), OnBeforeInstantiate(), WidgetSideScreen.OnChangeResolution(), OnGameInstantiated(), OnLoad(), player, Player.pref, CorePath.RootSave, EClass.scene, and EClass.ui.

Referenced by AM_Adv._OnUpdateInput(), Map.Reload(), and CoreDebug.UpdateInput().

◆ OnBeforeInstantiate()

static void Game.OnBeforeInstantiate ( )
inlinestatic

Definition at line 692 of file Game.cs.

693 {
694 Player.seedHallucination = 0;
695 }

Referenced by Load().

◆ OnBeforeSave()

void Game.OnBeforeSave ( )
inline

Definition at line 1004 of file Game.cs.

1005 {
1006 foreach (Zone zone in spatials.Zones)
1007 {
1008 zone.OnBeforeSave();
1009 }
1011 foreach (Spatial item in spatials.listDestryoed)
1012 {
1013 item.DeleteMapRecursive();
1014 }
1015 spatials.listDestryoed.Clear();
1016 }
void OnBeforeSave()
Definition: Player.cs:1272
List< Zone > Zones
List< Spatial > listDestryoed
void OnBeforeSave()
Definition: Spatial.cs:654

References item, SpatialManager.listDestryoed, Player.OnBeforeSave(), Spatial.OnBeforeSave(), and SpatialManager.Zones.

◆ OnDeserializing()

void Game.OnDeserializing ( StreamingContext  context)
inlineprivate

Definition at line 1065 of file Game.cs.

1066 {
1067 Debug.Log("#io game OnDeserializing");
1068 Instance = this;
1069 }

References Debug.

◆ OnGameInstantiated()

void Game.OnGameInstantiated ( )
inline

Definition at line 697 of file Game.cs.

698 {
699 HotItemHeld.taskBuild = null;
700 InvOwner.Trader = (InvOwner.Main = null);
701 LayerDrama.currentQuest = null;
702 BookList.Init();
703 ContentGallery.lastPage = 0;
704 ContentGallery.listMode = false;
705 if (!Application.isEditor || !EClass.debug.enable)
706 {
708 }
709 foreach (Chara value in cards.globalCharas.Values)
710 {
711 if (value.uid == player.uidChara)
712 {
713 player.chara = value;
714 break;
715 }
716 }
718 EClass.ui.widgets.OnGameInstantiated();
719 EClass.Sound.ResetPlaylist();
720 EClass.core.config.ApplyFPS(force: true);
721 }
static void OnGameInstantiated()
Definition: ActionMode.cs:247
static void Init()
Definition: BookList.cs:20
GlobalCharaList globalCharas
Definition: CardManager.cs:46
int uid
Definition: Card.cs:118
void ApplyFPS(bool force=false)
Definition: CoreConfig.cs:832
bool enable
Definition: CoreDebug.cs:285
CoreConfig config
Definition: Core.cs:70
static CoreDebug debug
Definition: EClass.cs:48
static SoundManager Sound
Definition: EClass.cs:46
int uidChara
Definition: Player.cs:688
static void BuildList()

References CoreConfig.ApplyFPS(), RecipeManager.BuildList(), Core.config, EClass.core, EClass.debug, CoreDebug.enable, CardManager.globalCharas, BookList.Init(), ActionMode.OnGameInstantiated(), EClass.Sound, EClass.ui, Card.uid, and Player.uidChara.

Referenced by Create(), and Load().

◆ OnLoad()

void Game.OnLoad ( )
inline

Definition at line 351 of file Game.cs.

352 {
353 domains.OnLoad();
356 world._OnLoad();
357 player.OnLoad();
359 {
360 EClass.pc.party.members.ForEach(delegate(Chara c)
361 {
362 c.currentZone = EClass.pc.homeZone;
363 c.global.transition = new ZoneTransition
364 {
365 state = ZoneTransition.EnterState.Return
366 };
367 });
368 }
369 player.zone = EClass.pc.currentZone;
370 EClass.pc.currentZone.lastActive = world.date.GetRaw();
371 if (spatials.Find("somewhere") == null)
372 {
373 SpatialGen.Create("somewhere", world.region, register: true);
374 }
375 EClass.pc.homeZone.isKnown = true;
378 foreach (Thing item in EClass.pc.things.List((Thing t) => t.Num <= 0 || t.isDestroyed))
379 {
380 item.parent.RemoveCard(item);
381 }
382 foreach (Thing item2 in EClass.pc.things.List((Thing t) => t.trait is TraitChestMerchant))
383 {
384 item2.Destroy();
385 }
386 foreach (Thing item3 in EClass.pc.things.List((Thing t) => t.invY == 1 && t.invX == -1))
387 {
388 item3.invY = 0;
389 }
390 foreach (Chara value in EClass.game.cards.globalCharas.Values)
391 {
392 if (value.id == "demitas" && value.faction.id == "wilds")
393 {
395 }
396 if (value.memberType == FactionMemberType.Livestock && !value.IsPCFaction)
397 {
398 value.memberType = FactionMemberType.Default;
399 }
400 if (!value.isDyed && value.HasTag(CTAG.random_color))
401 {
402 value.DyeRandom();
403 }
404 }
405 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
406 {
407 foreach (Chara member in child.members)
408 {
409 if (!member.isDead && (member.currentZone == null || member.currentZone.id == "somewhere"))
410 {
411 Debug.Log("exception: Moving invalid chara: " + member.Name + "/" + member.currentZone?.ToString() + "/" + member.homeBranch?.ToString() + "/" + member.faction);
412 member.MoveZone(child.owner, ZoneTransition.EnterState.RandomVisit);
413 }
414 member.RefreshWorkElements(child.owner.elements);
415 member.Refresh();
416 }
417 }
418 EClass.pc.angle = player.angle;
420 if (cards.listAdv.Count == 0)
421 {
423 }
424 quests.list.ForeachReverse(delegate(Quest q)
425 {
426 if (!(q is QuestRandom))
427 {
428 foreach (Quest item4 in quests.list)
429 {
430 if (q != item4 && item4.id == q.id)
431 {
432 quests.list.Remove(item4);
433 break;
434 }
435 }
436 }
437 });
438 quests.globalList.ForeachReverse(delegate(Quest q)
439 {
440 if (!(q is QuestRandom))
441 {
442 foreach (Quest global in quests.globalList)
443 {
444 if (q != global && global.id == q.id)
445 {
446 quests.globalList.Remove(global);
447 break;
448 }
449 }
450 }
451 });
452 TryAddQuest("into_darkness", "exile_kettle");
453 if (version.IsBelow(0, 23, 100))
454 {
455 int num = player.recipes.knownRecipes.TryGetValue("trainingDummy_heavy", 0);
456 if (num != 0)
457 {
458 player.recipes.knownRecipes["trainingDummy_heavy1"] = num;
459 }
460 }
461 if (version.IsBelow(0, 23, 96))
462 {
463 EClass.game.principal = IO.DeepCopy(EClass.setting.start.principals[0]);
464 player.resetPrincipal = true;
465 }
467 {
469 EClass.game.principal.id = -1;
470 EClass.game.principal.permadeath = gameDifficultySetting.deleteGameOnDeath;
471 EClass.game.principal.disableManualSave = !gameDifficultySetting.allowManualSave;
472 EClass.core.actionsNextFrame.Add(delegate
473 {
474 EClass.ui.AddLayer<LayerWorldSetting>();
475 });
476 }
477 if (version.IsBelow(0, 23, 93))
478 {
480 Debug.Log("â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– feafefaeffaeaffeaaeaefseasfaefaef");
481 while (TryAddRecipe())
482 {
483 }
484 }
485 if (version.IsBelow(0, 23, 72))
486 {
487 foreach (Chara value2 in EClass.game.cards.globalCharas.Values)
488 {
489 if (!value2.isDead)
490 {
491 value2.c_wasInPcParty = false;
492 }
493 }
494 }
495 if (version.IsBelow(0, 23, 59))
496 {
497 while (TryDestroy())
498 {
499 }
500 }
501 if (version.IsBelow(0, 23, 52))
502 {
503 player.flags.toggleHotbarHighlightActivated = true;
504 }
505 if (version.IsBelow(0, 23, 51))
506 {
507 foreach (Chara value3 in EClass.game.cards.globalCharas.Values)
508 {
509 if (!(value3.id != "adv") && value3.IsPCFaction)
510 {
511 value3.idSkin = value3.uid % (value3.source._tiles.Length - 4) / 2 * 2 + ((!value3.IsMale) ? 1 : 0);
512 }
513 }
514 }
515 if (version.IsBelow(0, 22, 91))
516 {
517 TryAddQuestIfActive("demitas_spellwriter", "into_darkness");
518 }
519 if (version.IsBelow(0, 22, 86))
520 {
521 Chara chara = cards.globalCharas.Find("demitas");
522 if (chara != null && chara._works != null && chara._works.Count > 0)
523 {
524 chara._works[0] = 51;
525 }
526 }
527 if (version.IsBelow(0, 22, 86))
528 {
529 TryAddQuest("farris_tulip", "greatDebt");
530 }
531 if (version.IsBelow(0, 22, 86))
532 {
533 TryAddQuest("exile_whisper", "exile_kettle");
534 }
535 if (version.IsBelow(0, 22, 85))
536 {
537 TryAddQuest("exile_meet", "pre_debt");
538 }
539 if (version.IsBelow(0, 22, 60) && EClass.game.quests.Get<QuestDebt>() != null)
540 {
541 Chara chara2 = cards.globalCharas.Find("loytel");
542 Debug.Log("Loytelfix: " + chara2.homeZone);
543 if (chara2.homeZone == null || !chara2.homeZone.IsPCFaction)
544 {
546 chara2.homeZone = EClass.pc.homeBranch.owner;
547 chara2.RemoveEditorTag(EditorTag.Invulnerable);
548 }
549 }
550 if (version.IsBelow(0, 22, 52) && quests.completedIDs.Contains("vernis_gold"))
551 {
552 quests.Add("pre_debt", "farris");
553 }
554 if (quests.completedIDs.Contains("farris_tulip"))
555 {
556 quests.globalList.ForeachReverse(delegate(Quest q)
557 {
558 if (q.id == "farris_tulip")
559 {
560 quests.globalList.Remove(q);
561 }
562 });
563 }
564 quests.list.ForeachReverse(delegate(Quest q)
565 {
566 if (q is QuestDialog && quests.completedIDs.Contains(q.id))
567 {
568 quests.list.Remove(q);
569 }
570 });
571 if (version.IsBelow(0, 22, 20))
572 {
573 foreach (Chara value4 in cards.globalCharas.Values)
574 {
575 value4.SetBool(18, enable: false);
576 }
577 }
578 if (version.IsBelow(0, 22, 22))
579 {
580 if (EClass.pc.faithElements != null)
581 {
583 }
584 foreach (Element item5 in EClass.pc.elements.ListElements((Element e) => e.source.categorySub == "god"))
585 {
586 EClass.pc.SetFeat(item5.id, 0);
587 }
589 }
590 if (version.IsBelow(0, 22, 45))
591 {
592 player.debt = 20000000;
593 }
595 {
597 }
598 if (cards.container_deposit == null)
599 {
600 cards.container_deposit = ThingGen.Create("container_deposit");
601 if (player.bankMoney > 0)
602 {
604 }
605 }
606 foreach (Quest item6 in quests.list)
607 {
608 if (item6 is QuestSequence && !EClass.sources.quests.map.ContainsKey(item6.idSource))
609 {
610 item6.phase = 0;
611 }
612 }
613 foreach (Quest global2 in quests.globalList)
614 {
615 if (global2 is QuestSequence && !EClass.sources.quests.map.ContainsKey(global2.idSource))
616 {
617 global2.phase = 0;
618 }
619 }
620 void TryAddQuest(string idQuest, string idReqQuest)
621 {
622 if (quests.completedIDs.Contains(idReqQuest) && !quests.completedIDs.Contains(idQuest) && quests.GetGlobal(idQuest) == null && quests.Get(idQuest) == null)
623 {
624 quests.Add(idQuest);
625 }
626 }
627 void TryAddQuestIfActive(string idQuest, string idReqQuest)
628 {
629 if (quests.Get(idReqQuest) != null && !quests.completedIDs.Contains(idQuest) && quests.GetGlobal(idQuest) == null && quests.Get(idQuest) == null)
630 {
631 quests.Add(idQuest);
632 }
633 }
634 bool TryAddRecipe()
635 {
636 foreach (string key in player.recipes.knownRecipes.Keys)
637 {
638 if (key.Length > 1 && key[0] == 'b')
639 {
640 RecipeSource recipeSource = RecipeManager.Get(key + "-p");
641 if (recipeSource != null && !player.recipes.knownRecipes.ContainsKey(recipeSource.id))
642 {
643 Debug.Log(recipeSource.id);
644 player.recipes.Add(recipeSource.id, showEffect: false);
645 return true;
646 }
647 recipeSource = RecipeManager.Get(key.Replace("-p", ""));
648 if (recipeSource != null && !player.recipes.knownRecipes.ContainsKey(recipeSource.id))
649 {
650 Debug.Log(recipeSource.id);
651 player.recipes.Add(recipeSource.id, showEffect: false);
652 return true;
653 }
654 }
655 }
656 return false;
657 }
658 static bool TryDestroy()
659 {
660 for (int i = 0; i < EClass.pc.party.members.Count; i++)
661 {
662 Chara chara3 = EClass.pc.party.members[i];
663 Debug.Log(chara3.id + "/" + chara3.uid + "/" + chara3._cints[1]);
664 for (int j = 0; j < EClass.pc.party.members.Count; j++)
665 {
666 Chara chara4 = EClass.pc.party.members[j];
667 if (i != j && chara3.uid == chara4.uid)
668 {
669 EClass.pc.party.uidMembers.RemoveAt(j);
670 EClass.pc.party.members.RemoveAt(j);
671 chara4.Destroy();
672 Debug.Log("Destroyed");
673 return true;
674 }
675 }
676 }
677 return false;
678 }
679 }
CTAG
Definition: CTAG.cs:2
EditorTag
Definition: EditorTag.cs:2
FactionMemberType
void SetBool(int id, bool enable)
Definition: BaseCard.cs:20
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
Chara Find(string id)
Definition: CardManager.cs:20
Thing container_deposit
Definition: CardManager.cs:58
bool isDestroyed
Definition: Card.cs:71
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2546
ElementContainerCard elements
Definition: Card.cs:37
string id
Definition: Card.cs:31
int invY
Definition: Card.cs:1891
bool IsMale
Definition: Card.cs:2320
string Name
Definition: Card.cs:2073
bool HasTag(CTAG tag)
Definition: Card.cs:2531
void DyeRandom()
Definition: Card.cs:5627
Trait trait
Definition: Card.cs:49
bool isDyed
Definition: Card.cs:442
void Destroy()
Definition: Card.cs:4783
ThingContainer things
Definition: Card.cs:34
int invX
Definition: Card.cs:1879
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:2997
int Num
Definition: Card.cs:154
void Refresh(bool calledRecursive=false)
Definition: Chara.cs:1558
int[] _cints
Definition: Chara.cs:82
void RefreshWorkElements(ElementContainer parent=null)
Definition: Chara.cs:8319
Faction faction
Definition: Chara.cs:423
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:9114
Party party
Definition: Chara.cs:43
override bool IsPCFaction
Definition: Chara.cs:667
Zone currentZone
Definition: Chara.cs:251
FactionMemberType memberType
Definition: Chara.cs:46
Zone homeZone
Definition: Chara.cs:263
void RefreshFaithElement()
Definition: Chara.cs:9408
ElementContainer faithElements
Definition: Chara.cs:38
FactionBranch homeBranch
Definition: Chara.cs:932
bool isDead
Definition: Chara.cs:385
List< int > _works
Definition: Chara.cs:52
void MoveZone(string alias)
Definition: Chara.cs:3094
void OnLoad()
Definition: CoreDebug.cs:690
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
static SourceManager sources
Definition: EClass.cs:42
static Chara pc
Definition: EClass.cs:14
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
void SetParent(Card c)
int id
Definition: ELEMENT.cs:248
SourceElement.Row source
Definition: ELEMENT.cs:271
List< Chara > members
void AddMemeber(Chara c)
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
string id
Definition: FACTION.cs:129
List< GameDifficultySetting > difficulties
Definition: GameSetting.cs:242
void AddAdventurers()
Definition: Game.cs:892
QuestManager quests
Definition: Game.cs:179
Version version
Definition: Game.cs:167
List< int > uidMembers
Definition: Party.cs:11
List< Chara > members
Definition: Party.cs:18
RecipeManager recipes
Definition: Player.cs:913
float angle
Definition: Player.cs:787
bool resetPrincipal
Definition: Player.cs:993
void OnLoad()
Definition: Player.cs:1248
int bankMoney
Definition: Player.cs:733
HashSet< string > completedIDs
Definition: QuestManager.cs:17
List< Quest > list
Definition: QuestManager.cs:11
Quest Add(string id, string idGlobalChara=null)
Definition: QuestManager.cs:29
List< Quest > globalList
Definition: QuestManager.cs:14
Quest Get(string id)
Quest GetGlobal(string id)
Definition: Quest.cs:7
virtual string idSource
Definition: Quest.cs:149
string id
Definition: Quest.cs:31
static RecipeSource Get(string id)
Dictionary< string, int > knownRecipes
void Add(string id, bool showEffect=true)
void OnVersionUpdate()
SourceQuest quests
static Spatial Create(string id, Spatial parent, bool register, int x=-99999, int y=-99999, int icon=0)
Definition: SpatialGen.cs:16
Zone Find(string id)
void _OnLoad()
Definition: Spatial.cs:663
bool destryoed
Definition: Spatial.cs:45
string id
Definition: Spatial.cs:13
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void RefreshGridRecursive()
Definition: Thing.cs:8
GameDate date
Definition: World.cs:6
override string ToString()
Definition: Zone.cs:540
ElementContainerZone elements
Definition: Zone.cs:43
bool IsPCFaction
Definition: Zone.cs:466
override bool Equals(object obj)
Definition: Version.cs:95
bool IsBelow(int _major, int _minor, int _batch)
Definition: Version.cs:31

References Spatial._OnLoad(), AddAdventurers(), FactionBranch.AddMemeber(), Player.angle, cards, ElementContainerCard.CheckSkillActions(), SpatialGen.Create(), Chara.currentZone, World.date, EClass.debug, Debug, Card.Destroy(), Spatial.destryoed, domains, Card.DyeRandom(), Card.elements, Zone.elements, Chara.faction, factions, SpatialManager.Find(), EClass.game, Faction.GetChildren(), Date.GetRaw(), CardManager.globalCharas, Card.HasTag(), Chara.homeBranch, Chara.homeZone, Card.id, Faction.id, Spatial.id, Card.invX, Card.invY, Chara.isDead, Card.isDestroyed, Card.isDyed, Chara.IsPCFaction, item, QuestManager.list, ThingContainer.List(), CardManager.listAdv, FactionBranch.members, Party.members, Chara.memberType, Chara.MoveZone(), Card.Name, Card.Num, CoreDebug.OnLoad(), DomainManager.OnLoad(), FactionManager.OnLoad(), Player.OnLoad(), ReligionManager.OnLoad(), FactionBranch.owner, Chara.party, EClass.pc, player, quests, Chara.Refresh(), ThingContainer.RefreshGridRecursive(), Chara.RefreshWorkElements(), World.region, religions, spatials, Card.things, Zone.ToString(), Card.trait, and world.

Referenced by Load().

◆ OnSerializing()

void Game.OnSerializing ( StreamingContext  context)
inlineprivate

Definition at line 1059 of file Game.cs.

1060 {
1061 Debug.Log("#io game OnSerializing");
1062 }

References Debug.

◆ OnUpdate()

void Game.OnUpdate ( )
inline

Definition at line 289 of file Game.cs.

290 {
291 backupTime += Time.deltaTime;
292 waitTimer -= Time.deltaTime;
293 timeSinceStart += Time.deltaTime;
294 player.stats.timeElapsed += Time.deltaTime;
296 {
297 flags.IsWelcomeMessageShown = true;
298 }
300 }
void FixedUpdate()
Definition: GameUpdater.cs:436
bool IsWelcomeMessageShown
Definition: Game.cs:119
GameUpdater updater
Definition: Game.cs:243
static float waitTimer
Definition: Game.cs:145
Flags flags
Definition: Game.cs:212
double backupTime
Definition: Game.cs:209
float timeSinceStart
Definition: Game.cs:233
double timeElapsed
Definition: Player.cs:62
Stats stats
Definition: Player.cs:832

References backupTime, GameUpdater.FixedUpdate(), flags, Game.Flags.IsWelcomeMessageShown, player, Player.stats, Player.Stats.timeElapsed, timeSinceStart, updater, and waitTimer.

Referenced by Core.Update().

◆ Pause()

void Game.Pause ( Action  onUnpause = null)
inline

Definition at line 1040 of file Game.cs.

1041 {
1042 isPaused = true;
1043 LayerPause layerPause = EClass.ui.AddLayer<LayerPause>();
1044 Game lastGame = EClass.game;
1045 if (onUnpause == null)
1046 {
1047 return;
1048 }
1049 layerPause.SetOnKill(delegate
1050 {
1051 if (EClass.core.IsGameStarted && lastGame == EClass.game)
1052 {
1053 onUnpause();
1054 }
1055 });
1056 }
static bool isPaused
Definition: Game.cs:149
Layer SetOnKill(Action action)
Definition: Layer.cs:579

References EClass.core, EClass.game, Core.IsGameStarted, Layer.SetOnKill(), and EClass.ui.

Referenced by ZoneEventQuest.OnTickRound(), and ZoneEventQuest.SpawnBoss().

◆ Quit()

void Game.Quit ( )
inline

Definition at line 937 of file Game.cs.

938 {
939 Dialog.YesNo("dialog_quit", delegate
940 {
941 if (EClass.game.Save())
942 {
943 EClass.core.Quit();
944 }
945 });
946 }

References EClass.game, Save(), and Dialog.YesNo().

Referenced by EUtil.ExitGame(), LayerPauseMenu.OnClickExit(), and HotItemContext.Show().

◆ Save()

bool Game.Save ( bool  isAutoSave = false,
bool  silent = false 
)
inline

Definition at line 948 of file Game.cs.

949 {
950 if (EClass.ui.IsDragging)
951 {
952 EClass.ui.EndDrag(canceled: true);
953 }
954 if (isAutoSave && EClass.debug.ignoreAutoSave)
955 {
956 return true;
957 }
958 bool flag = EClass.core.config.game.autoBackup && backupTime >= (double)(EClass.core.config.game.backupInterval * 60 * 30);
959 if (flag)
960 {
961 backupTime = 0.0;
962 }
964 countLoadedMaps = 0;
965 player.pref.layerInventory = EClass.ui.layerFloat.GetLayer<LayerInventory>();
967 {
968 player.pref.layerAbility = EClass.ui.layerFloat.GetLayer<LayerAbility>();
969 }
970 player.pref.layerCraft = EClass.ui.layerFloat.GetLayer<LayerCraftFloat>();
971 player.angle = EClass.pc.angle;
973 EClass.ui.widgets.UpdateConfigs();
974 GameIndex gameIndex = null;
975 try
976 {
977 OnBeforeSave();
978 gameIndex = GameIO.SaveGame();
979 }
980 catch (Exception ex)
981 {
982 EClass.ui.Say(ex.Message);
983 SE.Beep();
984 Msg.Say("error_save");
985 return false;
986 }
987 if (flag)
988 {
989 GameIO.MakeBackup(gameIndex);
990 EClass.ui.Say("backupDone");
991 }
992 if (!silent)
993 {
994 if (!isAutoSave)
995 {
996 SE.WriteJournal();
997 }
998 Msg.Say("saved");
999 }
1000 saveCount++;
1001 return true;
1002 }
float angle
Definition: Card.cs:67
new GameConfig game
Definition: CoreConfig.cs:600
void TryUpdatePlayedHour()
Definition: CoreConfig.cs:806
bool ignoreAutoSave
Definition: CoreDebug.cs:125
static GameIndex SaveGame()
Definition: GameIO.cs:79
static void MakeBackup(GameIndex index, string suffix="")
Definition: GameIO.cs:112
int countLoadedMaps
Definition: Game.cs:229
int saveCount
Definition: Game.cs:231
void OnBeforeSave()
Definition: Game.cs:1004
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58

References Card.angle, CoreConfig.GameConfig.backupInterval, Core.config, EClass.core, EClass.debug, CoreConfig.game, CoreDebug.ignoreAutoSave, Player.Pref.layerInventory, GameIO.MakeBackup(), EClass.pc, Player.pref, GameIO.SaveGame(), Msg.Say(), CoreConfig.TryUpdatePlayedHour(), EClass.ui, and BaseCore.version.

Referenced by AM_Adv._OnUpdateInput(), LayerSleep.Advance(), LayerNewZone.Embark(), GotoTitle(), Scene.Init(), Chara.MoveZone(), LayerPauseMenu.OnClickSave(), TraitDeedRelocate.OnRead(), DramaManager.ParseLine(), Quit(), Map.Reload(), HotItemContext.Show(), and CoreDebug.UpdateInput().

◆ StartNewGame()

void Game.StartNewGame ( )
inline

Definition at line 754 of file Game.cs.

755 {
756 EClass.pc.homeZone = StartZone;
759 Prologue prologue = EClass.game.Prologue;
760 CharaGen.Create("fiama").SetGlobal(EClass.game.StartZone, prologue.posFiama.x, prologue.posFiama.y);
761 CharaGen.Create("ashland").SetGlobal(EClass.game.StartZone, prologue.posAsh.x, prologue.posAsh.y);
762 if ((bool)LayerTitle.actor)
763 {
764 world.date.hour = EClass.game.Prologue.hour;
766 Player obj = player;
767 Chara chara = EClass.pc;
768 Zone zone2 = (EClass.pc.homeZone = EClass.game.spatials.Find(EClass.game.Prologue.idStartZone));
769 Zone zone4 = (chara.currentZone = zone2);
770 obj.zone = zone4;
771 EClass.pc.global.transition = new ZoneTransition
772 {
773 state = ZoneTransition.EnterState.Exact,
775 z = EClass.game.Prologue.startZ
776 };
777 EClass.pc.hp = EClass.pc.MaxHP;
780 EClass.pc.AddCondition<ConFaint>(200, force: true);
781 }
782 else
783 {
784 EClass.pc.homeZone = EClass.game.spatials.Find(EClass.game.Prologue.idStartZone);
785 Zone zone5 = null;
786 ZoneTransition transition = new ZoneTransition
787 {
788 state = ZoneTransition.EnterState.Auto
789 };
790 Chara c = EClass.game.cards.globalCharas.Find("ashland");
791 switch (EClass.debug.startScene)
792 {
793 case CoreDebug.StartScene.Zone:
795 transition = new ZoneTransition
796 {
797 state = ZoneTransition.EnterState.Exact,
799 z = EClass.game.Prologue.startZ
800 };
801 break;
802 case CoreDebug.StartScene.Home:
803 case CoreDebug.StartScene.Story_Test:
805 transition = new ZoneTransition
806 {
807 state = ZoneTransition.EnterState.Exact,
809 z = EClass.game.Prologue.startZ
810 };
811 break;
812 case CoreDebug.StartScene.Home_Cave:
813 EClass.game.idPrologue = 2;
815 transition = new ZoneTransition
816 {
817 state = ZoneTransition.EnterState.Exact,
819 z = EClass.game.Prologue.startZ
820 };
821 break;
822 case CoreDebug.StartScene.MeetFarris:
823 {
824 Zone parent4 = EClass.game.spatials.Find("nymelle");
825 zone5 = SpatialGen.Create("nymelle", parent4, register: true) as Zone;
826 zone5.lv = -2;
827 EClass.game.quests.Start("exploration", c, assignQuest: false);
828 break;
829 }
830 case CoreDebug.StartScene.NymelleBoss:
831 {
832 Zone parent3 = EClass.game.spatials.Find("nymelle");
833 zone5 = SpatialGen.Create("nymelle_boss", parent3, register: true) as Zone;
834 zone5.lv = -5;
835 EClass.game.quests.Start("exploration", c, assignQuest: false).ChangePhase(2);
836 break;
837 }
838 case CoreDebug.StartScene.AfterNymelle:
840 transition = new ZoneTransition
841 {
842 state = ZoneTransition.EnterState.Exact,
844 z = EClass.game.Prologue.startZ
845 };
846 EClass.game.quests.Start("exploration", c, assignQuest: false).ChangePhase(5);
847 EClass.game.quests.globalList.Add(Quest.Create("sharedContainer").SetClient(c, assignQuest: false));
848 EClass.game.quests.globalList.Add(Quest.Create("crafter").SetClient(c, assignQuest: false));
849 EClass.game.quests.globalList.Add(Quest.Create("defense").SetClient(c, assignQuest: false));
850 break;
851 case CoreDebug.StartScene.Melilith:
852 {
853 Zone parent2 = EClass.game.spatials.Find("cursed_manor");
854 zone5 = SpatialGen.Create("cursed_manor_dungeon", parent2, register: true) as Zone;
855 zone5.lv = -5;
856 break;
857 }
858 case CoreDebug.StartScene.Tefra:
859 {
860 Zone parent = EClass.game.spatials.Find("vernis");
861 zone5 = SpatialGen.Create("vernis_mine", parent, register: true) as Zone;
862 zone5.lv = -7;
863 break;
864 }
865 }
866 if (zone5 != null)
867 {
868 Player obj2 = player;
869 Chara chara2 = EClass.pc;
870 Zone zone2 = (EClass.pc.homeZone = zone5);
871 Zone zone4 = (chara2.currentZone = zone2);
872 obj2.zone = zone4;
873 EClass.pc.global.transition = transition;
874 }
875 else
876 {
877 Player obj3 = player;
878 Zone zone4 = (EClass.pc.currentZone = EClass.game.spatials.Find(EClass.debug.startZone));
879 obj3.zone = zone4;
880 EClass.pc.global.transition = new ZoneTransition
881 {
882 state = ZoneTransition.EnterState.Return
883 };
884 }
885 }
886 EClass.pc.homeZone.isKnown = true;
889 EClass.scene.Init(Scene.Mode.StartGame);
890 }
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:8559
Chara SetGlobal(Zone _home, int x, int z)
Definition: Chara.cs:1314
override int MaxHP
Definition: Chara.cs:704
Stats mana
Definition: Chara.cs:1006
Stats stamina
Definition: Chara.cs:998
string startZone
Definition: CoreDebug.cs:105
StartScene startScene
Definition: CoreDebug.cs:95
PartyManager parties
Definition: Game.cs:170
Prologue Prologue
Definition: Game.cs:257
Zone StartZone
Definition: Game.cs:269
static void KillActor()
Definition: LayerTitle.cs:191
static EmbarkActor actor
Definition: LayerTitle.cs:25
Party Create(Chara leader)
Definition: PartyManager.cs:9
Definition: Player.cs:11
void OnStartNewGame()
Definition: Player.cs:1197
Vector2Int posAsh
Definition: Prologue.cs:21
string idStartZone
Definition: Prologue.cs:7
Vector2Int posFiama
Definition: Prologue.cs:23
int hour
Definition: Prologue.cs:19
int startX
Definition: Prologue.cs:9
Quest Start(string id, string idGlobalChara)
Definition: QuestManager.cs:41
void ChangePhase(int a)
Definition: Quest.cs:572
Quest SetClient(Chara c, bool assignQuest=true)
Definition: Quest.cs:380
static Quest Create(string _id, string _idPerson=null, Chara c=null)
Definition: Quest.cs:241
Stats Set(int[] _raw, int _rawIndex, Chara _CC)
Definition: Stats.cs:109
virtual int max
Definition: Stats.cs:68

References BaseCore.actionsNextFrame, LayerTitle.actor, Chara.AddCondition(), cards, Quest.ChangePhase(), EClass.core, PartyManager.Create(), Quest.Create(), CharaGen.Create(), SpatialGen.Create(), EClass.debug, CardManager.GlobalCharaList.Find(), SpatialManager.Find(), EClass.game, CardManager.globalCharas, QuestManager.globalList, Prologue.hour, Prologue.idStartZone, Scene.Init(), LayerTitle.KillActor(), Chara.mana, Stats.max, Chara.MaxHP, Player.OnStartNewGame(), EClass.pc, Prologue.posAsh, Prologue.posFiama, Prologue, quests, EClass.scene, Stats.Set(), Quest.SetClient(), Chara.SetGlobal(), spatials, Chara.stamina, QuestManager.Start(), CoreDebug.startScene, Prologue.startX, CoreDebug.startZone, and StartZone.

Referenced by CoreDebug.QuickStart(), and DramaOutcome.StartNewGame().

◆ TryLoad()

static bool Game.TryLoad ( string  id,
bool  cloud,
Action  onLoad 
)
inlinestatic

Definition at line 302 of file Game.cs.

303 {
305 {
306 onLoad();
307 return true;
308 }
309 EClass.ui.Say("incompatible");
310 return false;
311 }
static bool CanLoad(string root)
Definition: GameIO.cs:144

References GameIO.CanLoad(), CorePath.RootSave, CorePath.RootSaveCloud, and EClass.ui.

Referenced by AM_Adv._OnUpdateInput().

◆ Wait() [1/3]

static void Game.Wait ( float  a)
inlinestatic

Definition at line 284 of file Game.cs.

285 {
286 waitTimer = a * (float)(EClass.core.config.game.waiter * 25) / 100f;
287 }

References Core.config, EClass.core, CoreConfig.game, CoreConfig.GameConfig.waiter, and waitTimer.

◆ Wait() [2/3]

static new void Game.Wait ( float  a,
Card  c 
)
inlinestatic

Definition at line 276 of file Game.cs.

277 {
278 if (c != null && c.isSynced && !c.IsPC)
279 {
280 Wait(a);
281 }
282 }
virtual bool IsPC
Definition: Card.cs:2079
virtual bool isSynced
Definition: Card.cs:2023
Definition: Wait.cs:2

References Card.IsPC, and Card.isSynced.

◆ Wait() [3/3]

static new void Game.Wait ( float  a,
Point  p 
)
inlinestatic

Definition at line 271 of file Game.cs.

272 {
273 _ = p?.IsSync;
274 }
bool IsSync
Definition: Point.cs:332

References Point.IsSync.

Referenced by EClass.Wait().

Member Data Documentation

◆ activeZone

◆ backupTime

double Game.backupTime

Definition at line 209 of file Game.cs.

Referenced by OnUpdate().

◆ bp

GameBlueprint Game.bp

Definition at line 241 of file Game.cs.

◆ cards

CardManager Game.cards = new CardManager()

Definition at line 155 of file Game.cs.

Referenced by QuestManager.Add(), Zone.AddGlobalCharasOnActivate(), QuestManager.AddQuestAsh(), QuestManager.AddQuestFiama(), Zone.AddRandomVisitor(), GameDate.AdvanceDay(), GameDate.AdvanceHour(), LayerShippingResult.Awake(), TraitSalesTag.CanTagSale(), ElementContainerFaction.CheckDirty(), Faction.CountMembers(), Card.Create(), LayerInventory.CreateContainer(), Card.Destroy(), Chara.Die(), CoreDebug.Fix_RemoveDemitas(), RefChara.Get(), RefChara.GetAndCache(), Faction.HasMember(), TaskDump.IsValidContainer(), Faction.IsWearingPanty(), TaskDump.ListThingsToPut(), Faction.OnAdvanceMonth(), Zone_WindRest.OnAfterSimulate(), Zone_Nymelle.OnBeforeSimulate(), QuestDefense.OnChangePhase(), QuestVernis.OnChangePhase(), DramaOutcome.OnClaimLand(), QuestIntroInspector.OnComplete(), QuestSharedContainer.OnComplete(), TraitDrinkMilkMother.OnDrink(), QuestDialog.OnDropReward(), Zone_DungeonPuppy.OnGenerateMap(), ElementContainerFaction.OnJoinFaith(), ElementContainerFaction.OnLeaveFaith(), ZoneInstanceBout.OnLeaveZone(), ListPeopleRevive.OnList(), OnLoad(), TraitStoryBookHome.OnRead(), QuestDebt.OnStart(), QuestExploration.OnStart(), InvOwnerDeliver.PayBill(), DramaOutcome.QuestExploration_AfterComplete(), DramaOutcome.QuestExploration_AfterCrystal(), FactionBranch.ReceivePackages(), WindowChara.RefreshProfile(), LayerQuestBoard.RefreshRanking(), Chara.RemoveGlobal(), CoreDebug.ResetPetUpgrades(), SerializedCards.Restore(), Zone.Revive(), AI_Idle.Run(), TaskDump.Run(), World.SendPackage(), Meeting.SetChara(), Chara.SetGlobal(), FactionBranch.SetOwner(), UIFactionInfo.SetZone(), UIZoneInfo.SetZone(), GameDate.ShipGoods(), GameDate.ShipPackages(), QuestManager.Start(), StartNewGame(), Zone.TryAddThingInSharedContainer(), Faction.TryPayBill(), GrowSystem.TryPick(), TraitBed.ValidateOwners(), and EloPos.WriteNote().

◆ config

◆ countLoadedMaps

int Game.countLoadedMaps

Definition at line 229 of file Game.cs.

Referenced by Zone.Activate(), and Scene.Init().

◆ dateScratch

int Game.dateScratch

Definition at line 206 of file Game.cs.

◆ domains

DomainManager Game.domains = new DomainManager()

Definition at line 164 of file Game.cs.

Referenced by OnLoad().

◆ factions

◆ flags

Flags Game.flags = new Flags()

Definition at line 212 of file Game.cs.

Referenced by OnUpdate().

◆ gameSpeedIndex

int Game.gameSpeedIndex = 1

◆ id

◆ idDifficulty

int Game.idDifficulty

Definition at line 203 of file Game.cs.

◆ idPrologue

int Game.idPrologue

Definition at line 200 of file Game.cs.

Referenced by DramaOutcome.fiama_gold(), UICharaMaker.ListModes(), and UICharaMaker.SetChara().

◆ Instance

Game Game.Instance
static

Definition at line 143 of file Game.cs.

◆ isCloud

◆ isKilling

bool Game.isKilling

Definition at line 237 of file Game.cs.

Referenced by LayerInventory.OnKill().

◆ isLoading

◆ isPaused

bool Game.isPaused
static

Definition at line 149 of file Game.cs.

Referenced by GameUpdater.CharaUpdater.FixedUpdate().

◆ lastActiveZone

Zone Game.lastActiveZone

Definition at line 247 of file Game.cs.

Referenced by LayerPeople.CreateSelectEmbarkMembers().

◆ lastGameSpeedIndex

int Game.lastGameSpeedIndex = 1

Definition at line 225 of file Game.cs.

Referenced by ActionMode.UnPause().

◆ loadedTextures

HashSet<Texture2D> Game.loadedTextures = new HashSet<Texture2D>()

Definition at line 251 of file Game.cs.

Referenced by Card.GetPaintSprite().

◆ log

MsgLog Game.log
Initial value:
= new MsgLog
{
id = "log"
}
Definition: MsgLog.cs:7

Definition at line 185 of file Game.cs.

Referenced by ContentChronicle.OnSwitchContent(), and Msg.SayRaw().

◆ lostThings

List<Thing> Game.lostThings = new List<Thing>()

Definition at line 218 of file Game.cs.

◆ parties

PartyManager Game.parties = new PartyManager()

Definition at line 170 of file Game.cs.

◆ player

new Player Game.player = new Player()

Definition at line 176 of file Game.cs.

Referenced by Core.Awake(), GameIndex.Create(), Load(), OnLoad(), OnUpdate(), and ItemCulture.Refresh().

◆ principal

◆ quests

QuestManager Game.quests = new QuestManager()

Definition at line 179 of file Game.cs.

Referenced by InvOwnerDeliver._OnProcess(), ActPlan._Update(), QuestManager.Add(), GameDate.AdvanceDay(), GameDate.AdvanceHour(), DramaCustomSequence.Build(), QuestVernis.CanUpdateOnTalk(), Quest.Complete(), QuestCraft.Deliver(), QuestDeliver.Deliver(), AI_PlayMusic.Evaluate(), ZonePreEnterOnCompleteQuestInstance.Execute(), Player.ExitBorder(), Quest.Fail(), Recipe.GetQuestTrack(), Chara.GiveGift(), TraitDoorman_Fighter.GiveTrial(), TraitDoorman_Mage.GiveTrial(), TraitDoorman_Thief.GiveTrial(), DramaOutcome.guild_trial(), Quest.Init(), Scene.Init(), Chara.IsEscorted(), RecipeManager.ListSources(), DramaOutcome.melilith_friend(), Player.ModKarma(), Zone_Exile.OnActivate(), Trait.OnBarter(), QuestDefense.OnChangePhase(), DramaOutcome.OnClaimLand(), ItemQuestTracker.OnClickClose(), QuestIntroInspector.OnComplete(), QuestLoytelFarm.OnComplete(), QuestSharedContainer.OnComplete(), QuestShippingChest.OnComplete(), QuestVernis.OnComplete(), Quest.OnCompleteTask(), TCExtra.OnDraw(), QuestDialog.OnDropReward(), Zone_DungeonPuppy.OnGenerateMap(), OnLoad(), TraitStoryBookHome.OnRead(), QuestExploration.OnStart(), QuestIntoDarkness.OnStart(), Player.OnStartNewGame(), ContentQuest.OnSwitchContent(), DramaManager.ParseLine(), InvOwnerDeliver.PayBill(), DramaOutcome.poppy_found(), DramaOutcome.QuestDebt_reward(), DramaOutcome.QuestExploration_AfterComplete(), DramaOutcome.QuestExploration_AfterCrystal(), DramaOutcome.QuestExploration_MeetFarris(), DramaOutcome.QuestExploration_MeetFarris2(), CoreDebug.QuickStart(), ItemQuestTracker.Refresh(), LayerShippingResult.Refresh(), WidgetQuestTracker.Refresh(), TCOrbitChara.RefreshAll(), LayerQuestBoard.RefreshQuest(), CoreDebug.Reset_LoytelDebt(), RecipeUpdater.RunRecipe(), ItemQuest.SetQuest(), Chara.ShowDialog(), StartNewGame(), Chara.Tick(), Recipe.ToggleTrack(), Chara.TryDropBossLoot(), WidgetQuestTracker.TryShow(), TraitTeleporter.TryTeleport(), CoreDebug.UpdateInput(), and Zone.UpdateQuests().

◆ referenceMap

Dictionary<string, IGlobalValue> Game.referenceMap = new Dictionary<string, IGlobalValue>()

Definition at line 249 of file Game.cs.

◆ relations

RelationManager Game.relations = new RelationManager()

Definition at line 182 of file Game.cs.

Referenced by GameDate.AdvanceDay().

◆ religions

◆ saveCount

int Game.saveCount

Definition at line 231 of file Game.cs.

◆ seed

◆ sessionMin

int Game.sessionMin

Definition at line 227 of file Game.cs.

Referenced by QueueList< T >.GetTask(), and TaskList< T >.GetTask().

◆ spatials

◆ teleports

◆ timeSinceStart

float Game.timeSinceStart

Definition at line 233 of file Game.cs.

Referenced by OnUpdate().

◆ uniforms

PCCUniformManager Game.uniforms = new PCCUniformManager()

Definition at line 191 of file Game.cs.

Referenced by LayerEditPCC.Activate(), LayerEditPCC.Apply(), and Chara.ApplyJob().

◆ updater

◆ version

Version Game.version

Definition at line 167 of file Game.cs.

◆ waitTimer

float Game.waitTimer
static

Definition at line 145 of file Game.cs.

Referenced by OnUpdate(), and Wait().

◆ welcomeTimer

float Game.welcomeTimer
private

Definition at line 253 of file Game.cs.

◆ world

Property Documentation

◆ altAbility

bool Game.altAbility
get

Definition at line 267 of file Game.cs.

Referenced by LayerAbility.OnInit(), ButtonAbility.SetAct(), and UI.ToggleAbility().

◆ altCraft

bool Game.altCraft
get

Definition at line 265 of file Game.cs.

Referenced by Scene.Init().

◆ altInv

bool Game.altInv
get

◆ altUI

bool Game.altUI
get

Definition at line 261 of file Game.cs.

Referenced by ActionMode.Activate(), BuildMenu.Deactivate(), and BuildMenu.Init().

◆ IsWaiting

bool Game.IsWaiting
staticget

Definition at line 255 of file Game.cs.

Referenced by Scene.OnUpdate().

◆ Prologue

◆ StartZone

◆ UseGrid

bool Game.UseGrid
get

Definition at line 259 of file Game.cs.

Referenced by InvOwner.OnDrag(), and InvOwner.Transaction.Process().


The documentation for this class was generated from the following file: