Elin Decompiled Documentation EA 23.130 Nightly
Loading...
Searching...
No Matches
Game Class Reference
Inheritance diagram for Game:
EClass

Classes

class  Config
 
class  Flags
 

Public Member Functions

void OnUpdate ()
 
void OnLoad ()
 
void OnGameInstantiated ()
 
void _Create ()
 
void StartNewGame ()
 
void AddAdventurers ()
 
void GotoTitle (bool showDialog=true)
 
void Quit ()
 
bool Save (bool isAutoSave=false, bool silent=false)
 
void OnBeforeSave ()
 
void Kill ()
 
void Pause (Action onUnpause=null)
 

Static Public Member Functions

static new void Wait (float a, Point p)
 
static new void Wait (float a, Card c)
 
static void Wait (float a)
 
static bool TryLoad (string id, bool cloud, Action onLoad)
 
static void Load (string id, bool cloud)
 
static void Create (string _id=null, bool cloud=false)
 
static void OnBeforeInstantiate ()
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

SpatialManager spatials = new SpatialManager()
 
CardManager cards = new CardManager()
 
ReligionManager religions = new ReligionManager()
 
FactionManager factions = new FactionManager()
 
DomainManager domains = new DomainManager()
 
Version version
 
PartyManager parties = new PartyManager()
 
new World world
 
new Player player = new Player()
 
QuestManager quests = new QuestManager()
 
RelationManager relations = new RelationManager()
 
MsgLog log
 
PCCUniformManager uniforms = new PCCUniformManager()
 
TeleportManager teleports = new TeleportManager()
 
int seed
 
int idPrologue
 
int idDifficulty
 
int dateScratch
 
double backupTime
 
Flags flags = new Flags()
 
Config config = new Config()
 
List< ThinglostThings = new List<Thing>()
 
GamePrincipal principal = new GamePrincipal()
 
int gameSpeedIndex = 1
 
int lastGameSpeedIndex = 1
 
int sessionMin
 
int countLoadedMaps
 
int saveCount
 
float timeSinceStart
 
bool isLoading
 
bool isKilling
 
bool isCloud
 
GameBlueprint bp
 
GameUpdater updater = new GameUpdater()
 
Zone activeZone
 
Zone lastActiveZone
 
Dictionary< string, IGlobalValuereferenceMap = new Dictionary<string, IGlobalValue>()
 
HashSet< Texture2D > loadedTextures = new HashSet<Texture2D>()
 

Static Public Attributes

static Game Instance
 
static float waitTimer
 
static string id
 
static bool isPaused
 
- Static Public Attributes inherited from EClass
static Core core
 

Properties

static bool IsWaiting [get]
 
Prologue Prologue [get]
 
bool UseGrid [get]
 
bool altUI [get]
 
bool altInv [get]
 
bool altCraft [get]
 
bool altAbility [get]
 
Zone StartZone [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Private Member Functions

void OnSerializing (StreamingContext context)
 
void OnDeserializing (StreamingContext context)
 

Private Attributes

float welcomeTimer
 

Detailed Description

Definition at line 7 of file Game.cs.

Member Function Documentation

◆ _Create()

void Game._Create ( )
inline

Definition at line 719 of file Game.cs.

720 {
721 principal = IO.DeepCopy(EClass.setting.start.principals[0]);
722 idDifficulty = 1;
723 config.snapFreePos = (config.slope = (config.autoWall = true));
724 config.autoCombat.abortOnAllyDead = true;
725 config.autoCombat.abortOnHalfHP = true;
726 config.autoCombat.bUseHotBar = true;
727 config.autoCombat.bUseInventory = true;
728 config.autoCombat.bDontChangeTarget = true;
729 config.autoCombat.abortOnKill = true;
730 config.autoCombat.abortOnItemLoss = true;
731 seed = EClass.rnd(10000);
732 Debug.Log("creating game: " + id + " seed:" + seed);
733 uniforms.Import();
738 foreach (Spatial value in spatials.map.Values)
739 {
740 value.SetMainFaction(factions.Find(value.source.faction.IsEmpty("wilds")));
741 }
743 cards.container_shipping = ThingGen.Create("container_shipping");
744 cards.container_deliver = ThingGen.Create("container_delivery");
745 cards.container_deposit = ThingGen.Create("container_deposit");
746 bp = new GameBlueprint();
747 bp.Create();
748 }
void OnCreateGame()
Definition: DomainManager.cs:7
Definition: EClass.cs:5
static int rnd(int a)
Definition: EClass.cs:58
static GameSetting setting
Definition: EClass.cs:34
Faction Find(string id)
List< GamePrincipal > principals
Definition: GameSetting.cs:244
StartSetting start
Definition: GameSetting.cs:305
GameBlueprint bp
Definition: Game.cs:241
new Player player
Definition: Game.cs:176
ReligionManager religions
Definition: Game.cs:158
GamePrincipal principal
Definition: Game.cs:221
DomainManager domains
Definition: Game.cs:164
SpatialManager spatials
Definition: Game.cs:152
PCCUniformManager uniforms
Definition: Game.cs:191
new World world
Definition: Game.cs:173
int idDifficulty
Definition: Game.cs:203
int seed
Definition: Game.cs:197
FactionManager factions
Definition: Game.cs:161
Definition: IO.cs:11
void OnCreateGame()
Definition: Player.cs:1164
static Spatial CreateRecursive(string id, Spatial parent=null)
Definition: SpatialGen.cs:3
GlobalSpatialList map
SourceZone.Row source
Definition: Spatial.cs:441
virtual void SetMainFaction(Faction f)
Definition: Spatial.cs:632
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: World.cs:4

References ZoneBlueprint.Create(), ThingGen.Create(), SpatialGen.CreateRecursive(), Debug, FactionManager.Find(), SpatialManager.map, DomainManager.OnCreateGame(), FactionManager.OnCreateGame(), Player.OnCreateGame(), ReligionManager.OnCreateGame(), GameSetting.StartSetting.principals, EClass.rnd(), seed, Spatial.SetMainFaction(), EClass.setting, Spatial.source, GameSetting.start, and world.

Referenced by Create().

◆ AddAdventurers()

void Game.AddAdventurers ( )
inline

Definition at line 888 of file Game.cs.

889 {
890 List<Zone> source = world.region.ListTowns();
891 string[] array = new string[6] { "adv_kiria", "adv_gaki", "adv_wini", "adv_verna", "adv_ivory", "adv_mesherada" };
892 for (int i = 0; i < EClass.setting.balance.numAdv; i++)
893 {
894 Zone zone = source.RandomItem();
895 if (zone is Zone_SubTown && EClass.rnd(5) != 0)
896 {
897 i--;
898 continue;
899 }
900 if (i >= array.Length && i < array.Length + 2)
901 {
903 }
904 Chara chara = CharaGen.Create((i < array.Length) ? array[i] : ((EClass.rnd(10) == 0) ? "adv_fairy" : "adv"));
905 chara.SetHomeZone(zone);
906 chara.global.transition = new ZoneTransition
907 {
908 state = ZoneTransition.EnterState.RandomVisit
909 };
910 zone.AddCard(chara);
911 cards.listAdv.Add(chara);
912 }
913 }
static void Set(CardBlueprint _bp)
static CardBlueprint Chara(int lv, Rarity rarity=Rarity.Normal)
List< Chara > listAdv
Definition: CardManager.cs:64
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
void SetHomeZone(Zone zone)
Definition: Chara.cs:1239
BalanceSetting balance
Definition: GameSetting.cs:309
CardManager cards
Definition: Game.cs:155
List< Zone > ListTowns()
Definition: Region.cs:231
Region region
Definition: World.cs:23
Definition: Zone.cs:12
Card AddCard(Card t, Point point)
Definition: Zone.cs:1893

References Zone.AddCard(), GameSetting.balance, CardBlueprint.Chara(), CharaGen.Create(), CardManager.listAdv, GameSetting.BalanceSetting.numAdv, EClass.rnd(), CardBlueprint.Set(), Chara.SetHomeZone(), EClass.setting, and world.

Referenced by OnLoad().

◆ Create()

static void Game.Create ( string  _id = null,
bool  cloud = false 
)
inlinestatic

Definition at line 677 of file Game.cs.

678 {
679 id = _id ?? GameIO.GetNewId(cloud ? CorePath.RootSaveCloud : CorePath.RootSave, "world_");
681 EClass.core.game = (Instance = new Game());
682 EClass.core.game.isCloud = cloud;
686 }
static string RootSave
Definition: CorePath.cs:206
static string RootSaveCloud
Definition: CorePath.cs:208
Game game
Definition: Core.cs:72
static Core core
Definition: EClass.cs:6
Definition: GameIO.cs:10
static string GetNewId(string path, string prefix="", int start=1)
Definition: GameIO.cs:352
static void ResetTemp()
Definition: GameIO.cs:51
Definition: Game.cs:8
void _Create()
Definition: Game.cs:719
static void OnBeforeInstantiate()
Definition: Game.cs:688
static Game Instance
Definition: Game.cs:143
void OnGameInstantiated()
Definition: Game.cs:693

References _Create(), EClass.core, Core.game, GameIO.GetNewId(), OnGameInstantiated(), GameIO.ResetTemp(), CorePath.RootSave, and CorePath.RootSaveCloud.

Referenced by LayerEditBio.OnAfterAddLayer(), LayerEmbark.OnAfterAddLayer(), and CoreDebug.QuickStart().

◆ GotoTitle()

void Game.GotoTitle ( bool  showDialog = true)
inline

Definition at line 915 of file Game.cs.

916 {
917 if (showDialog)
918 {
919 Dialog.YesNo("dialog_gotoTitle", delegate
920 {
921 if (EClass.game.Save(isAutoSave: true))
922 {
923 EClass.scene.Init(Scene.Mode.Title);
924 }
925 });
926 }
927 else
928 {
929 EClass.scene.Init(Scene.Mode.Title);
930 }
931 }
Definition: Dialog.cs:7
static Dialog YesNo(string langDetail, Action actionYes, Action actionNo=null, string langYes="yes", string langNo="no")
Definition: Dialog.cs:244
static Game game
Definition: EClass.cs:8
static Scene scene
Definition: EClass.cs:30
bool Save(bool isAutoSave=false, bool silent=false)
Definition: Game.cs:944
Definition: Scene.cs:8
void Init(Mode newMode)
Definition: Scene.cs:174
Mode
Definition: Scene.cs:10

References EClass.game, Scene.Init(), Save(), EClass.scene, and Dialog.YesNo().

Referenced by LayerPauseMenu.OnClickTitle(), and HotItemContext.Show().

◆ Kill()

void Game.Kill ( )
inline

Definition at line 1014 of file Game.cs.

1015 {
1016 isKilling = true;
1017 Debug.Log("Killing Game: IsStarted? " + EClass.core.IsGameStarted);
1019 {
1020 EClass.ui.OnKillGame();
1023 }
1024 EClass.core.game = (Instance = null);
1025 EClass.Sound.currentPlaylist = null;
1026 Window.dictTab.Clear();
1027 foreach (Texture2D loadedTexture in loadedTextures)
1028 {
1029 if (loadedTexture != null)
1030 {
1031 UnityEngine.Object.Destroy(loadedTexture);
1032 }
1033 }
1034 }
bool IsGameStarted
Definition: Core.cs:84
static UI ui
Definition: EClass.cs:16
HashSet< Texture2D > loadedTextures
Definition: Game.cs:251
Zone activeZone
Definition: Game.cs:245
bool isKilling
Definition: Game.cs:237
void OnKillGame()
Definition: Scene.cs:332
Definition: Window.cs:13
static Dictionary< string, int > dictTab
Definition: Window.cs:596
void OnKillGame()
Definition: Zone.cs:1634

References EClass.core, Debug, Window.dictTab, Core.IsGameStarted, Scene.OnKillGame(), Zone.OnKillGame(), EClass.scene, and EClass.ui.

Referenced by Scene.Init(), Load(), and Core.SetLang().

◆ Load()

static void Game.Load ( string  id,
bool  cloud 
)
inlinestatic

Definition at line 313 of file Game.cs.

314 {
315 string text = (cloud ? CorePath.RootSaveCloud : CorePath.RootSave) + id;
316 Debug.Log("Loading: " + id + ": " + text);
317 if (EClass.game != null)
318 {
319 EClass.game.Kill();
320 }
322 EClass.core.game = GameIO.LoadGame(id, text, cloud);
323 EClass.game.isCloud = cloud;
324 EClass.game.isLoading = true;
328 EClass.scene.Init(Scene.Mode.StartGame);
329 if (EClass.game.altInv)
330 {
331 SoundManager.ignoreSounds = true;
333 {
334 EClass.ui.OpenFloatInv();
335 }
336 SoundManager.ignoreSounds = true;
338 {
339 EClass.ui.ToggleAbility();
340 }
341 SoundManager.ignoreSounds = false;
342 TooltipManager.Instance.HideTooltips(immediate: true);
343 }
344 EClass.game.isLoading = false;
345 }
static void ClearTemp()
Definition: GameIO.cs:61
static Game LoadGame(string id, string root, bool cloud)
Definition: GameIO.cs:150
void Kill()
Definition: Game.cs:1014
bool altInv
Definition: Game.cs:263
void OnLoad()
Definition: Game.cs:347
bool layerAbility
Definition: Player.cs:35
bool layerInventory
Definition: Player.cs:33
Pref pref
Definition: Player.cs:829
static TooltipManager Instance
void HideTooltips(bool immediate=false)

References altInv, GameIO.ClearTemp(), Debug, EClass.game, TooltipManager.HideTooltips(), Scene.Init(), TooltipManager.Instance, Kill(), Player.Pref.layerAbility, Player.Pref.layerInventory, GameIO.LoadGame(), OnBeforeInstantiate(), OnGameInstantiated(), OnLoad(), player, Player.pref, CorePath.RootSave, EClass.scene, and EClass.ui.

Referenced by AM_Adv._OnUpdateInput(), Map.Reload(), and CoreDebug.UpdateInput().

◆ OnBeforeInstantiate()

static void Game.OnBeforeInstantiate ( )
inlinestatic

Definition at line 688 of file Game.cs.

689 {
690 Player.seedHallucination = 0;
691 }

Referenced by Load().

◆ OnBeforeSave()

void Game.OnBeforeSave ( )
inline

Definition at line 1000 of file Game.cs.

1001 {
1002 foreach (Zone zone in spatials.Zones)
1003 {
1004 zone.OnBeforeSave();
1005 }
1007 foreach (Spatial item in spatials.listDestryoed)
1008 {
1009 item.DeleteMapRecursive();
1010 }
1011 spatials.listDestryoed.Clear();
1012 }
void OnBeforeSave()
Definition: Player.cs:1272
List< Zone > Zones
List< Spatial > listDestryoed
void OnBeforeSave()
Definition: Spatial.cs:654

References item, SpatialManager.listDestryoed, Player.OnBeforeSave(), Spatial.OnBeforeSave(), and SpatialManager.Zones.

◆ OnDeserializing()

void Game.OnDeserializing ( StreamingContext  context)
inlineprivate

Definition at line 1061 of file Game.cs.

1062 {
1063 Debug.Log("#io game OnDeserializing");
1064 Instance = this;
1065 }

References Debug.

◆ OnGameInstantiated()

void Game.OnGameInstantiated ( )
inline

Definition at line 693 of file Game.cs.

694 {
695 HotItemHeld.taskBuild = null;
696 InvOwner.Trader = (InvOwner.Main = null);
697 LayerDrama.currentQuest = null;
698 BookList.Init();
699 ContentGallery.lastPage = 0;
700 ContentGallery.listMode = false;
701 if (!Application.isEditor || !EClass.debug.enable)
702 {
704 }
705 foreach (Chara value in cards.globalCharas.Values)
706 {
707 if (value.uid == player.uidChara)
708 {
709 player.chara = value;
710 break;
711 }
712 }
714 EClass.ui.widgets.OnGameInstantiated();
715 EClass.Sound.ResetPlaylist();
716 EClass.core.config.ApplyFPS(force: true);
717 }
static void OnGameInstantiated()
Definition: ActionMode.cs:247
static void Init()
Definition: BookList.cs:20
GlobalCharaList globalCharas
Definition: CardManager.cs:46
int uid
Definition: Card.cs:118
void ApplyFPS(bool force=false)
Definition: CoreConfig.cs:826
bool enable
Definition: CoreDebug.cs:285
CoreConfig config
Definition: Core.cs:70
static CoreDebug debug
Definition: EClass.cs:48
static SoundManager Sound
Definition: EClass.cs:46
int uidChara
Definition: Player.cs:688
static void BuildList()

References CoreConfig.ApplyFPS(), RecipeManager.BuildList(), Core.config, EClass.core, EClass.debug, CoreDebug.enable, CardManager.globalCharas, BookList.Init(), ActionMode.OnGameInstantiated(), EClass.Sound, EClass.ui, Card.uid, and Player.uidChara.

Referenced by Create(), and Load().

◆ OnLoad()

void Game.OnLoad ( )
inline

Definition at line 347 of file Game.cs.

348 {
349 domains.OnLoad();
352 world._OnLoad();
353 player.OnLoad();
355 {
356 EClass.pc.party.members.ForEach(delegate(Chara c)
357 {
358 c.currentZone = EClass.pc.homeZone;
359 c.global.transition = new ZoneTransition
360 {
361 state = ZoneTransition.EnterState.Return
362 };
363 });
364 }
365 player.zone = EClass.pc.currentZone;
366 EClass.pc.currentZone.lastActive = world.date.GetRaw();
367 if (spatials.Find("somewhere") == null)
368 {
369 SpatialGen.Create("somewhere", world.region, register: true);
370 }
371 EClass.pc.homeZone.isKnown = true;
374 foreach (Thing item in EClass.pc.things.List((Thing t) => t.Num <= 0 || t.isDestroyed))
375 {
376 item.parent.RemoveCard(item);
377 }
378 foreach (Thing item2 in EClass.pc.things.List((Thing t) => t.trait is TraitChestMerchant))
379 {
380 item2.Destroy();
381 }
382 foreach (Thing item3 in EClass.pc.things.List((Thing t) => t.invY == 1 && t.invX == -1))
383 {
384 item3.invY = 0;
385 }
386 foreach (Chara value in EClass.game.cards.globalCharas.Values)
387 {
388 if (value.id == "demitas" && value.faction.id == "wilds")
389 {
391 }
392 if (value.memberType == FactionMemberType.Livestock && !value.IsPCFaction)
393 {
394 value.memberType = FactionMemberType.Default;
395 }
396 if (!value.isDyed && value.HasTag(CTAG.random_color))
397 {
398 value.DyeRandom();
399 }
400 }
401 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
402 {
403 foreach (Chara member in child.members)
404 {
405 if (!member.isDead && (member.currentZone == null || member.currentZone.id == "somewhere"))
406 {
407 Debug.Log("exception: Moving invalid chara: " + member.Name + "/" + member.currentZone?.ToString() + "/" + member.homeBranch?.ToString() + "/" + member.faction);
408 member.MoveZone(child.owner, ZoneTransition.EnterState.RandomVisit);
409 }
410 member.RefreshWorkElements(child.owner.elements);
411 member.Refresh();
412 }
413 }
414 EClass.pc.angle = player.angle;
416 if (cards.listAdv.Count == 0)
417 {
419 }
420 quests.list.ForeachReverse(delegate(Quest q)
421 {
422 if (!(q is QuestRandom))
423 {
424 foreach (Quest item4 in quests.list)
425 {
426 if (q != item4 && item4.id == q.id)
427 {
428 quests.list.Remove(item4);
429 break;
430 }
431 }
432 }
433 });
434 quests.globalList.ForeachReverse(delegate(Quest q)
435 {
436 if (!(q is QuestRandom))
437 {
438 foreach (Quest global in quests.globalList)
439 {
440 if (q != global && global.id == q.id)
441 {
442 quests.globalList.Remove(global);
443 break;
444 }
445 }
446 }
447 });
448 TryAddQuest("into_darkness", "exile_kettle");
449 if (version.IsBelow(0, 23, 100))
450 {
451 int num = player.recipes.knownRecipes.TryGetValue("trainingDummy_heavy", 0);
452 if (num != 0)
453 {
454 player.recipes.knownRecipes["trainingDummy_heavy1"] = num;
455 }
456 }
457 if (version.IsBelow(0, 23, 96))
458 {
459 EClass.game.principal = IO.DeepCopy(EClass.setting.start.principals[0]);
460 player.resetPrincipal = true;
461 }
463 {
465 EClass.game.principal.id = -1;
466 EClass.game.principal.permadeath = gameDifficultySetting.deleteGameOnDeath;
467 EClass.game.principal.disableManualSave = !gameDifficultySetting.allowManualSave;
468 EClass.core.actionsNextFrame.Add(delegate
469 {
470 EClass.ui.AddLayer<LayerWorldSetting>();
471 });
472 }
473 if (version.IsBelow(0, 23, 93))
474 {
476 Debug.Log("â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– feafefaeffaeaffeaaeaefseasfaefaef");
477 while (TryAddRecipe())
478 {
479 }
480 }
481 if (version.IsBelow(0, 23, 72))
482 {
483 foreach (Chara value2 in EClass.game.cards.globalCharas.Values)
484 {
485 if (!value2.isDead)
486 {
487 value2.c_wasInPcParty = false;
488 }
489 }
490 }
491 if (version.IsBelow(0, 23, 59))
492 {
493 while (TryDestroy())
494 {
495 }
496 }
497 if (version.IsBelow(0, 23, 52))
498 {
499 player.flags.toggleHotbarHighlightActivated = true;
500 }
501 if (version.IsBelow(0, 23, 51))
502 {
503 foreach (Chara value3 in EClass.game.cards.globalCharas.Values)
504 {
505 if (!(value3.id != "adv") && value3.IsPCFaction)
506 {
507 value3.idSkin = value3.uid % (value3.source._tiles.Length - 4) / 2 * 2 + ((!value3.IsMale) ? 1 : 0);
508 }
509 }
510 }
511 if (version.IsBelow(0, 22, 91))
512 {
513 TryAddQuestIfActive("demitas_spellwriter", "into_darkness");
514 }
515 if (version.IsBelow(0, 22, 86))
516 {
517 Chara chara = cards.globalCharas.Find("demitas");
518 if (chara != null && chara._works != null && chara._works.Count > 0)
519 {
520 chara._works[0] = 51;
521 }
522 }
523 if (version.IsBelow(0, 22, 86))
524 {
525 TryAddQuest("farris_tulip", "greatDebt");
526 }
527 if (version.IsBelow(0, 22, 86))
528 {
529 TryAddQuest("exile_whisper", "exile_kettle");
530 }
531 if (version.IsBelow(0, 22, 85))
532 {
533 TryAddQuest("exile_meet", "pre_debt");
534 }
535 if (version.IsBelow(0, 22, 60) && EClass.game.quests.Get<QuestDebt>() != null)
536 {
537 Chara chara2 = cards.globalCharas.Find("loytel");
538 Debug.Log("Loytelfix: " + chara2.homeZone);
539 if (chara2.homeZone == null || !chara2.homeZone.IsPCFaction)
540 {
542 chara2.homeZone = EClass.pc.homeBranch.owner;
543 chara2.RemoveEditorTag(EditorTag.Invulnerable);
544 }
545 }
546 if (version.IsBelow(0, 22, 52) && quests.completedIDs.Contains("vernis_gold"))
547 {
548 quests.Add("pre_debt", "farris");
549 }
550 if (quests.completedIDs.Contains("farris_tulip"))
551 {
552 quests.globalList.ForeachReverse(delegate(Quest q)
553 {
554 if (q.id == "farris_tulip")
555 {
556 quests.globalList.Remove(q);
557 }
558 });
559 }
560 quests.list.ForeachReverse(delegate(Quest q)
561 {
562 if (q is QuestDialog && quests.completedIDs.Contains(q.id))
563 {
564 quests.list.Remove(q);
565 }
566 });
567 if (version.IsBelow(0, 22, 20))
568 {
569 foreach (Chara value4 in cards.globalCharas.Values)
570 {
571 value4.SetBool(18, enable: false);
572 }
573 }
574 if (version.IsBelow(0, 22, 22))
575 {
576 if (EClass.pc.faithElements != null)
577 {
579 }
580 foreach (Element item5 in EClass.pc.elements.ListElements((Element e) => e.source.categorySub == "god"))
581 {
582 EClass.pc.SetFeat(item5.id, 0);
583 }
585 }
586 if (version.IsBelow(0, 22, 45))
587 {
588 player.debt = 20000000;
589 }
591 {
593 }
594 if (cards.container_deposit == null)
595 {
596 cards.container_deposit = ThingGen.Create("container_deposit");
597 if (player.bankMoney > 0)
598 {
600 }
601 }
602 foreach (Quest item6 in quests.list)
603 {
604 if (item6 is QuestSequence && !EClass.sources.quests.map.ContainsKey(item6.idSource))
605 {
606 item6.phase = 0;
607 }
608 }
609 foreach (Quest global2 in quests.globalList)
610 {
611 if (global2 is QuestSequence && !EClass.sources.quests.map.ContainsKey(global2.idSource))
612 {
613 global2.phase = 0;
614 }
615 }
616 void TryAddQuest(string idQuest, string idReqQuest)
617 {
618 if (quests.completedIDs.Contains(idReqQuest) && !quests.completedIDs.Contains(idQuest) && quests.GetGlobal(idQuest) == null && quests.Get(idQuest) == null)
619 {
620 quests.Add(idQuest);
621 }
622 }
623 void TryAddQuestIfActive(string idQuest, string idReqQuest)
624 {
625 if (quests.Get(idReqQuest) != null && !quests.completedIDs.Contains(idQuest) && quests.GetGlobal(idQuest) == null && quests.Get(idQuest) == null)
626 {
627 quests.Add(idQuest);
628 }
629 }
630 bool TryAddRecipe()
631 {
632 foreach (string key in player.recipes.knownRecipes.Keys)
633 {
634 if (key.Length > 1 && key[0] == 'b')
635 {
636 RecipeSource recipeSource = RecipeManager.Get(key + "-p");
637 if (recipeSource != null && !player.recipes.knownRecipes.ContainsKey(recipeSource.id))
638 {
639 Debug.Log(recipeSource.id);
640 player.recipes.Add(recipeSource.id, showEffect: false);
641 return true;
642 }
643 recipeSource = RecipeManager.Get(key.Replace("-p", ""));
644 if (recipeSource != null && !player.recipes.knownRecipes.ContainsKey(recipeSource.id))
645 {
646 Debug.Log(recipeSource.id);
647 player.recipes.Add(recipeSource.id, showEffect: false);
648 return true;
649 }
650 }
651 }
652 return false;
653 }
654 static bool TryDestroy()
655 {
656 for (int i = 0; i < EClass.pc.party.members.Count; i++)
657 {
658 Chara chara3 = EClass.pc.party.members[i];
659 Debug.Log(chara3.id + "/" + chara3.uid + "/" + chara3._cints[1]);
660 for (int j = 0; j < EClass.pc.party.members.Count; j++)
661 {
662 Chara chara4 = EClass.pc.party.members[j];
663 if (i != j && chara3.uid == chara4.uid)
664 {
665 EClass.pc.party.uidMembers.RemoveAt(j);
666 EClass.pc.party.members.RemoveAt(j);
667 chara4.Destroy();
668 Debug.Log("Destroyed");
669 return true;
670 }
671 }
672 }
673 return false;
674 }
675 }
CTAG
Definition: CTAG.cs:2
EditorTag
Definition: EditorTag.cs:2
FactionMemberType
void SetBool(int id, bool enable)
Definition: BaseCard.cs:20
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
Chara Find(string id)
Definition: CardManager.cs:20
Thing container_deposit
Definition: CardManager.cs:58
bool isDestroyed
Definition: Card.cs:71
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2510
ElementContainerCard elements
Definition: Card.cs:37
string id
Definition: Card.cs:31
int invY
Definition: Card.cs:1855
bool IsMale
Definition: Card.cs:2284
string Name
Definition: Card.cs:2037
bool HasTag(CTAG tag)
Definition: Card.cs:2495
void DyeRandom()
Definition: Card.cs:5443
Trait trait
Definition: Card.cs:49
bool isDyed
Definition: Card.cs:430
void Destroy()
Definition: Card.cs:4680
ThingContainer things
Definition: Card.cs:34
int invX
Definition: Card.cs:1843
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:2927
int Num
Definition: Card.cs:154
void Refresh(bool calledRecursive=false)
Definition: Chara.cs:1518
int[] _cints
Definition: Chara.cs:82
void RefreshWorkElements(ElementContainer parent=null)
Definition: Chara.cs:8273
Faction faction
Definition: Chara.cs:417
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:9063
Party party
Definition: Chara.cs:43
override bool IsPCFaction
Definition: Chara.cs:661
Zone currentZone
Definition: Chara.cs:245
FactionMemberType memberType
Definition: Chara.cs:46
Zone homeZone
Definition: Chara.cs:257
void RefreshFaithElement()
Definition: Chara.cs:9320
ElementContainer faithElements
Definition: Chara.cs:38
FactionBranch homeBranch
Definition: Chara.cs:894
bool isDead
Definition: Chara.cs:379
List< int > _works
Definition: Chara.cs:52
void MoveZone(string alias)
Definition: Chara.cs:3029
void OnLoad()
Definition: CoreDebug.cs:689
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
static SourceManager sources
Definition: EClass.cs:42
static Chara pc
Definition: EClass.cs:14
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
void SetParent(Card c)
int id
Definition: ELEMENT.cs:246
SourceElement.Row source
Definition: ELEMENT.cs:269
List< Chara > members
void AddMemeber(Chara c)
List< FactionBranch > GetChildren()
Definition: FACTION.cs:200
string id
Definition: FACTION.cs:127
List< GameDifficultySetting > difficulties
Definition: GameSetting.cs:242
void AddAdventurers()
Definition: Game.cs:888
QuestManager quests
Definition: Game.cs:179
Version version
Definition: Game.cs:167
List< int > uidMembers
Definition: Party.cs:11
List< Chara > members
Definition: Party.cs:18
RecipeManager recipes
Definition: Player.cs:913
float angle
Definition: Player.cs:787
bool resetPrincipal
Definition: Player.cs:993
void OnLoad()
Definition: Player.cs:1248
int bankMoney
Definition: Player.cs:733
HashSet< string > completedIDs
Definition: QuestManager.cs:17
List< Quest > list
Definition: QuestManager.cs:11
Quest Add(string id, string idGlobalChara=null)
Definition: QuestManager.cs:29
List< Quest > globalList
Definition: QuestManager.cs:14
Quest Get(string id)
Quest GetGlobal(string id)
Definition: Quest.cs:7
virtual string idSource
Definition: Quest.cs:149
string id
Definition: Quest.cs:31
static RecipeSource Get(string id)
Dictionary< string, int > knownRecipes
void Add(string id, bool showEffect=true)
void OnVersionUpdate()
SourceQuest quests
static Spatial Create(string id, Spatial parent, bool register, int x=-99999, int y=-99999, int icon=0)
Definition: SpatialGen.cs:16
Zone Find(string id)
void _OnLoad()
Definition: Spatial.cs:663
bool destryoed
Definition: Spatial.cs:45
string id
Definition: Spatial.cs:13
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void RefreshGridRecursive()
Definition: Thing.cs:8
GameDate date
Definition: World.cs:6
override string ToString()
Definition: Zone.cs:538
ElementContainerZone elements
Definition: Zone.cs:43
bool IsPCFaction
Definition: Zone.cs:464
override bool Equals(object obj)
Definition: Version.cs:95
bool IsBelow(int _major, int _minor, int _batch)
Definition: Version.cs:31

References Spatial._OnLoad(), AddAdventurers(), FactionBranch.AddMemeber(), Player.angle, cards, ElementContainerCard.CheckSkillActions(), SpatialGen.Create(), Chara.currentZone, World.date, EClass.debug, Debug, Card.Destroy(), Spatial.destryoed, domains, Card.DyeRandom(), Card.elements, Zone.elements, Chara.faction, factions, SpatialManager.Find(), EClass.game, Faction.GetChildren(), Date.GetRaw(), CardManager.globalCharas, Card.HasTag(), Chara.homeBranch, Chara.homeZone, Card.id, Faction.id, Spatial.id, Card.invX, Card.invY, Chara.isDead, Card.isDestroyed, Card.isDyed, Chara.IsPCFaction, item, QuestManager.list, ThingContainer.List(), CardManager.listAdv, FactionBranch.members, Party.members, Chara.memberType, Chara.MoveZone(), Card.Name, Card.Num, CoreDebug.OnLoad(), DomainManager.OnLoad(), FactionManager.OnLoad(), Player.OnLoad(), ReligionManager.OnLoad(), FactionBranch.owner, Chara.party, EClass.pc, player, quests, Chara.Refresh(), ThingContainer.RefreshGridRecursive(), Chara.RefreshWorkElements(), World.region, religions, spatials, Card.things, Zone.ToString(), Card.trait, and world.

Referenced by Load().

◆ OnSerializing()

void Game.OnSerializing ( StreamingContext  context)
inlineprivate

Definition at line 1055 of file Game.cs.

1056 {
1057 Debug.Log("#io game OnSerializing");
1058 }

References Debug.

◆ OnUpdate()

void Game.OnUpdate ( )
inline

Definition at line 289 of file Game.cs.

290 {
291 backupTime += Time.deltaTime;
292 waitTimer -= Time.deltaTime;
293 timeSinceStart += Time.deltaTime;
294 player.stats.timeElapsed += Time.deltaTime;
296 {
297 flags.IsWelcomeMessageShown = true;
298 }
300 }
void FixedUpdate()
Definition: GameUpdater.cs:436
bool IsWelcomeMessageShown
Definition: Game.cs:119
GameUpdater updater
Definition: Game.cs:243
static float waitTimer
Definition: Game.cs:145
Flags flags
Definition: Game.cs:212
double backupTime
Definition: Game.cs:209
float timeSinceStart
Definition: Game.cs:233
double timeElapsed
Definition: Player.cs:62
Stats stats
Definition: Player.cs:832

References backupTime, GameUpdater.FixedUpdate(), flags, Game.Flags.IsWelcomeMessageShown, player, Player.stats, Player.Stats.timeElapsed, timeSinceStart, updater, and waitTimer.

Referenced by Core.Update().

◆ Pause()

void Game.Pause ( Action  onUnpause = null)
inline

Definition at line 1036 of file Game.cs.

1037 {
1038 isPaused = true;
1039 LayerPause layerPause = EClass.ui.AddLayer<LayerPause>();
1040 Game lastGame = EClass.game;
1041 if (onUnpause == null)
1042 {
1043 return;
1044 }
1045 layerPause.SetOnKill(delegate
1046 {
1047 if (EClass.core.IsGameStarted && lastGame == EClass.game)
1048 {
1049 onUnpause();
1050 }
1051 });
1052 }
static bool isPaused
Definition: Game.cs:149
Layer SetOnKill(Action action)
Definition: Layer.cs:579

References EClass.core, EClass.game, Core.IsGameStarted, Layer.SetOnKill(), and EClass.ui.

Referenced by ZoneEventQuest.OnTickRound(), and ZoneEventQuest.SpawnBoss().

◆ Quit()

void Game.Quit ( )
inline

Definition at line 933 of file Game.cs.

934 {
935 Dialog.YesNo("dialog_quit", delegate
936 {
937 if (EClass.game.Save())
938 {
939 EClass.core.Quit();
940 }
941 });
942 }

References EClass.game, Save(), and Dialog.YesNo().

Referenced by EUtil.ExitGame(), LayerPauseMenu.OnClickExit(), and HotItemContext.Show().

◆ Save()

bool Game.Save ( bool  isAutoSave = false,
bool  silent = false 
)
inline

Definition at line 944 of file Game.cs.

945 {
946 if (EClass.ui.IsDragging)
947 {
948 EClass.ui.EndDrag(canceled: true);
949 }
950 if (isAutoSave && EClass.debug.ignoreAutoSave)
951 {
952 return true;
953 }
954 bool flag = EClass.core.config.game.autoBackup && backupTime >= (double)(EClass.core.config.game.backupInterval * 60 * 30);
955 if (flag)
956 {
957 backupTime = 0.0;
958 }
960 countLoadedMaps = 0;
961 player.pref.layerInventory = EClass.ui.layerFloat.GetLayer<LayerInventory>();
963 {
964 player.pref.layerAbility = EClass.ui.layerFloat.GetLayer<LayerAbility>();
965 }
966 player.pref.layerCraft = EClass.ui.layerFloat.GetLayer<LayerCraftFloat>();
967 player.angle = EClass.pc.angle;
969 EClass.ui.widgets.UpdateConfigs();
970 GameIndex gameIndex = null;
971 try
972 {
973 OnBeforeSave();
974 gameIndex = GameIO.SaveGame();
975 }
976 catch (Exception ex)
977 {
978 EClass.ui.Say(ex.Message);
979 SE.Beep();
980 Msg.Say("error_save");
981 return false;
982 }
983 if (flag)
984 {
985 GameIO.MakeBackup(gameIndex);
986 EClass.ui.Say("backupDone");
987 }
988 if (!silent)
989 {
990 if (!isAutoSave)
991 {
992 SE.WriteJournal();
993 }
994 Msg.Say("saved");
995 }
996 saveCount++;
997 return true;
998 }
float angle
Definition: Card.cs:67
new GameConfig game
Definition: CoreConfig.cs:598
void TryUpdatePlayedHour()
Definition: CoreConfig.cs:800
bool ignoreAutoSave
Definition: CoreDebug.cs:125
static GameIndex SaveGame()
Definition: GameIO.cs:79
static void MakeBackup(GameIndex index, string suffix="")
Definition: GameIO.cs:112
int countLoadedMaps
Definition: Game.cs:229
int saveCount
Definition: Game.cs:231
void OnBeforeSave()
Definition: Game.cs:1000
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58

References Card.angle, CoreConfig.GameConfig.backupInterval, Core.config, EClass.core, EClass.debug, CoreConfig.game, CoreDebug.ignoreAutoSave, Player.Pref.layerInventory, GameIO.MakeBackup(), EClass.pc, Player.pref, GameIO.SaveGame(), Msg.Say(), CoreConfig.TryUpdatePlayedHour(), EClass.ui, and BaseCore.version.

Referenced by AM_Adv._OnUpdateInput(), LayerSleep.Advance(), LayerNewZone.Embark(), GotoTitle(), Scene.Init(), Chara.MoveZone(), LayerPauseMenu.OnClickSave(), TraitDeedRelocate.OnRead(), DramaManager.ParseLine(), Quit(), Map.Reload(), HotItemContext.Show(), and CoreDebug.UpdateInput().

◆ StartNewGame()

void Game.StartNewGame ( )
inline

Definition at line 750 of file Game.cs.

751 {
752 EClass.pc.homeZone = StartZone;
755 Prologue prologue = EClass.game.Prologue;
756 CharaGen.Create("fiama").SetGlobal(EClass.game.StartZone, prologue.posFiama.x, prologue.posFiama.y);
757 CharaGen.Create("ashland").SetGlobal(EClass.game.StartZone, prologue.posAsh.x, prologue.posAsh.y);
758 if ((bool)LayerTitle.actor)
759 {
760 world.date.hour = EClass.game.Prologue.hour;
762 Player obj = player;
763 Chara chara = EClass.pc;
764 Zone zone2 = (EClass.pc.homeZone = EClass.game.spatials.Find(EClass.game.Prologue.idStartZone));
765 Zone zone4 = (chara.currentZone = zone2);
766 obj.zone = zone4;
767 EClass.pc.global.transition = new ZoneTransition
768 {
769 state = ZoneTransition.EnterState.Exact,
771 z = EClass.game.Prologue.startZ
772 };
773 EClass.pc.hp = EClass.pc.MaxHP;
776 EClass.pc.AddCondition<ConFaint>(200, force: true);
777 }
778 else
779 {
780 EClass.pc.homeZone = EClass.game.spatials.Find(EClass.game.Prologue.idStartZone);
781 Zone zone5 = null;
782 ZoneTransition transition = new ZoneTransition
783 {
784 state = ZoneTransition.EnterState.Auto
785 };
786 Chara c = EClass.game.cards.globalCharas.Find("ashland");
787 switch (EClass.debug.startScene)
788 {
789 case CoreDebug.StartScene.Zone:
791 transition = new ZoneTransition
792 {
793 state = ZoneTransition.EnterState.Exact,
795 z = EClass.game.Prologue.startZ
796 };
797 break;
798 case CoreDebug.StartScene.Home:
799 case CoreDebug.StartScene.Story_Test:
801 transition = new ZoneTransition
802 {
803 state = ZoneTransition.EnterState.Exact,
805 z = EClass.game.Prologue.startZ
806 };
807 break;
808 case CoreDebug.StartScene.Home_Cave:
809 EClass.game.idPrologue = 2;
811 transition = new ZoneTransition
812 {
813 state = ZoneTransition.EnterState.Exact,
815 z = EClass.game.Prologue.startZ
816 };
817 break;
818 case CoreDebug.StartScene.MeetFarris:
819 {
820 Zone parent4 = EClass.game.spatials.Find("nymelle");
821 zone5 = SpatialGen.Create("nymelle", parent4, register: true) as Zone;
822 zone5.lv = -2;
823 EClass.game.quests.Start("exploration", c, assignQuest: false);
824 break;
825 }
826 case CoreDebug.StartScene.NymelleBoss:
827 {
828 Zone parent3 = EClass.game.spatials.Find("nymelle");
829 zone5 = SpatialGen.Create("nymelle_boss", parent3, register: true) as Zone;
830 zone5.lv = -5;
831 EClass.game.quests.Start("exploration", c, assignQuest: false).ChangePhase(2);
832 break;
833 }
834 case CoreDebug.StartScene.AfterNymelle:
836 transition = new ZoneTransition
837 {
838 state = ZoneTransition.EnterState.Exact,
840 z = EClass.game.Prologue.startZ
841 };
842 EClass.game.quests.Start("exploration", c, assignQuest: false).ChangePhase(5);
843 EClass.game.quests.globalList.Add(Quest.Create("sharedContainer").SetClient(c, assignQuest: false));
844 EClass.game.quests.globalList.Add(Quest.Create("crafter").SetClient(c, assignQuest: false));
845 EClass.game.quests.globalList.Add(Quest.Create("defense").SetClient(c, assignQuest: false));
846 break;
847 case CoreDebug.StartScene.Melilith:
848 {
849 Zone parent2 = EClass.game.spatials.Find("cursed_manor");
850 zone5 = SpatialGen.Create("cursed_manor_dungeon", parent2, register: true) as Zone;
851 zone5.lv = -5;
852 break;
853 }
854 case CoreDebug.StartScene.Tefra:
855 {
856 Zone parent = EClass.game.spatials.Find("vernis");
857 zone5 = SpatialGen.Create("vernis_mine", parent, register: true) as Zone;
858 zone5.lv = -7;
859 break;
860 }
861 }
862 if (zone5 != null)
863 {
864 Player obj2 = player;
865 Chara chara2 = EClass.pc;
866 Zone zone2 = (EClass.pc.homeZone = zone5);
867 Zone zone4 = (chara2.currentZone = zone2);
868 obj2.zone = zone4;
869 EClass.pc.global.transition = transition;
870 }
871 else
872 {
873 Player obj3 = player;
874 Zone zone4 = (EClass.pc.currentZone = EClass.game.spatials.Find(EClass.debug.startZone));
875 obj3.zone = zone4;
876 EClass.pc.global.transition = new ZoneTransition
877 {
878 state = ZoneTransition.EnterState.Return
879 };
880 }
881 }
882 EClass.pc.homeZone.isKnown = true;
885 EClass.scene.Init(Scene.Mode.StartGame);
886 }
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:8513
Chara SetGlobal(Zone _home, int x, int z)
Definition: Chara.cs:1275
override int MaxHP
Definition: Chara.cs:698
Stats mana
Definition: Chara.cs:968
Stats stamina
Definition: Chara.cs:960
string startZone
Definition: CoreDebug.cs:105
StartScene startScene
Definition: CoreDebug.cs:95
PartyManager parties
Definition: Game.cs:170
Prologue Prologue
Definition: Game.cs:257
Zone StartZone
Definition: Game.cs:269
static void KillActor()
Definition: LayerTitle.cs:191
static EmbarkActor actor
Definition: LayerTitle.cs:25
Party Create(Chara leader)
Definition: PartyManager.cs:9
Definition: Player.cs:11
void OnStartNewGame()
Definition: Player.cs:1197
Vector2Int posAsh
Definition: Prologue.cs:21
string idStartZone
Definition: Prologue.cs:7
Vector2Int posFiama
Definition: Prologue.cs:23
int hour
Definition: Prologue.cs:19
int startX
Definition: Prologue.cs:9
Quest Start(string id, string idGlobalChara)
Definition: QuestManager.cs:41
void ChangePhase(int a)
Definition: Quest.cs:572
Quest SetClient(Chara c, bool assignQuest=true)
Definition: Quest.cs:380
static Quest Create(string _id, string _idPerson=null, Chara c=null)
Definition: Quest.cs:241
Stats Set(int[] _raw, int _rawIndex, Chara _CC)
Definition: Stats.cs:109
virtual int max
Definition: Stats.cs:68

References BaseCore.actionsNextFrame, LayerTitle.actor, Chara.AddCondition(), cards, Quest.ChangePhase(), EClass.core, PartyManager.Create(), Quest.Create(), CharaGen.Create(), SpatialGen.Create(), EClass.debug, CardManager.GlobalCharaList.Find(), SpatialManager.Find(), EClass.game, CardManager.globalCharas, QuestManager.globalList, Prologue.hour, Prologue.idStartZone, Scene.Init(), LayerTitle.KillActor(), Chara.mana, Stats.max, Chara.MaxHP, Player.OnStartNewGame(), EClass.pc, Prologue.posAsh, Prologue.posFiama, Prologue, quests, EClass.scene, Stats.Set(), Quest.SetClient(), Chara.SetGlobal(), spatials, Chara.stamina, QuestManager.Start(), CoreDebug.startScene, Prologue.startX, CoreDebug.startZone, and StartZone.

Referenced by CoreDebug.QuickStart(), and DramaOutcome.StartNewGame().

◆ TryLoad()

static bool Game.TryLoad ( string  id,
bool  cloud,
Action  onLoad 
)
inlinestatic

Definition at line 302 of file Game.cs.

303 {
305 {
306 onLoad();
307 return true;
308 }
309 EClass.ui.Say("incompatible");
310 return false;
311 }
static bool CanLoad(string root)
Definition: GameIO.cs:144

References GameIO.CanLoad(), CorePath.RootSave, CorePath.RootSaveCloud, and EClass.ui.

Referenced by AM_Adv._OnUpdateInput().

◆ Wait() [1/3]

static void Game.Wait ( float  a)
inlinestatic

Definition at line 284 of file Game.cs.

285 {
286 waitTimer = a * (float)(EClass.core.config.game.waiter * 25) / 100f;
287 }

References Core.config, EClass.core, CoreConfig.game, CoreConfig.GameConfig.waiter, and waitTimer.

◆ Wait() [2/3]

static new void Game.Wait ( float  a,
Card  c 
)
inlinestatic

Definition at line 276 of file Game.cs.

277 {
278 if (c != null && c.isSynced && !c.IsPC)
279 {
280 Wait(a);
281 }
282 }
virtual bool IsPC
Definition: Card.cs:2043
virtual bool isSynced
Definition: Card.cs:1987
Definition: Wait.cs:2

References Card.IsPC, and Card.isSynced.

◆ Wait() [3/3]

static new void Game.Wait ( float  a,
Point  p 
)
inlinestatic

Definition at line 271 of file Game.cs.

272 {
273 _ = p?.IsSync;
274 }
bool IsSync
Definition: Point.cs:332

References Point.IsSync.

Referenced by EClass.Wait().

Member Data Documentation

◆ activeZone

◆ backupTime

double Game.backupTime

Definition at line 209 of file Game.cs.

Referenced by OnUpdate().

◆ bp

GameBlueprint Game.bp

Definition at line 241 of file Game.cs.

◆ cards

CardManager Game.cards = new CardManager()

Definition at line 155 of file Game.cs.

Referenced by QuestManager.Add(), Zone.AddGlobalCharasOnActivate(), QuestManager.AddQuestAsh(), QuestManager.AddQuestFiama(), Zone.AddRandomVisitor(), GameDate.AdvanceDay(), GameDate.AdvanceHour(), LayerShippingResult.Awake(), TraitSalesTag.CanTagSale(), ElementContainerFaction.CheckDirty(), Faction.CountMembers(), Card.Create(), LayerInventory.CreateContainer(), Card.Destroy(), Chara.Die(), CoreDebug.Fix_RemoveDemitas(), RefChara.Get(), RefChara.GetAndCache(), Faction.HasMember(), TaskDump.IsValidContainer(), Faction.IsWearingPanty(), TaskDump.ListThingsToPut(), Faction.OnAdvanceMonth(), Zone_WindRest.OnAfterSimulate(), Zone_Nymelle.OnBeforeSimulate(), QuestDefense.OnChangePhase(), QuestVernis.OnChangePhase(), DramaOutcome.OnClaimLand(), QuestIntroInspector.OnComplete(), QuestSharedContainer.OnComplete(), TraitDrinkMilkMother.OnDrink(), QuestDialog.OnDropReward(), Zone_DungeonPuppy.OnGenerateMap(), ElementContainerFaction.OnJoinFaith(), ElementContainerFaction.OnLeaveFaith(), ZoneInstanceBout.OnLeaveZone(), ListPeopleRevive.OnList(), OnLoad(), TraitStoryBookHome.OnRead(), QuestDebt.OnStart(), QuestExploration.OnStart(), InvOwnerDeliver.PayBill(), DramaOutcome.QuestExploration_AfterComplete(), DramaOutcome.QuestExploration_AfterCrystal(), FactionBranch.ReceivePackages(), WindowChara.RefreshProfile(), LayerQuestBoard.RefreshRanking(), Chara.RemoveGlobal(), CoreDebug.ResetPetUpgrades(), SerializedCards.Restore(), Zone.Revive(), AI_Idle.Run(), TaskDump.Run(), World.SendPackage(), Meeting.SetChara(), Chara.SetGlobal(), FactionBranch.SetOwner(), UIFactionInfo.SetZone(), UIZoneInfo.SetZone(), GameDate.ShipGoods(), GameDate.ShipPackages(), QuestManager.Start(), StartNewGame(), Zone.TryAddThingInSharedContainer(), Faction.TryPayBill(), GrowSystem.TryPick(), TraitBed.ValidateOwners(), and EloPos.WriteNote().

◆ config

◆ countLoadedMaps

int Game.countLoadedMaps

Definition at line 229 of file Game.cs.

Referenced by Zone.Activate(), and Scene.Init().

◆ dateScratch

int Game.dateScratch

Definition at line 206 of file Game.cs.

◆ domains

DomainManager Game.domains = new DomainManager()

Definition at line 164 of file Game.cs.

Referenced by OnLoad().

◆ factions

◆ flags

Flags Game.flags = new Flags()

Definition at line 212 of file Game.cs.

Referenced by OnUpdate().

◆ gameSpeedIndex

int Game.gameSpeedIndex = 1

◆ id

◆ idDifficulty

int Game.idDifficulty

Definition at line 203 of file Game.cs.

◆ idPrologue

int Game.idPrologue

Definition at line 200 of file Game.cs.

Referenced by DramaOutcome.fiama_gold(), UICharaMaker.ListModes(), and UICharaMaker.SetChara().

◆ Instance

Game Game.Instance
static

Definition at line 143 of file Game.cs.

◆ isCloud

◆ isKilling

bool Game.isKilling

Definition at line 237 of file Game.cs.

Referenced by LayerInventory.OnKill().

◆ isLoading

◆ isPaused

bool Game.isPaused
static

Definition at line 149 of file Game.cs.

Referenced by GameUpdater.CharaUpdater.FixedUpdate().

◆ lastActiveZone

Zone Game.lastActiveZone

Definition at line 247 of file Game.cs.

Referenced by LayerPeople.CreateSelectEmbarkMembers().

◆ lastGameSpeedIndex

int Game.lastGameSpeedIndex = 1

Definition at line 225 of file Game.cs.

Referenced by ActionMode.UnPause().

◆ loadedTextures

HashSet<Texture2D> Game.loadedTextures = new HashSet<Texture2D>()

Definition at line 251 of file Game.cs.

Referenced by Card.GetPaintSprite().

◆ log

MsgLog Game.log
Initial value:
= new MsgLog
{
id = "log"
}
Definition: MsgLog.cs:7

Definition at line 185 of file Game.cs.

Referenced by ContentChronicle.OnSwitchContent(), and Msg.SayRaw().

◆ lostThings

List<Thing> Game.lostThings = new List<Thing>()

Definition at line 218 of file Game.cs.

◆ parties

PartyManager Game.parties = new PartyManager()

Definition at line 170 of file Game.cs.

◆ player

new Player Game.player = new Player()

Definition at line 176 of file Game.cs.

Referenced by Core.Awake(), GameIndex.Create(), Load(), OnLoad(), OnUpdate(), and ItemCulture.Refresh().

◆ principal

◆ quests

QuestManager Game.quests = new QuestManager()

Definition at line 179 of file Game.cs.

Referenced by InvOwnerDeliver._OnProcess(), ActPlan._Update(), QuestManager.Add(), GameDate.AdvanceDay(), GameDate.AdvanceHour(), DramaCustomSequence.Build(), QuestVernis.CanUpdateOnTalk(), Quest.Complete(), QuestCraft.Deliver(), QuestDeliver.Deliver(), AI_PlayMusic.Evaluate(), ZonePreEnterOnCompleteQuestInstance.Execute(), Player.ExitBorder(), Quest.Fail(), Recipe.GetQuestTrack(), Chara.GiveGift(), TraitDoorman_Fighter.GiveTrial(), TraitDoorman_Mage.GiveTrial(), TraitDoorman_Thief.GiveTrial(), DramaOutcome.guild_trial(), Quest.Init(), Scene.Init(), Chara.IsEscorted(), RecipeManager.ListSources(), DramaOutcome.melilith_friend(), Player.ModKarma(), Trait.OnBarter(), QuestDefense.OnChangePhase(), DramaOutcome.OnClaimLand(), ItemQuestTracker.OnClickClose(), QuestIntroInspector.OnComplete(), QuestLoytelFarm.OnComplete(), QuestSharedContainer.OnComplete(), QuestShippingChest.OnComplete(), QuestVernis.OnComplete(), Quest.OnCompleteTask(), TCExtra.OnDraw(), QuestDialog.OnDropReward(), Zone_DungeonPuppy.OnGenerateMap(), OnLoad(), TraitStoryBookHome.OnRead(), QuestExploration.OnStart(), QuestIntoDarkness.OnStart(), Player.OnStartNewGame(), ContentQuest.OnSwitchContent(), DramaManager.ParseLine(), InvOwnerDeliver.PayBill(), DramaOutcome.poppy_found(), DramaOutcome.QuestDebt_reward(), DramaOutcome.QuestExploration_AfterComplete(), DramaOutcome.QuestExploration_AfterCrystal(), DramaOutcome.QuestExploration_MeetFarris(), DramaOutcome.QuestExploration_MeetFarris2(), CoreDebug.QuickStart(), ItemQuestTracker.Refresh(), LayerShippingResult.Refresh(), WidgetQuestTracker.Refresh(), TCOrbitChara.RefreshAll(), LayerQuestBoard.RefreshQuest(), CoreDebug.Reset_LoytelDebt(), RecipeUpdater.RunRecipe(), ItemQuest.SetQuest(), Chara.ShowDialog(), StartNewGame(), Chara.Tick(), Recipe.ToggleTrack(), Chara.TryDropBossLoot(), WidgetQuestTracker.TryShow(), TraitTeleporter.TryTeleport(), CoreDebug.UpdateInput(), and Zone.UpdateQuests().

◆ referenceMap

Dictionary<string, IGlobalValue> Game.referenceMap = new Dictionary<string, IGlobalValue>()

Definition at line 249 of file Game.cs.

◆ relations

RelationManager Game.relations = new RelationManager()

Definition at line 182 of file Game.cs.

Referenced by GameDate.AdvanceDay().

◆ religions

◆ saveCount

int Game.saveCount

Definition at line 231 of file Game.cs.

◆ seed

◆ sessionMin

int Game.sessionMin

Definition at line 227 of file Game.cs.

Referenced by QueueList< T >.GetTask(), and TaskList< T >.GetTask().

◆ spatials

◆ teleports

◆ timeSinceStart

float Game.timeSinceStart

Definition at line 233 of file Game.cs.

Referenced by OnUpdate().

◆ uniforms

PCCUniformManager Game.uniforms = new PCCUniformManager()

Definition at line 191 of file Game.cs.

Referenced by LayerEditPCC.Activate(), LayerEditPCC.Apply(), and Chara.ApplyJob().

◆ updater

◆ version

Version Game.version

Definition at line 167 of file Game.cs.

◆ waitTimer

float Game.waitTimer
static

Definition at line 145 of file Game.cs.

Referenced by OnUpdate(), and Wait().

◆ welcomeTimer

float Game.welcomeTimer
private

Definition at line 253 of file Game.cs.

◆ world

Property Documentation

◆ altAbility

bool Game.altAbility
get

Definition at line 267 of file Game.cs.

Referenced by LayerAbility.OnInit(), ButtonAbility.SetAct(), and UI.ToggleAbility().

◆ altCraft

bool Game.altCraft
get

Definition at line 265 of file Game.cs.

Referenced by Scene.Init().

◆ altInv

bool Game.altInv
get

◆ altUI

bool Game.altUI
get

Definition at line 261 of file Game.cs.

Referenced by ActionMode.Activate(), BuildMenu.Deactivate(), and BuildMenu.Init().

◆ IsWaiting

bool Game.IsWaiting
staticget

Definition at line 255 of file Game.cs.

Referenced by Scene.OnUpdate().

◆ Prologue

◆ StartZone

◆ UseGrid

bool Game.UseGrid
get

Definition at line 259 of file Game.cs.

Referenced by InvOwner.OnDrag(), and InvOwner.Transaction.Process().


The documentation for this class was generated from the following file: