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Elin Decompiled Documentation EA 23.270 Nightly Patch 1
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Classes | |
| class | Config |
| class | Flags |
Public Member Functions | |
| void | OnUpdate () |
| void | OnLoad () |
| void | OnGameInstantiated () |
| void | _Create () |
| void | StartNewGame () |
| void | AddAdventurers () |
| void | AddAdventurer (string id, Zone z=null) |
| void | GotoTitle (bool showDialog=true) |
| void | Quit () |
| bool | Save (bool isAutoSave=false, bool silent=false) |
| void | OnBeforeSave () |
| void | Kill () |
| void | Pause (Action onUnpause=null) |
Static Public Member Functions | |
| static new void | Wait (float a, Point p) |
| static new void | Wait (float a, Card c) |
| static void | Wait (float a) |
| static bool | TryLoad (string id, bool cloud, Action onLoad) |
| static void | Load (string id, bool cloud) |
| static void | Create (string _id=null, bool cloud=false) |
| static void | OnBeforeInstantiate () |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (long _a, int start, int step, int rate=75) |
| static int | sqrt (int a) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes | |
| static Game | Instance |
| static float | waitTimer |
| static string | id |
| static bool | isPaused |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties | |
| static bool | IsWaiting [get] |
| Prologue | Prologue [get] |
| bool | UseGrid [get] |
| bool | altUI [get] |
| bool | altInv [get] |
| bool | altCraft [get] |
| bool | altAbility [get] |
| bool | IsSurvival [get] |
| Zone | StartZone [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Private Member Functions | |
| void | OnSerializing (StreamingContext context) |
| void | OnDeserializing (StreamingContext context) |
Private Attributes | |
| float | welcomeTimer |
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inline |
Definition at line 771 of file Game.cs.
References EClass.core, ZoneBlueprint.Create(), ThingGen.Create(), SpatialGen.CreateRecursive(), Debug, FactionManager.Find(), SpatialManager.map, DomainManager.OnCreateGame(), FactionManager.OnCreateGame(), Player.OnCreateGame(), ReligionManager.OnCreateGame(), GameSetting.StartSetting.principals, EClass.rnd(), seed, Spatial.SetMainFaction(), EClass.setting, Spatial.source, GameSetting.start, BaseCore.version, and world.
Referenced by Create().
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inline |
Definition at line 985 of file Game.cs.
References CharaGen.Create(), Chara.currentZone, CardManager.listAdv, EClass.pc, EClass.rnd(), Chara.SetHomeZone(), and world.
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inline |
Definition at line 958 of file Game.cs.
References Zone.AddCard(), GameSetting.balance, CardBlueprint.Chara(), CharaGen.Create(), CardManager.listAdv, GameSetting.BalanceSetting.numAdv, EClass.rnd(), CardBlueprint.Set(), Chara.SetHomeZone(), EClass.setting, and world.
Referenced by OnLoad().
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inlinestatic |
Definition at line 730 of file Game.cs.
References _Create(), EClass.core, Core.game, GameIO.GetNewId(), OnGameInstantiated(), GameIO.ResetTemp(), CorePath.RootSave, and CorePath.RootSaveCloud.
Referenced by LayerEditBio.OnAfterAddLayer(), LayerEmbark.OnAfterAddLayer(), and CoreDebug.QuickStart().
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inline |
Definition at line 1006 of file Game.cs.
References EClass.game, Scene.Init(), Save(), EClass.scene, and Dialog.YesNo().
Referenced by LayerPauseMenu.OnClickTitle(), and HotItemContext.Show().
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inline |
Definition at line 1105 of file Game.cs.
References EClass.core, Debug, Window.dictTab, Core.IsGameStarted, Scene.OnKillGame(), Zone.OnKillGame(), EClass.scene, and EClass.ui.
Referenced by Scene.Init(), Load(), and Core.SetLang().
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inlinestatic |
Definition at line 322 of file Game.cs.
References altInv, GameIO.ClearTemp(), Debug, EClass.game, TooltipManager.HideTooltips(), Scene.Init(), TooltipManager.Instance, WidgetSideScreen.Instance, Kill(), Player.Pref.layerAbility, Player.Pref.layerInventory, GameIO.LoadGame(), OnBeforeInstantiate(), WidgetSideScreen.OnChangeResolution(), OnGameInstantiated(), OnLoad(), player, Player.pref, CorePath.RootSave, EClass.scene, and EClass.ui.
Referenced by AM_Adv._OnUpdateInput(), Map.Reload(), and CoreDebug.UpdateInput().
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inlinestatic |
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inline |
Definition at line 1091 of file Game.cs.
References item, SpatialManager.listDestryoed, Player.OnBeforeSave(), Spatial.OnBeforeSave(), and SpatialManager.Zones.
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inlineprivate |
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inline |
Definition at line 746 of file Game.cs.
References CoreConfig.ApplyFPS(), RecipeManager.BuildList(), Core.config, EClass.core, EClass.debug, CoreDebug.enable, CardManager.globalCharas, ActionMode.OnGameInstantiated(), EClass.Sound, EClass.ui, Card.uid, and Player.uidChara.
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inline |
Definition at line 360 of file Game.cs.
References Spatial._OnLoad(), AddAdventurers(), FactionBranch.AddMemeber(), Player.angle, cards, ElementContainerCard.CheckSkillActions(), SpatialGen.Create(), Chara.currentZone, World.date, EClass.debug, Debug, Card.Destroy(), Spatial.destryoed, domains, Card.DyeRandom(), Card.elements, Zone.elements, Chara.faction, factions, SpatialManager.Find(), EClass.game, Faction.GetChildren(), Date.GetRaw(), CardManager.globalCharas, Card.HasTag(), Chara.homeBranch, Chara.homeZone, Card.id, Faction.id, Spatial.id, Card.invX, Card.invY, Chara.isDead, Card.isDestroyed, Card.isDyed, Chara.IsPCFaction, item, QuestManager.list, ThingContainer.List(), CardManager.listAdv, FactionBranch.members, Party.members, Chara.memberType, Chara.MoveZone(), Card.Name, Card.Num, CoreDebug.OnLoad(), DomainManager.OnLoad(), FactionManager.OnLoad(), Player.OnLoad(), ReligionManager.OnLoad(), FactionBranch.owner, Chara.party, EClass.pc, player, quests, Chara.Refresh(), ThingContainer.RefreshGridRecursive(), Chara.RefreshWorkElements(), World.region, religions, spatials, Card.things, Zone.ToString(), Card.trait, and world.
Referenced by Load().
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inlineprivate |
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inline |
Definition at line 298 of file Game.cs.
References backupTime, GameUpdater.FixedUpdate(), flags, Game.Flags.IsWelcomeMessageShown, player, Player.stats, Player.Stats.timeElapsed, timeSinceStart, updater, and waitTimer.
Referenced by Core.Update().
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inline |
Definition at line 1127 of file Game.cs.
References EClass.core, EClass.game, Core.IsGameStarted, Layer.SetOnKill(), and EClass.ui.
Referenced by ZoneEventQuest.OnTickRound(), and ZoneEventQuest.SpawnBoss().
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inline |
Definition at line 1024 of file Game.cs.
References EClass.game, Save(), and Dialog.YesNo().
Referenced by EUtil.ExitGame(), LayerPauseMenu.OnClickExit(), and HotItemContext.Show().
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inline |
Definition at line 1035 of file Game.cs.
References Card.angle, CoreConfig.GameConfig.backupInterval, Core.config, EClass.core, EClass.debug, CoreConfig.game, CoreDebug.ignoreAutoSave, Player.Pref.layerInventory, GameIO.MakeBackup(), EClass.pc, Player.pref, GameIO.SaveGame(), Msg.Say(), CoreConfig.TryUpdatePlayedHour(), EClass.ui, and BaseCore.version.
Referenced by AM_Adv._OnUpdateInput(), LayerSleep.Advance(), LayerNewZone.Embark(), GotoTitle(), Scene.Init(), Chara.MoveZone(), LayerPauseMenu.OnClickSave(), TraitDeedRelocate.OnRead(), Quit(), Map.Reload(), HotItemContext.Show(), and CoreDebug.UpdateInput().
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inline |
Definition at line 803 of file Game.cs.
References BaseCore.actionsNextFrame, LayerTitle.actor, Chara.AddCondition(), cards, Quest.ChangePhase(), EClass.core, PartyManager.Create(), Quest.Create(), CharaGen.Create(), SpatialGen.Create(), EClass.debug, CardManager.GlobalCharaList.Find(), SpatialManager.Find(), EClass.game, CardManager.globalCharas, QuestManager.globalList, Prologue.hour, Prologue.idStartZone, Scene.Init(), LayerTitle.KillActor(), Chara.mana, Stats.max, Chara.MaxHP, Player.OnStartNewGame(), EClass.pc, Prologue.posAsh, Prologue.posFiama, Prologue, quests, EClass.scene, Stats.Set(), Quest.SetClient(), Chara.SetGlobal(), spatials, Chara.stamina, QuestManager.Start(), CoreDebug.startScene, Prologue.startX, CoreDebug.startZone, StartZone, and Prologue.type.
Referenced by CoreDebug.QuickStart(), and DramaOutcome.StartNewGame().
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inlinestatic |
Definition at line 311 of file Game.cs.
References GameIO.CanLoad(), CorePath.RootSave, CorePath.RootSaveCloud, and EClass.ui.
Referenced by AM_Adv._OnUpdateInput().
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inlinestatic |
Definition at line 293 of file Game.cs.
References Core.config, EClass.core, CoreConfig.game, CoreConfig.GameConfig.waiter, and waitTimer.
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inlinestatic |
Definition at line 285 of file Game.cs.
References Card.IsPC, and Card.isSynced.
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inlinestatic |
| Zone Game.activeZone |
Definition at line 252 of file Game.cs.
Referenced by WidgetDate._Refresh(), Zone.Activate(), Card.AddThing(), GameDate.AdvanceHour(), Zone.Deactivate(), BaseGameScreen.Draw(), CardRenderer.Draw(), BaseGameScreen.FocusPC(), CoreConfig.GetPostEffectProfile(), Chara.IsBranchMember(), GlobalGoalVisitAndStay.OnAdvanceHour(), Chara.OnCreate(), WidgetMinimap.OnPointerDown(), Scene.OnUpdate(), HotItemFocusPos.Perform(), LayerTravel.Refresh(), UIHomeInfo.RefreshReport(), Zone.SetBGM(), Meeting.SetChara(), WidgetHotbar.SetShortcutMenu(), Chara.Tick(), GameUpdater.Update(), GameUpdater.Update100ms(), WidgetDebug.UpdateText(), and ElementContainerCard.ValueBonus().
| double Game.backupTime |
Definition at line 213 of file Game.cs.
Referenced by OnUpdate().
| GameBlueprint Game.bp |
| CardManager Game.cards = new CardManager() |
Definition at line 156 of file Game.cs.
Referenced by ReligionManager.ジュアさまの薄い本をください(), QuestManager.Add(), Zone.AddGlobalCharasOnActivate(), QuestManager.AddQuestAsh(), QuestManager.AddQuestFiama(), Zone.AddRandomVisitor(), GameDate.AdvanceDay(), GameDate.AdvanceHour(), LayerShippingResult.Awake(), TraitSalesTag.CanTagSale(), ElementContainerFaction.CheckDirty(), SurvivalManager.CheckLoytelDebt(), Faction.CountMembers(), Card.Create(), LayerInventory.CreateContainer(), Card.Destroy(), Chara.Die(), CoreDebug.Fix_RemoveAshland(), CoreDebug.Fix_RemoveDemitas(), RefChara.Get(), DramaSequence.GetActor(), RefChara.GetAndCache(), Faction.HasMember(), TaskDump.IsValidContainer(), Faction.IsWearingPanty(), TaskDump.ListThingsToPut(), Zone_Specwing.OnActivate(), Faction.OnAdvanceMonth(), Zone_WindRest.OnAfterSimulate(), Zone_Nymelle.OnBeforeSimulate(), QuestDefense.OnChangePhase(), QuestVernis.OnChangePhase(), DramaOutcome.OnClaimLand(), Quest.OnClickQuest(), QuestIntroInspector.OnComplete(), QuestSharedContainer.OnComplete(), TraitDrinkMilkMother.OnDrink(), QuestDialog.OnDropReward(), SurvivalManager.OnExpandFloor(), Zone_DungeonPuppy.OnGenerateMap(), ElementContainerFaction.OnJoinFaith(), ElementContainerFaction.OnLeaveFaith(), ZoneInstanceBout.OnLeaveZone(), ListPeopleRevive.OnList(), OnLoad(), TraitStoryBookHome.OnRead(), QuestDebt.OnStart(), QuestExploration.OnStart(), DramaManager.ParseLine(), InvOwnerDeliver.PayBill(), ActEffect.Proc(), DramaOutcome.QuestExploration_AfterComplete(), DramaOutcome.QuestExploration_AfterCrystal(), CoreDebug.QuickStart(), FactionBranch.ReceivePackages(), WindowChara.RefreshProfile(), LayerQuestBoard.RefreshRanking(), Chara.RemoveGlobal(), FactionBranch.RemoveMemeber(), CoreDebug.ResetPetUpgrades(), SerializedCards.Restore(), Zone.Revive(), AI_Idle.Run(), TaskDump.Run(), World.SendPackage(), Meeting.SetChara(), Chara.SetGlobal(), FactionBranch.SetOwner(), UIFactionInfo.SetZone(), UIZoneInfo.SetZone(), GameDate.ShipGoods(), GameDate.ShipPackages(), QuestManager.Start(), StartNewGame(), Zone.TryAddThingInSharedContainer(), Faction.TryPayBill(), GrowSystem.TryPick(), TraitBed.ValidateOwners(), and EloPos.WriteNote().
Definition at line 219 of file Game.cs.
Referenced by Chara._Move(), AM_Adv._OnUpdateInput(), WidgetSystemIndicator._Refresh(), ActPlan._Update(), CoreDebug.CheatEnabled(), Chara.Die(), ActionMode.DoFunc(), BaseTileMap.Draw(), TileMapElona.Draw(), Chara.FindNewEnemy(), ContentCodex.OnClickGetCard(), AI_Fish.ProgressFish.OnProgressComplete(), AM_Adv.OnRenderTile(), HotItemHeld.OnRenderTile(), ContentCodex.OnSwitchContent(), Chara.Pick(), ContentTactics.Refresh(), UIPlaceHelper.Refresh(), UIInventory.RefreshGrid(), BaseTileMap.RefreshHeight(), UIInventory.RefreshMenu(), GameScreenElona.RefreshPosition(), BaseGameScreen.RefreshTilt(), AI_Idle.Run(), AI_PlayMusic.Run(), GoalCombat.Run(), Card.SetFreePos(), HotItemToggle.ShouldHighlight(), HotItemContext.Show(), Chara.Tick(), WindowChara.ToggleFeatMode(), Scene.ToggleFreePos(), Scene.ToggleHighlightArea(), Scene.ToggleLight(), Scene.ToggleRoof(), Scene.ToggleShowRoof(), Scene.ToggleShowWall(), Scene.ToggleSlope(), Scene.ToggleSnapFreePos(), Scene.ToggleTilt(), Chara.TryGetThrowable(), Chara.TrySetEnemy(), and BaseGameScreen.UpdateShaders().
| int Game.countLoadedMaps |
Definition at line 236 of file Game.cs.
Referenced by Zone.Activate(), and Scene.Init().
| DomainManager Game.domains = new DomainManager() |
| FactionManager Game.factions = new FactionManager() |
Definition at line 162 of file Game.cs.
Referenced by Faction.GetFactionSalary(), DramaOutcome.guild_join(), DramaOutcome.guild_trial(), Faction.Init(), OnLoad(), ContentPopulation.Refresh(), LayerFactions.RefreshFactions(), ContentFaction.RefreshFactions(), and FactionBranch.RemoveMemeber().
Definition at line 216 of file Game.cs.
Referenced by OnUpdate().
| int Game.gameSpeedIndex = 1 |
Definition at line 230 of file Game.cs.
Referenced by ActionMode.ChangeGameSpeed(), HotItemSpeed.ShouldHighlight(), and ActionMode.TogglePause().
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static |
Definition at line 148 of file Game.cs.
Referenced by AM_Adv._OnUpdateInput(), LayerFeedback.OnInit(), Scene.OnUpdate(), LayerLoadGame.RefreshInfo(), LayerLoadGame.RefreshList(), Map.Reload(), GameIO.SaveGame(), and CoreDebug.UpdateInput().
| int Game.idPrologue |
Definition at line 204 of file Game.cs.
Referenced by DramaOutcome.fiama_gold(), UICharaMaker.ListModes(), and UICharaMaker.SetChara().
| bool Game.isCloud |
Definition at line 246 of file Game.cs.
Referenced by AM_Adv._OnUpdateInput(), LayerFeedback.CollectFiles(), LayerFeedback.OnInit(), Scene.OnUpdate(), and GameIO.SaveGame().
| bool Game.isKilling |
Definition at line 244 of file Game.cs.
Referenced by LayerInventory.OnKill().
| bool Game.isLoading |
Definition at line 242 of file Game.cs.
Referenced by RecipeCard.BuildIngredientList(), FactionBranch.OnAfterSimulate(), Player.Flags.OnEnterZone(), Zone.OnVisit(), ZoneEventDefenseGame.OnVisit(), ZoneEventHarvest.OnVisit(), ZoneEventMusic.OnVisit(), ZoneEventSubdue.OnVisit(), WidgetHP.Refresh(), and Zone.Simulate().
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Definition at line 150 of file Game.cs.
Referenced by GameUpdater.CharaUpdater.FixedUpdate().
| Zone Game.lastActiveZone |
Definition at line 254 of file Game.cs.
Referenced by LayerPeople.CreateSelectEmbarkMembers().
| int Game.lastGameSpeedIndex = 1 |
Definition at line 232 of file Game.cs.
Referenced by ActionMode.UnPause().
| HashSet<Texture2D> Game.loadedTextures = new HashSet<Texture2D>() |
Definition at line 258 of file Game.cs.
Referenced by Card.GetPaintSprite().
| MsgLog Game.log |
Definition at line 189 of file Game.cs.
Referenced by ContentChronicle.OnSwitchContent(), and Msg.SayRaw().
| PartyManager Game.parties = new PartyManager() |
Definition at line 180 of file Game.cs.
Referenced by Core.Awake(), GameIndex.Create(), Load(), OnLoad(), OnUpdate(), and ItemCulture.Refresh().
| GamePrincipal Game.principal = new GamePrincipal() |
Definition at line 225 of file Game.cs.
Referenced by AM_Adv._OnUpdateInput(), LayerWorldSetting.Apply(), Chara.CanDuplicate(), GameIndex.Create(), Card.DamageHP(), Map.DropBlockComponent(), Biography.GetAge(), Card.GetExpMtp(), TaskChopWood.GetHitResult(), GamePrincipal.Item.IsModified(), GamePrincipal.Item.IsSealed(), ActEffect.LoveMiracle(), Map.MineBlock(), Map.MineObj(), Faction.OnAdvanceMonth(), TaskHarvest.OnCreateProgress(), LayerWorldSetting.OnInit(), Scene.OnUpdate(), GrowSystem.PopMineObj(), Chara.RefreshSpeed(), CoreDebug.ResetPrincipalSeals(), Chara.Revive(), Chara.ScaleByPrincipal(), HotItemContext.Show(), Card.SpawnLoot(), GrowSystem.TryPopSeed(), and GamePrincipal.Item.WasSealed().
| QuestManager Game.quests = new QuestManager() |
Definition at line 183 of file Game.cs.
Referenced by InvOwnerDeliver._OnProcess(), ActPlan._Update(), QuestManager.Add(), GameDate.AdvanceDay(), GameDate.AdvanceHour(), DramaCustomSequence.Build(), QuestVernis.CanUpdateOnTalk(), TraitDamnPool.CanUse(), SurvivalManager.CheckLoytelDebt(), Quest.Complete(), QuestCraft.Deliver(), QuestDeliver.Deliver(), AI_PlayMusic.Evaluate(), ZonePreEnterOnCompleteQuestInstance.Execute(), Player.ExitBorder(), Quest.Fail(), Recipe.GetQuestTrack(), Chara.GiveGift(), TraitDoorman_Fighter.GiveTrial(), TraitDoorman_Mage.GiveTrial(), TraitDoorman_Thief.GiveTrial(), DramaOutcome.guild_trial(), Quest.Init(), Scene.Init(), Chara.IsEscorted(), RecipeManager.ListSources(), DramaOutcome.melilith_friend(), Player.ModKarma(), Zone_DungeonDead.OnActivate(), Zone_Exile.OnActivate(), Zone_Specwing.OnActivate(), Trait.OnBarter(), QuestDefense.OnChangePhase(), DramaOutcome.OnClaimLand(), ItemQuestTracker.OnClickClose(), QuestIntroInspector.OnComplete(), QuestLoytelFarm.OnComplete(), QuestSharedContainer.OnComplete(), QuestShippingChest.OnComplete(), QuestVernis.OnComplete(), Quest.OnCompleteTask(), TCExtra.OnDraw(), QuestDialog.OnDropReward(), Player.Flags.OnEnterZone(), Zone_DungeonPuppy.OnGenerateMap(), OnLoad(), TraitStoryBookHome.OnRead(), QuestExploration.OnStart(), QuestIntoDarkness.OnStart(), Player.OnStartNewGame(), ContentQuest.OnSwitchContent(), TraitDamnPool.OnUse(), DramaManager.ParseLine(), InvOwnerDeliver.PayBill(), DramaOutcome.poppy_found(), DramaOutcome.QuestDebt_reward(), DramaOutcome.QuestExploration_AfterComplete(), DramaOutcome.QuestExploration_AfterCrystal(), DramaOutcome.QuestExploration_MeetFarris(), DramaOutcome.QuestExploration_MeetFarris2(), CoreDebug.QuickStart(), ItemQuestTracker.Refresh(), LayerShippingResult.Refresh(), WidgetQuestTracker.Refresh(), TCOrbitChara.RefreshAll(), LayerQuestBoard.RefreshQuest(), CoreDebug.Reset_LoytelDebt(), RecipeUpdater.RunRecipe(), ItemQuest.SetQuest(), CardRenderer.ShowBossText(), Chara.ShowDialog(), StartNewGame(), ActThrow.Throw(), Chara.Tick(), Recipe.ToggleTrack(), Chara.TryDropBossLoot(), WidgetQuestTracker.TryShow(), TraitTeleporter.TryTeleport(), CoreDebug.UpdateInput(), and Zone.UpdateQuests().
| Dictionary<string, IGlobalValue> Game.referenceMap = new Dictionary<string, IGlobalValue>() |
| RelationManager Game.relations = new RelationManager() |
Definition at line 186 of file Game.cs.
Referenced by GameDate.AdvanceDay().
| ReligionManager Game.religions = new ReligionManager() |
Definition at line 159 of file Game.cs.
Referenced by LayerFaith.Activate(), DramaOutcome.convert_Jure(), GameLang.ConvertDrama(), ThingGen.Createジュアさまの薄い本(), ThingGen.CreateUsuihon(), Chara.Cuddle(), Religion.GetArtifactDeity(), Card.GetPrice(), Religion.JoinFaith(), Religion.LeaveFaith(), Zone_Aquli.OnActivate(), Zone_Mifu.OnActivate(), Zone_Nefu.OnActivate(), Chara.OnCreate(), TraitAltar.OnCreate(), TraitBaseSpellbook.OnCreate(), TraitFollower.OnCreate(), FactionBranch.OnCreate(), Player.OnCreateGame(), Zone_SubTown.OnGenerateRooms(), TraitAltar.OnImportMap(), OnLoad(), TraitAltar.OnOffer(), TraitBaseSpellbook.OnRead(), FactionBranch.OnSimulateDay(), Player.OnStartNewGame(), ActEffect.Proc(), Religion.Punish(), Card.PurgeDuplicateArtifact(), Religion.Reforge(), LayerFactions.RefreshFactions(), ContentFaction.RefreshFactions(), AI_Idle.Run(), Chara.SetFaith(), TraitBaseSpellbook.SetName(), Chara.ShowDialog(), Zone.SpawnAltar(), CoreDebug.Test_GodTalk(), Zone.TrySpawnFollower(), ActEffect.Wish(), and Thing.WriteNote().
| int Game.seed |
Definition at line 201 of file Game.cs.
Referenced by LayerShippingResult.Awake(), ThingGen.CreateTreasureContent(), Chara.GetFavCat(), Chara.GetFavFood(), Thing.GetName(), Zone.GetOrCreateFortuneRollData(), CraftUtil.MakeBloodMeal(), CraftUtil.MakeBloodSample(), ConSleep.OnRemoved(), RecipeManager.OnSleep(), FortuneRollData.RefreshPrize(), AI_OpenGambleChest.Run(), and ResearchManager.ShowNewPlans().
| int Game.sessionMin |
Definition at line 234 of file Game.cs.
Referenced by QueueList< T >.GetTask(), and TaskList< T >.GetTask().
| SpatialManager Game.spatials = new SpatialManager() |
Definition at line 153 of file Game.cs.
Referenced by AM_Adv._OnUpdateInput(), Zone.CanDestroy(), Faction.CountTerritories(), ThingGen.CreateCardboardBox(), Zone.Destroy(), RefZone.Get(), Faction.GetChildren(), RankedZoneManager.GetList(), Faction.GetRankIncome(), TeleportManager.GetTeleportZone(), Quest.ListDeliver(), Region.ListTowns(), Region.ListTravelZones(), Region.ListZonesInRadius(), TraitMoongate.LoadMap(), Chara.MoveZone(), Chara.OnBanish(), Trait.OnBarter(), Meeting.OnEndDrama(), ZoneInstanceBout.OnLeaveZone(), OnLoad(), Scene.OnUpdate(), ActEffect.Proc(), CoreDebug.QuickStart(), ContentHomeRanking.Refresh(), LayerShippingResult.Refresh(), UIHomeInfo.RefreshInfo(), LayerMapList.RefreshList(), ContentFaction.RefreshZones(), LayerFactions.RefreshZones(), LayerLocation.RefreshZones(), Spatial.Register(), GameIO.SaveGame(), Meeting.SetChara(), UIFactionInfo.SetZone(), TraitTicketFurniture.SetZone(), GameDate.ShipGoods(), LayerShippingResult.Show(), StartNewGame(), Chara.Tick(), TraitMapBoard.TrySetAct(), GameUpdater.Update(), HomeResourceWorth.UpdateRank(), and TraitMoongate.UseMoongate().
| SurvivalManager Game.survival |
Definition at line 228 of file Game.cs.
Referenced by WidgetDate._Refresh(), GameDate.AdvanceHour(), Map.MineObj(), ZoneEventRaid.OnInit(), ZoneEventRaid.OnKill(), SurvivalManager.OnMineWreck(), TaskBuild.OnProgressComplete(), ZoneEventSurvival.OnTickRound(), TraitCoreDefense.TrySetAct(), and TraitSpotBiome.Update().
| TeleportManager Game.teleports = new TeleportManager() |
Definition at line 198 of file Game.cs.
Referenced by TraitTeleporter.OnChangePlaceState(), TraitTeleporter.TrySetAct(), and TraitTeleporter.TryTeleport().
| float Game.timeSinceStart |
Definition at line 240 of file Game.cs.
Referenced by OnUpdate().
| PCCUniformManager Game.uniforms = new PCCUniformManager() |
Definition at line 195 of file Game.cs.
Referenced by LayerEditPCC.Activate(), LayerEditPCC.Apply(), and Chara.ApplyJob().
| GameUpdater Game.updater = new GameUpdater() |
Definition at line 250 of file Game.cs.
Referenced by AM_Adv._OnUpdateInput(), Scene.Init(), AM_Adv.OnBecomeNoGoal(), LayerCraftFloat.OnSwitchContent(), OnUpdate(), Scene.OnUpdate(), LayerCraftFloat.RefreshCraft(), Core.Update100ms(), CoreDebug.UpdateInput(), and WidgetDebug.UpdateText().
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static |
Definition at line 146 of file Game.cs.
Referenced by OnUpdate(), and Wait().
| new World Game.world |
Definition at line 177 of file Game.cs.
Referenced by GameIndex.Create(), ThingGen.CreateMap(), Chara.MoveHome(), OnLoad(), HotItemContext.Show(), and CoreDebug.UpdateInput().
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get |
Definition at line 274 of file Game.cs.
Referenced by LayerAbility.OnInit(), ButtonAbility.SetAct(), and UI.ToggleAbility().
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Definition at line 272 of file Game.cs.
Referenced by Scene.Init().
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get |
Definition at line 270 of file Game.cs.
Referenced by LayerInventory._Create(), Load(), UIInventory.RefreshHighlight(), and LayerInventory.SetDirty().
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Definition at line 268 of file Game.cs.
Referenced by ActionMode.Activate(), BuildMenu.Deactivate(), and BuildMenu.Init().
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get |
Definition at line 276 of file Game.cs.
Referenced by WidgetDate._Refresh(), ActPlan._Update(), GameDate.AdvanceHour(), TaskDig.GetHitResult(), Map.MineObj(), Trait.OnBarter(), TaskBuild.OnProgressComplete(), TaskDig.OnProgressComplete(), ActEffect.Proc(), TCOrbitChara.RefreshAll(), FortuneRollData.RefreshPrize(), Chara.ShowDialog(), ActThrow.Throw(), Chara.Tick(), TraitCoreDefense.TrySetAct(), and TraitSpotBiome.Update().
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Definition at line 262 of file Game.cs.
Referenced by Scene.OnUpdate().
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Definition at line 264 of file Game.cs.
Referenced by Biography.GetAge(), Faction.GetBaseTax(), UICharaMaker.ListModes(), World.OnCreate(), Player.Flags.OnEnterZone(), DramaOutcome.QuestDefense_0(), DramaOutcome.QuestDefense_1(), CoreDebug.QuickStart(), UICharaMaker.Refresh(), StartNewGame(), and DramaOutcome.StartNewGame2().
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get |
Definition at line 278 of file Game.cs.
Referenced by Zone.AbandonZone(), GameDate.AdvanceDay(), Player.CanExitBorder(), Zone.ClaimZone(), Player.EnterLocalZone(), FactionBranch.OnClaimZone(), TraitDeed.OnRead(), DramaOutcome.QuestExploration_AfterCrystal(), DramaOutcome.QuestExploration_MeetFarris(), RegionPoint.SetRegionPoint(), StartNewGame(), and TraitCoreZone.TrySetAct().
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get |
Definition at line 266 of file Game.cs.
Referenced by InvOwner.OnDrag(), and InvOwner.Transaction.Process().