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Elin Decompiled Documentation EA 23.235 Nightly Patch 1
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This is the complete list of members for GameIO, including all inherited members.
| _map | EClass | static |
| _zone | EClass | static |
| AdvMode | EClass | static |
| Bigger(int a, int b) | EClass | inlinestatic |
| Branch | EClass | static |
| BranchOrHomeBranch | EClass | static |
| CanLoad(string root) | GameIO | inlinestatic |
| ClearTemp() | GameIO | inlinestatic |
| Colors | EClass | static |
| compressSave | GameIO | static |
| core | EClass | static |
| curve(int a, int start, int step, int rate=75) | EClass | inlinestatic |
| debug | EClass | static |
| DeleteEmptyGameFolders(string path) | GameIO | inlinestatic |
| DeleteGame(string id, bool cloud, bool deleteBackup=true) | GameIO | inlinestatic |
| editorSources | EClass | static |
| formatting | GameIO | static |
| game | EClass | static |
| gamedata | EClass | static |
| GetGameList(string path, bool sortByName=false, bool includeEmptyFolder=false) | GameIO | inlinestatic |
| GetNewId(string path, string prefix="", int start=1) | GameIO | inlinestatic |
| Home | EClass | static |
| jsReadGame | GameIO | static |
| jsWriteGame | GameIO | static |
| LoadFile< T >(string path) | GameIO | inlinestatic |
| LoadGame(string id, string root, bool cloud) | GameIO | inlinestatic |
| MakeBackup(GameIndex index, string suffix="") | GameIO | inlinestatic |
| NumBackup | GameIO | static |
| pathCurrentSave | GameIO | static |
| pathTemp | GameIO | static |
| pc | EClass | static |
| player | EClass | static |
| PrepareSteamCloud(string id, string path="") | GameIO | inlinestatic |
| ResetTemp() | GameIO | inlinestatic |
| rnd(long a) | EClass | inlinestatic |
| rnd(int a) | EClass | inlinestatic |
| rndf(float a) | EClass | inlinestatic |
| rndHalf(int a) | EClass | inlinestatic |
| rndSeed(int a, int seed) | EClass | inlinestatic |
| rndSqrt(int a) | EClass | inlinestatic |
| SaveFile(string path, object obj) | GameIO | inlinestatic |
| SaveGame() | GameIO | inlinestatic |
| scene | EClass | static |
| screen | EClass | static |
| setting | EClass | static |
| Smaller(int a, int b) | EClass | inlinestatic |
| Sound | EClass | static |
| sources | EClass | static |
| TryLoadSteamCloud(string pathSave) | GameIO | inlinestatic |
| ui | EClass | static |
| UpdateGameIndex(GameIndex i) | GameIO | inlinestatic |
| Wait(float a, Card c) | EClass | inlinestatic |
| Wait(float a, Point p) | EClass | inlinestatic |
| Wilds | EClass | static |
| world | EClass | static |