Elin Decompiled Documentation EA 23.102 Nightly
Loading...
Searching...
No Matches
GameIO Member List

This is the complete list of members for GameIO, including all inherited members.

_mapEClassstatic
_zoneEClassstatic
AdvModeEClassstatic
Bigger(int a, int b)EClassinlinestatic
BranchEClassstatic
BranchOrHomeBranchEClassstatic
CanLoad(string root)GameIOinlinestatic
ClearTemp()GameIOinlinestatic
ColorsEClassstatic
compressSaveGameIOstatic
coreEClassstatic
curve(int a, int start, int step, int rate=75)EClassinlinestatic
debugEClassstatic
DeleteEmptyGameFolders(string path)GameIOinlinestatic
DeleteGame(string id, bool cloud, bool deleteBackup=true)GameIOinlinestatic
editorSourcesEClassstatic
formattingGameIOstatic
gameEClassstatic
gamedataEClassstatic
GetGameList(string path, bool sortByName=false, bool includeEmptyFolder=false)GameIOinlinestatic
GetNewId(string path, string prefix="", int start=1)GameIOinlinestatic
HomeEClassstatic
jsReadGameGameIOstatic
jsWriteGameGameIOstatic
LoadFile< T >(string path)GameIOinlinestatic
LoadGame(string id, string root, bool cloud)GameIOinlinestatic
MakeBackup(GameIndex index, string suffix="")GameIOinlinestatic
NumBackupGameIOstatic
pathCurrentSaveGameIOstatic
pathTempGameIOstatic
pcEClassstatic
playerEClassstatic
PrepareSteamCloud(string id, string path="")GameIOinlinestatic
ResetTemp()GameIOinlinestatic
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
SaveFile(string path, object obj)GameIOinlinestatic
SaveGame()GameIOinlinestatic
sceneEClassstatic
screenEClassstatic
settingEClassstatic
Smaller(int a, int b)EClassinlinestatic
SoundEClassstatic
sourcesEClassstatic
TryLoadSteamCloud(string pathSave)GameIOinlinestatic
uiEClassstatic
UpdateGameIndex(GameIndex i)GameIOinlinestatic
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WildsEClassstatic
worldEClassstatic