Elin Decompiled Documentation EA 23.102 Nightly
|
This is the complete list of members for GameIO, including all inherited members.
_map | EClass | static |
_zone | EClass | static |
AdvMode | EClass | static |
Bigger(int a, int b) | EClass | inlinestatic |
Branch | EClass | static |
BranchOrHomeBranch | EClass | static |
CanLoad(string root) | GameIO | inlinestatic |
ClearTemp() | GameIO | inlinestatic |
Colors | EClass | static |
compressSave | GameIO | static |
core | EClass | static |
curve(int a, int start, int step, int rate=75) | EClass | inlinestatic |
debug | EClass | static |
DeleteEmptyGameFolders(string path) | GameIO | inlinestatic |
DeleteGame(string id, bool cloud, bool deleteBackup=true) | GameIO | inlinestatic |
editorSources | EClass | static |
formatting | GameIO | static |
game | EClass | static |
gamedata | EClass | static |
GetGameList(string path, bool sortByName=false, bool includeEmptyFolder=false) | GameIO | inlinestatic |
GetNewId(string path, string prefix="", int start=1) | GameIO | inlinestatic |
Home | EClass | static |
jsReadGame | GameIO | static |
jsWriteGame | GameIO | static |
LoadFile< T >(string path) | GameIO | inlinestatic |
LoadGame(string id, string root, bool cloud) | GameIO | inlinestatic |
MakeBackup(GameIndex index, string suffix="") | GameIO | inlinestatic |
NumBackup | GameIO | static |
pathCurrentSave | GameIO | static |
pathTemp | GameIO | static |
pc | EClass | static |
player | EClass | static |
PrepareSteamCloud(string id, string path="") | GameIO | inlinestatic |
ResetTemp() | GameIO | inlinestatic |
rnd(int a) | EClass | inlinestatic |
rndf(float a) | EClass | inlinestatic |
rndHalf(int a) | EClass | inlinestatic |
rndSqrt(int a) | EClass | inlinestatic |
SaveFile(string path, object obj) | GameIO | inlinestatic |
SaveGame() | GameIO | inlinestatic |
scene | EClass | static |
screen | EClass | static |
setting | EClass | static |
Smaller(int a, int b) | EClass | inlinestatic |
Sound | EClass | static |
sources | EClass | static |
TryLoadSteamCloud(string pathSave) | GameIO | inlinestatic |
ui | EClass | static |
UpdateGameIndex(GameIndex i) | GameIO | inlinestatic |
Wait(float a, Card c) | EClass | inlinestatic |
Wait(float a, Point p) | EClass | inlinestatic |
Wilds | EClass | static |
world | EClass | static |