Elin Decompiled Documentation EA 23.102 Nightly
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Static Public Member Functions | |
static void | ResetTemp () |
static void | ClearTemp () |
static GameIndex | SaveGame () |
static void | MakeBackup (GameIndex index, string suffix="") |
static bool | CanLoad (string root) |
static Game | LoadGame (string id, string root, bool cloud) |
static void | PrepareSteamCloud (string id, string path="") |
static bool | TryLoadSteamCloud (string pathSave) |
static void | UpdateGameIndex (GameIndex i) |
static void | SaveFile (string path, object obj) |
static T | LoadFile< T > (string path) |
static void | DeleteGame (string id, bool cloud, bool deleteBackup=true) |
static List< GameIndex > | GetGameList (string path, bool sortByName=false, bool includeEmptyFolder=false) |
static void | DeleteEmptyGameFolders (string path) |
static string | GetNewId (string path, string prefix="", int start=1) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Static Public Attributes | |
static JsonSerializerSettings | jsReadGame |
static JsonSerializerSettings | jsWriteGame |
static Formatting | formatting = Formatting.Indented |
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static Core | core |
Properties | |
static string | pathCurrentSave [get] |
static string | pathTemp [get] |
static int | NumBackup [get] |
static bool | compressSave [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
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inlinestatic |
Definition at line 144 of file GameIO.cs.
References EClass.core, Version.IsSaveCompatible(), GameIndex.version, and BaseCore.version.
Referenced by Game.TryLoad().
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inlinestatic |
Definition at line 61 of file GameIO.cs.
References pathTemp.
Referenced by Game.Load(), and SaveGame().
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inlinestatic |
Definition at line 340 of file GameIO.cs.
Referenced by Core.OnApplicationQuit().
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inlinestatic |
Definition at line 264 of file GameIO.cs.
References CorePath.PathBackup, CorePath.PathBackupCloud, and CorePath.RootSave.
Referenced by Scene.OnUpdate().
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inlinestatic |
Definition at line 286 of file GameIO.cs.
References Debug, Date.GetRawReal(), GameIndex.id, CorePath.PathBackup, and GameIndex.real.
Referenced by LayerFeedback.OnInit(), and LayerLoadGame.RefreshList().
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inlinestatic |
Definition at line 352 of file GameIO.cs.
Referenced by Game.Create(), and MakeBackup().
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inlinestatic |
T | : | new() |
Definition at line 259 of file GameIO.cs.
References compressSave, and jsReadGame.
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inlinestatic |
Definition at line 150 of file GameIO.cs.
References Debug, ModUtil.fallbackTypes, jsReadGame, and TryLoadSteamCloud().
Referenced by Game.Load().
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inlinestatic |
Definition at line 112 of file GameIO.cs.
References GameIndex.cloud, Debug, GetNewId(), GameIndex.id, NumBackup, CorePath.PathBackup, CorePath.PathBackupCloud, CorePath.RootSave, and CorePath.RootSaveCloud.
Referenced by Game.Save().
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inlinestatic |
Definition at line 171 of file GameIO.cs.
References Debug, and EClass.ui.
Referenced by SaveGame().
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inlinestatic |
Definition at line 51 of file GameIO.cs.
References pathTemp.
Referenced by Game.Create().
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inlinestatic |
Definition at line 254 of file GameIO.cs.
References compressSave, and jsWriteGame.
Referenced by MapSubset.Save(), and Map.Save().
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inlinestatic |
Definition at line 79 of file GameIO.cs.
References ClearTemp(), compressSave, EClass.core, GameIndex.Create(), Debug, formatting, Core.game, EClass.game, Game.id, Game.isCloud, jsWriteGame, SpatialManager.map, pathCurrentSave, PrepareSteamCloud(), and Game.spatials.
Referenced by Game.Save().
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inlinestatic |
Definition at line 203 of file GameIO.cs.
References Debug, and EClass.ui.
Referenced by LoadGame().
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inlinestatic |
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static |
Definition at line 31 of file GameIO.cs.
Referenced by SaveGame().
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static |
Definition at line 11 of file GameIO.cs.
Referenced by LoadFile< T >(), and LoadGame().
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static |
Definition at line 21 of file GameIO.cs.
Referenced by SaveFile(), and SaveGame().
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staticget |
Definition at line 39 of file GameIO.cs.
Referenced by LoadFile< T >(), SaveFile(), and SaveGame().
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staticget |
Definition at line 37 of file GameIO.cs.
Referenced by MakeBackup().
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staticget |
Definition at line 33 of file GameIO.cs.
Referenced by Player.EditBackgroundText(), Player.GenerateBackgroundText(), Player.GetBackgroundText(), and SaveGame().
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staticget |
Definition at line 35 of file GameIO.cs.
Referenced by ClearTemp(), and ResetTemp().