Elin Decompiled Documentation EA 23.102 Nightly
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InspectGroupThing Member List

This is the complete list of members for InspectGroupThing, including all inherited members.

_mapEClassstatic
_zoneEClassstatic
actionsInspectGroup< Thing >
Add(string text, string idSprite, Action action, bool sound=false, int priority=0, bool auto=false)InspectGroup< Thing >inline
Add(string text, string idSprite, Action< T > action, bool sound=false, int priority=0, bool auto=false)InspectGroup< Thing >inline
AdvModeEClassstatic
Bigger(int a, int b)EClassinlinestatic
BranchEClassstatic
BranchOrHomeBranchEClassstatic
CanInspect()InspectGroup< Thing >inline
ColorsEClassstatic
Contains(IInspect t)InspectGroup< Thing >inlinevirtual
coreEClassstatic
Create(IInspect t)InspectGroup< Thing >inlinestatic
curve(int a, int start, int step, int rate=75)EClassinlinestatic
debugEClassstatic
editorSourcesEClassstatic
FirstTargetInspectGroup< Thing >
FirstTargetInspectGroup< Thing >
gameEClassstatic
gamedataEClassstatic
GetName()InspectGroup< Thing >inline
HomeEClassstatic
MultiNameInspectGroupThing
OnSetActions()InspectGroupThinginlinevirtual
pcEClassstatic
playerEClassstatic
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
sceneEClassstatic
screenEClassstatic
SetActions()InspectGroup< Thing >inlinevirtual
SetActions()InspectGroup< Thing >inline
settingEClassstatic
Smaller(int a, int b)EClassinlinestatic
SoloInspectGroup< Thing >
SoundEClassstatic
sourcesEClassstatic
targetsInspectGroup< Thing >
typeInspectGroup< Thing >
uiEClassstatic
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WildsEClassstatic
worldEClassstatic