Elin Decompiled Documentation EA 23.247 Stable Patch 1
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InspectGroupThing Class Reference
Inheritance diagram for InspectGroupThing:
InspectGroup< Thing > EClass

Public Member Functions

override void OnSetActions ()
 
- Public Member Functions inherited from InspectGroup< Thing >
bool CanInspect ()
 
virtual bool Contains (IInspect t)
 
string GetName ()
 
virtual void SetActions ()
 
sealed override void SetActions ()
 
virtual void OnSetActions ()
 
Item Add (string text, string idSprite, Action action, bool sound=false, int priority=0, bool auto=false)
 
Item Add (string text, string idSprite, Action< T > action, bool sound=false, int priority=0, bool auto=false)
 

Properties

override string MultiName [get]
 
- Properties inherited from InspectGroup< Thing >
IInspect FirstTarget [get]
 
new T FirstTarget [get]
 
bool Solo [get]
 
virtual string MultiName [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from InspectGroup< Thing >
static InspectGroup Create (IInspect t)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (int _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from InspectGroup< Thing >
Type type
 
List< Itemactions
 
List< IInspecttargets
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 3 of file InspectGroupThing.cs.

Member Function Documentation

◆ OnSetActions()

override void InspectGroupThing.OnSetActions ( )
inlinevirtual

Reimplemented from InspectGroup< Thing >.

Definition at line 7 of file InspectGroupThing.cs.

8 {
9 Thing first = base.FirstTarget;
10 Add("objInfo", "", (Action)delegate
11 {
12 EClass.ui.AddLayer<LayerInfo>().Set(first);
13 }, sound: false, 0, auto: false);
14 if (first.trait is TraitQuestBoard)
15 {
16 Add("quest", "", (Action)delegate
17 {
18 EClass.ui.AddLayer<LayerQuestBoard>();
19 }, sound: false, 20, auto: true);
20 Add("hire", "", (Action)delegate
21 {
22 EClass.ui.AddLayer<LayerHire>();
23 }, sound: false, 20, auto: true);
24 }
25 if (first.trait is TraitGacha)
26 {
27 Add("gacha", "", (Action)delegate
28 {
29 EClass.ui.AddLayer<LayerGacha>();
30 }, sound: false, 10, auto: true);
31 }
32 if (first.trait.IsFactory)
33 {
34 Add("craft", "icon_Inspect", (Action)delegate
35 {
36 EClass.ui.AddLayer<LayerCraft>().SetFactory(first);
37 }, sound: false, 100, auto: true);
38 }
39 if (first.IsInstalled)
40 {
41 Add("uninstall", "", (Action)delegate
42 {
43 first.SetPlaceState(PlaceState.roaming);
44 }, sound: false, 0, auto: false);
45 }
46 Add("install", "", (Action)delegate
47 {
49 }, sound: false, 0, auto: false);
50 if (first.isDeconstructing)
51 {
52 Add("cancel".lang() + "\n(" + "Deconstruct".lang() + ")", "", delegate(Thing t)
53 {
54 t.SetDeconstruct(deconstruct: false);
55 }, sound: true);
56 }
57 else
58 {
59 Add("Deconstruct", "", delegate(Thing t)
60 {
61 t.SetDeconstruct(deconstruct: true);
62 }, sound: true);
63 }
65 if (r.IsValid)
66 {
67 Add("Copy", "", (Action)delegate
68 {
70 }, sound: false, 0, auto: false);
71 }
72 }
PlaceState
Definition: PlaceState.cs:2
void Activate(Thing t)
Result TestThing(Thing t)
Definition: AM_Picker.cs:115
new bool Select(Result r)
Definition: AM_Picker.cs:195
static AM_Inspect Inspect
Definition: ActionMode.cs:23
static AM_Picker Picker
Definition: ActionMode.cs:43
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3747
Trait trait
Definition: Card.cs:53
bool isDeconstructing
Definition: Card.cs:446
bool IsInstalled
Definition: Card.cs:2381
void SetDeconstruct(bool deconstruct)
Definition: Card.cs:7736
Definition: EClass.cs:6
static UI ui
Definition: EClass.cs:17
Item Add(string text, string idSprite, Action action, bool sound=false, int priority=0, bool auto=false)
Definition: Thing.cs:8
virtual bool IsFactory
Definition: Trait.cs:142

References AM_MoveInstalled.Activate(), InspectGroup< Thing >.Add(), ActionMode.Inspect, Card.isDeconstructing, Trait.IsFactory, Card.IsInstalled, AM_Picker.Result.IsValid, ActionMode.Picker, AM_Picker.Select(), Card.SetDeconstruct(), Card.SetPlaceState(), AM_Picker.TestThing(), Card.trait, and EClass.ui.

Property Documentation

◆ MultiName

override string InspectGroupThing.MultiName
get

Definition at line 5 of file InspectGroupThing.cs.


The documentation for this class was generated from the following file: