Elin Decompiled Documentation EA 23.102 Nightly
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Los Member List

This is the complete list of members for Los, including all inherited members.

_mapEClassstatic
_zoneEClassstatic
ABS(int a)Losinlinestatic
AdvModeEClassstatic
Bigger(int a, int b)EClassinlinestatic
BranchEClassstatic
BranchOrHomeBranchEClassstatic
ColorsEClassstatic
coreEClassstatic
curve(int a, int start, int step, int rate=75)EClassinlinestatic
debugEClassstatic
editorSourcesEClassstatic
gameEClassstatic
gamedataEClassstatic
GetNearestNeighbor(Point p1, Point p2)Losinlinestatic
GetRushPoint(Point p1, Point dest)Losinlinestatic
HomeEClassstatic
IsBlocked(int x, int z, int sx, int sz)Losinlineprivatestatic
IsVisible(Point p1, Point p2, Action< Point, bool > _onVisit=null)Losinlinestatic
IsVisible(Card c1, Card c2)Losinlinestatic
IsVisible(int x1, int x2, int z1, int z2, Action< Point, bool > _onVisit=null, bool returnOnBlock=true)Losinlinestatic
ListVisible(Point p1, Point p2, int radius, Action< Point, bool > _onVisit=null)Losinlinestatic
MAX(int a, int b)Losinlinestatic
onVisitLosstatic
originalPLosstatic
pLosstatic
pcEClassstatic
playerEClassstatic
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
sceneEClassstatic
screenEClassstatic
settingEClassstatic
Smaller(int a, int b)EClassinlinestatic
SoundEClassstatic
sourcesEClassstatic
uiEClassstatic
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WildsEClassstatic
worldEClassstatic
ZSGN(int a)Losinlinestatic