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Elin Decompiled Documentation EA 23.345.1 Nightly
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Static Public Member Functions | |
| static int | MAX (int a, int b) |
| static int | ABS (int a) |
| static int | ZSGN (int a) |
| static List< Point > | ListVisible (Point p1, Point p2, int radius, Action< Point, bool > _onVisit=null, bool returnOnBlocked=true) |
| static Point | GetNearestNeighbor (Point p1, Point p2) |
| static Point | GetRushPoint (Point p1, Point dest) |
| static bool | IsVisible (Point p1, Point p2, Action< Point, bool > _onVisit=null) |
| static bool | IsVisible (Card c1, Card c2) |
| static bool | IsVisible (int x1, int x2, int z1, int z2, Action< Point, bool > _onVisit=null, bool returnOnBlock=true) |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (long _a, int start, int step, int rate=75) |
| static int | sqrt (int a) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes | |
| static Point | p = new Point() |
| static Point | originalP = new Point() |
| static Action< Point, bool > | onVisit |
Static Public Attributes inherited from EClass | |
| static Core | core |
Static Private Member Functions | |
| static bool | IsBlocked (int x, int z, int sx, int sz) |
Additional Inherited Members | |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
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inlinestatic |
Definition at line 129 of file Los.cs.
References Point.Distance(), Point.HasChara, and IsVisible().
Definition at line 142 of file Los.cs.
References Point.Distance(), Point.Equals(), if(), and IsVisible().
Referenced by ActRush.CanPerform(), and ActRush.Perform().
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inlinestaticprivate |
Definition at line 43 of file Los.cs.
References EClass._map, Cell.blockSight, Map.cells, onVisit, p, Point.Set(), MapBounds.Size, and Algorithms.WeightCell.weights.
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inlinestatic |
Definition at line 177 of file Los.cs.
References Point.Set().
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inlinestatic |
Definition at line 167 of file Los.cs.
References Point.x, and Point.z.
Referenced by Act.CanPerform(), Chara.CanSeeLos(), GetNearestNeighbor(), Point.GetRandomPoint(), Map.GetRandomPoint(), Point.GetRandomPointInRadius(), GetRushPoint(), Point.ListCharasInRadius(), Trait.ListPoints(), Map.ListPointsInArc(), Map.ListPointsInCircle(), Map.ListPointsInSquare(), ListVisible(), ActRush.OnMarkMapHighlights(), ActEffect.ProcAt(), AI_Idle.Run(), and GameUpdater.Update().
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inlinestatic |
Definition at line 90 of file Los.cs.
References Point.Copy(), IsVisible(), Point.Set(), Point.x, and Point.z.
Referenced by Map.ListPointsInLine().
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inlinestatic |
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inlinestatic |
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static |
Definition at line 10 of file Los.cs.
Referenced by IsBlocked().
Definition at line 6 of file Los.cs.
Referenced by IsBlocked().