Elin Decompiled Documentation EA 23.102 Nightly
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MATERIAL Member List

This is the complete list of members for MATERIAL, including all inherited members.

_mapEClassstatic
_zoneEClassstatic
AdvModeEClassstatic
Bigger(int a, int b)EClassinlinestatic
BranchEClassstatic
BranchOrHomeBranchEClassstatic
ColorsEClassstatic
coreEClassstatic
curve(int a, int start, int step, int rate=75)EClassinlinestatic
debugEClassstatic
editorSourcesEClassstatic
gameEClassstatic
gamedataEClassstatic
GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)MATERIALinlinestatic
GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)MATERIALinlinestatic
GetRandomMaterialFromCategory(int lv, string[] cat, SourceMaterial.Row fallback)MATERIALinlinestatic
goldMATERIALstatic
graniteMATERIALstatic
HomeEClassstatic
iceMATERIALstatic
mudMATERIALstatic
oakMATERIALstatic
pcEClassstatic
playerEClassstatic
processMATERIALstatic
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
sandMATERIALstatic
sand_seaMATERIALstatic
sceneEClassstatic
screenEClassstatic
settingEClassstatic
Smaller(int a, int b)EClassinlinestatic
snowMATERIALstatic
soilMATERIALstatic
SoundEClassstatic
sourceGoldMATERIALstatic
sourceIceMATERIALstatic
sourceOakMATERIALstatic
sourcesEClassstatic
sourceSnowMATERIALstatic
sourceWaterSeaMATERIALstatic
uiEClassstatic
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
waterMATERIALstatic
water_freshMATERIALstatic
water_seaMATERIALstatic
WildsEClassstatic
worldEClassstatic