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Elin Decompiled Documentation EA 23.235 Nightly Patch 1
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This is the complete list of members for MATERIAL, including all inherited members.
| _map | EClass | static |
| _zone | EClass | static |
| AdvMode | EClass | static |
| aliasNull | MATERIAL | static |
| Bigger(int a, int b) | EClass | inlinestatic |
| Branch | EClass | static |
| BranchOrHomeBranch | EClass | static |
| Colors | EClass | static |
| core | EClass | static |
| curve(int a, int start, int step, int rate=75) | EClass | inlinestatic |
| debug | EClass | static |
| editorSources | EClass | static |
| FromElement(int id) | MATERIAL | inlinestatic |
| game | EClass | static |
| gamedata | EClass | static |
| GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false) | MATERIAL | inlinestatic |
| GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback) | MATERIAL | inlinestatic |
| GetRandomMaterialFromCategory(int lv, string[] cat, SourceMaterial.Row fallback) | MATERIAL | inlinestatic |
| gold | MATERIAL | static |
| granite | MATERIAL | static |
| Home | EClass | static |
| ice | MATERIAL | static |
| idNull | MATERIAL | static |
| mud | MATERIAL | static |
| oak | MATERIAL | static |
| pc | EClass | static |
| player | EClass | static |
| process | MATERIAL | static |
| rnd(long a) | EClass | inlinestatic |
| rnd(int a) | EClass | inlinestatic |
| rndf(float a) | EClass | inlinestatic |
| rndHalf(int a) | EClass | inlinestatic |
| rndSeed(int a, int seed) | EClass | inlinestatic |
| rndSqrt(int a) | EClass | inlinestatic |
| sand | MATERIAL | static |
| sand_sea | MATERIAL | static |
| scene | EClass | static |
| screen | EClass | static |
| setting | EClass | static |
| Smaller(int a, int b) | EClass | inlinestatic |
| snow | MATERIAL | static |
| soil | MATERIAL | static |
| Sound | EClass | static |
| sourceGold | MATERIAL | static |
| sourceIce | MATERIAL | static |
| sourceOak | MATERIAL | static |
| sources | EClass | static |
| sourceSnow | MATERIAL | static |
| sourceWaterSea | MATERIAL | static |
| ui | EClass | static |
| Wait(float a, Card c) | EClass | inlinestatic |
| Wait(float a, Point p) | EClass | inlinestatic |
| water | MATERIAL | static |
| water_fresh | MATERIAL | static |
| water_sea | MATERIAL | static |
| Wilds | EClass | static |
| world | EClass | static |