Elin Decompiled Documentation EA 23.102 Nightly
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Static Public Member Functions | |
static SourceMaterial.Row | GetRandomMaterial (int lv, string group=null, bool tryLevelMatTier=false) |
static SourceMaterial.Row | GetRandomMaterialFromCategory (int lv, string cat, SourceMaterial.Row fallback) |
static SourceMaterial.Row | GetRandomMaterialFromCategory (int lv, string[] cat, SourceMaterial.Row fallback) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Static Public Attributes | |
const byte | oak = 1 |
const byte | granite = 3 |
const byte | mud = 4 |
const byte | sand = 8 |
const byte | soil = 45 |
const byte | snow = 48 |
const byte | water = 66 |
const byte | water_fresh = 67 |
const byte | ice = 61 |
const byte | gold = 12 |
const byte | water_sea = 88 |
const byte | process = 94 |
const byte | sand_sea = 97 |
static SourceMaterial.Row | sourceSnow = EClass.sources.materials.rows[48] |
static SourceMaterial.Row | sourceIce = EClass.sources.materials.rows[61] |
static SourceMaterial.Row | sourceGold = EClass.sources.materials.rows[12] |
static SourceMaterial.Row | sourceOak = EClass.sources.materials.rows[1] |
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static Core | core |
Properties | |
static SourceMaterial.Row | sourceWaterSea [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 5 of file MATERIAL.cs.
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inlinestatic |
Definition at line 43 of file MATERIAL.cs.
References Debug, SourceMaterial.Tier.list, EClass.rnd(), SourceMaterial.Tier.Select(), SourceMaterial.tierMap, and SourceMaterial.TierList.tiers.
Referenced by TraitGodStatue._OnUse(), Card.Create(), TraitShrine.GetMaterial(), CoreDebug.QuickStart(), FortuneRollData.RefreshPrize(), TraitSwitch.TryDisarmTrap(), and Zone.TryGenerateOre().
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inlinestatic |
Definition at line 81 of file MATERIAL.cs.
References GetRandomMaterialFromCategory().
Referenced by GetRandomMaterialFromCategory(), MapGenDungen.OnGenerateTerrain(), Map.SetObj(), and Card.TryMakeRandomItem().
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inlinestatic |
Definition at line 86 of file MATERIAL.cs.
References SourceManager.materials, EClass.rnd(), and EClass.sources.
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Definition at line 25 of file MATERIAL.cs.
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Definition at line 9 of file MATERIAL.cs.
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Definition at line 23 of file MATERIAL.cs.
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Definition at line 11 of file MATERIAL.cs.
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Definition at line 7 of file MATERIAL.cs.
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Definition at line 29 of file MATERIAL.cs.
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Definition at line 13 of file MATERIAL.cs.
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Definition at line 31 of file MATERIAL.cs.
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Definition at line 17 of file MATERIAL.cs.
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Definition at line 15 of file MATERIAL.cs.
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Definition at line 37 of file MATERIAL.cs.
Referenced by BaseTileMap.DrawRoof().
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Definition at line 35 of file MATERIAL.cs.
Referenced by Chara._Move().
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Definition at line 39 of file MATERIAL.cs.
Referenced by Chara._Move().
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Definition at line 33 of file MATERIAL.cs.
Referenced by Chara._Move(), UIMapPreview._RefreshPoint(), SourceMaterial.Row.AddBlood(), BaseTileMap.DrawTile(), and AI_Craft_Snowman.Run().
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Definition at line 19 of file MATERIAL.cs.
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Definition at line 21 of file MATERIAL.cs.
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Definition at line 27 of file MATERIAL.cs.
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staticget |
Definition at line 41 of file MATERIAL.cs.
Referenced by TaskPourWater.OnCreateProgress(), BaseGameScreen.RefreshGrading(), and CoreDebug.MatColorTest.Update().