Elin Decompiled Documentation EA 23.102 Nightly
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This is the complete list of members for Map, including all inherited members.
_AddCard(int x, int z, Card t, bool onAddToZone) | Map | inline |
_bits | Map | |
_map | EClass | static |
_plDay | Map | |
_plNight | Map | |
_RemoveCard(Card t) | Map | inline |
_things | Map | private |
_ValidateInstalled(int x, int y) | Map | inline |
_zone | EClass | static |
AddBackerTree(bool draw) | Map | inline |
AddCardOnActivate(Card c) | Map | inline |
AddDecal(int x, int z, int id, int amount=1, bool refresh=true) | Map | inline |
AddPlant(Point pos, Thing seed) | Map | inline |
AdvMode | EClass | static |
AngleToIndex(int a) | Map | inline |
ApplyBackerObj(Point p, int id=-1) | Map | inline |
backerObjs | Map | |
Bigger(int a, int b) | EClass | inlinestatic |
biomes | Map | |
bits | Map | |
bounds | Map | |
Branch | EClass | static |
BranchOrHomeBranch | EClass | static |
Burn(int x, int z, bool instant=false) | Map | inline |
CanExpand(int a) | MapBounds | inline |
Cards | Map | |
cellEffects | Map | |
cells | Map | |
CenterX | MapBounds | |
CenterZ | MapBounds | |
charas | Map | |
ClearRainAndDecal() | Map | inline |
Colors | EClass | static |
compression | Map | |
config | Map | |
Contains(int dx, int dz) | MapBounds | inline |
Contains(Point p) | MapBounds | inline |
core | EClass | static |
CountChara(Faction faction) | Map | inline |
CountGuest() | Map | inline |
CountHostile() | Map | inline |
CountNonHostile() | Map | inline |
CountWildAnimal() | Map | inline |
CreateNew(int size, bool setReference=true) | Map | inline |
curve(int a, int start, int step, int rate=75) | EClass | inlinestatic |
custom | Map | |
deadCharas | Map | |
debug | EClass | static |
DestroyBlock(int x, int z) | Map | inline |
DestroyObj(Point point) | Map | inline |
DropBlockComponent(Point point, TileRow r, SourceMaterial.Row mat, bool recoverBlock, bool isPlatform=false, Chara c=null) | Map | inline |
editorSources | EClass | static |
effectManager | Map | |
Expand(int a) | MapBounds | inline |
ExportMetaData(string _path, string id, PartialMap partial=null) | Map | inline |
exportSetting | Map | |
FindChara(string id) | Map | inline |
FindChara(int uid) | Map | inline |
FindPublicArea() | Map | inline |
FindThing(Func< Thing, bool > func) | Map | inline |
FindThing(int uid) | Map | inline |
FindThing(Type type, Chara c=null) | Map | inline |
FindThing(Type type, BaseArea area1, BaseArea area2=null) | Map | inline |
FindThing(string workTag, BaseArea area1=null, BaseArea area2=null) | Map | inline |
FindThing(string workTag, Chara c) | Map | inline |
FindThing< T >() | Map | inline |
flood | Map | |
footmarks | Map | |
ForeachCell(Action< Cell > action) | Map | inline |
ForeachNeighbor(Point center, Action< Point > action) | Map | inline |
ForeachPoint(Action< Point > action) | Map | inline |
ForeachSphere(int _x, int _z, float r, Action< Point > action) | Map | inline |
ForeachXYZ(Action< int, int > action) | Map | inline |
fowProfile | Map | |
game | EClass | static |
gamedata | EClass | static |
gatherCounts | Map | |
GetBackerObj(Point p) | Map | inline |
GetBottomPos(float rate=-1f) | MapBounds | inline |
GetCell(int index) | Map | inline |
GetCenterPos() | MapBounds | inline |
GetDependedRamp(Cell cell) | Map | inline |
GetLeftPos(float rate=-1f) | MapBounds | inline |
GetMetaData(string pathZip) | Map | inlinestatic |
GetNearbyResourcePoint(Point center) | Map | inline |
GetRampDir(int x, int z, TileType blockType=null) | Map | inline |
GetRandomBottomPos() | MapBounds | inline |
GetRandomEdge(int r=3) | Map | inline |
GetRandomLeftPos() | MapBounds | inline |
GetRandomPoint(Point center, int radius, int tries=100, bool mustBeWalkable=true, bool requireLos=true) | Map | inline |
MapBounds.GetRandomPoint() | MapBounds | inline |
GetRandomRightPos() | MapBounds | inline |
GetRandomSpace(int width, int height, int tries=100) | MapBounds | inline |
GetRandomSpawnPos() | MapBounds | inline |
GetRandomSurface(int x, int z, int radius, bool walkable=true, bool allowWater=false) | MapBounds | inline |
GetRandomSurface(bool centered=false, bool walkable=true, bool allowWater=false) | MapBounds | inline |
GetRandomTopPos() | MapBounds | inline |
GetRightPos(float rate=-1f) | MapBounds | inline |
GetSpawnPos(int x, int z, int maxX, int maxZ) | MapBounds | inline |
GetSurface(int x, int z, bool walkable=true) | MapBounds | inline |
GetTopPos(float rate=-1f) | MapBounds | inline |
Height | MapBounds | |
Home | EClass | static |
Installed | Map | |
isBreakerDown | Map | |
isDirtySunMap | Map | static |
isGenerated | Map | |
IsIndoor | Map | |
ListChara(Faction faction) | Map | inline |
ListCharasInCircle(Point center, float radius, bool los=true) | Map | inline |
ListPointsInArc(Point center, Point to, int radius, float angle) | Map | inline |
ListPointsInCircle(Point center, float radius, bool mustBeWalkable=true, bool los=true) | Map | inline |
ListPointsInLine(Point center, Point to, int radius) | Map | inline |
ListThing< T >() | Map | inline |
Load(string path, bool import=false, PartialMap partial=null) | Map | inline |
maxX | MapBounds | |
maxZ | MapBounds | |
MineBlock(Point point, bool recoverBlock=false, Chara c=null, bool mineObj=true) | Map | inline |
MineFloor(Point point, Chara c=null, bool recoverBlock=false, bool removePlatform=true) | Map | inline |
MineObj(Point point, Task task=null, Chara c=null) | Map | inline |
MineObjSound(Point point) | Map | inline |
MineRamp(Point point, int ramp, bool recoverBlock=false) | Map | inline |
ModFire(int x, int z, int amount) | Map | inline |
ModLiquid(int x, int z, int amount) | Map | inline |
MoveCard(Point p, Card t) | Map | inline |
OnCardAddedToZone(Card t, int x, int z) | Map | inline |
OnCardRemovedFromZone(Card t) | Map | inline |
OnDeactivate() | Map | inline |
OnDeserialized(StreamingContext context) | Map | inlineprivate |
OnImport(ZoneExportData data) | Map | inline |
OnLoad() | Map | inline |
OnSerializing(StreamingContext context) | Map | inlineprivate |
OnSerializing() | Map | inlineprotectedvirtual |
OnSetBlockOrDoor(int x, int z) | Map | inline |
pc | EClass | static |
plants | Map | |
player | EClass | static |
plDay | Map | |
plNight | Map | |
poiMap | Map | |
pointAnimes | Map | |
props | Map | |
PutAway(Card c) | Map | inline |
Quake() | Map | inline |
QuickRefreshTile(int x, int z) | Map | inline |
RefreshAllTiles() | Map | inline |
RefreshFOV(int x, int z, int radius=6, bool recalculate=false) | Map | inline |
RefreshFOVAll() | Map | inline |
RefreshNeighborTiles(int x, int z) | Map | inline |
RefreshShadow(int x, int z) | Map | inline |
RefreshSingleTile(int x, int z) | Map | inline |
RefreshSunMap() | Map | inline |
Reload() | Map | inline |
ReloadRoom() | Map | inline |
RemoveLonelyRamps(Cell cell) | Map | inline |
RemovePlant(Point pos) | Map | inline |
Reset() | Map | inline |
ResetEditorPos() | Map | inline |
Resize(int newSize) | Map | inline |
Reveal(Point center, int power=100) | Map | inline |
RevealAll(bool reveal=true) | Map | inline |
revealed | Map | |
rnd(int a) | EClass | inlinestatic |
rndf(float a) | EClass | inlinestatic |
rndHalf(int a) | EClass | inlinestatic |
rndSqrt(int a) | EClass | inlinestatic |
Roaming | Map | |
roomHash | Map | private |
rooms | Map | |
Save(string path, ZoneExportData export=null, PartialMap partial=null) | Map | inline |
scene | EClass | static |
screen | EClass | static |
seed | Map | |
serializedCharas | Map | |
SetBlock(int x, int z, int idMat=0, int idBlock=0) | Map | inline |
SetBlock(int x, int z, int idMat, int idBlock, int dir) | Map | inline |
SetBlockDir(int x, int z, int dir) | Map | inline |
SetBounds(int size) | Map | inline |
SetBounds(MapBounds b) | Map | inline |
MapBounds.SetBounds(int _x, int _z, int _maxX, int _maxZ) | MapBounds | inline |
SetBridge(int x, int z, int height=0, int idMat=0, int idBridge=0, int dir=0) | Map | inline |
SetDecal(int x, int z, int id=0, int amount=1, bool refresh=true) | Map | inline |
SetEffect(int x, int z, CellEffect effect=null) | Map | inline |
SetFloor(int x, int z, int idMat=0, int idFloor=0) | Map | inline |
SetFloor(int x, int z, int idMat, int idFloor, int dir) | Map | inline |
SetFoormark(Point pos, int id, int angle, int offset=0) | Map | inline |
SetLiquid(int x, int z, CellEffect effect=null) | Map | inline |
SetLiquid(int x, int z, int id, int value=1) | Map | inline |
SetObj(int x, int z, int id=0, int value=1, int dir=0) | Map | inline |
SetObj(int x, int z, int idMat, int idObj, int value, int dir, bool ignoreRandomMat=false) | Map | inline |
SetReference() | Map | inline |
SetRoofBlock(int x, int z, int idMat, int idBlock, int dir, int height) | Map | inline |
SetSeen(int x, int z, bool seen=true, bool refresh=true) | Map | inline |
setting | EClass | static |
SetZone(Zone _zone) | Map | inline |
Shift(Vector2Int offset) | Map | inline |
Size | MapBounds | |
sizeModifier | Map | |
SizeXZ | Map | |
Smaller(int a, int b) | EClass | inlinestatic |
Sound | EClass | static |
sources | EClass | static |
Stocked | Map | |
sunMap | Map | static |
tasks | Map | |
things | Map | |
TryAddRoom(int x, int z) | Map | inline |
TryGetPlant(Point p) | Map | inline |
TryGetPlant(Cell c) | Map | inline |
TryLoadFile(string path, string s, int size) | Map | inline |
TryRemoveRoom(int x, int z) | Map | inline |
TryShatter(Point pos, int ele, int power) | Map | inline |
TrySmoothPick(Cell cell, Thing t, Chara c) | Map | inline |
TrySmoothPick(Point p, Thing t, Chara c) | Map | inline |
ui | EClass | static |
UpdateMetaData(string pathZip, PartialMap partial=null) | Map | inlinestatic |
ValidateInstalled(Point p) | Map | inline |
ValidateVersion() | Map | inline |
version | Map | |
Wait(float a, Card c) | EClass | inlinestatic |
Wait(float a, Point p) | EClass | inlinestatic |
Width | MapBounds | |
Wilds | EClass | static |
world | EClass | static |
x | MapBounds | |
z | MapBounds | |
zone | Map |