Elin Decompiled Documentation EA 23.102 Nightly
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Map Member List

This is the complete list of members for Map, including all inherited members.

_AddCard(int x, int z, Card t, bool onAddToZone)Mapinline
_bitsMap
_mapEClassstatic
_plDayMap
_plNightMap
_RemoveCard(Card t)Mapinline
_thingsMapprivate
_ValidateInstalled(int x, int y)Mapinline
_zoneEClassstatic
AddBackerTree(bool draw)Mapinline
AddCardOnActivate(Card c)Mapinline
AddDecal(int x, int z, int id, int amount=1, bool refresh=true)Mapinline
AddPlant(Point pos, Thing seed)Mapinline
AdvModeEClassstatic
AngleToIndex(int a)Mapinline
ApplyBackerObj(Point p, int id=-1)Mapinline
backerObjsMap
Bigger(int a, int b)EClassinlinestatic
biomesMap
bitsMap
boundsMap
BranchEClassstatic
BranchOrHomeBranchEClassstatic
Burn(int x, int z, bool instant=false)Mapinline
CanExpand(int a)MapBoundsinline
CardsMap
cellEffectsMap
cellsMap
CenterXMapBounds
CenterZMapBounds
charasMap
ClearRainAndDecal()Mapinline
ColorsEClassstatic
compressionMap
configMap
Contains(int dx, int dz)MapBoundsinline
Contains(Point p)MapBoundsinline
coreEClassstatic
CountChara(Faction faction)Mapinline
CountGuest()Mapinline
CountHostile()Mapinline
CountNonHostile()Mapinline
CountWildAnimal()Mapinline
CreateNew(int size, bool setReference=true)Mapinline
curve(int a, int start, int step, int rate=75)EClassinlinestatic
customMap
deadCharasMap
debugEClassstatic
DestroyBlock(int x, int z)Mapinline
DestroyObj(Point point)Mapinline
DropBlockComponent(Point point, TileRow r, SourceMaterial.Row mat, bool recoverBlock, bool isPlatform=false, Chara c=null)Mapinline
editorSourcesEClassstatic
effectManagerMap
Expand(int a)MapBoundsinline
ExportMetaData(string _path, string id, PartialMap partial=null)Mapinline
exportSettingMap
FindChara(string id)Mapinline
FindChara(int uid)Mapinline
FindPublicArea()Mapinline
FindThing(Func< Thing, bool > func)Mapinline
FindThing(int uid)Mapinline
FindThing(Type type, Chara c=null)Mapinline
FindThing(Type type, BaseArea area1, BaseArea area2=null)Mapinline
FindThing(string workTag, BaseArea area1=null, BaseArea area2=null)Mapinline
FindThing(string workTag, Chara c)Mapinline
FindThing< T >()Mapinline
floodMap
footmarksMap
ForeachCell(Action< Cell > action)Mapinline
ForeachNeighbor(Point center, Action< Point > action)Mapinline
ForeachPoint(Action< Point > action)Mapinline
ForeachSphere(int _x, int _z, float r, Action< Point > action)Mapinline
ForeachXYZ(Action< int, int > action)Mapinline
fowProfileMap
gameEClassstatic
gamedataEClassstatic
gatherCountsMap
GetBackerObj(Point p)Mapinline
GetBottomPos(float rate=-1f)MapBoundsinline
GetCell(int index)Mapinline
GetCenterPos()MapBoundsinline
GetDependedRamp(Cell cell)Mapinline
GetLeftPos(float rate=-1f)MapBoundsinline
GetMetaData(string pathZip)Mapinlinestatic
GetNearbyResourcePoint(Point center)Mapinline
GetRampDir(int x, int z, TileType blockType=null)Mapinline
GetRandomBottomPos()MapBoundsinline
GetRandomEdge(int r=3)Mapinline
GetRandomLeftPos()MapBoundsinline
GetRandomPoint(Point center, int radius, int tries=100, bool mustBeWalkable=true, bool requireLos=true)Mapinline
MapBounds.GetRandomPoint()MapBoundsinline
GetRandomRightPos()MapBoundsinline
GetRandomSpace(int width, int height, int tries=100)MapBoundsinline
GetRandomSpawnPos()MapBoundsinline
GetRandomSurface(int x, int z, int radius, bool walkable=true, bool allowWater=false)MapBoundsinline
GetRandomSurface(bool centered=false, bool walkable=true, bool allowWater=false)MapBoundsinline
GetRandomTopPos()MapBoundsinline
GetRightPos(float rate=-1f)MapBoundsinline
GetSpawnPos(int x, int z, int maxX, int maxZ)MapBoundsinline
GetSurface(int x, int z, bool walkable=true)MapBoundsinline
GetTopPos(float rate=-1f)MapBoundsinline
HeightMapBounds
HomeEClassstatic
InstalledMap
isBreakerDownMap
isDirtySunMapMapstatic
isGeneratedMap
IsIndoorMap
ListChara(Faction faction)Mapinline
ListCharasInCircle(Point center, float radius, bool los=true)Mapinline
ListPointsInArc(Point center, Point to, int radius, float angle)Mapinline
ListPointsInCircle(Point center, float radius, bool mustBeWalkable=true, bool los=true)Mapinline
ListPointsInLine(Point center, Point to, int radius)Mapinline
ListThing< T >()Mapinline
Load(string path, bool import=false, PartialMap partial=null)Mapinline
maxXMapBounds
maxZMapBounds
MineBlock(Point point, bool recoverBlock=false, Chara c=null, bool mineObj=true)Mapinline
MineFloor(Point point, Chara c=null, bool recoverBlock=false, bool removePlatform=true)Mapinline
MineObj(Point point, Task task=null, Chara c=null)Mapinline
MineObjSound(Point point)Mapinline
MineRamp(Point point, int ramp, bool recoverBlock=false)Mapinline
ModFire(int x, int z, int amount)Mapinline
ModLiquid(int x, int z, int amount)Mapinline
MoveCard(Point p, Card t)Mapinline
OnCardAddedToZone(Card t, int x, int z)Mapinline
OnCardRemovedFromZone(Card t)Mapinline
OnDeactivate()Mapinline
OnDeserialized(StreamingContext context)Mapinlineprivate
OnImport(ZoneExportData data)Mapinline
OnLoad()Mapinline
OnSerializing(StreamingContext context)Mapinlineprivate
OnSerializing()Mapinlineprotectedvirtual
OnSetBlockOrDoor(int x, int z)Mapinline
pcEClassstatic
plantsMap
playerEClassstatic
plDayMap
plNightMap
poiMapMap
pointAnimesMap
propsMap
PutAway(Card c)Mapinline
Quake()Mapinline
QuickRefreshTile(int x, int z)Mapinline
RefreshAllTiles()Mapinline
RefreshFOV(int x, int z, int radius=6, bool recalculate=false)Mapinline
RefreshFOVAll()Mapinline
RefreshNeighborTiles(int x, int z)Mapinline
RefreshShadow(int x, int z)Mapinline
RefreshSingleTile(int x, int z)Mapinline
RefreshSunMap()Mapinline
Reload()Mapinline
ReloadRoom()Mapinline
RemoveLonelyRamps(Cell cell)Mapinline
RemovePlant(Point pos)Mapinline
Reset()Mapinline
ResetEditorPos()Mapinline
Resize(int newSize)Mapinline
Reveal(Point center, int power=100)Mapinline
RevealAll(bool reveal=true)Mapinline
revealedMap
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
RoamingMap
roomHashMapprivate
roomsMap
Save(string path, ZoneExportData export=null, PartialMap partial=null)Mapinline
sceneEClassstatic
screenEClassstatic
seedMap
serializedCharasMap
SetBlock(int x, int z, int idMat=0, int idBlock=0)Mapinline
SetBlock(int x, int z, int idMat, int idBlock, int dir)Mapinline
SetBlockDir(int x, int z, int dir)Mapinline
SetBounds(int size)Mapinline
SetBounds(MapBounds b)Mapinline
MapBounds.SetBounds(int _x, int _z, int _maxX, int _maxZ)MapBoundsinline
SetBridge(int x, int z, int height=0, int idMat=0, int idBridge=0, int dir=0)Mapinline
SetDecal(int x, int z, int id=0, int amount=1, bool refresh=true)Mapinline
SetEffect(int x, int z, CellEffect effect=null)Mapinline
SetFloor(int x, int z, int idMat=0, int idFloor=0)Mapinline
SetFloor(int x, int z, int idMat, int idFloor, int dir)Mapinline
SetFoormark(Point pos, int id, int angle, int offset=0)Mapinline
SetLiquid(int x, int z, CellEffect effect=null)Mapinline
SetLiquid(int x, int z, int id, int value=1)Mapinline
SetObj(int x, int z, int id=0, int value=1, int dir=0)Mapinline
SetObj(int x, int z, int idMat, int idObj, int value, int dir, bool ignoreRandomMat=false)Mapinline
SetReference()Mapinline
SetRoofBlock(int x, int z, int idMat, int idBlock, int dir, int height)Mapinline
SetSeen(int x, int z, bool seen=true, bool refresh=true)Mapinline
settingEClassstatic
SetZone(Zone _zone)Mapinline
Shift(Vector2Int offset)Mapinline
SizeMapBounds
sizeModifierMap
SizeXZMap
Smaller(int a, int b)EClassinlinestatic
SoundEClassstatic
sourcesEClassstatic
StockedMap
sunMapMapstatic
tasksMap
thingsMap
TryAddRoom(int x, int z)Mapinline
TryGetPlant(Point p)Mapinline
TryGetPlant(Cell c)Mapinline
TryLoadFile(string path, string s, int size)Mapinline
TryRemoveRoom(int x, int z)Mapinline
TryShatter(Point pos, int ele, int power)Mapinline
TrySmoothPick(Cell cell, Thing t, Chara c)Mapinline
TrySmoothPick(Point p, Thing t, Chara c)Mapinline
uiEClassstatic
UpdateMetaData(string pathZip, PartialMap partial=null)Mapinlinestatic
ValidateInstalled(Point p)Mapinline
ValidateVersion()Mapinline
versionMap
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WidthMapBounds
WildsEClassstatic
worldEClassstatic
xMapBounds
zMapBounds
zoneMap