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Elin Decompiled Documentation EA 23.350.1 Nightly
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Public Member Functions | |
| void | CreateNew (int size, bool setReference=true) |
| void | SetZone (Zone _zone) |
| void | SetReference () |
| void | OnDeactivate () |
| void | Resize (int newSize) |
| void | Shift (Vector2Int offset) |
| void | Reload () |
| void | ReloadRoom () |
| void | Reset () |
| void | ResetEditorPos () |
| void | Save (string path, ZoneExportData export=null, PartialMap partial=null) |
| byte[] | TryLoadFile (string path, string s, int size) |
| void | Load (string path, bool import=false, PartialMap partial=null) |
| void | ValidateVersion () |
| void | OnLoad () |
| void | OnImport (ZoneExportData data) |
| void | ExportMetaData (string _path, string id, PartialMap partial=null) |
| void | AddCardOnActivate (Card c) |
| void | OnCardAddedToZone (Card t, int x, int z) |
| void | OnCardRemovedFromZone (Card t) |
| void | MoveCard (Point p, Card t) |
| void | _AddCard (int x, int z, Card t, bool onAddToZone) |
| void | _RemoveCard (Card t) |
| Cell | GetCell (int index) |
| void | SetSeen (int x, int z, bool seen=true, bool refresh=true) |
| void | RevealAll (bool reveal=true) |
| void | Reveal (Point center, int power=100) |
| void | RefreshFOV (int x, int z, int radius=6, bool recalculate=false) |
| void | RefreshFOVAll () |
| void | SetFloor (int x, int z, int idMat=0, int idFloor=0) |
| void | SetFloor (int x, int z, int idMat, int idFloor, int dir) |
| void | SetDeco (int x, int z, int idMat, int idDeco) |
| void | SetBridge (int x, int z, int height=0, int idMat=0, int idBridge=0, int dir=0, int idPillar=0, bool hidePillar=false) |
| void | SetRoofBlock (int x, int z, int idMat, int idBlock, int dir, int height) |
| void | SetBlock (int x, int z, int idMat=0, int idBlock=0) |
| void | SetBlock (int x, int z, int idMat, int idBlock, int dir) |
| void | OnSetBlockOrDoor (int x, int z) |
| void | TryRemoveRoom (int x, int z) |
| void | TryAddRoom (int x, int z) |
| void | SetBlockDir (int x, int z, int dir) |
| void | ModFire (int x, int z, int amount) |
| void | TryShatter (Point pos, int ele, int power, Card CC=null) |
| void | Burn (int x, int z, bool instant=false) |
| void | SetLiquid (int x, int z, CellEffect effect=null) |
| void | SetLiquid (int x, int z, int id, int value=1) |
| void | SetEffect (int x, int z, CellEffect effect=null) |
| void | ModLiquid (int x, int z, int amount) |
| void | ClearRainAndDecal () |
| void | SetObj (int x, int z, int id=0, int value=1, int dir=0) |
| void | SetObj (int x, int z, int idMat, int idObj, int value, int dir, bool ignoreRandomMat=false) |
| void | AddBackerTree (bool draw) |
| SourceBacker.Row | GetBackerObj (Point p) |
| void | ApplyBackerObj (Point p, int id=-1) |
| void | DropBlockComponent (Point point, TileRow r, SourceMaterial.Row mat, bool recoverBlock, bool isPlatform=false, Chara c=null) |
| void | MineBlock (Point point, bool recoverBlock=false, Chara c=null, bool mineObj=true) |
| void | MineRamp (Point point, int ramp, bool recoverBlock=false) |
| void | MineFloor (Point point, Chara c=null, bool recoverBlock=false, bool removePlatform=true) |
| void | RefreshShadow (int x, int z) |
| void | TrySmoothPick (Cell cell, Thing t, Chara c) |
| void | TrySmoothPick (Point p, Thing t, Chara c) |
| void | DestroyObj (Point point) |
| void | MineObj (Point point, Task task=null, Chara c=null) |
| void | MineObjSound (Point point) |
| PlantData | TryGetPlant (Point p) |
| PlantData | TryGetPlant (Cell c) |
| PlantData | AddPlant (Point pos, Thing seed) |
| void | RemovePlant (Point pos) |
| void | ValidateInstalled (Point p) |
| void | _ValidateInstalled (int x, int y) |
| void | RemoveLonelyRamps (Cell cell) |
| void | DestroyBlock (int x, int z) |
| void | AddDecal (int x, int z, int id, int amount=1, bool refresh=true) |
| void | SetDecal (int x, int z, int id=0, int amount=1, bool refresh=true) |
| void | SetFoormark (Point pos, int id, int angle, int offset=0) |
| int | AngleToIndex (int a) |
| void | RefreshSingleTile (int x, int z) |
| void | RefreshAllTiles () |
| void | RefreshNeighborTiles (int x, int z) |
| void | QuickRefreshTile (int x, int z) |
| int | GetRampDir (int x, int z, TileType blockType=null) |
| Cell | GetDependedRamp (Cell cell) |
| Point | GetRandomPoint (Point center, int radius, int tries=100, bool mustBeWalkable=true, bool requireLos=true) |
| new Point | GetRandomEdge (int r=3) |
| Point | GetNearbyResourcePoint (Point center) |
| List< Point > | ListPointsInCircle (Point center, float radius, bool mustBeWalkable=true, bool los=true) |
| List< Point > | ListPointsInSquare (Point center, int radius, bool mustBeWalkable=true, bool los=true) |
| List< Point > | ListPointsOnEdge (Point center, int destDist, bool mustBeWalkable=true, bool los=true) |
| List< Chara > | ListCharasInCircle (Point center, float radius, bool los=true) |
| List< Point > | ListPointsInArc (Point center, Point to, int radius, float angle) |
| List< Point > | ListPointsInLine (Point center, Point to, int radius, bool returnOnBlocked=true) |
| void | SetBounds (int size) |
| void | SetBounds (MapBounds b) |
| new void | ForeachCell (Action< Cell > action) |
| new void | ForeachPoint (Action< Point > action) |
| new void | ForeachXYZ (Action< int, int > action) |
| void | ForeachSphere (int _x, int _z, float r, Action< Point > action) |
| void | ForeachSquare (int _x, int _z, int r, Action< Point > action) |
| void | ForeachNeighbor (Point center, Action< Point > action) |
| void | Quake () |
| int | CountChara (Faction faction) |
| int | CountGuest () |
| int | CountHostile () |
| int | CountWildAnimal () |
| int | CountNonHostile () |
| List< Chara > | ListChara (Faction faction) |
| List< Thing > | ListThing< T > () |
| bool | PutAway (Card c) |
| Chara | FindChara (string id) |
| Chara | FindChara (int uid) |
| Thing | FindThing (Func< Thing, bool > func) |
| Thing | FindThing (int uid) |
| T | FindThing< T > () |
| Thing | FindThing (Type type, Chara c=null) |
| Thing | FindThing (Type type, BaseArea area1, BaseArea area2=null) |
| Thing | FindThing (string workTag, BaseArea area1=null, BaseArea area2=null) |
| Thing | FindThing (string workTag, Chara c) |
| BaseArea | FindPublicArea () |
| void | RefreshSunMap () |
Public Member Functions inherited from MapBounds | |
| void | SetBounds (int _x, int _z, int _maxX, int _maxZ) |
| bool | Contains (int dx, int dz) |
| bool | Contains (Point p) |
| Point | GetCenterPos () |
| Point | GetRandomTopPos () |
| Point | GetRandomRightPos () |
| Point | GetRandomBottomPos () |
| Point | GetRandomLeftPos () |
| Point | GetTopPos (float rate=-1f) |
| Point | GetRightPos (float rate=-1f) |
| Point | GetBottomPos (float rate=-1f) |
| Point | GetLeftPos (float rate=-1f) |
| Point | GetRandomPoint () |
| Point | GetSpawnPos (int x, int z, int maxX, int maxZ) |
| bool | CanExpand (int a) |
| void | Expand (int a) |
| Point | GetSurface (int x, int z, bool walkable=true) |
| Point | GetRandomSurface (int x, int z, int radius, bool walkable=true, bool allowWater=false) |
| Point | GetRandomSurface (bool centered=false, bool walkable=true, bool allowWater=false) |
| Point | GetRandomSpawnPos () |
| Point | GetRandomEdge (int r=3) |
| Point | GetRandomSpace (int width, int height, int tries=100) |
| void | ForeachCell (Action< Cell > action) |
| void | ForeachPoint (Action< Point > action) |
| void | ForeachXYZ (Action< int, int > action) |
Static Public Member Functions | |
| static MapMetaData | GetMetaData (string pathZip) |
| static void | UpdateMetaData (string pathZip, PartialMap partial=null) |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (long _a, int start, int step, int rate=75) |
| static int | sqrt (int a) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Public Attributes | |
| int | seed |
| int | _bits |
| IO.Compression | compression |
| Dictionary< string, int > | cellWidths = new Dictionary<string, int>() |
| Version | version |
| RoomManager | rooms = new RoomManager() |
| TaskManager | tasks = new TaskManager() |
| MapConfig | config = new MapConfig() |
| CustomData | custom |
| List< Chara > | serializedCharas = new List<Chara>() |
| List< Chara > | deadCharas = new List<Chara>() |
| List< Thing > | things = new List<Thing>() |
| MapBounds | bounds = new MapBounds() |
| List< int > | _plDay = new List<int>() |
| List< int > | _plNight = new List<int>() |
| Dictionary< int, int > | gatherCounts = new Dictionary<int, int>() |
| Dictionary< int, CellEffect > | cellEffects = new Dictionary<int, CellEffect>() |
| Dictionary< int, int > | backerObjs = new Dictionary<int, int>() |
| Dictionary< int, PlantData > | plants = new Dictionary<int, PlantData>() |
| MapExportSetting | exportSetting |
| BitArray32 | bits |
| Playlist | plDay |
| Playlist | plNight |
| List< Chara > | charas = new List<Chara>() |
| List< TransAnime > | pointAnimes = new List<TransAnime>() |
| Cell[,] | cells |
| Zone | zone |
| CellEffectManager | effectManager = new CellEffectManager() |
| PropsManager | props = new PropsManager() |
| FloodSpiller | flood = new FloodSpiller() |
| BiomeProfile[,] | biomes |
| POIMap | poiMap |
| List< Footmark > | footmarks = new List<Footmark>() |
| FowProfile | fowProfile |
| bool | revealed |
Public Attributes inherited from MapBounds | |
| int | x |
| int | z |
| int | maxX |
| int | maxZ |
| int | Size |
Static Public Attributes | |
| static HashSet< int > | sunMap = new HashSet<int>() |
| static bool | isDirtySunMap |
Static Public Attributes inherited from EClass | |
| static Core | core |
Protected Member Functions | |
| virtual void | OnSerializing () |
Properties | |
| bool | isBreakerDown [get, set] |
| PropsStocked | Stocked [get] |
| PropsInstalled | Installed [get] |
| PropsRoaming | Roaming [get] |
| float | sizeModifier [get] |
| bool | isGenerated [get] |
| bool | IsIndoor [get] |
| int | SizeXZ [get] |
| IEnumerable< Card > | Cards [get] |
Properties inherited from MapBounds | |
| int | CenterX [get] |
| int | CenterZ [get] |
| int | Width [get] |
| int | Height [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Private Member Functions | |
| void | OnSerializing (StreamingContext context) |
| void | OnDeserialized (StreamingContext context) |
| int[] | ReadCellIds (string file, string s, int size, int width) |
Static Private Member Functions | |
| static string | CellIdPath (string path, int width) |
| static int | WriteCellIds (string path, int[] ids, IO.Compression compression) |
Private Attributes | |
| HashSet< int > | roomHash = new HashSet<int>() |
| List< Thing > | _things = new List<Thing>() |
Static Private Attributes | |
| static readonly int[] | CellIdWidths = new int[3] { 1, 2, 4 } |
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Definition at line 951 of file Map.cs.
References _RemoveCard(), Scene.AddActorEx(), Cell.AddCard(), Card.CalculateFOV(), Card.Cell, Point.cell, Card.ForeachPoint(), Trait.IDActorEx, Card.IsMultisize, Card.isThing, Card.lastPos, Card.pos, EClass.scene, Point.Set(), Card.trait, MapBounds.x, and MapBounds.z.
Referenced by AddCardOnActivate(), MoveCard(), and OnCardAddedToZone().
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Definition at line 977 of file Map.cs.
References Card.Cell, Point.cell, Card.ClearFOV(), Card.ForeachPoint(), Card.IsMultisize, and Cell.RemoveCard().
Referenced by _AddCard(), and OnCardRemovedFromZone().
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Definition at line 2116 of file Map.cs.
References EClass._zone, Point.cell, Cell.detail, Zone.IsPCFaction, Point.IsValid, item, Point.ListCards(), Point.Set(), Point.shared, and MapBounds.x.
Referenced by TryShatter(), and ValidateInstalled().
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Definition at line 1716 of file Map.cs.
References EClass._map, backerObjs, SourceManager.backers, bounds, Core.config, EClass.core, Debug, Player.doneBackers, MapBounds.ForeachCell(), Cell.growth, CoreConfig.Test.ignoreBackerDestoryFlag, Cell.index, BackerContent.indexTree, GrowSystem.IsMature, GrowSystem.IsTree, item, SourceBacker.listTree, EClass.player, EClass.sources, CoreConfig.test, Cell.x, and Cell.z.
Referenced by Zone_Field.OnGenerateMap().
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Definition at line 888 of file Map.cs.
References _AddCard(), EClass._map, EClass._zone, Card.Chara, MapBounds.GetCenterPos(), Card.isChara, Point.IsInBounds, Point.IsValid, PropsManager.OnCardAddedToZone(), Card.pos, props, Point.Set(), Point.x, Point.z, and zone.
Referenced by Zone.AddGlobalCharasOnActivate().
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Definition at line 2169 of file Map.cs.
References cells, Cell.decal, RefreshNeighborTiles(), MapBounds.Size, Cell.sourceFloor, MapBounds.x, and MapBounds.z.
Referenced by Card.AddBlood(), SourceMaterial.Row.AddBlood(), AM_MoveInstalled.HitTest(), and CoreDebug.UpdateInput().
Definition at line 2092 of file Map.cs.
References Point.index, plants, and seed.
Referenced by Zone.Generate(), TraitFertilizer.OnSimulateHour(), ZoneEventHarvest.OnVisit(), and TraitSeed.TrySprout().
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Definition at line 2214 of file Map.cs.
References EClass._zone, and Spatial.IsRegion.
Referenced by SetFoormark().
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Definition at line 1741 of file Map.cs.
References backerObjs, SourceManager.backers, Core.config, EClass.core, Player.doneBackers, Point.HasObj, SourceBacker.Row.id, CoreConfig.Test.ignoreBackerDestoryFlag, Point.index, BackerContent.indexRemain, BackerContent.indexTree, SourceBacker.listRemain, SourceBacker.listTree, EClass.player, SourceBacker.Row.skin, EClass.sources, and CoreConfig.test.
Referenced by BackerContentInspector.ContentObj.Apply().
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Definition at line 1549 of file Map.cs.
References Cell._block, Cell._bridge, EClass._zone, Zone.AddCard(), cells, ThingGen.Create(), Cell.GetSharedPoint(), Cell.HasObj, item, Cell.matObj_fixed, RefreshNeighborTiles(), EClass.rnd(), Cell.room, Room.SetDirty(), SetObj(), Cell.sourceBlock, Cell.sourceObj, MapBounds.x, and MapBounds.z.
Referenced by LogicalFire.Update().
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Definition at line 568 of file Map.cs.
Referenced by Load(), and WriteCellIds().
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Definition at line 1666 of file Map.cs.
References ForeachCell().
Referenced by Zone.Export().
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Definition at line 2627 of file Map.cs.
References charas, and Chara.faction.
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Definition at line 2640 of file Map.cs.
References charas, and Chara.IsGuest().
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Definition at line 2653 of file Map.cs.
References charas, Chara.IsHostile(), and Chara.IsPCFaction.
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Definition at line 2679 of file Map.cs.
References charas, Chara.IsHostile(), and Chara.IsPCFaction.
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Definition at line 2666 of file Map.cs.
References charas, Chara.IsAnimal, and Chara.IsPCFaction.
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Definition at line 158 of file Map.cs.
References bounds, cells, Debug, ForeachXYZ(), MapBounds.maxX, MapBounds.maxZ, SetBounds(), SetReference(), MapBounds.Size, MapBounds.x, and MapBounds.z.
Referenced by MapGen.OnGenerateTerrain(), MapGenDungen.OnGenerateTerrain(), and MapGenRegion.OnGenerateTerrain().
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Definition at line 2164 of file Map.cs.
References SetBlock(), MapBounds.x, and MapBounds.z.
Referenced by OnCardAddedToZone().
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Definition at line 1965 of file Map.cs.
References SourceMaterial.Row.AddBlood(), Point.cell, Effect.Get(), SourceMaterial.Row.GetColor(), SourceMaterial.Row.GetSoundDead(), TileType.IsBlockPass, Cell.matObj, Effect.Play(), Point.PlaySound(), EClass.rnd(), Cell.sourceObj, and RenderRow.tileType.
Referenced by MineObj(), and TaskHarvest.OnCreateProgress().
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Definition at line 1767 of file Map.cs.
References EClass._zone, Scene.actionMode, RecipeManager.BuildList(), Card.ChangeMaterial(), RenderRow.components, ThingGen.Create(), ThingGen.CreateBlock(), ThingGen.CreateFloor(), EClass.debug, GamePrincipal.disableUsermapBenefit, EClass.game, RecipeManager.Get(), RecipeSource.GetIDIngredient(), CoreDebug.godBuild, TileRow.id, ActionMode.IsBuildMode, Zone.IsUserZone, Game.principal, PutAway(), RenderRow.RecipeID, EClass.scene, and TrySmoothPick().
Referenced by MineBlock(), MineFloor(), and MineRamp().
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Definition at line 825 of file Map.cs.
References EClass._map, EClass._zone, custom, exportSetting, Version.GetInt(), BaseCore.Instance, Zone.IsUnderwater, Spatial.Name, MapExportSetting.tag, version, and BaseCore.version.
Referenced by Zone.Export(), and UpdateMetaData().
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Definition at line 2754 of file Map.cs.
References charas, and Card.id.
Referenced by QuestPuppy.CanUpdateOnTalk(), ZoneEventSubdue.CheckClear(), ActEffect.DamageEle(), DramaOutcome.event_az2(), DramaOutcome.event_az3(), ZonePreEnterOnCompleteQuestInstance.Execute(), Chara.FindMaster(), CharaList.Get(), DramaSequence.GetActor(), ConSleep.OnRemoved(), DramaManager.ParseLine(), ItemQuestTracker.Refresh(), Chara.TryDropBossLoot(), ConDeathSentense.TryRemove(), TraitSpotBiome.Update(), and TraitBed.ValidateOwners().
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Definition at line 2905 of file Map.cs.
References RoomManager.listArea, RoomManager.listRoom, and rooms.
Referenced by GoalSleep.OnSimulatePosition(), and GoalSleep.Run().
Definition at line 2778 of file Map.cs.
References things.
Referenced by GoalGraze.GetPos(), SurvivalManager.GetRandomPoint(), ZoneEventRaid.GetSpawnPos(), Zone_Void.OnActivate(), Zone_DungeonFairy.OnGenerateMap(), Zone_DungeonMino.OnGenerateMap(), ConSleep.OnRemoved(), ZoneEventSurvival.OnTickRound(), Zone_Dungeon.PlaceRail(), AIWork.SetDestination(), Chara.Stumble(), TraitCoreDefense.TrySetAct(), CoreDebug.UpdateInput(), FactionBranch.Upgrade(), and BaseListPeople.WriteHobbies().
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Definition at line 2865 of file Map.cs.
References EClass._map, Point.HasRoomOrArea(), Installed, Card.pos, and Props.workMap.
Definition at line 2892 of file Map.cs.
References EClass._map, Installed, and Props.workMap.
Definition at line 2835 of file Map.cs.
References EClass._map, _things, ActPlan.List.Add(), Point.HasRoomOrArea(), PropsManager.installed, Card.pos, props, Props.things, and Card.trait.
Definition at line 2814 of file Map.cs.
References EClass._map, _things, ActPlan.List.Add(), PropsManager.installed, Point.IsPublicSpace(), Card.pos, props, Props.things, and Card.trait.
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Definition at line 2512 of file Map.cs.
References cells, and MapBounds.Size.
Referenced by Zone.Activate(), ZoneInspector.FillUtil.ClearBlock(), ZoneInspector.FillUtil.ClearBridge(), ZoneInspector.FillUtil.ClearObj(), ClearRainAndDecal(), ZoneInspector.FillUtil.FillBlock(), ZoneInspector.FillUtil.FillFloor(), CoreDebug.Fix_RemoveDesignations(), ZoneInspector.FillUtil.FlattenHeight(), SurvivalManager.OnExpandFloor(), Zone_CurryRuinDungeon.OnGenerateMap(), Zone_Field.OnGenerateMap(), Zone_OldKeepDungeon.OnGenerateMap(), Zone_RandomDungeonFactory.OnGenerateMap(), Zone_VernisMine.OnGenerateMap(), MapSubset.OnSave(), and CoreDebug.Test_Grow().
Definition at line 2587 of file Map.cs.
References Point.Set(), MapBounds.Size, Point.x, and Point.z.
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Definition at line 2523 of file Map.cs.
References Point.Set(), and MapBounds.Size.
Referenced by BaseTileSelector.ProcessFillTiles().
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Definition at line 2546 of file Map.cs.
References Point.Set(), and MapBounds.Size.
Referenced by SurvivalManager.GetRandomPoint(), Trait.ListPoints(), TraitLightSun.ListPoints(), ListPointsInArc(), ListPointsInCircle(), ListPointsOnEdge(), Act.OnMarkMapHighlights(), AM_Populate.OnProcessTiles(), AM_Terrain.OnProcessTiles(), AM_BaseTerrain.OnRenderTile(), RefreshFOV(), Reveal(), ActWait.Search(), GameUpdater.Update(), and VirtualRoom.VirtualRoom().
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Definition at line 2567 of file Map.cs.
References Point.Set(), and MapBounds.Size.
Referenced by ListPointsInSquare().
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Definition at line 2535 of file Map.cs.
References MapBounds.Size.
Referenced by CreateNew().
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Definition at line 1732 of file Map.cs.
References backerObjs, SourceManager.backers, Point.index, and EClass.sources.
Referenced by TaskHarvest.OnCreateProgress().
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Definition at line 993 of file Map.cs.
References cells, MapBounds.Size, and SizeXZ.
Referenced by Zone.Activate(), MapSubset.Apply(), Fov.ClearVisible(), Fov.Perform(), and ActionMode.RefreshTexts().
Definition at line 2330 of file Map.cs.
References Cell.Back, back, Cell.blockDir, Cell.Front, Cell.HasRamp, Cell.HasStairs, Cell.Left, left, Cell.Right, and right.
Referenced by RemoveLonelyRamps().
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Definition at line 843 of file Map.cs.
References Debug.
Referenced by Zone.IsImportValid(), TraitMoongate.ListSavedUserMap(), PartialMap.Load(), PartialMapMenu.Refresh(), and TraitMoongate.UseMoongate().
Definition at line 2398 of file Map.cs.
References Point.area, Cell.CanHarvest(), Point.cell, Point.Invalid, Point.IsValid, and EClass.rnd().
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Definition at line 2293 of file Map.cs.
References Cell.Back, back, Cell.CanBuildRamp(), cells, Cell.Front, Cell.HasBlock, Cell.HasFullBlock, Cell.IsVoid, Cell.Left, left, Cell.Right, right, Cell.sourceBlock, MapBounds.x, and MapBounds.z.
Referenced by TaskMine.GetHitResult(), and MineRamp().
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Definition at line 2373 of file Map.cs.
References MapBounds.GetSurface(), Point.IsValid, EClass.rnd(), and MapBounds.Size.
Referenced by ZoneEventSiege.GetSpawnPos(), and MapGen.MakeRiver().
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Definition at line 2355 of file Map.cs.
References Algorithms.WeightCell.blocked, Point.cell, Point.Clamp(), Debug, Los.IsVisible(), and EClass.rnd().
Referenced by Zone.Generate(), MapBounds.GetRandomSpawnPos(), MapGenDungen.OnGenerateTerrain(), MapGen.Populate(), and TraitSpotSpawn.Update().
Definition at line 2692 of file Map.cs.
References charas, and Chara.faction.
Referenced by ContentPopulation.Refresh().
Definition at line 2457 of file Map.cs.
References CellDetail.charas, item, and ListPointsInCircle().
Referenced by AI_PlayMusic.Run().
Definition at line 2475 of file Map.cs.
References ForeachSphere(), Point.GetAngle2(), Point.IsBlocked, Los.IsVisible(), Point.x, and Point.z.
Referenced by ActEffect.ProcAt().
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Definition at line 2418 of file Map.cs.
References Algorithms.WeightCell.blocked, Point.cell, ForeachSphere(), Los.IsVisible(), Point.x, and Point.z.
Referenced by TaskClean.GetTarget(), ListCharasInCircle(), Point.ListWitnesses(), ActComet.OnMarkMapHighlights(), ActFlare.OnMarkMapHighlights(), and ActEffect.ProcAt().
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Definition at line 2492 of file Map.cs.
References Los.ListVisible().
Referenced by ActMelee.Attack(), ActTelekinesis.ListPath(), ActBolt.OnMarkMapHighlights(), ActRanged.Perform(), and ActEffect.ProcAt().
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Definition at line 2431 of file Map.cs.
References Algorithms.WeightCell.blocked, Point.cell, ForeachSquare(), Los.IsVisible(), Point.x, and Point.z.
Referenced by TaskDrawWater.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TaskDig.OnProgressComplete(), ActWater.Perform(), AI_Shear.Run(), TaskClean.Run(), and TaskWater.Run().
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Definition at line 2444 of file Map.cs.
References Algorithms.WeightCell.blocked, Point.cell, Point.Distance(), ForeachSphere(), Los.IsVisible(), Point.x, and Point.z.
Referenced by ActEffect.GetShortTeleportPos().
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Definition at line 2705 of file Map.cs.
References Card.IsInstalled, things, and Card.trait.
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Definition at line 634 of file Map.cs.
References Cell._bridge, Cell._bridgeMat, bounds, cellEffects, CellIdPath(), cells, cellWidths, compression, Debug, Cell.effect, effectManager, SourceManager.floors, LogicalPointManager.GetOrCreate(), Version.IsBelow(), Card.isDestroyed, SourceManager.materials, MapBounds.maxX, Card.Num, ReadCellIds(), Critter.RebuildCritter(), MapBounds.SetBounds(), SetBounds(), MapBounds.Size, EClass.sources, things, TryLoadFile(), ValidateVersion(), version, MapBounds.x, and MapBounds.z.
Referenced by PartialMap._Load(), and Zone.Activate().
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Definition at line 1808 of file Map.cs.
References Cell._block, EClass._zone, SourceMaterial.Row.AddBlood(), Zone.AddCard(), SourceManager.blocks, Point.cell, ThingGen.Create(), Zone.DangerLv, GamePrincipal.disableUsermapBenefit, DropBlockComponent(), EClass.game, Effect.Get(), SourceMaterial.Row.GetColor(), SourceMaterial.Row.GetSoundDead(), Cell.HasBlock, Cell.HasFullBlock, Cell.isModified, AM_Mine.IsRoofEditMode(), Zone.IsUserZone, Point.IsValid, Point.matBlock, ActionMode.Mine, MineObj(), Effect.Play(), Point.PlaySound(), Game.principal, RefreshFOV(), RefreshShadow(), RefreshSingleTile(), RemoveLonelyRamps(), EClass.rnd(), Point.SetBlock(), Point.sourceObj, EClass.sources, ValidateInstalled(), Point.x, Point.z, and zone.
Referenced by ActEffect.DamageEle(), MineObj(), TaskMine.OnProgressComplete(), and RemoveLonelyRamps().
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Definition at line 1892 of file Map.cs.
References Cell._floor, EClass._map, EClass._zone, SourceMaterial.Row.alias, Point.cell, Card.ChangeMaterial(), ThingGen.CreateRawMaterial(), DropBlockComponent(), SourceManager.floors, Effect.Get(), SourceMaterial.Row.GetColor(), SourceMaterial.Row.GetSoundDead(), Cell.HasBridge, Point.HasBridge, Point.HasFloor, Spatial.IsRegion, Point.IsSky, Zone.IsSkyLevel, Point.IsValid, Card.Kick(), Point.matBridge, Point.matFloor, MineObj(), EClass.pc, Effect.Play(), Point.PlaySound(), Card.pos, EClass.rnd(), SetBridge(), Point.SetFloor(), SetFloor(), Point.sourceBridge, Point.sourceFloor, EClass.sources, TrySmoothPick(), Point.x, Point.z, and zone.
Referenced by TaskDig.OnProgressComplete().
Definition at line 1980 of file Map.cs.
References EClass._map, EClass._zone, Scene.actionMode, SourceMaterial.Row.alias, TileRow.alias, Point.cell, RenderRow.components, ThingGen.Create(), EClass.debug, DestroyObj(), GamePrincipal.disableUsermapBenefit, EClass.game, Cell.GetObjName(), Zone.GetSoilCost(), CoreDebug.godBuild, Cell.growth, Cell.HasBlock, SourceObj.Row.HasGrowth, Point.HasObj, TileRow.id, ActionMode.IsBuildMode, Game.IsSurvival, GrowSystem.IsTree, Zone.IsUserZone, Point.IsValid, TraitSeed.MakeSeed(), Cell.matObj_fixed, Zone.MaxSoil, MineBlock(), not(), SurvivalManager.OnMineWreck(), EClass.pc, Chara.PickOrDrop(), GrowSystem.PopMineObj(), Game.principal, PutAway(), EClass.rnd(), Msg.Say(), EClass.scene, Card.SetNum(), SetObj(), Rand.SetSeed(), Cell.sourceObj, Game.survival, Card.TryMakeRandomItem(), TrySmoothPick(), Point.x, and Point.z.
Referenced by ActEffect.DamageEle(), MineBlock(), MineFloor(), MineRamp(), TaskHarvest.OnCreateProgress(), TaskCut.OnProgressComplete(), and GrowSystem.OnProgressComplete().
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Definition at line 2077 of file Map.cs.
References Point.cell, Cell.matObj, Point.PlaySound(), and Cell.sourceObj.
Referenced by Recipe.Build().
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Definition at line 1875 of file Map.cs.
References Cell._block, Cell._blockMat, EClass._map, block, SourceManager.blocks, Point.cell, DropBlockComponent(), Effect.Get(), GetRampDir(), Cell.HasFullBlock, Point.IsValid, Point.matBlock, MineObj(), Effect.Play(), RemoveLonelyRamps(), EClass.rnd(), SetBlock(), EClass.sources, Point.x, and Point.z.
Referenced by TaskMine.OnProgressComplete().
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Definition at line 1288 of file Map.cs.
References EClass._zone, cells, Cell.effect, effectManager, CellEffect.FireAmount, LogicalPointManager.GetOrCreate(), Cell.IsSnowTile, Cell.IsTopWaterAndNoSnow, Zone.IsUnderwater, MapBounds.x, and MapBounds.z.
Referenced by RecipeCard.Craft(), and Point.ModFire().
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Definition at line 1653 of file Map.cs.
References CellEffect.amount, cells, Cell.effect, Cell.IsTopWaterAndNoSnow, MapBounds.x, and MapBounds.z.
Referenced by GameUpdater.SurfaceUpdater.FixedUpdate().
Definition at line 946 of file Map.cs.
References _AddCard(), Point.x, and Point.z.
Referenced by Chara._Move(), Card._Move(), Card.MoveImmediate(), ResetEditorPos(), Resize(), AI_Trolley.Run(), and Chara.SyncRide().
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Definition at line 911 of file Map.cs.
References _AddCard(), ActPlan.List.Add(), Card.Chara, charas, DestroyBlock(), Card.isChara, Trait.OnAddedToZone(), PropsManager.OnCardAddedToZone(), props, Card.Thing, things, Card.trait, MapBounds.x, and MapBounds.z.
Referenced by Zone.AddCard().
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Definition at line 930 of file Map.cs.
References _RemoveCard(), Card.Chara, charas, Card.isChara, Trait.OnRemovedFromZone(), Card.SetPlaceState(), Card.Thing, things, and Card.trait.
Referenced by Zone.RemoveCard().
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Definition at line 210 of file Map.cs.
References charas, Player.ClearMapHighlights(), CardRenderer.hasActor, Chara.IsGlobal, CardRenderer.KillActor(), EClass.player, Zone.RemoveCard(), Card.renderer, things, and zone.
Referenced by Zone.Deactivate().
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Definition at line 819 of file Map.cs.
References ZoneExportData.orgMap, SerializedCards.Restore(), ZoneExportData.serializedCards, and tasks.
Referenced by Zone.Activate().
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Definition at line 813 of file Map.cs.
References RoomManager.OnLoad(), TaskManager.OnLoad(), rooms, and tasks.
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Definition at line 1140 of file Map.cs.
References roomHash, MapBounds.Size, TryAddRoom(), TryRemoveRoom(), MapBounds.x, and MapBounds.z.
Referenced by SerializedCards.Restore(), SetBlock(), and Card.SetPlaceState().
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Definition at line 2718 of file Map.cs.
References EClass._map, EClass._zone, Card.AddThing(), Trait.CanOnlyCarry, EClass.debug, Card.Destroy(), CoreDebug.enable, CoreDebug.GetOrCreateDebugContainer(), CoreDebug.ignoreBuildRule, PropsManager.installed, Card.isChara, Card.IsPC, Zone.IsPCFaction, Card.parent, EClass.pc, Chara.Pick(), props, ICardParent.RemoveCard(), Card.Thing, Card.trait, and Props.traits.
Referenced by DropBlockComponent(), MineObj(), AM_Deconstruct.Perform(), and AM_MoveInstalled.TryPutAway().
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Definition at line 2609 of file Map.cs.
References Point.Animate(), Point.Copy(), EClass.rnd(), and MapBounds.Size.
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Definition at line 2278 of file Map.cs.
References cells, Cell.HasFullBlock, MapBounds.Size, Cell.Void, MapBounds.x, and MapBounds.z.
Referenced by MapGen.GenerateTerrain().
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Definition at line 611 of file Map.cs.
References compression, and Debug.
Referenced by Load().
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Definition at line 2248 of file Map.cs.
References cells, Cell.Refresh(), and MapBounds.Size.
Referenced by GameDate.AdvanceMonth(), PartialMap.Apply(), ZoneInspector.FillUtil.FlattenHeight(), MapGenDungen.OnGenerateTerrain(), MapGenRegion.OnGenerateTerrain(), Zone.OnSimulateMonth(), MapGen.Populate(), ZoneInspector.RefreshAll(), and HotItemContext.Show().
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Definition at line 1035 of file Map.cs.
References Card.CalculateFOV(), ForeachSphere(), item, Point.ListCards(), MapBounds.x, and MapBounds.z.
Referenced by GrowSystem.Grow(), MineBlock(), WidgetArtTool.OnActivate(), TaskMoveInstalled.OnProgressComplete(), TraitDoor.ToggleDoor(), and TraitDoorSwing.ToggleDoor().
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Definition at line 1055 of file Map.cs.
References EClass._map, charas, item, and things.
Referenced by ColorProfile.OnValidate().
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Definition at line 2259 of file Map.cs.
References cells, Cell.Refresh(), MapBounds.Size, MapBounds.x, and MapBounds.z.
Referenced by AddDecal(), Burn(), SetBlock(), SetBridge(), SetDecal(), SetDeco(), SetFloor(), SetObj(), and SetSeen().
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Definition at line 2243 of file Map.cs.
References cells, Cell.Refresh(), MapBounds.x, and MapBounds.z.
Referenced by GameUpdater.LogicUpdater.FixedUpdate(), MineBlock(), SetRoofBlock(), TraitDoor.ToggleDoor(), and TraitDoorSwing.ToggleDoor().
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Definition at line 2912 of file Map.cs.
References EClass._map, PropsManager.installed, isDirtySunMap, item, Trait.ListPoints(), props, sunMap, TraitManager.suns, Card.trait, and Props.traits.
Referenced by GameUpdater.Update().
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Definition at line 315 of file Map.cs.
References EClass.game, Game.id, Scene.Init(), Game.Load(), ReloadRoom(), RevealAll(), rooms, Game.Save(), EClass.scene, and SetReference().
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Definition at line 330 of file Map.cs.
References EClass._zone, Zone.AddCard(), Trait.IsDoor, item, RoomManager.RefreshAll(), Zone.RemoveCard(), rooms, things, and Card.trait.
Referenced by MapGenDungen.OnGenerateTerrain(), and Reload().
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Definition at line 2150 of file Map.cs.
References GetDependedRamp(), Cell.GetPoint(), and MineBlock().
Referenced by MineBlock(), and MineRamp().
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Definition at line 350 of file Map.cs.
References cells, Cell.Reset(), SetReference(), and MapBounds.Size.
Referenced by MapGen.OnGenerateTerrain().
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Definition at line 362 of file Map.cs.
References EClass._zone, charas, Card.isPlayerCreation, MoveCard(), Chara.orgPos, Zone.Revive(), things, and Card.trait.
Referenced by Zone.Export(), and BuildMenu.OnActivate().
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Definition at line 231 of file Map.cs.
References EClass._map, cells, charas, MapBounds.maxX, MapBounds.maxZ, MoveCard(), Card.pos, Reload(), MapBounds.Size, things, Util, MapBounds.x, Point.x, MapBounds.z, and Point.z.
Referenced by ZoneInspector.ResizeUtil.Apply(), and MapGen.OnGenerateTerrain().
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Definition at line 1024 of file Map.cs.
References Point.Distance(), ForeachSphere(), EClass.rnd(), Point.x, and Point.z.
Referenced by ActEffect.Proc().
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Definition at line 1011 of file Map.cs.
References EClass._map, revealed, SetSeen(), MapBounds.Size, and WidgetMinimap.UpdateMap().
Referenced by BuildMenu.Activate(), Zone.ClaimZone(), ZoneProfile.Generate(), ActEffect.Proc(), Reload(), and CoreDebug.ToggleRevealMap().
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Definition at line 381 of file Map.cs.
References Cell._block, Cell._blockMat, Cell._bridge, Cell._bridgeMat, Cell._deco, Cell._decoMat, Cell._dirs, Cell._floor, Cell._floorMat, Cell._roofBlock, Cell._roofBlockDir, Cell._roofBlockMat, Cell.bridgeHeight, Cell.bridgePillar, Card.c_altName, Trait.CanCopyInBlueprint, cellEffects, cells, cellWidths, charas, compression, CoreConfig.Test.compressSave, Core.config, ActionMode.Copy, EClass.core, Cell.crossWall, Debug, Cell.decal, Cell.effect, exportSetting, Cell.height, Cell.hidePillar, Cell.impassable, ActionMode.IsActive, Cell.isClearSnow, Cell.isForceFloat, Chara.IsGlobal, Cell.isHarvested, Cell.isModified, Cell.isObjDyed, Chara.IsPC, Card.IsPCFactionOrMinion, Card.isPlayerCreation, Cell.isSeen, Cell.isToggleWallPillar, TraitChara.IsUnique, Cell.isWatered, Cell.obj, Cell.objMat, Cell.objVal, Card.pos, GameIO.SaveFile(), serializedCharas, MapBounds.Size, Thing.stackOrder, CoreConfig.test, things, Cell.toggleOcclusion, Card.trait, Chara.trait, version, BaseCore.version, WriteCellIds(), Point.x, and Point.z.
Referenced by Zone._OnBeforeSave(), and Zone.Export().
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Definition at line 1117 of file Map.cs.
References cells, Cell.effect, Cell.HasFloodBlock, CellEffect.IsFire, OnSetBlockOrDoor(), RefreshNeighborTiles(), Cell.room, Room.SetDirty(), MapBounds.x, and MapBounds.z.
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Definition at line 1112 of file Map.cs.
References SetBlock(), MapBounds.x, and MapBounds.z.
Referenced by Recipe.Build(), ZoneInspector.FillUtil.ClearBlock(), DestroyBlock(), ZoneInspector.FillUtil.FillBlock(), MineRamp(), Point.SetBlock(), and SetBlock().
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Definition at line 1281 of file Map.cs.
References cells, Cell.sourceBlock, MapBounds.x, and MapBounds.z.
Referenced by Recipe.Build().
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Definition at line 2497 of file Map.cs.
References bounds, MapBounds.SetBounds(), and MapBounds.Size.
Referenced by CreateNew(), Load(), and MapGen.OnGenerateTerrain().
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Definition at line 2506 of file Map.cs.
References bounds, MapBounds.maxX, MapBounds.maxZ, MapBounds.SetBounds(), MapBounds.Size, MapBounds.x, and MapBounds.z.
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Definition at line 1087 of file Map.cs.
References cells, RefreshNeighborTiles(), Cell.room, Room.SetDirty(), MapBounds.x, and MapBounds.z.
Referenced by Recipe.Build(), MineFloor(), and GoalCombat.TryUseAbility().
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Definition at line 2191 of file Map.cs.
References cells, Cell.decal, RefreshNeighborTiles(), MapBounds.x, and MapBounds.z.
Referenced by FactionBranch.DailyOutcome(), AM_MoveInstalled.HitTest(), AIWork_Clean.OnPerformWork(), TaskCut.OnProgressComplete(), AI_Clean.Run(), and TaskClean.Run().
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Definition at line 1079 of file Map.cs.
References cells, RefreshNeighborTiles(), MapBounds.x, and MapBounds.z.
Referenced by Recipe.Build().
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Definition at line 1648 of file Map.cs.
References cells, Cell.effect, MapBounds.x, and MapBounds.z.
Referenced by Chara._Move(), GameUpdater.FastSurfaceUpdater.FixedUpdate(), and ActEffect.ProcAt().
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Definition at line 1068 of file Map.cs.
References cells, Critter.RebuildCritter(), RefreshNeighborTiles(), MapBounds.x, and MapBounds.z.
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Definition at line 1063 of file Map.cs.
References SetFloor(), MapBounds.x, and MapBounds.z.
Referenced by Recipe.Build(), ZonePreEnterDigStairs.Execute(), ZoneInspector.FillUtil.FillFloor(), Zone.Generate(), MineFloor(), Point.SetFloor(), and SetFloor().
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Definition at line 2200 of file Map.cs.
References AngleToIndex(), Point.cell, CellDetail.footmark, footmarks, Cell.GetOrCreateDetail(), Footmark.pos, and Point.Set().
Referenced by Chara._Move().
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Definition at line 1617 of file Map.cs.
References cells, Cell.IsTopWaterAndNoSnow, MapBounds.x, and MapBounds.z.
Referenced by GameUpdater.SurfaceUpdater.FixedUpdate(), TaskDrawWater.OnCreateProgress(), TaskPourWater.OnCreateProgress(), AI_Water.OnProgressComplete(), TraitDrink.OnThrowGround(), AI_Bladder.Run(), AI_Clean.Run(), TaskClean.Run(), TaskWater.Run(), and CoreDebug.UpdateInput().
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Definition at line 1626 of file Map.cs.
References cells, Cell.IsTopWaterAndNoSnow, MapBounds.x, and MapBounds.z.
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Definition at line 1675 of file Map.cs.
References SourceManager.objs, SetObj(), EClass.sources, MapBounds.x, and MapBounds.z.
Referenced by Recipe.Build(), Burn(), ZoneInspector.FillUtil.ClearBridge(), ZoneInspector.FillUtil.ClearObj(), Zone.Generate(), MineObj(), SurvivalManager.OnMineWreck(), GenRoom.OnPopulate(), TraitFertilizer.OnSimulateHour(), ZoneEventSurvival.OnTickRound(), GrowSystem.Perish(), Point.SetObj(), and SetObj().
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Definition at line 1680 of file Map.cs.
References EClass._zone, backerObjs, cells, Zone.DangerLv, Card.Evalue(), MATERIAL.GetRandomMaterialFromCategory(), Cell.growth, Cell.index, SourceObj.Row.matCategory, Cell.matObj, GrowSystem.OnSetObj(), EClass.pc, plants, Critter.RebuildCritter(), RefreshNeighborTiles(), Cell.sourceObj, RenderRow.tag, MapBounds.x, and MapBounds.z.
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Definition at line 200 of file Map.cs.
References cells, IPathfinder.Init(), PathManager.Instance, PathManager.pathfinder, and MapBounds.Size.
Referenced by PartialMap._Load(), Zone.Activate(), PartialMap.Apply(), CreateNew(), Reload(), Reset(), and SetZone().
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Definition at line 1103 of file Map.cs.
References cells, RefreshSingleTile(), MapBounds.x, and MapBounds.z.
Referenced by Recipe.Build().
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Definition at line 998 of file Map.cs.
References EClass._map, cells, Cell.isSeen, RefreshNeighborTiles(), WidgetMinimap.UpdateMap(), MapBounds.x, and MapBounds.z.
Referenced by Fov.Perform(), and RevealAll().
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Definition at line 186 of file Map.cs.
References EClass._zone, bounds, config, fowProfile, MapConfig.idFowProfile, MapConfig.idSceneProfile, PropsManager.Init(), FowProfile.Load(), SceneProfile.Load(), props, SetReference(), MapBounds.Size, and zone.
Referenced by Zone.Activate(), Zone.Generate(), ZoneBlueprint.GenerateMap(), MapGen.GenerateTerrain(), MapGenDungen.OnGenerateTerrain(), and MapGenRegion.OnGenerateTerrain().
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Definition at line 259 of file Map.cs.
References EClass._map, bounds, cells, charas, item, MapBounds.maxX, MapBounds.maxZ, Reload(), MapBounds.Size, things, Cell.x, MapBounds.x, and MapBounds.z.
Referenced by ZoneInspector.ResizeUtil.Apply().
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Definition at line 1200 of file Map.cs.
References EClass._zone, RoomManager.AddRoom(), Cell.Back, Cell.BackLeft, cells, Cell.detail, Zone.DisableRooms, flood, Cell.Front, Cell.FrontRight, Cell.hasDoor, Cell.HasFloodBlock, IsIndoor, item, Cell.Left, Cell.Right, Cell.room, roomHash, rooms, MapBounds.Size, Cell.sourceBlock, Card.things, CellDetail.things, Card.trait, Cell.x, MapBounds.x, Cell.z, and MapBounds.z.
Referenced by OnSetBlockOrDoor().
Definition at line 2082 of file Map.cs.
References Point.index, and plants.
Referenced by GrowSystem.ApplySeed(), GrowSystem.EqualizePlants(), Cell.GetObjName(), GrowSystem.Grow(), Zone.GrowPlants(), TraitSeed.MakeSeed(), GrowSystemPasture.OnMineObj(), GrowSystemTree.OnMineObj(), TraitFertilizer.OnSimulateHour(), GrowSystem.PopHarvest(), BaseTaskHarvest.SetTarget(), and Cell.TryGetPlant().
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Definition at line 557 of file Map.cs.
References compression, and Debug.
Referenced by Zone.Activate(), and Load().
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Definition at line 1188 of file Map.cs.
References cells, RoomManager.RemoveRoom(), Cell.room, rooms, MapBounds.x, and MapBounds.z.
Referenced by OnSetBlockOrDoor().
Definition at line 1316 of file Map.cs.
References _ValidateInstalled(), EClass._zone, Card.Add(), Zone.AddCard(), Card.AddThing(), ActionMode.Adv, EClass.Branch, Card.c_charges, Card.category, Point.cell, Card.Chara, Element.Create(), ThingGen.Create(), EClass.curve(), Card.Destroy(), Card.Die(), Card.elements, Card.Evalue(), Card.GetRootCard(), Card.HasEditorTag(), FactionBranch.HasItemProtection, Card.isChara, Card.IsFood, Card.IsPCFaction, Chara.IsPCFaction, Zone.IsPCFaction, Card.IsPCParty, Cell.IsSnowTile, Cell.IsTopWater, item, AM_Adv.itemLost, RecipeManager.list, Point.ListCards(), CraftUtil.MakeDish(), ElementContainer.ModBase(), Card.ModCharge(), Card.Name, Card.parentCard, EClass.pc, Chara.Pick(), Card.pos, EClass.rnd(), RecipeSource.row, Msg.Say(), WidgetPopText.Say(), Card.Split(), and Card.trait.
Referenced by ActEffect.DamageEle(), and GameUpdater.FastSurfaceUpdater.FixedUpdate().
Definition at line 1944 of file Map.cs.
References Cell.GetPoint(), and TrySmoothPick().
Referenced by DropBlockComponent(), Card.EjectSockets(), ZonePreEnterBoutWin.Execute(), DramaOutcome.get_scratch(), TaskHarvest.HarvestThing(), MineFloor(), MineObj(), TaskChopWood.OnCreateProgress(), SurvivalManager.OnMineWreck(), TaskMine.OnProgressComplete(), TraitSwitch.TryDisarmTrap(), GrowSystem.TryPick(), and TrySmoothPick().
Definition at line 1949 of file Map.cs.
References EClass._zone, Zone.AddCard(), Core.config, EClass.core, Point.Equals(), CoreConfig.game, Card.IsAgent, Chara.IsPC, Spatial.IsRegion, EClass.pc, Chara.PickOrDrop(), Card.pos, and CoreConfig.GameConfig.smoothPick.
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Definition at line 870 of file Map.cs.
References EClass._map, and ExportMetaData().
Referenced by PartialMap.Update().
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Definition at line 2107 of file Map.cs.
References _ValidateInstalled(), Point.x, and Point.z.
Referenced by MineBlock().
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Definition at line 808 of file Map.cs.
References EClass.core, version, and BaseCore.version.
Referenced by Load().
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Definition at line 577 of file Map.cs.
References CellIdPath(), CellIdWidths, and compression.
Referenced by Save().
| int Map._bits |
Definition at line 22 of file Map.cs.
Referenced by OnDeserialized(), and OnSerializing().
| List<int> Map._plDay = new List<int>() |
Definition at line 58 of file Map.cs.
Referenced by LayerEditPlaylist.Activate(), Zone.Generate(), LayerEditPlaylist.OnKill(), Zone.RefreshPlaylist(), Zone.ResetPlaylist(), and Zone.SetBGM().
| List<int> Map._plNight = new List<int>() |
Definition at line 61 of file Map.cs.
Referenced by LayerEditPlaylist.Activate(), and LayerEditPlaylist.OnKill().
Definition at line 112 of file Map.cs.
Referenced by FindThing().
| Dictionary<int, int> Map.backerObjs = new Dictionary<int, int>() |
Definition at line 70 of file Map.cs.
Referenced by Zone.Activate(), AddBackerTree(), ApplyBackerObj(), GetBackerObj(), Cell.GetObjName(), ActionMode.RefreshTexts(), BackerContentInspector.ContentObj.Remove(), and SetObj().
| BiomeProfile [,] Map.biomes |
| BitArray32 Map.bits |
Definition at line 78 of file Map.cs.
Referenced by OnSerializing().
Definition at line 55 of file Map.cs.
Referenced by UIMapPreview._RefreshPoint(), AddBackerTree(), ZoneUtil.AddBandits(), ZoneUtil.AddMerchant(), Chara.CanMoveTo(), QuestVernis.CanUpdateOnTalk(), Zone.ClaimZone(), Point.Clamp(), GenBounds.Create(), CreateNew(), FactionBranch.DailyOutcome(), BaseTileMap.DrawTile(), BaseGameScreen.FocusPC(), Zone.Generate(), HomeResourceNature.GetDestValue(), Zone.GetElectricity(), Region.GetRandomPoint(), Zone.GetRandomVisitPos(), Zone.GetSoilCost(), Zone.GetSpawnPos(), QuestVernis.GetTextProgress(), Zone.GrowPlants(), AM_MoveInstalled.HitTest(), TaskWater.ListPoints(), Load(), Player.OnExitBorder(), Zone_DungeonPuppy.OnGenerateMap(), Zone_TestRoom.OnGenerateMap(), MapGen.OnGenerateTerrain(), AIWork_Clean.OnPerformWork(), AM_Cinema.OnUpdateInput(), ZoneEventMusic.OnVisit(), Zone_Dungeon.PlaceRail(), ActEffect.Proc(), Zone.RainWater(), Cell.Refresh(), Zone.RefreshElectricity(), SetBounds(), AIWork_Chore.SetDestPos(), UIMapPreview.SetMap(), SetZone(), Shift(), ZoneEventQuest.Spawn(), ZoneEventQuest.SpawnBoss(), Zone.TryAddThingInSpot< T >(), Zone.TryGenerateOre(), AI_Goto.TryGoTo(), and Zone.TrySpawnFollower().
| Dictionary<int, CellEffect> Map.cellEffects = new Dictionary<int, CellEffect>() |
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Definition at line 106 of file Map.cs.
Referenced by WriteCellIds().
| Cell [,] Map.cells |
Definition at line 88 of file Map.cs.
Referenced by PartialMap._Load(), Zone.Activate(), AddDecal(), PartialMap.Apply(), Burn(), Chara.CanInteractTo(), Chara.CanMoveTo(), CreateNew(), BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), ForeachCell(), MapBounds.ForeachCell(), GetCell(), GetRampDir(), Los.IsBlocked(), GenBounds.IsEmpty(), GenBounds.ListEmptyPoint(), Load(), ModFire(), MapGen.ModifyHeight(), ModLiquid(), Region.OnActivate(), MapGen.OnGenerateTerrain(), MapGenRegion.OnGenerateTerrain(), ZoneEventSurvival.OnTickRound(), QuickRefreshTile(), Room.Refresh(), RefreshAllTiles(), RefreshNeighborTiles(), RefreshSingleTile(), Reset(), Resize(), RecipeUpdater.RunRecipe(), PartialMap.Save(), Save(), Lot.SetBaseRoom(), SetBlock(), GenBounds.SetBlock(), SetBlockDir(), SetBridge(), SetDecal(), SetDeco(), SetEffect(), SetFloor(), GenBounds.SetFloor(), SetLiquid(), UIMapPreview.SetMap(), SetObj(), SetReference(), SetRoofBlock(), SetSeen(), Fov.SetVisible(), Shift(), LayerCraftFloat.ShowContextMenu(), Fov.TraceLine(), TryAddRoom(), and TryRemoveRoom().
| Dictionary<string, int> Map.cellWidths = new Dictionary<string, int>() |
Definition at line 84 of file Map.cs.
Referenced by ReligionManager.ジュアさまの薄い本をください(), ActPlan._Update(), Zone.Activate(), ActionMode.Activate(), SerializedCards.Add(), Zone.AddGlobalCharasOnActivate(), LayerSleep.Advance(), ZoneEventQuest.AggroEnemy(), Chara.BanishAllMinions(), Point.CallGuard(), Chara.CallHelp(), TraitTrolley.CanActivate(), QuestDefense.CanUpdateOnTalk(), ElementContainerFaction.CheckDirty(), AM_MoveInstalled.CheckEnemyNearBy(), CountChara(), CountGuest(), FactionBranch.CountGuests(), CountHostile(), Zone.CountMinions(), CountNonHostile(), FactionBranch.CountWealthyGuests(), CountWildAnimal(), AI_Torture.CreateProgress(), LayerPeople.CreateSelectEmbarkMembers(), Card.DamageHP(), Chara.Die(), FindChara(), Zone.FindChara(), Chara.FindNearestNewEnemy(), Chara.FindNewEnemy(), GameUpdater.SensorUpdater.FixedUpdate(), GameUpdater.CharaUpdater.FixedUpdate(), GameUpdater.ConditionUpdater.FixedUpdate(), RefChara.GetAndCache(), GoalSiege.GetDestCard(), DramaCustomSequence.GetListGuide(), AI_Mofu.GetMofu(), Zone.GetRandomVisitPos(), TaskCullLife.GetTarget(), QuestManager.HasFarAwayEscort(), Chara.HasMinion(), TraitShackle.IsRestraining(), ListChara(), Point.ListCharasInRadius(), Zone.ListMinions(), Region.ListMobs(), CraftUtil.MakeDarkSoup(), DramaOutcome.marry(), Chara.MoveZone(), Zone.OnActivate(), Zone_Casino.OnActivate(), Zone_LittleGarden.OnActivate(), TraitTrap.OnActivateTrap(), FactionBranch.OnAfterSimulate(), Zone_WindRest.OnAfterSimulate(), AI_Torture.OnCancelOrSuccess(), OnCardAddedToZone(), OnCardRemovedFromZone(), NotificationBattle.OnClick(), NotificationGuest.OnClick(), AM_EditMarker.OnDeactivate(), OnDeactivate(), QuestDeliver.OnEnterZone(), Zone.OnGenerateMap(), Zone_CursedManor.OnGenerateMap(), Zone_RandomDungeon.OnGenerateMap(), Zone_Void.OnGenerateMap(), Zone_SubTown.OnGenerateRooms(), ZoneInstanceRandomQuest.OnLeaveZone(), BaseListPeople.OnList(), ListPeopleBed.OnList(), WidgetNotice.OnRefresh(), AM_Adv.OnRenderTile(), Zone.OnSimulateHour(), ConInvisibility.OnStart(), Zone.OnVisit(), ZoneEventSiege.OnVisit(), DramaManager.ParseLine(), ActCryRage.Perform(), ActCrySad.Perform(), ActSummonGuard.Perform(), ActTimeStop.Perform(), ActEffect.Proc(), ActEffect.ProcAt(), Card.PurgeDuplicateArtifact(), Card.PurgeEythArtifact(), Zone.RefreshCriminal(), Zone.RefreshDeathSentense(), RefreshFOVAll(), Zone.RefreshListCitizen(), WidgetMinimap.RefreshMarkers(), LayerQuestBoard.RefreshQuest(), ActionMode.RefreshTexts(), CoreDebug.RegenerateNames(), Chara.RequestProtection(), ResetEditorPos(), Zone.ResetHostility(), Resize(), AI_Fuck.Run(), AI_Idle.Run(), AI_Offer.Run(), GoalCombat.Run(), Save(), WidgetSearch.Search(), Zone.SetAlarm(), ZoneInspector.SetAllPlayerCreation(), Shift(), Zone.Simulate(), Card.SpawnLoot(), ConSleep.SuccubusSleep(), ConSleep.SuccubusVisit(), ContentRanking.SwitchRanking(), Msg.TalkMaid(), Player.TargetRanged(), Card.Teleport(), CoreDebug.TestSpawn(), Chara.Tick(), ConChampagne.Tick(), ConSleep.Tick(), Chara.TryClearInventory(), ThingGen.TryLickChest(), GoalCombat.TryUseAbility(), Chara.UnmakeMinion(), GameUpdater.Update(), CoreDebug.UpdateInput(), Player.UpdateNyan(), Zone.UpdateQuests(), Chara.UseAbility(), and ElementContainerCard.ValueBonus().
| IO.Compression Map.compression |
Definition at line 25 of file Map.cs.
Referenced by Load(), ReadCellIds(), Save(), TryLoadFile(), and WriteCellIds().
Definition at line 40 of file Map.cs.
Referenced by LiquidProfile.Apply(), LiquidProfile.ApplyColor(), Scene.ApplyZoneConfig(), BaseTileMap.Draw(), TileMapElona.Draw(), BaseTileMap.DrawTile(), Zone.Export(), BaseMapGen.Generate(), AI_Clean.GetCleanPoint(), Zone.GetSpawnPos(), GameScreen.OnActivate(), WidgetSceneCustomizer.OnActivate(), WidgetSceneCustomizer.OnClickSave(), BaseGameScreen.RefreshAll(), Scene.RefreshBG(), WidgetSceneCustomizer.RefreshColor(), BaseGameScreen.RefreshGrading(), ZoneInspector.RefreshScreen(), BaseGameScreen.RefreshSky(), CoreConfig.RefreshUIBrightness(), BaseGameScreen.RefreshWeather(), GameScreenElona.RefreshWeather(), SetZone(), WidgetSceneCustomizer.ShowPicker(), TraitMapBoard.TrySetAct(), Trait.TryToggle(), and Scene.UpdateTimeRatio().
| CustomData Map.custom |
Definition at line 43 of file Map.cs.
Referenced by ExportMetaData(), LayerUploader.OnInit(), and LayerUploader.SaveID().
Definition at line 49 of file Map.cs.
Referenced by Zone.Activate(), SerializedCards.Add(), Chara.Die(), ZonePreEnterOnCompleteQuestInstance.Execute(), Zone.FindDeadChara(), Chara.MakeAlly(), QuestDeliver.OnEnterZone(), Zone.RefreshListCitizen(), Zone.Revive(), ActThrow.Throw(), CoreDebug.UpdateInput(), and Zone.UpdateQuests().
| CellEffectManager Map.effectManager = new CellEffectManager() |
| MapExportSetting Map.exportSetting |
Definition at line 76 of file Map.cs.
Referenced by ExportMetaData(), Zone_User.OnActivate(), LayerUploader.OnInit(), Save(), and LayerUploader.Upload().
| FloodSpiller Map.flood = new FloodSpiller() |
Definition at line 96 of file Map.cs.
Referenced by TryAddRoom().
Definition at line 102 of file Map.cs.
Referenced by GameDate.AdvanceMin(), and SetFoormark().
| FowProfile Map.fowProfile |
Definition at line 104 of file Map.cs.
Referenced by SetZone(), and BaseGameScreen.UpdateShaders().
| Dictionary<int, int> Map.gatherCounts = new Dictionary<int, int>() |
|
static |
Definition at line 16 of file Map.cs.
Referenced by RefreshSunMap().
Definition at line 73 of file Map.cs.
Referenced by AddPlant(), RemovePlant(), SetObj(), and TryGetPlant().
| Playlist Map.plDay |
Definition at line 80 of file Map.cs.
Referenced by TraitTape.OnCreate(), LayerEditPlaylist.OnKill(), Zone.RefreshBGM(), Zone.RefreshPlaylist(), Zone.ResetPlaylist(), GoalCombat.Run(), Zone.SetBGM(), and CardRenderer.ShowBossText().
| POIMap Map.poiMap |
Definition at line 100 of file Map.cs.
Referenced by MapGen.OnGenerateTerrain(), MapGenDungen.OnGenerateTerrain(), MapGenRegion.OnGenerateTerrain(), BaseMapGen.SetSize(), and Zone.SpawnAltar().
| List<TransAnime> Map.pointAnimes = new List<TransAnime>() |
Definition at line 86 of file Map.cs.
Referenced by Point.Animate(), BaseGameScreen.Draw(), and WidgetDebug.UpdateText().
| PropsManager Map.props = new PropsManager() |
Definition at line 94 of file Map.cs.
Referenced by Props.Add(), AddCardOnActivate(), Party.AddMemeber(), FactionBranch.AutoClean(), VirtualDate.BuildSunMap(), AI_Shopping.Buy(), Zone.Deactivate(), Chara.Die(), Chara.FindBed(), Zone.FindSharedContainer(), FindThing(), AI_Pray.GetAltar(), FactionBranch.GetMailBox(), FactionBranch.GetMailBoxPos(), Zone.GetRandomSpot< T >(), Zone.GetSpawnPos(), Chara.IsInSpot< T >(), QuestDeliver.ListDestThing(), Zone_Nymelle.OnBeforeSimulate(), OnCardAddedToZone(), PutAway(), DramaOutcome.PutOutFire(), RefreshSunMap(), Props.Remove(), FactionBranch.RemoveMemeber(), Card.RemoveThing(), AI_Deconstruct.Run(), AI_Idle.Run(), GoalTask.Run(), WidgetSearch.Search(), Card.SetDeconstruct(), Card.SetPlaceState(), MeetingManager.SetRoom(), Card.SetSale(), SetZone(), Zone.TryAddThingInSpot< T >(), Chara.TryAssignBed(), Zone.TryGetThingFromSharedContainer(), Chara.TryPutSharedItems(), AI_Shopping.TryShop(), Chara.TryTakeSharedItems(), FactionBranch.TryTrash(), TraitSpotBiome.Update(), and WidgetDebug.UpdateText().
| bool Map.revealed |
Definition at line 108 of file Map.cs.
Referenced by RevealAll().
|
private |
Definition at line 110 of file Map.cs.
Referenced by OnSetBlockOrDoor(), and TryAddRoom().
| RoomManager Map.rooms = new RoomManager() |
Definition at line 34 of file Map.cs.
Referenced by Lot.AddConnectedRooms(), Area.Create(), BaseTileMap.Draw(), TileMapElona.Draw(), FindPublicArea(), GoalWork.FindWork(), GameUpdater.AreaUpdater.FixedUpdate(), RefArea.Get(), AI_Idle.GetRandomAssignedRoom(), Zone.GetRandomVisitPos(), AM_CreateArea.HitTest(), AM_ExpandArea.HitTest(), BaseArea.ListInteractions(), Chara.MoveZone(), OnLoad(), Room.OnLoad(), AM_CreateArea.OnProcessTiles(), AM_EditArea.OnProcessTiles(), InspectGroupArea.OnSetActions(), Zone.OnVisit(), LayerHome.RefreshAreas(), Reload(), ReloadRoom(), Lot.SetBaseRoom(), AIWork_Chore.SetDestPos(), MeetingManager.SetRoom(), TryAddRoom(), GoalTask.TryAssignAreaTask(), TryRemoveRoom(), and GoalWork.ValidateHobby().
| int Map.seed |
Definition at line 19 of file Map.cs.
Referenced by AddPlant(), MapGen.Output(), and WidgetDebug.UpdateText().
Definition at line 46 of file Map.cs.
Referenced by Zone.Activate(), SerializedCards.Restore(), and Save().
|
static |
Definition at line 14 of file Map.cs.
Referenced by BaseTileMap.DrawTile(), and RefreshSunMap().
| TaskManager Map.tasks = new TaskManager() |
Definition at line 37 of file Map.cs.
Referenced by BuildMenu.OnActivate(), AM_Designation< T >.OnBeforeProcessTiles(), OnImport(), OnLoad(), AM_Designation< T >.OnProcessTiles(), InspectGroupBlock.OnSetActions(), InspectGroupObj.OnSetActions(), and AM_MoveInstalled.SetTarget().
Definition at line 52 of file Map.cs.
Referenced by Zone.Activate(), ActionMode.Activate(), GameDate.AdvanceMonth(), PartialMap.Apply(), FactionBranch.CalcInnIncome(), QuestSharedContainer.CanUpdateOnTalk(), QuestShippingChest.CanUpdateOnTalk(), Zone.ClaimZone(), Zone.Deactivate(), FindThing(), FindThing< T >(), CoreDebug.Fix_Awning(), CoreDebug.Fix_LostCore(), GameUpdater.ThingUpdater.FixedUpdate(), CoreDebug.GetDebugContainer(), Zone.GetElectricity(), DramaCustomSequence.GetListGuide(), CoreDebug.GetOrCreateDebugContainer(), Zone.GetSpawnPos(), Zone.GrowPlants(), Scene.Init(), Point.IsInSpot< T >(), HomeResourceWorth.ListHeirloom(), ListThing< T >(), AI_Haul.ListThingsToClean(), Load(), Zone_Tent.OnBeforeDeactivate(), OnCardAddedToZone(), OnCardRemovedFromZone(), AM_EditMarker.OnDeactivate(), OnDeactivate(), Zone_CursedManorDungeon.OnGenerateMap(), Zone_WindRest.OnGenerateMap(), ContentConfigGame.OnInstantiate(), Zone.OnKillGame(), Zone.OnSimulateHour(), ZoneEventHarvest.OnVisit(), ZoneEventMusic.OnVisit(), ZoneEventWedding.OnVisit(), Scene.RebuildActorEx(), BranchMap.Refresh(), Zone.RefreshElectricity(), RefreshFOVAll(), ActionMode.RefreshTexts(), ReloadRoom(), TraitDaggerGrave.RemainingSword(), ResetEditorPos(), Resize(), SerializedCards.Restore(), TaskDump.Run(), PartialMap.Save(), Save(), TraitDetector.Search(), WidgetSearch.Search(), Zone_CurryRuinDungeon.SetAlarm(), Zone_OldKeepDungeon.SetAlarm(), ZoneInspector.SetAllPlayerCreation(), Shift(), Zone.Simulate(), CoreDebug.Test_Grow(), Zone.TryGetRestock< T >(), Zone.TryListThingsInSpot< T >(), AI_Shopping.TryRestock(), TraitFactionBoard.TrySetAct(), and TraitTeleporter.TryTeleport().
| Version Map.version |
Definition at line 31 of file Map.cs.
Referenced by ExportMetaData(), Load(), Zone.OnActivate(), Zone_Nefu.OnActivate(), Save(), and ValidateVersion().
| Zone Map.zone |
Definition at line 90 of file Map.cs.
Referenced by AddCardOnActivate(), MineBlock(), MineFloor(), OnDeactivate(), SetZone(), and WidgetMinimap.UpdateMap().
|
get |
Definition at line 140 of file Map.cs.
Referenced by MapSubset.OnSave(), ActSwarm.Perform(), and ActionMode.RefreshTexts().
|
get |
Definition at line 128 of file Map.cs.
Referenced by Zone.AddRandomVisitor(), QuestCrafter.CanUpdateOnTalk(), FactionBranch.CountPasture(), FactionBranch.DailyOutcome(), AIAct.DoGoto< T >(), AIAct.DoGotoSpot< T >(), FindThing(), AI_Grab< T >.GetTarget(), FactionBranch.Recruit(), UIRecipeInfo.Refresh(), LayerHome.RefreshSpots(), AI_Bladder.Run(), AI_Cook.Run(), AI_GotoHearth.Run(), AI_Idle.Run(), AI_LeaveMap.Run(), AI_Offer.Run(), GoalSpot.Run(), HitSummary.SetRecipe(), and CoreDebug.ValidateData().
|
getset |
Definition at line 114 of file Map.cs.
Referenced by TraitLeverBreaker.OnToggle().
|
get |
Definition at line 134 of file Map.cs.
Referenced by MapGen.OnGenerateTerrain().
|
get |
Definition at line 136 of file Map.cs.
Referenced by Chara.CanDuplicate(), GrowSystem.CanGrow(), BaseTileMap.Draw(), CardRenderer.Draw(), Card.GetLightRadius(), Card.GetSightRadius(), TraitGenerator.OnSimulateHour(), TraitScrollMapTreasure.OnUse(), Zone.RainWater(), BaseGameScreen.RefreshGrading(), BaseGameScreen.RefreshScreenSize(), Weather.RefreshWeather(), Weather.SetCondition(), Chara.TickConditions(), TryAddRoom(), Trait.TryToggle(), and GameUpdater.Update100ms().
|
get |
Definition at line 130 of file Map.cs.
Referenced by GameUpdater.SurfaceUpdater.FixedUpdate(), Props.GetNumStockedAndRoaming(), CoreDebug.UpdateInput(), and CoreDebug.ValidateData().
|
get |
Definition at line 132 of file Map.cs.
Referenced by Crawler.Crawl().
|
get |
Definition at line 138 of file Map.cs.
Referenced by BaseTileMap.Draw(), TileMapElona.Draw(), GetCell(), and HomeResourceWorth.ListHeirloom().
|
get |
Definition at line 126 of file Map.cs.
Referenced by TaskBuild._CanPerformTask(), WidgetStockTracker._Refresh(), BuildMenu._Search(), Props.Add(), Card.AddThing(), DropdownGrid.BuildIngredients(), FactionBranch.CountPasture(), FactionBranch.DailyOutcome(), QuestTrackCraft.GetDetail(), Props.GetNumStockedAndRoaming(), AI_Grab< T >.GetTarget(), Recipe.IsCraftable(), DropdownGrid.ListIngredients(), LayerResource.OnInit(), UIDragGridIngredients.Refresh(), LayerResource.RefreshCategory(), BuildMenu.RefreshCategory(), UIRecipeInfo.RefreshList(), Recipe.Ingredient.RefreshThing(), ButtonResourceTrack.SetCat(), ButtonResourceTrack.SetProp(), LayerResource.ShowThings(), CoreDebug.ValidateData(), and ButtonGrid.WriteReqMat().