Elin Decompiled Documentation EA 23.102 Nightly
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Player Member List

This is the complete list of members for Player, including all inherited members.

_agentPlayer
_mapEClassstatic
_zoneEClassstatic
AddExpInfluence(int a)Playerinline
AddExpKnowledge(int a)Playerinline
AddInventory(Card c)Playerinline
AdvModeEClassstatic
AgentPlayer
altHeldPosPlayer
anglePlayer
autoCombatStartHPPlayer
bankMoneyPlayer
baseActTimePlayer
Bigger(int a, int b)EClassinlinestatic
BranchEClassstatic
BranchOrHomeBranchEClassstatic
CanAcceptInput()Playerinline
CanExitBorder(Point p)Playerinline
CanSee(Chara c)Playerinline
charaPlayer
cinemaConfigPlayer
ClearMapHighlights()Playerinline
codexPlayer
ColorsEClassstatic
ContainerSearchDistancePlayer
coreEClassstatic
CountKeyItem(string alias)Playerinline
CountKeyItem(int id)Playerinline
countNewlinePlayer
CreateEquip()Playerinline
currentHotItemPlayer
curve(int a, int start, int step, int rate=75)EClassinlinestatic
customLightModPlayer
dailyGachaPlayer
dataPickPlayer
dataWindowPlayer
dateTravelPlayer
deathDialogPlayer
deathMsgPlayer
deathZoneMovePlayer
debtPlayer
debugEClassstatic
dialogFlagsPlayer
distanceTravelPlayer
domainsPlayer
doneBackersPlayer
DreamSpell()Playerinline
DropReward(Thing t, bool silent=false)Playerinline
EditBackgroundText()Playerinline
editorSourcesEClassstatic
EnableDreamStoryPlayer
EndTurn(bool consume=true)Playerinline
enemySpottedPlayer
EnterLocalZone(bool encounter=false, Chara mob=null)Playerinline
EnterLocalZone(Point p, ZoneTransition trans=null, bool encounter=false, Chara mob=null)Playerinline
eqBaitPlayer
EquipTool(Thing a, bool setHotItem=true)Playerinline
ExitBorder(ActPlan p=null)Playerinline
expInfluencePlayer
expKnowledgePlayer
extraTaxPlayer
famePlayer
favAbilityPlayer
favMoongatePlayer
flagsPlayer
focusedcharaPlayer
forceTalkPlayer
gameEClassstatic
gamedataEClassstatic
GenerateBackgroundText()Playerinline
GetBackgroundText()Playerinline
GetDomains()Playerinline
giftJurePlayer
haltMovePlayer
hangIconsPlayer
HasKeyItem(string alias)Playerinline
hasNewQuestPlayer
HasValidRangedTarget()Playerinline
hoardPlayer
holyWellPlayer
HomeEClassstatic
hotbarPagePlayer
hotbarsPlayer
hotItemNoItemPlayer
hotItemToRestorePlayer
ignoreFallOverPlayer
instaCompletePlayer
invlunerablePlayer
isAutoFarmingPlayer
IsCriminalPlayer
isEditorPlayer
IsFighterGuildMemberPlayer
IsMageGuildMemberPlayer
IsMerchantGuildMemberPlayer
IsPriorityAction(string id, Thing t)Playerinline
IsThiefGuildMemberPlayer
karmaPlayer
keyItemsPlayer
knowledgesPlayer
knownBGMsPlayer
knownCraftPlayer
knownSongsPlayer
lastActPlayer
lastEmptyAllyPlayer
lastFelmeraRewardPlayer
lastHotItemPlayer
lastMarkedHighlightsPlayer
lastRecipesPlayer
lastTransitionPlayer
LastTravelZonePlayer
lastTurnPlayer
LastZonePlayer
lastZonePosPlayer
layerAbilityConfigPlayer
lightPowerPlayer
lightRadiusPlayer
listSummonPlayer
little_deadPlayer
little_savedPlayer
luckycoinPlayer
mainWidgetsPlayer
MarkMapHighlights()Playerinline
MaxAllyPlayer
MaxExpInfluencePlayer
MaxExpKnowledgePlayer
memoPlayer
memo2Player
ModFame(int a)Playerinline
ModKarma(int a)Playerinline
ModKeyItem(string alias, int num=1, bool msg=true)Playerinline
ModKeyItem(int id, int num=1, bool msg=true)Playerinline
MoveZone(Zone z)Playerinline
nextMovePlayer
nextZonePlayer
noRestocksPlayer
noticesPlayer
numsPlayer
OnAdvanceDay()Playerinline
OnAdvanceHour()Playerinline
OnAdvanceRealHour()Playerinline
OnBeforeSave()Playerinline
OnCreateGame()Playerinline
OnExitBorder(Point p)Playerinline
OnLoad()Playerinline
OnStartNewGame()Playerinline
onStartZonePlayer
openContainerCenterPlayer
pcEClassstatic
pickupDelayPlayer
playerEClassstatic
playingSongPlayer
popupsPlayer
positionPlayer
prayedPlayer
prefPlayer
preventDeathPenaltyPlayer
priorityActionsPlayer
questRerollCostPlayer
questTrackerPlayer
queuesPlayer
realHourPlayerstatic
recipesPlayer
RefreshCurrentHotItem()Playerinline
RefreshDomain()Playerinline
RefreshEmptyAlly()Playerinline
regionMoveWarnedPlayer
renderThingPlayer
ResetCurrentHotItem()Playerinline
resetPrincipalPlayer
returnInfoPlayer
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
safeTravelPlayer
sceneEClassstatic
screenEClassstatic
seedChestPlayer
seedFortunePlayer
seedHallucinationPlayerstatic
seedShrinePlayer
SelectDomain(Action onKill=null)Playerinline
SetCurrentHotItem(HotItem item)Playerinline
SetPriorityAction(string id, Thing t)Playerinline
settingEClassstatic
shippingResultsPlayer
showShippingResultPlayer
showWorkaroundPlayer
SimulateFaction()Playerinline
simulatingZonePlayer
sketchesPlayer
Smaller(int a, int b)EClassinlinestatic
SoundEClassstatic
sourcesEClassstatic
spawnZonePlayer
statsPlayer
subWidgetsPlayer
targetPlayer
TargetRanged()Playerinline
taxBillsPlayer
titlePlayer
ToggleFavMoongate(string id)Playerinline
TooHeavyToMove()Playerinline
totalFeatPlayer
trackedCardsPlayer
trackedCategoriesPlayer
trackedElementsPlayer
TryAbortAutoCombat(bool immediate=true)Playerinline
TryEquipBait()Playerinline
tutorialStepPlayer
uiEClassstatic
uidCharaPlayer
uidLastShippedZonePlayer
uidLastTownPlayer
uidLastTravelZonePlayer
uidLastZonePlayer
uidPickOnLoadPlayer
uidSpawnZonePlayer
unpaidBillPlayer
useSubWidgetThemePlayer
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
waitingInputPlayer
wasDirtyWeightPlayer
wellWishedPlayer
widgetsPlayer
WildsEClassstatic
willAutoSavePlayer
willEndTurnPlayer
windowAllyInvPlayer
windowDataCopyPlayer
windowDataNamePlayer
worldEClassstatic
zonePlayer