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Elin Decompiled Documentation EA 23.235 Nightly Patch 1
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Classes | |
| class | Flags |
| class | Pref |
| class | ReturnInfo |
| class | Stats |
Public Member Functions | |
| void | OnCreateGame () |
| void | OnStartNewGame () |
| void | OnLoad () |
| void | OnBeforeSave () |
| void | SetPriorityAction (string id, Thing t) |
| bool | IsPriorityAction (string id, Thing t) |
| void | OnAdvanceRealHour () |
| void | RefreshDomain () |
| ElementContainer | GetDomains () |
| Layer | SelectDomain (Action onKill=null) |
| void | RefreshEmptyAlly () |
| void | GenerateBackgroundText () |
| string | GetBackgroundText () |
| void | EditBackgroundText () |
| void | CreateEquip () |
| void | DreamSpell () |
| void | SimulateFaction () |
| void | ExitBorder (ActPlan p=null) |
| bool | CanExitBorder (Point p) |
| void | OnExitBorder (Point p) |
| void | EnterLocalZone (bool encounter=false, Chara mob=null) |
| void | EnterLocalZone (Point p, ZoneTransition trans=null, bool encounter=false, Chara mob=null) |
| void | MoveZone (Zone z) |
| void | AddInventory (Card c) |
| void | EndTurn (bool consume=true) |
| void | ModFame (int a) |
| void | ModKeyItem (string alias, int num=1, bool msg=true) |
| void | ModKeyItem (int id, int num=1, bool msg=true) |
| bool | HasKeyItem (string alias) |
| int | CountKeyItem (string alias) |
| int | CountKeyItem (int id) |
| void | EquipTool (Thing a, bool setHotItem=true) |
| void | RefreshCurrentHotItem () |
| void | ResetCurrentHotItem () |
| void | SetCurrentHotItem (HotItem item) |
| void | TryEquipBait () |
| bool | HasValidRangedTarget () |
| bool | TargetRanged () |
| void | OnAdvanceHour () |
| void | OnAdvanceDay () |
| bool | TryAbortAutoCombat (bool immediate=true) |
| void | ClearMapHighlights () |
| void | MarkMapHighlights () |
| bool | CanAcceptInput () |
| bool | CanSee (Chara c) |
| void | AddExpKnowledge (int a) |
| void | AddExpInfluence (int a) |
| void | ModKarma (int a) |
| Thing | DropReward (Thing t, bool silent=false) |
| bool | TooHeavyToMove () |
| void | ToggleFavMoongate (string id) |
Static Public Attributes | |
| static int | seedHallucination |
| static int | realHour |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties | |
| WidgetManager.SaveData | widgets [get, set] |
| Zone | spawnZone [get, set] |
| bool | EnableDreamStory [get] |
| Zone | LastTravelZone [get] |
| Zone | LastZone [get] |
| Chara | Agent [get] |
| int | ContainerSearchDistance [get] |
| int | MaxAlly [get] |
| int | MaxExpKnowledge [get] |
| int | MaxExpInfluence [get] |
| bool | IsMageGuildMember [get] |
| bool | IsFighterGuildMember [get] |
| bool | IsThiefGuildMember [get] |
| bool | IsMerchantGuildMember [get] |
| bool | IsCriminal [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
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Definition at line 2491 of file Player.cs.
References expInfluence, MaxExpInfluence, and Msg.Say().
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Definition at line 2474 of file Player.cs.
References expKnowledge, MaxExpKnowledge, and Msg.Say().
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Definition at line 2068 of file Player.cs.
References Card.AddCard(), and EClass.pc.
Referenced by GridItemCard.AutoAdd().
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Definition at line 2431 of file Player.cs.
References Chara.HasNoGoal, EClass.pc, and Chara.WillConsumeTurn().
Referenced by AM_Adv._OnUpdateInput(), HotAction.OnClick(), and WidgetCurrentTool.Select().
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Definition at line 1881 of file Player.cs.
References EClass._zone, Zone.BlockBorderExit, Trait.CanOnlyCarry, EClass.game, Chara.held, Chara.homeBranch, EClass.pc, Game.StartZone, and Card.trait.
Referenced by ActPlan._Update(), AM_Adv.AxisMove(), and AM_Adv.PressedActionMove().
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Definition at line 2440 of file Player.cs.
References Point.cell, Card.Dist(), Card.ForeachPoint(), Card.fov, Chara.hasTelepathy, Chara.isBlind, Chara.isDead, Chara.IsMultisize, Chara.IsPC, Chara.IsPCParty, Cell.light, EClass.pc, Cell.pcSync, Card.pos, and Chara.visibleWithTelepathy.
Referenced by BaseTileMap.DrawTile(), and PointTarget.ShouldIgnore().
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Definition at line 2416 of file Player.cs.
References lastMarkedHighlights.
Referenced by MarkMapHighlights(), and Map.OnDeactivate().
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Definition at line 2160 of file Player.cs.
References CountKeyItem(), SourceManager.keyItems, and EClass.sources.
Referenced by TraitGodStatue._OnUse(), CountKeyItem(), Region.CreateRandomSite(), EnterLocalZone(), HasKeyItem(), CoreDebug.MaxFame(), ModFame(), ContentKeyItem.OnSwitchContent(), ActEffect.Proc(), WindowChara.RefreshProfile(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().
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Definition at line 1648 of file Player.cs.
References CharaBody.AddBodyPart(), Card.AddCard(), Card.AddEditorTag(), Chara.body, Card.c_IDTState, Element.Create(), ThingGen.Create(), ThingGen.CreateCurrency(), ThingGen.CreateRecipe(), ThingGen.CreateRedBook(), ThingGen.CreateSpellbook(), EClass.debug, domains, CoreDebug.enable, Chara.EQ_ID(), Chara.job, EClass.pc, EClass.player, Chara.race, EClass.rnd(), Card.SetBlessedState(), Card.SetNum(), and Element.source.
Referenced by OnStartNewGame().
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Definition at line 1754 of file Player.cs.
References SourceElement.Row.aliasRef, Element.Create(), domains, Card.elements, SourceManager.elements, Card.Evalue(), Chara.GainAbility(), ElementContainer.GetElement(), SourceElement.Row.id, EClass.pc, EClass.player, EClass.rnd(), Msg.Say(), Element.source, EClass.sources, and Element.vPotential.
Referenced by ConSleep.OnRemoved().
Definition at line 2539 of file Player.cs.
References EClass._zone, Zone.AddCard(), ThingContainer.DestroyAll(), EClass.pc, Card.pos, Msg.Say(), and Card.things.
Referenced by DramaOutcome.convert_Jure(), Recipe.DropIngredients(), Quest.DropReward(), DramaOutcome.duponne_capture(), DramaOutcome.duponne_reward(), DramaOutcome.fiama_gold(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), DramaOutcome.give_catball_recipe(), DramaOutcome.give_sketch_reward(), QuestDebt.GiveBill(), QuestDebt.GiveReward(), QuestCurry.OnComplete(), QuestFiamaLock.OnStart(), TraitGacha.PlayGacha(), DramaOutcome.QuestCraft_Drop1(), DramaOutcome.QuestDefense_1(), DramaOutcome.QuestExploration_Drop1(), DramaOutcome.QuestSharedContainer_Drop1(), DramaOutcome.QuestVernis_DropRecipe(), Chara.ShowDialog(), and Chara.TryDropBossLoot().
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Definition at line 1643 of file Player.cs.
References GameIO.pathCurrentSave, and Util.
Referenced by WindowChara.RefreshNote().
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Definition at line 2073 of file Player.cs.
References EInput.Consume(), GameSetting.defaultActPace, Chara.isDead, EClass.pc, Chara.SetAI(), and EClass.setting.
Referenced by AM_Adv._OnUpdateInput(), Chara.AddCondition(), AM_Adv.OnBecomeNoGoal(), MiniGame.OnPlay(), TraitDeed.OnRead(), AI_Drink.OnSetOwner(), AI_Read.OnSetOwner(), LayerMiniGame.OnUpdateInput(), TraitRope.OnUse(), ActRanged.Perform(), ActPlan.Item.Perform(), LayerCraftFloat.RefreshDisassemble(), WidgetCurrentTool.Select(), ActPlan.ShowContextMenu(), TraitContainer.TryOpen(), ButtonAbility.TryUse(), ButtonAbility.Use(), and Chara.UseAbility().
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Definition at line 1938 of file Player.cs.
References Point.Copy(), EnterLocalZone(), EClass.pc, and Card.pos.
Referenced by AM_Adv._OnUpdateInput(), ActPlan._Update(), EnterLocalZone(), OnExitBorder(), LayerTravel.Refresh(), and Chara.Tick().
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Definition at line 1943 of file Player.cs.
References EClass._zone, ZoneEventManager.AddPreEnter(), Region.CanCreateZone(), CountKeyItem(), Region.CreateZone(), EClass.debug, Debug, ZoneTransition.DirToState(), Point.Distance(), Scene.elomap, CoreDebug.enable, Zone.events, EClass.game, Chara.GetCurrentDir(), EloMap.GetRoadDist(), Zone.GetZoneAt(), Spatial.IsClosed, Spatial.IsRegion, Spatial.mapX, Spatial.mapY, EloMap.minX, EloMap.minY, Chara.MoveZone(), EClass.pc, EClass.player, Card.pos, Zone.Region, Zone.RegionEnterState, EClass.rnd(), Msg.Say(), EClass.scene, Point.Set(), Game.StartZone, Point.x, Point.z, and zone.
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Definition at line 2174 of file Player.cs.
References Card.AddThing(), Trait.GetHotItem(), Card.GetRootCard(), Card.parent, EClass.pc, EClass.player, Msg.Say(), SetCurrentHotItem(), and Card.trait.
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Definition at line 1839 of file Player.cs.
References EClass._zone, Core.config, CoreConfig.GameConfig.confirmMapExit, EClass.core, CoreConfig.game, EClass.game, QuestManager.HasFarAwayEscort(), Zone.instance, Chara.MoveZone(), CursorSystem.MoveZone, Spatial.Name, Zone.ParentZone, EClass.pc, Game.quests, ZoneInstance.WarnExit, and Dialog.YesNo().
Referenced by ActPlan._Update(), AM_Adv.AxisMove(), and AM_Adv.PressedActionMove().
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Definition at line 1616 of file Player.cs.
References CorePath.CorePackage.Background, and GameIO.pathCurrentSave.
Referenced by OnStartNewGame().
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Definition at line 1622 of file Player.cs.
References Chara.Aka, Card.bio, Biography.birthDay, Biography.birthMonth, Biography.birthYear, Card.IsMale, Chara.job, Biography.nameDad, Biography.nameHome, Biography.nameLoc, Biography.nameMom, Card.NameSimple, GameIO.pathCurrentSave, and EClass.pc.
Referenced by WindowChara.RefreshNote().
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Definition at line 1531 of file Player.cs.
References domains.
Referenced by UICharaMaker.Refresh(), and WindowChara.RefreshNote().
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Definition at line 2155 of file Player.cs.
References CountKeyItem(), SourceManager.keyItems, and EClass.sources.
Referenced by ActPlan._Update().
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Definition at line 2286 of file Player.cs.
References Chara.CanSee(), Chara.IsAliveInCurrentZone, Chara.isSynced, EClass.pc, and target.
Referenced by AM_Adv._OnUpdateInput().
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Definition at line 1498 of file Player.cs.
References Card.id, and priorityActions.
Referenced by InvOwner.AutoUse(), and InvOwner.GetAutoUseLang().
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Definition at line 2425 of file Player.cs.
References ClearMapHighlights(), currentHotItem, and HotItem.OnMarkMapHighlights().
Referenced by AM_Adv.OnAfterUpdate(), and RefreshCurrentHotItem().
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Definition at line 2086 of file Player.cs.
References CountKeyItem(), fame, EClass.player, Tutorial.Reserve(), and Msg.Say().
Referenced by ZonePreEnterBoutWin.Execute(), Quest.Fail(), CoreDebug.MaxFame(), CoreDebug.ModFame(), QuestRandom.OnDropReward(), and Chara.TryDropBossLoot().
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Definition at line 2508 of file Player.cs.
References EClass._zone, EClass.game, karma, QuestManager.list, Quest.OnModKarma(), EClass.pc, Card.pos, Game.quests, Zone.RefreshCriminal(), Tutorial.Reserve(), Msg.Say(), and Point.TryWitnessCrime().
Referenced by TraitAltar._OnOffer(), Quest.Complete(), ActEffect.DamageEle(), Chara.Die(), ZonePreEnterEncounter.Execute(), Quest.Fail(), AI_Fuck.Finish(), Chara.HoldCard(), Chara.Kick(), CoreDebug.ModKarma(), OnAdvanceDay(), Faction.OnAdvanceMonth(), InvOwner.OnClick(), TaskHarvest.OnCreateProgress(), ZoneEventHarvest.OnLeaveZone(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitIndulgence.OnRead(), ActRestrain.Perform(), ActEffect.Poison(), FoodEffect.Proc(), InvOwner.Transaction.Process(), AI_Eat.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Shopping.SellChara(), Chara.TryDropBossLoot(), Trait.TryOpenLock(), and Card.TryUnrestrain().
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Definition at line 2133 of file Player.cs.
References keyItems, SourceManager.keyItems, Msg.Say(), and EClass.sources.
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Definition at line 2128 of file Player.cs.
References SourceManager.keyItems, ModKeyItem(), and EClass.sources.
Referenced by TraitGodStatue._OnUse(), CoreDebug.MaxFame(), ModKeyItem(), TraitLicense.OnRead(), OnStartNewGame(), TraitGainPrecious.OnUse(), TraitGoodsCoin.OnUse(), and DramaManager.ParseLine().
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Definition at line 2021 of file Player.cs.
References Card.AddExp(), Chara.currentZone, World.date, dateTravel, distanceTravel, Card.elements, Date.GetElapsedHour(), Date.GetRaw(), Date.GetText(), Scene.Init(), UIResourceTrack.Instance, WidgetMinimap.Instance, WidgetRoster.Instance, Spatial.IsRegion, LastTravelZone, Party.members, ElementContainer.ModExp(), Spatial.Name, UIResourceTrack.OnMoveZone(), WidgetMinimap.OnMoveZone(), WidgetRoster.OnMoveZone(), Chara.party, EClass.pc, regionMoveWarned, Msg.Say(), EClass.scene, EClass.ui, Spatial.uid, uidLastTravelZone, EClass.world, and zone.
Referenced by AM_ViewZone._OnUpdateInput(), LayerNewZone.OnClickExit(), and Scene.OnUpdate().
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Definition at line 2381 of file Player.cs.
References Card.c_daysWithGod, Card.Evalue(), fishArtifact, fished, karma, Card.ModExp(), ModKarma(), nums, NumLogManager.OnAdvanceDay(), EClass.pc, prayed, Chara.RefreshFaithElement(), and EClass.rnd().
Referenced by GameDate.AdvanceDay().
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Definition at line 2361 of file Player.cs.
References EClass._zone, Card.AddExp(), Card.c_IDTState, Card.Evalue(), Chara.faith, Chara.IsDeadOrSleeping, Spatial.IsRegion, item, ThingContainer.List(), Party.members, Religion.OnChangeHour(), Chara.party, EClass.pc, EClass.rnd(), Card.things, and Chara.TryIdentify().
Referenced by GameDate.AdvanceHour().
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Definition at line 1511 of file Player.cs.
References LangGame.Has(), realHour, and Msg.Say().
Referenced by AM_Adv.OnBecomeNoGoal().
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Definition at line 1456 of file Player.cs.
References dataWindow, Window.dictData, EClass.ui, and Window.UpdateSaveData().
Referenced by Game.OnBeforeSave().
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Definition at line 1348 of file Player.cs.
References _agent, Chara._CreateRenderer(), baseActTime, chara, CharaGen.Create(), debt, GameSetting.defaultActPace, ThingContainer.DestroyAll(), ReligionManager.Eyth, flags, EClass.game, EClass.Home, hotbars, karma, memo, memo2, nums, HotbarManager.OnCreateGame(), NumLogManager.OnCreateGame(), Player.Flags.OnCreateGame(), RefreshDomain(), Chara.RefreshFaithElement(), Game.religions, EClass.rnd(), Chara.SetFaction(), BaseCard.SetInt(), ThingContainer.SetSize(), EClass.setting, sketches, Card.things, Card.uid, and uidChara.
Referenced by Game._Create().
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Definition at line 1898 of file Player.cs.
References EClass._map, EClass._zone, Map.bounds, EnterLocalZone(), MapBounds.Height, Spatial.IsRegion, MapBounds.maxX, Chara.MoveZone(), Zone.ParentZone, EClass.pc, MapBounds.Width, MapBounds.x, Point.x, Spatial.x, Spatial.y, and MapBounds.z.
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Definition at line 1432 of file Player.cs.
References codex, dataWindow, EClass.debug, ThingContainer.Foreach(), isEditor, nums, CodexManager.OnLoad(), NumLogManager.OnLoad(), EClass.pc, Chara.Refresh(), CoreDebug.resetPlayerConfig, and Card.things.
Referenced by Game.OnLoad().
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Definition at line 1381 of file Player.cs.
References Chara.body, Chara.CalculateMaxStamina(), chara, ElementContainerCard.CheckSkillActions(), CreateEquip(), Chara.currentZone, World.date, dateTravel, ThingContainer.DestroyAll(), ElementContainer.dict, Card.elements, EClass.game, GenerateBackgroundText(), Date.GetRaw(), isEditor, item, knownBGMs, ReligionManager.list, Chara.MaxHP, ModKeyItem(), EClass.pc, EClass.player, Game.quests, Chara.Refresh(), Game.religions, ElementContainer.Remove(), ElementContainer.SetBase(), Chara.SetFaith(), CharaBody.slots, Chara.stamina, QuestManager.Start(), Card.things, trackedCategories, Spatial.uid, uidLastTravelZone, CharaBody.Unequip(), and EClass.world.
Referenced by Game.StartNewGame().
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Definition at line 2191 of file Player.cs.
References BaseCore.actionsNextFrame, WidgetCurrentTool.buttonHotItem, ButtonGrid.card, EClass.core, currentHotItem, Trait.GetHotItem(), Card.GetRootCard(), Chara.held, hotItemNoItem, WidgetCurrentTool.Instance, Card.isDestroyed, item, lastHotItem, LayerInventory.listInv, MarkMapHighlights(), HotItem.OnSetCurrentItem(), HotItem.OnUnsetCurrentItem(), EClass.pc, Card.RecalculateFOV(), ButtonHotItem.Refresh(), WidgetCurrentTool.RefreshCurrentHotItem(), WidgetCurrentTool.selected, WidgetCurrentTool.selectedButton, HotItem.Thing, and Card.trait.
Referenced by Scene.Init(), Scene.OnUpdate(), Card.RemoveThing(), SetCurrentHotItem(), and InvOwner.TryHold().
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Definition at line 1522 of file Player.cs.
References domains, Chara.job, and EClass.pc.
Referenced by CoreDebug.ChangeJob(), UICharaMaker.ListJob(), OnCreateGame(), CoreDebug.QuickStart(), and UICharaMaker.RerollJob().
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Definition at line 1602 of file Player.cs.
References lastEmptyAlly, MaxAlly, Party.members, Chara.party, EClass.pc, and Chara.RefreshSpeed().
Referenced by Scene.Init(), and Scene.OnUpdate().
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Definition at line 2253 of file Player.cs.
References EClass.pc, Chara.PickHeld(), EClass.player, and SetCurrentHotItem().
Referenced by WidgetCurrentTool.Select().
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Definition at line 1541 of file Player.cs.
References GuildMage.DomainBonus(), domains, SourceManager.elements, Card.Evalue(), Card.HasElement(), item, Chara.job, Guild.Mage, EClass.pc, EClass.player, EClass.sources, and EClass.ui.
Referenced by UICharaMaker.AddDomain().
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Definition at line 2260 of file Player.cs.
References currentHotItem, Chara.HoldCard(), item, EClass.pc, Chara.PickHeld(), and RefreshCurrentHotItem().
Referenced by EquipTool(), ButtonAbility.HoldAbility(), AM_Adv.OnBecomeNoGoal(), LayerAbility.OnUpdateInput(), ResetCurrentHotItem(), Hotbar.Select(), WidgetCurrentTool.Select(), Hotbar.ToggleDisable(), Hotbar.Unselect(), and ActionMode.UpdateInput().
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Definition at line 1468 of file Player.cs.
References Card.id, and priorityActions.
Referenced by InvOwner.ListInteraction.Add().
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Definition at line 1814 of file Player.cs.
References Point.Copy(), Chara.currentZone, Chara.faction, Faction.GetChildren(), Scene.Init(), Chara.MoveZone(), FactionBranch.owner, EClass.pc, Card.pos, EClass.scene, simulatingZone, and zone.
Referenced by LayerSleep.Advance().
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Definition at line 2295 of file Player.cs.
References EClass._map, Card.Add(), Chara.CanSee(), Chara.CanSeeLos(), chara, Map.charas, currentHotItem, Card.Dist(), Point.Equals(), Point.HasChara, Chara.IsAliveInCurrentZone, Chara.IsFriendOrAbove(), Chara.IsNeutralOrAbove(), Chara.IsPC, EInput.isShiftDown, Chara.isSynced, Point.IsValid, Scene.mouseTarget, EClass.pc, EClass.player, Card.pos, PointTarget.pos, Msg.Say(), EClass.scene, target, HotItem.Thing, and Card.trait.
Referenced by AM_Adv._OnUpdateInput().
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Definition at line 2562 of file Player.cs.
References favMoongate.
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Definition at line 2550 of file Player.cs.
References Chara.burden, EInput.Consume(), EClass.debug, CoreDebug.ignoreWeight, CardRenderer.NextFrame(), EClass.pc, Card.renderer, and Msg.Say().
Referenced by AM_Adv.PressedActionMove(), AI_Goto.Run(), GoalManualMove.Run(), AM_Adv.SetManualMove(), Chara.TryMoveFrom(), and Chara.TryMoveTowards().
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Definition at line 2402 of file Player.cs.
References Chara.ai, AIAct.Cancel(), EClass.pc, and Chara.SetNoGoal().
Referenced by Chara.Die().
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Definition at line 2274 of file Player.cs.
References eqBait, ThingContainer.Find(), Card.GetRootCard(), TraitEquipItem.OnUse(), EClass.pc, and Card.things.
Referenced by AI_Fish.Run().
| Chara Player._agent |
Definition at line 1088 of file Player.cs.
Referenced by OnCreateGame().
| bool Player.altHeldPos |
Definition at line 1153 of file Player.cs.
Referenced by CharaRenderer.DrawHeld(), and Chara.GetSubPassData().
| float Player.angle |
Definition at line 971 of file Player.cs.
Referenced by Game.OnLoad().
| int Player.autoCombatStartHP |
Definition at line 1223 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput().
| float Player.baseActTime |
Definition at line 1199 of file Player.cs.
Referenced by OnCreateGame(), and Chara.Tick().
| Chara Player.chara |
Definition at line 1203 of file Player.cs.
Referenced by Core.Awake(), OnCreateGame(), OnStartNewGame(), ItemCulture.Refresh(), LayerEmbark.RefreshMembers(), GameBlueprint.RerollChara(), LayerEmbark.RerollPC(), LayerEditBio.SetChara(), Card.ShouldTrySetDirtyInventory(), and TargetRanged().
| CinemaConfig Player.cinemaConfig = new CinemaConfig() |
Definition at line 1112 of file Player.cs.
Referenced by BaseTileMap.Draw().
| CodexManager Player.codex = new CodexManager() |
Definition at line 1115 of file Player.cs.
Referenced by InvOwnerChaosOffering._OnProcess(), Zone.AddCard(), ContentCodex.Collect(), TraitCrafter.Craft(), Card.DamageHP(), ContentCodex.OnClickAddCards(), OnLoad(), TraitBaseSpellbook.OnRead(), TCOrbitChara.RefreshAll(), ContentCodex.RefreshList(), Chara.ShowDialog(), and Card.SpawnLoot().
| int Player.countNewline |
Definition at line 1187 of file Player.cs.
Referenced by GameDate.AdvanceMin().
| HotItem Player.currentHotItem = new HotItemNoItem() |
Definition at line 1100 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput(), WidgetCurrentTool._RefreshCurrentHotItem(), ActPlan._Update(), Thing.DoAct(), UIInventory.DoAct(), MarkMapHighlights(), AM_Adv.OnBecomeNoGoal(), WidgetCurrentTool.OnClickButtonHotItem(), ConTorch.OnRemoved(), CharaActorPCC.OnRender(), AM_Adv.OnRenderTile(), TraitAmmo.OnUse(), UIPlaceHelper.Refresh(), TCOrbitChara.RefreshAll(), TCOrbitThing.RefreshAll(), RefreshCurrentHotItem(), UIInventory.RefreshHighlight(), WidgetCurrentTool.RefreshHighlight(), SetCurrentHotItem(), TargetRanged(), Chara.TryEquipRanged(), TaskHarvest.TryGetAct(), and ActPlan.Update().
| int Player.customLightMod = 3 |
Definition at line 959 of file Player.cs.
Referenced by Card.CalculateFOV().
| bool Player.dailyGacha |
Definition at line 977 of file Player.cs.
Referenced by LayerGacha.PlayGacha(), and LayerGacha.RefreshCoin().
| Window.SaveData Player.dataPick = new Window.SaveData() |
Definition at line 1034 of file Player.cs.
Referenced by Chara._Move(), and UIInventory.RefreshMenu().
| Dictionary<string, Window.SaveData> Player.dataWindow |
Definition at line 1109 of file Player.cs.
Referenced by OnBeforeSave(), and OnLoad().
| int Player.dateTravel |
Definition at line 890 of file Player.cs.
Referenced by MoveZone(), and OnStartNewGame().
| bool Player.deathDialog |
Definition at line 1165 of file Player.cs.
Referenced by Scene.OnUpdate().
| string Player.deathMsg |
Definition at line 1185 of file Player.cs.
Referenced by Chara.Die().
| bool Player.deathZoneMove |
Definition at line 1169 of file Player.cs.
Referenced by Chara.MoveZone().
| int Player.debt |
Definition at line 947 of file Player.cs.
Referenced by QuestDebt.GetTextProgress(), OnCreateGame(), InvOwnerDeliver.PayBill(), and GameDate.ShipGoods().
| Dictionary<string, int> Player.dialogFlags = new Dictionary<string, int>() |
Definition at line 1040 of file Player.cs.
Referenced by TCOrbitChara.RefreshAll().
| int Player.distanceTravel |
Definition at line 893 of file Player.cs.
Referenced by Chara._Move(), and MoveZone().
| List<int> Player.domains = new List<int>() |
Definition at line 1079 of file Player.cs.
Referenced by CreateEquip(), DreamSpell(), GetDomains(), RefreshDomain(), ElementSelecter.Select(), and SelectDomain().
| HashSet<int> Player.doneBackers = new HashSet<int>() |
Definition at line 1073 of file Player.cs.
Referenced by Zone.Activate(), Map.AddBackerTree(), Map.ApplyBackerObj(), CoreDebug.ClearLastWishFlag(), Chara.Die(), CoreDebug.LastWish(), Chara.OnCreate(), TaskHarvest.OnCreateProgress(), and Zone.Revive().
| bool Player.enemySpotted |
Definition at line 1183 of file Player.cs.
Referenced by AI_Goto.Run().
| Thing Player.eqBait |
Definition at line 1106 of file Player.cs.
Referenced by Thing.GetName(), AI_Fish.ProgressFish.OnProgressComplete(), TraitEquipItem.OnSetCardGrid(), AI_Fish.Run(), and TryEquipBait().
| int Player.expInfluence |
Definition at line 887 of file Player.cs.
Referenced by AddExpInfluence().
| int Player.expKnowledge |
Definition at line 884 of file Player.cs.
Referenced by AddExpKnowledge().
| int Player.extraTax |
Definition at line 932 of file Player.cs.
Referenced by Faction.GetTotalTax(), Faction.OnAdvanceMonth(), and Faction.SetTaxTooltip().
| int Player.fame |
Definition at line 881 of file Player.cs.
Referenced by WidgetStatsBar.Build(), Quest.Fail(), Faction.GetFameTax(), ModFame(), WindowChara.RefreshProfile(), and Zone.UpdateQuests().
| HashSet<int> Player.favAbility = new HashSet<int>() |
Definition at line 1067 of file Player.cs.
Referenced by GoalAutoCombat.GetAbilities(), ButtonAbility.RefreshFavIcon(), LayerAbility.SelectGroup(), and ButtonAbility.ToggleFav().
| List<string> Player.favMoongate = new List<string>() |
Definition at line 1133 of file Player.cs.
Referenced by TraitMoongateEx._OnUse(), and ToggleFavMoongate().
| int Player.fishArtifact |
Definition at line 968 of file Player.cs.
Referenced by AI_Fish.Makefish(), and OnAdvanceDay().
| int Player.fished |
Definition at line 965 of file Player.cs.
Referenced by AI_Fish.Makefish(), and OnAdvanceDay().
Definition at line 1094 of file Player.cs.
Referenced by Chara._Move(), GameDate.AdvanceDay(), DramaOutcome.convert_Jure(), RecipeCard.Craft(), Trait.CreateStock(), CoreDebug.EnableDebugResource(), Card.GetPrice(), QuestDebt.GiveReward(), Scene.Init(), Chara.MutateRandom(), WidgetCurrentTool.OnActivate(), Trait.OnBarter(), HotItemLayer.OnClick(), OnCreateGame(), InvOwnerHotbar.OnProcess(), TaskBuild.OnProgressComplete(), TraitStoryBook.OnRead(), HotItemLayer.OnSetItem(), Scene.OnUpdate(), Tutorial.Play(), CoreDebug.QuickStart(), FactionBranch.ReceivePackages(), Tutorial.Remove(), Tutorial.Reserve(), GameDate.ShipLetter(), GameDate.ShipRandomPackages(), Chara.ShowDialog(), AI_PlayMusic.ThrowReward(), UI.ToggleFeedback(), Chara.TryDropBossLoot(), Tutorial.TryPlayReserve(), and CoreDebug.UpdateInput().
| bool Player.forceTalk |
Definition at line 1151 of file Player.cs.
Referenced by Card.Talk().
| int Player.giftJure |
Definition at line 953 of file Player.cs.
Referenced by TraitGiftJure.OnUse().
| bool Player.haltMove |
Definition at line 1171 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput(), and Chara.Tick().
| Dictionary<string, string> Player.hangIcons = new Dictionary<string, string>() |
Definition at line 1043 of file Player.cs.
Referenced by UIHangIcon.OnClick(), and UIHangIcon.Refresh().
Definition at line 1091 of file Player.cs.
Referenced by CollectibleActor.OnCollisionEnter2D(), LayerGacha.PlayGacha(), CollectibleActor.PlaySound(), and UIHangIcon.Refresh().
| int Player.holyWell |
Definition at line 917 of file Player.cs.
Referenced by GameDate.AdvanceMonth().
| HotbarManager Player.hotbars = new HotbarManager() |
Definition at line 1085 of file Player.cs.
Referenced by Scene.Init(), OnCreateGame(), WidgetHotbar.OnSetContextMenu(), BuildMenu.Toggle(), and CoreDebug.UpdateInput().
| HotItemNoItem Player.hotItemNoItem = new HotItemNoItem() |
Definition at line 1229 of file Player.cs.
Referenced by WidgetCurrentTool._RefreshCurrentHotItem(), and RefreshCurrentHotItem().
| HotItem Player.hotItemToRestore |
Definition at line 1149 of file Player.cs.
Referenced by AM_Adv.OnBecomeNoGoal().
| int Player.ignoreFallOver |
Definition at line 1195 of file Player.cs.
Referenced by Scene.OnUpdate().
| bool Player.instaComplete = true |
Definition at line 1155 of file Player.cs.
Referenced by AM_Designation< T >.CanInstaComplete(), AM_MoveInstalled.CanInstaComplete(), HitSummary.Execute(), HotItemToggle.OnClick(), and HotItemToggle.ShouldHighlight().
| bool Player.invlunerable |
Definition at line 1173 of file Player.cs.
Referenced by Chara.TryNeckHunt().
| bool Player.isAutoFarming |
Definition at line 1181 of file Player.cs.
Referenced by GrowSystem.Grow(), Zone.GrowPlants(), TraitSeed.MakeSeed(), GrowSystemTree.OnMineObj(), GrowSystem.Perish(), GrowSystem.PopHarvest(), GrowSystem.TryPick(), and GrowSystem.TryPopSeed().
| bool Player.isEditor |
Definition at line 995 of file Player.cs.
Referenced by WidgetManager.OnGameInstantiated(), OnLoad(), and OnStartNewGame().
| int Player.karma |
Definition at line 878 of file Player.cs.
Referenced by WidgetStatsBar.Build(), ModKarma(), OnAdvanceDay(), OnCreateGame(), ConSleep.OnRemoved(), WindowChara.RefreshProfile(), and AI_Idle.Run().
| Dictionary<int, int> Player.keyItems = new Dictionary<int, int>() |
Definition at line 1118 of file Player.cs.
Referenced by CountKeyItem(), ModKeyItem(), and ContentKeyItem.OnSwitchContent().
| KnowledgeManager Player.knowledges = new KnowledgeManager() |
| HashSet<int> Player.knownBGMs = new HashSet<int>() |
Definition at line 1064 of file Player.cs.
Referenced by OnStartNewGame(), TraitTape.OnUse(), and LayerEditPlaylist.Refresh().
| HashSet<int> Player.knownCraft = new HashSet<int>() |
Definition at line 1076 of file Player.cs.
Referenced by TraitCrafter.Craft(), and UIDragGridInfo.Init().
Definition at line 1046 of file Player.cs.
Referenced by AI_PlayMusic.Run().
| int Player.lastEmptyAlly |
Definition at line 1193 of file Player.cs.
Referenced by WidgetStatsBar.Build(), RefreshEmptyAlly(), Chara.RefreshSpeed(), and GoalCombat.TryUseAbility().
| int Player.lastFelmeraReward |
Definition at line 935 of file Player.cs.
Referenced by DramaOutcome.check_sketch2(), DramaOutcome.GetFelmeraRewardIndex(), and DramaOutcome.give_sketch_reward().
| HotItem Player.lastHotItem |
Definition at line 1147 of file Player.cs.
Referenced by RefreshCurrentHotItem().
Definition at line 1145 of file Player.cs.
Referenced by ClearMapHighlights(), and Point.SetHighlight().
| Dictionary<string, string> Player.lastRecipes = new Dictionary<string, string>() |
Definition at line 1049 of file Player.cs.
Referenced by LayerCraft.OnKill(), and LayerCraft.RefreshCategory().
| ZoneTransition Player.lastTransition |
Definition at line 1143 of file Player.cs.
Referenced by Scene.OnUpdate().
| int Player.lastTurn |
Definition at line 1191 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput().
| Point Player.lastZonePos |
Definition at line 1103 of file Player.cs.
Referenced by Zone.GetSpawnPos().
| LayerAbility.Config Player.layerAbilityConfig = new LayerAbility.Config() |
| float Player.lightPower |
Definition at line 1197 of file Player.cs.
Referenced by Card.CalculateFOV(), and BaseTileMap.DrawTile().
| int Player.lightRadius |
Definition at line 1189 of file Player.cs.
Referenced by Card.CalculateFOV(), BaseTileMap.Draw(), Card.GetSightRadius(), and Card.PlaySound().
Definition at line 1221 of file Player.cs.
Referenced by Zone.AddGlobalCharasOnActivate(), and Chara.MoveZone().
| int Player.little_dead |
Definition at line 926 of file Player.cs.
Referenced by Chara.Die(), and TraitTicketFurniture.GetPrice().
| int Player.little_saved |
Definition at line 929 of file Player.cs.
Referenced by TraitTicketFurniture.GetPrice(), and ActThrow.Throw().
| int Player.luckycoin |
Definition at line 956 of file Player.cs.
Referenced by FortuneRollData.GetPrize().
| WidgetManager.SaveData Player.mainWidgets |
Definition at line 1028 of file Player.cs.
Referenced by WidgetManager.OnGameInstantiated().
| string Player.memo = "" |
Definition at line 1007 of file Player.cs.
Referenced by WidgetMemo.OnActivate(), and OnCreateGame().
| string Player.memo2 = "" |
Definition at line 1010 of file Player.cs.
Referenced by WidgetMemo.OnActivate(), and OnCreateGame().
| Vector2 Player.nextMove |
Definition at line 1213 of file Player.cs.
Referenced by GoalManualMove.CanMove(), GoalManualMove.Run(), and GoalManualMove.TryAltMove().
| Zone Player.nextZone |
Definition at line 1225 of file Player.cs.
Referenced by Zone.CanDestroy().
| Dictionary<string, HashSet<string> > Player.noRestocks = new Dictionary<string, HashSet<string>>() |
Definition at line 1127 of file Player.cs.
Referenced by Trait.OnBarter().
| NoticeManager Player.notices = new NoticeManager() |
Definition at line 1207 of file Player.cs.
Referenced by ContentTop.OnSwitchContent().
| NumLogManager Player.nums = new NumLogManager() |
Definition at line 1019 of file Player.cs.
Referenced by GameDate.AdvanceMonth(), GameDate.AdvanceYear(), OnAdvanceDay(), OnCreateGame(), OnLoad(), and ContentStatistics.OnSwitchContent().
| Action Player.onStartZone |
Definition at line 1217 of file Player.cs.
Referenced by Scene.Init().
| bool Player.openContainerCenter |
Definition at line 998 of file Player.cs.
Referenced by LayerInventory.CreateContainerPC(), and UIInventory.RefreshMenu().
| float Player.pickupDelay = 2f |
Definition at line 1201 of file Player.cs.
Referenced by Scene.OnUpdate().
| PlayingSong Player.playingSong |
Definition at line 1219 of file Player.cs.
Referenced by AI_PlayMusic.Run().
| PopupManager Player.popups = new PopupManager() |
| Vector3 Player.position |
Definition at line 1215 of file Player.cs.
Referenced by CharaRenderer.UpdatePosition().
| bool Player.prayed |
Definition at line 986 of file Player.cs.
Referenced by GameDate.AdvanceDay(), OnAdvanceDay(), and ActPray.TryPray().
Definition at line 1013 of file Player.cs.
Referenced by Game.Load(), BuildMenu.OnActivate(), AM_Build.OnFinishProcessTiles(), LayerAbility.OnInit(), LayerPeople.OnInit(), LayerResource.OnInit(), UIInventory.OnInit(), LayerMapList.RefreshList(), UIInventory.RefreshMenu(), LayerTech.RefreshTech(), LayerHome.RefreshTech(), Game.Save(), and UIInventory.Sort().
| bool Player.preventDeathPenalty |
Definition at line 1167 of file Player.cs.
Referenced by Chara.Revive().
| Dictionary<string, List<string> > Player.priorityActions = new Dictionary<string, List<string>>() |
Definition at line 1052 of file Player.cs.
Referenced by IsPriorityAction(), and SetPriorityAction().
| int Player.questRerollCost |
Definition at line 962 of file Player.cs.
Referenced by GameDate.AdvanceDay(), and LayerQuestBoard.OnSwitchContent().
| bool Player.questTracker |
Definition at line 989 of file Player.cs.
Referenced by Scene.Init(), HotItemWidget.OnClick(), and QuestManager.Start().
| QueueManager Player.queues = new QueueManager() |
Definition at line 1209 of file Player.cs.
Referenced by UI.OnActivateZone(), and Chara.SetAI().
|
static |
Definition at line 1137 of file Player.cs.
Referenced by OnAdvanceRealHour(), and AM_Adv.OnBecomeNoGoal().
| RecipeManager Player.recipes = new RecipeManager() |
Definition at line 1097 of file Player.cs.
Referenced by TraitShrine._OnUse(), BuildMenu._Search(), CoreDebug.AddAllRecipes(), Card.AddThing(), CoreDebug.AllRecipe(), DropdownGrid.BuildIngredients(), RecipeManager.ComeUpWithRecipe(), RecipeCard.Craft(), RecipeManager.GetLearnedRecipe(), RecipeManager.GetRecipeLearnState(), AM_Picker.Result.GetText(), BaseTaskHarvest.GetText(), RecipeManager.GetUnlearnedRecipe(), Recipe.HasFirstTimeBonus(), RecipeManager.IsKnown(), RecipeManager.ListSources(), TaskHarvest.OnCreateProgress(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), TraitRecipe.OnRead(), TraitRecipeCat.OnRead(), ConSleep.OnRemoved(), TraitCrafter.OnUse(), ResearchPlan.ParseReward(), UIRecipeInfo.Refresh(), BuildMenu.RefreshCategory(), LayerCraft.RefreshCategory(), LayerCraftFloat.RefreshCraft(), Recipe.SaveLastIngredients(), WidgetCodex.Search(), ButtonGrid.SetCraftRecipe(), TraitRecipe.SetName(), Recipe.TryGetFirstTimeBonus(), AM_Picker.TryGetRecipe(), and TraitCrafter.TrySetAct().
| bool Player.regionMoveWarned |
Definition at line 1157 of file Player.cs.
Referenced by Chara._Move(), and MoveZone().
| bool Player.resetPrincipal |
Definition at line 1177 of file Player.cs.
Referenced by LayerWorldSetting.Apply(), and LayerWorldSetting.StartGame().
| ReturnInfo Player.returnInfo |
Definition at line 866 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput(), Chara.MoveZone(), HotItemActionSleep.Perform(), ActEffect.Proc(), Chara.Tick(), and TraitCoreDefense.TrySetAct().
| int Player.safeTravel |
Definition at line 920 of file Player.cs.
Referenced by Chara.Tick().
| int Player.seedChest |
Definition at line 944 of file Player.cs.
Referenced by ThingGen.CreateTreasureContent().
| int Player.seedFortune |
Definition at line 950 of file Player.cs.
Referenced by TraitCrafter.Craft().
|
static |
Definition at line 1135 of file Player.cs.
Referenced by CardRenderer.Draw().
| int Player.seedShrine |
Definition at line 941 of file Player.cs.
Referenced by Zone.TryGenerateShrine().
| List<ShippingResult> Player.shippingResults = new List<ShippingResult>() |
Definition at line 1124 of file Player.cs.
Referenced by LayerHome.OnSwitchContent(), GameDate.ShipGoods(), and LayerShippingResult.Show().
| bool Player.showShippingResult |
Definition at line 992 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput().
| bool Player.showWorkaround |
Definition at line 1001 of file Player.cs.
Referenced by LayerWorldSetting.OnInit(), and LayerWorldSetting.Refresh().
| bool Player.simulatingZone |
Definition at line 1179 of file Player.cs.
Referenced by Zone.Activate(), Zone.CanDestroy(), Zone.GetSpawnPos(), Scene.Init(), TraitShackle.IsRestraining(), Chara.MoveZone(), FactionBranch.OnAfterSimulate(), Player.Flags.OnLeaveZone(), Scene.OnUpdate(), FactionBranch.ReceivePackages(), Zone.RefreshBGM(), BaseGameScreen.RefreshScreenSize(), and SimulateFaction().
| HashSet<int> Player.sketches = new HashSet<int>() |
Definition at line 1070 of file Player.cs.
Referenced by DramaOutcome.check_sketch(), DramaOutcome.GetFelmeraRewardIndex(), DramaOutcome.give_sketch_special(), OnCreateGame(), ContentGallery.OnSwitchContent(), and ContentGallery.Refresh().
Definition at line 1016 of file Player.cs.
Referenced by GameDate.AdvanceDay(), GameDate.AdvanceMonth(), LayerShippingResult.Awake(), GameIndex.Create(), Chara.Die(), AI_Fuck.Finish(), TraitFoodEggFertilized.Incubate(), AI_Fish.Makefish(), TaskPlow.OnCreateProgress(), ZoneEventSiege.OnInit(), TaskMine.OnProgressComplete(), TraitBookSecret.OnRead(), ConSleep.OnRemoved(), RecipeManager.OnSleep(), ContentHallOfFame.OnSwitchContent(), Game.OnUpdate(), GrowSystem.PopHarvest(), ActEffect.Proc(), FactionBranch.ReceivePackages(), ContentHallOfFame.Refresh(), LayerShippingResult.Refresh(), WindowChara.RefreshProfile(), LayerGlobalMap.RefreshSummary(), Chara.Revive(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_Shear.Run(), TaskClean.Run(), GameDate.ShipGoods(), GameDate.ShipLetter(), LayerSleep.Sleep(), Chara.Tick(), Chara.TryDropBossLoot(), CoreConfig.TryUpdatePlayedHour(), and Zone.UpdateQuests().
| WidgetManager.SaveData Player.subWidgets |
Definition at line 1031 of file Player.cs.
Referenced by WidgetManager.OnGameInstantiated().
| Chara Player.target |
Definition at line 1231 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput(), HasValidRangedTarget(), Scene.OnUpdate(), and TargetRanged().
| int Player.taxBills |
Definition at line 908 of file Player.cs.
Referenced by ThingGen.CreateBill(), LayerDragGrid.CreateDeliver(), Faction.OnAdvanceMonth(), InvOwnerDeliver.PayBill(), and UIHomeInfo.RefreshReport().
| string Player.title |
Definition at line 1004 of file Player.cs.
Referenced by GameLang.Convert(), GameLang.ConvertDrama(), LayerEmbark.GetAlias(), TraitFactionBoard.GetAlias(), and FactionBranch.GetRandomName().
| int Player.totalFeat |
Definition at line 905 of file Player.cs.
Referenced by Card.LevelUp(), and WindowChara.RefreshNote().
| HashSet<string> Player.trackedCards = new HashSet<string>() |
Definition at line 1058 of file Player.cs.
Referenced by UIResourceTrack._Refresh(), WidgetStockTracker._Refresh(), ButtonResourceTrack.SetProp(), and LayerResource.ShowThings().
| HashSet<string> Player.trackedCategories = new HashSet<string>() |
Definition at line 1055 of file Player.cs.
Referenced by UIResourceTrack._Refresh(), WidgetStockTracker._Refresh(), OnStartNewGame(), LayerResource.RefreshCategory(), and ButtonResourceTrack.SetCat().
| HashSet<int> Player.trackedElements = new HashSet<int>() |
Definition at line 1061 of file Player.cs.
Referenced by WidgetTracker.OnSetContextMenu(), ButtonElement.Refresh(), WidgetTracker.Refresh(), and WidgetTracker.Toggle().
| int Player.tutorialStep |
Definition at line 875 of file Player.cs.
Referenced by StickyTutorial.OnClick().
| int Player.uidChara |
Definition at line 869 of file Player.cs.
Referenced by OnCreateGame(), and Game.OnGameInstantiated().
| int Player.uidLastShippedZone |
Definition at line 902 of file Player.cs.
Referenced by GameDate.ShipGoods().
| int Player.uidLastTown |
Definition at line 938 of file Player.cs.
Referenced by Scene.OnUpdate().
| int Player.uidLastTravelZone |
Definition at line 896 of file Player.cs.
Referenced by MoveZone(), and OnStartNewGame().
| bool Player.useSubWidgetTheme |
Definition at line 980 of file Player.cs.
Referenced by HotItemWidgetSet.Load(), WidgetManager.OnGameInstantiated(), and WidgetManager.Reset().
| bool Player.waitingInput |
Definition at line 1159 of file Player.cs.
Referenced by LayerCraftFloat.RefreshCraft(), and LayerCraftFloat.RefreshDisassemble().
| bool Player.wasDirtyWeight |
Definition at line 1163 of file Player.cs.
Referenced by Scene.OnUpdate().
| bool Player.wellWished |
Definition at line 983 of file Player.cs.
Referenced by TraitGodStatue._OnUse(), and TraitWell.TrySetAct().
| bool Player.willAutoSave |
Definition at line 1175 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput().
| bool Player.willEndTurn |
Definition at line 1161 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput().
| Window.SaveData Player.windowAllyInv |
Definition at line 1130 of file Player.cs.
Referenced by LayerInventory.CreateContainerAlly().
| Window.SaveData Player.windowDataCopy |
Definition at line 1139 of file Player.cs.
Referenced by UIInventory.RefreshMenu().
| string Player.windowDataName |
Definition at line 1141 of file Player.cs.
Referenced by UIInventory.RefreshMenu().
| Zone Player.zone |
Definition at line 1082 of file Player.cs.
Referenced by GameIndex.Create(), EnterLocalZone(), Scene.Init(), CoreDebug.LOG_Spatials(), MoveZone(), TileSelectorElona.OnUpdateInput(), ZoneInspector.RefreshScreen(), SimulateFaction(), and LayerEmbark.SwitchMode().
|
get |
Definition at line 1274 of file Player.cs.
Referenced by AM_Designation< T >.OnProcessTiles(), and TaskMoveInstalled.OnProgressComplete().
|
get |
Definition at line 1268 of file Player.cs.
Referenced by Chara.ShowDialog().
|
get |
Definition at line 1336 of file Player.cs.
Referenced by Chara.IsHostile(), WindowChara.RefreshNote(), and GoalCombat.Run().
|
get |
|
get |
|
get |
|
get |
|
get |
Definition at line 1270 of file Player.cs.
Referenced by MoveZone().
|
get |
Definition at line 1278 of file Player.cs.
Referenced by WidgetStatsBar.Build(), and RefreshEmptyAlly().
|
get |
Definition at line 1282 of file Player.cs.
Referenced by AddExpInfluence().
|
get |
Definition at line 1280 of file Player.cs.
Referenced by AddExpKnowledge().
|
getset |
Definition at line 1256 of file Player.cs.
Referenced by TraitCoreZone.TrySetAct(), and TraitWaystone.TrySetAct().
|
getset |
Definition at line 1233 of file Player.cs.
Referenced by HotItemWidgetSet.Register(), and WidgetManager.Save().