Elin Decompiled Documentation EA 23.235 Nightly Patch 1
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Player Class Reference
Inheritance diagram for Player:
EClass

Classes

class  Flags
 
class  Pref
 
class  ReturnInfo
 
class  Stats
 

Public Member Functions

void OnCreateGame ()
 
void OnStartNewGame ()
 
void OnLoad ()
 
void OnBeforeSave ()
 
void SetPriorityAction (string id, Thing t)
 
bool IsPriorityAction (string id, Thing t)
 
void OnAdvanceRealHour ()
 
void RefreshDomain ()
 
ElementContainer GetDomains ()
 
Layer SelectDomain (Action onKill=null)
 
void RefreshEmptyAlly ()
 
void GenerateBackgroundText ()
 
string GetBackgroundText ()
 
void EditBackgroundText ()
 
void CreateEquip ()
 
void DreamSpell ()
 
void SimulateFaction ()
 
void ExitBorder (ActPlan p=null)
 
bool CanExitBorder (Point p)
 
void OnExitBorder (Point p)
 
void EnterLocalZone (bool encounter=false, Chara mob=null)
 
void EnterLocalZone (Point p, ZoneTransition trans=null, bool encounter=false, Chara mob=null)
 
void MoveZone (Zone z)
 
void AddInventory (Card c)
 
void EndTurn (bool consume=true)
 
void ModFame (int a)
 
void ModKeyItem (string alias, int num=1, bool msg=true)
 
void ModKeyItem (int id, int num=1, bool msg=true)
 
bool HasKeyItem (string alias)
 
int CountKeyItem (string alias)
 
int CountKeyItem (int id)
 
void EquipTool (Thing a, bool setHotItem=true)
 
void RefreshCurrentHotItem ()
 
void ResetCurrentHotItem ()
 
void SetCurrentHotItem (HotItem item)
 
void TryEquipBait ()
 
bool HasValidRangedTarget ()
 
bool TargetRanged ()
 
void OnAdvanceHour ()
 
void OnAdvanceDay ()
 
bool TryAbortAutoCombat (bool immediate=true)
 
void ClearMapHighlights ()
 
void MarkMapHighlights ()
 
bool CanAcceptInput ()
 
bool CanSee (Chara c)
 
void AddExpKnowledge (int a)
 
void AddExpInfluence (int a)
 
void ModKarma (int a)
 
Thing DropReward (Thing t, bool silent=false)
 
bool TooHeavyToMove ()
 
void ToggleFavMoongate (string id)
 

Public Attributes

ReturnInfo returnInfo
 
int uidChara
 
int uidSpawnZone
 
int tutorialStep
 
int karma
 
int fame
 
int expKnowledge
 
int expInfluence
 
int dateTravel
 
int distanceTravel
 
int uidLastTravelZone
 
int uidLastZone
 
int uidLastShippedZone
 
int totalFeat
 
int taxBills
 
int unpaidBill
 
int bankMoney
 
int holyWell
 
int safeTravel
 
int hotbarPage
 
int little_dead
 
int little_saved
 
int extraTax
 
int lastFelmeraReward
 
int uidLastTown
 
int seedShrine
 
int seedChest
 
int debt
 
int seedFortune
 
int giftJure
 
int luckycoin
 
int customLightMod = 3
 
int questRerollCost
 
int fished
 
int fishArtifact
 
float angle
 
bool hasNewQuest
 
bool dailyGacha
 
bool useSubWidgetTheme
 
bool wellWished
 
bool prayed
 
bool questTracker
 
bool showShippingResult
 
bool isEditor
 
bool openContainerCenter
 
bool showWorkaround
 
string title
 
string memo = ""
 
string memo2 = ""
 
Pref pref = new Pref()
 
Stats stats = new Stats()
 
NumLogManager nums = new NumLogManager()
 
KnowledgeManager knowledges = new KnowledgeManager()
 
PopupManager popups = new PopupManager()
 
WidgetManager.SaveData mainWidgets
 
WidgetManager.SaveData subWidgets
 
Window.SaveData dataPick = new Window.SaveData()
 
LayerAbility.Config layerAbilityConfig = new LayerAbility.Config()
 
Dictionary< string, int > dialogFlags = new Dictionary<string, int>()
 
Dictionary< string, string > hangIcons = new Dictionary<string, string>()
 
Dictionary< string, KnownSongknownSongs = new Dictionary<string, KnownSong>()
 
Dictionary< string, string > lastRecipes = new Dictionary<string, string>()
 
Dictionary< string, List< string > > priorityActions = new Dictionary<string, List<string>>()
 
HashSet< string > trackedCategories = new HashSet<string>()
 
HashSet< string > trackedCards = new HashSet<string>()
 
HashSet< int > trackedElements = new HashSet<int>()
 
HashSet< int > knownBGMs = new HashSet<int>()
 
HashSet< int > favAbility = new HashSet<int>()
 
HashSet< int > sketches = new HashSet<int>()
 
HashSet< int > doneBackers = new HashSet<int>()
 
HashSet< int > knownCraft = new HashSet<int>()
 
List< int > domains = new List<int>()
 
Zone zone
 
HotbarManager hotbars = new HotbarManager()
 
Chara _agent
 
Hoard hoard = new Hoard()
 
Flags flags = new Flags()
 
RecipeManager recipes = new RecipeManager()
 
HotItem currentHotItem = new HotItemNoItem()
 
Point lastZonePos
 
Thing eqBait
 
Dictionary< string, Window.SaveDatadataWindow
 
CinemaConfig cinemaConfig = new CinemaConfig()
 
CodexManager codex = new CodexManager()
 
Dictionary< int, int > keyItems = new Dictionary<int, int>()
 
List< int > uidPickOnLoad = new List<int>()
 
List< ShippingResultshippingResults = new List<ShippingResult>()
 
Dictionary< string, HashSet< string > > noRestocks = new Dictionary<string, HashSet<string>>()
 
Window.SaveData windowAllyInv
 
List< string > favMoongate = new List<string>()
 
Window.SaveData windowDataCopy
 
string windowDataName
 
ZoneTransition lastTransition
 
List< CelllastMarkedHighlights = new List<Cell>()
 
HotItem lastHotItem
 
HotItem hotItemToRestore
 
bool forceTalk
 
bool altHeldPos
 
bool instaComplete = true
 
bool regionMoveWarned
 
bool waitingInput
 
bool willEndTurn
 
bool wasDirtyWeight
 
bool deathDialog
 
bool preventDeathPenalty
 
bool deathZoneMove
 
bool haltMove
 
bool invlunerable
 
bool willAutoSave
 
bool resetPrincipal
 
bool simulatingZone
 
bool isAutoFarming
 
bool enemySpotted
 
string deathMsg
 
int countNewline
 
int lightRadius
 
int lastTurn
 
int lastEmptyAlly
 
int ignoreFallOver
 
float lightPower
 
float baseActTime
 
float pickupDelay = 2f
 
Chara chara
 
Chara focusedchara
 
NoticeManager notices = new NoticeManager()
 
QueueManager queues = new QueueManager()
 
Act lastAct
 
Vector2 nextMove
 
Vector3 position
 
Action onStartZone
 
PlayingSong playingSong
 
List< CharalistSummon = new List<Chara>()
 
int autoCombatStartHP
 
Zone nextZone
 
Thing renderThing
 
HotItemNoItem hotItemNoItem = new HotItemNoItem()
 
Chara target
 

Static Public Attributes

static int seedHallucination
 
static int realHour
 
- Static Public Attributes inherited from EClass
static Core core
 

Properties

WidgetManager.SaveData widgets [get, set]
 
Zone spawnZone [get, set]
 
bool EnableDreamStory [get]
 
Zone LastTravelZone [get]
 
Zone LastZone [get]
 
Chara Agent [get]
 
int ContainerSearchDistance [get]
 
int MaxAlly [get]
 
int MaxExpKnowledge [get]
 
int MaxExpInfluence [get]
 
bool IsMageGuildMember [get]
 
bool IsFighterGuildMember [get]
 
bool IsThiefGuildMember [get]
 
bool IsMerchantGuildMember [get]
 
bool IsCriminal [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Detailed Description

Definition at line 10 of file Player.cs.

Member Function Documentation

◆ AddExpInfluence()

void Player.AddExpInfluence ( int  a)
inline

Definition at line 2491 of file Player.cs.

2492 {
2493 expInfluence += a;
2495 {
2496 for (int i = 0; i < expInfluence / MaxExpInfluence; i++)
2497 {
2498 LvUp();
2499 }
2501 }
2502 static void LvUp()
2503 {
2504 Msg.Say("DingInfluence");
2505 }
2506 }
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
int MaxExpInfluence
Definition: Player.cs:1282
int expInfluence
Definition: Player.cs:887

References expInfluence, MaxExpInfluence, and Msg.Say().

◆ AddExpKnowledge()

void Player.AddExpKnowledge ( int  a)
inline

Definition at line 2474 of file Player.cs.

2475 {
2476 expKnowledge += a;
2478 {
2479 for (int i = 0; i < expKnowledge / MaxExpKnowledge; i++)
2480 {
2481 LvUp();
2482 }
2484 }
2485 static void LvUp()
2486 {
2487 Msg.Say("DingKnowledge");
2488 }
2489 }
int MaxExpKnowledge
Definition: Player.cs:1280
int expKnowledge
Definition: Player.cs:884

References expKnowledge, MaxExpKnowledge, and Msg.Say().

◆ AddInventory()

void Player.AddInventory ( Card  c)
inline

Definition at line 2068 of file Player.cs.

2069 {
2070 EClass.pc.AddCard(c);
2071 }
Card AddCard(Card c)
Definition: Card.cs:3075
Definition: EClass.cs:5
static Chara pc
Definition: EClass.cs:14

References Card.AddCard(), and EClass.pc.

Referenced by GridItemCard.AutoAdd().

◆ CanAcceptInput()

bool Player.CanAcceptInput ( )
inline

Definition at line 2431 of file Player.cs.

2432 {
2433 if (EClass.pc.HasNoGoal)
2434 {
2435 return !EClass.pc.WillConsumeTurn();
2436 }
2437 return false;
2438 }
bool HasNoGoal
Definition: Chara.cs:1006
bool WillConsumeTurn()
Definition: Chara.cs:3646

References Chara.HasNoGoal, EClass.pc, and Chara.WillConsumeTurn().

Referenced by AM_Adv._OnUpdateInput(), HotAction.OnClick(), and WidgetCurrentTool.Select().

◆ CanExitBorder()

bool Player.CanExitBorder ( Point  p)
inline

Definition at line 1881 of file Player.cs.

1882 {
1883 if (EClass._zone == EClass.game.StartZone && EClass.pc.homeBranch == null)
1884 {
1885 return false;
1886 }
1888 {
1889 return false;
1890 }
1891 if (EClass.pc.held != null && EClass.pc.held.trait.CanOnlyCarry)
1892 {
1893 return false;
1894 }
1895 return true;
1896 }
Trait trait
Definition: Card.cs:53
Card held
Definition: Chara.cs:70
FactionBranch homeBranch
Definition: Chara.cs:1072
static Game game
Definition: EClass.cs:8
static Zone _zone
Definition: EClass.cs:20
Zone StartZone
Definition: Game.cs:277
virtual bool CanOnlyCarry
Definition: Trait.cs:292
virtual bool BlockBorderExit
Definition: Zone.cs:166

References EClass._zone, Zone.BlockBorderExit, Trait.CanOnlyCarry, EClass.game, Chara.held, Chara.homeBranch, EClass.pc, Game.StartZone, and Card.trait.

Referenced by ActPlan._Update(), AM_Adv.AxisMove(), and AM_Adv.PressedActionMove().

◆ CanSee()

bool Player.CanSee ( Chara  c)
inline

Definition at line 2440 of file Player.cs.

2441 {
2443 {
2444 return true;
2445 }
2446 if (!c.IsPC && (EClass.pc.fov == null || EClass.pc.isBlind))
2447 {
2448 return false;
2449 }
2450 if (c.IsPCParty || c.isDead)
2451 {
2452 return true;
2453 }
2454 if (c.IsMultisize)
2455 {
2456 bool canSee = false;
2457 int dist = EClass.pc.Dist(c);
2458 c.ForeachPoint(delegate(Point p, bool main)
2459 {
2460 if (!canSee && (p.cell.light > 0 || dist < 2) && p.cell.pcSync)
2461 {
2462 canSee = true;
2463 }
2464 });
2465 return canSee;
2466 }
2467 if (c.pos.cell.light > 0 || EClass.pc.Dist(c) < 2)
2468 {
2469 return c.pos.cell.pcSync;
2470 }
2471 return false;
2472 }
Fov fov
Definition: Card.cs:57
void ForeachPoint(Action< Point, bool > action)
Definition: Card.cs:7779
Point pos
Definition: Card.cs:59
int Dist(Card c)
Definition: Card.cs:7614
bool pcSync
Definition: Cell.cs:104
byte light
Definition: Cell.cs:60
override bool IsPC
Definition: Chara.cs:614
override bool IsPCParty
Definition: Chara.cs:617
bool visibleWithTelepathy
Definition: Chara.cs:152
override bool IsMultisize
Definition: Chara.cs:708
bool isBlind
Definition: Chara.cs:132
bool isDead
Definition: Chara.cs:391
bool hasTelepathy
Definition: Chara.cs:142
Definition: Point.cs:9
Cell cell
Definition: Point.cs:51

References Point.cell, Card.Dist(), Card.ForeachPoint(), Card.fov, Chara.hasTelepathy, Chara.isBlind, Chara.isDead, Chara.IsMultisize, Chara.IsPC, Chara.IsPCParty, Cell.light, EClass.pc, Cell.pcSync, Card.pos, and Chara.visibleWithTelepathy.

Referenced by BaseTileMap.DrawTile(), and PointTarget.ShouldIgnore().

◆ ClearMapHighlights()

void Player.ClearMapHighlights ( )
inline

Definition at line 2416 of file Player.cs.

2417 {
2418 foreach (Cell lastMarkedHighlight in lastMarkedHighlights)
2419 {
2420 lastMarkedHighlight.highlight = 0;
2421 }
2422 lastMarkedHighlights.Clear();
2423 }
Definition: Cell.cs:7
List< Cell > lastMarkedHighlights
Definition: Player.cs:1145

References lastMarkedHighlights.

Referenced by MarkMapHighlights(), and Map.OnDeactivate().

◆ CountKeyItem() [1/2]

int Player.CountKeyItem ( int  id)
inline

Definition at line 2165 of file Player.cs.

2166 {
2167 if (!keyItems.ContainsKey(id))
2168 {
2169 return 0;
2170 }
2171 return keyItems[id];
2172 }
Dictionary< int, int > keyItems
Definition: Player.cs:1118

References keyItems.

◆ CountKeyItem() [2/2]

int Player.CountKeyItem ( string  alias)
inline

◆ CreateEquip()

void Player.CreateEquip ( )
inline

Definition at line 1648 of file Player.cs.

1649 {
1650 Chara c = EClass.pc;
1651 c.body.AddBodyPart(45);
1652 if (EClass.debug.enable)
1653 {
1654 EClass.pc.EQ_ID("lantern_old");
1655 }
1656 c.body.AddBodyPart(44);
1657 c.EQ_ID("toolbelt").c_IDTState = 0;
1658 c.EQ_ID("shirt").c_IDTState = 0;
1660 bool firstSpellbook = true;
1661 switch (c.job.id)
1662 {
1663 case "paladin":
1664 c.AddCard(SetSpellbook(ThingGen.CreateSpellbook(8400), 2));
1665 break;
1666 case "inquisitor":
1667 c.AddCard(SetSpellbook(ThingGen.CreateSpellbook(8706), 4));
1668 break;
1669 case "witch":
1670 c.AddCard(SetSpellbook(ThingGen.CreateSpellbook(8790), 4));
1671 break;
1672 case "swordsage":
1673 c.AddCard(SetSpellbook(ThingGen.CreateSpellbook(50300), 4));
1674 c.AddCard(SetSpellbook(ThingGen.CreateSpellbook(50301), 4));
1675 c.AddCard(SetSpellbook(ThingGen.CreateSpellbook(50802), 2));
1676 c.AddCard(ThingGen.Create("tool_talisman"));
1677 break;
1678 }
1679 switch (c.job.id)
1680 {
1681 case "wizard":
1682 case "warmage":
1683 case "priest":
1684 case "witch":
1685 {
1686 int num = 0;
1687 foreach (int domain in EClass.player.domains)
1688 {
1689 Element element = Element.Create(domain);
1690 string text = "";
1691 string[] tag = element.source.tag;
1692 foreach (string text2 in tag)
1693 {
1694 if (text != "")
1695 {
1696 break;
1697 }
1698 switch (text2)
1699 {
1700 case "hand":
1701 case "arrow":
1702 case "bolt":
1703 text = text2 + "_";
1704 break;
1705 }
1706 }
1707 if (text != "")
1708 {
1709 c.AddCard(SetSpellbook(ThingGen.CreateSpellbook(text + element.source.alias.Replace("ele", "")), 4));
1710 num++;
1711 if (num >= 2)
1712 {
1713 break;
1714 }
1715 }
1716 }
1717 if (EClass.pc.job.id == "priest")
1718 {
1719 c.AddCard(SetSpellbook(ThingGen.CreateSpellbook(8400), 2));
1720 }
1721 else
1722 {
1723 c.AddCard(SetSpellbook(ThingGen.CreateSpellbook(8200), 2));
1724 }
1725 break;
1726 }
1727 default:
1728 c.AddCard(ThingGen.Create("bandage").SetNum(6 + EClass.rnd(3)));
1729 break;
1730 }
1731 if (c.race.id == "vampire")
1732 {
1733 c.AddCard(ThingGen.CreateRecipe("bloodpack"));
1734 if (EClass.debug.enable)
1735 {
1736 c.AddCard(ThingGen.Create("mixer"));
1737 c.AddCard(ThingGen.Create("bloodpack").SetNum(3));
1738 }
1739 }
1740 Thing SetSpellbook(Thing t, int charge)
1741 {
1742 if (firstSpellbook)
1743 {
1744 c.AddCard(ThingGen.CreateRedBook("guide_magic"));
1745 firstSpellbook = false;
1746 }
1747 t.AddEditorTag(EditorTag.NoReadFail);
1748 t.c_charges = charge;
1749 t.SetBlessedState(BlessedState.Normal);
1750 return t;
1751 }
1752 }
BlessedState
Definition: BlessedState.cs:2
EditorTag
Definition: EditorTag.cs:2
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2593
Thing SetNum(int a)
Definition: Card.cs:3480
int c_IDTState
Definition: Card.cs:1257
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3880
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:261
Definition: Chara.cs:10
CharaBody body
Definition: Chara.cs:94
SourceJob.Row job
Definition: Chara.cs:468
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
Definition: Chara.cs:5000
SourceRace.Row race
Definition: Chara.cs:466
bool enable
Definition: CoreDebug.cs:286
static int rnd(long a)
Definition: EClass.cs:58
static Player player
Definition: EClass.cs:12
static CoreDebug debug
Definition: EClass.cs:48
SourceElement.Row source
Definition: ELEMENT.cs:273
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1104
List< int > domains
Definition: Player.cs:1079
static Thing CreateRedBook(string id, int num=1)
Definition: ThingGen.cs:167
static Thing CreateSpellbook(string alias, int num=1)
Definition: ThingGen.cs:151
static Thing CreateRecipe(string id)
Definition: ThingGen.cs:144
static Thing CreateCurrency(int a, string id="money")
Definition: ThingGen.cs:37
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8

References CharaBody.AddBodyPart(), Card.AddCard(), Card.AddEditorTag(), Chara.body, Card.c_IDTState, Element.Create(), ThingGen.Create(), ThingGen.CreateCurrency(), ThingGen.CreateRecipe(), ThingGen.CreateRedBook(), ThingGen.CreateSpellbook(), EClass.debug, domains, CoreDebug.enable, Chara.EQ_ID(), Chara.job, EClass.pc, EClass.player, Chara.race, EClass.rnd(), Card.SetBlessedState(), Card.SetNum(), and Element.source.

Referenced by OnStartNewGame().

◆ DreamSpell()

void Player.DreamSpell ( )
inline

Definition at line 1754 of file Player.cs.

1755 {
1756 int num = EClass.pc.Evalue(1653);
1757 if (num == 0 && EClass.pc.Evalue(1402) == 0 && EClass.rnd(4) != 0)
1758 {
1759 return;
1760 }
1761 List<SourceElement.Row> list = new List<SourceElement.Row>();
1762 foreach (int domain in EClass.player.domains)
1763 {
1764 Element element = Element.Create(domain);
1765 string text = "";
1766 string[] tag = element.source.tag;
1767 foreach (string text2 in tag)
1768 {
1769 if (text != "")
1770 {
1771 break;
1772 }
1773 bool flag = false;
1774 switch (text2)
1775 {
1776 case "hand":
1777 case "arrow":
1778 case "bolt":
1779 flag = true;
1780 break;
1781 }
1782 if (num >= 3)
1783 {
1784 switch (text2)
1785 {
1786 case "ball":
1787 case "weapon":
1788 case "funnel":
1789 case "miasma":
1790 case "sword":
1791 flag = true;
1792 break;
1793 }
1794 }
1795 if (flag)
1796 {
1797 list.Add(EClass.sources.elements.alias[text2 + "_" + element.source.alias.Replace("ele", "")]);
1798 }
1799 }
1800 }
1801 if (list.Count != 0)
1802 {
1803 SourceElement.Row row = list.RandomItemWeighted((SourceElement.Row a) => a.chance);
1804 Element element2 = EClass.pc.elements.GetElement(row.id);
1805 int mtp = ((num == 0) ? 100 : (75 + num * 25));
1806 if (num > 0 || element2 == null || element2.vPotential == 0)
1807 {
1808 Msg.Say("dream_spell", EClass.sources.elements.alias[row.aliasRef].GetText("altname").Split(',')[0].ToLowerInvariant());
1809 EClass.pc.GainAbility(row.id, mtp);
1810 }
1811 }
1812 }
ElementContainerCard elements
Definition: Card.cs:41
int Evalue(int ele)
Definition: Card.cs:2559
void GainAbility(int ele, int mtp=100, Thing origin=null)
Definition: Chara.cs:9931
Element GetElement(string alias)
int vPotential
Definition: ELEMENT.cs:256
SourceElement elements

References SourceElement.Row.aliasRef, Element.Create(), domains, Card.elements, SourceManager.elements, Card.Evalue(), Chara.GainAbility(), ElementContainer.GetElement(), SourceElement.Row.id, EClass.pc, EClass.player, EClass.rnd(), Msg.Say(), Element.source, EClass.sources, and Element.vPotential.

Referenced by ConSleep.OnRemoved().

◆ DropReward()

◆ EditBackgroundText()

void Player.EditBackgroundText ( )
inline

Definition at line 1643 of file Player.cs.

1644 {
1645 Util.Run(GameIO.pathCurrentSave + "background.txt");
1646 }
Definition: GameIO.cs:10
static string pathCurrentSave
Definition: GameIO.cs:33
Definition: Util.cs:10
static void Run(string itemPath)
Definition: Util.cs:242

References GameIO.pathCurrentSave, and Util.

Referenced by WindowChara.RefreshNote().

◆ EndTurn()

◆ EnterLocalZone() [1/2]

void Player.EnterLocalZone ( bool  encounter = false,
Chara  mob = null 
)
inline

Definition at line 1938 of file Player.cs.

1939 {
1940 EnterLocalZone(EClass.pc.pos.Copy(), null, encounter, mob);
1941 }
void EnterLocalZone(bool encounter=false, Chara mob=null)
Definition: Player.cs:1938
Point Copy()
Definition: Point.cs:491

References Point.Copy(), EnterLocalZone(), EClass.pc, and Card.pos.

Referenced by AM_Adv._OnUpdateInput(), ActPlan._Update(), EnterLocalZone(), OnExitBorder(), LayerTravel.Refresh(), and Chara.Tick().

◆ EnterLocalZone() [2/2]

void Player.EnterLocalZone ( Point  p,
ZoneTransition  trans = null,
bool  encounter = false,
Chara  mob = null 
)
inline

Definition at line 1943 of file Player.cs.

1944 {
1945 if (EClass._zone.IsRegion)
1946 {
1948 }
1950 int enemies = 1;
1951 int roadDist = EClass.scene.elomap.GetRoadDist(p.x, p.z);
1952 int num = ((EClass.pc.homeBranch != null) ? EClass.pc.pos.Distance(EClass.game.StartZone.mapX, EClass.game.StartZone.mapY) : 0);
1953 if (zone == null)
1954 {
1956 {
1957 Msg.Say("zoneBlocked");
1958 return;
1959 }
1960 int num2 = Mathf.Clamp(roadDist - 4, 0, 200) + Mathf.Clamp(num / 4, 0, 10);
1961 if (roadDist > 20)
1962 {
1963 num2 += roadDist - 20;
1964 }
1965 if (num2 >= 100)
1966 {
1967 num2 = 100;
1968 }
1969 Debug.Log("encounter roadiDist:" + roadDist + " homeDist:" + num + " lv:" + num2);
1971 zone._dangerLv = num2;
1972 enemies = 2 + Mathf.Min(num2 / 10, 4) + EClass.rnd(3 + Mathf.Min(num2 / 10, 4));
1973 if (num < 5)
1974 {
1975 enemies = 2;
1976 }
1977 }
1978 else
1979 {
1980 if (zone is Zone_Void && EClass.player.CountKeyItem("license_void") == 0)
1981 {
1982 Msg.Say("voidClosed");
1983 return;
1984 }
1985 if (zone is Zone_Exile && EClass.player.CountKeyItem("key_exile") == 0 && !EClass.debug.enable)
1986 {
1987 Msg.Say("exileClosed");
1988 return;
1989 }
1990 if (zone.IsClosed)
1991 {
1992 Msg.Say("zoneClosed");
1993 return;
1994 }
1995 if (zone is Zone_Casino)
1996 {
1997 Msg.Say("zoneNoEntrance");
1998 return;
1999 }
2000 }
2001 if (trans == null)
2002 {
2003 ZoneTransition.EnterState state = (encounter ? ZoneTransition.EnterState.Encounter : ((zone.RegionEnterState == ZoneTransition.EnterState.Dir) ? ZoneTransition.DirToState(EClass.pc.GetCurrentDir()) : zone.RegionEnterState));
2004 trans = new ZoneTransition
2005 {
2006 state = state
2007 };
2008 }
2009 EClass.pc.MoveZone(zone, trans);
2010 if (encounter)
2011 {
2013 {
2014 enemies = enemies,
2015 roadDist = roadDist,
2016 mob = mob
2017 });
2018 }
2019 }
int GetCurrentDir()
Definition: Chara.cs:3608
void MoveZone(string alias)
Definition: Chara.cs:3313
static Scene scene
Definition: EClass.cs:30
int minX
Definition: EloMap.cs:112
int minY
Definition: EloMap.cs:114
int GetRoadDist(int gx, int gy)
Definition: EloMap.cs:466
Zone zone
Definition: Player.cs:1082
Point Set(int _x, int _z)
Definition: Point.cs:503
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
int Distance(Point p)
Definition: Point.cs:989
bool CanCreateZone(Point pos)
Definition: Region.cs:254
Zone CreateZone(Point pos)
Definition: Region.cs:265
EloMap elomap
Definition: Scene.cs:149
int mapX
Definition: Spatial.cs:460
bool IsClosed
Definition: Spatial.cs:457
virtual bool IsRegion
Definition: Spatial.cs:515
int mapY
Definition: Spatial.cs:472
void AddPreEnter(ZonePreEnterEvent e, bool executeIfActiveZone=true)
static EnterState DirToState(int dir)
Definition: Zone.cs:12
ZoneEventManager events
Definition: Zone.cs:40
virtual ZoneTransition.EnterState RegionEnterState
Definition: Zone.cs:170
Region Region
Definition: Zone.cs:160
Zone GetZoneAt(int _x, int _y)
Definition: Zone.cs:3488

References EClass._zone, ZoneEventManager.AddPreEnter(), Region.CanCreateZone(), CountKeyItem(), Region.CreateZone(), EClass.debug, Debug, ZoneTransition.DirToState(), Point.Distance(), Scene.elomap, CoreDebug.enable, Zone.events, EClass.game, Chara.GetCurrentDir(), EloMap.GetRoadDist(), Zone.GetZoneAt(), Spatial.IsClosed, Spatial.IsRegion, Spatial.mapX, Spatial.mapY, EloMap.minX, EloMap.minY, Chara.MoveZone(), EClass.pc, EClass.player, Card.pos, Zone.Region, Zone.RegionEnterState, EClass.rnd(), Msg.Say(), EClass.scene, Point.Set(), Game.StartZone, Point.x, Point.z, and zone.

◆ EquipTool()

void Player.EquipTool ( Thing  a,
bool  setHotItem = true 
)
inline

Definition at line 2174 of file Player.cs.

2175 {
2176 if (a.GetRootCard() != EClass.pc)
2177 {
2178 if (a.parent is Thing)
2179 {
2180 Msg.Say("movedToEquip", a, a.parent as Thing);
2181 }
2182 a = EClass.pc.AddThing(a);
2183 }
2184 if (setHotItem)
2185 {
2187 SE.SelectHotitem();
2188 }
2189 }
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3089
ICardParent parent
Definition: Card.cs:55
Card GetRootCard()
Definition: Card.cs:3411
void SetCurrentHotItem(HotItem item)
Definition: Player.cs:2260
virtual HotItem GetHotItem()
Definition: Trait.cs:963

References Card.AddThing(), Trait.GetHotItem(), Card.GetRootCard(), Card.parent, EClass.pc, EClass.player, Msg.Say(), SetCurrentHotItem(), and Card.trait.

◆ ExitBorder()

void Player.ExitBorder ( ActPlan  p = null)
inline

Definition at line 1839 of file Player.cs.

1840 {
1841 bool flag = EClass.game.quests.HasFarAwayEscort();
1842 string textDialog = (flag ? "ExitZoneEscort" : "ExitZone").lang(EClass._zone.Name);
1843 bool flag2 = EClass.pc.pos.x == EClass._map.bounds.x || EClass.pc.pos.x == EClass._map.bounds.x + EClass._map.bounds.Width - 1 || EClass.pc.pos.z == EClass._map.bounds.z || EClass.pc.pos.z == EClass._map.bounds.z + EClass._map.bounds.Height - 1;
1845 {
1846 if (p == null)
1847 {
1848 Dialog.YesNo(textDialog, delegate
1849 {
1850 EClass.game.quests.HasFarAwayEscort(execute: true);
1852 }, delegate
1853 {
1854 });
1855 return;
1856 }
1857 p.TrySetAct("actNewZone", delegate
1858 {
1859 Dialog.YesNo(textDialog, delegate
1860 {
1861 EClass.game.quests.HasFarAwayEscort(execute: true);
1863 });
1864 return false;
1865 }, CursorSystem.MoveZone, (!flag2) ? 1 : 999);
1866 }
1867 else if (p == null)
1868 {
1870 }
1871 else
1872 {
1873 p.TrySetAct("actNewZone", delegate
1874 {
1876 return false;
1877 }, CursorSystem.MoveZone, (!flag2) ? 1 : 999);
1878 }
1879 }
bool TrySetAct(string lang, Func< bool > onPerform, Card tc, CursorInfo cursor=null, int dist=1, bool isHostileAct=false, bool localAct=true, bool canRepeat=false)
Definition: ActPlan.cs:366
new GameConfig game
Definition: CoreConfig.cs:609
CoreConfig config
Definition: Core.cs:70
static CursorInfo MoveZone
Definition: CursorSystem.cs:86
Definition: Dialog.cs:7
static Dialog YesNo(string langDetail, Action actionYes, Action actionNo=null, string langYes="yes", string langNo="no")
Definition: Dialog.cs:244
static Core core
Definition: EClass.cs:6
QuestManager quests
Definition: Game.cs:182
bool HasFarAwayEscort(bool execute=false)
virtual string Name
Definition: Spatial.cs:509
virtual bool WarnExit
Definition: ZoneInstance.cs:28
Zone ParentZone
Definition: Zone.cs:162
ZoneInstance instance
Definition: Zone.cs:52

References EClass._zone, Core.config, CoreConfig.GameConfig.confirmMapExit, EClass.core, CoreConfig.game, EClass.game, QuestManager.HasFarAwayEscort(), Zone.instance, Chara.MoveZone(), CursorSystem.MoveZone, Spatial.Name, Zone.ParentZone, EClass.pc, Game.quests, ZoneInstance.WarnExit, and Dialog.YesNo().

Referenced by ActPlan._Update(), AM_Adv.AxisMove(), and AM_Adv.PressedActionMove().

◆ GenerateBackgroundText()

void Player.GenerateBackgroundText ( )
inline

Definition at line 1616 of file Player.cs.

1617 {
1618 string text = IO.LoadText(new DirectoryInfo(CorePath.CorePackage.Background).GetFiles("*.txt").RandomItem().FullName);
1619 IO.SaveText(GameIO.pathCurrentSave + "background.txt", text);
1620 }
static string Background
Definition: CorePath.cs:81
Definition: IO.cs:11
static void SaveText(string path, string text)
Definition: IO.cs:104
static string LoadText(string _path)
Definition: IO.cs:496

References CorePath.CorePackage.Background, and GameIO.pathCurrentSave.

Referenced by OnStartNewGame().

◆ GetBackgroundText()

string Player.GetBackgroundText ( )
inline

Definition at line 1622 of file Player.cs.

1623 {
1624 StringBuilder stringBuilder = new StringBuilder(IO.LoadText(GameIO.pathCurrentSave + "background.txt"));
1625 stringBuilder.Replace("#name", EClass.pc.NameSimple);
1626 stringBuilder.Replace("#aka", EClass.pc.Aka);
1627 stringBuilder.Replace("#father", EClass.pc.bio.nameDad);
1628 stringBuilder.Replace("#mother", EClass.pc.bio.nameMom);
1629 stringBuilder.Replace("#birthloc2", EClass.pc.bio.nameHome);
1630 stringBuilder.Replace("#birthloc", EClass.pc.bio.nameLoc);
1631 stringBuilder.Replace("#job", EClass.pc.job.GetName().AddArticle());
1632 stringBuilder.Replace("#year", EClass.pc.bio.birthYear.ToString() ?? "");
1633 stringBuilder.Replace("#month", EClass.pc.bio.birthMonth.ToString() ?? "");
1634 stringBuilder.Replace("#day", EClass.pc.bio.birthDay.ToString() ?? "");
1635 stringBuilder.Replace("#he", (EClass.pc.IsMale ? "he" : "she").lang());
1636 stringBuilder.Replace("#his", (EClass.pc.IsMale ? "his" : "her").lang());
1637 stringBuilder.Replace("#him", (EClass.pc.IsMale ? "him" : "her").lang());
1638 string separator = "_period".lang();
1639 stringBuilder.ToString().Split(separator);
1640 return stringBuilder.ToString().TrimEnd(Environment.NewLine.ToCharArray());
1641 }
int birthYear
Definition: Biography.cs:89
int birthDay
Definition: Biography.cs:65
string nameDad
Definition: Biography.cs:260
string nameHome
Definition: Biography.cs:256
string nameLoc
Definition: Biography.cs:258
string nameMom
Definition: Biography.cs:262
int birthMonth
Definition: Biography.cs:77
bool IsMale
Definition: Card.cs:2372
Biography bio
Definition: Card.cs:44
string NameSimple
Definition: Card.cs:2127
string Aka
Definition: Chara.cs:218

References Chara.Aka, Card.bio, Biography.birthDay, Biography.birthMonth, Biography.birthYear, Card.IsMale, Chara.job, Biography.nameDad, Biography.nameHome, Biography.nameLoc, Biography.nameMom, Card.NameSimple, GameIO.pathCurrentSave, and EClass.pc.

Referenced by WindowChara.RefreshNote().

◆ GetDomains()

ElementContainer Player.GetDomains ( )
inline

Definition at line 1531 of file Player.cs.

1532 {
1533 ElementContainer elementContainer = new ElementContainer();
1534 foreach (int domain in domains)
1535 {
1536 elementContainer.GetOrCreateElement(domain).vSource = 1;
1537 }
1538 return elementContainer;
1539 }
Element GetOrCreateElement(Element ele)
int vSource
Definition: ELEMENT.cs:262

References domains.

Referenced by UICharaMaker.Refresh(), and WindowChara.RefreshNote().

◆ HasKeyItem()

bool Player.HasKeyItem ( string  alias)
inline

Definition at line 2155 of file Player.cs.

2156 {
2157 return CountKeyItem(EClass.sources.keyItems.alias[alias].id) > 0;
2158 }

References CountKeyItem(), SourceManager.keyItems, and EClass.sources.

Referenced by ActPlan._Update().

◆ HasValidRangedTarget()

bool Player.HasValidRangedTarget ( )
inline

Definition at line 2286 of file Player.cs.

2287 {
2289 {
2290 return false;
2291 }
2292 return true;
2293 }
override bool IsAliveInCurrentZone
Definition: Chara.cs:563
override bool isSynced
Definition: Chara.cs:693
bool CanSee(Card c)
Definition: Chara.cs:1224
Chara target
Definition: Player.cs:1231

References Chara.CanSee(), Chara.IsAliveInCurrentZone, Chara.isSynced, EClass.pc, and target.

Referenced by AM_Adv._OnUpdateInput().

◆ IsPriorityAction()

bool Player.IsPriorityAction ( string  id,
Thing  t 
)
inline

Definition at line 1498 of file Player.cs.

1499 {
1500 if (!id.IsEmpty() && t != null)
1501 {
1502 List<string> list = priorityActions.TryGetValue(id);
1503 if (list != null && list.Contains(t.id))
1504 {
1505 return true;
1506 }
1507 }
1508 return false;
1509 }
string id
Definition: Card.cs:35
Dictionary< string, List< string > > priorityActions
Definition: Player.cs:1052

References Card.id, and priorityActions.

Referenced by InvOwner.AutoUse(), and InvOwner.GetAutoUseLang().

◆ MarkMapHighlights()

void Player.MarkMapHighlights ( )
inline

Definition at line 2425 of file Player.cs.

2426 {
2429 }
virtual void OnMarkMapHighlights()
Definition: HotItem.cs:112
HotItem currentHotItem
Definition: Player.cs:1100
void ClearMapHighlights()
Definition: Player.cs:2416

References ClearMapHighlights(), currentHotItem, and HotItem.OnMarkMapHighlights().

Referenced by AM_Adv.OnAfterUpdate(), and RefreshCurrentHotItem().

◆ ModFame()

void Player.ModFame ( int  a)
inline

Definition at line 2086 of file Player.cs.

2087 {
2088 if (a == 0)
2089 {
2090 return;
2091 }
2092 if (a >= 0 && fame + a >= 5000 && EClass.player.CountKeyItem("license_adv") == 0)
2093 {
2094 a = 5000 - fame;
2095 if (a <= 0)
2096 {
2097 a = 0;
2098 Msg.Say("gainFameLimit");
2099 return;
2100 }
2101 }
2102 if (fame > 0 && a > 0 && fame + a < 0)
2103 {
2104 fame = int.MaxValue;
2105 }
2106 else
2107 {
2108 fame += a;
2109 }
2110 if (fame < 0)
2111 {
2112 fame = 0;
2113 }
2114 if (a > 0)
2115 {
2116 Msg.Say("gainFame", a.ToString() ?? "");
2117 }
2118 else
2119 {
2120 Msg.Say("looseFame", (-a).ToString() ?? "");
2121 }
2122 if (a > 0)
2123 {
2124 Tutorial.Reserve("fame");
2125 }
2126 }
int fame
Definition: Player.cs:881
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55

References CountKeyItem(), fame, EClass.player, Tutorial.Reserve(), and Msg.Say().

Referenced by ZonePreEnterBoutWin.Execute(), Quest.Fail(), CoreDebug.MaxFame(), CoreDebug.ModFame(), QuestRandom.OnDropReward(), and Chara.TryDropBossLoot().

◆ ModKarma()

void Player.ModKarma ( int  a)
inline

Definition at line 2508 of file Player.cs.

2509 {
2510 if (a != 0)
2511 {
2512 if (a < 0)
2513 {
2514 Tutorial.Reserve("karma");
2515 }
2516 bool flag = karma < 0;
2517 karma += a;
2518 Msg.Say((a > 0) ? "karmaUp" : "karmaDown", a.ToString() ?? "");
2519 if (karma < 0 && !flag)
2520 {
2521 Msg.Say("becomeCriminal");
2524 Tutorial.Reserve("criminal");
2525 }
2526 if (karma >= 0 && flag)
2527 {
2528 Msg.Say("becomeNonCriminal");
2530 }
2531 EClass.game.quests.list.ForeachReverse(delegate(Quest q)
2532 {
2533 q.OnModKarma(a);
2534 });
2535 karma = Mathf.Clamp(karma, -100, 100);
2536 }
2537 }
int karma
Definition: Player.cs:878
bool TryWitnessCrime(Chara criminal, Chara target=null, int radius=4, Func< Chara, bool > funcWitness=null)
Definition: Point.cs:873
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
virtual void OnModKarma(int a)
Definition: Quest.cs:560
void RefreshCriminal()
Definition: Zone.cs:3519

References EClass._zone, EClass.game, karma, QuestManager.list, Quest.OnModKarma(), EClass.pc, Card.pos, Game.quests, Zone.RefreshCriminal(), Tutorial.Reserve(), Msg.Say(), and Point.TryWitnessCrime().

Referenced by TraitAltar._OnOffer(), Quest.Complete(), ActEffect.DamageEle(), Chara.Die(), ZonePreEnterEncounter.Execute(), Quest.Fail(), AI_Fuck.Finish(), Chara.HoldCard(), Chara.Kick(), CoreDebug.ModKarma(), OnAdvanceDay(), Faction.OnAdvanceMonth(), InvOwner.OnClick(), TaskHarvest.OnCreateProgress(), ZoneEventHarvest.OnLeaveZone(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitIndulgence.OnRead(), ActRestrain.Perform(), ActEffect.Poison(), FoodEffect.Proc(), InvOwner.Transaction.Process(), AI_Eat.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Shopping.SellChara(), Chara.TryDropBossLoot(), Trait.TryOpenLock(), and Card.TryUnrestrain().

◆ ModKeyItem() [1/2]

void Player.ModKeyItem ( int  id,
int  num = 1,
bool  msg = true 
)
inline

Definition at line 2133 of file Player.cs.

2134 {
2135 if (!keyItems.ContainsKey(id))
2136 {
2137 keyItems.Add(id, 0);
2138 }
2139 keyItems[id] += num;
2140 if (msg)
2141 {
2142 if (num > 0)
2143 {
2144 SE.Play("keyitem");
2145 Msg.Say("get_keyItem", EClass.sources.keyItems.map[id].GetName());
2146 }
2147 else
2148 {
2149 SE.Play("keyitem_lose");
2150 Msg.Say("lose_keyItem", EClass.sources.keyItems.map[id].GetName());
2151 }
2152 }
2153 }

References keyItems, SourceManager.keyItems, Msg.Say(), and EClass.sources.

◆ ModKeyItem() [2/2]

void Player.ModKeyItem ( string  alias,
int  num = 1,
bool  msg = true 
)
inline

Definition at line 2128 of file Player.cs.

2129 {
2130 ModKeyItem(EClass.sources.keyItems.alias[alias].id, num, msg);
2131 }
void ModKeyItem(string alias, int num=1, bool msg=true)
Definition: Player.cs:2128

References SourceManager.keyItems, ModKeyItem(), and EClass.sources.

Referenced by TraitGodStatue._OnUse(), CoreDebug.MaxFame(), ModKeyItem(), TraitLicense.OnRead(), OnStartNewGame(), TraitGainPrecious.OnUse(), TraitGoodsCoin.OnUse(), and DramaManager.ParseLine().

◆ MoveZone()

void Player.MoveZone ( Zone  z)
inline

Definition at line 2021 of file Player.cs.

2022 {
2023 CursorSystem.ignoreCount = 15;
2024 EClass.ui.hud.transRight.SetActive(enable: false);
2025 zone = z;
2026 if (zone.IsRegion)
2027 {
2029 }
2030 EClass.scene.Init(Scene.Mode.Zone);
2031 if ((bool)WidgetRoster.Instance)
2032 {
2034 }
2035 if ((bool)UIResourceTrack.Instance)
2036 {
2038 }
2039 if ((bool)WidgetMinimap.Instance)
2040 {
2042 }
2044 {
2045 if (LastTravelZone != null)
2046 {
2047 int elapsedHour = EClass.world.date.GetElapsedHour(dateTravel);
2048 int num = elapsedHour / 24;
2049 if (distanceTravel > 2)
2050 {
2051 elapsedHour %= 24;
2052 Msg.Say("travel", LastTravelZone.Name, Date.GetText(dateTravel, Date.TextFormat.Travel), num.ToString() ?? "", elapsedHour.ToString() ?? "");
2053 Msg.Say("travel2", distanceTravel.ToString() ?? "", ((EClass.pc.party.members.Count == 1) ? "you" : "youAndCompanion").lang());
2054 foreach (Chara member in EClass.pc.party.members)
2055 {
2056 member.AddExp(distanceTravel / 3);
2057 member.elements.ModExp(240, 30 + distanceTravel * 5);
2058 }
2059 }
2060 }
2061 distanceTravel = 0;
2064 }
2065 regionMoveWarned = false;
2066 }
void AddExp(int a)
Definition: Card.cs:2935
Party party
Definition: Chara.cs:43
Zone currentZone
Definition: Chara.cs:257
Definition: Date.cs:4
int GetElapsedHour(int rawDate)
Definition: Date.cs:352
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
string GetText(TextFormat format)
Definition: Date.cs:245
TextFormat
Definition: Date.cs:6
static World world
Definition: EClass.cs:40
static UI ui
Definition: EClass.cs:16
void ModExp(int ele, float a, bool chain=false)
List< Chara > members
Definition: Party.cs:19
int distanceTravel
Definition: Player.cs:893
int uidLastTravelZone
Definition: Player.cs:896
Zone LastTravelZone
Definition: Player.cs:1270
int dateTravel
Definition: Player.cs:890
bool regionMoveWarned
Definition: Player.cs:1157
Definition: Scene.cs:8
void Init(Mode newMode)
Definition: Scene.cs:178
Mode
Definition: Scene.cs:10
int uid
Definition: Spatial.cs:70
static UIResourceTrack Instance
static WidgetMinimap Instance
static WidgetRoster Instance
Definition: WidgetRoster.cs:37
void OnMoveZone()
Definition: WidgetRoster.cs:92
GameDate date
Definition: World.cs:6

References Card.AddExp(), Chara.currentZone, World.date, dateTravel, distanceTravel, Card.elements, Date.GetElapsedHour(), Date.GetRaw(), Date.GetText(), Scene.Init(), UIResourceTrack.Instance, WidgetMinimap.Instance, WidgetRoster.Instance, Spatial.IsRegion, LastTravelZone, Party.members, ElementContainer.ModExp(), Spatial.Name, UIResourceTrack.OnMoveZone(), WidgetMinimap.OnMoveZone(), WidgetRoster.OnMoveZone(), Chara.party, EClass.pc, regionMoveWarned, Msg.Say(), EClass.scene, EClass.ui, Spatial.uid, uidLastTravelZone, EClass.world, and zone.

Referenced by AM_ViewZone._OnUpdateInput(), LayerNewZone.OnClickExit(), and Scene.OnUpdate().

◆ OnAdvanceDay()

void Player.OnAdvanceDay ( )
inline

Definition at line 2381 of file Player.cs.

2382 {
2385 if (EClass.pc.Evalue(85) > 0)
2386 {
2387 EClass.pc.ModExp(85, 10);
2388 }
2390 prayed = false;
2391 fished = 0;
2392 if (karma < 0 && EClass.rnd(4) == 0)
2393 {
2394 ModKarma(1);
2395 }
2396 if (fishArtifact > 0 && EClass.rnd(3) == 0)
2397 {
2398 fishArtifact--;
2399 }
2400 }
int c_daysWithGod
Definition: Card.cs:1473
void ModExp(string alias, int a)
Definition: Card.cs:2636
void RefreshFaithElement()
Definition: Chara.cs:10045
void OnAdvanceDay()
int fishArtifact
Definition: Player.cs:968
void ModKarma(int a)
Definition: Player.cs:2508
int fished
Definition: Player.cs:965
bool prayed
Definition: Player.cs:986
NumLogManager nums
Definition: Player.cs:1019

References Card.c_daysWithGod, Card.Evalue(), fishArtifact, fished, karma, Card.ModExp(), ModKarma(), nums, NumLogManager.OnAdvanceDay(), EClass.pc, prayed, Chara.RefreshFaithElement(), and EClass.rnd().

Referenced by GameDate.AdvanceDay().

◆ OnAdvanceHour()

void Player.OnAdvanceHour ( )
inline

Definition at line 2361 of file Player.cs.

2362 {
2364 if (EClass.pc.Evalue(289) > 0)
2365 {
2366 foreach (Thing item in EClass.pc.things.List((Thing t) => t.c_IDTState == 5, onlyAccessible: true))
2367 {
2369 }
2370 }
2372 {
2373 return;
2374 }
2375 foreach (Chara member in EClass.pc.party.members)
2376 {
2377 member.AddExp(1);
2378 }
2379 }
override bool IsDeadOrSleeping
Definition: Chara.cs:575
Religion faith
Definition: Chara.cs:441
bool TryIdentify(Thing t, int count=1, bool show=true)
Definition: Chara.cs:7881
void OnChangeHour()
Definition: Religion.cs:553
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)

References EClass._zone, Card.AddExp(), Card.c_IDTState, Card.Evalue(), Chara.faith, Chara.IsDeadOrSleeping, Spatial.IsRegion, item, ThingContainer.List(), Party.members, Religion.OnChangeHour(), Chara.party, EClass.pc, EClass.rnd(), Card.things, and Chara.TryIdentify().

Referenced by GameDate.AdvanceHour().

◆ OnAdvanceRealHour()

void Player.OnAdvanceRealHour ( )
inline

Definition at line 1511 of file Player.cs.

1512 {
1513 realHour++;
1514 Msg.Say("time_warn", realHour.ToString() ?? "");
1515 string text = "time_warn_" + realHour;
1516 if (LangGame.Has(text))
1517 {
1518 Msg.Say(text);
1519 }
1520 }
static bool Has(string id)
Definition: LangGame.cs:46
static int realHour
Definition: Player.cs:1137

References LangGame.Has(), realHour, and Msg.Say().

Referenced by AM_Adv.OnBecomeNoGoal().

◆ OnBeforeSave()

void Player.OnBeforeSave ( )
inline

Definition at line 1456 of file Player.cs.

1457 {
1458 foreach (Layer layer in EClass.ui.layerFloat.layers)
1459 {
1460 foreach (Window componentsInDirectChild in layer.GetComponentsInDirectChildren<Window>())
1461 {
1462 componentsInDirectChild.UpdateSaveData();
1463 }
1464 }
1466 }
Definition: Layer.cs:9
Dictionary< string, Window.SaveData > dataWindow
Definition: Player.cs:1109
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594
void UpdateSaveData()
Definition: Window.cs:1093

References dataWindow, Window.dictData, EClass.ui, and Window.UpdateSaveData().

Referenced by Game.OnBeforeSave().

◆ OnCreateGame()

void Player.OnCreateGame ( )
inline

Definition at line 1348 of file Player.cs.

1349 {
1350 karma = 30;
1351 debt = 20000000;
1352 chara = CharaGen.Create("chara");
1354 chara.things.SetSize(7, 5);
1355 chara.c_idTone = "default";
1356 chara.SetInt(56, 1);
1358 chara.faith = EClass.game.religions.Eyth;
1360 uidChara = chara.uid;
1361 Fav fav = IO.LoadFile<Fav>(CorePath.user + "PCC/fav" + EClass.rnd(3));
1362 chara.pccData = IO.Duplicate(fav.data);
1364 RefreshDomain();
1365 _agent = CharaGen.Create("chara");
1366 _agent.c_altName = "stash".lang();
1367 EClass.player.title = "master".lang();
1372 sketches.Add(115);
1373 pref.sort_ascending_shop = true;
1374 EClass.game.config.preference.autoEat = true;
1375 flags.toggleHotbarHighlightDisabled = true;
1376 layerAbilityConfig.hideDepletedSpell = true;
1377 layerAbilityConfig.bgAlpha = 70;
1378 memo = (memo2 = "memo_blank".lang());
1379 }
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
int uid
Definition: Card.cs:122
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Chara SetFaction(Faction f)
Definition: Chara.cs:1425
override CardRenderer _CreateRenderer()
Definition: Chara.cs:6562
static Faction Home
Definition: EClass.cs:26
ReligionManager religions
Definition: Game.cs:158
void OnCreateGame()
void OnCreateGame()
void OnCreateGame()
Definition: Player.cs:718
int debt
Definition: Player.cs:947
Flags flags
Definition: Player.cs:1094
HashSet< int > sketches
Definition: Player.cs:1070
void RefreshDomain()
Definition: Player.cs:1522
Chara _agent
Definition: Player.cs:1088
float baseActTime
Definition: Player.cs:1199
string memo
Definition: Player.cs:1007
int uidChara
Definition: Player.cs:869
string memo2
Definition: Player.cs:1010
Chara chara
Definition: Player.cs:1203
HotbarManager hotbars
Definition: Player.cs:1085
ReligionEyth Eyth
void SetSize(int w, int h)

References _agent, Chara._CreateRenderer(), baseActTime, chara, CharaGen.Create(), debt, GameSetting.defaultActPace, ThingContainer.DestroyAll(), ReligionManager.Eyth, flags, EClass.game, EClass.Home, hotbars, karma, memo, memo2, nums, HotbarManager.OnCreateGame(), NumLogManager.OnCreateGame(), Player.Flags.OnCreateGame(), RefreshDomain(), Chara.RefreshFaithElement(), Game.religions, EClass.rnd(), Chara.SetFaction(), BaseCard.SetInt(), ThingContainer.SetSize(), EClass.setting, sketches, Card.things, Card.uid, and uidChara.

Referenced by Game._Create().

◆ OnExitBorder()

void Player.OnExitBorder ( Point  p)
inline

Definition at line 1898 of file Player.cs.

1899 {
1901 {
1902 int num = 0;
1903 int num2 = 0;
1904 MapBounds bounds = EClass._map.bounds;
1905 if (p.x < bounds.x)
1906 {
1907 num = -1;
1908 }
1909 else if (p.x <= bounds.maxX)
1910 {
1911 num2 = ((p.z >= bounds.z) ? 1 : (-1));
1912 }
1913 else
1914 {
1915 num = 1;
1916 }
1917 ZoneTransition.EnterState state = num switch
1918 {
1919 -1 => ZoneTransition.EnterState.Right,
1920 1 => ZoneTransition.EnterState.Left,
1921 _ => (num2 == 1) ? ZoneTransition.EnterState.Bottom : ZoneTransition.EnterState.Top,
1922 };
1923 float ratePos = ((num == 1 || num == -1) ? ((float)(p.z - bounds.z) / (float)bounds.Height) : ((float)(p.x - bounds.x) / (float)bounds.Width));
1924 ZoneTransition trans = new ZoneTransition
1925 {
1926 state = state,
1927 ratePos = ratePos
1928 };
1929 Point p2 = new Point(EClass._zone.x + num, EClass._zone.y + num2);
1930 EnterLocalZone(p2, trans);
1931 }
1932 else
1933 {
1935 }
1936 }
static Map _map
Definition: EClass.cs:18
int maxX
Definition: MapBounds.cs:14
int Width
Definition: MapBounds.cs:26
int x
Definition: MapBounds.cs:8
int Height
Definition: MapBounds.cs:28
MapBounds bounds
Definition: Map.cs:52
int y
Definition: Spatial.cs:106
int x
Definition: Spatial.cs:94

References EClass._map, EClass._zone, Map.bounds, EnterLocalZone(), MapBounds.Height, Spatial.IsRegion, MapBounds.maxX, Chara.MoveZone(), Zone.ParentZone, EClass.pc, MapBounds.Width, MapBounds.x, Point.x, Spatial.x, Spatial.y, and MapBounds.z.

◆ OnLoad()

void Player.OnLoad ( )
inline

Definition at line 1432 of file Player.cs.

1433 {
1434 nums.OnLoad();
1435 codex.OnLoad();
1436 if (dataWindow != null)
1437 {
1438 Window.dictData = dataWindow;
1439 }
1440 EClass.pc.Refresh();
1441 if (Application.isEditor && EClass.debug.resetPlayerConfig && !isEditor)
1442 {
1443 EClass.game.config = new Game.Config();
1444 if (dataWindow != null)
1445 {
1446 dataWindow.Clear();
1447 }
1448 EClass.pc.things.Foreach(delegate(Thing t)
1449 {
1450 t.c_windowSaveData = null;
1451 }, onlyAccessible: false);
1452 }
1453 isEditor = Application.isEditor;
1454 }
void Refresh(bool calledRecursive=false)
Definition: Chara.cs:1728
void OnLoad()
Definition: CodexManager.cs:23
bool resetPlayerConfig
Definition: CoreDebug.cs:120
Definition: Game.cs:8
CodexManager codex
Definition: Player.cs:1115
bool isEditor
Definition: Player.cs:995
void Foreach(Action< Thing > action, bool onlyAccessible=true)

References codex, dataWindow, EClass.debug, ThingContainer.Foreach(), isEditor, nums, CodexManager.OnLoad(), NumLogManager.OnLoad(), EClass.pc, Chara.Refresh(), CoreDebug.resetPlayerConfig, and Card.things.

Referenced by Game.OnLoad().

◆ OnStartNewGame()

void Player.OnStartNewGame ( )
inline

Definition at line 1381 of file Player.cs.

1382 {
1383 ModKeyItem("old_charm", 1, msg: false);
1384 ModKeyItem("backpack", 1, msg: false);
1385 EClass.player.knownBGMs.Add(1);
1386 EClass.player.knownBGMs.Add(3);
1387 EClass.player.questTracker = true;
1388 trackedCategories.Add("food");
1389 trackedCategories.Add("drink");
1390 trackedCategories.Add("resource");
1391 EClass.game.quests.Start("main");
1392 chara.hp = chara.MaxHP;
1394 chara.elements.SetBase(135, 1);
1395 chara.elements.SetBase(6003, 1);
1396 chara.elements.SetBase(6012, 1);
1397 chara.elements.SetBase(6015, 1);
1398 chara.elements.SetBase(6050, 1);
1399 List<Element> list = new List<Element>();
1400 foreach (Element value in EClass.pc.elements.dict.Values)
1401 {
1402 list.Add(value);
1403 }
1404 foreach (Element item in list)
1405 {
1406 if (item.Value == 0)
1407 {
1409 }
1410 else if (item.HasTag("primary"))
1411 {
1412 item.vTempPotential = Mathf.Max(30, (item.ValueWithoutLink - 8) * 7);
1413 }
1414 }
1415 foreach (BodySlot slot in chara.body.slots)
1416 {
1417 chara.body.Unequip(slot);
1418 }
1420 CreateEquip();
1425 EClass.pc.hunger.value = 30;
1427 EClass.pc.stamina.Set(EClass.pc.stamina.max / 2);
1428 EClass.pc.Refresh();
1429 isEditor = Application.isEditor;
1430 }
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
List< BodySlot > slots
Definition: CharaBody.cs:8
void CalculateMaxStamina()
Definition: Chara.cs:2002
override int MaxHP
Definition: Chara.cs:710
Stats stamina
Definition: Chara.cs:1152
void SetFaith(string id)
Definition: Chara.cs:1708
Dictionary< int, Element > dict
Element SetBase(string alias, int v, int potential=0)
void Remove(int id)
void CreateEquip()
Definition: Player.cs:1648
HashSet< int > knownBGMs
Definition: Player.cs:1064
HashSet< string > trackedCategories
Definition: Player.cs:1055
void GenerateBackgroundText()
Definition: Player.cs:1616
Quest Start(string id, string idGlobalChara)
Definition: QuestManager.cs:41
List< Religion > list

References Chara.body, Chara.CalculateMaxStamina(), chara, ElementContainerCard.CheckSkillActions(), CreateEquip(), Chara.currentZone, World.date, dateTravel, ThingContainer.DestroyAll(), ElementContainer.dict, Card.elements, EClass.game, GenerateBackgroundText(), Date.GetRaw(), isEditor, item, knownBGMs, ReligionManager.list, Chara.MaxHP, ModKeyItem(), EClass.pc, EClass.player, Game.quests, Chara.Refresh(), Game.religions, ElementContainer.Remove(), ElementContainer.SetBase(), Chara.SetFaith(), CharaBody.slots, Chara.stamina, QuestManager.Start(), Card.things, trackedCategories, Spatial.uid, uidLastTravelZone, CharaBody.Unequip(), and EClass.world.

Referenced by Game.StartNewGame().

◆ RefreshCurrentHotItem()

void Player.RefreshCurrentHotItem ( )
inline

Definition at line 2191 of file Player.cs.

2192 {
2194 if (!instance)
2195 {
2196 return;
2197 }
2198 if (currentHotItem != null)
2199 {
2200 if ((bool)instance)
2201 {
2202 instance.buttonHotItem.Refresh();
2203 }
2205 {
2206 currentHotItem = null;
2207 }
2209 {
2210 currentHotItem = null;
2211 }
2212 }
2213 if (EClass.pc.held != null)
2214 {
2216 }
2217 if (currentHotItem == null)
2218 {
2219 if ((bool)instance && instance.selected != -1 && instance.selectedButton.card != null && instance.selectedButton.card.GetRootCard() == EClass.pc && !instance.selectedButton.card.GetRootCard().isDestroyed)
2220 {
2221 currentHotItem = instance.selectedButton.card.trait.GetHotItem();
2222 }
2223 else
2224 {
2226 }
2227 }
2229 {
2230 if (lastHotItem != null)
2231 {
2233 }
2236 }
2238 WidgetHotbar.dirtyCurrentItem = false;
2240 EClass.core.actionsNextFrame.Add(delegate
2241 {
2242 EClass.core.actionsNextFrame.Add(delegate
2243 {
2245 {
2246 item.invs[0].RefreshHighlight();
2247 }
2248 });
2249 });
2251 }
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
bool isDestroyed
Definition: Card.cs:75
void RecalculateFOV()
Definition: Card.cs:6325
virtual void OnUnsetCurrentItem()
Definition: HotItem.cs:83
virtual void OnSetCurrentItem()
Definition: HotItem.cs:79
virtual Thing Thing
Definition: HotItem.cs:38
static List< LayerInventory > listInv
HotItem lastHotItem
Definition: Player.cs:1147
void MarkMapHighlights()
Definition: Player.cs:2425
HotItemNoItem hotItemNoItem
Definition: Player.cs:1229
static WidgetCurrentTool Instance
static void RefreshCurrentHotItem()
ButtonHotItem buttonHotItem

References BaseCore.actionsNextFrame, WidgetCurrentTool.buttonHotItem, ButtonGrid.card, EClass.core, currentHotItem, Trait.GetHotItem(), Card.GetRootCard(), Chara.held, hotItemNoItem, WidgetCurrentTool.Instance, Card.isDestroyed, item, lastHotItem, LayerInventory.listInv, MarkMapHighlights(), HotItem.OnSetCurrentItem(), HotItem.OnUnsetCurrentItem(), EClass.pc, Card.RecalculateFOV(), ButtonHotItem.Refresh(), WidgetCurrentTool.RefreshCurrentHotItem(), WidgetCurrentTool.selected, WidgetCurrentTool.selectedButton, HotItem.Thing, and Card.trait.

Referenced by Scene.Init(), Scene.OnUpdate(), Card.RemoveThing(), SetCurrentHotItem(), and InvOwner.TryHold().

◆ RefreshDomain()

void Player.RefreshDomain ( )
inline

Definition at line 1522 of file Player.cs.

1523 {
1524 domains.Clear();
1525 for (int i = 0; i < EClass.pc.job.domain.Length; i += 2)
1526 {
1527 domains.Add(EClass.pc.job.domain[i]);
1528 }
1529 }

References domains, Chara.job, and EClass.pc.

Referenced by CoreDebug.ChangeJob(), UICharaMaker.ListJob(), OnCreateGame(), CoreDebug.QuickStart(), and UICharaMaker.RerollJob().

◆ RefreshEmptyAlly()

void Player.RefreshEmptyAlly ( )
inline

Definition at line 1602 of file Player.cs.

1603 {
1604 int num = MaxAlly - EClass.pc.party.members.Count + 1;
1605 if (num == lastEmptyAlly)
1606 {
1607 return;
1608 }
1609 lastEmptyAlly = num;
1610 foreach (Chara member in EClass.pc.party.members)
1611 {
1612 member.RefreshSpeed();
1613 }
1614 }
void RefreshSpeed(Element.BonusInfo info=null)
Definition: Chara.cs:1863
int MaxAlly
Definition: Player.cs:1278
int lastEmptyAlly
Definition: Player.cs:1193

References lastEmptyAlly, MaxAlly, Party.members, Chara.party, EClass.pc, and Chara.RefreshSpeed().

Referenced by Scene.Init(), and Scene.OnUpdate().

◆ ResetCurrentHotItem()

void Player.ResetCurrentHotItem ( )
inline

Definition at line 2253 of file Player.cs.

2254 {
2255 EClass.pc.PickHeld();
2257 SE.SelectHotitem();
2258 }
void PickHeld(bool msg=false)
Definition: Chara.cs:4475

References EClass.pc, Chara.PickHeld(), EClass.player, and SetCurrentHotItem().

Referenced by WidgetCurrentTool.Select().

◆ SelectDomain()

Layer Player.SelectDomain ( Action  onKill = null)
inline

Definition at line 1541 of file Player.cs.

1542 {
1543 List<SourceElement.Row> list2 = new List<SourceElement.Row>();
1544 foreach (SourceElement.Row row2 in EClass.sources.elements.rows)
1545 {
1546 if (row2.categorySub == "eleAttack" && !row2.tag.Contains("hidden") && ((EClass.pc.HasElement(1402) && Guild.Mage.relation.rank >= 6 && row2.id != 925 && row2.id != 926) || !row2.tag.Contains("high") || EClass.pc.job.domain.Contains(row2.id)))
1547 {
1548 list2.Add(row2);
1549 }
1550 }
1551 return EClass.ui.AddLayer<LayerList>().SetListCheck(list2, (SourceElement.Row a) => a.GetName(), delegate(SourceElement.Row s, ItemGeneral b)
1552 {
1553 bool flag4 = false;
1554 foreach (int domain in EClass.player.domains)
1555 {
1556 if (s.id == domain)
1557 {
1558 flag4 = true;
1559 }
1560 }
1561 if (flag4)
1562 {
1563 EClass.player.domains.Remove(s.id);
1564 }
1565 else
1566 {
1567 EClass.player.domains.Add(s.id);
1568 }
1569 }, delegate(List<UIList.ButtonPair> list)
1570 {
1571 bool flag = EClass.player.domains.Count >= ((EClass.pc.job.id == "swordsage") ? 5 : 3) + EClass.pc.Evalue(1402) + Guild.Mage.DomainBonus();
1572 foreach (UIList.ButtonPair item in list)
1573 {
1574 UIButton button = (item.component as ItemGeneral).button1;
1575 SourceElement.Row row = item.obj as SourceElement.Row;
1576 bool flag2 = false;
1577 bool flag3 = false;
1578 foreach (int domain2 in EClass.player.domains)
1579 {
1580 if (row.id == domain2)
1581 {
1582 flag3 = true;
1583 }
1584 }
1585 button.SetCheck(flag3);
1586 for (int i = 0; i < ((EClass.pc.job.id == "swordsage") ? 5 : 3); i++)
1587 {
1588 if (EClass.pc.job.domain[i * 2] == row.id)
1589 {
1590 flag2 = true;
1591 }
1592 }
1593 button.interactable = !flag2 && (!flag || flag3);
1594 button.GetComponent<CanvasGroup>().enabled = !button.interactable;
1595 }
1596 }).SetOnKill(delegate
1597 {
1598 onKill?.Invoke();
1599 });
1600 }
bool HasElement(int ele, int req=1)
Definition: Card.cs:5881
int DomainBonus()
Definition: GuildMage.cs:26
Definition: Guild.cs:2
static GuildMage Mage
Definition: Guild.cs:58
void SetCheck(bool check)
Definition: UIButton.cs:332
Definition: UIList.cs:9

References GuildMage.DomainBonus(), domains, SourceManager.elements, Card.Evalue(), Card.HasElement(), item, Chara.job, Guild.Mage, EClass.pc, EClass.player, EClass.sources, and EClass.ui.

Referenced by UICharaMaker.AddDomain().

◆ SetCurrentHotItem()

void Player.SetCurrentHotItem ( HotItem  item)
inline

◆ SetPriorityAction()

void Player.SetPriorityAction ( string  id,
Thing  t 
)
inline

Definition at line 1468 of file Player.cs.

1469 {
1470 if (t == null)
1471 {
1472 return;
1473 }
1474 if (id.IsEmpty())
1475 {
1476 foreach (List<string> p in priorityActions.Values)
1477 {
1478 p.ForeachReverse(delegate(string i)
1479 {
1480 if (i == t.id)
1481 {
1482 p.Remove(i);
1483 }
1484 });
1485 }
1486 return;
1487 }
1488 if (!priorityActions.ContainsKey(id))
1489 {
1490 priorityActions[id] = new List<string>();
1491 }
1492 if (!priorityActions[id].Contains(t.id))
1493 {
1494 priorityActions[id].Add(t.id);
1495 }
1496 }

References Card.id, and priorityActions.

Referenced by InvOwner.ListInteraction.Add().

◆ SimulateFaction()

void Player.SimulateFaction ( )
inline

Definition at line 1814 of file Player.cs.

1815 {
1816 simulatingZone = true;
1817 Zone currentZone = EClass.pc.currentZone;
1818 Point point = EClass.pc.pos.Copy();
1819 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
1820 {
1821 if (child.owner != currentZone)
1822 {
1823 EClass.pc.MoveZone(child.owner);
1824 zone = child.owner;
1825 EClass.scene.Init(Scene.Mode.Zone);
1826 }
1827 }
1828 EClass.pc.MoveZone(currentZone, new ZoneTransition
1829 {
1830 state = ZoneTransition.EnterState.Exact,
1831 x = point.x,
1832 z = point.z
1833 });
1834 zone = currentZone;
1835 EClass.scene.Init(Scene.Mode.Zone);
1836 simulatingZone = false;
1837 }
Faction faction
Definition: Chara.cs:429
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
bool simulatingZone
Definition: Player.cs:1179

References Point.Copy(), Chara.currentZone, Chara.faction, Faction.GetChildren(), Scene.Init(), Chara.MoveZone(), FactionBranch.owner, EClass.pc, Card.pos, EClass.scene, simulatingZone, and zone.

Referenced by LayerSleep.Advance().

◆ TargetRanged()

bool Player.TargetRanged ( )
inline

Definition at line 2295 of file Player.cs.

2296 {
2298 int num = 999999999;
2299 Chara chara = null;
2301 List<Chara> list = new List<Chara>();
2302 bool flag = false;
2303 if (EInput.isShiftDown && pos.IsValid && pos.HasChara)
2304 {
2305 foreach (Chara chara2 in EClass._map.charas)
2306 {
2307 if (chara2.isSynced && chara2.IsAliveInCurrentZone && !chara2.IsPC && chara2.pos.Equals(pos) && EClass.pc.CanSeeLos(chara2.pos))
2308 {
2309 list.Add(chara2);
2310 }
2311 }
2312 if (list.Count > 0)
2313 {
2314 chara = list.NextItem(EClass.player.target);
2315 flag = true;
2316 }
2317 list.Clear();
2318 }
2319 if (!flag)
2320 {
2321 foreach (Chara chara3 in EClass._map.charas)
2322 {
2323 int num2 = 0;
2324 if (chara3.isSynced && chara3.IsAliveInCurrentZone && !chara3.IsPC && EClass.pc.CanSeeLos(chara3.pos) && EClass.pc.CanSee(chara3) && !chara3.IsFriendOrAbove())
2325 {
2326 if (chara3.IsNeutralOrAbove())
2327 {
2328 num2 += 10000;
2329 }
2330 num2 += EClass.pc.Dist(chara3);
2331 if (num2 < num)
2332 {
2333 chara = chara3;
2334 num = num2;
2335 }
2336 list.Add(chara3);
2337 }
2338 }
2339 if (EInput.isShiftDown)
2340 {
2341 chara = list.NextItem(EClass.player.target);
2342 }
2343 }
2344 if (chara == null)
2345 {
2346 if (target != null)
2347 {
2348 Msg.Say("noTargetFound");
2349 }
2350 target = null;
2351 return false;
2352 }
2353 if (target != chara)
2354 {
2355 Msg.Say("targetSet", chara);
2356 }
2357 target = chara;
2358 return true;
2359 }
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3066
bool CanSeeLos(Card c, int dist=-1)
Definition: Chara.cs:1256
bool IsNeutralOrAbove()
Definition: Chara.cs:6497
bool IsFriendOrAbove()
Definition: Chara.cs:6541
static bool isShiftDown
Definition: EInput.cs:261
List< Chara > charas
Definition: Map.cs:81
bool Equals(int _x, int _z)
Definition: Point.cs:960
bool IsValid
Definition: Point.cs:88
bool HasChara
Definition: Point.cs:238
PointTarget mouseTarget
Definition: Scene.cs:135

References EClass._map, Card.Add(), Chara.CanSee(), Chara.CanSeeLos(), chara, Map.charas, currentHotItem, Card.Dist(), Point.Equals(), Point.HasChara, Chara.IsAliveInCurrentZone, Chara.IsFriendOrAbove(), Chara.IsNeutralOrAbove(), Chara.IsPC, EInput.isShiftDown, Chara.isSynced, Point.IsValid, Scene.mouseTarget, EClass.pc, EClass.player, Card.pos, PointTarget.pos, Msg.Say(), EClass.scene, target, HotItem.Thing, and Card.trait.

Referenced by AM_Adv._OnUpdateInput().

◆ ToggleFavMoongate()

void Player.ToggleFavMoongate ( string  id)
inline

Definition at line 2562 of file Player.cs.

2563 {
2564 if (favMoongate.Contains(id))
2565 {
2566 favMoongate.Remove(id);
2567 }
2568 else
2569 {
2570 favMoongate.Add(id);
2571 }
2572 }
List< string > favMoongate
Definition: Player.cs:1133

References favMoongate.

◆ TooHeavyToMove()

bool Player.TooHeavyToMove ( )
inline

Definition at line 2550 of file Player.cs.

2551 {
2552 if (!EClass.debug.ignoreWeight && EClass.pc.burden.GetPhase() == 4)
2553 {
2554 Msg.Say("tooHeavyToMove");
2556 EInput.Consume(consumeAxis: true);
2557 return true;
2558 }
2559 return false;
2560 }
virtual void NextFrame()
CardRenderer renderer
Definition: Card.cs:61
Stats burden
Definition: Chara.cs:1150
bool ignoreWeight
Definition: CoreDebug.cs:187

References Chara.burden, EInput.Consume(), EClass.debug, CoreDebug.ignoreWeight, CardRenderer.NextFrame(), EClass.pc, Card.renderer, and Msg.Say().

Referenced by AM_Adv.PressedActionMove(), AI_Goto.Run(), GoalManualMove.Run(), AM_Adv.SetManualMove(), Chara.TryMoveFrom(), and Chara.TryMoveTowards().

◆ TryAbortAutoCombat()

bool Player.TryAbortAutoCombat ( bool  immediate = true)
inline

Definition at line 2402 of file Player.cs.

2403 {
2404 if (!(EClass.pc.ai is GoalAutoCombat))
2405 {
2406 return false;
2407 }
2408 EClass.pc.ai.Cancel();
2409 if (immediate)
2410 {
2412 }
2413 return true;
2414 }
virtual Status Cancel()
Definition: AIAct.cs:291
AIAct ai
Definition: Chara.cs:204
AIAct SetNoGoal()
Definition: Chara.cs:8730

References Chara.ai, AIAct.Cancel(), EClass.pc, and Chara.SetNoGoal().

Referenced by Chara.Die().

◆ TryEquipBait()

void Player.TryEquipBait ( )
inline

Definition at line 2274 of file Player.cs.

2275 {
2276 if (eqBait != null && eqBait.GetRootCard() != EClass.pc)
2277 {
2278 eqBait = null;
2279 }
2280 if (eqBait == null)
2281 {
2283 }
2284 }
Thing eqBait
Definition: Player.cs:1106
Thing Find(int uid)
override bool OnUse(Chara c)

References eqBait, ThingContainer.Find(), Card.GetRootCard(), TraitEquipItem.OnUse(), EClass.pc, and Card.things.

Referenced by AI_Fish.Run().

Member Data Documentation

◆ _agent

Chara Player._agent

Definition at line 1088 of file Player.cs.

Referenced by OnCreateGame().

◆ altHeldPos

bool Player.altHeldPos

Definition at line 1153 of file Player.cs.

Referenced by CharaRenderer.DrawHeld(), and Chara.GetSubPassData().

◆ angle

float Player.angle

Definition at line 971 of file Player.cs.

Referenced by Game.OnLoad().

◆ autoCombatStartHP

int Player.autoCombatStartHP

Definition at line 1223 of file Player.cs.

Referenced by AM_Adv._OnUpdateInput().

◆ bankMoney

int Player.bankMoney

Definition at line 914 of file Player.cs.

◆ baseActTime

float Player.baseActTime

Definition at line 1199 of file Player.cs.

Referenced by OnCreateGame(), and Chara.Tick().

◆ chara

◆ cinemaConfig

CinemaConfig Player.cinemaConfig = new CinemaConfig()

Definition at line 1112 of file Player.cs.

Referenced by BaseTileMap.Draw().

◆ codex

◆ countNewline

int Player.countNewline

Definition at line 1187 of file Player.cs.

Referenced by GameDate.AdvanceMin().

◆ currentHotItem

◆ customLightMod

int Player.customLightMod = 3

Definition at line 959 of file Player.cs.

Referenced by Card.CalculateFOV().

◆ dailyGacha

bool Player.dailyGacha

Definition at line 977 of file Player.cs.

Referenced by LayerGacha.PlayGacha(), and LayerGacha.RefreshCoin().

◆ dataPick

Window.SaveData Player.dataPick = new Window.SaveData()

Definition at line 1034 of file Player.cs.

Referenced by Chara._Move(), and UIInventory.RefreshMenu().

◆ dataWindow

Dictionary<string, Window.SaveData> Player.dataWindow

Definition at line 1109 of file Player.cs.

Referenced by OnBeforeSave(), and OnLoad().

◆ dateTravel

int Player.dateTravel

Definition at line 890 of file Player.cs.

Referenced by MoveZone(), and OnStartNewGame().

◆ deathDialog

bool Player.deathDialog

Definition at line 1165 of file Player.cs.

Referenced by Scene.OnUpdate().

◆ deathMsg

string Player.deathMsg

Definition at line 1185 of file Player.cs.

Referenced by Chara.Die().

◆ deathZoneMove

bool Player.deathZoneMove

Definition at line 1169 of file Player.cs.

Referenced by Chara.MoveZone().

◆ debt

int Player.debt

◆ dialogFlags

Dictionary<string, int> Player.dialogFlags = new Dictionary<string, int>()

Definition at line 1040 of file Player.cs.

Referenced by TCOrbitChara.RefreshAll().

◆ distanceTravel

int Player.distanceTravel

Definition at line 893 of file Player.cs.

Referenced by Chara._Move(), and MoveZone().

◆ domains

List<int> Player.domains = new List<int>()

◆ doneBackers

◆ enemySpotted

bool Player.enemySpotted

Definition at line 1183 of file Player.cs.

Referenced by AI_Goto.Run().

◆ eqBait

◆ expInfluence

int Player.expInfluence

Definition at line 887 of file Player.cs.

Referenced by AddExpInfluence().

◆ expKnowledge

int Player.expKnowledge

Definition at line 884 of file Player.cs.

Referenced by AddExpKnowledge().

◆ extraTax

int Player.extraTax

Definition at line 932 of file Player.cs.

Referenced by Faction.GetTotalTax(), Faction.OnAdvanceMonth(), and Faction.SetTaxTooltip().

◆ fame

◆ favAbility

HashSet<int> Player.favAbility = new HashSet<int>()

◆ favMoongate

List<string> Player.favMoongate = new List<string>()

Definition at line 1133 of file Player.cs.

Referenced by TraitMoongateEx._OnUse(), and ToggleFavMoongate().

◆ fishArtifact

int Player.fishArtifact

Definition at line 968 of file Player.cs.

Referenced by AI_Fish.Makefish(), and OnAdvanceDay().

◆ fished

int Player.fished

Definition at line 965 of file Player.cs.

Referenced by AI_Fish.Makefish(), and OnAdvanceDay().

◆ flags

◆ focusedchara

Chara Player.focusedchara

Definition at line 1205 of file Player.cs.

◆ forceTalk

bool Player.forceTalk

Definition at line 1151 of file Player.cs.

Referenced by Card.Talk().

◆ giftJure

int Player.giftJure

Definition at line 953 of file Player.cs.

Referenced by TraitGiftJure.OnUse().

◆ haltMove

bool Player.haltMove

Definition at line 1171 of file Player.cs.

Referenced by AM_Adv._OnUpdateInput(), and Chara.Tick().

◆ hangIcons

Dictionary<string, string> Player.hangIcons = new Dictionary<string, string>()

Definition at line 1043 of file Player.cs.

Referenced by UIHangIcon.OnClick(), and UIHangIcon.Refresh().

◆ hasNewQuest

bool Player.hasNewQuest

Definition at line 974 of file Player.cs.

◆ hoard

◆ holyWell

int Player.holyWell

Definition at line 917 of file Player.cs.

Referenced by GameDate.AdvanceMonth().

◆ hotbarPage

int Player.hotbarPage

Definition at line 923 of file Player.cs.

◆ hotbars

◆ hotItemNoItem

HotItemNoItem Player.hotItemNoItem = new HotItemNoItem()

Definition at line 1229 of file Player.cs.

Referenced by WidgetCurrentTool._RefreshCurrentHotItem(), and RefreshCurrentHotItem().

◆ hotItemToRestore

HotItem Player.hotItemToRestore

Definition at line 1149 of file Player.cs.

Referenced by AM_Adv.OnBecomeNoGoal().

◆ ignoreFallOver

int Player.ignoreFallOver

Definition at line 1195 of file Player.cs.

Referenced by Scene.OnUpdate().

◆ instaComplete

◆ invlunerable

bool Player.invlunerable

Definition at line 1173 of file Player.cs.

Referenced by Chara.TryNeckHunt().

◆ isAutoFarming

◆ isEditor

bool Player.isEditor

Definition at line 995 of file Player.cs.

Referenced by WidgetManager.OnGameInstantiated(), OnLoad(), and OnStartNewGame().

◆ karma

◆ keyItems

Dictionary<int, int> Player.keyItems = new Dictionary<int, int>()

Definition at line 1118 of file Player.cs.

Referenced by CountKeyItem(), ModKeyItem(), and ContentKeyItem.OnSwitchContent().

◆ knowledges

KnowledgeManager Player.knowledges = new KnowledgeManager()

Definition at line 1022 of file Player.cs.

◆ knownBGMs

HashSet<int> Player.knownBGMs = new HashSet<int>()

Definition at line 1064 of file Player.cs.

Referenced by OnStartNewGame(), TraitTape.OnUse(), and LayerEditPlaylist.Refresh().

◆ knownCraft

HashSet<int> Player.knownCraft = new HashSet<int>()

Definition at line 1076 of file Player.cs.

Referenced by TraitCrafter.Craft(), and UIDragGridInfo.Init().

◆ knownSongs

Dictionary<string, KnownSong> Player.knownSongs = new Dictionary<string, KnownSong>()

Definition at line 1046 of file Player.cs.

Referenced by AI_PlayMusic.Run().

◆ lastAct

Act Player.lastAct

Definition at line 1211 of file Player.cs.

◆ lastEmptyAlly

int Player.lastEmptyAlly

◆ lastFelmeraReward

int Player.lastFelmeraReward

◆ lastHotItem

HotItem Player.lastHotItem

Definition at line 1147 of file Player.cs.

Referenced by RefreshCurrentHotItem().

◆ lastMarkedHighlights

List<Cell> Player.lastMarkedHighlights = new List<Cell>()

Definition at line 1145 of file Player.cs.

Referenced by ClearMapHighlights(), and Point.SetHighlight().

◆ lastRecipes

Dictionary<string, string> Player.lastRecipes = new Dictionary<string, string>()

Definition at line 1049 of file Player.cs.

Referenced by LayerCraft.OnKill(), and LayerCraft.RefreshCategory().

◆ lastTransition

ZoneTransition Player.lastTransition

Definition at line 1143 of file Player.cs.

Referenced by Scene.OnUpdate().

◆ lastTurn

int Player.lastTurn

Definition at line 1191 of file Player.cs.

Referenced by AM_Adv._OnUpdateInput().

◆ lastZonePos

Point Player.lastZonePos

Definition at line 1103 of file Player.cs.

Referenced by Zone.GetSpawnPos().

◆ layerAbilityConfig

LayerAbility.Config Player.layerAbilityConfig = new LayerAbility.Config()

Definition at line 1037 of file Player.cs.

◆ lightPower

float Player.lightPower

Definition at line 1197 of file Player.cs.

Referenced by Card.CalculateFOV(), and BaseTileMap.DrawTile().

◆ lightRadius

int Player.lightRadius

◆ listSummon

List<Chara> Player.listSummon = new List<Chara>()

Definition at line 1221 of file Player.cs.

Referenced by Zone.AddGlobalCharasOnActivate(), and Chara.MoveZone().

◆ little_dead

int Player.little_dead

Definition at line 926 of file Player.cs.

Referenced by Chara.Die(), and TraitTicketFurniture.GetPrice().

◆ little_saved

int Player.little_saved

Definition at line 929 of file Player.cs.

Referenced by TraitTicketFurniture.GetPrice(), and ActThrow.Throw().

◆ luckycoin

int Player.luckycoin

Definition at line 956 of file Player.cs.

Referenced by FortuneRollData.GetPrize().

◆ mainWidgets

WidgetManager.SaveData Player.mainWidgets

Definition at line 1028 of file Player.cs.

Referenced by WidgetManager.OnGameInstantiated().

◆ memo

string Player.memo = ""

Definition at line 1007 of file Player.cs.

Referenced by WidgetMemo.OnActivate(), and OnCreateGame().

◆ memo2

string Player.memo2 = ""

Definition at line 1010 of file Player.cs.

Referenced by WidgetMemo.OnActivate(), and OnCreateGame().

◆ nextMove

Vector2 Player.nextMove

◆ nextZone

Zone Player.nextZone

Definition at line 1225 of file Player.cs.

Referenced by Zone.CanDestroy().

◆ noRestocks

Dictionary<string, HashSet<string> > Player.noRestocks = new Dictionary<string, HashSet<string>>()

Definition at line 1127 of file Player.cs.

Referenced by Trait.OnBarter().

◆ notices

NoticeManager Player.notices = new NoticeManager()

Definition at line 1207 of file Player.cs.

Referenced by ContentTop.OnSwitchContent().

◆ nums

◆ onStartZone

Action Player.onStartZone

Definition at line 1217 of file Player.cs.

Referenced by Scene.Init().

◆ openContainerCenter

bool Player.openContainerCenter

Definition at line 998 of file Player.cs.

Referenced by LayerInventory.CreateContainerPC(), and UIInventory.RefreshMenu().

◆ pickupDelay

float Player.pickupDelay = 2f

Definition at line 1201 of file Player.cs.

Referenced by Scene.OnUpdate().

◆ playingSong

PlayingSong Player.playingSong

Definition at line 1219 of file Player.cs.

Referenced by AI_PlayMusic.Run().

◆ popups

PopupManager Player.popups = new PopupManager()

Definition at line 1025 of file Player.cs.

◆ position

Vector3 Player.position

Definition at line 1215 of file Player.cs.

Referenced by CharaRenderer.UpdatePosition().

◆ prayed

bool Player.prayed

Definition at line 986 of file Player.cs.

Referenced by GameDate.AdvanceDay(), OnAdvanceDay(), and ActPray.TryPray().

◆ pref

◆ preventDeathPenalty

bool Player.preventDeathPenalty

Definition at line 1167 of file Player.cs.

Referenced by Chara.Revive().

◆ priorityActions

Dictionary<string, List<string> > Player.priorityActions = new Dictionary<string, List<string>>()

Definition at line 1052 of file Player.cs.

Referenced by IsPriorityAction(), and SetPriorityAction().

◆ questRerollCost

int Player.questRerollCost

Definition at line 962 of file Player.cs.

Referenced by GameDate.AdvanceDay(), and LayerQuestBoard.OnSwitchContent().

◆ questTracker

bool Player.questTracker

Definition at line 989 of file Player.cs.

Referenced by Scene.Init(), HotItemWidget.OnClick(), and QuestManager.Start().

◆ queues

QueueManager Player.queues = new QueueManager()

Definition at line 1209 of file Player.cs.

Referenced by UI.OnActivateZone(), and Chara.SetAI().

◆ realHour

int Player.realHour
static

Definition at line 1137 of file Player.cs.

Referenced by OnAdvanceRealHour(), and AM_Adv.OnBecomeNoGoal().

◆ recipes

◆ regionMoveWarned

bool Player.regionMoveWarned

Definition at line 1157 of file Player.cs.

Referenced by Chara._Move(), and MoveZone().

◆ renderThing

Thing Player.renderThing

Definition at line 1227 of file Player.cs.

◆ resetPrincipal

bool Player.resetPrincipal

Definition at line 1177 of file Player.cs.

Referenced by LayerWorldSetting.Apply(), and LayerWorldSetting.StartGame().

◆ returnInfo

◆ safeTravel

int Player.safeTravel

Definition at line 920 of file Player.cs.

Referenced by Chara.Tick().

◆ seedChest

int Player.seedChest

Definition at line 944 of file Player.cs.

Referenced by ThingGen.CreateTreasureContent().

◆ seedFortune

int Player.seedFortune

Definition at line 950 of file Player.cs.

Referenced by TraitCrafter.Craft().

◆ seedHallucination

int Player.seedHallucination
static

Definition at line 1135 of file Player.cs.

Referenced by CardRenderer.Draw().

◆ seedShrine

int Player.seedShrine

Definition at line 941 of file Player.cs.

Referenced by Zone.TryGenerateShrine().

◆ shippingResults

List<ShippingResult> Player.shippingResults = new List<ShippingResult>()

◆ showShippingResult

bool Player.showShippingResult

Definition at line 992 of file Player.cs.

Referenced by AM_Adv._OnUpdateInput().

◆ showWorkaround

bool Player.showWorkaround

Definition at line 1001 of file Player.cs.

Referenced by LayerWorldSetting.OnInit(), and LayerWorldSetting.Refresh().

◆ simulatingZone

◆ sketches

◆ stats

◆ subWidgets

WidgetManager.SaveData Player.subWidgets

Definition at line 1031 of file Player.cs.

Referenced by WidgetManager.OnGameInstantiated().

◆ target

Chara Player.target

◆ taxBills

◆ title

◆ totalFeat

int Player.totalFeat

Definition at line 905 of file Player.cs.

Referenced by Card.LevelUp(), and WindowChara.RefreshNote().

◆ trackedCards

HashSet<string> Player.trackedCards = new HashSet<string>()

◆ trackedCategories

HashSet<string> Player.trackedCategories = new HashSet<string>()

◆ trackedElements

HashSet<int> Player.trackedElements = new HashSet<int>()

◆ tutorialStep

int Player.tutorialStep

Definition at line 875 of file Player.cs.

Referenced by StickyTutorial.OnClick().

◆ uidChara

int Player.uidChara

Definition at line 869 of file Player.cs.

Referenced by OnCreateGame(), and Game.OnGameInstantiated().

◆ uidLastShippedZone

int Player.uidLastShippedZone

Definition at line 902 of file Player.cs.

Referenced by GameDate.ShipGoods().

◆ uidLastTown

int Player.uidLastTown

Definition at line 938 of file Player.cs.

Referenced by Scene.OnUpdate().

◆ uidLastTravelZone

int Player.uidLastTravelZone

Definition at line 896 of file Player.cs.

Referenced by MoveZone(), and OnStartNewGame().

◆ uidLastZone

int Player.uidLastZone

Definition at line 899 of file Player.cs.

◆ uidPickOnLoad

List<int> Player.uidPickOnLoad = new List<int>()

Definition at line 1121 of file Player.cs.

◆ uidSpawnZone

int Player.uidSpawnZone

Definition at line 872 of file Player.cs.

◆ unpaidBill

int Player.unpaidBill

Definition at line 911 of file Player.cs.

◆ useSubWidgetTheme

bool Player.useSubWidgetTheme

◆ waitingInput

bool Player.waitingInput

Definition at line 1159 of file Player.cs.

Referenced by LayerCraftFloat.RefreshCraft(), and LayerCraftFloat.RefreshDisassemble().

◆ wasDirtyWeight

bool Player.wasDirtyWeight

Definition at line 1163 of file Player.cs.

Referenced by Scene.OnUpdate().

◆ wellWished

bool Player.wellWished

Definition at line 983 of file Player.cs.

Referenced by TraitGodStatue._OnUse(), and TraitWell.TrySetAct().

◆ willAutoSave

bool Player.willAutoSave

Definition at line 1175 of file Player.cs.

Referenced by AM_Adv._OnUpdateInput().

◆ willEndTurn

bool Player.willEndTurn

Definition at line 1161 of file Player.cs.

Referenced by AM_Adv._OnUpdateInput().

◆ windowAllyInv

Window.SaveData Player.windowAllyInv

Definition at line 1130 of file Player.cs.

Referenced by LayerInventory.CreateContainerAlly().

◆ windowDataCopy

Window.SaveData Player.windowDataCopy

Definition at line 1139 of file Player.cs.

Referenced by UIInventory.RefreshMenu().

◆ windowDataName

string Player.windowDataName

Definition at line 1141 of file Player.cs.

Referenced by UIInventory.RefreshMenu().

◆ zone

Property Documentation

◆ Agent

Chara Player.Agent
get

◆ ContainerSearchDistance

int Player.ContainerSearchDistance
get

Definition at line 1276 of file Player.cs.

◆ EnableDreamStory

bool Player.EnableDreamStory
get

Definition at line 1268 of file Player.cs.

Referenced by Chara.ShowDialog().

◆ IsCriminal

bool Player.IsCriminal
get

Definition at line 1336 of file Player.cs.

1337 {
1338 get
1339 {
1340 if (karma < 0)
1341 {
1343 }
1344 return false;
1345 }
1346 }
bool HasCondition(string alias)
Definition: Chara.cs:9262

Referenced by Chara.IsHostile(), WindowChara.RefreshNote(), and GoalCombat.Run().

◆ IsFighterGuildMember

bool Player.IsFighterGuildMember
get

Definition at line 1297 of file Player.cs.

1298 {
1299 get
1300 {
1301 Quest quest = EClass.game.quests.Get("guild_fighter");
1302 if (quest == null)
1303 {
1304 return false;
1305 }
1306 return quest.phase >= 10;
1307 }
1308 }
Quest Get(string id)

◆ IsMageGuildMember

bool Player.IsMageGuildMember
get

Definition at line 1284 of file Player.cs.

1285 {
1286 get
1287 {
1288 Quest quest = EClass.game.quests.Get("guild_mage");
1289 if (quest == null)
1290 {
1291 return false;
1292 }
1293 return quest.phase >= 10;
1294 }
1295 }

◆ IsMerchantGuildMember

bool Player.IsMerchantGuildMember
get

Definition at line 1323 of file Player.cs.

1324 {
1325 get
1326 {
1327 Quest quest = EClass.game.quests.Get("guild_merchant");
1328 if (quest == null)
1329 {
1330 return false;
1331 }
1332 return quest.phase >= 10;
1333 }
1334 }

◆ IsThiefGuildMember

bool Player.IsThiefGuildMember
get

Definition at line 1310 of file Player.cs.

1311 {
1312 get
1313 {
1314 Quest quest = EClass.game.quests.Get("guild_thief");
1315 if (quest == null)
1316 {
1317 return false;
1318 }
1319 return quest.phase >= 10;
1320 }
1321 }

◆ LastTravelZone

Zone Player.LastTravelZone
get

Definition at line 1270 of file Player.cs.

Referenced by MoveZone().

◆ LastZone

Zone Player.LastZone
get

Definition at line 1272 of file Player.cs.

◆ MaxAlly

int Player.MaxAlly
get

Definition at line 1278 of file Player.cs.

Referenced by WidgetStatsBar.Build(), and RefreshEmptyAlly().

◆ MaxExpInfluence

int Player.MaxExpInfluence
get

Definition at line 1282 of file Player.cs.

Referenced by AddExpInfluence().

◆ MaxExpKnowledge

int Player.MaxExpKnowledge
get

Definition at line 1280 of file Player.cs.

Referenced by AddExpKnowledge().

◆ spawnZone

Zone Player.spawnZone
getset

Definition at line 1256 of file Player.cs.

1257 {
1258 get
1259 {
1260 return RefZone.Get(uidSpawnZone);
1261 }
1262 set
1263 {
1264 uidSpawnZone = RefZone.Set(value);
1265 }
1266 }
int uidSpawnZone
Definition: Player.cs:872
static int Set(Zone zone)
Definition: RefZone.cs:12
static Zone Get(int uid)
Definition: RefZone.cs:3

Referenced by TraitCoreZone.TrySetAct(), and TraitWaystone.TrySetAct().

◆ widgets

WidgetManager.SaveData Player.widgets
getset

Definition at line 1233 of file Player.cs.

1234 {
1235 get
1236 {
1237 if (!useSubWidgetTheme)
1238 {
1239 return mainWidgets;
1240 }
1241 return subWidgets;
1242 }
1243 set
1244 {
1246 {
1247 subWidgets = value;
1248 }
1249 else
1250 {
1251 mainWidgets = value;
1252 }
1253 }
1254 }
bool useSubWidgetTheme
Definition: Player.cs:980
WidgetManager.SaveData subWidgets
Definition: Player.cs:1031
WidgetManager.SaveData mainWidgets
Definition: Player.cs:1028

Referenced by HotItemWidgetSet.Register(), and WidgetManager.Save().


The documentation for this class was generated from the following file: