Elin Decompiled Documentation EA 23.200 Stable
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Classes | |
class | Flags |
class | Pref |
class | ReturnInfo |
class | Stats |
Public Member Functions | |
void | OnCreateGame () |
void | OnStartNewGame () |
void | OnLoad () |
void | OnBeforeSave () |
void | SetPriorityAction (string id, Thing t) |
bool | IsPriorityAction (string id, Thing t) |
void | OnAdvanceRealHour () |
void | RefreshDomain () |
ElementContainer | GetDomains () |
Layer | SelectDomain (Action onKill=null) |
void | RefreshEmptyAlly () |
void | GenerateBackgroundText () |
string | GetBackgroundText () |
void | EditBackgroundText () |
void | CreateEquip () |
void | DreamSpell () |
void | SimulateFaction () |
void | ExitBorder (ActPlan p=null) |
bool | CanExitBorder (Point p) |
void | OnExitBorder (Point p) |
void | EnterLocalZone (bool encounter=false, Chara mob=null) |
void | EnterLocalZone (Point p, ZoneTransition trans=null, bool encounter=false, Chara mob=null) |
void | MoveZone (Zone z) |
void | AddInventory (Card c) |
void | EndTurn (bool consume=true) |
void | ModFame (int a) |
void | ModKeyItem (string alias, int num=1, bool msg=true) |
void | ModKeyItem (int id, int num=1, bool msg=true) |
bool | HasKeyItem (string alias) |
int | CountKeyItem (string alias) |
int | CountKeyItem (int id) |
void | EquipTool (Thing a, bool setHotItem=true) |
void | RefreshCurrentHotItem () |
void | ResetCurrentHotItem () |
void | SetCurrentHotItem (HotItem item) |
void | TryEquipBait () |
bool | HasValidRangedTarget () |
bool | TargetRanged () |
void | OnAdvanceHour () |
void | OnAdvanceDay () |
bool | TryAbortAutoCombat (bool immediate=true) |
void | ClearMapHighlights () |
void | MarkMapHighlights () |
bool | CanAcceptInput () |
bool | CanSee (Chara c) |
void | AddExpKnowledge (int a) |
void | AddExpInfluence (int a) |
void | ModKarma (int a) |
Thing | DropReward (Thing t, bool silent=false) |
bool | TooHeavyToMove () |
void | ToggleFavMoongate (string id) |
Static Public Attributes | |
static int | seedHallucination |
static int | realHour |
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static Core | core |
Properties | |
WidgetManager.SaveData | widgets [get, set] |
Zone | spawnZone [get, set] |
bool | EnableDreamStory [get] |
Zone | LastTravelZone [get] |
Zone | LastZone [get] |
Chara | Agent [get] |
int | ContainerSearchDistance [get] |
int | MaxAlly [get] |
int | MaxExpKnowledge [get] |
int | MaxExpInfluence [get] |
bool | IsMageGuildMember [get] |
bool | IsFighterGuildMember [get] |
bool | IsThiefGuildMember [get] |
bool | IsMerchantGuildMember [get] |
bool | IsCriminal [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rndSeed (int a, int seed) |
static int | rnd (long a) |
static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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Definition at line 2427 of file Player.cs.
References expInfluence, MaxExpInfluence, and Msg.Say().
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Definition at line 2410 of file Player.cs.
References expKnowledge, MaxExpKnowledge, and Msg.Say().
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Definition at line 2015 of file Player.cs.
References Card.AddCard(), and EClass.pc.
Referenced by GridItemCard.AutoAdd().
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Definition at line 2367 of file Player.cs.
References Chara.HasNoGoal, EClass.pc, and Chara.WillConsumeTurn().
Referenced by AM_Adv._OnUpdateInput(), HotAction.OnClick(), and WidgetCurrentTool.Select().
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Definition at line 1828 of file Player.cs.
References EClass._zone, Zone.BlockBorderExit, Trait.CanOnlyCarry, EClass.game, Chara.held, Chara.homeBranch, EClass.pc, Game.StartZone, and Card.trait.
Referenced by ActPlan._Update(), AM_Adv.AxisMove(), and AM_Adv.PressedActionMove().
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Definition at line 2376 of file Player.cs.
References Point.cell, Card.Dist(), Card.ForeachPoint(), Card.fov, Chara.hasTelepathy, Chara.isBlind, Chara.isDead, Chara.IsMultisize, Chara.IsPC, Chara.IsPCParty, Cell.light, EClass.pc, Cell.pcSync, Card.pos, and Chara.visibleWithTelepathy.
Referenced by BaseTileMap.DrawTile(), and PointTarget.ShouldIgnore().
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Definition at line 2352 of file Player.cs.
References lastMarkedHighlights.
Referenced by MarkMapHighlights(), and Map.OnDeactivate().
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Definition at line 2100 of file Player.cs.
References CountKeyItem(), SourceManager.keyItems, and EClass.sources.
Referenced by TraitGodStatue._OnUse(), CountKeyItem(), Region.CreateRandomSite(), EnterLocalZone(), HasKeyItem(), ModFame(), ContentKeyItem.OnSwitchContent(), WindowChara.RefreshProfile(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().
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Definition at line 1604 of file Player.cs.
References CharaBody.AddBodyPart(), Card.AddCard(), Card.AddEditorTag(), Chara.body, Card.c_IDTState, Element.Create(), ThingGen.Create(), ThingGen.CreateCurrency(), ThingGen.CreateRedBook(), ThingGen.CreateSpellbook(), EClass.debug, domains, CoreDebug.enable, Chara.EQ_ID(), Chara.job, EClass.pc, EClass.player, EClass.rnd(), Card.SetBlessedState(), Card.SetNum(), and Element.source.
Referenced by OnStartNewGame().
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Definition at line 1701 of file Player.cs.
References SourceElement.Row.aliasRef, Element.Create(), domains, Card.elements, SourceManager.elements, Card.Evalue(), Chara.GainAbility(), ElementContainer.GetElement(), SourceElement.Row.id, EClass.pc, EClass.player, EClass.rnd(), Msg.Say(), Element.source, EClass.sources, and Element.vPotential.
Referenced by ConSleep.OnRemoved().
Definition at line 2475 of file Player.cs.
References EClass._zone, Zone.AddCard(), ThingContainer.DestroyAll(), EClass.pc, Card.pos, Msg.Say(), and Card.things.
Referenced by DramaOutcome.convert_Jure(), Recipe.DropIngredients(), Quest.DropReward(), DramaOutcome.duponne_capture(), DramaOutcome.duponne_reward(), DramaOutcome.fiama_gold(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), DramaOutcome.give_sketch_reward(), QuestDebt.GiveBill(), QuestDebt.GiveReward(), QuestFiamaLock.OnStart(), TraitGacha.PlayGacha(), DramaOutcome.QuestCraft_Drop1(), DramaOutcome.QuestDefense_1(), DramaOutcome.QuestExploration_Drop1(), DramaOutcome.QuestSharedContainer_Drop1(), DramaOutcome.QuestVernis_DropRecipe(), Chara.ShowDialog(), and Chara.TryDropBossLoot().
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Definition at line 1599 of file Player.cs.
References GameIO.pathCurrentSave, and Util.
Referenced by WindowChara.RefreshNote().
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Definition at line 2020 of file Player.cs.
References EInput.Consume(), GameSetting.defaultActPace, Chara.isDead, EClass.pc, Chara.SetAI(), and EClass.setting.
Referenced by AM_Adv._OnUpdateInput(), Chara.AddCondition(), AM_Adv.OnBecomeNoGoal(), MiniGame.OnPlay(), TraitDeed.OnRead(), AI_Drink.OnSetOwner(), AI_Read.OnSetOwner(), LayerMiniGame.OnUpdateInput(), TraitRope.OnUse(), ActRanged.Perform(), ActPlan.Item.Perform(), LayerCraftFloat.RefreshDisassemble(), WidgetCurrentTool.Select(), ActPlan.ShowContextMenu(), TraitContainer.TryOpen(), ButtonAbility.TryUse(), ButtonAbility.Use(), and Chara.UseAbility().
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Definition at line 1885 of file Player.cs.
References Point.Copy(), EnterLocalZone(), EClass.pc, and Card.pos.
Referenced by AM_Adv._OnUpdateInput(), ActPlan._Update(), EnterLocalZone(), OnExitBorder(), LayerTravel.Refresh(), and Chara.Tick().
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Definition at line 1890 of file Player.cs.
References EClass._zone, ZoneEventManager.AddPreEnter(), Region.CanCreateZone(), CountKeyItem(), Region.CreateZone(), EClass.debug, Debug, ZoneTransition.DirToState(), Point.Distance(), Scene.elomap, CoreDebug.enable, Zone.events, EClass.game, Chara.GetCurrentDir(), EloMap.GetRoadDist(), Zone.GetZoneAt(), Spatial.IsClosed, Spatial.IsRegion, Spatial.mapX, Spatial.mapY, EloMap.minX, EloMap.minY, Chara.MoveZone(), EClass.pc, EClass.player, Card.pos, Zone.Region, Zone.RegionEnterState, EClass.rnd(), Msg.Say(), EClass.scene, Point.Set(), Game.StartZone, Point.x, Point.z, and zone.
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Definition at line 2114 of file Player.cs.
References Card.AddThing(), Trait.GetHotItem(), Card.GetRootCard(), Card.parent, EClass.pc, EClass.player, Msg.Say(), SetCurrentHotItem(), and Card.trait.
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Definition at line 1786 of file Player.cs.
References EClass._zone, Core.config, CoreConfig.GameConfig.confirmMapExit, EClass.core, CoreConfig.game, EClass.game, QuestManager.HasFarAwayEscort(), Zone.instance, Chara.MoveZone(), CursorSystem.MoveZone, Spatial.Name, Zone.ParentZone, EClass.pc, Game.quests, ZoneInstance.WarnExit, and Dialog.YesNo().
Referenced by ActPlan._Update(), AM_Adv.AxisMove(), and AM_Adv.PressedActionMove().
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Definition at line 1572 of file Player.cs.
References CorePath.CorePackage.Background, and GameIO.pathCurrentSave.
Referenced by OnStartNewGame().
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Definition at line 1578 of file Player.cs.
References Chara.Aka, Card.bio, Biography.birthDay, Biography.birthMonth, Biography.birthYear, Card.IsMale, Chara.job, Biography.nameDad, Biography.nameHome, Biography.nameLoc, Biography.nameMom, Card.NameSimple, GameIO.pathCurrentSave, and EClass.pc.
Referenced by WindowChara.RefreshNote().
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Definition at line 1487 of file Player.cs.
References domains.
Referenced by UICharaMaker.Refresh(), and WindowChara.RefreshNote().
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Definition at line 2095 of file Player.cs.
References CountKeyItem(), SourceManager.keyItems, and EClass.sources.
Referenced by ActPlan._Update().
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Definition at line 2226 of file Player.cs.
References Chara.CanSee(), Chara.IsAliveInCurrentZone, Chara.isSynced, EClass.pc, and target.
Referenced by AM_Adv._OnUpdateInput().
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Definition at line 1454 of file Player.cs.
References Card.id, and priorityActions.
Referenced by InvOwner.AutoUse(), and InvOwner.GetAutoUseLang().
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Definition at line 2361 of file Player.cs.
References ClearMapHighlights(), currentHotItem, and HotItem.OnMarkMapHighlights().
Referenced by AM_Adv.OnAfterUpdate(), and RefreshCurrentHotItem().
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Definition at line 2033 of file Player.cs.
References CountKeyItem(), fame, EClass.player, Tutorial.Reserve(), and Msg.Say().
Referenced by ZonePreEnterBoutWin.Execute(), Quest.Fail(), CoreDebug.ModFame(), QuestRandom.OnDropReward(), and Chara.TryDropBossLoot().
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Definition at line 2444 of file Player.cs.
References EClass._zone, EClass.game, karma, QuestManager.list, Quest.OnModKarma(), EClass.pc, Card.pos, Game.quests, Zone.RefreshCriminal(), Tutorial.Reserve(), Msg.Say(), and Point.TryWitnessCrime().
Referenced by TraitAltar._OnOffer(), Quest.Complete(), ActEffect.DamageEle(), Chara.Die(), ZonePreEnterEncounter.Execute(), Quest.Fail(), AI_Fuck.Finish(), Chara.HoldCard(), Chara.Kick(), CoreDebug.ModKarma(), OnAdvanceDay(), Faction.OnAdvanceMonth(), InvOwner.OnClick(), TaskHarvest.OnCreateProgress(), ZoneEventHarvest.OnLeaveZone(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitIndulgence.OnRead(), ActRestrain.Perform(), ActEffect.Poison(), FoodEffect.Proc(), InvOwner.Transaction.Process(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Shopping.SellChara(), Chara.TryDropBossLoot(), Trait.TryOpenLock(), and Card.TryUnrestrain().
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Definition at line 2073 of file Player.cs.
References keyItems, SourceManager.keyItems, Msg.Say(), and EClass.sources.
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Definition at line 2068 of file Player.cs.
References SourceManager.keyItems, ModKeyItem(), and EClass.sources.
Referenced by TraitGodStatue._OnUse(), ModKeyItem(), TraitLicense.OnRead(), OnStartNewGame(), TraitGainPrecious.OnUse(), TraitGoodsCoin.OnUse(), and DramaManager.ParseLine().
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Definition at line 1968 of file Player.cs.
References Card.AddExp(), Chara.currentZone, World.date, dateTravel, distanceTravel, Card.elements, Date.GetElapsedHour(), Date.GetRaw(), Date.GetText(), Scene.Init(), UIResourceTrack.Instance, WidgetMinimap.Instance, WidgetRoster.Instance, Spatial.IsRegion, LastTravelZone, Party.members, ElementContainer.ModExp(), Spatial.Name, UIResourceTrack.OnMoveZone(), WidgetMinimap.OnMoveZone(), WidgetRoster.OnMoveZone(), Chara.party, EClass.pc, regionMoveWarned, Msg.Say(), EClass.scene, EClass.ui, Spatial.uid, uidLastTravelZone, EClass.world, and zone.
Referenced by AM_ViewZone._OnUpdateInput(), LayerNewZone.OnClickExit(), and Scene.OnUpdate().
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Definition at line 2321 of file Player.cs.
References Card.c_daysWithGod, Card.Evalue(), fished, karma, Card.ModExp(), ModKarma(), nums, NumLogManager.OnAdvanceDay(), EClass.pc, prayed, Chara.RefreshFaithElement(), and EClass.rnd().
Referenced by GameDate.AdvanceDay().
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Definition at line 2301 of file Player.cs.
References EClass._zone, Card.AddExp(), Card.c_IDTState, Card.Evalue(), Chara.faith, Chara.IsDeadOrSleeping, Spatial.IsRegion, item, ThingContainer.List(), Party.members, Religion.OnChangeHour(), Chara.party, EClass.pc, EClass.rnd(), Card.things, and Chara.TryIdentify().
Referenced by GameDate.AdvanceHour().
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Definition at line 1467 of file Player.cs.
References LangGame.Has(), realHour, and Msg.Say().
Referenced by AM_Adv.OnBecomeNoGoal().
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Definition at line 1412 of file Player.cs.
References dataWindow, Window.dictData, EClass.ui, and Window.UpdateSaveData().
Referenced by Game.OnBeforeSave().
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Definition at line 1304 of file Player.cs.
References _agent, Chara._CreateRenderer(), baseActTime, chara, CharaGen.Create(), debt, GameSetting.defaultActPace, ThingContainer.DestroyAll(), ReligionManager.Eyth, flags, EClass.game, EClass.Home, hotbars, karma, memo, memo2, nums, HotbarManager.OnCreateGame(), NumLogManager.OnCreateGame(), Player.Flags.OnCreateGame(), RefreshDomain(), Chara.RefreshFaithElement(), Game.religions, EClass.rnd(), Chara.SetFaction(), BaseCard.SetInt(), ThingContainer.SetSize(), EClass.setting, sketches, Card.things, Card.uid, and uidChara.
Referenced by Game._Create().
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Definition at line 1845 of file Player.cs.
References EClass._map, EClass._zone, Map.bounds, EnterLocalZone(), MapBounds.Height, Spatial.IsRegion, MapBounds.maxX, Chara.MoveZone(), Zone.ParentZone, EClass.pc, MapBounds.Width, MapBounds.x, Point.x, Spatial.x, Spatial.y, and MapBounds.z.
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Definition at line 1388 of file Player.cs.
References codex, dataWindow, EClass.debug, ThingContainer.Foreach(), isEditor, nums, CodexManager.OnLoad(), NumLogManager.OnLoad(), EClass.pc, Chara.Refresh(), CoreDebug.resetPlayerConfig, and Card.things.
Referenced by Game.OnLoad().
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Definition at line 1337 of file Player.cs.
References Chara.body, Chara.CalculateMaxStamina(), chara, ElementContainerCard.CheckSkillActions(), CreateEquip(), Chara.currentZone, World.date, dateTravel, ThingContainer.DestroyAll(), ElementContainer.dict, Card.elements, EClass.game, GenerateBackgroundText(), Date.GetRaw(), isEditor, item, knownBGMs, ReligionManager.list, Chara.MaxHP, ModKeyItem(), EClass.pc, EClass.player, Game.quests, Chara.Refresh(), Game.religions, ElementContainer.Remove(), ElementContainer.SetBase(), Chara.SetFaith(), CharaBody.slots, Chara.stamina, QuestManager.Start(), Card.things, trackedCategories, Spatial.uid, uidLastTravelZone, CharaBody.Unequip(), and EClass.world.
Referenced by Game.StartNewGame().
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Definition at line 2131 of file Player.cs.
References BaseCore.actionsNextFrame, WidgetCurrentTool.buttonHotItem, ButtonGrid.card, EClass.core, currentHotItem, Trait.GetHotItem(), Card.GetRootCard(), Chara.held, hotItemNoItem, WidgetCurrentTool.Instance, Card.isDestroyed, item, lastHotItem, LayerInventory.listInv, MarkMapHighlights(), HotItem.OnSetCurrentItem(), HotItem.OnUnsetCurrentItem(), EClass.pc, Card.RecalculateFOV(), ButtonHotItem.Refresh(), WidgetCurrentTool.RefreshCurrentHotItem(), WidgetCurrentTool.selected, WidgetCurrentTool.selectedButton, HotItem.Thing, and Card.trait.
Referenced by Scene.Init(), Scene.OnUpdate(), Card.RemoveThing(), SetCurrentHotItem(), and InvOwner.TryHold().
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Definition at line 1478 of file Player.cs.
References domains, Chara.job, and EClass.pc.
Referenced by CoreDebug.ChangeJob(), UICharaMaker.ListJob(), OnCreateGame(), and UICharaMaker.RerollJob().
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Definition at line 1558 of file Player.cs.
References lastEmptyAlly, MaxAlly, Party.members, Chara.party, EClass.pc, and Chara.RefreshSpeed().
Referenced by Scene.Init(), and Scene.OnUpdate().
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Definition at line 2193 of file Player.cs.
References EClass.pc, Chara.PickHeld(), EClass.player, and SetCurrentHotItem().
Referenced by WidgetCurrentTool.Select().
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Definition at line 1497 of file Player.cs.
References domains, SourceManager.elements, Card.Evalue(), item, Chara.job, EClass.pc, EClass.player, EClass.sources, and EClass.ui.
Referenced by UICharaMaker.AddDomain().
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Definition at line 2200 of file Player.cs.
References currentHotItem, Chara.HoldCard(), item, EClass.pc, Chara.PickHeld(), and RefreshCurrentHotItem().
Referenced by EquipTool(), ButtonAbility.HoldAbility(), AM_Adv.OnBecomeNoGoal(), LayerAbility.OnUpdateInput(), ResetCurrentHotItem(), Hotbar.Select(), WidgetCurrentTool.Select(), Hotbar.ToggleDisable(), Hotbar.Unselect(), and ActionMode.UpdateInput().
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Definition at line 1424 of file Player.cs.
References Card.id, and priorityActions.
Referenced by InvOwner.ListInteraction.Add().
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Definition at line 1761 of file Player.cs.
References Point.Copy(), Chara.currentZone, Chara.faction, Faction.GetChildren(), Scene.Init(), Chara.MoveZone(), FactionBranch.owner, EClass.pc, Card.pos, EClass.scene, simulatingZone, and zone.
Referenced by LayerSleep.Advance().
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Definition at line 2235 of file Player.cs.
References EClass._map, Card.Add(), Chara.CanSee(), Chara.CanSeeLos(), chara, Map.charas, currentHotItem, Card.Dist(), Point.Equals(), Point.HasChara, Chara.IsAliveInCurrentZone, Chara.IsFriendOrAbove(), Chara.IsNeutralOrAbove(), Chara.IsPC, EInput.isShiftDown, Chara.isSynced, Point.IsValid, Scene.mouseTarget, EClass.pc, EClass.player, Card.pos, PointTarget.pos, Msg.Say(), EClass.scene, target, HotItem.Thing, and Card.trait.
Referenced by AM_Adv._OnUpdateInput().
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Definition at line 2498 of file Player.cs.
References favMoongate.
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Definition at line 2486 of file Player.cs.
References Chara.burden, EInput.Consume(), EClass.debug, CoreDebug.ignoreWeight, CardRenderer.NextFrame(), EClass.pc, Card.renderer, and Msg.Say().
Referenced by AM_Adv.PressedActionMove(), AI_Goto.Run(), GoalManualMove.Run(), AM_Adv.SetManualMove(), Chara.TryMoveFrom(), and Chara.TryMoveTowards().
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Definition at line 2338 of file Player.cs.
References Chara.ai, AIAct.Cancel(), EClass.pc, and Chara.SetNoGoal().
Referenced by Chara.Die().
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Definition at line 2214 of file Player.cs.
References eqBait, ThingContainer.Find(), Card.GetRootCard(), TraitEquipItem.OnUse(), EClass.pc, and Card.things.
Referenced by AI_Fish.Run().
Chara Player._agent |
Definition at line 1044 of file Player.cs.
Referenced by OnCreateGame().
bool Player.altHeldPos |
Definition at line 1109 of file Player.cs.
Referenced by CharaRenderer.DrawHeld(), and Chara.GetSubPassData().
float Player.angle |
Definition at line 927 of file Player.cs.
Referenced by Game.OnLoad().
int Player.autoCombatStartHP |
Definition at line 1179 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput().
float Player.baseActTime |
Definition at line 1155 of file Player.cs.
Referenced by OnCreateGame(), and Chara.Tick().
Chara Player.chara |
Definition at line 1159 of file Player.cs.
Referenced by Core.Awake(), OnCreateGame(), OnStartNewGame(), ItemCulture.Refresh(), LayerEmbark.RefreshMembers(), GameBlueprint.RerollChara(), LayerEmbark.RerollPC(), LayerEditBio.SetChara(), Card.ShouldTrySetDirtyInventory(), and TargetRanged().
CinemaConfig Player.cinemaConfig = new CinemaConfig() |
Definition at line 1068 of file Player.cs.
Referenced by BaseTileMap.Draw().
CodexManager Player.codex = new CodexManager() |
Definition at line 1071 of file Player.cs.
Referenced by InvOwnerChaosOffering._OnProcess(), Zone.AddCard(), ContentCodex.Collect(), TraitCrafter.Craft(), Card.DamageHP(), ContentCodex.OnClickAddCards(), OnLoad(), TraitBaseSpellbook.OnRead(), TCOrbitChara.RefreshAll(), ContentCodex.RefreshList(), Chara.ShowDialog(), and Card.SpawnLoot().
int Player.countNewline |
Definition at line 1143 of file Player.cs.
Referenced by GameDate.AdvanceMin().
HotItem Player.currentHotItem = new HotItemNoItem() |
Definition at line 1056 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput(), WidgetCurrentTool._RefreshCurrentHotItem(), ActPlan._Update(), Thing.DoAct(), UIInventory.DoAct(), MarkMapHighlights(), AM_Adv.OnBecomeNoGoal(), WidgetCurrentTool.OnClickButtonHotItem(), ConTorch.OnRemoved(), CharaActorPCC.OnRender(), AM_Adv.OnRenderTile(), TraitAmmo.OnUse(), UIPlaceHelper.Refresh(), TCOrbitChara.RefreshAll(), TCOrbitThing.RefreshAll(), RefreshCurrentHotItem(), UIInventory.RefreshHighlight(), WidgetCurrentTool.RefreshHighlight(), SetCurrentHotItem(), TargetRanged(), Chara.TryEquipRanged(), TaskHarvest.TryGetAct(), and ActPlan.Update().
int Player.customLightMod = 3 |
Definition at line 918 of file Player.cs.
Referenced by Card.CalculateFOV().
bool Player.dailyGacha |
Definition at line 933 of file Player.cs.
Referenced by LayerGacha.PlayGacha(), and LayerGacha.RefreshCoin().
Window.SaveData Player.dataPick = new Window.SaveData() |
Definition at line 990 of file Player.cs.
Referenced by Chara._Move(), and UIInventory.RefreshMenu().
Dictionary<string, Window.SaveData> Player.dataWindow |
Definition at line 1065 of file Player.cs.
Referenced by OnBeforeSave(), and OnLoad().
int Player.dateTravel |
Definition at line 849 of file Player.cs.
Referenced by MoveZone(), and OnStartNewGame().
bool Player.deathDialog |
Definition at line 1121 of file Player.cs.
Referenced by Scene.OnUpdate().
string Player.deathMsg |
Definition at line 1141 of file Player.cs.
Referenced by Chara.Die().
bool Player.deathZoneMove |
Definition at line 1125 of file Player.cs.
Referenced by Chara.MoveZone().
int Player.debt |
Definition at line 906 of file Player.cs.
Referenced by QuestDebt.GetTextProgress(), OnCreateGame(), InvOwnerDeliver.PayBill(), and GameDate.ShipGoods().
Dictionary<string, int> Player.dialogFlags = new Dictionary<string, int>() |
Definition at line 996 of file Player.cs.
Referenced by TCOrbitChara.RefreshAll().
int Player.distanceTravel |
Definition at line 852 of file Player.cs.
Referenced by Chara._Move(), and MoveZone().
List<int> Player.domains = new List<int>() |
Definition at line 1035 of file Player.cs.
Referenced by CreateEquip(), DreamSpell(), GetDomains(), RefreshDomain(), ElementSelecter.Select(), and SelectDomain().
HashSet<int> Player.doneBackers = new HashSet<int>() |
Definition at line 1029 of file Player.cs.
Referenced by Zone.Activate(), Map.AddBackerTree(), Map.ApplyBackerObj(), CoreDebug.ClearLastWishFlag(), Chara.Die(), CoreDebug.LastWish(), Chara.OnCreate(), TaskHarvest.OnCreateProgress(), and Zone.Revive().
bool Player.enemySpotted |
Definition at line 1139 of file Player.cs.
Referenced by AI_Goto.Run().
Thing Player.eqBait |
Definition at line 1062 of file Player.cs.
Referenced by Thing.GetName(), AI_Fish.ProgressFish.OnProgressComplete(), TraitEquipItem.OnSetCardGrid(), AI_Fish.Run(), and TryEquipBait().
int Player.expInfluence |
Definition at line 846 of file Player.cs.
Referenced by AddExpInfluence().
int Player.expKnowledge |
Definition at line 843 of file Player.cs.
Referenced by AddExpKnowledge().
int Player.extraTax |
Definition at line 891 of file Player.cs.
Referenced by Faction.GetTotalTax(), Faction.OnAdvanceMonth(), and Faction.SetTaxTooltip().
int Player.fame |
Definition at line 840 of file Player.cs.
Referenced by WidgetStatsBar.Build(), Quest.Fail(), Faction.GetFameTax(), ModFame(), WindowChara.RefreshProfile(), and Zone.UpdateQuests().
HashSet<int> Player.favAbility = new HashSet<int>() |
Definition at line 1023 of file Player.cs.
Referenced by GoalAutoCombat.GetAbilities(), ButtonAbility.RefreshFavIcon(), LayerAbility.SelectGroup(), and ButtonAbility.ToggleFav().
List<string> Player.favMoongate = new List<string>() |
Definition at line 1089 of file Player.cs.
Referenced by TraitMoongateEx._OnUse(), and ToggleFavMoongate().
int Player.fished |
Definition at line 924 of file Player.cs.
Referenced by AI_Fish.Makefish(), and OnAdvanceDay().
Definition at line 1050 of file Player.cs.
Referenced by Chara._Move(), GameDate.AdvanceDay(), DramaOutcome.convert_Jure(), RecipeCard.Craft(), Trait.CreateStock(), CoreDebug.EnableDebugResource(), Card.GetPrice(), QuestDebt.GiveReward(), Scene.Init(), Chara.MutateRandom(), WidgetCurrentTool.OnActivate(), Trait.OnBarter(), HotItemLayer.OnClick(), OnCreateGame(), InvOwnerHotbar.OnProcess(), TaskBuild.OnProgressComplete(), TraitStoryBook.OnRead(), HotItemLayer.OnSetItem(), Scene.OnUpdate(), Tutorial.Play(), CoreDebug.QuickStart(), FactionBranch.ReceivePackages(), Tutorial.Remove(), Tutorial.Reserve(), GameDate.ShipLetter(), GameDate.ShipRandomPackages(), Chara.ShowDialog(), AI_PlayMusic.ThrowReward(), UI.ToggleFeedback(), Chara.TryDropBossLoot(), Tutorial.TryPlayReserve(), and CoreDebug.UpdateInput().
bool Player.forceTalk |
Definition at line 1107 of file Player.cs.
Referenced by Card.Talk().
int Player.giftJure |
Definition at line 912 of file Player.cs.
Referenced by TraitGiftJure.OnUse().
bool Player.haltMove |
Definition at line 1127 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput(), and Chara.Tick().
Dictionary<string, string> Player.hangIcons = new Dictionary<string, string>() |
Definition at line 999 of file Player.cs.
Referenced by UIHangIcon.OnClick(), and UIHangIcon.Refresh().
Definition at line 1047 of file Player.cs.
Referenced by CollectibleActor.OnCollisionEnter2D(), LayerGacha.PlayGacha(), CollectibleActor.PlaySound(), and UIHangIcon.Refresh().
int Player.holyWell |
Definition at line 876 of file Player.cs.
Referenced by GameDate.AdvanceMonth().
HotbarManager Player.hotbars = new HotbarManager() |
Definition at line 1041 of file Player.cs.
Referenced by Scene.Init(), OnCreateGame(), WidgetHotbar.OnSetContextMenu(), BuildMenu.Toggle(), and CoreDebug.UpdateInput().
HotItemNoItem Player.hotItemNoItem = new HotItemNoItem() |
Definition at line 1185 of file Player.cs.
Referenced by WidgetCurrentTool._RefreshCurrentHotItem(), and RefreshCurrentHotItem().
HotItem Player.hotItemToRestore |
Definition at line 1105 of file Player.cs.
Referenced by AM_Adv.OnBecomeNoGoal().
int Player.ignoreFallOver |
Definition at line 1151 of file Player.cs.
Referenced by Scene.OnUpdate().
bool Player.instaComplete = true |
Definition at line 1111 of file Player.cs.
Referenced by AM_Designation< T >.CanInstaComplete(), AM_MoveInstalled.CanInstaComplete(), HitSummary.Execute(), HotItemToggle.OnClick(), and HotItemToggle.ShouldHighlight().
bool Player.invlunerable |
Definition at line 1129 of file Player.cs.
Referenced by Chara.TryNeckHunt().
bool Player.isAutoFarming |
Definition at line 1137 of file Player.cs.
Referenced by GrowSystem.Grow(), Zone.GrowPlants(), TraitSeed.MakeSeed(), GrowSystemTree.OnMineObj(), GrowSystem.Perish(), GrowSystem.PopHarvest(), GrowSystem.TryPick(), and GrowSystem.TryPopSeed().
bool Player.isEditor |
Definition at line 951 of file Player.cs.
Referenced by WidgetManager.OnGameInstantiated(), OnLoad(), and OnStartNewGame().
int Player.karma |
Definition at line 837 of file Player.cs.
Referenced by WidgetStatsBar.Build(), ModKarma(), OnAdvanceDay(), OnCreateGame(), WindowChara.RefreshProfile(), and AI_Idle.Run().
Dictionary<int, int> Player.keyItems = new Dictionary<int, int>() |
Definition at line 1074 of file Player.cs.
Referenced by CountKeyItem(), ModKeyItem(), and ContentKeyItem.OnSwitchContent().
KnowledgeManager Player.knowledges = new KnowledgeManager() |
HashSet<int> Player.knownBGMs = new HashSet<int>() |
Definition at line 1020 of file Player.cs.
Referenced by OnStartNewGame(), TraitTape.OnUse(), and LayerEditPlaylist.Refresh().
HashSet<int> Player.knownCraft = new HashSet<int>() |
Definition at line 1032 of file Player.cs.
Referenced by TraitCrafter.Craft(), and UIDragGridInfo.Init().
Definition at line 1002 of file Player.cs.
Referenced by AI_PlayMusic.Run().
int Player.lastEmptyAlly |
Definition at line 1149 of file Player.cs.
Referenced by WidgetStatsBar.Build(), RefreshEmptyAlly(), Chara.RefreshSpeed(), and GoalCombat.TryUseAbility().
int Player.lastFelmeraReward |
Definition at line 894 of file Player.cs.
Referenced by DramaOutcome.check_sketch2(), DramaOutcome.GetFelmeraRewardIndex(), and DramaOutcome.give_sketch_reward().
HotItem Player.lastHotItem |
Definition at line 1103 of file Player.cs.
Referenced by RefreshCurrentHotItem().
Definition at line 1101 of file Player.cs.
Referenced by ClearMapHighlights(), and Point.SetHighlight().
Dictionary<string, string> Player.lastRecipes = new Dictionary<string, string>() |
Definition at line 1005 of file Player.cs.
Referenced by LayerCraft.OnKill(), and LayerCraft.RefreshCategory().
ZoneTransition Player.lastTransition |
Definition at line 1099 of file Player.cs.
Referenced by Scene.OnUpdate().
int Player.lastTurn |
Definition at line 1147 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput().
Point Player.lastZonePos |
Definition at line 1059 of file Player.cs.
Referenced by Zone.GetSpawnPos().
LayerAbility.Config Player.layerAbilityConfig = new LayerAbility.Config() |
float Player.lightPower |
Definition at line 1153 of file Player.cs.
Referenced by Card.CalculateFOV(), and BaseTileMap.DrawTile().
int Player.lightRadius |
Definition at line 1145 of file Player.cs.
Referenced by Card.CalculateFOV(), BaseTileMap.Draw(), Card.GetSightRadius(), and Card.PlaySound().
Definition at line 1177 of file Player.cs.
Referenced by Zone.AddGlobalCharasOnActivate(), and Chara.MoveZone().
int Player.little_dead |
Definition at line 885 of file Player.cs.
Referenced by Chara.Die(), and TraitTicketFurniture.GetPrice().
int Player.little_saved |
Definition at line 888 of file Player.cs.
Referenced by TraitTicketFurniture.GetPrice(), and ActThrow.Throw().
int Player.luckycoin |
Definition at line 915 of file Player.cs.
Referenced by FortuneRollData.GetPrize().
WidgetManager.SaveData Player.mainWidgets |
Definition at line 984 of file Player.cs.
Referenced by WidgetManager.OnGameInstantiated().
string Player.memo = "" |
Definition at line 963 of file Player.cs.
Referenced by WidgetMemo.OnActivate(), and OnCreateGame().
string Player.memo2 = "" |
Definition at line 966 of file Player.cs.
Referenced by WidgetMemo.OnActivate(), and OnCreateGame().
Vector2 Player.nextMove |
Definition at line 1169 of file Player.cs.
Referenced by GoalManualMove.CanMove(), GoalManualMove.Run(), and GoalManualMove.TryAltMove().
Zone Player.nextZone |
Definition at line 1181 of file Player.cs.
Referenced by Zone.CanDestroy().
Dictionary<string, HashSet<string> > Player.noRestocks = new Dictionary<string, HashSet<string>>() |
Definition at line 1083 of file Player.cs.
Referenced by Trait.OnBarter().
NoticeManager Player.notices = new NoticeManager() |
Definition at line 1163 of file Player.cs.
Referenced by ContentTop.OnSwitchContent().
NumLogManager Player.nums = new NumLogManager() |
Definition at line 975 of file Player.cs.
Referenced by GameDate.AdvanceMonth(), GameDate.AdvanceYear(), OnAdvanceDay(), OnCreateGame(), OnLoad(), and ContentStatistics.OnSwitchContent().
Action Player.onStartZone |
Definition at line 1173 of file Player.cs.
Referenced by Scene.Init().
bool Player.openContainerCenter |
Definition at line 954 of file Player.cs.
Referenced by LayerInventory.CreateContainerPC(), and UIInventory.RefreshMenu().
float Player.pickupDelay = 2f |
Definition at line 1157 of file Player.cs.
Referenced by Scene.OnUpdate().
PlayingSong Player.playingSong |
Definition at line 1175 of file Player.cs.
Referenced by AI_PlayMusic.Run().
PopupManager Player.popups = new PopupManager() |
Vector3 Player.position |
Definition at line 1171 of file Player.cs.
Referenced by CharaRenderer.UpdatePosition().
bool Player.prayed |
Definition at line 942 of file Player.cs.
Referenced by GameDate.AdvanceDay(), OnAdvanceDay(), and ActPray.TryPray().
Definition at line 969 of file Player.cs.
Referenced by Game.Load(), BuildMenu.OnActivate(), AM_Build.OnFinishProcessTiles(), LayerAbility.OnInit(), LayerPeople.OnInit(), LayerResource.OnInit(), UIInventory.OnInit(), LayerMapList.RefreshList(), UIInventory.RefreshMenu(), LayerTech.RefreshTech(), LayerHome.RefreshTech(), Game.Save(), and UIInventory.Sort().
bool Player.preventDeathPenalty |
Definition at line 1123 of file Player.cs.
Referenced by Chara.Revive().
Dictionary<string, List<string> > Player.priorityActions = new Dictionary<string, List<string>>() |
Definition at line 1008 of file Player.cs.
Referenced by IsPriorityAction(), and SetPriorityAction().
int Player.questRerollCost |
Definition at line 921 of file Player.cs.
Referenced by GameDate.AdvanceDay(), and LayerQuestBoard.OnSwitchContent().
bool Player.questTracker |
Definition at line 945 of file Player.cs.
Referenced by Scene.Init(), HotItemWidget.OnClick(), and QuestManager.Start().
QueueManager Player.queues = new QueueManager() |
Definition at line 1165 of file Player.cs.
Referenced by UI.OnActivateZone(), and Chara.SetAI().
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Definition at line 1093 of file Player.cs.
Referenced by OnAdvanceRealHour(), and AM_Adv.OnBecomeNoGoal().
RecipeManager Player.recipes = new RecipeManager() |
Definition at line 1053 of file Player.cs.
Referenced by TraitShrine._OnUse(), BuildMenu._Search(), CoreDebug.AddAllRecipes(), Card.AddThing(), CoreDebug.AllRecipe(), DropdownGrid.BuildIngredients(), RecipeManager.CanCeomUpWithRecipe(), RecipeManager.ComeUpWithRecipe(), RecipeCard.Craft(), RecipeManager.GetLearnedRecipe(), AM_Picker.Result.GetText(), BaseTaskHarvest.GetText(), RecipeManager.GetUnlearnedRecipe(), Recipe.HasFirstTimeBonus(), RecipeManager.IsKnown(), RecipeManager.ListSources(), TaskHarvest.OnCreateProgress(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), TraitRecipe.OnRead(), TraitRecipeCat.OnRead(), ConSleep.OnRemoved(), TraitCrafter.OnUse(), ResearchPlan.ParseReward(), UIRecipeInfo.Refresh(), BuildMenu.RefreshCategory(), LayerCraft.RefreshCategory(), LayerCraftFloat.RefreshCraft(), Recipe.SaveLastIngredients(), WidgetCodex.Search(), ButtonGrid.SetCraftRecipe(), TraitRecipe.SetName(), Recipe.TryGetFirstTimeBonus(), AM_Picker.TryGetRecipe(), and TraitCrafter.TrySetAct().
bool Player.regionMoveWarned |
Definition at line 1113 of file Player.cs.
Referenced by Chara._Move(), and MoveZone().
bool Player.resetPrincipal |
Definition at line 1133 of file Player.cs.
Referenced by LayerWorldSetting.Apply(), and LayerWorldSetting.StartGame().
ReturnInfo Player.returnInfo |
Definition at line 825 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput(), Chara.MoveZone(), HotItemActionSleep.Perform(), ActEffect.Proc(), Chara.Tick(), and TraitCoreDefense.TrySetAct().
int Player.safeTravel |
Definition at line 879 of file Player.cs.
Referenced by Chara.Tick().
int Player.seedChest |
Definition at line 903 of file Player.cs.
Referenced by ThingGen.CreateTreasureContent().
int Player.seedFortune |
Definition at line 909 of file Player.cs.
Referenced by TraitCrafter.Craft().
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Definition at line 1091 of file Player.cs.
Referenced by CardRenderer.Draw().
int Player.seedShrine |
Definition at line 900 of file Player.cs.
Referenced by Zone.TryGenerateShrine().
List<ShippingResult> Player.shippingResults = new List<ShippingResult>() |
Definition at line 1080 of file Player.cs.
Referenced by LayerHome.OnSwitchContent(), GameDate.ShipGoods(), and LayerShippingResult.Show().
bool Player.showShippingResult |
Definition at line 948 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput().
bool Player.showWorkaround |
Definition at line 957 of file Player.cs.
Referenced by LayerWorldSetting.OnInit(), and LayerWorldSetting.Refresh().
bool Player.simulatingZone |
Definition at line 1135 of file Player.cs.
Referenced by Zone.Activate(), Zone.CanDestroy(), Zone.GetSpawnPos(), Scene.Init(), TraitShackle.IsRestraining(), Chara.MoveZone(), FactionBranch.OnAfterSimulate(), Scene.OnUpdate(), FactionBranch.ReceivePackages(), Zone.RefreshBGM(), BaseGameScreen.RefreshScreenSize(), and SimulateFaction().
HashSet<int> Player.sketches = new HashSet<int>() |
Definition at line 1026 of file Player.cs.
Referenced by DramaOutcome.check_sketch(), DramaOutcome.GetFelmeraRewardIndex(), DramaOutcome.give_sketch_special(), OnCreateGame(), ContentGallery.OnSwitchContent(), and ContentGallery.Refresh().
Definition at line 972 of file Player.cs.
Referenced by GameDate.AdvanceDay(), GameDate.AdvanceMonth(), LayerShippingResult.Awake(), GameIndex.Create(), Chara.Die(), AI_Fuck.Finish(), TraitFoodEggFertilized.Incubate(), AI_Fish.Makefish(), TaskPlow.OnCreateProgress(), ZoneEventSiege.OnInit(), TaskMine.OnProgressComplete(), TraitBookSecret.OnRead(), RecipeManager.OnSleep(), ContentHallOfFame.OnSwitchContent(), Game.OnUpdate(), Zone.OnVisit(), GrowSystem.PopHarvest(), FactionBranch.ReceivePackages(), ContentHallOfFame.Refresh(), LayerShippingResult.Refresh(), WindowChara.RefreshProfile(), LayerGlobalMap.RefreshSummary(), Chara.Revive(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_Shear.Run(), TaskClean.Run(), GameDate.ShipGoods(), GameDate.ShipLetter(), LayerSleep.Sleep(), Chara.Tick(), Chara.TryDropBossLoot(), CoreConfig.TryUpdatePlayedHour(), and Zone.UpdateQuests().
WidgetManager.SaveData Player.subWidgets |
Definition at line 987 of file Player.cs.
Referenced by WidgetManager.OnGameInstantiated().
Chara Player.target |
Definition at line 1187 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput(), HasValidRangedTarget(), Scene.OnUpdate(), and TargetRanged().
int Player.taxBills |
Definition at line 867 of file Player.cs.
Referenced by ThingGen.CreateBill(), LayerDragGrid.CreateDeliver(), Faction.OnAdvanceMonth(), InvOwnerDeliver.PayBill(), and UIHomeInfo.RefreshReport().
string Player.title |
Definition at line 960 of file Player.cs.
Referenced by GameLang.Convert(), GameLang.ConvertDrama(), LayerEmbark.GetAlias(), TraitFactionBoard.GetAlias(), and FactionBranch.GetRandomName().
int Player.totalFeat |
Definition at line 864 of file Player.cs.
Referenced by Card.LevelUp(), and WindowChara.RefreshNote().
HashSet<string> Player.trackedCards = new HashSet<string>() |
Definition at line 1014 of file Player.cs.
Referenced by UIResourceTrack._Refresh(), WidgetStockTracker._Refresh(), ButtonResourceTrack.SetProp(), and LayerResource.ShowThings().
HashSet<string> Player.trackedCategories = new HashSet<string>() |
Definition at line 1011 of file Player.cs.
Referenced by UIResourceTrack._Refresh(), WidgetStockTracker._Refresh(), OnStartNewGame(), LayerResource.RefreshCategory(), and ButtonResourceTrack.SetCat().
HashSet<int> Player.trackedElements = new HashSet<int>() |
Definition at line 1017 of file Player.cs.
Referenced by WidgetTracker.OnSetContextMenu(), ButtonElement.Refresh(), WidgetTracker.Refresh(), and WidgetTracker.Toggle().
int Player.tutorialStep |
Definition at line 834 of file Player.cs.
Referenced by StickyTutorial.OnClick().
int Player.uidChara |
Definition at line 828 of file Player.cs.
Referenced by OnCreateGame(), and Game.OnGameInstantiated().
int Player.uidLastShippedZone |
Definition at line 861 of file Player.cs.
Referenced by GameDate.ShipGoods().
int Player.uidLastTown |
Definition at line 897 of file Player.cs.
Referenced by Scene.OnUpdate().
int Player.uidLastTravelZone |
Definition at line 855 of file Player.cs.
Referenced by MoveZone(), and OnStartNewGame().
bool Player.useSubWidgetTheme |
Definition at line 936 of file Player.cs.
Referenced by HotItemWidgetSet.Load(), WidgetManager.OnGameInstantiated(), and WidgetManager.Reset().
bool Player.waitingInput |
Definition at line 1115 of file Player.cs.
Referenced by LayerCraftFloat.RefreshCraft(), and LayerCraftFloat.RefreshDisassemble().
bool Player.wasDirtyWeight |
Definition at line 1119 of file Player.cs.
Referenced by Scene.OnUpdate().
bool Player.wellWished |
Definition at line 939 of file Player.cs.
Referenced by TraitGodStatue._OnUse(), and TraitWell.TrySetAct().
bool Player.willAutoSave |
Definition at line 1131 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput().
bool Player.willEndTurn |
Definition at line 1117 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput().
Window.SaveData Player.windowAllyInv |
Definition at line 1086 of file Player.cs.
Referenced by LayerInventory.CreateContainerAlly().
Window.SaveData Player.windowDataCopy |
Definition at line 1095 of file Player.cs.
Referenced by UIInventory.RefreshMenu().
string Player.windowDataName |
Definition at line 1097 of file Player.cs.
Referenced by UIInventory.RefreshMenu().
Zone Player.zone |
Definition at line 1038 of file Player.cs.
Referenced by GameIndex.Create(), EnterLocalZone(), Scene.Init(), CoreDebug.LOG_Spatials(), MoveZone(), TileSelectorElona.OnUpdateInput(), ZoneInspector.RefreshScreen(), SimulateFaction(), and LayerEmbark.SwitchMode().
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get |
Definition at line 1230 of file Player.cs.
Referenced by AM_Designation< T >.OnProcessTiles(), and TaskMoveInstalled.OnProgressComplete().
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get |
Definition at line 1224 of file Player.cs.
Referenced by Chara.ShowDialog().
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get |
Definition at line 1292 of file Player.cs.
Referenced by Chara.IsHostile(), WindowChara.RefreshNote(), and GoalCombat.Run().
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get |
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get |
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get |
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get |
Definition at line 1226 of file Player.cs.
Referenced by MoveZone().
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get |
Definition at line 1234 of file Player.cs.
Referenced by WidgetStatsBar.Build(), and RefreshEmptyAlly().
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get |
Definition at line 1238 of file Player.cs.
Referenced by AddExpInfluence().
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get |
Definition at line 1236 of file Player.cs.
Referenced by AddExpKnowledge().
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getset |
Definition at line 1212 of file Player.cs.
Referenced by TraitCoreZone.TrySetAct(), and TraitWaystone.TrySetAct().
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getset |
Definition at line 1189 of file Player.cs.
Referenced by HotItemWidgetSet.Register(), and WidgetManager.Save().