Elin Decompiled Documentation EA 23.102 Nightly
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Classes | |
class | Flags |
class | Pref |
class | ReturnInfo |
class | Stats |
Public Member Functions | |
void | OnCreateGame () |
void | OnStartNewGame () |
void | OnLoad () |
void | OnBeforeSave () |
void | SetPriorityAction (string id, Thing t) |
bool | IsPriorityAction (string id, Thing t) |
void | OnAdvanceRealHour () |
void | RefreshDomain () |
ElementContainer | GetDomains () |
Layer | SelectDomain (Action onKill=null) |
void | RefreshEmptyAlly () |
void | GenerateBackgroundText () |
string | GetBackgroundText () |
void | EditBackgroundText () |
void | CreateEquip () |
void | DreamSpell () |
void | SimulateFaction () |
void | ExitBorder (ActPlan p=null) |
bool | CanExitBorder (Point p) |
void | OnExitBorder (Point p) |
void | EnterLocalZone (bool encounter=false, Chara mob=null) |
void | EnterLocalZone (Point p, ZoneTransition trans=null, bool encounter=false, Chara mob=null) |
void | MoveZone (Zone z) |
void | AddInventory (Card c) |
void | EndTurn (bool consume=true) |
void | ModFame (int a) |
void | ModKeyItem (string alias, int num=1, bool msg=true) |
void | ModKeyItem (int id, int num=1, bool msg=true) |
bool | HasKeyItem (string alias) |
int | CountKeyItem (string alias) |
int | CountKeyItem (int id) |
void | EquipTool (Thing a, bool setHotItem=true) |
void | RefreshCurrentHotItem () |
void | ResetCurrentHotItem () |
void | SetCurrentHotItem (HotItem item) |
void | TryEquipBait () |
bool | HasValidRangedTarget () |
bool | TargetRanged () |
void | OnAdvanceHour () |
void | OnAdvanceDay () |
bool | TryAbortAutoCombat (bool immediate=true) |
void | ClearMapHighlights () |
void | MarkMapHighlights () |
bool | CanAcceptInput () |
bool | CanSee (Chara c) |
void | AddExpKnowledge (int a) |
void | AddExpInfluence (int a) |
void | ModKarma (int a) |
Thing | DropReward (Thing t, bool silent=false) |
bool | TooHeavyToMove () |
void | ToggleFavMoongate (string id) |
Static Public Attributes | |
static int | seedHallucination |
static int | realHour |
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static Core | core |
Properties | |
WidgetManager.SaveData | widgets [get, set] |
Zone | spawnZone [get, set] |
bool | EnableDreamStory [get] |
Zone | LastTravelZone [get] |
Zone | LastZone [get] |
Chara | Agent [get] |
int | ContainerSearchDistance [get] |
int | MaxAlly [get] |
int | MaxExpKnowledge [get] |
int | MaxExpInfluence [get] |
bool | IsMageGuildMember [get] |
bool | IsFighterGuildMember [get] |
bool | IsThiefGuildMember [get] |
bool | IsMerchantGuildMember [get] |
bool | IsCriminal [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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Definition at line 2272 of file Player.cs.
References expInfluence, MaxExpInfluence, and Msg.Say().
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Definition at line 2255 of file Player.cs.
References expKnowledge, MaxExpKnowledge, and Msg.Say().
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Definition at line 1861 of file Player.cs.
References Card.AddCard(), and EClass.pc.
Referenced by GridItemCard.AutoAdd().
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Definition at line 2212 of file Player.cs.
References Chara.HasNoGoal, EClass.pc, and Chara.WillConsumeTurn().
Referenced by AM_Adv._OnUpdateInput(), HotAction.OnClick(), and WidgetCurrentTool.Select().
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Definition at line 1679 of file Player.cs.
References EClass._zone, Zone.BlockBorderExit, Trait.CanOnlyCarry, EClass.game, Chara.held, Chara.homeBranch, EClass.pc, Game.StartZone, and Card.trait.
Referenced by ActPlan._Update(), AM_Adv.AxisMove(), and AM_Adv.PressedActionMove().
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Definition at line 2221 of file Player.cs.
References Point.cell, Card.Dist(), Card.ForeachPoint(), Card.fov, Chara.hasTelepathy, Chara.isBlind, Chara.isDead, Chara.IsMultisize, Chara.IsPC, Chara.IsPCParty, Cell.light, EClass.pc, Cell.pcSync, Card.pos, and Chara.race.
Referenced by BaseTileMap.DrawTile(), and PointTarget.ShouldIgnore().
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Definition at line 2197 of file Player.cs.
References lastMarkedHighlights.
Referenced by MarkMapHighlights(), and Map.OnDeactivate().
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Definition at line 1946 of file Player.cs.
References CountKeyItem(), SourceManager.keyItems, and EClass.sources.
Referenced by TraitGodStatue._OnUse(), CountKeyItem(), Region.CreateRandomSite(), EnterLocalZone(), HasKeyItem(), ModFame(), ContentKeyItem.OnSwitchContent(), WindowChara.RefreshProfile(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().
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Definition at line 1462 of file Player.cs.
References CharaBody.AddBodyPart(), Card.AddCard(), Card.AddEditorTag(), Chara.body, Card.c_IDTState, chara, Element.Create(), ThingGen.Create(), ThingGen.CreateCurrency(), ThingGen.CreateSpellbook(), EClass.debug, domains, CoreDebug.enable, Chara.EQ_ID(), Chara.job, EClass.pc, EClass.player, EClass.rnd(), Card.SetBlessedState(), Card.SetNum(), and Element.source.
Referenced by OnStartNewGame().
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Definition at line 1553 of file Player.cs.
References SourceElement.Row.aliasRef, Element.Create(), domains, Card.elements, SourceManager.elements, Card.Evalue(), Chara.GainAbility(), ElementContainer.GetElement(), SourceElement.Row.id, EClass.pc, EClass.player, EClass.rnd(), Msg.Say(), Element.source, EClass.sources, and Element.vPotential.
Referenced by ConSleep.OnRemoved().
Definition at line 2320 of file Player.cs.
References EClass._zone, Zone.AddCard(), ThingContainer.DestroyAll(), EClass.pc, Card.pos, Msg.Say(), and Card.things.
Referenced by DramaOutcome.convert_Jure(), Recipe.DropIngredients(), Quest.DropReward(), DramaOutcome.fiama_gold(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), DramaOutcome.give_sketch_reward(), QuestDebt.GiveBill(), QuestDebt.GiveReward(), QuestFiamaLock.OnStart(), TraitGacha.PlayGacha(), DramaOutcome.QuestCraft_Drop1(), DramaOutcome.QuestDefense_1(), DramaOutcome.QuestExploration_Drop1(), DramaOutcome.QuestSharedContainer_Drop1(), DramaOutcome.QuestVernis_DropRecipe(), and Chara.ShowDialog().
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Definition at line 1457 of file Player.cs.
References GameIO.pathCurrentSave, and Util.
Referenced by WindowChara.RefreshNote().
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Definition at line 1866 of file Player.cs.
References EInput.Consume(), GameSetting.defaultActPace, Chara.isDead, EClass.pc, Chara.SetAI(), and EClass.setting.
Referenced by AM_Adv._OnUpdateInput(), Chara.AddCondition(), AM_Adv.OnBecomeNoGoal(), MiniGame.OnPlay(), TraitDeed.OnRead(), LayerMiniGame.OnUpdateInput(), TraitRope.OnUse(), ActRanged.Perform(), ActPlan.Item.Perform(), LayerCraftFloat.RefreshDisassemble(), WidgetCurrentTool.Select(), TraitContainer.TryOpen(), ButtonAbility.TryUse(), ButtonAbility.Use(), and Chara.UseAbility().
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Definition at line 1736 of file Player.cs.
References Point.Copy(), EnterLocalZone(), EClass.pc, and Card.pos.
Referenced by AM_Adv._OnUpdateInput(), ActPlan._Update(), EnterLocalZone(), OnExitBorder(), LayerTravel.Refresh(), and Chara.Tick().
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Definition at line 1741 of file Player.cs.
References EClass._zone, ZoneEventManager.AddPreEnter(), Region.CanCreateZone(), CountKeyItem(), Region.CreateZone(), Debug, ZoneTransition.DirToState(), Point.Distance(), Scene.elomap, Zone.events, EClass.game, Chara.GetCurrentDir(), EloMap.GetRoadDist(), Zone.GetZoneAt(), Spatial.IsClosed, Spatial.IsRegion, Spatial.mapX, Spatial.mapY, EloMap.minX, EloMap.minY, Chara.MoveZone(), EClass.pc, EClass.player, Card.pos, Zone.Region, Zone.RegionEnterState, EClass.rnd(), Msg.Say(), EClass.scene, Point.Set(), Game.StartZone, Point.x, Point.z, and zone.
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Definition at line 1960 of file Player.cs.
References Card.AddThing(), Trait.GetHotItem(), Card.GetRootCard(), Card.parent, EClass.pc, EClass.player, Msg.Say(), SetCurrentHotItem(), and Card.trait.
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Definition at line 1637 of file Player.cs.
References EClass._zone, Core.config, CoreConfig.GameConfig.confirmMapExit, EClass.core, CoreConfig.game, EClass.game, QuestManager.HasFarAwayEscort(), Zone.instance, Chara.MoveZone(), CursorSystem.MoveZone, Spatial.Name, Zone.ParentZone, EClass.pc, Game.quests, ZoneInstance.WarnExit, and Dialog.YesNo().
Referenced by ActPlan._Update(), AM_Adv.AxisMove(), and AM_Adv.PressedActionMove().
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Definition at line 1417 of file Player.cs.
References CorePath.CorePackage.Background, and GameIO.pathCurrentSave.
Referenced by OnStartNewGame().
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Definition at line 1423 of file Player.cs.
References Chara.Aka, Card.bio, Biography.birthDay, Biography.birthMonth, Biography.birthYear, Card.IsMale, Chara.job, Biography.nameDad, Biography.nameHome, Biography.nameLoc, Biography.nameMom, Card.NameSimple, GameIO.pathCurrentSave, and EClass.pc.
Referenced by WindowChara.RefreshNote().
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Definition at line 1332 of file Player.cs.
References domains.
Referenced by UICharaMaker.Refresh(), and WindowChara.RefreshNote().
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Definition at line 1941 of file Player.cs.
References CountKeyItem(), SourceManager.keyItems, and EClass.sources.
Referenced by ActPlan._Update().
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Definition at line 2072 of file Player.cs.
References Chara.CanSee(), Chara.IsAliveInCurrentZone, Chara.isSynced, EClass.pc, and target.
Referenced by AM_Adv._OnUpdateInput().
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Definition at line 1299 of file Player.cs.
References Card.id, and priorityActions.
Referenced by InvOwner.AutoUse(), and InvOwner.GetAutoUseLang().
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Definition at line 2206 of file Player.cs.
References ClearMapHighlights(), currentHotItem, and HotItem.OnMarkMapHighlights().
Referenced by AM_Adv.OnAfterUpdate(), and RefreshCurrentHotItem().
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Definition at line 1879 of file Player.cs.
References CountKeyItem(), fame, EClass.player, Tutorial.Reserve(), and Msg.Say().
Referenced by ZonePreEnterBoutWin.Execute(), Quest.Fail(), CoreDebug.ModFame(), QuestRandom.OnDropReward(), and Chara.TryDropBossLoot().
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Definition at line 2289 of file Player.cs.
References EClass._zone, EClass.game, karma, QuestManager.list, Quest.OnModKarma(), EClass.pc, Card.pos, Game.quests, Zone.RefreshCriminal(), Tutorial.Reserve(), Msg.Say(), and Point.TryWitnessCrime().
Referenced by TraitAltar._OnOffer(), Quest.Complete(), ActEffect.DamageEle(), Chara.Die(), ZonePreEnterEncounter.Execute(), Quest.Fail(), AI_Fuck.Finish(), Chara.HoldCard(), Chara.Kick(), CoreDebug.ModKarma(), OnAdvanceDay(), Faction.OnAdvanceMonth(), InvOwner.OnClick(), TaskHarvest.OnCreateProgress(), ZoneEventHarvest.OnLeaveZone(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitIndulgence.OnRead(), ActRestrain.Perform(), ActEffect.Poison(), FoodEffect.Proc(), InvOwner.Transaction.Process(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Shopping.SellChara(), Chara.TryDropBossLoot(), Trait.TryOpenLock(), and Card.TryUnrestrain().
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Definition at line 1919 of file Player.cs.
References keyItems, SourceManager.keyItems, Msg.Say(), and EClass.sources.
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Definition at line 1914 of file Player.cs.
References SourceManager.keyItems, ModKeyItem(), and EClass.sources.
Referenced by TraitGodStatue._OnUse(), ModKeyItem(), TraitLicense.OnRead(), OnStartNewGame(), TraitGainPrecious.OnUse(), TraitGoodsCoin.OnUse(), and DramaManager.ParseLine().
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Definition at line 1814 of file Player.cs.
References Card.AddExp(), Chara.currentZone, World.date, dateTravel, distanceTravel, Card.elements, Date.GetElapsedHour(), Date.GetRaw(), Date.GetText(), Scene.Init(), UIResourceTrack.Instance, WidgetMinimap.Instance, WidgetRoster.Instance, Spatial.IsRegion, LastTravelZone, Party.members, ElementContainer.ModExp(), Spatial.Name, UIResourceTrack.OnMoveZone(), WidgetMinimap.OnMoveZone(), WidgetRoster.OnMoveZone(), Chara.party, EClass.pc, regionMoveWarned, Msg.Say(), EClass.scene, EClass.ui, Spatial.uid, uidLastTravelZone, EClass.world, and zone.
Referenced by AM_ViewZone._OnUpdateInput(), LayerNewZone.OnClickExit(), and Scene.OnUpdate().
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Definition at line 2167 of file Player.cs.
References Card.c_daysWithGod, Card.Evalue(), karma, Card.ModExp(), ModKarma(), nums, NumLogManager.OnAdvanceDay(), EClass.pc, prayed, Chara.RefreshFaithElement(), and EClass.rnd().
Referenced by GameDate.AdvanceDay().
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Definition at line 2147 of file Player.cs.
References EClass._zone, Card.AddExp(), Card.c_IDTState, Card.Evalue(), Chara.faith, Chara.IsDeadOrSleeping, Spatial.IsRegion, item, ThingContainer.List(), Party.members, Religion.OnChangeHour(), Chara.party, EClass.pc, EClass.rnd(), Card.things, and Chara.TryIdentify().
Referenced by GameDate.AdvanceHour().
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Definition at line 1312 of file Player.cs.
References LangGame.Has(), realHour, and Msg.Say().
Referenced by AM_Adv.OnBecomeNoGoal().
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Definition at line 1257 of file Player.cs.
References dataWindow, Window.dictData, EClass.ui, and Window.UpdateSaveData().
Referenced by Game.OnBeforeSave().
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Definition at line 1149 of file Player.cs.
References _agent, Chara._CreateRenderer(), baseActTime, chara, CharaGen.Create(), debt, GameSetting.defaultActPace, ThingContainer.DestroyAll(), ReligionManager.Eyth, flags, EClass.game, EClass.Home, hotbars, karma, memo, memo2, nums, HotbarManager.OnCreateGame(), NumLogManager.OnCreateGame(), Player.Flags.OnCreateGame(), RefreshDomain(), Chara.RefreshFaithElement(), Game.religions, EClass.rnd(), Chara.SetFaction(), BaseCard.SetInt(), ThingContainer.SetSize(), EClass.setting, sketches, Card.things, Card.uid, and uidChara.
Referenced by Game._Create().
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Definition at line 1696 of file Player.cs.
References EClass._map, EClass._zone, Map.bounds, EnterLocalZone(), MapBounds.Height, Spatial.IsRegion, MapBounds.maxX, Chara.MoveZone(), Zone.ParentZone, EClass.pc, MapBounds.Width, MapBounds.x, Point.x, Spatial.x, Spatial.y, and MapBounds.z.
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Definition at line 1233 of file Player.cs.
References codex, dataWindow, EClass.debug, ThingContainer.Foreach(), isEditor, nums, CodexManager.OnLoad(), NumLogManager.OnLoad(), EClass.pc, Chara.Refresh(), CoreDebug.resetPlayerConfig, and Card.things.
Referenced by Game.OnLoad().
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Definition at line 1182 of file Player.cs.
References Chara.body, Chara.CalculateMaxStamina(), chara, ElementContainerCard.CheckSkillActions(), CreateEquip(), Chara.currentZone, World.date, dateTravel, ThingContainer.DestroyAll(), ElementContainer.dict, Card.elements, EClass.game, GenerateBackgroundText(), Date.GetRaw(), isEditor, item, knownBGMs, ReligionManager.list, Chara.MaxHP, ModKeyItem(), EClass.pc, EClass.player, Game.quests, Chara.Refresh(), Game.religions, ElementContainer.Remove(), ElementContainer.SetBase(), Chara.SetFaith(), CharaBody.slots, Chara.stamina, QuestManager.Start(), Card.things, trackedCategories, Spatial.uid, uidLastTravelZone, CharaBody.Unequip(), and EClass.world.
Referenced by Game.StartNewGame().
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Definition at line 1977 of file Player.cs.
References BaseCore.actionsNextFrame, WidgetCurrentTool.buttonHotItem, ButtonGrid.card, EClass.core, currentHotItem, Trait.GetHotItem(), Card.GetRootCard(), Chara.held, hotItemNoItem, WidgetCurrentTool.Instance, Card.isDestroyed, item, lastHotItem, LayerInventory.listInv, MarkMapHighlights(), HotItem.OnSetCurrentItem(), HotItem.OnUnsetCurrentItem(), EClass.pc, Card.RecalculateFOV(), ButtonHotItem.Refresh(), WidgetCurrentTool.RefreshCurrentHotItem(), WidgetCurrentTool.selected, WidgetCurrentTool.selectedButton, HotItem.Thing, and Card.trait.
Referenced by Scene.Init(), Scene.OnUpdate(), Card.RemoveThing(), SetCurrentHotItem(), and InvOwner.TryHold().
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Definition at line 1323 of file Player.cs.
References domains, Chara.job, and EClass.pc.
Referenced by CoreDebug.ChangeJob(), UICharaMaker.ListJob(), OnCreateGame(), and UICharaMaker.RerollJob().
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Definition at line 1403 of file Player.cs.
References lastEmptyAlly, MaxAlly, Party.members, Chara.party, EClass.pc, and Chara.RefreshSpeed().
Referenced by Scene.Init(), and Scene.OnUpdate().
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Definition at line 2039 of file Player.cs.
References EClass.pc, Chara.PickHeld(), EClass.player, and SetCurrentHotItem().
Referenced by WidgetCurrentTool.Select().
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Definition at line 1342 of file Player.cs.
References domains, SourceManager.elements, Card.Evalue(), item, Chara.job, EClass.pc, EClass.player, EClass.sources, and EClass.ui.
Referenced by UICharaMaker.AddDomain().
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Definition at line 2046 of file Player.cs.
References currentHotItem, Chara.HoldCard(), item, EClass.pc, Chara.PickHeld(), and RefreshCurrentHotItem().
Referenced by EquipTool(), ButtonAbility.HoldAbility(), AM_Adv.OnBecomeNoGoal(), LayerAbility.OnUpdateInput(), ResetCurrentHotItem(), Hotbar.Select(), WidgetCurrentTool.Select(), Hotbar.ToggleDisable(), Hotbar.Unselect(), and ActionMode.UpdateInput().
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Definition at line 1269 of file Player.cs.
References Card.id, and priorityActions.
Referenced by InvOwner.ListInteraction.Add().
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Definition at line 1612 of file Player.cs.
References Point.Copy(), Chara.currentZone, Chara.faction, Faction.GetChildren(), Scene.Init(), Chara.MoveZone(), FactionBranch.owner, EClass.pc, Card.pos, EClass.scene, simulatingZone, and zone.
Referenced by LayerSleep.Advance().
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Definition at line 2081 of file Player.cs.
References EClass._map, Card.Add(), Chara.CanSee(), Chara.CanSeeLos(), chara, Map.charas, currentHotItem, Card.Dist(), Point.Equals(), Point.HasChara, Chara.IsAliveInCurrentZone, Chara.IsFriendOrAbove(), Chara.IsNeutralOrAbove(), Chara.IsPC, EInput.isShiftDown, Chara.isSynced, Point.IsValid, Scene.mouseTarget, EClass.pc, EClass.player, Card.pos, PointTarget.pos, Msg.Say(), EClass.scene, target, HotItem.Thing, and Card.trait.
Referenced by AM_Adv._OnUpdateInput().
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Definition at line 2343 of file Player.cs.
References favMoongate.
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Definition at line 2331 of file Player.cs.
References Chara.burden, EInput.Consume(), EClass.debug, CoreDebug.ignoreWeight, CardRenderer.NextFrame(), EClass.pc, Card.renderer, and Msg.Say().
Referenced by AM_Adv.PressedActionMove(), AI_Goto.Run(), GoalManualMove.Run(), AM_Adv.SetManualMove(), Chara.TryMoveFrom(), and Chara.TryMoveTowards().
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Definition at line 2183 of file Player.cs.
References Chara.ai, AIAct.Cancel(), EClass.pc, and Chara.SetNoGoal().
Referenced by Card.DamageHP(), and Chara.Die().
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Definition at line 2060 of file Player.cs.
References eqBait, ThingContainer.Find(), Card.GetRootCard(), TraitEquipItem.OnUse(), EClass.pc, and Card.things.
Referenced by AI_Fish.Run().
Chara Player._agent |
Definition at line 889 of file Player.cs.
Referenced by OnCreateGame().
bool Player.altHeldPos |
Definition at line 954 of file Player.cs.
Referenced by CharaRenderer.DrawHeld(), and Chara.GetSubPassData().
float Player.angle |
Definition at line 772 of file Player.cs.
Referenced by Game.OnLoad().
int Player.autoCombatStartHP |
Definition at line 1024 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput().
float Player.baseActTime |
Definition at line 1000 of file Player.cs.
Referenced by OnCreateGame(), and Chara.Tick().
Chara Player.chara |
Definition at line 1004 of file Player.cs.
Referenced by Core.Awake(), CreateEquip(), OnCreateGame(), OnStartNewGame(), ItemCulture.Refresh(), LayerEmbark.RefreshMembers(), GameBlueprint.RerollChara(), LayerEmbark.RerollPC(), LayerEditBio.SetChara(), Card.ShouldTrySetDirtyInventory(), and TargetRanged().
CinemaConfig Player.cinemaConfig = new CinemaConfig() |
Definition at line 913 of file Player.cs.
Referenced by BaseTileMap.Draw().
CodexManager Player.codex = new CodexManager() |
Definition at line 916 of file Player.cs.
Referenced by InvOwnerChaosOffering._OnProcess(), Zone.AddCard(), ContentCodex.Collect(), TraitCrafter.Craft(), Card.DamageHP(), ContentCodex.OnClickAddCards(), OnLoad(), TraitBaseSpellbook.OnRead(), ContentCodex.RefreshList(), and Card.SpawnLoot().
int Player.countNewline |
Definition at line 988 of file Player.cs.
Referenced by GameDate.AdvanceMin().
HotItem Player.currentHotItem = new HotItemNoItem() |
Definition at line 901 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput(), WidgetCurrentTool._RefreshCurrentHotItem(), ActPlan._Update(), Thing.DoAct(), UIInventory.DoAct(), MarkMapHighlights(), AM_Adv.OnBecomeNoGoal(), WidgetCurrentTool.OnClickButtonHotItem(), ConTorch.OnRemoved(), CharaActorPCC.OnRender(), AM_Adv.OnRenderTile(), TraitAmmo.OnUse(), UIPlaceHelper.Refresh(), TCOrbitChara.RefreshAll(), TCOrbitThing.RefreshAll(), RefreshCurrentHotItem(), UIInventory.RefreshHighlight(), WidgetCurrentTool.RefreshHighlight(), SetCurrentHotItem(), TargetRanged(), Chara.Tick(), Chara.TryEquipRanged(), and ActPlan.Update().
int Player.customLightMod = 3 |
Definition at line 766 of file Player.cs.
Referenced by Card.CalculateFOV().
bool Player.dailyGacha |
Definition at line 778 of file Player.cs.
Referenced by LayerGacha.PlayGacha(), and LayerGacha.RefreshCoin().
Window.SaveData Player.dataPick = new Window.SaveData() |
Definition at line 835 of file Player.cs.
Referenced by Chara._Move(), and UIInventory.RefreshMenu().
Dictionary<string, Window.SaveData> Player.dataWindow |
Definition at line 910 of file Player.cs.
Referenced by OnBeforeSave(), and OnLoad().
int Player.dateTravel |
Definition at line 697 of file Player.cs.
Referenced by MoveZone(), and OnStartNewGame().
bool Player.deathDialog |
Definition at line 966 of file Player.cs.
Referenced by Scene.OnUpdate().
string Player.deathMsg |
Definition at line 986 of file Player.cs.
Referenced by Chara.Die().
bool Player.deathZoneMove |
Definition at line 970 of file Player.cs.
Referenced by Chara.MoveZone().
int Player.debt |
Definition at line 754 of file Player.cs.
Referenced by CoreDebug.Fix_LoytelDebt(), QuestDebt.GetTextProgress(), OnCreateGame(), InvOwnerDeliver.PayBill(), and GameDate.ShipGoods().
Dictionary<string, int> Player.dialogFlags = new Dictionary<string, int>() |
Definition at line 841 of file Player.cs.
Referenced by TCOrbitChara.RefreshAll().
int Player.distanceTravel |
Definition at line 700 of file Player.cs.
Referenced by Chara._Move(), and MoveZone().
List<int> Player.domains = new List<int>() |
Definition at line 880 of file Player.cs.
Referenced by CreateEquip(), DreamSpell(), GetDomains(), RefreshDomain(), ElementSelecter.Select(), and SelectDomain().
HashSet<int> Player.doneBackers = new HashSet<int>() |
Definition at line 874 of file Player.cs.
Referenced by Zone.Activate(), Map.AddBackerTree(), Map.ApplyBackerObj(), CoreDebug.ClearLastWishFlag(), Chara.Die(), CoreDebug.LastWish(), Chara.OnCreate(), TaskHarvest.OnCreateProgress(), and Zone.Revive().
bool Player.enemySpotted |
Definition at line 984 of file Player.cs.
Referenced by AI_Goto.Run().
Thing Player.eqBait |
Definition at line 907 of file Player.cs.
Referenced by Thing.GetName(), AI_Fish.ProgressFish.OnProgressComplete(), TraitEquipItem.OnSetCardGrid(), AI_Fish.Run(), and TryEquipBait().
int Player.expInfluence |
Definition at line 694 of file Player.cs.
Referenced by AddExpInfluence().
int Player.expKnowledge |
Definition at line 691 of file Player.cs.
Referenced by AddExpKnowledge().
int Player.extraTax |
Definition at line 739 of file Player.cs.
Referenced by Faction.GetTotalTax(), Faction.OnAdvanceMonth(), and Faction.SetTaxTooltip().
int Player.fame |
Definition at line 688 of file Player.cs.
Referenced by WidgetStatsBar.Build(), Quest.Fail(), Faction.GetFameTax(), ModFame(), WindowChara.RefreshProfile(), and Zone.UpdateQuests().
HashSet<int> Player.favAbility = new HashSet<int>() |
Definition at line 868 of file Player.cs.
Referenced by GoalAutoCombat.GetAbilities(), ButtonAbility.RefreshFavIcon(), LayerAbility.SelectGroup(), and ButtonAbility.ToggleFav().
List<string> Player.favMoongate = new List<string>() |
Definition at line 934 of file Player.cs.
Referenced by TraitMoongateEx._OnUse(), and ToggleFavMoongate().
Definition at line 895 of file Player.cs.
Referenced by Chara._Move(), GameDate.AdvanceDay(), DramaOutcome.convert_Jure(), RecipeCard.Craft(), Trait.CreateStock(), CoreDebug.EnableDebugResource(), Card.GetPrice(), Scene.Init(), Chara.MutateRandom(), WidgetCurrentTool.OnActivate(), HotItemLayer.OnClick(), OnCreateGame(), InvOwnerHotbar.OnProcess(), TaskBuild.OnProgressComplete(), TraitStoryBook.OnRead(), HotItemLayer.OnSetItem(), Scene.OnUpdate(), Tutorial.Play(), CoreDebug.QuickStart(), FactionBranch.ReceivePackages(), Tutorial.Remove(), Tutorial.Reserve(), GameDate.ShipLetter(), GameDate.ShipRandomPackages(), Chara.ShowDialog(), UI.ToggleFeedback(), Chara.TryDropBossLoot(), Tutorial.TryPlayReserve(), and CoreDebug.UpdateInput().
bool Player.forceTalk |
Definition at line 952 of file Player.cs.
Referenced by Card.Talk().
int Player.giftJure |
Definition at line 760 of file Player.cs.
Referenced by TraitGiftJure.OnUse().
bool Player.haltMove |
Definition at line 972 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput(), and Chara.Tick().
Dictionary<string, string> Player.hangIcons = new Dictionary<string, string>() |
Definition at line 844 of file Player.cs.
Referenced by UIHangIcon.OnClick(), and UIHangIcon.Refresh().
Definition at line 892 of file Player.cs.
Referenced by CollectibleActor.OnCollisionEnter2D(), LayerGacha.PlayGacha(), CollectibleActor.PlaySound(), and UIHangIcon.Refresh().
int Player.holyWell |
Definition at line 724 of file Player.cs.
Referenced by GameDate.AdvanceMonth().
HotbarManager Player.hotbars = new HotbarManager() |
Definition at line 886 of file Player.cs.
Referenced by Scene.Init(), OnCreateGame(), WidgetHotbar.OnSetContextMenu(), BuildMenu.Toggle(), and CoreDebug.UpdateInput().
HotItemNoItem Player.hotItemNoItem = new HotItemNoItem() |
Definition at line 1030 of file Player.cs.
Referenced by WidgetCurrentTool._RefreshCurrentHotItem(), and RefreshCurrentHotItem().
HotItem Player.hotItemToRestore |
Definition at line 950 of file Player.cs.
Referenced by AM_Adv.OnBecomeNoGoal().
int Player.ignoreFallOver |
Definition at line 996 of file Player.cs.
Referenced by Scene.OnUpdate().
bool Player.instaComplete = true |
Definition at line 956 of file Player.cs.
Referenced by AM_Designation< T >.CanInstaComplete(), AM_MoveInstalled.CanInstaComplete(), HitSummary.Execute(), HotItemToggle.OnClick(), and HotItemToggle.ShouldHighlight().
bool Player.invlunerable |
Definition at line 974 of file Player.cs.
Referenced by Card.DamageHP(), and Chara.TryNeckHunt().
bool Player.isAutoFarming |
Definition at line 982 of file Player.cs.
Referenced by GrowSystem.Grow(), Zone.GrowPlants(), TraitSeed.MakeSeed(), GrowSystemTree.OnMineObj(), GrowSystem.Perish(), GrowSystem.PopHarvest(), GrowSystem.TryPick(), and GrowSystem.TryPopSeed().
bool Player.isEditor |
Definition at line 796 of file Player.cs.
Referenced by WidgetManager.OnGameInstantiated(), OnLoad(), and OnStartNewGame().
int Player.karma |
Definition at line 685 of file Player.cs.
Referenced by WidgetStatsBar.Build(), ModKarma(), OnAdvanceDay(), OnCreateGame(), WindowChara.RefreshProfile(), and AI_Idle.Run().
Dictionary<int, int> Player.keyItems = new Dictionary<int, int>() |
Definition at line 919 of file Player.cs.
Referenced by CountKeyItem(), ModKeyItem(), and ContentKeyItem.OnSwitchContent().
KnowledgeManager Player.knowledges = new KnowledgeManager() |
HashSet<int> Player.knownBGMs = new HashSet<int>() |
Definition at line 865 of file Player.cs.
Referenced by OnStartNewGame(), TraitTape.OnUse(), and LayerEditPlaylist.Refresh().
HashSet<int> Player.knownCraft = new HashSet<int>() |
Definition at line 877 of file Player.cs.
Referenced by TraitCrafter.Craft(), and UIDragGridInfo.Init().
Definition at line 847 of file Player.cs.
Referenced by AI_PlayMusic.Run().
int Player.lastEmptyAlly |
Definition at line 994 of file Player.cs.
Referenced by WidgetStatsBar.Build(), RefreshEmptyAlly(), Chara.RefreshSpeed(), and GoalCombat.TryUseAbility().
int Player.lastFelmeraReward |
Definition at line 742 of file Player.cs.
Referenced by DramaOutcome.check_sketch2(), DramaOutcome.GetFelmeraRewardIndex(), and DramaOutcome.give_sketch_reward().
HotItem Player.lastHotItem |
Definition at line 948 of file Player.cs.
Referenced by RefreshCurrentHotItem().
Definition at line 946 of file Player.cs.
Referenced by ClearMapHighlights(), and Point.SetHighlight().
Dictionary<string, string> Player.lastRecipes = new Dictionary<string, string>() |
Definition at line 850 of file Player.cs.
Referenced by LayerCraft.OnKill(), and LayerCraft.RefreshCategory().
ZoneTransition Player.lastTransition |
Definition at line 944 of file Player.cs.
Referenced by Scene.OnUpdate().
int Player.lastTurn |
Definition at line 992 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput().
Point Player.lastZonePos |
Definition at line 904 of file Player.cs.
Referenced by Zone.GetSpawnPos().
LayerAbility.Config Player.layerAbilityConfig = new LayerAbility.Config() |
float Player.lightPower |
Definition at line 998 of file Player.cs.
Referenced by Card.CalculateFOV(), and BaseTileMap.DrawTile().
int Player.lightRadius |
Definition at line 990 of file Player.cs.
Referenced by Card.CalculateFOV(), BaseTileMap.Draw(), Card.GetSightRadius(), and Card.PlaySound().
Definition at line 1022 of file Player.cs.
Referenced by Zone.AddGlobalCharasOnActivate(), and Chara.MoveZone().
int Player.little_dead |
Definition at line 733 of file Player.cs.
Referenced by Chara.Die(), and TraitTicketFurniture.GetPrice().
int Player.little_saved |
Definition at line 736 of file Player.cs.
Referenced by TraitTicketFurniture.GetPrice(), and ActThrow.Throw().
int Player.luckycoin |
Definition at line 763 of file Player.cs.
Referenced by FortuneRollData.GetPrize().
WidgetManager.SaveData Player.mainWidgets |
Definition at line 829 of file Player.cs.
Referenced by WidgetManager.OnGameInstantiated().
string Player.memo = "" |
Definition at line 808 of file Player.cs.
Referenced by WidgetMemo.OnActivate(), and OnCreateGame().
string Player.memo2 = "" |
Definition at line 811 of file Player.cs.
Referenced by WidgetMemo.OnActivate(), and OnCreateGame().
Vector2 Player.nextMove |
Definition at line 1014 of file Player.cs.
Referenced by GoalManualMove.CanMove(), GoalManualMove.Run(), and GoalManualMove.TryAltMove().
Zone Player.nextZone |
Definition at line 1026 of file Player.cs.
Referenced by Zone.CanDestroy().
Dictionary<string, HashSet<string> > Player.noRestocks = new Dictionary<string, HashSet<string>>() |
Definition at line 928 of file Player.cs.
Referenced by Trait.OnBarter().
NoticeManager Player.notices = new NoticeManager() |
Definition at line 1008 of file Player.cs.
Referenced by ContentTop.OnSwitchContent().
NumLogManager Player.nums = new NumLogManager() |
Definition at line 820 of file Player.cs.
Referenced by GameDate.AdvanceMonth(), GameDate.AdvanceYear(), OnAdvanceDay(), OnCreateGame(), OnLoad(), and ContentStatistics.OnSwitchContent().
Action Player.onStartZone |
Definition at line 1018 of file Player.cs.
Referenced by Scene.Init().
bool Player.openContainerCenter |
Definition at line 799 of file Player.cs.
Referenced by LayerInventory.CreateContainerPC(), and UIInventory.RefreshMenu().
float Player.pickupDelay = 2f |
Definition at line 1002 of file Player.cs.
Referenced by Scene.OnUpdate().
PlayingSong Player.playingSong |
Definition at line 1020 of file Player.cs.
Referenced by AI_PlayMusic.Run().
PopupManager Player.popups = new PopupManager() |
Vector3 Player.position |
Definition at line 1016 of file Player.cs.
Referenced by CharaRenderer.UpdatePosition().
bool Player.prayed |
Definition at line 787 of file Player.cs.
Referenced by GameDate.AdvanceDay(), OnAdvanceDay(), and ActPray.TryPray().
Definition at line 814 of file Player.cs.
Referenced by Game.Load(), BuildMenu.OnActivate(), AM_Build.OnFinishProcessTiles(), LayerAbility.OnInit(), LayerPeople.OnInit(), LayerResource.OnInit(), UIInventory.OnInit(), LayerMapList.RefreshList(), UIInventory.RefreshMenu(), LayerTech.RefreshTech(), LayerHome.RefreshTech(), Game.Save(), and UIInventory.Sort().
bool Player.preventDeathPenalty |
Definition at line 968 of file Player.cs.
Referenced by Chara.Revive().
Dictionary<string, List<string> > Player.priorityActions = new Dictionary<string, List<string>>() |
Definition at line 853 of file Player.cs.
Referenced by IsPriorityAction(), and SetPriorityAction().
int Player.questRerollCost |
Definition at line 769 of file Player.cs.
Referenced by GameDate.AdvanceDay(), and LayerQuestBoard.OnSwitchContent().
bool Player.questTracker |
Definition at line 790 of file Player.cs.
Referenced by Scene.Init(), HotItemWidget.OnClick(), and QuestManager.Start().
QueueManager Player.queues = new QueueManager() |
Definition at line 1010 of file Player.cs.
Referenced by UI.OnActivateZone(), and Chara.SetAI().
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static |
Definition at line 938 of file Player.cs.
Referenced by OnAdvanceRealHour(), and AM_Adv.OnBecomeNoGoal().
RecipeManager Player.recipes = new RecipeManager() |
Definition at line 898 of file Player.cs.
Referenced by TraitShrine._OnUse(), BuildMenu._Search(), CoreDebug.AddAllRecipes(), Card.AddThing(), CoreDebug.AllRecipe(), DropdownGrid.BuildIngredients(), RecipeManager.CanCeomUpWithRecipe(), RecipeManager.ComeUpWithRecipe(), RecipeCard.Craft(), TaskHarvest.GetBaseText(), RecipeManager.GetLearnedRecipe(), AM_Picker.Result.GetText(), RecipeManager.GetUnlearnedRecipe(), Recipe.HasFirstTimeBonus(), RecipeManager.IsKnown(), RecipeManager.ListSources(), TaskHarvest.OnCreateProgress(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), TraitRecipe.OnRead(), TraitRecipeCat.OnRead(), ConSleep.OnRemoved(), TraitCrafter.OnUse(), ResearchPlan.ParseReward(), UIRecipeInfo.Refresh(), BuildMenu.RefreshCategory(), LayerCraft.RefreshCategory(), LayerCraftFloat.RefreshCraft(), Recipe.SaveLastIngredients(), WidgetCodex.Search(), ButtonGrid.SetCraftRecipe(), TraitRecipe.SetName(), Recipe.TryGetFirstTimeBonus(), AM_Picker.TryGetRecipe(), and TraitCrafter.TrySetAct().
bool Player.regionMoveWarned |
Definition at line 958 of file Player.cs.
Referenced by Chara._Move(), and MoveZone().
bool Player.resetPrincipal |
Definition at line 978 of file Player.cs.
Referenced by LayerWorldSetting.Apply(), and LayerWorldSetting.StartGame().
ReturnInfo Player.returnInfo |
Definition at line 673 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput(), Chara.MoveZone(), HotItemActionSleep.Perform(), ActEffect.Proc(), and Chara.Tick().
int Player.safeTravel |
Definition at line 727 of file Player.cs.
Referenced by Chara.Tick().
int Player.seedChest |
Definition at line 751 of file Player.cs.
Referenced by ThingGen.CreateTreasureContent().
int Player.seedFortune |
Definition at line 757 of file Player.cs.
Referenced by TraitCrafter.Craft().
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static |
Definition at line 936 of file Player.cs.
Referenced by CardRenderer.Draw().
int Player.seedShrine |
Definition at line 748 of file Player.cs.
Referenced by Zone.TryGenerateShrine().
List<ShippingResult> Player.shippingResults = new List<ShippingResult>() |
Definition at line 925 of file Player.cs.
Referenced by LayerHome.OnSwitchContent(), GameDate.ShipGoods(), and LayerShippingResult.Show().
bool Player.showShippingResult |
Definition at line 793 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput().
bool Player.showWorkaround |
Definition at line 802 of file Player.cs.
Referenced by LayerWorldSetting.OnInit(), and LayerWorldSetting.Refresh().
bool Player.simulatingZone |
Definition at line 980 of file Player.cs.
Referenced by Zone.Activate(), Zone.CanDestroy(), Zone.GetSpawnPos(), Scene.Init(), TraitShackle.IsRestraining(), Chara.MoveZone(), FactionBranch.OnAfterSimulate(), Scene.OnUpdate(), FactionBranch.ReceivePackages(), Zone.RefreshBGM(), BaseGameScreen.RefreshScreenSize(), and SimulateFaction().
HashSet<int> Player.sketches = new HashSet<int>() |
Definition at line 871 of file Player.cs.
Referenced by DramaOutcome.check_sketch(), DramaOutcome.GetFelmeraRewardIndex(), DramaOutcome.give_sketch_special(), OnCreateGame(), ContentGallery.OnSwitchContent(), and ContentGallery.Refresh().
Definition at line 817 of file Player.cs.
Referenced by GameDate.AdvanceDay(), GameDate.AdvanceMonth(), LayerShippingResult.Awake(), GameIndex.Create(), Card.DamageHP(), Chara.Die(), ZoneEventSiege.OnFirstTick(), TaskMine.OnProgressComplete(), TraitBookSecret.OnRead(), RecipeManager.OnSleep(), ContentHallOfFame.OnSwitchContent(), Game.OnUpdate(), Zone.OnVisit(), GrowSystem.PopHarvest(), FactionBranch.ReceivePackages(), ContentHallOfFame.Refresh(), LayerShippingResult.Refresh(), WindowChara.RefreshProfile(), LayerGlobalMap.RefreshSummary(), Chara.Revive(), AI_Idle.Run(), AI_OpenGambleChest.Run(), GameDate.ShipGoods(), GameDate.ShipLetter(), LayerSleep.Sleep(), Chara.Tick(), CoreConfig.TryUpdatePlayedHour(), and Zone.UpdateQuests().
WidgetManager.SaveData Player.subWidgets |
Definition at line 832 of file Player.cs.
Referenced by WidgetManager.OnGameInstantiated().
Chara Player.target |
Definition at line 1032 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput(), HasValidRangedTarget(), Scene.OnUpdate(), and TargetRanged().
int Player.taxBills |
Definition at line 715 of file Player.cs.
Referenced by ThingGen.CreateBill(), LayerDragGrid.CreateDeliver(), Faction.OnAdvanceMonth(), InvOwnerDeliver.PayBill(), and UIHomeInfo.RefreshReport().
string Player.title |
Definition at line 805 of file Player.cs.
Referenced by GameLang.Convert(), GameLang.ConvertDrama(), LayerEmbark.GetAlias(), TraitFactionBoard.GetAlias(), and FactionBranch.GetRandomName().
int Player.totalFeat |
Definition at line 712 of file Player.cs.
Referenced by Card.LevelUp(), and WindowChara.RefreshNote().
HashSet<string> Player.trackedCards = new HashSet<string>() |
Definition at line 859 of file Player.cs.
Referenced by UIResourceTrack._Refresh(), WidgetStockTracker._Refresh(), ButtonResourceTrack.SetProp(), and LayerResource.ShowThings().
HashSet<string> Player.trackedCategories = new HashSet<string>() |
Definition at line 856 of file Player.cs.
Referenced by UIResourceTrack._Refresh(), WidgetStockTracker._Refresh(), OnStartNewGame(), LayerResource.RefreshCategory(), and ButtonResourceTrack.SetCat().
HashSet<int> Player.trackedElements = new HashSet<int>() |
Definition at line 862 of file Player.cs.
Referenced by WidgetTracker.OnSetContextMenu(), ButtonElement.Refresh(), WidgetTracker.Refresh(), and WidgetTracker.Toggle().
int Player.tutorialStep |
Definition at line 682 of file Player.cs.
Referenced by StickyTutorial.OnClick().
int Player.uidChara |
Definition at line 676 of file Player.cs.
Referenced by OnCreateGame(), and Game.OnGameInstantiated().
int Player.uidLastShippedZone |
Definition at line 709 of file Player.cs.
Referenced by GameDate.ShipGoods().
int Player.uidLastTown |
Definition at line 745 of file Player.cs.
Referenced by Scene.OnUpdate().
int Player.uidLastTravelZone |
Definition at line 703 of file Player.cs.
Referenced by MoveZone(), and OnStartNewGame().
bool Player.useSubWidgetTheme |
Definition at line 781 of file Player.cs.
Referenced by HotItemWidgetSet.Load(), WidgetManager.OnGameInstantiated(), and WidgetManager.Reset().
bool Player.waitingInput |
Definition at line 960 of file Player.cs.
Referenced by LayerCraftFloat.RefreshCraft(), and LayerCraftFloat.RefreshDisassemble().
bool Player.wasDirtyWeight |
Definition at line 964 of file Player.cs.
Referenced by Scene.OnUpdate().
bool Player.wellWished |
Definition at line 784 of file Player.cs.
Referenced by TraitGodStatue._OnUse(), and TraitWell.TrySetAct().
bool Player.willAutoSave |
Definition at line 976 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput().
bool Player.willEndTurn |
Definition at line 962 of file Player.cs.
Referenced by AM_Adv._OnUpdateInput().
Window.SaveData Player.windowAllyInv |
Definition at line 931 of file Player.cs.
Referenced by LayerInventory.CreateContainerAlly().
Window.SaveData Player.windowDataCopy |
Definition at line 940 of file Player.cs.
Referenced by UIInventory.RefreshMenu().
string Player.windowDataName |
Definition at line 942 of file Player.cs.
Referenced by UIInventory.RefreshMenu().
Zone Player.zone |
Definition at line 883 of file Player.cs.
Referenced by GameIndex.Create(), EnterLocalZone(), Scene.Init(), CoreDebug.LOG_Spatials(), MoveZone(), TileSelectorElona.OnUpdateInput(), ZoneInspector.RefreshScreen(), SimulateFaction(), and LayerEmbark.SwitchMode().
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get |
Definition at line 1075 of file Player.cs.
Referenced by AM_Designation< T >.OnProcessTiles(), and TaskMoveInstalled.OnProgressComplete().
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get |
Definition at line 1069 of file Player.cs.
Referenced by Chara.ShowDialog().
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get |
Definition at line 1137 of file Player.cs.
Referenced by Chara.IsHostile(), WindowChara.RefreshNote(), and GoalCombat.Run().
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get |
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get |
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get |
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get |
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get |
Definition at line 1071 of file Player.cs.
Referenced by MoveZone().
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get |
Definition at line 1079 of file Player.cs.
Referenced by WidgetStatsBar.Build(), and RefreshEmptyAlly().
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get |
Definition at line 1083 of file Player.cs.
Referenced by AddExpInfluence().
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get |
Definition at line 1081 of file Player.cs.
Referenced by AddExpKnowledge().
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getset |
Definition at line 1057 of file Player.cs.
Referenced by TraitCoreZone.TrySetAct(), and TraitWaystone.TrySetAct().
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getset |
Definition at line 1034 of file Player.cs.
Referenced by HotItemWidgetSet.Register(), and WidgetManager.Save().