Elin Decompiled Documentation EA 23.185 Nightly Patch 1
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Player Class Reference
Inheritance diagram for Player:
EClass

Classes

class  Flags
 
class  Pref
 
class  ReturnInfo
 
class  Stats
 

Public Member Functions

void OnCreateGame ()
 
void OnStartNewGame ()
 
void OnLoad ()
 
void OnBeforeSave ()
 
void SetPriorityAction (string id, Thing t)
 
bool IsPriorityAction (string id, Thing t)
 
void OnAdvanceRealHour ()
 
void RefreshDomain ()
 
ElementContainer GetDomains ()
 
Layer SelectDomain (Action onKill=null)
 
void RefreshEmptyAlly ()
 
void GenerateBackgroundText ()
 
string GetBackgroundText ()
 
void EditBackgroundText ()
 
void CreateEquip ()
 
void DreamSpell ()
 
void SimulateFaction ()
 
void ExitBorder (ActPlan p=null)
 
bool CanExitBorder (Point p)
 
void OnExitBorder (Point p)
 
void EnterLocalZone (bool encounter=false, Chara mob=null)
 
void EnterLocalZone (Point p, ZoneTransition trans=null, bool encounter=false, Chara mob=null)
 
void MoveZone (Zone z)
 
void AddInventory (Card c)
 
void EndTurn (bool consume=true)
 
void ModFame (int a)
 
void ModKeyItem (string alias, int num=1, bool msg=true)
 
void ModKeyItem (int id, int num=1, bool msg=true)
 
bool HasKeyItem (string alias)
 
int CountKeyItem (string alias)
 
int CountKeyItem (int id)
 
void EquipTool (Thing a, bool setHotItem=true)
 
void RefreshCurrentHotItem ()
 
void ResetCurrentHotItem ()
 
void SetCurrentHotItem (HotItem item)
 
void TryEquipBait ()
 
bool HasValidRangedTarget ()
 
bool TargetRanged ()
 
void OnAdvanceHour ()
 
void OnAdvanceDay ()
 
bool TryAbortAutoCombat (bool immediate=true)
 
void ClearMapHighlights ()
 
void MarkMapHighlights ()
 
bool CanAcceptInput ()
 
bool CanSee (Chara c)
 
void AddExpKnowledge (int a)
 
void AddExpInfluence (int a)
 
void ModKarma (int a)
 
Thing DropReward (Thing t, bool silent=false)
 
bool TooHeavyToMove ()
 
void ToggleFavMoongate (string id)
 

Public Attributes

ReturnInfo returnInfo
 
int uidChara
 
int uidSpawnZone
 
int tutorialStep
 
int karma
 
int fame
 
int expKnowledge
 
int expInfluence
 
int dateTravel
 
int distanceTravel
 
int uidLastTravelZone
 
int uidLastZone
 
int uidLastShippedZone
 
int totalFeat
 
int taxBills
 
int unpaidBill
 
int bankMoney
 
int holyWell
 
int safeTravel
 
int hotbarPage
 
int little_dead
 
int little_saved
 
int extraTax
 
int lastFelmeraReward
 
int uidLastTown
 
int seedShrine
 
int seedChest
 
int debt
 
int seedFortune
 
int giftJure
 
int luckycoin
 
int customLightMod = 3
 
int questRerollCost
 
int fished
 
float angle
 
bool hasNewQuest
 
bool dailyGacha
 
bool useSubWidgetTheme
 
bool wellWished
 
bool prayed
 
bool questTracker
 
bool showShippingResult
 
bool isEditor
 
bool openContainerCenter
 
bool showWorkaround
 
string title
 
string memo = ""
 
string memo2 = ""
 
Pref pref = new Pref()
 
Stats stats = new Stats()
 
NumLogManager nums = new NumLogManager()
 
KnowledgeManager knowledges = new KnowledgeManager()
 
PopupManager popups = new PopupManager()
 
WidgetManager.SaveData mainWidgets
 
WidgetManager.SaveData subWidgets
 
Window.SaveData dataPick = new Window.SaveData()
 
LayerAbility.Config layerAbilityConfig = new LayerAbility.Config()
 
Dictionary< string, int > dialogFlags = new Dictionary<string, int>()
 
Dictionary< string, string > hangIcons = new Dictionary<string, string>()
 
Dictionary< string, KnownSongknownSongs = new Dictionary<string, KnownSong>()
 
Dictionary< string, string > lastRecipes = new Dictionary<string, string>()
 
Dictionary< string, List< string > > priorityActions = new Dictionary<string, List<string>>()
 
HashSet< string > trackedCategories = new HashSet<string>()
 
HashSet< string > trackedCards = new HashSet<string>()
 
HashSet< int > trackedElements = new HashSet<int>()
 
HashSet< int > knownBGMs = new HashSet<int>()
 
HashSet< int > favAbility = new HashSet<int>()
 
HashSet< int > sketches = new HashSet<int>()
 
HashSet< int > doneBackers = new HashSet<int>()
 
HashSet< int > knownCraft = new HashSet<int>()
 
List< int > domains = new List<int>()
 
Zone zone
 
HotbarManager hotbars = new HotbarManager()
 
Chara _agent
 
Hoard hoard = new Hoard()
 
Flags flags = new Flags()
 
RecipeManager recipes = new RecipeManager()
 
HotItem currentHotItem = new HotItemNoItem()
 
Point lastZonePos
 
Thing eqBait
 
Dictionary< string, Window.SaveDatadataWindow
 
CinemaConfig cinemaConfig = new CinemaConfig()
 
CodexManager codex = new CodexManager()
 
Dictionary< int, int > keyItems = new Dictionary<int, int>()
 
List< int > uidPickOnLoad = new List<int>()
 
List< ShippingResultshippingResults = new List<ShippingResult>()
 
Dictionary< string, HashSet< string > > noRestocks = new Dictionary<string, HashSet<string>>()
 
Window.SaveData windowAllyInv
 
List< string > favMoongate = new List<string>()
 
Window.SaveData windowDataCopy
 
string windowDataName
 
ZoneTransition lastTransition
 
List< CelllastMarkedHighlights = new List<Cell>()
 
HotItem lastHotItem
 
HotItem hotItemToRestore
 
bool forceTalk
 
bool altHeldPos
 
bool instaComplete = true
 
bool regionMoveWarned
 
bool waitingInput
 
bool willEndTurn
 
bool wasDirtyWeight
 
bool deathDialog
 
bool preventDeathPenalty
 
bool deathZoneMove
 
bool haltMove
 
bool invlunerable
 
bool willAutoSave
 
bool resetPrincipal
 
bool simulatingZone
 
bool isAutoFarming
 
bool enemySpotted
 
string deathMsg
 
int countNewline
 
int lightRadius
 
int lastTurn
 
int lastEmptyAlly
 
int ignoreFallOver
 
float lightPower
 
float baseActTime
 
float pickupDelay = 2f
 
Chara chara
 
Chara focusedchara
 
NoticeManager notices = new NoticeManager()
 
QueueManager queues = new QueueManager()
 
Act lastAct
 
Vector2 nextMove
 
Vector3 position
 
Action onStartZone
 
PlayingSong playingSong
 
List< CharalistSummon = new List<Chara>()
 
int autoCombatStartHP
 
Zone nextZone
 
Thing renderThing
 
HotItemNoItem hotItemNoItem = new HotItemNoItem()
 
Chara target
 

Static Public Attributes

static int seedHallucination
 
static int realHour
 
- Static Public Attributes inherited from EClass
static Core core
 

Properties

WidgetManager.SaveData widgets [get, set]
 
Zone spawnZone [get, set]
 
bool EnableDreamStory [get]
 
Zone LastTravelZone [get]
 
Zone LastZone [get]
 
Chara Agent [get]
 
int ContainerSearchDistance [get]
 
int MaxAlly [get]
 
int MaxExpKnowledge [get]
 
int MaxExpInfluence [get]
 
bool IsMageGuildMember [get]
 
bool IsFighterGuildMember [get]
 
bool IsThiefGuildMember [get]
 
bool IsMerchantGuildMember [get]
 
bool IsCriminal [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Detailed Description

Definition at line 10 of file Player.cs.

Member Function Documentation

◆ AddExpInfluence()

void Player.AddExpInfluence ( int  a)
inline

Definition at line 2391 of file Player.cs.

2392 {
2393 expInfluence += a;
2395 {
2396 for (int i = 0; i < expInfluence / MaxExpInfluence; i++)
2397 {
2398 LvUp();
2399 }
2401 }
2402 static void LvUp()
2403 {
2404 Msg.Say("DingInfluence");
2405 }
2406 }
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
int MaxExpInfluence
Definition: Player.cs:1202
int expInfluence
Definition: Player.cs:810

References expInfluence, MaxExpInfluence, and Msg.Say().

◆ AddExpKnowledge()

void Player.AddExpKnowledge ( int  a)
inline

Definition at line 2374 of file Player.cs.

2375 {
2376 expKnowledge += a;
2378 {
2379 for (int i = 0; i < expKnowledge / MaxExpKnowledge; i++)
2380 {
2381 LvUp();
2382 }
2384 }
2385 static void LvUp()
2386 {
2387 Msg.Say("DingKnowledge");
2388 }
2389 }
int MaxExpKnowledge
Definition: Player.cs:1200
int expKnowledge
Definition: Player.cs:807

References expKnowledge, MaxExpKnowledge, and Msg.Say().

◆ AddInventory()

void Player.AddInventory ( Card  c)
inline

Definition at line 1979 of file Player.cs.

1980 {
1981 EClass.pc.AddCard(c);
1982 }
Card AddCard(Card c)
Definition: Card.cs:3043
Definition: EClass.cs:5
static Chara pc
Definition: EClass.cs:14

References Card.AddCard(), and EClass.pc.

Referenced by GridItemCard.AutoAdd().

◆ CanAcceptInput()

bool Player.CanAcceptInput ( )
inline

Definition at line 2331 of file Player.cs.

2332 {
2333 if (EClass.pc.HasNoGoal)
2334 {
2335 return !EClass.pc.WillConsumeTurn();
2336 }
2337 return false;
2338 }
bool HasNoGoal
Definition: Chara.cs:986
bool WillConsumeTurn()
Definition: Chara.cs:3589

References Chara.HasNoGoal, EClass.pc, and Chara.WillConsumeTurn().

Referenced by AM_Adv._OnUpdateInput(), HotAction.OnClick(), and WidgetCurrentTool.Select().

◆ CanExitBorder()

bool Player.CanExitBorder ( Point  p)
inline

Definition at line 1792 of file Player.cs.

1793 {
1794 if (EClass._zone == EClass.game.StartZone && EClass.pc.homeBranch == null)
1795 {
1796 return false;
1797 }
1799 {
1800 return false;
1801 }
1802 if (EClass.pc.held != null && EClass.pc.held.trait.CanOnlyCarry)
1803 {
1804 return false;
1805 }
1806 return true;
1807 }
Trait trait
Definition: Card.cs:51
Card held
Definition: Chara.cs:70
FactionBranch homeBranch
Definition: Chara.cs:1052
static Game game
Definition: EClass.cs:8
static Zone _zone
Definition: EClass.cs:20
Zone StartZone
Definition: Game.cs:269
virtual bool CanOnlyCarry
Definition: Trait.cs:290
virtual bool BlockBorderExit
Definition: Zone.cs:166

References EClass._zone, Zone.BlockBorderExit, Trait.CanOnlyCarry, EClass.game, Chara.held, Chara.homeBranch, EClass.pc, Game.StartZone, and Card.trait.

Referenced by ActPlan._Update(), AM_Adv.AxisMove(), and AM_Adv.PressedActionMove().

◆ CanSee()

bool Player.CanSee ( Chara  c)
inline

Definition at line 2340 of file Player.cs.

2341 {
2343 {
2344 return true;
2345 }
2346 if (!c.IsPC && (EClass.pc.fov == null || EClass.pc.isBlind))
2347 {
2348 return false;
2349 }
2350 if (c.IsPCParty || c.isDead)
2351 {
2352 return true;
2353 }
2354 if (c.IsMultisize)
2355 {
2356 bool canSee = false;
2357 int dist = EClass.pc.Dist(c);
2358 c.ForeachPoint(delegate(Point p, bool main)
2359 {
2360 if (!canSee && (p.cell.light > 0 || dist < 2) && p.cell.pcSync)
2361 {
2362 canSee = true;
2363 }
2364 });
2365 return canSee;
2366 }
2367 if (c.pos.cell.light > 0 || EClass.pc.Dist(c) < 2)
2368 {
2369 return c.pos.cell.pcSync;
2370 }
2371 return false;
2372 }
Fov fov
Definition: Card.cs:55
void ForeachPoint(Action< Point, bool > action)
Definition: Card.cs:7480
Point pos
Definition: Card.cs:57
int Dist(Card c)
Definition: Card.cs:7315
bool pcSync
Definition: Cell.cs:104
byte light
Definition: Cell.cs:60
override bool IsPC
Definition: Chara.cs:610
override bool IsPCParty
Definition: Chara.cs:613
bool visibleWithTelepathy
Definition: Chara.cs:150
override bool IsMultisize
Definition: Chara.cs:704
bool isBlind
Definition: Chara.cs:130
bool isDead
Definition: Chara.cs:387
bool hasTelepathy
Definition: Chara.cs:140
Definition: Point.cs:9
Cell cell
Definition: Point.cs:51

References Point.cell, Card.Dist(), Card.ForeachPoint(), Card.fov, Chara.hasTelepathy, Chara.isBlind, Chara.isDead, Chara.IsMultisize, Chara.IsPC, Chara.IsPCParty, Cell.light, EClass.pc, Cell.pcSync, Card.pos, and Chara.visibleWithTelepathy.

Referenced by BaseTileMap.DrawTile(), and PointTarget.ShouldIgnore().

◆ ClearMapHighlights()

void Player.ClearMapHighlights ( )
inline

Definition at line 2316 of file Player.cs.

2317 {
2318 foreach (Cell lastMarkedHighlight in lastMarkedHighlights)
2319 {
2320 lastMarkedHighlight.highlight = 0;
2321 }
2322 lastMarkedHighlights.Clear();
2323 }
Definition: Cell.cs:7
List< Cell > lastMarkedHighlights
Definition: Player.cs:1065

References lastMarkedHighlights.

Referenced by MarkMapHighlights(), and Map.OnDeactivate().

◆ CountKeyItem() [1/2]

int Player.CountKeyItem ( int  id)
inline

Definition at line 2069 of file Player.cs.

2070 {
2071 if (!keyItems.ContainsKey(id))
2072 {
2073 return 0;
2074 }
2075 return keyItems[id];
2076 }
Dictionary< int, int > keyItems
Definition: Player.cs:1038

References keyItems.

◆ CountKeyItem() [2/2]

int Player.CountKeyItem ( string  alias)
inline

◆ CreateEquip()

void Player.CreateEquip ( )
inline

Definition at line 1568 of file Player.cs.

1569 {
1570 Chara c = EClass.pc;
1571 c.body.AddBodyPart(45);
1572 if (EClass.debug.enable)
1573 {
1574 EClass.pc.EQ_ID("lantern_old");
1575 }
1576 c.body.AddBodyPart(44);
1577 c.EQ_ID("toolbelt").c_IDTState = 0;
1578 c.EQ_ID("shirt").c_IDTState = 0;
1580 bool firstSpellbook = true;
1581 switch (EClass.pc.job.id)
1582 {
1583 case "paladin":
1584 c.AddCard(SetSpellbook(ThingGen.CreateSpellbook(8400), 2));
1585 break;
1586 case "inquisitor":
1587 c.AddCard(SetSpellbook(ThingGen.CreateSpellbook(8706), 4));
1588 break;
1589 case "witch":
1590 c.AddCard(SetSpellbook(ThingGen.CreateSpellbook(8790), 4));
1591 break;
1592 case "swordsage":
1593 c.AddCard(SetSpellbook(ThingGen.CreateSpellbook(50300), 4));
1594 c.AddCard(SetSpellbook(ThingGen.CreateSpellbook(50301), 4));
1595 c.AddCard(SetSpellbook(ThingGen.CreateSpellbook(50802), 2));
1596 c.AddCard(ThingGen.Create("tool_talisman"));
1597 break;
1598 }
1599 switch (EClass.pc.job.id)
1600 {
1601 case "wizard":
1602 case "warmage":
1603 case "priest":
1604 case "witch":
1605 {
1606 int num = 0;
1607 foreach (int domain in EClass.player.domains)
1608 {
1609 Element element = Element.Create(domain);
1610 string text = "";
1611 string[] tag = element.source.tag;
1612 foreach (string text2 in tag)
1613 {
1614 if (text != "")
1615 {
1616 break;
1617 }
1618 switch (text2)
1619 {
1620 case "hand":
1621 case "arrow":
1622 case "bolt":
1623 text = text2 + "_";
1624 break;
1625 }
1626 }
1627 if (text != "")
1628 {
1629 c.AddCard(SetSpellbook(ThingGen.CreateSpellbook(text + element.source.alias.Replace("ele", "")), 4));
1630 num++;
1631 if (num >= 2)
1632 {
1633 break;
1634 }
1635 }
1636 }
1637 if (EClass.pc.job.id == "priest")
1638 {
1639 c.AddCard(SetSpellbook(ThingGen.CreateSpellbook(8400), 2));
1640 }
1641 else
1642 {
1643 c.AddCard(SetSpellbook(ThingGen.CreateSpellbook(8200), 2));
1644 }
1645 break;
1646 }
1647 default:
1648 c.AddCard(ThingGen.Create("bandage").SetNum(6 + EClass.rnd(3)));
1649 break;
1650 }
1651 Thing SetSpellbook(Thing t, int charge)
1652 {
1653 if (firstSpellbook)
1654 {
1655 c.AddCard(ThingGen.CreateRedBook("guide_magic"));
1656 firstSpellbook = false;
1657 }
1658 t.AddEditorTag(EditorTag.NoReadFail);
1659 t.c_charges = charge;
1660 t.SetBlessedState(BlessedState.Normal);
1661 return t;
1662 }
1663 }
BlessedState
Definition: BlessedState.cs:2
EditorTag
Definition: EditorTag.cs:2
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2567
Thing SetNum(int a)
Definition: Card.cs:3393
int c_IDTState
Definition: Card.cs:1231
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3787
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:261
Definition: Chara.cs:10
CharaBody body
Definition: Chara.cs:94
SourceJob.Row job
Definition: Chara.cs:464
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
Definition: Chara.cs:4834
bool enable
Definition: CoreDebug.cs:285
static int rnd(long a)
Definition: EClass.cs:58
static Player player
Definition: EClass.cs:12
static CoreDebug debug
Definition: EClass.cs:48
SourceElement.Row source
Definition: ELEMENT.cs:271
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1097
List< int > domains
Definition: Player.cs:999
static Thing CreateRedBook(string id, int num=1)
Definition: ThingGen.cs:163
static Thing CreateSpellbook(string alias, int num=1)
Definition: ThingGen.cs:151
static Thing CreateCurrency(int a, string id="money")
Definition: ThingGen.cs:37
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8

References CharaBody.AddBodyPart(), Card.AddCard(), Card.AddEditorTag(), Chara.body, Card.c_IDTState, Element.Create(), ThingGen.Create(), ThingGen.CreateCurrency(), ThingGen.CreateRedBook(), ThingGen.CreateSpellbook(), EClass.debug, domains, CoreDebug.enable, Chara.EQ_ID(), Chara.job, EClass.pc, EClass.player, EClass.rnd(), Card.SetBlessedState(), Card.SetNum(), and Element.source.

Referenced by OnStartNewGame().

◆ DreamSpell()

void Player.DreamSpell ( )
inline

Definition at line 1665 of file Player.cs.

1666 {
1667 int num = EClass.pc.Evalue(1653);
1668 if (num == 0 && EClass.pc.Evalue(1402) == 0 && EClass.rnd(4) != 0)
1669 {
1670 return;
1671 }
1672 List<SourceElement.Row> list = new List<SourceElement.Row>();
1673 foreach (int domain in EClass.player.domains)
1674 {
1675 Element element = Element.Create(domain);
1676 string text = "";
1677 string[] tag = element.source.tag;
1678 foreach (string text2 in tag)
1679 {
1680 if (text != "")
1681 {
1682 break;
1683 }
1684 bool flag = false;
1685 switch (text2)
1686 {
1687 case "hand":
1688 case "arrow":
1689 case "bolt":
1690 flag = true;
1691 break;
1692 }
1693 if (num >= 3)
1694 {
1695 switch (text2)
1696 {
1697 case "ball":
1698 case "weapon":
1699 case "funnel":
1700 case "miasma":
1701 case "sword":
1702 flag = true;
1703 break;
1704 }
1705 }
1706 if (flag)
1707 {
1708 list.Add(EClass.sources.elements.alias[text2 + "_" + element.source.alias.Replace("ele", "")]);
1709 }
1710 }
1711 }
1712 if (list.Count != 0)
1713 {
1714 SourceElement.Row row = list.RandomItemWeighted((SourceElement.Row a) => a.chance);
1715 Element element2 = EClass.pc.elements.GetElement(row.id);
1716 int mtp = ((num == 0) ? 100 : (75 + num * 25));
1717 if (num > 0 || element2 == null || element2.vPotential == 0)
1718 {
1719 Msg.Say("dream_spell", EClass.sources.elements.alias[row.aliasRef].GetText("altname").Split(',')[0].ToLower());
1720 EClass.pc.GainAbility(row.id, mtp);
1721 }
1722 }
1723 }
ElementContainerCard elements
Definition: Card.cs:39
int Evalue(int ele)
Definition: Card.cs:2533
void GainAbility(int ele, int mtp=100)
Definition: Chara.cs:9538
Element GetElement(string alias)
int vPotential
Definition: ELEMENT.cs:254
SourceElement elements

References SourceElement.Row.aliasRef, Element.Create(), domains, Card.elements, SourceManager.elements, Card.Evalue(), Chara.GainAbility(), ElementContainer.GetElement(), SourceElement.Row.id, EClass.pc, EClass.player, EClass.rnd(), Msg.Say(), Element.source, EClass.sources, and Element.vPotential.

Referenced by ConSleep.OnRemoved().

◆ DropReward()

◆ EditBackgroundText()

void Player.EditBackgroundText ( )
inline

Definition at line 1563 of file Player.cs.

1564 {
1565 Util.Run(GameIO.pathCurrentSave + "background.txt");
1566 }
Definition: GameIO.cs:10
static string pathCurrentSave
Definition: GameIO.cs:33
Definition: Util.cs:10
static void Run(string itemPath)
Definition: Util.cs:242

References GameIO.pathCurrentSave, and Util.

Referenced by WindowChara.RefreshNote().

◆ EndTurn()

◆ EnterLocalZone() [1/2]

void Player.EnterLocalZone ( bool  encounter = false,
Chara  mob = null 
)
inline

Definition at line 1849 of file Player.cs.

1850 {
1851 EnterLocalZone(EClass.pc.pos.Copy(), null, encounter, mob);
1852 }
void EnterLocalZone(bool encounter=false, Chara mob=null)
Definition: Player.cs:1849
Point Copy()
Definition: Point.cs:479

References Point.Copy(), EnterLocalZone(), EClass.pc, and Card.pos.

Referenced by AM_Adv._OnUpdateInput(), ActPlan._Update(), EnterLocalZone(), OnExitBorder(), LayerTravel.Refresh(), and Chara.Tick().

◆ EnterLocalZone() [2/2]

void Player.EnterLocalZone ( Point  p,
ZoneTransition  trans = null,
bool  encounter = false,
Chara  mob = null 
)
inline

Definition at line 1854 of file Player.cs.

1855 {
1856 if (EClass._zone.IsRegion)
1857 {
1859 }
1861 int enemies = 1;
1862 int roadDist = EClass.scene.elomap.GetRoadDist(p.x, p.z);
1863 int num = ((EClass.pc.homeBranch != null) ? EClass.pc.pos.Distance(EClass.game.StartZone.mapX, EClass.game.StartZone.mapY) : 0);
1864 if (zone == null)
1865 {
1867 {
1868 Msg.Say("zoneBlocked");
1869 return;
1870 }
1871 int num2 = Mathf.Clamp(roadDist - 4, 0, 200) + Mathf.Clamp(num / 4, 0, 10);
1872 if (roadDist > 20)
1873 {
1874 num2 += roadDist - 20;
1875 }
1876 if (num2 >= 100)
1877 {
1878 num2 = 100;
1879 }
1880 Debug.Log("encounter roadiDist:" + roadDist + " homeDist:" + num + " lv:" + num2);
1882 zone._dangerLv = num2;
1883 enemies = 2 + Mathf.Min(num2 / 10, 4) + EClass.rnd(3 + Mathf.Min(num2 / 10, 4));
1884 if (num < 5)
1885 {
1886 enemies = 2;
1887 }
1888 }
1889 else
1890 {
1891 if (zone is Zone_Void && EClass.player.CountKeyItem("license_void") == 0)
1892 {
1893 Msg.Say("voidClosed");
1894 return;
1895 }
1896 if (zone is Zone_Exile && EClass.player.CountKeyItem("key_exile") == 0 && !EClass.debug.enable)
1897 {
1898 Msg.Say("exileClosed");
1899 return;
1900 }
1901 if (zone.IsClosed)
1902 {
1903 Msg.Say("zoneClosed");
1904 return;
1905 }
1906 if (zone is Zone_Casino)
1907 {
1908 Msg.Say("zoneNoEntrance");
1909 return;
1910 }
1911 }
1912 if (trans == null)
1913 {
1914 ZoneTransition.EnterState state = (encounter ? ZoneTransition.EnterState.Encounter : ((zone.RegionEnterState == ZoneTransition.EnterState.Dir) ? ZoneTransition.DirToState(EClass.pc.GetCurrentDir()) : zone.RegionEnterState));
1915 trans = new ZoneTransition
1916 {
1917 state = state
1918 };
1919 }
1920 EClass.pc.MoveZone(zone, trans);
1921 if (encounter)
1922 {
1924 {
1925 enemies = enemies,
1926 roadDist = roadDist,
1927 mob = mob
1928 });
1929 }
1930 }
int GetCurrentDir()
Definition: Chara.cs:3551
void MoveZone(string alias)
Definition: Chara.cs:3256
static Scene scene
Definition: EClass.cs:30
int minX
Definition: EloMap.cs:112
int minY
Definition: EloMap.cs:114
int GetRoadDist(int gx, int gy)
Definition: EloMap.cs:467
Zone zone
Definition: Player.cs:1002
Point Set(int _x, int _z)
Definition: Point.cs:491
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
int Distance(Point p)
Definition: Point.cs:973
bool CanCreateZone(Point pos)
Definition: Region.cs:251
Zone CreateZone(Point pos)
Definition: Region.cs:262
EloMap elomap
Definition: Scene.cs:149
int mapX
Definition: Spatial.cs:448
bool IsClosed
Definition: Spatial.cs:445
virtual bool IsRegion
Definition: Spatial.cs:503
int mapY
Definition: Spatial.cs:460
void AddPreEnter(ZonePreEnterEvent e, bool executeIfActiveZone=true)
static EnterState DirToState(int dir)
Definition: Zone.cs:12
ZoneEventManager events
Definition: Zone.cs:40
virtual ZoneTransition.EnterState RegionEnterState
Definition: Zone.cs:170
Region Region
Definition: Zone.cs:160
Zone GetZoneAt(int _x, int _y)
Definition: Zone.cs:3389

References EClass._zone, ZoneEventManager.AddPreEnter(), Region.CanCreateZone(), CountKeyItem(), Region.CreateZone(), EClass.debug, Debug, ZoneTransition.DirToState(), Point.Distance(), Scene.elomap, CoreDebug.enable, Zone.events, EClass.game, Chara.GetCurrentDir(), EloMap.GetRoadDist(), Zone.GetZoneAt(), Spatial.IsClosed, Spatial.IsRegion, Spatial.mapX, Spatial.mapY, EloMap.minX, EloMap.minY, Chara.MoveZone(), EClass.pc, EClass.player, Card.pos, Zone.Region, Zone.RegionEnterState, EClass.rnd(), Msg.Say(), EClass.scene, Point.Set(), Game.StartZone, Point.x, Point.z, and zone.

◆ EquipTool()

void Player.EquipTool ( Thing  a,
bool  setHotItem = true 
)
inline

Definition at line 2078 of file Player.cs.

2079 {
2080 if (a.GetRootCard() != EClass.pc)
2081 {
2082 if (a.parent is Thing)
2083 {
2084 Msg.Say("movedToEquip", a, a.parent as Thing);
2085 }
2086 a = EClass.pc.AddThing(a);
2087 }
2088 if (setHotItem)
2089 {
2091 SE.SelectHotitem();
2092 }
2093 }
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3057
ICardParent parent
Definition: Card.cs:53
Card GetRootCard()
Definition: Card.cs:3324
void SetCurrentHotItem(HotItem item)
Definition: Player.cs:2164
virtual HotItem GetHotItem()
Definition: Trait.cs:955

References Card.AddThing(), Trait.GetHotItem(), Card.GetRootCard(), Card.parent, EClass.pc, EClass.player, Msg.Say(), SetCurrentHotItem(), and Card.trait.

◆ ExitBorder()

void Player.ExitBorder ( ActPlan  p = null)
inline

Definition at line 1750 of file Player.cs.

1751 {
1752 bool flag = EClass.game.quests.HasFarAwayEscort();
1753 string textDialog = (flag ? "ExitZoneEscort" : "ExitZone").lang(EClass._zone.Name);
1754 bool flag2 = EClass.pc.pos.x == EClass._map.bounds.x || EClass.pc.pos.x == EClass._map.bounds.x + EClass._map.bounds.Width - 1 || EClass.pc.pos.z == EClass._map.bounds.z || EClass.pc.pos.z == EClass._map.bounds.z + EClass._map.bounds.Height - 1;
1756 {
1757 if (p == null)
1758 {
1759 Dialog.YesNo(textDialog, delegate
1760 {
1761 EClass.game.quests.HasFarAwayEscort(execute: true);
1763 }, delegate
1764 {
1765 });
1766 return;
1767 }
1768 p.TrySetAct("actNewZone", delegate
1769 {
1770 Dialog.YesNo(textDialog, delegate
1771 {
1772 EClass.game.quests.HasFarAwayEscort(execute: true);
1774 });
1775 return false;
1776 }, CursorSystem.MoveZone, (!flag2) ? 1 : 999);
1777 }
1778 else if (p == null)
1779 {
1781 }
1782 else
1783 {
1784 p.TrySetAct("actNewZone", delegate
1785 {
1787 return false;
1788 }, CursorSystem.MoveZone, (!flag2) ? 1 : 999);
1789 }
1790 }
bool TrySetAct(string lang, Func< bool > onPerform, Card tc, CursorInfo cursor=null, int dist=1, bool isHostileAct=false, bool localAct=true, bool canRepeat=false)
Definition: ActPlan.cs:366
new GameConfig game
Definition: CoreConfig.cs:602
CoreConfig config
Definition: Core.cs:70
static CursorInfo MoveZone
Definition: CursorSystem.cs:86
Definition: Dialog.cs:7
static Dialog YesNo(string langDetail, Action actionYes, Action actionNo=null, string langYes="yes", string langNo="no")
Definition: Dialog.cs:244
static Core core
Definition: EClass.cs:6
QuestManager quests
Definition: Game.cs:179
bool HasFarAwayEscort(bool execute=false)
virtual string Name
Definition: Spatial.cs:497
virtual bool WarnExit
Definition: ZoneInstance.cs:28
Zone ParentZone
Definition: Zone.cs:162
ZoneInstance instance
Definition: Zone.cs:52

References EClass._zone, Core.config, CoreConfig.GameConfig.confirmMapExit, EClass.core, CoreConfig.game, EClass.game, QuestManager.HasFarAwayEscort(), Zone.instance, Chara.MoveZone(), CursorSystem.MoveZone, Spatial.Name, Zone.ParentZone, EClass.pc, Game.quests, ZoneInstance.WarnExit, and Dialog.YesNo().

Referenced by ActPlan._Update(), AM_Adv.AxisMove(), and AM_Adv.PressedActionMove().

◆ GenerateBackgroundText()

void Player.GenerateBackgroundText ( )
inline

Definition at line 1536 of file Player.cs.

1537 {
1538 string text = IO.LoadText(new DirectoryInfo(CorePath.CorePackage.Background).GetFiles("*.txt").RandomItem().FullName);
1539 IO.SaveText(GameIO.pathCurrentSave + "background.txt", text);
1540 }
static string Background
Definition: CorePath.cs:81
Definition: IO.cs:11
static void SaveText(string path, string text)
Definition: IO.cs:104
static string LoadText(string _path)
Definition: IO.cs:484

References CorePath.CorePackage.Background, and GameIO.pathCurrentSave.

Referenced by OnStartNewGame().

◆ GetBackgroundText()

string Player.GetBackgroundText ( )
inline

Definition at line 1542 of file Player.cs.

1543 {
1544 StringBuilder stringBuilder = new StringBuilder(IO.LoadText(GameIO.pathCurrentSave + "background.txt"));
1545 stringBuilder.Replace("#name", EClass.pc.NameSimple);
1546 stringBuilder.Replace("#aka", EClass.pc.Aka);
1547 stringBuilder.Replace("#father", EClass.pc.bio.nameDad);
1548 stringBuilder.Replace("#mother", EClass.pc.bio.nameMom);
1549 stringBuilder.Replace("#birthloc2", EClass.pc.bio.nameHome);
1550 stringBuilder.Replace("#birthloc", EClass.pc.bio.nameLoc);
1551 stringBuilder.Replace("#job", EClass.pc.job.GetName().AddArticle());
1552 stringBuilder.Replace("#year", EClass.pc.bio.birthYear.ToString() ?? "");
1553 stringBuilder.Replace("#month", EClass.pc.bio.birthMonth.ToString() ?? "");
1554 stringBuilder.Replace("#day", EClass.pc.bio.birthDay.ToString() ?? "");
1555 stringBuilder.Replace("#he", (EClass.pc.IsMale ? "he" : "she").lang());
1556 stringBuilder.Replace("#his", (EClass.pc.IsMale ? "his" : "her").lang());
1557 stringBuilder.Replace("#him", (EClass.pc.IsMale ? "him" : "her").lang());
1558 string separator = "_period".lang();
1559 stringBuilder.ToString().Split(separator);
1560 return stringBuilder.ToString().TrimEnd(Environment.NewLine.ToCharArray());
1561 }
int birthYear
Definition: Biography.cs:89
int birthDay
Definition: Biography.cs:65
string nameDad
Definition: Biography.cs:260
string nameHome
Definition: Biography.cs:256
string nameLoc
Definition: Biography.cs:258
string nameMom
Definition: Biography.cs:262
int birthMonth
Definition: Biography.cs:77
bool IsMale
Definition: Card.cs:2346
Biography bio
Definition: Card.cs:42
string NameSimple
Definition: Card.cs:2101
string Aka
Definition: Chara.cs:214

References Chara.Aka, Card.bio, Biography.birthDay, Biography.birthMonth, Biography.birthYear, Card.IsMale, Chara.job, Biography.nameDad, Biography.nameHome, Biography.nameLoc, Biography.nameMom, Card.NameSimple, GameIO.pathCurrentSave, and EClass.pc.

Referenced by WindowChara.RefreshNote().

◆ GetDomains()

ElementContainer Player.GetDomains ( )
inline

Definition at line 1451 of file Player.cs.

1452 {
1453 ElementContainer elementContainer = new ElementContainer();
1454 foreach (int domain in domains)
1455 {
1456 elementContainer.GetOrCreateElement(domain).vSource = 1;
1457 }
1458 return elementContainer;
1459 }
Element GetOrCreateElement(Element ele)
int vSource
Definition: ELEMENT.cs:260

References domains.

Referenced by UICharaMaker.Refresh(), and WindowChara.RefreshNote().

◆ HasKeyItem()

bool Player.HasKeyItem ( string  alias)
inline

Definition at line 2059 of file Player.cs.

2060 {
2061 return CountKeyItem(EClass.sources.keyItems.alias[alias].id) > 0;
2062 }

References CountKeyItem(), SourceManager.keyItems, and EClass.sources.

Referenced by ActPlan._Update().

◆ HasValidRangedTarget()

bool Player.HasValidRangedTarget ( )
inline

Definition at line 2190 of file Player.cs.

2191 {
2193 {
2194 return false;
2195 }
2196 return true;
2197 }
override bool IsAliveInCurrentZone
Definition: Chara.cs:559
override bool isSynced
Definition: Chara.cs:689
bool CanSee(Card c)
Definition: Chara.cs:1200
Chara target
Definition: Player.cs:1151

References Chara.CanSee(), Chara.IsAliveInCurrentZone, Chara.isSynced, EClass.pc, and target.

Referenced by AM_Adv._OnUpdateInput().

◆ IsPriorityAction()

bool Player.IsPriorityAction ( string  id,
Thing  t 
)
inline

Definition at line 1418 of file Player.cs.

1419 {
1420 if (!id.IsEmpty() && t != null)
1421 {
1422 List<string> list = priorityActions.TryGetValue(id);
1423 if (list != null && list.Contains(t.id))
1424 {
1425 return true;
1426 }
1427 }
1428 return false;
1429 }
string id
Definition: Card.cs:33
Dictionary< string, List< string > > priorityActions
Definition: Player.cs:972

References Card.id, and priorityActions.

Referenced by InvOwner.AutoUse(), and InvOwner.GetAutoUseLang().

◆ MarkMapHighlights()

void Player.MarkMapHighlights ( )
inline

Definition at line 2325 of file Player.cs.

2326 {
2329 }
virtual void OnMarkMapHighlights()
Definition: HotItem.cs:112
HotItem currentHotItem
Definition: Player.cs:1020
void ClearMapHighlights()
Definition: Player.cs:2316

References ClearMapHighlights(), currentHotItem, and HotItem.OnMarkMapHighlights().

Referenced by AM_Adv.OnAfterUpdate(), and RefreshCurrentHotItem().

◆ ModFame()

void Player.ModFame ( int  a)
inline

Definition at line 1997 of file Player.cs.

1998 {
1999 if (a == 0)
2000 {
2001 return;
2002 }
2003 if (a >= 0 && fame + a >= 5000 && EClass.player.CountKeyItem("license_adv") == 0)
2004 {
2005 a = 5000 - fame;
2006 if (a <= 0)
2007 {
2008 a = 0;
2009 Msg.Say("gainFameLimit");
2010 return;
2011 }
2012 }
2013 fame += a;
2014 if (fame < 0)
2015 {
2016 fame = 0;
2017 }
2018 if (a > 0)
2019 {
2020 Msg.Say("gainFame", a.ToString() ?? "");
2021 }
2022 else
2023 {
2024 Msg.Say("looseFame", (-a).ToString() ?? "");
2025 }
2026 if (a > 0)
2027 {
2028 Tutorial.Reserve("fame");
2029 }
2030 }
int fame
Definition: Player.cs:804
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55

References CountKeyItem(), fame, EClass.player, Tutorial.Reserve(), and Msg.Say().

Referenced by ZonePreEnterBoutWin.Execute(), Quest.Fail(), CoreDebug.ModFame(), QuestRandom.OnDropReward(), and Chara.TryDropBossLoot().

◆ ModKarma()

void Player.ModKarma ( int  a)
inline

Definition at line 2408 of file Player.cs.

2409 {
2410 if (a != 0)
2411 {
2412 if (a < 0)
2413 {
2414 Tutorial.Reserve("karma");
2415 }
2416 bool flag = karma < 0;
2417 karma += a;
2418 Msg.Say((a > 0) ? "karmaUp" : "karmaDown", a.ToString() ?? "");
2419 if (karma < 0 && !flag)
2420 {
2421 Msg.Say("becomeCriminal");
2424 Tutorial.Reserve("criminal");
2425 }
2426 if (karma >= 0 && flag)
2427 {
2428 Msg.Say("becomeNonCriminal");
2430 }
2431 EClass.game.quests.list.ForeachReverse(delegate(Quest q)
2432 {
2433 q.OnModKarma(a);
2434 });
2435 karma = Mathf.Clamp(karma, -100, 100);
2436 }
2437 }
int karma
Definition: Player.cs:801
bool TryWitnessCrime(Chara criminal, Chara target=null, int radius=4, Func< Chara, bool > funcWitness=null)
Definition: Point.cs:861
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
virtual void OnModKarma(int a)
Definition: Quest.cs:555
void RefreshCriminal()
Definition: Zone.cs:3420

References EClass._zone, EClass.game, karma, QuestManager.list, Quest.OnModKarma(), EClass.pc, Card.pos, Game.quests, Zone.RefreshCriminal(), Tutorial.Reserve(), Msg.Say(), and Point.TryWitnessCrime().

Referenced by TraitAltar._OnOffer(), Quest.Complete(), ActEffect.DamageEle(), Chara.Die(), ZonePreEnterEncounter.Execute(), Quest.Fail(), AI_Fuck.Finish(), Chara.HoldCard(), Chara.Kick(), CoreDebug.ModKarma(), OnAdvanceDay(), Faction.OnAdvanceMonth(), InvOwner.OnClick(), TaskHarvest.OnCreateProgress(), ZoneEventHarvest.OnLeaveZone(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitIndulgence.OnRead(), ActRestrain.Perform(), ActEffect.Poison(), FoodEffect.Proc(), InvOwner.Transaction.Process(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Shopping.SellChara(), Chara.TryDropBossLoot(), Trait.TryOpenLock(), and Card.TryUnrestrain().

◆ ModKeyItem() [1/2]

void Player.ModKeyItem ( int  id,
int  num = 1,
bool  msg = true 
)
inline

Definition at line 2037 of file Player.cs.

2038 {
2039 if (!keyItems.ContainsKey(id))
2040 {
2041 keyItems.Add(id, 0);
2042 }
2043 keyItems[id] += num;
2044 if (msg)
2045 {
2046 if (num > 0)
2047 {
2048 SE.Play("keyitem");
2049 Msg.Say("get_keyItem", EClass.sources.keyItems.map[id].GetName());
2050 }
2051 else
2052 {
2053 SE.Play("keyitem_lose");
2054 Msg.Say("lose_keyItem", EClass.sources.keyItems.map[id].GetName());
2055 }
2056 }
2057 }

References keyItems, SourceManager.keyItems, Msg.Say(), and EClass.sources.

◆ ModKeyItem() [2/2]

void Player.ModKeyItem ( string  alias,
int  num = 1,
bool  msg = true 
)
inline

Definition at line 2032 of file Player.cs.

2033 {
2034 ModKeyItem(EClass.sources.keyItems.alias[alias].id, num, msg);
2035 }
void ModKeyItem(string alias, int num=1, bool msg=true)
Definition: Player.cs:2032

References SourceManager.keyItems, ModKeyItem(), and EClass.sources.

Referenced by TraitGodStatue._OnUse(), ModKeyItem(), TraitLicense.OnRead(), OnStartNewGame(), TraitGainPrecious.OnUse(), TraitGoodsCoin.OnUse(), and DramaManager.ParseLine().

◆ MoveZone()

void Player.MoveZone ( Zone  z)
inline

Definition at line 1932 of file Player.cs.

1933 {
1934 CursorSystem.ignoreCount = 15;
1935 EClass.ui.hud.transRight.SetActive(enable: false);
1936 zone = z;
1937 if (zone.IsRegion)
1938 {
1940 }
1941 EClass.scene.Init(Scene.Mode.Zone);
1942 if ((bool)WidgetRoster.Instance)
1943 {
1945 }
1946 if ((bool)UIResourceTrack.Instance)
1947 {
1949 }
1950 if ((bool)WidgetMinimap.Instance)
1951 {
1953 }
1955 {
1956 if (LastTravelZone != null)
1957 {
1958 int elapsedHour = EClass.world.date.GetElapsedHour(dateTravel);
1959 int num = elapsedHour / 24;
1960 if (distanceTravel > 2)
1961 {
1962 elapsedHour %= 24;
1963 Msg.Say("travel", LastTravelZone.Name, Date.GetText(dateTravel, Date.TextFormat.Travel), num.ToString() ?? "", elapsedHour.ToString() ?? "");
1964 Msg.Say("travel2", distanceTravel.ToString() ?? "", ((EClass.pc.party.members.Count == 1) ? "you" : "youAndCompanion").lang());
1965 foreach (Chara member in EClass.pc.party.members)
1966 {
1967 member.AddExp(distanceTravel / 3);
1968 member.elements.ModExp(240, 30 + distanceTravel * 5);
1969 }
1970 }
1971 }
1972 distanceTravel = 0;
1975 }
1976 regionMoveWarned = false;
1977 }
void AddExp(int a)
Definition: Card.cs:2903
Party party
Definition: Chara.cs:43
Zone currentZone
Definition: Chara.cs:253
Definition: Date.cs:4
int GetElapsedHour(int rawDate)
Definition: Date.cs:352
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
string GetText(TextFormat format)
Definition: Date.cs:245
TextFormat
Definition: Date.cs:6
static World world
Definition: EClass.cs:40
static UI ui
Definition: EClass.cs:16
void ModExp(int ele, float a, bool chain=false)
List< Chara > members
Definition: Party.cs:18
int distanceTravel
Definition: Player.cs:816
int uidLastTravelZone
Definition: Player.cs:819
Zone LastTravelZone
Definition: Player.cs:1190
int dateTravel
Definition: Player.cs:813
bool regionMoveWarned
Definition: Player.cs:1077
Definition: Scene.cs:8
void Init(Mode newMode)
Definition: Scene.cs:178
Mode
Definition: Scene.cs:10
int uid
Definition: Spatial.cs:70
static UIResourceTrack Instance
static WidgetMinimap Instance
static WidgetRoster Instance
Definition: WidgetRoster.cs:36
void OnMoveZone()
Definition: WidgetRoster.cs:91
GameDate date
Definition: World.cs:6

References Card.AddExp(), Chara.currentZone, World.date, dateTravel, distanceTravel, Card.elements, Date.GetElapsedHour(), Date.GetRaw(), Date.GetText(), Scene.Init(), UIResourceTrack.Instance, WidgetMinimap.Instance, WidgetRoster.Instance, Spatial.IsRegion, LastTravelZone, Party.members, ElementContainer.ModExp(), Spatial.Name, UIResourceTrack.OnMoveZone(), WidgetMinimap.OnMoveZone(), WidgetRoster.OnMoveZone(), Chara.party, EClass.pc, regionMoveWarned, Msg.Say(), EClass.scene, EClass.ui, Spatial.uid, uidLastTravelZone, EClass.world, and zone.

Referenced by AM_ViewZone._OnUpdateInput(), LayerNewZone.OnClickExit(), and Scene.OnUpdate().

◆ OnAdvanceDay()

void Player.OnAdvanceDay ( )
inline

Definition at line 2285 of file Player.cs.

2286 {
2289 if (EClass.pc.Evalue(85) > 0)
2290 {
2291 EClass.pc.ModExp(85, 10);
2292 }
2294 prayed = false;
2295 fished = 0;
2296 if (karma < 0 && EClass.rnd(4) == 0)
2297 {
2298 ModKarma(1);
2299 }
2300 }
int c_daysWithGod
Definition: Card.cs:1447
void ModExp(string alias, int a)
Definition: Card.cs:2610
void RefreshFaithElement()
Definition: Chara.cs:9648
void OnAdvanceDay()
void ModKarma(int a)
Definition: Player.cs:2408
int fished
Definition: Player.cs:888
bool prayed
Definition: Player.cs:906
NumLogManager nums
Definition: Player.cs:939

References Card.c_daysWithGod, Card.Evalue(), fished, karma, Card.ModExp(), ModKarma(), nums, NumLogManager.OnAdvanceDay(), EClass.pc, prayed, Chara.RefreshFaithElement(), and EClass.rnd().

Referenced by GameDate.AdvanceDay().

◆ OnAdvanceHour()

void Player.OnAdvanceHour ( )
inline

Definition at line 2265 of file Player.cs.

2266 {
2268 if (EClass.pc.Evalue(289) > 0)
2269 {
2270 foreach (Thing item in EClass.pc.things.List((Thing t) => t.c_IDTState == 5, onlyAccessible: true))
2271 {
2273 }
2274 }
2276 {
2277 return;
2278 }
2279 foreach (Chara member in EClass.pc.party.members)
2280 {
2281 member.AddExp(1);
2282 }
2283 }
override bool IsDeadOrSleeping
Definition: Chara.cs:571
Religion faith
Definition: Chara.cs:437
bool TryIdentify(Thing t, int count=1, bool show=true)
Definition: Chara.cs:7612
void OnChangeHour()
Definition: Religion.cs:556
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)

References EClass._zone, Card.AddExp(), Card.c_IDTState, Card.Evalue(), Chara.faith, Chara.IsDeadOrSleeping, Spatial.IsRegion, item, ThingContainer.List(), Party.members, Religion.OnChangeHour(), Chara.party, EClass.pc, EClass.rnd(), Card.things, and Chara.TryIdentify().

Referenced by GameDate.AdvanceHour().

◆ OnAdvanceRealHour()

void Player.OnAdvanceRealHour ( )
inline

Definition at line 1431 of file Player.cs.

1432 {
1433 realHour++;
1434 Msg.Say("time_warn", realHour.ToString() ?? "");
1435 string text = "time_warn_" + realHour;
1436 if (LangGame.Has(text))
1437 {
1438 Msg.Say(text);
1439 }
1440 }
static bool Has(string id)
Definition: LangGame.cs:46
static int realHour
Definition: Player.cs:1057

References LangGame.Has(), realHour, and Msg.Say().

Referenced by AM_Adv.OnBecomeNoGoal().

◆ OnBeforeSave()

void Player.OnBeforeSave ( )
inline

Definition at line 1376 of file Player.cs.

1377 {
1378 foreach (Layer layer in EClass.ui.layerFloat.layers)
1379 {
1380 foreach (Window componentsInDirectChild in layer.GetComponentsInDirectChildren<Window>())
1381 {
1382 componentsInDirectChild.UpdateSaveData();
1383 }
1384 }
1386 }
Definition: Layer.cs:9
Dictionary< string, Window.SaveData > dataWindow
Definition: Player.cs:1029
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594
void UpdateSaveData()
Definition: Window.cs:1093

References dataWindow, Window.dictData, EClass.ui, and Window.UpdateSaveData().

Referenced by Game.OnBeforeSave().

◆ OnCreateGame()

void Player.OnCreateGame ( )
inline

Definition at line 1268 of file Player.cs.

1269 {
1270 karma = 30;
1271 debt = 20000000;
1272 chara = CharaGen.Create("chara");
1274 chara.things.SetSize(7, 5);
1275 chara.c_idTone = "default";
1276 chara.SetInt(56, 1);
1278 chara.faith = EClass.game.religions.Eyth;
1280 uidChara = chara.uid;
1281 Fav fav = IO.LoadFile<Fav>(CorePath.user + "PCC/fav" + EClass.rnd(3));
1282 chara.pccData = IO.Duplicate(fav.data);
1284 RefreshDomain();
1285 _agent = CharaGen.Create("chara");
1286 _agent.c_altName = "stash".lang();
1287 EClass.player.title = "master".lang();
1292 sketches.Add(115);
1293 pref.sort_ascending_shop = true;
1294 EClass.game.config.preference.autoEat = true;
1295 flags.toggleHotbarHighlightDisabled = true;
1296 layerAbilityConfig.hideDepletedSpell = true;
1297 layerAbilityConfig.bgAlpha = 70;
1298 memo = (memo2 = "memo_blank".lang());
1299 }
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
int uid
Definition: Card.cs:120
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
void SetFaction(Faction f)
Definition: Chara.cs:1401
override CardRenderer _CreateRenderer()
Definition: Chara.cs:6329
static Faction Home
Definition: EClass.cs:26
ReligionManager religions
Definition: Game.cs:158
void OnCreateGame()
void OnCreateGame()
void OnCreateGame()
Definition: Player.cs:661
int debt
Definition: Player.cs:870
Flags flags
Definition: Player.cs:1014
HashSet< int > sketches
Definition: Player.cs:990
void RefreshDomain()
Definition: Player.cs:1442
Chara _agent
Definition: Player.cs:1008
float baseActTime
Definition: Player.cs:1119
string memo
Definition: Player.cs:927
int uidChara
Definition: Player.cs:792
string memo2
Definition: Player.cs:930
Chara chara
Definition: Player.cs:1123
HotbarManager hotbars
Definition: Player.cs:1005
ReligionEyth Eyth
void SetSize(int w, int h)

References _agent, Chara._CreateRenderer(), baseActTime, chara, CharaGen.Create(), debt, GameSetting.defaultActPace, ThingContainer.DestroyAll(), ReligionManager.Eyth, flags, EClass.game, EClass.Home, hotbars, karma, memo, memo2, nums, HotbarManager.OnCreateGame(), NumLogManager.OnCreateGame(), Player.Flags.OnCreateGame(), RefreshDomain(), Chara.RefreshFaithElement(), Game.religions, EClass.rnd(), Chara.SetFaction(), BaseCard.SetInt(), ThingContainer.SetSize(), EClass.setting, sketches, Card.things, Card.uid, and uidChara.

Referenced by Game._Create().

◆ OnExitBorder()

void Player.OnExitBorder ( Point  p)
inline

Definition at line 1809 of file Player.cs.

1810 {
1812 {
1813 int num = 0;
1814 int num2 = 0;
1815 MapBounds bounds = EClass._map.bounds;
1816 if (p.x < bounds.x)
1817 {
1818 num = -1;
1819 }
1820 else if (p.x <= bounds.maxX)
1821 {
1822 num2 = ((p.z >= bounds.z) ? 1 : (-1));
1823 }
1824 else
1825 {
1826 num = 1;
1827 }
1828 ZoneTransition.EnterState state = num switch
1829 {
1830 -1 => ZoneTransition.EnterState.Right,
1831 1 => ZoneTransition.EnterState.Left,
1832 _ => (num2 == 1) ? ZoneTransition.EnterState.Bottom : ZoneTransition.EnterState.Top,
1833 };
1834 float ratePos = ((num == 1 || num == -1) ? ((float)(p.z - bounds.z) / (float)bounds.Height) : ((float)(p.x - bounds.x) / (float)bounds.Width));
1835 ZoneTransition trans = new ZoneTransition
1836 {
1837 state = state,
1838 ratePos = ratePos
1839 };
1840 Point p2 = new Point(EClass._zone.x + num, EClass._zone.y + num2);
1841 EnterLocalZone(p2, trans);
1842 }
1843 else
1844 {
1846 }
1847 }
static Map _map
Definition: EClass.cs:18
int maxX
Definition: MapBounds.cs:14
int Width
Definition: MapBounds.cs:26
int x
Definition: MapBounds.cs:8
int Height
Definition: MapBounds.cs:28
MapBounds bounds
Definition: Map.cs:52
int y
Definition: Spatial.cs:106
int x
Definition: Spatial.cs:94

References EClass._map, EClass._zone, Map.bounds, EnterLocalZone(), MapBounds.Height, Spatial.IsRegion, MapBounds.maxX, Chara.MoveZone(), Zone.ParentZone, EClass.pc, MapBounds.Width, MapBounds.x, Point.x, Spatial.x, Spatial.y, and MapBounds.z.

◆ OnLoad()

void Player.OnLoad ( )
inline

Definition at line 1352 of file Player.cs.

1353 {
1354 nums.OnLoad();
1355 codex.OnLoad();
1356 if (dataWindow != null)
1357 {
1358 Window.dictData = dataWindow;
1359 }
1360 EClass.pc.Refresh();
1361 if (Application.isEditor && EClass.debug.resetPlayerConfig && !isEditor)
1362 {
1363 EClass.game.config = new Game.Config();
1364 if (dataWindow != null)
1365 {
1366 dataWindow.Clear();
1367 }
1368 EClass.pc.things.Foreach(delegate(Thing t)
1369 {
1370 t.c_windowSaveData = null;
1371 }, onlyAccessible: false);
1372 }
1373 isEditor = Application.isEditor;
1374 }
void Refresh(bool calledRecursive=false)
Definition: Chara.cs:1699
void OnLoad()
Definition: CodexManager.cs:23
bool resetPlayerConfig
Definition: CoreDebug.cs:119
Definition: Game.cs:8
CodexManager codex
Definition: Player.cs:1035
bool isEditor
Definition: Player.cs:915
void Foreach(Action< Thing > action, bool onlyAccessible=true)

References codex, dataWindow, EClass.debug, ThingContainer.Foreach(), isEditor, nums, CodexManager.OnLoad(), NumLogManager.OnLoad(), EClass.pc, Chara.Refresh(), CoreDebug.resetPlayerConfig, and Card.things.

Referenced by Game.OnLoad().

◆ OnStartNewGame()

void Player.OnStartNewGame ( )
inline

Definition at line 1301 of file Player.cs.

1302 {
1303 ModKeyItem("old_charm", 1, msg: false);
1304 ModKeyItem("backpack", 1, msg: false);
1305 EClass.player.knownBGMs.Add(1);
1306 EClass.player.knownBGMs.Add(3);
1307 EClass.player.questTracker = true;
1308 trackedCategories.Add("food");
1309 trackedCategories.Add("drink");
1310 trackedCategories.Add("resource");
1311 EClass.game.quests.Start("main");
1312 chara.hp = chara.MaxHP;
1314 chara.elements.SetBase(135, 1);
1315 chara.elements.SetBase(6003, 1);
1316 chara.elements.SetBase(6012, 1);
1317 chara.elements.SetBase(6015, 1);
1318 chara.elements.SetBase(6050, 1);
1319 List<Element> list = new List<Element>();
1320 foreach (Element value in EClass.pc.elements.dict.Values)
1321 {
1322 list.Add(value);
1323 }
1324 foreach (Element item in list)
1325 {
1326 if (item.Value == 0)
1327 {
1329 }
1330 else if (item.HasTag("primary"))
1331 {
1332 item.vTempPotential = Mathf.Max(30, (item.ValueWithoutLink - 8) * 7);
1333 }
1334 }
1335 foreach (BodySlot slot in chara.body.slots)
1336 {
1337 chara.body.Unequip(slot);
1338 }
1340 CreateEquip();
1345 EClass.pc.hunger.value = 30;
1347 EClass.pc.stamina.Set(EClass.pc.stamina.max / 2);
1348 EClass.pc.Refresh();
1349 isEditor = Application.isEditor;
1350 }
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
List< BodySlot > slots
Definition: CharaBody.cs:8
void CalculateMaxStamina()
Definition: Chara.cs:1954
override int MaxHP
Definition: Chara.cs:706
Stats stamina
Definition: Chara.cs:1128
void SetFaith(string id)
Definition: Chara.cs:1679
Dictionary< int, Element > dict
Element SetBase(string alias, int v, int potential=0)
void Remove(int id)
void CreateEquip()
Definition: Player.cs:1568
HashSet< int > knownBGMs
Definition: Player.cs:984
HashSet< string > trackedCategories
Definition: Player.cs:975
void GenerateBackgroundText()
Definition: Player.cs:1536
Quest Start(string id, string idGlobalChara)
Definition: QuestManager.cs:41
List< Religion > list

References Chara.body, Chara.CalculateMaxStamina(), chara, ElementContainerCard.CheckSkillActions(), CreateEquip(), Chara.currentZone, World.date, dateTravel, ThingContainer.DestroyAll(), ElementContainer.dict, Card.elements, EClass.game, GenerateBackgroundText(), Date.GetRaw(), isEditor, item, knownBGMs, ReligionManager.list, Chara.MaxHP, ModKeyItem(), EClass.pc, EClass.player, Game.quests, Chara.Refresh(), Game.religions, ElementContainer.Remove(), ElementContainer.SetBase(), Chara.SetFaith(), CharaBody.slots, Chara.stamina, QuestManager.Start(), Card.things, trackedCategories, Spatial.uid, uidLastTravelZone, CharaBody.Unequip(), and EClass.world.

Referenced by Game.StartNewGame().

◆ RefreshCurrentHotItem()

void Player.RefreshCurrentHotItem ( )
inline

Definition at line 2095 of file Player.cs.

2096 {
2098 if (!instance)
2099 {
2100 return;
2101 }
2102 if (currentHotItem != null)
2103 {
2104 if ((bool)instance)
2105 {
2106 instance.buttonHotItem.Refresh();
2107 }
2109 {
2110 currentHotItem = null;
2111 }
2113 {
2114 currentHotItem = null;
2115 }
2116 }
2117 if (EClass.pc.held != null)
2118 {
2120 }
2121 if (currentHotItem == null)
2122 {
2123 if ((bool)instance && instance.selected != -1 && instance.selectedButton.card != null && instance.selectedButton.card.GetRootCard() == EClass.pc && !instance.selectedButton.card.GetRootCard().isDestroyed)
2124 {
2125 currentHotItem = instance.selectedButton.card.trait.GetHotItem();
2126 }
2127 else
2128 {
2130 }
2131 }
2133 {
2134 if (lastHotItem != null)
2135 {
2137 }
2140 }
2142 WidgetHotbar.dirtyCurrentItem = false;
2144 EClass.core.actionsNextFrame.Add(delegate
2145 {
2146 EClass.core.actionsNextFrame.Add(delegate
2147 {
2149 {
2150 item.invs[0].RefreshHighlight();
2151 }
2152 });
2153 });
2155 }
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
bool isDestroyed
Definition: Card.cs:73
void RecalculateFOV()
Definition: Card.cs:6064
virtual void OnUnsetCurrentItem()
Definition: HotItem.cs:83
virtual void OnSetCurrentItem()
Definition: HotItem.cs:79
virtual Thing Thing
Definition: HotItem.cs:38
static List< LayerInventory > listInv
HotItem lastHotItem
Definition: Player.cs:1067
void MarkMapHighlights()
Definition: Player.cs:2325
HotItemNoItem hotItemNoItem
Definition: Player.cs:1149
static WidgetCurrentTool Instance
static void RefreshCurrentHotItem()
ButtonHotItem buttonHotItem

References BaseCore.actionsNextFrame, WidgetCurrentTool.buttonHotItem, ButtonGrid.card, EClass.core, currentHotItem, Trait.GetHotItem(), Card.GetRootCard(), Chara.held, hotItemNoItem, WidgetCurrentTool.Instance, Card.isDestroyed, item, lastHotItem, LayerInventory.listInv, MarkMapHighlights(), HotItem.OnSetCurrentItem(), HotItem.OnUnsetCurrentItem(), EClass.pc, Card.RecalculateFOV(), ButtonHotItem.Refresh(), WidgetCurrentTool.RefreshCurrentHotItem(), WidgetCurrentTool.selected, WidgetCurrentTool.selectedButton, HotItem.Thing, and Card.trait.

Referenced by Scene.Init(), Scene.OnUpdate(), Card.RemoveThing(), SetCurrentHotItem(), and InvOwner.TryHold().

◆ RefreshDomain()

void Player.RefreshDomain ( )
inline

Definition at line 1442 of file Player.cs.

1443 {
1444 domains.Clear();
1445 for (int i = 0; i < EClass.pc.job.domain.Length; i += 2)
1446 {
1447 domains.Add(EClass.pc.job.domain[i]);
1448 }
1449 }

References domains, Chara.job, and EClass.pc.

Referenced by CoreDebug.ChangeJob(), UICharaMaker.ListJob(), OnCreateGame(), and UICharaMaker.RerollJob().

◆ RefreshEmptyAlly()

void Player.RefreshEmptyAlly ( )
inline

Definition at line 1522 of file Player.cs.

1523 {
1524 int num = MaxAlly - EClass.pc.party.members.Count + 1;
1525 if (num == lastEmptyAlly)
1526 {
1527 return;
1528 }
1529 lastEmptyAlly = num;
1530 foreach (Chara member in EClass.pc.party.members)
1531 {
1532 member.RefreshSpeed();
1533 }
1534 }
void RefreshSpeed(Element.BonusInfo info=null)
Definition: Chara.cs:1815
int MaxAlly
Definition: Player.cs:1198
int lastEmptyAlly
Definition: Player.cs:1113

References lastEmptyAlly, MaxAlly, Party.members, Chara.party, EClass.pc, and Chara.RefreshSpeed().

Referenced by Scene.Init(), and Scene.OnUpdate().

◆ ResetCurrentHotItem()

void Player.ResetCurrentHotItem ( )
inline

Definition at line 2157 of file Player.cs.

2158 {
2159 EClass.pc.PickHeld();
2161 SE.SelectHotitem();
2162 }
void PickHeld(bool msg=false)
Definition: Chara.cs:4395

References EClass.pc, Chara.PickHeld(), EClass.player, and SetCurrentHotItem().

Referenced by WidgetCurrentTool.Select().

◆ SelectDomain()

Layer Player.SelectDomain ( Action  onKill = null)
inline

Definition at line 1461 of file Player.cs.

1462 {
1463 List<SourceElement.Row> list2 = new List<SourceElement.Row>();
1464 foreach (SourceElement.Row row2 in EClass.sources.elements.rows)
1465 {
1466 if (row2.categorySub == "eleAttack" && !row2.tag.Contains("hidden") && (!row2.tag.Contains("high") || EClass.pc.job.domain.Contains(row2.id)))
1467 {
1468 list2.Add(row2);
1469 }
1470 }
1471 return EClass.ui.AddLayer<LayerList>().SetListCheck(list2, (SourceElement.Row a) => a.GetName(), delegate(SourceElement.Row s, ItemGeneral b)
1472 {
1473 bool flag4 = false;
1474 foreach (int domain in EClass.player.domains)
1475 {
1476 if (s.id == domain)
1477 {
1478 flag4 = true;
1479 }
1480 }
1481 if (flag4)
1482 {
1483 EClass.player.domains.Remove(s.id);
1484 }
1485 else
1486 {
1487 EClass.player.domains.Add(s.id);
1488 }
1489 }, delegate(List<UIList.ButtonPair> list)
1490 {
1491 bool flag = EClass.player.domains.Count >= 3 + EClass.pc.Evalue(1402);
1492 foreach (UIList.ButtonPair item in list)
1493 {
1494 UIButton button = (item.component as ItemGeneral).button1;
1495 SourceElement.Row row = item.obj as SourceElement.Row;
1496 bool flag2 = false;
1497 bool flag3 = false;
1498 foreach (int domain2 in EClass.player.domains)
1499 {
1500 if (row.id == domain2)
1501 {
1502 flag3 = true;
1503 }
1504 }
1505 button.SetCheck(flag3);
1506 for (int i = 0; i < ((EClass.pc.job.id == "swordsage") ? 5 : 3); i++)
1507 {
1508 if (EClass.pc.job.domain[i * 2] == row.id)
1509 {
1510 flag2 = true;
1511 }
1512 }
1513 button.interactable = !flag2 && (!flag || flag3);
1514 button.GetComponent<CanvasGroup>().enabled = !button.interactable;
1515 }
1516 }).SetOnKill(delegate
1517 {
1518 onKill?.Invoke();
1519 });
1520 }
void SetCheck(bool check)
Definition: UIButton.cs:332
Definition: UIList.cs:9

References domains, SourceManager.elements, Card.Evalue(), item, Chara.job, EClass.pc, EClass.player, EClass.sources, and EClass.ui.

Referenced by UICharaMaker.AddDomain().

◆ SetCurrentHotItem()

void Player.SetCurrentHotItem ( HotItem  item)
inline

◆ SetPriorityAction()

void Player.SetPriorityAction ( string  id,
Thing  t 
)
inline

Definition at line 1388 of file Player.cs.

1389 {
1390 if (t == null)
1391 {
1392 return;
1393 }
1394 if (id.IsEmpty())
1395 {
1396 foreach (List<string> p in priorityActions.Values)
1397 {
1398 p.ForeachReverse(delegate(string i)
1399 {
1400 if (i == t.id)
1401 {
1402 p.Remove(i);
1403 }
1404 });
1405 }
1406 return;
1407 }
1408 if (!priorityActions.ContainsKey(id))
1409 {
1410 priorityActions[id] = new List<string>();
1411 }
1412 if (!priorityActions[id].Contains(t.id))
1413 {
1414 priorityActions[id].Add(t.id);
1415 }
1416 }

References Card.id, and priorityActions.

Referenced by InvOwner.ListInteraction.Add().

◆ SimulateFaction()

void Player.SimulateFaction ( )
inline

Definition at line 1725 of file Player.cs.

1726 {
1727 simulatingZone = true;
1728 Zone currentZone = EClass.pc.currentZone;
1729 Point point = EClass.pc.pos.Copy();
1730 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
1731 {
1732 if (child.owner != currentZone)
1733 {
1734 EClass.pc.MoveZone(child.owner);
1735 zone = child.owner;
1736 EClass.scene.Init(Scene.Mode.Zone);
1737 }
1738 }
1739 EClass.pc.MoveZone(currentZone, new ZoneTransition
1740 {
1741 state = ZoneTransition.EnterState.Exact,
1742 x = point.x,
1743 z = point.z
1744 });
1745 zone = currentZone;
1746 EClass.scene.Init(Scene.Mode.Zone);
1747 simulatingZone = false;
1748 }
Faction faction
Definition: Chara.cs:425
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
bool simulatingZone
Definition: Player.cs:1099

References Point.Copy(), Chara.currentZone, Chara.faction, Faction.GetChildren(), Scene.Init(), Chara.MoveZone(), FactionBranch.owner, EClass.pc, Card.pos, EClass.scene, simulatingZone, and zone.

Referenced by LayerSleep.Advance().

◆ TargetRanged()

bool Player.TargetRanged ( )
inline

Definition at line 2199 of file Player.cs.

2200 {
2202 int num = 999999999;
2203 Chara chara = null;
2205 List<Chara> list = new List<Chara>();
2206 bool flag = false;
2207 if (EInput.isShiftDown && pos.IsValid && pos.HasChara)
2208 {
2209 foreach (Chara chara2 in EClass._map.charas)
2210 {
2211 if (chara2.isSynced && chara2.IsAliveInCurrentZone && !chara2.IsPC && chara2.pos.Equals(pos) && EClass.pc.CanSeeLos(chara2.pos))
2212 {
2213 list.Add(chara2);
2214 }
2215 }
2216 if (list.Count > 0)
2217 {
2218 chara = list.NextItem(EClass.player.target);
2219 flag = true;
2220 }
2221 list.Clear();
2222 }
2223 if (!flag)
2224 {
2225 foreach (Chara chara3 in EClass._map.charas)
2226 {
2227 int num2 = 0;
2228 if (chara3.isSynced && chara3.IsAliveInCurrentZone && !chara3.IsPC && EClass.pc.CanSeeLos(chara3.pos) && EClass.pc.CanSee(chara3) && !chara3.IsFriendOrAbove())
2229 {
2230 if (chara3.IsNeutralOrAbove())
2231 {
2232 num2 += 10000;
2233 }
2234 num2 += EClass.pc.Dist(chara3);
2235 if (num2 < num)
2236 {
2237 chara = chara3;
2238 num = num2;
2239 }
2240 list.Add(chara3);
2241 }
2242 }
2243 if (EInput.isShiftDown)
2244 {
2245 chara = list.NextItem(EClass.player.target);
2246 }
2247 }
2248 if (chara == null)
2249 {
2250 if (target != null)
2251 {
2252 Msg.Say("noTargetFound");
2253 }
2254 target = null;
2255 return false;
2256 }
2257 if (target != chara)
2258 {
2259 Msg.Say("targetSet", chara);
2260 }
2261 target = chara;
2262 return true;
2263 }
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3034
bool CanSeeLos(Card c, int dist=-1)
Definition: Chara.cs:1232
bool IsNeutralOrAbove()
Definition: Chara.cs:6264
bool IsFriendOrAbove()
Definition: Chara.cs:6308
static bool isShiftDown
Definition: EInput.cs:261
List< Chara > charas
Definition: Map.cs:81
bool Equals(int _x, int _z)
Definition: Point.cs:944
bool IsValid
Definition: Point.cs:88
bool HasChara
Definition: Point.cs:226
PointTarget mouseTarget
Definition: Scene.cs:135

References EClass._map, Card.Add(), Chara.CanSee(), Chara.CanSeeLos(), chara, Map.charas, currentHotItem, Card.Dist(), Point.Equals(), Point.HasChara, Chara.IsAliveInCurrentZone, Chara.IsFriendOrAbove(), Chara.IsNeutralOrAbove(), Chara.IsPC, EInput.isShiftDown, Chara.isSynced, Point.IsValid, Scene.mouseTarget, EClass.pc, EClass.player, Card.pos, PointTarget.pos, Msg.Say(), EClass.scene, target, HotItem.Thing, and Card.trait.

Referenced by AM_Adv._OnUpdateInput().

◆ ToggleFavMoongate()

void Player.ToggleFavMoongate ( string  id)
inline

Definition at line 2462 of file Player.cs.

2463 {
2464 if (favMoongate.Contains(id))
2465 {
2466 favMoongate.Remove(id);
2467 }
2468 else
2469 {
2470 favMoongate.Add(id);
2471 }
2472 }
List< string > favMoongate
Definition: Player.cs:1053

References favMoongate.

◆ TooHeavyToMove()

bool Player.TooHeavyToMove ( )
inline

Definition at line 2450 of file Player.cs.

2451 {
2452 if (!EClass.debug.ignoreWeight && EClass.pc.burden.GetPhase() == 4)
2453 {
2454 Msg.Say("tooHeavyToMove");
2456 EInput.Consume(consumeAxis: true);
2457 return true;
2458 }
2459 return false;
2460 }
virtual void NextFrame()
CardRenderer renderer
Definition: Card.cs:59
Stats burden
Definition: Chara.cs:1126
bool ignoreWeight
Definition: CoreDebug.cs:186

References Chara.burden, EInput.Consume(), EClass.debug, CoreDebug.ignoreWeight, CardRenderer.NextFrame(), EClass.pc, Card.renderer, and Msg.Say().

Referenced by AM_Adv.PressedActionMove(), AI_Goto.Run(), GoalManualMove.Run(), AM_Adv.SetManualMove(), Chara.TryMoveFrom(), and Chara.TryMoveTowards().

◆ TryAbortAutoCombat()

bool Player.TryAbortAutoCombat ( bool  immediate = true)
inline

Definition at line 2302 of file Player.cs.

2303 {
2304 if (!(EClass.pc.ai is GoalAutoCombat))
2305 {
2306 return false;
2307 }
2308 EClass.pc.ai.Cancel();
2309 if (immediate)
2310 {
2312 }
2313 return true;
2314 }
virtual Status Cancel()
Definition: AIAct.cs:291
AIAct ai
Definition: Chara.cs:200
AIAct SetNoGoal()
Definition: Chara.cs:8421

References Chara.ai, AIAct.Cancel(), EClass.pc, and Chara.SetNoGoal().

Referenced by Chara.Die().

◆ TryEquipBait()

void Player.TryEquipBait ( )
inline

Definition at line 2178 of file Player.cs.

2179 {
2180 if (eqBait != null && eqBait.GetRootCard() != EClass.pc)
2181 {
2182 eqBait = null;
2183 }
2184 if (eqBait == null)
2185 {
2187 }
2188 }
Thing eqBait
Definition: Player.cs:1026
Thing Find(int uid)
override bool OnUse(Chara c)

References eqBait, ThingContainer.Find(), Card.GetRootCard(), TraitEquipItem.OnUse(), EClass.pc, and Card.things.

Referenced by AI_Fish.Run().

Member Data Documentation

◆ _agent

Chara Player._agent

Definition at line 1008 of file Player.cs.

Referenced by OnCreateGame().

◆ altHeldPos

bool Player.altHeldPos

Definition at line 1073 of file Player.cs.

Referenced by CharaRenderer.DrawHeld(), and Chara.GetSubPassData().

◆ angle

float Player.angle

Definition at line 891 of file Player.cs.

Referenced by Game.OnLoad().

◆ autoCombatStartHP

int Player.autoCombatStartHP

Definition at line 1143 of file Player.cs.

Referenced by AM_Adv._OnUpdateInput().

◆ bankMoney

int Player.bankMoney

Definition at line 837 of file Player.cs.

◆ baseActTime

float Player.baseActTime

Definition at line 1119 of file Player.cs.

Referenced by OnCreateGame(), and Chara.Tick().

◆ chara

◆ cinemaConfig

CinemaConfig Player.cinemaConfig = new CinemaConfig()

Definition at line 1032 of file Player.cs.

Referenced by BaseTileMap.Draw().

◆ codex

◆ countNewline

int Player.countNewline

Definition at line 1107 of file Player.cs.

Referenced by GameDate.AdvanceMin().

◆ currentHotItem

◆ customLightMod

int Player.customLightMod = 3

Definition at line 882 of file Player.cs.

Referenced by Card.CalculateFOV().

◆ dailyGacha

bool Player.dailyGacha

Definition at line 897 of file Player.cs.

Referenced by LayerGacha.PlayGacha(), and LayerGacha.RefreshCoin().

◆ dataPick

Window.SaveData Player.dataPick = new Window.SaveData()

Definition at line 954 of file Player.cs.

Referenced by Chara._Move(), and UIInventory.RefreshMenu().

◆ dataWindow

Dictionary<string, Window.SaveData> Player.dataWindow

Definition at line 1029 of file Player.cs.

Referenced by OnBeforeSave(), and OnLoad().

◆ dateTravel

int Player.dateTravel

Definition at line 813 of file Player.cs.

Referenced by MoveZone(), and OnStartNewGame().

◆ deathDialog

bool Player.deathDialog

Definition at line 1085 of file Player.cs.

Referenced by Scene.OnUpdate().

◆ deathMsg

string Player.deathMsg

Definition at line 1105 of file Player.cs.

Referenced by Chara.Die().

◆ deathZoneMove

bool Player.deathZoneMove

Definition at line 1089 of file Player.cs.

Referenced by Chara.MoveZone().

◆ debt

int Player.debt

◆ dialogFlags

Dictionary<string, int> Player.dialogFlags = new Dictionary<string, int>()

Definition at line 960 of file Player.cs.

Referenced by TCOrbitChara.RefreshAll().

◆ distanceTravel

int Player.distanceTravel

Definition at line 816 of file Player.cs.

Referenced by Chara._Move(), and MoveZone().

◆ domains

List<int> Player.domains = new List<int>()

◆ doneBackers

◆ enemySpotted

bool Player.enemySpotted

Definition at line 1103 of file Player.cs.

Referenced by AI_Goto.Run().

◆ eqBait

◆ expInfluence

int Player.expInfluence

Definition at line 810 of file Player.cs.

Referenced by AddExpInfluence().

◆ expKnowledge

int Player.expKnowledge

Definition at line 807 of file Player.cs.

Referenced by AddExpKnowledge().

◆ extraTax

int Player.extraTax

Definition at line 855 of file Player.cs.

Referenced by Faction.GetTotalTax(), Faction.OnAdvanceMonth(), and Faction.SetTaxTooltip().

◆ fame

◆ favAbility

HashSet<int> Player.favAbility = new HashSet<int>()

◆ favMoongate

List<string> Player.favMoongate = new List<string>()

Definition at line 1053 of file Player.cs.

Referenced by TraitMoongateEx._OnUse(), and ToggleFavMoongate().

◆ fished

int Player.fished

Definition at line 888 of file Player.cs.

Referenced by AI_Fish.Makefish(), and OnAdvanceDay().

◆ flags

◆ focusedchara

Chara Player.focusedchara

Definition at line 1125 of file Player.cs.

◆ forceTalk

bool Player.forceTalk

Definition at line 1071 of file Player.cs.

Referenced by Card.Talk().

◆ giftJure

int Player.giftJure

Definition at line 876 of file Player.cs.

Referenced by TraitGiftJure.OnUse().

◆ haltMove

bool Player.haltMove

Definition at line 1091 of file Player.cs.

Referenced by AM_Adv._OnUpdateInput(), and Chara.Tick().

◆ hangIcons

Dictionary<string, string> Player.hangIcons = new Dictionary<string, string>()

Definition at line 963 of file Player.cs.

Referenced by UIHangIcon.OnClick(), and UIHangIcon.Refresh().

◆ hasNewQuest

bool Player.hasNewQuest

Definition at line 894 of file Player.cs.

◆ hoard

◆ holyWell

int Player.holyWell

Definition at line 840 of file Player.cs.

Referenced by GameDate.AdvanceMonth().

◆ hotbarPage

int Player.hotbarPage

Definition at line 846 of file Player.cs.

◆ hotbars

◆ hotItemNoItem

HotItemNoItem Player.hotItemNoItem = new HotItemNoItem()

Definition at line 1149 of file Player.cs.

Referenced by WidgetCurrentTool._RefreshCurrentHotItem(), and RefreshCurrentHotItem().

◆ hotItemToRestore

HotItem Player.hotItemToRestore

Definition at line 1069 of file Player.cs.

Referenced by AM_Adv.OnBecomeNoGoal().

◆ ignoreFallOver

int Player.ignoreFallOver

Definition at line 1115 of file Player.cs.

Referenced by Scene.OnUpdate().

◆ instaComplete

◆ invlunerable

bool Player.invlunerable

Definition at line 1093 of file Player.cs.

Referenced by Chara.TryNeckHunt().

◆ isAutoFarming

◆ isEditor

bool Player.isEditor

Definition at line 915 of file Player.cs.

Referenced by WidgetManager.OnGameInstantiated(), OnLoad(), and OnStartNewGame().

◆ karma

int Player.karma

◆ keyItems

Dictionary<int, int> Player.keyItems = new Dictionary<int, int>()

Definition at line 1038 of file Player.cs.

Referenced by CountKeyItem(), ModKeyItem(), and ContentKeyItem.OnSwitchContent().

◆ knowledges

KnowledgeManager Player.knowledges = new KnowledgeManager()

Definition at line 942 of file Player.cs.

◆ knownBGMs

HashSet<int> Player.knownBGMs = new HashSet<int>()

Definition at line 984 of file Player.cs.

Referenced by OnStartNewGame(), TraitTape.OnUse(), and LayerEditPlaylist.Refresh().

◆ knownCraft

HashSet<int> Player.knownCraft = new HashSet<int>()

Definition at line 996 of file Player.cs.

Referenced by TraitCrafter.Craft(), and UIDragGridInfo.Init().

◆ knownSongs

Dictionary<string, KnownSong> Player.knownSongs = new Dictionary<string, KnownSong>()

Definition at line 966 of file Player.cs.

Referenced by AI_PlayMusic.Run().

◆ lastAct

Act Player.lastAct

Definition at line 1131 of file Player.cs.

◆ lastEmptyAlly

int Player.lastEmptyAlly

◆ lastFelmeraReward

int Player.lastFelmeraReward

◆ lastHotItem

HotItem Player.lastHotItem

Definition at line 1067 of file Player.cs.

Referenced by RefreshCurrentHotItem().

◆ lastMarkedHighlights

List<Cell> Player.lastMarkedHighlights = new List<Cell>()

Definition at line 1065 of file Player.cs.

Referenced by ClearMapHighlights(), and Point.SetHighlight().

◆ lastRecipes

Dictionary<string, string> Player.lastRecipes = new Dictionary<string, string>()

Definition at line 969 of file Player.cs.

Referenced by LayerCraft.OnKill(), and LayerCraft.RefreshCategory().

◆ lastTransition

ZoneTransition Player.lastTransition

Definition at line 1063 of file Player.cs.

Referenced by Scene.OnUpdate().

◆ lastTurn

int Player.lastTurn

Definition at line 1111 of file Player.cs.

Referenced by AM_Adv._OnUpdateInput().

◆ lastZonePos

Point Player.lastZonePos

Definition at line 1023 of file Player.cs.

Referenced by Zone.GetSpawnPos().

◆ layerAbilityConfig

LayerAbility.Config Player.layerAbilityConfig = new LayerAbility.Config()

Definition at line 957 of file Player.cs.

◆ lightPower

float Player.lightPower

Definition at line 1117 of file Player.cs.

Referenced by Card.CalculateFOV(), and BaseTileMap.DrawTile().

◆ lightRadius

int Player.lightRadius

◆ listSummon

List<Chara> Player.listSummon = new List<Chara>()

Definition at line 1141 of file Player.cs.

Referenced by Zone.AddGlobalCharasOnActivate(), and Chara.MoveZone().

◆ little_dead

int Player.little_dead

Definition at line 849 of file Player.cs.

Referenced by Chara.Die(), and TraitTicketFurniture.GetPrice().

◆ little_saved

int Player.little_saved

Definition at line 852 of file Player.cs.

Referenced by TraitTicketFurniture.GetPrice(), and ActThrow.Throw().

◆ luckycoin

int Player.luckycoin

Definition at line 879 of file Player.cs.

Referenced by FortuneRollData.GetPrize().

◆ mainWidgets

WidgetManager.SaveData Player.mainWidgets

Definition at line 948 of file Player.cs.

Referenced by WidgetManager.OnGameInstantiated().

◆ memo

string Player.memo = ""

Definition at line 927 of file Player.cs.

Referenced by WidgetMemo.OnActivate(), and OnCreateGame().

◆ memo2

string Player.memo2 = ""

Definition at line 930 of file Player.cs.

Referenced by WidgetMemo.OnActivate(), and OnCreateGame().

◆ nextMove

Vector2 Player.nextMove

◆ nextZone

Zone Player.nextZone

Definition at line 1145 of file Player.cs.

Referenced by Zone.CanDestroy().

◆ noRestocks

Dictionary<string, HashSet<string> > Player.noRestocks = new Dictionary<string, HashSet<string>>()

Definition at line 1047 of file Player.cs.

Referenced by Trait.OnBarter().

◆ notices

NoticeManager Player.notices = new NoticeManager()

Definition at line 1127 of file Player.cs.

Referenced by ContentTop.OnSwitchContent().

◆ nums

◆ onStartZone

Action Player.onStartZone

Definition at line 1137 of file Player.cs.

Referenced by Scene.Init().

◆ openContainerCenter

bool Player.openContainerCenter

Definition at line 918 of file Player.cs.

Referenced by LayerInventory.CreateContainerPC(), and UIInventory.RefreshMenu().

◆ pickupDelay

float Player.pickupDelay = 2f

Definition at line 1121 of file Player.cs.

Referenced by Scene.OnUpdate().

◆ playingSong

PlayingSong Player.playingSong

Definition at line 1139 of file Player.cs.

Referenced by AI_PlayMusic.Run().

◆ popups

PopupManager Player.popups = new PopupManager()

Definition at line 945 of file Player.cs.

◆ position

Vector3 Player.position

Definition at line 1135 of file Player.cs.

Referenced by CharaRenderer.UpdatePosition().

◆ prayed

bool Player.prayed

Definition at line 906 of file Player.cs.

Referenced by GameDate.AdvanceDay(), OnAdvanceDay(), and ActPray.TryPray().

◆ pref

◆ preventDeathPenalty

bool Player.preventDeathPenalty

Definition at line 1087 of file Player.cs.

Referenced by Chara.Revive().

◆ priorityActions

Dictionary<string, List<string> > Player.priorityActions = new Dictionary<string, List<string>>()

Definition at line 972 of file Player.cs.

Referenced by IsPriorityAction(), and SetPriorityAction().

◆ questRerollCost

int Player.questRerollCost

Definition at line 885 of file Player.cs.

Referenced by GameDate.AdvanceDay(), and LayerQuestBoard.OnSwitchContent().

◆ questTracker

bool Player.questTracker

Definition at line 909 of file Player.cs.

Referenced by Scene.Init(), HotItemWidget.OnClick(), and QuestManager.Start().

◆ queues

QueueManager Player.queues = new QueueManager()

Definition at line 1129 of file Player.cs.

Referenced by UI.OnActivateZone(), and Chara.SetAI().

◆ realHour

int Player.realHour
static

Definition at line 1057 of file Player.cs.

Referenced by OnAdvanceRealHour(), and AM_Adv.OnBecomeNoGoal().

◆ recipes

◆ regionMoveWarned

bool Player.regionMoveWarned

Definition at line 1077 of file Player.cs.

Referenced by Chara._Move(), and MoveZone().

◆ renderThing

Thing Player.renderThing

Definition at line 1147 of file Player.cs.

◆ resetPrincipal

bool Player.resetPrincipal

Definition at line 1097 of file Player.cs.

Referenced by LayerWorldSetting.Apply(), and LayerWorldSetting.StartGame().

◆ returnInfo

◆ safeTravel

int Player.safeTravel

Definition at line 843 of file Player.cs.

Referenced by Chara.Tick().

◆ seedChest

int Player.seedChest

Definition at line 867 of file Player.cs.

Referenced by ThingGen.CreateTreasureContent().

◆ seedFortune

int Player.seedFortune

Definition at line 873 of file Player.cs.

Referenced by TraitCrafter.Craft().

◆ seedHallucination

int Player.seedHallucination
static

Definition at line 1055 of file Player.cs.

Referenced by CardRenderer.Draw().

◆ seedShrine

int Player.seedShrine

Definition at line 864 of file Player.cs.

Referenced by Zone.TryGenerateShrine().

◆ shippingResults

List<ShippingResult> Player.shippingResults = new List<ShippingResult>()

◆ showShippingResult

bool Player.showShippingResult

Definition at line 912 of file Player.cs.

Referenced by AM_Adv._OnUpdateInput().

◆ showWorkaround

bool Player.showWorkaround

Definition at line 921 of file Player.cs.

Referenced by LayerWorldSetting.OnInit(), and LayerWorldSetting.Refresh().

◆ simulatingZone

◆ sketches

◆ stats

◆ subWidgets

WidgetManager.SaveData Player.subWidgets

Definition at line 951 of file Player.cs.

Referenced by WidgetManager.OnGameInstantiated().

◆ target

Chara Player.target

◆ taxBills

◆ title

◆ totalFeat

int Player.totalFeat

Definition at line 828 of file Player.cs.

Referenced by Card.LevelUp(), and WindowChara.RefreshNote().

◆ trackedCards

HashSet<string> Player.trackedCards = new HashSet<string>()

◆ trackedCategories

HashSet<string> Player.trackedCategories = new HashSet<string>()

◆ trackedElements

HashSet<int> Player.trackedElements = new HashSet<int>()

◆ tutorialStep

int Player.tutorialStep

Definition at line 798 of file Player.cs.

Referenced by StickyTutorial.OnClick().

◆ uidChara

int Player.uidChara

Definition at line 792 of file Player.cs.

Referenced by OnCreateGame(), and Game.OnGameInstantiated().

◆ uidLastShippedZone

int Player.uidLastShippedZone

Definition at line 825 of file Player.cs.

Referenced by GameDate.ShipGoods().

◆ uidLastTown

int Player.uidLastTown

Definition at line 861 of file Player.cs.

Referenced by Scene.OnUpdate().

◆ uidLastTravelZone

int Player.uidLastTravelZone

Definition at line 819 of file Player.cs.

Referenced by MoveZone(), and OnStartNewGame().

◆ uidLastZone

int Player.uidLastZone

Definition at line 822 of file Player.cs.

◆ uidPickOnLoad

List<int> Player.uidPickOnLoad = new List<int>()

Definition at line 1041 of file Player.cs.

◆ uidSpawnZone

int Player.uidSpawnZone

Definition at line 795 of file Player.cs.

◆ unpaidBill

int Player.unpaidBill

Definition at line 834 of file Player.cs.

◆ useSubWidgetTheme

bool Player.useSubWidgetTheme

◆ waitingInput

bool Player.waitingInput

Definition at line 1079 of file Player.cs.

Referenced by LayerCraftFloat.RefreshCraft(), and LayerCraftFloat.RefreshDisassemble().

◆ wasDirtyWeight

bool Player.wasDirtyWeight

Definition at line 1083 of file Player.cs.

Referenced by Scene.OnUpdate().

◆ wellWished

bool Player.wellWished

Definition at line 903 of file Player.cs.

Referenced by TraitGodStatue._OnUse(), and TraitWell.TrySetAct().

◆ willAutoSave

bool Player.willAutoSave

Definition at line 1095 of file Player.cs.

Referenced by AM_Adv._OnUpdateInput().

◆ willEndTurn

bool Player.willEndTurn

Definition at line 1081 of file Player.cs.

Referenced by AM_Adv._OnUpdateInput().

◆ windowAllyInv

Window.SaveData Player.windowAllyInv

Definition at line 1050 of file Player.cs.

Referenced by LayerInventory.CreateContainerAlly().

◆ windowDataCopy

Window.SaveData Player.windowDataCopy

Definition at line 1059 of file Player.cs.

Referenced by UIInventory.RefreshMenu().

◆ windowDataName

string Player.windowDataName

Definition at line 1061 of file Player.cs.

Referenced by UIInventory.RefreshMenu().

◆ zone

Property Documentation

◆ Agent

Chara Player.Agent
get

◆ ContainerSearchDistance

int Player.ContainerSearchDistance
get

Definition at line 1196 of file Player.cs.

◆ EnableDreamStory

bool Player.EnableDreamStory
get

Definition at line 1188 of file Player.cs.

Referenced by Chara.ShowDialog().

◆ IsCriminal

bool Player.IsCriminal
get

Definition at line 1256 of file Player.cs.

1257 {
1258 get
1259 {
1260 if (karma < 0)
1261 {
1263 }
1264 return false;
1265 }
1266 }
bool HasCondition(string alias)
Definition: Chara.cs:8953

Referenced by Chara.IsHostile(), WindowChara.RefreshNote(), and GoalCombat.Run().

◆ IsFighterGuildMember

bool Player.IsFighterGuildMember
get

Definition at line 1217 of file Player.cs.

1218 {
1219 get
1220 {
1221 Quest quest = EClass.game.quests.Get("guild_fighter");
1222 if (quest == null)
1223 {
1224 return false;
1225 }
1226 return quest.phase >= 10;
1227 }
1228 }
Quest Get(string id)

◆ IsMageGuildMember

bool Player.IsMageGuildMember
get

Definition at line 1204 of file Player.cs.

1205 {
1206 get
1207 {
1208 Quest quest = EClass.game.quests.Get("guild_mage");
1209 if (quest == null)
1210 {
1211 return false;
1212 }
1213 return quest.phase >= 10;
1214 }
1215 }

◆ IsMerchantGuildMember

bool Player.IsMerchantGuildMember
get

Definition at line 1243 of file Player.cs.

1244 {
1245 get
1246 {
1247 Quest quest = EClass.game.quests.Get("guild_merchant");
1248 if (quest == null)
1249 {
1250 return false;
1251 }
1252 return quest.phase >= 10;
1253 }
1254 }

◆ IsThiefGuildMember

bool Player.IsThiefGuildMember
get

Definition at line 1230 of file Player.cs.

1231 {
1232 get
1233 {
1234 Quest quest = EClass.game.quests.Get("guild_thief");
1235 if (quest == null)
1236 {
1237 return false;
1238 }
1239 return quest.phase >= 10;
1240 }
1241 }

◆ LastTravelZone

Zone Player.LastTravelZone
get

Definition at line 1190 of file Player.cs.

Referenced by MoveZone().

◆ LastZone

Zone Player.LastZone
get

Definition at line 1192 of file Player.cs.

◆ MaxAlly

int Player.MaxAlly
get

Definition at line 1198 of file Player.cs.

Referenced by WidgetStatsBar.Build(), and RefreshEmptyAlly().

◆ MaxExpInfluence

int Player.MaxExpInfluence
get

Definition at line 1202 of file Player.cs.

Referenced by AddExpInfluence().

◆ MaxExpKnowledge

int Player.MaxExpKnowledge
get

Definition at line 1200 of file Player.cs.

Referenced by AddExpKnowledge().

◆ spawnZone

Zone Player.spawnZone
getset

Definition at line 1176 of file Player.cs.

1177 {
1178 get
1179 {
1180 return RefZone.Get(uidSpawnZone);
1181 }
1182 set
1183 {
1184 uidSpawnZone = RefZone.Set(value);
1185 }
1186 }
int uidSpawnZone
Definition: Player.cs:795
static int Set(Zone zone)
Definition: RefZone.cs:12
static Zone Get(int uid)
Definition: RefZone.cs:3

Referenced by TraitCoreZone.TrySetAct(), and TraitWaystone.TrySetAct().

◆ widgets

WidgetManager.SaveData Player.widgets
getset

Definition at line 1153 of file Player.cs.

1154 {
1155 get
1156 {
1157 if (!useSubWidgetTheme)
1158 {
1159 return mainWidgets;
1160 }
1161 return subWidgets;
1162 }
1163 set
1164 {
1166 {
1167 subWidgets = value;
1168 }
1169 else
1170 {
1171 mainWidgets = value;
1172 }
1173 }
1174 }
bool useSubWidgetTheme
Definition: Player.cs:900
WidgetManager.SaveData subWidgets
Definition: Player.cs:951
WidgetManager.SaveData mainWidgets
Definition: Player.cs:948

Referenced by HotItemWidgetSet.Register(), and WidgetManager.Save().


The documentation for this class was generated from the following file: