Elin Decompiled Documentation EA 23.102 Nightly
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SPELL Class Reference

Static Public Attributes

const int funnel_Nerve = 50608
 
const int hand_Sound = 50407
 
const int arrow_Sound = 50507
 
const int funnel_Sound = 50607
 
const int miasma_Sound = 50707
 
const int arrow_Holy = 50509
 
const int bolt_Holy = 50309
 
const int ball_Holy = 50109
 
const int puddle_Sound = 50907
 
const int ball_Nerve = 50108
 
const int bolt_Nerve = 50308
 
const int hand_Nerve = 50408
 
const int puddle_Nerve = 50908
 
const int weapon_Nerve = 50808
 
const int miasma_Nerve = 50708
 
const int arrow_Nerve = 50508
 
const int weapon_Sound = 50807
 
const int hand_Holy = 50409
 
const int funnel_Poison = 50605
 
const int ball_Sound = 50107
 
const int funnel_Holy = 50609
 
const int bolt_Mind = 50304
 
const int hand_Mind = 50404
 
const int arrow_Mind = 50504
 
const int funnel_Mind = 50604
 
const int miasma_Mind = 50704
 
const int weapon_Mind = 50804
 
const int puddle_Mind = 50904
 
const int ball_Poison = 50105
 
const int bolt_Poison = 50305
 
const int hand_Poison = 50405
 
const int arrow_Poison = 50505
 
const int miasma_Poison = 50705
 
const int weapon_Poison = 50805
 
const int puddle_Poison = 50905
 
const int ball_Nether = 50106
 
const int bolt_Nether = 50306
 
const int hand_Nether = 50406
 
const int arrow_Nether = 50506
 
const int funnel_Nether = 50606
 
const int miasma_Nether = 50706
 
const int weapon_Nether = 50806
 
const int puddle_Nether = 50906
 
const int bolt_Sound = 50307
 
const int miasma_Holy = 50709
 
const int weapon_Acid = 50813
 
const int puddle_Holy = 50909
 
const int miasma_Acid = 50713
 
const int puddle_Acid = 50913
 
const int ball_Cut = 50114
 
const int bolt_Cut = 50314
 
const int hand_Cut = 50414
 
const int arrow_Cut = 50514
 
const int funnel_Cut = 50614
 
const int miasma_Cut = 50714
 
const int weapon_Cut = 50814
 
const int puddle_Cut = 50914
 
const int ball_Impact = 50115
 
const int funnel_Acid = 50613
 
const int bolt_Impact = 50315
 
const int arrow_Impact = 50515
 
const int funnel_Impact = 50615
 
const int miasma_Impact = 50715
 
const int weapon_Impact = 50815
 
const int puddle_Impact = 50915
 
const int ball_Void = 50116
 
const int bolt_Void = 50316
 
const int hand_Void = 50416
 
const int arrow_Void = 50516
 
const int funnel_Void = 50616
 
const int miasma_Void = 50716
 
const int hand_Impact = 50415
 
const int arrow_Acid = 50513
 
const int hand_Acid = 50413
 
const int bolt_Acid = 50313
 
const int ball_Chaos = 50110
 
const int bolt_Chaos = 50310
 
const int hand_Chaos = 50410
 
const int arrow_Chaos = 50510
 
const int funnel_Chaos = 50610
 
const int miasma_Chaos = 50710
 
const int weapon_Chaos = 50810
 
const int puddle_Chaos = 50910
 
const int ball_Magic = 50111
 
const int bolt_Magic = 50311
 
const int hand_Magic = 50411
 
const int arrow_Magic = 50511
 
const int funnel_Magic = 50611
 
const int miasma_Magic = 50711
 
const int weapon_Magic = 50811
 
const int puddle_Magic = 50911
 
const int ball_Ether = 50112
 
const int bolt_Ether = 50312
 
const int hand_Ether = 50412
 
const int arrow_Ether = 50512
 
const int funnel_Ether = 50612
 
const int miasma_Ether = 50712
 
const int weapon_Ether = 50812
 
const int puddle_Ether = 50912
 
const int ball_Acid = 50113
 
const int weapon_Holy = 50809
 
const int ball_Mind = 50104
 
const int bolt_Fire = 50300
 
const int weapon_Darkness = 50803
 
const int SpMutation = 8380
 
const int SpWish = 8390
 
const int SpHealLight = 8400
 
const int SpHealHeavy = 8401
 
const int SpHealCritical = 8402
 
const int SpHeal = 8403
 
const int SpHealEris = 8404
 
const int SpHealOdina = 8405
 
const int SpHealJure = 8406
 
const int SpRevive = 8430
 
const int SpHOT = 8450
 
const int SpRestoreBody = 8470
 
const int SpRestoreMind = 8471
 
const int SpCureMutation = 8480
 
const int SpRemoveHex = 8490
 
const int SpVanishHex = 8491
 
const int SpHolyVeil = 8500
 
const int SpCatsEye = 8501
 
const int SpHolyShield = 8502
 
const int SpWisdom = 8503
 
const int SpHero = 8504
 
const int SpResEle = 8506
 
const int SpSpeedUp = 8510
 
const int SpSilence = 8700
 
const int SpWeakness = 8702
 
const int SpLevitate = 8300
 
const int SpWeakResEle = 8704
 
const int SpReconstruction = 8288
 
const int SpChangeMaterial = 8285
 
const int ball_ = 7001
 
const int bolt_ = 7002
 
const int hand_ = 7003
 
const int arrow_ = 7004
 
const int funnel_ = 7005
 
const int miasma_ = 7006
 
const int weapon_ = 7007
 
const int puddle_ = 7800
 
const int SpTeleport = 8200
 
const int SpTeleportShort = 8201
 
const int SpGate = 8202
 
const int SpReturn = 8220
 
const int SpEvac = 8221
 
const int SpIdentify = 8230
 
const int SpIdentifyG = 8232
 
const int SpUncurse = 8240
 
const int SpUncurseG = 8241
 
const int SpEnchantWeapon = 8250
 
const int SpEnchantWeaponGreat = 8251
 
const int SpEnchantArmor = 8255
 
const int SpEnchantArmorGreat = 8256
 
const int SpMagicMap = 8260
 
const int SpLighten = 8280
 
const int SpFaith = 8281
 
const int SpChangeMaterialLesser = 8284
 
const int SpChangeMaterialG = 8286
 
const int SpBane = 8706
 
const int SpGravity = 8708
 
const int SpSpeedDown = 8710
 
const int miasma_Fire = 50700
 
const int weapon_Fire = 50800
 
const int puddle_Fire = 50900
 
const int ball_Cold = 50101
 
const int bolt_Cold = 50301
 
const int hand_Cold = 50401
 
const int arrow_Cold = 50501
 
const int funnel_Cold = 50601
 
const int miasma_Cold = 50701
 
const int weapon_Cold = 50801
 
const int puddle_Cold = 50901
 
const int ball_Lightning = 50102
 
const int bolt_Lightning = 50302
 
const int hand_Lightning = 50402
 
const int arrow_Lightning = 50502
 
const int funnel_Lightning = 50602
 
const int miasma_Lightning = 50702
 
const int weapon_Lightning = 50802
 
const int puddle_Lightning = 50902
 
const int ball_Darkness = 50103
 
const int bolt_Darkness = 50303
 
const int hand_Darkness = 50403
 
const int arrow_Darkness = 50503
 
const int funnel_Darkness = 50603
 
const int miasma_Darkness = 50703
 
const int funnel_Fire = 50600
 
const int arrow_Fire = 50500
 
const int hand_Fire = 50400
 
const int weapon_Void = 50816
 
const int SpTelepathy = 8770
 
const int SpInvisibility = 8775
 
const int SpSeeInvisible = 8776
 
const int SpIncognito = 8780
 
const int SpTransmuteBroom = 8790
 
const int SpTransmutePutit = 8791
 
const int SpDarkness = 8800
 
const int SpWeb = 8801
 
const int SpSummon = 9000
 
const int SpSummonUndeadSister = 9001
 
const int SpSummonFire = 9002
 
const int SpSummonTentacle = 9003
 
const int puddle_Darkness = 50903
 
const int SpSummonMonster = 9004
 
const int SpSummonYeek = 9006
 
const int SpSummonOrc = 9007
 
const int SpSummonShadow = 9050
 
const int SpMeteor = 9150
 
const int SpEarthquake = 9151
 
const int SpExterminate = 9160
 
const int SpShutterHex = 9200
 
const int SpWardMonster = 9500
 
const int SpDrawMonster = 9501
 
const int SpDrawMetal = 9502
 
const int SpDrawBacker = 9503
 
const int ball_Fire = 50100
 
const int SpSummonPawn = 9005
 
const int puddle_Void = 50916
 
static readonly int[] IDS
 

Detailed Description

Definition at line 1 of file SPELL.cs.

Member Data Documentation

◆ arrow_

const int SPELL.arrow_ = 7004
static

Definition at line 275 of file SPELL.cs.

◆ arrow_Acid

const int SPELL.arrow_Acid = 50513
static

Definition at line 147 of file SPELL.cs.

◆ arrow_Chaos

const int SPELL.arrow_Chaos = 50510
static

Definition at line 159 of file SPELL.cs.

◆ arrow_Cold

const int SPELL.arrow_Cold = 50501
static

Definition at line 339 of file SPELL.cs.

◆ arrow_Cut

const int SPELL.arrow_Cut = 50514
static

Definition at line 107 of file SPELL.cs.

◆ arrow_Darkness

const int SPELL.arrow_Darkness = 50503
static

Definition at line 371 of file SPELL.cs.

◆ arrow_Ether

const int SPELL.arrow_Ether = 50512
static

Definition at line 191 of file SPELL.cs.

◆ arrow_Fire

const int SPELL.arrow_Fire = 50500
static

Definition at line 379 of file SPELL.cs.

◆ arrow_Holy

const int SPELL.arrow_Holy = 50509
static

Definition at line 13 of file SPELL.cs.

◆ arrow_Impact

const int SPELL.arrow_Impact = 50515
static

Definition at line 123 of file SPELL.cs.

◆ arrow_Lightning

const int SPELL.arrow_Lightning = 50502
static

Definition at line 355 of file SPELL.cs.

◆ arrow_Magic

const int SPELL.arrow_Magic = 50511
static

Definition at line 175 of file SPELL.cs.

◆ arrow_Mind

const int SPELL.arrow_Mind = 50504
static

Definition at line 49 of file SPELL.cs.

◆ arrow_Nerve

const int SPELL.arrow_Nerve = 50508
static

Definition at line 33 of file SPELL.cs.

◆ arrow_Nether

const int SPELL.arrow_Nether = 50506
static

Definition at line 79 of file SPELL.cs.

◆ arrow_Poison

const int SPELL.arrow_Poison = 50505
static

Definition at line 65 of file SPELL.cs.

◆ arrow_Sound

const int SPELL.arrow_Sound = 50507
static

Definition at line 7 of file SPELL.cs.

◆ arrow_Void

const int SPELL.arrow_Void = 50516
static

Definition at line 139 of file SPELL.cs.

◆ ball_

const int SPELL.ball_ = 7001
static

Definition at line 269 of file SPELL.cs.

◆ ball_Acid

const int SPELL.ball_Acid = 50113
static

Definition at line 201 of file SPELL.cs.

◆ ball_Chaos

const int SPELL.ball_Chaos = 50110
static

Definition at line 153 of file SPELL.cs.

◆ ball_Cold

const int SPELL.ball_Cold = 50101
static

Definition at line 333 of file SPELL.cs.

◆ ball_Cut

const int SPELL.ball_Cut = 50114
static

Definition at line 101 of file SPELL.cs.

◆ ball_Darkness

const int SPELL.ball_Darkness = 50103
static

Definition at line 365 of file SPELL.cs.

◆ ball_Ether

const int SPELL.ball_Ether = 50112
static

Definition at line 185 of file SPELL.cs.

◆ ball_Fire

const int SPELL.ball_Fire = 50100
static

Definition at line 435 of file SPELL.cs.

◆ ball_Holy

const int SPELL.ball_Holy = 50109
static

Definition at line 17 of file SPELL.cs.

◆ ball_Impact

const int SPELL.ball_Impact = 50115
static

Definition at line 117 of file SPELL.cs.

◆ ball_Lightning

const int SPELL.ball_Lightning = 50102
static

Definition at line 349 of file SPELL.cs.

◆ ball_Magic

const int SPELL.ball_Magic = 50111
static

Definition at line 169 of file SPELL.cs.

◆ ball_Mind

const int SPELL.ball_Mind = 50104
static

Definition at line 205 of file SPELL.cs.

◆ ball_Nerve

const int SPELL.ball_Nerve = 50108
static

Definition at line 21 of file SPELL.cs.

◆ ball_Nether

const int SPELL.ball_Nether = 50106
static

Definition at line 73 of file SPELL.cs.

◆ ball_Poison

const int SPELL.ball_Poison = 50105
static

Definition at line 59 of file SPELL.cs.

◆ ball_Sound

const int SPELL.ball_Sound = 50107
static

Definition at line 41 of file SPELL.cs.

◆ ball_Void

const int SPELL.ball_Void = 50116
static

Definition at line 133 of file SPELL.cs.

◆ bolt_

const int SPELL.bolt_ = 7002
static

Definition at line 271 of file SPELL.cs.

◆ bolt_Acid

const int SPELL.bolt_Acid = 50313
static

Definition at line 151 of file SPELL.cs.

◆ bolt_Chaos

const int SPELL.bolt_Chaos = 50310
static

Definition at line 155 of file SPELL.cs.

◆ bolt_Cold

const int SPELL.bolt_Cold = 50301
static

Definition at line 335 of file SPELL.cs.

◆ bolt_Cut

const int SPELL.bolt_Cut = 50314
static

Definition at line 103 of file SPELL.cs.

◆ bolt_Darkness

const int SPELL.bolt_Darkness = 50303
static

Definition at line 367 of file SPELL.cs.

◆ bolt_Ether

const int SPELL.bolt_Ether = 50312
static

Definition at line 187 of file SPELL.cs.

◆ bolt_Fire

const int SPELL.bolt_Fire = 50300
static

Definition at line 207 of file SPELL.cs.

◆ bolt_Holy

const int SPELL.bolt_Holy = 50309
static

Definition at line 15 of file SPELL.cs.

◆ bolt_Impact

const int SPELL.bolt_Impact = 50315
static

Definition at line 121 of file SPELL.cs.

◆ bolt_Lightning

const int SPELL.bolt_Lightning = 50302
static

Definition at line 351 of file SPELL.cs.

◆ bolt_Magic

const int SPELL.bolt_Magic = 50311
static

Definition at line 171 of file SPELL.cs.

◆ bolt_Mind

const int SPELL.bolt_Mind = 50304
static

Definition at line 45 of file SPELL.cs.

◆ bolt_Nerve

const int SPELL.bolt_Nerve = 50308
static

Definition at line 23 of file SPELL.cs.

◆ bolt_Nether

const int SPELL.bolt_Nether = 50306
static

Definition at line 75 of file SPELL.cs.

◆ bolt_Poison

const int SPELL.bolt_Poison = 50305
static

Definition at line 61 of file SPELL.cs.

◆ bolt_Sound

const int SPELL.bolt_Sound = 50307
static

Definition at line 89 of file SPELL.cs.

◆ bolt_Void

const int SPELL.bolt_Void = 50316
static

Definition at line 135 of file SPELL.cs.

◆ funnel_

const int SPELL.funnel_ = 7005
static

Definition at line 277 of file SPELL.cs.

◆ funnel_Acid

const int SPELL.funnel_Acid = 50613
static

Definition at line 119 of file SPELL.cs.

◆ funnel_Chaos

const int SPELL.funnel_Chaos = 50610
static

Definition at line 161 of file SPELL.cs.

◆ funnel_Cold

const int SPELL.funnel_Cold = 50601
static

Definition at line 341 of file SPELL.cs.

◆ funnel_Cut

const int SPELL.funnel_Cut = 50614
static

Definition at line 109 of file SPELL.cs.

◆ funnel_Darkness

const int SPELL.funnel_Darkness = 50603
static

Definition at line 373 of file SPELL.cs.

◆ funnel_Ether

const int SPELL.funnel_Ether = 50612
static

Definition at line 193 of file SPELL.cs.

◆ funnel_Fire

const int SPELL.funnel_Fire = 50600
static

Definition at line 377 of file SPELL.cs.

◆ funnel_Holy

const int SPELL.funnel_Holy = 50609
static

Definition at line 43 of file SPELL.cs.

◆ funnel_Impact

const int SPELL.funnel_Impact = 50615
static

Definition at line 125 of file SPELL.cs.

◆ funnel_Lightning

const int SPELL.funnel_Lightning = 50602
static

Definition at line 357 of file SPELL.cs.

◆ funnel_Magic

const int SPELL.funnel_Magic = 50611
static

Definition at line 177 of file SPELL.cs.

◆ funnel_Mind

const int SPELL.funnel_Mind = 50604
static

Definition at line 51 of file SPELL.cs.

◆ funnel_Nerve

const int SPELL.funnel_Nerve = 50608
static

Definition at line 3 of file SPELL.cs.

◆ funnel_Nether

const int SPELL.funnel_Nether = 50606
static

Definition at line 81 of file SPELL.cs.

◆ funnel_Poison

const int SPELL.funnel_Poison = 50605
static

Definition at line 39 of file SPELL.cs.

◆ funnel_Sound

const int SPELL.funnel_Sound = 50607
static

Definition at line 9 of file SPELL.cs.

◆ funnel_Void

const int SPELL.funnel_Void = 50616
static

Definition at line 141 of file SPELL.cs.

◆ hand_

const int SPELL.hand_ = 7003
static

Definition at line 273 of file SPELL.cs.

◆ hand_Acid

const int SPELL.hand_Acid = 50413
static

Definition at line 149 of file SPELL.cs.

◆ hand_Chaos

const int SPELL.hand_Chaos = 50410
static

Definition at line 157 of file SPELL.cs.

◆ hand_Cold

const int SPELL.hand_Cold = 50401
static

Definition at line 337 of file SPELL.cs.

◆ hand_Cut

const int SPELL.hand_Cut = 50414
static

Definition at line 105 of file SPELL.cs.

◆ hand_Darkness

const int SPELL.hand_Darkness = 50403
static

Definition at line 369 of file SPELL.cs.

◆ hand_Ether

const int SPELL.hand_Ether = 50412
static

Definition at line 189 of file SPELL.cs.

◆ hand_Fire

const int SPELL.hand_Fire = 50400
static

Definition at line 381 of file SPELL.cs.

◆ hand_Holy

const int SPELL.hand_Holy = 50409
static

Definition at line 37 of file SPELL.cs.

◆ hand_Impact

const int SPELL.hand_Impact = 50415
static

Definition at line 145 of file SPELL.cs.

◆ hand_Lightning

const int SPELL.hand_Lightning = 50402
static

Definition at line 353 of file SPELL.cs.

◆ hand_Magic

const int SPELL.hand_Magic = 50411
static

Definition at line 173 of file SPELL.cs.

◆ hand_Mind

const int SPELL.hand_Mind = 50404
static

Definition at line 47 of file SPELL.cs.

◆ hand_Nerve

const int SPELL.hand_Nerve = 50408
static

Definition at line 25 of file SPELL.cs.

◆ hand_Nether

const int SPELL.hand_Nether = 50406
static

Definition at line 77 of file SPELL.cs.

◆ hand_Poison

const int SPELL.hand_Poison = 50405
static

Definition at line 63 of file SPELL.cs.

◆ hand_Sound

const int SPELL.hand_Sound = 50407
static

Definition at line 5 of file SPELL.cs.

◆ hand_Void

const int SPELL.hand_Void = 50416
static

Definition at line 137 of file SPELL.cs.

◆ IDS

readonly int [] SPELL.IDS
static
Initial value:
= new int[219]
{
50608, 50407, 50507, 50607, 50707, 50509, 50309, 50109, 50907, 50108,
50308, 50408, 50908, 50808, 50708, 50508, 50807, 50409, 50605, 50107,
50609, 50304, 50404, 50504, 50604, 50704, 50804, 50904, 50105, 50305,
50405, 50505, 50705, 50805, 50905, 50106, 50306, 50406, 50506, 50606,
50706, 50806, 50906, 50307, 50709, 50813, 50909, 50713, 50913, 50114,
50314, 50414, 50514, 50614, 50714, 50814, 50914, 50115, 50613, 50315,
50515, 50615, 50715, 50815, 50915, 50116, 50316, 50416, 50516, 50616,
50716, 50415, 50513, 50413, 50313, 50110, 50310, 50410, 50510, 50610,
50710, 50810, 50910, 50111, 50311, 50411, 50511, 50611, 50711, 50811,
50911, 50112, 50312, 50412, 50512, 50612, 50712, 50812, 50912, 50113,
50809, 50104, 50300, 50803, 8380, 8390, 8400, 8401, 8402, 8403,
8404, 8405, 8406, 8430, 8450, 8470, 8471, 8480, 8490, 8491,
8500, 8501, 8502, 8503, 8504, 8506, 8510, 8700, 8702, 8300,
8704, 8288, 8285, 7001, 7002, 7003, 7004, 7005, 7006, 7007,
7800, 8200, 8201, 8202, 8220, 8221, 8230, 8232, 8240, 8241,
8250, 8251, 8255, 8256, 8260, 8280, 8281, 8284, 8286, 8706,
8708, 8710, 50700, 50800, 50900, 50101, 50301, 50401, 50501, 50601,
50701, 50801, 50901, 50102, 50302, 50402, 50502, 50602, 50702, 50802,
50902, 50103, 50303, 50403, 50503, 50603, 50703, 50600, 50500, 50400,
50816, 8770, 8775, 8776, 8780, 8790, 8791, 8800, 8801, 9000,
9001, 9002, 9003, 50903, 9004, 9006, 9007, 9050, 9150, 9151,
9160, 9200, 9500, 9501, 9502, 9503, 50100, 9005, 50916
}

Definition at line 441 of file SPELL.cs.

◆ miasma_

const int SPELL.miasma_ = 7006
static

Definition at line 279 of file SPELL.cs.

◆ miasma_Acid

const int SPELL.miasma_Acid = 50713
static

Definition at line 97 of file SPELL.cs.

◆ miasma_Chaos

const int SPELL.miasma_Chaos = 50710
static

Definition at line 163 of file SPELL.cs.

◆ miasma_Cold

const int SPELL.miasma_Cold = 50701
static

Definition at line 343 of file SPELL.cs.

◆ miasma_Cut

const int SPELL.miasma_Cut = 50714
static

Definition at line 111 of file SPELL.cs.

◆ miasma_Darkness

const int SPELL.miasma_Darkness = 50703
static

Definition at line 375 of file SPELL.cs.

◆ miasma_Ether

const int SPELL.miasma_Ether = 50712
static

Definition at line 195 of file SPELL.cs.

◆ miasma_Fire

const int SPELL.miasma_Fire = 50700
static

Definition at line 327 of file SPELL.cs.

◆ miasma_Holy

const int SPELL.miasma_Holy = 50709
static

Definition at line 91 of file SPELL.cs.

◆ miasma_Impact

const int SPELL.miasma_Impact = 50715
static

Definition at line 127 of file SPELL.cs.

◆ miasma_Lightning

const int SPELL.miasma_Lightning = 50702
static

Definition at line 359 of file SPELL.cs.

◆ miasma_Magic

const int SPELL.miasma_Magic = 50711
static

Definition at line 179 of file SPELL.cs.

◆ miasma_Mind

const int SPELL.miasma_Mind = 50704
static

Definition at line 53 of file SPELL.cs.

◆ miasma_Nerve

const int SPELL.miasma_Nerve = 50708
static

Definition at line 31 of file SPELL.cs.

◆ miasma_Nether

const int SPELL.miasma_Nether = 50706
static

Definition at line 83 of file SPELL.cs.

◆ miasma_Poison

const int SPELL.miasma_Poison = 50705
static

Definition at line 67 of file SPELL.cs.

◆ miasma_Sound

const int SPELL.miasma_Sound = 50707
static

Definition at line 11 of file SPELL.cs.

◆ miasma_Void

const int SPELL.miasma_Void = 50716
static

Definition at line 143 of file SPELL.cs.

◆ puddle_

const int SPELL.puddle_ = 7800
static

Definition at line 283 of file SPELL.cs.

◆ puddle_Acid

const int SPELL.puddle_Acid = 50913
static

Definition at line 99 of file SPELL.cs.

◆ puddle_Chaos

const int SPELL.puddle_Chaos = 50910
static

Definition at line 167 of file SPELL.cs.

◆ puddle_Cold

const int SPELL.puddle_Cold = 50901
static

Definition at line 347 of file SPELL.cs.

◆ puddle_Cut

const int SPELL.puddle_Cut = 50914
static

Definition at line 115 of file SPELL.cs.

◆ puddle_Darkness

const int SPELL.puddle_Darkness = 50903
static

Definition at line 409 of file SPELL.cs.

◆ puddle_Ether

const int SPELL.puddle_Ether = 50912
static

Definition at line 199 of file SPELL.cs.

◆ puddle_Fire

const int SPELL.puddle_Fire = 50900
static

Definition at line 331 of file SPELL.cs.

◆ puddle_Holy

const int SPELL.puddle_Holy = 50909
static

Definition at line 95 of file SPELL.cs.

◆ puddle_Impact

const int SPELL.puddle_Impact = 50915
static

Definition at line 131 of file SPELL.cs.

◆ puddle_Lightning

const int SPELL.puddle_Lightning = 50902
static

Definition at line 363 of file SPELL.cs.

◆ puddle_Magic

const int SPELL.puddle_Magic = 50911
static

Definition at line 183 of file SPELL.cs.

◆ puddle_Mind

const int SPELL.puddle_Mind = 50904
static

Definition at line 57 of file SPELL.cs.

◆ puddle_Nerve

const int SPELL.puddle_Nerve = 50908
static

Definition at line 27 of file SPELL.cs.

◆ puddle_Nether

const int SPELL.puddle_Nether = 50906
static

Definition at line 87 of file SPELL.cs.

◆ puddle_Poison

const int SPELL.puddle_Poison = 50905
static

Definition at line 71 of file SPELL.cs.

◆ puddle_Sound

const int SPELL.puddle_Sound = 50907
static

Definition at line 19 of file SPELL.cs.

◆ puddle_Void

const int SPELL.puddle_Void = 50916
static

Definition at line 439 of file SPELL.cs.

◆ SpBane

const int SPELL.SpBane = 8706
static

Definition at line 321 of file SPELL.cs.

◆ SpCatsEye

const int SPELL.SpCatsEye = 8501
static

Definition at line 245 of file SPELL.cs.

◆ SpChangeMaterial

const int SPELL.SpChangeMaterial = 8285
static

Definition at line 267 of file SPELL.cs.

◆ SpChangeMaterialG

const int SPELL.SpChangeMaterialG = 8286
static

Definition at line 319 of file SPELL.cs.

◆ SpChangeMaterialLesser

const int SPELL.SpChangeMaterialLesser = 8284
static

Definition at line 317 of file SPELL.cs.

◆ SpCureMutation

const int SPELL.SpCureMutation = 8480
static

Definition at line 237 of file SPELL.cs.

◆ SpDarkness

const int SPELL.SpDarkness = 8800
static

Definition at line 397 of file SPELL.cs.

◆ SpDrawBacker

const int SPELL.SpDrawBacker = 9503
static

Definition at line 433 of file SPELL.cs.

◆ SpDrawMetal

const int SPELL.SpDrawMetal = 9502
static

Definition at line 431 of file SPELL.cs.

◆ SpDrawMonster

const int SPELL.SpDrawMonster = 9501
static

Definition at line 429 of file SPELL.cs.

◆ SpEarthquake

const int SPELL.SpEarthquake = 9151
static

Definition at line 421 of file SPELL.cs.

◆ SpEnchantArmor

const int SPELL.SpEnchantArmor = 8255
static

Definition at line 307 of file SPELL.cs.

◆ SpEnchantArmorGreat

const int SPELL.SpEnchantArmorGreat = 8256
static

Definition at line 309 of file SPELL.cs.

◆ SpEnchantWeapon

const int SPELL.SpEnchantWeapon = 8250
static

Definition at line 303 of file SPELL.cs.

◆ SpEnchantWeaponGreat

const int SPELL.SpEnchantWeaponGreat = 8251
static

Definition at line 305 of file SPELL.cs.

◆ SpEvac

const int SPELL.SpEvac = 8221
static

Definition at line 293 of file SPELL.cs.

◆ SpExterminate

const int SPELL.SpExterminate = 9160
static

Definition at line 423 of file SPELL.cs.

◆ SpFaith

const int SPELL.SpFaith = 8281
static

Definition at line 315 of file SPELL.cs.

◆ SpGate

const int SPELL.SpGate = 8202
static

Definition at line 289 of file SPELL.cs.

◆ SpGravity

const int SPELL.SpGravity = 8708
static

Definition at line 323 of file SPELL.cs.

◆ SpHeal

const int SPELL.SpHeal = 8403
static

Definition at line 221 of file SPELL.cs.

◆ SpHealCritical

const int SPELL.SpHealCritical = 8402
static

Definition at line 219 of file SPELL.cs.

◆ SpHealEris

const int SPELL.SpHealEris = 8404
static

Definition at line 223 of file SPELL.cs.

◆ SpHealHeavy

const int SPELL.SpHealHeavy = 8401
static

Definition at line 217 of file SPELL.cs.

◆ SpHealJure

const int SPELL.SpHealJure = 8406
static

Definition at line 227 of file SPELL.cs.

◆ SpHealLight

const int SPELL.SpHealLight = 8400
static

Definition at line 215 of file SPELL.cs.

◆ SpHealOdina

const int SPELL.SpHealOdina = 8405
static

Definition at line 225 of file SPELL.cs.

◆ SpHero

const int SPELL.SpHero = 8504
static

Definition at line 251 of file SPELL.cs.

◆ SpHolyShield

const int SPELL.SpHolyShield = 8502
static

Definition at line 247 of file SPELL.cs.

◆ SpHolyVeil

const int SPELL.SpHolyVeil = 8500
static

Definition at line 243 of file SPELL.cs.

◆ SpHOT

const int SPELL.SpHOT = 8450
static

Definition at line 231 of file SPELL.cs.

◆ SpIdentify

const int SPELL.SpIdentify = 8230
static

Definition at line 295 of file SPELL.cs.

◆ SpIdentifyG

const int SPELL.SpIdentifyG = 8232
static

Definition at line 297 of file SPELL.cs.

◆ SpIncognito

const int SPELL.SpIncognito = 8780
static

Definition at line 391 of file SPELL.cs.

◆ SpInvisibility

const int SPELL.SpInvisibility = 8775
static

Definition at line 387 of file SPELL.cs.

◆ SpLevitate

const int SPELL.SpLevitate = 8300
static

Definition at line 261 of file SPELL.cs.

◆ SpLighten

const int SPELL.SpLighten = 8280
static

Definition at line 313 of file SPELL.cs.

◆ SpMagicMap

const int SPELL.SpMagicMap = 8260
static

Definition at line 311 of file SPELL.cs.

◆ SpMeteor

const int SPELL.SpMeteor = 9150
static

Definition at line 419 of file SPELL.cs.

◆ SpMutation

const int SPELL.SpMutation = 8380
static

Definition at line 211 of file SPELL.cs.

◆ SpReconstruction

const int SPELL.SpReconstruction = 8288
static

Definition at line 265 of file SPELL.cs.

◆ SpRemoveHex

const int SPELL.SpRemoveHex = 8490
static

Definition at line 239 of file SPELL.cs.

◆ SpResEle

const int SPELL.SpResEle = 8506
static

Definition at line 253 of file SPELL.cs.

◆ SpRestoreBody

const int SPELL.SpRestoreBody = 8470
static

Definition at line 233 of file SPELL.cs.

◆ SpRestoreMind

const int SPELL.SpRestoreMind = 8471
static

Definition at line 235 of file SPELL.cs.

◆ SpReturn

const int SPELL.SpReturn = 8220
static

Definition at line 291 of file SPELL.cs.

◆ SpRevive

const int SPELL.SpRevive = 8430
static

Definition at line 229 of file SPELL.cs.

◆ SpSeeInvisible

const int SPELL.SpSeeInvisible = 8776
static

Definition at line 389 of file SPELL.cs.

◆ SpShutterHex

const int SPELL.SpShutterHex = 9200
static

Definition at line 425 of file SPELL.cs.

◆ SpSilence

const int SPELL.SpSilence = 8700
static

Definition at line 257 of file SPELL.cs.

◆ SpSpeedDown

const int SPELL.SpSpeedDown = 8710
static

Definition at line 325 of file SPELL.cs.

◆ SpSpeedUp

const int SPELL.SpSpeedUp = 8510
static

Definition at line 255 of file SPELL.cs.

◆ SpSummon

const int SPELL.SpSummon = 9000
static

Definition at line 401 of file SPELL.cs.

◆ SpSummonFire

const int SPELL.SpSummonFire = 9002
static

Definition at line 405 of file SPELL.cs.

◆ SpSummonMonster

const int SPELL.SpSummonMonster = 9004
static

Definition at line 411 of file SPELL.cs.

◆ SpSummonOrc

const int SPELL.SpSummonOrc = 9007
static

Definition at line 415 of file SPELL.cs.

◆ SpSummonPawn

const int SPELL.SpSummonPawn = 9005
static

Definition at line 437 of file SPELL.cs.

◆ SpSummonShadow

const int SPELL.SpSummonShadow = 9050
static

Definition at line 417 of file SPELL.cs.

◆ SpSummonTentacle

const int SPELL.SpSummonTentacle = 9003
static

Definition at line 407 of file SPELL.cs.

◆ SpSummonUndeadSister

const int SPELL.SpSummonUndeadSister = 9001
static

Definition at line 403 of file SPELL.cs.

◆ SpSummonYeek

const int SPELL.SpSummonYeek = 9006
static

Definition at line 413 of file SPELL.cs.

◆ SpTelepathy

const int SPELL.SpTelepathy = 8770
static

Definition at line 385 of file SPELL.cs.

◆ SpTeleport

const int SPELL.SpTeleport = 8200
static

Definition at line 285 of file SPELL.cs.

◆ SpTeleportShort

const int SPELL.SpTeleportShort = 8201
static

Definition at line 287 of file SPELL.cs.

◆ SpTransmuteBroom

const int SPELL.SpTransmuteBroom = 8790
static

Definition at line 393 of file SPELL.cs.

◆ SpTransmutePutit

const int SPELL.SpTransmutePutit = 8791
static

Definition at line 395 of file SPELL.cs.

◆ SpUncurse

const int SPELL.SpUncurse = 8240
static

Definition at line 299 of file SPELL.cs.

◆ SpUncurseG

const int SPELL.SpUncurseG = 8241
static

Definition at line 301 of file SPELL.cs.

◆ SpVanishHex

const int SPELL.SpVanishHex = 8491
static

Definition at line 241 of file SPELL.cs.

◆ SpWardMonster

const int SPELL.SpWardMonster = 9500
static

Definition at line 427 of file SPELL.cs.

◆ SpWeakness

const int SPELL.SpWeakness = 8702
static

Definition at line 259 of file SPELL.cs.

◆ SpWeakResEle

const int SPELL.SpWeakResEle = 8704
static

Definition at line 263 of file SPELL.cs.

◆ SpWeb

const int SPELL.SpWeb = 8801
static

Definition at line 399 of file SPELL.cs.

◆ SpWisdom

const int SPELL.SpWisdom = 8503
static

Definition at line 249 of file SPELL.cs.

◆ SpWish

const int SPELL.SpWish = 8390
static

Definition at line 213 of file SPELL.cs.

◆ weapon_

const int SPELL.weapon_ = 7007
static

Definition at line 281 of file SPELL.cs.

◆ weapon_Acid

const int SPELL.weapon_Acid = 50813
static

Definition at line 93 of file SPELL.cs.

◆ weapon_Chaos

const int SPELL.weapon_Chaos = 50810
static

Definition at line 165 of file SPELL.cs.

◆ weapon_Cold

const int SPELL.weapon_Cold = 50801
static

Definition at line 345 of file SPELL.cs.

◆ weapon_Cut

const int SPELL.weapon_Cut = 50814
static

Definition at line 113 of file SPELL.cs.

◆ weapon_Darkness

const int SPELL.weapon_Darkness = 50803
static

Definition at line 209 of file SPELL.cs.

◆ weapon_Ether

const int SPELL.weapon_Ether = 50812
static

Definition at line 197 of file SPELL.cs.

◆ weapon_Fire

const int SPELL.weapon_Fire = 50800
static

Definition at line 329 of file SPELL.cs.

◆ weapon_Holy

const int SPELL.weapon_Holy = 50809
static

Definition at line 203 of file SPELL.cs.

◆ weapon_Impact

const int SPELL.weapon_Impact = 50815
static

Definition at line 129 of file SPELL.cs.

◆ weapon_Lightning

const int SPELL.weapon_Lightning = 50802
static

Definition at line 361 of file SPELL.cs.

◆ weapon_Magic

const int SPELL.weapon_Magic = 50811
static

Definition at line 181 of file SPELL.cs.

◆ weapon_Mind

const int SPELL.weapon_Mind = 50804
static

Definition at line 55 of file SPELL.cs.

◆ weapon_Nerve

const int SPELL.weapon_Nerve = 50808
static

Definition at line 29 of file SPELL.cs.

◆ weapon_Nether

const int SPELL.weapon_Nether = 50806
static

Definition at line 85 of file SPELL.cs.

◆ weapon_Poison

const int SPELL.weapon_Poison = 50805
static

Definition at line 69 of file SPELL.cs.

◆ weapon_Sound

const int SPELL.weapon_Sound = 50807
static

Definition at line 35 of file SPELL.cs.

◆ weapon_Void

const int SPELL.weapon_Void = 50816
static

Definition at line 383 of file SPELL.cs.


The documentation for this class was generated from the following file: