Elin Decompiled Documentation EA 23.209 Stable Patch 2
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SPELL.cs
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1public class SPELL
2{
3 public const int funnel_Sound = 50607;
4
5 public const int miasma_Sound = 50707;
6
7 public const int weapon_Sound = 50807;
8
9 public const int puddle_Sound = 50907;
10
11 public const int sword_Sound = 51007;
12
13 public const int ball_Nerve = 50108;
14
15 public const int hand_Mind = 50404;
16
17 public const int bolt_Nerve = 50308;
18
19 public const int hand_Nerve = 50408;
20
21 public const int arrow_Nerve = 50508;
22
23 public const int funnel_Nerve = 50608;
24
25 public const int miasma_Nerve = 50708;
26
27 public const int bolt_Mind = 50304;
28
29 public const int weapon_Nerve = 50808;
30
31 public const int puddle_Nerve = 50908;
32
33 public const int sword_Nerve = 51008;
34
35 public const int ball_Holy = 50109;
36
37 public const int miasma_Holy = 50709;
38
39 public const int bolt_Holy = 50309;
40
41 public const int hand_Holy = 50409;
42
43 public const int arrow_Holy = 50509;
44
45 public const int funnel_Holy = 50609;
46
47 public const int ball_Mind = 50104;
48
49 public const int arrow_Sound = 50507;
50
51 public const int bolt_Poison = 50305;
52
53 public const int hand_Sound = 50407;
54
55 public const int arrow_Mind = 50504;
56
57 public const int ball_Poison = 50105;
58
59 public const int sword_Mind = 51004;
60
61 public const int hand_Poison = 50405;
62
63 public const int arrow_Poison = 50505;
64
65 public const int funnel_Poison = 50605;
66
67 public const int miasma_Poison = 50705;
68
69 public const int weapon_Poison = 50805;
70
71 public const int puddle_Poison = 50905;
72
73 public const int sword_Poison = 51005;
74
75 public const int ball_Nether = 50106;
76
77 public const int puddle_Mind = 50904;
78
79 public const int weapon_Mind = 50804;
80
81 public const int miasma_Mind = 50704;
82
83 public const int bolt_Nether = 50306;
84
85 public const int hand_Nether = 50406;
86
87 public const int arrow_Nether = 50506;
88
89 public const int funnel_Nether = 50606;
90
91 public const int miasma_Nether = 50706;
92
93 public const int weapon_Nether = 50806;
94
95 public const int funnel_Mind = 50604;
96
97 public const int puddle_Nether = 50906;
98
99 public const int sword_Nether = 51006;
100
101 public const int ball_Sound = 50107;
102
103 public const int bolt_Sound = 50307;
104
105 public const int weapon_Holy = 50809;
106
107 public const int hand_Acid = 50413;
108
109 public const int sword_Holy = 51009;
110
111 public const int weapon_Acid = 50813;
112
113 public const int puddle_Acid = 50913;
114
115 public const int sword_Acid = 51013;
116
117 public const int ball_Cut = 50114;
118
119 public const int bolt_Cut = 50314;
120
121 public const int hand_Cut = 50414;
122
123 public const int arrow_Cut = 50514;
124
125 public const int funnel_Cut = 50614;
126
127 public const int miasma_Cut = 50714;
128
129 public const int weapon_Cut = 50814;
130
131 public const int puddle_Cut = 50914;
132
133 public const int sword_Cut = 51014;
134
135 public const int ball_Impact = 50115;
136
137 public const int miasma_Acid = 50713;
138
139 public const int bolt_Impact = 50315;
140
141 public const int arrow_Impact = 50515;
142
143 public const int funnel_Impact = 50615;
144
145 public const int miasma_Impact = 50715;
146
147 public const int weapon_Impact = 50815;
148
149 public const int puddle_Impact = 50915;
150
151 public const int sword_Impact = 51015;
152
153 public const int ball_Void = 50116;
154
155 public const int bolt_Void = 50316;
156
157 public const int hand_Void = 50416;
158
159 public const int arrow_Void = 50516;
160
161 public const int funnel_Void = 50616;
162
163 public const int miasma_Void = 50716;
164
165 public const int weapon_Void = 50816;
166
167 public const int hand_Impact = 50415;
168
169 public const int funnel_Acid = 50613;
170
171 public const int arrow_Acid = 50513;
172
173 public const int sword_Darkness = 51003;
174
175 public const int ball_Chaos = 50110;
176
177 public const int bolt_Chaos = 50310;
178
179 public const int hand_Chaos = 50410;
180
181 public const int arrow_Chaos = 50510;
182
183 public const int funnel_Chaos = 50610;
184
185 public const int miasma_Chaos = 50710;
186
187 public const int weapon_Chaos = 50810;
188
189 public const int puddle_Chaos = 50910;
190
191 public const int sword_Chaos = 51010;
192
193 public const int ball_Magic = 50111;
194
195 public const int bolt_Magic = 50311;
196
197 public const int hand_Magic = 50411;
198
199 public const int arrow_Magic = 50511;
200
201 public const int funnel_Magic = 50611;
202
203 public const int miasma_Magic = 50711;
204
205 public const int weapon_Magic = 50811;
206
207 public const int puddle_Magic = 50911;
208
209 public const int sword_Magic = 51011;
210
211 public const int ball_Ether = 50112;
212
213 public const int bolt_Ether = 50312;
214
215 public const int hand_Ether = 50412;
216
217 public const int arrow_Ether = 50512;
218
219 public const int funnel_Ether = 50612;
220
221 public const int miasma_Ether = 50712;
222
223 public const int weapon_Ether = 50812;
224
225 public const int puddle_Ether = 50912;
226
227 public const int sword_Ether = 51012;
228
229 public const int ball_Acid = 50113;
230
231 public const int bolt_Acid = 50313;
232
233 public const int puddle_Holy = 50909;
234
235 public const int puddle_Darkness = 50903;
236
237 public const int arrow_Fire = 50500;
238
239 public const int miasma_Darkness = 50703;
240
241 public const int SpHealHeavy = 8401;
242
243 public const int SpHealCritical = 8402;
244
245 public const int SpHeal = 8403;
246
247 public const int SpHealEris = 8404;
248
249 public const int SpHealOdina = 8405;
250
251 public const int SpHealJure = 8406;
252
253 public const int SpRevive = 8430;
254
255 public const int SpHOT = 8450;
256
257 public const int SpRestoreBody = 8470;
258
259 public const int SpRestoreMind = 8471;
260
261 public const int SpCureMutation = 8480;
262
263 public const int SpRemoveHex = 8490;
264
265 public const int SpVanishHex = 8491;
266
267 public const int SpHolyVeil = 8500;
268
269 public const int SpCatsEye = 8501;
270
271 public const int SpHolyShield = 8502;
272
273 public const int SpWisdom = 8503;
274
275 public const int SpHero = 8504;
276
277 public const int SpResEle = 8506;
278
279 public const int SpBreath = 8507;
280
281 public const int SpSpeedUp = 8510;
282
283 public const int SpRebirth = 8550;
284
285 public const int SpBrightnessOfLife = 8555;
286
287 public const int SpSilence = 8700;
288
289 public const int SpWeakness = 8702;
290
291 public const int SpWeakResEle = 8704;
292
293 public const int SpNightmare = 8705;
294
295 public const int SpBane = 8706;
296
297 public const int SpBerserk = 8707;
298
299 public const int SpHealLight = 8400;
300
301 public const int SpGravity = 8708;
302
303 public const int SpWish = 8390;
304
305 public const int SpLevitate = 8300;
306
307 public const int ball_ = 7001;
308
309 public const int bolt_ = 7002;
310
311 public const int hand_ = 7003;
312
313 public const int arrow_ = 7004;
314
315 public const int funnel_ = 7005;
316
317 public const int miasma_ = 7006;
318
319 public const int weapon_ = 7007;
320
321 public const int sword_ = 7008;
322
323 public const int puddle_ = 7800;
324
325 public const int SpTeleport = 8200;
326
327 public const int SpTeleportShort = 8201;
328
329 public const int SpGate = 8202;
330
331 public const int SpReturn = 8220;
332
333 public const int SpEvac = 8221;
334
335 public const int SpIdentify = 8230;
336
337 public const int SpIdentifyG = 8232;
338
339 public const int SpUncurse = 8240;
340
341 public const int SpUncurseG = 8241;
342
343 public const int SpEnchantWeapon = 8250;
344
345 public const int SpEnchantWeaponGreat = 8251;
346
347 public const int SpEnchantArmor = 8255;
348
349 public const int SpEnchantArmorGreat = 8256;
350
351 public const int SpMagicMap = 8260;
352
353 public const int SpLighten = 8280;
354
355 public const int SpFaith = 8281;
356
357 public const int SpChangeMaterialLesser = 8284;
358
359 public const int SpChangeMaterial = 8285;
360
361 public const int SpChangeMaterialG = 8286;
362
363 public const int SpReconstruction = 8288;
364
365 public const int SpMutation = 8380;
366
367 public const int weapon_Darkness = 50803;
368
369 public const int SpSpeedDown = 8710;
370
371 public const int SpInvisibility = 8775;
372
373 public const int hand_Fire = 50400;
374
375 public const int funnel_Fire = 50600;
376
377 public const int miasma_Fire = 50700;
378
379 public const int weapon_Fire = 50800;
380
381 public const int puddle_Fire = 50900;
382
383 public const int sword_Fire = 51000;
384
385 public const int ball_Cold = 50101;
386
387 public const int bolt_Cold = 50301;
388
389 public const int hand_Cold = 50401;
390
391 public const int arrow_Cold = 50501;
392
393 public const int funnel_Cold = 50601;
394
395 public const int miasma_Cold = 50701;
396
397 public const int weapon_Cold = 50801;
398
399 public const int puddle_Cold = 50901;
400
401 public const int sword_Cold = 51001;
402
403 public const int ball_Lightning = 50102;
404
405 public const int bolt_Lightning = 50302;
406
407 public const int hand_Lightning = 50402;
408
409 public const int arrow_Lightning = 50502;
410
411 public const int funnel_Lightning = 50602;
412
413 public const int miasma_Lightning = 50702;
414
415 public const int weapon_Lightning = 50802;
416
417 public const int puddle_Lightning = 50902;
418
419 public const int sword_Lightning = 51002;
420
421 public const int ball_Darkness = 50103;
422
423 public const int bolt_Darkness = 50303;
424
425 public const int hand_Darkness = 50403;
426
427 public const int arrow_Darkness = 50503;
428
429 public const int funnel_Darkness = 50603;
430
431 public const int bolt_Fire = 50300;
432
433 public const int SpTelepathy = 8770;
434
435 public const int puddle_Void = 50916;
436
437 public const int SpDrawBacker = 9503;
438
439 public const int SpSeeInvisible = 8776;
440
441 public const int SpIncognito = 8780;
442
443 public const int SpTransmuteBroom = 8790;
444
445 public const int SpTransmutePutit = 8791;
446
447 public const int SpTransmuteCat = 8792;
448
449 public const int SpDarkness = 8800;
450
451 public const int SpWeb = 8801;
452
453 public const int SpSummon = 9000;
454
455 public const int SpSummonUndeadSister = 9001;
456
457 public const int SpSummonFire = 9002;
458
459 public const int SpSummonTentacle = 9003;
460
461 public const int SpSummonMonster = 9004;
462
463 public const int SpSummonPawn = 9005;
464
465 public const int SpSummonYeek = 9006;
466
467 public const int SpSummonOrc = 9007;
468
469 public const int SpSummonFish = 9008;
470
471 public const int SpSummonTako = 9009;
472
473 public const int SpSummonShubKid = 9010;
474
475 public const int SpSummonShadow = 9050;
476
477 public const int SpSummonTidalWave = 9051;
478
479 public const int SpMeteor = 9150;
480
481 public const int SpEarthquake = 9151;
482
483 public const int SpMoonSpear = 9155;
484
485 public const int SpMoonArrow = 9156;
486
487 public const int SpExterminate = 9160;
488
489 public const int SpShutterHex = 9200;
490
491 public const int SpWardMonster = 9500;
492
493 public const int SpDrawMonster = 9501;
494
495 public const int SpDrawMetal = 9502;
496
497 public const int ball_Fire = 50100;
498
499 public const int sword_Void = 51016;
500
501 public static readonly int[] IDS = new int[249]
502 {
503 50607, 50707, 50807, 50907, 51007, 50108, 50404, 50308, 50408, 50508,
504 50608, 50708, 50304, 50808, 50908, 51008, 50109, 50709, 50309, 50409,
505 50509, 50609, 50104, 50507, 50305, 50407, 50504, 50105, 51004, 50405,
506 50505, 50605, 50705, 50805, 50905, 51005, 50106, 50904, 50804, 50704,
507 50306, 50406, 50506, 50606, 50706, 50806, 50604, 50906, 51006, 50107,
508 50307, 50809, 50413, 51009, 50813, 50913, 51013, 50114, 50314, 50414,
509 50514, 50614, 50714, 50814, 50914, 51014, 50115, 50713, 50315, 50515,
510 50615, 50715, 50815, 50915, 51015, 50116, 50316, 50416, 50516, 50616,
511 50716, 50816, 50415, 50613, 50513, 51003, 50110, 50310, 50410, 50510,
512 50610, 50710, 50810, 50910, 51010, 50111, 50311, 50411, 50511, 50611,
513 50711, 50811, 50911, 51011, 50112, 50312, 50412, 50512, 50612, 50712,
514 50812, 50912, 51012, 50113, 50313, 50909, 50903, 50500, 50703, 8401,
515 8402, 8403, 8404, 8405, 8406, 8430, 8450, 8470, 8471, 8480,
516 8490, 8491, 8500, 8501, 8502, 8503, 8504, 8506, 8507, 8510,
517 8550, 8555, 8700, 8702, 8704, 8705, 8706, 8707, 8400, 8708,
518 8390, 8300, 7001, 7002, 7003, 7004, 7005, 7006, 7007, 7008,
519 7800, 8200, 8201, 8202, 8220, 8221, 8230, 8232, 8240, 8241,
520 8250, 8251, 8255, 8256, 8260, 8280, 8281, 8284, 8285, 8286,
521 8288, 8380, 50803, 8710, 8775, 50400, 50600, 50700, 50800, 50900,
522 51000, 50101, 50301, 50401, 50501, 50601, 50701, 50801, 50901, 51001,
523 50102, 50302, 50402, 50502, 50602, 50702, 50802, 50902, 51002, 50103,
524 50303, 50403, 50503, 50603, 50300, 8770, 50916, 9503, 8776, 8780,
525 8790, 8791, 8792, 8800, 8801, 9000, 9001, 9002, 9003, 9004,
526 9005, 9006, 9007, 9008, 9009, 9010, 9050, 9051, 9150, 9151,
527 9155, 9156, 9160, 9200, 9500, 9501, 9502, 50100, 51016
528 };
529}
530public class Spell : Ability
531{
532 public override bool PotentialAsStock => true;
533}
Definition: SPELL.cs:2
const int SpSilence
Definition: SPELL.cs:287
const int SpRevive
Definition: SPELL.cs:253
const int sword_Mind
Definition: SPELL.cs:59
const int arrow_Lightning
Definition: SPELL.cs:409
const int SpBane
Definition: SPELL.cs:295
const int bolt_Chaos
Definition: SPELL.cs:177
const int bolt_Cut
Definition: SPELL.cs:119
const int SpEarthquake
Definition: SPELL.cs:481
const int weapon_Void
Definition: SPELL.cs:165
const int arrow_Cut
Definition: SPELL.cs:123
const int SpSummonShadow
Definition: SPELL.cs:475
const int puddle_Holy
Definition: SPELL.cs:233
const int weapon_Poison
Definition: SPELL.cs:69
const int bolt_Poison
Definition: SPELL.cs:51
const int SpHolyShield
Definition: SPELL.cs:271
const int miasma_Void
Definition: SPELL.cs:163
const int weapon_Impact
Definition: SPELL.cs:147
const int SpSummonFish
Definition: SPELL.cs:469
const int SpHealJure
Definition: SPELL.cs:251
const int weapon_Chaos
Definition: SPELL.cs:187
const int ball_Fire
Definition: SPELL.cs:497
const int SpHero
Definition: SPELL.cs:275
const int sword_
Definition: SPELL.cs:321
const int arrow_Sound
Definition: SPELL.cs:49
const int hand_Acid
Definition: SPELL.cs:107
const int miasma_Darkness
Definition: SPELL.cs:239
const int weapon_Ether
Definition: SPELL.cs:223
const int weapon_Darkness
Definition: SPELL.cs:367
const int arrow_Darkness
Definition: SPELL.cs:427
const int SpBerserk
Definition: SPELL.cs:297
const int SpGate
Definition: SPELL.cs:329
const int SpHolyVeil
Definition: SPELL.cs:267
const int weapon_Cut
Definition: SPELL.cs:129
const int SpUncurse
Definition: SPELL.cs:339
const int SpWardMonster
Definition: SPELL.cs:491
const int sword_Sound
Definition: SPELL.cs:11
const int SpTeleportShort
Definition: SPELL.cs:327
const int hand_Nether
Definition: SPELL.cs:85
const int sword_Magic
Definition: SPELL.cs:209
const int SpIdentifyG
Definition: SPELL.cs:337
const int bolt_
Definition: SPELL.cs:309
const int funnel_Cut
Definition: SPELL.cs:125
const int funnel_Fire
Definition: SPELL.cs:375
const int bolt_Acid
Definition: SPELL.cs:231
const int SpResEle
Definition: SPELL.cs:277
const int SpTransmuteBroom
Definition: SPELL.cs:443
const int SpTeleport
Definition: SPELL.cs:325
const int funnel_Sound
Definition: SPELL.cs:3
const int SpEnchantArmorGreat
Definition: SPELL.cs:349
const int sword_Lightning
Definition: SPELL.cs:419
static readonly int[] IDS
Definition: SPELL.cs:501
const int puddle_Chaos
Definition: SPELL.cs:189
const int SpEnchantWeapon
Definition: SPELL.cs:343
const int hand_Cold
Definition: SPELL.cs:389
const int SpSummonUndeadSister
Definition: SPELL.cs:455
const int sword_Darkness
Definition: SPELL.cs:173
const int sword_Cold
Definition: SPELL.cs:401
const int SpBrightnessOfLife
Definition: SPELL.cs:285
const int SpHOT
Definition: SPELL.cs:255
const int puddle_Lightning
Definition: SPELL.cs:417
const int ball_
Definition: SPELL.cs:307
const int bolt_Cold
Definition: SPELL.cs:387
const int SpWeakResEle
Definition: SPELL.cs:291
const int bolt_Nether
Definition: SPELL.cs:83
const int SpMutation
Definition: SPELL.cs:365
const int arrow_Impact
Definition: SPELL.cs:141
const int hand_Nerve
Definition: SPELL.cs:19
const int ball_Impact
Definition: SPELL.cs:135
const int hand_Holy
Definition: SPELL.cs:41
const int miasma_Magic
Definition: SPELL.cs:203
const int hand_Magic
Definition: SPELL.cs:197
const int puddle_Magic
Definition: SPELL.cs:207
const int miasma_Cut
Definition: SPELL.cs:127
const int miasma_Ether
Definition: SPELL.cs:221
const int SpSpeedDown
Definition: SPELL.cs:369
const int sword_Holy
Definition: SPELL.cs:109
const int SpSummon
Definition: SPELL.cs:453
const int weapon_Lightning
Definition: SPELL.cs:415
const int bolt_Sound
Definition: SPELL.cs:103
const int ball_Mind
Definition: SPELL.cs:47
const int hand_Fire
Definition: SPELL.cs:373
const int weapon_
Definition: SPELL.cs:319
const int miasma_
Definition: SPELL.cs:317
const int ball_Lightning
Definition: SPELL.cs:403
const int arrow_Holy
Definition: SPELL.cs:43
const int funnel_Lightning
Definition: SPELL.cs:411
const int funnel_Impact
Definition: SPELL.cs:143
const int SpReturn
Definition: SPELL.cs:331
const int hand_Impact
Definition: SPELL.cs:167
const int funnel_Chaos
Definition: SPELL.cs:183
const int SpDrawMonster
Definition: SPELL.cs:493
const int hand_Sound
Definition: SPELL.cs:53
const int miasma_Fire
Definition: SPELL.cs:377
const int SpSummonTidalWave
Definition: SPELL.cs:477
const int puddle_Void
Definition: SPELL.cs:435
const int bolt_Darkness
Definition: SPELL.cs:423
const int bolt_Fire
Definition: SPELL.cs:431
const int miasma_Chaos
Definition: SPELL.cs:185
const int hand_Void
Definition: SPELL.cs:157
const int ball_Cut
Definition: SPELL.cs:117
const int SpHeal
Definition: SPELL.cs:245
const int funnel_Poison
Definition: SPELL.cs:65
const int SpNightmare
Definition: SPELL.cs:293
const int arrow_Fire
Definition: SPELL.cs:237
const int weapon_Acid
Definition: SPELL.cs:111
const int SpMeteor
Definition: SPELL.cs:479
const int sword_Ether
Definition: SPELL.cs:227
const int sword_Nerve
Definition: SPELL.cs:33
const int weapon_Magic
Definition: SPELL.cs:205
const int SpIncognito
Definition: SPELL.cs:441
const int SpCatsEye
Definition: SPELL.cs:269
const int SpWish
Definition: SPELL.cs:303
const int sword_Acid
Definition: SPELL.cs:115
const int ball_Void
Definition: SPELL.cs:153
const int sword_Nether
Definition: SPELL.cs:99
const int SpUncurseG
Definition: SPELL.cs:341
const int puddle_Nerve
Definition: SPELL.cs:31
const int funnel_Cold
Definition: SPELL.cs:393
const int funnel_Ether
Definition: SPELL.cs:219
const int arrow_Chaos
Definition: SPELL.cs:181
const int weapon_Nerve
Definition: SPELL.cs:29
const int SpRebirth
Definition: SPELL.cs:283
const int miasma_Acid
Definition: SPELL.cs:137
const int puddle_Fire
Definition: SPELL.cs:381
const int SpMoonSpear
Definition: SPELL.cs:483
const int SpWisdom
Definition: SPELL.cs:273
const int SpRestoreBody
Definition: SPELL.cs:257
const int weapon_Sound
Definition: SPELL.cs:7
const int SpBreath
Definition: SPELL.cs:279
const int SpSeeInvisible
Definition: SPELL.cs:439
const int hand_Mind
Definition: SPELL.cs:15
const int funnel_
Definition: SPELL.cs:315
const int SpInvisibility
Definition: SPELL.cs:371
const int SpWeb
Definition: SPELL.cs:451
const int funnel_Holy
Definition: SPELL.cs:45
const int hand_Chaos
Definition: SPELL.cs:179
const int SpLevitate
Definition: SPELL.cs:305
const int puddle_Sound
Definition: SPELL.cs:9
const int puddle_Mind
Definition: SPELL.cs:77
const int SpSummonShubKid
Definition: SPELL.cs:473
const int funnel_Magic
Definition: SPELL.cs:201
const int bolt_Lightning
Definition: SPELL.cs:405
const int SpSummonTako
Definition: SPELL.cs:471
const int ball_Darkness
Definition: SPELL.cs:421
const int miasma_Lightning
Definition: SPELL.cs:413
const int SpHealCritical
Definition: SPELL.cs:243
const int SpVanishHex
Definition: SPELL.cs:265
const int puddle_Darkness
Definition: SPELL.cs:235
const int puddle_Poison
Definition: SPELL.cs:71
const int weapon_Fire
Definition: SPELL.cs:379
const int puddle_
Definition: SPELL.cs:323
const int bolt_Void
Definition: SPELL.cs:155
const int weapon_Nether
Definition: SPELL.cs:93
const int ball_Ether
Definition: SPELL.cs:211
const int sword_Void
Definition: SPELL.cs:499
const int hand_
Definition: SPELL.cs:311
const int hand_Lightning
Definition: SPELL.cs:407
const int puddle_Acid
Definition: SPELL.cs:113
const int SpExterminate
Definition: SPELL.cs:487
const int SpSummonPawn
Definition: SPELL.cs:463
const int funnel_Nether
Definition: SPELL.cs:89
const int miasma_Nether
Definition: SPELL.cs:91
const int puddle_Nether
Definition: SPELL.cs:97
const int hand_Poison
Definition: SPELL.cs:61
const int SpSummonOrc
Definition: SPELL.cs:467
const int arrow_Acid
Definition: SPELL.cs:171
const int arrow_Poison
Definition: SPELL.cs:63
const int SpReconstruction
Definition: SPELL.cs:363
const int SpChangeMaterialLesser
Definition: SPELL.cs:357
const int sword_Cut
Definition: SPELL.cs:133
const int funnel_Void
Definition: SPELL.cs:161
const int SpHealLight
Definition: SPELL.cs:299
const int SpFaith
Definition: SPELL.cs:355
const int ball_Nether
Definition: SPELL.cs:75
const int SpMagicMap
Definition: SPELL.cs:351
const int miasma_Mind
Definition: SPELL.cs:81
const int arrow_Nether
Definition: SPELL.cs:87
const int arrow_Ether
Definition: SPELL.cs:217
const int SpDarkness
Definition: SPELL.cs:449
const int ball_Sound
Definition: SPELL.cs:101
const int weapon_Holy
Definition: SPELL.cs:105
const int SpSummonFire
Definition: SPELL.cs:457
const int miasma_Impact
Definition: SPELL.cs:145
const int sword_Fire
Definition: SPELL.cs:383
const int ball_Poison
Definition: SPELL.cs:57
const int miasma_Holy
Definition: SPELL.cs:37
const int SpLighten
Definition: SPELL.cs:353
const int ball_Cold
Definition: SPELL.cs:385
const int SpHealHeavy
Definition: SPELL.cs:241
const int weapon_Mind
Definition: SPELL.cs:79
const int arrow_Cold
Definition: SPELL.cs:391
const int ball_Magic
Definition: SPELL.cs:193
const int hand_Cut
Definition: SPELL.cs:121
const int puddle_Impact
Definition: SPELL.cs:149
const int arrow_Mind
Definition: SPELL.cs:55
const int SpGravity
Definition: SPELL.cs:301
const int arrow_Magic
Definition: SPELL.cs:199
const int sword_Impact
Definition: SPELL.cs:151
const int SpTransmuteCat
Definition: SPELL.cs:447
const int SpSummonTentacle
Definition: SPELL.cs:459
const int miasma_Poison
Definition: SPELL.cs:67
const int SpWeakness
Definition: SPELL.cs:289
const int SpHealEris
Definition: SPELL.cs:247
const int weapon_Cold
Definition: SPELL.cs:397
const int funnel_Mind
Definition: SPELL.cs:95
const int bolt_Magic
Definition: SPELL.cs:195
const int miasma_Nerve
Definition: SPELL.cs:25
const int SpChangeMaterial
Definition: SPELL.cs:359
const int SpSummonYeek
Definition: SPELL.cs:465
const int SpRestoreMind
Definition: SPELL.cs:259
const int SpSummonMonster
Definition: SPELL.cs:461
const int SpTelepathy
Definition: SPELL.cs:433
const int miasma_Cold
Definition: SPELL.cs:395
const int SpIdentify
Definition: SPELL.cs:335
const int SpDrawBacker
Definition: SPELL.cs:437
const int SpMoonArrow
Definition: SPELL.cs:485
const int bolt_Nerve
Definition: SPELL.cs:17
const int hand_Ether
Definition: SPELL.cs:215
const int hand_Darkness
Definition: SPELL.cs:425
const int SpRemoveHex
Definition: SPELL.cs:263
const int SpSpeedUp
Definition: SPELL.cs:281
const int SpEnchantArmor
Definition: SPELL.cs:347
const int arrow_Void
Definition: SPELL.cs:159
const int arrow_Nerve
Definition: SPELL.cs:21
const int sword_Poison
Definition: SPELL.cs:73
const int bolt_Ether
Definition: SPELL.cs:213
const int puddle_Ether
Definition: SPELL.cs:225
const int arrow_
Definition: SPELL.cs:313
const int miasma_Sound
Definition: SPELL.cs:5
const int SpDrawMetal
Definition: SPELL.cs:495
const int SpHealOdina
Definition: SPELL.cs:249
const int SpCureMutation
Definition: SPELL.cs:261
const int funnel_Darkness
Definition: SPELL.cs:429
const int SpEnchantWeaponGreat
Definition: SPELL.cs:345
const int SpChangeMaterialG
Definition: SPELL.cs:361
const int ball_Holy
Definition: SPELL.cs:35
const int ball_Acid
Definition: SPELL.cs:229
const int bolt_Impact
Definition: SPELL.cs:139
const int funnel_Acid
Definition: SPELL.cs:169
const int funnel_Nerve
Definition: SPELL.cs:23
const int ball_Nerve
Definition: SPELL.cs:13
const int puddle_Cut
Definition: SPELL.cs:131
const int SpEvac
Definition: SPELL.cs:333
const int sword_Chaos
Definition: SPELL.cs:191
const int bolt_Holy
Definition: SPELL.cs:39
const int bolt_Mind
Definition: SPELL.cs:27
const int ball_Chaos
Definition: SPELL.cs:175
const int puddle_Cold
Definition: SPELL.cs:399
const int SpTransmutePutit
Definition: SPELL.cs:445
const int SpShutterHex
Definition: SPELL.cs:489
Definition: SPELL.cs:531
override bool PotentialAsStock
Definition: SPELL.cs:532