Elin Decompiled Documentation EA 23.350.1 Nightly
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SPELL.cs
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1public class SPELL
2{
3 public const int flare_Holy = 51209;
4
5 public const int bolt_Chaos = 50310;
6
7 public const int ball_Nerve = 50108;
8
9 public const int missile_Sound = 51407;
10
11 public const int bolt_Nerve = 50308;
12
13 public const int hand_Nerve = 50408;
14
15 public const int arrow_Nerve = 50508;
16
17 public const int funnel_Nerve = 50608;
18
19 public const int miasma_Nerve = 50708;
20
21 public const int weapon_Nerve = 50808;
22
23 public const int puddle_Nerve = 50908;
24
25 public const int bit_Mind = 51104;
26
27 public const int puddle_Holy = 50909;
28
29 public const int sword_Nerve = 51008;
30
31 public const int ball_Chaos = 50110;
32
33 public const int bit_Nerve = 51108;
34
35 public const int bit_Holy = 51109;
36
37 public const int missile_Holy = 51409;
38
39 public const int flare_Nerve = 51208;
40
41 public const int comet_Nerve = 51308;
42
43 public const int missile_Nerve = 51408;
44
45 public const int ball_Holy = 50109;
46
47 public const int weapon_Holy = 50809;
48
49 public const int bolt_Holy = 50309;
50
51 public const int hand_Holy = 50409;
52
53 public const int arrow_Holy = 50509;
54
55 public const int comet_Holy = 51309;
56
57 public const int funnel_Holy = 50609;
58
59 public const int miasma_Holy = 50709;
60
61 public const int sword_Holy = 51009;
62
63 public const int sword_Poison = 51005;
64
65 public const int flare_Sound = 51207;
66
67 public const int ball_Nether = 50106;
68
69 public const int missile_Poison = 51405;
70
71 public const int comet_Poison = 51305;
72
73 public const int flare_Poison = 51205;
74
75 public const int bit_Poison = 51105;
76
77 public const int puddle_Poison = 50905;
78
79 public const int weapon_Poison = 50805;
80
81 public const int miasma_Poison = 50705;
82
83 public const int funnel_Poison = 50605;
84
85 public const int arrow_Poison = 50505;
86
87 public const int hand_Poison = 50405;
88
89 public const int bolt_Poison = 50305;
90
91 public const int ball_Poison = 50105;
92
93 public const int missile_Mind = 51404;
94
95 public const int comet_Mind = 51304;
96
97 public const int flare_Mind = 51204;
98
99 public const int hand_Chaos = 50410;
100
101 public const int bolt_Nether = 50306;
102
103 public const int hand_Nether = 50406;
104
105 public const int arrow_Nether = 50506;
106
107 public const int funnel_Nether = 50606;
108
109 public const int bit_Sound = 51107;
110
111 public const int sword_Sound = 51007;
112
113 public const int puddle_Sound = 50907;
114
115 public const int weapon_Sound = 50807;
116
117 public const int miasma_Sound = 50707;
118
119 public const int funnel_Sound = 50607;
120
121 public const int arrow_Sound = 50507;
122
123 public const int hand_Sound = 50407;
124
125 public const int comet_Sound = 51307;
126
127 public const int bolt_Sound = 50307;
128
129 public const int missile_Nether = 51406;
130
131 public const int comet_Nether = 51306;
132
133 public const int flare_Nether = 51206;
134
135 public const int bit_Nether = 51106;
136
137 public const int sword_Nether = 51006;
138
139 public const int puddle_Nether = 50906;
140
141 public const int weapon_Nether = 50806;
142
143 public const int miasma_Nether = 50706;
144
145 public const int ball_Sound = 50107;
146
147 public const int arrow_Chaos = 50510;
148
149 public const int weapon_Void = 50816;
150
151 public const int miasma_Chaos = 50710;
152
153 public const int bolt_Impact = 50315;
154
155 public const int ball_Impact = 50115;
156
157 public const int missile_Cut = 51414;
158
159 public const int comet_Cut = 51314;
160
161 public const int flare_Cut = 51214;
162
163 public const int bit_Cut = 51114;
164
165 public const int sword_Cut = 51014;
166
167 public const int puddle_Cut = 50914;
168
169 public const int weapon_Cut = 50814;
170
171 public const int miasma_Cut = 50714;
172
173 public const int funnel_Cut = 50614;
174
175 public const int arrow_Cut = 50514;
176
177 public const int hand_Cut = 50414;
178
179 public const int bolt_Cut = 50314;
180
181 public const int ball_Cut = 50114;
182
183 public const int missile_Acid = 51413;
184
185 public const int comet_Acid = 51313;
186
187 public const int hand_Impact = 50415;
188
189 public const int arrow_Impact = 50515;
190
191 public const int funnel_Impact = 50615;
192
193 public const int miasma_Impact = 50715;
194
195 public const int flare_Void = 51216;
196
197 public const int bit_Void = 51116;
198
199 public const int sword_Void = 51016;
200
201 public const int puddle_Void = 50916;
202
203 public const int sword_Mind = 51004;
204
205 public const int miasma_Void = 50716;
206
207 public const int funnel_Void = 50616;
208
209 public const int arrow_Void = 50516;
210
211 public const int flare_Acid = 51213;
212
213 public const int hand_Void = 50416;
214
215 public const int ball_Void = 50116;
216
217 public const int missile_Impact = 51415;
218
219 public const int comet_Impact = 51315;
220
221 public const int flare_Impact = 51215;
222
223 public const int bit_Impact = 51115;
224
225 public const int sword_Impact = 51015;
226
227 public const int puddle_Impact = 50915;
228
229 public const int weapon_Impact = 50815;
230
231 public const int bolt_Void = 50316;
232
233 public const int bit_Acid = 51113;
234
235 public const int sword_Acid = 51013;
236
237 public const int puddle_Acid = 50913;
238
239 public const int flare_Magic = 51211;
240
241 public const int bit_Magic = 51111;
242
243 public const int sword_Magic = 51011;
244
245 public const int puddle_Magic = 50911;
246
247 public const int weapon_Magic = 50811;
248
249 public const int miasma_Magic = 50711;
250
251 public const int funnel_Magic = 50611;
252
253 public const int arrow_Magic = 50511;
254
255 public const int comet_Magic = 51311;
256
257 public const int hand_Magic = 50411;
258
259 public const int ball_Magic = 50111;
260
261 public const int missile_Chaos = 51410;
262
263 public const int comet_Chaos = 51310;
264
265 public const int flare_Chaos = 51210;
266
267 public const int bit_Chaos = 51110;
268
269 public const int sword_Chaos = 51010;
270
271 public const int puddle_Chaos = 50910;
272
273 public const int weapon_Chaos = 50810;
274
275 public const int bolt_Magic = 50311;
276
277 public const int funnel_Chaos = 50610;
278
279 public const int missile_Magic = 51411;
280
281 public const int bolt_Ether = 50312;
282
283 public const int weapon_Acid = 50813;
284
285 public const int miasma_Acid = 50713;
286
287 public const int funnel_Acid = 50613;
288
289 public const int arrow_Acid = 50513;
290
291 public const int hand_Acid = 50413;
292
293 public const int bolt_Acid = 50313;
294
295 public const int ball_Acid = 50113;
296
297 public const int missile_Ether = 51412;
298
299 public const int ball_Ether = 50112;
300
301 public const int comet_Ether = 51312;
302
303 public const int bit_Ether = 51112;
304
305 public const int sword_Ether = 51012;
306
307 public const int puddle_Ether = 50912;
308
309 public const int weapon_Ether = 50812;
310
311 public const int miasma_Ether = 50712;
312
313 public const int funnel_Ether = 50612;
314
315 public const int arrow_Ether = 50512;
316
317 public const int hand_Ether = 50412;
318
319 public const int flare_Ether = 51212;
320
321 public const int puddle_Mind = 50904;
322
323 public const int SpSummonPawn = 9005;
324
325 public const int miasma_Mind = 50704;
326
327 public const int SpSpeedUp = 8510;
328
329 public const int SpBreath = 8507;
330
331 public const int SpResEle = 8506;
332
333 public const int SpHero = 8504;
334
335 public const int SpWisdom = 8503;
336
337 public const int SpHolyShield = 8502;
338
339 public const int SpCatsEye = 8501;
340
341 public const int SpHolyVeil = 8500;
342
343 public const int SpVanishHex = 8491;
344
345 public const int SpRemoveHex = 8490;
346
347 public const int SpCureMutation = 8480;
348
349 public const int SpRestoreMind = 8471;
350
351 public const int SpRestoreBody = 8470;
352
353 public const int SpHOT = 8450;
354
355 public const int SpRevive = 8430;
356
357 public const int SpHealTouch = 8407;
358
359 public const int SpHealJure = 8406;
360
361 public const int SpRebirth = 8550;
362
363 public const int SpBrightnessOfLife = 8555;
364
365 public const int SpSilence = 8700;
366
367 public const int SpWeakness = 8702;
368
369 public const int SpSummon = 9000;
370
371 public const int SpWeb = 8801;
372
373 public const int SpDarkness = 8800;
374
375 public const int SpTransmuteCat = 8792;
376
377 public const int SpTransmutePutit = 8791;
378
379 public const int SpTransmuteBroom = 8790;
380
381 public const int SpIncognito = 8780;
382
383 public const int SpSeeInvisible = 8776;
384
385 public const int SpHealOdina = 8405;
386
387 public const int SpInvisibility = 8775;
388
389 public const int SpMassFear = 8721;
390
391 public const int SpFear = 8720;
392
393 public const int SpSpeedDown = 8710;
394
395 public const int SpGravity = 8708;
396
397 public const int SpBerserk = 8707;
398
399 public const int SpBane = 8706;
400
401 public const int SpNightmare = 8705;
402
403 public const int SpWeakResEle = 8704;
404
405 public const int SpTelepathy = 8770;
406
407 public const int SpHealEris = 8404;
408
409 public const int SpHeal = 8403;
410
411 public const int SpHealCritical = 8402;
412
413 public const int SpTelekinesis = 8215;
414
415 public const int SpGate = 8202;
416
417 public const int SpTeleportShort = 8201;
418
419 public const int SpTeleport = 8200;
420
421 public const int puddle_ = 7800;
422
423 public const int missile_ = 7012;
424
425 public const int comet_ = 7011;
426
427 public const int flare_ = 7010;
428
429 public const int SpReturn = 8220;
430
431 public const int bit_ = 7009;
432
433 public const int weapon_ = 7007;
434
435 public const int miasma_ = 7006;
436
437 public const int funnel_ = 7005;
438
439 public const int arrow_ = 7004;
440
441 public const int hand_ = 7003;
442
443 public const int bolt_ = 7002;
444
445 public const int ball_ = 7001;
446
447 public const int comet_Void = 51316;
448
449 public const int sword_ = 7008;
450
451 public const int SpSummonUndeadSister = 9001;
452
453 public const int SpEvac = 8221;
454
455 public const int SpIdentifyG = 8232;
456
457 public const int SpHealHeavy = 8401;
458
459 public const int SpHealLight = 8400;
460
461 public const int SpWish = 8390;
462
463 public const int SpMutation = 8380;
464
465 public const int SpLevitate = 8300;
466
467 public const int SpReconstruction = 8288;
468
469 public const int SpChangeMaterialG = 8286;
470
471 public const int SpChangeMaterial = 8285;
472
473 public const int SpIdentify = 8230;
474
475 public const int SpChangeMaterialLesser = 8284;
476
477 public const int SpLighten = 8280;
478
479 public const int SpMagicMap = 8260;
480
481 public const int SpEnchantArmorGreat = 8256;
482
483 public const int SpEnchantArmor = 8255;
484
485 public const int SpEnchantWeaponGreat = 8251;
486
487 public const int SpEnchantWeapon = 8250;
488
489 public const int SpUncurseG = 8241;
490
491 public const int SpUncurse = 8240;
492
493 public const int SpFaith = 8281;
494
495 public const int weapon_Mind = 50804;
496
497 public const int SpSummonFire = 9002;
498
499 public const int SpSummonMonster = 9004;
500
501 public const int sword_Lightning = 51002;
502
503 public const int puddle_Lightning = 50902;
504
505 public const int weapon_Lightning = 50802;
506
507 public const int miasma_Lightning = 50702;
508
509 public const int funnel_Lightning = 50602;
510
511 public const int arrow_Lightning = 50502;
512
513 public const int hand_Lightning = 50402;
514
515 public const int bolt_Lightning = 50302;
516
517 public const int ball_Lightning = 50102;
518
519 public const int missile_Cold = 51401;
520
521 public const int comet_Cold = 51301;
522
523 public const int flare_Cold = 51201;
524
525 public const int bit_Cold = 51101;
526
527 public const int sword_Cold = 51001;
528
529 public const int puddle_Cold = 50901;
530
531 public const int weapon_Cold = 50801;
532
533 public const int miasma_Cold = 50701;
534
535 public const int bit_Lightning = 51102;
536
537 public const int flare_Lightning = 51202;
538
539 public const int comet_Lightning = 51302;
540
541 public const int missile_Lightning = 51402;
542
543 public const int funnel_Mind = 50604;
544
545 public const int arrow_Mind = 50504;
546
547 public const int hand_Mind = 50404;
548
549 public const int bolt_Mind = 50304;
550
551 public const int ball_Mind = 50104;
552
553 public const int missile_Darkness = 51403;
554
555 public const int comet_Darkness = 51303;
556
557 public const int flare_Darkness = 51203;
558
559 public const int funnel_Cold = 50601;
560
561 public const int bit_Darkness = 51103;
562
563 public const int puddle_Darkness = 50903;
564
565 public const int weapon_Darkness = 50803;
566
567 public const int miasma_Darkness = 50703;
568
569 public const int funnel_Darkness = 50603;
570
571 public const int arrow_Darkness = 50503;
572
573 public const int hand_Darkness = 50403;
574
575 public const int bolt_Darkness = 50303;
576
577 public const int ball_Darkness = 50103;
578
579 public const int sword_Darkness = 51003;
580
581 public const int arrow_Cold = 50501;
582
583 public const int hand_Cold = 50401;
584
585 public const int bolt_Cold = 50301;
586
587 public const int SpShutterHex = 9200;
588
589 public const int SpExterminate = 9160;
590
591 public const int SpMoonArrow = 9156;
592
593 public const int SpMoonSpear = 9155;
594
595 public const int SpEarthquake = 9151;
596
597 public const int SpMeteor = 9150;
598
599 public const int SpSummonImotoroid = 9056;
600
601 public const int SpSummonUndead = 9055;
602
603 public const int SpStripBlessing = 9210;
604
605 public const int SpSummonDragon = 9054;
606
607 public const int SpSummonTrooper = 9052;
608
609 public const int SpSummonTidalWave = 9051;
610
611 public const int SpSummonShadow = 9050;
612
613 public const int SpSummonShubKid = 9010;
614
615 public const int SpSummonTako = 9009;
616
617 public const int SpSummonFish = 9008;
618
619 public const int SpSummonOrc = 9007;
620
621 public const int SpSummonYeek = 9006;
622
623 public const int SpSummonMachine = 9053;
624
625 public const int SpSummonTentacle = 9003;
626
627 public const int SpWardMonster = 9500;
628
629 public const int SpDrawMetal = 9502;
630
631 public const int ball_Cold = 50101;
632
633 public const int missile_Fire = 51400;
634
635 public const int comet_Fire = 51300;
636
637 public const int flare_Fire = 51200;
638
639 public const int bit_Fire = 51100;
640
641 public const int sword_Fire = 51000;
642
643 public const int puddle_Fire = 50900;
644
645 public const int weapon_Fire = 50800;
646
647 public const int SpDrawMonster = 9501;
648
649 public const int miasma_Fire = 50700;
650
651 public const int arrow_Fire = 50500;
652
653 public const int hand_Fire = 50400;
654
655 public const int bolt_Fire = 50300;
656
657 public const int ball_Fire = 50100;
658
659 public const int FieldAlert = 10002;
660
661 public const int FieldFeast = 10001;
662
663 public const int FieldSpider = 10000;
664
665 public const int SpDrawBacker = 9503;
666
667 public const int funnel_Fire = 50600;
668
669 public const int missile_Void = 51416;
670
671 public static readonly int[] IDS = new int[334]
672 {
673 51209, 50310, 50108, 51407, 50308, 50408, 50508, 50608, 50708, 50808,
674 50908, 51104, 50909, 51008, 50110, 51108, 51109, 51409, 51208, 51308,
675 51408, 50109, 50809, 50309, 50409, 50509, 51309, 50609, 50709, 51009,
676 51005, 51207, 50106, 51405, 51305, 51205, 51105, 50905, 50805, 50705,
677 50605, 50505, 50405, 50305, 50105, 51404, 51304, 51204, 50410, 50306,
678 50406, 50506, 50606, 51107, 51007, 50907, 50807, 50707, 50607, 50507,
679 50407, 51307, 50307, 51406, 51306, 51206, 51106, 51006, 50906, 50806,
680 50706, 50107, 50510, 50816, 50710, 50315, 50115, 51414, 51314, 51214,
681 51114, 51014, 50914, 50814, 50714, 50614, 50514, 50414, 50314, 50114,
682 51413, 51313, 50415, 50515, 50615, 50715, 51216, 51116, 51016, 50916,
683 51004, 50716, 50616, 50516, 51213, 50416, 50116, 51415, 51315, 51215,
684 51115, 51015, 50915, 50815, 50316, 51113, 51013, 50913, 51211, 51111,
685 51011, 50911, 50811, 50711, 50611, 50511, 51311, 50411, 50111, 51410,
686 51310, 51210, 51110, 51010, 50910, 50810, 50311, 50610, 51411, 50312,
687 50813, 50713, 50613, 50513, 50413, 50313, 50113, 51412, 50112, 51312,
688 51112, 51012, 50912, 50812, 50712, 50612, 50512, 50412, 51212, 50904,
689 9005, 50704, 8510, 8507, 8506, 8504, 8503, 8502, 8501, 8500,
690 8491, 8490, 8480, 8471, 8470, 8450, 8430, 8407, 8406, 8550,
691 8555, 8700, 8702, 9000, 8801, 8800, 8792, 8791, 8790, 8780,
692 8776, 8405, 8775, 8721, 8720, 8710, 8708, 8707, 8706, 8705,
693 8704, 8770, 8404, 8403, 8402, 8215, 8202, 8201, 8200, 7800,
694 7012, 7011, 7010, 8220, 7009, 7007, 7006, 7005, 7004, 7003,
695 7002, 7001, 51316, 7008, 9001, 8221, 8232, 8401, 8400, 8390,
696 8380, 8300, 8288, 8286, 8285, 8230, 8284, 8280, 8260, 8256,
697 8255, 8251, 8250, 8241, 8240, 8281, 50804, 9002, 9004, 51002,
698 50902, 50802, 50702, 50602, 50502, 50402, 50302, 50102, 51401, 51301,
699 51201, 51101, 51001, 50901, 50801, 50701, 51102, 51202, 51302, 51402,
700 50604, 50504, 50404, 50304, 50104, 51403, 51303, 51203, 50601, 51103,
701 50903, 50803, 50703, 50603, 50503, 50403, 50303, 50103, 51003, 50501,
702 50401, 50301, 9200, 9160, 9156, 9155, 9151, 9150, 9056, 9055,
703 9210, 9054, 9052, 9051, 9050, 9010, 9009, 9008, 9007, 9006,
704 9053, 9003, 9500, 9502, 50101, 51400, 51300, 51200, 51100, 51000,
705 50900, 50800, 9501, 50700, 50500, 50400, 50300, 50100, 10002, 10001,
706 10000, 9503, 50600, 51416
707 };
708}
709public class Spell : Ability
710{
711 public override bool PotentialAsStock => true;
712}
Definition: SPELL.cs:2
const int SpSilence
Definition: SPELL.cs:365
const int SpRevive
Definition: SPELL.cs:355
const int missile_Ether
Definition: SPELL.cs:297
const int sword_Mind
Definition: SPELL.cs:203
const int arrow_Lightning
Definition: SPELL.cs:511
const int SpBane
Definition: SPELL.cs:399
const int missile_Mind
Definition: SPELL.cs:93
const int bolt_Chaos
Definition: SPELL.cs:5
const int bolt_Cut
Definition: SPELL.cs:179
const int SpEarthquake
Definition: SPELL.cs:595
const int flare_Sound
Definition: SPELL.cs:65
const int SpTelekinesis
Definition: SPELL.cs:413
const int weapon_Void
Definition: SPELL.cs:149
const int missile_Cold
Definition: SPELL.cs:519
const int missile_Lightning
Definition: SPELL.cs:541
const int arrow_Cut
Definition: SPELL.cs:175
const int SpSummonShadow
Definition: SPELL.cs:611
const int puddle_Holy
Definition: SPELL.cs:27
const int flare_Poison
Definition: SPELL.cs:73
const int missile_Cut
Definition: SPELL.cs:157
const int weapon_Poison
Definition: SPELL.cs:79
const int bolt_Poison
Definition: SPELL.cs:89
const int SpHolyShield
Definition: SPELL.cs:337
const int miasma_Void
Definition: SPELL.cs:205
const int weapon_Impact
Definition: SPELL.cs:229
const int SpSummonFish
Definition: SPELL.cs:617
const int bit_Magic
Definition: SPELL.cs:241
const int SpHealJure
Definition: SPELL.cs:359
const int weapon_Chaos
Definition: SPELL.cs:273
const int ball_Fire
Definition: SPELL.cs:657
const int flare_Impact
Definition: SPELL.cs:221
const int SpHero
Definition: SPELL.cs:333
const int flare_Darkness
Definition: SPELL.cs:557
const int sword_
Definition: SPELL.cs:449
const int SpMassFear
Definition: SPELL.cs:389
const int arrow_Sound
Definition: SPELL.cs:121
const int hand_Acid
Definition: SPELL.cs:291
const int miasma_Darkness
Definition: SPELL.cs:567
const int weapon_Ether
Definition: SPELL.cs:309
const int comet_Acid
Definition: SPELL.cs:185
const int weapon_Darkness
Definition: SPELL.cs:565
const int bit_Cold
Definition: SPELL.cs:525
const int arrow_Darkness
Definition: SPELL.cs:571
const int flare_Magic
Definition: SPELL.cs:239
const int comet_Nether
Definition: SPELL.cs:131
const int SpBerserk
Definition: SPELL.cs:397
const int SpGate
Definition: SPELL.cs:415
const int SpHolyVeil
Definition: SPELL.cs:341
const int weapon_Cut
Definition: SPELL.cs:169
const int SpSummonMachine
Definition: SPELL.cs:623
const int SpUncurse
Definition: SPELL.cs:491
const int SpWardMonster
Definition: SPELL.cs:627
const int sword_Sound
Definition: SPELL.cs:111
const int SpTeleportShort
Definition: SPELL.cs:417
const int hand_Nether
Definition: SPELL.cs:103
const int sword_Magic
Definition: SPELL.cs:243
const int SpIdentifyG
Definition: SPELL.cs:455
const int bolt_
Definition: SPELL.cs:443
const int funnel_Cut
Definition: SPELL.cs:173
const int funnel_Fire
Definition: SPELL.cs:667
const int missile_Acid
Definition: SPELL.cs:183
const int comet_Nerve
Definition: SPELL.cs:41
const int bolt_Acid
Definition: SPELL.cs:293
const int flare_Nerve
Definition: SPELL.cs:39
const int SpResEle
Definition: SPELL.cs:331
const int SpTransmuteBroom
Definition: SPELL.cs:379
const int SpTeleport
Definition: SPELL.cs:419
const int comet_Impact
Definition: SPELL.cs:219
const int funnel_Sound
Definition: SPELL.cs:119
const int SpEnchantArmorGreat
Definition: SPELL.cs:481
const int sword_Lightning
Definition: SPELL.cs:501
static readonly int[] IDS
Definition: SPELL.cs:671
const int puddle_Chaos
Definition: SPELL.cs:271
const int SpEnchantWeapon
Definition: SPELL.cs:487
const int hand_Cold
Definition: SPELL.cs:583
const int SpSummonUndeadSister
Definition: SPELL.cs:451
const int sword_Darkness
Definition: SPELL.cs:579
const int sword_Cold
Definition: SPELL.cs:527
const int comet_Mind
Definition: SPELL.cs:95
const int bit_Fire
Definition: SPELL.cs:639
const int SpBrightnessOfLife
Definition: SPELL.cs:363
const int SpHOT
Definition: SPELL.cs:353
const int puddle_Lightning
Definition: SPELL.cs:503
const int missile_Poison
Definition: SPELL.cs:69
const int ball_
Definition: SPELL.cs:445
const int bolt_Cold
Definition: SPELL.cs:585
const int SpWeakResEle
Definition: SPELL.cs:403
const int flare_Mind
Definition: SPELL.cs:97
const int flare_Fire
Definition: SPELL.cs:637
const int SpHealTouch
Definition: SPELL.cs:357
const int bit_Nerve
Definition: SPELL.cs:33
const int bolt_Nether
Definition: SPELL.cs:101
const int SpMutation
Definition: SPELL.cs:463
const int arrow_Impact
Definition: SPELL.cs:189
const int bit_Impact
Definition: SPELL.cs:223
const int flare_Lightning
Definition: SPELL.cs:537
const int bit_Chaos
Definition: SPELL.cs:267
const int hand_Nerve
Definition: SPELL.cs:13
const int comet_Void
Definition: SPELL.cs:447
const int ball_Impact
Definition: SPELL.cs:155
const int hand_Holy
Definition: SPELL.cs:51
const int miasma_Magic
Definition: SPELL.cs:249
const int hand_Magic
Definition: SPELL.cs:257
const int puddle_Magic
Definition: SPELL.cs:245
const int miasma_Cut
Definition: SPELL.cs:171
const int miasma_Ether
Definition: SPELL.cs:311
const int missile_Void
Definition: SPELL.cs:669
const int SpSpeedDown
Definition: SPELL.cs:393
const int sword_Holy
Definition: SPELL.cs:61
const int flare_Acid
Definition: SPELL.cs:211
const int SpSummon
Definition: SPELL.cs:369
const int weapon_Lightning
Definition: SPELL.cs:505
const int bolt_Sound
Definition: SPELL.cs:127
const int ball_Mind
Definition: SPELL.cs:551
const int missile_
Definition: SPELL.cs:423
const int missile_Impact
Definition: SPELL.cs:217
const int hand_Fire
Definition: SPELL.cs:653
const int weapon_
Definition: SPELL.cs:433
const int bit_Nether
Definition: SPELL.cs:135
const int miasma_
Definition: SPELL.cs:435
const int ball_Lightning
Definition: SPELL.cs:517
const int bit_Void
Definition: SPELL.cs:197
const int arrow_Holy
Definition: SPELL.cs:53
const int funnel_Lightning
Definition: SPELL.cs:509
const int funnel_Impact
Definition: SPELL.cs:191
const int missile_Nerve
Definition: SPELL.cs:43
const int SpReturn
Definition: SPELL.cs:429
const int hand_Impact
Definition: SPELL.cs:187
const int funnel_Chaos
Definition: SPELL.cs:277
const int SpSummonDragon
Definition: SPELL.cs:605
const int SpDrawMonster
Definition: SPELL.cs:647
const int hand_Sound
Definition: SPELL.cs:123
const int flare_Cold
Definition: SPELL.cs:523
const int miasma_Fire
Definition: SPELL.cs:649
const int SpSummonTidalWave
Definition: SPELL.cs:609
const int puddle_Void
Definition: SPELL.cs:201
const int missile_Nether
Definition: SPELL.cs:129
const int flare_Cut
Definition: SPELL.cs:161
const int bolt_Darkness
Definition: SPELL.cs:575
const int bolt_Fire
Definition: SPELL.cs:655
const int miasma_Chaos
Definition: SPELL.cs:151
const int hand_Void
Definition: SPELL.cs:213
const int ball_Cut
Definition: SPELL.cs:181
const int SpSummonUndead
Definition: SPELL.cs:601
const int SpHeal
Definition: SPELL.cs:409
const int funnel_Poison
Definition: SPELL.cs:83
const int SpNightmare
Definition: SPELL.cs:401
const int arrow_Fire
Definition: SPELL.cs:651
const int weapon_Acid
Definition: SPELL.cs:283
const int SpMeteor
Definition: SPELL.cs:597
const int sword_Ether
Definition: SPELL.cs:305
const int sword_Nerve
Definition: SPELL.cs:29
const int weapon_Magic
Definition: SPELL.cs:247
const int SpIncognito
Definition: SPELL.cs:381
const int SpCatsEye
Definition: SPELL.cs:339
const int SpWish
Definition: SPELL.cs:461
const int sword_Acid
Definition: SPELL.cs:235
const int ball_Void
Definition: SPELL.cs:215
const int sword_Nether
Definition: SPELL.cs:137
const int SpUncurseG
Definition: SPELL.cs:489
const int puddle_Nerve
Definition: SPELL.cs:23
const int funnel_Cold
Definition: SPELL.cs:559
const int funnel_Ether
Definition: SPELL.cs:313
const int arrow_Chaos
Definition: SPELL.cs:147
const int weapon_Nerve
Definition: SPELL.cs:21
const int flare_Void
Definition: SPELL.cs:195
const int SpRebirth
Definition: SPELL.cs:361
const int miasma_Acid
Definition: SPELL.cs:285
const int puddle_Fire
Definition: SPELL.cs:643
const int SpMoonSpear
Definition: SPELL.cs:593
const int SpWisdom
Definition: SPELL.cs:335
const int SpRestoreBody
Definition: SPELL.cs:351
const int weapon_Sound
Definition: SPELL.cs:115
const int comet_Darkness
Definition: SPELL.cs:555
const int flare_Nether
Definition: SPELL.cs:133
const int SpBreath
Definition: SPELL.cs:329
const int SpSeeInvisible
Definition: SPELL.cs:383
const int comet_
Definition: SPELL.cs:425
const int hand_Mind
Definition: SPELL.cs:547
const int funnel_
Definition: SPELL.cs:437
const int bit_
Definition: SPELL.cs:431
const int FieldFeast
Definition: SPELL.cs:661
const int SpInvisibility
Definition: SPELL.cs:387
const int SpWeb
Definition: SPELL.cs:371
const int funnel_Holy
Definition: SPELL.cs:57
const int flare_Holy
Definition: SPELL.cs:3
const int SpSummonImotoroid
Definition: SPELL.cs:599
const int hand_Chaos
Definition: SPELL.cs:99
const int SpLevitate
Definition: SPELL.cs:465
const int puddle_Sound
Definition: SPELL.cs:113
const int FieldAlert
Definition: SPELL.cs:659
const int puddle_Mind
Definition: SPELL.cs:321
const int comet_Sound
Definition: SPELL.cs:125
const int SpSummonShubKid
Definition: SPELL.cs:613
const int missile_Holy
Definition: SPELL.cs:37
const int funnel_Magic
Definition: SPELL.cs:251
const int bolt_Lightning
Definition: SPELL.cs:515
const int SpSummonTako
Definition: SPELL.cs:615
const int ball_Darkness
Definition: SPELL.cs:577
const int missile_Fire
Definition: SPELL.cs:633
const int miasma_Lightning
Definition: SPELL.cs:507
const int comet_Cold
Definition: SPELL.cs:521
const int SpHealCritical
Definition: SPELL.cs:411
const int flare_
Definition: SPELL.cs:427
const int SpVanishHex
Definition: SPELL.cs:343
const int puddle_Darkness
Definition: SPELL.cs:563
const int comet_Chaos
Definition: SPELL.cs:263
const int puddle_Poison
Definition: SPELL.cs:77
const int weapon_Fire
Definition: SPELL.cs:645
const int puddle_
Definition: SPELL.cs:421
const int bit_Lightning
Definition: SPELL.cs:535
const int bolt_Void
Definition: SPELL.cs:231
const int weapon_Nether
Definition: SPELL.cs:141
const int ball_Ether
Definition: SPELL.cs:299
const int missile_Chaos
Definition: SPELL.cs:261
const int bit_Sound
Definition: SPELL.cs:109
const int SpSummonTrooper
Definition: SPELL.cs:607
const int sword_Void
Definition: SPELL.cs:199
const int hand_
Definition: SPELL.cs:441
const int hand_Lightning
Definition: SPELL.cs:513
const int puddle_Acid
Definition: SPELL.cs:237
const int SpExterminate
Definition: SPELL.cs:589
const int bit_Acid
Definition: SPELL.cs:233
const int SpSummonPawn
Definition: SPELL.cs:323
const int funnel_Nether
Definition: SPELL.cs:107
const int miasma_Nether
Definition: SPELL.cs:143
const int puddle_Nether
Definition: SPELL.cs:139
const int hand_Poison
Definition: SPELL.cs:87
const int SpSummonOrc
Definition: SPELL.cs:619
const int arrow_Acid
Definition: SPELL.cs:289
const int FieldSpider
Definition: SPELL.cs:663
const int arrow_Poison
Definition: SPELL.cs:85
const int SpReconstruction
Definition: SPELL.cs:467
const int SpChangeMaterialLesser
Definition: SPELL.cs:475
const int bit_Cut
Definition: SPELL.cs:163
const int sword_Cut
Definition: SPELL.cs:165
const int funnel_Void
Definition: SPELL.cs:207
const int SpHealLight
Definition: SPELL.cs:459
const int SpFaith
Definition: SPELL.cs:493
const int ball_Nether
Definition: SPELL.cs:67
const int SpMagicMap
Definition: SPELL.cs:479
const int miasma_Mind
Definition: SPELL.cs:325
const int arrow_Nether
Definition: SPELL.cs:105
const int arrow_Ether
Definition: SPELL.cs:315
const int SpDarkness
Definition: SPELL.cs:373
const int ball_Sound
Definition: SPELL.cs:145
const int weapon_Holy
Definition: SPELL.cs:47
const int SpSummonFire
Definition: SPELL.cs:497
const int comet_Ether
Definition: SPELL.cs:301
const int miasma_Impact
Definition: SPELL.cs:193
const int sword_Fire
Definition: SPELL.cs:641
const int ball_Poison
Definition: SPELL.cs:91
const int miasma_Holy
Definition: SPELL.cs:59
const int SpLighten
Definition: SPELL.cs:477
const int missile_Darkness
Definition: SPELL.cs:553
const int ball_Cold
Definition: SPELL.cs:631
const int SpHealHeavy
Definition: SPELL.cs:457
const int weapon_Mind
Definition: SPELL.cs:495
const int arrow_Cold
Definition: SPELL.cs:581
const int comet_Poison
Definition: SPELL.cs:71
const int ball_Magic
Definition: SPELL.cs:259
const int hand_Cut
Definition: SPELL.cs:177
const int bit_Mind
Definition: SPELL.cs:25
const int puddle_Impact
Definition: SPELL.cs:227
const int arrow_Mind
Definition: SPELL.cs:545
const int SpGravity
Definition: SPELL.cs:395
const int arrow_Magic
Definition: SPELL.cs:253
const int sword_Impact
Definition: SPELL.cs:225
const int SpTransmuteCat
Definition: SPELL.cs:375
const int SpSummonTentacle
Definition: SPELL.cs:625
const int miasma_Poison
Definition: SPELL.cs:81
const int SpWeakness
Definition: SPELL.cs:367
const int bit_Holy
Definition: SPELL.cs:35
const int comet_Magic
Definition: SPELL.cs:255
const int SpHealEris
Definition: SPELL.cs:407
const int weapon_Cold
Definition: SPELL.cs:531
const int funnel_Mind
Definition: SPELL.cs:543
const int bolt_Magic
Definition: SPELL.cs:275
const int miasma_Nerve
Definition: SPELL.cs:19
const int SpChangeMaterial
Definition: SPELL.cs:471
const int SpSummonYeek
Definition: SPELL.cs:621
const int SpRestoreMind
Definition: SPELL.cs:349
const int SpSummonMonster
Definition: SPELL.cs:499
const int SpTelepathy
Definition: SPELL.cs:405
const int miasma_Cold
Definition: SPELL.cs:533
const int SpIdentify
Definition: SPELL.cs:473
const int SpDrawBacker
Definition: SPELL.cs:665
const int bit_Ether
Definition: SPELL.cs:303
const int SpMoonArrow
Definition: SPELL.cs:591
const int bolt_Nerve
Definition: SPELL.cs:11
const int hand_Ether
Definition: SPELL.cs:317
const int hand_Darkness
Definition: SPELL.cs:573
const int SpRemoveHex
Definition: SPELL.cs:345
const int SpSpeedUp
Definition: SPELL.cs:327
const int SpEnchantArmor
Definition: SPELL.cs:483
const int comet_Lightning
Definition: SPELL.cs:539
const int missile_Magic
Definition: SPELL.cs:279
const int arrow_Void
Definition: SPELL.cs:209
const int arrow_Nerve
Definition: SPELL.cs:15
const int sword_Poison
Definition: SPELL.cs:63
const int missile_Sound
Definition: SPELL.cs:9
const int bolt_Ether
Definition: SPELL.cs:281
const int puddle_Ether
Definition: SPELL.cs:307
const int comet_Fire
Definition: SPELL.cs:635
const int arrow_
Definition: SPELL.cs:439
const int miasma_Sound
Definition: SPELL.cs:117
const int SpDrawMetal
Definition: SPELL.cs:629
const int flare_Ether
Definition: SPELL.cs:319
const int comet_Holy
Definition: SPELL.cs:55
const int SpHealOdina
Definition: SPELL.cs:385
const int SpCureMutation
Definition: SPELL.cs:347
const int comet_Cut
Definition: SPELL.cs:159
const int funnel_Darkness
Definition: SPELL.cs:569
const int SpFear
Definition: SPELL.cs:391
const int SpEnchantWeaponGreat
Definition: SPELL.cs:485
const int SpChangeMaterialG
Definition: SPELL.cs:469
const int ball_Holy
Definition: SPELL.cs:45
const int ball_Acid
Definition: SPELL.cs:295
const int bolt_Impact
Definition: SPELL.cs:153
const int funnel_Acid
Definition: SPELL.cs:287
const int funnel_Nerve
Definition: SPELL.cs:17
const int ball_Nerve
Definition: SPELL.cs:7
const int puddle_Cut
Definition: SPELL.cs:167
const int flare_Chaos
Definition: SPELL.cs:265
const int SpEvac
Definition: SPELL.cs:453
const int sword_Chaos
Definition: SPELL.cs:269
const int bolt_Holy
Definition: SPELL.cs:49
const int bolt_Mind
Definition: SPELL.cs:549
const int ball_Chaos
Definition: SPELL.cs:31
const int puddle_Cold
Definition: SPELL.cs:529
const int bit_Darkness
Definition: SPELL.cs:561
const int SpTransmutePutit
Definition: SPELL.cs:377
const int bit_Poison
Definition: SPELL.cs:75
const int SpShutterHex
Definition: SPELL.cs:587
const int SpStripBlessing
Definition: SPELL.cs:603
Definition: SPELL.cs:710
override bool PotentialAsStock
Definition: SPELL.cs:711