Elin Decompiled Documentation EA 23.130 Nightly
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SPELL.cs
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1public class SPELL
2{
3 public const int hand_Impact = 50415;
4
5 public const int sword_Nether = 51006;
6
7 public const int ball_Sound = 50107;
8
9 public const int bolt_Void = 50316;
10
11 public const int bolt_Sound = 50307;
12
13 public const int hand_Sound = 50407;
14
15 public const int arrow_Sound = 50507;
16
17 public const int funnel_Sound = 50607;
18
19 public const int miasma_Sound = 50707;
20
21 public const int weapon_Sound = 50807;
22
23 public const int puddle_Sound = 50907;
24
25 public const int sword_Sound = 51007;
26
27 public const int ball_Nerve = 50108;
28
29 public const int ball_Void = 50116;
30
31 public const int bolt_Nerve = 50308;
32
33 public const int hand_Nerve = 50408;
34
35 public const int arrow_Nerve = 50508;
36
37 public const int funnel_Nerve = 50608;
38
39 public const int miasma_Nerve = 50708;
40
41 public const int weapon_Nerve = 50808;
42
43 public const int puddle_Nerve = 50908;
44
45 public const int sword_Nerve = 51008;
46
47 public const int ball_Holy = 50109;
48
49 public const int sword_Impact = 51015;
50
51 public const int bolt_Holy = 50309;
52
53 public const int hand_Void = 50416;
54
55 public const int hand_Holy = 50409;
56
57 public const int puddle_Nether = 50906;
58
59 public const int miasma_Nether = 50706;
60
61 public const int hand_Mind = 50404;
62
63 public const int arrow_Mind = 50504;
64
65 public const int funnel_Mind = 50604;
66
67 public const int miasma_Mind = 50704;
68
69 public const int weapon_Mind = 50804;
70
71 public const int puddle_Mind = 50904;
72
73 public const int sword_Mind = 51004;
74
75 public const int ball_Poison = 50105;
76
77 public const int weapon_Void = 50816;
78
79 public const int miasma_Void = 50716;
80
81 public const int bolt_Poison = 50305;
82
83 public const int hand_Poison = 50405;
84
85 public const int arrow_Poison = 50505;
86
87 public const int funnel_Poison = 50605;
88
89 public const int miasma_Poison = 50705;
90
91 public const int weapon_Poison = 50805;
92
93 public const int puddle_Poison = 50905;
94
95 public const int sword_Poison = 51005;
96
97 public const int funnel_Void = 50616;
98
99 public const int ball_Nether = 50106;
100
101 public const int arrow_Void = 50516;
102
103 public const int bolt_Nether = 50306;
104
105 public const int hand_Nether = 50406;
106
107 public const int arrow_Nether = 50506;
108
109 public const int funnel_Nether = 50606;
110
111 public const int weapon_Nether = 50806;
112
113 public const int bolt_Impact = 50315;
114
115 public const int arrow_Holy = 50509;
116
117 public const int miasma_Holy = 50709;
118
119 public const int miasma_Ether = 50712;
120
121 public const int weapon_Ether = 50812;
122
123 public const int puddle_Ether = 50912;
124
125 public const int sword_Ether = 51012;
126
127 public const int ball_Acid = 50113;
128
129 public const int funnel_Impact = 50615;
130
131 public const int bolt_Acid = 50313;
132
133 public const int hand_Acid = 50413;
134
135 public const int arrow_Acid = 50513;
136
137 public const int bolt_Mind = 50304;
138
139 public const int miasma_Acid = 50713;
140
141 public const int weapon_Acid = 50813;
142
143 public const int puddle_Acid = 50913;
144
145 public const int sword_Acid = 51013;
146
147 public const int ball_Cut = 50114;
148
149 public const int arrow_Impact = 50515;
150
151 public const int bolt_Cut = 50314;
152
153 public const int hand_Cut = 50414;
154
155 public const int arrow_Cut = 50514;
156
157 public const int funnel_Cut = 50614;
158
159 public const int miasma_Cut = 50714;
160
161 public const int weapon_Cut = 50814;
162
163 public const int puddle_Cut = 50914;
164
165 public const int sword_Cut = 51014;
166
167 public const int ball_Impact = 50115;
168
169 public const int funnel_Ether = 50612;
170
171 public const int funnel_Holy = 50609;
172
173 public const int arrow_Ether = 50512;
174
175 public const int bolt_Ether = 50312;
176
177 public const int weapon_Holy = 50809;
178
179 public const int puddle_Holy = 50909;
180
181 public const int sword_Holy = 51009;
182
183 public const int ball_Chaos = 50110;
184
185 public const int puddle_Impact = 50915;
186
187 public const int bolt_Chaos = 50310;
188
189 public const int hand_Chaos = 50410;
190
191 public const int arrow_Chaos = 50510;
192
193 public const int funnel_Chaos = 50610;
194
195 public const int miasma_Chaos = 50710;
196
197 public const int weapon_Chaos = 50810;
198
199 public const int puddle_Chaos = 50910;
200
201 public const int sword_Chaos = 51010;
202
203 public const int ball_Magic = 50111;
204
205 public const int weapon_Impact = 50815;
206
207 public const int bolt_Magic = 50311;
208
209 public const int hand_Magic = 50411;
210
211 public const int arrow_Magic = 50511;
212
213 public const int funnel_Magic = 50611;
214
215 public const int miasma_Magic = 50711;
216
217 public const int weapon_Magic = 50811;
218
219 public const int puddle_Magic = 50911;
220
221 public const int sword_Magic = 51011;
222
223 public const int ball_Ether = 50112;
224
225 public const int miasma_Impact = 50715;
226
227 public const int hand_Ether = 50412;
228
229 public const int funnel_Acid = 50613;
230
231 public const int weapon_Fire = 50800;
232
233 public const int sword_Darkness = 51003;
234
235 public const int SpHealLight = 8400;
236
237 public const int SpHealHeavy = 8401;
238
239 public const int SpHealCritical = 8402;
240
241 public const int SpHeal = 8403;
242
243 public const int SpHealEris = 8404;
244
245 public const int SpHealOdina = 8405;
246
247 public const int SpHealJure = 8406;
248
249 public const int SpRevive = 8430;
250
251 public const int SpHOT = 8450;
252
253 public const int SpRestoreBody = 8470;
254
255 public const int SpRestoreMind = 8471;
256
257 public const int SpCureMutation = 8480;
258
259 public const int SpRemoveHex = 8490;
260
261 public const int SpWish = 8390;
262
263 public const int SpVanishHex = 8491;
264
265 public const int SpCatsEye = 8501;
266
267 public const int SpHolyShield = 8502;
268
269 public const int SpWisdom = 8503;
270
271 public const int SpHero = 8504;
272
273 public const int SpResEle = 8506;
274
275 public const int SpSpeedUp = 8510;
276
277 public const int SpRebirth = 8550;
278
279 public const int SpSilence = 8700;
280
281 public const int SpWeakness = 8702;
282
283 public const int SpWeakResEle = 8704;
284
285 public const int SpNightmare = 8705;
286
287 public const int SpBane = 8706;
288
289 public const int SpGravity = 8708;
290
291 public const int SpHolyVeil = 8500;
292
293 public const int SpSpeedDown = 8710;
294
295 public const int SpMutation = 8380;
296
297 public const int SpReconstruction = 8288;
298
299 public const int ball_ = 7001;
300
301 public const int bolt_ = 7002;
302
303 public const int hand_ = 7003;
304
305 public const int arrow_ = 7004;
306
307 public const int funnel_ = 7005;
308
309 public const int miasma_ = 7006;
310
311 public const int weapon_ = 7007;
312
313 public const int sword_ = 7008;
314
315 public const int puddle_ = 7800;
316
317 public const int SpTeleport = 8200;
318
319 public const int SpTeleportShort = 8201;
320
321 public const int SpGate = 8202;
322
323 public const int SpReturn = 8220;
324
325 public const int SpLevitate = 8300;
326
327 public const int SpEvac = 8221;
328
329 public const int SpIdentifyG = 8232;
330
331 public const int SpUncurse = 8240;
332
333 public const int SpUncurseG = 8241;
334
335 public const int SpEnchantWeapon = 8250;
336
337 public const int SpEnchantWeaponGreat = 8251;
338
339 public const int SpEnchantArmor = 8255;
340
341 public const int SpEnchantArmorGreat = 8256;
342
343 public const int SpMagicMap = 8260;
344
345 public const int SpLighten = 8280;
346
347 public const int SpFaith = 8281;
348
349 public const int SpChangeMaterialLesser = 8284;
350
351 public const int SpChangeMaterial = 8285;
352
353 public const int SpChangeMaterialG = 8286;
354
355 public const int SpIdentify = 8230;
356
357 public const int ball_Mind = 50104;
358
359 public const int SpTelepathy = 8770;
360
361 public const int SpSeeInvisible = 8776;
362
363 public const int puddle_Fire = 50900;
364
365 public const int sword_Fire = 51000;
366
367 public const int ball_Cold = 50101;
368
369 public const int bolt_Cold = 50301;
370
371 public const int hand_Cold = 50401;
372
373 public const int arrow_Cold = 50501;
374
375 public const int funnel_Cold = 50601;
376
377 public const int miasma_Cold = 50701;
378
379 public const int weapon_Cold = 50801;
380
381 public const int puddle_Cold = 50901;
382
383 public const int sword_Cold = 51001;
384
385 public const int ball_Lightning = 50102;
386
387 public const int bolt_Lightning = 50302;
388
389 public const int miasma_Fire = 50700;
390
391 public const int hand_Lightning = 50402;
392
393 public const int funnel_Lightning = 50602;
394
395 public const int miasma_Lightning = 50702;
396
397 public const int weapon_Lightning = 50802;
398
399 public const int puddle_Lightning = 50902;
400
401 public const int sword_Lightning = 51002;
402
403 public const int ball_Darkness = 50103;
404
405 public const int bolt_Darkness = 50303;
406
407 public const int hand_Darkness = 50403;
408
409 public const int arrow_Darkness = 50503;
410
411 public const int funnel_Darkness = 50603;
412
413 public const int miasma_Darkness = 50703;
414
415 public const int weapon_Darkness = 50803;
416
417 public const int puddle_Darkness = 50903;
418
419 public const int arrow_Lightning = 50502;
420
421 public const int SpInvisibility = 8775;
422
423 public const int funnel_Fire = 50600;
424
425 public const int hand_Fire = 50400;
426
427 public const int SpIncognito = 8780;
428
429 public const int SpTransmuteBroom = 8790;
430
431 public const int SpTransmutePutit = 8791;
432
433 public const int SpDarkness = 8800;
434
435 public const int SpWeb = 8801;
436
437 public const int SpSummon = 9000;
438
439 public const int SpSummonUndeadSister = 9001;
440
441 public const int SpSummonFire = 9002;
442
443 public const int SpSummonTentacle = 9003;
444
445 public const int SpSummonMonster = 9004;
446
447 public const int SpSummonPawn = 9005;
448
449 public const int SpSummonYeek = 9006;
450
451 public const int SpSummonOrc = 9007;
452
453 public const int arrow_Fire = 50500;
454
455 public const int SpSummonFish = 9008;
456
457 public const int SpSummonShubKid = 9010;
458
459 public const int SpSummonShadow = 9050;
460
461 public const int SpMeteor = 9150;
462
463 public const int SpEarthquake = 9151;
464
465 public const int SpExterminate = 9160;
466
467 public const int SpShutterHex = 9200;
468
469 public const int SpWardMonster = 9500;
470
471 public const int SpDrawMonster = 9501;
472
473 public const int SpDrawMetal = 9502;
474
475 public const int SpDrawBacker = 9503;
476
477 public const int ball_Fire = 50100;
478
479 public const int puddle_Void = 50916;
480
481 public const int bolt_Fire = 50300;
482
483 public const int SpSummonTako = 9009;
484
485 public const int sword_Void = 51016;
486
487 public static readonly int[] IDS = new int[242]
488 {
489 50415, 51006, 50107, 50316, 50307, 50407, 50507, 50607, 50707, 50807,
490 50907, 51007, 50108, 50116, 50308, 50408, 50508, 50608, 50708, 50808,
491 50908, 51008, 50109, 51015, 50309, 50416, 50409, 50906, 50706, 50404,
492 50504, 50604, 50704, 50804, 50904, 51004, 50105, 50816, 50716, 50305,
493 50405, 50505, 50605, 50705, 50805, 50905, 51005, 50616, 50106, 50516,
494 50306, 50406, 50506, 50606, 50806, 50315, 50509, 50709, 50712, 50812,
495 50912, 51012, 50113, 50615, 50313, 50413, 50513, 50304, 50713, 50813,
496 50913, 51013, 50114, 50515, 50314, 50414, 50514, 50614, 50714, 50814,
497 50914, 51014, 50115, 50612, 50609, 50512, 50312, 50809, 50909, 51009,
498 50110, 50915, 50310, 50410, 50510, 50610, 50710, 50810, 50910, 51010,
499 50111, 50815, 50311, 50411, 50511, 50611, 50711, 50811, 50911, 51011,
500 50112, 50715, 50412, 50613, 50800, 51003, 8400, 8401, 8402, 8403,
501 8404, 8405, 8406, 8430, 8450, 8470, 8471, 8480, 8490, 8390,
502 8491, 8501, 8502, 8503, 8504, 8506, 8510, 8550, 8700, 8702,
503 8704, 8705, 8706, 8708, 8500, 8710, 8380, 8288, 7001, 7002,
504 7003, 7004, 7005, 7006, 7007, 7008, 7800, 8200, 8201, 8202,
505 8220, 8300, 8221, 8232, 8240, 8241, 8250, 8251, 8255, 8256,
506 8260, 8280, 8281, 8284, 8285, 8286, 8230, 50104, 8770, 8776,
507 50900, 51000, 50101, 50301, 50401, 50501, 50601, 50701, 50801, 50901,
508 51001, 50102, 50302, 50700, 50402, 50602, 50702, 50802, 50902, 51002,
509 50103, 50303, 50403, 50503, 50603, 50703, 50803, 50903, 50502, 8775,
510 50600, 50400, 8780, 8790, 8791, 8800, 8801, 9000, 9001, 9002,
511 9003, 9004, 9005, 9006, 9007, 50500, 9008, 9010, 9050, 9150,
512 9151, 9160, 9200, 9500, 9501, 9502, 9503, 50100, 50916, 50300,
513 9009, 51016
514 };
515}
516public class Spell : Ability
517{
518 public override bool PotentialAsStock => true;
519}
Definition: SPELL.cs:2
const int SpSilence
Definition: SPELL.cs:279
const int SpRevive
Definition: SPELL.cs:249
const int sword_Mind
Definition: SPELL.cs:73
const int arrow_Lightning
Definition: SPELL.cs:419
const int SpBane
Definition: SPELL.cs:287
const int bolt_Chaos
Definition: SPELL.cs:187
const int bolt_Cut
Definition: SPELL.cs:151
const int SpEarthquake
Definition: SPELL.cs:463
const int weapon_Void
Definition: SPELL.cs:77
const int arrow_Cut
Definition: SPELL.cs:155
const int SpSummonShadow
Definition: SPELL.cs:459
const int puddle_Holy
Definition: SPELL.cs:179
const int weapon_Poison
Definition: SPELL.cs:91
const int bolt_Poison
Definition: SPELL.cs:81
const int SpHolyShield
Definition: SPELL.cs:267
const int miasma_Void
Definition: SPELL.cs:79
const int weapon_Impact
Definition: SPELL.cs:205
const int SpSummonFish
Definition: SPELL.cs:455
const int SpHealJure
Definition: SPELL.cs:247
const int weapon_Chaos
Definition: SPELL.cs:197
const int ball_Fire
Definition: SPELL.cs:477
const int SpHero
Definition: SPELL.cs:271
const int sword_
Definition: SPELL.cs:313
const int arrow_Sound
Definition: SPELL.cs:15
const int hand_Acid
Definition: SPELL.cs:133
const int miasma_Darkness
Definition: SPELL.cs:413
const int weapon_Ether
Definition: SPELL.cs:121
const int weapon_Darkness
Definition: SPELL.cs:415
const int arrow_Darkness
Definition: SPELL.cs:409
const int SpGate
Definition: SPELL.cs:321
const int SpHolyVeil
Definition: SPELL.cs:291
const int weapon_Cut
Definition: SPELL.cs:161
const int SpUncurse
Definition: SPELL.cs:331
const int SpWardMonster
Definition: SPELL.cs:469
const int sword_Sound
Definition: SPELL.cs:25
const int SpTeleportShort
Definition: SPELL.cs:319
const int hand_Nether
Definition: SPELL.cs:105
const int sword_Magic
Definition: SPELL.cs:221
const int SpIdentifyG
Definition: SPELL.cs:329
const int bolt_
Definition: SPELL.cs:301
const int funnel_Cut
Definition: SPELL.cs:157
const int funnel_Fire
Definition: SPELL.cs:423
const int bolt_Acid
Definition: SPELL.cs:131
const int SpResEle
Definition: SPELL.cs:273
const int SpTransmuteBroom
Definition: SPELL.cs:429
const int SpTeleport
Definition: SPELL.cs:317
const int funnel_Sound
Definition: SPELL.cs:17
const int SpEnchantArmorGreat
Definition: SPELL.cs:341
const int sword_Lightning
Definition: SPELL.cs:401
static readonly int[] IDS
Definition: SPELL.cs:487
const int puddle_Chaos
Definition: SPELL.cs:199
const int SpEnchantWeapon
Definition: SPELL.cs:335
const int hand_Cold
Definition: SPELL.cs:371
const int SpSummonUndeadSister
Definition: SPELL.cs:439
const int sword_Darkness
Definition: SPELL.cs:233
const int sword_Cold
Definition: SPELL.cs:383
const int SpHOT
Definition: SPELL.cs:251
const int puddle_Lightning
Definition: SPELL.cs:399
const int ball_
Definition: SPELL.cs:299
const int bolt_Cold
Definition: SPELL.cs:369
const int SpWeakResEle
Definition: SPELL.cs:283
const int bolt_Nether
Definition: SPELL.cs:103
const int SpMutation
Definition: SPELL.cs:295
const int arrow_Impact
Definition: SPELL.cs:149
const int hand_Nerve
Definition: SPELL.cs:33
const int ball_Impact
Definition: SPELL.cs:167
const int hand_Holy
Definition: SPELL.cs:55
const int miasma_Magic
Definition: SPELL.cs:215
const int hand_Magic
Definition: SPELL.cs:209
const int puddle_Magic
Definition: SPELL.cs:219
const int miasma_Cut
Definition: SPELL.cs:159
const int miasma_Ether
Definition: SPELL.cs:119
const int SpSpeedDown
Definition: SPELL.cs:293
const int sword_Holy
Definition: SPELL.cs:181
const int SpSummon
Definition: SPELL.cs:437
const int weapon_Lightning
Definition: SPELL.cs:397
const int bolt_Sound
Definition: SPELL.cs:11
const int ball_Mind
Definition: SPELL.cs:357
const int hand_Fire
Definition: SPELL.cs:425
const int weapon_
Definition: SPELL.cs:311
const int miasma_
Definition: SPELL.cs:309
const int ball_Lightning
Definition: SPELL.cs:385
const int arrow_Holy
Definition: SPELL.cs:115
const int funnel_Lightning
Definition: SPELL.cs:393
const int funnel_Impact
Definition: SPELL.cs:129
const int SpReturn
Definition: SPELL.cs:323
const int hand_Impact
Definition: SPELL.cs:3
const int funnel_Chaos
Definition: SPELL.cs:193
const int SpDrawMonster
Definition: SPELL.cs:471
const int hand_Sound
Definition: SPELL.cs:13
const int miasma_Fire
Definition: SPELL.cs:389
const int puddle_Void
Definition: SPELL.cs:479
const int bolt_Darkness
Definition: SPELL.cs:405
const int bolt_Fire
Definition: SPELL.cs:481
const int miasma_Chaos
Definition: SPELL.cs:195
const int hand_Void
Definition: SPELL.cs:53
const int ball_Cut
Definition: SPELL.cs:147
const int SpHeal
Definition: SPELL.cs:241
const int funnel_Poison
Definition: SPELL.cs:87
const int SpNightmare
Definition: SPELL.cs:285
const int arrow_Fire
Definition: SPELL.cs:453
const int weapon_Acid
Definition: SPELL.cs:141
const int SpMeteor
Definition: SPELL.cs:461
const int sword_Ether
Definition: SPELL.cs:125
const int sword_Nerve
Definition: SPELL.cs:45
const int weapon_Magic
Definition: SPELL.cs:217
const int SpIncognito
Definition: SPELL.cs:427
const int SpCatsEye
Definition: SPELL.cs:265
const int SpWish
Definition: SPELL.cs:261
const int sword_Acid
Definition: SPELL.cs:145
const int ball_Void
Definition: SPELL.cs:29
const int sword_Nether
Definition: SPELL.cs:5
const int SpUncurseG
Definition: SPELL.cs:333
const int puddle_Nerve
Definition: SPELL.cs:43
const int funnel_Cold
Definition: SPELL.cs:375
const int funnel_Ether
Definition: SPELL.cs:169
const int arrow_Chaos
Definition: SPELL.cs:191
const int weapon_Nerve
Definition: SPELL.cs:41
const int SpRebirth
Definition: SPELL.cs:277
const int miasma_Acid
Definition: SPELL.cs:139
const int puddle_Fire
Definition: SPELL.cs:363
const int SpWisdom
Definition: SPELL.cs:269
const int SpRestoreBody
Definition: SPELL.cs:253
const int weapon_Sound
Definition: SPELL.cs:21
const int SpSeeInvisible
Definition: SPELL.cs:361
const int hand_Mind
Definition: SPELL.cs:61
const int funnel_
Definition: SPELL.cs:307
const int SpInvisibility
Definition: SPELL.cs:421
const int SpWeb
Definition: SPELL.cs:435
const int funnel_Holy
Definition: SPELL.cs:171
const int hand_Chaos
Definition: SPELL.cs:189
const int SpLevitate
Definition: SPELL.cs:325
const int puddle_Sound
Definition: SPELL.cs:23
const int puddle_Mind
Definition: SPELL.cs:71
const int SpSummonShubKid
Definition: SPELL.cs:457
const int funnel_Magic
Definition: SPELL.cs:213
const int bolt_Lightning
Definition: SPELL.cs:387
const int SpSummonTako
Definition: SPELL.cs:483
const int ball_Darkness
Definition: SPELL.cs:403
const int miasma_Lightning
Definition: SPELL.cs:395
const int SpHealCritical
Definition: SPELL.cs:239
const int SpVanishHex
Definition: SPELL.cs:263
const int puddle_Darkness
Definition: SPELL.cs:417
const int puddle_Poison
Definition: SPELL.cs:93
const int weapon_Fire
Definition: SPELL.cs:231
const int puddle_
Definition: SPELL.cs:315
const int bolt_Void
Definition: SPELL.cs:9
const int weapon_Nether
Definition: SPELL.cs:111
const int ball_Ether
Definition: SPELL.cs:223
const int sword_Void
Definition: SPELL.cs:485
const int hand_
Definition: SPELL.cs:303
const int hand_Lightning
Definition: SPELL.cs:391
const int puddle_Acid
Definition: SPELL.cs:143
const int SpExterminate
Definition: SPELL.cs:465
const int SpSummonPawn
Definition: SPELL.cs:447
const int funnel_Nether
Definition: SPELL.cs:109
const int miasma_Nether
Definition: SPELL.cs:59
const int puddle_Nether
Definition: SPELL.cs:57
const int hand_Poison
Definition: SPELL.cs:83
const int SpSummonOrc
Definition: SPELL.cs:451
const int arrow_Acid
Definition: SPELL.cs:135
const int arrow_Poison
Definition: SPELL.cs:85
const int SpReconstruction
Definition: SPELL.cs:297
const int SpChangeMaterialLesser
Definition: SPELL.cs:349
const int sword_Cut
Definition: SPELL.cs:165
const int funnel_Void
Definition: SPELL.cs:97
const int SpHealLight
Definition: SPELL.cs:235
const int SpFaith
Definition: SPELL.cs:347
const int ball_Nether
Definition: SPELL.cs:99
const int SpMagicMap
Definition: SPELL.cs:343
const int miasma_Mind
Definition: SPELL.cs:67
const int arrow_Nether
Definition: SPELL.cs:107
const int arrow_Ether
Definition: SPELL.cs:173
const int SpDarkness
Definition: SPELL.cs:433
const int ball_Sound
Definition: SPELL.cs:7
const int weapon_Holy
Definition: SPELL.cs:177
const int SpSummonFire
Definition: SPELL.cs:441
const int miasma_Impact
Definition: SPELL.cs:225
const int sword_Fire
Definition: SPELL.cs:365
const int ball_Poison
Definition: SPELL.cs:75
const int miasma_Holy
Definition: SPELL.cs:117
const int SpLighten
Definition: SPELL.cs:345
const int ball_Cold
Definition: SPELL.cs:367
const int SpHealHeavy
Definition: SPELL.cs:237
const int weapon_Mind
Definition: SPELL.cs:69
const int arrow_Cold
Definition: SPELL.cs:373
const int ball_Magic
Definition: SPELL.cs:203
const int hand_Cut
Definition: SPELL.cs:153
const int puddle_Impact
Definition: SPELL.cs:185
const int arrow_Mind
Definition: SPELL.cs:63
const int SpGravity
Definition: SPELL.cs:289
const int arrow_Magic
Definition: SPELL.cs:211
const int sword_Impact
Definition: SPELL.cs:49
const int SpSummonTentacle
Definition: SPELL.cs:443
const int miasma_Poison
Definition: SPELL.cs:89
const int SpWeakness
Definition: SPELL.cs:281
const int SpHealEris
Definition: SPELL.cs:243
const int weapon_Cold
Definition: SPELL.cs:379
const int funnel_Mind
Definition: SPELL.cs:65
const int bolt_Magic
Definition: SPELL.cs:207
const int miasma_Nerve
Definition: SPELL.cs:39
const int SpChangeMaterial
Definition: SPELL.cs:351
const int SpSummonYeek
Definition: SPELL.cs:449
const int SpRestoreMind
Definition: SPELL.cs:255
const int SpSummonMonster
Definition: SPELL.cs:445
const int SpTelepathy
Definition: SPELL.cs:359
const int miasma_Cold
Definition: SPELL.cs:377
const int SpIdentify
Definition: SPELL.cs:355
const int SpDrawBacker
Definition: SPELL.cs:475
const int bolt_Nerve
Definition: SPELL.cs:31
const int hand_Ether
Definition: SPELL.cs:227
const int hand_Darkness
Definition: SPELL.cs:407
const int SpRemoveHex
Definition: SPELL.cs:259
const int SpSpeedUp
Definition: SPELL.cs:275
const int SpEnchantArmor
Definition: SPELL.cs:339
const int arrow_Void
Definition: SPELL.cs:101
const int arrow_Nerve
Definition: SPELL.cs:35
const int sword_Poison
Definition: SPELL.cs:95
const int bolt_Ether
Definition: SPELL.cs:175
const int puddle_Ether
Definition: SPELL.cs:123
const int arrow_
Definition: SPELL.cs:305
const int miasma_Sound
Definition: SPELL.cs:19
const int SpDrawMetal
Definition: SPELL.cs:473
const int SpHealOdina
Definition: SPELL.cs:245
const int SpCureMutation
Definition: SPELL.cs:257
const int funnel_Darkness
Definition: SPELL.cs:411
const int SpEnchantWeaponGreat
Definition: SPELL.cs:337
const int SpChangeMaterialG
Definition: SPELL.cs:353
const int ball_Holy
Definition: SPELL.cs:47
const int ball_Acid
Definition: SPELL.cs:127
const int bolt_Impact
Definition: SPELL.cs:113
const int funnel_Acid
Definition: SPELL.cs:229
const int funnel_Nerve
Definition: SPELL.cs:37
const int ball_Nerve
Definition: SPELL.cs:27
const int puddle_Cut
Definition: SPELL.cs:163
const int SpEvac
Definition: SPELL.cs:327
const int sword_Chaos
Definition: SPELL.cs:201
const int bolt_Holy
Definition: SPELL.cs:51
const int bolt_Mind
Definition: SPELL.cs:137
const int ball_Chaos
Definition: SPELL.cs:183
const int puddle_Cold
Definition: SPELL.cs:381
const int SpTransmutePutit
Definition: SPELL.cs:431
const int SpShutterHex
Definition: SPELL.cs:467
Definition: SPELL.cs:517
override bool PotentialAsStock
Definition: SPELL.cs:518