Elin Decompiled Documentation EA 23.153 Nightly
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SPELL.cs
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1public class SPELL
2{
3 public const int ball_Holy = 50109;
4
5 public const int hand_Sound = 50407;
6
7 public const int arrow_Sound = 50507;
8
9 public const int funnel_Sound = 50607;
10
11 public const int miasma_Sound = 50707;
12
13 public const int weapon_Sound = 50807;
14
15 public const int puddle_Sound = 50907;
16
17 public const int miasma_Holy = 50709;
18
19 public const int sword_Sound = 51007;
20
21 public const int ball_Nerve = 50108;
22
23 public const int sword_Nerve = 51008;
24
25 public const int bolt_Nerve = 50308;
26
27 public const int hand_Nerve = 50408;
28
29 public const int arrow_Nerve = 50508;
30
31 public const int funnel_Nerve = 50608;
32
33 public const int miasma_Nerve = 50708;
34
35 public const int hand_Holy = 50409;
36
37 public const int bolt_Holy = 50309;
38
39 public const int weapon_Nerve = 50808;
40
41 public const int puddle_Nerve = 50908;
42
43 public const int arrow_Holy = 50509;
44
45 public const int funnel_Holy = 50609;
46
47 public const int bolt_Mind = 50304;
48
49 public const int ball_Sound = 50107;
50
51 public const int weapon_Holy = 50809;
52
53 public const int hand_Mind = 50404;
54
55 public const int arrow_Mind = 50504;
56
57 public const int funnel_Mind = 50604;
58
59 public const int miasma_Mind = 50704;
60
61 public const int weapon_Mind = 50804;
62
63 public const int puddle_Mind = 50904;
64
65 public const int sword_Mind = 51004;
66
67 public const int ball_Poison = 50105;
68
69 public const int bolt_Poison = 50305;
70
71 public const int hand_Poison = 50405;
72
73 public const int arrow_Poison = 50505;
74
75 public const int bolt_Sound = 50307;
76
77 public const int funnel_Poison = 50605;
78
79 public const int weapon_Poison = 50805;
80
81 public const int puddle_Poison = 50905;
82
83 public const int sword_Poison = 51005;
84
85 public const int ball_Nether = 50106;
86
87 public const int bolt_Nether = 50306;
88
89 public const int hand_Nether = 50406;
90
91 public const int arrow_Nether = 50506;
92
93 public const int funnel_Nether = 50606;
94
95 public const int miasma_Nether = 50706;
96
97 public const int weapon_Nether = 50806;
98
99 public const int puddle_Nether = 50906;
100
101 public const int sword_Nether = 51006;
102
103 public const int miasma_Poison = 50705;
104
105 public const int puddle_Holy = 50909;
106
107 public const int arrow_Acid = 50513;
108
109 public const int ball_Chaos = 50110;
110
111 public const int weapon_Acid = 50813;
112
113 public const int puddle_Acid = 50913;
114
115 public const int sword_Acid = 51013;
116
117 public const int ball_Cut = 50114;
118
119 public const int bolt_Cut = 50314;
120
121 public const int hand_Cut = 50414;
122
123 public const int arrow_Cut = 50514;
124
125 public const int funnel_Cut = 50614;
126
127 public const int miasma_Cut = 50714;
128
129 public const int weapon_Cut = 50814;
130
131 public const int puddle_Cut = 50914;
132
133 public const int sword_Cut = 51014;
134
135 public const int ball_Impact = 50115;
136
137 public const int miasma_Acid = 50713;
138
139 public const int bolt_Impact = 50315;
140
141 public const int arrow_Impact = 50515;
142
143 public const int funnel_Impact = 50615;
144
145 public const int miasma_Impact = 50715;
146
147 public const int weapon_Impact = 50815;
148
149 public const int puddle_Impact = 50915;
150
151 public const int sword_Impact = 51015;
152
153 public const int ball_Void = 50116;
154
155 public const int bolt_Void = 50316;
156
157 public const int hand_Void = 50416;
158
159 public const int arrow_Void = 50516;
160
161 public const int funnel_Void = 50616;
162
163 public const int miasma_Void = 50716;
164
165 public const int weapon_Void = 50816;
166
167 public const int hand_Impact = 50415;
168
169 public const int sword_Holy = 51009;
170
171 public const int funnel_Acid = 50613;
172
173 public const int hand_Acid = 50413;
174
175 public const int bolt_Chaos = 50310;
176
177 public const int hand_Chaos = 50410;
178
179 public const int arrow_Chaos = 50510;
180
181 public const int funnel_Chaos = 50610;
182
183 public const int miasma_Chaos = 50710;
184
185 public const int weapon_Chaos = 50810;
186
187 public const int puddle_Chaos = 50910;
188
189 public const int sword_Chaos = 51010;
190
191 public const int ball_Magic = 50111;
192
193 public const int bolt_Magic = 50311;
194
195 public const int hand_Magic = 50411;
196
197 public const int arrow_Magic = 50511;
198
199 public const int funnel_Magic = 50611;
200
201 public const int ball_Mind = 50104;
202
203 public const int miasma_Magic = 50711;
204
205 public const int puddle_Magic = 50911;
206
207 public const int sword_Magic = 51011;
208
209 public const int ball_Ether = 50112;
210
211 public const int bolt_Ether = 50312;
212
213 public const int hand_Ether = 50412;
214
215 public const int arrow_Ether = 50512;
216
217 public const int funnel_Ether = 50612;
218
219 public const int miasma_Ether = 50712;
220
221 public const int weapon_Ether = 50812;
222
223 public const int puddle_Ether = 50912;
224
225 public const int sword_Ether = 51012;
226
227 public const int ball_Acid = 50113;
228
229 public const int bolt_Acid = 50313;
230
231 public const int weapon_Magic = 50811;
232
233 public const int sword_Darkness = 51003;
234
235 public const int funnel_Fire = 50600;
236
237 public const int weapon_Darkness = 50803;
238
239 public const int SpHealHeavy = 8401;
240
241 public const int SpHealCritical = 8402;
242
243 public const int SpHeal = 8403;
244
245 public const int SpHealEris = 8404;
246
247 public const int SpHealOdina = 8405;
248
249 public const int SpHealJure = 8406;
250
251 public const int SpRevive = 8430;
252
253 public const int SpHOT = 8450;
254
255 public const int SpRestoreBody = 8470;
256
257 public const int SpRestoreMind = 8471;
258
259 public const int SpCureMutation = 8480;
260
261 public const int SpRemoveHex = 8490;
262
263 public const int SpVanishHex = 8491;
264
265 public const int SpHealLight = 8400;
266
267 public const int SpHolyVeil = 8500;
268
269 public const int SpHolyShield = 8502;
270
271 public const int SpWisdom = 8503;
272
273 public const int SpHero = 8504;
274
275 public const int SpResEle = 8506;
276
277 public const int SpBreath = 8507;
278
279 public const int SpSpeedUp = 8510;
280
281 public const int SpRebirth = 8550;
282
283 public const int SpBrightnessOfLife = 8555;
284
285 public const int SpSilence = 8700;
286
287 public const int SpWeakness = 8702;
288
289 public const int SpWeakResEle = 8704;
290
291 public const int SpNightmare = 8705;
292
293 public const int SpBane = 8706;
294
295 public const int SpCatsEye = 8501;
296
297 public const int SpWish = 8390;
298
299 public const int SpMutation = 8380;
300
301 public const int SpLevitate = 8300;
302
303 public const int ball_ = 7001;
304
305 public const int bolt_ = 7002;
306
307 public const int hand_ = 7003;
308
309 public const int arrow_ = 7004;
310
311 public const int funnel_ = 7005;
312
313 public const int miasma_ = 7006;
314
315 public const int weapon_ = 7007;
316
317 public const int sword_ = 7008;
318
319 public const int puddle_ = 7800;
320
321 public const int SpTeleport = 8200;
322
323 public const int SpTeleportShort = 8201;
324
325 public const int SpGate = 8202;
326
327 public const int SpReturn = 8220;
328
329 public const int SpEvac = 8221;
330
331 public const int SpIdentify = 8230;
332
333 public const int SpIdentifyG = 8232;
334
335 public const int SpUncurse = 8240;
336
337 public const int SpUncurseG = 8241;
338
339 public const int SpEnchantWeapon = 8250;
340
341 public const int SpEnchantWeaponGreat = 8251;
342
343 public const int SpEnchantArmor = 8255;
344
345 public const int SpEnchantArmorGreat = 8256;
346
347 public const int SpMagicMap = 8260;
348
349 public const int SpLighten = 8280;
350
351 public const int SpFaith = 8281;
352
353 public const int SpChangeMaterialLesser = 8284;
354
355 public const int SpChangeMaterial = 8285;
356
357 public const int SpChangeMaterialG = 8286;
358
359 public const int SpReconstruction = 8288;
360
361 public const int SpBerserk = 8707;
362
363 public const int SpGravity = 8708;
364
365 public const int SpSpeedDown = 8710;
366
367 public const int SpTelepathy = 8770;
368
369 public const int arrow_Fire = 50500;
370
371 public const int miasma_Fire = 50700;
372
373 public const int weapon_Fire = 50800;
374
375 public const int puddle_Fire = 50900;
376
377 public const int sword_Fire = 51000;
378
379 public const int ball_Cold = 50101;
380
381 public const int bolt_Cold = 50301;
382
383 public const int hand_Cold = 50401;
384
385 public const int arrow_Cold = 50501;
386
387 public const int funnel_Cold = 50601;
388
389 public const int miasma_Cold = 50701;
390
391 public const int weapon_Cold = 50801;
392
393 public const int puddle_Cold = 50901;
394
395 public const int sword_Cold = 51001;
396
397 public const int ball_Lightning = 50102;
398
399 public const int bolt_Lightning = 50302;
400
401 public const int hand_Lightning = 50402;
402
403 public const int arrow_Lightning = 50502;
404
405 public const int funnel_Lightning = 50602;
406
407 public const int miasma_Lightning = 50702;
408
409 public const int weapon_Lightning = 50802;
410
411 public const int puddle_Lightning = 50902;
412
413 public const int sword_Lightning = 51002;
414
415 public const int ball_Darkness = 50103;
416
417 public const int bolt_Darkness = 50303;
418
419 public const int hand_Darkness = 50403;
420
421 public const int arrow_Darkness = 50503;
422
423 public const int funnel_Darkness = 50603;
424
425 public const int miasma_Darkness = 50703;
426
427 public const int hand_Fire = 50400;
428
429 public const int puddle_Darkness = 50903;
430
431 public const int bolt_Fire = 50300;
432
433 public const int ball_Fire = 50100;
434
435 public const int SpInvisibility = 8775;
436
437 public const int SpSeeInvisible = 8776;
438
439 public const int SpIncognito = 8780;
440
441 public const int SpTransmuteBroom = 8790;
442
443 public const int SpTransmutePutit = 8791;
444
445 public const int SpTransmuteCat = 8792;
446
447 public const int SpDarkness = 8800;
448
449 public const int SpWeb = 8801;
450
451 public const int SpSummon = 9000;
452
453 public const int SpSummonUndeadSister = 9001;
454
455 public const int SpSummonFire = 9002;
456
457 public const int SpSummonTentacle = 9003;
458
459 public const int SpSummonMonster = 9004;
460
461 public const int SpSummonPawn = 9005;
462
463 public const int SpSummonYeek = 9006;
464
465 public const int SpSummonOrc = 9007;
466
467 public const int SpSummonFish = 9008;
468
469 public const int SpSummonTako = 9009;
470
471 public const int SpSummonShubKid = 9010;
472
473 public const int SpSummonShadow = 9050;
474
475 public const int SpSummonTidalWave = 9051;
476
477 public const int SpMeteor = 9150;
478
479 public const int SpEarthquake = 9151;
480
481 public const int SpExterminate = 9160;
482
483 public const int SpShutterHex = 9200;
484
485 public const int SpWardMonster = 9500;
486
487 public const int SpDrawMonster = 9501;
488
489 public const int SpDrawMetal = 9502;
490
491 public const int SpDrawBacker = 9503;
492
493 public const int puddle_Void = 50916;
494
495 public const int sword_Void = 51016;
496
497 public static readonly int[] IDS = new int[247]
498 {
499 50109, 50407, 50507, 50607, 50707, 50807, 50907, 50709, 51007, 50108,
500 51008, 50308, 50408, 50508, 50608, 50708, 50409, 50309, 50808, 50908,
501 50509, 50609, 50304, 50107, 50809, 50404, 50504, 50604, 50704, 50804,
502 50904, 51004, 50105, 50305, 50405, 50505, 50307, 50605, 50805, 50905,
503 51005, 50106, 50306, 50406, 50506, 50606, 50706, 50806, 50906, 51006,
504 50705, 50909, 50513, 50110, 50813, 50913, 51013, 50114, 50314, 50414,
505 50514, 50614, 50714, 50814, 50914, 51014, 50115, 50713, 50315, 50515,
506 50615, 50715, 50815, 50915, 51015, 50116, 50316, 50416, 50516, 50616,
507 50716, 50816, 50415, 51009, 50613, 50413, 50310, 50410, 50510, 50610,
508 50710, 50810, 50910, 51010, 50111, 50311, 50411, 50511, 50611, 50104,
509 50711, 50911, 51011, 50112, 50312, 50412, 50512, 50612, 50712, 50812,
510 50912, 51012, 50113, 50313, 50811, 51003, 50600, 50803, 8401, 8402,
511 8403, 8404, 8405, 8406, 8430, 8450, 8470, 8471, 8480, 8490,
512 8491, 8400, 8500, 8502, 8503, 8504, 8506, 8507, 8510, 8550,
513 8555, 8700, 8702, 8704, 8705, 8706, 8501, 8390, 8380, 8300,
514 7001, 7002, 7003, 7004, 7005, 7006, 7007, 7008, 7800, 8200,
515 8201, 8202, 8220, 8221, 8230, 8232, 8240, 8241, 8250, 8251,
516 8255, 8256, 8260, 8280, 8281, 8284, 8285, 8286, 8288, 8707,
517 8708, 8710, 8770, 50500, 50700, 50800, 50900, 51000, 50101, 50301,
518 50401, 50501, 50601, 50701, 50801, 50901, 51001, 50102, 50302, 50402,
519 50502, 50602, 50702, 50802, 50902, 51002, 50103, 50303, 50403, 50503,
520 50603, 50703, 50400, 50903, 50300, 50100, 8775, 8776, 8780, 8790,
521 8791, 8792, 8800, 8801, 9000, 9001, 9002, 9003, 9004, 9005,
522 9006, 9007, 9008, 9009, 9010, 9050, 9051, 9150, 9151, 9160,
523 9200, 9500, 9501, 9502, 9503, 50916, 51016
524 };
525}
526public class Spell : Ability
527{
528 public override bool PotentialAsStock => true;
529}
Definition: SPELL.cs:2
const int SpSilence
Definition: SPELL.cs:285
const int SpRevive
Definition: SPELL.cs:251
const int sword_Mind
Definition: SPELL.cs:65
const int arrow_Lightning
Definition: SPELL.cs:403
const int SpBane
Definition: SPELL.cs:293
const int bolt_Chaos
Definition: SPELL.cs:175
const int bolt_Cut
Definition: SPELL.cs:119
const int SpEarthquake
Definition: SPELL.cs:479
const int weapon_Void
Definition: SPELL.cs:165
const int arrow_Cut
Definition: SPELL.cs:123
const int SpSummonShadow
Definition: SPELL.cs:473
const int puddle_Holy
Definition: SPELL.cs:105
const int weapon_Poison
Definition: SPELL.cs:79
const int bolt_Poison
Definition: SPELL.cs:69
const int SpHolyShield
Definition: SPELL.cs:269
const int miasma_Void
Definition: SPELL.cs:163
const int weapon_Impact
Definition: SPELL.cs:147
const int SpSummonFish
Definition: SPELL.cs:467
const int SpHealJure
Definition: SPELL.cs:249
const int weapon_Chaos
Definition: SPELL.cs:185
const int ball_Fire
Definition: SPELL.cs:433
const int SpHero
Definition: SPELL.cs:273
const int sword_
Definition: SPELL.cs:317
const int arrow_Sound
Definition: SPELL.cs:7
const int hand_Acid
Definition: SPELL.cs:173
const int miasma_Darkness
Definition: SPELL.cs:425
const int weapon_Ether
Definition: SPELL.cs:221
const int weapon_Darkness
Definition: SPELL.cs:237
const int arrow_Darkness
Definition: SPELL.cs:421
const int SpBerserk
Definition: SPELL.cs:361
const int SpGate
Definition: SPELL.cs:325
const int SpHolyVeil
Definition: SPELL.cs:267
const int weapon_Cut
Definition: SPELL.cs:129
const int SpUncurse
Definition: SPELL.cs:335
const int SpWardMonster
Definition: SPELL.cs:485
const int sword_Sound
Definition: SPELL.cs:19
const int SpTeleportShort
Definition: SPELL.cs:323
const int hand_Nether
Definition: SPELL.cs:89
const int sword_Magic
Definition: SPELL.cs:207
const int SpIdentifyG
Definition: SPELL.cs:333
const int bolt_
Definition: SPELL.cs:305
const int funnel_Cut
Definition: SPELL.cs:125
const int funnel_Fire
Definition: SPELL.cs:235
const int bolt_Acid
Definition: SPELL.cs:229
const int SpResEle
Definition: SPELL.cs:275
const int SpTransmuteBroom
Definition: SPELL.cs:441
const int SpTeleport
Definition: SPELL.cs:321
const int funnel_Sound
Definition: SPELL.cs:9
const int SpEnchantArmorGreat
Definition: SPELL.cs:345
const int sword_Lightning
Definition: SPELL.cs:413
static readonly int[] IDS
Definition: SPELL.cs:497
const int puddle_Chaos
Definition: SPELL.cs:187
const int SpEnchantWeapon
Definition: SPELL.cs:339
const int hand_Cold
Definition: SPELL.cs:383
const int SpSummonUndeadSister
Definition: SPELL.cs:453
const int sword_Darkness
Definition: SPELL.cs:233
const int sword_Cold
Definition: SPELL.cs:395
const int SpBrightnessOfLife
Definition: SPELL.cs:283
const int SpHOT
Definition: SPELL.cs:253
const int puddle_Lightning
Definition: SPELL.cs:411
const int ball_
Definition: SPELL.cs:303
const int bolt_Cold
Definition: SPELL.cs:381
const int SpWeakResEle
Definition: SPELL.cs:289
const int bolt_Nether
Definition: SPELL.cs:87
const int SpMutation
Definition: SPELL.cs:299
const int arrow_Impact
Definition: SPELL.cs:141
const int hand_Nerve
Definition: SPELL.cs:27
const int ball_Impact
Definition: SPELL.cs:135
const int hand_Holy
Definition: SPELL.cs:35
const int miasma_Magic
Definition: SPELL.cs:203
const int hand_Magic
Definition: SPELL.cs:195
const int puddle_Magic
Definition: SPELL.cs:205
const int miasma_Cut
Definition: SPELL.cs:127
const int miasma_Ether
Definition: SPELL.cs:219
const int SpSpeedDown
Definition: SPELL.cs:365
const int sword_Holy
Definition: SPELL.cs:169
const int SpSummon
Definition: SPELL.cs:451
const int weapon_Lightning
Definition: SPELL.cs:409
const int bolt_Sound
Definition: SPELL.cs:75
const int ball_Mind
Definition: SPELL.cs:201
const int hand_Fire
Definition: SPELL.cs:427
const int weapon_
Definition: SPELL.cs:315
const int miasma_
Definition: SPELL.cs:313
const int ball_Lightning
Definition: SPELL.cs:397
const int arrow_Holy
Definition: SPELL.cs:43
const int funnel_Lightning
Definition: SPELL.cs:405
const int funnel_Impact
Definition: SPELL.cs:143
const int SpReturn
Definition: SPELL.cs:327
const int hand_Impact
Definition: SPELL.cs:167
const int funnel_Chaos
Definition: SPELL.cs:181
const int SpDrawMonster
Definition: SPELL.cs:487
const int hand_Sound
Definition: SPELL.cs:5
const int miasma_Fire
Definition: SPELL.cs:371
const int SpSummonTidalWave
Definition: SPELL.cs:475
const int puddle_Void
Definition: SPELL.cs:493
const int bolt_Darkness
Definition: SPELL.cs:417
const int bolt_Fire
Definition: SPELL.cs:431
const int miasma_Chaos
Definition: SPELL.cs:183
const int hand_Void
Definition: SPELL.cs:157
const int ball_Cut
Definition: SPELL.cs:117
const int SpHeal
Definition: SPELL.cs:243
const int funnel_Poison
Definition: SPELL.cs:77
const int SpNightmare
Definition: SPELL.cs:291
const int arrow_Fire
Definition: SPELL.cs:369
const int weapon_Acid
Definition: SPELL.cs:111
const int SpMeteor
Definition: SPELL.cs:477
const int sword_Ether
Definition: SPELL.cs:225
const int sword_Nerve
Definition: SPELL.cs:23
const int weapon_Magic
Definition: SPELL.cs:231
const int SpIncognito
Definition: SPELL.cs:439
const int SpCatsEye
Definition: SPELL.cs:295
const int SpWish
Definition: SPELL.cs:297
const int sword_Acid
Definition: SPELL.cs:115
const int ball_Void
Definition: SPELL.cs:153
const int sword_Nether
Definition: SPELL.cs:101
const int SpUncurseG
Definition: SPELL.cs:337
const int puddle_Nerve
Definition: SPELL.cs:41
const int funnel_Cold
Definition: SPELL.cs:387
const int funnel_Ether
Definition: SPELL.cs:217
const int arrow_Chaos
Definition: SPELL.cs:179
const int weapon_Nerve
Definition: SPELL.cs:39
const int SpRebirth
Definition: SPELL.cs:281
const int miasma_Acid
Definition: SPELL.cs:137
const int puddle_Fire
Definition: SPELL.cs:375
const int SpWisdom
Definition: SPELL.cs:271
const int SpRestoreBody
Definition: SPELL.cs:255
const int weapon_Sound
Definition: SPELL.cs:13
const int SpBreath
Definition: SPELL.cs:277
const int SpSeeInvisible
Definition: SPELL.cs:437
const int hand_Mind
Definition: SPELL.cs:53
const int funnel_
Definition: SPELL.cs:311
const int SpInvisibility
Definition: SPELL.cs:435
const int SpWeb
Definition: SPELL.cs:449
const int funnel_Holy
Definition: SPELL.cs:45
const int hand_Chaos
Definition: SPELL.cs:177
const int SpLevitate
Definition: SPELL.cs:301
const int puddle_Sound
Definition: SPELL.cs:15
const int puddle_Mind
Definition: SPELL.cs:63
const int SpSummonShubKid
Definition: SPELL.cs:471
const int funnel_Magic
Definition: SPELL.cs:199
const int bolt_Lightning
Definition: SPELL.cs:399
const int SpSummonTako
Definition: SPELL.cs:469
const int ball_Darkness
Definition: SPELL.cs:415
const int miasma_Lightning
Definition: SPELL.cs:407
const int SpHealCritical
Definition: SPELL.cs:241
const int SpVanishHex
Definition: SPELL.cs:263
const int puddle_Darkness
Definition: SPELL.cs:429
const int puddle_Poison
Definition: SPELL.cs:81
const int weapon_Fire
Definition: SPELL.cs:373
const int puddle_
Definition: SPELL.cs:319
const int bolt_Void
Definition: SPELL.cs:155
const int weapon_Nether
Definition: SPELL.cs:97
const int ball_Ether
Definition: SPELL.cs:209
const int sword_Void
Definition: SPELL.cs:495
const int hand_
Definition: SPELL.cs:307
const int hand_Lightning
Definition: SPELL.cs:401
const int puddle_Acid
Definition: SPELL.cs:113
const int SpExterminate
Definition: SPELL.cs:481
const int SpSummonPawn
Definition: SPELL.cs:461
const int funnel_Nether
Definition: SPELL.cs:93
const int miasma_Nether
Definition: SPELL.cs:95
const int puddle_Nether
Definition: SPELL.cs:99
const int hand_Poison
Definition: SPELL.cs:71
const int SpSummonOrc
Definition: SPELL.cs:465
const int arrow_Acid
Definition: SPELL.cs:107
const int arrow_Poison
Definition: SPELL.cs:73
const int SpReconstruction
Definition: SPELL.cs:359
const int SpChangeMaterialLesser
Definition: SPELL.cs:353
const int sword_Cut
Definition: SPELL.cs:133
const int funnel_Void
Definition: SPELL.cs:161
const int SpHealLight
Definition: SPELL.cs:265
const int SpFaith
Definition: SPELL.cs:351
const int ball_Nether
Definition: SPELL.cs:85
const int SpMagicMap
Definition: SPELL.cs:347
const int miasma_Mind
Definition: SPELL.cs:59
const int arrow_Nether
Definition: SPELL.cs:91
const int arrow_Ether
Definition: SPELL.cs:215
const int SpDarkness
Definition: SPELL.cs:447
const int ball_Sound
Definition: SPELL.cs:49
const int weapon_Holy
Definition: SPELL.cs:51
const int SpSummonFire
Definition: SPELL.cs:455
const int miasma_Impact
Definition: SPELL.cs:145
const int sword_Fire
Definition: SPELL.cs:377
const int ball_Poison
Definition: SPELL.cs:67
const int miasma_Holy
Definition: SPELL.cs:17
const int SpLighten
Definition: SPELL.cs:349
const int ball_Cold
Definition: SPELL.cs:379
const int SpHealHeavy
Definition: SPELL.cs:239
const int weapon_Mind
Definition: SPELL.cs:61
const int arrow_Cold
Definition: SPELL.cs:385
const int ball_Magic
Definition: SPELL.cs:191
const int hand_Cut
Definition: SPELL.cs:121
const int puddle_Impact
Definition: SPELL.cs:149
const int arrow_Mind
Definition: SPELL.cs:55
const int SpGravity
Definition: SPELL.cs:363
const int arrow_Magic
Definition: SPELL.cs:197
const int sword_Impact
Definition: SPELL.cs:151
const int SpTransmuteCat
Definition: SPELL.cs:445
const int SpSummonTentacle
Definition: SPELL.cs:457
const int miasma_Poison
Definition: SPELL.cs:103
const int SpWeakness
Definition: SPELL.cs:287
const int SpHealEris
Definition: SPELL.cs:245
const int weapon_Cold
Definition: SPELL.cs:391
const int funnel_Mind
Definition: SPELL.cs:57
const int bolt_Magic
Definition: SPELL.cs:193
const int miasma_Nerve
Definition: SPELL.cs:33
const int SpChangeMaterial
Definition: SPELL.cs:355
const int SpSummonYeek
Definition: SPELL.cs:463
const int SpRestoreMind
Definition: SPELL.cs:257
const int SpSummonMonster
Definition: SPELL.cs:459
const int SpTelepathy
Definition: SPELL.cs:367
const int miasma_Cold
Definition: SPELL.cs:389
const int SpIdentify
Definition: SPELL.cs:331
const int SpDrawBacker
Definition: SPELL.cs:491
const int bolt_Nerve
Definition: SPELL.cs:25
const int hand_Ether
Definition: SPELL.cs:213
const int hand_Darkness
Definition: SPELL.cs:419
const int SpRemoveHex
Definition: SPELL.cs:261
const int SpSpeedUp
Definition: SPELL.cs:279
const int SpEnchantArmor
Definition: SPELL.cs:343
const int arrow_Void
Definition: SPELL.cs:159
const int arrow_Nerve
Definition: SPELL.cs:29
const int sword_Poison
Definition: SPELL.cs:83
const int bolt_Ether
Definition: SPELL.cs:211
const int puddle_Ether
Definition: SPELL.cs:223
const int arrow_
Definition: SPELL.cs:309
const int miasma_Sound
Definition: SPELL.cs:11
const int SpDrawMetal
Definition: SPELL.cs:489
const int SpHealOdina
Definition: SPELL.cs:247
const int SpCureMutation
Definition: SPELL.cs:259
const int funnel_Darkness
Definition: SPELL.cs:423
const int SpEnchantWeaponGreat
Definition: SPELL.cs:341
const int SpChangeMaterialG
Definition: SPELL.cs:357
const int ball_Holy
Definition: SPELL.cs:3
const int ball_Acid
Definition: SPELL.cs:227
const int bolt_Impact
Definition: SPELL.cs:139
const int funnel_Acid
Definition: SPELL.cs:171
const int funnel_Nerve
Definition: SPELL.cs:31
const int ball_Nerve
Definition: SPELL.cs:21
const int puddle_Cut
Definition: SPELL.cs:131
const int SpEvac
Definition: SPELL.cs:329
const int sword_Chaos
Definition: SPELL.cs:189
const int bolt_Holy
Definition: SPELL.cs:37
const int bolt_Mind
Definition: SPELL.cs:47
const int ball_Chaos
Definition: SPELL.cs:109
const int puddle_Cold
Definition: SPELL.cs:393
const int SpTransmutePutit
Definition: SPELL.cs:443
const int SpShutterHex
Definition: SPELL.cs:483
Definition: SPELL.cs:527
override bool PotentialAsStock
Definition: SPELL.cs:528