Elin Decompiled Documentation EA 23.270 Nightly Patch 1
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SPELL.cs
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1public class SPELL
2{
3 public const int hand_Impact = 50415;
4
5 public const int ball_Nerve = 50108;
6
7 public const int flare_Sound = 51207;
8
9 public const int sword_Void = 51016;
10
11 public const int bit_Sound = 51107;
12
13 public const int sword_Sound = 51007;
14
15 public const int puddle_Sound = 50907;
16
17 public const int weapon_Sound = 50807;
18
19 public const int miasma_Sound = 50707;
20
21 public const int funnel_Sound = 50607;
22
23 public const int arrow_Sound = 50507;
24
25 public const int hand_Sound = 50407;
26
27 public const int bolt_Sound = 50307;
28
29 public const int arrow_Void = 50516;
30
31 public const int hand_Void = 50416;
32
33 public const int bolt_Nerve = 50308;
34
35 public const int hand_Nerve = 50408;
36
37 public const int arrow_Nerve = 50508;
38
39 public const int funnel_Nerve = 50608;
40
41 public const int miasma_Nerve = 50708;
42
43 public const int weapon_Nerve = 50808;
44
45 public const int puddle_Nerve = 50908;
46
47 public const int sword_Nerve = 51008;
48
49 public const int bit_Nerve = 51108;
50
51 public const int flare_Nerve = 51208;
52
53 public const int ball_Holy = 50109;
54
55 public const int bolt_Void = 50316;
56
57 public const int bolt_Holy = 50309;
58
59 public const int hand_Holy = 50409;
60
61 public const int arrow_Holy = 50509;
62
63 public const int funnel_Holy = 50609;
64
65 public const int ball_Sound = 50107;
66
67 public const int funnel_Void = 50616;
68
69 public const int flare_Nether = 51206;
70
71 public const int bit_Nether = 51106;
72
73 public const int arrow_Poison = 50505;
74
75 public const int hand_Poison = 50405;
76
77 public const int bolt_Poison = 50305;
78
79 public const int puddle_Void = 50916;
80
81 public const int hand_Mind = 50404;
82
83 public const int ball_Poison = 50105;
84
85 public const int funnel_Poison = 50605;
86
87 public const int flare_Mind = 51204;
88
89 public const int sword_Mind = 51004;
90
91 public const int puddle_Mind = 50904;
92
93 public const int weapon_Mind = 50804;
94
95 public const int miasma_Mind = 50704;
96
97 public const int funnel_Mind = 50604;
98
99 public const int arrow_Mind = 50504;
100
101 public const int bit_Mind = 51104;
102
103 public const int miasma_Holy = 50709;
104
105 public const int miasma_Poison = 50705;
106
107 public const int puddle_Poison = 50905;
108
109 public const int sword_Nether = 51006;
110
111 public const int puddle_Nether = 50906;
112
113 public const int weapon_Nether = 50806;
114
115 public const int miasma_Nether = 50706;
116
117 public const int funnel_Nether = 50606;
118
119 public const int arrow_Nether = 50506;
120
121 public const int weapon_Poison = 50805;
122
123 public const int hand_Nether = 50406;
124
125 public const int miasma_Void = 50716;
126
127 public const int weapon_Void = 50816;
128
129 public const int ball_Nether = 50106;
130
131 public const int flare_Poison = 51205;
132
133 public const int bit_Poison = 51105;
134
135 public const int sword_Poison = 51005;
136
137 public const int bolt_Nether = 50306;
138
139 public const int weapon_Holy = 50809;
140
141 public const int puddle_Holy = 50909;
142
143 public const int sword_Holy = 51009;
144
145 public const int miasma_Ether = 50712;
146
147 public const int weapon_Ether = 50812;
148
149 public const int puddle_Ether = 50912;
150
151 public const int miasma_Impact = 50715;
152
153 public const int bit_Ether = 51112;
154
155 public const int flare_Ether = 51212;
156
157 public const int ball_Acid = 50113;
158
159 public const int funnel_Impact = 50615;
160
161 public const int bolt_Acid = 50313;
162
163 public const int hand_Acid = 50413;
164
165 public const int arrow_Acid = 50513;
166
167 public const int funnel_Acid = 50613;
168
169 public const int miasma_Acid = 50713;
170
171 public const int weapon_Acid = 50813;
172
173 public const int puddle_Acid = 50913;
174
175 public const int sword_Acid = 51013;
176
177 public const int bit_Acid = 51113;
178
179 public const int ball_Impact = 50115;
180
181 public const int flare_Cut = 51214;
182
183 public const int bit_Cut = 51114;
184
185 public const int sword_Cut = 51014;
186
187 public const int puddle_Cut = 50914;
188
189 public const int weapon_Cut = 50814;
190
191 public const int funnel_Ether = 50612;
192
193 public const int miasma_Cut = 50714;
194
195 public const int arrow_Cut = 50514;
196
197 public const int hand_Cut = 50414;
198
199 public const int bolt_Cut = 50314;
200
201 public const int arrow_Impact = 50515;
202
203 public const int ball_Cut = 50114;
204
205 public const int flare_Acid = 51213;
206
207 public const int funnel_Cut = 50614;
208
209 public const int bolt_Impact = 50315;
210
211 public const int arrow_Ether = 50512;
212
213 public const int bolt_Ether = 50312;
214
215 public const int bit_Holy = 51109;
216
217 public const int flare_Holy = 51209;
218
219 public const int ball_Chaos = 50110;
220
221 public const int bolt_Chaos = 50310;
222
223 public const int hand_Chaos = 50410;
224
225 public const int arrow_Chaos = 50510;
226
227 public const int funnel_Chaos = 50610;
228
229 public const int miasma_Chaos = 50710;
230
231 public const int weapon_Chaos = 50810;
232
233 public const int ball_Void = 50116;
234
235 public const int flare_Impact = 51215;
236
237 public const int bit_Impact = 51115;
238
239 public const int puddle_Chaos = 50910;
240
241 public const int sword_Impact = 51015;
242
243 public const int sword_Chaos = 51010;
244
245 public const int bit_Chaos = 51110;
246
247 public const int flare_Chaos = 51210;
248
249 public const int weapon_Impact = 50815;
250
251 public const int ball_Ether = 50112;
252
253 public const int flare_Magic = 51211;
254
255 public const int bit_Magic = 51111;
256
257 public const int sword_Magic = 51011;
258
259 public const int puddle_Magic = 50911;
260
261 public const int hand_Ether = 50412;
262
263 public const int weapon_Magic = 50811;
264
265 public const int funnel_Magic = 50611;
266
267 public const int arrow_Magic = 50511;
268
269 public const int hand_Magic = 50411;
270
271 public const int bolt_Magic = 50311;
272
273 public const int puddle_Impact = 50915;
274
275 public const int ball_Magic = 50111;
276
277 public const int miasma_Magic = 50711;
278
279 public const int sword_Ether = 51012;
280
281 public const int SpTransmutePutit = 8791;
282
283 public const int ball_Mind = 50104;
284
285 public const int SpWisdom = 8503;
286
287 public const int SpHolyShield = 8502;
288
289 public const int SpCatsEye = 8501;
290
291 public const int SpHolyVeil = 8500;
292
293 public const int SpVanishHex = 8491;
294
295 public const int SpRemoveHex = 8490;
296
297 public const int SpCureMutation = 8480;
298
299 public const int SpRestoreMind = 8471;
300
301 public const int SpRestoreBody = 8470;
302
303 public const int SpHOT = 8450;
304
305 public const int SpRevive = 8430;
306
307 public const int SpHealJure = 8406;
308
309 public const int SpHealOdina = 8405;
310
311 public const int SpHealEris = 8404;
312
313 public const int SpHeal = 8403;
314
315 public const int SpHero = 8504;
316
317 public const int SpHealCritical = 8402;
318
319 public const int SpResEle = 8506;
320
321 public const int SpSpeedUp = 8510;
322
323 public const int SpTransmuteBroom = 8790;
324
325 public const int SpIncognito = 8780;
326
327 public const int SpSeeInvisible = 8776;
328
329 public const int SpInvisibility = 8775;
330
331 public const int SpTelepathy = 8770;
332
333 public const int SpSpeedDown = 8710;
334
335 public const int SpGravity = 8708;
336
337 public const int SpBerserk = 8707;
338
339 public const int SpBane = 8706;
340
341 public const int SpNightmare = 8705;
342
343 public const int SpWeakResEle = 8704;
344
345 public const int SpWeakness = 8702;
346
347 public const int SpSilence = 8700;
348
349 public const int SpBrightnessOfLife = 8555;
350
351 public const int SpRebirth = 8550;
352
353 public const int SpBreath = 8507;
354
355 public const int SpHealHeavy = 8401;
356
357 public const int SpHealLight = 8400;
358
359 public const int SpWish = 8390;
360
361 public const int SpGate = 8202;
362
363 public const int SpTeleportShort = 8201;
364
365 public const int SpTeleport = 8200;
366
367 public const int puddle_ = 7800;
368
369 public const int flare_ = 7010;
370
371 public const int bit_ = 7009;
372
373 public const int sword_ = 7008;
374
375 public const int weapon_ = 7007;
376
377 public const int miasma_ = 7006;
378
379 public const int funnel_ = 7005;
380
381 public const int arrow_ = 7004;
382
383 public const int hand_ = 7003;
384
385 public const int bolt_ = 7002;
386
387 public const int ball_ = 7001;
388
389 public const int bit_Void = 51116;
390
391 public const int SpTelekinesis = 8215;
392
393 public const int SpReturn = 8220;
394
395 public const int SpEvac = 8221;
396
397 public const int SpIdentify = 8230;
398
399 public const int SpMutation = 8380;
400
401 public const int SpLevitate = 8300;
402
403 public const int SpReconstruction = 8288;
404
405 public const int SpChangeMaterialG = 8286;
406
407 public const int SpChangeMaterial = 8285;
408
409 public const int SpChangeMaterialLesser = 8284;
410
411 public const int SpFaith = 8281;
412
413 public const int SpTransmuteCat = 8792;
414
415 public const int SpLighten = 8280;
416
417 public const int SpEnchantArmorGreat = 8256;
418
419 public const int SpEnchantArmor = 8255;
420
421 public const int SpEnchantWeaponGreat = 8251;
422
423 public const int SpEnchantWeapon = 8250;
424
425 public const int SpUncurseG = 8241;
426
427 public const int SpUncurse = 8240;
428
429 public const int SpIdentifyG = 8232;
430
431 public const int SpMagicMap = 8260;
432
433 public const int bolt_Mind = 50304;
434
435 public const int SpDarkness = 8800;
436
437 public const int SpSummon = 9000;
438
439 public const int hand_Lightning = 50402;
440
441 public const int bolt_Lightning = 50302;
442
443 public const int ball_Lightning = 50102;
444
445 public const int flare_Cold = 51201;
446
447 public const int bit_Cold = 51101;
448
449 public const int sword_Cold = 51001;
450
451 public const int puddle_Cold = 50901;
452
453 public const int weapon_Cold = 50801;
454
455 public const int miasma_Cold = 50701;
456
457 public const int funnel_Cold = 50601;
458
459 public const int arrow_Cold = 50501;
460
461 public const int hand_Cold = 50401;
462
463 public const int bolt_Cold = 50301;
464
465 public const int ball_Cold = 50101;
466
467 public const int flare_Fire = 51200;
468
469 public const int arrow_Lightning = 50502;
470
471 public const int bit_Fire = 51100;
472
473 public const int funnel_Lightning = 50602;
474
475 public const int weapon_Lightning = 50802;
476
477 public const int flare_Darkness = 51203;
478
479 public const int bit_Darkness = 51103;
480
481 public const int sword_Darkness = 51003;
482
483 public const int puddle_Darkness = 50903;
484
485 public const int weapon_Darkness = 50803;
486
487 public const int miasma_Darkness = 50703;
488
489 public const int funnel_Darkness = 50603;
490
491 public const int arrow_Darkness = 50503;
492
493 public const int hand_Darkness = 50403;
494
495 public const int bolt_Darkness = 50303;
496
497 public const int ball_Darkness = 50103;
498
499 public const int flare_Lightning = 51202;
500
501 public const int bit_Lightning = 51102;
502
503 public const int sword_Lightning = 51002;
504
505 public const int puddle_Lightning = 50902;
506
507 public const int miasma_Lightning = 50702;
508
509 public const int sword_Fire = 51000;
510
511 public const int puddle_Fire = 50900;
512
513 public const int weapon_Fire = 50800;
514
515 public const int SpSummonDragon = 9054;
516
517 public const int SpSummonMachine = 9053;
518
519 public const int SpSummonTrooper = 9052;
520
521 public const int SpSummonTidalWave = 9051;
522
523 public const int SpSummonShadow = 9050;
524
525 public const int SpSummonShubKid = 9010;
526
527 public const int SpSummonTako = 9009;
528
529 public const int SpSummonFish = 9008;
530
531 public const int SpSummonOrc = 9007;
532
533 public const int SpSummonYeek = 9006;
534
535 public const int SpSummonPawn = 9005;
536
537 public const int SpSummonMonster = 9004;
538
539 public const int SpSummonTentacle = 9003;
540
541 public const int SpSummonFire = 9002;
542
543 public const int SpSummonUndeadSister = 9001;
544
545 public const int SpSummonUndead = 9055;
546
547 public const int SpSummonImotoroid = 9056;
548
549 public const int SpMeteor = 9150;
550
551 public const int SpEarthquake = 9151;
552
553 public const int miasma_Fire = 50700;
554
555 public const int funnel_Fire = 50600;
556
557 public const int arrow_Fire = 50500;
558
559 public const int hand_Fire = 50400;
560
561 public const int bolt_Fire = 50300;
562
563 public const int ball_Fire = 50100;
564
565 public const int FieldSpider = 10000;
566
567 public const int SpWeb = 8801;
568
569 public const int SpDrawBacker = 9503;
570
571 public const int SpDrawMonster = 9501;
572
573 public const int SpWardMonster = 9500;
574
575 public const int SpStripBlessing = 9210;
576
577 public const int SpShutterHex = 9200;
578
579 public const int SpExterminate = 9160;
580
581 public const int SpMoonArrow = 9156;
582
583 public const int SpMoonSpear = 9155;
584
585 public const int SpDrawMetal = 9502;
586
587 public const int flare_Void = 51216;
588
589 public static readonly int[] IDS = new int[293]
590 {
591 50415, 50108, 51207, 51016, 51107, 51007, 50907, 50807, 50707, 50607,
592 50507, 50407, 50307, 50516, 50416, 50308, 50408, 50508, 50608, 50708,
593 50808, 50908, 51008, 51108, 51208, 50109, 50316, 50309, 50409, 50509,
594 50609, 50107, 50616, 51206, 51106, 50505, 50405, 50305, 50916, 50404,
595 50105, 50605, 51204, 51004, 50904, 50804, 50704, 50604, 50504, 51104,
596 50709, 50705, 50905, 51006, 50906, 50806, 50706, 50606, 50506, 50805,
597 50406, 50716, 50816, 50106, 51205, 51105, 51005, 50306, 50809, 50909,
598 51009, 50712, 50812, 50912, 50715, 51112, 51212, 50113, 50615, 50313,
599 50413, 50513, 50613, 50713, 50813, 50913, 51013, 51113, 50115, 51214,
600 51114, 51014, 50914, 50814, 50612, 50714, 50514, 50414, 50314, 50515,
601 50114, 51213, 50614, 50315, 50512, 50312, 51109, 51209, 50110, 50310,
602 50410, 50510, 50610, 50710, 50810, 50116, 51215, 51115, 50910, 51015,
603 51010, 51110, 51210, 50815, 50112, 51211, 51111, 51011, 50911, 50412,
604 50811, 50611, 50511, 50411, 50311, 50915, 50111, 50711, 51012, 8791,
605 50104, 8503, 8502, 8501, 8500, 8491, 8490, 8480, 8471, 8470,
606 8450, 8430, 8406, 8405, 8404, 8403, 8504, 8402, 8506, 8510,
607 8790, 8780, 8776, 8775, 8770, 8710, 8708, 8707, 8706, 8705,
608 8704, 8702, 8700, 8555, 8550, 8507, 8401, 8400, 8390, 8202,
609 8201, 8200, 7800, 7010, 7009, 7008, 7007, 7006, 7005, 7004,
610 7003, 7002, 7001, 51116, 8215, 8220, 8221, 8230, 8380, 8300,
611 8288, 8286, 8285, 8284, 8281, 8792, 8280, 8256, 8255, 8251,
612 8250, 8241, 8240, 8232, 8260, 50304, 8800, 9000, 50402, 50302,
613 50102, 51201, 51101, 51001, 50901, 50801, 50701, 50601, 50501, 50401,
614 50301, 50101, 51200, 50502, 51100, 50602, 50802, 51203, 51103, 51003,
615 50903, 50803, 50703, 50603, 50503, 50403, 50303, 50103, 51202, 51102,
616 51002, 50902, 50702, 51000, 50900, 50800, 9054, 9053, 9052, 9051,
617 9050, 9010, 9009, 9008, 9007, 9006, 9005, 9004, 9003, 9002,
618 9001, 9055, 9056, 9150, 9151, 50700, 50600, 50500, 50400, 50300,
619 50100, 10000, 8801, 9503, 9501, 9500, 9210, 9200, 9160, 9156,
620 9155, 9502, 51216
621 };
622}
623public class Spell : Ability
624{
625 public override bool PotentialAsStock => true;
626}
Definition: SPELL.cs:2
const int SpSilence
Definition: SPELL.cs:347
const int SpRevive
Definition: SPELL.cs:305
const int sword_Mind
Definition: SPELL.cs:89
const int arrow_Lightning
Definition: SPELL.cs:469
const int SpBane
Definition: SPELL.cs:339
const int bolt_Chaos
Definition: SPELL.cs:221
const int bolt_Cut
Definition: SPELL.cs:199
const int SpEarthquake
Definition: SPELL.cs:551
const int flare_Sound
Definition: SPELL.cs:7
const int SpTelekinesis
Definition: SPELL.cs:391
const int weapon_Void
Definition: SPELL.cs:127
const int arrow_Cut
Definition: SPELL.cs:195
const int SpSummonShadow
Definition: SPELL.cs:523
const int puddle_Holy
Definition: SPELL.cs:141
const int flare_Poison
Definition: SPELL.cs:131
const int weapon_Poison
Definition: SPELL.cs:121
const int bolt_Poison
Definition: SPELL.cs:77
const int SpHolyShield
Definition: SPELL.cs:287
const int miasma_Void
Definition: SPELL.cs:125
const int weapon_Impact
Definition: SPELL.cs:249
const int SpSummonFish
Definition: SPELL.cs:529
const int bit_Magic
Definition: SPELL.cs:255
const int SpHealJure
Definition: SPELL.cs:307
const int weapon_Chaos
Definition: SPELL.cs:231
const int ball_Fire
Definition: SPELL.cs:563
const int flare_Impact
Definition: SPELL.cs:235
const int SpHero
Definition: SPELL.cs:315
const int flare_Darkness
Definition: SPELL.cs:477
const int sword_
Definition: SPELL.cs:373
const int arrow_Sound
Definition: SPELL.cs:23
const int hand_Acid
Definition: SPELL.cs:163
const int miasma_Darkness
Definition: SPELL.cs:487
const int weapon_Ether
Definition: SPELL.cs:147
const int weapon_Darkness
Definition: SPELL.cs:485
const int bit_Cold
Definition: SPELL.cs:447
const int arrow_Darkness
Definition: SPELL.cs:491
const int flare_Magic
Definition: SPELL.cs:253
const int SpBerserk
Definition: SPELL.cs:337
const int SpGate
Definition: SPELL.cs:361
const int SpHolyVeil
Definition: SPELL.cs:291
const int weapon_Cut
Definition: SPELL.cs:189
const int SpSummonMachine
Definition: SPELL.cs:517
const int SpUncurse
Definition: SPELL.cs:427
const int SpWardMonster
Definition: SPELL.cs:573
const int sword_Sound
Definition: SPELL.cs:13
const int SpTeleportShort
Definition: SPELL.cs:363
const int hand_Nether
Definition: SPELL.cs:123
const int sword_Magic
Definition: SPELL.cs:257
const int SpIdentifyG
Definition: SPELL.cs:429
const int bolt_
Definition: SPELL.cs:385
const int funnel_Cut
Definition: SPELL.cs:207
const int funnel_Fire
Definition: SPELL.cs:555
const int bolt_Acid
Definition: SPELL.cs:161
const int flare_Nerve
Definition: SPELL.cs:51
const int SpResEle
Definition: SPELL.cs:319
const int SpTransmuteBroom
Definition: SPELL.cs:323
const int SpTeleport
Definition: SPELL.cs:365
const int funnel_Sound
Definition: SPELL.cs:21
const int SpEnchantArmorGreat
Definition: SPELL.cs:417
const int sword_Lightning
Definition: SPELL.cs:503
static readonly int[] IDS
Definition: SPELL.cs:589
const int puddle_Chaos
Definition: SPELL.cs:239
const int SpEnchantWeapon
Definition: SPELL.cs:423
const int hand_Cold
Definition: SPELL.cs:461
const int SpSummonUndeadSister
Definition: SPELL.cs:543
const int sword_Darkness
Definition: SPELL.cs:481
const int sword_Cold
Definition: SPELL.cs:449
const int bit_Fire
Definition: SPELL.cs:471
const int SpBrightnessOfLife
Definition: SPELL.cs:349
const int SpHOT
Definition: SPELL.cs:303
const int puddle_Lightning
Definition: SPELL.cs:505
const int ball_
Definition: SPELL.cs:387
const int bolt_Cold
Definition: SPELL.cs:463
const int SpWeakResEle
Definition: SPELL.cs:343
const int flare_Mind
Definition: SPELL.cs:87
const int flare_Fire
Definition: SPELL.cs:467
const int bit_Nerve
Definition: SPELL.cs:49
const int bolt_Nether
Definition: SPELL.cs:137
const int SpMutation
Definition: SPELL.cs:399
const int arrow_Impact
Definition: SPELL.cs:201
const int bit_Impact
Definition: SPELL.cs:237
const int flare_Lightning
Definition: SPELL.cs:499
const int bit_Chaos
Definition: SPELL.cs:245
const int hand_Nerve
Definition: SPELL.cs:35
const int ball_Impact
Definition: SPELL.cs:179
const int hand_Holy
Definition: SPELL.cs:59
const int miasma_Magic
Definition: SPELL.cs:277
const int hand_Magic
Definition: SPELL.cs:269
const int puddle_Magic
Definition: SPELL.cs:259
const int miasma_Cut
Definition: SPELL.cs:193
const int miasma_Ether
Definition: SPELL.cs:145
const int SpSpeedDown
Definition: SPELL.cs:333
const int sword_Holy
Definition: SPELL.cs:143
const int flare_Acid
Definition: SPELL.cs:205
const int SpSummon
Definition: SPELL.cs:437
const int weapon_Lightning
Definition: SPELL.cs:475
const int bolt_Sound
Definition: SPELL.cs:27
const int ball_Mind
Definition: SPELL.cs:283
const int hand_Fire
Definition: SPELL.cs:559
const int weapon_
Definition: SPELL.cs:375
const int bit_Nether
Definition: SPELL.cs:71
const int miasma_
Definition: SPELL.cs:377
const int ball_Lightning
Definition: SPELL.cs:443
const int bit_Void
Definition: SPELL.cs:389
const int arrow_Holy
Definition: SPELL.cs:61
const int funnel_Lightning
Definition: SPELL.cs:473
const int funnel_Impact
Definition: SPELL.cs:159
const int SpReturn
Definition: SPELL.cs:393
const int hand_Impact
Definition: SPELL.cs:3
const int funnel_Chaos
Definition: SPELL.cs:227
const int SpSummonDragon
Definition: SPELL.cs:515
const int SpDrawMonster
Definition: SPELL.cs:571
const int hand_Sound
Definition: SPELL.cs:25
const int flare_Cold
Definition: SPELL.cs:445
const int miasma_Fire
Definition: SPELL.cs:553
const int SpSummonTidalWave
Definition: SPELL.cs:521
const int puddle_Void
Definition: SPELL.cs:79
const int flare_Cut
Definition: SPELL.cs:181
const int bolt_Darkness
Definition: SPELL.cs:495
const int bolt_Fire
Definition: SPELL.cs:561
const int miasma_Chaos
Definition: SPELL.cs:229
const int hand_Void
Definition: SPELL.cs:31
const int ball_Cut
Definition: SPELL.cs:203
const int SpSummonUndead
Definition: SPELL.cs:545
const int SpHeal
Definition: SPELL.cs:313
const int funnel_Poison
Definition: SPELL.cs:85
const int SpNightmare
Definition: SPELL.cs:341
const int arrow_Fire
Definition: SPELL.cs:557
const int weapon_Acid
Definition: SPELL.cs:171
const int SpMeteor
Definition: SPELL.cs:549
const int sword_Ether
Definition: SPELL.cs:279
const int sword_Nerve
Definition: SPELL.cs:47
const int weapon_Magic
Definition: SPELL.cs:263
const int SpIncognito
Definition: SPELL.cs:325
const int SpCatsEye
Definition: SPELL.cs:289
const int SpWish
Definition: SPELL.cs:359
const int sword_Acid
Definition: SPELL.cs:175
const int ball_Void
Definition: SPELL.cs:233
const int sword_Nether
Definition: SPELL.cs:109
const int SpUncurseG
Definition: SPELL.cs:425
const int puddle_Nerve
Definition: SPELL.cs:45
const int funnel_Cold
Definition: SPELL.cs:457
const int funnel_Ether
Definition: SPELL.cs:191
const int arrow_Chaos
Definition: SPELL.cs:225
const int weapon_Nerve
Definition: SPELL.cs:43
const int flare_Void
Definition: SPELL.cs:587
const int SpRebirth
Definition: SPELL.cs:351
const int miasma_Acid
Definition: SPELL.cs:169
const int puddle_Fire
Definition: SPELL.cs:511
const int SpMoonSpear
Definition: SPELL.cs:583
const int SpWisdom
Definition: SPELL.cs:285
const int SpRestoreBody
Definition: SPELL.cs:301
const int weapon_Sound
Definition: SPELL.cs:17
const int flare_Nether
Definition: SPELL.cs:69
const int SpBreath
Definition: SPELL.cs:353
const int SpSeeInvisible
Definition: SPELL.cs:327
const int hand_Mind
Definition: SPELL.cs:81
const int funnel_
Definition: SPELL.cs:379
const int bit_
Definition: SPELL.cs:371
const int SpInvisibility
Definition: SPELL.cs:329
const int SpWeb
Definition: SPELL.cs:567
const int funnel_Holy
Definition: SPELL.cs:63
const int flare_Holy
Definition: SPELL.cs:217
const int SpSummonImotoroid
Definition: SPELL.cs:547
const int hand_Chaos
Definition: SPELL.cs:223
const int SpLevitate
Definition: SPELL.cs:401
const int puddle_Sound
Definition: SPELL.cs:15
const int puddle_Mind
Definition: SPELL.cs:91
const int SpSummonShubKid
Definition: SPELL.cs:525
const int funnel_Magic
Definition: SPELL.cs:265
const int bolt_Lightning
Definition: SPELL.cs:441
const int SpSummonTako
Definition: SPELL.cs:527
const int ball_Darkness
Definition: SPELL.cs:497
const int miasma_Lightning
Definition: SPELL.cs:507
const int SpHealCritical
Definition: SPELL.cs:317
const int flare_
Definition: SPELL.cs:369
const int SpVanishHex
Definition: SPELL.cs:293
const int puddle_Darkness
Definition: SPELL.cs:483
const int puddle_Poison
Definition: SPELL.cs:107
const int weapon_Fire
Definition: SPELL.cs:513
const int puddle_
Definition: SPELL.cs:367
const int bit_Lightning
Definition: SPELL.cs:501
const int bolt_Void
Definition: SPELL.cs:55
const int weapon_Nether
Definition: SPELL.cs:113
const int ball_Ether
Definition: SPELL.cs:251
const int bit_Sound
Definition: SPELL.cs:11
const int SpSummonTrooper
Definition: SPELL.cs:519
const int sword_Void
Definition: SPELL.cs:9
const int hand_
Definition: SPELL.cs:383
const int hand_Lightning
Definition: SPELL.cs:439
const int puddle_Acid
Definition: SPELL.cs:173
const int SpExterminate
Definition: SPELL.cs:579
const int bit_Acid
Definition: SPELL.cs:177
const int SpSummonPawn
Definition: SPELL.cs:535
const int funnel_Nether
Definition: SPELL.cs:117
const int miasma_Nether
Definition: SPELL.cs:115
const int puddle_Nether
Definition: SPELL.cs:111
const int hand_Poison
Definition: SPELL.cs:75
const int SpSummonOrc
Definition: SPELL.cs:531
const int arrow_Acid
Definition: SPELL.cs:165
const int FieldSpider
Definition: SPELL.cs:565
const int arrow_Poison
Definition: SPELL.cs:73
const int SpReconstruction
Definition: SPELL.cs:403
const int SpChangeMaterialLesser
Definition: SPELL.cs:409
const int bit_Cut
Definition: SPELL.cs:183
const int sword_Cut
Definition: SPELL.cs:185
const int funnel_Void
Definition: SPELL.cs:67
const int SpHealLight
Definition: SPELL.cs:357
const int SpFaith
Definition: SPELL.cs:411
const int ball_Nether
Definition: SPELL.cs:129
const int SpMagicMap
Definition: SPELL.cs:431
const int miasma_Mind
Definition: SPELL.cs:95
const int arrow_Nether
Definition: SPELL.cs:119
const int arrow_Ether
Definition: SPELL.cs:211
const int SpDarkness
Definition: SPELL.cs:435
const int ball_Sound
Definition: SPELL.cs:65
const int weapon_Holy
Definition: SPELL.cs:139
const int SpSummonFire
Definition: SPELL.cs:541
const int miasma_Impact
Definition: SPELL.cs:151
const int sword_Fire
Definition: SPELL.cs:509
const int ball_Poison
Definition: SPELL.cs:83
const int miasma_Holy
Definition: SPELL.cs:103
const int SpLighten
Definition: SPELL.cs:415
const int ball_Cold
Definition: SPELL.cs:465
const int SpHealHeavy
Definition: SPELL.cs:355
const int weapon_Mind
Definition: SPELL.cs:93
const int arrow_Cold
Definition: SPELL.cs:459
const int ball_Magic
Definition: SPELL.cs:275
const int hand_Cut
Definition: SPELL.cs:197
const int bit_Mind
Definition: SPELL.cs:101
const int puddle_Impact
Definition: SPELL.cs:273
const int arrow_Mind
Definition: SPELL.cs:99
const int SpGravity
Definition: SPELL.cs:335
const int arrow_Magic
Definition: SPELL.cs:267
const int sword_Impact
Definition: SPELL.cs:241
const int SpTransmuteCat
Definition: SPELL.cs:413
const int SpSummonTentacle
Definition: SPELL.cs:539
const int miasma_Poison
Definition: SPELL.cs:105
const int SpWeakness
Definition: SPELL.cs:345
const int bit_Holy
Definition: SPELL.cs:215
const int SpHealEris
Definition: SPELL.cs:311
const int weapon_Cold
Definition: SPELL.cs:453
const int funnel_Mind
Definition: SPELL.cs:97
const int bolt_Magic
Definition: SPELL.cs:271
const int miasma_Nerve
Definition: SPELL.cs:41
const int SpChangeMaterial
Definition: SPELL.cs:407
const int SpSummonYeek
Definition: SPELL.cs:533
const int SpRestoreMind
Definition: SPELL.cs:299
const int SpSummonMonster
Definition: SPELL.cs:537
const int SpTelepathy
Definition: SPELL.cs:331
const int miasma_Cold
Definition: SPELL.cs:455
const int SpIdentify
Definition: SPELL.cs:397
const int SpDrawBacker
Definition: SPELL.cs:569
const int bit_Ether
Definition: SPELL.cs:153
const int SpMoonArrow
Definition: SPELL.cs:581
const int bolt_Nerve
Definition: SPELL.cs:33
const int hand_Ether
Definition: SPELL.cs:261
const int hand_Darkness
Definition: SPELL.cs:493
const int SpRemoveHex
Definition: SPELL.cs:295
const int SpSpeedUp
Definition: SPELL.cs:321
const int SpEnchantArmor
Definition: SPELL.cs:419
const int arrow_Void
Definition: SPELL.cs:29
const int arrow_Nerve
Definition: SPELL.cs:37
const int sword_Poison
Definition: SPELL.cs:135
const int bolt_Ether
Definition: SPELL.cs:213
const int puddle_Ether
Definition: SPELL.cs:149
const int arrow_
Definition: SPELL.cs:381
const int miasma_Sound
Definition: SPELL.cs:19
const int SpDrawMetal
Definition: SPELL.cs:585
const int flare_Ether
Definition: SPELL.cs:155
const int SpHealOdina
Definition: SPELL.cs:309
const int SpCureMutation
Definition: SPELL.cs:297
const int funnel_Darkness
Definition: SPELL.cs:489
const int SpEnchantWeaponGreat
Definition: SPELL.cs:421
const int SpChangeMaterialG
Definition: SPELL.cs:405
const int ball_Holy
Definition: SPELL.cs:53
const int ball_Acid
Definition: SPELL.cs:157
const int bolt_Impact
Definition: SPELL.cs:209
const int funnel_Acid
Definition: SPELL.cs:167
const int funnel_Nerve
Definition: SPELL.cs:39
const int ball_Nerve
Definition: SPELL.cs:5
const int puddle_Cut
Definition: SPELL.cs:187
const int flare_Chaos
Definition: SPELL.cs:247
const int SpEvac
Definition: SPELL.cs:395
const int sword_Chaos
Definition: SPELL.cs:243
const int bolt_Holy
Definition: SPELL.cs:57
const int bolt_Mind
Definition: SPELL.cs:433
const int ball_Chaos
Definition: SPELL.cs:219
const int puddle_Cold
Definition: SPELL.cs:451
const int bit_Darkness
Definition: SPELL.cs:479
const int SpTransmutePutit
Definition: SPELL.cs:281
const int bit_Poison
Definition: SPELL.cs:133
const int SpShutterHex
Definition: SPELL.cs:577
const int SpStripBlessing
Definition: SPELL.cs:575
Definition: SPELL.cs:624
override bool PotentialAsStock
Definition: SPELL.cs:625