Elin Decompiled Documentation EA 23.102 Nightly
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SPELL.cs
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1public class SPELL
2{
3 public const int funnel_Nerve = 50608;
4
5 public const int hand_Sound = 50407;
6
7 public const int arrow_Sound = 50507;
8
9 public const int funnel_Sound = 50607;
10
11 public const int miasma_Sound = 50707;
12
13 public const int arrow_Holy = 50509;
14
15 public const int bolt_Holy = 50309;
16
17 public const int ball_Holy = 50109;
18
19 public const int puddle_Sound = 50907;
20
21 public const int ball_Nerve = 50108;
22
23 public const int bolt_Nerve = 50308;
24
25 public const int hand_Nerve = 50408;
26
27 public const int puddle_Nerve = 50908;
28
29 public const int weapon_Nerve = 50808;
30
31 public const int miasma_Nerve = 50708;
32
33 public const int arrow_Nerve = 50508;
34
35 public const int weapon_Sound = 50807;
36
37 public const int hand_Holy = 50409;
38
39 public const int funnel_Poison = 50605;
40
41 public const int ball_Sound = 50107;
42
43 public const int funnel_Holy = 50609;
44
45 public const int bolt_Mind = 50304;
46
47 public const int hand_Mind = 50404;
48
49 public const int arrow_Mind = 50504;
50
51 public const int funnel_Mind = 50604;
52
53 public const int miasma_Mind = 50704;
54
55 public const int weapon_Mind = 50804;
56
57 public const int puddle_Mind = 50904;
58
59 public const int ball_Poison = 50105;
60
61 public const int bolt_Poison = 50305;
62
63 public const int hand_Poison = 50405;
64
65 public const int arrow_Poison = 50505;
66
67 public const int miasma_Poison = 50705;
68
69 public const int weapon_Poison = 50805;
70
71 public const int puddle_Poison = 50905;
72
73 public const int ball_Nether = 50106;
74
75 public const int bolt_Nether = 50306;
76
77 public const int hand_Nether = 50406;
78
79 public const int arrow_Nether = 50506;
80
81 public const int funnel_Nether = 50606;
82
83 public const int miasma_Nether = 50706;
84
85 public const int weapon_Nether = 50806;
86
87 public const int puddle_Nether = 50906;
88
89 public const int bolt_Sound = 50307;
90
91 public const int miasma_Holy = 50709;
92
93 public const int weapon_Acid = 50813;
94
95 public const int puddle_Holy = 50909;
96
97 public const int miasma_Acid = 50713;
98
99 public const int puddle_Acid = 50913;
100
101 public const int ball_Cut = 50114;
102
103 public const int bolt_Cut = 50314;
104
105 public const int hand_Cut = 50414;
106
107 public const int arrow_Cut = 50514;
108
109 public const int funnel_Cut = 50614;
110
111 public const int miasma_Cut = 50714;
112
113 public const int weapon_Cut = 50814;
114
115 public const int puddle_Cut = 50914;
116
117 public const int ball_Impact = 50115;
118
119 public const int funnel_Acid = 50613;
120
121 public const int bolt_Impact = 50315;
122
123 public const int arrow_Impact = 50515;
124
125 public const int funnel_Impact = 50615;
126
127 public const int miasma_Impact = 50715;
128
129 public const int weapon_Impact = 50815;
130
131 public const int puddle_Impact = 50915;
132
133 public const int ball_Void = 50116;
134
135 public const int bolt_Void = 50316;
136
137 public const int hand_Void = 50416;
138
139 public const int arrow_Void = 50516;
140
141 public const int funnel_Void = 50616;
142
143 public const int miasma_Void = 50716;
144
145 public const int hand_Impact = 50415;
146
147 public const int arrow_Acid = 50513;
148
149 public const int hand_Acid = 50413;
150
151 public const int bolt_Acid = 50313;
152
153 public const int ball_Chaos = 50110;
154
155 public const int bolt_Chaos = 50310;
156
157 public const int hand_Chaos = 50410;
158
159 public const int arrow_Chaos = 50510;
160
161 public const int funnel_Chaos = 50610;
162
163 public const int miasma_Chaos = 50710;
164
165 public const int weapon_Chaos = 50810;
166
167 public const int puddle_Chaos = 50910;
168
169 public const int ball_Magic = 50111;
170
171 public const int bolt_Magic = 50311;
172
173 public const int hand_Magic = 50411;
174
175 public const int arrow_Magic = 50511;
176
177 public const int funnel_Magic = 50611;
178
179 public const int miasma_Magic = 50711;
180
181 public const int weapon_Magic = 50811;
182
183 public const int puddle_Magic = 50911;
184
185 public const int ball_Ether = 50112;
186
187 public const int bolt_Ether = 50312;
188
189 public const int hand_Ether = 50412;
190
191 public const int arrow_Ether = 50512;
192
193 public const int funnel_Ether = 50612;
194
195 public const int miasma_Ether = 50712;
196
197 public const int weapon_Ether = 50812;
198
199 public const int puddle_Ether = 50912;
200
201 public const int ball_Acid = 50113;
202
203 public const int weapon_Holy = 50809;
204
205 public const int ball_Mind = 50104;
206
207 public const int bolt_Fire = 50300;
208
209 public const int weapon_Darkness = 50803;
210
211 public const int SpMutation = 8380;
212
213 public const int SpWish = 8390;
214
215 public const int SpHealLight = 8400;
216
217 public const int SpHealHeavy = 8401;
218
219 public const int SpHealCritical = 8402;
220
221 public const int SpHeal = 8403;
222
223 public const int SpHealEris = 8404;
224
225 public const int SpHealOdina = 8405;
226
227 public const int SpHealJure = 8406;
228
229 public const int SpRevive = 8430;
230
231 public const int SpHOT = 8450;
232
233 public const int SpRestoreBody = 8470;
234
235 public const int SpRestoreMind = 8471;
236
237 public const int SpCureMutation = 8480;
238
239 public const int SpRemoveHex = 8490;
240
241 public const int SpVanishHex = 8491;
242
243 public const int SpHolyVeil = 8500;
244
245 public const int SpCatsEye = 8501;
246
247 public const int SpHolyShield = 8502;
248
249 public const int SpWisdom = 8503;
250
251 public const int SpHero = 8504;
252
253 public const int SpResEle = 8506;
254
255 public const int SpSpeedUp = 8510;
256
257 public const int SpSilence = 8700;
258
259 public const int SpWeakness = 8702;
260
261 public const int SpLevitate = 8300;
262
263 public const int SpWeakResEle = 8704;
264
265 public const int SpReconstruction = 8288;
266
267 public const int SpChangeMaterial = 8285;
268
269 public const int ball_ = 7001;
270
271 public const int bolt_ = 7002;
272
273 public const int hand_ = 7003;
274
275 public const int arrow_ = 7004;
276
277 public const int funnel_ = 7005;
278
279 public const int miasma_ = 7006;
280
281 public const int weapon_ = 7007;
282
283 public const int puddle_ = 7800;
284
285 public const int SpTeleport = 8200;
286
287 public const int SpTeleportShort = 8201;
288
289 public const int SpGate = 8202;
290
291 public const int SpReturn = 8220;
292
293 public const int SpEvac = 8221;
294
295 public const int SpIdentify = 8230;
296
297 public const int SpIdentifyG = 8232;
298
299 public const int SpUncurse = 8240;
300
301 public const int SpUncurseG = 8241;
302
303 public const int SpEnchantWeapon = 8250;
304
305 public const int SpEnchantWeaponGreat = 8251;
306
307 public const int SpEnchantArmor = 8255;
308
309 public const int SpEnchantArmorGreat = 8256;
310
311 public const int SpMagicMap = 8260;
312
313 public const int SpLighten = 8280;
314
315 public const int SpFaith = 8281;
316
317 public const int SpChangeMaterialLesser = 8284;
318
319 public const int SpChangeMaterialG = 8286;
320
321 public const int SpBane = 8706;
322
323 public const int SpGravity = 8708;
324
325 public const int SpSpeedDown = 8710;
326
327 public const int miasma_Fire = 50700;
328
329 public const int weapon_Fire = 50800;
330
331 public const int puddle_Fire = 50900;
332
333 public const int ball_Cold = 50101;
334
335 public const int bolt_Cold = 50301;
336
337 public const int hand_Cold = 50401;
338
339 public const int arrow_Cold = 50501;
340
341 public const int funnel_Cold = 50601;
342
343 public const int miasma_Cold = 50701;
344
345 public const int weapon_Cold = 50801;
346
347 public const int puddle_Cold = 50901;
348
349 public const int ball_Lightning = 50102;
350
351 public const int bolt_Lightning = 50302;
352
353 public const int hand_Lightning = 50402;
354
355 public const int arrow_Lightning = 50502;
356
357 public const int funnel_Lightning = 50602;
358
359 public const int miasma_Lightning = 50702;
360
361 public const int weapon_Lightning = 50802;
362
363 public const int puddle_Lightning = 50902;
364
365 public const int ball_Darkness = 50103;
366
367 public const int bolt_Darkness = 50303;
368
369 public const int hand_Darkness = 50403;
370
371 public const int arrow_Darkness = 50503;
372
373 public const int funnel_Darkness = 50603;
374
375 public const int miasma_Darkness = 50703;
376
377 public const int funnel_Fire = 50600;
378
379 public const int arrow_Fire = 50500;
380
381 public const int hand_Fire = 50400;
382
383 public const int weapon_Void = 50816;
384
385 public const int SpTelepathy = 8770;
386
387 public const int SpInvisibility = 8775;
388
389 public const int SpSeeInvisible = 8776;
390
391 public const int SpIncognito = 8780;
392
393 public const int SpTransmuteBroom = 8790;
394
395 public const int SpTransmutePutit = 8791;
396
397 public const int SpDarkness = 8800;
398
399 public const int SpWeb = 8801;
400
401 public const int SpSummon = 9000;
402
403 public const int SpSummonUndeadSister = 9001;
404
405 public const int SpSummonFire = 9002;
406
407 public const int SpSummonTentacle = 9003;
408
409 public const int puddle_Darkness = 50903;
410
411 public const int SpSummonMonster = 9004;
412
413 public const int SpSummonYeek = 9006;
414
415 public const int SpSummonOrc = 9007;
416
417 public const int SpSummonShadow = 9050;
418
419 public const int SpMeteor = 9150;
420
421 public const int SpEarthquake = 9151;
422
423 public const int SpExterminate = 9160;
424
425 public const int SpShutterHex = 9200;
426
427 public const int SpWardMonster = 9500;
428
429 public const int SpDrawMonster = 9501;
430
431 public const int SpDrawMetal = 9502;
432
433 public const int SpDrawBacker = 9503;
434
435 public const int ball_Fire = 50100;
436
437 public const int SpSummonPawn = 9005;
438
439 public const int puddle_Void = 50916;
440
441 public static readonly int[] IDS = new int[219]
442 {
443 50608, 50407, 50507, 50607, 50707, 50509, 50309, 50109, 50907, 50108,
444 50308, 50408, 50908, 50808, 50708, 50508, 50807, 50409, 50605, 50107,
445 50609, 50304, 50404, 50504, 50604, 50704, 50804, 50904, 50105, 50305,
446 50405, 50505, 50705, 50805, 50905, 50106, 50306, 50406, 50506, 50606,
447 50706, 50806, 50906, 50307, 50709, 50813, 50909, 50713, 50913, 50114,
448 50314, 50414, 50514, 50614, 50714, 50814, 50914, 50115, 50613, 50315,
449 50515, 50615, 50715, 50815, 50915, 50116, 50316, 50416, 50516, 50616,
450 50716, 50415, 50513, 50413, 50313, 50110, 50310, 50410, 50510, 50610,
451 50710, 50810, 50910, 50111, 50311, 50411, 50511, 50611, 50711, 50811,
452 50911, 50112, 50312, 50412, 50512, 50612, 50712, 50812, 50912, 50113,
453 50809, 50104, 50300, 50803, 8380, 8390, 8400, 8401, 8402, 8403,
454 8404, 8405, 8406, 8430, 8450, 8470, 8471, 8480, 8490, 8491,
455 8500, 8501, 8502, 8503, 8504, 8506, 8510, 8700, 8702, 8300,
456 8704, 8288, 8285, 7001, 7002, 7003, 7004, 7005, 7006, 7007,
457 7800, 8200, 8201, 8202, 8220, 8221, 8230, 8232, 8240, 8241,
458 8250, 8251, 8255, 8256, 8260, 8280, 8281, 8284, 8286, 8706,
459 8708, 8710, 50700, 50800, 50900, 50101, 50301, 50401, 50501, 50601,
460 50701, 50801, 50901, 50102, 50302, 50402, 50502, 50602, 50702, 50802,
461 50902, 50103, 50303, 50403, 50503, 50603, 50703, 50600, 50500, 50400,
462 50816, 8770, 8775, 8776, 8780, 8790, 8791, 8800, 8801, 9000,
463 9001, 9002, 9003, 50903, 9004, 9006, 9007, 9050, 9150, 9151,
464 9160, 9200, 9500, 9501, 9502, 9503, 50100, 9005, 50916
465 };
466}
467public class Spell : Ability
468{
469 public override bool PotentialAsStock => true;
470}
Definition: SPELL.cs:2
const int SpSilence
Definition: SPELL.cs:257
const int SpRevive
Definition: SPELL.cs:229
const int arrow_Lightning
Definition: SPELL.cs:355
const int SpBane
Definition: SPELL.cs:321
const int bolt_Chaos
Definition: SPELL.cs:155
const int bolt_Cut
Definition: SPELL.cs:103
const int SpEarthquake
Definition: SPELL.cs:421
const int weapon_Void
Definition: SPELL.cs:383
const int arrow_Cut
Definition: SPELL.cs:107
const int SpSummonShadow
Definition: SPELL.cs:417
const int puddle_Holy
Definition: SPELL.cs:95
const int weapon_Poison
Definition: SPELL.cs:69
const int bolt_Poison
Definition: SPELL.cs:61
const int SpHolyShield
Definition: SPELL.cs:247
const int miasma_Void
Definition: SPELL.cs:143
const int weapon_Impact
Definition: SPELL.cs:129
const int SpHealJure
Definition: SPELL.cs:227
const int weapon_Chaos
Definition: SPELL.cs:165
const int ball_Fire
Definition: SPELL.cs:435
const int SpHero
Definition: SPELL.cs:251
const int arrow_Sound
Definition: SPELL.cs:7
const int hand_Acid
Definition: SPELL.cs:149
const int miasma_Darkness
Definition: SPELL.cs:375
const int weapon_Ether
Definition: SPELL.cs:197
const int weapon_Darkness
Definition: SPELL.cs:209
const int arrow_Darkness
Definition: SPELL.cs:371
const int SpGate
Definition: SPELL.cs:289
const int SpHolyVeil
Definition: SPELL.cs:243
const int weapon_Cut
Definition: SPELL.cs:113
const int SpUncurse
Definition: SPELL.cs:299
const int SpWardMonster
Definition: SPELL.cs:427
const int SpTeleportShort
Definition: SPELL.cs:287
const int hand_Nether
Definition: SPELL.cs:77
const int SpIdentifyG
Definition: SPELL.cs:297
const int bolt_
Definition: SPELL.cs:271
const int funnel_Cut
Definition: SPELL.cs:109
const int funnel_Fire
Definition: SPELL.cs:377
const int bolt_Acid
Definition: SPELL.cs:151
const int SpResEle
Definition: SPELL.cs:253
const int SpTransmuteBroom
Definition: SPELL.cs:393
const int SpTeleport
Definition: SPELL.cs:285
const int funnel_Sound
Definition: SPELL.cs:9
const int SpEnchantArmorGreat
Definition: SPELL.cs:309
static readonly int[] IDS
Definition: SPELL.cs:441
const int puddle_Chaos
Definition: SPELL.cs:167
const int SpEnchantWeapon
Definition: SPELL.cs:303
const int hand_Cold
Definition: SPELL.cs:337
const int SpSummonUndeadSister
Definition: SPELL.cs:403
const int SpHOT
Definition: SPELL.cs:231
const int puddle_Lightning
Definition: SPELL.cs:363
const int ball_
Definition: SPELL.cs:269
const int bolt_Cold
Definition: SPELL.cs:335
const int SpWeakResEle
Definition: SPELL.cs:263
const int bolt_Nether
Definition: SPELL.cs:75
const int SpMutation
Definition: SPELL.cs:211
const int arrow_Impact
Definition: SPELL.cs:123
const int hand_Nerve
Definition: SPELL.cs:25
const int ball_Impact
Definition: SPELL.cs:117
const int hand_Holy
Definition: SPELL.cs:37
const int miasma_Magic
Definition: SPELL.cs:179
const int hand_Magic
Definition: SPELL.cs:173
const int puddle_Magic
Definition: SPELL.cs:183
const int miasma_Cut
Definition: SPELL.cs:111
const int miasma_Ether
Definition: SPELL.cs:195
const int SpSpeedDown
Definition: SPELL.cs:325
const int SpSummon
Definition: SPELL.cs:401
const int weapon_Lightning
Definition: SPELL.cs:361
const int bolt_Sound
Definition: SPELL.cs:89
const int ball_Mind
Definition: SPELL.cs:205
const int hand_Fire
Definition: SPELL.cs:381
const int weapon_
Definition: SPELL.cs:281
const int miasma_
Definition: SPELL.cs:279
const int ball_Lightning
Definition: SPELL.cs:349
const int arrow_Holy
Definition: SPELL.cs:13
const int funnel_Lightning
Definition: SPELL.cs:357
const int funnel_Impact
Definition: SPELL.cs:125
const int SpReturn
Definition: SPELL.cs:291
const int hand_Impact
Definition: SPELL.cs:145
const int funnel_Chaos
Definition: SPELL.cs:161
const int SpDrawMonster
Definition: SPELL.cs:429
const int hand_Sound
Definition: SPELL.cs:5
const int miasma_Fire
Definition: SPELL.cs:327
const int puddle_Void
Definition: SPELL.cs:439
const int bolt_Darkness
Definition: SPELL.cs:367
const int bolt_Fire
Definition: SPELL.cs:207
const int miasma_Chaos
Definition: SPELL.cs:163
const int hand_Void
Definition: SPELL.cs:137
const int ball_Cut
Definition: SPELL.cs:101
const int SpHeal
Definition: SPELL.cs:221
const int funnel_Poison
Definition: SPELL.cs:39
const int arrow_Fire
Definition: SPELL.cs:379
const int weapon_Acid
Definition: SPELL.cs:93
const int SpMeteor
Definition: SPELL.cs:419
const int weapon_Magic
Definition: SPELL.cs:181
const int SpIncognito
Definition: SPELL.cs:391
const int SpCatsEye
Definition: SPELL.cs:245
const int SpWish
Definition: SPELL.cs:213
const int ball_Void
Definition: SPELL.cs:133
const int SpUncurseG
Definition: SPELL.cs:301
const int puddle_Nerve
Definition: SPELL.cs:27
const int funnel_Cold
Definition: SPELL.cs:341
const int funnel_Ether
Definition: SPELL.cs:193
const int arrow_Chaos
Definition: SPELL.cs:159
const int weapon_Nerve
Definition: SPELL.cs:29
const int miasma_Acid
Definition: SPELL.cs:97
const int puddle_Fire
Definition: SPELL.cs:331
const int SpWisdom
Definition: SPELL.cs:249
const int SpRestoreBody
Definition: SPELL.cs:233
const int weapon_Sound
Definition: SPELL.cs:35
const int SpSeeInvisible
Definition: SPELL.cs:389
const int hand_Mind
Definition: SPELL.cs:47
const int funnel_
Definition: SPELL.cs:277
const int SpInvisibility
Definition: SPELL.cs:387
const int SpWeb
Definition: SPELL.cs:399
const int funnel_Holy
Definition: SPELL.cs:43
const int hand_Chaos
Definition: SPELL.cs:157
const int SpLevitate
Definition: SPELL.cs:261
const int puddle_Sound
Definition: SPELL.cs:19
const int puddle_Mind
Definition: SPELL.cs:57
const int funnel_Magic
Definition: SPELL.cs:177
const int bolt_Lightning
Definition: SPELL.cs:351
const int ball_Darkness
Definition: SPELL.cs:365
const int miasma_Lightning
Definition: SPELL.cs:359
const int SpHealCritical
Definition: SPELL.cs:219
const int SpVanishHex
Definition: SPELL.cs:241
const int puddle_Darkness
Definition: SPELL.cs:409
const int puddle_Poison
Definition: SPELL.cs:71
const int weapon_Fire
Definition: SPELL.cs:329
const int puddle_
Definition: SPELL.cs:283
const int bolt_Void
Definition: SPELL.cs:135
const int weapon_Nether
Definition: SPELL.cs:85
const int ball_Ether
Definition: SPELL.cs:185
const int hand_
Definition: SPELL.cs:273
const int hand_Lightning
Definition: SPELL.cs:353
const int puddle_Acid
Definition: SPELL.cs:99
const int SpExterminate
Definition: SPELL.cs:423
const int SpSummonPawn
Definition: SPELL.cs:437
const int funnel_Nether
Definition: SPELL.cs:81
const int miasma_Nether
Definition: SPELL.cs:83
const int puddle_Nether
Definition: SPELL.cs:87
const int hand_Poison
Definition: SPELL.cs:63
const int SpSummonOrc
Definition: SPELL.cs:415
const int arrow_Acid
Definition: SPELL.cs:147
const int arrow_Poison
Definition: SPELL.cs:65
const int SpReconstruction
Definition: SPELL.cs:265
const int SpChangeMaterialLesser
Definition: SPELL.cs:317
const int funnel_Void
Definition: SPELL.cs:141
const int SpHealLight
Definition: SPELL.cs:215
const int SpFaith
Definition: SPELL.cs:315
const int ball_Nether
Definition: SPELL.cs:73
const int SpMagicMap
Definition: SPELL.cs:311
const int miasma_Mind
Definition: SPELL.cs:53
const int arrow_Nether
Definition: SPELL.cs:79
const int arrow_Ether
Definition: SPELL.cs:191
const int SpDarkness
Definition: SPELL.cs:397
const int ball_Sound
Definition: SPELL.cs:41
const int weapon_Holy
Definition: SPELL.cs:203
const int SpSummonFire
Definition: SPELL.cs:405
const int miasma_Impact
Definition: SPELL.cs:127
const int ball_Poison
Definition: SPELL.cs:59
const int miasma_Holy
Definition: SPELL.cs:91
const int SpLighten
Definition: SPELL.cs:313
const int ball_Cold
Definition: SPELL.cs:333
const int SpHealHeavy
Definition: SPELL.cs:217
const int weapon_Mind
Definition: SPELL.cs:55
const int arrow_Cold
Definition: SPELL.cs:339
const int ball_Magic
Definition: SPELL.cs:169
const int hand_Cut
Definition: SPELL.cs:105
const int puddle_Impact
Definition: SPELL.cs:131
const int arrow_Mind
Definition: SPELL.cs:49
const int SpGravity
Definition: SPELL.cs:323
const int arrow_Magic
Definition: SPELL.cs:175
const int SpSummonTentacle
Definition: SPELL.cs:407
const int miasma_Poison
Definition: SPELL.cs:67
const int SpWeakness
Definition: SPELL.cs:259
const int SpHealEris
Definition: SPELL.cs:223
const int weapon_Cold
Definition: SPELL.cs:345
const int funnel_Mind
Definition: SPELL.cs:51
const int bolt_Magic
Definition: SPELL.cs:171
const int miasma_Nerve
Definition: SPELL.cs:31
const int SpChangeMaterial
Definition: SPELL.cs:267
const int SpSummonYeek
Definition: SPELL.cs:413
const int SpRestoreMind
Definition: SPELL.cs:235
const int SpSummonMonster
Definition: SPELL.cs:411
const int SpTelepathy
Definition: SPELL.cs:385
const int miasma_Cold
Definition: SPELL.cs:343
const int SpIdentify
Definition: SPELL.cs:295
const int SpDrawBacker
Definition: SPELL.cs:433
const int bolt_Nerve
Definition: SPELL.cs:23
const int hand_Ether
Definition: SPELL.cs:189
const int hand_Darkness
Definition: SPELL.cs:369
const int SpRemoveHex
Definition: SPELL.cs:239
const int SpSpeedUp
Definition: SPELL.cs:255
const int SpEnchantArmor
Definition: SPELL.cs:307
const int arrow_Void
Definition: SPELL.cs:139
const int arrow_Nerve
Definition: SPELL.cs:33
const int bolt_Ether
Definition: SPELL.cs:187
const int puddle_Ether
Definition: SPELL.cs:199
const int arrow_
Definition: SPELL.cs:275
const int miasma_Sound
Definition: SPELL.cs:11
const int SpDrawMetal
Definition: SPELL.cs:431
const int SpHealOdina
Definition: SPELL.cs:225
const int SpCureMutation
Definition: SPELL.cs:237
const int funnel_Darkness
Definition: SPELL.cs:373
const int SpEnchantWeaponGreat
Definition: SPELL.cs:305
const int SpChangeMaterialG
Definition: SPELL.cs:319
const int ball_Holy
Definition: SPELL.cs:17
const int ball_Acid
Definition: SPELL.cs:201
const int bolt_Impact
Definition: SPELL.cs:121
const int funnel_Acid
Definition: SPELL.cs:119
const int funnel_Nerve
Definition: SPELL.cs:3
const int ball_Nerve
Definition: SPELL.cs:21
const int puddle_Cut
Definition: SPELL.cs:115
const int SpEvac
Definition: SPELL.cs:293
const int bolt_Holy
Definition: SPELL.cs:15
const int bolt_Mind
Definition: SPELL.cs:45
const int ball_Chaos
Definition: SPELL.cs:153
const int puddle_Cold
Definition: SPELL.cs:347
const int SpTransmutePutit
Definition: SPELL.cs:395
const int SpShutterHex
Definition: SPELL.cs:425
Definition: SPELL.cs:468
override bool PotentialAsStock
Definition: SPELL.cs:469