Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | Play (float mtp=1f) |
Static Public Member Functions | |
static void | Reset () |
static void | Play (string id, float mtp=1f) |
Public Attributes | |
Color | color |
AnimationCurve | ease |
float | duration |
Static Public Attributes | |
static Color | currentColor |
static Color | clearColor = new Color(0f, 0f, 0f, 0f) |
Static Private Attributes | |
static Tween | tween |
Definition at line 4 of file ScreenFlash.cs.
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inline |
Definition at line 29 of file ScreenFlash.cs.
References Color, color, currentColor, duration, ease, Reset(), and tween.
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inlinestatic |
Definition at line 24 of file ScreenFlash.cs.
References Play().
Referenced by Play(), and GameUpdater.Update100ms().
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inlinestatic |
Definition at line 18 of file ScreenFlash.cs.
References clearColor, currentColor, and tween.
Referenced by Scene.Init(), and Play().
Definition at line 10 of file ScreenFlash.cs.
Referenced by Reset().
Color ScreenFlash.color |
Definition at line 12 of file ScreenFlash.cs.
Referenced by Play().
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static |
Definition at line 8 of file ScreenFlash.cs.
Referenced by Play(), Reset(), and BaseGameScreen.UpdateShaders().
float ScreenFlash.duration |
Definition at line 16 of file ScreenFlash.cs.
Referenced by Play().
AnimationCurve ScreenFlash.ease |
Definition at line 14 of file ScreenFlash.cs.
Referenced by Play().
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staticprivate |
Definition at line 6 of file ScreenFlash.cs.