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Elin Decompiled Documentation EA 23.246 Nightly
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Public Member Functions | |
| void | Play (float mtp=1f) |
Static Public Member Functions | |
| static void | Reset () |
| static void | Play (string id, float mtp=1f) |
Public Attributes | |
| Color | color |
| AnimationCurve | ease |
| float | duration |
Static Public Attributes | |
| static Color | currentColor |
| static Color | clearColor = new Color(0f, 0f, 0f, 0f) |
Static Private Attributes | |
| static Tween | tween |
Definition at line 4 of file ScreenFlash.cs.
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inline |
Definition at line 29 of file ScreenFlash.cs.
References Color, color, currentColor, duration, ease, Reset(), and tween.
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inlinestatic |
Definition at line 24 of file ScreenFlash.cs.
References Play().
Referenced by Play(), and GameUpdater.Update100ms().
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inlinestatic |
Definition at line 18 of file ScreenFlash.cs.
References clearColor, currentColor, and tween.
Referenced by Scene.Init(), and Play().
Definition at line 10 of file ScreenFlash.cs.
Referenced by Reset().
| Color ScreenFlash.color |
Definition at line 12 of file ScreenFlash.cs.
Referenced by Play().
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static |
Definition at line 8 of file ScreenFlash.cs.
Referenced by Play(), Reset(), and BaseGameScreen.UpdateShaders().
| float ScreenFlash.duration |
Definition at line 16 of file ScreenFlash.cs.
Referenced by Play().
| AnimationCurve ScreenFlash.ease |
Definition at line 14 of file ScreenFlash.cs.
Referenced by Play().
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staticprivate |
Definition at line 6 of file ScreenFlash.cs.