Elin Decompiled Documentation EA 23.356.1 Nightly
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Scene.cs
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1using System;
2using System.Collections.Generic;
3using CreativeSpore.SuperTilemapEditor;
4using UnityEngine;
5using UnityEngine.UI;
6
7public class Scene : EMono
8{
9 public enum Mode
10 {
11 None,
12 Title,
14 Zone
15 }
16
17 public Vector2[] test;
18
19 public static bool isAnnounced;
20
21 public static Point HitPoint = new Point();
22
23 public static Point ClickPoint = new Point();
24
25 public static bool skipAnime;
26
27 public Transform transFocus;
28
29 public Transform transBlizzard;
30
31 public Transform transAudio;
32
33 public Vector3 posAudioListener;
34
35 public AudioListener audioListener;
36
37 public Camera cam;
38
39 public Camera camTreasure;
40
42
43 public VFX firefly;
44
46
47 public VFX star;
48
49 public ParticleSystem rain;
50
51 public ParticleSystem snow;
52
53 public ParticleSystem ether;
54
55 public ParticleSystem godray;
56
57 public ParticleSystem godrayDust;
58
59 public ParticleSystem blossom;
60
61 public ParticleSystem etherBlossom;
62
63 public ParticleSystem bubble;
64
65 public ParticleSystem[] blossoms;
66
67 public ParticleSystem[] blizzards;
68
69 public FlockController flock;
70
71 public MeshRenderer skyBG;
72
73 public MeshRenderer skyPlane;
74
76
78
80
81 public SoundSource sfxRain;
82
83 public SoundSource sfxWind;
84
85 public SoundSource sfxUnderwater;
86
87 public SoundSource sfxSea;
88
89 public SoundSource sfxFire;
90
91 public SoundSource sfxEther;
92
94
96
98
100
102
103 public SpriteRenderer srTarget;
104
105 public Tileset tileset;
106
108
110
111 public ParticleSystem psFoot;
112
113 public ParticleSystem psSmoke;
114
115 public ParticleSystem psRainSplash;
116
117 public ParticleSystem psRainSplashWater;
118
119 public ParticleSystem psFey;
120
121 public MeshPass[] passes;
122
123 [NonSerialized]
125
126 [NonSerialized]
127 public Mode mode;
128
129 [NonSerialized]
130 public float timeRatio;
131
132 [NonSerialized]
133 public List<GameObject> loadedPrefabs = new List<GameObject>();
134
136
137 public List<ISyncScreen> syncList = new List<ISyncScreen>();
138
139 [NonSerialized]
140 public bool paused;
141
142 public long syncFrame;
143
144 public Dictionary<Card, ActorEx> dictActorEx = new Dictionary<Card, ActorEx>();
145
146 [NonSerialized]
147 public bool hideBalloon;
148
150
151 private void Awake()
152 {
153 InvokeRepeating("RefreshActorEx", 0.5f, 0.5f);
154 }
155
156 public void TryWarnMacScreen()
157 {
158 if (!EMono.core.config.ignoreParallelsWarning && SystemInfo.graphicsDeviceName.Contains("Parallels Display"))
159 {
160 Dialog.TryWarn("warn_parallels", delegate
161 {
162 Application.OpenURL(Lang.isJP ? "https://ylvania.org/elin_dev.html" : "https://ylvania.org/elin_dev_e.html");
163 }, yes: false);
164 }
165 }
166
167 public void TryWarnLinuxMod()
168 {
170 {
171 Dialog.TryWarn("warn_linuxMod", delegate
172 {
173 Application.OpenURL(Lang.isJP ? "https://ylvania.org/elin_dev.html" : "https://ylvania.org/elin_dev_e.html");
174 }, yes: false);
175 }
176 }
177
178 public void Init(Mode newMode)
179 {
180 Debug.Log("Scene.Init:" + newMode);
181 EMono.ui.RemoveLayers();
184 BaseModManager.PublishEvent("elin.scene.pre_init", newMode);
185 mode = newMode;
186 switch (newMode)
187 {
188 case Mode.None:
189 if (EMono.game != null)
190 {
191 EMono.game.Kill();
192 }
193 EMono.ui.RemoveLayers();
195 break;
196 case Mode.Title:
197 SoundManager.bgmVolumeMod = (SoundManager.bgmDumpMod = 0f);
198 if (EMono.game != null)
199 {
200 EMono.game.Kill();
201 }
202 EMono.ui.AddLayer<LayerTitle>();
203 if (!isAnnounced || Application.isEditor)
204 {
205 isAnnounced = true;
207 {
208 EMono.ui.AddLayer("LayerAnnounce").SetOnKill(TryWarnMacScreen);
209 });
210 }
211 else
212 {
214 }
217 break;
218 case Mode.StartGame:
219 EMono.ui.RemoveLayer<LayerTitle>();
220 EMono.ui.ShowCover();
221 Init(Mode.Zone);
222 break;
223 case Mode.Zone:
224 EMono.player.target = null;
225 UIBook.str_pc = EMono.pc.NameSimple;
226 if (EMono.player.zone == null)
227 {
228 Player obj = EMono.player;
229 Zone zone = (EMono.pc.currentZone = EMono.pc.homeZone);
230 obj.zone = zone;
231 }
232 EMono.core.config.game.ignoreWarnCrime = (EMono.core.config.game.ignoreWarnMana = (EMono.core.config.game.ignoreWarnDisassemble = (EMono.core.config.game.ignoreWarnSlaughter = false)));
234 CellDetail.count = 0;
235 skipAnime = true;
236 EMono.player.baseActTime = EMono.setting.defaultActPace;
237 EMono.player.Agent.renderer.isSynced = true;
238 EMono.player.Agent.currentZone = EMono.player.zone;
239 Point._screen = (EMono.player.zone.IsRegion ? ((BaseGameScreen)screenElona) : ((BaseGameScreen)screenElin));
245 Popper.scale = (EMono._zone.IsRegion ? new Vector3(1.7f, 1.7f, 1f) : Vector3.one);
247 {
249 }
250 else if (EMono.player.zone is Region)
251 {
253 }
254 else
255 {
257 }
258 if (EMono.game.altCraft)
259 {
260 if (EMono._zone.IsRegion)
261 {
262 if ((bool)EMono.ui.layerFloat.GetLayer<LayerCraftFloat>())
263 {
264 EMono.ui.layerFloat.RemoveLayer<LayerCraftFloat>();
265 }
266 }
267 else if (!EMono.ui.layerFloat.GetLayer<LayerCraftFloat>())
268 {
269 EMono.ui.layerFloat.AddLayer<LayerCraftFloat>();
270 }
271 }
272 EMono.screen.tileMap.activeCount = 0;
280 if (EMono.ui.hud.imageCover.gameObject.activeSelf && !EMono.player.simulatingZone)
281 {
282 EMono.ui.HideCover(4f);
283 }
285 {
286 EMono.game.Save();
287 }
288 foreach (Thing thing in EMono._map.things)
289 {
290 if (thing.IsInstalled)
291 {
292 thing.trait.TryToggle();
293 }
294 }
296 camSupport.water.enabled = EMono._zone.IsUnderwater;
297 if (EMono.player.onStartZone != null)
298 {
300 EMono.player.onStartZone = null;
301 }
302 ActionMode.LastBuildMode = null;
303 if (ActionMode.Adv.IsActive && (EInput.leftMouse.pressing || EInput.axis != Vector2.zero))
304 {
308 }
310 {
312 }
313 flock.SetSpawnType(EMono._zone.FlockType);
315 {
317 if (EMono._zone == EMono.pc.homeZone)
318 {
319 EMono.pc.faith.Revelation("welcome", EMono.pc);
320 }
321 if (EMono._zone.Boss != null && EMono._zone.Boss.ExistsOnMap)
322 {
324 }
326 }
328 if (EMono.player.questTracker && !EMono.ui.widgets.GetWidget("QuestTracker"))
329 {
330 EMono.ui.widgets.Activate("QuestTracker");
331 }
332 if ((EMono._zone is Zone_Town || EMono._zone is Zone_Tent) && !EMono._zone.isMapSaved && !EMono.debug.ignoreAutoSave)
333 {
334 EMono.game.Save();
335 }
336 break;
337 }
338 etherBlossom.SetActive(mode == Mode.Zone && EMono._zone is Zone_WindRest);
339 bubble.SetActive(mode == Mode.Zone && EMono._zone.IsUnderwater);
340 BaseModManager.PublishEvent("elin.scene.post_init", newMode);
341 }
342
343 public void OnKillGame()
344 {
347 actionMode = null;
348 PCC.PurgeCache();
349 Clear();
350 flock.Reset();
352 }
353
354 public void Clear()
355 {
356 foreach (ISyncScreen sync in syncList)
357 {
358 sync.OnLeaveScreen();
359 }
360 syncList.Clear();
362 ClearActorEx();
364 }
365
366 public void OnUpdate()
367 {
368 SoundManager.speed = (EMono.core.IsGameStarted ? Mathf.Clamp(actionMode.gameSpeed * 0.75f, 1f, 2f) : 1f);
370 EMono.ui.RefreshActiveState();
371 bool isShiftDown = EInput.isShiftDown;
372 if ((bool)UIDropdown.activeInstance)
373 {
375 }
376 else
377 {
378 EInput.Update();
379 }
382 {
383 if (input.middleClick == CoreConfig.GameFunc.EmuShift || input.middlePressLong == CoreConfig.GameFunc.EmuShift)
384 {
385 EInput.isShiftDown = true;
386 }
387 if (input.middleClick == CoreConfig.GameFunc.EmuAlt || input.middlePressLong == CoreConfig.GameFunc.EmuAlt)
388 {
389 EInput.isAltDown = true;
390 }
391 }
393 {
394 if (input.mouse3Click == CoreConfig.GameFunc.EmuShift || input.mouse3PressLong == CoreConfig.GameFunc.EmuShift)
395 {
396 EInput.isShiftDown = true;
397 }
398 if (input.mouse3Click == CoreConfig.GameFunc.EmuAlt || input.mouse3PressLong == CoreConfig.GameFunc.EmuAlt)
399 {
400 EInput.isAltDown = true;
401 }
402 }
404 {
405 if (input.mouse4Click == CoreConfig.GameFunc.EmuShift || input.mouse4PressLong == CoreConfig.GameFunc.EmuShift)
406 {
407 EInput.isShiftDown = true;
408 }
409 if (input.mouse4Click == CoreConfig.GameFunc.EmuAlt || input.mouse4PressLong == CoreConfig.GameFunc.EmuAlt)
410 {
411 EInput.isAltDown = true;
412 }
413 }
414 EInput.hasShiftChanged = EInput.isShiftDown != isShiftDown;
415 Layer.cancelKeyDown = EInput.isCancel;
416 Layer.rightClicked = EInput.rightMouse.down;
417 int num = EInput.wheel;
418 if (num != 0)
419 {
420 if (EMono.ui.isPointerOverUI)
421 {
422 if (!EMono.ui.GetLayer<LayerConfig>() && !EMono.ui.GetLayer<LayerModConfig>())
423 {
424 UIDropdown componentOf = InputModuleEX.GetComponentOf<UIDropdown>();
425 if ((bool)componentOf && !UIDropdown.activeInstance)
426 {
427 if (num < 0)
428 {
429 componentOf.Next();
430 }
431 else if (num > 0)
432 {
433 componentOf.Prev();
434 }
435 num = (EInput.wheel = 0);
436 }
437 Slider componentOf2 = InputModuleEX.GetComponentOf<Slider>();
438 if ((bool)componentOf2 && (bool)EMono.ui.GetLayer<LayerEditPCC>())
439 {
440 SE.Tab();
441 componentOf2.value += (componentOf2.wholeNumbers ? ((float)num) : (0.1f * (float)num));
442 num = (EInput.wheel = 0);
443 }
444 }
446 {
447 DropdownGrid componentOf3 = InputModuleEX.GetComponentOf<DropdownGrid>();
448 if ((bool)componentOf3)
449 {
450 if (num < 0)
451 {
452 componentOf3.Next();
453 }
454 else if (num > 0)
455 {
456 componentOf3.Prev();
457 }
458 num = (EInput.wheel = 0);
459 }
460 }
461 if (EMono.ui.contextMenu.isActive)
462 {
463 Slider componentOf4 = InputModuleEX.GetComponentOf<Slider>();
464 if ((bool)componentOf4)
465 {
466 componentOf4.value += (componentOf4.wholeNumbers ? ((float)num) : (0.1f * (float)num));
467 num = (EInput.wheel = 0);
468 SE.Tab();
469 }
470 }
471 UIScrollView componentOf5 = InputModuleEX.GetComponentOf<UIScrollView>();
472 if ((bool)componentOf5)
473 {
474 num = (EInput.wheel = 0);
475 if (componentOf5.verticalScrollbar.isActiveAndEnabled)
476 {
477 EMono.ui.HideMouseHint();
478 }
479 }
480 UIButton componentOf6 = InputModuleEX.GetComponentOf<UIButton>();
481 if ((bool)componentOf6 && componentOf6.onInputWheel != null)
482 {
483 componentOf6.onInputWheel(num);
484 num = (EInput.wheel = 0);
485 }
486 }
487 if (num != 0)
488 {
489 Layer layer = (EMono.ui.IsActive ? EMono.ui.GetTopLayer() : LayerAbility.Instance);
490 if (layer != null && layer.windows.Count > 0)
491 {
492 Window window = layer.windows[0];
493 if (InputModuleEX.IsPointerChildOf(window.rectTab) && !DropdownGrid.IsActive && window.NextTab(num))
494 {
495 num = (EInput.wheel = 0);
496 }
497 }
498 }
499 }
501 {
503 EInput.Consume();
504 }
505 switch (mode)
506 {
507 case Mode.Title:
509 {
510 timeRatio = 0f;
512 }
513 godray.SetActive(enable: false);
514 UpdateCursor();
515 EMono.ui.UpdateInput();
516 break;
517 case Mode.Zone:
518 {
520 {
521 break;
522 }
524 {
526 }
528 {
529 srTarget.enabled = true;
530 Vector3 position = EMono.player.target.pos.PositionCenter();
531 position.y += EMono.player.target.renderer.data.size.y;
532 position.z -= 10f;
533 srTarget.transform.parent.position = position;
534 }
535 else
536 {
537 srTarget.enabled = false;
538 }
539 EMono.player.pickupDelay -= Core.delta;
540 if (EMono.player.pickupDelay < 0f)
541 {
542 EMono.player.pickupDelay = 0f;
543 }
545 paused = EMono.ui.IsPauseGame || actionMode.ShouldPauseGame || Game.IsWaiting;
547 if (!EMono.pc.isDead)
548 {
549 if (AI_PlayMusic.keepPlaying && EInput.skipFrame <= 0 && Input.anyKeyDown && !Input.GetKey(KeyCode.Tab) && !Input.GetKey(KeyCode.LeftAlt))
550 {
552 }
554 }
555 else
556 {
557 EMono.ui.UpdateInput();
558 }
560 {
561 break;
562 }
564 {
566 if (!LayerDrama.IsActive())
567 {
569 }
570 }
572 {
573 EMono.player.deathDialog = true;
574 EMono.player.returnInfo = null;
575 EMono.player.ignoreFallOver = 1;
576 Msg.Say("diebye");
577 EMono.Sound.Play("dead_pc2");
578 EMono.Sound.Play("dead_pc");
579 string[] list = Lang.GetList("lastWords");
580 string lastWord = list.RandomItem();
582 {
584 }
585 EMono.ui.CloseLayers();
586 if ((bool)UIContextMenu.Current)
587 {
589 }
590 EInput.haltInput = false;
591 Dialog.InputName("dialogLastword", lastWord, delegate(bool cancel, string text)
592 {
593 if (!cancel)
594 {
595 lastWord = text;
596 }
597 Player obj = EMono.player;
598 obj.deathMsg = obj.deathMsg + Lang.space + lastWord.Bracket(1);
600 Debug.Log(lastWord);
602 Msg.Say(lastWord.Bracket(1));
603 List<string> list2 = new List<string>();
605 bool addTownRevive = lastTown != null && !EMono._zone.IsInstance;
607 {
608 if (addTownRevive)
609 {
610 list2.Add("pc_revive_town".lang(lastTown.Name));
611 }
612 list2.Add("pc_revive");
613 list2.Add("pc_gameover");
614 }
615 else
616 {
617 list2.Add("pc_gameover");
618 }
619 Debug.Log(list2.Count);
620 EMono.ui.AddLayer<LayerCover>().SetDuration(1f, delegate
621 {
622 EMono.ui.CloseLayers();
623 Dialog.List("pc_deathChoice".lang(), list2, (string j) => j, delegate(int c, string d)
624 {
625 EMono.player.deathDialog = false;
626 if (!EMono.game.principal.permadeath && (c == 0 || (addTownRevive && c == 1)))
627 {
628 EMono.pc.MakeGrave(lastWord);
629 EMono.pc.Revive();
630 EMono.pc.RecalculateFOV();
631 Zone zone = EMono.player.spawnZone ?? EMono.pc.homeZone;
632 if (addTownRevive && c == 0)
633 {
634 zone = lastTown;
635 }
636 if (EMono.game.activeZone == zone)
637 {
638 EMono.pc.Teleport(EMono._zone.GetSpawnPos(EMono.pc, ZoneTransition.EnterState.Return).GetNearestPoint() ?? EMono._map.GetCenterPos(), silent: true, force: true);
639 }
640 else
641 {
642 EMono.player.deathZoneMove = true;
643 EMono.pc.MoveZone(zone, ZoneTransition.EnterState.Return);
644 }
645 EMono.screen.FocusPC();
646 Msg.Say("crawlup");
647 if (EMono.player.stats.death == 0)
648 {
649 Tutorial.Reserve("death");
650 }
651 EMono.player.stats.death++;
652 if (EMono.player.stats.days <= 90)
653 {
654 EMono.player.stats.death2++;
655 }
656 }
657 else
658 {
659 EMono.game.GotoTitle(showDialog: false);
660 }
661 return true;
662 });
663 });
664 });
665 }
666 UpdateCursor();
668 EMono.Sound.UpdateBGM();
671 {
673 }
674 if (WidgetEquip.dirty)
675 {
677 }
679 {
680 foreach (Chara member in EMono.pc.party.members)
681 {
682 member.CalcBurden();
683 }
684 EMono.player.wasDirtyWeight = false;
685 }
686 if (!EMono.ui.IsActive)
687 {
689 }
690 else if (EMono.ui.mouseInfo.gameObject.activeSelf)
691 {
692 EMono.ui.mouseInfo.SetText();
693 }
694 EMono.screen.Draw();
698 {
699 break;
700 }
701 if (!EMono.ui.GetLayer<LayerDrama>())
702 {
704 {
705 case ZoneTransition.EnterState.Fall:
706 EMono.pc.PlaySound("fall");
707 EMono.pc.PlayAnime(AnimeID.FallSky);
708 EMono.pc.DamageHP((20 + EMono.rnd(30) + ((EMono.player.lastTransition.lastZone is Zone_Casino) ? 1000 : 0)) / ((!EMono.pc.IsLevitating) ? 1 : 10), AttackSource.Fall);
709 break;
710 case ZoneTransition.EnterState.Elevator:
711 EMono.pc.PlaySound("elevator");
712 break;
713 case ZoneTransition.EnterState.PortalReturn:
714 case ZoneTransition.EnterState.Return:
715 case ZoneTransition.EnterState.Teleport:
716 case ZoneTransition.EnterState.Moongate:
717 EMono.pc.PlayEffect("teleport");
718 EMono.pc.PlaySound("return");
719 break;
720 default:
721 SE.MoveZone();
722 break;
723 case ZoneTransition.EnterState.Encounter:
724 break;
725 }
726 }
727 bool flag = (EMono.rnd(5) == 0 && EMono.pc.burden.GetPhase() >= 3) || EMono.pc.burden.GetPhase() >= 4;
729 {
730 flag = false;
731 }
733 {
734 flag = flag;
736 }
737 if (flag)
738 {
739 EMono.pc.Stumble();
740 }
741 EMono.player.lastTransition = null;
742 break;
743 }
744 default:
745 UpdateCursor();
746 EMono.ui.UpdateInput();
747 break;
748 }
749 }
750
751 public void OnLateUpdate()
752 {
753 DrawPass();
755 }
756
757 public void UpdateCursor()
758 {
759 CursorSystem.position = EInput.mposWorld;
760 CursorSystem.position.z = -100f;
762 {
763 CursorSystem.posOrigin = EMono.screen.position.SetZ(-100f);
764 actionMode.OnUpdateCursor();
765 }
766 else
767 {
769 }
770 }
771
772 public void UpdateTimeRatio()
773 {
774 float num = ((EMono._map.config.hour != -1) ? ((float)EMono._map.config.hour) : ((float)EMono.world.date.hour + (float)EMono.world.date.min / 60f));
775 if (num > 12f)
776 {
777 num = 24f - num;
778 }
779 timeRatio = Mathf.Clamp(num * 100f / 24f * 0.01f + EMono.setting.dayRatioMod, 0f, 1f);
780 }
781
782 public void OnChangeHour()
783 {
784 UpdateTimeRatio();
785 firefly.OnChangeHour();
786 fireflyNight.OnChangeHour();
787 star.OnChangeHour();
788 if ((bool)EMono.screen.pcOrbit)
789 {
791 }
794 foreach (Transform componentsInDirectChild in EMono.ui.rectDynamic.GetComponentsInDirectChildren<Transform>())
795 {
796 if (componentsInDirectChild.gameObject.tag != "IgnoreDestroy" && !componentsInDirectChild.GetComponent<TC>())
797 {
798 UnityEngine.Object.Destroy(componentsInDirectChild.gameObject);
799 }
800 }
801 }
802
803 public void RefreshBG()
804 {
807 {
808 bg = EMono.setting.render.bgs[MapBG.Snow];
809 }
810 skyBG.SetActive(bg.skyBox);
811 skyBG.sharedMaterial = bg.mat;
812 skyPlane.SetActive(bg.plane);
813 skyPlane.sharedMaterial = bg.mat;
814 cam.clearFlags = ((!EMono.core.config.graphic.alwaysClearCamera && bg.skyBox) ? CameraClearFlags.Depth : CameraClearFlags.Color);
815 }
816
817 public void FocusAndPause(Point pos, int a)
818 {
819 if (a >= 1)
820 {
821 EMono.core.screen.Focus(pos);
822 }
823 if (a >= 2)
824 {
826 }
827 }
828
829 public void ApplyZoneConfig()
830 {
831 MapConfig conf;
833 {
834 conf = EMono._map.config;
837 BaseTileMap tileMap = screenElin.tileMap;
838 SetOcean(tileMap.passLiquid.mat);
839 SetOcean(tileMap.passFloorWater.mat);
840 SetOcean(tileMap.passAutoTileWater.mat);
841 ScreenGrading grading = camSupport.grading;
842 ScreenGradingProfile.Lut lut = grading.lut;
843 grading.profile.funcOverlay = () => EMono.scene.profile.overlay;
844 if (conf.idLut == "None")
845 {
846 lut.tex = null;
847 }
848 else
849 {
850 lut.tex = Resources.Load<Texture2D>("Scene/Profile/Lut/" + conf.idLut);
851 lut.Brightness = conf.lutBrightness;
852 lut.Saturation = conf.lutSaturation;
853 lut.Contrast = conf.lutContrast;
854 lut.blend = conf.lutBlend;
855 }
856 grading.SetGrading();
857 }
858 void SetOcean(Material m)
859 {
860 m.SetFloat("_GradientWater", EMono.core.config.graphic.gradientWater ? EMono.core.config.graphic.gradientWaterLevel : 0f);
861 if (conf.seaDir != 0)
862 {
863 m.EnableKeyword("WAVE_ON");
864 Vector4[] array = new Vector4[4]
865 {
866 new Vector4(-2f, -1f, -1f, 1f),
867 new Vector4(1f, 0f, 1f, 1f),
868 new Vector4(2f, 1f, -1f, 1f),
869 new Vector4(-1f, 0f, 1f, 1f)
870 };
871 m.SetVector("_WaveDir", array[conf.seaDir - 1]);
872 }
873 else
874 {
875 m.DisableKeyword("WAVE_ON");
876 }
877 }
878 }
879
880 public void OnToggle()
881 {
882 SE.ClickGeneral();
885 }
886
887 public void ToggleShowRoof()
888 {
889 EMono.game.config.showRoof = !EMono.game.config.showRoof;
890 OnToggle();
891 }
892
893 public void ToggleLight()
894 {
895 EMono.game.config.buildLight = !EMono.game.config.buildLight;
896 OnToggle();
897 }
898
899 public void ToggleSnapFreePos()
900 {
902 {
903 SE.Beep();
904 return;
905 }
906 EMono.game.config.snapFreePos = !EMono.game.config.snapFreePos;
907 OnToggle();
908 }
909
910 public void ToggleFreePos()
911 {
913 {
914 SE.Beep();
915 return;
916 }
917 EMono.game.config.freePos = !EMono.game.config.freePos;
918 OnToggle();
919 }
920
921 public void ToggleShowWall()
922 {
923 EMono.game.config.showWall = !EMono.game.config.showWall;
924 OnToggle();
925 }
926
927 public void ToggleRoof()
928 {
929 EMono.game.config.noRoof = !EMono.game.config.noRoof;
930 OnToggle();
931 }
932
933 public void ToggleSlope()
934 {
935 EMono.game.config.slope = !EMono.game.config.slope;
936 OnToggle();
937 skipAnime = true;
938 }
939
940 public void ToggleTilt()
941 {
942 if (EMono._zone.IsRegion)
943 {
944 EMono.game.config.tiltRegion = !EMono.game.config.tiltRegion;
945 }
946 else
947 {
948 EMono.game.config.tilt = !EMono.game.config.tilt;
949 }
951 OnToggle();
952 }
953
955 {
956 EMono.game.config.highlightArea = !EMono.game.config.highlightArea;
957 OnToggle();
958 }
959
960 public void ToggleBirdView(bool sound = true)
961 {
962 SE.ClickGeneral();
964 {
966 }
967 else
968 {
970 }
971 }
972
973 public void ToggleBalloon()
974 {
975 hideBalloon = !hideBalloon;
976 EMono.ui.ShowBalloon(!hideBalloon);
977 SE.ClickGeneral();
979 }
980
981 public void ToggleMuteBGM()
982 {
984 SE.ClickGeneral();
986 if (!EMono.Sound.muteBGM)
987 {
989 }
990 }
991
992 public void RebuildActorEx()
993 {
994 foreach (Thing thing in EMono._map.things)
995 {
996 if (!thing.trait.IDActorEx.IsEmpty())
997 {
998 AddActorEx(thing);
999 }
1000 }
1001 }
1002
1003 public void RefreshActorEx()
1004 {
1005 SoundManager.bgmDumpMod = 0f;
1006 foreach (ActorEx value in dictActorEx.Values)
1007 {
1008 value.Refresh();
1009 }
1010 }
1011
1012 public void ClearActorEx()
1013 {
1014 foreach (ActorEx value in dictActorEx.Values)
1015 {
1016 value.Kill();
1017 }
1018 dictActorEx.Clear();
1019 }
1020
1021 public void AddActorEx(Card c, Action<ActorEx> onBeforeSetOwner = null)
1022 {
1023 ActorEx actorEx = dictActorEx.TryGetValue(c);
1024 if (!(actorEx != null))
1025 {
1026 actorEx = Util.Instantiate<ActorEx>("Scene/Render/Actor/Ex/" + c.trait.IDActorEx);
1027 onBeforeSetOwner?.Invoke(actorEx);
1028 actorEx.SetOwner(c);
1029 dictActorEx.Add(c, actorEx);
1030 }
1031 }
1032
1033 public void RemoveActorEx(Card c)
1034 {
1035 ActorEx actorEx = dictActorEx.TryGetValue(c);
1036 if (!(actorEx == null))
1037 {
1038 actorEx.Kill();
1039 dictActorEx.Remove(c);
1040 }
1041 }
1042
1043 public void InitPass()
1044 {
1045 MeshPass[] array = passes;
1046 for (int i = 0; i < array.Length; i++)
1047 {
1048 array[i].Init();
1049 }
1050 foreach (ModItem<Sprite> item in MOD.sprites.list)
1051 {
1052 Sprite sprite = SpriteSheet.Get(item.id);
1053 if ((bool)sprite)
1054 {
1055 Sprite value = item.GetObject(new SpriteLoadOption
1056 {
1057 pivot = new Vector2(sprite.pivot.x / (sprite.bounds.size.x * 100f), sprite.pivot.y / (sprite.bounds.size.y * 100f))
1058 });
1059 SpriteSheet.dict[item.id] = value;
1060 }
1061 }
1062 }
1063
1064 public void DrawPass()
1065 {
1066 if (cam.enabled)
1067 {
1068 MeshPass[] array = passes;
1069 for (int i = 0; i < array.Length; i++)
1070 {
1071 array[i].Draw();
1072 }
1073 }
1074 else
1075 {
1076 MeshPass[] array = passes;
1077 for (int i = 0; i < array.Length; i++)
1078 {
1079 array[i].DrawEmpty();
1080 }
1081 }
1082 RefreshSync();
1083 if ((bool)EMono.screen.guide)
1084 {
1086 }
1087 }
1088
1089 public void RefreshSync()
1090 {
1091 for (int num = syncList.Count - 1; num >= 0; num--)
1092 {
1093 ISyncScreen syncScreen = syncList[num];
1094 if (syncScreen.Sync != syncFrame)
1095 {
1096 syncScreen.OnLeaveScreen();
1097 syncList.RemoveAt(num);
1098 }
1099 }
1100 syncFrame++;
1101 RenderObject.syncFrame = syncFrame;
1102 }
1103
1104 public Transform LoadPrefab(string id)
1105 {
1106 Transform transform = Util.Instantiate<Transform>("Scene/Prefab/" + id);
1107 transform.name = id;
1108 loadedPrefabs.Add(transform.gameObject);
1109 return transform;
1110 }
1111
1112 public void DestroyPrefabs()
1113 {
1114 foreach (GameObject loadedPrefab in loadedPrefabs)
1115 {
1116 UnityEngine.Object.Destroy(loadedPrefab);
1117 }
1118 loadedPrefabs.Clear();
1119 }
1120
1121 public void DestroyPrefab(string id)
1122 {
1123 GameObject gameObject = GameObject.Find(id);
1124 if ((bool)gameObject)
1125 {
1126 UnityEngine.Object.DestroyImmediate(gameObject);
1127 }
1128 }
1129}
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
ChatCategory
Definition: ChatCategory.cs:2
if(!match.Success)
MapBG
Definition: MapBG.cs:2
static bool keepPlaying
Definition: AI_PlayMusic.cs:8
static void CancelKeepPlaying()
Definition: AI_PlayMusic.cs:40
void SetPressedAction(ButtonState button)
Definition: AM_Adv.cs:1213
void SetManualMove()
Definition: AM_Adv.cs:1203
virtual void RefreshArrow()
Definition: AM_Adv.cs:1375
static AM_Title Title
Definition: ActionMode.cs:9
static AM_Sim Sim
Definition: ActionMode.cs:11
virtual void OnBeforeUpdate()
Definition: ActionMode.cs:546
static AM_Region Region
Definition: ActionMode.cs:17
virtual void OnUpdateCursor()
Definition: ActionMode.cs:554
void UpdateInput()
Definition: ActionMode.cs:570
void Pause(bool sound=false)
Definition: ActionMode.cs:1502
void Deactivate()
Definition: ActionMode.cs:529
void Activate(bool toggle=true, bool forceActivate=false)
Definition: ActionMode.cs:339
bool IsActive
Definition: ActionMode.cs:121
virtual void OnAfterUpdate()
Definition: ActionMode.cs:550
static AM_ViewZone View
Definition: ActionMode.cs:13
virtual float gameSpeed
Definition: ActionMode.cs:119
static AM_Bird Bird
Definition: ActionMode.cs:31
static AM_Adv Adv
Definition: ActionMode.cs:15
void SetOwner(Card c)
Definition: ActorEx.cs:38
void Refresh()
Definition: ActorEx.cs:98
void Kill()
Definition: ActorEx.cs:164
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
ScreenGuide guide
void SetZoom(float z)
virtual float TargetZoom
virtual void OnChangeHour()
BaseTileSelector tileSelector
void UpdateShaders(float time=0f)
BaseTileMap tileMap
void Focus(Int3 ints)
static void PublishEvent(string eventId, object data=null)
MeshPass passAutoTileWater
Definition: BaseTileMap.cs:177
MeshPass passFloorWater
Definition: BaseTileMap.cs:165
MeshPass passLiquid
Definition: BaseTileMap.cs:135
static void Deactivate()
Definition: BuildMenu.cs:173
bool pressing
Definition: ButtonState.cs:35
ScreenGrading grading
Definition: Card.cs:11
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6645
bool ExistsOnMap
Definition: Card.cs:2137
void RecalculateFOV()
Definition: Card.cs:6862
Point pos
Definition: Card.cs:60
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6679
Trait trait
Definition: Card.cs:54
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:4276
bool IsInstalled
Definition: Card.cs:2451
string NameSimple
Definition: Card.cs:2193
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6664
CardRenderer renderer
Definition: Card.cs:64
Definition: Chara.cs:10
override bool IsAliveInCurrentZone
Definition: Chara.cs:569
bool IsLevitating
Definition: Chara.cs:605
Party party
Definition: Chara.cs:45
override bool isSynced
Definition: Chara.cs:711
string NameBraced
Definition: Chara.cs:522
Zone currentZone
Definition: Chara.cs:261
void Stumble(int mtp=100)
Definition: Chara.cs:2054
string NameTitled
Definition: Chara.cs:524
Stats burden
Definition: Chara.cs:1205
GlobalData global
Definition: Chara.cs:78
Zone homeZone
Definition: Chara.cs:273
Religion faith
Definition: Chara.cs:445
bool IsInActiveZone
Definition: Chara.cs:887
bool isDead
Definition: Chara.cs:395
void CalcBurden()
Definition: Chara.cs:2039
SoundSetting sound
Definition: CoreConfig.cs:623
void ApplyVolume()
Definition: CoreConfig.cs:1029
new GameConfig game
Definition: CoreConfig.cs:629
void ApplyGrading()
Definition: CoreConfig.cs:989
bool ignoreLinuxModWarning
Definition: CoreConfig.cs:617
GraphicSetting graphic
Definition: CoreConfig.cs:627
bool ignoreParallelsWarning
Definition: CoreConfig.cs:615
InputSetting input
Definition: CoreConfig.cs:635
bool ignoreAutoSave
Definition: CoreDebug.cs:142
Definition: Core.cs:14
CoreDebug debug
Definition: Core.cs:31
BaseGameScreen screen
Definition: Core.cs:67
bool IsGameStarted
Definition: Core.cs:87
static float delta
Definition: Core.cs:17
CoreConfig config
Definition: Core.cs:70
static void SetCursor(CursorInfo info=null, int _priority=0)
static CursorSystem Instance
Definition: CursorSystem.cs:6
int min
Definition: Date.cs:86
Definition: Dialog.cs:7
static void TryWarn(string lang, Action action, bool yes=true, string text=null)
Definition: Dialog.cs:298
static Dialog InputName(string langDetail, string text, Action< bool, string > onClose, InputType inputType=InputType.Default)
Definition: Dialog.cs:536
static bool IsActive
Definition: DropdownGrid.cs:8
Definition: EInput.cs:8
static bool isCancel
Definition: EInput.cs:389
static int wheel
Definition: EInput.cs:300
static ButtonState middleMouse
Definition: EInput.cs:364
static void Consume(int _skipFrame)
Definition: EInput.cs:667
static ButtonState mouse4
Definition: EInput.cs:368
static Vector2 axis
Definition: EInput.cs:342
static void UpdateOnlyAxis()
Definition: EInput.cs:475
static ButtonState leftMouse
Definition: EInput.cs:360
static void Update()
Definition: EInput.cs:486
static bool isShiftDown
Definition: EInput.cs:272
static ButtonState rightMouse
Definition: EInput.cs:362
static ButtonState mouse3
Definition: EInput.cs:366
static int skipFrame
Definition: EInput.cs:298
static Vector3 mposWorld
Definition: EInput.cs:350
static KeyboardPress keyWait
Definition: EInput.cs:262
Definition: EMono.cs:4
static GameSetting setting
Definition: EMono.cs:31
static Core core
Definition: EMono.cs:5
static Chara pc
Definition: EMono.cs:13
static World world
Definition: EMono.cs:37
static Player player
Definition: EMono.cs:11
static Zone _zone
Definition: EMono.cs:19
static BaseGameScreen screen
Definition: EMono.cs:29
static Game game
Definition: EMono.cs:7
static int rnd(int a)
Definition: EMono.cs:47
static Scene scene
Definition: EMono.cs:27
static UI ui
Definition: EMono.cs:15
static SoundManager Sound
Definition: EMono.cs:39
static Map _map
Definition: EMono.cs:17
static CoreDebug debug
Definition: EMono.cs:45
static EffectManager Instance
void OnKillGame()
Definition: EloMapActor.cs:88
bool IsActive
Definition: EloMapActor.cs:21
EloMap GetEloMap()
Definition: EloMapActor.cs:82
Definition: EloMap.cs:8
Definition: GameIO.cs:11
static void DeleteGame(string id, bool cloud, bool deleteBackup=true)
Definition: GameIO.cs:267
float defaultActPace
Definition: GameSetting.cs:374
RenderSetting render
Definition: GameSetting.cs:348
float dayRatioMod
Definition: GameSetting.cs:368
void Update()
Definition: GameUpdater.cs:465
void Reset()
Definition: GameUpdater.cs:383
RecipeUpdater recipe
Definition: GameUpdater.cs:371
bool tilt
Definition: Game.cs:19
bool buildLight
Definition: Game.cs:37
bool showRoof
Definition: Game.cs:13
bool showWall
Definition: Game.cs:16
bool noRoof
Definition: Game.cs:28
bool highlightArea
Definition: Game.cs:40
bool snapFreePos
Definition: Game.cs:34
bool tiltRegion
Definition: Game.cs:22
bool slope
Definition: Game.cs:25
bool freePos
Definition: Game.cs:31
Definition: Game.cs:9
static bool IsWaiting
Definition: Game.cs:262
int countLoadedMaps
Definition: Game.cs:236
GamePrincipal principal
Definition: Game.cs:225
static string id
Definition: Game.cs:148
bool Save(bool isAutoSave=false, bool silent=false)
Definition: Game.cs:1090
SpatialManager spatials
Definition: Game.cs:153
void Kill()
Definition: Game.cs:1163
bool isCloud
Definition: Game.cs:246
Zone activeZone
Definition: Game.cs:252
GameUpdater updater
Definition: Game.cs:250
Config config
Definition: Game.cs:219
QuestManager quests
Definition: Game.cs:183
bool altCraft
Definition: Game.cs:272
ZoneTransition transition
Definition: GlobalData.cs:6
void ResetHotbar(int id)
Definition: HotbarManager.cs:8
static bool IsPointerChildOf(Component c)
Definition: Lang.cs:7
static string langCode
Definition: Lang.cs:29
static string[] GetList(string id)
Definition: Lang.cs:113
static bool isJP
Definition: Lang.cs:39
static LayerAbility Instance
Definition: LayerAbility.cs:21
void SetDuration(float duration, Action onKill)
Definition: LayerCover.cs:7
static bool IsActive()
Definition: LayerDrama.cs:34
Definition: Layer.cs:9
List< Window > windows
Definition: Layer.cs:116
static void Apply(string id)
Definition: MOD.cs:7
static ModItemList< Sprite > sprites
Definition: MOD.cs:22
int hour
Definition: MapConfig.cs:98
string idLut
Definition: MapConfig.cs:17
string idLiquid
Definition: MapConfig.cs:14
float lutContrast
Definition: MapConfig.cs:68
float lutSaturation
Definition: MapConfig.cs:71
int seaDir
Definition: MapConfig.cs:92
float lutBrightness
Definition: MapConfig.cs:65
string idRefraction
Definition: MapConfig.cs:20
MapBG bg
Definition: MapConfig.cs:80
float lutBlend
Definition: MapConfig.cs:62
List< Thing > things
Definition: Map.cs:52
MapConfig config
Definition: Map.cs:40
void Draw()
Definition: MeshPass.cs:350
void DrawEmpty()
Definition: MeshPass.cs:412
Material mat
Definition: MeshPass.cs:21
void Init()
Definition: MeshPass.cs:98
List< ModItem< T > > list
Definition: ModItemList.cs:9
bool isShowingLog
Definition: MsgBox.cs:55
Color Talk
Definition: MsgColors.cs:7
Definition: Msg.cs:5
static MsgColors colors
Definition: Msg.cs:20
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
void OnChangeMin()
Definition: PCOrbit.cs:19
List< Chara > members
Definition: Party.cs:19
void OnLeaveZone()
Definition: Player.cs:909
void OnEnterZone()
Definition: Player.cs:861
Definition: Player.cs:11
int uidLastTown
Definition: Player.cs:1005
ZoneTransition lastTransition
Definition: Player.cs:1216
Flags flags
Definition: Player.cs:1164
Action onStartZone
Definition: Player.cs:1292
bool questTracker
Definition: Player.cs:1059
Zone zone
Definition: Player.cs:1152
float pickupDelay
Definition: Player.cs:1274
bool wasDirtyWeight
Definition: Player.cs:1236
int ignoreFallOver
Definition: Player.cs:1268
Chara target
Definition: Player.cs:1306
void MoveZone(Zone z)
Definition: Player.cs:2127
bool simulatingZone
Definition: Player.cs:1252
bool deathDialog
Definition: Player.cs:1238
void RefreshEmptyAlly()
Definition: Player.cs:1690
void RefreshCurrentHotItem()
Definition: Player.cs:2297
string deathMsg
Definition: Player.cs:1258
HotbarManager hotbars
Definition: Player.cs:1155
void Clear()
Definition: PointTarget.cs:220
Definition: Point.cs:9
ref Vector3 PositionCenter()
Definition: Point.cs:588
void OnEnterZone()
void Build(Point _p, Mode _mode=Mode.Passive)
static void Apply(string id)
Definition: Region.cs:8
virtual void Revelation(string idTalk, Card c, int chance=100)
Definition: Religion.cs:167
Vector2 size
Definition: RenderData.cs:31
RenderData data
Definition: RenderObject.cs:34
OverlayProfile overlay
Definition: SceneProfile.cs:8
Definition: Scene.cs:8
Mode mode
Definition: Scene.cs:127
ParticleSystem ether
Definition: Scene.cs:53
Material matFloorEx
Definition: Scene.cs:107
void ToggleBalloon()
Definition: Scene.cs:973
void ToggleShowRoof()
Definition: Scene.cs:887
static bool skipAnime
Definition: Scene.cs:25
List< ISyncScreen > syncList
Definition: Scene.cs:137
void ToggleShowWall()
Definition: Scene.cs:921
ParticleSystem psRainSplashWater
Definition: Scene.cs:117
void ToggleMuteBGM()
Definition: Scene.cs:981
void RebuildActorEx()
Definition: Scene.cs:992
SoundSource sfxWind
Definition: Scene.cs:83
void ToggleTilt()
Definition: Scene.cs:940
void DrawPass()
Definition: Scene.cs:1064
Transform transFocus
Definition: Scene.cs:27
Transform transAudio
Definition: Scene.cs:31
ParticleSystem psSmoke
Definition: Scene.cs:113
ParticleSystem snow
Definition: Scene.cs:51
VFX fireflyNight
Definition: Scene.cs:45
void RefreshBG()
Definition: Scene.cs:803
void ToggleHighlightArea()
Definition: Scene.cs:954
DamageTextRenderer damageTextRenderer
Definition: Scene.cs:109
Transform transBlizzard
Definition: Scene.cs:29
void ToggleLight()
Definition: Scene.cs:893
VFX firefly
Definition: Scene.cs:43
static Point HitPoint
Definition: Scene.cs:21
float timeRatio
Definition: Scene.cs:130
ParticleSystem godrayDust
Definition: Scene.cs:57
void OnLateUpdate()
Definition: Scene.cs:751
GameScreen screenElin
Definition: Scene.cs:93
static Point ClickPoint
Definition: Scene.cs:23
CameraSupport camSupport
Definition: Scene.cs:41
ParticleSystem psFey
Definition: Scene.cs:119
void TryWarnMacScreen()
Definition: Scene.cs:156
void RefreshActorEx()
Definition: Scene.cs:1003
GameSetting.RenderSetting.MapBGSetting bg
Definition: Scene.cs:124
void OnKillGame()
Definition: Scene.cs:343
SoundSource sfxFire
Definition: Scene.cs:89
Dictionary< Card, ActorEx > dictActorEx
Definition: Scene.cs:144
void ClearActorEx()
Definition: Scene.cs:1012
EloMapActor elomapActor
Definition: Scene.cs:101
void ToggleBirdView(bool sound=true)
Definition: Scene.cs:960
Vector2[] test
Definition: Scene.cs:17
void DestroyPrefab(string id)
Definition: Scene.cs:1121
void Clear()
Definition: Scene.cs:354
void TryWarnLinuxMod()
Definition: Scene.cs:167
bool hideBalloon
Definition: Scene.cs:147
void RemoveActorEx(Card c)
Definition: Scene.cs:1033
ParticleSystem bubble
Definition: Scene.cs:63
ParticleSystem blossom
Definition: Scene.cs:59
Transform LoadPrefab(string id)
Definition: Scene.cs:1104
static bool isAnnounced
Definition: Scene.cs:19
VFX star
Definition: Scene.cs:47
CameraFilterPack_Atmosphere_Rain filterRain
Definition: Scene.cs:77
Tileset tileset
Definition: Scene.cs:105
ParticleSystem psRainSplash
Definition: Scene.cs:115
void ApplyZoneConfig()
Definition: Scene.cs:829
Vector3 posAudioListener
Definition: Scene.cs:33
SpriteRenderer srTarget
Definition: Scene.cs:103
ParticleSystem godray
Definition: Scene.cs:55
void ToggleSlope()
Definition: Scene.cs:933
ActionMode actionMode
Definition: Scene.cs:79
void UpdateCursor()
Definition: Scene.cs:757
Camera cam
Definition: Scene.cs:37
SoundSource sfxEther
Definition: Scene.cs:91
void OnUpdate()
Definition: Scene.cs:366
void ToggleRoof()
Definition: Scene.cs:927
void OnToggle()
Definition: Scene.cs:880
ParticleSystem psFoot
Definition: Scene.cs:111
SoundSource sfxUnderwater
Definition: Scene.cs:85
void InitPass()
Definition: Scene.cs:1043
void AddActorEx(Card c, Action< ActorEx > onBeforeSetOwner=null)
Definition: Scene.cs:1021
SceneProfile profile
Definition: Scene.cs:75
void DestroyPrefabs()
Definition: Scene.cs:1112
SoundSource sfxSea
Definition: Scene.cs:87
void Awake()
Definition: Scene.cs:151
ParticleSystem etherBlossom
Definition: Scene.cs:61
void OnChangeHour()
Definition: Scene.cs:782
void ToggleFreePos()
Definition: Scene.cs:910
GameScreenNoMap screenNoMap
Definition: Scene.cs:97
AudioListener audioListener
Definition: Scene.cs:35
EloMap elomap
Definition: Scene.cs:149
MeshPass[] passes
Definition: Scene.cs:121
ParticleSystem[] blizzards
Definition: Scene.cs:67
void ToggleSnapFreePos()
Definition: Scene.cs:899
PointTarget mouseTarget
Definition: Scene.cs:135
Camera camTreasure
Definition: Scene.cs:39
void FocusAndPause(Point pos, int a)
Definition: Scene.cs:817
List< GameObject > loadedPrefabs
Definition: Scene.cs:133
MeshRenderer skyPlane
Definition: Scene.cs:73
PopperManager popper
Definition: Scene.cs:99
FlockController flock
Definition: Scene.cs:69
GameScreenElona screenElona
Definition: Scene.cs:95
bool paused
Definition: Scene.cs:140
void RefreshSync()
Definition: Scene.cs:1089
ParticleSystem rain
Definition: Scene.cs:49
long syncFrame
Definition: Scene.cs:142
MeshRenderer skyBG
Definition: Scene.cs:71
void Init(Mode newMode)
Definition: Scene.cs:178
SoundSource sfxRain
Definition: Scene.cs:81
Mode
Definition: Scene.cs:10
void UpdateTimeRatio()
Definition: Scene.cs:772
ParticleSystem[] blossoms
Definition: Scene.cs:65
static void Reset()
Definition: ScreenFlash.cs:18
void OnDrawPass()
Definition: ScreenGuide.cs:33
Zone Find(string id)
virtual bool IsSnowZone
Definition: Spatial.cs:542
virtual bool IsRegion
Definition: Spatial.cs:515
virtual string Name
Definition: Spatial.cs:509
static Sprite Get(string id)
Definition: SpriteSheet.cs:28
static Dictionary< string, Sprite > dict
Definition: SpriteSheet.cs:6
override int GetPhase()
Definition: Stats.cs:117
Definition: TC.cs:4
Definition: Thing.cs:8
virtual string IDActorEx
Definition: Trait.cs:187
virtual void TryToggle()
Definition: Trait.cs:1339
Action< int > onInputWheel
Definition: UIButton.cs:148
static void UpdateButtons()
Definition: UIButton.cs:704
static UIContextMenu Current
void Next()
Definition: UIDropdown.cs:89
static UIDropdown activeInstance
Definition: UIDropdown.cs:12
void Prev()
Definition: UIDropdown.cs:97
Definition: VFX.cs:4
void OnChangeHour()
Definition: VFX.cs:15
void RefreshWeather()
Definition: Weather.cs:168
static void Refresh()
Definition: WidgetDate.cs:190
static bool dirty
Definition: WidgetEquip.cs:13
static void Redraw()
Definition: WidgetEquip.cs:77
static void RefreshHighlights()
static bool dirtyCurrentItem
Definition: WidgetHotbar.cs:32
static WidgetMainText Instance
static void OnChangeMode()
Definition: Window.cs:13
RectTransform rectTab
Definition: Window.cs:644
bool NextTab(int a)
Definition: Window.cs:1378
GameDate date
Definition: World.cs:6
Weather weather
Definition: World.cs:12
EnterState state
Definition: Zone.cs:12
void RefreshElectricity()
Definition: Zone.cs:3192
void Activate()
Definition: Zone.cs:639
virtual FlockController.SpawnType FlockType
Definition: Zone.cs:422
bool IsInstance
Definition: Zone.cs:496
Chara Boss
Definition: Zone.cs:91
bool dirtyElectricity
Definition: Zone.cs:74
virtual bool IsUnderwater
Definition: Zone.cs:276
void OnLeaveScreen()