Elin Decompiled Documentation EA 23.166 Nightly
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Scene.cs
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1using System;
2using System.Collections.Generic;
3using CreativeSpore.SuperTilemapEditor;
4using UnityEngine;
5using UnityEngine.UI;
6
7public class Scene : EMono
8{
9 public enum Mode
10 {
11 None,
12 Title,
14 Zone
15 }
16
17 public Vector2[] test;
18
19 public static bool isAnnounced;
20
21 public static Point HitPoint = new Point();
22
23 public static Point ClickPoint = new Point();
24
25 public static bool skipAnime;
26
27 public Transform transFocus;
28
29 public Transform transBlizzard;
30
31 public Transform transAudio;
32
33 public Vector3 posAudioListener;
34
35 public AudioListener audioListener;
36
37 public Camera cam;
38
39 public Camera camTreasure;
40
42
43 public VFX firefly;
44
46
47 public VFX star;
48
49 public ParticleSystem rain;
50
51 public ParticleSystem snow;
52
53 public ParticleSystem ether;
54
55 public ParticleSystem godray;
56
57 public ParticleSystem godrayDust;
58
59 public ParticleSystem blossom;
60
61 public ParticleSystem etherBlossom;
62
63 public ParticleSystem bubble;
64
65 public ParticleSystem[] blossoms;
66
67 public ParticleSystem[] blizzards;
68
69 public FlockController flock;
70
71 public MeshRenderer skyBG;
72
73 public MeshRenderer skyPlane;
74
76
78
80
81 public SoundSource sfxRain;
82
83 public SoundSource sfxWind;
84
85 public SoundSource sfxUnderwater;
86
87 public SoundSource sfxSea;
88
89 public SoundSource sfxFire;
90
91 public SoundSource sfxEther;
92
94
96
98
100
102
103 public SpriteRenderer srTarget;
104
105 public Tileset tileset;
106
108
110
111 public ParticleSystem psFoot;
112
113 public ParticleSystem psSmoke;
114
115 public ParticleSystem psRainSplash;
116
117 public ParticleSystem psRainSplashWater;
118
119 public ParticleSystem psFey;
120
121 public MeshPass[] passes;
122
123 [NonSerialized]
125
126 [NonSerialized]
127 public Mode mode;
128
129 [NonSerialized]
130 public float timeRatio;
131
132 [NonSerialized]
133 public List<GameObject> loadedPrefabs = new List<GameObject>();
134
136
137 public List<ISyncScreen> syncList = new List<ISyncScreen>();
138
139 [NonSerialized]
140 public bool paused;
141
142 public long syncFrame;
143
144 public Dictionary<Card, ActorEx> dictActorEx = new Dictionary<Card, ActorEx>();
145
146 [NonSerialized]
147 public bool hideBalloon;
148
150
151 private void Awake()
152 {
153 InvokeRepeating("RefreshActorEx", 0.5f, 0.5f);
154 }
155
156 public void TryWarnMacScreen()
157 {
158 if (!EMono.core.config.ignoreParallelsWarning && SystemInfo.graphicsDeviceName.Contains("Parallels Display"))
159 {
160 Dialog.TryWarn("warn_parallels", delegate
161 {
162 Application.OpenURL(Lang.isJP ? "https://ylvania.org/elin_dev.html" : "https://ylvania.org/elin_dev_e.html");
163 }, yes: false);
164 }
165 }
166
167 public void TryWarnLinuxMod()
168 {
170 {
171 Dialog.TryWarn("warn_linuxMod", delegate
172 {
173 Application.OpenURL(Lang.isJP ? "https://ylvania.org/elin_dev.html" : "https://ylvania.org/elin_dev_e.html");
174 }, yes: false);
175 }
176 }
177
178 public void Init(Mode newMode)
179 {
180 Debug.Log("Scene.Init:" + newMode);
181 EMono.ui.RemoveLayers();
184 mode = newMode;
185 switch (newMode)
186 {
187 case Mode.None:
188 if (EMono.game != null)
189 {
190 EMono.game.Kill();
191 }
192 EMono.ui.RemoveLayers();
194 break;
195 case Mode.Title:
196 SoundManager.bgmVolumeMod = (SoundManager.bgmDumpMod = 0f);
197 if (EMono.game != null)
198 {
199 EMono.game.Kill();
200 }
201 EMono.ui.AddLayer<LayerTitle>();
202 if (!isAnnounced || Application.isEditor)
203 {
204 isAnnounced = true;
206 {
207 EMono.ui.AddLayer("LayerAnnounce").SetOnKill(TryWarnMacScreen);
208 });
209 }
210 else
211 {
213 }
216 break;
217 case Mode.StartGame:
218 EMono.ui.RemoveLayer<LayerTitle>();
219 EMono.ui.ShowCover();
220 Init(Mode.Zone);
221 break;
222 case Mode.Zone:
223 EMono.player.target = null;
224 UIBook.str_pc = EMono.pc.NameSimple;
225 if (EMono.player.zone == null)
226 {
227 Player obj = EMono.player;
228 Zone zone = (EMono.pc.currentZone = EMono.pc.homeZone);
229 obj.zone = zone;
230 }
231 EMono.core.config.game.ignoreWarnCrime = (EMono.core.config.game.ignoreWarnMana = (EMono.core.config.game.ignoreWarnDisassemble = (EMono.core.config.game.ignoreWarnSlaughter = false)));
233 CellDetail.count = 0;
234 skipAnime = true;
235 EMono.player.baseActTime = EMono.setting.defaultActPace;
236 EMono.player.Agent.renderer.isSynced = true;
237 EMono.player.Agent.currentZone = EMono.player.zone;
238 Point._screen = (EMono.player.zone.IsRegion ? ((BaseGameScreen)screenElona) : ((BaseGameScreen)screenElin));
244 Popper.scale = (EMono._zone.IsRegion ? new Vector3(1.7f, 1.7f, 1f) : Vector3.one);
246 {
248 }
249 else if (EMono.player.zone is Region)
250 {
252 }
253 else
254 {
256 }
257 if (EMono.game.altCraft)
258 {
259 if (EMono._zone.IsRegion)
260 {
261 if ((bool)EMono.ui.layerFloat.GetLayer<LayerCraftFloat>())
262 {
263 EMono.ui.layerFloat.RemoveLayer<LayerCraftFloat>();
264 }
265 }
266 else if (!EMono.ui.layerFloat.GetLayer<LayerCraftFloat>())
267 {
268 EMono.ui.layerFloat.AddLayer<LayerCraftFloat>();
269 }
270 }
271 EMono.screen.tileMap.activeCount = 0;
279 if (EMono.ui.hud.imageCover.gameObject.activeSelf && !EMono.player.simulatingZone)
280 {
281 EMono.ui.HideCover(4f);
282 }
284 {
285 EMono.game.Save();
286 }
287 foreach (Thing thing in EMono._map.things)
288 {
289 if (thing.IsInstalled)
290 {
291 thing.trait.TryToggle();
292 }
293 }
295 camSupport.water.enabled = EMono._zone.IsUnderwater;
296 if (EMono.player.onStartZone != null)
297 {
299 EMono.player.onStartZone = null;
300 }
301 ActionMode.LastBuildMode = null;
302 if (ActionMode.Adv.IsActive && (EInput.leftMouse.pressing || EInput.axis != Vector2.zero))
303 {
307 }
309 {
311 }
313 flock.SetSpawnType(EMono._zone.FlockType);
315 {
316 if (EMono._zone == EMono.pc.homeZone)
317 {
318 EMono.pc.faith.Revelation("welcome");
319 }
320 if (EMono._zone.Boss != null && EMono._zone.Boss.ExistsOnMap)
321 {
323 }
325 }
327 if (EMono.player.questTracker && !EMono.ui.widgets.GetWidget("QuestTracker"))
328 {
329 EMono.ui.widgets.Activate("QuestTracker");
330 }
331 if ((EMono._zone is Zone_Town || EMono._zone is Zone_Tent) && !EMono._zone.isMapSaved && !EMono.debug.ignoreAutoSave)
332 {
333 EMono.game.Save();
334 }
335 break;
336 }
337 etherBlossom.SetActive(mode == Mode.Zone && EMono._zone is Zone_WindRest);
338 bubble.SetActive(mode == Mode.Zone && EMono._zone.IsUnderwater);
339 }
340
341 public void OnKillGame()
342 {
345 hideBalloon = false;
346 actionMode = null;
347 PCC.PurgeCache();
348 Clear();
349 flock.Reset();
351 }
352
353 public void Clear()
354 {
355 foreach (ISyncScreen sync in syncList)
356 {
357 sync.OnLeaveScreen();
358 }
359 syncList.Clear();
361 ClearActorEx();
363 }
364
365 public void OnUpdate()
366 {
367 SoundManager.speed = (EMono.core.IsGameStarted ? Mathf.Clamp(actionMode.gameSpeed * 0.75f, 1f, 2f) : 1f);
369 EMono.ui.RefreshActiveState();
370 bool isShiftDown = EInput.isShiftDown;
371 if ((bool)UIDropdown.activeInstance)
372 {
374 }
375 else
376 {
377 EInput.Update();
378 }
381 {
382 if (input.middleClick == CoreConfig.GameFunc.EmuShift || input.middlePressLong == CoreConfig.GameFunc.EmuShift)
383 {
384 EInput.isShiftDown = true;
385 }
386 if (input.middleClick == CoreConfig.GameFunc.EmuAlt || input.middlePressLong == CoreConfig.GameFunc.EmuAlt)
387 {
388 EInput.isAltDown = true;
389 }
390 }
392 {
393 if (input.mouse3Click == CoreConfig.GameFunc.EmuShift || input.mouse3PressLong == CoreConfig.GameFunc.EmuShift)
394 {
395 EInput.isShiftDown = true;
396 }
397 if (input.mouse3Click == CoreConfig.GameFunc.EmuAlt || input.mouse3PressLong == CoreConfig.GameFunc.EmuAlt)
398 {
399 EInput.isAltDown = true;
400 }
401 }
403 {
404 if (input.mouse4Click == CoreConfig.GameFunc.EmuShift || input.mouse4PressLong == CoreConfig.GameFunc.EmuShift)
405 {
406 EInput.isShiftDown = true;
407 }
408 if (input.mouse4Click == CoreConfig.GameFunc.EmuAlt || input.mouse4PressLong == CoreConfig.GameFunc.EmuAlt)
409 {
410 EInput.isAltDown = true;
411 }
412 }
413 EInput.hasShiftChanged = EInput.isShiftDown != isShiftDown;
414 Layer.cancelKeyDown = EInput.isCancel;
415 Layer.rightClicked = EInput.rightMouse.down;
416 int num = EInput.wheel;
417 if (num != 0)
418 {
419 if (EMono.ui.isPointerOverUI)
420 {
421 if (!EMono.ui.GetLayer<LayerConfig>())
422 {
423 UIDropdown componentOf = InputModuleEX.GetComponentOf<UIDropdown>();
424 if ((bool)componentOf && !UIDropdown.activeInstance)
425 {
426 if (num < 0)
427 {
428 componentOf.Next();
429 }
430 else if (num > 0)
431 {
432 componentOf.Prev();
433 }
434 num = (EInput.wheel = 0);
435 }
436 Slider componentOf2 = InputModuleEX.GetComponentOf<Slider>();
437 if ((bool)componentOf2 && (bool)EMono.ui.GetLayer<LayerEditPCC>())
438 {
439 SE.Tab();
440 componentOf2.value += (componentOf2.wholeNumbers ? ((float)num) : (0.1f * (float)num));
441 num = (EInput.wheel = 0);
442 }
443 }
445 {
446 DropdownGrid componentOf3 = InputModuleEX.GetComponentOf<DropdownGrid>();
447 if ((bool)componentOf3)
448 {
449 if (num < 0)
450 {
451 componentOf3.Next();
452 }
453 else if (num > 0)
454 {
455 componentOf3.Prev();
456 }
457 num = (EInput.wheel = 0);
458 }
459 }
460 if (EMono.ui.contextMenu.isActive)
461 {
462 Slider componentOf4 = InputModuleEX.GetComponentOf<Slider>();
463 if ((bool)componentOf4)
464 {
465 componentOf4.value += (componentOf4.wholeNumbers ? ((float)num) : (0.1f * (float)num));
466 num = (EInput.wheel = 0);
467 SE.Tab();
468 }
469 }
470 UIScrollView componentOf5 = InputModuleEX.GetComponentOf<UIScrollView>();
471 if ((bool)componentOf5)
472 {
473 num = (EInput.wheel = 0);
474 if (componentOf5.verticalScrollbar.isActiveAndEnabled)
475 {
476 EMono.ui.HideMouseHint();
477 }
478 }
479 UIButton componentOf6 = InputModuleEX.GetComponentOf<UIButton>();
480 if ((bool)componentOf6 && componentOf6.onInputWheel != null)
481 {
482 componentOf6.onInputWheel(num);
483 num = (EInput.wheel = 0);
484 }
485 }
486 if (num != 0)
487 {
488 Layer layer = (EMono.ui.IsActive ? EMono.ui.GetTopLayer() : LayerAbility.Instance);
489 if (layer != null && layer.windows.Count > 0)
490 {
491 Window window = layer.windows[0];
492 if (InputModuleEX.IsPointerChildOf(window.rectTab) && !DropdownGrid.IsActive && window.NextTab(num))
493 {
494 num = (EInput.wheel = 0);
495 }
496 }
497 }
498 }
500 {
502 EInput.Consume();
503 }
504 switch (mode)
505 {
506 case Mode.Title:
508 {
509 timeRatio = 0f;
511 }
512 godray.SetActive(enable: false);
513 UpdateCursor();
514 EMono.ui.UpdateInput();
515 break;
516 case Mode.Zone:
517 {
519 {
520 break;
521 }
523 {
525 }
527 {
528 srTarget.enabled = true;
529 Vector3 position = EMono.player.target.pos.PositionCenter();
530 position.y += EMono.player.target.renderer.data.size.y;
531 position.z -= 10f;
532 srTarget.transform.parent.position = position;
533 }
534 else
535 {
536 srTarget.enabled = false;
537 }
538 EMono.player.pickupDelay -= Core.delta;
539 if (EMono.player.pickupDelay < 0f)
540 {
541 EMono.player.pickupDelay = 0f;
542 }
544 paused = EMono.ui.IsPauseGame || actionMode.ShouldPauseGame || Game.IsWaiting;
546 if (!EMono.pc.isDead)
547 {
548 if (AI_PlayMusic.keepPlaying && EInput.skipFrame <= 0 && Input.anyKeyDown && !Input.GetKey(KeyCode.Tab) && !Input.GetKey(KeyCode.LeftAlt))
549 {
551 }
553 }
554 else
555 {
556 EMono.ui.UpdateInput();
557 }
559 {
561 if (!LayerDrama.IsActive())
562 {
564 }
565 }
567 {
568 EMono.player.deathDialog = true;
569 EMono.player.returnInfo = null;
570 EMono.player.ignoreFallOver = 1;
571 Msg.Say("diebye");
572 EMono.Sound.Play("dead_pc2");
573 EMono.Sound.Play("dead_pc");
574 string[] list = Lang.GetList("lastWords");
575 string lastWord = list.RandomItem();
577 {
579 }
580 EMono.ui.CloseLayers();
581 if ((bool)UIContextMenu.Current)
582 {
584 }
585 EInput.haltInput = false;
586 Dialog.InputName("dialogLastword", lastWord, delegate(bool cancel, string text)
587 {
588 if (!cancel)
589 {
590 lastWord = text;
591 }
592 Player obj = EMono.player;
593 obj.deathMsg = obj.deathMsg + Lang.space + lastWord.Bracket(1);
595 {
596 Net.SendChat(EMono.pc.NameTitled, EMono.player.deathMsg, ChatCategory.Dead, Lang.langCode);
597 }
598 Debug.Log(lastWord);
600 Msg.Say(lastWord.Bracket(1));
601 List<string> list2 = new List<string>();
603 bool addTownRevive = lastTown != null && !EMono._zone.IsInstance;
605 {
606 if (addTownRevive)
607 {
608 list2.Add("pc_revive_town".lang(lastTown.Name));
609 }
610 list2.Add("pc_revive");
611 list2.Add("pc_gameover");
612 }
613 else
614 {
615 list2.Add("pc_gameover");
616 }
617 Debug.Log(list2.Count);
618 EMono.ui.AddLayer<LayerCover>().SetDuration(1f, delegate
619 {
620 EMono.ui.CloseLayers();
621 Dialog.List("pc_deathChoice".lang(), list2, (string j) => j, delegate(int c, string d)
622 {
623 EMono.player.deathDialog = false;
624 if (!EMono.game.principal.permadeath && (c == 0 || (addTownRevive && c == 1)))
625 {
626 EMono.pc.MakeGrave(lastWord);
627 EMono.pc.Revive();
628 EMono.pc.RecalculateFOV();
629 Zone zone = EMono.player.spawnZone ?? EMono.pc.homeZone;
630 if (addTownRevive && c == 0)
631 {
632 zone = lastTown;
633 }
634 if (EMono.game.activeZone == zone)
635 {
636 EMono.pc.Teleport(EMono._zone.GetSpawnPos(EMono.pc, ZoneTransition.EnterState.Return), silent: true, force: true);
637 }
638 else
639 {
640 EMono.player.deathZoneMove = true;
641 EMono.pc.MoveZone(zone, ZoneTransition.EnterState.Return);
642 }
643 EMono.screen.FocusPC();
644 Msg.Say("crawlup");
645 if (EMono.player.stats.death == 0)
646 {
647 Tutorial.Reserve("death");
648 }
649 EMono.player.stats.death++;
650 }
651 else
652 {
653 EMono.game.GotoTitle(showDialog: false);
654 }
655 return true;
656 });
657 });
658 });
659 }
660 UpdateCursor();
662 EMono.Sound.UpdateBGM();
665 {
667 }
668 if (WidgetEquip.dirty)
669 {
671 }
673 {
674 foreach (Chara member in EMono.pc.party.members)
675 {
676 member.CalcBurden();
677 }
678 EMono.player.wasDirtyWeight = false;
679 }
680 if (!EMono.ui.IsActive)
681 {
683 }
684 else if (EMono.ui.mouseInfo.gameObject.activeSelf)
685 {
686 EMono.ui.mouseInfo.SetText();
687 }
688 EMono.screen.Draw();
692 {
693 break;
694 }
695 if (!EMono.ui.GetLayer<LayerDrama>())
696 {
698 {
699 case ZoneTransition.EnterState.Fall:
700 EMono.pc.PlaySound("fall");
701 EMono.pc.PlayAnime(AnimeID.FallSky);
702 EMono.pc.DamageHP((20 + EMono.rnd(30) + ((EMono.player.lastTransition.lastZone is Zone_Casino) ? 1000 : 0)) / ((!EMono.pc.IsLevitating) ? 1 : 10), AttackSource.Fall);
703 break;
704 case ZoneTransition.EnterState.Elevator:
705 EMono.pc.PlaySound("elevator");
706 break;
707 case ZoneTransition.EnterState.PortalReturn:
708 case ZoneTransition.EnterState.Return:
709 case ZoneTransition.EnterState.Teleport:
710 case ZoneTransition.EnterState.Moongate:
711 EMono.pc.PlayEffect("teleport");
712 EMono.pc.PlaySound("return");
713 break;
714 default:
715 SE.MoveZone();
716 break;
717 case ZoneTransition.EnterState.Encounter:
718 break;
719 }
720 }
721 bool flag = (EMono.rnd(5) == 0 && EMono.pc.burden.GetPhase() >= 3) || EMono.pc.burden.GetPhase() >= 4;
723 {
724 flag = false;
725 }
727 {
728 flag = flag;
730 }
731 if (flag)
732 {
733 EMono.pc.Stumble();
734 }
735 EMono.player.lastTransition = null;
736 break;
737 }
738 default:
739 UpdateCursor();
740 EMono.ui.UpdateInput();
741 break;
742 }
743 }
744
745 public void OnLateUpdate()
746 {
747 DrawPass();
749 }
750
751 public void UpdateCursor()
752 {
753 CursorSystem.position = EInput.mposWorld;
754 CursorSystem.position.z = -100f;
756 {
757 CursorSystem.posOrigin = EMono.screen.position.SetZ(-100f);
758 actionMode.OnUpdateCursor();
759 }
760 else
761 {
763 }
764 }
765
766 public void UpdateTimeRatio()
767 {
768 float num = ((EMono._map.config.hour != -1) ? ((float)EMono._map.config.hour) : ((float)EMono.world.date.hour + (float)EMono.world.date.min / 60f));
769 if (num > 12f)
770 {
771 num = 24f - num;
772 }
773 timeRatio = Mathf.Clamp(num * 100f / 24f * 0.01f + EMono.setting.dayRatioMod, 0f, 1f);
774 }
775
776 public void OnChangeHour()
777 {
778 UpdateTimeRatio();
779 firefly.OnChangeHour();
780 fireflyNight.OnChangeHour();
781 star.OnChangeHour();
782 if ((bool)EMono.screen.pcOrbit)
783 {
785 }
788 foreach (Transform componentsInDirectChild in EMono.ui.rectDynamic.GetComponentsInDirectChildren<Transform>())
789 {
790 if (componentsInDirectChild.gameObject.tag != "IgnoreDestroy" && !componentsInDirectChild.GetComponent<TC>())
791 {
792 UnityEngine.Object.Destroy(componentsInDirectChild.gameObject);
793 }
794 }
795 }
796
797 public void RefreshBG()
798 {
801 {
802 bg = EMono.setting.render.bgs[MapBG.Snow];
803 }
804 skyBG.SetActive(bg.skyBox);
805 skyBG.sharedMaterial = bg.mat;
806 skyPlane.SetActive(bg.plane);
807 skyPlane.sharedMaterial = bg.mat;
808 cam.clearFlags = ((!EMono.core.config.graphic.alwaysClearCamera && bg.skyBox) ? CameraClearFlags.Depth : CameraClearFlags.Color);
809 }
810
811 public void FocusAndPause(Point pos, int a)
812 {
813 if (a >= 1)
814 {
815 EMono.core.screen.Focus(pos);
816 }
817 if (a >= 2)
818 {
820 }
821 }
822
823 public void ApplyZoneConfig()
824 {
825 MapConfig conf;
827 {
828 conf = EMono._map.config;
831 BaseTileMap tileMap = screenElin.tileMap;
832 SetOcean(tileMap.passLiquid.mat);
833 SetOcean(tileMap.passFloorWater.mat);
834 SetOcean(tileMap.passAutoTileWater.mat);
835 ScreenGrading grading = camSupport.grading;
836 ScreenGradingProfile.Lut lut = grading.lut;
837 grading.profile.funcOverlay = () => EMono.scene.profile.overlay;
838 if (conf.idLut == "None")
839 {
840 lut.tex = null;
841 }
842 else
843 {
844 lut.tex = Resources.Load<Texture2D>("Scene/Profile/Lut/" + conf.idLut);
845 lut.Brightness = conf.lutBrightness;
846 lut.Saturation = conf.lutSaturation;
847 lut.Contrast = conf.lutContrast;
848 lut.blend = conf.lutBlend;
849 }
850 grading.SetGrading();
851 }
852 void SetOcean(Material m)
853 {
854 m.SetFloat("_GradientWater", EMono.core.config.graphic.gradientWater ? EMono.core.config.graphic.gradientWaterLevel : 0f);
855 if (conf.seaDir != 0)
856 {
857 m.EnableKeyword("WAVE_ON");
858 Vector4[] array = new Vector4[4]
859 {
860 new Vector4(-2f, -1f, -1f, 1f),
861 new Vector4(1f, 0f, 1f, 1f),
862 new Vector4(2f, 1f, -1f, 1f),
863 new Vector4(-1f, 0f, 1f, 1f)
864 };
865 m.SetVector("_WaveDir", array[conf.seaDir - 1]);
866 }
867 else
868 {
869 m.DisableKeyword("WAVE_ON");
870 }
871 }
872 }
873
874 public void OnToggle()
875 {
876 SE.ClickGeneral();
879 }
880
881 public void ToggleShowRoof()
882 {
883 EMono.game.config.showRoof = !EMono.game.config.showRoof;
884 OnToggle();
885 }
886
887 public void ToggleLight()
888 {
889 EMono.game.config.buildLight = !EMono.game.config.buildLight;
890 OnToggle();
891 }
892
893 public void ToggleSnapFreePos()
894 {
896 {
897 SE.Beep();
898 return;
899 }
900 EMono.game.config.snapFreePos = !EMono.game.config.snapFreePos;
901 OnToggle();
902 }
903
904 public void ToggleFreePos()
905 {
907 {
908 SE.Beep();
909 return;
910 }
911 EMono.game.config.freePos = !EMono.game.config.freePos;
912 OnToggle();
913 }
914
915 public void ToggleShowWall()
916 {
917 EMono.game.config.showWall = !EMono.game.config.showWall;
918 OnToggle();
919 }
920
921 public void ToggleRoof()
922 {
923 EMono.game.config.noRoof = !EMono.game.config.noRoof;
924 OnToggle();
925 }
926
927 public void ToggleSlope()
928 {
929 EMono.game.config.slope = !EMono.game.config.slope;
930 OnToggle();
931 skipAnime = true;
932 }
933
934 public void ToggleTilt()
935 {
936 if (EMono._zone.IsRegion)
937 {
938 EMono.game.config.tiltRegion = !EMono.game.config.tiltRegion;
939 }
940 else
941 {
942 EMono.game.config.tilt = !EMono.game.config.tilt;
943 }
945 OnToggle();
946 }
947
949 {
950 EMono.game.config.highlightArea = !EMono.game.config.highlightArea;
951 OnToggle();
952 }
953
954 public void ToggleBirdView(bool sound = true)
955 {
956 SE.ClickGeneral();
958 {
960 }
961 else
962 {
964 }
965 }
966
967 public void ToggleBalloon()
968 {
969 hideBalloon = !hideBalloon;
970 EMono.ui.ShowBalloon(!hideBalloon);
971 SE.ClickGeneral();
973 }
974
975 public void ToggleMuteBGM()
976 {
978 SE.ClickGeneral();
980 if (!EMono.Sound.muteBGM)
981 {
983 }
984 }
985
986 public void RebuildActorEx()
987 {
988 foreach (Thing thing in EMono._map.things)
989 {
990 if (!thing.trait.IDActorEx.IsEmpty())
991 {
992 AddActorEx(thing);
993 }
994 }
995 }
996
997 public void RefreshActorEx()
998 {
999 SoundManager.bgmDumpMod = 0f;
1000 foreach (ActorEx value in dictActorEx.Values)
1001 {
1002 value.Refresh();
1003 }
1004 }
1005
1006 public void ClearActorEx()
1007 {
1008 foreach (ActorEx value in dictActorEx.Values)
1009 {
1010 value.Kill();
1011 }
1012 dictActorEx.Clear();
1013 }
1014
1015 public void AddActorEx(Card c, Action<ActorEx> onBeforeSetOwner = null)
1016 {
1017 ActorEx actorEx = dictActorEx.TryGetValue(c);
1018 if (!(actorEx != null))
1019 {
1020 actorEx = Util.Instantiate<ActorEx>("Scene/Render/Actor/Ex/" + c.trait.IDActorEx);
1021 onBeforeSetOwner?.Invoke(actorEx);
1022 actorEx.SetOwner(c);
1023 dictActorEx.Add(c, actorEx);
1024 }
1025 }
1026
1027 public void RemoveActorEx(Card c)
1028 {
1029 ActorEx actorEx = dictActorEx.TryGetValue(c);
1030 if (!(actorEx == null))
1031 {
1032 actorEx.Kill();
1033 dictActorEx.Remove(c);
1034 }
1035 }
1036
1037 public void InitPass()
1038 {
1039 MeshPass[] array = passes;
1040 for (int i = 0; i < array.Length; i++)
1041 {
1042 array[i].Init();
1043 }
1044 foreach (ModItem<Sprite> item in MOD.sprites.list)
1045 {
1046 Sprite sprite = SpriteSheet.Get(item.id);
1047 if ((bool)sprite)
1048 {
1049 Sprite @object = item.GetObject(new SpriteLoadOption
1050 {
1051 pivot = new Vector2(sprite.pivot.x / (sprite.bounds.size.x * 100f), sprite.pivot.y / (sprite.bounds.size.y * 100f))
1052 });
1053 SpriteSheet.dict[item.id] = @object;
1054 }
1055 }
1056 }
1057
1058 public void DrawPass()
1059 {
1060 if (cam.enabled)
1061 {
1062 MeshPass[] array = passes;
1063 for (int i = 0; i < array.Length; i++)
1064 {
1065 array[i].Draw();
1066 }
1067 }
1068 else
1069 {
1070 MeshPass[] array = passes;
1071 for (int i = 0; i < array.Length; i++)
1072 {
1073 array[i].DrawEmpty();
1074 }
1075 }
1076 RefreshSync();
1077 if ((bool)EMono.screen.guide)
1078 {
1080 }
1081 }
1082
1083 public void RefreshSync()
1084 {
1085 for (int num = syncList.Count - 1; num >= 0; num--)
1086 {
1087 ISyncScreen syncScreen = syncList[num];
1088 if (syncScreen.Sync != syncFrame)
1089 {
1090 syncScreen.OnLeaveScreen();
1091 syncList.RemoveAt(num);
1092 }
1093 }
1094 syncFrame++;
1095 RenderObject.syncFrame = syncFrame;
1096 }
1097
1098 public Transform LoadPrefab(string id)
1099 {
1100 Transform transform = Util.Instantiate<Transform>("Scene/Prefab/" + id);
1101 transform.name = id;
1102 loadedPrefabs.Add(transform.gameObject);
1103 return transform;
1104 }
1105
1106 public void DestroyPrefabs()
1107 {
1108 foreach (GameObject loadedPrefab in loadedPrefabs)
1109 {
1110 UnityEngine.Object.Destroy(loadedPrefab);
1111 }
1112 loadedPrefabs.Clear();
1113 }
1114
1115 public void DestroyPrefab(string id)
1116 {
1117 GameObject gameObject = GameObject.Find(id);
1118 if ((bool)gameObject)
1119 {
1120 UnityEngine.Object.DestroyImmediate(gameObject);
1121 }
1122 }
1123}
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
MapBG
Definition: MapBG.cs:2
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
static bool keepPlaying
Definition: AI_PlayMusic.cs:8
static void CancelKeepPlaying()
Definition: AI_PlayMusic.cs:40
void SetPressedAction(ButtonState button)
Definition: AM_Adv.cs:1158
void SetManualMove()
Definition: AM_Adv.cs:1148
virtual void RefreshArrow()
Definition: AM_Adv.cs:1307
static AM_Title Title
Definition: ActionMode.cs:9
static AM_Sim Sim
Definition: ActionMode.cs:11
virtual void OnBeforeUpdate()
Definition: ActionMode.cs:546
static AM_Region Region
Definition: ActionMode.cs:17
virtual void OnUpdateCursor()
Definition: ActionMode.cs:554
void UpdateInput()
Definition: ActionMode.cs:570
void Pause(bool sound=false)
Definition: ActionMode.cs:1469
void Deactivate()
Definition: ActionMode.cs:529
void Activate(bool toggle=true, bool forceActivate=false)
Definition: ActionMode.cs:339
bool IsActive
Definition: ActionMode.cs:121
virtual void OnAfterUpdate()
Definition: ActionMode.cs:550
static AM_ViewZone View
Definition: ActionMode.cs:13
virtual float gameSpeed
Definition: ActionMode.cs:119
static AM_Bird Bird
Definition: ActionMode.cs:31
static AM_Adv Adv
Definition: ActionMode.cs:15
void SetOwner(Card c)
Definition: ActorEx.cs:33
void Refresh()
Definition: ActorEx.cs:91
void Kill()
Definition: ActorEx.cs:153
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
ScreenGuide guide
void SetZoom(float z)
virtual float TargetZoom
virtual void OnChangeHour()
BaseTileSelector tileSelector
void UpdateShaders(float time=0f)
BaseTileMap tileMap
void Focus(Int3 ints)
MeshPass passAutoTileWater
Definition: BaseTileMap.cs:177
MeshPass passFloorWater
Definition: BaseTileMap.cs:165
MeshPass passLiquid
Definition: BaseTileMap.cs:135
static void Deactivate()
Definition: BuildMenu.cs:173
bool pressing
Definition: ButtonState.cs:35
ScreenGrading grading
Definition: Card.cs:11
void DamageHP(int dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:3908
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5776
bool ExistsOnMap
Definition: Card.cs:2021
void RecalculateFOV()
Definition: Card.cs:5988
Point pos
Definition: Card.cs:55
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:5810
Trait trait
Definition: Card.cs:49
bool IsInstalled
Definition: Card.cs:2317
string NameSimple
Definition: Card.cs:2075
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:5795
CardRenderer renderer
Definition: Card.cs:57
Definition: Chara.cs:10
override bool IsAliveInCurrentZone
Definition: Chara.cs:557
bool IsLevitating
Definition: Chara.cs:593
Party party
Definition: Chara.cs:43
override bool isSynced
Definition: Chara.cs:687
string NameBraced
Definition: Chara.cs:510
Zone currentZone
Definition: Chara.cs:251
void Stumble(int mtp=100)
Definition: Chara.cs:1642
Stats burden
Definition: Chara.cs:996
GlobalData global
Definition: Chara.cs:76
Zone homeZone
Definition: Chara.cs:263
Religion faith
Definition: Chara.cs:435
bool IsInActiveZone
Definition: Chara.cs:834
bool isDead
Definition: Chara.cs:385
void CalcBurden()
Definition: Chara.cs:1627
SoundSetting sound
Definition: CoreConfig.cs:594
void ApplyVolume()
Definition: CoreConfig.cs:987
new GameConfig game
Definition: CoreConfig.cs:600
void ApplyGrading()
Definition: CoreConfig.cs:947
bool ignoreLinuxModWarning
Definition: CoreConfig.cs:588
GraphicSetting graphic
Definition: CoreConfig.cs:598
bool ignoreParallelsWarning
Definition: CoreConfig.cs:586
NetSetting net
Definition: CoreConfig.cs:602
InputSetting input
Definition: CoreConfig.cs:606
bool ignoreAutoSave
Definition: CoreDebug.cs:125
Definition: Core.cs:14
CoreDebug debug
Definition: Core.cs:31
BaseGameScreen screen
Definition: Core.cs:67
bool IsGameStarted
Definition: Core.cs:84
static float delta
Definition: Core.cs:17
CoreConfig config
Definition: Core.cs:70
static void SetCursor(CursorInfo info=null, int _priority=0)
static CursorSystem Instance
Definition: CursorSystem.cs:6
int min
Definition: Date.cs:86
Definition: Dialog.cs:7
static void TryWarn(string lang, Action action, bool yes=true)
Definition: Dialog.cs:290
static Dialog InputName(string langDetail, string text, Action< bool, string > onClose, InputType inputType=InputType.Default)
Definition: Dialog.cs:528
static bool IsActive
Definition: DropdownGrid.cs:8
Definition: EInput.cs:8
static bool isCancel
Definition: EInput.cs:378
static int wheel
Definition: EInput.cs:289
static ButtonState middleMouse
Definition: EInput.cs:353
static void Consume(int _skipFrame)
Definition: EInput.cs:656
static ButtonState mouse4
Definition: EInput.cs:357
static Vector2 axis
Definition: EInput.cs:331
static void UpdateOnlyAxis()
Definition: EInput.cs:464
static ButtonState leftMouse
Definition: EInput.cs:349
static void Update()
Definition: EInput.cs:475
static bool isShiftDown
Definition: EInput.cs:261
static ButtonState rightMouse
Definition: EInput.cs:351
static ButtonState mouse3
Definition: EInput.cs:355
static int skipFrame
Definition: EInput.cs:287
static Vector3 mposWorld
Definition: EInput.cs:339
static KeyboardPress keyWait
Definition: EInput.cs:251
Definition: EMono.cs:4
static GameSetting setting
Definition: EMono.cs:31
static Core core
Definition: EMono.cs:5
static Chara pc
Definition: EMono.cs:13
static World world
Definition: EMono.cs:37
static Player player
Definition: EMono.cs:11
static Zone _zone
Definition: EMono.cs:19
static BaseGameScreen screen
Definition: EMono.cs:29
static Game game
Definition: EMono.cs:7
static int rnd(int a)
Definition: EMono.cs:47
static Scene scene
Definition: EMono.cs:27
static UI ui
Definition: EMono.cs:15
static SoundManager Sound
Definition: EMono.cs:39
static Map _map
Definition: EMono.cs:17
static CoreDebug debug
Definition: EMono.cs:45
static EffectManager Instance
void OnKillGame()
Definition: EloMapActor.cs:88
bool IsActive
Definition: EloMapActor.cs:21
EloMap GetEloMap()
Definition: EloMapActor.cs:82
Definition: EloMap.cs:8
Definition: GameIO.cs:10
static void DeleteGame(string id, bool cloud, bool deleteBackup=true)
Definition: GameIO.cs:264
float defaultActPace
Definition: GameSetting.cs:327
RenderSetting render
Definition: GameSetting.cs:301
float dayRatioMod
Definition: GameSetting.cs:321
void Update()
Definition: GameUpdater.cs:457
void Reset()
Definition: GameUpdater.cs:375
RecipeUpdater recipe
Definition: GameUpdater.cs:363
bool tilt
Definition: Game.cs:18
bool buildLight
Definition: Game.cs:36
bool showRoof
Definition: Game.cs:12
bool showWall
Definition: Game.cs:15
bool noRoof
Definition: Game.cs:27
bool highlightArea
Definition: Game.cs:39
bool snapFreePos
Definition: Game.cs:33
bool tiltRegion
Definition: Game.cs:21
bool slope
Definition: Game.cs:24
bool freePos
Definition: Game.cs:30
Definition: Game.cs:8
static bool IsWaiting
Definition: Game.cs:255
int countLoadedMaps
Definition: Game.cs:229
GamePrincipal principal
Definition: Game.cs:221
static string id
Definition: Game.cs:147
bool Save(bool isAutoSave=false, bool silent=false)
Definition: Game.cs:973
SpatialManager spatials
Definition: Game.cs:152
void Kill()
Definition: Game.cs:1043
bool isCloud
Definition: Game.cs:239
Zone activeZone
Definition: Game.cs:245
GameUpdater updater
Definition: Game.cs:243
Config config
Definition: Game.cs:215
QuestManager quests
Definition: Game.cs:179
bool altCraft
Definition: Game.cs:265
ZoneTransition transition
Definition: GlobalData.cs:6
void ResetHotbar(int id)
Definition: HotbarManager.cs:8
static bool IsPointerChildOf(Component c)
Definition: Lang.cs:6
static string[] GetList(string id)
Definition: Lang.cs:114
static bool isJP
Definition: Lang.cs:38
static LayerAbility Instance
Definition: LayerAbility.cs:21
void SetDuration(float duration, Action onKill)
Definition: LayerCover.cs:7
static bool IsActive()
Definition: LayerDrama.cs:34
Definition: Layer.cs:9
List< Window > windows
Definition: Layer.cs:116
static void Apply(string id)
Definition: MOD.cs:7
static ModItemList< Sprite > sprites
Definition: MOD.cs:16
int hour
Definition: MapConfig.cs:92
string idLut
Definition: MapConfig.cs:17
string idLiquid
Definition: MapConfig.cs:14
float lutContrast
Definition: MapConfig.cs:62
float lutSaturation
Definition: MapConfig.cs:65
int seaDir
Definition: MapConfig.cs:86
float lutBrightness
Definition: MapConfig.cs:59
string idRefraction
Definition: MapConfig.cs:20
MapBG bg
Definition: MapConfig.cs:74
float lutBlend
Definition: MapConfig.cs:56
List< Thing > things
Definition: Map.cs:49
MapConfig config
Definition: Map.cs:37
void Draw()
Definition: MeshPass.cs:350
void DrawEmpty()
Definition: MeshPass.cs:412
Material mat
Definition: MeshPass.cs:21
void Init()
Definition: MeshPass.cs:98
List< ModItem< T > > list
Definition: ModItemList.cs:9
bool isShowingLog
Definition: MsgBox.cs:55
Color Talk
Definition: MsgColors.cs:7
Definition: Msg.cs:5
static MsgColors colors
Definition: Msg.cs:20
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
void OnChangeMin()
Definition: PCOrbit.cs:19
List< Chara > members
Definition: Party.cs:18
void OnLeaveZone()
Definition: Player.cs:779
void OnEnterZone()
Definition: Player.cs:751
Definition: Player.cs:11
int uidLastTown
Definition: Player.cs:861
ZoneTransition lastTransition
Definition: Player.cs:1063
Flags flags
Definition: Player.cs:1014
Action onStartZone
Definition: Player.cs:1137
bool questTracker
Definition: Player.cs:909
Zone zone
Definition: Player.cs:1002
float pickupDelay
Definition: Player.cs:1121
bool wasDirtyWeight
Definition: Player.cs:1083
int ignoreFallOver
Definition: Player.cs:1115
Chara target
Definition: Player.cs:1151
void MoveZone(Zone z)
Definition: Player.cs:1939
bool simulatingZone
Definition: Player.cs:1099
bool deathDialog
Definition: Player.cs:1085
void RefreshEmptyAlly()
Definition: Player.cs:1522
void RefreshCurrentHotItem()
Definition: Player.cs:2102
HotbarManager hotbars
Definition: Player.cs:1005
void Clear()
Definition: PointTarget.cs:220
Definition: Point.cs:9
ref Vector3 PositionCenter()
Definition: Point.cs:575
void OnEnterZone()
void Build(Point _p, Mode _mode=Mode.Passive)
static void Apply(string id)
Definition: Region.cs:7
void Revelation(string idTalk, int chance=100)
Definition: Religion.cs:145
Vector2 size
Definition: RenderData.cs:30
RenderData data
Definition: RenderObject.cs:34
OverlayProfile overlay
Definition: SceneProfile.cs:8
Definition: Scene.cs:8
Mode mode
Definition: Scene.cs:127
ParticleSystem ether
Definition: Scene.cs:53
Material matFloorEx
Definition: Scene.cs:107
void ToggleBalloon()
Definition: Scene.cs:967
void ToggleShowRoof()
Definition: Scene.cs:881
static bool skipAnime
Definition: Scene.cs:25
List< ISyncScreen > syncList
Definition: Scene.cs:137
void ToggleShowWall()
Definition: Scene.cs:915
ParticleSystem psRainSplashWater
Definition: Scene.cs:117
void ToggleMuteBGM()
Definition: Scene.cs:975
void RebuildActorEx()
Definition: Scene.cs:986
SoundSource sfxWind
Definition: Scene.cs:83
void ToggleTilt()
Definition: Scene.cs:934
void DrawPass()
Definition: Scene.cs:1058
Transform transFocus
Definition: Scene.cs:27
Transform transAudio
Definition: Scene.cs:31
ParticleSystem psSmoke
Definition: Scene.cs:113
ParticleSystem snow
Definition: Scene.cs:51
VFX fireflyNight
Definition: Scene.cs:45
void RefreshBG()
Definition: Scene.cs:797
void ToggleHighlightArea()
Definition: Scene.cs:948
DamageTextRenderer damageTextRenderer
Definition: Scene.cs:109
Transform transBlizzard
Definition: Scene.cs:29
void ToggleLight()
Definition: Scene.cs:887
VFX firefly
Definition: Scene.cs:43
static Point HitPoint
Definition: Scene.cs:21
float timeRatio
Definition: Scene.cs:130
ParticleSystem godrayDust
Definition: Scene.cs:57
void OnLateUpdate()
Definition: Scene.cs:745
GameScreen screenElin
Definition: Scene.cs:93
static Point ClickPoint
Definition: Scene.cs:23
CameraSupport camSupport
Definition: Scene.cs:41
ParticleSystem psFey
Definition: Scene.cs:119
void TryWarnMacScreen()
Definition: Scene.cs:156
void RefreshActorEx()
Definition: Scene.cs:997
GameSetting.RenderSetting.MapBGSetting bg
Definition: Scene.cs:124
void OnKillGame()
Definition: Scene.cs:341
SoundSource sfxFire
Definition: Scene.cs:89
Dictionary< Card, ActorEx > dictActorEx
Definition: Scene.cs:144
void ClearActorEx()
Definition: Scene.cs:1006
EloMapActor elomapActor
Definition: Scene.cs:101
void ToggleBirdView(bool sound=true)
Definition: Scene.cs:954
Vector2[] test
Definition: Scene.cs:17
void DestroyPrefab(string id)
Definition: Scene.cs:1115
void Clear()
Definition: Scene.cs:353
void TryWarnLinuxMod()
Definition: Scene.cs:167
bool hideBalloon
Definition: Scene.cs:147
void RemoveActorEx(Card c)
Definition: Scene.cs:1027
ParticleSystem bubble
Definition: Scene.cs:63
ParticleSystem blossom
Definition: Scene.cs:59
Transform LoadPrefab(string id)
Definition: Scene.cs:1098
static bool isAnnounced
Definition: Scene.cs:19
VFX star
Definition: Scene.cs:47
CameraFilterPack_Atmosphere_Rain filterRain
Definition: Scene.cs:77
Tileset tileset
Definition: Scene.cs:105
ParticleSystem psRainSplash
Definition: Scene.cs:115
void ApplyZoneConfig()
Definition: Scene.cs:823
Vector3 posAudioListener
Definition: Scene.cs:33
SpriteRenderer srTarget
Definition: Scene.cs:103
ParticleSystem godray
Definition: Scene.cs:55
void ToggleSlope()
Definition: Scene.cs:927
ActionMode actionMode
Definition: Scene.cs:79
void UpdateCursor()
Definition: Scene.cs:751
Camera cam
Definition: Scene.cs:37
SoundSource sfxEther
Definition: Scene.cs:91
void OnUpdate()
Definition: Scene.cs:365
void ToggleRoof()
Definition: Scene.cs:921
void OnToggle()
Definition: Scene.cs:874
ParticleSystem psFoot
Definition: Scene.cs:111
SoundSource sfxUnderwater
Definition: Scene.cs:85
void InitPass()
Definition: Scene.cs:1037
void AddActorEx(Card c, Action< ActorEx > onBeforeSetOwner=null)
Definition: Scene.cs:1015
SceneProfile profile
Definition: Scene.cs:75
void DestroyPrefabs()
Definition: Scene.cs:1106
SoundSource sfxSea
Definition: Scene.cs:87
void Awake()
Definition: Scene.cs:151
ParticleSystem etherBlossom
Definition: Scene.cs:61
void OnChangeHour()
Definition: Scene.cs:776
void ToggleFreePos()
Definition: Scene.cs:904
GameScreenNoMap screenNoMap
Definition: Scene.cs:97
AudioListener audioListener
Definition: Scene.cs:35
EloMap elomap
Definition: Scene.cs:149
MeshPass[] passes
Definition: Scene.cs:121
ParticleSystem[] blizzards
Definition: Scene.cs:67
void ToggleSnapFreePos()
Definition: Scene.cs:893
PointTarget mouseTarget
Definition: Scene.cs:135
Camera camTreasure
Definition: Scene.cs:39
void FocusAndPause(Point pos, int a)
Definition: Scene.cs:811
List< GameObject > loadedPrefabs
Definition: Scene.cs:133
MeshRenderer skyPlane
Definition: Scene.cs:73
PopperManager popper
Definition: Scene.cs:99
FlockController flock
Definition: Scene.cs:69
GameScreenElona screenElona
Definition: Scene.cs:95
bool paused
Definition: Scene.cs:140
void RefreshSync()
Definition: Scene.cs:1083
ParticleSystem rain
Definition: Scene.cs:49
long syncFrame
Definition: Scene.cs:142
MeshRenderer skyBG
Definition: Scene.cs:71
void Init(Mode newMode)
Definition: Scene.cs:178
SoundSource sfxRain
Definition: Scene.cs:81
Mode
Definition: Scene.cs:10
void UpdateTimeRatio()
Definition: Scene.cs:766
ParticleSystem[] blossoms
Definition: Scene.cs:65
static void Reset()
Definition: ScreenFlash.cs:18
void OnDrawPass()
Definition: ScreenGuide.cs:33
Zone Find(string id)
virtual bool IsSnowZone
Definition: Spatial.cs:528
virtual bool IsRegion
Definition: Spatial.cs:501
virtual string Name
Definition: Spatial.cs:495
static Sprite Get(string id)
Definition: SpriteSheet.cs:28
static Dictionary< string, Sprite > dict
Definition: SpriteSheet.cs:6
override int GetPhase()
Definition: Stats.cs:117
Definition: TC.cs:4
Definition: Thing.cs:8
virtual string IDActorEx
Definition: Trait.cs:171
virtual void TryToggle()
Definition: Trait.cs:1122
Action< int > onInputWheel
Definition: UIButton.cs:148
static void UpdateButtons()
Definition: UIButton.cs:704
static UIContextMenu Current
void Next()
Definition: UIDropdown.cs:89
static UIDropdown activeInstance
Definition: UIDropdown.cs:12
void Prev()
Definition: UIDropdown.cs:97
Definition: VFX.cs:4
void OnChangeHour()
Definition: VFX.cs:15
void RefreshWeather()
Definition: Weather.cs:168
static void Refresh()
Definition: WidgetDate.cs:147
static bool dirty
Definition: WidgetEquip.cs:13
static void Redraw()
Definition: WidgetEquip.cs:69
static void RefreshHighlights()
static bool dirtyCurrentItem
Definition: WidgetHotbar.cs:32
static WidgetMainText Instance
static void OnChangeMode()
Definition: Window.cs:13
RectTransform rectTab
Definition: Window.cs:644
bool NextTab(int a)
Definition: Window.cs:1378
GameDate date
Definition: World.cs:6
Weather weather
Definition: World.cs:12
EnterState state
Definition: Zone.cs:12
void RefreshElectricity()
Definition: Zone.cs:2740
void Activate()
Definition: Zone.cs:579
virtual FlockController.SpawnType FlockType
Definition: Zone.cs:410
bool IsInstance
Definition: Zone.cs:482
Chara Boss
Definition: Zone.cs:83
bool dirtyElectricity
Definition: Zone.cs:68
virtual bool IsUnderwater
Definition: Zone.cs:264
void OnLeaveScreen()