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SourceJob.Row Class Reference
Inheritance diagram for SourceJob.Row:

Public Member Functions

void WriteNote (UINote n)
 

Public Attributes

string id
 
string name_JP
 
string name
 
int playable
 
int STR
 
int END
 
int DEX
 
int PER
 
int LER
 
int WIL
 
int MAG
 
int CHA
 
int SPD
 
int[] elements
 
string[] weapon
 
string equip
 
int[] domain
 
string detail_JP
 
string detail
 
Dictionary< int, int > elementMap
 
string name_L
 
string detail_L
 

Properties

override bool UseAlias [get]
 
override string GetAlias [get]
 

Detailed Description

Definition at line 7 of file SourceJob.cs.

Member Function Documentation

◆ WriteNote()

void SourceJob.Row.WriteNote ( UINote  n)
inline

Definition at line 59 of file SourceJob.cs.

60 {
61 n.Clear();
62 n.AddHeader(GetName().ToTitleCase());
63 n.AddText(GetDetail()).SetWidth(400);
64 n.Build();
65 }
void SetWidth(int w)
Definition: UIItem.cs:38
void Clear()
Definition: UINote.cs:35
UIItem AddHeader(string text, Sprite sprite=null)
Definition: UINote.cs:79
UIItem AddText(string text, FontColor color=FontColor.DontChange)
Definition: UINote.cs:113
void Build()
Definition: UINote.cs:49

References UINote.AddHeader(), UINote.AddText(), UINote.Build(), UINote.Clear(), and UIItem.SetWidth().

Member Data Documentation

◆ CHA

int SourceJob.Row.CHA

Definition at line 31 of file SourceJob.cs.

Referenced by SourceJob.OnInit().

◆ detail

string SourceJob.Row.detail

Definition at line 45 of file SourceJob.cs.

◆ detail_JP

string SourceJob.Row.detail_JP

Definition at line 43 of file SourceJob.cs.

◆ detail_L

string SourceJob.Row.detail_L

Definition at line 53 of file SourceJob.cs.

◆ DEX

int SourceJob.Row.DEX

Definition at line 21 of file SourceJob.cs.

Referenced by SourceJob.OnInit().

◆ domain

int [] SourceJob.Row.domain

Definition at line 41 of file SourceJob.cs.

◆ elementMap

Dictionary<int, int> SourceJob.Row.elementMap

Definition at line 47 of file SourceJob.cs.

◆ elements

int [] SourceJob.Row.elements

Definition at line 35 of file SourceJob.cs.

Referenced by SourceJob.OnInit().

◆ END

int SourceJob.Row.END

Definition at line 19 of file SourceJob.cs.

Referenced by SourceJob.OnInit().

◆ equip

string SourceJob.Row.equip

Definition at line 39 of file SourceJob.cs.

Referenced by Chara.RestockEquip().

◆ id

string SourceJob.Row.id

Definition at line 9 of file SourceJob.cs.

Referenced by Chara.GetHoverText2(), and SourceJob.SetRow().

◆ LER

int SourceJob.Row.LER

Definition at line 25 of file SourceJob.cs.

Referenced by SourceJob.OnInit().

◆ MAG

int SourceJob.Row.MAG

Definition at line 29 of file SourceJob.cs.

Referenced by SourceJob.OnInit().

◆ name

string SourceJob.Row.name

Definition at line 13 of file SourceJob.cs.

◆ name_JP

string SourceJob.Row.name_JP

Definition at line 11 of file SourceJob.cs.

◆ name_L

string SourceJob.Row.name_L

Definition at line 50 of file SourceJob.cs.

◆ PER

int SourceJob.Row.PER

Definition at line 23 of file SourceJob.cs.

Referenced by SourceJob.OnInit().

◆ playable

int SourceJob.Row.playable

Definition at line 15 of file SourceJob.cs.

◆ SPD

int SourceJob.Row.SPD

Definition at line 33 of file SourceJob.cs.

Referenced by SourceJob.OnInit().

◆ STR

int SourceJob.Row.STR

Definition at line 17 of file SourceJob.cs.

Referenced by SourceJob.OnInit().

◆ weapon

string [] SourceJob.Row.weapon

Definition at line 37 of file SourceJob.cs.

Referenced by Chara.RestockEquip().

◆ WIL

int SourceJob.Row.WIL

Definition at line 27 of file SourceJob.cs.

Referenced by SourceJob.OnInit().

Property Documentation

◆ GetAlias

override string SourceJob.Row.GetAlias
get

Definition at line 57 of file SourceJob.cs.

◆ UseAlias

override bool SourceJob.Row.UseAlias
get

Definition at line 55 of file SourceJob.cs.


The documentation for this class was generated from the following file: