Elin Decompiled Documentation EA 23.306 Nightly
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SourceJob.cs
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1using System;
2using System.Collections.Generic;
3
4public class SourceJob : SourceDataString<SourceJob.Row>
5{
6 [Serializable]
7 public class Row : BaseRow
8 {
9 public string id;
10
11 public string name_JP;
12
13 public string name;
14
15 public int playable;
16
17 public int STR;
18
19 public int END;
20
21 public int DEX;
22
23 public int PER;
24
25 public int LER;
26
27 public int WIL;
28
29 public int MAG;
30
31 public int CHA;
32
33 public int SPD;
34
35 public int[] elements;
36
37 public string[] weapon;
38
39 public string equip;
40
41 public int[] domain;
42
43 public string detail_JP;
44
45 public string detail;
46
47 public Dictionary<int, int> elementMap;
48
49 [NonSerialized]
50 public string name_L;
51
52 [NonSerialized]
53 public string detail_L;
54
55 public override bool UseAlias => false;
56
57 public override string GetAlias => "n";
58
59 public void WriteNote(UINote n)
60 {
61 n.Clear();
62 n.AddHeader(GetName().ToTitleCase());
63 n.AddText(GetDetail()).SetWidth(400);
64 n.Build();
65 }
66 }
67
68 public static readonly IReadOnlyDictionary<string, int> RowMapping = new Dictionary<string, int>
69 {
70 ["id"] = 0,
71 ["name_JP"] = 1,
72 ["name"] = 2,
73 ["playable"] = 3,
74 ["STR"] = 4,
75 ["END"] = 5,
76 ["DEX"] = 6,
77 ["PER"] = 7,
78 ["LER"] = 8,
79 ["WIL"] = 9,
80 ["MAG"] = 10,
81 ["CHA"] = 11,
82 ["SPD"] = 12,
83 ["elements"] = 14,
84 ["weapon"] = 15,
85 ["equip"] = 16,
86 ["domain"] = 17,
87 ["detail_JP"] = 18,
88 ["detail"] = 19
89 };
90
91 public override Row CreateRow()
92 {
93 return new Row
94 {
95 id = SourceData.GetString(0),
96 name_JP = SourceData.GetString(1),
97 name = SourceData.GetString(2),
98 playable = SourceData.GetInt(3),
99 STR = SourceData.GetInt(4),
100 END = SourceData.GetInt(5),
101 DEX = SourceData.GetInt(6),
102 PER = SourceData.GetInt(7),
103 LER = SourceData.GetInt(8),
104 WIL = SourceData.GetInt(9),
105 MAG = SourceData.GetInt(10),
106 CHA = SourceData.GetInt(11),
107 SPD = SourceData.GetInt(12),
108 elements = Core.ParseElements(SourceData.GetStr(14)),
110 equip = SourceData.GetString(16),
111 domain = Core.ParseElements(SourceData.GetStr(17)),
112 detail_JP = SourceData.GetString(18),
113 detail = SourceData.GetString(19)
114 };
115 }
116
117 public override Row CreateRowByMapping(IReadOnlyDictionary<string, int> mapping)
118 {
119 return new Row
120 {
121 id = SourceData.GetString(mapping["id"]),
122 name_JP = SourceData.GetString(mapping["name_JP"]),
123 name = SourceData.GetString(mapping["name"]),
124 playable = SourceData.GetInt(mapping["playable"]),
125 STR = SourceData.GetInt(mapping["STR"]),
126 END = SourceData.GetInt(mapping["END"]),
127 DEX = SourceData.GetInt(mapping["DEX"]),
128 PER = SourceData.GetInt(mapping["PER"]),
129 LER = SourceData.GetInt(mapping["LER"]),
130 WIL = SourceData.GetInt(mapping["WIL"]),
131 MAG = SourceData.GetInt(mapping["MAG"]),
132 CHA = SourceData.GetInt(mapping["CHA"]),
133 SPD = SourceData.GetInt(mapping["SPD"]),
134 elements = Core.ParseElements(SourceData.GetStr(mapping["elements"])),
135 weapon = SourceData.GetStringArray(mapping["weapon"]),
136 equip = SourceData.GetString(mapping["equip"]),
137 domain = Core.ParseElements(SourceData.GetStr(mapping["domain"])),
138 detail_JP = SourceData.GetString(mapping["detail_JP"]),
139 detail = SourceData.GetString(mapping["detail"])
140 };
141 }
142
143 public override void SetRow(Row r)
144 {
145 map[r.id] = r;
146 }
147
148 public override IReadOnlyDictionary<string, int> GetRowMapping()
149 {
150 return RowMapping;
151 }
152
153 public override void OnInit()
154 {
155 foreach (Row row in rows)
156 {
157 Dictionary<int, int> dictionary = (row.elementMap = Element.GetElementMap(row.elements));
158 dictionary[70] = row.STR;
159 dictionary[71] = row.END;
160 dictionary[72] = row.DEX;
161 dictionary[73] = row.PER;
162 dictionary[74] = row.LER;
163 dictionary[75] = row.WIL;
164 dictionary[76] = row.MAG;
165 dictionary[77] = row.CHA;
166 dictionary[79] = row.SPD;
167 }
168 }
169}
Definition: Core.cs:14
static int[] ParseElements(string str)
Definition: Core.cs:727
static Dictionary< int, int > GetElementMap(int[] list)
Definition: ELEMENT.cs:536
static string[] GetStringArray(int id)
Definition: SourceData.cs:978
static string GetString(int id)
Definition: SourceData.cs:983
static int GetInt(int id)
Definition: SourceData.cs:948
static string GetStr(int id, bool useDefault=false)
Definition: SourceData.cs:988
string detail
Definition: SourceJob.cs:45
void WriteNote(UINote n)
Definition: SourceJob.cs:59
string[] weapon
Definition: SourceJob.cs:37
string equip
Definition: SourceJob.cs:39
string detail_JP
Definition: SourceJob.cs:43
int[] elements
Definition: SourceJob.cs:35
string name
Definition: SourceJob.cs:13
Dictionary< int, int > elementMap
Definition: SourceJob.cs:47
string detail_L
Definition: SourceJob.cs:53
string id
Definition: SourceJob.cs:9
string name_L
Definition: SourceJob.cs:50
int[] domain
Definition: SourceJob.cs:41
override bool UseAlias
Definition: SourceJob.cs:55
override string GetAlias
Definition: SourceJob.cs:57
string name_JP
Definition: SourceJob.cs:11
override Row CreateRow()
Definition: SourceJob.cs:91
static readonly IReadOnlyDictionary< string, int > RowMapping
Definition: SourceJob.cs:68
override IReadOnlyDictionary< string, int > GetRowMapping()
Definition: SourceJob.cs:148
override void SetRow(Row r)
Definition: SourceJob.cs:143
override Row CreateRowByMapping(IReadOnlyDictionary< string, int > mapping)
Definition: SourceJob.cs:117
override void OnInit()
Definition: SourceJob.cs:153
void SetWidth(int w)
Definition: UIItem.cs:38
Definition: UINote.cs:6
void Clear()
Definition: UINote.cs:35
UIItem AddHeader(string text, Sprite sprite=null)
Definition: UINote.cs:79
UIItem AddText(string text, FontColor color=FontColor.DontChange)
Definition: UINote.cs:113
void Build()
Definition: UINote.cs:49