Elin Decompiled Documentation EA 23.102 Nightly
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TraitFirework Member List

This is the complete list of members for TraitFirework, including all inherited members.

_dataTraitEffect
_mapEClassstatic
_zoneEClassstatic
AdvModeEClassstatic
AllowCriminalTrait
AllowSellTrait
AlwaysHideOnLowWallTrait
AutoToggleTrait
Bigger(int a, int b)EClassinlinestatic
BranchEClassstatic
BranchOrHomeBranchEClassstatic
CanAutofireTrait
CanBeAttackedTrait
CanBeDestroyedTrait
CanBeDisassembledTrait
CanBeDroppedTrait
CanBeHallucinatedTrait
CanBeHeldTrait
CanBeHeldAsFurnitureTrait
CanBeMaskedTrait
CanBeOnlyBuiltInHomeTrait
CanBeShippedTrait
CanBeStolenTrait
CanBlend(Thing t)Traitinlinevirtual
CanBuildInTownTrait
CanBuiltAt(Point p)Traitinlinevirtual
CanChangeHeightTrait
CanChildDecay(Card c)Traitinlinevirtual
CanCook(Card c)Traitinlinevirtual
CanCopy(Thing t)Traitinlinevirtual
CanCopyInBlueprintTrait
CanDrink(Chara c)Traitinlinevirtual
CanEat(Chara c)Traitinlinevirtual
CanExtendBuildTrait
CanHarvestTrait
CanNameTrait
CanOffer(Card tg)Traitinlinevirtual
CanOnlyCarryTrait
CanOpenContainerTrait
CanPutAwayTrait
CanRead(Chara c)Traitinlinevirtual
CanSearchContentTrait
CanStackTrait
CanStackTo(Thing to)Traitinlinevirtual
CanUse(Chara c)TraitIteminlinevirtual
Trait.CanUse(Chara c, Card tg)Traitinlinevirtual
Trait.CanUse(Chara c, Point p)Traitinlinevirtual
CanUseContentTrait
CanUseFromInventoryTraitItem
CanUseInUserZoneTraitItem
CanUseRoomRadiusTrait
ColorExtraTrait
ColorsEClassstatic
CompareTo(Card b)TraitEffectinlinevirtual
ContainerTypeTrait
Contains(RecipeSource r)Traitinlinevirtual
CookProgress()Traitinline
CopyShopTrait
CopyShopType enum nameTrait
coreEClassstatic
CostRerollShopTrait
CraftNumTrait
CreateStock()Traitinline
CurrencyTypeTrait
curve(int a, int start, int step, int rate=75)EClassinlinestatic
dataTraitEffect
debugEClassstatic
DecayTrait
DecaySpeedTrait
DecaySpeedChildTrait
DefaultStockTrait
DisableAutoCombatTrait
DropChanceTrait
editorSourcesEClassstatic
EffectTraitEffect
EffectDeadTrait
ElectricityTrait
ExistsOnMapTrait
FuelCostTrait
gameEClassstatic
gamedataEClassstatic
GetActDuration(Chara c)Traitinlinevirtual
GetBuildModeRecipe()Traitinlinevirtual
GetFuelValue(Thing t)Traitinline
GetFuelValue(string id)Traitinline
GetHealAction(Chara c)Traitinlinevirtual
GetHeldEmo(Chara c)Traitinlinevirtual
GetHotItem()Traitinlinevirtual
GetHoverText()Traitinlinevirtual
GetID()TraitFireworkinline
GetName()Traitinlinevirtual
GetParam(int i, string def=null)Traitinline
GetParamInt(int i, int def)Traitinline
GetPoint()Traitinline
GetRandomPoint(Func< Point, bool > func=null, Chara accessChara=null)Traitinline
GetRecipe()Traitinlinevirtual
GetRefElement()Traitinlinevirtual
GetRefSprite()Traitinlinevirtual
GetRestockedIcon()Traitinline
GetSortVal(UIList.SortMode m)Traitinline
GetTextRestock(string lang, bool pet)Traitinline
GetValue()Traitinlinevirtual
GuidePriotiyTrait
HasChargesTrait
HaveUpdateTrait
HideInAdvTrait
HoldAsDefaultInteractionTrait
HomeEClassstatic
idTraitEffect
IDActorExTrait
IDInvStyleTrait
IdleUse(Chara c, int dist)Traitinlinevirtual
IdleUseChanceTrait
IdNoRestockTrait
IdSkinTrait
IdToggleExtraTrait
IgnoreLastStackHeightTrait
Install(bool byPlayer)Traitinline
InstallBottomPriorityTrait
IntervalTraitEffect
InvertHeldSpriteTrait
InvGridSizeTrait
IsAltarTrait
IsAnimeOnTrait
IsBlendBaseTrait
IsBlockPathTrait
IsBlockSightTrait
IsChangeFloorHeightTrait
IsContainerTrait
IsDoorTrait
IsFactoryTrait
IsFloatingTrait
IsFridgeTrait
IsFuel(string s)Traitinline
IsFuel(Thing t)Traitinline
IsFuelEnough(int num=1, List< Thing > excludes=null, bool tryRefuel=true)Traitinline
IsGroundTrait
IsHomeItemTrait
IsLightingTrait
IsLightOnTrait
IsNightOnlyLightTrait
IsOnTrait
IsOpenPathTrait
IsOpenSightTrait
IsRequireFuelTrait
IsRestSpotTrait
IsSpecialContainerTrait
IsSpotTrait
IsThrowMainActionTrait
IsToggleTrait
IsToolTrait
LangBarterTrait
langNoteTrait
LangUseTrait
LevelAsQualityTrait
ListPoints(Point center=null, bool onlyPassable=true)Traitinlinevirtual
listRadiusPointsTraitprotectedstatic
MaskOnBuildTrait
MaxFuelTrait
NameTrait
NoHeldDirTrait
NumCopyItemTrait
Offer(Chara cc)Traitinline
OfferProcess(Chara cc)Traitinline
OnAddedToZone()Traitinlinevirtual
OnBarter()Traitinline
OnBlend(Thing t, Chara c)Traitinlinevirtual
OnChangePlaceState(PlaceState state)Traitinlinevirtual
OnChildDecay(Card c, bool firstDecay)Traitinlinevirtual
OnCrafted(Recipe recipe)Traitinlinevirtual
OnCreate(int lv)TraitFireworkinlinevirtual
OnDrink(Chara c)Traitinlinevirtual
OnEat(Chara c)Traitinlinevirtual
OnEnterScreen()Traitinlinevirtual
OnEquip(Chara c, bool onSetOwner)Traitinlinevirtual
OnHeld()Traitinlinevirtual
OnImportMap()Traitinlinevirtual
OnInstall(bool byPlayer)Traitinlinevirtual
OnOpenDoor(Chara c)Traitinlinevirtual
OnRead(Chara c)Traitinlinevirtual
OnRemovedFromZone()Traitinlinevirtual
OnRenderExtra(RenderParam p)Traitinlinevirtual
OnRenderTile(Point point, HitResult result, int dir)Traitinlinevirtual
OnSetCardGrid(ButtonGrid b)Traitinlinevirtual
OnSetCurrentItem()Traitinlinevirtual
OnSetOwner()Traitinlinevirtual
OnSimulateHour(VirtualDate date)Traitinlinevirtual
OnStepped(Chara c)Traitinlinevirtual
OnSteppedOut(Chara c)Traitinlinevirtual
OnThrowGround(Chara c, Point p)Traitinlinevirtual
OnTickHeld()Traitinlinevirtual
OnToggle()Traitinlinevirtual
OnUnequip(Chara c)Traitinlinevirtual
OnUninstall()Traitinlinevirtual
OnUnsetCurrentItem()Traitinlinevirtual
OnUse(Chara c)TraitFireworkinlinevirtual
TraitEffect.OnUse(Chara c, Card tg)Traitinlinevirtual
TraitEffect.OnUse(Chara c, Point p)Traitinlinevirtual
ownerTrait
ParamsTrait
PathTraitFirework
pcEClassstatic
playerEClassstatic
PlayToggleEffect(bool silent)Traitinlinevirtual
PriceTypeTrait
Proc(Vector3 v=default(Vector3))TraitEffectinline
radiusTrait
radiusTypeTrait
RecipeCatTrait
RefCardNameTrait
RefreshRenderer()Traitinlinevirtual
Refuel(Thing t)Traitinline
RenderExtraTrait
ReqHarvestTrait
RequireFullStackCheckTrait
RestockDayTrait
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
sceneEClassstatic
screenEClassstatic
SelfFactoryTraitstatic
SetMainText(UIText t, bool hotitem)Traitinlinevirtual
SetName(ref string s)TraitFireworkinlinevirtual
SetOwner(Card _owner)Traitinlinevirtual
SetParams(params string[] s)Traitinlinevirtual
settingEClassstatic
ShopLvTrait
ShopTypeTrait
ShouldRefreshTileTrait
ShouldTryRefreshRoomTrait
ShowAsToolTrait
ShowChargesTrait
ShowChildrenNumberTrait
ShowContextOnPickTrait
ShowFuelWindowTrait
ShowOrbitTrait
SlaverTypeTrait
Smaller(int a, int b)EClassinlinestatic
SoundEClassstatic
sourcesEClassstatic
TextNextRestockTrait
TextNextRestockPetTrait
ThrowTypeTrait
TileMode enum nameTrait
tileModeTrait
tileTypeTrait
timerTraitEffect
Toggle(bool on, bool silent=false)Traitinlinevirtual
ToggleTypeTrait
TryOpenLock(Chara cc, bool msgFail=true)Traitinlinevirtual
TryProgress(AIProgress p)Traitinlinevirtual
TryRefuel(int dest, List< Thing > excludes)Traitinline
TrySetAct(ActPlan p)TraitEffectinlinevirtual
TrySetHeldAct(ActPlan p)Traitinlinevirtual
TrySetToggleAct(ActPlan p)Traitinlinevirtual
TryToggle()Traitinlinevirtual
uiEClassstatic
Uninstall()Traitinline
Update()Traitinlinevirtual
UseAltTilesTrait
UseDummyTileTrait
UseExtraTraitEffect
UseLightColorTrait
UseLowblockTrait
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WeightModTrait
WildsEClassstatic
worldEClassstatic
WriteNote(UINote n, bool identified)TraitIteminlinevirtual