Elin Decompiled Documentation EA 23.287 Stable Patch 3
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Trait Class Reference
Inheritance diagram for Trait:
EClass TraitASMR TraitAltar TraitAltarChaos TraitBall TraitBaseContainer TraitBath TraitBed TraitBill TraitBlanket TraitBoard TraitBoat TraitCanvas TraitChair TraitChara TraitClock TraitComputer TraitCoreDefense TraitCoreUser TraitCoreZone TraitCrafter TraitCurrency TraitCurtain TraitDeedWedding TraitDice TraitDoor TraitDoorBell TraitDoorBoat TraitDoorFrame TraitDreamBug TraitDresser TraitDrink TraitDye TraitEQ TraitEcoMark TraitEditorSign TraitEternalMonument TraitFakeTile TraitFertilizer TraitFigure TraitFlyer TraitFood TraitFortuneBall TraitGacha TraitGene TraitGenerator TraitGrave TraitHarvest TraitHoard TraitIllumination TraitIncinerator TraitItem TraitLetterOfWill TraitLever TraitLockpick TraitMiniPool TraitMirror TraitMonsterBall TraitMoongate TraitNewZone TraitNote TraitPaint TraitParasol TraitPetHouse TraitPillow TraitPlamo TraitPunishBall TraitResourceMain TraitRoadSign TraitSack TraitSalesTag TraitScroll TraitSeed TraitShackle TraitShowcase TraitSnow TraitSpot TraitSpotExit TraitSpotSearch TraitSpotSpawn TraitStairsCover TraitSwing TraitSwitch TraitSyringe TraitThrown TraitTicketFurniture TraitTicketMassage TraitTile TraitTool TraitTorch TraitTrainingDummy TraitTravel TraitTreeEther TraitVoidgate TraitWaystone TraitWell TraitWindow TraitWrench

Public Types

enum  TileMode {
  Default , Door , Illumination , DefaultNoAnime ,
  SignalAnime , FakeBlock , FakeObj
}
 
enum  CopyShopType { None , Item , Spellbook }
 

Public Member Functions

string GetParam (int i, string def=null)
 
int GetParamInt (int i, int def)
 
virtual SourcePref GetPref ()
 
virtual RenderData GetRenderData ()
 
virtual bool Contains (RecipeSource r)
 
virtual int GetValue ()
 
virtual bool CanStackTo (Thing to)
 
virtual string GetHoverText ()
 
virtual Action GetHealAction (Chara c)
 
virtual bool CanBlend (Thing t)
 
virtual void OnBlend (Thing t, Chara c)
 
virtual int GetActDuration (Chara c)
 
virtual SourceElement.Row GetRefElement ()
 
virtual Sprite GetRefSprite ()
 
virtual void OnRenderExtra (RenderParam p)
 
virtual Emo2 GetHeldEmo (Chara c)
 
virtual void SetOwner (Card _owner)
 
virtual bool IdleUse (Chara c, int dist)
 
virtual void OnSetOwner ()
 
virtual void OnImportMap ()
 
virtual void SetParams (params string[] s)
 
virtual void OnCrafted (Recipe recipe, List< Thing > ings)
 
virtual void OnCreate (int lv)
 
virtual void OnEquip (Chara c, bool onSetOwner)
 
virtual void OnUnequip (Chara c)
 
virtual void OnChangePlaceState (PlaceState state)
 
virtual void OnAddedToZone ()
 
virtual void OnRemovedFromZone ()
 
virtual void OnSimulateHour (VirtualDate date)
 
virtual string GetName ()
 
virtual void SetName (ref string s)
 
virtual void OnRenderTile (Point point, HitResult result, int dir)
 
virtual int CompareTo (Card b)
 
virtual bool CanBuiltAt (Point p)
 
virtual void Update ()
 
Point GetPoint ()
 
Point GetRandomPoint (Func< Point, bool > func=null, Chara accessChara=null)
 
virtual List< PointListPoints (Point center=null, bool onlyPassable=true)
 
virtual Recipe GetRecipe ()
 
virtual Recipe GetBuildModeRecipe ()
 
virtual bool CanCook (Card c)
 
void CookProgress ()
 
virtual bool CanOffer (Card tg)
 
void OfferProcess (Chara cc)
 
void Offer (Chara cc)
 
virtual bool TryProgress (AIProgress p)
 
virtual LockOpenState TryOpenLock (Chara cc, bool msgFail=true)
 
virtual void WriteNote (UINote n, bool identified)
 
int GetSortVal (UIList.SortMode m)
 
virtual HotItem GetHotItem ()
 
virtual bool CanRead (Chara c)
 
virtual void OnRead (Chara c)
 
virtual bool CanEat (Chara c)
 
virtual void OnEat (Chara c)
 
virtual bool CanDrink (Chara c)
 
virtual void OnDrink (Chara c)
 
virtual void OnThrowGround (Chara c, Point p)
 
virtual bool CanUse (Chara c)
 
virtual bool CanUse (Chara c, Card tg)
 
virtual bool CanUse (Chara c, Point p)
 
virtual bool OnUse (Chara c)
 
virtual bool OnUse (Chara c, Card tg)
 
virtual bool OnUse (Chara c, Point p)
 
virtual void TrySetAct (ActPlan p)
 
virtual void TrySetHeldAct (ActPlan p)
 
virtual void OnHeld ()
 
virtual void OnTickHeld ()
 
virtual void OnSetCurrentItem ()
 
virtual void OnUnsetCurrentItem ()
 
virtual bool OnChildDecay (Card c, bool firstDecay)
 
virtual bool CanChildDecay (Card c)
 
virtual void OnSetCardGrid (ButtonGrid b)
 
virtual void OnStepped (Chara c)
 
virtual void OnSteppedOut (Chara c)
 
virtual void OnOpenDoor (Chara c)
 
void Install (bool byPlayer)
 
void Uninstall ()
 
virtual void OnInstall (bool byPlayer)
 
virtual void OnUninstall ()
 
virtual void TryToggle ()
 
virtual void Toggle (bool on, bool silent=false)
 
virtual void PlayToggleEffect (bool silent)
 
virtual void OnToggle ()
 
virtual void TrySetToggleAct (ActPlan p)
 
bool IsFuelEnough (int num=1, List< Thing > excludes=null, bool tryRefuel=true)
 
bool IsFuel (string s)
 
bool IsFuel (Thing t)
 
int GetFuelValue (Thing t)
 
int GetFuelValue (string id)
 
void Refuel (Thing t)
 
void TryRefuel (int dest, List< Thing > excludes)
 
virtual void OnEnterScreen ()
 
virtual void RefreshRenderer ()
 
virtual void SetMainText (UIText t, bool hotitem)
 
virtual bool CanCopy (Thing t)
 
string GetTextRestock (string lang, bool pet)
 
Emo2 GetRestockedIcon ()
 
void OnBarter (bool reroll=false)
 
Thing CreateStock ()
 

Public Attributes

Card owner
 

Static Public Attributes

static TraitSelfFactory SelfFactory = new TraitSelfFactory()
 
- Static Public Attributes inherited from EClass
static Core core
 

Static Protected Attributes

static List< PointlistRadiusPoints = new List<Point>()
 

Properties

string[] Params [get]
 
virtual byte WeightMod [get]
 
virtual int IdSkin [get]
 
virtual string Name [get]
 
virtual TileType tileType [get]
 
virtual RefCardName RefCardName [get]
 
virtual bool IsBlockPath [get]
 
virtual bool IsBlockSight [get]
 
virtual bool IsDoor [get]
 
virtual bool IsOpenSight [get]
 
virtual bool IsOpenPath [get]
 
virtual bool IsFloating [get]
 
virtual bool IsNoShop [get]
 
virtual bool IsGround [get]
 
virtual bool IsOnlyUsableByPc [get]
 
virtual bool InvertHeldSprite [get]
 
virtual bool IsChangeFloorHeight [get]
 
virtual bool ShouldRefreshTile [get]
 
virtual bool ShouldTryRefreshRoom [get]
 
virtual int InstallBottomPriority [get]
 
virtual bool CanHarvest [get]
 
virtual int radius [get]
 
virtual TraitRadiusType radiusType [get]
 
virtual bool CanUseRoomRadius [get]
 
virtual int GuidePriotiy [get]
 
virtual int OriginalElectricity [get]
 
virtual int Electricity [get]
 
virtual bool IgnoreLastStackHeight [get]
 
virtual int Decay [get]
 
virtual int DecaySpeed [get]
 
virtual int DecaySpeedChild [get]
 
virtual bool IsFridge [get]
 
virtual int DefaultStock [get]
 
virtual bool HoldAsDefaultInteraction [get]
 
virtual int CraftNum [get]
 
virtual bool ShowOrbit [get]
 
virtual bool HaveUpdate [get]
 
virtual bool IsSpot [get]
 
virtual bool IsFactory [get]
 
virtual bool CanAutofire [get]
 
virtual bool CanName [get]
 
virtual bool CanPutAway [get]
 
virtual bool CanChangeHeight [get]
 
virtual bool CanStack [get]
 
virtual bool CanCopyInBlueprint [get]
 
virtual bool CanBeAttacked [get]
 
virtual bool CanBeTeleported [get]
 
virtual bool CanExtendBuild [get]
 
virtual string langNote [get]
 
virtual string IDInvStyle [get]
 
virtual string IDActorEx [get]
 
virtual bool MaskOnBuild [get]
 
virtual bool ShowContextOnPick [get]
 
virtual bool IsThrowMainAction [get]
 
virtual bool LevelAsQuality [get]
 
virtual bool UseDummyTile [get]
 
virtual bool RequireFullStackCheck [get]
 
virtual bool DisableAutoCombat [get]
 
virtual InvGridSize InvGridSize [get]
 
virtual bool IsContainer [get]
 
virtual bool CanUseContent [get]
 
virtual bool CanSearchContent [get]
 
virtual bool CanOpenContainer [get]
 
virtual bool IsSpecialContainer [get]
 
virtual ContainerType ContainerType [get]
 
virtual ThrowType ThrowType [get]
 
virtual EffectDead EffectDead [get]
 
virtual bool IsHomeItem [get]
 
virtual bool IsAltar [get]
 
virtual bool IsRestSpot [get]
 
virtual bool CanBeMasked [get]
 
virtual bool IsLocalAct [get]
 
virtual bool IsBlendBase [get]
 
virtual bool CanBeOnlyBuiltInHome [get]
 
virtual bool CanBuildInTown [get]
 
virtual bool CanBeHeld [get]
 
virtual bool CanBeStolen [get]
 
virtual bool CanOnlyCarry [get]
 
virtual bool CanBeDestroyed [get]
 
virtual bool CanBeSmashedToDeath [get]
 
virtual bool CanBeHallucinated [get]
 
virtual bool CanBeDropped [get]
 
virtual string ReqHarvest [get]
 
virtual bool CanBeDisassembled [get]
 
virtual bool CanBeShipped [get]
 
virtual bool HasCharges [get]
 
virtual bool ShowCharges [get]
 
virtual bool ShowChildrenNumber [get]
 
virtual bool ShowAsTool [get]
 
virtual bool CanBeHeldAsFurniture [get]
 
virtual bool HideInAdv [get]
 
virtual bool NoHeldDir [get]
 
virtual bool AlwaysHideOnLowWall [get]
 
bool ExistsOnMap [get]
 
virtual bool RenderExtra [get]
 
virtual float DropChance [get]
 
virtual string IdNoRestock [get]
 
virtual int IdleUseChance [get]
 
virtual string RecipeCat [get]
 
virtual bool IsTool [get]
 
virtual string LangUse [get]
 
virtual bool IgnoreOnSteppedWhenMoving [get]
 
virtual bool IsOn [get]
 
virtual bool IsAnimeOn [get]
 
bool IsToggle [get]
 
virtual bool AutoToggle [get]
 
bool IsLighting [get]
 
virtual bool IsLightOn [get]
 
virtual bool IsNightOnlyLight [get]
 
virtual TileMode tileMode [get]
 
virtual bool UseAltTiles [get]
 
virtual bool UseLowblock [get]
 
virtual bool UseExtra [get]
 
virtual bool UseLightColor [get]
 
virtual ? Color ColorExtra [get]
 
virtual int MaxFuel [get]
 
virtual int FuelCost [get]
 
virtual bool ShowFuelWindow [get]
 
bool IsRequireFuel [get]
 
string IdToggleExtra [get]
 
virtual ToggleType ToggleType [get]
 
virtual string IdSoundToggleOn [get]
 
virtual string IdSoundToggleOff [get]
 
virtual int ShopLv [get]
 
virtual CopyShopType CopyShop [get]
 
virtual int NumCopyItem [get]
 
virtual ShopType ShopType [get]
 
virtual CurrencyType CurrencyType [get]
 
virtual PriceType PriceType [get]
 
virtual bool AllowSell [get]
 
virtual int CostRerollShop [get]
 
virtual bool AllowCriminal [get]
 
virtual int RestockDay [get]
 
virtual SlaverType SlaverType [get]
 
virtual string LangBarter [get]
 
virtual bool RemoveGlobalOnBanish [get]
 
virtual bool CanChangeAffinity [get]
 
string TextNextRestock [get]
 
string TextNextRestockPet [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Detailed Description

Definition at line 6 of file Trait.cs.

Member Enumeration Documentation

◆ CopyShopType

Enumerator
None 
Item 
Spellbook 

Definition at line 19 of file Trait.cs.

◆ TileMode

Enumerator
Default 
Door 
Illumination 
DefaultNoAnime 
SignalAnime 
FakeBlock 
FakeObj 

Definition at line 8 of file Trait.cs.

Member Function Documentation

◆ CanBlend()

virtual bool Trait.CanBlend ( Thing  t)
inlinevirtual

Reimplemented in TraitDreamBug, TraitDrink, TraitDye, and TraitWell.

Definition at line 630 of file Trait.cs.

631 {
632 return false;
633 }

Referenced by InvOwnerBlend.ShouldShowGuide().

◆ CanBuiltAt()

virtual bool Trait.CanBuiltAt ( Point  p)
inlinevirtual

Reimplemented in TraitSpotExit.

Definition at line 747 of file Trait.cs.

748 {
749 return true;
750 }

Referenced by TileType._HitTest().

◆ CanChildDecay()

virtual bool Trait.CanChildDecay ( Card  c)
inlinevirtual

Reimplemented in TraitBrewery, and TraitContainerCompost.

Definition at line 1093 of file Trait.cs.

1094 {
1095 return false;
1096 }

Referenced by Card.DecayNatural().

◆ CanCook()

virtual bool Trait.CanCook ( Card  c)
inlinevirtual

Definition at line 840 of file Trait.cs.

841 {
842 if (c == null || !ExistsOnMap || !(c.trait is TraitFood))
843 {
844 return false;
845 }
846 return true;
847 }
Trait trait
Definition: Card.cs:54
bool ExistsOnMap
Definition: Trait.cs:367

References Card.trait.

Referenced by AI_Cook.IsValidTarget().

◆ CanCopy()

virtual bool Trait.CanCopy ( Thing  t)
inlinevirtual

Reimplemented in TraitDemitas, and TraitKettle.

Definition at line 1481 of file Trait.cs.

1482 {
1483 return false;
1484 }

Referenced by InvOwnerCopyShop.AllowMoved(), OnBarter(), InvOwner.OnDrag(), and InvOwnerCopyShop.ShouldShowGuide().

◆ CanDrink()

virtual bool Trait.CanDrink ( Chara  c)
inlinevirtual

Reimplemented in TraitDrink, TraitLumiestCrimAle, and TraitPotionEmpty.

Definition at line 1013 of file Trait.cs.

1014 {
1015 return false;
1016 }

Referenced by ActPlan._Update(), HotItemHeld.GetSelfAct(), AI_Idle.Run(), ActThrow.Throw(), and Chara.TryUse().

◆ CanEat()

virtual bool Trait.CanEat ( Chara  c)
inlinevirtual

Reimplemented in TraitFood, and TraitFoodPreparedPackage.

Definition at line 1004 of file Trait.cs.

1005 {
1006 return owner.HasElement(10);
1007 }
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6122
Card owner
Definition: Trait.cs:28

References Card.HasElement().

Referenced by ActPlan._Update(), Chara.CanEat(), HotItemHeld.GetSelfAct(), AI_Eat.IsValidTarget(), AI_Idle.Run(), and Chara.TryUse().

◆ CanOffer()

virtual bool Trait.CanOffer ( Card  tg)
inlinevirtual

Reimplemented in TraitAltar.

Definition at line 862 of file Trait.cs.

863 {
864 if (tg == null || tg.isChara || tg.trait.CanOnlyCarry)
865 {
866 return false;
867 }
868 if (tg.rarity == Rarity.Artifact)
869 {
870 return false;
871 }
872 return true;
873 }
Rarity
Definition: Rarity.cs:2
Rarity rarity
Definition: Card.cs:315
virtual bool isChara
Definition: Card.cs:2121
virtual bool CanOnlyCarry
Definition: Trait.cs:305

References CanOnlyCarry, Card.isChara, Card.rarity, and Card.trait.

Referenced by AI_Offer.IsValidTarget().

◆ CanRead()

virtual bool Trait.CanRead ( Chara  c)
inlinevirtual

Reimplemented in TraitBaseSpellbook, TraitBookExp, TraitBookSkill, TraitScroll, and TraitScrollStatic.

Definition at line 995 of file Trait.cs.

996 {
997 return false;
998 }

Referenced by ActPlan._Update(), HotItemHeld.GetSelfAct(), AI_Idle.Run(), and Chara.TryUse().

◆ CanStackTo()

virtual bool Trait.CanStackTo ( Thing  to)
inlinevirtual

◆ CanUse() [1/3]

◆ CanUse() [2/3]

virtual bool Trait.CanUse ( Chara  c,
Card  tg 
)
inlinevirtual

Reimplemented in TraitDye, and TraitFoodMeat.

Definition at line 1031 of file Trait.cs.

1032 {
1033 return false;
1034 }

◆ CanUse() [3/3]

virtual bool Trait.CanUse ( Chara  c,
Point  p 
)
inlinevirtual

Reimplemented in TraitPotionEmpty.

Definition at line 1036 of file Trait.cs.

1037 {
1038 return false;
1039 }

◆ CompareTo()

virtual int Trait.CompareTo ( Card  b)
inlinevirtual

Reimplemented in TraitEffect.

Definition at line 742 of file Trait.cs.

743 {
744 return 0;
745 }

Referenced by Card.SecondaryCompare().

◆ Contains()

virtual bool Trait.Contains ( RecipeSource  r)
inlinevirtual

Reimplemented in TraitAlchemyBench, TraitBBQ, TraitCauldron, TraitHearth, TraitLoom, TraitStove, and TraitToolSculpture.

Definition at line 605 of file Trait.cs.

606 {
607 return r.idFactory == ((owner.sourceCard.origin != null) ? owner.sourceCard.origin.id : owner.id);
608 }
CardRow origin
Definition: CardRow.cs:49
string id
Definition: CardRow.cs:7
string id
Definition: Card.cs:36
virtual CardRow sourceCard
Definition: Card.cs:2169

References Card.id, CardRow.id, CardRow.origin, owner, and Card.sourceCard.

Referenced by TraitCrafter.GetSortVal(), TraitCrafter.IsIngredient(), InvOwnerMod.IsValidRangedMod(), and Thing.WriteNote().

◆ CookProgress()

void Trait.CookProgress ( )
inline

Definition at line 849 of file Trait.cs.

850 {
851 if (!ExistsOnMap)
852 {
853 return;
854 }
855 foreach (Card item in owner.pos.ListCards())
856 {
857 owner.PlaySound("cook");
858 item.renderer.PlayAnime(AnimeID.Jump);
859 }
860 }
AnimeID
Definition: AnimeID.cs:2
Definition: Card.cs:11
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6375
Point pos
Definition: Card.cs:60
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1051

References item, Point.ListCards(), Card.PlaySound(), and Card.pos.

Referenced by AI_Cook.Run().

◆ CreateStock()

Thing Trait.CreateStock ( )
inline

Definition at line 2223 of file Trait.cs.

2224 {
2225 switch (ShopType)
2226 {
2227 case ShopType.Dye:
2228 {
2229 Thing thing = ThingGen.Create("dye").SetNum(15 + EClass.rnd(30));
2230 thing.ChangeMaterial(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.tier <= 4).RandomItem().alias);
2231 return thing;
2232 }
2233 case ShopType.GeneralExotic:
2234 return FromFilter("shop_generalExotic");
2235 case ShopType.VMachine:
2236 if (EClass.rnd(10) == 0)
2237 {
2238 return Create("panty");
2239 }
2240 if (EClass.rnd(5) == 0)
2241 {
2242 return Create("234");
2243 }
2244 return FromFilter("shop_drink");
2245 case ShopType.Furniture:
2246 return FromFilter("shop_furniture");
2247 case ShopType.Book:
2248 return FromFilter("shop_book");
2249 case ShopType.Magic:
2250 return FromFilter("shop_magic");
2251 case ShopType.Ecopo:
2252 {
2253 Thing thing2 = TraitSeed.MakeRandomSeed(enc: true);
2254 if (EClass.rnd(2) == 0)
2255 {
2256 TraitSeed.LevelSeed(thing2, (thing2.trait as TraitSeed).row, 1);
2257 }
2258 return thing2;
2259 }
2260 case ShopType.Healer:
2261 {
2262 Thing thing3 = null;
2263 for (int i = 0; i < 1000; i++)
2264 {
2265 thing3 = FromFilter("shop_healer");
2266 if (thing3.trait is TraitScroll { source: not null } traitScroll)
2267 {
2268 if (!(traitScroll.source.aliasParent != "WIL") && !(traitScroll.source.categorySub == "attack"))
2269 {
2270 break;
2271 }
2272 }
2273 else if (thing3.trait is TraitPotionRandom { source: not null } traitPotionRandom)
2274 {
2275 if (!(traitPotionRandom.source.aliasParent != "WIL") && !(traitPotionRandom.source.categorySub == "attack"))
2276 {
2277 thing3.SetNum(EClass.rnd(5) + 1);
2278 break;
2279 }
2280 }
2281 else if (thing3.trait is TraitRodRandom { source: not null } traitRodRandom && !(traitRodRandom.source.aliasParent != "WIL") && !(traitRodRandom.source.categorySub == "attack"))
2282 {
2283 break;
2284 }
2285 }
2286 return thing3;
2287 }
2288 case ShopType.Milk:
2289 if (EClass._zone is Zone_Nefu && EClass.rnd(2) == 0)
2290 {
2291 Thing thing4 = ThingGen.Create("milk");
2292 thing4.MakeRefFrom(EClass.sources.charas.rows.Where((SourceChara.Row r) => r.race == "mifu" || r.race == "nefu").RandomItem().model);
2293 Debug.Log(thing4);
2294 return thing4;
2295 }
2296 return Create("milk");
2297 case ShopType.Map:
2298 return ThingGen.CreateMap();
2299 case ShopType.Plan:
2300 return Create("book_plan");
2301 case ShopType.Weapon:
2302 return FromFilter("shop_weapon");
2303 case ShopType.Gun:
2304 if (EClass.rnd(8) == 0)
2305 {
2306 return Create("mod_ranged");
2307 }
2308 return FromFilter("shop_gun");
2309 case ShopType.Blackmarket:
2310 case ShopType.Exotic:
2311 {
2312 int num = 30;
2314 {
2315 num = 25;
2316 }
2318 {
2319 num = 15;
2320 }
2321 if (EClass.debug.enable)
2322 {
2323 num = 1;
2324 }
2325 CardBlueprint.SetRarity((EClass.rnd(num * 5) == 0) ? Rarity.Mythical : ((EClass.rnd(num) == 0) ? Rarity.Legendary : ((EClass.rnd(5) == 0) ? Rarity.Superior : Rarity.Normal)));
2326 return FromFilter("shop_blackmarket");
2327 }
2328 case ShopType.Drink:
2329 return FromFilter("shop_drink");
2330 case ShopType.Booze:
2331 return FromFilter("shop_booze");
2332 case ShopType.Fruit:
2333 return FromFilter("shop_fruit");
2334 case ShopType.Fish:
2335 if (EClass.rnd(2) == 0)
2336 {
2337 return Create("bait");
2338 }
2339 if (EClass.rnd(3) == 0)
2340 {
2341 return Create("fishingRod");
2342 }
2343 return FromFilter("shop_fish");
2344 case ShopType.Meat:
2345 if (EClass.rnd(5) == 0)
2346 {
2347 return Create("seasoning");
2348 }
2349 return FromFilter("shop_meat");
2350 case ShopType.Bread:
2351 if (EClass.rnd(3) == 0)
2352 {
2353 return Create("dough");
2354 }
2355 return FromFilter("shop_bread");
2356 case ShopType.Sweet:
2357 if (EClass.rnd(3) == 0)
2358 {
2359 return Create("dough");
2360 }
2361 return FromFilter("shop_sweet");
2362 case ShopType.Curry:
2363 if (EClass.rnd(3) == 0)
2364 {
2365 return Create("seasoning");
2366 }
2367 return Create("693");
2368 case ShopType.Food:
2369 if (EClass.rnd(5) == 0)
2370 {
2371 return Create("seasoning");
2372 }
2373 return FromFilter("shop_food");
2374 case ShopType.Drug:
2375 return FromFilter("shop_drug");
2376 case ShopType.LoytelMart:
2377 {
2378 int loytelMartLv = EClass.player.flags.loytelMartLv;
2379 if (loytelMartLv >= 1)
2380 {
2381 if (EClass.rnd(10) == 0)
2382 {
2383 return Create("monsterball").SetLv(40 + EClass.rnd(ShopLv)).Thing;
2384 }
2385 if (EClass.rnd(30) == 0)
2386 {
2387 return ThingGen.Create("rp_random", -1, ShopLv + 10);
2388 }
2389 if (EClass.rnd(100) == 0)
2390 {
2391 return ThingGen.Create("map_treasure", -1, EClass.rndHalf(ShopLv));
2392 }
2393 if (EClass.rnd(40) == 0)
2394 {
2395 return Create("water").SetPriceFix(1000);
2396 }
2397 if (EClass.rnd(1000) == 0)
2398 {
2399 return Create("1165");
2400 }
2401 }
2402 if ((loytelMartLv >= 2 || EClass.debug.enable) && EClass.rnd(10) == 0)
2403 {
2404 SourceElement.Row row = EClass.sources.elements.rows.Where((SourceElement.Row r) => r.tag.Contains("loytelMart") && ShopLv + 10 >= r.LV).ToList().RandomItemWeighted((SourceElement.Row r) => r.chance);
2405 switch ((from _s in row.thing.ToCharArray()
2406 where _s != ' '
2407 select _s).RandomItem())
2408 {
2409 case 'B':
2410 return ThingGen.CreateSpellbook(row.id);
2411 case 'P':
2412 return ThingGen.CreatePotion(row.id);
2413 case 'R':
2414 return ThingGen.CreateRod(row.id);
2415 case 'S':
2416 return ThingGen.CreateScroll(row.id);
2417 }
2418 }
2419 return FromFilter("shop_junk");
2420 }
2421 case ShopType.Junk:
2422 case ShopType.Moyer:
2423 return FromFilter("shop_junk");
2424 case ShopType.Souvenir:
2425 return FromFilter("shop_souvenir");
2426 case ShopType.StrangeGirl:
2427 return DNA.GenerateGene(SpawnList.Get("chara").Select(ShopLv + 10), DNA.Type.Brain);
2428 case ShopType.Fireworks:
2429 if (EClass.rnd(3) == 0)
2430 {
2431 return Create("firework_launcher");
2432 }
2433 return Create("firework");
2434 case ShopType.Festival:
2435 if (EClass.rnd(3) != 0)
2436 {
2437 if (IsFestival("olvina"))
2438 {
2439 return Create(new string[4] { "1125", "1126", "pillow_truth", "1230" }.RandomItem());
2440 }
2441 if (IsFestival("yowyn"))
2442 {
2443 return Create(new string[3] { "hat_mushroom", "hat_witch", "hat_kumiromi" }.RandomItem());
2444 }
2445 if (IsFestival("noyel"))
2446 {
2447 return Create(new string[13]
2448 {
2449 "1127", "1128", "xmas_sled", "xmas_bigbag", "xmas_bigbox", "xmas_blackcat", "xmas_blackcat", "xmas_jure", "xmas_crown", "xmas_ball",
2450 "xmas_ball", "xmas_ball", "xmas_string"
2451 }.RandomItem());
2452 }
2453 }
2454 if (EClass.rnd(2) == 0)
2455 {
2456 return Create(new string[4] { "1081", "1082", "1083", "1084" }.RandomItem());
2457 }
2458 if (EClass.rnd(3) == 0)
2459 {
2460 return FromFilter("shop_junk");
2461 }
2462 return FromFilter("shop_souvenir");
2463 case ShopType.Lamp:
2464 if (EClass.rnd(3) != 0)
2465 {
2466 if (IsFestival("kapul"))
2467 {
2468 return Create(new string[6] { "999", "1000", "1001", "1002", "1003", "1004" }.RandomItem());
2469 }
2470 if (IsFestival("yowyn"))
2471 {
2472 return Create(new string[2] { "1072", "1073" }.RandomItem());
2473 }
2474 if (IsFestival("noyel"))
2475 {
2476 return Create(new string[1] { "1069" }.RandomItem());
2477 }
2478 if (IsFestival("olvina"))
2479 {
2480 return Create(new string[2] { "1070", "1071" }.RandomItem());
2481 }
2482 }
2483 if (EClass._zone.IsFestival && EClass.rnd(2) == 0)
2484 {
2485 return Create(new string[4] { "953", "954", "955", "956" }.RandomItem());
2486 }
2487 return FromFilter("shop_lamp");
2488 default:
2489 if (EClass.rnd(100) == 0)
2490 {
2491 return Create("lockpick");
2492 }
2493 return FromFilter("shop_general");
2494 }
2495 Thing Create(string s)
2496 {
2497 return ThingGen.Create(s, -1, ShopLv);
2498 }
2499 Thing FromFilter(string s)
2500 {
2501 return ThingGen.CreateFromFilter(s, ShopLv);
2502 }
2503 static bool IsFestival(string id)
2504 {
2505 if (EClass._zone.id == id)
2506 {
2507 return EClass._zone.IsFestival;
2508 }
2509 return false;
2510 }
2511 }
ShopType
Definition: ShopType.cs:2
static void SetRarity(Rarity q=Rarity.Normal)
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3117
Card MakeRefFrom(string id)
Definition: Card.cs:5804
Thing SetNum(int a)
Definition: Card.cs:3577
Thing SetPriceFix(int a)
Definition: Card.cs:7399
bool enable
Definition: CoreDebug.cs:286
Definition: DNA.cs:8
Type
Definition: DNA.cs:10
static Thing GenerateGene(Chara c, Type? type=null)
Definition: DNA.cs:116
Definition: EClass.cs:6
static Zone _zone
Definition: EClass.cs:21
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static int rndHalf(int a)
Definition: EClass.cs:97
static Player player
Definition: EClass.cs:13
static CoreDebug debug
Definition: EClass.cs:49
override bool IsCurrentZone
Definition: GuildMerchant.cs:5
override bool IsCurrentZone
Definition: GuildThief.cs:6
Definition: Guild.cs:2
static GuildMerchant Merchant
Definition: Guild.cs:62
static GuildThief Thief
Definition: Guild.cs:60
int loytelMartLv
Definition: Player.cs:688
Flags flags
Definition: Player.cs:1149
SourceMaterial materials
SourceElement elements
SourceChara charas
string id
Definition: Spatial.cs:13
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
static Thing CreatePotion(int ele, int num=1)
Definition: ThingGen.cs:216
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing CreateMap(string idSource=null, int lv=-1)
Definition: ThingGen.cs:124
static Thing CreateSpellbook(string alias, int num=1)
Definition: ThingGen.cs:151
static Thing CreateScroll(int ele, int num=1)
Definition: ThingGen.cs:182
static Thing CreateRod(int ele, int charge=-1)
Definition: ThingGen.cs:209
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:192
static void LevelSeed(Thing t, SourceObj.Row obj, int num)
Definition: TraitSeed.cs:145
virtual int ShopLv
Definition: Trait.cs:525
virtual bool IsFestival
Definition: Zone.cs:211

References EClass._zone, Card.ChangeMaterial(), SourceManager.charas, ThingGen.Create(), ThingGen.CreateFromFilter(), ThingGen.CreateMap(), ThingGen.CreatePotion(), ThingGen.CreateRod(), ThingGen.CreateScroll(), ThingGen.CreateSpellbook(), EClass.debug, Debug, Card.Dye(), SourceManager.elements, CoreDebug.enable, Player.flags, DNA.GenerateGene(), SpawnList.Get(), SourceElement.Row.id, Spatial.id, GuildMerchant.IsCurrentZone, GuildThief.IsCurrentZone, Zone.IsFestival, TraitSeed.LevelSeed(), Player.Flags.loytelMartLv, TraitSeed.MakeRandomSeed(), Card.MakeRefFrom(), SourceManager.materials, Guild.Merchant, EClass.player, EClass.rnd(), EClass.rndHalf(), SpawnList.Select(), Card.SetNum(), Card.SetPriceFix(), CardBlueprint.SetRarity(), EClass.sources, Guild.Thief, SourceElement.Row.thing, and Card.trait.

◆ GetActDuration()

virtual int Trait.GetActDuration ( Chara  c)
inlinevirtual

Reimplemented in TraitBaseSpellbook, TraitBookExp, TraitBookSkill, TraitFactory, TraitRecipeBook, and TraitScrollMap.

Definition at line 639 of file Trait.cs.

640 {
641 return 0;
642 }

Referenced by AI_Read.OnSetOwner(), and AI_Read.Run().

◆ GetBuildModeRecipe()

virtual Recipe Trait.GetBuildModeRecipe ( )
inlinevirtual

Reimplemented in TraitTile.

Definition at line 835 of file Trait.cs.

836 {
837 return Recipe.Create(owner.Thing);
838 }
virtual Thing Thing
Definition: Card.cs:2096
Definition: Recipe.cs:7
static Recipe Create(RecipeSource _source, int idMat=-1, Thing ing=null)
Definition: Recipe.cs:325

References Recipe.Create(), and Card.Thing.

Referenced by BuildMenu.RefreshCategory().

◆ GetFuelValue() [1/2]

int Trait.GetFuelValue ( string  id)
inline

Definition at line 1373 of file Trait.cs.

1374 {
1375 if (ToggleType == ToggleType.Electronics)
1376 {
1377 if (id == "battery")
1378 {
1379 return 20;
1380 }
1381 }
1382 else
1383 {
1384 if (id == "log")
1385 {
1386 return 20;
1387 }
1388 if (id == "branch")
1389 {
1390 return 5;
1391 }
1392 }
1393 return 0;
1394 }
ToggleType
Definition: ToggleType.cs:2

◆ GetFuelValue() [2/2]

int Trait.GetFuelValue ( Thing  t)
inline

Definition at line 1364 of file Trait.cs.

1365 {
1366 if (t.c_isImportant)
1367 {
1368 return 0;
1369 }
1370 return GetFuelValue(t.id);
1371 }
bool c_isImportant
Definition: Card.cs:1037
int GetFuelValue(Thing t)
Definition: Trait.cs:1364

References Card.c_isImportant, and Card.id.

Referenced by InvOwnerRefuel._OnProcess().

◆ GetHealAction()

virtual Action Trait.GetHealAction ( Chara  c)
inlinevirtual

Reimplemented in TraitDrink, and TraitItemProc.

Definition at line 625 of file Trait.cs.

626 {
627 return null;
628 }

Referenced by ActItem.BuildAct(), Chara.ShouldThrowAway(), Chara.TryTakeSharedItems(), and Chara.TryUse().

◆ GetHeldEmo()

virtual Emo2 Trait.GetHeldEmo ( Chara  c)
inlinevirtual

Reimplemented in TraitDrinkMilkMother, TraitToolBrush, and TraitToolShears.

Definition at line 658 of file Trait.cs.

659 {
660 return Emo2.none;
661 }
Emo2
Definition: Emo2.cs:2

Referenced by TCOrbitChara.RefreshAll().

◆ GetHotItem()

virtual HotItem Trait.GetHotItem ( )
inlinevirtual

◆ GetHoverText()

virtual string Trait.GetHoverText ( )
inlinevirtual

Reimplemented in TraitBed.

Definition at line 620 of file Trait.cs.

621 {
622 return null;
623 }

◆ GetName()

virtual string Trait.GetName ( )
inlinevirtual

Reimplemented in TraitFakeBlock, TraitFakeObj, TraitGene, TraitPerfume, TraitPotionRandom, TraitRodRandom, TraitScrollRandom, TraitShrine, and TraitSpellbookRandom.

Definition at line 718 of file Trait.cs.

719 {
720 return owner.sourceCard.GetText();
721 }
string GetText(string id="name", bool returnNull=false)
Definition: SourceData.cs:626

References SourceData< T, T2 >.BaseRow.GetText(), owner, and Card.sourceCard.

Referenced by TraitCrafter.Craft(), and Thing.GetName().

◆ GetParam()

◆ GetParamInt()

int Trait.GetParamInt ( int  i,
int  def 
)
inline

Definition at line 586 of file Trait.cs.

587 {
588 if (i < Params.Length)
589 {
590 return Params[i].ToInt();
591 }
592 return def;
593 }

References Params.

Referenced by TraitItemProc.OnUse().

◆ GetPoint()

Point Trait.GetPoint ( )
inline

Definition at line 756 of file Trait.cs.

757 {
758 return owner.pos;
759 }

References owner, and Card.pos.

Referenced by Zone.AddRandomVisitor(), TraitRoadSign.OnRenderTile(), and FactionBranch.Recruit().

◆ GetPref()

virtual SourcePref Trait.GetPref ( )
inlinevirtual

Reimplemented in TraitFakeBlock, and TraitFakeObj.

Definition at line 595 of file Trait.cs.

596 {
597 return null;
598 }

◆ GetRandomPoint()

Point Trait.GetRandomPoint ( Func< Point, bool >  func = null,
Chara  accessChara = null 
)
inline

Definition at line 761 of file Trait.cs.

762 {
763 if (radius == 0)
764 {
765 return owner.pos;
766 }
767 List<Point> list = ListPoints();
768 for (int i = 0; i < 50; i++)
769 {
770 Point point = list.RandomItem();
771 if (point.IsValid && (func == null || func(point)) && (accessChara == null || accessChara.HasAccess(point)))
772 {
773 return point;
774 }
775 }
776 return list[0];
777 }
bool HasAccess(Card c)
Definition: Chara.cs:1306
Definition: Point.cs:9
bool IsValid
Definition: Point.cs:88
virtual int radius
Definition: Trait.cs:94
virtual List< Point > ListPoints(Point center=null, bool onlyPassable=true)
Definition: Trait.cs:779

References Point.IsValid, ListPoints(), owner, Card.pos, and radius.

Referenced by AIAct.DoGotoSpot< T >(), GoalGraze.GetPos(), GoalSpot.Run(), AIWork.SetDestPos(), Zone.TryAddThingInSpot< T >(), and TraitSpotBiome.Update().

◆ GetRecipe()

virtual Recipe Trait.GetRecipe ( )
inlinevirtual

Reimplemented in TraitTile.

Definition at line 830 of file Trait.cs.

831 {
832 return Recipe.Create(owner.Thing);
833 }

References Recipe.Create(), and Card.Thing.

Referenced by HotItemHeld.OnSetCurrentItem(), and TraitFakeTile.TrySetHeldAct().

◆ GetRefElement()

virtual SourceElement.Row Trait.GetRefElement ( )
inlinevirtual

Reimplemented in TraitPotionRandom, TraitRod, and TraitScroll.

Definition at line 644 of file Trait.cs.

645 {
646 return null;
647 }

Referenced by ButtonGrid.SetCard().

◆ GetRefSprite()

virtual Sprite Trait.GetRefSprite ( )
inlinevirtual

Reimplemented in TraitScrollStatic.

Definition at line 649 of file Trait.cs.

650 {
651 return null;
652 }

Referenced by ButtonGrid.SetCard().

◆ GetRenderData()

virtual RenderData Trait.GetRenderData ( )
inlinevirtual

Reimplemented in TraitFakeObj, and TraitFakeTile.

Definition at line 600 of file Trait.cs.

601 {
602 return null;
603 }

Referenced by CardRenderer.SetOwner().

◆ GetRestockedIcon()

Emo2 Trait.GetRestockedIcon ( )
inline

Definition at line 1509 of file Trait.cs.

1510 {
1511 if (SlaverType != 0)
1512 {
1513 SlaverData obj = owner.GetObj<SlaverData>(5);
1514 if (obj != null && EClass.world.date.IsExpired(obj.dateRefresh))
1515 {
1516 return Emo2.restock;
1517 }
1518 }
1519 int c_dateStockExpire = owner.c_dateStockExpire;
1520 if (c_dateStockExpire != 0 && EClass.world.date.IsExpired(c_dateStockExpire))
1521 {
1522 if (ShopType == ShopType.None)
1523 {
1524 return Emo2.blessing;
1525 }
1526 return Emo2.restock;
1527 }
1528 return Emo2.none;
1529 }
SlaverType
Definition: SlaverType.cs:2
int c_dateStockExpire
Definition: Card.cs:1259
bool IsExpired(int time)
Definition: Date.cs:338
static World world
Definition: EClass.cs:41
int dateRefresh
Definition: SlaverData.cs:10
GameDate date
Definition: World.cs:6

References Card.c_dateStockExpire, World.date, SlaverData.dateRefresh, Date.IsExpired(), and EClass.world.

Referenced by TCOrbitChara.RefreshAll(), and TCOrbitThing.RefreshAll().

◆ GetSortVal()

int Trait.GetSortVal ( UIList::SortMode  m)
inline

Definition at line 984 of file Trait.cs.

985 {
986 _ = 7;
987 return owner.sourceCard._index;
988 }

References SourceData< T, T2 >.BaseRow._index, and Card.sourceCard.

Referenced by LayerHome.RefreshSpots().

◆ GetTextRestock()

string Trait.GetTextRestock ( string  lang,
bool  pet 
)
inline

Definition at line 1486 of file Trait.cs.

1487 {
1488 int rawDeadLine = 0;
1489 if (pet)
1490 {
1491 SlaverData obj = owner.GetObj<SlaverData>(5);
1492 if (obj != null)
1493 {
1494 rawDeadLine = obj.dateRefresh;
1495 }
1496 }
1497 else
1498 {
1499 rawDeadLine = owner.c_dateStockExpire;
1500 }
1501 int remainingHours = EClass.world.date.GetRemainingHours(rawDeadLine);
1502 if (remainingHours > 0)
1503 {
1504 return "nextRestock".lang(lang.lang(), Date.GetText(remainingHours) ?? "");
1505 }
1506 return lang.lang();
1507 }
Definition: Date.cs:4
string GetText(TextFormat format)
Definition: Date.cs:251
int GetRemainingHours(int rawDeadLine)
Definition: Date.cs:343

References Card.c_dateStockExpire, World.date, SlaverData.dateRefresh, Date.GetRemainingHours(), Date.GetText(), and EClass.world.

◆ GetValue()

virtual int Trait.GetValue ( )
inlinevirtual

◆ IdleUse()

virtual bool Trait.IdleUse ( Chara  c,
int  dist 
)
inlinevirtual

Reimplemented in TraitChopper, TraitGamble, and TraitTrainingDummy.

Definition at line 669 of file Trait.cs.

670 {
671 return false;
672 }

Referenced by AI_Idle.TryPerformIdleUse().

◆ Install()

void Trait.Install ( bool  byPlayer)
inline

Definition at line 1114 of file Trait.cs.

1115 {
1116 if (Electricity != 0)
1117 {
1118 EClass._zone.dirtyElectricity = true;
1119 if (Electricity > 0)
1120 {
1121 EClass._zone.electricity += Electricity;
1122 EClass.pc.PlaySound("electricity_on");
1123 }
1124 }
1125 TryToggle();
1128 {
1129 owner.PlaySound("fire");
1130 }
1131 OnInstall(byPlayer);
1132 }
void RecalculateFOV()
Definition: Card.cs:6591
bool isOn
Definition: Card.cs:543
static Chara pc
Definition: EClass.cs:15
virtual void TryToggle()
Definition: Trait.cs:1160
virtual void OnInstall(bool byPlayer)
Definition: Trait.cs:1152
virtual int Electricity
Definition: Trait.cs:119
bool isStarted
Definition: Zone.cs:73

References EClass._zone, Card.isOn, Zone.isStarted, EClass.pc, Card.PlaySound(), and Card.RecalculateFOV().

Referenced by Card.SetPlaceState().

◆ IsFuel() [1/2]

bool Trait.IsFuel ( string  s)
inline

Definition at line 1354 of file Trait.cs.

1355 {
1356 return GetFuelValue(s) > 0;
1357 }

Referenced by UIDragGridInfo.InitFuel(), and InvOwnerRefuel.ShouldShowGuide().

◆ IsFuel() [2/2]

bool Trait.IsFuel ( Thing  t)
inline

Definition at line 1359 of file Trait.cs.

1360 {
1361 return GetFuelValue(t) > 0;
1362 }

◆ IsFuelEnough()

bool Trait.IsFuelEnough ( int  num = 1,
List< Thing excludes = null,
bool  tryRefuel = true 
)
inline

Definition at line 1337 of file Trait.cs.

1338 {
1339 if (!IsRequireFuel)
1340 {
1341 return true;
1342 }
1343 if (owner.c_charges >= FuelCost * num)
1344 {
1345 return true;
1346 }
1347 if (owner.autoRefuel)
1348 {
1349 TryRefuel(FuelCost * num - owner.c_charges, excludes);
1350 }
1351 return owner.c_charges >= FuelCost * num;
1352 }
bool autoRefuel
Definition: Card.cs:627
int c_charges
Definition: Card.cs:1295
virtual int FuelCost
Definition: Trait.cs:473
bool IsRequireFuel
Definition: Trait.cs:477
void TryRefuel(int dest, List< Thing > excludes)
Definition: Trait.cs:1409

References Card.autoRefuel, and Card.c_charges.

Referenced by AI_UseCrafter.Run(), and InvOwnerCraft.TryStartCraft().

◆ ListPoints()

virtual List< Point > Trait.ListPoints ( Point  center = null,
bool  onlyPassable = true 
)
inlinevirtual

Reimplemented in TraitLightSun.

Definition at line 779 of file Trait.cs.

780 {
781 listRadiusPoints.Clear();
782 if (center == null)
783 {
784 center = owner.pos;
785 }
786 if (radius == 0)
787 {
788 listRadiusPoints.Add(center.Copy());
789 return listRadiusPoints;
790 }
791 Room room = center.cell.room;
792 if (room != null && CanUseRoomRadius)
793 {
794 foreach (Point point in room.points)
795 {
796 if (radiusType == TraitRadiusType.Farm)
797 {
798 listRadiusPoints.Add(point.Copy());
799 }
800 else if ((!onlyPassable || !point.cell.blocked) && !point.cell.HasBlock && point.cell.HasFloor)
801 {
802 listRadiusPoints.Add(point.Copy());
803 }
804 }
805 }
806 else
807 {
808 EClass._map.ForeachSphere(center.x, center.z, radius + 1, delegate(Point p)
809 {
810 if (radiusType == TraitRadiusType.Farm)
811 {
812 if (!p.cell.HasBlock || p.cell.HasFence)
813 {
814 listRadiusPoints.Add(p.Copy());
815 }
816 }
817 else if ((!onlyPassable || !p.cell.blocked) && !p.cell.HasBlock && p.cell.HasFloor && (!onlyPassable || Los.IsVisible(center, p)))
818 {
819 listRadiusPoints.Add(p.Copy());
820 }
821 });
822 }
823 if (listRadiusPoints.Count == 0)
824 {
825 listRadiusPoints.Add(center.Copy());
826 }
827 return listRadiusPoints;
828 }
TraitRadiusType
PointList points
Definition: BaseArea.cs:26
Room room
Definition: Cell.cs:102
bool HasBlock
Definition: Cell.cs:643
bool HasFloor
Definition: Cell.cs:645
static Map _map
Definition: EClass.cs:19
Definition: Los.cs:5
static bool IsVisible(Point p1, Point p2, Action< Point, bool > _onVisit=null)
Definition: Los.cs:167
void ForeachSphere(int _x, int _z, float r, Action< Point > action)
Definition: Map.cs:2380
Point Copy()
Definition: Point.cs:491
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
Cell cell
Definition: Point.cs:51
Definition: Room.cs:4
virtual bool CanUseRoomRadius
Definition: Trait.cs:98
virtual TraitRadiusType radiusType
Definition: Trait.cs:96
static List< Point > listRadiusPoints
Definition: Trait.cs:30

References EClass._map, Algorithms.WeightCell.blocked, CanUseRoomRadius, Point.cell, Point.Copy(), Map.ForeachSphere(), Cell.HasBlock, Cell.HasFloor, Los.IsVisible(), listRadiusPoints, owner, BaseArea.points, Card.pos, radius, and radiusType.

Referenced by VirtualDate.BuildSunMap(), TraitSpotBiome.CountNotableThing(), GetRandomPoint(), Point.IsInSpot< T >(), OnRenderTile(), Map.RefreshSunMap(), and Zone.TryAddThingInSpot< T >().

◆ Offer()

void Trait.Offer ( Chara  cc)
inline

Definition at line 897 of file Trait.cs.

898 {
899 if (!ExistsOnMap)
900 {
901 return;
902 }
903 foreach (Card item in owner.pos.ListCards())
904 {
905 if (CanOffer(item))
906 {
907 item.Destroy();
908 cc.depression.Mod(100);
909 owner.PlaySound("offering");
910 }
911 }
912 }
Stats depression
Definition: Chara.cs:1174
virtual void Mod(int a)
Definition: Stats.cs:135
virtual bool CanOffer(Card tg)
Definition: Trait.cs:862

References item, Point.ListCards(), Card.PlaySound(), and Card.pos.

Referenced by AI_Offer.Run().

◆ OfferProcess()

void Trait.OfferProcess ( Chara  cc)
inline

Definition at line 875 of file Trait.cs.

876 {
877 if (!ExistsOnMap)
878 {
879 return;
880 }
882 string @ref = row.GetTextArray("name2")[1];
883 string ref2 = row.GetTextArray("name2")[0];
884 if (EClass.rnd(3) == 0)
885 {
886 cc.Talk("offer", @ref, ref2);
887 }
888 foreach (Card item in owner.pos.ListCards())
889 {
890 if (CanOffer(item))
891 {
892 item.renderer.PlayAnime(AnimeID.Shiver);
893 }
894 }
895 }
string c_idDeity
Definition: Card.cs:1607
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6935
SourceReligion religions

References Card.c_idDeity, item, Point.ListCards(), Card.pos, SourceManager.religions, EClass.rnd(), EClass.sources, and Card.Talk().

Referenced by AI_Offer.Run().

◆ OnAddedToZone()

virtual void Trait.OnAddedToZone ( )
inlinevirtual

Definition at line 706 of file Trait.cs.

707 {
708 }

Referenced by Map.OnCardAddedToZone().

◆ OnBarter()

void Trait.OnBarter ( bool  reroll = false)
inline

Definition at line 1531 of file Trait.cs.

1532 {
1533 Thing t = owner.things.Find("chest_merchant");
1534 if (t == null)
1535 {
1536 t = ThingGen.Create("chest_merchant");
1537 owner.AddThing(t);
1538 }
1539 t.c_lockLv = 0;
1541 {
1542 return;
1543 }
1544 owner.c_dateStockExpire = EClass.world.date.GetRaw(24 * RestockDay);
1545 owner.isRestocking = true;
1546 t.things.DestroyAll((Thing _t) => _t.GetInt(101) != 0);
1547 foreach (Thing thing9 in t.things)
1548 {
1549 thing9.invX = -1;
1550 }
1551 switch (ShopType)
1552 {
1553 case ShopType.Plat:
1554 NoRestock(ThingGen.Create("lucky_coin").SetNum(10));
1555 NoRestock(ThingGen.CreateSkillbook(6662));
1556 NoRestock(ThingGen.CreateSkillbook(6664));
1557 Add("book_exp", 10, 0);
1558 break;
1559 case ShopType.Copy:
1560 {
1561 Thing c_copyContainer = owner.c_copyContainer;
1562 if (c_copyContainer == null)
1563 {
1564 break;
1565 }
1566 int num7 = 0;
1567 foreach (Thing thing10 in c_copyContainer.things)
1568 {
1569 if (!owner.trait.CanCopy(thing10))
1570 {
1571 continue;
1572 }
1573 Thing thing5 = thing10.Duplicate(1);
1574 thing5.isStolen = false;
1575 thing5.isCopy = true;
1576 thing5.c_priceFix = 0;
1577 foreach (Element item in thing5.elements.dict.Values.Where((Element e) => e.HasTag("noInherit")).ToList())
1578 {
1579 thing5.elements.Remove(item.id);
1580 }
1581 int num8 = 1;
1582 switch (owner.trait.CopyShop)
1583 {
1584 case CopyShopType.Item:
1585 {
1586 num8 = (1000 + owner.c_invest * 100) / (thing5.GetPrice(CurrencyType.Money, sell: false, PriceType.CopyShop) + 50);
1587 int[] array2 = new int[3] { 704, 703, 702 };
1588 foreach (int ele in array2)
1589 {
1590 if (thing5.HasElement(ele))
1591 {
1592 num8 = 1;
1593 }
1594 }
1595 break;
1596 }
1597 case CopyShopType.Spellbook:
1598 thing5.c_charges = thing10.c_charges;
1599 break;
1600 }
1601 if (num8 > 1 && thing5.trait.CanStack)
1602 {
1603 thing5.SetNum(num8);
1604 }
1605 AddThing(thing5);
1606 num7++;
1607 if (num7 > owner.trait.NumCopyItem)
1608 {
1609 break;
1610 }
1611 }
1613 break;
1614 }
1615 case ShopType.Specific:
1616 switch (owner.id)
1617 {
1618 case "mogu":
1619 AddThing(ThingGen.Create("casino_coin").SetNum(5000));
1620 break;
1621 case "felmera":
1622 foreach (Thing item2 in new DramaOutcome().ListFelmeraBarter())
1623 {
1624 AddThing(item2);
1625 }
1626 AddThing(ThingGen.Create("crimale2"));
1627 break;
1628 case "mimu":
1629 AddCassette(10, null, 999);
1630 AddCassette(15, null, 999);
1631 AddCassette(17, null, 999);
1632 AddCassette(29, null, 999);
1633 AddCassette(40, null, 999);
1634 AddCassette(46, null, 999);
1635 AddCassette(47, null, 999);
1636 AddCassette(52, null, 999);
1637 AddCassette(54, null, 999);
1638 AddCassette(59, null, 999);
1639 AddCassette(65, null, 999);
1640 AddCassette(109, "debt", 0);
1641 AddCassette(110, "curry", 999);
1642 if (EClass.player.stats.married > 0)
1643 {
1644 AddCassette(122, null, 999);
1645 AddCassette(123, null, 999);
1646 }
1647 break;
1648 }
1649 break;
1650 case ShopType.Deed:
1651 Add("deed", 1, 0);
1652 Add("deed_move", 2 + EClass.rnd(5), 0);
1653 Add("deed_wedding", 1, 0);
1654 Add("deed_divorce", 1, 0);
1655 Add("deed_lostring", 1, 0);
1656 Add("license_illumination", 1, 0);
1657 Add("license_void", 1, 0);
1658 Add("license_adv", 1, 0);
1659 break;
1660 case ShopType.RedBook:
1661 {
1662 for (int k = 0; k < 30; k++)
1663 {
1664 AddThing(ThingGen.CreateFromFilter("shop_seeker"));
1665 }
1666 break;
1667 }
1668 case ShopType.KeeperOfGarden:
1669 {
1670 string[] array = new string[11]
1671 {
1672 "stone_defense", "1325", "1326", "1327", "1328", "1330", "1331", "1332", "1333", "1283",
1673 "1268"
1674 };
1675 foreach (string id2 in array)
1676 {
1677 AddThing(ThingGen.Create(id2, MATERIAL.GetRandomMaterialFromCategory(50, "rock", EClass.sources.materials.alias["granite"]).id).SetNum(10));
1678 }
1679 Add("scroll_alias", 10, 0);
1680 Add("scroll_biography", 10, 0);
1681 Add("1329", 1, 0);
1682 break;
1683 }
1684 case ShopType.Seed:
1685 {
1686 AddThing(TraitSeed.MakeSeed("rice")).SetNum(4 + EClass.rnd(4));
1687 AddThing(TraitSeed.MakeSeed("cabbage")).SetNum(4 + EClass.rnd(4));
1688 AddThing(TraitSeed.MakeSeed("carrot")).SetNum(4 + EClass.rnd(4));
1689 AddThing(TraitSeed.MakeSeed("potato")).SetNum(4 + EClass.rnd(4));
1690 AddThing(TraitSeed.MakeSeed("corn")).SetNum(4 + EClass.rnd(4));
1691 for (int num9 = 0; num9 < EClass.rnd(3) + 1; num9++)
1692 {
1693 Add("462", 1, 0);
1694 }
1695 for (int num10 = 0; num10 < EClass.rnd(3) + 1; num10++)
1696 {
1697 Add("1167", 1, 0);
1698 }
1699 break;
1700 }
1701 case ShopType.Loytel:
1702 Add("board_map", 1, 0);
1703 Add("board_build", 1, 0);
1704 Add("book_resident", 1, 0);
1705 Add("board_party", 1, 0);
1706 Add("board_party2", 1, 0);
1707 Add("3", 1, 0);
1708 Add("4", 1, 0);
1709 Add("5", 1, 0);
1710 AddThing(ThingGen.CreatePlan(2512));
1711 AddThing(ThingGen.CreatePlan(2810));
1712 NoRestock(ThingGen.Create("rp_block").SetLv(1).SetNum(10));
1714 {
1715 NoRestock(ThingGen.CreateRecipe("explosive"));
1716 }
1717 break;
1718 case ShopType.Starter:
1719 case ShopType.StarterEx:
1720 Add("board_home", 1, 0);
1721 Add("board_resident", 1, 0);
1722 Add("1", 1, 0);
1723 Add("2", 1, 0);
1724 if (ShopType == ShopType.StarterEx)
1725 {
1726 Add("board_expedition", 1, 0);
1727 Add("mailpost", 1, 0);
1728 Add("record", 1, 0);
1729 Add("tent2", 1, 0);
1730 Add("tent1", 1, 0);
1731 Add("wagon1", 1, 0);
1732 Add("wagon_big", 1, 0);
1733 Add("wagon_big2", 1, 0);
1734 Add("wagon_big3", 1, 0);
1735 Add("wagon_big4", 1, 0);
1736 Add("wagon_big5", 1, 0);
1737 Add("teleporter", 1, 0);
1738 Add("teleporter2", 1, 0);
1739 Add("recharger", 1, 0);
1740 Add("machine_gene2", 1, 0);
1741 NoRestock(ThingGen.CreateRecipe("torch_wall"));
1742 NoRestock(ThingGen.CreateRecipe("factory_sign"));
1743 NoRestock(ThingGen.CreateRecipe("beehive"));
1744 NoRestock(ThingGen.Create("rp_food").SetNum(5).SetLv(10)
1745 .Thing);
1746 }
1747 else
1748 {
1749 AddThing(ThingGen.CreatePlan(2119));
1750 NoRestock(ThingGen.Create("rp_food").SetNum(5).SetLv(5)
1751 .Thing);
1752 }
1753 break;
1754 case ShopType.Farris:
1755 AddThing(ThingGen.CreateScroll(8220, 4 + EClass.rnd(6)));
1756 AddThing(ThingGen.CreateScroll(8221, 4 + EClass.rnd(6)));
1757 Add("drawing_paper", 10, 0);
1758 Add("drawing_paper2", 10, 0);
1759 Add("stethoscope", 1, 0);
1760 Add("whip_love", 1, 0);
1761 Add("whip_interest", 1, 0);
1762 Add("syringe_blood", 20, 0);
1764 {
1765 Add("chest_tax", 1, 0);
1766 }
1767 break;
1768 case ShopType.Guild:
1769 if (this is TraitClerk_Merchant)
1770 {
1771 Add("flyer", 1, 0).SetNum(99);
1772 }
1773 break;
1774 case ShopType.Influence:
1775 {
1776 bool num4 = owner.id == "big_sister";
1777 TraitTicketFurniture.SetZone(num4 ? EClass.game.spatials.Find("little_garden") : EClass._zone, Add("ticket_furniture", 1, 0).SetNum(99));
1778 if (num4)
1779 {
1780 Add("littleball", 10, 0);
1782 {
1783 break;
1784 }
1785 if (!owner.Chara.elements.HasBase(287))
1786 {
1787 owner.Chara.elements.SetBase(287, (!EClass.debug.enable) ? 1 : 50);
1788 }
1789 if (!reroll)
1790 {
1791 for (int n = 0; n < 20; n++)
1792 {
1793 owner.Chara.ModExp(287, 1000);
1794 }
1795 }
1797 thing3.elements.SetBase(1229, 1);
1798 AddThing(thing3);
1799 break;
1800 }
1801 for (int num5 = 0; num5 < 10; num5++)
1802 {
1803 Thing thing4 = ThingGen.Create(EClass._zone.IsFestival ? "1123" : ((EClass.rnd(3) == 0) ? "1169" : "1160"));
1804 thing4.DyeRandom();
1805 AddThing(thing4);
1806 }
1807 if (EClass._zone is Zone_Exile)
1808 {
1809 for (int num6 = 0; num6 < 30; num6++)
1810 {
1811 Add("1235", 1, -1);
1812 Add("1236", 1, -1);
1813 Add("1237", 1, -1);
1814 Add("1239", 1, -1);
1815 Add("candle9", 1, -1);
1816 Add("candle9", 1, -1);
1817 Add("candle9", 1, -1);
1818 Add("candle8", 1, 0);
1819 Add("candle8b", 1, 0);
1820 Add("candle8c", 1, 0);
1821 }
1822 }
1823 break;
1824 }
1825 case ShopType.Casino:
1826 {
1827 Add("chest_tax", 1, 0);
1828 Add("1165", 1, 0);
1829 Add("monsterball", 1, 0).SetNum(3).SetLv(10);
1830 Add("1175", 1, 0);
1831 Add("1176", 1, 0);
1832 Add("pillow_ehekatl", 1, 0);
1833 Add("grave_dagger1", 1, 0);
1834 Add("grave_dagger2", 1, 0);
1835 Add("434", 1, 0);
1836 Add("433", 1, 0);
1837 Add("714", 1, 0);
1838 Add("1017", 1, 0);
1839 Add("1313", 1, 0);
1840 Add("1155", 1, 0);
1841 Add("1287", 1, 0);
1842 Add("1288", 1, 0);
1843 Add("1289", 1, 0);
1844 Add("1290", 1, 0);
1845 Add("1011", 1, 0);
1846 AddThing(ThingGen.CreatePerfume(9500, 5));
1847 AddThing(ThingGen.CreatePerfume(9501, 5));
1848 AddThing(ThingGen.CreatePerfume(9502, 5));
1849 AddThing(ThingGen.CreatePerfume(9503, 5));
1850 for (int l = 0; l < 5; l++)
1851 {
1852 Thing thing2 = ThingGen.CreateFromCategory("seasoning").SetNum(10);
1853 thing2.elements.SetBase(2, 40);
1854 thing2.c_priceFix = 1000;
1855 AddThing(thing2);
1856 }
1857 break;
1858 }
1859 case ShopType.Medal:
1860 NoRestockId("hammer_garokk", 3);
1861 NoRestockId("sword_dragon", 1);
1862 Add("sword_dragon", 1, 0).SetReplica(on: true);
1863 NoRestockId("point_stick", 1);
1864 Add("point_stick", 1, 0).SetReplica(on: true);
1865 NoRestockId("blunt_bonehammer", 1);
1866 Add("blunt_bonehammer", 1, 0).SetReplica(on: true);
1867 NoRestockId("pole_gunlance", 1);
1868 Add("pole_gunlance", 1, 0).SetReplica(on: true);
1869 NoRestockId("sword_muramasa", 1);
1870 Add("sword_muramasa", 1, 0).SetReplica(on: true);
1871 NoRestockId("sword_forgetmenot", 1);
1872 Add("sword_forgetmenot", 1, 0).SetReplica(on: true);
1873 NoRestockId("dagger_fish", 1);
1874 Add("dagger_fish", 1, 0).SetReplica(on: true);
1875 NoRestockId("sword_zephir", 1);
1876 Add("sword_zephir", 1, 0).SetReplica(on: true);
1877 Add("ribbon", 1, 0);
1878 Add("helm_sage", 1, 0);
1879 Add("diary_sister", 1, 0);
1880 Add("diary_catsister", 1, 0);
1881 Add("diary_lady", 1, 0);
1882 Add("1165", 1, 0).SetNum(5);
1883 AddThing(ThingGen.CreateScroll(9160).SetNum(5));
1884 Add("1282", 1, 0).SetNum(5);
1885 Add("monsterball", 1, 0).SetNum(3).SetLv(20);
1886 Add("monsterball", 1, 0).SetNum(3).SetLv(40);
1887 Add("bill_tax", 1, 0).c_bill = 1;
1888 Add("bill_tax", 1, 0).c_bill = 1;
1889 Add("bill_tax", 1, 0).c_bill = 1;
1890 AddThing(ThingGen.CreateScroll(8288).SetNum(5));
1891 Add("container_magic", 1, 0);
1892 Add("container_magic", 1, 0).ChangeMaterial("iron").idSkin = 1;
1893 Add("container_magic", 1, 0).ChangeMaterial("bamboo").idSkin = 2;
1894 Add("container_magic", 1, 0).ChangeMaterial("feywood").idSkin = 3;
1895 Add("wrench_tent_elec", 1, 0);
1896 Add("wrench_tent_soil", 1, 0);
1897 Add("wrench_tent_seabed", 1, 0);
1898 Add("wrench_bed", 1, 0).SetNum(20);
1899 Add("wrench_storage", 1, 0).SetNum(10);
1900 Add("wrench_fridge", 1, 0).SetNum(1);
1901 Add("wrench_extend_v", 1, 0).SetNum(2);
1902 Add("wrench_extend_h", 1, 0).SetNum(2);
1903 AddThing(ThingGen.CreateSpellbook(9155, 1, 3));
1904 break;
1905 default:
1906 {
1907 float num2 = (float)(3 + Mathf.Min(ShopLv / 5, 10)) + Mathf.Sqrt(ShopLv);
1908 int num3 = 300;
1909 switch (ShopType)
1910 {
1911 case ShopType.Ecopo:
1912 num3 = 30;
1913 break;
1914 case ShopType.StrangeGirl:
1915 num3 = 50;
1916 break;
1917 }
1918 num2 = num2 * (float)(100 + EClass.pc.Evalue(1406) * 5) / 100f;
1919 num2 = Mathf.Min(num2, num3);
1920 for (int j = 0; (float)j < num2; j++)
1921 {
1922 Thing thing = CreateStock();
1923 if ((!thing.trait.IsNoShop || (ShopType == ShopType.LoytelMart && (EClass.debug.enable || EClass.player.flags.loytelMartLv >= 2))) && (!(thing.trait is TraitRod) || thing.c_charges != 0) && thing.GetPrice() > 0)
1924 {
1925 bool tryStack = true;
1926 if (ShopType == ShopType.Curry)
1927 {
1928 tryStack = false;
1929 }
1930 t.AddThing(thing, tryStack);
1931 }
1932 }
1933 break;
1934 }
1935 }
1936 foreach (RecipeSource item3 in RecipeManager.list)
1937 {
1938 if (item3.row.recipeKey.IsEmpty())
1939 {
1940 continue;
1941 }
1942 string[] array = item3.row.recipeKey;
1943 for (int m = 0; m < array.Length; m++)
1944 {
1945 if (array[m] == ShopType.ToString())
1946 {
1947 NoRestock(ThingGen.CreateRecipe(item3.id));
1948 break;
1949 }
1950 }
1951 }
1952 switch (ShopType)
1953 {
1954 case ShopType.Curry:
1955 if (EClass.game.quests.IsCompleted("curry"))
1956 {
1957 AddThing(TraitSeed.MakeSeed("redpepper").SetNum(5));
1958 }
1959 break;
1960 case ShopType.Moyer:
1961 {
1962 for (int num13 = 1; num13 <= 17; num13++)
1963 {
1964 AddAdvWeek(num13);
1965 }
1966 break;
1967 }
1968 case ShopType.StrangeGirl:
1969 {
1970 int num14 = (EClass.debug.enable ? 20 : (EClass._zone.development / 10));
1971 if (num14 > 0)
1972 {
1973 Add("syringe_gene", num14, 0);
1974 Add("diary_little", 1, 0);
1975 }
1976 if (num14 > 10)
1977 {
1978 Add("syringe_heaven", num14 / 5, 0);
1979 Add("1276", 1, 0);
1980 }
1981 Add("medal", 10, 0);
1982 Add("ticket_fortune", 10, 0);
1983 break;
1984 }
1985 case ShopType.GeneralExotic:
1986 Add("tool_talisman", 1, 0);
1987 break;
1988 case ShopType.Healer:
1989 AddThing(ThingGen.CreatePotion(8400).SetNum(4 + EClass.rnd(6)));
1990 AddThing(ThingGen.CreatePotion(8401).SetNum(2 + EClass.rnd(4)));
1991 AddThing(ThingGen.CreatePotion(8402).SetNum(1 + EClass.rnd(3)));
1992 break;
1993 case ShopType.Food:
1994 Add("ration", 2 + EClass.rnd(4), 0);
1995 break;
1996 case ShopType.Ecopo:
1997 Add("ecomark", 5, 0);
1998 Add("whip_egg", 1, 0);
1999 Add("helm_chef", 1, 0);
2000 Add("hammer_strip", 1, 0);
2001 Add("brush_strip", 1, 0);
2002 Add("1165", 1, 0);
2003 Add("plat", 100, 0);
2004 AddThing(ThingGen.CreateScroll(9160).SetNum(5));
2005 AddThing(ThingGen.CreateRune(450, 1, free: true));
2006 break;
2007 case ShopType.Gun:
2008 Add("bullet", 1, 0).SetNum(300 + EClass.rnd(100)).ChangeMaterial("iron");
2009 Add("bullet_energy", 1, 0).SetNum(100 + EClass.rnd(100)).ChangeMaterial("iron");
2010 break;
2011 case ShopType.Magic:
2012 if (!Guild.Mage.IsMember && ((EClass._zone.id == "lumiest" && EClass._zone.lv == 0) || (EClass._zone.id != "lumiest" && EClass.rnd(4) == 0)))
2013 {
2014 t.AddThing(ThingGen.Create("letter_trial"));
2015 }
2016 AddThing(ThingGen.CreateScroll(8220, 4 + EClass.rnd(6)));
2017 AddThing(ThingGen.CreateScroll(8221, 4 + EClass.rnd(6)));
2018 AddThing(ThingGen.CreateScroll(8200, 4 + EClass.rnd(6)));
2019 AddThing(ThingGen.CreateScroll(8201, 4 + EClass.rnd(6)));
2020 break;
2021 case ShopType.Festival:
2023 {
2024 Add("1085", 1, 0);
2025 if (EClass._zone.id == "noyel")
2026 {
2027 Add("holyFeather", 1, 0);
2028 }
2029 }
2030 break;
2031 case ShopType.Junk:
2032 case ShopType.LoytelMart:
2033 {
2034 if (ShopType == ShopType.LoytelMart)
2035 {
2036 Add("ticket_massage", 1, 0);
2037 Add("ticket_armpillow", 1, 0);
2038 Add("ticket_champagne", 1, 0);
2039 }
2040 for (int num11 = 0; num11 < 3; num11++)
2041 {
2042 if (EClass.rnd(5) == 0)
2043 {
2044 TreasureType treasureType = ((EClass.rnd(10) == 0) ? TreasureType.BossNefia : ((EClass.rnd(10) == 0) ? TreasureType.Map : TreasureType.RandomChest));
2045 int num12 = EClass.rnd(EClass.rnd(ShopLv + (EClass.debug.enable ? 200 : 50)) + 1) + 1;
2046 Thing thing6 = ThingGen.Create(treasureType switch
2047 {
2048 TreasureType.Map => "chest_treasure",
2049 TreasureType.BossNefia => "chest_boss",
2050 _ => "chest3",
2051 });
2052 thing6.c_lockedHard = true;
2053 thing6.c_lockLv = num12;
2054 thing6.c_priceAdd = 2000 + num12 * 250 * ((treasureType == TreasureType.RandomChest) ? 1 : 5);
2055 thing6.c_revealLock = true;
2056 ThingGen.CreateTreasureContent(thing6, num12, treasureType, clearContent: true);
2057 AddThing(thing6);
2058 }
2059 }
2060 break;
2061 }
2062 }
2063 switch (ShopType)
2064 {
2065 case ShopType.General:
2066 case ShopType.Food:
2067 {
2068 for (int num15 = 0; num15 < (EClass.debug.enable ? 3 : 3); num15++)
2069 {
2070 if (EClass.rnd(3) == 0)
2071 {
2072 int lv = EClass.rnd(EClass.rnd(ShopLv + (EClass.debug.enable ? 200 : 50)) + 1) + 1;
2073 Thing t2 = ThingGen.Create("chest_gamble", -1, lv).SetNum(1 + EClass.rnd(20));
2074 AddThing(t2);
2075 }
2076 }
2077 break;
2078 }
2079 case ShopType.Booze:
2080 if (EClass._zone is Zone_Yowyn && EClass._zone.lv == -1)
2081 {
2082 Add("churyu", EClass.rndHalf(10), 0);
2083 }
2084 break;
2085 }
2086 switch (owner.id)
2087 {
2088 case "rodwyn":
2089 AddThing(ThingGen.CreateSpellbook(8790));
2090 AddThing(ThingGen.CreatePotion(8791).SetNum(3 + EClass.rnd(3)));
2091 AddThing(ThingGen.CreatePotion(8792).SetNum(3 + EClass.rnd(3)));
2092 AddThing(ThingGen.CreatePotion(8794).SetNum(3 + EClass.rnd(3)));
2093 break;
2094 case "girl_blue":
2095 Add("779", 1 + EClass.rnd(3), 0);
2096 break;
2097 case "nola":
2098 AddThing(ThingGen.CreateRecipe("ic").SetPriceFix(400));
2099 AddThing(ThingGen.CreateRecipe("bullet").SetPriceFix(300));
2100 AddThing(ThingGen.CreateRecipe("break_powder").SetPriceFix(1000));
2101 AddThing(ThingGen.CreateRecipe("quarrel").SetPriceFix(100));
2102 AddThing(ThingGen.CreateRecipe("1099").SetPriceFix(400));
2103 AddThing(ThingGen.CreateRecipe("detector").SetPriceFix(700));
2104 AddThing(ThingGen.CreatePlan(2710)).SetPriceFix(-100);
2105 AddThing(ThingGen.CreatePlan(2711)).SetPriceFix(-100);
2106 AddThing(ThingGen.CreatePlan(2712)).SetPriceFix(200);
2107 break;
2108 }
2110 {
2111 Add("lockpick", 1, 0);
2112 if (EClass.rnd(2) == 0)
2113 {
2114 Add("lockpick", 1, 0);
2115 }
2116 AddThing(ThingGen.CreateScroll(8780, EClass.rndHalf(5)));
2117 }
2118 foreach (Thing thing11 in t.things)
2119 {
2120 thing11.c_idBacker = 0;
2121 if (ShopType != ShopType.Copy)
2122 {
2123 thing11.TryMakeRandomItem(ShopLv);
2124 if (thing11.Num == 1)
2125 {
2126 thing11.SetNum(thing11.trait.DefaultStock);
2127 }
2128 if (thing11.trait is TraitFoodMeal)
2129 {
2130 CraftUtil.MakeDish(thing11, ShopLv, owner.Chara);
2131 }
2132 if (thing11.IsFood && owner.id == "rodwyn")
2133 {
2134 SourceElement.Row row = EClass.sources.elements.rows.Where((SourceElement.Row e) => !e.foodEffect.IsEmpty() && e.category != "feat" && e.chance > 0).RandomItem();
2135 thing11.elements.SetBase(row.id, 10 + EClass.rnd(10));
2136 }
2137 }
2138 if (CurrencyType == CurrencyType.Casino_coin)
2139 {
2140 thing11.noSell = true;
2141 }
2143 {
2144 thing11.isStolen = true;
2145 }
2146 if (!(thing11.trait is TraitErohon))
2147 {
2148 thing11.c_IDTState = 0;
2149 }
2150 if (CurrencyType == CurrencyType.Money && (thing11.category.IsChildOf("meal") || thing11.category.IsChildOf("preserved")) && thing11.id != "ration" && !thing11.IsUnique)
2151 {
2152 thing11.c_priceFix = -70;
2153 }
2154 if (thing11.trait is TraitErohon)
2155 {
2156 thing11.c_IDTState = 5;
2157 }
2158 if (thing11.IsContainer && !thing11.c_revealLock)
2159 {
2160 thing11.RemoveThings();
2161 t.c_lockLv = 0;
2162 }
2163 }
2164 if (t.things.Count <= t.things.GridSize)
2165 {
2166 return;
2167 }
2168 int num16 = t.things.width * 10;
2169 if (t.things.Count > num16)
2170 {
2171 int num17 = t.things.Count - num16;
2172 for (int num18 = 0; num18 < num17; num18++)
2173 {
2174 t.things.LastItem().Destroy();
2175 }
2176 }
2177 t.things.ChangeSize(t.things.width, Mathf.Min(t.things.Count / t.things.width + 1, 10));
2178 Thing Add(string id, int a, int idSkin)
2179 {
2181 Thing thing8 = ThingGen.Create(id, -1, ShopLv).SetNum(a);
2182 thing8.idSkin = ((idSkin == -1) ? EClass.rnd(thing8.source.skins.Length + 1) : idSkin);
2183 return t.AddThing(thing8);
2184 }
2185 void AddAdvWeek(int i)
2186 {
2187 Thing thing7 = ThingGen.CreateRedBook("advweek_" + i);
2188 thing7.c_priceFix = -90;
2189 AddThing(thing7);
2190 }
2191 void AddCassette(int idCas, string idQuest, int phase)
2192 {
2193 if (idQuest == null || EClass.game.quests.GetPhase(idQuest) >= phase)
2194 {
2195 AddThing(ThingGen.CreateCassette(idCas));
2196 }
2197 }
2198 Thing AddThing(Thing _t)
2199 {
2200 return t.AddThing(_t);
2201 }
2202 void NoRestock(Thing _t)
2203 {
2204 HashSet<string> hashSet = EClass.player.noRestocks.TryGetValue(owner.id);
2205 if (hashSet == null)
2206 {
2207 hashSet = new HashSet<string>();
2208 }
2209 if (!hashSet.Contains(_t.trait.IdNoRestock))
2210 {
2211 hashSet.Add(_t.trait.IdNoRestock);
2212 EClass.player.noRestocks[owner.id] = hashSet;
2213 _t.SetInt(101, 1);
2214 AddThing(_t);
2215 }
2216 }
2217 void NoRestockId(string _id, int num)
2218 {
2219 NoRestock(ThingGen.Create(_id).SetNum(num));
2220 }
2221 }
CurrencyType
Definition: CurrencyType.cs:2
ID_Achievement
PriceType
Definition: PriceType.cs:2
TreasureType
Definition: TreasureType.cs:2
list. Add(item3)
bool CanGiveCard()
Definition: Affinity.cs:65
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
static void SetNormalRarity(bool fixedMat=false)
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5539
virtual Chara Chara
Definition: Card.cs:2108
ElementContainerCard elements
Definition: Card.cs:42
bool IsUnique
Definition: Card.cs:2129
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7504
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3180
Card SetLv(int a)
Definition: Card.cs:2977
bool c_revealLock
Definition: Card.cs:1061
bool IsFood
Definition: Card.cs:2215
void DyeRandom()
Definition: Card.cs:6208
ThingContainer things
Definition: Card.cs:39
int Evalue(int ele)
Definition: Card.cs:2611
Thing Duplicate(int num)
Definition: Card.cs:3526
Thing c_copyContainer
Definition: Card.cs:1835
void ModExp(string alias, int a)
Definition: Card.cs:2688
int Num
Definition: Card.cs:159
SourceCategory.Row category
Definition: Card.cs:2087
bool IsContainer
Definition: Card.cs:2127
void RemoveThings()
Definition: Card.cs:3392
Affinity affinity
Definition: Chara.cs:316
static Thing MakeLoveLunch(Chara c)
Definition: CraftUtil.cs:220
static void MakeDish(Thing food, int lv, Chara crafter=null, int seed=-1)
Definition: CraftUtil.cs:61
int GetRaw(int offsetHours=0)
Definition: Date.cs:328
static Game game
Definition: EClass.cs:9
Dictionary< int, Element > dict
Element SetBase(string alias, int v, int potential=0)
void Remove(int id)
bool HasBase(int ele)
bool HasTag(string tag)
Definition: ELEMENT.cs:478
SpatialManager spatials
Definition: Game.cs:153
bool IsSurvival
Definition: Game.cs:276
QuestManager quests
Definition: Game.cs:183
static GuildMage Mage
Definition: Guild.cs:58
bool IsMember
Definition: Guild.cs:72
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
Definition: MATERIAL.cs:93
int married
Definition: Player.cs:132
Stats stats
Definition: Player.cs:1071
Dictionary< string, HashSet< string > > noRestocks
Definition: Player.cs:1182
int GetPhase(string id)
bool IsCompleted(string id)
static List< RecipeSource > list
RenderRow row
Definition: RecipeSource.cs:5
string[] recipeKey
Definition: RenderRow.cs:56
Zone Find(string id)
int lv
Definition: Spatial.cs:142
Definition: Steam.cs:10
static void GetAchievement(ID_Achievement id)
Definition: Steam.cs:51
void DestroyAll(Func< Thing, bool > funcExclude=null)
Thing Find(int uid)
void ChangeSize(int w, int h)
static Thing CreateRune(int ele, int v, bool free=false)
Definition: ThingGen.cs:201
static Thing CreatePerfume(int ele, int num=1)
Definition: ThingGen.cs:223
static Thing CreateRedBook(string id, int num=1)
Definition: ThingGen.cs:167
static void CreateTreasureContent(Thing t, int lv, TreasureType type, bool clearContent)
Definition: ThingGen.cs:263
static Thing CreateCassette(int id)
Definition: ThingGen.cs:230
static Thing CreatePlan(int ele)
Definition: ThingGen.cs:137
static Thing CreateRecipe(string id)
Definition: ThingGen.cs:144
static Thing CreateSkillbook(int ele, int num=1)
Definition: ThingGen.cs:175
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
SourceThing.Row source
Definition: Thing.cs:11
static Thing MakeSeed(string id, PlantData plant=null)
Definition: TraitSeed.cs:88
static void SetZone(Zone zone, Thing t)
virtual CopyShopType CopyShop
Definition: Trait.cs:527
Thing CreateStock()
Definition: Trait.cs:2223
virtual int RestockDay
Definition: Trait.cs:563
virtual string IdNoRestock
Definition: Trait.cs:373
virtual bool IsNoShop
Definition: Trait.cs:66
virtual int DefaultStock
Definition: Trait.cs:131
virtual bool CanCopy(Thing t)
Definition: Trait.cs:1481
CopyShopType
Definition: Trait.cs:20
virtual int NumCopyItem
Definition: Trait.cs:529

References EClass._zone, Add(), Card.AddThing(), Chara.affinity, Card.c_charges, Card.c_copyContainer, Card.c_dateStockExpire, Card.c_revealLock, CanCopy(), Affinity.CanGiveCard(), Card.category, Card.Chara, CopyShop, ThingGen.Create(), ThingGen.CreateCassette(), ThingGen.CreateFromCategory(), ThingGen.CreateFromFilter(), ThingGen.CreatePerfume(), ThingGen.CreatePlan(), ThingGen.CreatePotion(), ThingGen.CreateRecipe(), ThingGen.CreateRedBook(), ThingGen.CreateRune(), ThingGen.CreateScroll(), ThingGen.CreateSkillbook(), ThingGen.CreateSpellbook(), ThingGen.CreateTreasureContent(), World.date, EClass.debug, DefaultStock, ThingContainer.DestroyAll(), Card.Duplicate(), Card.DyeRandom(), Card.elements, SourceManager.elements, CoreDebug.enable, Card.Evalue(), ThingContainer.Find(), SpatialManager.Find(), Player.flags, EClass.game, Steam.GetAchievement(), BaseCard.GetInt(), QuestManager.GetPhase(), Card.GetPrice(), MATERIAL.GetRandomMaterialFromCategory(), Date.GetRaw(), ElementContainer.HasBase(), Element.HasTag(), Card.id, RecipeSource.id, SourceElement.Row.id, Spatial.id, IdNoRestock, QuestManager.IsCompleted(), Card.IsContainer, GuildThief.IsCurrentZone, Date.IsExpired(), Zone.IsFestival, Card.IsFood, Guild.IsMember, IsNoShop, Game.IsSurvival, Card.IsUnique, item, RecipeManager.list, Player.Flags.loytelMartLv, Spatial.lv, Guild.Mage, CraftUtil.MakeDish(), CraftUtil.MakeLoveLunch(), TraitSeed.MakeSeed(), Player.Stats.married, SourceManager.materials, Card.ModExp(), Player.noRestocks, Card.Num, NumCopyItem, EClass.pc, EClass.player, Game.quests, RenderRow.recipeKey, ElementContainer.Remove(), Card.RemoveThings(), EClass.rnd(), EClass.rndHalf(), RecipeSource.row, ElementContainer.SetBase(), BaseCard.SetInt(), Card.SetLv(), CardBlueprint.SetNormalRarity(), Card.SetNum(), Card.SetPriceFix(), TraitTicketFurniture.SetZone(), Thing.source, EClass.sources, Game.spatials, Player.stats, Guild.Thief, Card.Thing, Card.things, Card.trait, Card.TryMakeRandomItem(), and EClass.world.

Referenced by TraitVendingMachine.OnUse().

◆ OnBlend()

virtual void Trait.OnBlend ( Thing  t,
Chara  c 
)
inlinevirtual

Reimplemented in TraitDreamBug, TraitDrink, TraitDye, and TraitWell.

Definition at line 635 of file Trait.cs.

636 {
637 }

Referenced by InvOwnerBlend._OnProcess(), and Chara.TryUse().

◆ OnChangePlaceState()

virtual void Trait.OnChangePlaceState ( PlaceState  state)
inlinevirtual

Reimplemented in TraitBoat, TraitDoorSwing, TraitHouseBoard, TraitLightSun, TraitTeleporter, TraitTent, and TraitTrainingDummyArmor.

Definition at line 702 of file Trait.cs.

703 {
704 }

Referenced by Card.SetPlaceState().

◆ OnChildDecay()

virtual bool Trait.OnChildDecay ( Card  c,
bool  firstDecay 
)
inlinevirtual

Reimplemented in TraitBrewery.

Definition at line 1088 of file Trait.cs.

1089 {
1090 return true;
1091 }

◆ OnCrafted()

virtual void Trait.OnCrafted ( Recipe  recipe,
List< Thing ings 
)
inlinevirtual

Reimplemented in TraitBlanket, TraitFakeTile, and TraitPotionAlchemy.

Definition at line 686 of file Trait.cs.

687 {
688 }

Referenced by Recipe.Craft(), and RecipeCard.Craft().

◆ OnCreate()

◆ OnDrink()

virtual void Trait.OnDrink ( Chara  c)
inlinevirtual

Reimplemented in TraitDrink, TraitDrinkMilkMother, TraitLumiestCrimAle, and TraitPotionEmpty.

Definition at line 1018 of file Trait.cs.

1019 {
1020 }

Referenced by Chara.Drink(), and ActThrow.Throw().

◆ OnEat()

virtual void Trait.OnEat ( Chara  c)
inlinevirtual

Reimplemented in TraitFortuneCookie.

Definition at line 1009 of file Trait.cs.

1010 {
1011 }

◆ OnEnterScreen()

virtual void Trait.OnEnterScreen ( )
inlinevirtual

Reimplemented in TraitToolTorch.

Definition at line 1442 of file Trait.cs.

1443 {
1445 }
virtual void RefreshRenderer()
Definition: Trait.cs:1447

Referenced by CardRenderer.OnEnterScreen().

◆ OnEquip()

virtual void Trait.OnEquip ( Chara  c,
bool  onSetOwner 
)
inlinevirtual

Reimplemented in TraitEQFlower.

Definition at line 694 of file Trait.cs.

695 {
696 }

Referenced by CharaBody.Equip(), and CharaBody.SetOwner().

◆ OnHeld()

virtual void Trait.OnHeld ( )
inlinevirtual

Reimplemented in TraitDetector.

Definition at line 1072 of file Trait.cs.

1073 {
1074 }

Referenced by HotItemHeld.OnSetCurrentItem().

◆ OnImportMap()

virtual void Trait.OnImportMap ( )
inlinevirtual

Reimplemented in TraitAltar, TraitASMR, TraitBook, TraitNewZone, and TraitNote.

Definition at line 678 of file Trait.cs.

679 {
680 }

Referenced by SerializedCards.Restore().

◆ OnInstall()

virtual void Trait.OnInstall ( bool  byPlayer)
inlinevirtual

Reimplemented in TraitSwitch.

Definition at line 1152 of file Trait.cs.

1153 {
1154 }

◆ OnOpenDoor()

virtual void Trait.OnOpenDoor ( Chara  c)
inlinevirtual

Reimplemented in TraitDoorBell.

Definition at line 1110 of file Trait.cs.

1111 {
1112 }

Referenced by TraitDoor.TryOpen().

◆ OnRead()

◆ OnRemovedFromZone()

virtual void Trait.OnRemovedFromZone ( )
inlinevirtual

Reimplemented in TraitBoat.

Definition at line 710 of file Trait.cs.

711 {
712 }

Referenced by Map.OnCardRemovedFromZone().

◆ OnRenderExtra()

virtual void Trait.OnRenderExtra ( RenderParam  p)
inlinevirtual

Reimplemented in TraitPaintBoard, and TraitShrine.

Definition at line 654 of file Trait.cs.

655 {
656 }

Referenced by CardRenderer.Draw().

◆ OnRenderTile()

virtual void Trait.OnRenderTile ( Point  point,
HitResult  result,
int  dir 
)
inlinevirtual

Reimplemented in TraitLightSun, and TraitRoadSign.

Definition at line 727 of file Trait.cs.

728 {
729 if (radius == 0)
730 {
731 return;
732 }
733 Vector3 vector = point.Position();
734 vector.z += EClass.setting.render.thingZ;
735 foreach (Point item in ListPoints(point))
736 {
737 Vector3 vector2 = item.Position();
738 EClass.screen.guide.passGuideFloor.Add(vector2.x, vector2.y, vector2.z, 10f, 0.3f);
739 }
740 }
ScreenGuide guide
static BaseGameScreen screen
Definition: EClass.cs:33
static GameSetting setting
Definition: EClass.cs:35
RenderSetting render
Definition: GameSetting.cs:301
void Add(Point point, float tile=0f, float color=0f)
Definition: MeshPass.cs:122
ref Vector3 Position(int height)
Definition: Point.cs:548
MeshPass passGuideFloor
Definition: ScreenGuide.cs:7

References MeshPass.Add(), BaseGameScreen.guide, item, ListPoints(), ScreenGuide.passGuideFloor, Point.Position(), radius, GameSetting.render, EClass.screen, EClass.setting, and GameSetting.RenderSetting.thingZ.

Referenced by RecipeCard.OnRenderMarker(), ActionMode.OnRenderTile(), and AM_Adv.OnRenderTile().

◆ OnSetCardGrid()

virtual void Trait.OnSetCardGrid ( ButtonGrid  b)
inlinevirtual

Reimplemented in TraitCanvas, TraitContainer, TraitEquipItem, and TraitFigure.

Definition at line 1098 of file Trait.cs.

1099 {
1100 }

Referenced by ButtonGrid.SetCard().

◆ OnSetCurrentItem()

virtual void Trait.OnSetCurrentItem ( )
inlinevirtual

Reimplemented in TraitToolTorch.

Definition at line 1080 of file Trait.cs.

1081 {
1082 }

◆ OnSetOwner()

virtual void Trait.OnSetOwner ( )
inlinevirtual

Definition at line 674 of file Trait.cs.

675 {
676 }

Referenced by SetOwner().

◆ OnSimulateHour()

virtual void Trait.OnSimulateHour ( VirtualDate  date)
inlinevirtual

Reimplemented in TraitChestPractice, TraitClock, TraitFertilizer, TraitGenerator, and TraitPhone.

Definition at line 714 of file Trait.cs.

715 {
716 }

Referenced by Card.OnSimulateHour().

◆ OnStepped()

virtual void Trait.OnStepped ( Chara  c)
inlinevirtual

Reimplemented in TraitCurrencyMedal, TraitFloorSwitch, TraitGeneratorWheel, TraitMiniPool, TraitNewZone, TraitSwing, and TraitTrapMine.

Definition at line 1102 of file Trait.cs.

1103 {
1104 }

Referenced by Chara._Move(), and Chara.Tick().

◆ OnSteppedOut()

virtual void Trait.OnSteppedOut ( Chara  c)
inlinevirtual

Reimplemented in TraitGeneratorWheel, and TraitSwing.

Definition at line 1106 of file Trait.cs.

1107 {
1108 }

Referenced by Chara._Move().

◆ OnThrowGround()

virtual void Trait.OnThrowGround ( Chara  c,
Point  p 
)
inlinevirtual

Reimplemented in TraitDrink, and TraitDye.

Definition at line 1022 of file Trait.cs.

1023 {
1024 }

Referenced by ActThrow.Throw().

◆ OnTickHeld()

virtual void Trait.OnTickHeld ( )
inlinevirtual

Reimplemented in TraitDetector.

Definition at line 1076 of file Trait.cs.

1077 {
1078 }

◆ OnToggle()

virtual void Trait.OnToggle ( )
inlinevirtual

Reimplemented in TraitJukeBox, and TraitLeverBreaker.

Definition at line 1262 of file Trait.cs.

1263 {
1264 }

◆ OnUnequip()

virtual void Trait.OnUnequip ( Chara  c)
inlinevirtual

Reimplemented in TraitEQFlower.

Definition at line 698 of file Trait.cs.

699 {
700 }

Referenced by CharaBody.Unequip().

◆ OnUninstall()

virtual void Trait.OnUninstall ( )
inlinevirtual

Definition at line 1156 of file Trait.cs.

1157 {
1158 }

◆ OnUnsetCurrentItem()

virtual void Trait.OnUnsetCurrentItem ( )
inlinevirtual

Reimplemented in TraitToolTorch.

Definition at line 1084 of file Trait.cs.

1085 {
1086 }

◆ OnUse() [1/3]

◆ OnUse() [2/3]

virtual bool Trait.OnUse ( Chara  c,
Card  tg 
)
inlinevirtual

Reimplemented in TraitDye, and TraitFoodMeat.

Definition at line 1050 of file Trait.cs.

1051 {
1052 return true;
1053 }

◆ OnUse() [3/3]

virtual bool Trait.OnUse ( Chara  c,
Point  p 
)
inlinevirtual

Reimplemented in TraitPotionEmpty.

Definition at line 1055 of file Trait.cs.

1056 {
1057 return true;
1058 }

◆ PlayToggleEffect()

virtual void Trait.PlayToggleEffect ( bool  silent)
inlinevirtual

Reimplemented in TraitWoodMill.

Definition at line 1216 of file Trait.cs.

1217 {
1218 bool flag = ToggleType == ToggleType.Fire;
1219 bool isOn = owner.isOn;
1220 switch (ToggleType)
1221 {
1222 case ToggleType.Lever:
1223 if (!silent)
1224 {
1225 owner.Say("lever", EClass.pc, owner);
1226 owner.PlaySound("switch_lever");
1227 }
1228 return;
1229 case ToggleType.Curtain:
1230 if (!silent)
1231 {
1232 owner.Say(isOn ? "close" : "open", EClass.pc, owner);
1233 owner.PlaySound("Material/leather_drop");
1234 }
1237 return;
1238 case ToggleType.None:
1239 return;
1240 }
1241 if (isOn)
1242 {
1243 if (!silent)
1244 {
1245 owner.Say(flag ? "toggle_fire" : "toggle_ele", EClass.pc, owner);
1247 }
1250 }
1251 else
1252 {
1253 if (!silent)
1254 {
1256 }
1259 }
1260 }
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7052
void RefreshNeighborTiles()
Definition: Point.cs:1276
virtual string IdSoundToggleOff
Definition: Trait.cs:510
virtual string IdSoundToggleOn
Definition: Trait.cs:494

References Card.isOn, EClass.pc, Card.PlaySound(), Card.pos, Card.RecalculateFOV(), Point.RefreshNeighborTiles(), and Card.Say().

◆ RefreshRenderer()

virtual void Trait.RefreshRenderer ( )
inlinevirtual

Reimplemented in TraitToolTorch.

Definition at line 1447 of file Trait.cs.

1448 {
1449 if (owner.renderer.isSynced && !IdToggleExtra.IsEmpty())
1450 {
1451 if (owner.isOn)
1452 {
1454 }
1455 else
1456 {
1458 }
1459 }
1460 }
void AddExtra(string id)
void RemoveExtra(string id)
CardRenderer renderer
Definition: Card.cs:62
string IdToggleExtra
Definition: Trait.cs:479

References CardRenderer.AddExtra(), Card.isOn, RenderObject.isSynced, CardRenderer.RemoveExtra(), and Card.renderer.

◆ Refuel()

void Trait.Refuel ( Thing  t)
inline

Definition at line 1396 of file Trait.cs.

1397 {
1398 t.PlaySoundDrop(spatial: false);
1400 Msg.Say("fueled", t);
1401 if (!owner.isOn)
1402 {
1403 owner.trait.Toggle(on: true);
1404 }
1405 t.Destroy();
1407 }
void PlayAnime(AnimeID id, bool force)
void ModCharge(int a, bool destroy=false)
Definition: Card.cs:4032
void Destroy()
Definition: Card.cs:5164
void PlaySoundDrop(bool spatial=true)
Definition: Card.cs:6360
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
virtual void Toggle(bool on, bool silent=false)
Definition: Trait.cs:1182

References Card.Destroy(), Card.isOn, Card.ModCharge(), Card.Num, CardRenderer.PlayAnime(), Card.PlaySoundDrop(), Card.renderer, Msg.Say(), Toggle(), and Card.trait.

Referenced by InvOwnerRefuel._OnProcess().

◆ SetMainText()

virtual void Trait.SetMainText ( UIText  t,
bool  hotitem 
)
inlinevirtual

Reimplemented in TraitAbility, and TraitToolRange.

Definition at line 1462 of file Trait.cs.

1463 {
1464 if (owner.isThing && !owner.Thing.source.attackType.IsEmpty() && owner.ammoData != null)
1465 {
1466 t.SetText(owner.c_ammo.ToString() ?? "", FontColor.Charge);
1467 t.SetActive(enable: true);
1468 }
1469 else if (owner.Num == 1 && ShowCharges && owner.IsIdentified)
1470 {
1471 t.SetText(owner.c_charges.ToString() ?? "", FontColor.Charge);
1472 t.SetActive(enable: true);
1473 }
1474 else
1475 {
1476 t.SetText(owner.Num.ToShortNumber(), FontColor.ButtonGrid);
1477 t.SetActive(owner.Num > 1);
1478 }
1479 }
FontColor
Definition: FontColor.cs:2
virtual bool isThing
Definition: Card.cs:2119
int c_ammo
Definition: Card.cs:1487
Thing ammoData
Definition: Card.cs:1811
bool IsIdentified
Definition: Card.cs:2417
virtual bool ShowCharges
Definition: Trait.cs:343
void SetText(string s)
Definition: UIText.cs:163

References Card.ammoData, Card.c_ammo, Card.c_charges, Card.IsIdentified, Card.isThing, Card.Num, UIText.SetText(), Thing.source, and Card.Thing.

Referenced by ButtonGrid.SetCard(), and HotItemThing.SetSubText().

◆ SetName()

◆ SetOwner()

virtual void Trait.SetOwner ( Card  _owner)
inlinevirtual

Definition at line 663 of file Trait.cs.

664 {
665 owner = _owner;
666 OnSetOwner();
667 }
virtual void OnSetOwner()
Definition: Trait.cs:674

References OnSetOwner(), and owner.

Referenced by Card.ApplyTrait().

◆ SetParams()

virtual void Trait.SetParams ( params string[]  s)
inlinevirtual

Definition at line 682 of file Trait.cs.

683 {
684 }

◆ Toggle()

virtual void Trait.Toggle ( bool  on,
bool  silent = false 
)
inlinevirtual

Definition at line 1182 of file Trait.cs.

1183 {
1184 if (owner.isOn == on)
1185 {
1186 return;
1187 }
1188 if (Electricity < 0)
1189 {
1190 if (on)
1191 {
1193 {
1195 {
1196 if (!silent)
1197 {
1198 owner.Say("notEnoughElectricity", owner);
1199 }
1200 owner.PlaySound("electricity_insufficient");
1201 }
1202 return;
1203 }
1204 EClass._zone.electricity += Electricity;
1205 }
1206 else
1207 {
1208 EClass._zone.electricity -= Electricity;
1209 }
1210 }
1211 owner.isOn = on;
1212 PlayToggleEffect(silent);
1213 OnToggle();
1214 }
int electricity
Definition: Spatial.cs:250
virtual void PlayToggleEffect(bool silent)
Definition: Trait.cs:1216
virtual void OnToggle()
Definition: Trait.cs:1262

References EClass._zone, Spatial.electricity, Card.isOn, Zone.isStarted, Card.PlaySound(), and Card.Say().

Referenced by Card.AddThing(), ZoneEventRaid.GetSpawnPos(), AI_UseCrafter.OnEnd(), TraitFireworkLauncher.OnUse(), TraitGeneratorHamster.OnUse(), TraitItemToggle.OnUse(), TraitMusicBox.OnUse(), TraitTerraGlobe.OnUse(), Refuel(), and AI_UseCrafter.Run().

◆ TryOpenLock()

virtual LockOpenState Trait.TryOpenLock ( Chara  cc,
bool  msgFail = true 
)
inlinevirtual

Definition at line 919 of file Trait.cs.

920 {
921 Thing thing = cc.things.FindBest<TraitLockpick>((Thing t) => -t.c_charges);
922 int num = ((thing == null) ? (cc.Evalue(280) / 2 + 2) : (cc.Evalue(280) + 10));
923 int num2 = owner.c_lockLv;
924 bool flag = this is TraitChestPractice;
925 if (flag)
926 {
927 num2 = num / 4 * 3 - 1;
928 }
929 if (num <= num2 && cc.IsPC)
930 {
931 cc.PlaySound("lock");
932 cc.Say("openLockFail2");
933 owner.PlayAnime(AnimeID.Shiver);
934 return LockOpenState.NotEnoughSkill;
935 }
936 if (thing != null && !flag)
937 {
938 thing.ModCharge(-1, destroy: true);
939 }
940 if (EClass.rnd(num + 6) > num2 + 5 || (!cc.IsPC && EClass.rnd(20) == 0) || EClass.rnd(200) == 0)
941 {
942 cc.PlaySound("lock_open");
943 cc.Say("lockpick_success", cc, owner);
944 int num3 = 100 + num2 * 10;
946 {
947 num3 *= 10;
948 }
949 cc.ModExp(280, num3);
950 owner.c_lockLv = 0;
952 {
953 owner.c_lockedHard = false;
954 owner.c_priceAdd = 0;
955 }
956 if (cc.IsPC && owner.isLostProperty)
957 {
959 }
960 owner.isLostProperty = false;
961 if (owner.GetBool(127))
962 {
964 }
965 return LockOpenState.Success;
966 }
967 cc.PlaySound("lock");
968 if (cc.IsPC)
969 {
970 cc.Say("openLockFail");
971 }
972 cc.ModExp(280, (thing != null) ? 50 : 30);
973 if ((thing == null) | (EClass.rnd(2) == 0))
974 {
975 cc.stamina.Mod(-1);
976 }
977 return LockOpenState.Fail;
978 }
LockOpenState
Definition: LockOpenState.cs:2
bool GetBool(int id)
Definition: BaseCard.cs:15
bool c_lockedHard
Definition: Card.cs:1049
bool isLostProperty
Definition: Card.cs:807
int c_lockLv
Definition: Card.cs:977
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6394
override bool IsPC
Definition: Chara.cs:626
Stats stamina
Definition: Chara.cs:1172
void ModKarma(int a)
Definition: Player.cs:2598

References Card.c_lockedHard, Card.c_lockLv, Card.Evalue(), Steam.GetAchievement(), BaseCard.GetBool(), Card.isLostProperty, Chara.IsPC, Stats.Mod(), Card.ModCharge(), Card.ModExp(), Player.ModKarma(), Card.PlayAnime(), EClass.player, Card.PlaySound(), EClass.rnd(), Card.Say(), Chara.stamina, and Card.things.

◆ TryProgress()

virtual bool Trait.TryProgress ( AIProgress  p)
inlinevirtual

Reimplemented in TraitBaseSpellbook.

Definition at line 914 of file Trait.cs.

915 {
916 return true;
917 }

Referenced by AI_Read.Run().

◆ TryRefuel()

void Trait.TryRefuel ( int  dest,
List< Thing excludes 
)
inline

Definition at line 1409 of file Trait.cs.

1410 {
1411 if (FindFuel(refuel: false))
1412 {
1413 FindFuel(refuel: true);
1414 }
1415 bool FindFuel(bool refuel)
1416 {
1417 int num = dest;
1418 List<Thing> list = EClass._zone.TryListThingsInSpot<TraitSpotFuel>((Thing t) => IsFuel(t));
1419 EClass.pc.things.Foreach(delegate(Thing t)
1420 {
1421 if (IsFuel(t) && t.tier == 0 && (excludes == null || !excludes.Contains(t)))
1422 {
1423 list.Add(t);
1424 }
1425 });
1426 foreach (Thing item in list)
1427 {
1428 if (num > 0)
1429 {
1430 int num2 = Mathf.Min(item.Num, Mathf.CeilToInt((float)num / (float)GetFuelValue(item)));
1431 num -= GetFuelValue(item) * num2;
1432 if (refuel)
1433 {
1434 Refuel(item.Split(num2));
1435 }
1436 }
1437 }
1438 return num <= 0;
1439 }
1440 }
void Foreach(Action< Thing > action, bool onlyAccessible=true)
bool IsFuel(string s)
Definition: Trait.cs:1354
void Refuel(Thing t)
Definition: Trait.cs:1396

References EClass._zone, ThingContainer.Foreach(), item, EClass.pc, and Card.things.

◆ TrySetAct()

virtual void Trait.TrySetAct ( ActPlan  p)
inlinevirtual

◆ TrySetHeldAct()

◆ TrySetToggleAct()

virtual void Trait.TrySetToggleAct ( ActPlan  p)
inlinevirtual

Definition at line 1266 of file Trait.cs.

1267 {
1268 if (!p.IsSelfOrNeighbor)
1269 {
1270 return;
1271 }
1272 switch (ToggleType)
1273 {
1274 case ToggleType.Lever:
1275 p.TrySetAct("ActToggleLever", delegate
1276 {
1277 Toggle(!owner.isOn);
1278 return true;
1279 }, owner);
1280 break;
1281 case ToggleType.Curtain:
1282 p.TrySetAct(owner.isOn ? "actOpen" : "actClose", delegate
1283 {
1284 Toggle(!owner.isOn);
1285 return true;
1286 }, owner);
1287 break;
1288 case ToggleType.Fire:
1289 case ToggleType.Light:
1290 case ToggleType.Electronics:
1291 {
1292 bool flag = ToggleType == ToggleType.Fire;
1293 if (EClass._zone.IsPCFaction || p.altAction || this is TraitCrafter || Electricity < 0)
1294 {
1295 if (owner.isOn)
1296 {
1297 if (p.altAction)
1298 {
1299 p.TrySetAct(flag ? "ActExtinguishTorch" : "ActToggleOff", delegate
1300 {
1301 Toggle(on: false);
1302 return true;
1303 }, owner);
1304 }
1305 }
1306 else if (!(this is TraitFactory) && !(this is TraitIncubator) && (!IsRequireFuel || owner.c_charges > 0))
1307 {
1308 p.TrySetAct(flag ? "ActTorch" : "ActToggleOn", delegate
1309 {
1310 Toggle(on: true);
1311 return true;
1312 }, owner);
1313 }
1315 {
1316 p.TrySetAct("ActFuel", delegate
1317 {
1319 return false;
1320 }, owner);
1321 }
1322 }
1323 if (p.altAction)
1324 {
1325 p.TrySetAct("disableAutoToggle".lang((owner.disableAutoToggle ? "off" : "on").lang()), delegate
1326 {
1327 owner.disableAutoToggle = !owner.disableAutoToggle;
1328 SE.Click();
1329 return true;
1330 }, owner);
1331 }
1332 break;
1333 }
1334 }
1335 }
bool altAction
Definition: ActPlan.cs:158
bool IsSelfOrNeighbor
Definition: ActPlan.cs:178
bool disableAutoToggle
Definition: Card.cs:603
static LayerDragGrid Create(InvOwnerDraglet owner, bool refuelFromLayerDragGrid=false)
virtual int MaxFuel
Definition: Trait.cs:462
virtual bool ShowFuelWindow
Definition: Trait.cs:475
bool IsPCFaction
Definition: Zone.cs:475

References EClass._zone, ActPlan.altAction, Card.c_charges, LayerDragGrid.Create(), Card.disableAutoToggle, Card.isOn, Zone.IsPCFaction, ActPlan.IsSelfOrNeighbor, and ActPlan.TrySetAct().

Referenced by ActPlan._Update().

◆ TryToggle()

virtual void Trait.TryToggle ( )
inlinevirtual

Definition at line 1160 of file Trait.cs.

1161 {
1162 if (!owner.IsInstalled)
1163 {
1164 return;
1165 }
1166 if (Electricity < 0 && owner.isOn && EClass._zone.electricity < 0)
1167 {
1168 Toggle(on: false, silent: true);
1169 }
1170 else if (AutoToggle)
1171 {
1172 int num = ((EClass._map.config.hour == -1) ? EClass.world.date.hour : EClass._map.config.hour);
1173 bool on = !IsNightOnlyLight || num >= 17 || num <= 5 || EClass._map.IsIndoor;
1175 {
1176 on = false;
1177 }
1178 Toggle(on, silent: true);
1179 }
1180 }
bool IsInstalled
Definition: Card.cs:2421
Cell Cell
Definition: Card.cs:2093
bool HasRoof
Definition: Cell.cs:648
int hour
Definition: Date.cs:74
int hour
Definition: MapConfig.cs:95
bool IsIndoor
Definition: Map.cs:131
MapConfig config
Definition: Map.cs:37
virtual bool AutoToggle
Definition: Trait.cs:402
virtual bool IsNightOnlyLight
Definition: Trait.cs:438
bool IsRaining
Definition: Weather.cs:117
Weather weather
Definition: World.cs:12

References EClass._map, EClass._zone, Card.Cell, Map.config, World.date, Spatial.electricity, Cell.HasRoof, Date.hour, MapConfig.hour, Map.IsIndoor, Card.IsInstalled, Card.isOn, Weather.IsRaining, World.weather, and EClass.world.

Referenced by Scene.Init(), Zone.OnSimulateHour(), and Zone.RefreshElectricity().

◆ Uninstall()

void Trait.Uninstall ( )
inline

Definition at line 1134 of file Trait.cs.

1135 {
1136 if (Electricity != 0)
1137 {
1138 if (owner.isOn)
1139 {
1140 Toggle(on: false, silent: true);
1141 }
1142 EClass._zone.dirtyElectricity = true;
1143 if (Electricity > 0)
1144 {
1145 EClass._zone.electricity -= Electricity;
1146 EClass.pc.PlaySound("electricity_off");
1147 }
1148 }
1149 OnUninstall();
1150 }
virtual void OnUninstall()
Definition: Trait.cs:1156

References Card.isOn, EClass.pc, and Card.PlaySound().

Referenced by Card.SetPlaceState().

◆ Update()

virtual void Trait.Update ( )
inlinevirtual

Reimplemented in TraitASMR, TraitDoor, TraitFoodEgg, TraitGeneratorWheel, TraitSpotBiome, and TraitSpotSpawn.

Definition at line 752 of file Trait.cs.

753 {
754 }

◆ WriteNote()

virtual void Trait.WriteNote ( UINote  n,
bool  identified 
)
inlinevirtual

Reimplemented in TraitBookPlan, TraitBookSkill, TraitGene, TraitItem, TraitLetterOfWill, TraitRecipe, TraitRecipeBook, TraitSeed, and TraitTape.

Definition at line 980 of file Trait.cs.

981 {
982 }

Member Data Documentation

◆ listRadiusPoints

List<Point> Trait.listRadiusPoints = new List<Point>()
staticprotected

Definition at line 30 of file Trait.cs.

Referenced by ListPoints(), and TraitLightSun.ListPoints().

◆ owner

Card Trait.owner

Definition at line 28 of file Trait.cs.

Referenced by Chara._Move(), InvOwnerRecycle._OnProcess(), TraitGodStatue._OnUse(), TraitShrine._OnUse(), TraitSwitch.ActivateTrap(), TraitBed.AddHolder(), TraitHouseBoard.ApplyData(), ActMelee.Attack(), FactionBranch.CalcInnIncome(), TraitTrainingDummyArmor.CalcPV(), TraitTrolley.CanActivate(), TraitBed.CanAssign(), TraitNewZone.CanAutoEnter(), TraitDoor.CanClose(), TaskDrawWater.CanProgress(), TaskPourWater.CanProgress(), TraitScroll.CanRead(), TraitAmmo.CanStackTo(), TraitAncientbook.CanStackTo(), TraitFood.CanStackTo(), TraitFoodEggFertilized.CanStackTo(), TraitMonsterBall.CanStackTo(), TraitCrafter.CanUse(), TraitFoodPreparedPackage.CanUse(), TraitGamble.CanUse(), TraitGarokkHammer.CanUse(), TraitGeneMachine.CanUse(), TraitGeneratorHamster.CanUse(), TraitGeneratorWheel.CanUse(), TraitItem.CanUse(), TraitLoytelMart.CanUse(), TraitMoongate.CanUse(), TraitPowerStatue.CanUse(), TraitShackle.CanUse(), TraitSlotMachine.CanUse(), TraitBed.ClearHolders(), TraitEffect.CompareTo(), Contains(), TraitBed.CountHolders(), TraitCrafter.Craft(), TraitPotion.Create(), TraitSpellbook.Create(), TraitRod.Create(), TraitAbility.CreateAct(), TraitCatalyst.CreateAct(), LayerDragGrid.CreateChaosOffering(), LayerDragGrid.CreateCraft(), LayerDragGrid.CreateGacha(), LayerDragGrid.CreateOffering(), LayerDragGrid.CreateRecycle(), TraitNewZone.CreateZone(), AIAct.DoGoto< T >(), BaseTileMap.DrawTile(), TraitDye.Dye(), TraitSyringe.EffectInject(), TraitBoat.ForeachDeck(), AI_Pray.GetAltar(), TraitTile.GetBuildModeRecipe(), TraitFactory.GetCostSp(), TraitItemProc.GetCraftNum(), TraitScrollMapTreasure.GetDest(), Hobby.GetEfficiency(), TraitNewZone.GetExitPos(), TraitStairs.GetExitPos(), TraitBed.GetHoverText(), TraitTrolley.GetIdSound(), GetName(), TraitFakeBlock.GetName(), TraitFakeObj.GetName(), TraitGene.GetName(), TraitPotionRandom.GetName(), GetPoint(), AI_Trolley.GetPoint(), TraitPotionAlchemy.GetPower(), SurvivalManager.GetRandomPoint(), GetRandomPoint(), TraitTile.GetRecipe(), TraitFakeTile.GetRenderData(), ZoneEventRaid.GetSpawnPos(), AI_Grab< T >.GetTarget(), TraitGeneMachine.GetTarget(), TeleportManager.GetTeleportZone(), GetValue(), TraitGene.GetValue(), TraitMod.GetValue(), TraitMonsterBall.GetValue(), TraitBoat.GetWaterMat(), TraitBed.HasHolder(), TraitChopper.IdleUse(), TraitGamble.IdleUse(), TraitTrainingDummy.IdleUse(), TraitTrap.IgnoreWhenLevitating(), TraitBed.IsFull(), TraitBed.IsHolder(), TraitDoor.IsOpen(), TraitShackle.IsRestraining(), TraitDoor.IsValid(), ListPoints(), TraitLightSun.ListPoints(), TraitBaseSpellbook.ModCharge(), TraitGenerator.ModHP(), TraitNewZone.MoveZone(), TraitHitchingPost.OnActivateTrap(), TraitSeesaw.OnActivateTrap(), TraitTrap.OnActivateTrap(), ConSleep.OnBeforeStart(), TraitDreamBug.OnBlend(), TraitDrink.OnBlend(), TraitWell.OnBlend(), TraitGodStatue.OnChangeMaterial(), TraitHouseBoard.OnChangePlaceState(), TraitTeleporter.OnChangePlaceState(), TraitTent.OnChangePlaceState(), TraitBrewery.OnChildDecay(), TraitBlanket.OnCrafted(), TraitPotionAlchemy.OnCrafted(), TraitBaseContainer.OnCreate(), TraitBaseSpellbook.OnCreate(), TraitBlanket.OnCreate(), TraitBook.OnCreate(), TraitChestPractice.OnCreate(), TraitMonsterBall.OnCreate(), TraitParchmentBottle.OnCreate(), TraitPotionRandom.OnCreate(), TraitPowerStatue.OnCreate(), TraitRecipe.OnCreate(), TraitRod.OnCreate(), TraitRodRandom.OnCreate(), TraitSeed.OnCreate(), TraitSpecialLantern.OnCreate(), TraitToolRangeCane.OnCreate(), TraitToolWaterPot.OnCreate(), TaskDrawWater.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitDrink.OnDrink(), TraitDrinkMilkMother.OnDrink(), TraitLumiestCrimAle.OnDrink(), AI_UseCrafter.OnEnd(), TraitRollingFortune.OnEndAI(), TraitEQFlower.OnEquip(), TraitAltar.OnImportMap(), TraitASMR.OnImportMap(), TraitBook.OnImportMap(), TraitSwitch.OnInstall(), TraitAltar.OnOffer(), TraitDoorBell.OnOpenDoor(), AI_Sleep.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitBook.OnRead(), TraitBookExp.OnRead(), TraitBookSecret.OnRead(), TraitDeed.OnRead(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), TraitLicense.OnRead(), TraitRecipe.OnRead(), TraitRecipeCat.OnRead(), TraitScrollMap.OnRead(), TraitScrollStatic.OnRead(), TraitBoat.OnRemovedFromZone(), TraitPaintBoard.OnRenderExtra(), TraitRoadSign.OnRenderTile(), AM_Blueprint.OnSave(), TraitJukeBox.OnSetBGM(), TraitCanvas.OnSetCardGrid(), TraitContainer.OnSetCardGrid(), TraitEquipItem.OnSetCardGrid(), TraitFigure.OnSetCardGrid(), TraitChestPractice.OnSimulateHour(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), TraitGenerator.OnSimulateHour(), TraitPhone.OnSimulateHour(), GoalSleep.OnSimulatePosition(), TraitCurrencyMedal.OnStepped(), TraitFloorSwitch.OnStepped(), TraitNewZone.OnStepped(), TraitSwing.OnSteppedOut(), TraitDye.OnThrowGround(), ZoneEventPhone.OnTickRound(), TraitJukeBox.OnToggle(), TraitLeverBreaker.OnToggle(), AM_Paint.OnUpdateInput(), TraitAmmo.OnUse(), TraitBank.OnUse(), TraitCatalyst.OnUse(), TraitCrafter.OnUse(), TraitDaggerGrave.OnUse(), TraitEquipItem.OnUse(), TraitFarmChest.OnUse(), TraitFirework.OnUse(), TraitFireworkLauncher.OnUse(), TraitFoodPreparedPackage.OnUse(), TraitGachaBall.OnUse(), TraitGainPrecious.OnUse(), TraitGeneMachine.OnUse(), TraitGeneratorHamster.OnUse(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitGoodsCoin.OnUse(), TraitHat.OnUse(), TraitItemProc.OnUse(), TraitItemToggle.OnUse(), TraitMannequin.OnUse(), TraitMod.OnUse(), TraitMusicBox.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitPowerStatue.OnUse(), TraitRadio.OnUse(), TraitScrollMapTreasure.OnUse(), TraitShackle.OnUse(), TraitStairsLocked.OnUse(), TraitTape.OnUse(), TraitTaxChest.OnUse(), TraitTerraGlobe.OnUse(), TraitVendingMachine.OnUse(), TraitWaystone.OnUse(), TraitWhistlePeace.OnUse(), TraitFoodMeat.OnUse(), TraitPotionEmpty.OnUse(), TraitContainer.Open(), ActClearWater.Perform(), ActDrawWater.Perform(), ActRanged.Perform(), ActRestrain.Perform(), ActWater.Perform(), ActZap.Perform(), Zone_Dungeon.PlaceRail(), AttackProcess.PlayRangedAnime(), TraitBaseContainer.Prespawn(), TraitChest.Prespawn(), TraitChestOyster.Prespawn(), TraitCoffin.Prespawn(), TraitContainerCurrency.Prespawn(), TraitToolBelt.Prespawn(), TraitEffect.Proc(), TraitBaseContainer.PutChara(), TraitGenerator.Recover(), TraitToolTorch.RefreshRenderer(), TraitBed.RemoveHolder(), TraitDoor.RotateDoor(), AI_Bladder.Run(), AI_GotoHearth.Run(), AI_LeaveMap.Run(), AI_Paint.Run(), AI_Pray.Run(), AI_Torture.Run(), AI_Trolley.Run(), AI_UseCrafter.Run(), GoalSleep.Run(), TaskWater.Run(), TraitDetector.Search(), TraitBed.SetBedType(), LayerPixelPaint.SetCanvas(), TraitAltar.SetDeity(), TeleportManager.SetID(), TraitAbility.SetMainText(), TraitAbility.SetName(), TraitAltar.SetName(), TraitAmmoTalisman.SetName(), TraitBaseContainer.SetName(), TraitBaseSpellbook.SetName(), TraitBed.SetName(), TraitBloodSample.SetName(), TraitBlueprint.SetName(), TraitGenerator.SetName(), TraitMonsterBall.SetName(), TraitParcel.SetName(), TraitParchmentBottle.SetName(), TraitRecipeCat.SetName(), TraitScrollMap.SetName(), TraitTape.SetName(), TraitToolWaterPot.SetName(), SetOwner(), TraitGenerator.ShortOut(), AI_Trolley.Stop(), TraitAltar.TakeOver(), ActThrow.Throw(), ConSuspend.Tick(), TraitDoor.ToggleDoor(), TraitDoorAutoShoji.ToggleDoor(), TraitDoorSwing.ToggleDoor(), TraitToolTorch.ToggleOn(), TraitSwitch.TryDisarmTrap(), TraitContainer.TryOpen(), TraitDoor.TryOpen(), TraitBaseSpellbook.TryProgress(), TraitAltar.TrySetAct(), TraitAltarChaos.TrySetAct(), TraitBath.TrySetAct(), TraitBed.TrySetAct(), TraitBuildBoard.TrySetAct(), TraitCanvas.TrySetAct(), TraitContainer.TrySetAct(), TraitCoreZone.TrySetAct(), TraitCrafter.TrySetAct(), TraitDeliveryChest.TrySetAct(), TraitDoor.TrySetAct(), TraitDrawingPaper.TrySetAct(), TraitEffect.TrySetAct(), TraitElevator.TrySetAct(), TraitFactionBoard.TrySetAct(), TraitFigure.TrySetAct(), TraitGacha.TrySetAct(), TraitHoard.TrySetAct(), TraitHomeBoard.TrySetAct(), TraitHouseBoard.TrySetAct(), TraitMapBoard.TrySetAct(), TraitMirror.TrySetAct(), TraitNewspaper.TrySetAct(), TraitNewZone.TrySetAct(), TraitNote.TrySetAct(), TraitPaintBoard.TrySetAct(), TraitPartyBoard.TrySetAct(), TraitPillowStrange.TrySetAct(), TraitQuestBoard.TrySetAct(), TraitResearchBoard.TrySetAct(), TraitResidentBoard.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitSpecialLantern.TrySetAct(), TraitSwitch.TrySetAct(), TraitTeleporter.TrySetAct(), TraitToolMusic.TrySetAct(), TraitToolMusicBig.TrySetAct(), TraitTrainingDummy.TrySetAct(), TraitWaystone.TrySetAct(), TraitWell.TrySetAct(), TraitCatalyst.TrySetHeldAct(), TraitDetector.TrySetHeldAct(), TraitFakeTile.TrySetHeldAct(), TraitGene.TrySetHeldAct(), TraitRod.TrySetHeldAct(), TraitSalesTag.TrySetHeldAct(), TraitSyringeGene.TrySetHeldAct(), TraitSyringeHeaven.TrySetHeldAct(), TraitToolBuild.TrySetHeldAct(), TraitToolSickle.TrySetHeldAct(), TraitToolTorch.TrySetHeldAct(), TraitToolWaterCan.TrySetHeldAct(), TraitToolWaterPot.TrySetHeldAct(), HotItemHeld.TrySetToolAct(), TraitSeed.TrySprout(), TraitTeleporter.TryTeleport(), TraitASMR.Update(), TraitFoodEgg.Update(), TraitSpotBiome.Update(), TraitSpotSpawn.Update(), FactionBranch.Upgrade(), TraitBed.ValidateOwners(), and TraitGene.WriteNote().

◆ SelfFactory

TraitSelfFactory Trait.SelfFactory = new TraitSelfFactory()
static

Property Documentation

◆ AllowCriminal

virtual bool Trait.AllowCriminal
get

Definition at line 561 of file Trait.cs.

◆ AllowSell

virtual bool Trait.AllowSell
get

Definition at line 537 of file Trait.cs.

538 {
539 get
540 {
541 if (CurrencyType != CurrencyType.Money)
542 {
543 return CurrencyType == CurrencyType.None;
544 }
545 return true;
546 }
547 }

◆ AlwaysHideOnLowWall

virtual bool Trait.AlwaysHideOnLowWall
get

Definition at line 365 of file Trait.cs.

Referenced by BaseTileMap.DrawTile().

◆ AutoToggle

virtual bool Trait.AutoToggle
get

Definition at line 401 of file Trait.cs.

402 {
403 get
404 {
405 if (IsLighting || ToggleType == ToggleType.Curtain || ToggleType == ToggleType.Electronics)
406 {
407 return !owner.disableAutoToggle;
408 }
409 return false;
410 }
411 }
bool IsLighting
Definition: Trait.cs:414

◆ CanAutofire

virtual bool Trait.CanAutofire
get

Definition at line 145 of file Trait.cs.

Referenced by Thing.CanAutoFire().

◆ CanBeAttacked

virtual bool Trait.CanBeAttacked
get

◆ CanBeDestroyed

◆ CanBeDisassembled

virtual bool Trait.CanBeDisassembled
get

Definition at line 317 of file Trait.cs.

318 {
319 get
320 {
321 if (CanBeDestroyed && !(this is TraitTrap) && owner.things.Count == 0)
322 {
323 return owner.rarity < Rarity.Artifact;
324 }
325 return false;
326 }
327 }
virtual bool CanBeDestroyed
Definition: Trait.cs:307

Referenced by TaskHarvest.TryGetAct().

◆ CanBeDropped

◆ CanBeHallucinated

virtual bool Trait.CanBeHallucinated
get

Definition at line 311 of file Trait.cs.

Referenced by CardRenderer.Draw().

◆ CanBeHeld

virtual bool Trait.CanBeHeld
get

◆ CanBeHeldAsFurniture

virtual bool Trait.CanBeHeldAsFurniture
get

Definition at line 349 of file Trait.cs.

350 {
351 get
352 {
353 if (!(this is TraitTool))
354 {
355 return IsThrowMainAction;
356 }
357 return true;
358 }
359 }
virtual bool IsThrowMainAction
Definition: Trait.cs:194

◆ CanBeMasked

virtual bool Trait.CanBeMasked
get

Definition at line 271 of file Trait.cs.

◆ CanBeOnlyBuiltInHome

virtual bool Trait.CanBeOnlyBuiltInHome
get

◆ CanBeShipped

virtual bool Trait.CanBeShipped
get

Definition at line 329 of file Trait.cs.

330 {
331 get
332 {
333 if (!owner.IsImportant)
334 {
335 return !owner.IsUnique;
336 }
337 return false;
338 }
339 }
bool IsImportant
Definition: Card.cs:2143

Referenced by TraitSalesTag.CanTagSale(), and GameDate.ShipGoods().

◆ CanBeSmashedToDeath

virtual bool Trait.CanBeSmashedToDeath
get

Definition at line 309 of file Trait.cs.

Referenced by Card.Die().

◆ CanBeStolen

virtual bool Trait.CanBeStolen
get

Definition at line 293 of file Trait.cs.

294 {
295 get
296 {
297 if (!CanOnlyCarry)
298 {
299 return CanBeHeld;
300 }
301 return false;
302 }
303 }
virtual bool CanBeHeld
Definition: Trait.cs:291

Referenced by AI_Steal.CanPerform(), ThingContainer.FindStealable(), AI_Steal.IsValidTC(), and TraitTicketFurniture.TrySetHeldAct().

◆ CanBeTeleported

virtual bool Trait.CanBeTeleported
get

Definition at line 179 of file Trait.cs.

Referenced by ActTelekinesis.CanPerform(), and Card.Teleport().

◆ CanBuildInTown

virtual bool Trait.CanBuildInTown
get

Definition at line 279 of file Trait.cs.

280 {
281 get
282 {
284 {
286 }
287 return false;
288 }
289 }
TileType TileType
Definition: Card.cs:2175
virtual bool IsBlockSight
Definition: TileType.cs:159
virtual bool IsBlockPass
Definition: TileType.cs:155

Referenced by HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), and TaskBuild.GetHitResult().

◆ CanChangeAffinity

virtual bool Trait.CanChangeAffinity
get

Definition at line 571 of file Trait.cs.

Referenced by DramaActor.Talk().

◆ CanChangeHeight

virtual bool Trait.CanChangeHeight
get

Definition at line 161 of file Trait.cs.

Referenced by HotItemHeld.CanChangeHeightByWheel().

◆ CanCopyInBlueprint

virtual bool Trait.CanCopyInBlueprint
get

Definition at line 165 of file Trait.cs.

166 {
167 get
168 {
169 if (owner.rarity <= Rarity.Superior && owner.sourceCard.value > 0)
170 {
171 return CanBeDestroyed;
172 }
173 return false;
174 }
175 }

Referenced by AM_Copy.HitTest(), PartialMap.Save(), and Map.Save().

◆ CanExtendBuild

virtual bool Trait.CanExtendBuild
get

Definition at line 181 of file Trait.cs.

Referenced by Chara.CanAcceptGift(), ActThrow.CanThrow(), and HotItemHeld.TrySetAct().

◆ CanHarvest

virtual bool Trait.CanHarvest
get

Definition at line 92 of file Trait.cs.

Referenced by TaskHarvest.TryGetAct().

◆ CanName

virtual bool Trait.CanName
get

Definition at line 147 of file Trait.cs.

Referenced by ActPlan._Update().

◆ CanOnlyCarry

◆ CanOpenContainer

virtual bool Trait.CanOpenContainer
get

Definition at line 245 of file Trait.cs.

246 {
247 get
248 {
249 if (IsContainer)
250 {
251 return !owner.isNPCProperty;
252 }
253 return false;
254 }
255 }
bool isNPCProperty
Definition: Card.cs:555
virtual bool IsContainer
Definition: Trait.cs:225

Referenced by InvOwner.CanOpenContainer(), TraitBaseContainer.Prespawn(), and TraitContainer.TrySetAct().

◆ CanPutAway

virtual bool Trait.CanPutAway
get

Definition at line 149 of file Trait.cs.

150 {
151 get
152 {
153 if (!CanOnlyCarry)
154 {
155 return !owner.HasTag(CTAG.godArtifact);
156 }
157 return false;
158 }
159 }
CTAG
Definition: CTAG.cs:2
bool HasTag(CTAG tag)
Definition: Card.cs:2635

Referenced by AM_MoveInstalled.CanPutAway().

◆ CanSearchContent

virtual bool Trait.CanSearchContent
get

Definition at line 229 of file Trait.cs.

230 {
231 get
232 {
233 if (!owner.isChara)
234 {
235 if (IsContainer)
236 {
237 return owner.c_lockLv == 0;
238 }
239 return false;
240 }
241 return true;
242 }
243 }

Referenced by ThingContainer._List().

◆ CanStack

virtual bool Trait.CanStack
get

◆ CanUseContent

virtual bool Trait.CanUseContent
get

Definition at line 227 of file Trait.cs.

Referenced by QuestDeliver.IsDestThing().

◆ CanUseRoomRadius

virtual bool Trait.CanUseRoomRadius
get

Definition at line 98 of file Trait.cs.

Referenced by ListPoints().

◆ ColorExtra

virtual ? Color Trait.ColorExtra
get

Definition at line 459 of file Trait.cs.

◆ ContainerType

virtual ContainerType Trait.ContainerType
get

Definition at line 259 of file Trait.cs.

◆ CopyShop

virtual CopyShopType Trait.CopyShop
get

Definition at line 527 of file Trait.cs.

Referenced by OnBarter().

◆ CostRerollShop

virtual int Trait.CostRerollShop
get

Definition at line 549 of file Trait.cs.

550 {
551 get
552 {
553 if (CurrencyType == CurrencyType.Money || CurrencyType == CurrencyType.Influence)
554 {
555 return 1;
556 }
557 return 0;
558 }
559 }

Referenced by LayerInventory.CreateBuy(), and UIInventory.SwitchTab().

◆ CraftNum

virtual int Trait.CraftNum
get

◆ CurrencyType

virtual CurrencyType Trait.CurrencyType
get

Definition at line 533 of file Trait.cs.

Referenced by TraitVendingMachine.OnUse().

◆ Decay

virtual int Trait.Decay
get

Definition at line 123 of file Trait.cs.

Referenced by Card.DecayNatural(), and Zone.TryAddThingInSharedContainer().

◆ DecaySpeed

virtual int Trait.DecaySpeed
get

Definition at line 125 of file Trait.cs.

◆ DecaySpeedChild

virtual int Trait.DecaySpeedChild
get

Definition at line 127 of file Trait.cs.

◆ DefaultStock

virtual int Trait.DefaultStock
get

Definition at line 131 of file Trait.cs.

Referenced by OnBarter().

◆ DisableAutoCombat

virtual bool Trait.DisableAutoCombat
get

Definition at line 211 of file Trait.cs.

Referenced by ActPlan._Update().

◆ DropChance

virtual float Trait.DropChance
get

Definition at line 371 of file Trait.cs.

Referenced by Card.SpawnLoot().

◆ EffectDead

virtual EffectDead Trait.EffectDead
get

Definition at line 263 of file Trait.cs.

Referenced by Card.Die().

◆ Electricity

◆ ExistsOnMap

bool Trait.ExistsOnMap
get

Definition at line 367 of file Trait.cs.

Referenced by AI_Pray.IsValid(), AI_Bladder.Run(), and AI_Paint.Run().

◆ FuelCost

virtual int Trait.FuelCost
get

Definition at line 473 of file Trait.cs.

Referenced by AI_UseCrafter.Run().

◆ GuidePriotiy

virtual int Trait.GuidePriotiy
get

Definition at line 100 of file Trait.cs.

Referenced by DramaCustomSequence.GetListGuide().

◆ HasCharges

virtual bool Trait.HasCharges
get

Definition at line 341 of file Trait.cs.

Referenced by Thing.GetName(), and Card.GetPrice().

◆ HaveUpdate

virtual bool Trait.HaveUpdate
get

Definition at line 139 of file Trait.cs.

◆ HideInAdv

virtual bool Trait.HideInAdv
get

Definition at line 361 of file Trait.cs.

◆ HoldAsDefaultInteraction

virtual bool Trait.HoldAsDefaultInteraction
get

Definition at line 133 of file Trait.cs.

Referenced by InvOwner.GetAutoUseLang().

◆ IDActorEx

virtual string Trait.IDActorEx
get

Definition at line 187 of file Trait.cs.

Referenced by Map._AddCard(), Scene.AddActorEx(), Scene.RebuildActorEx(), and Zone.RemoveCard().

◆ IDInvStyle

virtual string Trait.IDInvStyle
get

Definition at line 185 of file Trait.cs.

◆ IdleUseChance

virtual int Trait.IdleUseChance
get

Definition at line 375 of file Trait.cs.

Referenced by AI_Idle.TryPerformIdleUse().

◆ IdNoRestock

virtual string Trait.IdNoRestock
get

Definition at line 373 of file Trait.cs.

Referenced by OnBarter().

◆ IdSkin

virtual int Trait.IdSkin
get

Definition at line 46 of file Trait.cs.

Referenced by Card.GetSprite(), and ButtonGrid.SetRecipe().

◆ IdSoundToggleOff

virtual string Trait.IdSoundToggleOff
get

Definition at line 509 of file Trait.cs.

510 {
511 get
512 {
513 if (Electricity >= 0)
514 {
515 if (ToggleType != ToggleType.Fire)
516 {
517 return "switch_off";
518 }
519 return "torch_unlit";
520 }
521 return "switch_off_electricity";
522 }
523 }

◆ IdSoundToggleOn

virtual string Trait.IdSoundToggleOn
get

Definition at line 493 of file Trait.cs.

494 {
495 get
496 {
497 if (Electricity >= 0)
498 {
499 if (ToggleType != ToggleType.Fire)
500 {
501 return "switch_on";
502 }
503 return "torch_lit";
504 }
505 return "switch_on_electricity";
506 }
507 }

◆ IdToggleExtra

string Trait.IdToggleExtra
get

Definition at line 479 of file Trait.cs.

◆ IgnoreLastStackHeight

virtual bool Trait.IgnoreLastStackHeight
get

Definition at line 121 of file Trait.cs.

Referenced by BaseTileMap.DrawTile(), and BaseTileMap.GetThingPosition().

◆ IgnoreOnSteppedWhenMoving

virtual bool Trait.IgnoreOnSteppedWhenMoving
get

Definition at line 383 of file Trait.cs.

Referenced by Chara.Tick().

◆ InstallBottomPriority

virtual int Trait.InstallBottomPriority
get

Definition at line 90 of file Trait.cs.

Referenced by Card.SetPlaceState().

◆ InvertHeldSprite

virtual bool Trait.InvertHeldSprite
get

Definition at line 72 of file Trait.cs.

Referenced by CharaActorPCC.OnRender().

◆ InvGridSize

virtual InvGridSize Trait.InvGridSize
get

Definition at line 213 of file Trait.cs.

214 {
215 get
216 {
217 if (!owner.IsPC)
218 {
219 return InvGridSize.Default;
220 }
221 return InvGridSize.Backpack;
222 }
223 }
InvGridSize
Definition: InvGridSize.cs:2
virtual bool IsPC
Definition: Card.cs:2183

◆ IsAltar

virtual bool Trait.IsAltar
get

Definition at line 267 of file Trait.cs.

Referenced by TraitManager.OnAddCard(), and TraitManager.OnRemoveCard().

◆ IsAnimeOn

virtual bool Trait.IsAnimeOn
get

Definition at line 387 of file Trait.cs.

388 {
389 get
390 {
391 if (!IsOn)
392 {
393 return !IsToggle;
394 }
395 return true;
396 }
397 }
bool IsToggle
Definition: Trait.cs:399
virtual bool IsOn
Definition: Trait.cs:385

◆ IsBlendBase

virtual bool Trait.IsBlendBase
get

Definition at line 275 of file Trait.cs.

Referenced by ActPlan._Update().

◆ IsBlockPath

virtual bool Trait.IsBlockPath
get

Definition at line 54 of file Trait.cs.

Referenced by Chara.DestroyPath(), GenBounds.ListEmptyPoint(), and Cell.Refresh().

◆ IsBlockSight

virtual bool Trait.IsBlockSight
get

Definition at line 56 of file Trait.cs.

Referenced by Cell.Refresh().

◆ IsChangeFloorHeight

virtual bool Trait.IsChangeFloorHeight
get

Definition at line 74 of file Trait.cs.

Referenced by Chara._Move(), BaseTileMap.DrawTile(), and BaseTileMap.GetThingPosition().

◆ IsContainer

virtual bool Trait.IsContainer
get

◆ IsDoor

virtual bool Trait.IsDoor
get

◆ IsFactory

◆ IsFloating

virtual bool Trait.IsFloating
get

Definition at line 64 of file Trait.cs.

Referenced by Cell.Refresh().

◆ IsFridge

virtual bool Trait.IsFridge
get

Definition at line 129 of file Trait.cs.

Referenced by ThingContainer.IsFull(), and UIInventory.RefreshMenu().

◆ IsGround

virtual bool Trait.IsGround
get

Definition at line 68 of file Trait.cs.

Referenced by BaseTileMap.DrawTile(), PointTarget.ShouldIgnore(), and AM_Picker.TestThing().

◆ IsHomeItem

virtual bool Trait.IsHomeItem
get

Definition at line 265 of file Trait.cs.

◆ IsLighting

bool Trait.IsLighting
get

Definition at line 413 of file Trait.cs.

414 {
415 get
416 {
417 if (ToggleType != ToggleType.Fire)
418 {
419 return ToggleType == ToggleType.Light;
420 }
421 return true;
422 }
423 }

◆ IsLightOn

virtual bool Trait.IsLightOn
get

Definition at line 425 of file Trait.cs.

426 {
427 get
428 {
429 if (!owner.isChara)
430 {
431 return owner.isOn;
432 }
433 return true;
434 }
435 }

Referenced by Card.GetLightRadius().

◆ IsLocalAct

virtual bool Trait.IsLocalAct
get

Definition at line 273 of file Trait.cs.

Referenced by HotItemHeld.TrySetAct().

◆ IsNightOnlyLight

virtual bool Trait.IsNightOnlyLight
get

Definition at line 437 of file Trait.cs.

438 {
439 get
440 {
441 if (ToggleType != ToggleType.Electronics && IsToggle)
442 {
443 return !owner.isRoofItem;
444 }
445 return false;
446 }
447 }
bool isRoofItem
Definition: Card.cs:579

◆ IsNoShop

virtual bool Trait.IsNoShop
get

Definition at line 66 of file Trait.cs.

Referenced by OnBarter().

◆ IsOn

virtual bool Trait.IsOn
get

Definition at line 385 of file Trait.cs.

Referenced by TraitASMR.Update().

◆ IsOnlyUsableByPc

virtual bool Trait.IsOnlyUsableByPc
get

Definition at line 70 of file Trait.cs.

◆ IsOpenPath

virtual bool Trait.IsOpenPath
get

Definition at line 62 of file Trait.cs.

Referenced by Cell.Refresh().

◆ IsOpenSight

virtual bool Trait.IsOpenSight
get

Definition at line 60 of file Trait.cs.

Referenced by Cell.Refresh().

◆ IsRequireFuel

bool Trait.IsRequireFuel
get

Definition at line 477 of file Trait.cs.

Referenced by AI_UseCrafter.Run(), LayerCraft.SetFactory(), and LayerDragGrid.SetInv().

◆ IsRestSpot

virtual bool Trait.IsRestSpot
get

Definition at line 269 of file Trait.cs.

Referenced by TraitManager.OnAddCard(), and TraitManager.OnRemoveCard().

◆ IsSpecialContainer

virtual bool Trait.IsSpecialContainer
get

◆ IsSpot

virtual bool Trait.IsSpot
get

Definition at line 141 of file Trait.cs.

◆ IsThrowMainAction

virtual bool Trait.IsThrowMainAction
get

Definition at line 193 of file Trait.cs.

194 {
195 get
196 {
197 if (!owner.HasTag(CTAG.throwWeapon))
198 {
199 return owner.IsMeleeWeapon;
200 }
201 return true;
202 }
203 }
bool IsMeleeWeapon
Definition: Card.cs:2281

Referenced by HotItemHeld.TrySetAct().

◆ IsToggle

bool Trait.IsToggle
get

Definition at line 399 of file Trait.cs.

◆ IsTool

virtual bool Trait.IsTool
get

◆ LangBarter

virtual string Trait.LangBarter
get

Definition at line 567 of file Trait.cs.

◆ langNote

virtual string Trait.langNote
get

Definition at line 183 of file Trait.cs.

Referenced by TraitItem.WriteNote().

◆ LangUse

virtual string Trait.LangUse
get

Definition at line 381 of file Trait.cs.

Referenced by HotItemHeld.TrySetAct(), and TraitDetector.TrySetHeldAct().

◆ LevelAsQuality

virtual bool Trait.LevelAsQuality
get

Definition at line 205 of file Trait.cs.

Referenced by Card.Create().

◆ MaskOnBuild

virtual bool Trait.MaskOnBuild
get

Definition at line 189 of file Trait.cs.

Referenced by RecipeCard.Build().

◆ MaxFuel

virtual int Trait.MaxFuel
get

Definition at line 461 of file Trait.cs.

462 {
463 get
464 {
465 if (ToggleType != ToggleType.Fire)
466 {
467 return 0;
468 }
469 return 100;
470 }
471 }

Referenced by LayerDragGrid.RefreshCost(), and LayerCraft.RefreshProduct().

◆ Name

virtual string Trait.Name
get

Definition at line 48 of file Trait.cs.

Referenced by LayerHome.RefreshSpots(), and TraitRecipe.SetName().

◆ NoHeldDir

virtual bool Trait.NoHeldDir
get

Definition at line 363 of file Trait.cs.

Referenced by CharaRenderer.DrawHeld().

◆ NumCopyItem

virtual int Trait.NumCopyItem
get

Definition at line 529 of file Trait.cs.

Referenced by OnBarter().

◆ OriginalElectricity

virtual int Trait.OriginalElectricity
get

Definition at line 102 of file Trait.cs.

103 {
104 get
105 {
106 if (!owner.isThing)
107 {
108 return 0;
109 }
110 int electricity = owner.Thing.source.electricity;
111 if (electricity > 0 || EClass._zone == null || EClass._zone.branch == null)
112 {
113 return electricity;
114 }
115 return electricity * 100 / (100 + EClass._zone.branch.Evalue(2700) / 2);
116 }
117 }
int Evalue(int ele)
FactionBranch branch
Definition: Zone.cs:34

◆ Params

string [] Trait.Params
get

Definition at line 32 of file Trait.cs.

33 {
34 get
35 {
36 if (!owner.c_editorTraitVal.IsEmpty())
37 {
38 return ("," + owner.c_editorTraitVal).Split(',');
39 }
40 return owner.sourceCard.trait;
41 }
42 }
string[] trait
Definition: CardRow.cs:33
string c_editorTraitVal
Definition: Card.cs:1739

Referenced by GetParam(), and GetParamInt().

◆ PriceType

virtual PriceType Trait.PriceType
get

Definition at line 535 of file Trait.cs.

Referenced by TraitVendingMachine.OnUse().

◆ radius

virtual int Trait.radius
get

◆ radiusType

virtual TraitRadiusType Trait.radiusType
get

Definition at line 96 of file Trait.cs.

Referenced by ListPoints().

◆ RecipeCat

virtual string Trait.RecipeCat
get

Definition at line 377 of file Trait.cs.

Referenced by BuildMenu.RefreshCategory().

◆ RefCardName

virtual RefCardName Trait.RefCardName
get

Definition at line 52 of file Trait.cs.

◆ RemoveGlobalOnBanish

virtual bool Trait.RemoveGlobalOnBanish
get

Definition at line 569 of file Trait.cs.

Referenced by FactionBranch.BanishMember().

◆ RenderExtra

virtual bool Trait.RenderExtra
get

Definition at line 369 of file Trait.cs.

Referenced by CardRenderer.Draw().

◆ ReqHarvest

virtual string Trait.ReqHarvest
get

Definition at line 315 of file Trait.cs.

Referenced by BaseTaskHarvest.SetTarget(), and TaskHarvest.TryGetAct().

◆ RequireFullStackCheck

virtual bool Trait.RequireFullStackCheck
get

Definition at line 209 of file Trait.cs.

◆ RestockDay

virtual int Trait.RestockDay
get

Definition at line 563 of file Trait.cs.

◆ ShopLv

virtual int Trait.ShopLv
get

Definition at line 525 of file Trait.cs.

◆ ShopType

virtual ShopType Trait.ShopType
get

Definition at line 531 of file Trait.cs.

Referenced by Zone.GetRandomVisitPos().

◆ ShouldRefreshTile

virtual bool Trait.ShouldRefreshTile
get

Definition at line 76 of file Trait.cs.

77 {
78 get
79 {
80 if (!IsBlockPath && !IsOpenSight)
81 {
82 return IsBlockSight;
83 }
84 return true;
85 }
86 }
virtual bool IsBlockPath
Definition: Trait.cs:54
virtual bool IsBlockSight
Definition: Trait.cs:56
virtual bool IsOpenSight
Definition: Trait.cs:60

Referenced by Cell.AddCard(), Cell.RemoveCard(), and Card.SetPlaceState().

◆ ShouldTryRefreshRoom

virtual bool Trait.ShouldTryRefreshRoom
get

Definition at line 88 of file Trait.cs.

Referenced by Card.SetPlaceState().

◆ ShowAsTool

virtual bool Trait.ShowAsTool
get

Definition at line 347 of file Trait.cs.

Referenced by CharaRenderer.Draw(), and CharaActorPCC.OnRender().

◆ ShowCharges

virtual bool Trait.ShowCharges
get

Definition at line 343 of file Trait.cs.

Referenced by Thing.GetName().

◆ ShowChildrenNumber

virtual bool Trait.ShowChildrenNumber
get

Definition at line 345 of file Trait.cs.

◆ ShowContextOnPick

virtual bool Trait.ShowContextOnPick
get

Definition at line 191 of file Trait.cs.

Referenced by AM_MoveInstalled.OnProcessTiles().

◆ ShowFuelWindow

virtual bool Trait.ShowFuelWindow
get

Definition at line 475 of file Trait.cs.

◆ ShowOrbit

virtual bool Trait.ShowOrbit
get

Definition at line 137 of file Trait.cs.

Referenced by CardRenderer.TrySpawnOrbit().

◆ SlaverType

virtual SlaverType Trait.SlaverType
get

Definition at line 565 of file Trait.cs.

◆ TextNextRestock

string Trait.TextNextRestock
get

Definition at line 573 of file Trait.cs.

◆ TextNextRestockPet

string Trait.TextNextRestockPet
get

Definition at line 575 of file Trait.cs.

◆ ThrowType

virtual ThrowType Trait.ThrowType
get

Definition at line 261 of file Trait.cs.

Referenced by Card.Die(), and ActThrow.Throw().

◆ tileMode

virtual TileMode Trait.tileMode
get

Definition at line 449 of file Trait.cs.

◆ tileType

virtual TileType Trait.tileType
get

◆ ToggleType

virtual ToggleType Trait.ToggleType
get

Definition at line 481 of file Trait.cs.

482 {
483 get
484 {
485 if (Electricity >= 0)
486 {
487 return ToggleType.None;
488 }
489 return ToggleType.Electronics;
490 }
491 }

Referenced by ThingContainer.AddFactory(), Card.AddThing(), and RecipeUpdater.RunRecipe().

◆ UseAltTiles

virtual bool Trait.UseAltTiles
get

Definition at line 451 of file Trait.cs.

◆ UseDummyTile

virtual bool Trait.UseDummyTile
get

Definition at line 207 of file Trait.cs.

Referenced by CardRenderer.Draw().

◆ UseExtra

virtual bool Trait.UseExtra
get

Definition at line 455 of file Trait.cs.

◆ UseLightColor

virtual bool Trait.UseLightColor
get

Definition at line 457 of file Trait.cs.

◆ UseLowblock

virtual bool Trait.UseLowblock
get

Definition at line 453 of file Trait.cs.

Referenced by BaseTileMap.DrawTile().

◆ WeightMod

virtual byte Trait.WeightMod
get

Definition at line 44 of file Trait.cs.

Referenced by Cell.Refresh().


The documentation for this class was generated from the following file: