Elin Decompiled Documentation EA 23.265 Nightly Patch 2
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Trait Class Reference
Inheritance diagram for Trait:
EClass TraitASMR TraitAltar TraitAltarChaos TraitBall TraitBaseContainer TraitBath TraitBed TraitBill TraitBlanket TraitBoard TraitBoat TraitCanvas TraitChair TraitChara TraitClock TraitComputer TraitCoreDefense TraitCoreZone TraitCrafter TraitCurrency TraitCurtain TraitDice TraitDoor TraitDoorBell TraitDoorBoat TraitDoorFrame TraitDreamBug TraitDresser TraitDrink TraitDye TraitEQ TraitEcoMark TraitEditorSign TraitEternalMonument TraitFakeTile TraitFertilizer TraitFigure TraitFlyer TraitFood TraitFortuneBall TraitGacha TraitGene TraitGenerator TraitGrave TraitHarvest TraitHoard TraitIllumination TraitIncinerator TraitItem TraitLetterOfWill TraitLever TraitLockpick TraitMiniPool TraitMirror TraitMonsterBall TraitMoongate TraitNewZone TraitNote TraitPaint TraitParasol TraitPetHouse TraitPillow TraitPlamo TraitPunishBall TraitResourceMain TraitRoadSign TraitSack TraitSalesTag TraitScroll TraitSeed TraitShackle TraitShowcase TraitSnow TraitSpot TraitSpotExit TraitSpotSearch TraitSpotSpawn TraitStairsCover TraitSwing TraitSwitch TraitSyringe TraitThrown TraitTicketFurniture TraitTicketMassage TraitTile TraitTool TraitTorch TraitTrainingDummy TraitTravel TraitTreeEther TraitVoidgate TraitWaystone TraitWell TraitWindow TraitWrench

Public Types

enum  TileMode {
  Default , Door , Illumination , DefaultNoAnime ,
  SignalAnime , FakeBlock , FakeObj
}
 
enum  CopyShopType { None , Item , Spellbook }
 

Public Member Functions

string GetParam (int i, string def=null)
 
int GetParamInt (int i, int def)
 
virtual SourcePref GetPref ()
 
virtual RenderData GetRenderData ()
 
virtual bool Contains (RecipeSource r)
 
virtual int GetValue ()
 
virtual bool CanStackTo (Thing to)
 
virtual string GetHoverText ()
 
virtual Action GetHealAction (Chara c)
 
virtual bool CanBlend (Thing t)
 
virtual void OnBlend (Thing t, Chara c)
 
virtual int GetActDuration (Chara c)
 
virtual SourceElement.Row GetRefElement ()
 
virtual Sprite GetRefSprite ()
 
virtual void OnRenderExtra (RenderParam p)
 
virtual Emo2 GetHeldEmo (Chara c)
 
virtual void SetOwner (Card _owner)
 
virtual bool IdleUse (Chara c, int dist)
 
virtual void OnSetOwner ()
 
virtual void OnImportMap ()
 
virtual void SetParams (params string[] s)
 
virtual void OnCrafted (Recipe recipe, List< Thing > ings)
 
virtual void OnCreate (int lv)
 
virtual void OnEquip (Chara c, bool onSetOwner)
 
virtual void OnUnequip (Chara c)
 
virtual void OnChangePlaceState (PlaceState state)
 
virtual void OnAddedToZone ()
 
virtual void OnRemovedFromZone ()
 
virtual void OnSimulateHour (VirtualDate date)
 
virtual string GetName ()
 
virtual void SetName (ref string s)
 
virtual void OnRenderTile (Point point, HitResult result, int dir)
 
virtual int CompareTo (Card b)
 
virtual bool CanBuiltAt (Point p)
 
virtual void Update ()
 
Point GetPoint ()
 
Point GetRandomPoint (Func< Point, bool > func=null, Chara accessChara=null)
 
virtual List< PointListPoints (Point center=null, bool onlyPassable=true)
 
virtual Recipe GetRecipe ()
 
virtual Recipe GetBuildModeRecipe ()
 
virtual bool CanCook (Card c)
 
void CookProgress ()
 
virtual bool CanOffer (Card tg)
 
void OfferProcess (Chara cc)
 
void Offer (Chara cc)
 
virtual bool TryProgress (AIProgress p)
 
virtual LockOpenState TryOpenLock (Chara cc, bool msgFail=true)
 
virtual void WriteNote (UINote n, bool identified)
 
int GetSortVal (UIList.SortMode m)
 
virtual HotItem GetHotItem ()
 
virtual bool CanRead (Chara c)
 
virtual void OnRead (Chara c)
 
virtual bool CanEat (Chara c)
 
virtual void OnEat (Chara c)
 
virtual bool CanDrink (Chara c)
 
virtual void OnDrink (Chara c)
 
virtual void OnThrowGround (Chara c, Point p)
 
virtual bool CanUse (Chara c)
 
virtual bool CanUse (Chara c, Card tg)
 
virtual bool CanUse (Chara c, Point p)
 
virtual bool OnUse (Chara c)
 
virtual bool OnUse (Chara c, Card tg)
 
virtual bool OnUse (Chara c, Point p)
 
virtual void TrySetAct (ActPlan p)
 
virtual void TrySetHeldAct (ActPlan p)
 
virtual void OnHeld ()
 
virtual void OnTickHeld ()
 
virtual void OnSetCurrentItem ()
 
virtual void OnUnsetCurrentItem ()
 
virtual bool OnChildDecay (Card c, bool firstDecay)
 
virtual bool CanChildDecay (Card c)
 
virtual void OnSetCardGrid (ButtonGrid b)
 
virtual void OnStepped (Chara c)
 
virtual void OnSteppedOut (Chara c)
 
virtual void OnOpenDoor (Chara c)
 
void Install (bool byPlayer)
 
void Uninstall ()
 
virtual void OnInstall (bool byPlayer)
 
virtual void OnUninstall ()
 
virtual void TryToggle ()
 
virtual void Toggle (bool on, bool silent=false)
 
virtual void PlayToggleEffect (bool silent)
 
virtual void OnToggle ()
 
virtual void TrySetToggleAct (ActPlan p)
 
bool IsFuelEnough (int num=1, List< Thing > excludes=null, bool tryRefuel=true)
 
bool IsFuel (string s)
 
bool IsFuel (Thing t)
 
int GetFuelValue (Thing t)
 
int GetFuelValue (string id)
 
void Refuel (Thing t)
 
void TryRefuel (int dest, List< Thing > excludes)
 
virtual void OnEnterScreen ()
 
virtual void RefreshRenderer ()
 
virtual void SetMainText (UIText t, bool hotitem)
 
virtual bool CanCopy (Thing t)
 
string GetTextRestock (string lang, bool pet)
 
Emo2 GetRestockedIcon ()
 
void OnBarter (bool reroll=false)
 
Thing CreateStock ()
 

Public Attributes

Card owner
 

Static Public Attributes

static TraitSelfFactory SelfFactory = new TraitSelfFactory()
 
- Static Public Attributes inherited from EClass
static Core core
 

Static Protected Attributes

static List< PointlistRadiusPoints = new List<Point>()
 

Properties

string[] Params [get]
 
virtual byte WeightMod [get]
 
virtual int IdSkin [get]
 
virtual string Name [get]
 
virtual TileType tileType [get]
 
virtual RefCardName RefCardName [get]
 
virtual bool IsBlockPath [get]
 
virtual bool IsBlockSight [get]
 
virtual bool IsDoor [get]
 
virtual bool IsOpenSight [get]
 
virtual bool IsOpenPath [get]
 
virtual bool IsFloating [get]
 
virtual bool IsNoShop [get]
 
virtual bool IsGround [get]
 
virtual bool IsOnlyUsableByPc [get]
 
virtual bool InvertHeldSprite [get]
 
virtual bool IsChangeFloorHeight [get]
 
virtual bool ShouldRefreshTile [get]
 
virtual bool ShouldTryRefreshRoom [get]
 
virtual int InstallBottomPriority [get]
 
virtual bool CanHarvest [get]
 
virtual int radius [get]
 
virtual TraitRadiusType radiusType [get]
 
virtual bool CanUseRoomRadius [get]
 
virtual int GuidePriotiy [get]
 
virtual int OriginalElectricity [get]
 
virtual int Electricity [get]
 
virtual bool IgnoreLastStackHeight [get]
 
virtual int Decay [get]
 
virtual int DecaySpeed [get]
 
virtual int DecaySpeedChild [get]
 
virtual bool IsFridge [get]
 
virtual int DefaultStock [get]
 
virtual bool HoldAsDefaultInteraction [get]
 
virtual int CraftNum [get]
 
virtual bool ShowOrbit [get]
 
virtual bool HaveUpdate [get]
 
virtual bool IsSpot [get]
 
virtual bool IsFactory [get]
 
virtual bool CanAutofire [get]
 
virtual bool CanName [get]
 
virtual bool CanPutAway [get]
 
virtual bool CanChangeHeight [get]
 
virtual bool CanStack [get]
 
virtual bool CanCopyInBlueprint [get]
 
virtual bool CanBeAttacked [get]
 
virtual bool CanBeTeleported [get]
 
virtual bool CanExtendBuild [get]
 
virtual string langNote [get]
 
virtual string IDInvStyle [get]
 
virtual string IDActorEx [get]
 
virtual bool MaskOnBuild [get]
 
virtual bool ShowContextOnPick [get]
 
virtual bool IsThrowMainAction [get]
 
virtual bool LevelAsQuality [get]
 
virtual bool UseDummyTile [get]
 
virtual bool RequireFullStackCheck [get]
 
virtual bool DisableAutoCombat [get]
 
virtual InvGridSize InvGridSize [get]
 
virtual bool IsContainer [get]
 
virtual bool CanUseContent [get]
 
virtual bool CanSearchContent [get]
 
virtual bool CanOpenContainer [get]
 
virtual bool IsSpecialContainer [get]
 
virtual ContainerType ContainerType [get]
 
virtual ThrowType ThrowType [get]
 
virtual EffectDead EffectDead [get]
 
virtual bool IsHomeItem [get]
 
virtual bool IsAltar [get]
 
virtual bool IsRestSpot [get]
 
virtual bool CanBeMasked [get]
 
virtual bool IsLocalAct [get]
 
virtual bool IsBlendBase [get]
 
virtual bool CanBeOnlyBuiltInHome [get]
 
virtual bool CanBuildInTown [get]
 
virtual bool CanBeHeld [get]
 
virtual bool CanBeStolen [get]
 
virtual bool CanOnlyCarry [get]
 
virtual bool CanBeDestroyed [get]
 
virtual bool CanBeSmashedToDeath [get]
 
virtual bool CanBeHallucinated [get]
 
virtual bool CanBeDropped [get]
 
virtual string ReqHarvest [get]
 
virtual bool CanBeDisassembled [get]
 
virtual bool CanBeShipped [get]
 
virtual bool HasCharges [get]
 
virtual bool ShowCharges [get]
 
virtual bool ShowChildrenNumber [get]
 
virtual bool ShowAsTool [get]
 
virtual bool CanBeHeldAsFurniture [get]
 
virtual bool HideInAdv [get]
 
virtual bool NoHeldDir [get]
 
virtual bool AlwaysHideOnLowWall [get]
 
bool ExistsOnMap [get]
 
virtual bool RenderExtra [get]
 
virtual float DropChance [get]
 
virtual string IdNoRestock [get]
 
virtual int IdleUseChance [get]
 
virtual string RecipeCat [get]
 
virtual bool IsTool [get]
 
virtual string LangUse [get]
 
virtual bool IgnoreOnSteppedWhenMoving [get]
 
virtual bool IsOn [get]
 
virtual bool IsAnimeOn [get]
 
bool IsToggle [get]
 
virtual bool AutoToggle [get]
 
bool IsLighting [get]
 
virtual bool IsLightOn [get]
 
virtual bool IsNightOnlyLight [get]
 
virtual TileMode tileMode [get]
 
virtual bool UseAltTiles [get]
 
virtual bool UseLowblock [get]
 
virtual bool UseExtra [get]
 
virtual bool UseLightColor [get]
 
virtual ? Color ColorExtra [get]
 
virtual int MaxFuel [get]
 
virtual int FuelCost [get]
 
virtual bool ShowFuelWindow [get]
 
bool IsRequireFuel [get]
 
string IdToggleExtra [get]
 
virtual ToggleType ToggleType [get]
 
virtual string IdSoundToggleOn [get]
 
virtual string IdSoundToggleOff [get]
 
virtual int ShopLv [get]
 
virtual CopyShopType CopyShop [get]
 
virtual int NumCopyItem [get]
 
virtual ShopType ShopType [get]
 
virtual CurrencyType CurrencyType [get]
 
virtual PriceType PriceType [get]
 
virtual bool AllowSell [get]
 
virtual int CostRerollShop [get]
 
virtual bool AllowCriminal [get]
 
virtual int RestockDay [get]
 
virtual SlaverType SlaverType [get]
 
virtual string LangBarter [get]
 
virtual bool RemoveGlobalOnBanish [get]
 
virtual bool CanChangeAffinity [get]
 
string TextNextRestock [get]
 
string TextNextRestockPet [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Detailed Description

Definition at line 6 of file Trait.cs.

Member Enumeration Documentation

◆ CopyShopType

Enumerator
None 
Item 
Spellbook 

Definition at line 19 of file Trait.cs.

◆ TileMode

Enumerator
Default 
Door 
Illumination 
DefaultNoAnime 
SignalAnime 
FakeBlock 
FakeObj 

Definition at line 8 of file Trait.cs.

Member Function Documentation

◆ CanBlend()

virtual bool Trait.CanBlend ( Thing  t)
inlinevirtual

Reimplemented in TraitDreamBug, TraitDrink, TraitDye, and TraitWell.

Definition at line 630 of file Trait.cs.

631 {
632 return false;
633 }

Referenced by InvOwnerBlend.ShouldShowGuide().

◆ CanBuiltAt()

virtual bool Trait.CanBuiltAt ( Point  p)
inlinevirtual

Reimplemented in TraitSpotExit.

Definition at line 747 of file Trait.cs.

748 {
749 return true;
750 }

Referenced by TileType._HitTest().

◆ CanChildDecay()

virtual bool Trait.CanChildDecay ( Card  c)
inlinevirtual

Reimplemented in TraitBrewery, and TraitContainerCompost.

Definition at line 1089 of file Trait.cs.

1090 {
1091 return false;
1092 }

Referenced by Card.DecayNatural().

◆ CanCook()

virtual bool Trait.CanCook ( Card  c)
inlinevirtual

Definition at line 840 of file Trait.cs.

841 {
842 if (c == null || !ExistsOnMap || !(c.trait is TraitFood))
843 {
844 return false;
845 }
846 return true;
847 }
Trait trait
Definition: Card.cs:54
bool ExistsOnMap
Definition: Trait.cs:367

References Card.trait.

Referenced by AI_Cook.IsValidTarget().

◆ CanCopy()

virtual bool Trait.CanCopy ( Thing  t)
inlinevirtual

Reimplemented in TraitDemitas, and TraitKettle.

Definition at line 1477 of file Trait.cs.

1478 {
1479 return false;
1480 }

Referenced by InvOwnerCopyShop.AllowMoved(), OnBarter(), InvOwner.OnDrag(), and InvOwnerCopyShop.ShouldShowGuide().

◆ CanDrink()

virtual bool Trait.CanDrink ( Chara  c)
inlinevirtual

Reimplemented in TraitDrink, TraitLumiestCrimAle, and TraitPotionEmpty.

Definition at line 1009 of file Trait.cs.

1010 {
1011 return false;
1012 }

Referenced by ActPlan._Update(), HotItemHeld.GetSelfAct(), AI_Idle.Run(), ActThrow.Throw(), and Chara.TryUse().

◆ CanEat()

virtual bool Trait.CanEat ( Chara  c)
inlinevirtual

Reimplemented in TraitFood, and TraitFoodPreparedPackage.

Definition at line 1000 of file Trait.cs.

1001 {
1002 return owner.HasElement(10);
1003 }
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6061
Card owner
Definition: Trait.cs:28

References Card.HasElement().

Referenced by ActPlan._Update(), Chara.CanEat(), HotItemHeld.GetSelfAct(), AI_Eat.IsValidTarget(), AI_Idle.Run(), and Chara.TryUse().

◆ CanOffer()

virtual bool Trait.CanOffer ( Card  tg)
inlinevirtual

Reimplemented in TraitAltar.

Definition at line 862 of file Trait.cs.

863 {
864 if (tg == null || tg.isChara || tg.trait.CanOnlyCarry)
865 {
866 return false;
867 }
868 if (tg.rarity == Rarity.Artifact)
869 {
870 return false;
871 }
872 return true;
873 }
Rarity
Definition: Rarity.cs:2
Rarity rarity
Definition: Card.cs:315
virtual bool isChara
Definition: Card.cs:2084
virtual bool CanOnlyCarry
Definition: Trait.cs:305

References CanOnlyCarry, Card.isChara, Card.rarity, and Card.trait.

Referenced by AI_Offer.IsValidTarget().

◆ CanRead()

virtual bool Trait.CanRead ( Chara  c)
inlinevirtual

Reimplemented in TraitBaseSpellbook, TraitBookExp, TraitBookSkill, TraitScroll, and TraitScrollStatic.

Definition at line 991 of file Trait.cs.

992 {
993 return false;
994 }

Referenced by ActPlan._Update(), HotItemHeld.GetSelfAct(), AI_Idle.Run(), and Chara.TryUse().

◆ CanStackTo()

virtual bool Trait.CanStackTo ( Thing  to)
inlinevirtual

◆ CanUse() [1/3]

◆ CanUse() [2/3]

virtual bool Trait.CanUse ( Chara  c,
Card  tg 
)
inlinevirtual

Reimplemented in TraitDye, and TraitFoodMeat.

Definition at line 1027 of file Trait.cs.

1028 {
1029 return false;
1030 }

◆ CanUse() [3/3]

virtual bool Trait.CanUse ( Chara  c,
Point  p 
)
inlinevirtual

Reimplemented in TraitPotionEmpty.

Definition at line 1032 of file Trait.cs.

1033 {
1034 return false;
1035 }

◆ CompareTo()

virtual int Trait.CompareTo ( Card  b)
inlinevirtual

Reimplemented in TraitEffect.

Definition at line 742 of file Trait.cs.

743 {
744 return 0;
745 }

Referenced by Card.SecondaryCompare().

◆ Contains()

virtual bool Trait.Contains ( RecipeSource  r)
inlinevirtual

Reimplemented in TraitAlchemyBench, TraitBBQ, TraitCauldron, TraitHearth, TraitLoom, TraitStove, and TraitToolSculpture.

Definition at line 605 of file Trait.cs.

606 {
607 return r.idFactory == ((owner.sourceCard.origin != null) ? owner.sourceCard.origin.id : owner.id);
608 }
CardRow origin
Definition: CardRow.cs:49
string id
Definition: CardRow.cs:7
string id
Definition: Card.cs:36
virtual CardRow sourceCard
Definition: Card.cs:2132

References Card.id, CardRow.id, CardRow.origin, owner, and Card.sourceCard.

Referenced by TraitCrafter.GetSortVal(), TraitCrafter.IsIngredient(), InvOwnerMod.IsValidRangedMod(), and Thing.WriteNote().

◆ CookProgress()

void Trait.CookProgress ( )
inline

Definition at line 849 of file Trait.cs.

850 {
851 if (!ExistsOnMap)
852 {
853 return;
854 }
855 foreach (Card item in owner.pos.ListCards())
856 {
857 owner.PlaySound("cook");
858 item.renderer.PlayAnime(AnimeID.Jump);
859 }
860 }
AnimeID
Definition: AnimeID.cs:2
Definition: Card.cs:11
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6314
Point pos
Definition: Card.cs:60
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1051

References item, Point.ListCards(), Card.PlaySound(), and Card.pos.

Referenced by AI_Cook.Run().

◆ CreateStock()

Thing Trait.CreateStock ( )
inline

Definition at line 2175 of file Trait.cs.

2176 {
2177 switch (ShopType)
2178 {
2179 case ShopType.Dye:
2180 {
2181 Thing thing = ThingGen.Create("dye").SetNum(15 + EClass.rnd(30));
2182 thing.ChangeMaterial(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.tier <= 4).RandomItem().alias);
2183 return thing;
2184 }
2185 case ShopType.GeneralExotic:
2186 return FromFilter("shop_generalExotic");
2187 case ShopType.VMachine:
2188 if (EClass.rnd(10) == 0)
2189 {
2190 return Create("panty");
2191 }
2192 if (EClass.rnd(5) == 0)
2193 {
2194 return Create("234");
2195 }
2196 return FromFilter("shop_drink");
2197 case ShopType.Furniture:
2198 return FromFilter("shop_furniture");
2199 case ShopType.Book:
2200 return FromFilter("shop_book");
2201 case ShopType.Magic:
2202 return FromFilter("shop_magic");
2203 case ShopType.Ecopo:
2204 {
2205 Thing thing2 = TraitSeed.MakeRandomSeed(enc: true);
2206 if (EClass.rnd(2) == 0)
2207 {
2208 TraitSeed.LevelSeed(thing2, (thing2.trait as TraitSeed).row, 1);
2209 }
2210 return thing2;
2211 }
2212 case ShopType.Healer:
2213 {
2214 Thing thing3 = null;
2215 for (int i = 0; i < 1000; i++)
2216 {
2217 thing3 = FromFilter("shop_healer");
2218 if (thing3.trait is TraitScroll { source: not null } traitScroll)
2219 {
2220 if (!(traitScroll.source.aliasParent != "WIL") && !(traitScroll.source.categorySub == "attack"))
2221 {
2222 break;
2223 }
2224 }
2225 else if (thing3.trait is TraitPotionRandom { source: not null } traitPotionRandom)
2226 {
2227 if (!(traitPotionRandom.source.aliasParent != "WIL") && !(traitPotionRandom.source.categorySub == "attack"))
2228 {
2229 thing3.SetNum(EClass.rnd(5) + 1);
2230 break;
2231 }
2232 }
2233 else if (thing3.trait is TraitRodRandom { source: not null } traitRodRandom && !(traitRodRandom.source.aliasParent != "WIL") && !(traitRodRandom.source.categorySub == "attack"))
2234 {
2235 break;
2236 }
2237 }
2238 return thing3;
2239 }
2240 case ShopType.Milk:
2241 if (EClass._zone is Zone_Nefu && EClass.rnd(2) == 0)
2242 {
2243 Thing thing4 = ThingGen.Create("milk");
2244 thing4.MakeRefFrom(EClass.sources.charas.rows.Where((SourceChara.Row r) => r.race == "mifu" || r.race == "nefu").RandomItem().model);
2245 Debug.Log(thing4);
2246 return thing4;
2247 }
2248 return Create("milk");
2249 case ShopType.Map:
2250 return ThingGen.CreateMap();
2251 case ShopType.Plan:
2252 return Create("book_plan");
2253 case ShopType.Weapon:
2254 return FromFilter("shop_weapon");
2255 case ShopType.Gun:
2256 if (EClass.rnd(8) == 0)
2257 {
2258 return Create("mod_ranged");
2259 }
2260 return FromFilter("shop_gun");
2261 case ShopType.Blackmarket:
2262 case ShopType.Exotic:
2263 {
2264 int num = 30;
2266 {
2267 num = 25;
2268 }
2270 {
2271 num = 15;
2272 }
2273 if (EClass.debug.enable)
2274 {
2275 num = 1;
2276 }
2277 CardBlueprint.SetRarity((EClass.rnd(num * 5) == 0) ? Rarity.Mythical : ((EClass.rnd(num) == 0) ? Rarity.Legendary : ((EClass.rnd(5) == 0) ? Rarity.Superior : Rarity.Normal)));
2278 return FromFilter("shop_blackmarket");
2279 }
2280 case ShopType.Drink:
2281 return FromFilter("shop_drink");
2282 case ShopType.Booze:
2283 return FromFilter("shop_booze");
2284 case ShopType.Fruit:
2285 return FromFilter("shop_fruit");
2286 case ShopType.Fish:
2287 if (EClass.rnd(2) == 0)
2288 {
2289 return Create("bait");
2290 }
2291 if (EClass.rnd(3) == 0)
2292 {
2293 return Create("fishingRod");
2294 }
2295 return FromFilter("shop_fish");
2296 case ShopType.Meat:
2297 if (EClass.rnd(5) == 0)
2298 {
2299 return Create("seasoning");
2300 }
2301 return FromFilter("shop_meat");
2302 case ShopType.Bread:
2303 if (EClass.rnd(3) == 0)
2304 {
2305 return Create("dough");
2306 }
2307 return FromFilter("shop_bread");
2308 case ShopType.Sweet:
2309 if (EClass.rnd(3) == 0)
2310 {
2311 return Create("dough");
2312 }
2313 return FromFilter("shop_sweet");
2314 case ShopType.Curry:
2315 if (EClass.rnd(3) == 0)
2316 {
2317 return Create("seasoning");
2318 }
2319 return Create("693");
2320 case ShopType.Food:
2321 if (EClass.rnd(5) == 0)
2322 {
2323 return Create("seasoning");
2324 }
2325 return FromFilter("shop_food");
2326 case ShopType.Drug:
2327 return FromFilter("shop_drug");
2328 case ShopType.LoytelMart:
2329 {
2330 int loytelMartLv = EClass.player.flags.loytelMartLv;
2331 if (loytelMartLv >= 1)
2332 {
2333 if (EClass.rnd(10) == 0)
2334 {
2335 return Create("monsterball").SetLv(40 + EClass.rnd(ShopLv)).Thing;
2336 }
2337 if (EClass.rnd(30) == 0)
2338 {
2339 return ThingGen.Create("rp_random", -1, ShopLv + 10);
2340 }
2341 if (EClass.rnd(100) == 0)
2342 {
2343 return ThingGen.Create("map_treasure", -1, EClass.rndHalf(ShopLv));
2344 }
2345 if (EClass.rnd(40) == 0)
2346 {
2347 return Create("water").SetPriceFix(1000);
2348 }
2349 if (EClass.rnd(1000) == 0)
2350 {
2351 return Create("1165");
2352 }
2353 }
2354 if ((loytelMartLv >= 2 || EClass.debug.enable) && EClass.rnd(10) == 0)
2355 {
2356 SourceElement.Row row = EClass.sources.elements.rows.Where((SourceElement.Row r) => r.tag.Contains("loytelMart") && ShopLv + 10 >= r.LV).ToList().RandomItemWeighted((SourceElement.Row r) => r.chance);
2357 switch ((from _s in row.thing.ToCharArray()
2358 where _s != ' '
2359 select _s).RandomItem())
2360 {
2361 case 'B':
2362 return ThingGen.CreateSpellbook(row.id);
2363 case 'P':
2364 return ThingGen.CreatePotion(row.id);
2365 case 'R':
2366 return ThingGen.CreateRod(row.id);
2367 case 'S':
2368 return ThingGen.CreateScroll(row.id);
2369 }
2370 }
2371 return FromFilter("shop_junk");
2372 }
2373 case ShopType.Junk:
2374 case ShopType.Moyer:
2375 return FromFilter("shop_junk");
2376 case ShopType.Souvenir:
2377 return FromFilter("shop_souvenir");
2378 case ShopType.StrangeGirl:
2379 return DNA.GenerateGene(SpawnList.Get("chara").Select(ShopLv + 10), DNA.Type.Brain);
2380 case ShopType.Fireworks:
2381 if (EClass.rnd(3) == 0)
2382 {
2383 return Create("firework_launcher");
2384 }
2385 return Create("firework");
2386 case ShopType.Festival:
2387 if (EClass.rnd(3) != 0)
2388 {
2389 if (IsFestival("olvina"))
2390 {
2391 return Create(new string[4] { "1125", "1126", "pillow_truth", "1230" }.RandomItem());
2392 }
2393 if (IsFestival("yowyn"))
2394 {
2395 return Create(new string[3] { "hat_mushroom", "hat_witch", "hat_kumiromi" }.RandomItem());
2396 }
2397 if (IsFestival("noyel"))
2398 {
2399 return Create(new string[13]
2400 {
2401 "1127", "1128", "xmas_sled", "xmas_bigbag", "xmas_bigbox", "xmas_blackcat", "xmas_blackcat", "xmas_jure", "xmas_crown", "xmas_ball",
2402 "xmas_ball", "xmas_ball", "xmas_string"
2403 }.RandomItem());
2404 }
2405 }
2406 if (EClass.rnd(2) == 0)
2407 {
2408 return Create(new string[4] { "1081", "1082", "1083", "1084" }.RandomItem());
2409 }
2410 if (EClass.rnd(3) == 0)
2411 {
2412 return FromFilter("shop_junk");
2413 }
2414 return FromFilter("shop_souvenir");
2415 case ShopType.Lamp:
2416 if (EClass.rnd(3) != 0)
2417 {
2418 if (IsFestival("kapul"))
2419 {
2420 return Create(new string[6] { "999", "1000", "1001", "1002", "1003", "1004" }.RandomItem());
2421 }
2422 if (IsFestival("yowyn"))
2423 {
2424 return Create(new string[2] { "1072", "1073" }.RandomItem());
2425 }
2426 if (IsFestival("noyel"))
2427 {
2428 return Create(new string[1] { "1069" }.RandomItem());
2429 }
2430 if (IsFestival("olvina"))
2431 {
2432 return Create(new string[2] { "1070", "1071" }.RandomItem());
2433 }
2434 }
2435 if (EClass._zone.IsFestival && EClass.rnd(2) == 0)
2436 {
2437 return Create(new string[4] { "953", "954", "955", "956" }.RandomItem());
2438 }
2439 return FromFilter("shop_lamp");
2440 default:
2441 if (EClass.rnd(100) == 0)
2442 {
2443 return Create("lockpick");
2444 }
2445 return FromFilter("shop_general");
2446 }
2447 Thing Create(string s)
2448 {
2449 return ThingGen.Create(s, -1, ShopLv);
2450 }
2451 Thing FromFilter(string s)
2452 {
2453 return ThingGen.CreateFromFilter(s, ShopLv);
2454 }
2455 static bool IsFestival(string id)
2456 {
2457 if (EClass._zone.id == id)
2458 {
2459 return EClass._zone.IsFestival;
2460 }
2461 return false;
2462 }
2463 }
ShopType
Definition: ShopType.cs:2
static void SetRarity(Rarity q=Rarity.Normal)
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3060
Card MakeRefFrom(string id)
Definition: Card.cs:5743
Thing SetNum(int a)
Definition: Card.cs:3520
Thing SetPriceFix(int a)
Definition: Card.cs:7338
bool enable
Definition: CoreDebug.cs:286
Definition: DNA.cs:8
Type
Definition: DNA.cs:10
static Thing GenerateGene(Chara c, Type? type=null)
Definition: DNA.cs:116
Definition: EClass.cs:6
static Zone _zone
Definition: EClass.cs:21
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static int rndHalf(int a)
Definition: EClass.cs:97
static Player player
Definition: EClass.cs:13
static CoreDebug debug
Definition: EClass.cs:49
override bool IsCurrentZone
Definition: GuildMerchant.cs:5
override bool IsCurrentZone
Definition: GuildThief.cs:6
Definition: Guild.cs:2
static GuildMerchant Merchant
Definition: Guild.cs:62
static GuildThief Thief
Definition: Guild.cs:60
int loytelMartLv
Definition: Player.cs:671
Flags flags
Definition: Player.cs:1094
SourceMaterial materials
SourceElement elements
SourceChara charas
string id
Definition: Spatial.cs:13
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
static Thing CreatePotion(int ele, int num=1)
Definition: ThingGen.cs:216
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing CreateMap(string idSource=null, int lv=-1)
Definition: ThingGen.cs:124
static Thing CreateSpellbook(string alias, int num=1)
Definition: ThingGen.cs:151
static Thing CreateScroll(int ele, int num=1)
Definition: ThingGen.cs:182
static Thing CreateRod(int ele, int charge=-1)
Definition: ThingGen.cs:209
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:192
static void LevelSeed(Thing t, SourceObj.Row obj, int num)
Definition: TraitSeed.cs:145
virtual int ShopLv
Definition: Trait.cs:525
virtual bool IsFestival
Definition: Zone.cs:209

References EClass._zone, Card.ChangeMaterial(), SourceManager.charas, ThingGen.Create(), ThingGen.CreateFromFilter(), ThingGen.CreateMap(), ThingGen.CreatePotion(), ThingGen.CreateRod(), ThingGen.CreateScroll(), ThingGen.CreateSpellbook(), EClass.debug, Debug, Card.Dye(), SourceManager.elements, CoreDebug.enable, Player.flags, DNA.GenerateGene(), SpawnList.Get(), SourceElement.Row.id, Spatial.id, GuildMerchant.IsCurrentZone, GuildThief.IsCurrentZone, Zone.IsFestival, TraitSeed.LevelSeed(), Player.Flags.loytelMartLv, TraitSeed.MakeRandomSeed(), Card.MakeRefFrom(), SourceManager.materials, Guild.Merchant, EClass.player, EClass.rnd(), EClass.rndHalf(), SpawnList.Select(), Card.SetNum(), Card.SetPriceFix(), CardBlueprint.SetRarity(), EClass.sources, Guild.Thief, SourceElement.Row.thing, and Card.trait.

◆ GetActDuration()

virtual int Trait.GetActDuration ( Chara  c)
inlinevirtual

Reimplemented in TraitBaseSpellbook, TraitBookExp, TraitBookSkill, TraitFactory, TraitRecipeBook, and TraitScrollMap.

Definition at line 639 of file Trait.cs.

640 {
641 return 0;
642 }

Referenced by AI_Read.OnSetOwner(), and AI_Read.Run().

◆ GetBuildModeRecipe()

virtual Recipe Trait.GetBuildModeRecipe ( )
inlinevirtual

Reimplemented in TraitTile.

Definition at line 835 of file Trait.cs.

836 {
837 return Recipe.Create(owner.Thing);
838 }
virtual Thing Thing
Definition: Card.cs:2059
Definition: Recipe.cs:7
static Recipe Create(RecipeSource _source, int idMat=-1, Thing ing=null)
Definition: Recipe.cs:325

References Recipe.Create(), and Card.Thing.

Referenced by BuildMenu.RefreshCategory().

◆ GetFuelValue() [1/2]

int Trait.GetFuelValue ( string  id)
inline

Definition at line 1369 of file Trait.cs.

1370 {
1371 if (ToggleType == ToggleType.Electronics)
1372 {
1373 if (id == "battery")
1374 {
1375 return 20;
1376 }
1377 }
1378 else
1379 {
1380 if (id == "log")
1381 {
1382 return 20;
1383 }
1384 if (id == "branch")
1385 {
1386 return 5;
1387 }
1388 }
1389 return 0;
1390 }
ToggleType
Definition: ToggleType.cs:2

◆ GetFuelValue() [2/2]

int Trait.GetFuelValue ( Thing  t)
inline

Definition at line 1360 of file Trait.cs.

1361 {
1362 if (t.c_isImportant)
1363 {
1364 return 0;
1365 }
1366 return GetFuelValue(t.id);
1367 }
bool c_isImportant
Definition: Card.cs:1025
int GetFuelValue(Thing t)
Definition: Trait.cs:1360

References Card.c_isImportant, and Card.id.

Referenced by InvOwnerRefuel._OnProcess().

◆ GetHealAction()

virtual Action Trait.GetHealAction ( Chara  c)
inlinevirtual

Reimplemented in TraitDrink, and TraitItemProc.

Definition at line 625 of file Trait.cs.

626 {
627 return null;
628 }

Referenced by ActItem.BuildAct(), Chara.ShouldThrowAway(), Chara.TryTakeSharedItems(), and Chara.TryUse().

◆ GetHeldEmo()

virtual Emo2 Trait.GetHeldEmo ( Chara  c)
inlinevirtual

Reimplemented in TraitDrinkMilkMother, TraitToolBrush, and TraitToolShears.

Definition at line 658 of file Trait.cs.

659 {
660 return Emo2.none;
661 }
Emo2
Definition: Emo2.cs:2

Referenced by TCOrbitChara.RefreshAll().

◆ GetHotItem()

virtual HotItem Trait.GetHotItem ( )
inlinevirtual

◆ GetHoverText()

virtual string Trait.GetHoverText ( )
inlinevirtual

Reimplemented in TraitBed.

Definition at line 620 of file Trait.cs.

621 {
622 return null;
623 }

◆ GetName()

virtual string Trait.GetName ( )
inlinevirtual

Reimplemented in TraitGene, TraitPerfume, TraitPotionRandom, TraitRodRandom, TraitScrollRandom, TraitShrine, and TraitSpellbookRandom.

Definition at line 718 of file Trait.cs.

719 {
720 return owner.sourceCard.GetText();
721 }
string GetText(string id="name", bool returnNull=false)
Definition: SourceData.cs:553

References SourceData< T, T2 >.BaseRow.GetText(), owner, and Card.sourceCard.

Referenced by TraitCrafter.Craft(), and Thing.GetName().

◆ GetParam()

◆ GetParamInt()

int Trait.GetParamInt ( int  i,
int  def 
)
inline

Definition at line 586 of file Trait.cs.

587 {
588 if (i < Params.Length)
589 {
590 return Params[i].ToInt();
591 }
592 return def;
593 }

References Params.

Referenced by TraitItemProc.OnUse().

◆ GetPoint()

Point Trait.GetPoint ( )
inline

Definition at line 756 of file Trait.cs.

757 {
758 return owner.pos;
759 }

References owner, and Card.pos.

Referenced by Zone.AddRandomVisitor(), TraitRoadSign.OnRenderTile(), and FactionBranch.Recruit().

◆ GetPref()

virtual SourcePref Trait.GetPref ( )
inlinevirtual

Reimplemented in TraitFakeObj, and TraitFakeTile.

Definition at line 595 of file Trait.cs.

596 {
597 return null;
598 }

◆ GetRandomPoint()

Point Trait.GetRandomPoint ( Func< Point, bool >  func = null,
Chara  accessChara = null 
)
inline

Definition at line 761 of file Trait.cs.

762 {
763 if (radius == 0)
764 {
765 return owner.pos;
766 }
767 List<Point> list = ListPoints();
768 for (int i = 0; i < 50; i++)
769 {
770 Point point = list.RandomItem();
771 if (point.IsValid && (func == null || func(point)) && (accessChara == null || accessChara.HasAccess(point)))
772 {
773 return point;
774 }
775 }
776 return list[0];
777 }
bool HasAccess(Card c)
Definition: Chara.cs:1282
Definition: Point.cs:9
bool IsValid
Definition: Point.cs:88
virtual int radius
Definition: Trait.cs:94
virtual List< Point > ListPoints(Point center=null, bool onlyPassable=true)
Definition: Trait.cs:779

References Point.IsValid, ListPoints(), owner, Card.pos, and radius.

Referenced by AIAct.DoGotoSpot< T >(), GoalGraze.GetPos(), GoalSpot.Run(), AIWork.SetDestPos(), Zone.TryAddThingInSpot< T >(), and TraitSpotBiome.Update().

◆ GetRecipe()

virtual Recipe Trait.GetRecipe ( )
inlinevirtual

Reimplemented in TraitTile.

Definition at line 830 of file Trait.cs.

831 {
832 return Recipe.Create(owner.Thing);
833 }

References Recipe.Create(), and Card.Thing.

Referenced by HotItemHeld.OnSetCurrentItem(), and TraitFakeTile.TrySetHeldAct().

◆ GetRefElement()

virtual SourceElement.Row Trait.GetRefElement ( )
inlinevirtual

Reimplemented in TraitPotionRandom, TraitRod, and TraitScroll.

Definition at line 644 of file Trait.cs.

645 {
646 return null;
647 }

Referenced by ButtonGrid.SetCard().

◆ GetRefSprite()

virtual Sprite Trait.GetRefSprite ( )
inlinevirtual

Reimplemented in TraitScrollStatic.

Definition at line 649 of file Trait.cs.

650 {
651 return null;
652 }

Referenced by ButtonGrid.SetCard().

◆ GetRenderData()

virtual RenderData Trait.GetRenderData ( )
inlinevirtual

Reimplemented in TraitFakeObj, and TraitFakeTile.

Definition at line 600 of file Trait.cs.

601 {
602 return null;
603 }

Referenced by CardRenderer.SetOwner().

◆ GetRestockedIcon()

Emo2 Trait.GetRestockedIcon ( )
inline

Definition at line 1505 of file Trait.cs.

1506 {
1507 if (SlaverType != 0)
1508 {
1509 SlaverData obj = owner.GetObj<SlaverData>(5);
1510 if (obj != null && EClass.world.date.IsExpired(obj.dateRefresh))
1511 {
1512 return Emo2.restock;
1513 }
1514 }
1515 int c_dateStockExpire = owner.c_dateStockExpire;
1516 if (c_dateStockExpire != 0 && EClass.world.date.IsExpired(c_dateStockExpire))
1517 {
1518 if (ShopType == ShopType.None)
1519 {
1520 return Emo2.blessing;
1521 }
1522 return Emo2.restock;
1523 }
1524 return Emo2.none;
1525 }
SlaverType
Definition: SlaverType.cs:2
int c_dateStockExpire
Definition: Card.cs:1234
bool IsExpired(int time)
Definition: Date.cs:336
static World world
Definition: EClass.cs:41
int dateRefresh
Definition: SlaverData.cs:10
GameDate date
Definition: World.cs:6

References Card.c_dateStockExpire, World.date, SlaverData.dateRefresh, Date.IsExpired(), and EClass.world.

Referenced by TCOrbitChara.RefreshAll(), and TCOrbitThing.RefreshAll().

◆ GetSortVal()

int Trait.GetSortVal ( UIList::SortMode  m)
inline

Definition at line 980 of file Trait.cs.

981 {
982 _ = 7;
983 return owner.sourceCard._index;
984 }

References SourceData< T, T2 >.BaseRow._index, and Card.sourceCard.

Referenced by LayerHome.RefreshSpots().

◆ GetTextRestock()

string Trait.GetTextRestock ( string  lang,
bool  pet 
)
inline

Definition at line 1482 of file Trait.cs.

1483 {
1484 int rawDeadLine = 0;
1485 if (pet)
1486 {
1487 SlaverData obj = owner.GetObj<SlaverData>(5);
1488 if (obj != null)
1489 {
1490 rawDeadLine = obj.dateRefresh;
1491 }
1492 }
1493 else
1494 {
1495 rawDeadLine = owner.c_dateStockExpire;
1496 }
1497 int remainingHours = EClass.world.date.GetRemainingHours(rawDeadLine);
1498 if (remainingHours > 0)
1499 {
1500 return "nextRestock".lang(lang.lang(), Date.GetText(remainingHours) ?? "");
1501 }
1502 return lang.lang();
1503 }
Definition: Date.cs:4
string GetText(TextFormat format)
Definition: Date.cs:249
int GetRemainingHours(int rawDeadLine)
Definition: Date.cs:341

References Card.c_dateStockExpire, World.date, SlaverData.dateRefresh, Date.GetRemainingHours(), Date.GetText(), and EClass.world.

◆ GetValue()

virtual int Trait.GetValue ( )
inlinevirtual

◆ IdleUse()

virtual bool Trait.IdleUse ( Chara  c,
int  dist 
)
inlinevirtual

Reimplemented in TraitChopper, TraitGamble, and TraitTrainingDummy.

Definition at line 669 of file Trait.cs.

670 {
671 return false;
672 }

Referenced by AI_Idle.TryPerformIdleUse().

◆ Install()

void Trait.Install ( bool  byPlayer)
inline

Definition at line 1110 of file Trait.cs.

1111 {
1112 if (Electricity != 0)
1113 {
1114 EClass._zone.dirtyElectricity = true;
1115 if (Electricity > 0)
1116 {
1117 EClass._zone.electricity += Electricity;
1118 EClass.pc.PlaySound("electricity_on");
1119 }
1120 }
1121 TryToggle();
1124 {
1125 owner.PlaySound("fire");
1126 }
1127 OnInstall(byPlayer);
1128 }
void RecalculateFOV()
Definition: Card.cs:6530
bool isOn
Definition: Card.cs:543
static Chara pc
Definition: EClass.cs:15
virtual void TryToggle()
Definition: Trait.cs:1156
virtual void OnInstall(bool byPlayer)
Definition: Trait.cs:1148
virtual int Electricity
Definition: Trait.cs:119
bool isStarted
Definition: Zone.cs:73

References EClass._zone, Card.isOn, Zone.isStarted, EClass.pc, Card.PlaySound(), and Card.RecalculateFOV().

Referenced by Card.SetPlaceState().

◆ IsFuel() [1/2]

bool Trait.IsFuel ( string  s)
inline

Definition at line 1350 of file Trait.cs.

1351 {
1352 return GetFuelValue(s) > 0;
1353 }

Referenced by UIDragGridInfo.InitFuel(), and InvOwnerRefuel.ShouldShowGuide().

◆ IsFuel() [2/2]

bool Trait.IsFuel ( Thing  t)
inline

Definition at line 1355 of file Trait.cs.

1356 {
1357 return GetFuelValue(t) > 0;
1358 }

◆ IsFuelEnough()

bool Trait.IsFuelEnough ( int  num = 1,
List< Thing excludes = null,
bool  tryRefuel = true 
)
inline

Definition at line 1333 of file Trait.cs.

1334 {
1335 if (!IsRequireFuel)
1336 {
1337 return true;
1338 }
1339 if (owner.c_charges >= FuelCost * num)
1340 {
1341 return true;
1342 }
1343 if (owner.autoRefuel)
1344 {
1345 TryRefuel(FuelCost * num - owner.c_charges, excludes);
1346 }
1347 return owner.c_charges >= FuelCost * num;
1348 }
bool autoRefuel
Definition: Card.cs:627
int c_charges
Definition: Card.cs:1270
virtual int FuelCost
Definition: Trait.cs:473
bool IsRequireFuel
Definition: Trait.cs:477
void TryRefuel(int dest, List< Thing > excludes)
Definition: Trait.cs:1405

References Card.autoRefuel, and Card.c_charges.

Referenced by AI_UseCrafter.Run(), and InvOwnerCraft.TryStartCraft().

◆ ListPoints()

virtual List< Point > Trait.ListPoints ( Point  center = null,
bool  onlyPassable = true 
)
inlinevirtual

Reimplemented in TraitLightSun.

Definition at line 779 of file Trait.cs.

780 {
781 listRadiusPoints.Clear();
782 if (center == null)
783 {
784 center = owner.pos;
785 }
786 if (radius == 0)
787 {
788 listRadiusPoints.Add(center.Copy());
789 return listRadiusPoints;
790 }
791 Room room = center.cell.room;
792 if (room != null && CanUseRoomRadius)
793 {
794 foreach (Point point in room.points)
795 {
796 if (radiusType == TraitRadiusType.Farm)
797 {
798 listRadiusPoints.Add(point.Copy());
799 }
800 else if ((!onlyPassable || !point.cell.blocked) && !point.cell.HasBlock && point.cell.HasFloor)
801 {
802 listRadiusPoints.Add(point.Copy());
803 }
804 }
805 }
806 else
807 {
808 EClass._map.ForeachSphere(center.x, center.z, radius + 1, delegate(Point p)
809 {
810 if (radiusType == TraitRadiusType.Farm)
811 {
812 if (!p.cell.HasBlock || p.cell.HasFence)
813 {
814 listRadiusPoints.Add(p.Copy());
815 }
816 }
817 else if ((!onlyPassable || !p.cell.blocked) && !p.cell.HasBlock && p.cell.HasFloor && (!onlyPassable || Los.IsVisible(center, p)))
818 {
819 listRadiusPoints.Add(p.Copy());
820 }
821 });
822 }
823 if (listRadiusPoints.Count == 0)
824 {
825 listRadiusPoints.Add(center.Copy());
826 }
827 return listRadiusPoints;
828 }
TraitRadiusType
PointList points
Definition: BaseArea.cs:26
Room room
Definition: Cell.cs:102
bool HasBlock
Definition: Cell.cs:643
bool HasFloor
Definition: Cell.cs:645
static Map _map
Definition: EClass.cs:19
Definition: Los.cs:5
static bool IsVisible(Point p1, Point p2, Action< Point, bool > _onVisit=null)
Definition: Los.cs:167
void ForeachSphere(int _x, int _z, float r, Action< Point > action)
Definition: Map.cs:2380
Point Copy()
Definition: Point.cs:491
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
Cell cell
Definition: Point.cs:51
Definition: Room.cs:4
virtual bool CanUseRoomRadius
Definition: Trait.cs:98
virtual TraitRadiusType radiusType
Definition: Trait.cs:96
static List< Point > listRadiusPoints
Definition: Trait.cs:30

References EClass._map, Algorithms.WeightCell.blocked, CanUseRoomRadius, Point.cell, Point.Copy(), Map.ForeachSphere(), Cell.HasBlock, Cell.HasFloor, Los.IsVisible(), listRadiusPoints, owner, BaseArea.points, Card.pos, radius, and radiusType.

Referenced by VirtualDate.BuildSunMap(), TraitSpotBiome.CountNotableThing(), GetRandomPoint(), Point.IsInSpot< T >(), OnRenderTile(), Map.RefreshSunMap(), and Zone.TryAddThingInSpot< T >().

◆ Offer()

void Trait.Offer ( Chara  cc)
inline

Definition at line 897 of file Trait.cs.

898 {
899 if (!ExistsOnMap)
900 {
901 return;
902 }
903 foreach (Card item in owner.pos.ListCards())
904 {
905 if (CanOffer(item))
906 {
907 item.Destroy();
908 cc.depression.Mod(100);
909 owner.PlaySound("offering");
910 }
911 }
912 }
Stats depression
Definition: Chara.cs:1150
virtual void Mod(int a)
Definition: Stats.cs:135
virtual bool CanOffer(Card tg)
Definition: Trait.cs:862

References item, Point.ListCards(), Card.PlaySound(), and Card.pos.

Referenced by AI_Offer.Run().

◆ OfferProcess()

void Trait.OfferProcess ( Chara  cc)
inline

Definition at line 875 of file Trait.cs.

876 {
877 if (!ExistsOnMap)
878 {
879 return;
880 }
882 string @ref = row.GetTextArray("name2")[1];
883 string ref2 = row.GetTextArray("name2")[0];
884 if (EClass.rnd(3) == 0)
885 {
886 cc.Talk("offer", @ref, ref2);
887 }
888 foreach (Card item in owner.pos.ListCards())
889 {
890 if (CanOffer(item))
891 {
892 item.renderer.PlayAnime(AnimeID.Shiver);
893 }
894 }
895 }
string c_idDeity
Definition: Card.cs:1582
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6874
SourceReligion religions

References Card.c_idDeity, item, Point.ListCards(), Card.pos, SourceManager.religions, EClass.rnd(), EClass.sources, and Card.Talk().

Referenced by AI_Offer.Run().

◆ OnAddedToZone()

virtual void Trait.OnAddedToZone ( )
inlinevirtual

Definition at line 706 of file Trait.cs.

707 {
708 }

Referenced by Map.OnCardAddedToZone().

◆ OnBarter()

void Trait.OnBarter ( bool  reroll = false)
inline

Definition at line 1527 of file Trait.cs.

1528 {
1529 Thing t = owner.things.Find("chest_merchant");
1530 if (t == null)
1531 {
1532 t = ThingGen.Create("chest_merchant");
1533 owner.AddThing(t);
1534 }
1535 t.c_lockLv = 0;
1537 {
1538 return;
1539 }
1540 owner.c_dateStockExpire = EClass.world.date.GetRaw(24 * RestockDay);
1541 owner.isRestocking = true;
1542 t.things.DestroyAll((Thing _t) => _t.GetInt(101) != 0);
1543 foreach (Thing thing9 in t.things)
1544 {
1545 thing9.invX = -1;
1546 }
1547 switch (ShopType)
1548 {
1549 case ShopType.Plat:
1550 NoRestock(ThingGen.Create("lucky_coin").SetNum(10));
1551 NoRestock(ThingGen.CreateSkillbook(6662));
1552 NoRestock(ThingGen.CreateSkillbook(6664));
1553 Add("book_exp", 10, 0);
1554 break;
1555 case ShopType.Copy:
1556 {
1557 Thing c_copyContainer = owner.c_copyContainer;
1558 if (c_copyContainer == null)
1559 {
1560 break;
1561 }
1562 int num3 = 0;
1563 foreach (Thing thing10 in c_copyContainer.things)
1564 {
1565 if (!owner.trait.CanCopy(thing10))
1566 {
1567 continue;
1568 }
1569 Thing thing3 = thing10.Duplicate(1);
1570 thing3.isStolen = false;
1571 thing3.isCopy = true;
1572 thing3.c_priceFix = 0;
1573 foreach (Element item in thing3.elements.dict.Values.Where((Element e) => e.HasTag("noInherit")).ToList())
1574 {
1575 thing3.elements.Remove(item.id);
1576 }
1577 int num4 = 1;
1578 switch (owner.trait.CopyShop)
1579 {
1580 case CopyShopType.Item:
1581 {
1582 num4 = (1000 + owner.c_invest * 100) / (thing3.GetPrice(CurrencyType.Money, sell: false, PriceType.CopyShop) + 50);
1583 int[] array = new int[3] { 704, 703, 702 };
1584 foreach (int ele in array)
1585 {
1586 if (thing3.HasElement(ele))
1587 {
1588 num4 = 1;
1589 }
1590 }
1591 break;
1592 }
1593 case CopyShopType.Spellbook:
1594 thing3.c_charges = thing10.c_charges;
1595 break;
1596 }
1597 if (num4 > 1 && thing3.trait.CanStack)
1598 {
1599 thing3.SetNum(num4);
1600 }
1601 AddThing(thing3);
1602 num3++;
1603 if (num3 > owner.trait.NumCopyItem)
1604 {
1605 break;
1606 }
1607 }
1608 break;
1609 }
1610 case ShopType.Specific:
1611 {
1612 string id2 = owner.id;
1613 if (!(id2 == "mogu"))
1614 {
1615 if (!(id2 == "felmera"))
1616 {
1617 break;
1618 }
1619 foreach (Thing item2 in new DramaOutcome().ListFelmeraBarter())
1620 {
1621 AddThing(item2);
1622 }
1623 AddThing(ThingGen.Create("crimale2"));
1624 }
1625 else
1626 {
1627 AddThing(ThingGen.Create("casino_coin").SetNum(5000));
1628 }
1629 break;
1630 }
1631 case ShopType.Deed:
1632 Add("deed", 1, 0);
1633 Add("deed_move", 2 + EClass.rnd(5), 0);
1634 Add("license_illumination", 1, 0);
1635 Add("license_void", 1, 0);
1636 Add("license_adv", 1, 0);
1637 break;
1638 case ShopType.RedBook:
1639 {
1640 for (int num7 = 0; num7 < 30; num7++)
1641 {
1642 AddThing(ThingGen.CreateFromFilter("shop_seeker"));
1643 }
1644 break;
1645 }
1646 case ShopType.Seed:
1647 {
1648 AddThing(TraitSeed.MakeSeed("rice")).SetNum(4 + EClass.rnd(4));
1649 AddThing(TraitSeed.MakeSeed("cabbage")).SetNum(4 + EClass.rnd(4));
1650 AddThing(TraitSeed.MakeSeed("carrot")).SetNum(4 + EClass.rnd(4));
1651 AddThing(TraitSeed.MakeSeed("potato")).SetNum(4 + EClass.rnd(4));
1652 AddThing(TraitSeed.MakeSeed("corn")).SetNum(4 + EClass.rnd(4));
1653 for (int num8 = 0; num8 < EClass.rnd(3) + 1; num8++)
1654 {
1655 Add("462", 1, 0);
1656 }
1657 for (int num9 = 0; num9 < EClass.rnd(3) + 1; num9++)
1658 {
1659 Add("1167", 1, 0);
1660 }
1661 break;
1662 }
1663 case ShopType.Loytel:
1664 Add("board_map", 1, 0);
1665 Add("board_build", 1, 0);
1666 Add("book_resident", 1, 0);
1667 Add("3", 1, 0);
1668 Add("4", 1, 0);
1669 Add("5", 1, 0);
1670 AddThing(ThingGen.CreatePlan(2512));
1671 AddThing(ThingGen.CreatePlan(2810));
1672 NoRestock(ThingGen.Create("rp_block").SetLv(1).SetNum(10));
1673 if (EClass.game.quests.GetPhase<QuestVernis>() >= 3)
1674 {
1675 NoRestock(ThingGen.CreateRecipe("explosive"));
1676 }
1677 break;
1678 case ShopType.Starter:
1679 case ShopType.StarterEx:
1680 Add("board_home", 1, 0);
1681 Add("board_resident", 1, 0);
1682 Add("1", 1, 0);
1683 Add("2", 1, 0);
1684 if (ShopType == ShopType.StarterEx)
1685 {
1686 Add("board_expedition", 1, 0);
1687 Add("mailpost", 1, 0);
1688 Add("record", 1, 0);
1689 Add("tent2", 1, 0);
1690 Add("tent1", 1, 0);
1691 Add("wagon1", 1, 0);
1692 Add("wagon_big", 1, 0);
1693 Add("wagon_big2", 1, 0);
1694 Add("wagon_big3", 1, 0);
1695 Add("wagon_big4", 1, 0);
1696 Add("wagon_big5", 1, 0);
1697 Add("teleporter", 1, 0);
1698 Add("teleporter2", 1, 0);
1699 Add("recharger", 1, 0);
1700 Add("machine_gene2", 1, 0);
1701 NoRestock(ThingGen.CreateRecipe("torch_wall"));
1702 NoRestock(ThingGen.CreateRecipe("factory_sign"));
1703 NoRestock(ThingGen.CreateRecipe("beehive"));
1704 NoRestock(ThingGen.Create("rp_food").SetNum(5).SetLv(10)
1705 .Thing);
1706 }
1707 else
1708 {
1709 AddThing(ThingGen.CreatePlan(2119));
1710 NoRestock(ThingGen.Create("rp_food").SetNum(5).SetLv(5)
1711 .Thing);
1712 }
1713 break;
1714 case ShopType.Farris:
1715 AddThing(ThingGen.CreateScroll(8220, 4 + EClass.rnd(6)));
1716 AddThing(ThingGen.CreateScroll(8221, 4 + EClass.rnd(6)));
1717 Add("drawing_paper", 10, 0);
1718 Add("drawing_paper2", 10, 0);
1719 Add("stethoscope", 1, 0);
1720 Add("whip_love", 1, 0);
1721 Add("whip_interest", 1, 0);
1722 Add("syringe_blood", 20, 0);
1724 {
1725 Add("chest_tax", 1, 0);
1726 }
1727 break;
1728 case ShopType.Guild:
1729 if (this is TraitClerk_Merchant)
1730 {
1731 Add("flyer", 1, 0).SetNum(99);
1732 }
1733 break;
1734 case ShopType.Influence:
1735 {
1736 bool num5 = owner.id == "big_sister";
1737 TraitTicketFurniture.SetZone(num5 ? EClass.game.spatials.Find("little_garden") : EClass._zone, Add("ticket_furniture", 1, 0).SetNum(99));
1738 if (num5)
1739 {
1740 Add("littleball", 10, 0);
1742 {
1743 break;
1744 }
1745 if (!owner.Chara.elements.HasBase(287))
1746 {
1747 owner.Chara.elements.SetBase(287, (!EClass.debug.enable) ? 1 : 50);
1748 }
1749 if (!reroll)
1750 {
1751 for (int m = 0; m < 20; m++)
1752 {
1753 owner.Chara.ModExp(287, 1000);
1754 }
1755 }
1757 thing4.elements.SetBase(1229, 1);
1758 AddThing(thing4);
1759 break;
1760 }
1761 for (int n = 0; n < 10; n++)
1762 {
1763 Thing thing5 = ThingGen.Create(EClass._zone.IsFestival ? "1123" : ((EClass.rnd(3) == 0) ? "1169" : "1160"));
1764 thing5.DyeRandom();
1765 AddThing(thing5);
1766 }
1767 if (EClass._zone is Zone_Exile)
1768 {
1769 for (int num6 = 0; num6 < 30; num6++)
1770 {
1771 Add("1235", 1, -1);
1772 Add("1236", 1, -1);
1773 Add("1237", 1, -1);
1774 Add("1239", 1, -1);
1775 Add("candle9", 1, -1);
1776 Add("candle9", 1, -1);
1777 Add("candle9", 1, -1);
1778 Add("candle8", 1, 0);
1779 Add("candle8b", 1, 0);
1780 Add("candle8c", 1, 0);
1781 }
1782 }
1783 break;
1784 }
1785 case ShopType.Casino:
1786 {
1787 Add("chest_tax", 1, 0);
1788 Add("1165", 1, 0);
1789 Add("monsterball", 1, 0).SetNum(3).SetLv(10);
1790 Add("1175", 1, 0);
1791 Add("1176", 1, 0);
1792 Add("pillow_ehekatl", 1, 0);
1793 Add("grave_dagger1", 1, 0);
1794 Add("grave_dagger2", 1, 0);
1795 Add("434", 1, 0);
1796 Add("433", 1, 0);
1797 Add("714", 1, 0);
1798 Add("1017", 1, 0);
1799 Add("1313", 1, 0);
1800 Add("1155", 1, 0);
1801 Add("1287", 1, 0);
1802 Add("1288", 1, 0);
1803 Add("1289", 1, 0);
1804 Add("1290", 1, 0);
1805 Add("1011", 1, 0);
1806 AddThing(ThingGen.CreatePerfume(9500, 5));
1807 AddThing(ThingGen.CreatePerfume(9501, 5));
1808 AddThing(ThingGen.CreatePerfume(9502, 5));
1809 AddThing(ThingGen.CreatePerfume(9503, 5));
1810 for (int k = 0; k < 5; k++)
1811 {
1812 Thing thing2 = ThingGen.CreateFromCategory("seasoning").SetNum(10);
1813 thing2.elements.SetBase(2, 40);
1814 thing2.c_priceFix = 1000;
1815 AddThing(thing2);
1816 }
1817 break;
1818 }
1819 case ShopType.Medal:
1820 NoRestockId("sword_dragon");
1821 Add("sword_dragon", 1, 0).SetReplica(on: true);
1822 NoRestockId("point_stick");
1823 Add("point_stick", 1, 0).SetReplica(on: true);
1824 NoRestockId("blunt_bonehammer");
1825 Add("blunt_bonehammer", 1, 0).SetReplica(on: true);
1826 NoRestockId("pole_gunlance");
1827 Add("pole_gunlance", 1, 0).SetReplica(on: true);
1828 NoRestockId("sword_muramasa");
1829 Add("sword_muramasa", 1, 0).SetReplica(on: true);
1830 NoRestockId("sword_forgetmenot");
1831 Add("sword_forgetmenot", 1, 0).SetReplica(on: true);
1832 NoRestockId("dagger_fish");
1833 Add("dagger_fish", 1, 0).SetReplica(on: true);
1834 NoRestockId("sword_zephir");
1835 Add("sword_zephir", 1, 0).SetReplica(on: true);
1836 Add("ribbon", 1, 0);
1837 Add("helm_sage", 1, 0);
1838 Add("diary_sister", 1, 0);
1839 Add("diary_catsister", 1, 0);
1840 Add("diary_lady", 1, 0);
1841 Add("1165", 1, 0).SetNum(5);
1842 AddThing(ThingGen.CreateScroll(9160).SetNum(5));
1843 Add("1282", 1, 0).SetNum(5);
1844 Add("monsterball", 1, 0).SetNum(3).SetLv(20);
1845 Add("monsterball", 1, 0).SetNum(3).SetLv(40);
1846 Add("bill_tax", 1, 0).c_bill = 1;
1847 Add("bill_tax", 1, 0).c_bill = 1;
1848 Add("bill_tax", 1, 0).c_bill = 1;
1849 AddThing(ThingGen.CreateScroll(8288).SetNum(5));
1850 Add("container_magic", 1, 0);
1851 Add("container_magic", 1, 0).ChangeMaterial("iron").idSkin = 1;
1852 Add("container_magic", 1, 0).ChangeMaterial("bamboo").idSkin = 2;
1853 Add("container_magic", 1, 0).ChangeMaterial("feywood").idSkin = 3;
1854 Add("wrench_tent_elec", 1, 0);
1855 Add("wrench_tent_soil", 1, 0);
1856 Add("wrench_tent_seabed", 1, 0);
1857 Add("wrench_bed", 1, 0).SetNum(20);
1858 Add("wrench_storage", 1, 0).SetNum(10);
1859 Add("wrench_fridge", 1, 0).SetNum(1);
1860 Add("wrench_extend_v", 1, 0).SetNum(2);
1861 Add("wrench_extend_h", 1, 0).SetNum(2);
1862 AddThing(ThingGen.CreateSpellbook(9155, 1, 3));
1863 break;
1864 default:
1865 {
1866 float num = (float)(3 + Mathf.Min(ShopLv / 5, 10)) + Mathf.Sqrt(ShopLv);
1867 int num2 = 300;
1868 switch (ShopType)
1869 {
1870 case ShopType.Ecopo:
1871 num2 = 30;
1872 break;
1873 case ShopType.StrangeGirl:
1874 num2 = 50;
1875 break;
1876 }
1877 num = num * (float)(100 + EClass.pc.Evalue(1406) * 5) / 100f;
1878 num = Mathf.Min(num, num2);
1879 for (int j = 0; (float)j < num; j++)
1880 {
1881 Thing thing = CreateStock();
1882 if ((!thing.trait.IsNoShop || (ShopType == ShopType.LoytelMart && (EClass.debug.enable || EClass.player.flags.loytelMartLv >= 2))) && (!(thing.trait is TraitRod) || thing.c_charges != 0) && thing.GetPrice() > 0)
1883 {
1884 bool tryStack = true;
1885 if (ShopType == ShopType.Curry)
1886 {
1887 tryStack = false;
1888 }
1889 t.AddThing(thing, tryStack);
1890 }
1891 }
1892 break;
1893 }
1894 }
1895 foreach (RecipeSource item3 in RecipeManager.list)
1896 {
1897 if (item3.row.recipeKey.IsEmpty())
1898 {
1899 continue;
1900 }
1901 string[] recipeKey = item3.row.recipeKey;
1902 for (int l = 0; l < recipeKey.Length; l++)
1903 {
1904 if (recipeKey[l] == ShopType.ToString())
1905 {
1906 NoRestock(ThingGen.CreateRecipe(item3.id));
1907 break;
1908 }
1909 }
1910 }
1911 switch (ShopType)
1912 {
1913 case ShopType.Curry:
1914 if (EClass.game.quests.IsCompleted("curry"))
1915 {
1916 AddThing(TraitSeed.MakeSeed("redpepper").SetNum(5));
1917 }
1918 break;
1919 case ShopType.Moyer:
1920 {
1921 for (int num12 = 1; num12 <= 17; num12++)
1922 {
1923 AddAdvWeek(num12);
1924 }
1925 break;
1926 }
1927 case ShopType.StrangeGirl:
1928 {
1929 int num13 = (EClass.debug.enable ? 20 : (EClass._zone.development / 10));
1930 if (num13 > 0)
1931 {
1932 Add("syringe_gene", num13, 0);
1933 Add("diary_little", 1, 0);
1934 }
1935 if (num13 > 10)
1936 {
1937 Add("syringe_heaven", num13 / 5, 0);
1938 Add("1276", 1, 0);
1939 }
1940 Add("medal", 10, 0);
1941 Add("ticket_fortune", 10, 0);
1942 break;
1943 }
1944 case ShopType.GeneralExotic:
1945 Add("tool_talisman", 1, 0);
1946 break;
1947 case ShopType.Healer:
1948 AddThing(ThingGen.CreatePotion(8400).SetNum(4 + EClass.rnd(6)));
1949 AddThing(ThingGen.CreatePotion(8401).SetNum(2 + EClass.rnd(4)));
1950 AddThing(ThingGen.CreatePotion(8402).SetNum(1 + EClass.rnd(3)));
1951 break;
1952 case ShopType.Food:
1953 Add("ration", 2 + EClass.rnd(4), 0);
1954 break;
1955 case ShopType.Ecopo:
1956 Add("ecomark", 5, 0);
1957 Add("whip_egg", 1, 0);
1958 Add("helm_chef", 1, 0);
1959 Add("hammer_strip", 1, 0);
1960 Add("brush_strip", 1, 0);
1961 Add("1165", 1, 0);
1962 Add("plat", 100, 0);
1963 AddThing(ThingGen.CreateScroll(9160).SetNum(5));
1964 AddThing(ThingGen.CreateRune(450, 1, free: true));
1965 break;
1966 case ShopType.Gun:
1967 Add("bullet", 1, 0).SetNum(300 + EClass.rnd(100)).ChangeMaterial("iron");
1968 Add("bullet_energy", 1, 0).SetNum(100 + EClass.rnd(100)).ChangeMaterial("iron");
1969 break;
1970 case ShopType.Magic:
1971 if (!Guild.Mage.IsMember && ((EClass._zone.id == "lumiest" && EClass._zone.lv == 0) || (EClass._zone.id != "lumiest" && EClass.rnd(4) == 0)))
1972 {
1973 t.AddThing(ThingGen.Create("letter_trial"));
1974 }
1975 AddThing(ThingGen.CreateScroll(8220, 4 + EClass.rnd(6)));
1976 AddThing(ThingGen.CreateScroll(8221, 4 + EClass.rnd(6)));
1977 AddThing(ThingGen.CreateScroll(8200, 4 + EClass.rnd(6)));
1978 AddThing(ThingGen.CreateScroll(8201, 4 + EClass.rnd(6)));
1979 break;
1980 case ShopType.Festival:
1982 {
1983 Add("1085", 1, 0);
1984 if (EClass._zone.id == "noyel")
1985 {
1986 Add("holyFeather", 1, 0);
1987 }
1988 }
1989 break;
1990 case ShopType.Junk:
1991 case ShopType.LoytelMart:
1992 {
1993 if (ShopType == ShopType.LoytelMart)
1994 {
1995 Add("ticket_massage", 1, 0);
1996 Add("ticket_armpillow", 1, 0);
1997 Add("ticket_champagne", 1, 0);
1998 }
1999 for (int num10 = 0; num10 < 3; num10++)
2000 {
2001 if (EClass.rnd(5) == 0)
2002 {
2003 TreasureType treasureType = ((EClass.rnd(10) == 0) ? TreasureType.BossNefia : ((EClass.rnd(10) == 0) ? TreasureType.Map : TreasureType.RandomChest));
2004 int num11 = EClass.rnd(EClass.rnd(ShopLv + (EClass.debug.enable ? 200 : 50)) + 1) + 1;
2005 Thing thing6 = ThingGen.Create(treasureType switch
2006 {
2007 TreasureType.Map => "chest_treasure",
2008 TreasureType.BossNefia => "chest_boss",
2009 _ => "chest3",
2010 });
2011 thing6.c_lockedHard = true;
2012 thing6.c_lockLv = num11;
2013 thing6.c_priceAdd = 2000 + num11 * 250 * ((treasureType == TreasureType.RandomChest) ? 1 : 5);
2014 thing6.c_revealLock = true;
2015 ThingGen.CreateTreasureContent(thing6, num11, treasureType, clearContent: true);
2016 AddThing(thing6);
2017 }
2018 }
2019 break;
2020 }
2021 }
2022 switch (ShopType)
2023 {
2024 case ShopType.General:
2025 case ShopType.Food:
2026 {
2027 for (int num14 = 0; num14 < (EClass.debug.enable ? 3 : 3); num14++)
2028 {
2029 if (EClass.rnd(3) == 0)
2030 {
2031 int lv = EClass.rnd(EClass.rnd(ShopLv + (EClass.debug.enable ? 200 : 50)) + 1) + 1;
2032 Thing t2 = ThingGen.Create("chest_gamble", -1, lv).SetNum(1 + EClass.rnd(20));
2033 AddThing(t2);
2034 }
2035 }
2036 break;
2037 }
2038 case ShopType.Booze:
2039 if (EClass._zone is Zone_Yowyn && EClass._zone.lv == -1)
2040 {
2041 Add("churyu", EClass.rndHalf(10), 0);
2042 }
2043 break;
2044 }
2045 switch (owner.id)
2046 {
2047 case "rodwyn":
2048 AddThing(ThingGen.CreateSpellbook(8790));
2049 AddThing(ThingGen.CreatePotion(8791).SetNum(3 + EClass.rnd(3)));
2050 AddThing(ThingGen.CreatePotion(8792).SetNum(3 + EClass.rnd(3)));
2051 AddThing(ThingGen.CreatePotion(8794).SetNum(3 + EClass.rnd(3)));
2052 break;
2053 case "girl_blue":
2054 Add("779", 1 + EClass.rnd(3), 0);
2055 break;
2056 case "nola":
2057 AddThing(ThingGen.CreateRecipe("ic").SetPriceFix(400));
2058 AddThing(ThingGen.CreateRecipe("bullet").SetPriceFix(300));
2059 AddThing(ThingGen.CreateRecipe("break_powder").SetPriceFix(1000));
2060 AddThing(ThingGen.CreateRecipe("quarrel").SetPriceFix(100));
2061 AddThing(ThingGen.CreateRecipe("1099").SetPriceFix(400));
2062 AddThing(ThingGen.CreateRecipe("detector").SetPriceFix(700));
2063 AddThing(ThingGen.CreatePlan(2710)).SetPriceFix(-100);
2064 AddThing(ThingGen.CreatePlan(2711)).SetPriceFix(-100);
2065 AddThing(ThingGen.CreatePlan(2712)).SetPriceFix(200);
2066 break;
2067 }
2069 {
2070 Add("lockpick", 1, 0);
2071 if (EClass.rnd(2) == 0)
2072 {
2073 Add("lockpick", 1, 0);
2074 }
2075 AddThing(ThingGen.CreateScroll(8780, EClass.rndHalf(5)));
2076 }
2077 foreach (Thing thing11 in t.things)
2078 {
2079 thing11.c_idBacker = 0;
2080 if (ShopType != ShopType.Copy)
2081 {
2082 thing11.TryMakeRandomItem(ShopLv);
2083 if (thing11.Num == 1)
2084 {
2085 thing11.SetNum(thing11.trait.DefaultStock);
2086 }
2087 if (thing11.trait is TraitFoodMeal)
2088 {
2089 CraftUtil.MakeDish(thing11, ShopLv, owner.Chara);
2090 }
2091 if (thing11.IsFood && owner.id == "rodwyn")
2092 {
2093 SourceElement.Row row = EClass.sources.elements.rows.Where((SourceElement.Row e) => !e.foodEffect.IsEmpty() && e.category != "feat" && e.chance > 0).RandomItem();
2094 thing11.elements.SetBase(row.id, 10 + EClass.rnd(10));
2095 }
2096 }
2097 if (CurrencyType == CurrencyType.Casino_coin)
2098 {
2099 thing11.noSell = true;
2100 }
2102 {
2103 thing11.isStolen = true;
2104 }
2105 if (!(thing11.trait is TraitErohon))
2106 {
2107 thing11.c_IDTState = 0;
2108 }
2109 if (CurrencyType == CurrencyType.Money && (thing11.category.IsChildOf("meal") || thing11.category.IsChildOf("preserved")) && thing11.id != "ration" && !thing11.IsUnique)
2110 {
2111 thing11.c_priceFix = -70;
2112 }
2113 if (thing11.trait is TraitErohon)
2114 {
2115 thing11.c_IDTState = 5;
2116 }
2117 if (thing11.IsContainer && !thing11.c_revealLock)
2118 {
2119 thing11.RemoveThings();
2120 t.c_lockLv = 0;
2121 }
2122 }
2123 if (t.things.Count <= t.things.GridSize)
2124 {
2125 return;
2126 }
2127 int num15 = t.things.width * 10;
2128 if (t.things.Count > num15)
2129 {
2130 int num16 = t.things.Count - num15;
2131 for (int num17 = 0; num17 < num16; num17++)
2132 {
2133 t.things.LastItem().Destroy();
2134 }
2135 }
2136 t.things.ChangeSize(t.things.width, Mathf.Min(t.things.Count / t.things.width + 1, 10));
2137 Thing Add(string id, int a, int idSkin)
2138 {
2140 Thing thing8 = ThingGen.Create(id, -1, ShopLv).SetNum(a);
2141 thing8.idSkin = ((idSkin == -1) ? EClass.rnd(thing8.source.skins.Length + 1) : idSkin);
2142 return t.AddThing(thing8);
2143 }
2144 void AddAdvWeek(int i)
2145 {
2146 Thing thing7 = ThingGen.CreateRedBook("advweek_" + i);
2147 thing7.c_priceFix = -90;
2148 AddThing(thing7);
2149 }
2150 Thing AddThing(Thing _t)
2151 {
2152 return t.AddThing(_t);
2153 }
2154 void NoRestock(Thing _t)
2155 {
2156 HashSet<string> hashSet = EClass.player.noRestocks.TryGetValue(owner.id);
2157 if (hashSet == null)
2158 {
2159 hashSet = new HashSet<string>();
2160 }
2161 if (!hashSet.Contains(_t.trait.IdNoRestock))
2162 {
2163 hashSet.Add(_t.trait.IdNoRestock);
2164 EClass.player.noRestocks[owner.id] = hashSet;
2165 _t.SetInt(101, 1);
2166 AddThing(_t);
2167 }
2168 }
2169 void NoRestockId(string _id)
2170 {
2171 NoRestock(ThingGen.Create(_id));
2172 }
2173 }
CurrencyType
Definition: CurrencyType.cs:2
PriceType
Definition: PriceType.cs:2
TreasureType
Definition: TreasureType.cs:2
list. Add(item3)
bool CanGiveCard()
Definition: Affinity.cs:63
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
static void SetNormalRarity(bool fixedMat=false)
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5478
virtual Chara Chara
Definition: Card.cs:2071
ElementContainerCard elements
Definition: Card.cs:42
bool IsUnique
Definition: Card.cs:2092
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7443
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3123
Card SetLv(int a)
Definition: Card.cs:2924
bool c_revealLock
Definition: Card.cs:1049
bool IsFood
Definition: Card.cs:2178
void DyeRandom()
Definition: Card.cs:6147
ThingContainer things
Definition: Card.cs:39
int Evalue(int ele)
Definition: Card.cs:2574
Thing Duplicate(int num)
Definition: Card.cs:3469
Thing c_copyContainer
Definition: Card.cs:1810
void ModExp(string alias, int a)
Definition: Card.cs:2651
int Num
Definition: Card.cs:159
SourceCategory.Row category
Definition: Card.cs:2050
bool IsContainer
Definition: Card.cs:2090
void RemoveThings()
Definition: Card.cs:3335
Affinity affinity
Definition: Chara.cs:316
static Thing MakeLoveLunch(Chara c)
Definition: CraftUtil.cs:220
static void MakeDish(Thing food, int lv, Chara crafter=null, int seed=-1)
Definition: CraftUtil.cs:61
int GetRaw(int offsetHours=0)
Definition: Date.cs:326
static Game game
Definition: EClass.cs:9
Dictionary< int, Element > dict
Element SetBase(string alias, int v, int potential=0)
void Remove(int id)
bool HasBase(int ele)
bool HasTag(string tag)
Definition: ELEMENT.cs:478
SpatialManager spatials
Definition: Game.cs:153
bool IsSurvival
Definition: Game.cs:276
QuestManager quests
Definition: Game.cs:183
static GuildMage Mage
Definition: Guild.cs:58
bool IsMember
Definition: Guild.cs:72
Dictionary< string, HashSet< string > > noRestocks
Definition: Player.cs:1127
bool IsCompleted(string id)
static List< RecipeSource > list
RenderRow row
Definition: RecipeSource.cs:5
string[] recipeKey
Definition: RenderRow.cs:56
Zone Find(string id)
int lv
Definition: Spatial.cs:142
void DestroyAll(Func< Thing, bool > funcExclude=null)
Thing Find(int uid)
void ChangeSize(int w, int h)
static Thing CreateRune(int ele, int v, bool free=false)
Definition: ThingGen.cs:201
static Thing CreatePerfume(int ele, int num=1)
Definition: ThingGen.cs:223
static Thing CreateRedBook(string id, int num=1)
Definition: ThingGen.cs:167
static void CreateTreasureContent(Thing t, int lv, TreasureType type, bool clearContent)
Definition: ThingGen.cs:263
static Thing CreatePlan(int ele)
Definition: ThingGen.cs:137
static Thing CreateRecipe(string id)
Definition: ThingGen.cs:144
static Thing CreateSkillbook(int ele, int num=1)
Definition: ThingGen.cs:175
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
SourceThing.Row source
Definition: Thing.cs:11
static Thing MakeSeed(string id, PlantData plant=null)
Definition: TraitSeed.cs:88
static void SetZone(Zone zone, Thing t)
virtual CopyShopType CopyShop
Definition: Trait.cs:527
Thing CreateStock()
Definition: Trait.cs:2175
virtual int RestockDay
Definition: Trait.cs:563
virtual string IdNoRestock
Definition: Trait.cs:373
virtual bool IsNoShop
Definition: Trait.cs:66
virtual int DefaultStock
Definition: Trait.cs:131
virtual bool CanCopy(Thing t)
Definition: Trait.cs:1477
CopyShopType
Definition: Trait.cs:20
virtual int NumCopyItem
Definition: Trait.cs:529

References EClass._zone, Add(), Card.AddThing(), Chara.affinity, Card.c_charges, Card.c_copyContainer, Card.c_dateStockExpire, Card.c_revealLock, CanCopy(), Affinity.CanGiveCard(), Card.category, Card.Chara, CopyShop, ThingGen.Create(), ThingGen.CreateFromCategory(), ThingGen.CreateFromFilter(), ThingGen.CreatePerfume(), ThingGen.CreatePlan(), ThingGen.CreatePotion(), ThingGen.CreateRecipe(), ThingGen.CreateRedBook(), ThingGen.CreateRune(), ThingGen.CreateScroll(), ThingGen.CreateSkillbook(), ThingGen.CreateSpellbook(), ThingGen.CreateTreasureContent(), World.date, EClass.debug, DefaultStock, ThingContainer.DestroyAll(), Card.Duplicate(), Card.DyeRandom(), Card.elements, SourceManager.elements, CoreDebug.enable, Card.Evalue(), ThingContainer.Find(), SpatialManager.Find(), Player.flags, EClass.game, BaseCard.GetInt(), Card.GetPrice(), Date.GetRaw(), ElementContainer.HasBase(), Element.HasTag(), Card.id, RecipeSource.id, SourceElement.Row.id, Spatial.id, IdNoRestock, QuestManager.IsCompleted(), Card.IsContainer, GuildThief.IsCurrentZone, Date.IsExpired(), Zone.IsFestival, Card.IsFood, Guild.IsMember, IsNoShop, Game.IsSurvival, Card.IsUnique, item, RecipeManager.list, Player.Flags.loytelMartLv, Spatial.lv, Guild.Mage, CraftUtil.MakeDish(), CraftUtil.MakeLoveLunch(), TraitSeed.MakeSeed(), Card.ModExp(), Player.noRestocks, Card.Num, NumCopyItem, EClass.pc, EClass.player, Game.quests, RenderRow.recipeKey, ElementContainer.Remove(), Card.RemoveThings(), EClass.rnd(), EClass.rndHalf(), RecipeSource.row, ElementContainer.SetBase(), BaseCard.SetInt(), Card.SetLv(), CardBlueprint.SetNormalRarity(), Card.SetNum(), Card.SetPriceFix(), TraitTicketFurniture.SetZone(), Thing.source, EClass.sources, Game.spatials, Guild.Thief, Card.Thing, Card.things, Card.trait, Card.TryMakeRandomItem(), and EClass.world.

Referenced by TraitVendingMachine.OnUse().

◆ OnBlend()

virtual void Trait.OnBlend ( Thing  t,
Chara  c 
)
inlinevirtual

Reimplemented in TraitDreamBug, TraitDrink, TraitDye, and TraitWell.

Definition at line 635 of file Trait.cs.

636 {
637 }

Referenced by InvOwnerBlend._OnProcess(), and Chara.TryUse().

◆ OnChangePlaceState()

virtual void Trait.OnChangePlaceState ( PlaceState  state)
inlinevirtual

Reimplemented in TraitBoat, TraitDoorSwing, TraitHouseBoard, TraitLightSun, TraitTeleporter, TraitTent, and TraitTrainingDummyArmor.

Definition at line 702 of file Trait.cs.

703 {
704 }

Referenced by Card.SetPlaceState().

◆ OnChildDecay()

virtual bool Trait.OnChildDecay ( Card  c,
bool  firstDecay 
)
inlinevirtual

Reimplemented in TraitBrewery.

Definition at line 1084 of file Trait.cs.

1085 {
1086 return true;
1087 }

◆ OnCrafted()

virtual void Trait.OnCrafted ( Recipe  recipe,
List< Thing ings 
)
inlinevirtual

Reimplemented in TraitBlanket, TraitFakeTile, and TraitPotionAlchemy.

Definition at line 686 of file Trait.cs.

687 {
688 }

Referenced by Recipe.Craft(), and RecipeCard.Craft().

◆ OnCreate()

◆ OnDrink()

virtual void Trait.OnDrink ( Chara  c)
inlinevirtual

Reimplemented in TraitDrink, TraitDrinkMilkMother, TraitLumiestCrimAle, and TraitPotionEmpty.

Definition at line 1014 of file Trait.cs.

1015 {
1016 }

Referenced by Chara.Drink(), and ActThrow.Throw().

◆ OnEat()

virtual void Trait.OnEat ( Chara  c)
inlinevirtual

Reimplemented in TraitFortuneCookie.

Definition at line 1005 of file Trait.cs.

1006 {
1007 }

◆ OnEnterScreen()

virtual void Trait.OnEnterScreen ( )
inlinevirtual

Reimplemented in TraitToolTorch.

Definition at line 1438 of file Trait.cs.

1439 {
1441 }
virtual void RefreshRenderer()
Definition: Trait.cs:1443

Referenced by CardRenderer.OnEnterScreen().

◆ OnEquip()

virtual void Trait.OnEquip ( Chara  c,
bool  onSetOwner 
)
inlinevirtual

Reimplemented in TraitEQFlower.

Definition at line 694 of file Trait.cs.

695 {
696 }

Referenced by CharaBody.Equip(), and CharaBody.SetOwner().

◆ OnHeld()

virtual void Trait.OnHeld ( )
inlinevirtual

Reimplemented in TraitDetector.

Definition at line 1068 of file Trait.cs.

1069 {
1070 }

Referenced by HotItemHeld.OnSetCurrentItem().

◆ OnImportMap()

virtual void Trait.OnImportMap ( )
inlinevirtual

Reimplemented in TraitAltar, TraitASMR, TraitBook, TraitNewZone, and TraitNote.

Definition at line 678 of file Trait.cs.

679 {
680 }

Referenced by SerializedCards.Restore().

◆ OnInstall()

virtual void Trait.OnInstall ( bool  byPlayer)
inlinevirtual

Reimplemented in TraitSwitch.

Definition at line 1148 of file Trait.cs.

1149 {
1150 }

◆ OnOpenDoor()

virtual void Trait.OnOpenDoor ( Chara  c)
inlinevirtual

Reimplemented in TraitDoorBell.

Definition at line 1106 of file Trait.cs.

1107 {
1108 }

Referenced by TraitDoor.TryOpen().

◆ OnRead()

◆ OnRemovedFromZone()

virtual void Trait.OnRemovedFromZone ( )
inlinevirtual

Reimplemented in TraitBoat.

Definition at line 710 of file Trait.cs.

711 {
712 }

Referenced by Map.OnCardRemovedFromZone().

◆ OnRenderExtra()

virtual void Trait.OnRenderExtra ( RenderParam  p)
inlinevirtual

Reimplemented in TraitPaintBoard, and TraitShrine.

Definition at line 654 of file Trait.cs.

655 {
656 }

Referenced by CardRenderer.Draw().

◆ OnRenderTile()

virtual void Trait.OnRenderTile ( Point  point,
HitResult  result,
int  dir 
)
inlinevirtual

Reimplemented in TraitLightSun, and TraitRoadSign.

Definition at line 727 of file Trait.cs.

728 {
729 if (radius == 0)
730 {
731 return;
732 }
733 Vector3 vector = point.Position();
734 vector.z += EClass.setting.render.thingZ;
735 foreach (Point item in ListPoints(point))
736 {
737 Vector3 vector2 = item.Position();
738 EClass.screen.guide.passGuideFloor.Add(vector2.x, vector2.y, vector2.z, 10f, 0.3f);
739 }
740 }
ScreenGuide guide
static BaseGameScreen screen
Definition: EClass.cs:33
static GameSetting setting
Definition: EClass.cs:35
RenderSetting render
Definition: GameSetting.cs:301
void Add(Point point, float tile=0f, float color=0f)
Definition: MeshPass.cs:122
ref Vector3 Position(int height)
Definition: Point.cs:548
MeshPass passGuideFloor
Definition: ScreenGuide.cs:7

References MeshPass.Add(), BaseGameScreen.guide, item, ListPoints(), ScreenGuide.passGuideFloor, Point.Position(), radius, GameSetting.render, EClass.screen, EClass.setting, and GameSetting.RenderSetting.thingZ.

Referenced by RecipeCard.OnRenderMarker(), ActionMode.OnRenderTile(), and AM_Adv.OnRenderTile().

◆ OnSetCardGrid()

virtual void Trait.OnSetCardGrid ( ButtonGrid  b)
inlinevirtual

Reimplemented in TraitCanvas, TraitContainer, TraitEquipItem, and TraitFigure.

Definition at line 1094 of file Trait.cs.

1095 {
1096 }

Referenced by ButtonGrid.SetCard().

◆ OnSetCurrentItem()

virtual void Trait.OnSetCurrentItem ( )
inlinevirtual

Reimplemented in TraitToolTorch.

Definition at line 1076 of file Trait.cs.

1077 {
1078 }

◆ OnSetOwner()

virtual void Trait.OnSetOwner ( )
inlinevirtual

Definition at line 674 of file Trait.cs.

675 {
676 }

Referenced by SetOwner().

◆ OnSimulateHour()

virtual void Trait.OnSimulateHour ( VirtualDate  date)
inlinevirtual

Reimplemented in TraitChestPractice, TraitClock, TraitFertilizer, TraitGenerator, and TraitPhone.

Definition at line 714 of file Trait.cs.

715 {
716 }

Referenced by Card.OnSimulateHour().

◆ OnStepped()

virtual void Trait.OnStepped ( Chara  c)
inlinevirtual

Reimplemented in TraitCurrencyMedal, TraitFloorSwitch, TraitGeneratorWheel, TraitMiniPool, TraitNewZone, TraitSwing, and TraitTrapMine.

Definition at line 1098 of file Trait.cs.

1099 {
1100 }

Referenced by Chara._Move(), and Chara.Tick().

◆ OnSteppedOut()

virtual void Trait.OnSteppedOut ( Chara  c)
inlinevirtual

Reimplemented in TraitGeneratorWheel, and TraitSwing.

Definition at line 1102 of file Trait.cs.

1103 {
1104 }

Referenced by Chara._Move().

◆ OnThrowGround()

virtual void Trait.OnThrowGround ( Chara  c,
Point  p 
)
inlinevirtual

Reimplemented in TraitDrink, and TraitDye.

Definition at line 1018 of file Trait.cs.

1019 {
1020 }

Referenced by ActThrow.Throw().

◆ OnTickHeld()

virtual void Trait.OnTickHeld ( )
inlinevirtual

Reimplemented in TraitDetector.

Definition at line 1072 of file Trait.cs.

1073 {
1074 }

◆ OnToggle()

virtual void Trait.OnToggle ( )
inlinevirtual

Reimplemented in TraitJukeBox, and TraitLeverBreaker.

Definition at line 1258 of file Trait.cs.

1259 {
1260 }

◆ OnUnequip()

virtual void Trait.OnUnequip ( Chara  c)
inlinevirtual

Reimplemented in TraitEQFlower.

Definition at line 698 of file Trait.cs.

699 {
700 }

Referenced by CharaBody.Unequip().

◆ OnUninstall()

virtual void Trait.OnUninstall ( )
inlinevirtual

Definition at line 1152 of file Trait.cs.

1153 {
1154 }

◆ OnUnsetCurrentItem()

virtual void Trait.OnUnsetCurrentItem ( )
inlinevirtual

Reimplemented in TraitToolTorch.

Definition at line 1080 of file Trait.cs.

1081 {
1082 }

◆ OnUse() [1/3]

◆ OnUse() [2/3]

virtual bool Trait.OnUse ( Chara  c,
Card  tg 
)
inlinevirtual

Reimplemented in TraitDye, and TraitFoodMeat.

Definition at line 1046 of file Trait.cs.

1047 {
1048 return true;
1049 }

◆ OnUse() [3/3]

virtual bool Trait.OnUse ( Chara  c,
Point  p 
)
inlinevirtual

Reimplemented in TraitPotionEmpty.

Definition at line 1051 of file Trait.cs.

1052 {
1053 return true;
1054 }

◆ PlayToggleEffect()

virtual void Trait.PlayToggleEffect ( bool  silent)
inlinevirtual

Reimplemented in TraitWoodMill.

Definition at line 1212 of file Trait.cs.

1213 {
1214 bool flag = ToggleType == ToggleType.Fire;
1215 bool isOn = owner.isOn;
1216 switch (ToggleType)
1217 {
1218 case ToggleType.Lever:
1219 if (!silent)
1220 {
1221 owner.Say("lever", EClass.pc, owner);
1222 owner.PlaySound("switch_lever");
1223 }
1224 return;
1225 case ToggleType.Curtain:
1226 if (!silent)
1227 {
1228 owner.Say(isOn ? "close" : "open", EClass.pc, owner);
1229 owner.PlaySound("Material/leather_drop");
1230 }
1233 return;
1234 case ToggleType.None:
1235 return;
1236 }
1237 if (isOn)
1238 {
1239 if (!silent)
1240 {
1241 owner.Say(flag ? "toggle_fire" : "toggle_ele", EClass.pc, owner);
1243 }
1246 }
1247 else
1248 {
1249 if (!silent)
1250 {
1252 }
1255 }
1256 }
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6991
void RefreshNeighborTiles()
Definition: Point.cs:1276
virtual string IdSoundToggleOff
Definition: Trait.cs:510
virtual string IdSoundToggleOn
Definition: Trait.cs:494

References Card.isOn, EClass.pc, Card.PlaySound(), Card.pos, Card.RecalculateFOV(), Point.RefreshNeighborTiles(), and Card.Say().

◆ RefreshRenderer()

virtual void Trait.RefreshRenderer ( )
inlinevirtual

Reimplemented in TraitToolTorch.

Definition at line 1443 of file Trait.cs.

1444 {
1445 if (owner.renderer.isSynced && !IdToggleExtra.IsEmpty())
1446 {
1447 if (owner.isOn)
1448 {
1450 }
1451 else
1452 {
1454 }
1455 }
1456 }
void AddExtra(string id)
void RemoveExtra(string id)
CardRenderer renderer
Definition: Card.cs:62
string IdToggleExtra
Definition: Trait.cs:479

References CardRenderer.AddExtra(), Card.isOn, RenderObject.isSynced, CardRenderer.RemoveExtra(), and Card.renderer.

◆ Refuel()

void Trait.Refuel ( Thing  t)
inline

Definition at line 1392 of file Trait.cs.

1393 {
1394 t.PlaySoundDrop(spatial: false);
1396 Msg.Say("fueled", t);
1397 if (!owner.isOn)
1398 {
1399 owner.trait.Toggle(on: true);
1400 }
1401 t.Destroy();
1403 }
void PlayAnime(AnimeID id, bool force)
void ModCharge(int a, bool destroy=false)
Definition: Card.cs:3975
void Destroy()
Definition: Card.cs:5103
void PlaySoundDrop(bool spatial=true)
Definition: Card.cs:6299
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
virtual void Toggle(bool on, bool silent=false)
Definition: Trait.cs:1178

References Card.Destroy(), Card.isOn, Card.ModCharge(), Card.Num, CardRenderer.PlayAnime(), Card.PlaySoundDrop(), Card.renderer, Msg.Say(), Toggle(), and Card.trait.

Referenced by InvOwnerRefuel._OnProcess().

◆ SetMainText()

virtual void Trait.SetMainText ( UIText  t,
bool  hotitem 
)
inlinevirtual

Reimplemented in TraitAbility, and TraitToolRange.

Definition at line 1458 of file Trait.cs.

1459 {
1460 if (owner.isThing && !owner.Thing.source.attackType.IsEmpty() && owner.ammoData != null)
1461 {
1462 t.SetText(owner.c_ammo.ToString() ?? "", FontColor.Charge);
1463 t.SetActive(enable: true);
1464 }
1465 else if (owner.Num == 1 && ShowCharges && owner.IsIdentified)
1466 {
1467 t.SetText(owner.c_charges.ToString() ?? "", FontColor.Charge);
1468 t.SetActive(enable: true);
1469 }
1470 else
1471 {
1472 t.SetText(owner.Num.ToShortNumber(), FontColor.ButtonGrid);
1473 t.SetActive(owner.Num > 1);
1474 }
1475 }
FontColor
Definition: FontColor.cs:2
virtual bool isThing
Definition: Card.cs:2082
int c_ammo
Definition: Card.cs:1462
Thing ammoData
Definition: Card.cs:1786
bool IsIdentified
Definition: Card.cs:2380
virtual bool ShowCharges
Definition: Trait.cs:343
void SetText(string s)
Definition: UIText.cs:159

References Card.ammoData, Card.c_ammo, Card.c_charges, Card.IsIdentified, Card.isThing, Card.Num, UIText.SetText(), Thing.source, and Card.Thing.

Referenced by ButtonGrid.SetCard(), and HotItemThing.SetSubText().

◆ SetName()

◆ SetOwner()

virtual void Trait.SetOwner ( Card  _owner)
inlinevirtual

Definition at line 663 of file Trait.cs.

664 {
665 owner = _owner;
666 OnSetOwner();
667 }
virtual void OnSetOwner()
Definition: Trait.cs:674

References OnSetOwner(), and owner.

Referenced by Card.ApplyTrait().

◆ SetParams()

virtual void Trait.SetParams ( params string[]  s)
inlinevirtual

Definition at line 682 of file Trait.cs.

683 {
684 }

◆ Toggle()

virtual void Trait.Toggle ( bool  on,
bool  silent = false 
)
inlinevirtual

Definition at line 1178 of file Trait.cs.

1179 {
1180 if (owner.isOn == on)
1181 {
1182 return;
1183 }
1184 if (Electricity < 0)
1185 {
1186 if (on)
1187 {
1189 {
1191 {
1192 if (!silent)
1193 {
1194 owner.Say("notEnoughElectricity", owner);
1195 }
1196 owner.PlaySound("electricity_insufficient");
1197 }
1198 return;
1199 }
1200 EClass._zone.electricity += Electricity;
1201 }
1202 else
1203 {
1204 EClass._zone.electricity -= Electricity;
1205 }
1206 }
1207 owner.isOn = on;
1208 PlayToggleEffect(silent);
1209 OnToggle();
1210 }
int electricity
Definition: Spatial.cs:250
virtual void PlayToggleEffect(bool silent)
Definition: Trait.cs:1212
virtual void OnToggle()
Definition: Trait.cs:1258

References EClass._zone, Spatial.electricity, Card.isOn, Zone.isStarted, Card.PlaySound(), and Card.Say().

Referenced by Card.AddThing(), ZoneEventRaid.GetSpawnPos(), AI_UseCrafter.OnEnd(), TraitFireworkLauncher.OnUse(), TraitGeneratorHamster.OnUse(), TraitItemToggle.OnUse(), TraitMusicBox.OnUse(), TraitTerraGlobe.OnUse(), Refuel(), and AI_UseCrafter.Run().

◆ TryOpenLock()

virtual LockOpenState Trait.TryOpenLock ( Chara  cc,
bool  msgFail = true 
)
inlinevirtual

Definition at line 919 of file Trait.cs.

920 {
921 Thing thing = cc.things.FindBest<TraitLockpick>((Thing t) => -t.c_charges);
922 int num = ((thing == null) ? (cc.Evalue(280) / 2 + 2) : (cc.Evalue(280) + 10));
923 int num2 = owner.c_lockLv;
924 bool flag = this is TraitChestPractice;
925 if (flag)
926 {
927 num2 = num / 4 * 3 - 1;
928 }
929 if (num <= num2 && cc.IsPC)
930 {
931 cc.PlaySound("lock");
932 cc.Say("openLockFail2");
933 owner.PlayAnime(AnimeID.Shiver);
934 return LockOpenState.NotEnoughSkill;
935 }
936 if (thing != null && !flag)
937 {
938 thing.ModCharge(-1, destroy: true);
939 }
940 if (EClass.rnd(num + 6) > num2 + 5 || (!cc.IsPC && EClass.rnd(20) == 0) || EClass.rnd(200) == 0)
941 {
942 cc.PlaySound("lock_open");
943 cc.Say("lockpick_success", cc, owner);
944 int num3 = 100 + num2 * 10;
946 {
947 num3 *= 10;
948 }
949 cc.ModExp(280, num3);
950 owner.c_lockLv = 0;
952 {
953 owner.c_lockedHard = false;
954 owner.c_priceAdd = 0;
955 }
956 if (cc.IsPC && owner.isLostProperty)
957 {
959 }
960 owner.isLostProperty = false;
961 return LockOpenState.Success;
962 }
963 cc.PlaySound("lock");
964 if (cc.IsPC)
965 {
966 cc.Say("openLockFail");
967 }
968 cc.ModExp(280, (thing != null) ? 50 : 30);
969 if ((thing == null) | (EClass.rnd(2) == 0))
970 {
971 cc.stamina.Mod(-1);
972 }
973 return LockOpenState.Fail;
974 }
LockOpenState
Definition: LockOpenState.cs:2
bool c_lockedHard
Definition: Card.cs:1037
bool isLostProperty
Definition: Card.cs:807
int c_lockLv
Definition: Card.cs:965
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6333
override bool IsPC
Definition: Chara.cs:614
Stats stamina
Definition: Chara.cs:1148
void ModKarma(int a)
Definition: Player.cs:2518

References Card.c_lockedHard, Card.c_lockLv, Card.Evalue(), Card.isLostProperty, Chara.IsPC, Stats.Mod(), Card.ModCharge(), Card.ModExp(), Player.ModKarma(), Card.PlayAnime(), EClass.player, Card.PlaySound(), EClass.rnd(), Card.Say(), Chara.stamina, and Card.things.

◆ TryProgress()

virtual bool Trait.TryProgress ( AIProgress  p)
inlinevirtual

Reimplemented in TraitBaseSpellbook.

Definition at line 914 of file Trait.cs.

915 {
916 return true;
917 }

Referenced by AI_Read.Run().

◆ TryRefuel()

void Trait.TryRefuel ( int  dest,
List< Thing excludes 
)
inline

Definition at line 1405 of file Trait.cs.

1406 {
1407 if (FindFuel(refuel: false))
1408 {
1409 FindFuel(refuel: true);
1410 }
1411 bool FindFuel(bool refuel)
1412 {
1413 int num = dest;
1414 List<Thing> list = EClass._zone.TryListThingsInSpot<TraitSpotFuel>((Thing t) => IsFuel(t));
1415 EClass.pc.things.Foreach(delegate(Thing t)
1416 {
1417 if (IsFuel(t) && t.tier == 0 && (excludes == null || !excludes.Contains(t)))
1418 {
1419 list.Add(t);
1420 }
1421 });
1422 foreach (Thing item in list)
1423 {
1424 if (num > 0)
1425 {
1426 int num2 = Mathf.Min(item.Num, Mathf.CeilToInt((float)num / (float)GetFuelValue(item)));
1427 num -= GetFuelValue(item) * num2;
1428 if (refuel)
1429 {
1430 Refuel(item.Split(num2));
1431 }
1432 }
1433 }
1434 return num <= 0;
1435 }
1436 }
void Foreach(Action< Thing > action, bool onlyAccessible=true)
bool IsFuel(string s)
Definition: Trait.cs:1350
void Refuel(Thing t)
Definition: Trait.cs:1392

References EClass._zone, ThingContainer.Foreach(), item, EClass.pc, and Card.things.

◆ TrySetAct()

virtual void Trait.TrySetAct ( ActPlan  p)
inlinevirtual

◆ TrySetHeldAct()

◆ TrySetToggleAct()

virtual void Trait.TrySetToggleAct ( ActPlan  p)
inlinevirtual

Definition at line 1262 of file Trait.cs.

1263 {
1264 if (!p.IsSelfOrNeighbor)
1265 {
1266 return;
1267 }
1268 switch (ToggleType)
1269 {
1270 case ToggleType.Lever:
1271 p.TrySetAct("ActToggleLever", delegate
1272 {
1273 Toggle(!owner.isOn);
1274 return true;
1275 }, owner);
1276 break;
1277 case ToggleType.Curtain:
1278 p.TrySetAct(owner.isOn ? "actOpen" : "actClose", delegate
1279 {
1280 Toggle(!owner.isOn);
1281 return true;
1282 }, owner);
1283 break;
1284 case ToggleType.Fire:
1285 case ToggleType.Light:
1286 case ToggleType.Electronics:
1287 {
1288 bool flag = ToggleType == ToggleType.Fire;
1289 if (EClass._zone.IsPCFaction || p.altAction || this is TraitCrafter || Electricity < 0)
1290 {
1291 if (owner.isOn)
1292 {
1293 if (p.altAction)
1294 {
1295 p.TrySetAct(flag ? "ActExtinguishTorch" : "ActToggleOff", delegate
1296 {
1297 Toggle(on: false);
1298 return true;
1299 }, owner);
1300 }
1301 }
1302 else if (!(this is TraitFactory) && !(this is TraitIncubator) && (!IsRequireFuel || owner.c_charges > 0))
1303 {
1304 p.TrySetAct(flag ? "ActTorch" : "ActToggleOn", delegate
1305 {
1306 Toggle(on: true);
1307 return true;
1308 }, owner);
1309 }
1311 {
1312 p.TrySetAct("ActFuel", delegate
1313 {
1315 return false;
1316 }, owner);
1317 }
1318 }
1319 if (p.altAction)
1320 {
1321 p.TrySetAct("disableAutoToggle".lang((owner.disableAutoToggle ? "off" : "on").lang()), delegate
1322 {
1323 owner.disableAutoToggle = !owner.disableAutoToggle;
1324 SE.Click();
1325 return true;
1326 }, owner);
1327 }
1328 break;
1329 }
1330 }
1331 }
bool altAction
Definition: ActPlan.cs:158
bool IsSelfOrNeighbor
Definition: ActPlan.cs:178
bool disableAutoToggle
Definition: Card.cs:603
static LayerDragGrid Create(InvOwnerDraglet owner, bool refuelFromLayerDragGrid=false)
virtual int MaxFuel
Definition: Trait.cs:462
virtual bool ShowFuelWindow
Definition: Trait.cs:475
bool IsPCFaction
Definition: Zone.cs:473

References EClass._zone, ActPlan.altAction, Card.c_charges, LayerDragGrid.Create(), Card.disableAutoToggle, Card.isOn, Zone.IsPCFaction, ActPlan.IsSelfOrNeighbor, and ActPlan.TrySetAct().

Referenced by ActPlan._Update().

◆ TryToggle()

virtual void Trait.TryToggle ( )
inlinevirtual

Definition at line 1156 of file Trait.cs.

1157 {
1158 if (!owner.IsInstalled)
1159 {
1160 return;
1161 }
1162 if (Electricity < 0 && owner.isOn && EClass._zone.electricity < 0)
1163 {
1164 Toggle(on: false, silent: true);
1165 }
1166 else if (AutoToggle)
1167 {
1168 int num = ((EClass._map.config.hour == -1) ? EClass.world.date.hour : EClass._map.config.hour);
1169 bool on = !IsNightOnlyLight || num >= 17 || num <= 5 || EClass._map.IsIndoor;
1171 {
1172 on = false;
1173 }
1174 Toggle(on, silent: true);
1175 }
1176 }
bool IsInstalled
Definition: Card.cs:2384
Cell Cell
Definition: Card.cs:2056
bool HasRoof
Definition: Cell.cs:648
int hour
Definition: Date.cs:74
int hour
Definition: MapConfig.cs:95
bool IsIndoor
Definition: Map.cs:131
MapConfig config
Definition: Map.cs:37
virtual bool AutoToggle
Definition: Trait.cs:402
virtual bool IsNightOnlyLight
Definition: Trait.cs:438
bool IsRaining
Definition: Weather.cs:117
Weather weather
Definition: World.cs:12

References EClass._map, EClass._zone, Card.Cell, Map.config, World.date, Spatial.electricity, Cell.HasRoof, Date.hour, MapConfig.hour, Map.IsIndoor, Card.IsInstalled, Card.isOn, Weather.IsRaining, World.weather, and EClass.world.

Referenced by Scene.Init(), Zone.OnSimulateHour(), and Zone.RefreshElectricity().

◆ Uninstall()

void Trait.Uninstall ( )
inline

Definition at line 1130 of file Trait.cs.

1131 {
1132 if (Electricity != 0)
1133 {
1134 if (owner.isOn)
1135 {
1136 Toggle(on: false, silent: true);
1137 }
1138 EClass._zone.dirtyElectricity = true;
1139 if (Electricity > 0)
1140 {
1141 EClass._zone.electricity -= Electricity;
1142 EClass.pc.PlaySound("electricity_off");
1143 }
1144 }
1145 OnUninstall();
1146 }
virtual void OnUninstall()
Definition: Trait.cs:1152

References Card.isOn, EClass.pc, and Card.PlaySound().

Referenced by Card.SetPlaceState().

◆ Update()

virtual void Trait.Update ( )
inlinevirtual

Reimplemented in TraitASMR, TraitDoor, TraitFoodEgg, TraitGeneratorWheel, TraitSpotBiome, and TraitSpotSpawn.

Definition at line 752 of file Trait.cs.

753 {
754 }

◆ WriteNote()

virtual void Trait.WriteNote ( UINote  n,
bool  identified 
)
inlinevirtual

Reimplemented in TraitBookPlan, TraitBookSkill, TraitGene, TraitItem, TraitLetterOfWill, TraitRecipe, TraitRecipeBook, and TraitSeed.

Definition at line 976 of file Trait.cs.

977 {
978 }

Member Data Documentation

◆ listRadiusPoints

List<Point> Trait.listRadiusPoints = new List<Point>()
staticprotected

Definition at line 30 of file Trait.cs.

Referenced by ListPoints(), and TraitLightSun.ListPoints().

◆ owner

Card Trait.owner

Definition at line 28 of file Trait.cs.

Referenced by Chara._Move(), InvOwnerRecycle._OnProcess(), TraitGodStatue._OnUse(), TraitShrine._OnUse(), TraitSwitch.ActivateTrap(), TraitBed.AddHolder(), TraitHouseBoard.ApplyData(), ActMelee.Attack(), FactionBranch.CalcInnIncome(), TraitTrainingDummyArmor.CalcPV(), TraitTrolley.CanActivate(), TraitBed.CanAssign(), TraitNewZone.CanAutoEnter(), TraitDoor.CanClose(), TaskDrawWater.CanProgress(), TaskPourWater.CanProgress(), TraitScroll.CanRead(), TraitAmmo.CanStackTo(), TraitAncientbook.CanStackTo(), TraitFood.CanStackTo(), TraitFoodEggFertilized.CanStackTo(), TraitMonsterBall.CanStackTo(), TraitCrafter.CanUse(), TraitFoodPreparedPackage.CanUse(), TraitGamble.CanUse(), TraitGeneMachine.CanUse(), TraitGeneratorHamster.CanUse(), TraitGeneratorWheel.CanUse(), TraitItem.CanUse(), TraitLoytelMart.CanUse(), TraitMoongate.CanUse(), TraitPowerStatue.CanUse(), TraitShackle.CanUse(), TraitSlotMachine.CanUse(), TraitBed.ClearHolders(), TraitEffect.CompareTo(), Contains(), TraitBed.CountHolders(), TraitCrafter.Craft(), TraitPotion.Create(), TraitSpellbook.Create(), TraitRod.Create(), TraitAbility.CreateAct(), TraitCatalyst.CreateAct(), LayerDragGrid.CreateChaosOffering(), LayerDragGrid.CreateCraft(), LayerDragGrid.CreateGacha(), LayerDragGrid.CreateOffering(), LayerDragGrid.CreateRecycle(), TraitNewZone.CreateZone(), AIAct.DoGoto< T >(), BaseTileMap.DrawTile(), TraitDye.Dye(), TraitSyringe.EffectInject(), TraitBoat.ForeachDeck(), AI_Pray.GetAltar(), TraitTile.GetBuildModeRecipe(), TraitFactory.GetCostSp(), TraitItemProc.GetCraftNum(), TraitScrollMapTreasure.GetDest(), Hobby.GetEfficiency(), TraitNewZone.GetExitPos(), TraitStairs.GetExitPos(), TraitBed.GetHoverText(), TraitTrolley.GetIdSound(), GetName(), TraitGene.GetName(), TraitPotionRandom.GetName(), GetPoint(), AI_Trolley.GetPoint(), TraitPotionAlchemy.GetPower(), TraitFakeTile.GetPref(), SurvivalManager.GetRandomPoint(), GetRandomPoint(), TraitTile.GetRecipe(), TraitFakeTile.GetRenderData(), ZoneEventRaid.GetSpawnPos(), AI_Grab< T >.GetTarget(), TraitGeneMachine.GetTarget(), TeleportManager.GetTeleportZone(), GetValue(), TraitGene.GetValue(), TraitMod.GetValue(), TraitMonsterBall.GetValue(), TraitBoat.GetWaterMat(), TraitBed.HasHolder(), TraitChopper.IdleUse(), TraitGamble.IdleUse(), TraitTrainingDummy.IdleUse(), TraitTrap.IgnoreWhenLevitating(), TraitBed.IsFull(), TraitBed.IsHolder(), TraitDoor.IsOpen(), TraitShackle.IsRestraining(), TraitDoor.IsValid(), ListPoints(), TraitLightSun.ListPoints(), TraitBaseSpellbook.ModCharge(), TraitGenerator.ModHP(), TraitNewZone.MoveZone(), TraitHitchingPost.OnActivateTrap(), TraitSeesaw.OnActivateTrap(), TraitTrap.OnActivateTrap(), ConSleep.OnBeforeStart(), TraitDreamBug.OnBlend(), TraitDrink.OnBlend(), TraitWell.OnBlend(), TraitGodStatue.OnChangeMaterial(), TraitHouseBoard.OnChangePlaceState(), TraitTeleporter.OnChangePlaceState(), TraitTent.OnChangePlaceState(), TraitBrewery.OnChildDecay(), TraitBlanket.OnCrafted(), TraitPotionAlchemy.OnCrafted(), TraitBaseContainer.OnCreate(), TraitBaseSpellbook.OnCreate(), TraitBlanket.OnCreate(), TraitBook.OnCreate(), TraitChestPractice.OnCreate(), TraitMonsterBall.OnCreate(), TraitPotionRandom.OnCreate(), TraitPowerStatue.OnCreate(), TraitRecipe.OnCreate(), TraitRod.OnCreate(), TraitRodRandom.OnCreate(), TraitSeed.OnCreate(), TraitSpecialLantern.OnCreate(), TraitToolRangeCane.OnCreate(), TraitToolWaterPot.OnCreate(), TaskDrawWater.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitDrink.OnDrink(), TraitDrinkMilkMother.OnDrink(), TraitLumiestCrimAle.OnDrink(), AI_UseCrafter.OnEnd(), TraitRollingFortune.OnEndAI(), TraitEQFlower.OnEquip(), TraitAltar.OnImportMap(), TraitASMR.OnImportMap(), TraitBook.OnImportMap(), TraitSwitch.OnInstall(), TraitAltar.OnOffer(), TraitDoorBell.OnOpenDoor(), TraitBaseSpellbook.OnRead(), TraitBookExp.OnRead(), TraitBookSecret.OnRead(), TraitDeed.OnRead(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), TraitLicense.OnRead(), TraitRecipe.OnRead(), TraitRecipeCat.OnRead(), TraitScrollMap.OnRead(), TraitScrollStatic.OnRead(), TraitBoat.OnRemovedFromZone(), TraitPaintBoard.OnRenderExtra(), TraitRoadSign.OnRenderTile(), AM_Blueprint.OnSave(), TraitJukeBox.OnSetBGM(), TraitCanvas.OnSetCardGrid(), TraitContainer.OnSetCardGrid(), TraitEquipItem.OnSetCardGrid(), TraitFigure.OnSetCardGrid(), TraitChestPractice.OnSimulateHour(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), TraitGenerator.OnSimulateHour(), TraitPhone.OnSimulateHour(), GoalSleep.OnSimulatePosition(), TraitCurrencyMedal.OnStepped(), TraitFloorSwitch.OnStepped(), TraitNewZone.OnStepped(), TraitSwing.OnSteppedOut(), TraitDye.OnThrowGround(), ZoneEventPhone.OnTickRound(), TraitJukeBox.OnToggle(), TraitLeverBreaker.OnToggle(), AM_Paint.OnUpdateInput(), TraitAmmo.OnUse(), TraitBank.OnUse(), TraitCatalyst.OnUse(), TraitCrafter.OnUse(), TraitDaggerGrave.OnUse(), TraitEquipItem.OnUse(), TraitFarmChest.OnUse(), TraitFirework.OnUse(), TraitFireworkLauncher.OnUse(), TraitFoodPreparedPackage.OnUse(), TraitGachaBall.OnUse(), TraitGainPrecious.OnUse(), TraitGeneMachine.OnUse(), TraitGeneratorHamster.OnUse(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitGoodsCoin.OnUse(), TraitHat.OnUse(), TraitItemProc.OnUse(), TraitItemToggle.OnUse(), TraitMannequin.OnUse(), TraitMod.OnUse(), TraitMusicBox.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitPowerStatue.OnUse(), TraitRadio.OnUse(), TraitScrollMapTreasure.OnUse(), TraitShackle.OnUse(), TraitStairsLocked.OnUse(), TraitTape.OnUse(), TraitTaxChest.OnUse(), TraitTerraGlobe.OnUse(), TraitVendingMachine.OnUse(), TraitWaystone.OnUse(), TraitWhistlePeace.OnUse(), TraitFoodMeat.OnUse(), TraitPotionEmpty.OnUse(), TraitContainer.Open(), ActClearWater.Perform(), ActDrawWater.Perform(), ActRanged.Perform(), ActRestrain.Perform(), ActWater.Perform(), ActZap.Perform(), Zone_Dungeon.PlaceRail(), AttackProcess.PlayRangedAnime(), TraitBaseContainer.Prespawn(), TraitChest.Prespawn(), TraitChestOyster.Prespawn(), TraitCoffin.Prespawn(), TraitContainerCurrency.Prespawn(), TraitToolBelt.Prespawn(), TraitEffect.Proc(), TraitBaseContainer.PutChara(), TraitGenerator.Recover(), TraitToolTorch.RefreshRenderer(), TraitBed.RemoveHolder(), TraitDoor.RotateDoor(), AI_Bladder.Run(), AI_GotoHearth.Run(), AI_LeaveMap.Run(), AI_Paint.Run(), AI_Pray.Run(), AI_Torture.Run(), AI_Trolley.Run(), AI_UseCrafter.Run(), GoalSleep.Run(), TaskWater.Run(), TraitDetector.Search(), TraitBed.SetBedType(), LayerPixelPaint.SetCanvas(), TraitAltar.SetDeity(), TeleportManager.SetID(), TraitAbility.SetMainText(), TraitAbility.SetName(), TraitAltar.SetName(), TraitAmmoTalisman.SetName(), TraitBaseContainer.SetName(), TraitBaseSpellbook.SetName(), TraitBed.SetName(), TraitBloodSample.SetName(), TraitBlueprint.SetName(), TraitGenerator.SetName(), TraitMonsterBall.SetName(), TraitParcel.SetName(), TraitRecipeCat.SetName(), TraitScrollMap.SetName(), TraitTape.SetName(), TraitToolWaterPot.SetName(), SetOwner(), TraitGenerator.ShortOut(), AI_Trolley.Stop(), TraitAltar.TakeOver(), ActThrow.Throw(), ConSuspend.Tick(), TraitDoor.ToggleDoor(), TraitDoorAutoShoji.ToggleDoor(), TraitDoorSwing.ToggleDoor(), TraitToolTorch.ToggleOn(), TraitSwitch.TryDisarmTrap(), TraitContainer.TryOpen(), TraitDoor.TryOpen(), TraitBaseSpellbook.TryProgress(), TraitAltar.TrySetAct(), TraitAltarChaos.TrySetAct(), TraitBath.TrySetAct(), TraitBed.TrySetAct(), TraitBuildBoard.TrySetAct(), TraitCanvas.TrySetAct(), TraitContainer.TrySetAct(), TraitCoreZone.TrySetAct(), TraitCrafter.TrySetAct(), TraitDeliveryChest.TrySetAct(), TraitDoor.TrySetAct(), TraitDrawingPaper.TrySetAct(), TraitEffect.TrySetAct(), TraitElevator.TrySetAct(), TraitFactionBoard.TrySetAct(), TraitFigure.TrySetAct(), TraitGacha.TrySetAct(), TraitHoard.TrySetAct(), TraitHomeBoard.TrySetAct(), TraitHouseBoard.TrySetAct(), TraitMapBoard.TrySetAct(), TraitMirror.TrySetAct(), TraitNewspaper.TrySetAct(), TraitNewZone.TrySetAct(), TraitNote.TrySetAct(), TraitPaintBoard.TrySetAct(), TraitPillowStrange.TrySetAct(), TraitQuestBoard.TrySetAct(), TraitResearchBoard.TrySetAct(), TraitResidentBoard.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitSpecialLantern.TrySetAct(), TraitSwitch.TrySetAct(), TraitTeleporter.TrySetAct(), TraitToolMusic.TrySetAct(), TraitToolMusicBig.TrySetAct(), TraitTrainingDummy.TrySetAct(), TraitWaystone.TrySetAct(), TraitWell.TrySetAct(), TraitCatalyst.TrySetHeldAct(), TraitDetector.TrySetHeldAct(), TraitFakeTile.TrySetHeldAct(), TraitRod.TrySetHeldAct(), TraitSalesTag.TrySetHeldAct(), TraitSyringeGene.TrySetHeldAct(), TraitSyringeHeaven.TrySetHeldAct(), TraitToolBuild.TrySetHeldAct(), TraitToolSickle.TrySetHeldAct(), TraitToolTorch.TrySetHeldAct(), TraitToolWaterCan.TrySetHeldAct(), TraitToolWaterPot.TrySetHeldAct(), HotItemHeld.TrySetToolAct(), TraitSeed.TrySprout(), TraitTeleporter.TryTeleport(), TraitASMR.Update(), TraitFoodEgg.Update(), TraitSpotBiome.Update(), TraitSpotSpawn.Update(), FactionBranch.Upgrade(), TraitBed.ValidateOwners(), and TraitGene.WriteNote().

◆ SelfFactory

TraitSelfFactory Trait.SelfFactory = new TraitSelfFactory()
static

Property Documentation

◆ AllowCriminal

virtual bool Trait.AllowCriminal
get

Definition at line 561 of file Trait.cs.

◆ AllowSell

virtual bool Trait.AllowSell
get

Definition at line 537 of file Trait.cs.

538 {
539 get
540 {
541 if (CurrencyType != CurrencyType.Money)
542 {
543 return CurrencyType == CurrencyType.None;
544 }
545 return true;
546 }
547 }

◆ AlwaysHideOnLowWall

virtual bool Trait.AlwaysHideOnLowWall
get

Definition at line 365 of file Trait.cs.

Referenced by BaseTileMap.DrawTile().

◆ AutoToggle

virtual bool Trait.AutoToggle
get

Definition at line 401 of file Trait.cs.

402 {
403 get
404 {
405 if (IsLighting || ToggleType == ToggleType.Curtain || ToggleType == ToggleType.Electronics)
406 {
407 return !owner.disableAutoToggle;
408 }
409 return false;
410 }
411 }
bool IsLighting
Definition: Trait.cs:414

◆ CanAutofire

virtual bool Trait.CanAutofire
get

Definition at line 145 of file Trait.cs.

Referenced by Thing.CanAutoFire().

◆ CanBeAttacked

virtual bool Trait.CanBeAttacked
get

◆ CanBeDestroyed

◆ CanBeDisassembled

virtual bool Trait.CanBeDisassembled
get

Definition at line 317 of file Trait.cs.

318 {
319 get
320 {
321 if (CanBeDestroyed && !(this is TraitTrap) && owner.things.Count == 0)
322 {
323 return owner.rarity < Rarity.Artifact;
324 }
325 return false;
326 }
327 }
virtual bool CanBeDestroyed
Definition: Trait.cs:307

Referenced by TaskHarvest.TryGetAct().

◆ CanBeDropped

◆ CanBeHallucinated

virtual bool Trait.CanBeHallucinated
get

Definition at line 311 of file Trait.cs.

Referenced by CardRenderer.Draw().

◆ CanBeHeld

virtual bool Trait.CanBeHeld
get

◆ CanBeHeldAsFurniture

virtual bool Trait.CanBeHeldAsFurniture
get

Definition at line 349 of file Trait.cs.

350 {
351 get
352 {
353 if (!(this is TraitTool))
354 {
355 return IsThrowMainAction;
356 }
357 return true;
358 }
359 }
virtual bool IsThrowMainAction
Definition: Trait.cs:194

◆ CanBeMasked

virtual bool Trait.CanBeMasked
get

Definition at line 271 of file Trait.cs.

◆ CanBeOnlyBuiltInHome

virtual bool Trait.CanBeOnlyBuiltInHome
get

◆ CanBeShipped

virtual bool Trait.CanBeShipped
get

Definition at line 329 of file Trait.cs.

330 {
331 get
332 {
333 if (!owner.IsImportant)
334 {
335 return !owner.IsUnique;
336 }
337 return false;
338 }
339 }
bool IsImportant
Definition: Card.cs:2106

Referenced by TraitSalesTag.CanTagSale(), and GameDate.ShipGoods().

◆ CanBeSmashedToDeath

virtual bool Trait.CanBeSmashedToDeath
get

Definition at line 309 of file Trait.cs.

Referenced by Card.Die().

◆ CanBeStolen

virtual bool Trait.CanBeStolen
get

Definition at line 293 of file Trait.cs.

294 {
295 get
296 {
297 if (!CanOnlyCarry)
298 {
299 return CanBeHeld;
300 }
301 return false;
302 }
303 }
virtual bool CanBeHeld
Definition: Trait.cs:291

Referenced by AI_Steal.CanPerform(), ThingContainer.FindStealable(), AI_Steal.IsValidTC(), and TraitTicketFurniture.TrySetHeldAct().

◆ CanBeTeleported

virtual bool Trait.CanBeTeleported
get

Definition at line 179 of file Trait.cs.

Referenced by ActTelekinesis.CanPerform(), and Card.Teleport().

◆ CanBuildInTown

virtual bool Trait.CanBuildInTown
get

Definition at line 279 of file Trait.cs.

280 {
281 get
282 {
284 {
286 }
287 return false;
288 }
289 }
TileType TileType
Definition: Card.cs:2138
virtual bool IsBlockSight
Definition: TileType.cs:159
virtual bool IsBlockPass
Definition: TileType.cs:155

Referenced by HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), and TaskBuild.GetHitResult().

◆ CanChangeAffinity

virtual bool Trait.CanChangeAffinity
get

Definition at line 571 of file Trait.cs.

Referenced by DramaActor.Talk().

◆ CanChangeHeight

virtual bool Trait.CanChangeHeight
get

Definition at line 161 of file Trait.cs.

Referenced by HotItemHeld.CanChangeHeightByWheel().

◆ CanCopyInBlueprint

virtual bool Trait.CanCopyInBlueprint
get

Definition at line 165 of file Trait.cs.

166 {
167 get
168 {
169 if (owner.rarity <= Rarity.Superior && owner.sourceCard.value > 0)
170 {
171 return CanBeDestroyed;
172 }
173 return false;
174 }
175 }

Referenced by AM_Copy.HitTest(), PartialMap.Save(), and Map.Save().

◆ CanExtendBuild

virtual bool Trait.CanExtendBuild
get

Definition at line 181 of file Trait.cs.

Referenced by Chara.CanAcceptGift(), ActThrow.CanThrow(), and HotItemHeld.TrySetAct().

◆ CanHarvest

virtual bool Trait.CanHarvest
get

Definition at line 92 of file Trait.cs.

Referenced by TaskHarvest.TryGetAct().

◆ CanName

virtual bool Trait.CanName
get

Definition at line 147 of file Trait.cs.

Referenced by ActPlan._Update().

◆ CanOnlyCarry

◆ CanOpenContainer

virtual bool Trait.CanOpenContainer
get

Definition at line 245 of file Trait.cs.

246 {
247 get
248 {
249 if (IsContainer)
250 {
251 return !owner.isNPCProperty;
252 }
253 return false;
254 }
255 }
bool isNPCProperty
Definition: Card.cs:555
virtual bool IsContainer
Definition: Trait.cs:225

Referenced by InvOwner.CanOpenContainer(), TraitBaseContainer.Prespawn(), and TraitContainer.TrySetAct().

◆ CanPutAway

virtual bool Trait.CanPutAway
get

Definition at line 149 of file Trait.cs.

150 {
151 get
152 {
153 if (!CanOnlyCarry)
154 {
155 return !owner.HasTag(CTAG.godArtifact);
156 }
157 return false;
158 }
159 }
CTAG
Definition: CTAG.cs:2
bool HasTag(CTAG tag)
Definition: Card.cs:2598

Referenced by AM_MoveInstalled.CanPutAway().

◆ CanSearchContent

virtual bool Trait.CanSearchContent
get

Definition at line 229 of file Trait.cs.

230 {
231 get
232 {
233 if (!owner.isChara)
234 {
235 if (IsContainer)
236 {
237 return owner.c_lockLv == 0;
238 }
239 return false;
240 }
241 return true;
242 }
243 }

Referenced by ThingContainer._List().

◆ CanStack

virtual bool Trait.CanStack
get

◆ CanUseContent

virtual bool Trait.CanUseContent
get

Definition at line 227 of file Trait.cs.

Referenced by QuestDeliver.IsDestThing().

◆ CanUseRoomRadius

virtual bool Trait.CanUseRoomRadius
get

Definition at line 98 of file Trait.cs.

Referenced by ListPoints().

◆ ColorExtra

virtual ? Color Trait.ColorExtra
get

Definition at line 459 of file Trait.cs.

◆ ContainerType

virtual ContainerType Trait.ContainerType
get

Definition at line 259 of file Trait.cs.

◆ CopyShop

virtual CopyShopType Trait.CopyShop
get

Definition at line 527 of file Trait.cs.

Referenced by OnBarter().

◆ CostRerollShop

virtual int Trait.CostRerollShop
get

Definition at line 549 of file Trait.cs.

550 {
551 get
552 {
553 if (CurrencyType == CurrencyType.Money || CurrencyType == CurrencyType.Influence)
554 {
555 return 1;
556 }
557 return 0;
558 }
559 }

Referenced by LayerInventory.CreateBuy(), and UIInventory.SwitchTab().

◆ CraftNum

virtual int Trait.CraftNum
get

◆ CurrencyType

virtual CurrencyType Trait.CurrencyType
get

Definition at line 533 of file Trait.cs.

Referenced by TraitVendingMachine.OnUse().

◆ Decay

virtual int Trait.Decay
get

Definition at line 123 of file Trait.cs.

Referenced by Card.DecayNatural(), and Zone.TryAddThingInSharedContainer().

◆ DecaySpeed

virtual int Trait.DecaySpeed
get

Definition at line 125 of file Trait.cs.

◆ DecaySpeedChild

virtual int Trait.DecaySpeedChild
get

Definition at line 127 of file Trait.cs.

◆ DefaultStock

virtual int Trait.DefaultStock
get

Definition at line 131 of file Trait.cs.

Referenced by OnBarter().

◆ DisableAutoCombat

virtual bool Trait.DisableAutoCombat
get

Definition at line 211 of file Trait.cs.

Referenced by ActPlan._Update().

◆ DropChance

virtual float Trait.DropChance
get

Definition at line 371 of file Trait.cs.

Referenced by Card.SpawnLoot().

◆ EffectDead

virtual EffectDead Trait.EffectDead
get

Definition at line 263 of file Trait.cs.

Referenced by Card.Die().

◆ Electricity

◆ ExistsOnMap

bool Trait.ExistsOnMap
get

Definition at line 367 of file Trait.cs.

Referenced by AI_Pray.IsValid(), AI_Bladder.Run(), and AI_Paint.Run().

◆ FuelCost

virtual int Trait.FuelCost
get

Definition at line 473 of file Trait.cs.

Referenced by AI_UseCrafter.Run().

◆ GuidePriotiy

virtual int Trait.GuidePriotiy
get

Definition at line 100 of file Trait.cs.

Referenced by DramaCustomSequence.GetListGuide().

◆ HasCharges

virtual bool Trait.HasCharges
get

Definition at line 341 of file Trait.cs.

Referenced by Thing.GetName(), and Card.GetPrice().

◆ HaveUpdate

virtual bool Trait.HaveUpdate
get

Definition at line 139 of file Trait.cs.

◆ HideInAdv

virtual bool Trait.HideInAdv
get

Definition at line 361 of file Trait.cs.

◆ HoldAsDefaultInteraction

virtual bool Trait.HoldAsDefaultInteraction
get

Definition at line 133 of file Trait.cs.

Referenced by InvOwner.GetAutoUseLang().

◆ IDActorEx

virtual string Trait.IDActorEx
get

Definition at line 187 of file Trait.cs.

Referenced by Map._AddCard(), Scene.AddActorEx(), Scene.RebuildActorEx(), and Zone.RemoveCard().

◆ IDInvStyle

virtual string Trait.IDInvStyle
get

Definition at line 185 of file Trait.cs.

◆ IdleUseChance

virtual int Trait.IdleUseChance
get

Definition at line 375 of file Trait.cs.

Referenced by AI_Idle.TryPerformIdleUse().

◆ IdNoRestock

virtual string Trait.IdNoRestock
get

Definition at line 373 of file Trait.cs.

Referenced by OnBarter().

◆ IdSkin

virtual int Trait.IdSkin
get

Definition at line 46 of file Trait.cs.

Referenced by Card.GetSprite(), and ButtonGrid.SetRecipe().

◆ IdSoundToggleOff

virtual string Trait.IdSoundToggleOff
get

Definition at line 509 of file Trait.cs.

510 {
511 get
512 {
513 if (Electricity >= 0)
514 {
515 if (ToggleType != ToggleType.Fire)
516 {
517 return "switch_off";
518 }
519 return "torch_unlit";
520 }
521 return "switch_off_electricity";
522 }
523 }

◆ IdSoundToggleOn

virtual string Trait.IdSoundToggleOn
get

Definition at line 493 of file Trait.cs.

494 {
495 get
496 {
497 if (Electricity >= 0)
498 {
499 if (ToggleType != ToggleType.Fire)
500 {
501 return "switch_on";
502 }
503 return "torch_lit";
504 }
505 return "switch_on_electricity";
506 }
507 }

◆ IdToggleExtra

string Trait.IdToggleExtra
get

Definition at line 479 of file Trait.cs.

◆ IgnoreLastStackHeight

virtual bool Trait.IgnoreLastStackHeight
get

Definition at line 121 of file Trait.cs.

Referenced by BaseTileMap.DrawTile(), and BaseTileMap.GetThingPosition().

◆ IgnoreOnSteppedWhenMoving

virtual bool Trait.IgnoreOnSteppedWhenMoving
get

Definition at line 383 of file Trait.cs.

Referenced by Chara.Tick().

◆ InstallBottomPriority

virtual int Trait.InstallBottomPriority
get

Definition at line 90 of file Trait.cs.

Referenced by Card.SetPlaceState().

◆ InvertHeldSprite

virtual bool Trait.InvertHeldSprite
get

Definition at line 72 of file Trait.cs.

Referenced by CharaActorPCC.OnRender().

◆ InvGridSize

virtual InvGridSize Trait.InvGridSize
get

Definition at line 213 of file Trait.cs.

214 {
215 get
216 {
217 if (!owner.IsPC)
218 {
219 return InvGridSize.Default;
220 }
221 return InvGridSize.Backpack;
222 }
223 }
InvGridSize
Definition: InvGridSize.cs:2
virtual bool IsPC
Definition: Card.cs:2146

◆ IsAltar

virtual bool Trait.IsAltar
get

Definition at line 267 of file Trait.cs.

Referenced by TraitManager.OnAddCard(), and TraitManager.OnRemoveCard().

◆ IsAnimeOn

virtual bool Trait.IsAnimeOn
get

Definition at line 387 of file Trait.cs.

388 {
389 get
390 {
391 if (!IsOn)
392 {
393 return !IsToggle;
394 }
395 return true;
396 }
397 }
bool IsToggle
Definition: Trait.cs:399
virtual bool IsOn
Definition: Trait.cs:385

◆ IsBlendBase

virtual bool Trait.IsBlendBase
get

Definition at line 275 of file Trait.cs.

Referenced by ActPlan._Update().

◆ IsBlockPath

virtual bool Trait.IsBlockPath
get

Definition at line 54 of file Trait.cs.

Referenced by Chara.DestroyPath(), GenBounds.ListEmptyPoint(), and Cell.Refresh().

◆ IsBlockSight

virtual bool Trait.IsBlockSight
get

Definition at line 56 of file Trait.cs.

Referenced by Cell.Refresh().

◆ IsChangeFloorHeight

virtual bool Trait.IsChangeFloorHeight
get

Definition at line 74 of file Trait.cs.

Referenced by Chara._Move(), BaseTileMap.DrawTile(), and BaseTileMap.GetThingPosition().

◆ IsContainer

virtual bool Trait.IsContainer
get

◆ IsDoor

virtual bool Trait.IsDoor
get

◆ IsFactory

◆ IsFloating

virtual bool Trait.IsFloating
get

Definition at line 64 of file Trait.cs.

Referenced by Cell.Refresh().

◆ IsFridge

virtual bool Trait.IsFridge
get

Definition at line 129 of file Trait.cs.

Referenced by ThingContainer.IsFull(), and UIInventory.RefreshMenu().

◆ IsGround

virtual bool Trait.IsGround
get

Definition at line 68 of file Trait.cs.

Referenced by BaseTileMap.DrawTile(), PointTarget.ShouldIgnore(), and AM_Picker.TestThing().

◆ IsHomeItem

virtual bool Trait.IsHomeItem
get

Definition at line 265 of file Trait.cs.

◆ IsLighting

bool Trait.IsLighting
get

Definition at line 413 of file Trait.cs.

414 {
415 get
416 {
417 if (ToggleType != ToggleType.Fire)
418 {
419 return ToggleType == ToggleType.Light;
420 }
421 return true;
422 }
423 }

◆ IsLightOn

virtual bool Trait.IsLightOn
get

Definition at line 425 of file Trait.cs.

426 {
427 get
428 {
429 if (!owner.isChara)
430 {
431 return owner.isOn;
432 }
433 return true;
434 }
435 }

Referenced by Card.GetLightRadius().

◆ IsLocalAct

virtual bool Trait.IsLocalAct
get

Definition at line 273 of file Trait.cs.

Referenced by HotItemHeld.TrySetAct().

◆ IsNightOnlyLight

virtual bool Trait.IsNightOnlyLight
get

Definition at line 437 of file Trait.cs.

438 {
439 get
440 {
441 if (ToggleType != ToggleType.Electronics && IsToggle)
442 {
443 return !owner.isRoofItem;
444 }
445 return false;
446 }
447 }
bool isRoofItem
Definition: Card.cs:579

◆ IsNoShop

virtual bool Trait.IsNoShop
get

Definition at line 66 of file Trait.cs.

Referenced by OnBarter().

◆ IsOn

virtual bool Trait.IsOn
get

Definition at line 385 of file Trait.cs.

Referenced by TraitASMR.Update().

◆ IsOnlyUsableByPc

virtual bool Trait.IsOnlyUsableByPc
get

Definition at line 70 of file Trait.cs.

◆ IsOpenPath

virtual bool Trait.IsOpenPath
get

Definition at line 62 of file Trait.cs.

Referenced by Cell.Refresh().

◆ IsOpenSight

virtual bool Trait.IsOpenSight
get

Definition at line 60 of file Trait.cs.

Referenced by Cell.Refresh().

◆ IsRequireFuel

bool Trait.IsRequireFuel
get

Definition at line 477 of file Trait.cs.

Referenced by AI_UseCrafter.Run(), LayerCraft.SetFactory(), and LayerDragGrid.SetInv().

◆ IsRestSpot

virtual bool Trait.IsRestSpot
get

Definition at line 269 of file Trait.cs.

Referenced by TraitManager.OnAddCard(), and TraitManager.OnRemoveCard().

◆ IsSpecialContainer

virtual bool Trait.IsSpecialContainer
get

◆ IsSpot

virtual bool Trait.IsSpot
get

Definition at line 141 of file Trait.cs.

◆ IsThrowMainAction

virtual bool Trait.IsThrowMainAction
get

Definition at line 193 of file Trait.cs.

194 {
195 get
196 {
197 if (!owner.HasTag(CTAG.throwWeapon))
198 {
199 return owner.IsMeleeWeapon;
200 }
201 return true;
202 }
203 }
bool IsMeleeWeapon
Definition: Card.cs:2244

Referenced by HotItemHeld.TrySetAct().

◆ IsToggle

bool Trait.IsToggle
get

Definition at line 399 of file Trait.cs.

◆ IsTool

virtual bool Trait.IsTool
get

◆ LangBarter

virtual string Trait.LangBarter
get

Definition at line 567 of file Trait.cs.

◆ langNote

virtual string Trait.langNote
get

Definition at line 183 of file Trait.cs.

Referenced by TraitItem.WriteNote().

◆ LangUse

virtual string Trait.LangUse
get

Definition at line 381 of file Trait.cs.

Referenced by HotItemHeld.TrySetAct(), and TraitDetector.TrySetHeldAct().

◆ LevelAsQuality

virtual bool Trait.LevelAsQuality
get

Definition at line 205 of file Trait.cs.

Referenced by Card.Create().

◆ MaskOnBuild

virtual bool Trait.MaskOnBuild
get

Definition at line 189 of file Trait.cs.

Referenced by RecipeCard.Build().

◆ MaxFuel

virtual int Trait.MaxFuel
get

Definition at line 461 of file Trait.cs.

462 {
463 get
464 {
465 if (ToggleType != ToggleType.Fire)
466 {
467 return 0;
468 }
469 return 100;
470 }
471 }

Referenced by LayerDragGrid.RefreshCost(), and LayerCraft.RefreshProduct().

◆ Name

virtual string Trait.Name
get

Definition at line 48 of file Trait.cs.

Referenced by LayerHome.RefreshSpots(), and TraitRecipe.SetName().

◆ NoHeldDir

virtual bool Trait.NoHeldDir
get

Definition at line 363 of file Trait.cs.

Referenced by CharaRenderer.DrawHeld().

◆ NumCopyItem

virtual int Trait.NumCopyItem
get

Definition at line 529 of file Trait.cs.

Referenced by OnBarter().

◆ OriginalElectricity

virtual int Trait.OriginalElectricity
get

Definition at line 102 of file Trait.cs.

103 {
104 get
105 {
106 if (!owner.isThing)
107 {
108 return 0;
109 }
110 int electricity = owner.Thing.source.electricity;
111 if (electricity > 0 || EClass._zone == null || EClass._zone.branch == null)
112 {
113 return electricity;
114 }
115 return electricity * 100 / (100 + EClass._zone.branch.Evalue(2700) / 2);
116 }
117 }
int Evalue(int ele)
FactionBranch branch
Definition: Zone.cs:34

◆ Params

string [] Trait.Params
get

Definition at line 32 of file Trait.cs.

33 {
34 get
35 {
36 if (!owner.c_editorTraitVal.IsEmpty())
37 {
38 return ("," + owner.c_editorTraitVal).Split(',');
39 }
40 return owner.sourceCard.trait;
41 }
42 }
string[] trait
Definition: CardRow.cs:33
string c_editorTraitVal
Definition: Card.cs:1714

Referenced by GetParam(), and GetParamInt().

◆ PriceType

virtual PriceType Trait.PriceType
get

Definition at line 535 of file Trait.cs.

Referenced by TraitVendingMachine.OnUse().

◆ radius

virtual int Trait.radius
get

◆ radiusType

virtual TraitRadiusType Trait.radiusType
get

Definition at line 96 of file Trait.cs.

Referenced by ListPoints().

◆ RecipeCat

virtual string Trait.RecipeCat
get

Definition at line 377 of file Trait.cs.

Referenced by BuildMenu.RefreshCategory().

◆ RefCardName

virtual RefCardName Trait.RefCardName
get

Definition at line 52 of file Trait.cs.

◆ RemoveGlobalOnBanish

virtual bool Trait.RemoveGlobalOnBanish
get

Definition at line 569 of file Trait.cs.

Referenced by FactionBranch.BanishMember().

◆ RenderExtra

virtual bool Trait.RenderExtra
get

Definition at line 369 of file Trait.cs.

Referenced by CardRenderer.Draw().

◆ ReqHarvest

virtual string Trait.ReqHarvest
get

Definition at line 315 of file Trait.cs.

Referenced by BaseTaskHarvest.SetTarget(), and TaskHarvest.TryGetAct().

◆ RequireFullStackCheck

virtual bool Trait.RequireFullStackCheck
get

Definition at line 209 of file Trait.cs.

◆ RestockDay

virtual int Trait.RestockDay
get

Definition at line 563 of file Trait.cs.

◆ ShopLv

virtual int Trait.ShopLv
get

Definition at line 525 of file Trait.cs.

◆ ShopType

virtual ShopType Trait.ShopType
get

Definition at line 531 of file Trait.cs.

Referenced by Zone.GetRandomVisitPos().

◆ ShouldRefreshTile

virtual bool Trait.ShouldRefreshTile
get

Definition at line 76 of file Trait.cs.

77 {
78 get
79 {
80 if (!IsBlockPath && !IsOpenSight)
81 {
82 return IsBlockSight;
83 }
84 return true;
85 }
86 }
virtual bool IsBlockPath
Definition: Trait.cs:54
virtual bool IsBlockSight
Definition: Trait.cs:56
virtual bool IsOpenSight
Definition: Trait.cs:60

Referenced by Cell.AddCard(), Cell.RemoveCard(), and Card.SetPlaceState().

◆ ShouldTryRefreshRoom

virtual bool Trait.ShouldTryRefreshRoom
get

Definition at line 88 of file Trait.cs.

Referenced by Card.SetPlaceState().

◆ ShowAsTool

virtual bool Trait.ShowAsTool
get

Definition at line 347 of file Trait.cs.

Referenced by CharaRenderer.Draw(), and CharaActorPCC.OnRender().

◆ ShowCharges

virtual bool Trait.ShowCharges
get

Definition at line 343 of file Trait.cs.

Referenced by Thing.GetName().

◆ ShowChildrenNumber

virtual bool Trait.ShowChildrenNumber
get

Definition at line 345 of file Trait.cs.

◆ ShowContextOnPick

virtual bool Trait.ShowContextOnPick
get

Definition at line 191 of file Trait.cs.

Referenced by AM_MoveInstalled.OnProcessTiles().

◆ ShowFuelWindow

virtual bool Trait.ShowFuelWindow
get

Definition at line 475 of file Trait.cs.

◆ ShowOrbit

virtual bool Trait.ShowOrbit
get

Definition at line 137 of file Trait.cs.

Referenced by CardRenderer.TrySpawnOrbit().

◆ SlaverType

virtual SlaverType Trait.SlaverType
get

Definition at line 565 of file Trait.cs.

◆ TextNextRestock

string Trait.TextNextRestock
get

Definition at line 573 of file Trait.cs.

◆ TextNextRestockPet

string Trait.TextNextRestockPet
get

Definition at line 575 of file Trait.cs.

◆ ThrowType

virtual ThrowType Trait.ThrowType
get

Definition at line 261 of file Trait.cs.

Referenced by Card.Die(), and ActThrow.Throw().

◆ tileMode

virtual TileMode Trait.tileMode
get

Definition at line 449 of file Trait.cs.

◆ tileType

virtual TileType Trait.tileType
get

◆ ToggleType

virtual ToggleType Trait.ToggleType
get

Definition at line 481 of file Trait.cs.

482 {
483 get
484 {
485 if (Electricity >= 0)
486 {
487 return ToggleType.None;
488 }
489 return ToggleType.Electronics;
490 }
491 }

Referenced by ThingContainer.AddFactory(), Card.AddThing(), and RecipeUpdater.RunRecipe().

◆ UseAltTiles

virtual bool Trait.UseAltTiles
get

Definition at line 451 of file Trait.cs.

◆ UseDummyTile

virtual bool Trait.UseDummyTile
get

Definition at line 207 of file Trait.cs.

Referenced by CardRenderer.Draw().

◆ UseExtra

virtual bool Trait.UseExtra
get

Definition at line 455 of file Trait.cs.

◆ UseLightColor

virtual bool Trait.UseLightColor
get

Definition at line 457 of file Trait.cs.

◆ UseLowblock

virtual bool Trait.UseLowblock
get

Definition at line 453 of file Trait.cs.

Referenced by BaseTileMap.DrawTile().

◆ WeightMod

virtual byte Trait.WeightMod
get

Definition at line 44 of file Trait.cs.

Referenced by Cell.Refresh().


The documentation for this class was generated from the following file: