Elin Decompiled Documentation EA 23.333 Myaightly Patch 1
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Trait Class Reference
Inheritance diagram for Trait:
EClass TraitASMR TraitAltar TraitAltarChaos TraitBall TraitBaseContainer TraitBath TraitBed TraitBill TraitBlanket TraitBoard TraitBoat TraitCanvas TraitChair TraitChara TraitClock TraitComputer TraitCoreDefense TraitCoreUser TraitCoreZone TraitCrafter TraitCurrency TraitCurtain TraitDeedWedding TraitDice TraitDoor TraitDoorBell TraitDoorBoat TraitDoorFrame TraitDreamBug TraitDresser TraitDrink TraitDye TraitEQ TraitEcoMark TraitEditorSign TraitEternalMonument TraitFakeTile TraitFertilizer TraitFigure TraitFlyer TraitFood TraitFortuneBall TraitGacha TraitGene TraitGenerator TraitGeyser TraitGrave TraitHarvest TraitHoard TraitIllumination TraitIncinerator TraitItem TraitLetterOfWill TraitLever TraitLockpick TraitMiniPool TraitMirror TraitMonsterBall TraitMoongate TraitNewZone TraitNote TraitPaint TraitParasol TraitPetHouse TraitPillow TraitPlamo TraitPunishBall TraitResourceMain TraitRoadSign TraitSack TraitSalesTag TraitScroll TraitSeed TraitShackle TraitShowcase TraitSnow TraitSpeaker TraitSpot TraitSpotExit TraitSpotSearch TraitSpotSpawn TraitStairsCover TraitSwing TraitSwitch TraitSyringe TraitThrown TraitTicketFurniture TraitTicketMassage TraitTile TraitTool TraitTorch TraitTrainingDummy TraitTravel TraitTreeEther TraitVoidgate TraitWaystone TraitWell TraitWindow TraitWrench

Public Types

enum  TileMode {
  Default , Door , Illumination , DefaultNoAnime ,
  SignalAnime , FakeBlock , FakeObj
}
 
enum  CopyShopType { None , Item , Spellbook }
 

Public Member Functions

string GetParam (int i, string def=null)
 
int GetParamInt (int i, int def)
 
virtual SourcePref GetPref ()
 
virtual RenderData GetRenderData ()
 
virtual bool Contains (RecipeSource r)
 
virtual int GetValue ()
 
virtual bool CanStackTo (Thing to)
 
virtual string GetHoverText ()
 
virtual Action GetHealAction (Chara c)
 
virtual bool CanBlend (Thing t)
 
virtual void OnBlend (Thing t, Chara c)
 
virtual int GetActDuration (Chara c)
 
virtual SourceElement.Row GetRefElement ()
 
virtual Sprite GetRefSprite ()
 
virtual void OnRenderExtra (RenderParam p)
 
virtual Emo2 GetHeldEmo (Chara c)
 
virtual void SetOwner (Card _owner)
 
virtual bool IdleUse (Chara c, int dist)
 
virtual void OnSetOwner ()
 
virtual void OnImportMap ()
 
virtual void SetParams (params string[] s)
 
virtual void OnCrafted (Recipe recipe, List< Thing > ings)
 
virtual void OnCreate (int lv)
 
virtual void OnEquip (Chara c, bool onSetOwner)
 
virtual void OnUnequip (Chara c)
 
virtual void OnChangePlaceState (PlaceState state)
 
virtual void OnAddedToZone ()
 
virtual void OnRemovedFromZone ()
 
virtual void OnSimulateHour (VirtualDate date)
 
virtual string GetName ()
 
virtual void SetName (ref string s)
 
virtual void OnRenderTile (Point point, HitResult result, int dir)
 
virtual void OnListInteraction (InvOwner.ListInteraction list, ButtonGrid b, bool context)
 
virtual int CompareTo (Card b)
 
virtual bool CanBuiltAt (Point p)
 
virtual void Update ()
 
Point GetPoint ()
 
Point GetRandomPoint (Func< Point, bool > func=null, Chara accessChara=null)
 
virtual List< PointListPoints (Point center=null, bool onlyPassable=true, bool allowChara=true)
 
virtual Recipe GetRecipe ()
 
virtual Recipe GetBuildModeRecipe ()
 
virtual bool CanCook (Card c)
 
void CookProgress ()
 
virtual bool CanOffer (Card tg)
 
void OfferProcess (Chara cc)
 
void Offer (Chara cc)
 
virtual bool TryProgress (AIProgress p)
 
virtual LockOpenState TryOpenLock (Chara cc, bool msgFail=true)
 
virtual LockOpenState TryPryOpenLock (Chara cc, bool msgFail=true)
 
void DamageRandomProperty (Chara cc)
 
virtual void OnLockOpen (Chara cc)
 
virtual void WriteNote (UINote n, bool identified)
 
int GetSortVal (UIList.SortMode m)
 
virtual HotItem GetHotItem ()
 
virtual bool CanRead (Chara c)
 
virtual void OnRead (Chara c)
 
virtual bool CanEat (Chara c)
 
virtual void OnEat (Chara c)
 
virtual bool CanDrink (Chara c)
 
virtual void OnDrink (Chara c)
 
virtual void OnThrowGround (Chara c, Point p)
 
virtual bool CanUse (Chara c)
 
virtual bool CanUse (Chara c, Card tg)
 
virtual bool CanUse (Chara c, Point p)
 
virtual bool OnUse (Chara c)
 
virtual bool OnUse (Chara c, Card tg)
 
virtual bool OnUse (Chara c, Point p)
 
virtual void TrySetAct (ActPlan p)
 
virtual void TrySetHeldAct (ActPlan p)
 
virtual void OnHeld ()
 
virtual void OnTickHeld ()
 
virtual void OnSetCurrentItem ()
 
virtual void OnUnsetCurrentItem ()
 
virtual bool OnChildDecay (Card c, bool firstDecay)
 
virtual bool CanChildDecay (Card c)
 
virtual void OnSetCardGrid (ButtonGrid b)
 
virtual void OnStepped (Chara c)
 
virtual void OnSteppedOut (Chara c)
 
virtual void OnOpenDoor (Chara c)
 
void Install (bool byPlayer)
 
void Uninstall ()
 
virtual void OnInstall (bool byPlayer)
 
virtual void OnUninstall ()
 
virtual void TryToggle ()
 
virtual void Toggle (bool on, bool silent=false)
 
virtual void PlayToggleEffect (bool silent)
 
virtual void OnToggle ()
 
virtual void TrySetToggleAct (ActPlan p)
 
bool IsFuelEnough (int num=1, List< Thing > excludes=null, bool tryRefuel=true)
 
bool IsFuel (string s)
 
bool IsFuel (Thing t)
 
int GetFuelValue (Thing t)
 
int GetFuelValue (string id)
 
void Refuel (Thing t)
 
void TryRefuel (int dest, List< Thing > excludes)
 
virtual void OnEnterScreen ()
 
virtual void RefreshRenderer ()
 
virtual void SetMainText (UIText t, bool hotitem)
 
virtual bool CanCopy (Thing t)
 
string GetTextRestock (string lang, bool pet)
 
Emo2 GetRestockedIcon ()
 
virtual void OnBarter (bool reroll=false)
 
Thing CreateStock ()
 

Public Attributes

Card owner
 

Static Public Attributes

static TraitSelfFactory SelfFactory = new TraitSelfFactory()
 
- Static Public Attributes inherited from EClass
static Core core
 

Static Protected Attributes

static List< PointlistRadiusPoints = new List<Point>()
 

Properties

string[] Params [get]
 
virtual byte WeightMod [get]
 
virtual int IdSkin [get]
 
virtual string Name [get]
 
virtual TileType tileType [get]
 
virtual RefCardName RefCardName [get]
 
virtual bool IsBlockPath [get]
 
virtual bool IsBlockSight [get]
 
virtual bool IsDoor [get]
 
virtual bool IsOpenSight [get]
 
virtual bool IsOpenPath [get]
 
virtual bool IsFloating [get]
 
virtual bool IsNoShop [get]
 
virtual bool IsGround [get]
 
virtual bool IsOnlyUsableByPc [get]
 
virtual bool InvertHeldSprite [get]
 
virtual bool IsChangeFloorHeight [get]
 
virtual bool ShouldRefreshTile [get]
 
virtual bool ShouldTryRefreshRoom [get]
 
virtual int InstallBottomPriority [get]
 
virtual bool CanHarvest [get]
 
virtual int radius [get]
 
virtual TraitRadiusType radiusType [get]
 
virtual bool CanUseRoomRadius [get]
 
virtual int GuidePriotiy [get]
 
virtual int OriginalElectricity [get]
 
virtual int Electricity [get]
 
virtual bool IgnoreLastStackHeight [get]
 
virtual int Decay [get]
 
virtual int DecaySpeed [get]
 
virtual int DecaySpeedChild [get]
 
virtual bool IsFridge [get]
 
virtual int DefaultStock [get]
 
virtual bool HoldAsDefaultInteraction [get]
 
virtual int CraftNum [get]
 
virtual bool ShowOrbit [get]
 
virtual bool HaveUpdate [get]
 
virtual bool IsSpot [get]
 
virtual bool IsFactory [get]
 
virtual bool CanAutofire [get]
 
virtual bool CanName [get]
 
virtual bool CanPutAway [get]
 
virtual bool CanChangeHeight [get]
 
virtual bool CanStack [get]
 
virtual bool CanCopyInBlueprint [get]
 
virtual bool CanBeAttacked [get]
 
virtual bool CanBeTeleported [get]
 
virtual bool CanExtendBuild [get]
 
virtual string langNote [get]
 
virtual string IDInvStyle [get]
 
virtual string IDActorEx [get]
 
virtual bool MaskOnBuild [get]
 
virtual bool ShowContextOnPick [get]
 
virtual bool IsThrowMainAction [get]
 
virtual bool LevelAsQuality [get]
 
virtual bool UseDummyTile [get]
 
virtual bool RequireFullStackCheck [get]
 
virtual bool DisableAutoCombat [get]
 
virtual InvGridSize InvGridSize [get]
 
virtual bool IsContainer [get]
 
virtual bool CanUseContent [get]
 
virtual bool CanSearchContent [get]
 
virtual bool CanOpenContainer [get]
 
virtual bool IsSpecialContainer [get]
 
virtual ContainerType ContainerType [get]
 
virtual ThrowType ThrowType [get]
 
virtual EffectDead EffectDead [get]
 
virtual bool IsHomeItem [get]
 
virtual bool IsAltar [get]
 
virtual bool IsRestSpot [get]
 
virtual bool CanBeMasked [get]
 
virtual bool IsLocalAct [get]
 
virtual bool IsBlendBase [get]
 
virtual bool CanBeOnlyBuiltInHome [get]
 
virtual bool CanBuildInTown [get]
 
virtual bool CanBeHeld [get]
 
virtual bool CanBeStolen [get]
 
virtual bool CanOnlyCarry [get]
 
virtual bool CanBeDestroyed [get]
 
virtual bool CanBeSmashedToDeath [get]
 
virtual bool CanBeHallucinated [get]
 
virtual bool CanBeDropped [get]
 
virtual string ReqHarvest [get]
 
virtual bool CanBeDisassembled [get]
 
virtual bool CanBeShipped [get]
 
virtual bool HasCharges [get]
 
virtual bool ShowCharges [get]
 
virtual bool ShowChildrenNumber [get]
 
virtual bool ShowAsTool [get]
 
virtual bool CanBeHeldAsFurniture [get]
 
virtual bool HideInAdv [get]
 
virtual bool NoHeldDir [get]
 
virtual bool AlwaysHideOnLowWall [get]
 
bool ExistsOnMap [get]
 
virtual bool RenderExtra [get]
 
virtual float DropChance [get]
 
virtual string IdNoRestock [get]
 
virtual int IdleUseChance [get]
 
virtual string RecipeCat [get]
 
virtual bool IsTool [get]
 
virtual string LangUse [get]
 
virtual bool IgnoreOnSteppedWhenMoving [get]
 
virtual bool IsOn [get]
 
virtual bool IsAnimeOn [get]
 
bool IsToggle [get]
 
virtual bool AutoToggle [get]
 
bool IsLighting [get]
 
virtual bool IsLightOn [get]
 
virtual bool IsNightOnlyLight [get]
 
virtual TileMode tileMode [get]
 
virtual bool UseAltTiles [get]
 
virtual bool UseLowblock [get]
 
virtual bool UseExtra [get]
 
virtual bool UseLightColor [get]
 
virtual ? Color ColorExtra [get]
 
virtual int MaxFuel [get]
 
virtual int FuelCost [get]
 
virtual bool ShowFuelWindow [get]
 
bool IsRequireFuel [get]
 
string IdToggleExtra [get]
 
virtual ToggleType ToggleType [get]
 
virtual string IdSoundToggleOn [get]
 
virtual string IdSoundToggleOff [get]
 
virtual int ShopLv [get]
 
virtual CopyShopType CopyShop [get]
 
virtual int NumCopyItem [get]
 
virtual ShopType ShopType [get]
 
virtual CurrencyType CurrencyType [get]
 
virtual PriceType PriceType [get]
 
virtual bool AllowSell [get]
 
virtual int CostRerollShop [get]
 
virtual bool AllowCriminal [get]
 
virtual int RestockDay [get]
 
virtual SlaverType SlaverType [get]
 
virtual string LangBarter [get]
 
virtual bool RemoveGlobalOnBanish [get]
 
virtual bool CanChangeAffinity [get]
 
string TextNextRestock [get]
 
string TextNextRestockPet [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Detailed Description

Definition at line 6 of file Trait.cs.

Member Enumeration Documentation

◆ CopyShopType

Enumerator
None 
Item 
Spellbook 

Definition at line 19 of file Trait.cs.

◆ TileMode

Enumerator
Default 
Door 
Illumination 
DefaultNoAnime 
SignalAnime 
FakeBlock 
FakeObj 

Definition at line 8 of file Trait.cs.

Member Function Documentation

◆ CanBlend()

virtual bool Trait.CanBlend ( Thing  t)
inlinevirtual

Reimplemented in TraitDreamBug, TraitDrink, TraitDye, and TraitWell.

Definition at line 640 of file Trait.cs.

641 {
642 return false;
643 }

Referenced by InvOwnerBlend.ShouldShowGuide().

◆ CanBuiltAt()

virtual bool Trait.CanBuiltAt ( Point  p)
inlinevirtual

Reimplemented in TraitSpotExit.

Definition at line 832 of file Trait.cs.

833 {
834 return true;
835 }

Referenced by TileType._HitTest().

◆ CanChildDecay()

virtual bool Trait.CanChildDecay ( Card  c)
inlinevirtual

Reimplemented in TraitBrewery, and TraitContainerCompost.

Definition at line 1260 of file Trait.cs.

1261 {
1262 return false;
1263 }

Referenced by Card.DecayNatural().

◆ CanCook()

virtual bool Trait.CanCook ( Card  c)
inlinevirtual

Definition at line 931 of file Trait.cs.

932 {
933 if (c == null || !ExistsOnMap || !(c.trait is TraitFood))
934 {
935 return false;
936 }
937 return true;
938 }
Trait trait
Definition: Card.cs:54
bool ExistsOnMap
Definition: Trait.cs:367

References Card.trait.

Referenced by AI_Cook.IsValidTarget().

◆ CanCopy()

virtual bool Trait.CanCopy ( Thing  t)
inlinevirtual

Reimplemented in TraitDemitas, and TraitKettle.

Definition at line 1648 of file Trait.cs.

1649 {
1650 return false;
1651 }

Referenced by InvOwnerCopyShop.AllowMoved(), OnBarter(), InvOwner.OnDrag(), and InvOwnerCopyShop.ShouldShowGuide().

◆ CanDrink()

virtual bool Trait.CanDrink ( Chara  c)
inlinevirtual

Reimplemented in TraitDrink, TraitLumiestCrimAle, and TraitPotionEmpty.

Definition at line 1180 of file Trait.cs.

1181 {
1182 return false;
1183 }

Referenced by ActPlan._Update(), HotItemHeld.GetSelfAct(), OnListInteraction(), AI_Idle.Run(), ActThrow.Throw(), and Chara.TryUse().

◆ CanEat()

virtual bool Trait.CanEat ( Chara  c)
inlinevirtual

Reimplemented in TraitFood, and TraitFoodPreparedPackage.

Definition at line 1171 of file Trait.cs.

1172 {
1173 return owner.HasElement(10);
1174 }
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6364
Card owner
Definition: Trait.cs:28

References Card.HasElement().

Referenced by ActPlan._Update(), Chara.CanEat(), HotItemHeld.GetSelfAct(), AI_Eat.IsValidTarget(), OnListInteraction(), AI_Idle.Run(), and Chara.TryUse().

◆ CanOffer()

virtual bool Trait.CanOffer ( Card  tg)
inlinevirtual

Reimplemented in TraitAltar.

Definition at line 953 of file Trait.cs.

954 {
955 if (tg == null || tg.isChara || tg.trait.CanOnlyCarry)
956 {
957 return false;
958 }
959 if (tg.rarity == Rarity.Artifact)
960 {
961 return false;
962 }
963 return true;
964 }
Rarity
Definition: Rarity.cs:2
Rarity rarity
Definition: Card.cs:317
virtual bool isChara
Definition: Card.cs:2135
virtual bool CanOnlyCarry
Definition: Trait.cs:305

References CanOnlyCarry, Card.isChara, Card.rarity, and Card.trait.

Referenced by AI_Offer.IsValidTarget().

◆ CanRead()

virtual bool Trait.CanRead ( Chara  c)
inlinevirtual

Reimplemented in TraitBaseSpellbook, TraitBookExp, TraitBookSkill, TraitScroll, and TraitScrollStatic.

Definition at line 1162 of file Trait.cs.

1163 {
1164 return false;
1165 }

Referenced by ActPlan._Update(), HotItemHeld.GetSelfAct(), OnListInteraction(), AI_Idle.Run(), and Chara.TryUse().

◆ CanStackTo()

virtual bool Trait.CanStackTo ( Thing  to)
inlinevirtual

◆ CanUse() [1/3]

◆ CanUse() [2/3]

virtual bool Trait.CanUse ( Chara  c,
Card  tg 
)
inlinevirtual

Reimplemented in TraitDye, and TraitFoodMeat.

Definition at line 1198 of file Trait.cs.

1199 {
1200 return false;
1201 }

◆ CanUse() [3/3]

virtual bool Trait.CanUse ( Chara  c,
Point  p 
)
inlinevirtual

Reimplemented in TraitPotionEmpty.

Definition at line 1203 of file Trait.cs.

1204 {
1205 return false;
1206 }

◆ CompareTo()

virtual int Trait.CompareTo ( Card  b)
inlinevirtual

Reimplemented in TraitEffect.

Definition at line 827 of file Trait.cs.

828 {
829 return 0;
830 }

Referenced by Card.SecondaryCompare().

◆ Contains()

virtual bool Trait.Contains ( RecipeSource  r)
inlinevirtual

Reimplemented in TraitAlchemyBench, TraitBBQ, TraitCauldron, TraitHearth, TraitLoom, TraitMixer, TraitStove, and TraitToolSculpture.

Definition at line 615 of file Trait.cs.

616 {
617 return r.idFactory == ((owner.sourceCard.origin != null) ? owner.sourceCard.origin.id : owner.id);
618 }
CardRow origin
Definition: CardRow.cs:49
string id
Definition: CardRow.cs:7
string id
Definition: Card.cs:36
virtual CardRow sourceCard
Definition: Card.cs:2183

References Card.id, CardRow.id, CardRow.origin, owner, and Card.sourceCard.

Referenced by TraitCrafter.GetSortVal(), TraitCrafter.IsIngredient(), InvOwnerMod.IsValidRangedMod(), and Thing.WriteNote().

◆ CookProgress()

void Trait.CookProgress ( )
inline

Definition at line 940 of file Trait.cs.

941 {
942 if (!ExistsOnMap)
943 {
944 return;
945 }
946 foreach (Card item in owner.pos.ListCards())
947 {
948 owner.PlaySound("cook");
949 item.renderer.PlayAnime(AnimeID.Jump);
950 }
951 }
AnimeID
Definition: AnimeID.cs:2
Definition: Card.cs:11
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6626
Point pos
Definition: Card.cs:60
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1057

References item, Point.ListCards(), Card.PlaySound(), and Card.pos.

Referenced by AI_Cook.Run().

◆ CreateStock()

Thing Trait.CreateStock ( )
inline

Definition at line 2489 of file Trait.cs.

2490 {
2491 switch (ShopType)
2492 {
2493 case ShopType.Dye:
2494 {
2495 Thing thing4 = ThingGen.Create("dye").SetNum(15 + EClass.rnd(30));
2496 thing4.ChangeMaterial(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.tier <= 4).RandomItem().alias);
2497 return thing4;
2498 }
2499 case ShopType.GeneralExotic:
2500 return FromFilter("shop_generalExotic");
2501 case ShopType.VMachine:
2502 if (EClass.rnd(10) == 0)
2503 {
2504 return Create("wear_swim");
2505 }
2506 if (EClass.rnd(10) == 0)
2507 {
2508 return Create("panty");
2509 }
2510 if (EClass.rnd(5) == 0)
2511 {
2512 return Create("234");
2513 }
2514 return FromFilter("shop_drink");
2515 case ShopType.Furniture:
2516 return FromFilter("shop_furniture");
2517 case ShopType.Book:
2518 return FromFilter("shop_book");
2519 case ShopType.Magic:
2520 return FromFilter("shop_magic");
2521 case ShopType.Ecopo:
2522 {
2523 Thing thing3 = TraitSeed.MakeRandomSeed(enc: true);
2524 if (EClass.rnd(2) == 0)
2525 {
2526 TraitSeed.LevelSeed(thing3, (thing3.trait as TraitSeed).row, 1);
2527 }
2528 return thing3;
2529 }
2530 case ShopType.AnimalGoods:
2531 if (EClass.rnd(3) == 0)
2532 {
2533 return Create("saddle");
2534 }
2535 if (EClass.rnd(3) == 0)
2536 {
2537 return Create("saddle_waist");
2538 }
2539 return Create("pasture").SetNum(EClass.rndHalf(8));
2540 case ShopType.Healer:
2541 {
2542 Thing thing2 = null;
2543 for (int i = 0; i < 1000; i++)
2544 {
2545 thing2 = FromFilter("shop_healer");
2546 if (thing2.trait is TraitScroll { source: not null } traitScroll)
2547 {
2548 if (!(traitScroll.source.aliasParent != "WIL") && !(traitScroll.source.categorySub == "attack"))
2549 {
2550 break;
2551 }
2552 }
2553 else if (thing2.trait is TraitPotionRandom { source: not null } traitPotionRandom)
2554 {
2555 if (!(traitPotionRandom.source.aliasParent != "WIL") && !(traitPotionRandom.source.categorySub == "attack"))
2556 {
2557 thing2.SetNum(EClass.rnd(5) + 1);
2558 break;
2559 }
2560 }
2561 else if (thing2.trait is TraitRodRandom { source: not null } traitRodRandom && !(traitRodRandom.source.aliasParent != "WIL") && !(traitRodRandom.source.categorySub == "attack"))
2562 {
2563 break;
2564 }
2565 }
2566 return thing2;
2567 }
2568 case ShopType.Milk:
2569 if (EClass._zone is Zone_Nefu && EClass.rnd(2) == 0)
2570 {
2571 Thing thing = ThingGen.Create("_milk");
2572 thing.MakeRefFrom(EClass.sources.charas.rows.Where((SourceChara.Row r) => r.race == "mifu" || r.race == "nefu").RandomItem().model);
2573 Debug.Log(thing);
2574 return thing;
2575 }
2576 return Create("_milk");
2577 case ShopType.Map:
2578 return ThingGen.CreateMap();
2579 case ShopType.Plan:
2580 return Create("book_plan");
2581 case ShopType.Weapon:
2582 return FromFilter("shop_weapon");
2583 case ShopType.Gun:
2584 if (EClass.rnd(8) == 0)
2585 {
2586 return Create("mod_ranged");
2587 }
2588 return FromFilter("shop_gun");
2589 case ShopType.Blackmarket:
2590 case ShopType.Exotic:
2591 case ShopType.TravelMerchant:
2592 {
2593 int num = 30;
2594 if (ShopType == ShopType.TravelMerchant)
2595 {
2596 num = 5;
2597 }
2599 {
2600 num = 25;
2601 }
2603 {
2604 num = 15;
2605 }
2606 CardBlueprint.SetRarity((EClass.rnd(num * 5) == 0) ? Rarity.Mythical : ((EClass.rnd(num) == 0) ? Rarity.Legendary : ((EClass.rnd(5) == 0) ? Rarity.Superior : Rarity.Normal)));
2607 return FromFilter("shop_blackmarket");
2608 }
2609 case ShopType.Drink:
2610 return FromFilter("shop_drink");
2611 case ShopType.Booze:
2612 return FromFilter("shop_booze");
2613 case ShopType.Fruit:
2614 return FromFilter("shop_fruit");
2615 case ShopType.Fish:
2616 if (EClass.rnd(2) == 0)
2617 {
2618 return Create("bait");
2619 }
2620 if (EClass.rnd(3) == 0)
2621 {
2622 return Create("fishingRod");
2623 }
2624 return FromFilter("shop_fish");
2625 case ShopType.Meat:
2626 if (EClass.rnd(5) == 0)
2627 {
2628 return Create("seasoning");
2629 }
2630 return FromFilter("shop_meat");
2631 case ShopType.Bread:
2632 if (EClass.rnd(3) == 0)
2633 {
2634 return Create("dough");
2635 }
2636 return FromFilter("shop_bread");
2637 case ShopType.Sweet:
2638 if (EClass.rnd(6) == 0)
2639 {
2640 return Create("dough");
2641 }
2642 if (EClass.rnd(4) == 0)
2643 {
2644 return Create("cream");
2645 }
2646 return FromFilter("shop_sweet");
2647 case ShopType.Curry:
2648 if (EClass.rnd(3) == 0)
2649 {
2650 return Create("seasoning");
2651 }
2652 return Create("693");
2653 case ShopType.Food:
2654 if (EClass.rnd(5) == 0)
2655 {
2656 return Create("seasoning");
2657 }
2658 return FromFilter("shop_food");
2659 case ShopType.Drug:
2660 return FromFilter("shop_drug");
2661 case ShopType.LoytelMart:
2662 {
2663 int loytelMartLv = EClass.player.flags.loytelMartLv;
2664 if (loytelMartLv >= 1)
2665 {
2666 if (EClass.rnd(10) == 0)
2667 {
2668 return Create("monsterball").SetLv(40 + EClass.rnd(ShopLv)).Thing;
2669 }
2670 if (EClass.rnd(30) == 0)
2671 {
2672 return ThingGen.Create("rp_random", -1, ShopLv + 10);
2673 }
2674 if (EClass.rnd(100) == 0)
2675 {
2676 return ThingGen.Create("map_treasure", -1, EClass.rndHalf(ShopLv));
2677 }
2678 if (EClass.rnd(40) == 0)
2679 {
2680 return Create("water").SetPriceFix(1000);
2681 }
2682 if (EClass.rnd(1000) == 0)
2683 {
2684 return Create("1165");
2685 }
2686 }
2687 if ((loytelMartLv >= 2 || EClass.debug.enable) && EClass.rnd(10) == 0)
2688 {
2689 SourceElement.Row row = EClass.sources.elements.rows.Where((SourceElement.Row r) => r.tag.Contains("loytelMart") && ShopLv + 10 >= r.LV).ToList().RandomItemWeighted((SourceElement.Row r) => r.chance);
2690 switch ((from _s in row.thing.ToCharArray()
2691 where _s != ' '
2692 select _s).RandomItem())
2693 {
2694 case 'B':
2695 return ThingGen.CreateSpellbook(row.id);
2696 case 'P':
2697 return ThingGen.CreatePotion(row.id);
2698 case 'R':
2699 return ThingGen.CreateRod(row.id);
2700 case 'S':
2701 return ThingGen.CreateScroll(row.id);
2702 }
2703 }
2704 return FromFilter("shop_junk");
2705 }
2706 case ShopType.Junk:
2707 case ShopType.Moyer:
2708 return FromFilter("shop_junk");
2709 case ShopType.Souvenir:
2710 return FromFilter("shop_souvenir");
2711 case ShopType.StrangeGirl:
2712 return DNA.GenerateGene(SpawnList.Get("chara").Select(ShopLv + 10), DNA.Type.Brain);
2713 case ShopType.Fireworks:
2714 if (EClass.rnd(3) == 0)
2715 {
2716 return Create("firework_launcher");
2717 }
2718 return Create("firework");
2719 case ShopType.Festival:
2720 if (EClass.rnd(3) != 0)
2721 {
2722 if (IsFestival("olvina"))
2723 {
2724 return Create(new string[4] { "1125", "1126", "pillow_truth", "1230" }.RandomItem());
2725 }
2726 if (IsFestival("yowyn"))
2727 {
2728 return Create(new string[3] { "hat_mushroom", "hat_witch", "hat_kumiromi" }.RandomItem());
2729 }
2730 if (IsFestival("noyel"))
2731 {
2732 return Create(new string[13]
2733 {
2734 "1127", "1128", "xmas_sled", "xmas_bigbag", "xmas_bigbox", "xmas_blackcat", "xmas_blackcat", "xmas_jure", "xmas_crown", "xmas_ball",
2735 "xmas_ball", "xmas_ball", "xmas_string"
2736 }.RandomItem());
2737 }
2738 }
2739 if (EClass.rnd(2) == 0)
2740 {
2741 return Create(new string[4] { "1081", "1082", "1083", "1084" }.RandomItem());
2742 }
2743 if (EClass.rnd(3) == 0)
2744 {
2745 return FromFilter("shop_junk");
2746 }
2747 return FromFilter("shop_souvenir");
2748 case ShopType.Lamp:
2749 if (EClass.rnd(3) != 0)
2750 {
2751 if (IsFestival("kapul"))
2752 {
2753 return Create(new string[6] { "999", "1000", "1001", "1002", "1003", "1004" }.RandomItem());
2754 }
2755 if (IsFestival("yowyn"))
2756 {
2757 return Create(new string[2] { "1072", "1073" }.RandomItem());
2758 }
2759 if (IsFestival("noyel"))
2760 {
2761 return Create(new string[1] { "1069" }.RandomItem());
2762 }
2763 if (IsFestival("olvina"))
2764 {
2765 return Create(new string[2] { "1070", "1071" }.RandomItem());
2766 }
2767 }
2768 if (EClass._zone.IsFestival && EClass.rnd(2) == 0)
2769 {
2770 return Create(new string[4] { "953", "954", "955", "956" }.RandomItem());
2771 }
2772 return FromFilter("shop_lamp");
2773 default:
2774 if (EClass.rnd(100) == 0)
2775 {
2776 return Create("lockpick");
2777 }
2778 return FromFilter("shop_general");
2779 }
2780 Thing Create(string s)
2781 {
2782 return ThingGen.Create(s, -1, ShopLv);
2783 }
2784 Thing FromFilter(string s)
2785 {
2786 return ThingGen.CreateFromFilter(s, ShopLv);
2787 }
2788 static bool IsFestival(string id)
2789 {
2790 if (EClass._zone.id == id)
2791 {
2792 return EClass._zone.IsFestival;
2793 }
2794 return false;
2795 }
2796 }
ShopType
Definition: ShopType.cs:2
static void SetRarity(Rarity q=Rarity.Normal)
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3214
Card MakeRefFrom(string id)
Definition: Card.cs:6008
Thing SetNum(int a)
Definition: Card.cs:3673
Thing SetPriceFix(int a)
Definition: Card.cs:7652
bool enable
Definition: CoreDebug.cs:301
Definition: DNA.cs:8
Type
Definition: DNA.cs:10
static Thing GenerateGene(Chara c, Type? type=null)
Definition: DNA.cs:116
Definition: EClass.cs:6
static Zone _zone
Definition: EClass.cs:21
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static int rndHalf(int a)
Definition: EClass.cs:97
static Player player
Definition: EClass.cs:13
static CoreDebug debug
Definition: EClass.cs:49
override bool IsCurrentZone
Definition: GuildMerchant.cs:5
override bool IsCurrentZone
Definition: GuildThief.cs:6
Definition: Guild.cs:2
static GuildMerchant Merchant
Definition: Guild.cs:62
static GuildThief Thief
Definition: Guild.cs:60
int loytelMartLv
Definition: Player.cs:700
Flags flags
Definition: Player.cs:1161
SourceMaterial materials
SourceElement elements
SourceChara charas
string id
Definition: Spatial.cs:13
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
static Thing CreatePotion(int ele, int num=1)
Definition: ThingGen.cs:224
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing CreateMap(string idSource=null, int lv=-1)
Definition: ThingGen.cs:132
static Thing CreateSpellbook(string alias, int num=1)
Definition: ThingGen.cs:159
static Thing CreateScroll(int ele, int num=1)
Definition: ThingGen.cs:190
static Thing CreateRod(int ele, int charge=-1)
Definition: ThingGen.cs:217
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:97
static void LevelSeed(Thing t, SourceObj.Row obj, int num)
Definition: TraitSeed.cs:184
virtual int ShopLv
Definition: Trait.cs:525
virtual bool IsFestival
Definition: Zone.cs:213

References EClass._zone, Card.ChangeMaterial(), SourceManager.charas, ThingGen.Create(), ThingGen.CreateFromFilter(), ThingGen.CreateMap(), ThingGen.CreatePotion(), ThingGen.CreateRod(), ThingGen.CreateScroll(), ThingGen.CreateSpellbook(), EClass.debug, Debug, Card.Dye(), SourceManager.elements, CoreDebug.enable, Player.flags, DNA.GenerateGene(), SpawnList.Get(), SourceElement.Row.id, Spatial.id, GuildMerchant.IsCurrentZone, GuildThief.IsCurrentZone, Zone.IsFestival, TraitSeed.LevelSeed(), Player.Flags.loytelMartLv, TraitSeed.MakeRandomSeed(), Card.MakeRefFrom(), SourceManager.materials, Guild.Merchant, EClass.player, EClass.rnd(), EClass.rndHalf(), SpawnList.Select(), Card.SetNum(), Card.SetPriceFix(), CardBlueprint.SetRarity(), EClass.sources, Guild.Thief, SourceElement.Row.thing, and Card.trait.

◆ DamageRandomProperty()

void Trait.DamageRandomProperty ( Chara  cc)
inline

Definition at line 1107 of file Trait.cs.

1108 {
1109 Thing thing = owner.things.List((Thing a) => a.category.id == "currency" || !a.IsUnique).RandomItem();
1110 if (thing != null)
1111 {
1112 if (thing.Num > 10)
1113 {
1114 thing.SetNum(thing.Num / 10 * 9);
1115 }
1116 else if (thing.Num > 1)
1117 {
1118 thing.SetNum(thing.Num - 1);
1119 }
1120 else
1121 {
1122 thing.Destroy();
1123 }
1124 cc.Say("pry_damage", cc, thing);
1125 }
1126 }
bool IsUnique
Definition: Card.cs:2143
void Destroy()
Definition: Card.cs:5305
ThingContainer things
Definition: Card.cs:39
int Num
Definition: Card.cs:161
SourceCategory.Row category
Definition: Card.cs:2101
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7304
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)

References Card.category, Card.Destroy(), Card.IsUnique, ThingContainer.List(), Card.Num, Card.Say(), Card.SetNum(), and Card.things.

◆ GetActDuration()

virtual int Trait.GetActDuration ( Chara  c)
inlinevirtual

Reimplemented in TraitBaseSpellbook, TraitBookExp, TraitBookSkill, TraitFactory, TraitRecipeBook, and TraitScrollMap.

Definition at line 649 of file Trait.cs.

650 {
651 return 0;
652 }

Referenced by AI_Read.OnSetOwner(), and AI_Read.Run().

◆ GetBuildModeRecipe()

virtual Recipe Trait.GetBuildModeRecipe ( )
inlinevirtual

Reimplemented in TraitTile.

Definition at line 926 of file Trait.cs.

927 {
928 return Recipe.Create(owner.Thing);
929 }
virtual Thing Thing
Definition: Card.cs:2110
Definition: Recipe.cs:7
static Recipe Create(RecipeSource _source, int idMat=-1, Thing ing=null)
Definition: Recipe.cs:325

References Recipe.Create(), and Card.Thing.

Referenced by BuildMenu.RefreshCategory().

◆ GetFuelValue() [1/2]

int Trait.GetFuelValue ( string  id)
inline

Definition at line 1540 of file Trait.cs.

1541 {
1542 if (ToggleType == ToggleType.Electronics)
1543 {
1544 if (id == "battery")
1545 {
1546 return 20;
1547 }
1548 }
1549 else
1550 {
1551 if (id == "log")
1552 {
1553 return 20;
1554 }
1555 if (id == "branch")
1556 {
1557 return 5;
1558 }
1559 }
1560 return 0;
1561 }
ToggleType
Definition: ToggleType.cs:2

◆ GetFuelValue() [2/2]

int Trait.GetFuelValue ( Thing  t)
inline

Definition at line 1531 of file Trait.cs.

1532 {
1533 if (t.c_isImportant)
1534 {
1535 return 0;
1536 }
1537 return GetFuelValue(t.id);
1538 }
bool c_isImportant
Definition: Card.cs:1051
int GetFuelValue(Thing t)
Definition: Trait.cs:1531

References Card.c_isImportant, and Card.id.

Referenced by InvOwnerRefuel._OnProcess().

◆ GetHealAction()

virtual Action Trait.GetHealAction ( Chara  c)
inlinevirtual

Reimplemented in TraitDrink, and TraitItemProc.

Definition at line 635 of file Trait.cs.

636 {
637 return null;
638 }

Referenced by ActItem.BuildAct(), Chara.ShouldThrowAway(), Chara.TryTakeSharedItems(), and Chara.TryUse().

◆ GetHeldEmo()

virtual Emo2 Trait.GetHeldEmo ( Chara  c)
inlinevirtual

Reimplemented in TraitDrinkMilkMother, TraitToolBrush, and TraitToolShears.

Definition at line 668 of file Trait.cs.

669 {
670 return Emo2.none;
671 }
Emo2
Definition: Emo2.cs:2

Referenced by TCOrbitChara.RefreshAll().

◆ GetHotItem()

virtual HotItem Trait.GetHotItem ( )
inlinevirtual

◆ GetHoverText()

virtual string Trait.GetHoverText ( )
inlinevirtual

Reimplemented in TraitBed.

Definition at line 630 of file Trait.cs.

631 {
632 return null;
633 }

◆ GetName()

virtual string Trait.GetName ( )
inlinevirtual

Reimplemented in TraitFakeBlock, TraitFakeObj, TraitGene, TraitPerfume, TraitPotionRandom, TraitRodRandom, TraitScrollRandom, TraitShrine, and TraitSpellbookRandom.

Definition at line 728 of file Trait.cs.

729 {
730 return owner.sourceCard.GetText();
731 }
string GetText(string id="name", bool returnNull=false)
Definition: SourceData.cs:688

References SourceData< T, T2 >.BaseRow.GetText(), owner, and Card.sourceCard.

Referenced by TraitCrafter.Craft(), and Thing.GetName().

◆ GetParam()

◆ GetParamInt()

int Trait.GetParamInt ( int  i,
int  def 
)
inline

Definition at line 596 of file Trait.cs.

597 {
598 if (i < Params.Length)
599 {
600 return Params[i].ToInt();
601 }
602 return def;
603 }

References Params.

Referenced by TraitItemProc.OnUse().

◆ GetPoint()

Point Trait.GetPoint ( )
inline

Definition at line 841 of file Trait.cs.

842 {
843 return owner.pos;
844 }

References owner, and Card.pos.

Referenced by Zone.AddRandomVisitor(), TraitRoadSign.OnRenderTile(), and FactionBranch.Recruit().

◆ GetPref()

virtual SourcePref Trait.GetPref ( )
inlinevirtual

Reimplemented in TraitFakeBlock, and TraitFakeObj.

Definition at line 605 of file Trait.cs.

606 {
607 return null;
608 }

◆ GetRandomPoint()

Point Trait.GetRandomPoint ( Func< Point, bool >  func = null,
Chara  accessChara = null 
)
inline

Definition at line 846 of file Trait.cs.

847 {
848 if (radius == 0)
849 {
850 return owner.pos;
851 }
852 List<Point> list = ListPoints();
853 for (int i = 0; i < 50; i++)
854 {
855 Point point = list.RandomItem();
856 if (point.IsValid && (func == null || func(point)) && (accessChara == null || accessChara.HasAccess(point)))
857 {
858 return point;
859 }
860 }
861 return list[0];
862 }
bool HasAccess(Card c)
Definition: Chara.cs:1343
Definition: Point.cs:9
bool IsValid
Definition: Point.cs:88
virtual int radius
Definition: Trait.cs:94
virtual List< Point > ListPoints(Point center=null, bool onlyPassable=true, bool allowChara=true)
Definition: Trait.cs:864

References Point.IsValid, ListPoints(), owner, Card.pos, and radius.

Referenced by AIAct.DoGotoSpot< T >(), GoalGraze.GetPos(), GoalSpot.Run(), AIWork.SetDestPos(), Zone.TryAddThingInSpot< T >(), and TraitSpotBiome.Update().

◆ GetRecipe()

virtual Recipe Trait.GetRecipe ( )
inlinevirtual

Reimplemented in TraitTile.

Definition at line 921 of file Trait.cs.

922 {
923 return Recipe.Create(owner.Thing);
924 }

References Recipe.Create(), and Card.Thing.

Referenced by HotItemHeld.OnSetCurrentItem(), and TraitFakeTile.TrySetHeldAct().

◆ GetRefElement()

virtual SourceElement.Row Trait.GetRefElement ( )
inlinevirtual

Reimplemented in TraitPotionRandom, TraitRod, and TraitScroll.

Definition at line 654 of file Trait.cs.

655 {
656 return null;
657 }

Referenced by ButtonGrid.SetCard().

◆ GetRefSprite()

virtual Sprite Trait.GetRefSprite ( )
inlinevirtual

Reimplemented in TraitScrollStatic.

Definition at line 659 of file Trait.cs.

660 {
661 return null;
662 }

Referenced by ButtonGrid.SetCard().

◆ GetRenderData()

virtual RenderData Trait.GetRenderData ( )
inlinevirtual

Reimplemented in TraitFakeObj, and TraitFakeTile.

Definition at line 610 of file Trait.cs.

611 {
612 return null;
613 }

Referenced by CardRenderer.SetOwner().

◆ GetRestockedIcon()

Emo2 Trait.GetRestockedIcon ( )
inline

Definition at line 1676 of file Trait.cs.

1677 {
1678 if (SlaverType != 0)
1679 {
1680 SlaverData obj = owner.GetObj<SlaverData>(5);
1681 if (obj != null && EClass.world.date.IsExpired(obj.dateRefresh))
1682 {
1683 return Emo2.restock;
1684 }
1685 }
1686 int c_dateStockExpire = owner.c_dateStockExpire;
1687 if (c_dateStockExpire != 0 && EClass.world.date.IsExpired(c_dateStockExpire))
1688 {
1689 if (ShopType == ShopType.None)
1690 {
1691 return Emo2.blessing;
1692 }
1693 return Emo2.restock;
1694 }
1695 return Emo2.none;
1696 }
SlaverType
Definition: SlaverType.cs:2
int c_dateStockExpire
Definition: Card.cs:1273
bool IsExpired(int time)
Definition: Date.cs:338
static World world
Definition: EClass.cs:41
int dateRefresh
Definition: SlaverData.cs:10
GameDate date
Definition: World.cs:6

References Card.c_dateStockExpire, World.date, SlaverData.dateRefresh, Date.IsExpired(), and EClass.world.

Referenced by TCOrbitChara.RefreshAll(), and TCOrbitThing.RefreshAll().

◆ GetSortVal()

int Trait.GetSortVal ( UIList::SortMode  m)
inline

Definition at line 1151 of file Trait.cs.

1152 {
1153 _ = 7;
1154 return owner.sourceCard._index;
1155 }

References SourceData< T, T2 >.BaseRow._index, and Card.sourceCard.

Referenced by LayerHome.RefreshSpots().

◆ GetTextRestock()

string Trait.GetTextRestock ( string  lang,
bool  pet 
)
inline

Definition at line 1653 of file Trait.cs.

1654 {
1655 int rawDeadLine = 0;
1656 if (pet)
1657 {
1658 SlaverData obj = owner.GetObj<SlaverData>(5);
1659 if (obj != null)
1660 {
1661 rawDeadLine = obj.dateRefresh;
1662 }
1663 }
1664 else
1665 {
1666 rawDeadLine = owner.c_dateStockExpire;
1667 }
1668 int remainingHours = EClass.world.date.GetRemainingHours(rawDeadLine);
1669 if (remainingHours > 0)
1670 {
1671 return "nextRestock".lang(lang.lang(), Date.GetText(remainingHours) ?? "");
1672 }
1673 return lang.lang();
1674 }
Definition: Date.cs:4
string GetText(TextFormat format)
Definition: Date.cs:251
int GetRemainingHours(int rawDeadLine)
Definition: Date.cs:343

References Card.c_dateStockExpire, World.date, SlaverData.dateRefresh, Date.GetRemainingHours(), Date.GetText(), and EClass.world.

◆ GetValue()

virtual int Trait.GetValue ( )
inlinevirtual

◆ IdleUse()

virtual bool Trait.IdleUse ( Chara  c,
int  dist 
)
inlinevirtual

Reimplemented in TraitChopper, TraitGamble, and TraitTrainingDummy.

Definition at line 679 of file Trait.cs.

680 {
681 return false;
682 }

Referenced by AI_Idle.TryPerformIdleUse().

◆ Install()

void Trait.Install ( bool  byPlayer)
inline

Definition at line 1281 of file Trait.cs.

1282 {
1283 if (Electricity != 0)
1284 {
1285 EClass._zone.dirtyElectricity = true;
1286 if (Electricity > 0)
1287 {
1288 EClass._zone.electricity += Electricity;
1289 EClass.pc.PlaySound("electricity_on");
1290 }
1291 }
1292 TryToggle();
1295 {
1296 owner.PlaySound("fire");
1297 }
1298 OnInstall(byPlayer);
1299 }
void RecalculateFOV()
Definition: Card.cs:6842
bool isOn
Definition: Card.cs:545
static Chara pc
Definition: EClass.cs:15
virtual void TryToggle()
Definition: Trait.cs:1327
virtual void OnInstall(bool byPlayer)
Definition: Trait.cs:1319
virtual int Electricity
Definition: Trait.cs:119
bool isStarted
Definition: Zone.cs:73

References EClass._zone, Card.isOn, Zone.isStarted, EClass.pc, Card.PlaySound(), and Card.RecalculateFOV().

Referenced by Card.SetPlaceState().

◆ IsFuel() [1/2]

bool Trait.IsFuel ( string  s)
inline

Definition at line 1521 of file Trait.cs.

1522 {
1523 return GetFuelValue(s) > 0;
1524 }

Referenced by UIDragGridInfo.InitFuel(), and InvOwnerRefuel.ShouldShowGuide().

◆ IsFuel() [2/2]

bool Trait.IsFuel ( Thing  t)
inline

Definition at line 1526 of file Trait.cs.

1527 {
1528 return GetFuelValue(t) > 0;
1529 }

◆ IsFuelEnough()

bool Trait.IsFuelEnough ( int  num = 1,
List< Thing excludes = null,
bool  tryRefuel = true 
)
inline

Definition at line 1504 of file Trait.cs.

1505 {
1506 if (!IsRequireFuel)
1507 {
1508 return true;
1509 }
1510 if (owner.c_charges >= FuelCost * num)
1511 {
1512 return true;
1513 }
1514 if (owner.autoRefuel)
1515 {
1516 TryRefuel(FuelCost * num - owner.c_charges, excludes);
1517 }
1518 return owner.c_charges >= FuelCost * num;
1519 }
bool autoRefuel
Definition: Card.cs:629
int c_charges
Definition: Card.cs:1309
virtual int FuelCost
Definition: Trait.cs:473
bool IsRequireFuel
Definition: Trait.cs:477
void TryRefuel(int dest, List< Thing > excludes)
Definition: Trait.cs:1576

References Card.autoRefuel, and Card.c_charges.

Referenced by AI_UseCrafter.Run(), and InvOwnerCraft.TryStartCraft().

◆ ListPoints()

virtual List< Point > Trait.ListPoints ( Point  center = null,
bool  onlyPassable = true,
bool  allowChara = true 
)
inlinevirtual

Reimplemented in TraitLightSun.

Definition at line 864 of file Trait.cs.

865 {
866 listRadiusPoints.Clear();
867 if (center == null)
868 {
869 center = owner.pos;
870 }
871 if (radius == 0)
872 {
873 listRadiusPoints.Add(center.Copy());
874 return listRadiusPoints;
875 }
876 Room room = center.cell.room;
877 if (room != null && CanUseRoomRadius)
878 {
879 foreach (Point point in room.points)
880 {
881 if (allowChara || !point.HasChara)
882 {
883 if (radiusType == TraitRadiusType.Farm)
884 {
885 listRadiusPoints.Add(point.Copy());
886 }
887 else if ((!onlyPassable || !point.cell.blocked) && !point.cell.HasBlock && point.cell.HasFloor)
888 {
889 listRadiusPoints.Add(point.Copy());
890 }
891 }
892 }
893 }
894 else
895 {
896 EClass._map.ForeachSphere(center.x, center.z, radius + 1, delegate(Point p)
897 {
898 if (allowChara || !p.HasChara)
899 {
900 if (radiusType == TraitRadiusType.Farm)
901 {
902 if (!p.cell.HasBlock || p.cell.HasFence)
903 {
904 listRadiusPoints.Add(p.Copy());
905 }
906 }
907 else if ((!onlyPassable || !p.cell.blocked) && !p.cell.HasBlock && p.cell.HasFloor && (!onlyPassable || Los.IsVisible(center, p)))
908 {
909 listRadiusPoints.Add(p.Copy());
910 }
911 }
912 });
913 }
914 if (listRadiusPoints.Count == 0)
915 {
916 listRadiusPoints.Add(center.Copy());
917 }
918 return listRadiusPoints;
919 }
if(!match.Success)
TraitRadiusType
PointList points
Definition: BaseArea.cs:26
Room room
Definition: Cell.cs:110
bool HasBlock
Definition: Cell.cs:651
bool HasFloor
Definition: Cell.cs:653
static Map _map
Definition: EClass.cs:19
Definition: Los.cs:5
static bool IsVisible(Point p1, Point p2, Action< Point, bool > _onVisit=null)
Definition: Los.cs:167
void ForeachSphere(int _x, int _z, float r, Action< Point > action)
Definition: Map.cs:2439
Point Copy()
Definition: Point.cs:491
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
Cell cell
Definition: Point.cs:51
bool HasChara
Definition: Point.cs:238
Definition: Room.cs:4
virtual bool CanUseRoomRadius
Definition: Trait.cs:98
virtual TraitRadiusType radiusType
Definition: Trait.cs:96
static List< Point > listRadiusPoints
Definition: Trait.cs:30

References EClass._map, Algorithms.WeightCell.blocked, CanUseRoomRadius, Point.cell, Point.Copy(), Map.ForeachSphere(), Cell.HasBlock, Point.HasChara, Cell.HasFloor, if(), Los.IsVisible(), listRadiusPoints, owner, BaseArea.points, Card.pos, radius, and radiusType.

Referenced by VirtualDate.BuildSunMap(), TraitSpotBiome.CountNotableThing(), GetRandomPoint(), Point.IsInSpot< T >(), OnRenderTile(), Map.RefreshSunMap(), and Zone.TryAddThingInSpot< T >().

◆ Offer()

void Trait.Offer ( Chara  cc)
inline

Definition at line 988 of file Trait.cs.

989 {
990 if (!ExistsOnMap)
991 {
992 return;
993 }
994 foreach (Card item in owner.pos.ListCards())
995 {
996 if (CanOffer(item))
997 {
998 item.Destroy();
999 cc.depression.Mod(100);
1000 owner.PlaySound("offering");
1001 }
1002 }
1003 }
Stats depression
Definition: Chara.cs:1207
virtual void Mod(int a)
Definition: Stats.cs:135
virtual bool CanOffer(Card tg)
Definition: Trait.cs:953

References item, Point.ListCards(), Card.PlaySound(), and Card.pos.

Referenced by AI_Offer.Run().

◆ OfferProcess()

void Trait.OfferProcess ( Chara  cc)
inline

Definition at line 966 of file Trait.cs.

967 {
968 if (!ExistsOnMap)
969 {
970 return;
971 }
973 string @ref = row.GetTextArray("name2")[1];
974 string ref2 = row.GetTextArray("name2")[0];
975 if (EClass.rnd(3) == 0)
976 {
977 cc.Talk("offer", @ref, ref2);
978 }
979 foreach (Card item in owner.pos.ListCards())
980 {
981 if (CanOffer(item))
982 {
983 item.renderer.PlayAnime(AnimeID.Shiver);
984 }
985 }
986 }
string c_idDeity
Definition: Card.cs:1621
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:7186
SourceReligion religions

References Card.c_idDeity, item, Point.ListCards(), Card.pos, SourceManager.religions, EClass.rnd(), EClass.sources, and Card.Talk().

Referenced by AI_Offer.Run().

◆ OnAddedToZone()

virtual void Trait.OnAddedToZone ( )
inlinevirtual

Definition at line 716 of file Trait.cs.

717 {
718 }

Referenced by Map.OnCardAddedToZone().

◆ OnBarter()

virtual void Trait.OnBarter ( bool  reroll = false)
inlinevirtual

Definition at line 1698 of file Trait.cs.

1699 {
1700 Thing t = owner.things.Find("chest_merchant");
1701 if (t == null)
1702 {
1703 t = ThingGen.Create("chest_merchant");
1704 owner.AddThing(t);
1705 }
1706 t.c_lockLv = 0;
1708 {
1709 return;
1710 }
1711 owner.c_dateStockExpire = EClass.world.date.GetRaw(24 * RestockDay);
1712 owner.isRestocking = true;
1713 t.things.DestroyAll((Thing _t) => _t.GetInt(101) != 0);
1714 foreach (Thing thing11 in t.things)
1715 {
1716 thing11.invX = -1;
1717 }
1718 switch (ShopType)
1719 {
1720 case ShopType.Plat:
1721 NoRestock(ThingGen.Create("lucky_coin").SetNum(10));
1722 NoRestock(ThingGen.CreateSkillbook(6662));
1723 NoRestock(ThingGen.CreateSkillbook(6664));
1724 Add("book_exp", 10, 0);
1725 break;
1726 case ShopType.Copy:
1727 {
1728 Thing c_copyContainer = owner.c_copyContainer;
1729 if (c_copyContainer == null)
1730 {
1731 break;
1732 }
1733 int num7 = 0;
1734 foreach (Thing thing12 in c_copyContainer.things)
1735 {
1736 if (!owner.trait.CanCopy(thing12))
1737 {
1738 continue;
1739 }
1740 Thing thing6 = thing12.Duplicate(1);
1741 thing6.isStolen = false;
1742 thing6.isCopy = true;
1743 thing6.c_priceFix = 0;
1744 foreach (Element item in thing6.elements.dict.Values.Where((Element e) => e.HasTag("noInherit")).ToList())
1745 {
1746 thing6.elements.Remove(item.id);
1747 }
1748 int num8 = 1;
1749 switch (owner.trait.CopyShop)
1750 {
1751 case CopyShopType.Item:
1752 {
1753 num8 = (1000 + owner.c_invest * 100) / (thing6.GetPrice(CurrencyType.Money, sell: false, PriceType.CopyShop) + 50);
1754 int[] array = new int[3] { 704, 703, 702 };
1755 foreach (int ele in array)
1756 {
1757 if (thing6.HasElement(ele))
1758 {
1759 num8 = 1;
1760 }
1761 }
1762 break;
1763 }
1764 case CopyShopType.Spellbook:
1765 thing6.c_charges = thing12.c_charges;
1766 break;
1767 }
1768 if (num8 > 1 && thing6.trait.CanStack)
1769 {
1770 thing6.SetNum(num8);
1771 }
1772 AddThing(thing6);
1773 num7++;
1774 if (num7 > owner.trait.NumCopyItem)
1775 {
1776 break;
1777 }
1778 }
1780 break;
1781 }
1782 case ShopType.Specific:
1783 switch (owner.id)
1784 {
1785 case "mogu":
1786 AddThing(ThingGen.Create("casino_coin").SetNum(5000));
1787 break;
1788 case "felmera":
1789 foreach (Thing item2 in new DramaOutcome().ListFelmeraBarter())
1790 {
1791 AddThing(item2);
1792 }
1793 AddThing(ThingGen.Create("crimale2"));
1794 break;
1795 case "mimu":
1796 AddCassette(10, null, 999);
1797 AddCassette(15, null, 999);
1798 AddCassette(17, null, 999);
1799 AddCassette(29, null, 999);
1800 AddCassette(40, null, 999);
1801 AddCassette(46, null, 999);
1802 AddCassette(47, null, 999);
1803 AddCassette(52, null, 999);
1804 AddCassette(54, null, 999);
1805 AddCassette(59, null, 999);
1806 AddCassette(65, null, 999);
1807 AddCassette(109, "debt", 0);
1808 AddCassette(110, "curry", 999);
1809 if (EClass.player.stats.married > 0)
1810 {
1811 AddCassette(122, null, 999);
1812 AddCassette(123, null, 999);
1813 }
1814 break;
1815 }
1816 break;
1817 case ShopType.Deed:
1818 Add("deed", 1, 0);
1819 Add("deed_move", 2 + EClass.rnd(5), 0);
1820 Add("deed_wedding", 1, 0);
1821 Add("deed_divorce", 1, 0);
1822 Add("deed_lostring", 1, 0);
1823 Add("license_illumination", 1, 0);
1824 Add("license_void", 1, 0);
1825 Add("license_adv", 1, 0);
1826 break;
1827 case ShopType.RedBook:
1828 {
1829 for (int k = 0; k < 30; k++)
1830 {
1831 AddThing(ThingGen.CreateFromFilter("shop_seeker"));
1832 }
1833 break;
1834 }
1835 case ShopType.TravelMerchant2:
1836 {
1837 int seed = EClass.game.seed + EClass._zone.uid + EClass.world.date.year * 12 + EClass.world.date.month;
1838 Add("tool_talisman", 1, 0);
1839 Add("camera", 1, 0);
1840 Add("dreambug", EClass.rndHalf(10), 0);
1841 Add("mathammer", 1, 0).ChangeMaterial(MATERIAL.GetRandomMaterial(80));
1842 Add("unicorn_horn", 1, 0);
1843 Add("core_user", 1, 0);
1844 Add("generator_hamster1", 1, 0);
1845 Add("generator_hamster2", 1, 0);
1846 Add("generator_solar", 1, 0);
1847 Add("generator_wind", 1, 0);
1848 Add("curtainL", EClass.rndHalf(5), 0);
1849 Add("1337", EClass.rndHalf(5), 0);
1850 Add("1338", EClass.rndHalf(5), 0);
1851 Add("1339", EClass.rndHalf(5), 0);
1852 Add("1340", EClass.rndHalf(5), 0);
1853 Add("1301", EClass.rndHalf(5), 0);
1854 Add("1302", EClass.rndHalf(5), 0);
1855 Add("censored_item", 1, 0);
1856 Add("block_strawberry", EClass.rndHalf(6), 0);
1857 Add("block_cream", EClass.rndHalf(6), 0);
1858 Add("block_mango", EClass.rndHalf(6), 0);
1859 Add("block_cherry", EClass.rndHalf(6), 0);
1860 Add("block_chocoplate", EClass.rndHalf(6), 0);
1861 Add("block_banana", EClass.rndHalf(6), 0);
1862 Add("block_mousse", EClass.rndHalf(6), 0);
1863 Add("block_melon", EClass.rndHalf(6), 0);
1864 Add("block_kiwi", EClass.rndHalf(6), 0);
1865 Add("block_peach", EClass.rndHalf(6), 0);
1866 Add("water", 1, 0);
1867 if (EClass.rndSeed(EClass.debug.enable ? 1 : 3, seed) == 0)
1868 {
1869 Thing thing5 = Add("scrubber", 1, 0);
1870 thing5.rarity = Rarity.Legendary;
1871 thing5.elements.SetBase(770, 1 + EClass.rndSeed(EClass.rndSeed(20, seed) + 1, seed));
1872 }
1873 if (EClass.rndSeed(EClass.debug.enable ? 1 : 5, seed) == 0)
1874 {
1875 Add("hammer_garokk", 1, 0);
1876 }
1877 if (EClass.rndSeed(EClass.debug.enable ? 1 : 100, seed) == 0)
1878 {
1879 Add("water_jure", 1, 0);
1880 }
1881 break;
1882 }
1883 case ShopType.KeeperOfGarden:
1884 {
1885 string[] array2 = new string[11]
1886 {
1887 "stone_defense", "1325", "1326", "1327", "1328", "1330", "1331", "1332", "1333", "1283",
1888 "1268"
1889 };
1890 foreach (string id2 in array2)
1891 {
1892 AddThing(ThingGen.Create(id2, MATERIAL.GetRandomMaterialFromCategory(50, "rock", EClass.sources.materials.alias["granite"]).id).SetNum(99));
1893 }
1894 Add("cloud", 99, 0);
1895 Add("scroll_alias", 99, 0);
1896 Add("scroll_biography", 99, 0);
1897 Add("1329", 1, 0);
1898 Add("statue_lulu", 1, 0);
1899 Add("statue_jure", 1, 0);
1900 Add("statue_ehe", 1, 0);
1901 break;
1902 }
1903 case ShopType.Seed:
1904 {
1905 AddThing(TraitSeed.MakeSeed("rice")).SetNum(4 + EClass.rnd(4));
1906 AddThing(TraitSeed.MakeSeed("cabbage")).SetNum(4 + EClass.rnd(4));
1907 AddThing(TraitSeed.MakeSeed("carrot")).SetNum(4 + EClass.rnd(4));
1908 AddThing(TraitSeed.MakeSeed("potato")).SetNum(4 + EClass.rnd(4));
1909 AddThing(TraitSeed.MakeSeed("corn")).SetNum(4 + EClass.rnd(4));
1910 AddThing(TraitSeed.MakeSeed("chanoki")).SetNum(4 + EClass.rnd(4));
1911 for (int num10 = 0; num10 < EClass.rnd(3) + 1; num10++)
1912 {
1913 Add("462", 1, 0);
1914 }
1915 for (int num11 = 0; num11 < EClass.rnd(3) + 1; num11++)
1916 {
1917 Add("1167", 1, 0);
1918 }
1919 break;
1920 }
1921 case ShopType.Loytel:
1922 Add("board_map", 1, 0);
1923 Add("board_build", 1, 0);
1924 Add("book_resident", 1, 0);
1925 Add("board_party", 1, 0);
1926 Add("board_party2", 1, 0);
1927 Add("book_roster", 1, 0);
1928 Add("3", 1, 0);
1929 Add("4", 1, 0);
1930 Add("5", 1, 0);
1931 AddThing(ThingGen.CreatePlan(2512));
1932 AddThing(ThingGen.CreatePlan(2810));
1933 NoRestock(ThingGen.Create("rp_block").SetLv(1).SetNum(10));
1935 {
1936 NoRestock(ThingGen.CreateRecipe("explosive"));
1937 }
1938 break;
1939 case ShopType.Starter:
1940 case ShopType.StarterEx:
1941 Add("board_home", 1, 0);
1942 Add("board_resident", 1, 0);
1943 Add("1", 1, 0);
1944 Add("2", 1, 0);
1945 if (ShopType == ShopType.StarterEx)
1946 {
1947 Add("board_expedition", 1, 0);
1948 Add("mailpost", 1, 0);
1949 Add("record", 1, 0);
1950 Add("tent2", 1, 0);
1951 Add("tent1", 1, 0);
1952 Add("wagon1", 1, 0);
1953 Add("wagon_big", 1, 0);
1954 Add("wagon_big2", 1, 0);
1955 Add("wagon_big3", 1, 0);
1956 Add("wagon_big4", 1, 0);
1957 Add("wagon_big5", 1, 0);
1958 Add("teleporter", 1, 0);
1959 Add("teleporter2", 1, 0);
1960 Add("recharger", 1, 0);
1961 Add("machine_gene2", 1, 0);
1962 NoRestock(ThingGen.CreateRecipe("torch_wall"));
1963 NoRestock(ThingGen.CreateRecipe("factory_sign"));
1964 NoRestock(ThingGen.CreateRecipe("beehive"));
1965 NoRestock(ThingGen.Create("rp_food").SetNum(5).SetLv(10)
1966 .Thing);
1967 }
1968 else
1969 {
1970 AddThing(ThingGen.CreatePlan(2119));
1971 NoRestock(ThingGen.Create("rp_food").SetNum(5).SetLv(5)
1972 .Thing);
1973 }
1974 break;
1975 case ShopType.Farris:
1976 AddThing(ThingGen.CreateScroll(8220, 4 + EClass.rnd(6)));
1977 AddThing(ThingGen.CreateScroll(8221, 4 + EClass.rnd(6)));
1978 Add("drawing_paper", 10, 0);
1979 Add("drawing_paper2", 10, 0);
1980 Add("stethoscope", 1, 0);
1981 Add("whip_love", 1, 0);
1982 Add("whip_interest", 1, 0);
1983 Add("syringe_blood", 20, 0);
1985 {
1986 Add("chest_tax", 1, 0);
1987 }
1988 break;
1989 case ShopType.Guild:
1990 if (this is TraitClerk_Merchant)
1991 {
1992 Add("flyer", 1, 0).SetNum(99);
1993 }
1994 break;
1995 case ShopType.Influence:
1996 {
1997 bool num5 = owner.id == "big_sister";
1998 TraitTicketFurniture.SetZone(num5 ? EClass.game.spatials.Find("little_garden") : EClass._zone, Add("ticket_furniture", 1, 0).SetNum(99));
1999 if (num5)
2000 {
2001 Add("littleball", 10, 0);
2003 {
2004 break;
2005 }
2006 if (!owner.Chara.elements.HasBase(287))
2007 {
2008 owner.Chara.elements.SetBase(287, (!EClass.debug.enable) ? 1 : 50);
2009 }
2010 if (!reroll)
2011 {
2012 for (int m = 0; m < 20; m++)
2013 {
2014 owner.Chara.ModExp(287, 1000);
2015 }
2016 }
2018 thing3.elements.SetBase(1229, 1);
2019 AddThing(thing3);
2020 break;
2021 }
2022 for (int n = 0; n < 10; n++)
2023 {
2024 Thing thing4 = ThingGen.Create(EClass._zone.IsFestival ? "1123" : ((EClass.rnd(3) == 0) ? "1169" : "1160"));
2025 thing4.DyeRandom();
2026 AddThing(thing4);
2027 }
2028 if (EClass._zone is Zone_Exile)
2029 {
2030 for (int num6 = 0; num6 < 30; num6++)
2031 {
2032 Add("1235", 1, -1);
2033 Add("1236", 1, -1);
2034 Add("1237", 1, -1);
2035 Add("1239", 1, -1);
2036 Add("candle9", 1, -1);
2037 Add("candle9", 1, -1);
2038 Add("candle9", 1, -1);
2039 Add("candle8", 1, 0);
2040 Add("candle8b", 1, 0);
2041 Add("candle8c", 1, 0);
2042 }
2043 }
2044 break;
2045 }
2046 case ShopType.Casino:
2047 {
2048 Add("chest_tax", 1, 0);
2049 Add("1165", 1, 0);
2050 Add("monsterball", 1, 0).SetNum(3).SetLv(10);
2051 Add("1175", 1, 0);
2052 Add("1176", 1, 0);
2053 Add("pillow_ehekatl", 1, 0);
2054 Add("grave_dagger1", 1, 0);
2055 Add("grave_dagger2", 1, 0);
2056 Add("434", 1, 0);
2057 Add("433", 1, 0);
2058 Add("714", 1, 0);
2059 Add("1017", 1, 0);
2060 Add("1313", 1, 0);
2061 Add("1155", 1, 0);
2062 Add("1287", 1, 0);
2063 Add("1288", 1, 0);
2064 Add("1289", 1, 0);
2065 Add("1290", 1, 0);
2066 Add("1011", 1, 0);
2067 AddThing(ThingGen.CreatePerfume(9500, 5));
2068 AddThing(ThingGen.CreatePerfume(9501, 5));
2069 AddThing(ThingGen.CreatePerfume(9502, 5));
2070 AddThing(ThingGen.CreatePerfume(9503, 5));
2071 for (int l = 0; l < 5; l++)
2072 {
2073 Thing thing2 = ThingGen.CreateFromCategory("seasoning").SetNum(10);
2074 thing2.elements.SetBase(2, 40);
2075 thing2.c_priceFix = 1000;
2076 AddThing(thing2);
2077 }
2078 break;
2079 }
2080 case ShopType.Medal:
2081 NoRestockId("hammer_garokk", 3, 0);
2082 NoRestockId("sword_dragon", 1, 0);
2083 Add("sword_dragon", 1, 0).SetReplica(on: true);
2084 NoRestockId("point_stick", 1, 0);
2085 Add("point_stick", 1, 0).SetReplica(on: true);
2086 NoRestockId("blunt_bonehammer", 1, 0);
2087 Add("blunt_bonehammer", 1, 0).SetReplica(on: true);
2088 NoRestockId("pole_gunlance", 1, 0);
2089 Add("pole_gunlance", 1, 0).SetReplica(on: true);
2090 NoRestockId("sword_muramasa", 1, 0);
2091 Add("sword_muramasa", 1, 0).SetReplica(on: true);
2092 NoRestockId("sword_forgetmenot", 1, 0);
2093 Add("sword_forgetmenot", 1, 0).SetReplica(on: true);
2094 NoRestockId("dagger_fish", 1, 0);
2095 Add("dagger_fish", 1, 0).SetReplica(on: true);
2096 NoRestockId("sword_zephir", 1, 0);
2097 Add("sword_zephir", 1, 0).SetReplica(on: true);
2098 Add("bed_shiawase", 1, 0).SetReplica(on: true);
2099 Add("ribbon", 1, 0);
2100 Add("helm_sage", 1, 0);
2101 NoRestockId("wear_swim_danger", 1, 0);
2102 NoRestockId("wear_swim_danger", 1, 1);
2103 Add("diary_sister", 1, 0);
2104 Add("diary_catsister", 1, 0);
2105 Add("diary_lady", 1, 0);
2106 Add("1165", 1, 0).SetNum(5);
2107 AddThing(ThingGen.CreateScroll(9160).SetNum(5));
2108 Add("1282", 1, 0).SetNum(5);
2109 Add("monsterball", 1, 0).SetNum(3).SetLv(20);
2110 Add("monsterball", 1, 0).SetNum(3).SetLv(40);
2111 Add("bill_tax", 1, 0).c_bill = 1;
2112 Add("bill_tax", 1, 0).c_bill = 1;
2113 Add("bill_tax", 1, 0).c_bill = 1;
2114 AddThing(ThingGen.CreateScroll(8288).SetNum(5));
2115 Add("container_magic", 1, 0);
2116 Add("container_magic", 1, 0).ChangeMaterial("iron").idSkin = 1;
2117 Add("container_magic", 1, 0).ChangeMaterial("bamboo").idSkin = 2;
2118 Add("container_magic", 1, 0).ChangeMaterial("feywood").idSkin = 3;
2119 Add("wrench_tent_elec", 1, 0);
2120 Add("wrench_tent_soil", 1, 0);
2121 Add("wrench_tent_seabed", 1, 0);
2122 Add("wrench_bed", 1, 0).SetNum(20);
2123 Add("wrench_storage", 1, 0).SetNum(10);
2124 Add("wrench_fridge", 1, 0).SetNum(1);
2125 Add("wrench_extend_v", 1, 0).SetNum(2);
2126 Add("wrench_extend_h", 1, 0).SetNum(2);
2127 AddThing(ThingGen.CreateSpellbook(9155, 1, 3));
2128 break;
2129 default:
2130 {
2131 if (!owner.GetStr("merchant_override").IsEmpty())
2132 {
2133 break;
2134 }
2135 float num2 = (float)(3 + Mathf.Min(ShopLv / 5, 10)) + Mathf.Sqrt(ShopLv);
2136 int num3 = 300;
2137 switch (ShopType)
2138 {
2139 case ShopType.Ecopo:
2140 num3 = 30;
2141 break;
2142 case ShopType.StrangeGirl:
2143 num3 = 50;
2144 break;
2145 case ShopType.TravelMerchant:
2146 case ShopType.TravelMerchant2:
2147 num2 /= 3f;
2148 if (num2 < 12f)
2149 {
2150 num2 = 12f;
2151 }
2152 num3 = 30;
2153 break;
2154 }
2155 num2 = num2 * (float)(100 + EClass.pc.Evalue(1406) * 5) / 100f;
2156 num2 = Mathf.Min(num2, num3);
2157 for (int j = 0; (float)j < num2; j++)
2158 {
2159 if (ShopType == ShopType.TravelMerchant)
2160 {
2161 int num4 = EClass.game.seed + (EClass.world.date.year * 12 + EClass.world.date.month) * 30 + EClass._zone.uid;
2162 Rand.SetBaseSeed(num4 + j);
2163 Rand.SetSeed(num4 + j);
2164 }
2165 Thing thing = CreateStock();
2166 Rand.SetBaseSeed();
2167 Rand.SetSeed();
2168 if ((!thing.trait.IsNoShop || (ShopType == ShopType.LoytelMart && (EClass.debug.enable || EClass.player.flags.loytelMartLv >= 2))) && (!(thing.trait is TraitRod) || thing.c_charges != 0) && thing.GetPrice() > 0)
2169 {
2170 bool tryStack = true;
2171 if (ShopType == ShopType.Curry)
2172 {
2173 tryStack = false;
2174 }
2175 t.AddThing(thing, tryStack);
2176 }
2177 }
2178 break;
2179 }
2180 }
2181 string str = owner.GetStr("merchant_override");
2182 if (!str.IsEmpty())
2183 {
2184 foreach (Thing item3 in ModUtil.GenerateMerchantStock(owner, str))
2185 {
2186 AddThing(item3);
2187 }
2188 }
2189 string text = ShopType.ToString();
2190 foreach (RecipeSource item4 in RecipeManager.list)
2191 {
2192 if (item4.row.recipeKey.IsEmpty())
2193 {
2194 continue;
2195 }
2196 string[] array2 = item4.row.recipeKey;
2197 for (int num9 = 0; num9 < array2.Length; num9++)
2198 {
2199 if (array2[num9] == text)
2200 {
2201 NoRestock(ThingGen.CreateRecipe(item4.id));
2202 break;
2203 }
2204 }
2205 }
2206 switch (ShopType)
2207 {
2208 case ShopType.Curry:
2209 if (EClass.game.quests.IsCompleted("curry"))
2210 {
2211 AddThing(TraitSeed.MakeSeed("redpepper").SetNum(5));
2212 }
2213 break;
2214 case ShopType.Moyer:
2215 {
2216 for (int num14 = 1; num14 <= 25; num14++)
2217 {
2218 AddAdvWeek(num14);
2219 }
2220 break;
2221 }
2222 case ShopType.StrangeGirl:
2223 {
2224 int num15 = (EClass.debug.enable ? 20 : (EClass._zone.development / 10));
2225 if (num15 > 0)
2226 {
2227 Add("syringe_gene", num15, 0);
2228 Add("diary_little", 1, 0);
2229 }
2230 if (num15 > 10)
2231 {
2232 Add("syringe_heaven", num15 / 5, 0);
2233 Add("1276", 1, 0);
2234 }
2235 Add("medal", 10, 0);
2236 Add("ticket_fortune", 10, 0);
2237 break;
2238 }
2239 case ShopType.GeneralExotic:
2240 Add("tool_talisman", 1, 0);
2241 break;
2242 case ShopType.Healer:
2243 AddThing(ThingGen.CreatePotion(8400).SetNum(4 + EClass.rnd(6)));
2244 AddThing(ThingGen.CreatePotion(8401).SetNum(2 + EClass.rnd(4)));
2245 AddThing(ThingGen.CreatePotion(8402).SetNum(1 + EClass.rnd(3)));
2246 break;
2247 case ShopType.Food:
2248 Add("ration", 2 + EClass.rnd(4), 0);
2249 break;
2250 case ShopType.Ecopo:
2251 Add("ecomark", 5, 0);
2252 Add("whip_egg", 1, 0);
2253 Add("helm_chef", 1, 0);
2254 Add("hammer_strip", 1, 0);
2255 Add("brush_strip", 1, 0);
2256 Add("1165", 1, 0);
2257 Add("plat", 100, 0);
2258 AddThing(ThingGen.CreateScroll(9160).SetNum(5));
2259 AddThing(ThingGen.CreateRune(450, 1, free: true));
2260 break;
2261 case ShopType.Gun:
2262 Add("bullet", 1, 0).SetNum(300 + EClass.rnd(100)).ChangeMaterial("iron");
2263 Add("bullet_energy", 1, 0).SetNum(100 + EClass.rnd(100)).ChangeMaterial("iron");
2264 break;
2265 case ShopType.Magic:
2266 if (!Guild.Mage.IsMember && ((EClass._zone.id == "lumiest" && EClass._zone.lv == 0) || (EClass._zone.id != "lumiest" && EClass.rnd(4) == 0)))
2267 {
2268 t.AddThing(ThingGen.Create("letter_trial"));
2269 }
2270 AddThing(ThingGen.CreateScroll(8220, 4 + EClass.rnd(6)));
2271 AddThing(ThingGen.CreateScroll(8221, 4 + EClass.rnd(6)));
2272 AddThing(ThingGen.CreateScroll(8200, 4 + EClass.rnd(6)));
2273 AddThing(ThingGen.CreateScroll(8201, 4 + EClass.rnd(6)));
2274 break;
2275 case ShopType.Festival:
2277 {
2278 Add("1085", 1, 0);
2279 if (EClass._zone.id == "noyel")
2280 {
2281 Add("holyFeather", 1, 0);
2282 }
2283 }
2284 break;
2285 case ShopType.Junk:
2286 case ShopType.LoytelMart:
2287 {
2288 if (ShopType == ShopType.LoytelMart)
2289 {
2290 Add("ticket_massage", 1, 0);
2291 Add("ticket_armpillow", 1, 0);
2292 Add("ticket_champagne", 1, 0);
2293 }
2294 for (int num12 = 0; num12 < 3; num12++)
2295 {
2296 if (EClass.rnd(5) == 0)
2297 {
2298 TreasureType treasureType = ((EClass.rnd(10) == 0) ? TreasureType.BossNefia : ((EClass.rnd(10) == 0) ? TreasureType.Map : TreasureType.RandomChest));
2299 int num13 = EClass.rnd(EClass.rnd(ShopLv + (EClass.debug.enable ? 200 : 50)) + 1) + 1;
2300 Thing thing7 = ThingGen.Create(treasureType switch
2301 {
2302 TreasureType.Map => "chest_treasure",
2303 TreasureType.BossNefia => "chest_boss",
2304 _ => "chest3",
2305 });
2306 thing7.c_lockedHard = true;
2307 thing7.c_lockLv = num13;
2308 thing7.c_priceAdd = 2000 + num13 * 250 * ((treasureType == TreasureType.RandomChest) ? 1 : 5);
2309 thing7.c_revealLock = true;
2310 ThingGen.CreateTreasureContent(thing7, num13, treasureType, clearContent: true);
2311 AddThing(thing7);
2312 }
2313 }
2314 break;
2315 }
2316 }
2317 switch (ShopType)
2318 {
2319 case ShopType.General:
2320 case ShopType.Food:
2321 {
2322 for (int num16 = 0; num16 < (EClass.debug.enable ? 3 : 3); num16++)
2323 {
2324 if (EClass.rnd(3) == 0)
2325 {
2326 int lv = EClass.rnd(EClass.rnd(ShopLv + (EClass.debug.enable ? 200 : 50)) + 1) + 1;
2327 Thing t2 = ThingGen.Create("chest_gamble", -1, lv).SetNum(1 + EClass.rnd(20));
2328 AddThing(t2);
2329 }
2330 }
2331 break;
2332 }
2333 case ShopType.Booze:
2334 if (EClass._zone is Zone_Yowyn && EClass._zone.lv == -1)
2335 {
2336 Add("churyu", EClass.rndHalf(10), 0);
2337 }
2338 break;
2339 }
2340 switch (owner.id)
2341 {
2342 case "rodwyn":
2343 AddThing(ThingGen.CreateSpellbook(8790));
2344 AddThing(ThingGen.CreatePotion(8791).SetNum(3 + EClass.rnd(3)));
2345 AddThing(ThingGen.CreatePotion(8792).SetNum(3 + EClass.rnd(3)));
2346 AddThing(ThingGen.CreatePotion(8794).SetNum(3 + EClass.rnd(3)));
2347 Add("1341", EClass.rndHalf(5), 0);
2348 break;
2349 case "girl_blue":
2350 Add("779", 1 + EClass.rnd(3), 0);
2351 break;
2352 case "nola":
2353 AddThing(ThingGen.CreateRecipe("ic").SetPriceFix(400));
2354 AddThing(ThingGen.CreateRecipe("bullet").SetPriceFix(300));
2355 AddThing(ThingGen.CreateRecipe("break_powder").SetPriceFix(1000));
2356 AddThing(ThingGen.CreateRecipe("quarrel").SetPriceFix(100));
2357 AddThing(ThingGen.CreateRecipe("1099").SetPriceFix(400));
2358 AddThing(ThingGen.CreateRecipe("detector").SetPriceFix(700));
2359 AddThing(ThingGen.CreatePlan(2710)).SetPriceFix(-100);
2360 AddThing(ThingGen.CreatePlan(2711)).SetPriceFix(-100);
2361 AddThing(ThingGen.CreatePlan(2712)).SetPriceFix(200);
2362 break;
2363 }
2365 {
2366 Add("lockpick", 1, 0);
2367 if (EClass.rnd(2) == 0)
2368 {
2369 Add("lockpick", 1, 0);
2370 }
2371 AddThing(ThingGen.CreateScroll(8780, EClass.rndHalf(5)));
2372 }
2373 foreach (Thing thing13 in t.things)
2374 {
2375 thing13.c_idBacker = 0;
2376 if (ShopType != ShopType.Copy)
2377 {
2378 thing13.TryMakeRandomItem(ShopLv);
2379 if (thing13.Num == 1)
2380 {
2381 thing13.SetNum(thing13.trait.DefaultStock);
2382 }
2383 if (thing13.trait is TraitFoodMeal)
2384 {
2385 CraftUtil.MakeDish(thing13, ShopLv, owner.Chara);
2386 }
2387 if (thing13.IsFood && owner.id == "rodwyn")
2388 {
2389 SourceElement.Row row = EClass.sources.elements.rows.Where((SourceElement.Row e) => !e.foodEffect.IsEmpty() && !e.tag.Contains("noRodwyn") && e.category != "feat" && e.chance > 0).RandomItem();
2390 thing13.elements.SetBase(row.id, 10 + EClass.rnd(10));
2391 }
2392 }
2393 if (CurrencyType == CurrencyType.Casino_coin)
2394 {
2395 thing13.noSell = true;
2396 }
2398 {
2399 thing13.isStolen = true;
2400 }
2401 if (!(thing13.trait is TraitErohon))
2402 {
2403 thing13.c_IDTState = 0;
2404 }
2405 if (CurrencyType == CurrencyType.Money && (thing13.category.IsChildOf("meal") || thing13.category.IsChildOf("preserved")) && thing13.id != "ration" && !thing13.IsUnique)
2406 {
2407 thing13.c_priceFix = -70;
2408 }
2409 if (ShopType == ShopType.TravelMerchant)
2410 {
2411 thing13.c_priceFix = 200;
2412 }
2413 if (thing13.trait is TraitErohon)
2414 {
2415 thing13.c_IDTState = 5;
2416 }
2417 if (thing13.IsContainer && !thing13.c_revealLock)
2418 {
2419 thing13.RemoveThings();
2420 t.c_lockLv = 0;
2421 }
2422 }
2423 if (t.things.Count <= t.things.GridSize)
2424 {
2425 return;
2426 }
2427 int num17 = t.things.width * 10;
2428 if (t.things.Count > num17)
2429 {
2430 int num18 = t.things.Count - num17;
2431 for (int num19 = 0; num19 < num18; num19++)
2432 {
2433 t.things.LastItem().Destroy();
2434 }
2435 }
2436 t.things.ChangeSize(t.things.width, Mathf.Min(t.things.Count / t.things.width + 1, 10));
2437 Thing Add(string id, int a, int idSkin)
2438 {
2440 Thing thing10 = ThingGen.Create(id, -1, ShopLv).SetNum(a);
2441 thing10.idSkin = ((idSkin == -1) ? EClass.rnd(thing10.source.skins.Length + 1) : idSkin);
2442 return t.AddThing(thing10);
2443 }
2444 void AddAdvWeek(int i)
2445 {
2446 Thing thing8 = ThingGen.CreateRedBook("advweek_" + i);
2447 thing8.c_priceFix = -90;
2448 AddThing(thing8);
2449 }
2450 void AddCassette(int idCas, string idQuest, int phase)
2451 {
2452 if (idQuest == null || EClass.game.quests.GetPhase(idQuest) >= phase)
2453 {
2454 AddThing(ThingGen.CreateCassette(idCas));
2455 }
2456 }
2457 Thing AddThing(Thing _t)
2458 {
2459 return t.AddThing(_t);
2460 }
2461 void NoRestock(Thing _t)
2462 {
2463 string text2 = owner.id;
2464 if (_t.idSkin != 0)
2465 {
2466 text2 = text2 + "_skin" + _t.idSkin;
2467 }
2468 HashSet<string> hashSet = EClass.player.noRestocks.TryGetValue(text2);
2469 if (hashSet == null)
2470 {
2471 hashSet = new HashSet<string>();
2472 }
2473 if (!hashSet.Contains(_t.trait.IdNoRestock))
2474 {
2475 hashSet.Add(_t.trait.IdNoRestock);
2476 EClass.player.noRestocks[text2] = hashSet;
2477 _t.SetInt(101, 1);
2478 AddThing(_t);
2479 }
2480 }
2481 void NoRestockId(string _id, int num, int idSkin)
2482 {
2483 Thing thing9 = ThingGen.Create(_id).SetNum(num);
2484 thing9.idSkin = idSkin;
2485 NoRestock(thing9);
2486 }
2487 }
@ seed
CurrencyType
Definition: CurrencyType.cs:2
ID_Achievement
PriceType
Definition: PriceType.cs:2
TreasureType
Definition: TreasureType.cs:2
bool CanGiveCard()
Definition: Affinity.cs:70
static void SetNormalRarity(bool fixedMat=false)
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5739
virtual Chara Chara
Definition: Card.cs:2122
ElementContainerCard elements
Definition: Card.cs:42
void SetInt(string id, int value=0)
Definition: Card.cs:2586
bool isRestocking
Definition: Card.cs:893
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3277
Card SetLv(int a)
Definition: Card.cs:3070
bool c_revealLock
Definition: Card.cs:1075
bool IsFood
Definition: Card.cs:2229
string GetStr(string id, string defaultStr=null)
Definition: Card.cs:2595
void DyeRandom()
Definition: Card.cs:6454
int Evalue(int ele)
Definition: Card.cs:2704
int idSkin
Definition: Card.cs:365
Thing Duplicate(int num)
Definition: Card.cs:3622
Thing c_copyContainer
Definition: Card.cs:1849
void ModExp(string alias, int a)
Definition: Card.cs:2781
bool IsContainer
Definition: Card.cs:2141
int GetInt(string id, int? defaultInt=null)
Definition: Card.cs:2567
void RemoveThings()
Definition: Card.cs:3488
Affinity affinity
Definition: Chara.cs:318
static Thing MakeLoveLunch(Chara c)
Definition: CraftUtil.cs:221
static void MakeDish(Thing food, int lv, Chara crafter=null, int seed=-1)
Definition: CraftUtil.cs:62
int GetRaw(int offsetHours=0)
Definition: Date.cs:328
int month
Definition: Date.cs:50
static Game game
Definition: EClass.cs:9
static int rndSeed(int a, int seed)
Definition: EClass.cs:51
Dictionary< int, Element > dict
Element SetBase(string alias, int v, int potential=0)
void Remove(int id)
bool HasBase(int ele)
bool HasTag(string tag)
Definition: ELEMENT.cs:482
SpatialManager spatials
Definition: Game.cs:153
bool IsSurvival
Definition: Game.cs:276
QuestManager quests
Definition: Game.cs:183
static GuildMage Mage
Definition: Guild.cs:58
bool IsMember
Definition: Guild.cs:72
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:56
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
Definition: MATERIAL.cs:93
int married
Definition: Player.cs:129
Stats stats
Definition: Player.cs:1083
Dictionary< string, HashSet< string > > noRestocks
Definition: Player.cs:1194
int GetPhase(string id)
bool IsCompleted(string id)
Definition: Rand.cs:4
static void SetBaseSeed(int a=-1)
Definition: Rand.cs:39
static void SetSeed(int a=-1)
Definition: Rand.cs:44
static List< RecipeSource > list
RenderRow row
Definition: RecipeSource.cs:5
string[] recipeKey
Definition: RenderRow.cs:56
Zone Find(string id)
int lv
Definition: Spatial.cs:142
int uid
Definition: Spatial.cs:70
Definition: Steam.cs:10
static void GetAchievement(ID_Achievement id)
Definition: Steam.cs:51
void DestroyAll(Func< Thing, bool > funcExclude=null)
Thing Find(int uid)
void ChangeSize(int w, int h)
static Thing CreateRune(int ele, int v, bool free=false)
Definition: ThingGen.cs:209
static Thing CreatePerfume(int ele, int num=1)
Definition: ThingGen.cs:231
static Thing CreateRedBook(string id, int num=1)
Definition: ThingGen.cs:175
static void CreateTreasureContent(Thing t, int lv, TreasureType type, bool clearContent)
Definition: ThingGen.cs:271
static Thing CreateCassette(int id)
Definition: ThingGen.cs:238
static Thing CreatePlan(int ele)
Definition: ThingGen.cs:145
static Thing CreateRecipe(string id)
Definition: ThingGen.cs:152
static Thing CreateSkillbook(int ele, int num=1)
Definition: ThingGen.cs:183
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
SourceThing.Row source
Definition: Thing.cs:11
override int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Thing.cs:829
static Thing MakeSeed(string idSource)
Definition: TraitSeed.cs:105
static void SetZone(Zone zone, Thing t)
virtual CopyShopType CopyShop
Definition: Trait.cs:527
Thing CreateStock()
Definition: Trait.cs:2489
virtual int RestockDay
Definition: Trait.cs:573
virtual string IdNoRestock
Definition: Trait.cs:373
virtual bool IsNoShop
Definition: Trait.cs:66
virtual int DefaultStock
Definition: Trait.cs:131
virtual bool CanCopy(Thing t)
Definition: Trait.cs:1648
CopyShopType
Definition: Trait.cs:20
virtual int NumCopyItem
Definition: Trait.cs:529

References EClass._zone, Card.AddThing(), Chara.affinity, Card.c_charges, Card.c_copyContainer, Card.c_dateStockExpire, Card.c_revealLock, CanCopy(), Affinity.CanGiveCard(), Card.category, Card.Chara, CopyShop, ThingGen.Create(), ThingGen.CreateCassette(), ThingGen.CreateFromCategory(), ThingGen.CreateFromFilter(), ThingGen.CreatePerfume(), ThingGen.CreatePlan(), ThingGen.CreatePotion(), ThingGen.CreateRecipe(), ThingGen.CreateRedBook(), ThingGen.CreateRune(), ThingGen.CreateScroll(), ThingGen.CreateSkillbook(), ThingGen.CreateSpellbook(), ThingGen.CreateTreasureContent(), World.date, EClass.debug, DefaultStock, ThingContainer.DestroyAll(), Card.Duplicate(), Card.DyeRandom(), Card.elements, SourceManager.elements, CoreDebug.enable, Card.Evalue(), ThingContainer.Find(), SpatialManager.Find(), Player.flags, EClass.game, Steam.GetAchievement(), Card.GetInt(), QuestManager.GetPhase(), Thing.GetPrice(), MATERIAL.GetRandomMaterial(), MATERIAL.GetRandomMaterialFromCategory(), Date.GetRaw(), Card.GetStr(), ElementContainer.HasBase(), Element.HasTag(), Card.id, RecipeSource.id, SourceElement.Row.id, Spatial.id, IdNoRestock, Card.idSkin, QuestManager.IsCompleted(), Card.IsContainer, GuildThief.IsCurrentZone, Date.IsExpired(), Zone.IsFestival, Card.IsFood, Guild.IsMember, IsNoShop, Card.isRestocking, Game.IsSurvival, Card.IsUnique, item, RecipeManager.list, Player.Flags.loytelMartLv, Spatial.lv, Guild.Mage, CraftUtil.MakeDish(), CraftUtil.MakeLoveLunch(), TraitSeed.MakeSeed(), Player.Stats.married, SourceManager.materials, Card.ModExp(), Date.month, Player.noRestocks, Card.Num, NumCopyItem, EClass.pc, EClass.player, Game.quests, RenderRow.recipeKey, ElementContainer.Remove(), Card.RemoveThings(), EClass.rnd(), EClass.rndHalf(), EClass.rndSeed(), RecipeSource.row, seed, ElementContainer.SetBase(), Rand.SetBaseSeed(), Card.SetInt(), Card.SetLv(), CardBlueprint.SetNormalRarity(), Card.SetNum(), Card.SetPriceFix(), Rand.SetSeed(), TraitTicketFurniture.SetZone(), Thing.source, EClass.sources, Game.spatials, Player.stats, Guild.Thief, Card.Thing, Card.things, Card.trait, Card.TryMakeRandomItem(), Spatial.uid, and EClass.world.

Referenced by TraitVendingMachine.OnUse(), and Card.SpawnLoot().

◆ OnBlend()

virtual void Trait.OnBlend ( Thing  t,
Chara  c 
)
inlinevirtual

Reimplemented in TraitDreamBug, TraitDrink, TraitDye, and TraitWell.

Definition at line 645 of file Trait.cs.

646 {
647 }

Referenced by InvOwnerBlend._OnProcess(), and Chara.TryUse().

◆ OnChangePlaceState()

virtual void Trait.OnChangePlaceState ( PlaceState  state)
inlinevirtual

Reimplemented in TraitBoat, TraitDoorSwing, TraitHouseBoard, TraitLightSun, TraitTeleporter, TraitTent, and TraitTrainingDummyArmor.

Definition at line 712 of file Trait.cs.

713 {
714 }

Referenced by Card.SetPlaceState().

◆ OnChildDecay()

virtual bool Trait.OnChildDecay ( Card  c,
bool  firstDecay 
)
inlinevirtual

Reimplemented in TraitBrewery.

Definition at line 1255 of file Trait.cs.

1256 {
1257 return true;
1258 }

◆ OnCrafted()

virtual void Trait.OnCrafted ( Recipe  recipe,
List< Thing ings 
)
inlinevirtual

Reimplemented in TraitBlanket, TraitFakeTile, and TraitPotionAlchemy.

Definition at line 696 of file Trait.cs.

697 {
698 }

Referenced by Recipe.Craft(), and RecipeCard.Craft().

◆ OnCreate()

◆ OnDrink()

virtual void Trait.OnDrink ( Chara  c)
inlinevirtual

Reimplemented in TraitDrink, TraitDrinkMilkMother, TraitLumiestCrimAle, and TraitPotionEmpty.

Definition at line 1185 of file Trait.cs.

1186 {
1187 }

◆ OnEat()

virtual void Trait.OnEat ( Chara  c)
inlinevirtual

Reimplemented in TraitFortuneCookie.

Definition at line 1176 of file Trait.cs.

1177 {
1178 }

◆ OnEnterScreen()

virtual void Trait.OnEnterScreen ( )
inlinevirtual

Reimplemented in TraitToolTorch.

Definition at line 1609 of file Trait.cs.

1610 {
1612 }
virtual void RefreshRenderer()
Definition: Trait.cs:1614

Referenced by CardRenderer.OnEnterScreen().

◆ OnEquip()

virtual void Trait.OnEquip ( Chara  c,
bool  onSetOwner 
)
inlinevirtual

Reimplemented in TraitEQFlower.

Definition at line 704 of file Trait.cs.

705 {
706 }

Referenced by CharaBody.Equip(), and CharaBody.SetOwner().

◆ OnHeld()

virtual void Trait.OnHeld ( )
inlinevirtual

Reimplemented in TraitDetector.

Definition at line 1239 of file Trait.cs.

1240 {
1241 }

Referenced by HotItemHeld.OnSetCurrentItem().

◆ OnImportMap()

virtual void Trait.OnImportMap ( )
inlinevirtual

Reimplemented in TraitAltar, TraitASMR, TraitBook, TraitNewZone, and TraitNote.

Definition at line 688 of file Trait.cs.

689 {
690 }

Referenced by SerializedCards.Restore().

◆ OnInstall()

virtual void Trait.OnInstall ( bool  byPlayer)
inlinevirtual

Reimplemented in TraitSwitch.

Definition at line 1319 of file Trait.cs.

1320 {
1321 }

◆ OnListInteraction()

virtual void Trait.OnListInteraction ( InvOwner::ListInteraction  list,
ButtonGrid  b,
bool  context 
)
inlinevirtual

Reimplemented in TraitCard, and TraitLightSource.

Definition at line 752 of file Trait.cs.

753 {
754 Card card = owner;
755 Thing t = card as Thing;
756 if (t == null)
757 {
758 return;
759 }
760 if (!LayerChara.Instance)
761 {
762 if (CanRead(EClass.pc))
763 {
764 list.Add("invRead", 110, delegate
765 {
766 t.DoAct(new AI_Read
767 {
768 target = t
769 });
770 }, "remove");
771 }
772 if (CanUse(EClass.pc))
773 {
774 list.Add(LangUse, 120, delegate
775 {
776 if (OnUse(EClass.pc))
777 {
778 EClass.player.EndTurn();
779 }
780 }, "use");
781 }
782 if (CanDrink(EClass.pc))
783 {
784 list.Add("invDrink", 130, delegate
785 {
786 t.DoAct(new AI_Drink
787 {
788 target = t
789 });
790 }, "remove");
791 }
792 else if (CanEat(EClass.pc))
793 {
794 list.Add("invFood", 140, delegate
795 {
796 t.DoAct(new AI_Eat
797 {
798 cook = false,
799 target = t
800 });
801 }, "remove");
802 }
803 if (IsBlendBase)
804 {
805 list.Add("invBlend", 150, delegate
806 {
808 }, "blend");
809 }
810 }
811 if (!context || !CanName)
812 {
813 return;
814 }
815 list.Add("changeName", 200, delegate
816 {
817 Dialog.InputName("dialogChangeName", t.c_refText.IsEmpty(""), delegate(bool cancel, string text)
818 {
819 if (!cancel)
820 {
821 t.c_refText = text;
822 }
823 });
824 });
825 }
@ cook
Definition: AI_Eat.cs:5
string c_refText
Definition: Card.cs:1669
Definition: Dialog.cs:7
static Dialog InputName(string langDetail, string text, Action< bool, string > onClose, InputType inputType=InputType.Default)
Definition: Dialog.cs:536
Interaction Add(string s, int priority, Action action, string idPriority=null)
Definition: InvOwner.cs:474
static LayerChara Instance
Definition: LayerChara.cs:3
static LayerDragGrid Create(InvOwnerDraglet owner, bool refuelFromLayerDragGrid=false)
void DoAct(Act act)
Definition: Thing.cs:2003
virtual bool IsBlendBase
Definition: Trait.cs:275
virtual bool CanUse(Chara c)
Definition: Trait.cs:1193
virtual bool CanRead(Chara c)
Definition: Trait.cs:1162
virtual bool CanName
Definition: Trait.cs:147
virtual bool CanEat(Chara c)
Definition: Trait.cs:1171
virtual bool OnUse(Chara c)
Definition: Trait.cs:1208
virtual string LangUse
Definition: Trait.cs:381
virtual bool CanDrink(Chara c)
Definition: Trait.cs:1180

References Card.Add(), Card.c_refText, CanDrink(), CanEat(), CanName, CanRead(), CanUse(), card, cook, LayerDragGrid.Create(), Thing.DoAct(), Dialog.InputName(), LayerChara.Instance, IsBlendBase, LangUse, OnUse(), owner, and EClass.pc.

Referenced by InvOwnerEquip.ListInteractions().

◆ OnLockOpen()

virtual void Trait.OnLockOpen ( Chara  cc)
inlinevirtual

Definition at line 1128 of file Trait.cs.

1129 {
1130 owner.c_lockLv = 0;
1131 if (owner.c_lockedHard)
1132 {
1133 owner.c_lockedHard = false;
1134 owner.c_priceAdd = 0;
1135 }
1136 if (cc.IsPC && owner.isLostProperty)
1137 {
1139 }
1140 owner.isLostProperty = false;
1141 if (owner.GetBool(127))
1142 {
1143 Steam.GetAchievement(ID_Achievement.FIAMA_CHEST);
1144 }
1145 }
bool c_lockedHard
Definition: Card.cs:1063
bool isLostProperty
Definition: Card.cs:809
bool GetBool(string id)
Definition: Card.cs:2557
override bool IsPC
Definition: Chara.cs:630
void ModKarma(int a)
Definition: Player.cs:2610

References Card.c_lockedHard, Steam.GetAchievement(), Card.GetBool(), Card.isLostProperty, Chara.IsPC, Player.ModKarma(), and EClass.player.

◆ OnOpenDoor()

virtual void Trait.OnOpenDoor ( Chara  c)
inlinevirtual

Reimplemented in TraitDoorBell.

Definition at line 1277 of file Trait.cs.

1278 {
1279 }

Referenced by TraitDoor.TryOpen().

◆ OnRead()

◆ OnRemovedFromZone()

virtual void Trait.OnRemovedFromZone ( )
inlinevirtual

Reimplemented in TraitBoat.

Definition at line 720 of file Trait.cs.

721 {
722 }

Referenced by Map.OnCardRemovedFromZone().

◆ OnRenderExtra()

virtual void Trait.OnRenderExtra ( RenderParam  p)
inlinevirtual

Reimplemented in TraitPaintBoard, and TraitShrine.

Definition at line 664 of file Trait.cs.

665 {
666 }

Referenced by CardRenderer.Draw().

◆ OnRenderTile()

virtual void Trait.OnRenderTile ( Point  point,
HitResult  result,
int  dir 
)
inlinevirtual

Reimplemented in TraitLightSun, and TraitRoadSign.

Definition at line 737 of file Trait.cs.

738 {
739 if (radius == 0)
740 {
741 return;
742 }
743 Vector3 vector = point.Position();
744 vector.z += EClass.setting.render.thingZ;
745 foreach (Point item in ListPoints(point))
746 {
747 Vector3 vector2 = item.Position();
748 EClass.screen.guide.passGuideFloor.Add(vector2.x, vector2.y, vector2.z, 10f, 0.3f);
749 }
750 }
ScreenGuide guide
static BaseGameScreen screen
Definition: EClass.cs:33
static GameSetting setting
Definition: EClass.cs:35
RenderSetting render
Definition: GameSetting.cs:303
void Add(Point point, float tile=0f, float color=0f)
Definition: MeshPass.cs:122
ref Vector3 Position(int height)
Definition: Point.cs:553
MeshPass passGuideFloor
Definition: ScreenGuide.cs:7

References MeshPass.Add(), BaseGameScreen.guide, item, ListPoints(), ScreenGuide.passGuideFloor, Point.Position(), radius, GameSetting.render, EClass.screen, EClass.setting, and GameSetting.RenderSetting.thingZ.

Referenced by RecipeCard.OnRenderMarker(), ActionMode.OnRenderTile(), and AM_Adv.OnRenderTile().

◆ OnSetCardGrid()

virtual void Trait.OnSetCardGrid ( ButtonGrid  b)
inlinevirtual

Reimplemented in TraitCanvas, TraitContainer, TraitEquipItem, and TraitFigure.

Definition at line 1265 of file Trait.cs.

1266 {
1267 }

Referenced by ButtonGrid.SetCard().

◆ OnSetCurrentItem()

virtual void Trait.OnSetCurrentItem ( )
inlinevirtual

Reimplemented in TraitToolTorch.

Definition at line 1247 of file Trait.cs.

1248 {
1249 }

◆ OnSetOwner()

virtual void Trait.OnSetOwner ( )
inlinevirtual

Reimplemented in TraitBook.

Definition at line 684 of file Trait.cs.

685 {
686 }

Referenced by SetOwner().

◆ OnSimulateHour()

virtual void Trait.OnSimulateHour ( VirtualDate  date)
inlinevirtual

Reimplemented in TraitChestPractice, TraitClock, TraitFertilizer, TraitGenerator, and TraitPhone.

Definition at line 724 of file Trait.cs.

725 {
726 }

Referenced by Card.OnSimulateHour().

◆ OnStepped()

virtual void Trait.OnStepped ( Chara  c)
inlinevirtual

Reimplemented in TraitCurrencyMedal, TraitFloorSwitch, TraitGeneratorWheel, TraitMiniPool, TraitNewZone, TraitSwing, and TraitTrapMine.

Definition at line 1269 of file Trait.cs.

1270 {
1271 }

Referenced by Chara._Move(), and Chara.Tick().

◆ OnSteppedOut()

virtual void Trait.OnSteppedOut ( Chara  c)
inlinevirtual

Reimplemented in TraitGeneratorWheel, and TraitSwing.

Definition at line 1273 of file Trait.cs.

1274 {
1275 }

Referenced by Chara._Move().

◆ OnThrowGround()

virtual void Trait.OnThrowGround ( Chara  c,
Point  p 
)
inlinevirtual

Reimplemented in TraitDrink, and TraitDye.

Definition at line 1189 of file Trait.cs.

1190 {
1191 }

Referenced by ActThrow.Throw().

◆ OnTickHeld()

virtual void Trait.OnTickHeld ( )
inlinevirtual

Reimplemented in TraitDetector.

Definition at line 1243 of file Trait.cs.

1244 {
1245 }

◆ OnToggle()

virtual void Trait.OnToggle ( )
inlinevirtual

Reimplemented in TraitJukeBox, and TraitLeverBreaker.

Definition at line 1429 of file Trait.cs.

1430 {
1431 }

◆ OnUnequip()

virtual void Trait.OnUnequip ( Chara  c)
inlinevirtual

Reimplemented in TraitEQFlower.

Definition at line 708 of file Trait.cs.

709 {
710 }

Referenced by CharaBody.Unequip().

◆ OnUninstall()

virtual void Trait.OnUninstall ( )
inlinevirtual

Definition at line 1323 of file Trait.cs.

1324 {
1325 }

◆ OnUnsetCurrentItem()

virtual void Trait.OnUnsetCurrentItem ( )
inlinevirtual

Reimplemented in TraitToolTorch.

Definition at line 1251 of file Trait.cs.

1252 {
1253 }

◆ OnUse() [1/3]

◆ OnUse() [2/3]

virtual bool Trait.OnUse ( Chara  c,
Card  tg 
)
inlinevirtual

Reimplemented in TraitDye, and TraitFoodMeat.

Definition at line 1217 of file Trait.cs.

1218 {
1219 return true;
1220 }

◆ OnUse() [3/3]

virtual bool Trait.OnUse ( Chara  c,
Point  p 
)
inlinevirtual

Reimplemented in TraitPotionEmpty.

Definition at line 1222 of file Trait.cs.

1223 {
1224 return true;
1225 }

◆ PlayToggleEffect()

virtual void Trait.PlayToggleEffect ( bool  silent)
inlinevirtual

Reimplemented in TraitWoodMill.

Definition at line 1383 of file Trait.cs.

1384 {
1385 bool flag = ToggleType == ToggleType.Fire;
1386 bool isOn = owner.isOn;
1387 switch (ToggleType)
1388 {
1389 case ToggleType.Lever:
1390 if (!silent)
1391 {
1392 owner.Say("lever", EClass.pc, owner);
1393 owner.PlaySound("switch_lever");
1394 }
1395 return;
1396 case ToggleType.Curtain:
1397 if (!silent)
1398 {
1399 owner.Say(isOn ? "close" : "open", EClass.pc, owner);
1400 owner.PlaySound("Material/leather_drop");
1401 }
1404 return;
1405 case ToggleType.None:
1406 return;
1407 }
1408 if (isOn)
1409 {
1410 if (!silent)
1411 {
1412 owner.Say(flag ? "toggle_fire" : "toggle_ele", EClass.pc, owner);
1414 }
1417 }
1418 else
1419 {
1420 if (!silent)
1421 {
1423 }
1426 }
1427 }
void RefreshNeighborTiles()
Definition: Point.cs:1282
virtual string IdSoundToggleOff
Definition: Trait.cs:510
virtual string IdSoundToggleOn
Definition: Trait.cs:494

References Card.isOn, EClass.pc, Card.PlaySound(), Card.pos, Card.RecalculateFOV(), Point.RefreshNeighborTiles(), and Card.Say().

◆ RefreshRenderer()

virtual void Trait.RefreshRenderer ( )
inlinevirtual

Reimplemented in TraitToolTorch.

Definition at line 1614 of file Trait.cs.

1615 {
1616 if (owner.renderer.isSynced && !IdToggleExtra.IsEmpty())
1617 {
1618 if (owner.isOn)
1619 {
1621 }
1622 else
1623 {
1625 }
1626 }
1627 }
void AddExtra(string id)
void RemoveExtra(string id)
CardRenderer renderer
Definition: Card.cs:64
string IdToggleExtra
Definition: Trait.cs:479

References CardRenderer.AddExtra(), Card.isOn, RenderObject.isSynced, CardRenderer.RemoveExtra(), and Card.renderer.

◆ Refuel()

void Trait.Refuel ( Thing  t)
inline

Definition at line 1563 of file Trait.cs.

1564 {
1565 t.PlaySoundDrop(spatial: false);
1567 Msg.Say("fueled", t);
1568 if (!owner.isOn)
1569 {
1570 owner.trait.Toggle(on: true);
1571 }
1572 t.Destroy();
1574 }
void PlayAnime(AnimeID id, bool force)
void ModCharge(int a, bool destroy=false)
Definition: Card.cs:4128
void PlaySoundDrop(bool spatial=true)
Definition: Card.cs:6611
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
virtual void Toggle(bool on, bool silent=false)
Definition: Trait.cs:1349

References Card.Destroy(), Card.isOn, Card.ModCharge(), Card.Num, CardRenderer.PlayAnime(), Card.PlaySoundDrop(), Card.renderer, Msg.Say(), Toggle(), and Card.trait.

Referenced by InvOwnerRefuel._OnProcess().

◆ SetMainText()

virtual void Trait.SetMainText ( UIText  t,
bool  hotitem 
)
inlinevirtual

Reimplemented in TraitAbility, and TraitToolRange.

Definition at line 1629 of file Trait.cs.

1630 {
1631 if (owner.isThing && !owner.Thing.source.attackType.IsEmpty() && owner.ammoData != null)
1632 {
1633 t.SetText(owner.c_ammo.ToString() ?? "", FontColor.Charge);
1634 t.SetActive(enable: true);
1635 }
1636 else if (owner.Num == 1 && ShowCharges && owner.IsIdentified)
1637 {
1638 t.SetText(owner.c_charges.ToString() ?? "", FontColor.Charge);
1639 t.SetActive(enable: true);
1640 }
1641 else
1642 {
1643 t.SetText(owner.Num.ToShortNumber(), FontColor.ButtonGrid);
1644 t.SetActive(owner.Num > 1);
1645 }
1646 }
FontColor
Definition: FontColor.cs:2
virtual bool isThing
Definition: Card.cs:2133
int c_ammo
Definition: Card.cs:1501
Thing ammoData
Definition: Card.cs:1825
bool IsIdentified
Definition: Card.cs:2447
virtual bool ShowCharges
Definition: Trait.cs:343
void SetText(string s)
Definition: UIText.cs:163

References Card.ammoData, Card.c_ammo, Card.c_charges, Card.IsIdentified, Card.isThing, Card.Num, UIText.SetText(), Thing.source, and Card.Thing.

Referenced by ButtonGrid.SetCard(), and HotItemThing.SetSubText().

◆ SetName()

◆ SetOwner()

virtual void Trait.SetOwner ( Card  _owner)
inlinevirtual

Definition at line 673 of file Trait.cs.

674 {
675 owner = _owner;
676 OnSetOwner();
677 }
virtual void OnSetOwner()
Definition: Trait.cs:684

References OnSetOwner(), and owner.

Referenced by Card.ApplyTrait().

◆ SetParams()

virtual void Trait.SetParams ( params string[]  s)
inlinevirtual

Definition at line 692 of file Trait.cs.

693 {
694 }

◆ Toggle()

virtual void Trait.Toggle ( bool  on,
bool  silent = false 
)
inlinevirtual

Definition at line 1349 of file Trait.cs.

1350 {
1351 if (owner.isOn == on)
1352 {
1353 return;
1354 }
1355 if (Electricity < 0)
1356 {
1357 if (on)
1358 {
1360 {
1362 {
1363 if (!silent)
1364 {
1365 owner.Say("notEnoughElectricity", owner);
1366 }
1367 owner.PlaySound("electricity_insufficient");
1368 }
1369 return;
1370 }
1371 EClass._zone.electricity += Electricity;
1372 }
1373 else
1374 {
1375 EClass._zone.electricity -= Electricity;
1376 }
1377 }
1378 owner.isOn = on;
1379 PlayToggleEffect(silent);
1380 OnToggle();
1381 }
int electricity
Definition: Spatial.cs:250
virtual void PlayToggleEffect(bool silent)
Definition: Trait.cs:1383
virtual void OnToggle()
Definition: Trait.cs:1429

References EClass._zone, Spatial.electricity, Card.isOn, Zone.isStarted, Card.PlaySound(), and Card.Say().

Referenced by Card.AddThing(), ZoneEventRaid.GetSpawnPos(), AI_UseCrafter.OnEnd(), TraitFireworkLauncher.OnUse(), TraitGeneratorHamster.OnUse(), TraitItemToggle.OnUse(), TraitMusicBox.OnUse(), TraitTerraGlobe.OnUse(), Refuel(), and AI_UseCrafter.Run().

◆ TryOpenLock()

virtual LockOpenState Trait.TryOpenLock ( Chara  cc,
bool  msgFail = true 
)
inlinevirtual

Definition at line 1010 of file Trait.cs.

1011 {
1012 Thing thing = cc.things.FindBest<TraitLockpick>((Thing t) => -t.c_charges);
1013 int num = ((thing == null) ? (cc.Evalue(280) / 2 + 2) : (cc.Evalue(280) + 10));
1014 int num2 = owner.c_lockLv;
1015 bool flag = this is TraitChestPractice;
1016 if (flag)
1017 {
1018 num2 = num / 4 * 3 - 1;
1019 }
1020 if (num <= num2 && cc.IsPC)
1021 {
1022 cc.PlaySound("lock");
1023 cc.Say("openLockFail2");
1024 owner.PlayAnime(AnimeID.Shiver);
1025 return LockOpenState.NotEnoughSkill;
1026 }
1027 if (thing != null && !flag)
1028 {
1029 thing.ModCharge(-1, destroy: true);
1030 }
1031 if (EClass.rnd(num + 6) > num2 + 5 || (!cc.IsPC && EClass.rnd(20) == 0) || EClass.rnd(200) == 0)
1032 {
1033 cc.PlaySound("lock_open");
1034 cc.Say("lockpick_success", cc, owner);
1035 int num3 = 100 + num2 * 10;
1036 if (owner.c_lockedHard)
1037 {
1038 num3 *= 10;
1039 }
1040 cc.ModExp(280, num3);
1041 OnLockOpen(cc);
1042 return LockOpenState.Success;
1043 }
1044 cc.PlaySound("lock");
1045 if (cc.IsPC)
1046 {
1047 cc.Say("openLockFail");
1048 }
1049 cc.ModExp(280, (thing != null) ? 50 : 30);
1050 if ((thing == null) | (EClass.rnd(2) == 0))
1051 {
1052 cc.stamina.Mod(-1);
1053 }
1054 return LockOpenState.Fail;
1055 }
LockOpenState
Definition: LockOpenState.cs:2
int c_lockLv
Definition: Card.cs:991
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6645
Stats stamina
Definition: Chara.cs:1205
virtual void OnLockOpen(Chara cc)
Definition: Trait.cs:1128

References Card.c_lockedHard, Card.c_lockLv, Card.Evalue(), Chara.IsPC, Stats.Mod(), Card.ModCharge(), Card.ModExp(), Card.PlayAnime(), Card.PlaySound(), EClass.rnd(), Card.Say(), Chara.stamina, and Card.things.

◆ TryProgress()

virtual bool Trait.TryProgress ( AIProgress  p)
inlinevirtual

Reimplemented in TraitBaseSpellbook.

Definition at line 1005 of file Trait.cs.

1006 {
1007 return true;
1008 }

Referenced by AI_Read.Run().

◆ TryPryOpenLock()

virtual LockOpenState Trait.TryPryOpenLock ( Chara  cc,
bool  msgFail = true 
)
inlinevirtual

Definition at line 1057 of file Trait.cs.

1058 {
1059 Thing tool = cc.Tool;
1060 cc.stamina.Mod(-1);
1061 Point pos = owner.GetRootCard().pos;
1063 material.PlayHitEffect(pos);
1064 material.AddBlood(pos);
1065 if (!cc.IsAliveInCurrentZone || tool == null)
1066 {
1067 return LockOpenState.Fail;
1068 }
1069 cc.ModExp(280, 20);
1070 cc.ModExp(70, 30);
1071 int a2 = Mathf.Clamp(20 * tool.material.hardness / material.hardness, 10, 150);
1072 owner.hp -= EClass.rnd(a2);
1073 int num = (int)Mathf.Clamp(20L * (long)(owner.c_lockLv + 20) / cc.STR, 5f, 50f);
1074 if (owner.c_lockedHard)
1075 {
1076 num = num * 3 / 2;
1077 }
1078 if (EClass.rnd(100) < num)
1079 {
1081 }
1082 if (owner.hp < 0)
1083 {
1084 cc.Say("pry_success", cc, owner);
1086 {
1087 cc.PlaySound("lock_open");
1088 }
1089 OnLockOpen(cc);
1090 foreach (Thing item in owner.things.List((Thing a) => a.Num > 10))
1091 {
1092 item.SetNum(item.Num / 10 * 8);
1093 }
1094 if (!(owner.trait is TraitChestPractice))
1095 {
1096 if (owner.isNPCProperty && cc.IsPC)
1097 {
1099 }
1100 owner.Die();
1101 }
1102 return LockOpenState.Success;
1103 }
1104 return LockOpenState.Fail;
1105 }
bool isNPCProperty
Definition: Card.cs:557
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
Definition: Card.cs:5237
SourceMaterial.Row material
Definition: Card.cs:2103
Thing Tool
Definition: Card.cs:2480
int hp
Definition: Card.cs:245
int STR
Definition: Card.cs:2403
Card GetRootCard()
Definition: Card.cs:3604
override bool IsAliveInCurrentZone
Definition: Chara.cs:567
void DamageRandomProperty(Chara cc)
Definition: Trait.cs:1107

References Card.c_lockedHard, Card.Die(), Card.GetRootCard(), Card.hp, Chara.IsAliveInCurrentZone, Card.isNPCProperty, Chara.IsPC, item, ThingContainer.List(), Card.material, material, Stats.Mod(), Card.ModExp(), Player.ModKarma(), Card.Num, EClass.player, Card.PlaySound(), Card.pos, EClass.rnd(), Card.Say(), Chara.stamina, Card.STR, Card.things, Card.Tool, tool, and Card.trait.

◆ TryRefuel()

void Trait.TryRefuel ( int  dest,
List< Thing excludes 
)
inline

Definition at line 1576 of file Trait.cs.

1577 {
1578 if (FindFuel(refuel: false))
1579 {
1580 FindFuel(refuel: true);
1581 }
1582 bool FindFuel(bool refuel)
1583 {
1584 int num = dest;
1585 List<Thing> list = EClass._zone.TryListThingsInSpot<TraitSpotFuel>((Thing t) => IsFuel(t));
1586 EClass.pc.things.Foreach(delegate(Thing t)
1587 {
1588 if (IsFuel(t) && t.tier == 0 && (excludes == null || !excludes.Contains(t)))
1589 {
1590 list.Add(t);
1591 }
1592 });
1593 foreach (Thing item in list)
1594 {
1595 if (num > 0)
1596 {
1597 int num2 = Mathf.Min(item.Num, Mathf.CeilToInt((float)num / (float)GetFuelValue(item)));
1598 num -= GetFuelValue(item) * num2;
1599 if (refuel)
1600 {
1601 Refuel(item.Split(num2));
1602 }
1603 }
1604 }
1605 return num <= 0;
1606 }
1607 }
void Foreach(Action< Thing > action, bool onlyAccessible=true)
bool IsFuel(string s)
Definition: Trait.cs:1521
void Refuel(Thing t)
Definition: Trait.cs:1563

References EClass._zone, ThingContainer.Foreach(), item, EClass.pc, and Card.things.

◆ TrySetAct()

◆ TrySetHeldAct()

◆ TrySetToggleAct()

virtual void Trait.TrySetToggleAct ( ActPlan  p)
inlinevirtual

Definition at line 1433 of file Trait.cs.

1434 {
1435 if (!p.IsSelfOrNeighbor)
1436 {
1437 return;
1438 }
1439 switch (ToggleType)
1440 {
1441 case ToggleType.Lever:
1442 p.TrySetAct("ActToggleLever", delegate
1443 {
1444 Toggle(!owner.isOn);
1445 return true;
1446 }, owner);
1447 break;
1448 case ToggleType.Curtain:
1449 p.TrySetAct(owner.isOn ? "actOpen" : "actClose", delegate
1450 {
1451 Toggle(!owner.isOn);
1452 return true;
1453 }, owner);
1454 break;
1455 case ToggleType.Fire:
1456 case ToggleType.Light:
1457 case ToggleType.Electronics:
1458 {
1459 bool flag = ToggleType == ToggleType.Fire;
1460 if (EClass._zone.IsPCFaction || p.altAction || this is TraitCrafter || Electricity < 0)
1461 {
1462 if (owner.isOn)
1463 {
1464 if (p.altAction)
1465 {
1466 p.TrySetAct(flag ? "ActExtinguishTorch" : "ActToggleOff", delegate
1467 {
1468 Toggle(on: false);
1469 return true;
1470 }, owner);
1471 }
1472 }
1473 else if (!(this is TraitFactory) && !(this is TraitIncubator) && (!IsRequireFuel || owner.c_charges > 0))
1474 {
1475 p.TrySetAct(flag ? "ActTorch" : "ActToggleOn", delegate
1476 {
1477 Toggle(on: true);
1478 return true;
1479 }, owner);
1480 }
1482 {
1483 p.TrySetAct("ActFuel", delegate
1484 {
1486 return false;
1487 }, owner);
1488 }
1489 }
1490 if (p.altAction)
1491 {
1492 p.TrySetAct("disableAutoToggle".lang((owner.disableAutoToggle ? "off" : "on").lang()), delegate
1493 {
1494 owner.disableAutoToggle = !owner.disableAutoToggle;
1495 SE.Click();
1496 return true;
1497 }, owner);
1498 }
1499 break;
1500 }
1501 }
1502 }
bool altAction
Definition: ActPlan.cs:158
bool IsSelfOrNeighbor
Definition: ActPlan.cs:178
bool disableAutoToggle
Definition: Card.cs:605
virtual int MaxFuel
Definition: Trait.cs:462
virtual bool ShowFuelWindow
Definition: Trait.cs:475
bool IsPCFaction
Definition: Zone.cs:477

References EClass._zone, ActPlan.altAction, Card.c_charges, LayerDragGrid.Create(), Card.disableAutoToggle, Card.isOn, Zone.IsPCFaction, ActPlan.IsSelfOrNeighbor, and ActPlan.TrySetAct().

Referenced by ActPlan._Update().

◆ TryToggle()

virtual void Trait.TryToggle ( )
inlinevirtual

Definition at line 1327 of file Trait.cs.

1328 {
1329 if (!owner.IsInstalled)
1330 {
1331 return;
1332 }
1333 if (Electricity < 0 && owner.isOn && EClass._zone.electricity < 0)
1334 {
1335 Toggle(on: false, silent: true);
1336 }
1337 else if (AutoToggle)
1338 {
1339 int num = ((EClass._map.config.hour == -1) ? EClass.world.date.hour : EClass._map.config.hour);
1340 bool on = !IsNightOnlyLight || num >= 17 || num <= 5 || EClass._map.IsIndoor;
1342 {
1343 on = false;
1344 }
1345 Toggle(on, silent: true);
1346 }
1347 }
bool IsInstalled
Definition: Card.cs:2451
Cell Cell
Definition: Card.cs:2107
bool HasRoof
Definition: Cell.cs:656
int hour
Definition: Date.cs:74
int hour
Definition: MapConfig.cs:95
bool IsIndoor
Definition: Map.cs:131
MapConfig config
Definition: Map.cs:37
virtual bool AutoToggle
Definition: Trait.cs:402
virtual bool IsNightOnlyLight
Definition: Trait.cs:438
bool IsRaining
Definition: Weather.cs:117
Weather weather
Definition: World.cs:12

References EClass._map, EClass._zone, Card.Cell, Map.config, World.date, Spatial.electricity, Cell.HasRoof, Date.hour, MapConfig.hour, Map.IsIndoor, Card.IsInstalled, Card.isOn, Weather.IsRaining, World.weather, and EClass.world.

Referenced by Scene.Init(), Zone.OnSimulateHour(), and Zone.RefreshElectricity().

◆ Uninstall()

void Trait.Uninstall ( )
inline

Definition at line 1301 of file Trait.cs.

1302 {
1303 if (Electricity != 0)
1304 {
1305 if (owner.isOn)
1306 {
1307 Toggle(on: false, silent: true);
1308 }
1309 EClass._zone.dirtyElectricity = true;
1310 if (Electricity > 0)
1311 {
1312 EClass._zone.electricity -= Electricity;
1313 EClass.pc.PlaySound("electricity_off");
1314 }
1315 }
1316 OnUninstall();
1317 }
virtual void OnUninstall()
Definition: Trait.cs:1323

References Card.isOn, EClass.pc, and Card.PlaySound().

Referenced by Card.SetPlaceState().

◆ Update()

virtual void Trait.Update ( )
inlinevirtual

Reimplemented in TraitASMR, TraitDoor, TraitFoodEgg, TraitGeneratorWheel, TraitSpotBiome, and TraitSpotSpawn.

Definition at line 837 of file Trait.cs.

838 {
839 }

◆ WriteNote()

virtual void Trait.WriteNote ( UINote  n,
bool  identified 
)
inlinevirtual

Reimplemented in TraitBookPlan, TraitBookSkill, TraitGene, TraitItem, TraitLetterOfWill, TraitRecipe, TraitRecipeBook, TraitSeed, and TraitTape.

Definition at line 1147 of file Trait.cs.

1148 {
1149 }

Member Data Documentation

◆ listRadiusPoints

List<Point> Trait.listRadiusPoints = new List<Point>()
staticprotected

Definition at line 30 of file Trait.cs.

Referenced by ListPoints(), and TraitLightSun.ListPoints().

◆ owner

Card Trait.owner

Definition at line 28 of file Trait.cs.

Referenced by Chara._Move(), InvOwnerRecycle._OnProcess(), TraitGodStatue._OnUse(), TraitShrine._OnUse(), TraitSwitch.ActivateTrap(), TraitBed.AddHolder(), TraitHouseBoard.ApplyData(), ActMelee.Attack(), FactionBranch.CalcInnIncome(), TraitTrainingDummyArmor.CalcPV(), TraitTrolley.CanActivate(), TraitBed.CanAssign(), TraitNewZone.CanAutoEnter(), TraitDoor.CanClose(), TaskDrawWater.CanProgress(), TaskPourWater.CanProgress(), TraitScroll.CanRead(), TraitAmmo.CanStackTo(), TraitAncientbook.CanStackTo(), TraitFood.CanStackTo(), TraitFoodEggFertilized.CanStackTo(), TraitMonsterBall.CanStackTo(), TraitCrafter.CanUse(), TraitFoodPreparedPackage.CanUse(), TraitGamble.CanUse(), TraitGarokkHammer.CanUse(), TraitGeneMachine.CanUse(), TraitGeneratorHamster.CanUse(), TraitGeneratorWheel.CanUse(), TraitItem.CanUse(), TraitLoytelMart.CanUse(), TraitMoongate.CanUse(), TraitPowerStatue.CanUse(), TraitShackle.CanUse(), TraitSlotMachine.CanUse(), TraitBed.ClearHolders(), TraitEffect.CompareTo(), Contains(), TraitBed.CountHolders(), TraitCrafter.Craft(), TraitPotion.Create(), TraitSpellbook.Create(), TraitRod.Create(), TraitAbility.CreateAct(), TraitCatalyst.CreateAct(), LayerDragGrid.CreateChaosOffering(), LayerDragGrid.CreateCraft(), LayerDragGrid.CreateGacha(), LayerDragGrid.CreateOffering(), LayerDragGrid.CreateRecycle(), TraitNewZone.CreateZone(), AIAct.DoGoto< T >(), BaseTileMap.DrawTile(), TraitDye.Dye(), TraitSyringe.EffectInject(), TraitBoat.ForeachDeck(), AI_Pray.GetAltar(), TraitTile.GetBuildModeRecipe(), TraitFactory.GetCostSp(), TraitItemProc.GetCraftNum(), TraitScrollMapTreasure.GetDest(), Hobby.GetEfficiency(), TraitNewZone.GetExitPos(), TraitStairs.GetExitPos(), TraitBed.GetHoverText(), TraitTrolley.GetIdSound(), GetName(), TraitFakeBlock.GetName(), TraitFakeObj.GetName(), TraitGene.GetName(), TraitPotionRandom.GetName(), GetPoint(), AI_Trolley.GetPoint(), TraitPotionAlchemy.GetPower(), SurvivalManager.GetRandomPoint(), GetRandomPoint(), TraitTile.GetRecipe(), TraitFakeTile.GetRenderData(), ZoneEventRaid.GetSpawnPos(), AI_Grab< T >.GetTarget(), TraitGeneMachine.GetTarget(), TeleportManager.GetTeleportZone(), GetValue(), TraitGene.GetValue(), TraitMod.GetValue(), TraitMonsterBall.GetValue(), TraitBoat.GetWaterMat(), TraitBed.HasHolder(), TraitChopper.IdleUse(), TraitGamble.IdleUse(), TraitTrainingDummy.IdleUse(), TraitTrap.IgnoreWhenLevitating(), TraitBed.IsFull(), TraitBed.IsHolder(), TraitDoor.IsOpen(), TraitShackle.IsRestraining(), TraitDoor.IsValid(), ListPoints(), TraitLightSun.ListPoints(), TraitBaseSpellbook.ModCharge(), TraitGenerator.ModHP(), TraitNewZone.MoveZone(), TraitHitchingPost.OnActivateTrap(), TraitSeesaw.OnActivateTrap(), TraitTrap.OnActivateTrap(), ConSleep.OnBeforeStart(), TraitDreamBug.OnBlend(), TraitDrink.OnBlend(), TraitWell.OnBlend(), TraitGodStatue.OnChangeMaterial(), TraitHouseBoard.OnChangePlaceState(), TraitTeleporter.OnChangePlaceState(), TraitTent.OnChangePlaceState(), TraitBrewery.OnChildDecay(), TraitBlanket.OnCrafted(), TraitPotionAlchemy.OnCrafted(), TraitBaseContainer.OnCreate(), TraitBaseSpellbook.OnCreate(), TraitBlanket.OnCreate(), TraitBook.OnCreate(), TraitChestPractice.OnCreate(), TraitMonsterBall.OnCreate(), TraitParchmentBottle.OnCreate(), TraitPotionRandom.OnCreate(), TraitPowerStatue.OnCreate(), TraitRecipe.OnCreate(), TraitRod.OnCreate(), TraitRodRandom.OnCreate(), TraitSeed.OnCreate(), TraitSpecialLantern.OnCreate(), TraitToolRangeCane.OnCreate(), TraitToolWaterPot.OnCreate(), TaskDrawWater.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitDrink.OnDrink(), TraitDrinkMilkMother.OnDrink(), TraitLumiestCrimAle.OnDrink(), AI_UseCrafter.OnEnd(), TraitRollingFortune.OnEndAI(), TraitEQFlower.OnEquip(), TraitAltar.OnImportMap(), TraitASMR.OnImportMap(), TraitBook.OnImportMap(), TraitSwitch.OnInstall(), OnListInteraction(), TraitCard.OnListInteraction(), TraitAltar.OnOffer(), TraitDoorBell.OnOpenDoor(), AI_Sleep.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitBook.OnRead(), TraitBookExp.OnRead(), TraitBookSecret.OnRead(), TraitDeed.OnRead(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), TraitLicense.OnRead(), TraitRecipe.OnRead(), TraitRecipeCat.OnRead(), TraitScrollMap.OnRead(), TraitScrollStatic.OnRead(), TraitBoat.OnRemovedFromZone(), TraitPaintBoard.OnRenderExtra(), TraitRoadSign.OnRenderTile(), AM_Blueprint.OnSave(), TraitJukeBox.OnSetBGM(), TraitCanvas.OnSetCardGrid(), TraitContainer.OnSetCardGrid(), TraitEquipItem.OnSetCardGrid(), TraitFigure.OnSetCardGrid(), TraitChestPractice.OnSimulateHour(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), TraitGenerator.OnSimulateHour(), TraitPhone.OnSimulateHour(), GoalSleep.OnSimulatePosition(), TraitCurrencyMedal.OnStepped(), TraitFloorSwitch.OnStepped(), TraitNewZone.OnStepped(), TraitSwing.OnSteppedOut(), TraitDye.OnThrowGround(), ZoneEventPhone.OnTickRound(), TraitJukeBox.OnToggle(), TraitLeverBreaker.OnToggle(), AM_Paint.OnUpdateInput(), TraitAmmo.OnUse(), TraitBank.OnUse(), TraitCatalyst.OnUse(), TraitCrafter.OnUse(), TraitDaggerGrave.OnUse(), TraitEquipItem.OnUse(), TraitFarmChest.OnUse(), TraitFirework.OnUse(), TraitFireworkLauncher.OnUse(), TraitFoodPreparedPackage.OnUse(), TraitGachaBall.OnUse(), TraitGainPrecious.OnUse(), TraitGeneMachine.OnUse(), TraitGeneratorHamster.OnUse(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitGoodsCoin.OnUse(), TraitHat.OnUse(), TraitItemProc.OnUse(), TraitItemToggle.OnUse(), TraitMannequin.OnUse(), TraitMod.OnUse(), TraitMusicBox.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitPowerStatue.OnUse(), TraitRadio.OnUse(), TraitScrollMapTreasure.OnUse(), TraitShackle.OnUse(), TraitStairsLocked.OnUse(), TraitTape.OnUse(), TraitTaxChest.OnUse(), TraitTerraGlobe.OnUse(), TraitVendingMachine.OnUse(), TraitWaystone.OnUse(), TraitWhistlePeace.OnUse(), TraitFoodMeat.OnUse(), TraitPotionEmpty.OnUse(), TraitContainer.Open(), ActClearWater.Perform(), ActDrawWater.Perform(), ActRanged.Perform(), ActRestrain.Perform(), ActWater.Perform(), ActZap.Perform(), Zone_Dungeon.PlaceRail(), AttackProcess.PlayRangedAnime(), TraitBaseContainer.Prespawn(), TraitChest.Prespawn(), TraitChestOyster.Prespawn(), TraitCoffin.Prespawn(), TraitContainerCurrency.Prespawn(), TraitToolBelt.Prespawn(), TraitEffect.Proc(), TraitBaseContainer.PutChara(), TraitGenerator.Recover(), TraitToolTorch.RefreshRenderer(), TraitBed.RemoveHolder(), TraitDoor.RotateDoor(), AI_Bladder.Run(), AI_GotoHearth.Run(), AI_LeaveMap.Run(), AI_Paint.Run(), AI_Pray.Run(), AI_Torture.Run(), AI_Trolley.Run(), AI_UseCrafter.Run(), GoalSleep.Run(), TaskWater.Run(), TraitDetector.Search(), TraitBed.SetBedType(), LayerPixelPaint.SetCanvas(), TraitAltar.SetDeity(), TeleportManager.SetID(), TraitAbility.SetMainText(), TraitAbility.SetName(), TraitAltar.SetName(), TraitAmmoTalisman.SetName(), TraitBaseContainer.SetName(), TraitBaseSpellbook.SetName(), TraitBed.SetName(), TraitBloodSample.SetName(), TraitBlueprint.SetName(), TraitGenerator.SetName(), TraitMonsterBall.SetName(), TraitParcel.SetName(), TraitParchmentBottle.SetName(), TraitPowerStatue.SetName(), TraitRecipeCat.SetName(), TraitScrollMap.SetName(), TraitTape.SetName(), TraitToolWaterPot.SetName(), SetOwner(), TraitGenerator.ShortOut(), TraitTrolley.ShouldPlaySound(), AI_Trolley.Stop(), TraitAltar.TakeOver(), ActThrow.Throw(), ConSuspend.Tick(), TraitDoor.ToggleDoor(), TraitDoorAutoShoji.ToggleDoor(), TraitDoorSwing.ToggleDoor(), TraitToolTorch.ToggleOn(), TraitSwitch.TryDisarmTrap(), TraitContainer.TryOpen(), TraitDoor.TryOpen(), TraitBaseSpellbook.TryProgress(), TraitAltar.TrySetAct(), TraitAltarChaos.TrySetAct(), TraitBath.TrySetAct(), TraitBed.TrySetAct(), TraitBuildBoard.TrySetAct(), TraitCanvas.TrySetAct(), TraitContainer.TrySetAct(), TraitCoreZone.TrySetAct(), TraitCrafter.TrySetAct(), TraitDeliveryChest.TrySetAct(), TraitDoor.TrySetAct(), TraitDrawingPaper.TrySetAct(), TraitEffect.TrySetAct(), TraitElevator.TrySetAct(), TraitFactionBoard.TrySetAct(), TraitFigure.TrySetAct(), TraitGacha.TrySetAct(), TraitHoard.TrySetAct(), TraitHomeBoard.TrySetAct(), TraitHouseBoard.TrySetAct(), TraitMapBoard.TrySetAct(), TraitMirror.TrySetAct(), TraitNewspaper.TrySetAct(), TraitNewZone.TrySetAct(), TraitNote.TrySetAct(), TraitPaintBoard.TrySetAct(), TraitPartyBoard.TrySetAct(), TraitPillowStrange.TrySetAct(), TraitQuestBoard.TrySetAct(), TraitResearchBoard.TrySetAct(), TraitResidentBoard.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitSpecialLantern.TrySetAct(), TraitSwitch.TrySetAct(), TraitTeleporter.TrySetAct(), TraitToolMusic.TrySetAct(), TraitToolMusicBig.TrySetAct(), TraitTrainingDummy.TrySetAct(), TraitWaystone.TrySetAct(), TraitWell.TrySetAct(), TraitCatalyst.TrySetHeldAct(), TraitDetector.TrySetHeldAct(), TraitFakeTile.TrySetHeldAct(), TraitGene.TrySetHeldAct(), TraitRod.TrySetHeldAct(), TraitSalesTag.TrySetHeldAct(), TraitSyringeGene.TrySetHeldAct(), TraitSyringeHeaven.TrySetHeldAct(), TraitToolBuild.TrySetHeldAct(), TraitToolSickle.TrySetHeldAct(), TraitToolTorch.TrySetHeldAct(), TraitToolWaterCan.TrySetHeldAct(), TraitToolWaterPot.TrySetHeldAct(), HotItemHeld.TrySetToolAct(), TraitSeed.TrySprout(), TraitTeleporter.TryTeleport(), TraitASMR.Update(), TraitFoodEgg.Update(), TraitSpotBiome.Update(), TraitSpotSpawn.Update(), FactionBranch.Upgrade(), TraitBed.ValidateOwners(), and TraitGene.WriteNote().

◆ SelfFactory

TraitSelfFactory Trait.SelfFactory = new TraitSelfFactory()
static

Property Documentation

◆ AllowCriminal

virtual bool Trait.AllowCriminal
get

Definition at line 571 of file Trait.cs.

◆ AllowSell

virtual bool Trait.AllowSell
get

Definition at line 547 of file Trait.cs.

548 {
549 get
550 {
551 if (CurrencyType != CurrencyType.Money)
552 {
553 return CurrencyType == CurrencyType.None;
554 }
555 return true;
556 }
557 }

◆ AlwaysHideOnLowWall

virtual bool Trait.AlwaysHideOnLowWall
get

Definition at line 365 of file Trait.cs.

Referenced by BaseTileMap.DrawTile().

◆ AutoToggle

virtual bool Trait.AutoToggle
get

Definition at line 401 of file Trait.cs.

402 {
403 get
404 {
405 if (IsLighting || ToggleType == ToggleType.Curtain || ToggleType == ToggleType.Electronics)
406 {
407 return !owner.disableAutoToggle;
408 }
409 return false;
410 }
411 }
bool IsLighting
Definition: Trait.cs:414

◆ CanAutofire

virtual bool Trait.CanAutofire
get

Definition at line 145 of file Trait.cs.

Referenced by Thing.CanAutoFire().

◆ CanBeAttacked

virtual bool Trait.CanBeAttacked
get

◆ CanBeDestroyed

◆ CanBeDisassembled

virtual bool Trait.CanBeDisassembled
get

Definition at line 317 of file Trait.cs.

318 {
319 get
320 {
321 if (CanBeDestroyed && !(this is TraitTrap) && owner.things.Count == 0)
322 {
323 return owner.rarity < Rarity.Artifact;
324 }
325 return false;
326 }
327 }
virtual bool CanBeDestroyed
Definition: Trait.cs:307

Referenced by TaskHarvest.TryGetAct().

◆ CanBeDropped

◆ CanBeHallucinated

virtual bool Trait.CanBeHallucinated
get

Definition at line 311 of file Trait.cs.

Referenced by CardRenderer.Draw().

◆ CanBeHeld

virtual bool Trait.CanBeHeld
get

◆ CanBeHeldAsFurniture

virtual bool Trait.CanBeHeldAsFurniture
get

Definition at line 349 of file Trait.cs.

350 {
351 get
352 {
353 if (!(this is TraitTool))
354 {
355 return IsThrowMainAction;
356 }
357 return true;
358 }
359 }
virtual bool IsThrowMainAction
Definition: Trait.cs:194

◆ CanBeMasked

virtual bool Trait.CanBeMasked
get

Definition at line 271 of file Trait.cs.

◆ CanBeOnlyBuiltInHome

virtual bool Trait.CanBeOnlyBuiltInHome
get

◆ CanBeShipped

virtual bool Trait.CanBeShipped
get

Definition at line 329 of file Trait.cs.

330 {
331 get
332 {
333 if (!owner.IsImportant)
334 {
335 return !owner.IsUnique;
336 }
337 return false;
338 }
339 }
bool IsImportant
Definition: Card.cs:2157

Referenced by TraitSalesTag.CanTagSale(), and GameDate.ShipGoods().

◆ CanBeSmashedToDeath

virtual bool Trait.CanBeSmashedToDeath
get

Definition at line 309 of file Trait.cs.

Referenced by Card.Die().

◆ CanBeStolen

virtual bool Trait.CanBeStolen
get

Definition at line 293 of file Trait.cs.

294 {
295 get
296 {
297 if (!CanOnlyCarry)
298 {
299 return CanBeHeld;
300 }
301 return false;
302 }
303 }
virtual bool CanBeHeld
Definition: Trait.cs:291

Referenced by AI_Steal.CanPerform(), ThingContainer.FindStealable(), AI_Steal.IsValidTC(), and TraitTicketFurniture.TrySetHeldAct().

◆ CanBeTeleported

virtual bool Trait.CanBeTeleported
get

Definition at line 179 of file Trait.cs.

Referenced by ActTelekinesis.CanPerform(), and Card.Teleport().

◆ CanBuildInTown

virtual bool Trait.CanBuildInTown
get

Definition at line 279 of file Trait.cs.

280 {
281 get
282 {
284 {
286 }
287 return false;
288 }
289 }
TileType TileType
Definition: Card.cs:2189
virtual bool IsBlockSight
Definition: TileType.cs:163
virtual bool IsBlockPass
Definition: TileType.cs:159

Referenced by HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), and TaskBuild.GetHitResult().

◆ CanChangeAffinity

virtual bool Trait.CanChangeAffinity
get

Definition at line 581 of file Trait.cs.

Referenced by DramaActor.Talk().

◆ CanChangeHeight

virtual bool Trait.CanChangeHeight
get

Definition at line 161 of file Trait.cs.

Referenced by HotItemHeld.CanChangeHeightByWheel().

◆ CanCopyInBlueprint

virtual bool Trait.CanCopyInBlueprint
get

Definition at line 165 of file Trait.cs.

166 {
167 get
168 {
169 if (owner.rarity <= Rarity.Superior && owner.sourceCard.value > 0)
170 {
171 return CanBeDestroyed;
172 }
173 return false;
174 }
175 }

Referenced by AM_Copy.HitTest(), PartialMap.Save(), and Map.Save().

◆ CanExtendBuild

virtual bool Trait.CanExtendBuild
get

Definition at line 181 of file Trait.cs.

Referenced by Chara.CanAcceptGift(), ActThrow.CanThrow(), and HotItemHeld.TrySetAct().

◆ CanHarvest

virtual bool Trait.CanHarvest
get

Definition at line 92 of file Trait.cs.

Referenced by TaskHarvest.TryGetAct().

◆ CanName

virtual bool Trait.CanName
get

Definition at line 147 of file Trait.cs.

Referenced by ActPlan._Update(), and OnListInteraction().

◆ CanOnlyCarry

◆ CanOpenContainer

virtual bool Trait.CanOpenContainer
get

Definition at line 245 of file Trait.cs.

246 {
247 get
248 {
249 if (IsContainer)
250 {
251 return !owner.isNPCProperty;
252 }
253 return false;
254 }
255 }
virtual bool IsContainer
Definition: Trait.cs:225

Referenced by InvOwner.CanOpenContainer(), TraitBaseContainer.Prespawn(), and TraitContainer.TrySetAct().

◆ CanPutAway

virtual bool Trait.CanPutAway
get

Definition at line 149 of file Trait.cs.

150 {
151 get
152 {
153 if (!CanOnlyCarry)
154 {
155 return !owner.HasTag(CTAG.godArtifact);
156 }
157 return false;
158 }
159 }
CTAG
Definition: CTAG.cs:2
bool HasTag(CTAG tag)
Definition: Card.cs:2728

Referenced by AM_MoveInstalled.CanPutAway().

◆ CanSearchContent

virtual bool Trait.CanSearchContent
get

Definition at line 229 of file Trait.cs.

230 {
231 get
232 {
233 if (!owner.isChara)
234 {
235 if (IsContainer)
236 {
237 return owner.c_lockLv == 0;
238 }
239 return false;
240 }
241 return true;
242 }
243 }

Referenced by ThingContainer._List().

◆ CanStack

virtual bool Trait.CanStack
get

◆ CanUseContent

virtual bool Trait.CanUseContent
get

Definition at line 227 of file Trait.cs.

Referenced by QuestDeliver.IsDestThing().

◆ CanUseRoomRadius

virtual bool Trait.CanUseRoomRadius
get

Definition at line 98 of file Trait.cs.

Referenced by ListPoints().

◆ ColorExtra

virtual ? Color Trait.ColorExtra
get

Definition at line 459 of file Trait.cs.

◆ ContainerType

virtual ContainerType Trait.ContainerType
get

Definition at line 259 of file Trait.cs.

◆ CopyShop

virtual CopyShopType Trait.CopyShop
get

Definition at line 527 of file Trait.cs.

Referenced by OnBarter().

◆ CostRerollShop

virtual int Trait.CostRerollShop
get

Definition at line 559 of file Trait.cs.

560 {
561 get
562 {
563 if (CurrencyType == CurrencyType.Money || CurrencyType == CurrencyType.Influence)
564 {
565 return 1;
566 }
567 return 0;
568 }
569 }

Referenced by LayerInventory.CreateBuy(), and UIInventory.SwitchTab().

◆ CraftNum

virtual int Trait.CraftNum
get

◆ CurrencyType

virtual CurrencyType Trait.CurrencyType
get

Definition at line 543 of file Trait.cs.

Referenced by TraitVendingMachine.OnUse().

◆ Decay

virtual int Trait.Decay
get

Definition at line 123 of file Trait.cs.

Referenced by Card.DecayNatural(), and Zone.TryAddThingInSharedContainer().

◆ DecaySpeed

virtual int Trait.DecaySpeed
get

Definition at line 125 of file Trait.cs.

◆ DecaySpeedChild

virtual int Trait.DecaySpeedChild
get

Definition at line 127 of file Trait.cs.

◆ DefaultStock

virtual int Trait.DefaultStock
get

Definition at line 131 of file Trait.cs.

Referenced by OnBarter().

◆ DisableAutoCombat

virtual bool Trait.DisableAutoCombat
get

Definition at line 211 of file Trait.cs.

Referenced by ActPlan._Update().

◆ DropChance

virtual float Trait.DropChance
get

Definition at line 371 of file Trait.cs.

Referenced by Card.SpawnLoot().

◆ EffectDead

virtual EffectDead Trait.EffectDead
get

Definition at line 263 of file Trait.cs.

Referenced by Card.Die().

◆ Electricity

◆ ExistsOnMap

bool Trait.ExistsOnMap
get

Definition at line 367 of file Trait.cs.

Referenced by AI_Pray.IsValid(), AI_Bladder.Run(), and AI_Paint.Run().

◆ FuelCost

virtual int Trait.FuelCost
get

Definition at line 473 of file Trait.cs.

Referenced by AI_UseCrafter.Run().

◆ GuidePriotiy

virtual int Trait.GuidePriotiy
get

Definition at line 100 of file Trait.cs.

Referenced by DramaCustomSequence.GetListGuide().

◆ HasCharges

virtual bool Trait.HasCharges
get

Definition at line 341 of file Trait.cs.

Referenced by Thing.GetName(), and Card.GetPrice().

◆ HaveUpdate

virtual bool Trait.HaveUpdate
get

Definition at line 139 of file Trait.cs.

◆ HideInAdv

virtual bool Trait.HideInAdv
get

Definition at line 361 of file Trait.cs.

◆ HoldAsDefaultInteraction

virtual bool Trait.HoldAsDefaultInteraction
get

Definition at line 133 of file Trait.cs.

Referenced by InvOwner.GetAutoUseLang().

◆ IDActorEx

virtual string Trait.IDActorEx
get

Definition at line 187 of file Trait.cs.

Referenced by Map._AddCard(), Scene.AddActorEx(), Scene.RebuildActorEx(), and Zone.RemoveCard().

◆ IDInvStyle

virtual string Trait.IDInvStyle
get

Definition at line 185 of file Trait.cs.

◆ IdleUseChance

virtual int Trait.IdleUseChance
get

Definition at line 375 of file Trait.cs.

Referenced by AI_Idle.TryPerformIdleUse().

◆ IdNoRestock

virtual string Trait.IdNoRestock
get

Definition at line 373 of file Trait.cs.

Referenced by OnBarter().

◆ IdSkin

virtual int Trait.IdSkin
get

Definition at line 46 of file Trait.cs.

Referenced by Card.GetSprite(), and ButtonGrid.SetRecipe().

◆ IdSoundToggleOff

virtual string Trait.IdSoundToggleOff
get

Definition at line 509 of file Trait.cs.

510 {
511 get
512 {
513 if (Electricity >= 0)
514 {
515 if (ToggleType != ToggleType.Fire)
516 {
517 return "switch_off";
518 }
519 return "torch_unlit";
520 }
521 return "switch_off_electricity";
522 }
523 }

◆ IdSoundToggleOn

virtual string Trait.IdSoundToggleOn
get

Definition at line 493 of file Trait.cs.

494 {
495 get
496 {
497 if (Electricity >= 0)
498 {
499 if (ToggleType != ToggleType.Fire)
500 {
501 return "switch_on";
502 }
503 return "torch_lit";
504 }
505 return "switch_on_electricity";
506 }
507 }

◆ IdToggleExtra

string Trait.IdToggleExtra
get

Definition at line 479 of file Trait.cs.

◆ IgnoreLastStackHeight

virtual bool Trait.IgnoreLastStackHeight
get

Definition at line 121 of file Trait.cs.

Referenced by BaseTileMap.DrawTile(), and BaseTileMap.GetThingPosition().

◆ IgnoreOnSteppedWhenMoving

virtual bool Trait.IgnoreOnSteppedWhenMoving
get

Definition at line 383 of file Trait.cs.

Referenced by Chara.Tick().

◆ InstallBottomPriority

virtual int Trait.InstallBottomPriority
get

Definition at line 90 of file Trait.cs.

Referenced by Card.SetPlaceState().

◆ InvertHeldSprite

virtual bool Trait.InvertHeldSprite
get

Definition at line 72 of file Trait.cs.

Referenced by CharaActorPCC.OnRender().

◆ InvGridSize

virtual InvGridSize Trait.InvGridSize
get

Definition at line 213 of file Trait.cs.

214 {
215 get
216 {
217 if (!owner.IsPC)
218 {
219 return InvGridSize.Default;
220 }
221 return InvGridSize.Backpack;
222 }
223 }
InvGridSize
Definition: InvGridSize.cs:2
virtual bool IsPC
Definition: Card.cs:2197

◆ IsAltar

virtual bool Trait.IsAltar
get

Definition at line 267 of file Trait.cs.

Referenced by TraitManager.OnAddCard(), and TraitManager.OnRemoveCard().

◆ IsAnimeOn

virtual bool Trait.IsAnimeOn
get

Definition at line 387 of file Trait.cs.

388 {
389 get
390 {
391 if (!IsOn)
392 {
393 return !IsToggle;
394 }
395 return true;
396 }
397 }
bool IsToggle
Definition: Trait.cs:399
virtual bool IsOn
Definition: Trait.cs:385

◆ IsBlendBase

virtual bool Trait.IsBlendBase
get

Definition at line 275 of file Trait.cs.

Referenced by ActPlan._Update(), and OnListInteraction().

◆ IsBlockPath

virtual bool Trait.IsBlockPath
get

Definition at line 54 of file Trait.cs.

Referenced by Chara.DestroyPath(), GenBounds.ListEmptyPoint(), and Cell.Refresh().

◆ IsBlockSight

virtual bool Trait.IsBlockSight
get

Definition at line 56 of file Trait.cs.

Referenced by Cell.Refresh().

◆ IsChangeFloorHeight

virtual bool Trait.IsChangeFloorHeight
get

Definition at line 74 of file Trait.cs.

Referenced by Chara._Move(), BaseTileMap.DrawTile(), and BaseTileMap.GetThingPosition().

◆ IsContainer

virtual bool Trait.IsContainer
get

◆ IsDoor

virtual bool Trait.IsDoor
get

◆ IsFactory

◆ IsFloating

virtual bool Trait.IsFloating
get

Definition at line 64 of file Trait.cs.

Referenced by Cell.Refresh().

◆ IsFridge

virtual bool Trait.IsFridge
get

Definition at line 129 of file Trait.cs.

Referenced by ThingContainer.IsFull(), and UIInventory.RefreshMenu().

◆ IsGround

virtual bool Trait.IsGround
get

Definition at line 68 of file Trait.cs.

Referenced by BaseTileMap.DrawTile(), PointTarget.ShouldIgnore(), and AM_Picker.TestThing().

◆ IsHomeItem

virtual bool Trait.IsHomeItem
get

Definition at line 265 of file Trait.cs.

◆ IsLighting

bool Trait.IsLighting
get

Definition at line 413 of file Trait.cs.

414 {
415 get
416 {
417 if (ToggleType != ToggleType.Fire)
418 {
419 return ToggleType == ToggleType.Light;
420 }
421 return true;
422 }
423 }

◆ IsLightOn

virtual bool Trait.IsLightOn
get

Definition at line 425 of file Trait.cs.

426 {
427 get
428 {
429 if (!owner.isChara)
430 {
431 return owner.isOn;
432 }
433 return true;
434 }
435 }

Referenced by Card.GetLightRadius().

◆ IsLocalAct

virtual bool Trait.IsLocalAct
get

Definition at line 273 of file Trait.cs.

Referenced by HotItemHeld.TrySetAct().

◆ IsNightOnlyLight

virtual bool Trait.IsNightOnlyLight
get

Definition at line 437 of file Trait.cs.

438 {
439 get
440 {
441 if (ToggleType != ToggleType.Electronics && IsToggle)
442 {
443 return !owner.isRoofItem;
444 }
445 return false;
446 }
447 }
bool isRoofItem
Definition: Card.cs:581

◆ IsNoShop

virtual bool Trait.IsNoShop
get

Definition at line 66 of file Trait.cs.

Referenced by OnBarter().

◆ IsOn

virtual bool Trait.IsOn
get

Definition at line 385 of file Trait.cs.

Referenced by TraitASMR.Update().

◆ IsOnlyUsableByPc

virtual bool Trait.IsOnlyUsableByPc
get

Definition at line 70 of file Trait.cs.

◆ IsOpenPath

virtual bool Trait.IsOpenPath
get

Definition at line 62 of file Trait.cs.

Referenced by Cell.Refresh().

◆ IsOpenSight

virtual bool Trait.IsOpenSight
get

Definition at line 60 of file Trait.cs.

Referenced by Cell.Refresh().

◆ IsRequireFuel

bool Trait.IsRequireFuel
get

Definition at line 477 of file Trait.cs.

Referenced by AI_UseCrafter.Run(), LayerCraft.SetFactory(), and LayerDragGrid.SetInv().

◆ IsRestSpot

virtual bool Trait.IsRestSpot
get

Definition at line 269 of file Trait.cs.

Referenced by TraitManager.OnAddCard(), and TraitManager.OnRemoveCard().

◆ IsSpecialContainer

virtual bool Trait.IsSpecialContainer
get

◆ IsSpot

virtual bool Trait.IsSpot
get

Definition at line 141 of file Trait.cs.

◆ IsThrowMainAction

virtual bool Trait.IsThrowMainAction
get

Definition at line 193 of file Trait.cs.

194 {
195 get
196 {
197 if (!owner.HasTag(CTAG.throwWeapon))
198 {
199 return owner.IsMeleeWeapon;
200 }
201 return true;
202 }
203 }
bool IsMeleeWeapon
Definition: Card.cs:2295

Referenced by HotItemHeld.TrySetAct().

◆ IsToggle

bool Trait.IsToggle
get

Definition at line 399 of file Trait.cs.

◆ IsTool

virtual bool Trait.IsTool
get

◆ LangBarter

virtual string Trait.LangBarter
get

Definition at line 577 of file Trait.cs.

◆ langNote

virtual string Trait.langNote
get

Definition at line 183 of file Trait.cs.

Referenced by TraitItem.WriteNote().

◆ LangUse

virtual string Trait.LangUse
get

Definition at line 381 of file Trait.cs.

Referenced by OnListInteraction(), HotItemHeld.TrySetAct(), and TraitDetector.TrySetHeldAct().

◆ LevelAsQuality

virtual bool Trait.LevelAsQuality
get

Definition at line 205 of file Trait.cs.

Referenced by Card.Create().

◆ MaskOnBuild

virtual bool Trait.MaskOnBuild
get

Definition at line 189 of file Trait.cs.

Referenced by RecipeCard.Build().

◆ MaxFuel

virtual int Trait.MaxFuel
get

Definition at line 461 of file Trait.cs.

462 {
463 get
464 {
465 if (ToggleType != ToggleType.Fire)
466 {
467 return 0;
468 }
469 return 100;
470 }
471 }

Referenced by LayerDragGrid.RefreshCost(), and LayerCraft.RefreshProduct().

◆ Name

virtual string Trait.Name
get

Definition at line 48 of file Trait.cs.

Referenced by LayerHome.RefreshSpots(), and TraitRecipe.SetName().

◆ NoHeldDir

virtual bool Trait.NoHeldDir
get

Definition at line 363 of file Trait.cs.

Referenced by CharaRenderer.DrawHeld().

◆ NumCopyItem

virtual int Trait.NumCopyItem
get

Definition at line 529 of file Trait.cs.

Referenced by OnBarter().

◆ OriginalElectricity

virtual int Trait.OriginalElectricity
get

Definition at line 102 of file Trait.cs.

103 {
104 get
105 {
106 if (!owner.isThing)
107 {
108 return 0;
109 }
110 int electricity = owner.Thing.source.electricity;
111 if (electricity > 0 || EClass._zone == null || EClass._zone.branch == null)
112 {
113 return electricity;
114 }
115 return electricity * 100 / (100 + EClass._zone.branch.Evalue(2700) / 2);
116 }
117 }
int Evalue(int ele)
FactionBranch branch
Definition: Zone.cs:34

◆ Params

string [] Trait.Params
get

Definition at line 32 of file Trait.cs.

33 {
34 get
35 {
36 if (!owner.c_editorTraitVal.IsEmpty())
37 {
38 return ("," + owner.c_editorTraitVal).Split(',');
39 }
40 return owner.sourceCard.trait;
41 }
42 }
string[] trait
Definition: CardRow.cs:33
string c_editorTraitVal
Definition: Card.cs:1753

Referenced by GetParam(), and GetParamInt().

◆ PriceType

virtual PriceType Trait.PriceType
get

Definition at line 545 of file Trait.cs.

Referenced by TraitVendingMachine.OnUse().

◆ radius

virtual int Trait.radius
get

◆ radiusType

virtual TraitRadiusType Trait.radiusType
get

Definition at line 96 of file Trait.cs.

Referenced by ListPoints().

◆ RecipeCat

virtual string Trait.RecipeCat
get

Definition at line 377 of file Trait.cs.

Referenced by BuildMenu.RefreshCategory().

◆ RefCardName

virtual RefCardName Trait.RefCardName
get

Definition at line 52 of file Trait.cs.

◆ RemoveGlobalOnBanish

virtual bool Trait.RemoveGlobalOnBanish
get

Definition at line 579 of file Trait.cs.

Referenced by FactionBranch.BanishMember().

◆ RenderExtra

virtual bool Trait.RenderExtra
get

Definition at line 369 of file Trait.cs.

Referenced by CardRenderer.Draw().

◆ ReqHarvest

virtual string Trait.ReqHarvest
get

Definition at line 315 of file Trait.cs.

Referenced by BaseTaskHarvest.SetTarget(), and TaskHarvest.TryGetAct().

◆ RequireFullStackCheck

virtual bool Trait.RequireFullStackCheck
get

Definition at line 209 of file Trait.cs.

◆ RestockDay

virtual int Trait.RestockDay
get

Definition at line 573 of file Trait.cs.

◆ ShopLv

virtual int Trait.ShopLv
get

Definition at line 525 of file Trait.cs.

Referenced by CustomMerchantStock.Generate().

◆ ShopType

virtual ShopType Trait.ShopType
get

Definition at line 531 of file Trait.cs.

532 {
533 get
534 {
535 if (!owner.GetStr("merchant_override").IsEmpty())
536 {
537 return ShopType.CustomContent;
538 }
539 return ShopType.None;
540 }
541 }

Referenced by Zone.GetRandomVisitPos(), and Chara.TryClearInventory().

◆ ShouldRefreshTile

virtual bool Trait.ShouldRefreshTile
get

Definition at line 76 of file Trait.cs.

77 {
78 get
79 {
80 if (!IsBlockPath && !IsOpenSight)
81 {
82 return IsBlockSight;
83 }
84 return true;
85 }
86 }
virtual bool IsBlockPath
Definition: Trait.cs:54
virtual bool IsBlockSight
Definition: Trait.cs:56
virtual bool IsOpenSight
Definition: Trait.cs:60

Referenced by Cell.AddCard(), Cell.RemoveCard(), and Card.SetPlaceState().

◆ ShouldTryRefreshRoom

virtual bool Trait.ShouldTryRefreshRoom
get

Definition at line 88 of file Trait.cs.

Referenced by Card.SetPlaceState().

◆ ShowAsTool

virtual bool Trait.ShowAsTool
get

Definition at line 347 of file Trait.cs.

Referenced by CharaRenderer.Draw(), and CharaActorPCC.OnRender().

◆ ShowCharges

virtual bool Trait.ShowCharges
get

Definition at line 343 of file Trait.cs.

Referenced by Thing.GetName().

◆ ShowChildrenNumber

virtual bool Trait.ShowChildrenNumber
get

Definition at line 345 of file Trait.cs.

◆ ShowContextOnPick

virtual bool Trait.ShowContextOnPick
get

Definition at line 191 of file Trait.cs.

Referenced by AM_MoveInstalled.OnProcessTiles().

◆ ShowFuelWindow

virtual bool Trait.ShowFuelWindow
get

Definition at line 475 of file Trait.cs.

◆ ShowOrbit

virtual bool Trait.ShowOrbit
get

Definition at line 137 of file Trait.cs.

Referenced by CardRenderer.TrySpawnOrbit().

◆ SlaverType

virtual SlaverType Trait.SlaverType
get

Definition at line 575 of file Trait.cs.

◆ TextNextRestock

string Trait.TextNextRestock
get

Definition at line 583 of file Trait.cs.

◆ TextNextRestockPet

string Trait.TextNextRestockPet
get

Definition at line 585 of file Trait.cs.

◆ ThrowType

virtual ThrowType Trait.ThrowType
get

Definition at line 261 of file Trait.cs.

Referenced by Card.Die(), and ActThrow.Throw().

◆ tileMode

virtual TileMode Trait.tileMode
get

Definition at line 449 of file Trait.cs.

◆ tileType

virtual TileType Trait.tileType
get

◆ ToggleType

virtual ToggleType Trait.ToggleType
get

Definition at line 481 of file Trait.cs.

482 {
483 get
484 {
485 if (Electricity >= 0)
486 {
487 return ToggleType.None;
488 }
489 return ToggleType.Electronics;
490 }
491 }

Referenced by ThingContainer.AddFactory(), Card.AddThing(), and RecipeUpdater.RunRecipe().

◆ UseAltTiles

virtual bool Trait.UseAltTiles
get

Definition at line 451 of file Trait.cs.

◆ UseDummyTile

virtual bool Trait.UseDummyTile
get

Definition at line 207 of file Trait.cs.

Referenced by CardRenderer.Draw().

◆ UseExtra

virtual bool Trait.UseExtra
get

Definition at line 455 of file Trait.cs.

◆ UseLightColor

virtual bool Trait.UseLightColor
get

Definition at line 457 of file Trait.cs.

◆ UseLowblock

virtual bool Trait.UseLowblock
get

Definition at line 453 of file Trait.cs.

Referenced by BaseTileMap.DrawTile().

◆ WeightMod

virtual byte Trait.WeightMod
get

Definition at line 44 of file Trait.cs.

Referenced by Cell.Refresh().


The documentation for this class was generated from the following file: