Elin Decompiled Documentation EA 23.102 Nightly
Loading...
Searching...
No Matches
TraitLoytel Member List

This is the complete list of members for TraitLoytel, including all inherited members.

_mapEClassstatic
_zoneEClassstatic
Adv_Type enum nameTraitChara
AdvModeEClassstatic
AdvTypeTraitChara
AllowCriminalTrait
AllowSellTrait
AlwaysHideOnLowWallTrait
AutoToggleTrait
Bigger(int a, int b)EClassinlinestatic
BranchEClassstatic
BranchOrHomeBranchEClassstatic
CanAutofireTrait
CanAutoReviveTraitChara
CanBeAttackedTrait
CanBeBanishedTraitLoytel
CanBeDestroyedTrait
CanBeDisassembledTrait
CanBeDroppedTrait
CanBeHallucinatedTrait
CanBeHeldTrait
CanBeHeldAsFurnitureTrait
CanBeMaskedTrait
CanBeOnlyBuiltInHomeTrait
CanBePushedTraitChara
CanBeShippedTrait
CanBeStolenTrait
CanBeTamedTraitChara
CanBlend(Thing t)Traitinlinevirtual
CanBoutTraitChara
CanBuildInTownTrait
CanBuiltAt(Point p)Traitinlinevirtual
CanChangeHeightTrait
CanChildDecay(Card c)Traitinlinevirtual
CanCook(Card c)Traitinlinevirtual
CanCopy(Thing t)Traitinlinevirtual
CanCopyInBlueprintTrait
CanDrink(Chara c)Traitinlinevirtual
CanEat(Chara c)Traitinlinevirtual
CanExtendBuildTrait
CanFishTraitChara
CanGiveRandomQuestTraitChara
CanGuideTraitChara
CanHarvestTrait
CanHealTraitChara
CanIdentifyTraitChara
CanInvestTraitChara
CanInvestTownTraitChara
CanInviteTraitChara
CanJoinPartyTraitLoytel
CanJoinPartyResidentTraitChara
CanNameTrait
CanOffer(Card tg)Traitinlinevirtual
CanOnlyCarryTrait
CanOpenContainerTrait
CanPicklockTraitChara
CanPutAwayTrait
CanRead(Chara c)Traitinlinevirtual
CanReviveTraitChara
CanSearchContentTrait
CanSellPlanTraitChara
CanSellStolenGoodsTraitChara
CanServeFoodTraitChara
CanStackTrait
CanStackTo(Thing to)Traitinlinevirtual
CanUse(Chara c)Traitinlinevirtual
CanUse(Chara c, Card tg)Traitinlinevirtual
CanUse(Chara c, Point p)Traitinlinevirtual
CanUseContentTrait
CanUseRoomRadiusTrait
CanWhoreTraitChara
ColorExtraTrait
ColorsEClassstatic
CompareTo(Card b)Traitinlinevirtual
ContainerTypeTrait
Contains(RecipeSource r)Traitinlinevirtual
CookProgress()Traitinline
CopyShopTrait
CopyShopType enum nameTrait
coreEClassstatic
CostRerollShopTrait
CraftNumTrait
CreateStock()Traitinline
CurrencyTypeTraitLoytel
curve(int a, int start, int step, int rate=75)EClassinlinestatic
debugEClassstatic
DecayTrait
DecaySpeedTrait
DecaySpeedChildTrait
DefaultStockTrait
DisableAutoCombatTrait
DropChanceTrait
editorSourcesEClassstatic
EffectDeadTrait
ElectricityTrait
EnableToneTraitChara
ExistsOnMapTrait
FuelCostTrait
gameEClassstatic
gamedataEClassstatic
GetActDuration(Chara c)Traitinlinevirtual
GetAdvRank()TraitCharainline
GetAdvRankText()TraitCharainline
GetBuildModeRecipe()Traitinlinevirtual
GetDramaText()TraitCharainlinevirtual
GetFuelValue(Thing t)Traitinline
GetFuelValue(string id)Traitinline
GetHealAction(Chara c)Traitinlinevirtual
GetHeldEmo(Chara c)Traitinlinevirtual
GetHotItem()Traitinlinevirtual
GetHoverText()Traitinlinevirtual
GetName()Traitinlinevirtual
GetParam(int i, string def=null)Traitinline
GetParamInt(int i, int def)Traitinline
GetPoint()Traitinline
GetRandomPoint(Func< Point, bool > func=null, Chara accessChara=null)Traitinline
GetRecipe()Traitinlinevirtual
GetRefElement()Traitinlinevirtual
GetRefSprite()Traitinlinevirtual
GetRestockedIcon()Traitinline
GetSortVal(UIList.SortMode m)Traitinline
GetTextRestock(string lang, bool pet)Traitinline
GetValue()TraitCharainlinevirtual
GuidePriotiyTrait
HasChargesTrait
HaveNewsTraitChara
HaveUpdateTrait
HideInAdvTrait
HoldAsDefaultInteractionTrait
HomeEClassstatic
IDActorExTrait
IdAmbienceTraitChara
IDInvStyleTraitChara
IdleAct()TraitCharainlinevirtual
IdleBehaviourTraitChara
IdleUse(Chara c, int dist)Traitinlinevirtual
IdleUseChanceTrait
IdNoRestockTrait
IDRumorTraitChara
IdSkinTrait
IdToggleExtraTrait
IDTrainerTraitChara
IgnoreLastStackHeightTrait
Install(bool byPlayer)Traitinline
InstallBottomPriorityTrait
InvertHeldSpriteTrait
InvGridSizeTrait
IsAltarTrait
IsAnimeOnTrait
IsBlendBaseTrait
IsBlockPathTrait
IsBlockSightTrait
IsChangeFloorHeightTrait
IsCitizenTraitChara
IsContainerTrait
IsCountAsResidentTraitChara
IsDoorTrait
IsFactoryTrait
IsFloatingTrait
IsFridgeTrait
IsFuel(string s)Traitinline
IsFuel(Thing t)Traitinline
IsFuelEnough(int num=1, List< Thing > excludes=null, bool tryRefuel=true)Traitinline
IsGroundTrait
IsHomeItemTrait
IsLightingTrait
IsLightOnTrait
IsNightOnlyLightTrait
IsOnTrait
IsOpenPathTrait
IsOpenSightTrait
IsRequireFuelTrait
IsRestSpotTrait
IsSpecialContainerTrait
IsSpotTrait
IsThrowMainActionTrait
IsToggleTrait
IsToolTrait
IsUniqueTraitUniqueChara
IsWearingPantyTraitChara
LangBarterTraitLoytel
langNoteTrait
LangUseTrait
LevelAsQualityTrait
ListPoints(Point center=null, bool onlyPassable=true)Traitinlinevirtual
listRadiusPointsTraitprotectedstatic
ListRankTraitCharastatic
MaskOnBuildTrait
MaxFuelTrait
MaxRandomAbilityTraitChara
NameTrait
NoHeldDirTrait
NumCopyItemTrait
Offer(Chara cc)Traitinline
OfferProcess(Chara cc)Traitinline
OnAddedToZone()Traitinlinevirtual
OnBarter()Traitinline
OnBlend(Thing t, Chara c)Traitinlinevirtual
OnChangePlaceState(PlaceState state)Traitinlinevirtual
OnChildDecay(Card c, bool firstDecay)Traitinlinevirtual
OnCrafted(Recipe recipe)Traitinlinevirtual
OnCreate(int lv)Traitinlinevirtual
OnDrink(Chara c)Traitinlinevirtual
OnEat(Chara c)Traitinlinevirtual
OnEnterScreen()Traitinlinevirtual
OnEquip(Chara c, bool onSetOwner)Traitinlinevirtual
OnHeld()Traitinlinevirtual
OnImportMap()Traitinlinevirtual
OnInstall(bool byPlayer)Traitinlinevirtual
OnOpenDoor(Chara c)Traitinlinevirtual
OnRead(Chara c)Traitinlinevirtual
OnRemovedFromZone()Traitinlinevirtual
OnRenderExtra(RenderParam p)Traitinlinevirtual
OnRenderTile(Point point, HitResult result, int dir)Traitinlinevirtual
OnSetCardGrid(ButtonGrid b)Traitinlinevirtual
OnSetCurrentItem()Traitinlinevirtual
OnSetOwner()Traitinlinevirtual
OnSimulateHour(VirtualDate date)Traitinlinevirtual
OnStepped(Chara c)Traitinlinevirtual
OnSteppedOut(Chara c)Traitinlinevirtual
OnThrowGround(Chara c, Point p)Traitinlinevirtual
OnTickHeld()Traitinlinevirtual
OnToggle()Traitinlinevirtual
OnUnequip(Chara c)Traitinlinevirtual
OnUninstall()Traitinlinevirtual
OnUnsetCurrentItem()Traitinlinevirtual
OnUse(Chara c)Traitinlinevirtual
OnUse(Chara c, Card tg)Traitinlinevirtual
OnUse(Chara c, Point p)Traitinlinevirtual
ownerTraitChara
ParamsTrait
pcEClassstatic
playerEClassstatic
PlayToggleEffect(bool silent)Traitinlinevirtual
PriceTypeTrait
radiusTrait
radiusTypeTrait
RecipeCatTrait
RefCardNameTrait
RefreshRenderer()Traitinlinevirtual
Refuel(Thing t)Traitinline
RenderExtraTrait
ReqHarvestTrait
RequireFullStackCheckTrait
RestockDayTrait
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
sceneEClassstatic
screenEClassstatic
SelfFactoryTraitstatic
SetMainText(UIText t, bool hotitem)Traitinlinevirtual
SetName(ref string s)Traitinlinevirtual
SetOwner(Card _owner)Traitinlinevirtual
SetParams(params string[] s)Traitinlinevirtual
settingEClassstatic
ShopLvTrait
ShopTypeTraitLoytel
ShouldRefreshTileTrait
ShouldTryRefreshRoomTrait
ShowAdvRankTraitChara
ShowAsToolTrait
ShowChargesTrait
ShowChildrenNumberTrait
ShowContextOnPickTrait
ShowFuelWindowTrait
ShowOrbitTrait
SlaverTypeTrait
Smaller(int a, int b)EClassinlinestatic
SoundEClassstatic
sourcesEClassstatic
TextNextRestockTrait
TextNextRestockPetTrait
ThrowTypeTrait
tileModeTrait
TileMode enum nameTrait
tileTypeTrait
Toggle(bool on, bool silent=false)Traitinlinevirtual
ToggleTypeTrait
TryOpenLock(Chara cc, bool msgFail=true)Traitinlinevirtual
TryProgress(AIProgress p)Traitinlinevirtual
TryRefuel(int dest, List< Thing > excludes)Traitinline
TrySetAct(ActPlan p)Traitinlinevirtual
TrySetHeldAct(ActPlan p)Traitinlinevirtual
TrySetToggleAct(ActPlan p)Traitinlinevirtual
TryToggle()Traitinlinevirtual
uiEClassstatic
Uninstall()Traitinline
Update()Traitinlinevirtual
UseAltTilesTrait
UseDummyTileTrait
UseExtraTrait
UseGlobalGoalTraitChara
UseLightColorTrait
UseLowblockTrait
UseRandomAliasTraitChara
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WeightModTrait
WildsEClassstatic
worldEClassstatic
WriteNote(UINote n, bool identified)Traitinlinevirtual