Elin Decompiled Documentation EA 23.102 Nightly
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TraitStairs Member List

This is the complete list of members for TraitStairs, including all inherited members.

_mapEClassstatic
_zoneEClassstatic
AdvModeEClassstatic
AllowCriminalTrait
AllowSellTrait
AlwaysHideOnLowWallTrait
AutoEnterTraitNewZone
AutoToggleTrait
Bigger(int a, int b)EClassinlinestatic
BranchEClassstatic
BranchOrHomeBranchEClassstatic
CanAutoEnter()TraitNewZoneinline
CanAutofireTrait
CanBeAttackedTrait
CanBeDestroyedTraitNewZone
CanBeDisassembledTrait
CanBeDroppedTrait
CanBeHallucinatedTrait
CanBeHeldTraitNewZone
CanBeHeldAsFurnitureTrait
CanBeMaskedTrait
CanBeOnlyBuiltInHomeTrait
CanBeShippedTrait
CanBeStolenTraitNewZone
CanBlend(Thing t)Traitinlinevirtual
CanBuildInTownTrait
CanBuiltAt(Point p)Traitinlinevirtual
CanChangeHeightTrait
CanChildDecay(Card c)Traitinlinevirtual
CanCook(Card c)Traitinlinevirtual
CanCopy(Thing t)Traitinlinevirtual
CanCopyInBlueprintTrait
CanDrink(Chara c)Traitinlinevirtual
CanEat(Chara c)Traitinlinevirtual
CanExtendBuildTrait
CanHarvestTrait
CanNameTrait
CanOffer(Card tg)Traitinlinevirtual
CanOnlyCarryTrait
CanOpenContainerTrait
CanPutAwayTrait
CanRead(Chara c)Traitinlinevirtual
CanSearchContentTrait
CanStackTrait
CanStackTo(Thing to)Traitinlinevirtual
CanToggleAutoEnterTraitStairs
CanUse(Chara c)Traitinlinevirtual
CanUse(Chara c, Card tg)Traitinlinevirtual
CanUse(Chara c, Point p)Traitinlinevirtual
CanUseContentTrait
CanUseInTempDungeonTraitStairs
CanUseRoomRadiusTrait
ColorExtraTrait
ColorsEClassstatic
CompareTo(Card b)Traitinlinevirtual
ContainerTypeTrait
Contains(RecipeSource r)Traitinlinevirtual
CookProgress()Traitinline
CopyShopTrait
CopyShopType enum nameTrait
coreEClassstatic
CostRerollShopTrait
CraftNumTrait
CreateExternalZoneTraitNewZone
CreateStock()Traitinline
CreateZone(Zone dest, int destLv)TraitNewZoneinline
CurrencyTypeTrait
curve(int a, int start, int step, int rate=75)EClassinlinestatic
debugEClassstatic
DecayTrait
DecaySpeedTrait
DecaySpeedChildTrait
DefaultStockTrait
DisableAutoCombatTrait
DropChanceTrait
editorSourcesEClassstatic
EffectDeadTrait
ElectricityTrait
enterStateTraitNewZone
ExistsOnMapTrait
ForceEnterTraitNewZone
FuelCostTrait
gameEClassstatic
gamedataEClassstatic
GetActDuration(Chara c)Traitinlinevirtual
GetBuildModeRecipe()Traitinlinevirtual
GetExitPos()TraitStairsinlinevirtual
GetFuelValue(Thing t)Traitinline
GetFuelValue(string id)Traitinline
GetHealAction(Chara c)Traitinlinevirtual
GetHeldEmo(Chara c)Traitinlinevirtual
GetHotItem()Traitinlinevirtual
GetHoverText()Traitinlinevirtual
GetName()Traitinlinevirtual
GetParam(int i, string def=null)Traitinline
GetParamInt(int i, int def)Traitinline
GetPoint()Traitinline
GetRandomPoint(Func< Point, bool > func=null, Chara accessChara=null)Traitinline
GetRecipe()Traitinlinevirtual
GetRefElement()Traitinlinevirtual
GetRefSprite()Traitinlinevirtual
GetRestockedIcon()Traitinline
GetSortVal(UIList.SortMode m)Traitinline
GetTextRestock(string lang, bool pet)Traitinline
GetValue()Traitinlinevirtual
GuidePriotiyTrait
HasChargesTrait
HaveUpdateTrait
HideInAdvTrait
HoldAsDefaultInteractionTrait
HomeEClassstatic
IDActorExTrait
IDInvStyleTrait
IdleUse(Chara c, int dist)Traitinlinevirtual
IdleUseChanceTrait
IdNoRestockTrait
IdSkinTrait
IdToggleExtraTrait
IgnoreLastStackHeightTrait
Install(bool byPlayer)Traitinline
InstallBottomPriorityTrait
InvertHeldSpriteTrait
InvGridSizeTrait
IsAltarTrait
IsAnimeOnTrait
IsBlendBaseTrait
IsBlockPathTrait
IsBlockSightTrait
IsChangeFloorHeightTrait
IsContainerTrait
IsDoorTrait
IsDownstairsTraitNewZone
IsEntraceTraitNewZone
IsFactoryTrait
IsFloatingTrait
IsFor(Zone z)TraitNewZoneinlinevirtual
IsFridgeTrait
IsFuel(string s)Traitinline
IsFuel(Thing t)Traitinline
IsFuelEnough(int num=1, List< Thing > excludes=null, bool tryRefuel=true)Traitinline
IsGroundTrait
IsHomeItemTrait
IsLightingTrait
IsLightOnTrait
IsNightOnlyLightTrait
IsOnTrait
IsOpenPathTrait
IsOpenSightTrait
IsRequireFuelTrait
IsRestSpotTrait
IsSpecialContainerTrait
IsSpotTrait
IsTeleportTraitNewZone
IsThrowMainActionTrait
IsToggleTrait
IsToolTrait
IsUpstairsTraitNewZone
LangBarterTrait
langNoteTrait
langOnUseTraitNewZone
LangUseTrait
LevelAsQualityTrait
ListPoints(Point center=null, bool onlyPassable=true)Traitinlinevirtual
listRadiusPointsTraitprotectedstatic
MaskOnBuildTrait
MaxFuelTrait
MoveZone(bool confirmed=false)TraitNewZoneinline
NameTrait
NoHeldDirTrait
NumCopyItemTrait
Offer(Chara cc)Traitinline
OfferProcess(Chara cc)Traitinline
OnAddedToZone()Traitinlinevirtual
OnBarter()Traitinline
OnBlend(Thing t, Chara c)Traitinlinevirtual
OnChangePlaceState(PlaceState state)Traitinlinevirtual
OnChildDecay(Card c, bool firstDecay)Traitinlinevirtual
OnCrafted(Recipe recipe)Traitinlinevirtual
OnCreate(int lv)Traitinlinevirtual
OnDrink(Chara c)Traitinlinevirtual
OnEat(Chara c)Traitinlinevirtual
OnEnterScreen()Traitinlinevirtual
OnEquip(Chara c, bool onSetOwner)Traitinlinevirtual
OnHeld()Traitinlinevirtual
OnImportMap()TraitNewZoneinlinevirtual
OnInstall(bool byPlayer)Traitinlinevirtual
OnlyInTheSameTopZoneTraitNewZone
OnOpenDoor(Chara c)Traitinlinevirtual
OnRead(Chara c)Traitinlinevirtual
OnRemovedFromZone()Traitinlinevirtual
OnRenderExtra(RenderParam p)Traitinlinevirtual
OnRenderTile(Point point, HitResult result, int dir)Traitinlinevirtual
OnSetCardGrid(ButtonGrid b)Traitinlinevirtual
OnSetCurrentItem()Traitinlinevirtual
OnSetOwner()Traitinlinevirtual
OnSimulateHour(VirtualDate date)Traitinlinevirtual
OnStepped(Chara c)TraitNewZoneinlinevirtual
OnSteppedOut(Chara c)Traitinlinevirtual
OnThrowGround(Chara c, Point p)Traitinlinevirtual
OnTickHeld()Traitinlinevirtual
OnToggle()Traitinlinevirtual
OnUnequip(Chara c)Traitinlinevirtual
OnUninstall()Traitinlinevirtual
OnUnsetCurrentItem()Traitinlinevirtual
OnUse(Chara c)Traitinlinevirtual
OnUse(Chara c, Card tg)Traitinlinevirtual
OnUse(Chara c, Point p)Traitinlinevirtual
ownerTrait
ParamsTrait
pcEClassstatic
playerEClassstatic
PlayToggleEffect(bool silent)Traitinlinevirtual
PriceTypeTrait
radiusTrait
radiusTypeTrait
RecipeCatTrait
RefCardNameTrait
RefreshRenderer()Traitinlinevirtual
Refuel(Thing t)Traitinline
RenderExtraTrait
ReqHarvestTrait
RequireFullStackCheckTrait
RestockDayTrait
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
sceneEClassstatic
screenEClassstatic
SelfFactoryTraitstatic
SetMainText(UIText t, bool hotitem)Traitinlinevirtual
SetName(ref string s)Traitinlinevirtual
SetOwner(Card _owner)Traitinlinevirtual
SetParams(params string[] s)Traitinlinevirtual
settingEClassstatic
ShopLvTrait
ShopTypeTrait
ShouldRefreshTileTrait
ShouldTryRefreshRoomTrait
ShowAsToolTrait
ShowChargesTrait
ShowChildrenNumberTrait
ShowContextOnPickTrait
ShowFuelWindowTrait
ShowOrbitTrait
SlaverTypeTrait
Smaller(int a, int b)EClassinlinestatic
SoundEClassstatic
sourcesEClassstatic
TextNextRestockTrait
TextNextRestockPetTrait
ThrowTypeTrait
tileModeTrait
TileMode enum nameTrait
tileTypeTrait
Toggle(bool on, bool silent=false)Traitinlinevirtual
ToggleTypeTrait
TryOpenLock(Chara cc, bool msgFail=true)Traitinlinevirtual
TryProgress(AIProgress p)Traitinlinevirtual
TryRefuel(int dest, List< Thing > excludes)Traitinline
TrySetAct(ActPlan p)TraitNewZoneinlinevirtual
TrySetHeldAct(ActPlan p)Traitinlinevirtual
TrySetToggleAct(ActPlan p)Traitinlinevirtual
TryTeleport()TraitNewZoneinlinevirtual
TryToggle()Traitinlinevirtual
uiEClassstatic
Uninstall()Traitinline
Update()Traitinlinevirtual
UseAltTilesTrait
UseDistTraitNewZone
UseDummyTileTrait
UseExtraTrait
UseLightColorTrait
UseLowblockTrait
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WeightModTrait
WildsEClassstatic
worldEClassstatic
WriteNote(UINote n, bool identified)Traitinlinevirtual
zoneTraitNewZone