EA 23.243 Nightly Patch 3
December 5, 2025
10 files modified. 1 new file created.
Important Changes
None.
Card
public virtual void SetRenderParam(RenderParam p)
cs
public void DyeRandom()
{
Dye(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.matColor.r != r.matColor.g || r.matColor.g != r.matColor.b || r.matColor.b != r.matColor.r).RandomItem().alias);
Dye(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.tier <= 4 && (r.matColor.r != r.matColor.g || r.matColor.g != r.matColor.b || r.matColor.b != r.matColor.r)).RandomItem().alias);
}
public void Dye(string idMat)Chara
public override MoveResult _Move(Point newPoint, MoveType type = MoveType.Walk)
cs
num2 += 20;
num *= 1.8f;
}
num2 = num2 * 100 / (100 + (int)Mathf.Sqrt(EvalueMax(240, -20) * 10) + EvalueMax(407, -5) * 5);
num2 = num2 * 100 / (100 + EClass.sqrt(EvalueMax(240, -20) * 10) + EvalueMax(407, -5) * 5);
EClass.world.date.AdvanceMin(num2 * 6);
EClass.player.lastZonePos = null;
EClass.player.distanceTravel++;cs
public override int GetArmorSkill()
{
if (body.GetWeight(armorOnly: true) <= 30000)
if (body.GetWeight(armorOnly: true) <= (HasElement(1204) ? 6000 : 30000))
{
return 120;
}Core
cs
StartCoroutine("OnEndOfFrame");
InvokeRepeating("Update100ms", 0.1f, 0.1f);
UnityEngine.Object.DestroyImmediate(ui.layoutLang.gameObject);
GameIO.Init();
CoreConfig.Init();
if (config.lang.IsEmpty())
{EClass
public static int curve(int _a, int start, int step, int rate = 75)
cs
return (int)Mathf.Clamp(num, -2.1474836E+09f, 2.1474836E+09f);
}
public static int sqrt(int a)
{
if (a >= 0)
{
return (int)Mathf.Sqrt(a);
}
return (int)(0f - Mathf.Sqrt(-a));
}
public static int rndHalf(int a)
{
return a / 2 + Rand.rnd(a / 2);FACTION
public List<FactionBranch> GetChildren()
cs
List<FactionBranch> list = new List<FactionBranch>();
foreach (Spatial value in EClass.game.spatials.map.Values)
{
if (value.mainFaction == this)
if (value?.mainFaction == this)
{
list.Add((value as Zone).branch);
}GameIO
cs
using System.IO.Compression;
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using UnityEngine;
public class GameIO : EClasscs
public static bool compressSave => EClass.core.config.test.compressSave;
public static void Init()
{
JsonSerializerSettings jsonSerializerSettings = jsReadGame;
jsonSerializerSettings.Error = (EventHandler<Newtonsoft.Json.Serialization.ErrorEventArgs>)Delegate.Combine(jsonSerializerSettings.Error, (EventHandler<Newtonsoft.Json.Serialization.ErrorEventArgs>)delegate(object sender, Newtonsoft.Json.Serialization.ErrorEventArgs args)
{
if (args.ErrorContext.Error.Message.Contains("UnknownTypePlaceholder"))
{
args.ErrorContext.Handled = true;
}
});
}
public static void ResetTemp()
{
DirectoryInfo directoryInfo = new DirectoryInfo(pathTemp);GameSerializationBinder
public override Type BindToType(string assemblyName, string typeName)
cs
}
catch (Exception ex)
{
Core.Instance.ui.Say("Possible Mod Error, please contact the mod auther.");
Core.Instance.ui.Say(ex.Message);
Debug.LogError(ex.Message);
Debug.LogError(assemblyName + "/" + typeName);
if (ModUtil.fallbackTypes.ContainsKey(typeName))public override Type BindToType(string assemblyName, string typeName)
cs
Debug.Log(typeName + "/" + Type.GetType(ModUtil.fallbackTypes[typeName]));
return Type.GetType(ModUtil.fallbackTypes[typeName]);
}
if (typeName.Contains("Quest"))
if (typeName.StartsWith("Quest"))
{
return typeof(QuestDummy);
}
return typeof(object);
if (typeName.StartsWith("Zone"))
{
return typeof(Zone);
}
return typeof(UnknownTypePlaceholder);
}
}
}MATERIAL
public class MATERIAL : EClass
cs
public const string aliasNull = "oak";
public const int MaxRandomTier = 4;
public const int MaxTier = 7;
public static SourceMaterial.Row sourceSnow = EClass.sources.materials.rows[48];
public static SourceMaterial.Row sourceIce = EClass.sources.materials.rows[61];public static SourceMaterial.Row GetRandomMaterial(int lv, string group = null,
cs
int num = 0;
if (tryLevelMatTier)
{
num = Mathf.Clamp(lv / 15, 0, tierList.tiers.Length - 1);
num = Mathf.Clamp(num + EClass.rnd(2) - EClass.rnd(2), 0, tierList.tiers.Length - 1);
num = Mathf.Clamp(lv / 15, 0, 4);
num = Mathf.Clamp(num + EClass.rnd(2) - EClass.rnd(2), 0, 4);
}
else
{
int min = ((lv >= 60) ? 2 : ((lv >= 25) ? 1 : 0));
num = Mathf.Clamp(EClass.rnd(EClass.rnd(EClass.rnd(lv / 10 + 2) + 1) + 1), min, tierList.tiers.Length - 1);
num = Mathf.Clamp(min: (lv >= 60) ? 2 : ((lv >= 25) ? 1 : 0), value: EClass.rnd(EClass.rnd(EClass.rnd(lv / 10 + 2) + 1) + 1), max: 4);
}
SourceMaterial.Tier obj = tierList.tiers[num];
SourceMaterial.Row result = obj.Select();Region
cs
List<Zone> list = new List<Zone>();
foreach (Spatial value in EClass.game.spatials.map.Values)
{
if (value.CanSpawnAdv)
if (value != null && value.CanSpawnAdv)
{
list.Add(value as Zone);
}SourceMaterial
cs
public TierList()
{
tiers = new Tier[5];
for (int i = 0; i < 5; i++)
tiers = new Tier[8];
for (int i = 0; i < 8; i++)
{
tiers[i] = new Tier();
}+UnknownTypePlaceholder
File Created
cs
public class UnknownTypePlaceholder
{
}