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EA 23.245 Nightly

December 8, 2025

25 files modified. 3 new files created.

Important Changes

None.

ABILITY

``

cs

public class ABILITY
{
	public const int ActCryRage = 6604; 
	public const int AI_Bladder = 5054; 
	public const int ActRestrain = 5055; 
	public const int AI_PlayMusic = 6001; 
	public const int AI_OpenLock = 5049; 

	public const int AI_Meditate = 6003; 
	public const int ActParasite = 6019; 

	public const int AI_Steal = 6011; 
	public const int ActRide = 6018; 

	public const int ActQuickCraft = 6012; 
	public const int AI_SelfHarm = 6015; 

	public const int AI_PassTime = 6013;

	public const int AI_SelfHarm = 6015; 
	public const int ActRide = 6018; 
	public const int ActQuickCraft = 6012; 

	public const int ActParasite = 6019; 
	public const int AI_Steal = 6011; 

	public const int ActDreamBug = 6020;

	public const int ActPray = 6050; 
	public const int AI_Meditate = 6003; 

	public const int ActEscape = 6400; 
	public const int ActRestrain = 5055; 

	public const int ActSuicide = 6410; 
	public const int AI_Bladder = 5054; 

	public const int TaskHarvest = 5053;

	public const int ActDuplicate = 6420; 
	public const int ActBash = 5052; 

	public const int ActCrabBreathe = 6500; 
	public const int ActZap = 5051; 

	public const int ActCurse = 6600; 
	public const int AI_Sleep = 5050; 

	public const int ActEntangle = 6601; 
	public const int AI_PlayMusic = 6001; 

	public const int ActDraw = 6602; 
	public const int ActItem = 5048; 

	public const int ActNTR = 6603; 
	public const int ActPray = 6050; 

	public const int ActCrySad = 6605; 
	public const int ActSuicide = 6410; 

	public const int ActBurnMana = 6606; 
	public const int ActTouchDrown = 6613; 

	public const int ActBloodsuck = 6607; 
	public const int ActTouchSleep = 6612; 
	public const int ActFear = 6611; 

	public const int ActWeaken = 6610;

	public const int ActFear = 6611; 
	public const int ActBloodsuck = 6607; 

	public const int ActTouchSleep = 6612; 
	public const int ActBurnMana = 6606; 

	public const int ActTouchDrown = 6613; 
	public const int ActEscape = 6400; 

	public const int ActGazeDim = 6620; 
	public const int ActCrySad = 6605; 

	public const int ActGazeInsane = 6621; 
	public const int ActDraw = 6602; 

	public const int ActRush = 6450; 
	public const int ActEntangle = 6601; 

	public const int ActBash = 5052; 
	public const int ActCurse = 6600; 

	public const int ActZap = 5051; 
	public const int ActCrabBreathe = 6500; 

	public const int AI_Sleep = 5050; 
	public const int ActRush = 6450; 

	public const int TaskReadBoard = 5019; 
	public const int ActDuplicate = 6420; 

	public const int TaskFarm = 5020; 
	public const int ActNTR = 6603; 

	public const int TaskTrain = 5021; 
	public const int ActGazeDim = 6620; 

	public const int TaskSleepOnBed = 5022; 
	public const int ActPick = 5047; 

	public const int TaskGoOut = 5023; 
	public const int AI_Drink = 5045; 

	public const int AI_Eat = 5024; 
	public const int AI_Haul = 5026; 

	public const int AI_Grab = 5025;

	public const int AI_Haul = 5026; 
	public const int AI_Eat = 5024; 

	public const int GoalSleep = 5027; 
	public const int TaskGoOut = 5023; 

	public const int ActReleaseHeld = 5028; 
	public const int TaskSleepOnBed = 5022; 

	public const int AI_Offer = 5029; 
	public const int TaskTrain = 5021; 

	public const int AI_ReleaseHeld = 5030; 
	public const int GoalSleep = 5027; 

	public const int AI_Deconstruct = 5031; 
	public const int TaskFarm = 5020; 

	public const int AI_Equip = 5032; 
	public const int ActWait = 5000; 

	public const int ActCancelTask = 5033; 
	public const int ActMelee = 5001; 

	public const int GoalIdle = 5034; 
	public const int Melee = 5002; 

	public const int TaskBuild = 5035; 
	public const int Ranged = 5003; 

	public const int AI_OpenLock = 5049; 
	public const int Sleep = 5004; 

	public const int ActItem = 5048; 
	public const int Wait = 5005; 

	public const int ActPick = 5047; 
	public const int TaskReadBoard = 5019; 

	public const int ActInstall = 5046;

	public const int AI_Drink = 5045; 
	public const int ActReleaseHeld = 5028; 

	public const int ActChat = 5044; 
	public const int AI_ReleaseHeld = 5030; 

	public const int ActGazeMana = 6623; 
	public const int ActChat = 5044; 

	public const int AI_TendAnimal = 5043;

	public const int ActKick = 5042; 
	public const int AI_Read = 5041;

	public const int ActRanged = 5040;

	public const int AI_Fish = 5039;

	public const int AI_Offer = 5029; 
	public const int ActThrow = 5038;

	public const int TaskMoveInstalled = 5036; 
	public const int TaskBuild = 5035; 
	public const int GoalIdle = 5034; 
	public const int ActCancelTask = 5033; 
	public const int AI_Equip = 5032; 
	public const int AI_Deconstruct = 5031; 
	public const int ActNoItem = 5037;

	public const int TaskMoveInstalled = 5036; 
	public const int ActGazeInsane = 6621; 

	public const int ActKick = 5042; 
	public const int ActCryRage = 6604; 

	public const int ActDrainBlood = 6626; 
	public const int ActGazeMana = 6623; 

	public const int ActGazeMutation = 6622; 
	public const int breathe_Lightning = 50202; 

	public const int ActInsult = 6630; 
	public const int breathe_Darkness = 50203; 
	public const int breathe_Mind = 50204; 
	public const int breathe_Poison = 50205; 

	public const int breathe_Nether = 50206;

public class ABILITY

cs

	public const int breathe_Chaos = 50210;

	public const int breathe_Magic = 50211; 
	public const int ActGazeMutation = 6622; 

	public const int breathe_Ether = 50212;

public class ABILITY

cs

	public const int breathe_Cut = 50214;

	public const int breathe_Impact = 50215; 
	public const int breathe_Void = 50216; 
	public const int TaskPick = 5018; 
	public const int breathe_Cold = 50201; 

	public const int TaskTalk = 5017; 
	public const int breathe_Impact = 50215; 

	public const int TaskTame = 5016; 
	public const int Shoot = 5006; 

	public const int ActCatHuffing = 6627; 
	public const int Use = 5007; 

	public const int TaskAttack = 5015; 
	public const int General = 5008; 

	public const int ActAttack = 5013; 
	public const int TaskMine = 5009; 

	public const int AI_Goto = 5012; 
	public const int TaskDig = 5010; 

	public const int TaskCut = 5011;

	public const int TaskDig = 5010; 
	public const int TaskMine = 5009; 
	public const int AI_Goto = 5012; 

	public const int General = 5008; 
	public const int ActAttack = 5013; 

	public const int Use = 5007; 
	public const int TaskPlow = 5014; 

	public const int Shoot = 5006; 
	public const int TaskAttack = 5015; 

	public const int Wait = 5005; 
	public const int TaskTame = 5016; 

	public const int Sleep = 5004; 
	public const int TaskTalk = 5017; 

	public const int Ranged = 5003; 
	public const int TaskPick = 5018; 

	public const int Melee = 5002; 
	public const int breathe_Void = 50216; 

	public const int ActMelee = 5001; 
	public const int breathe_Fire = 50200; 

	public const int ActWait = 5000; 
	public const int breathe_Magic = 50211; 

	public const int TaskPlow = 5014; 
	public const int breathe_ = 7000; 

	public const int breathe_Mind = 50204; 
	public const int ActDrainBlood = 6626; 

	public const int breathe_Poison = 50205; 
	public const int ActCatHuffing = 6627; 

	public const int breathe_Lightning = 50202; 
	public const int ActInsult = 6630; 

	public const int ActScream = 6631;

public class ABILITY

cs

	public const int ActNeckHunt = 6650;

	public const int ActDropMine = 6660; 
	public const int SpTransmuteBat = 8793; 

	public const int ActThrowPotion = 6661;

public class ABILITY

cs

	public const int ActBladeStorm2 = 6665;

	public const int ActWhirlwind = 6666; 
	public const int breathe_Darkness = 50203; 
	public const int ActSummonSpecial = 6800; 
	public const int StTaunt = 6700; 
	public const int ActDropMine = 6660; 

	public const int ActMissileBarrage = 6667;

	public const int ActHeadpat = 6904;

	public const int SongSleep = 6750; 
	public const int ActWhirlwind = 6666; 

	public const int SongTulip = 6751; 
	public const int ActLulwyTrick = 6902; 

	public const int SongValor = 6752; 
	public const int ActJureHeal = 6901; 

	public const int ActManaAbsorb = 6900;

	public const int ActJureHeal = 6901; 
	public const int ActLulwyTrick = 6902; 
	public const int SongValor = 6752; 

	public const int ActKizuamiTrick = 6903; 
	public const int SongTulip = 6751; 

	public const int StManaCost = 6720; 
	public const int SongSleep = 6750; 

	public const int breathe_ = 7000; 
	public const int ActKizuamiTrick = 6903; 

	public const int SpTransmuteBat = 8793; 
	public const int StTaunt = 6700; 

	public const int breathe_Fire = 50200; 
	public const int ActSummonSpecial = 6800; 

	public const int breathe_Cold = 50201; 
	public const int StManaCost = 6720; 

	public static readonly int[] IDS = new int[133]
	{
		6604, 5054, 5055, 6001, 6003, 6011, 6012, 6013, 6015, 6018, 
		6019, 6020, 6050, 6400, 6410, 5053, 6420, 6500, 6600, 6601, 
		6602, 6603, 6605, 6606, 6607, 6610, 6611, 6612, 6613, 6620, 
		6621, 6450, 5052, 5051, 5050, 5019, 5020, 5021, 5022, 5023, 
		5024, 5025, 5026, 5027, 5028, 5029, 5030, 5031, 5032, 5033, 
		5034, 5035, 5049, 5048, 5047, 5046, 5045, 5044, 6623, 5043, 
		5041, 5040, 5039, 5038, 5037, 5036, 5042, 6626, 6622, 6630, 
		50206, 50207, 50208, 50209, 50210, 50211, 50212, 50213, 50214, 50215, 
		50216, 5018, 5017, 5016, 6627, 5015, 5013, 5012, 5011, 5010, 
		5009, 5008, 5007, 5006, 5005, 5004, 5003, 5002, 5001, 5000, 
		5014, 50204, 50205, 50202, 6631, 6640, 6641, 6642, 6650, 6660, 
		6661, 6662, 6663, 6664, 6665, 6666, 50203, 6800, 6700, 6667, 
		6904, 6750, 6751, 6752, 6900, 6901, 6902, 6903, 6720, 7000, 
		8793, 50200, 50201
		5049, 6019, 6018, 6015, 6013, 6012, 6011, 6020, 6003, 5055, 
		5054, 5053, 5052, 5051, 5050, 6001, 5048, 6050, 6410, 6613, 
		6612, 6611, 6610, 6607, 6606, 6400, 6605, 6602, 6601, 6600, 
		6500, 6450, 6420, 6603, 6620, 5047, 5045, 5026, 5025, 5024, 
		5023, 5022, 5021, 5027, 5020, 5000, 5001, 5002, 5003, 5004, 
		5005, 5019, 5046, 5028, 5030, 5044, 5043, 5042, 5041, 5040, 
		5039, 5029, 5038, 5036, 5035, 5034, 5033, 5032, 5031, 5037, 
		6621, 6604, 6623, 50202, 50203, 50204, 50205, 50206, 50207, 50208, 
		50209, 50210, 6622, 50212, 50213, 50214, 50201, 50215, 5006, 5007, 
		5008, 5009, 5010, 5011, 5012, 5013, 5014, 5015, 5016, 5017, 
		5018, 50216, 50200, 50211, 7000, 6626, 6627, 6630, 6631, 6640, 
		6641, 6642, 6650, 8793, 6661, 6662, 6663, 6664, 6665, 6660, 
		6667, 6904, 6666, 6902, 6901, 6900, 6752, 6751, 6750, 6903, 
		6700, 6800, 6720
	};
}
public class Ability : Act

AM_Picker

public Result TestBlock(Point point)

cs
		return result;
	}

	public Result TestObj(Point point) 
	{ 
		Result result = default(Result); 
		result.mat = point.cell.matObj; 
		result.source = TryGetRecipe(point.sourceObj.RecipeID); 
		return result; 
	} 
	public Result TestFloor(Point point)
	{
		Result result = default(Result);

public Result Test(Point point, bool select = false)

cs
			return result2;
		}
	}
	if (point.HasFloor) 
	if (EClass.debug.godBuild && point.HasObj) 
	{
		Result result3 = TestFloor(point); 
		Result result3 = TestObj(point); 
		if (result3.IsValid)
		{
			if (select)

public Result Test(Point point, bool select = false)

cs
				return result3;
			}
		}
		if (point.HasFloor) 
		{ 
			Result result4 = TestFloor(point); 
			if (result4.IsValid) 
			{ 
				if (select) 
				{ 
					Select(result4); 
				} 
				return result4; 
			} 
		} 
		return default(Result);
	}

ActBloodsuck

public override bool CanPerform()

cs
		{
			return false;
		}
		if (Act.TC.things.Find((Thing a) => a.HasElement(432)) != null) 
		{ 
			return false; 
		} 
		return true;
	}

ActionMode

public void UpdateInput()

cs
			lastEditorMat = row2;
			Msg.Say(row2.GetName());
		}
		else if (hitPoint.HasBlock) 
		{ 
			SourceMaterial.Row matBlock = hitPoint.cell.matBlock; 
			List<SourceMaterial.Row> rows2 = EClass.sources.materials.rows; 
			SourceMaterial.Row row3 = (flag2 ? rows2.NextItem(matBlock) : rows2.PrevItem(matBlock)); 
			if (EInput.isAltDown) 
			{ 
				row3 = lastEditorMat; 
			} 
			hitPoint.cell._blockMat = (byte)row3.id; 
			lastEditorMat = row3; 
			Msg.Say(row3.GetName()); 
		} 
		else
		{ 
			SourceMaterial.Row matFloor = hitPoint.cell.matFloor; 
			List<SourceMaterial.Row> rows3 = EClass.sources.materials.rows; 
			SourceMaterial.Row row4 = (flag2 ? rows3.NextItem(matFloor) : rows3.PrevItem(matFloor)); 
			if (EInput.isAltDown) 
			{ 
				row4 = lastEditorMat; 
			} 
			hitPoint.cell._floorMat = (byte)row4.id; 
			lastEditorMat = row4; 
			Msg.Say(row4.GetName()); 
		} 
		EInput.Consume();
	}
	if (AllowHotbar && !IsBuildMode && EClass.debug.debugHotkeys == CoreDebug.DebugHotkey.None)

BiomeProfile

public enum Type

cs
			ScatterExterior = 1,
			ScatterInterior = 2,
			ScatterNonObstacle = 3,
			ByWall = 10
			ByWall = 10, 
			ByWallFace = 11, 
			Space = 20, 
			SpaceByWall = 21
		}

		[Serializable]

public class BaseItem : BaseTile

cs
		{
			public float chance = 1f;

			public string material; 
			[NonSerialized] 
			public string[] _material; 
			public virtual bool IsSpawnOnBlock => false;

			public virtual bool IsSpawnOnWater => false;
			public int GetIdMaterial() 
			{ 
				if (material.IsEmpty()) 
				{ 
					return -1; 
				} 
				if (_material == null) 
				{ 
					_material = material.Split(','); 
				} 
				return EClass.sources.materials.alias[_material.RandomItem()].id; 
			} 
		}

		[Serializable]

public class ItemThing : BaseItem

cs
		{
			public string id;

			public bool alignDir; 
			public string _id
			{
				get

public override bool TryCreate(Point p)

cs
			return false;
		}
		p.SetObj(item.idObj);
		int idMaterial = item.GetIdMaterial(); 
		if (idMaterial != -1) 
		{ 
			cell.objMat = (byte)idMaterial; 
		} 
		cell.objDir = EScriptable.rnd(8);
		if (cell.sourceObj.HasGrowth && !EClass._zone.IsPCFactionOrTent && cell.sourceObj.id != 103)
		{

public override bool TryCreate(Point p)

cs
		{
			return false;
		}
		Thing thing = ThingGen.Create(itemThing.id); 
		int desiredDir = thing.TileType.GetDesiredDir(p, 0); 
		if (desiredDir != -1) 
		Thing thing = ThingGen.Create(itemThing.id, itemThing.GetIdMaterial()); 
		int num = thing.TileType.GetDesiredDir(p, 0); 
		if (itemThing.alignDir) 
		{ 
			if (cell.Back.HasBlock) 
			{ 
				num = 0; 
			} 
			else if (cell.Left.HasBlock) 
			{ 
				num = 1; 
			} 
			else if (cell.Front.HasBlock) 
			{ 
				num = 2; 
			} 
			else if (cell.Right.HasBlock) 
			{ 
				num = 3; 
			} 
			if (itemThing.id == "coffin_stone") 
			{ 
				num++; 
			} 
		} 
		if (num != -1) 
		{
			thing.dir = desiredDir; 
			thing.dir = num; 
		}
		EClass._zone.AddCard(thing, p).Install();
		return true;

public void Populate(Point point, bool interior = false, float mtpDensity = 1f)

cs
				continue;
			}
			break;
		case Cluster.Type.ByWallFace:
			if (cell.Left.hasDoor || cell.Right.hasDoor || cell.Front.hasDoor || cell.Back.hasDoor || (!cell.Left.HasBlock && !cell.Back.HasBlock)) 
			{ 
				continue; 
			} 
			break; 
		case Cluster.Type.SpaceByWall:
			if (cell.Left.hasDoor || cell.Right.hasDoor || cell.Front.hasDoor || cell.Back.hasDoor || (!cell.Left.HasBlock && !cell.Right.HasBlock && !cell.Front.HasBlock && !cell.Back.HasBlock) || !interior) 
			{ 
				continue; 
			} 
			break; 
		}
		if (cluster.TryCreate(point))
		{

Chara

public override MoveResult _Move(Point newPoint, MoveType type = MoveType.Walk)

cs
	}
	if (IsPCFaction && EClass.rnd(5) == 0 && newPoint.cell.CanSuffocate())
	{
		ModExp(200, EClass._zone.IsRegion ? 50 : 5); 
		int num5 = Mathf.Min(5 + EClass._zone.DangerLv / 10, 200); 
		ModExp(200, EClass._zone.IsRegion ? 50 : num5); 
		if (ride != null)
		{
			ride.ModExp(200, EClass._zone.IsRegion ? 50 : 5); 
			ride.ModExp(200, EClass._zone.IsRegion ? 50 : num5); 
		}
		if (parasite != null)
		{
			parasite.ModExp(200, EClass._zone.IsRegion ? 50 : 5); 
			parasite.ModExp(200, EClass._zone.IsRegion ? 50 : num5); 
		}
	}
	Chara chara = ((ride == null) ? this : ride);

public override MoveResult _Move(Point newPoint, MoveType type = MoveType.Walk)

cs
	}
	if (IsPCC)
	{
		int num5 = Mathf.Abs(cell2.topHeight - cell.topHeight); 
		if ((num5 >= 3 && lastPos.sourceBlock.tileType.slopeHeight == 0 && newPoint.sourceBlock.tileType.slopeHeight == 0) || cell2.hasDoorBoat || cell.hasDoorBoat) 
		int num6 = Mathf.Abs(cell2.topHeight - cell.topHeight); 
		if ((num6 >= 3 && lastPos.sourceBlock.tileType.slopeHeight == 0 && newPoint.sourceBlock.tileType.slopeHeight == 0) || cell2.hasDoorBoat || cell.hasDoorBoat) 
		{
			renderer.PlayAnime((cell2.topHeight >= cell.topHeight) ? AnimeID.JumpDown : ((num5 >= 6) ? AnimeID.Jump : AnimeID.JumpSmall)); 
			renderer.PlayAnime((cell2.topHeight >= cell.topHeight) ? AnimeID.JumpDown : ((num6 >= 6) ? AnimeID.Jump : AnimeID.JumpSmall)); 
		}
		else
		{
			float surfaceHeight = cell2.GetSurfaceHeight();
			float surfaceHeight2 = cell.GetSurfaceHeight();
			num5 = (int)Mathf.Abs((surfaceHeight - surfaceHeight2) * 100f); 
			if (num5 >= 15) 
			num6 = (int)Mathf.Abs((surfaceHeight - surfaceHeight2) * 100f); 
			if (num6 >= 15) 
			{
				renderer.PlayAnime((surfaceHeight >= surfaceHeight2) ? AnimeID.JumpDown : ((num5 >= 40) ? AnimeID.Jump : AnimeID.JumpSmall)); 
				renderer.PlayAnime((surfaceHeight >= surfaceHeight2) ? AnimeID.JumpDown : ((num6 >= 40) ? AnimeID.Jump : AnimeID.JumpSmall)); 
			}
		}
	}

public void TryTakeSharedItems(IEnumerable<Thing> containers, bool msg = true, b

cs
			if (thing3.HasElement(757))
			{
				num2 -= thing3.Num;
				num -= thing3.Num; 
			}
			else
			{

ConTransmuteBat

public override void Tick()

cs
	{
	}

	public void CheckSeen() 
	{ 
		if (!EClass._zone.IsPCFactionOrTent && owner.pos.TryWitnessCrime(owner)) 
		{ 
			Msg.Say("transform_seen", owner); 
			if (owner == EClass.pc) 
			{ 
				EClass.player.ModKarma(-1); 
			} 
		} 
	} 
	public override void OnStart()
	{
		base.OnStart();
		owner.PlaySound("bat");
		if (!EClass._zone.IsPCFactionOrTent && owner.pos.TryWitnessCrime(owner) && owner == EClass.pc) 
		{ 
			EClass.player.ModKarma(-1); 
		} 
		CheckSeen(); 
	}

	public override void OnRemoved()

public override void OnRemoved()

cs
		base.OnRemoved();
		owner.HealHP(owner.MaxHP, HealSource.Item);
		owner.SetCooldown(8793);
		if (!EClass._zone.IsPCFactionOrTent && owner.pos.TryWitnessCrime(owner) && owner == EClass.pc) 
		{ 
			EClass.player.ModKarma(-1); 
		} 
		CheckSeen(); 
	}
}

DOMAIN

``

cs

public class DOMAIN
{
	public const int domComm = 805; 
	public const int domHarmony = 815; 

	public const int domArcane = 804; 
	public const int domEarth = 812; 

	public const int domElement = 806; 
	public const int domHealing = 811; 

	public const int domTest = 800; 
	public const int domLuck = 810; 

	public const int domMiracle = 803; 
	public const int domMachine = 809; 

	public const int domSurvival = 801; 
	public const int domHarvest = 808; 

	public const int domFaith = 802; 
	public const int domTest = 800; 

	public const int domWind = 807;

	public const int domMachine = 809; 
	public const int domElement = 806; 

	public const int domLuck = 810; 
	public const int domSurvival = 801; 

	public const int domHealing = 811; 
	public const int domComm = 805; 

	public const int domEarth = 812; 
	public const int domArcane = 804; 

	public const int domOblivion = 813; 
	public const int domMiracle = 803; 

	public const int domEyth = 814; 
	public const int domFaith = 802; 

	public const int domHarmony = 815; 
	public const int domEyth = 814; 

	public const int domHarvest = 808; 
	public const int domOblivion = 813; 

	public static readonly int[] IDS = new int[16]
	{
		805, 804, 806, 800, 803, 801, 802, 807, 809, 810, 
		811, 812, 813, 814, 815, 808
		815, 812, 811, 810, 809, 808, 800, 807, 806, 801, 
		805, 804, 803, 802, 814, 813
	};
}
public class Domain : EClass

public void BuildIngredients(Recipe _recipe, Image _icon, Action _onValueChange,

cs
										break;
									}
								}
								if (ingredient.thing == null && EMono.debug.godBuild) 
								{ 
									Thing thing3 = ThingGen.Create(ingredient.id, num2).SetNum(999); 
									EMono.pc.AddThing(thing3); 
									ingredient.SetThing(thing3); 
								} 
							}
							if (ingredient.thing == null)
							{

public void BuildIngredients(Recipe _recipe, Image _icon, Action _onValueChange,

cs
								}
								if (EMono.debug.godBuild && ingredient.thing == null)
								{
									Thing thing3 = (ingredient.useCat ? ThingGen.CreateFromCategory(ingredient.id) : ThingGen.Create(ingredient.id, defaultMaterial.alias)).SetNum(99); 
									things.Add(thing3); 
									ingredient.SetThing(thing3); 
									Thing thing4 = (ingredient.useCat ? ThingGen.CreateFromCategory(ingredient.id) : ThingGen.Create(ingredient.id, defaultMaterial.alias)).SetNum(99); 
									things.Add(thing4); 
									ingredient.SetThing(thing4); 
								}
							}
							if (ingredient.thing == null)

ELEMENT

``

cs

public class ELEMENT
{
	public const int cute = 752; 
	public const int difficulty = 765; 

	public const int antidote = 753; 
	public const int air = 763; 

	public const int nerve = 754; 
	public const int roasted = 762; 

	public const int blood = 755; 
	public const int recharge = 761; 

	public const int hotspring = 756; 
	public const int purity = 759; 

	public const int roasted = 762; 
	public const int hotspring = 756; 

	public const int stimulant = 760;

	public const int recharge = 761; 
	public const int blood = 755; 

	public const int air = 763; 
	public const int nerve = 754; 

	public const int difficulty = 765; 
	public const int antidote = 753; 

	public const int rare = 751; 
	public const int comfort = 750; 

	public const int purity = 759; 
	public const int cute = 752; 

	public const int comfort = 750; 
	public const int rare = 751; 

	public const int _void = 0;

	public const int old_antidote = 25; 
	public const int piety = 85; 
	public const int quality = 2; 

	public const int race = 29; 
	public const int lv = 1; 

	public const int cure = 26; 
	public const int d = 3; 

	public const int old_heal = 24; 
	public const int socket = 5; 

	public const int old_detox = 23; 
	public const int nutrition = 10; 

	public const int cut = 22; 
	public const int weight = 11; 

	public const int fire = 21; 
	public const int size = 12; 

	public const int taste = 18; 
	public const int hardness = 13; 

	public const int decay = 17; 
	public const int water = 15; 

	public const int heat = 16;

	public const int poison = 20; 
	public const int decay = 17; 
	public const int taste = 18; 

	public const int growth = 14;

	public const int hardness = 13; 
	public const int fire = 21; 

	public const int size = 12; 
	public const int cut = 22; 

	public const int weight = 11; 
	public const int old_detox = 23; 

	public const int nutrition = 10; 
	public const int old_heal = 24; 

	public const int socket = 5; 
	public const int old_antidote = 25; 

	public const int d = 3; 
	public const int cure = 26; 

	public const int water = 15; 
	public const int race = 29; 

	public const int lv = 1; 
	public const int piety = 85; 

	public const int quality = 2; 
	public const int poison = 20; 

	public static readonly int[] IDS = new int[36]
	{
		752, 753, 754, 755, 756, 762, 760, 761, 763, 765, 
		751, 759, 750, 0, 25, 85, 29, 26, 24, 23, 
		22, 21, 18, 17, 16, 20, 14, 13, 12, 11, 
		10, 5, 3, 15, 1, 2
		765, 763, 762, 761, 759, 756, 760, 755, 754, 753, 
		750, 752, 751, 0, 2, 1, 3, 5, 10, 11, 
		12, 13, 15, 16, 17, 18, 14, 21, 22, 23, 
		24, 25, 26, 29, 85, 20
	};
}
public class Element : EClass

ENC

public class ENC

cs
public class ENC
{
	public const int negatePoison = 420; 
	public const int living = 653; 

	public const int encTail = 419; 
	public const int eco = 652; 

	public const int encHit = 414; 
	public const int r_PV = 651; 

	public const int seeInvisible = 416; 
	public const int r_DV = 650; 

	public const int loving = 417; 
	public const int r_mana = 641; 

	public const int invisibility = 415; 
	public const int mod_flurry = 621; 

	public const int negateBlind = 421; 
	public const int mod_frustration = 624; 

	public const int innocence = 418; 
	public const int mod_chaser = 620; 

	public const int encRagnarok = 667; 
	public const int mod_feint = 623; 

	public const int negateFear = 423; 
	public const int mod_cleave = 622; 

	public const int planter = 665; 
	public const int noDamage = 654; 

	public const int boostMachine = 664; 
	public const int r_life = 640; 

	public const int eheluck = 663; 
	public const int onlyPet = 655; 

	public const int absorbSP = 662; 
	public const int convertCold = 851; 
	public const int absorbHP = 660; 

	public const int absorbMP = 661;

	public const int absorbHP = 660; 
	public const int absorbSP = 662; 

	public const int slowCorruption = 412; 
	public const int eheluck = 663; 

	public const int permaCurse = 656; 
	public const int boostMachine = 664; 

	public const int meleeDistance = 666; 
	public const int planter = 665; 

	public const int encSpell = 411; 
	public const int meleeDistance = 666; 

	public const int negateTeleport = 400; 
	public const int encRagnarok = 667; 

	public const int corruption = 409; 
	public const int convertFire = 850; 

	public const int negateParalysis = 422; 
	public const int mod_talisman = 609; 

	public const int convertImpact = 865;

	public const int convertLightning = 852;

	public const int convertCold = 851; 
	public const int permaCurse = 656; 

	public const int counter = 380; 
	public const int mod_splash = 608; 

	public const int basher = 381; 
	public const int negateShockwave = 430; 

	public const int rusher = 382; 
	public const int mod_drill = 606; 

	public const int redirect_blaser = 383; 
	public const int loving = 417; 

	public const int onlyPet = 655; 
	public const int innocence = 418; 

	public const int levitation = 401; 
	public const int encTail = 419; 

	public const int searchRange = 402; 
	public const int negatePoison = 420; 

	public const int expMod = 403; 
	public const int negateBlind = 421; 

	public const int weightMod = 404; 
	public const int negateParalysis = 422; 

	public const int slowDecay = 405; 
	public const int negateFear = 423; 

	public const int resMutation = 406; 
	public const int negateSleep = 424; 

	public const int travelSpeed = 407; 
	public const int negateConfusion = 425; 

	public const int resWeather = 408; 
	public const int negateSteal = 426; 

	public const int throwReturn = 410; 
	public const int negateNeckHunt = 427; 

	public const int noDamage = 654; 
	public const int allNeckHunt = 428; 

	public const int convertFire = 850; 
	public const int breathing = 429; 

	public const int eco = 652; 
	public const int negateSunburn = 431; 

	public const int sustain_MAG = 446; 
	public const int sanctified = 432; 

	public const int sustain_CHA = 447; 
	public const int seeInvisible = 416; 

	public const int sustain_figure = 450; 
	public const int invisibility = 415; 

	public const int bane_dragon = 460; 
	public const int encHit = 414; 

	public const int bane_undead = 461; 
	public const int slowCorruption = 412; 

	public const int bane_fairy = 462; 
	public const int counter = 380; 

	public const int bane_animal = 463; 
	public const int basher = 381; 

	public const int bane_man = 464; 
	public const int rusher = 382; 

	public const int bane_machine = 465; 
	public const int redirect_blaser = 383; 

	public const int bane_god = 466; 
	public const int negateTeleport = 400; 

	public const int bane_fish = 467; 
	public const int levitation = 401; 

	public const int bane_all = 468; 
	public const int searchRange = 402; 

	public const int revealFaith = 481; 
	public const int defense_range = 435; 

	public const int force_weapon = 482; 
	public const int expMod = 403; 

	public const int optimizeMana = 483; 
	public const int slowDecay = 405; 

	public const int sustain_WIL = 445; 
	public const int resMutation = 406; 

	public const int slot_rune = 484; 
	public const int travelSpeed = 407; 

	public const int sustain_LER = 444; 
	public const int mod_scatter = 607; 

	public const int sustain_DEX = 442; 
	public const int corruption = 409; 

	public const int living = 653; 
	public const int throwReturn = 410; 

	public const int negateConfusion = 425; 
	public const int encSpell = 411; 

	public const int negateSteal = 426; 
	public const int weightMod = 404; 

	public const int negateNeckHunt = 427; 
	public const int guts = 436; 

	public const int allNeckHunt = 428; 
	public const int resWeather = 408; 

	public const int breathing = 429; 
	public const int knightly = 438; 

	public const int negateShockwave = 430; 
	public const int strongStomach = 480; 

	public const int negateSunburn = 431; 
	public const int revealFaith = 481; 

	public const int defense_range = 435; 
	public const int force_weapon = 482; 

	public const int guts = 436; 
	public const int optimizeMana = 483; 

	public const int parry = 437; 
	public const int slot_rune = 484; 

	public const int knightly = 438; 
	public const int nonLethal = 485; 

	public const int negateParry = 439; 
	public const int safetyMeasure = 486; 

	public const int sustain_STR = 440; 
	public const int bane_all = 468; 

	public const int sustain_END = 441; 
	public const int creativeChef = 487; 

	public const int sustain_PER = 443; 
	public const int mod_ammo = 600; 

	public const int nonLethal = 485; 
	public const int mod_reload = 601; 

	public const int strongStomach = 480; 
	public const int mod_rapid = 602; 

	public const int creativeChef = 487; 
	public const int mod_ammo_knockback = 603; 

	public const int mod_chaser = 620; 
	public const int mod_ammo_recover = 604; 

	public const int negateSleep = 424; 
	public const int mod_precision = 605; 

	public const int mod_feint = 623; 
	public const int parry = 437; 

	public const int mod_frustration = 624; 
	public const int deathagony = 488; 

	public const int r_life = 640; 
	public const int bane_fish = 467; 

	public const int r_mana = 641; 
	public const int music_drunk = 489; 

	public const int safetyMeasure = 486; 
	public const int bane_machine = 465; 

	public const int r_DV = 650; 
	public const int negateParry = 439; 

	public const int mod_talisman = 609; 
	public const int bane_god = 466; 

	public const int mod_splash = 608; 
	public const int sustain_STR = 440; 

	public const int mod_flurry = 621; 
	public const int sustain_END = 441; 

	public const int mod_drill = 606; 
	public const int sustain_PER = 443; 

	public const int mod_scatter = 607; 
	public const int sustain_LER = 444; 

	public const int mod_ammo_recover = 604; 
	public const int sustain_WIL = 445; 

	public const int r_PV = 651; 
	public const int sustain_DEX = 442; 

	public const int deathagony = 488; 
	public const int sustain_CHA = 447; 

	public const int music_drunk = 489; 
	public const int sustain_figure = 450; 

	public const int mod_ammo = 600; 
	public const int bane_dragon = 460; 

	public const int mod_reload = 601; 
	public const int bane_man = 464; 

	public const int mod_rapid = 602; 
	public const int bane_undead = 461; 

	public const int mod_precision = 605; 
	public const int bane_fairy = 462; 

	public const int mod_cleave = 622; 
	public const int sustain_MAG = 446; 

	public const int mod_ammo_knockback = 603; 
	public const int bane_animal = 463; 

	public static readonly int[] IDS = new int[104] 
	public static readonly int[] IDS = new int[105] 
	{
		420, 419, 414, 416, 417, 415, 421, 418, 667, 423, 
		665, 664, 663, 662, 661, 660, 412, 656, 666, 411, 
		400, 409, 422, 865, 852, 851, 380, 381, 382, 383, 
		655, 401, 402, 403, 404, 405, 406, 407, 408, 410, 
		654, 850, 652, 446, 447, 450, 460, 461, 462, 463, 
		464, 465, 466, 467, 468, 481, 482, 483, 445, 484, 
		444, 442, 653, 425, 426, 427, 428, 429, 430, 431, 
		435, 436, 437, 438, 439, 440, 441, 443, 485, 480, 
		487, 620, 424, 623, 624, 640, 641, 486, 650, 609, 
		608, 621, 606, 607, 604, 651, 488, 489, 600, 601, 
		602, 605, 622, 603
		653, 652, 651, 650, 641, 621, 624, 620, 623, 622, 
		654, 640, 655, 851, 660, 661, 662, 663, 664, 665, 
		666, 667, 850, 609, 865, 852, 656, 608, 430, 606, 
		417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 
		427, 428, 429, 431, 432, 416, 415, 414, 412, 380, 
		381, 382, 383, 400, 401, 402, 435, 403, 405, 406, 
		407, 607, 409, 410, 411, 404, 436, 408, 438, 480, 
		481, 482, 483, 484, 485, 486, 468, 487, 600, 601, 
		602, 603, 604, 605, 437, 488, 467, 489, 465, 439, 
		466, 440, 441, 443, 444, 445, 442, 447, 450, 460, 
		464, 461, 462, 446, 463
	};
}

FACTION

``

cs

public class FACTION
{
	public const int bfLandmark1 = 3780; 
	public const int bfForest = 3601; 

	public const int bfBreed = 3710; 
	public const int bfSnow = 3602; 

	public const int bfBasin = 3709; 
	public const int bfHill = 3603; 

	public const int bfLandmark5 = 3784; 
	public const int bfBeach = 3604; 

	public const int bfLandmark3 = 3782; 
	public const int bfUndersea = 3606; 

	public const int bfMonster = 3707; 
	public const int bfFertile = 3700; 

	public const int bfFreshAir = 3708; 
	public const int bfGeyser = 3701; 

	public const int bfLandmark2 = 3781; 
	public const int bfPlain = 3600; 

	public const int bfLandmark4 = 3783; 
	public const int bfRuin = 3702; 

	public const int fLuck = 2118; 
	public const int bfSea = 3605; 

	public const int fAdmin = 2115; 
	public const int bfCave = 3500; 

	public const int fEducation = 2116; 
	public const int fHeirloom = 2120; 

	public const int fLoyal = 2117; 
	public const int fSafety = 2205; 

	public const int fTaxEvasion = 2119; 
	public const int fFood = 2204; 

	public const int fHeirloom = 2120; 
	public const int fMoral = 2203; 

	public const int fSoil = 2200; 
	public const int fPromo = 2202; 

	public const int fElec = 2201;

	public const int fPromo = 2202; 
	public const int fSoil = 2200; 

	public const int fRation = 2207; 
	public const int fTaxEvasion = 2119; 

	public const int fMoral = 2203; 
	public const int fLuck = 2118; 

	public const int fFood = 2204; 
	public const int fLoyal = 2117; 

	public const int fAttraction = 2206; 
	public const int fEducation = 2116; 

	public const int bfCoal = 3800; 
	public const int bfTranquil = 3703; 

	public const int fSafety = 2205; 
	public const int fAttraction = 2206; 

	public const int fConstruction = 2003; 
	public const int bfVolcano = 3704; 

	public const int bfMushroom = 3801; 
	public const int bfStart = 3900; 

	public const int bfIce = 3804; 
	public const int bfFish = 3706; 

	public const int bfGum = 3803; 
	public const int fAdmin = 2115; 

	public const int bfSilica = 3802; 
	public const int actBuildInspect = 4006; 

	public const int bfPlain = 3600; 
	public const int actBuildRecipe = 4005; 

	public const int bfForest = 3601; 
	public const int actBuildCollect = 4004; 

	public const int bfSnow = 3602; 
	public const int actBuildAnywhere = 4003; 

	public const int bfHill = 3603; 
	public const int actBuildTerrain = 4002; 

	public const int bfBeach = 3604; 
	public const int actBuildMine = 4001; 

	public const int bfSea = 3605; 
	public const int actBuildCut = 4000; 

	public const int bfFertile = 3700; 
	public const int bfChitin = 3805; 

	public const int bfGeyser = 3701; 
	public const int bfIce = 3804; 

	public const int bfRuin = 3702; 
	public const int bfGum = 3803; 

	public const int bfTranquil = 3703; 
	public const int bfSilica = 3802; 

	public const int bfVolcano = 3704; 
	public const int bfMushroom = 3801; 

	public const int bfUndersea = 3606; 
	public const int bfCoal = 3800; 

	public const int bfFish = 3706; 
	public const int bfLandmark5 = 3784; 

	public const int bfChitin = 3805; 
	public const int bfLandmark4 = 3783; 

	public const int bfHunt = 3705; 
	public const int bfLandmark3 = 3782; 

	public const int bfStart = 3900; 
	public const int bfLandmark2 = 3781; 

	public const int actBuildCut = 4000; 
	public const int bfLandmark1 = 3780; 

	public const int actBuildMine = 4001; 
	public const int bfBreed = 3710; 

	public const int actBuildTerrain = 4002; 
	public const int bfBasin = 3709; 

	public const int bfCave = 3500; 
	public const int bfFreshAir = 3708; 

	public const int actBuildCollect = 4004; 
	public const int bfMonster = 3707; 

	public const int actBuildRecipe = 4005; 
	public const int bfHunt = 3705; 

	public const int actBuildInspect = 4006; 
	public const int fConstruction = 2003; 

	public const int actBuildAnywhere = 4003; 
	public const int fRation = 2207; 

	public static readonly int[] IDS = new int[53]
	{
		3780, 3710, 3709, 3784, 3782, 3707, 3708, 3781, 3783, 2118, 
		2115, 2116, 2117, 2119, 2120, 2200, 2201, 2202, 2207, 2203, 
		2204, 2206, 3800, 2205, 2003, 3801, 3804, 3803, 3802, 3600, 
		3601, 3602, 3603, 3604, 3605, 3700, 3701, 3702, 3703, 3704, 
		3606, 3706, 3805, 3705, 3900, 4000, 4001, 4002, 3500, 4004, 
		4005, 4006, 4003
		3601, 3602, 3603, 3604, 3606, 3700, 3701, 3600, 3702, 3605, 
		3500, 2120, 2205, 2204, 2203, 2202, 2201, 2200, 2119, 2118, 
		2117, 2116, 3703, 2206, 3704, 3900, 3706, 2115, 4006, 4005, 
		4004, 4003, 4002, 4001, 4000, 3805, 3804, 3803, 3802, 3801, 
		3800, 3784, 3783, 3782, 3781, 3780, 3710, 3709, 3708, 3707, 
		3705, 2003, 2207
	};
}
public class Faction : EClass

FEAT

``

cs

public class FEAT
{
	public const int featSTR = 1620; 
	public const int featLuck = 1628; 
	public const int featCHA = 1627; 
	public const int featWIL = 1626; 
	public const int featMAG = 1625; 
	public const int featLER = 1624; 
	public const int featPER = 1623; 
	public const int featSplit = 1222; 

	public const int featEND = 1622; 
	public const int featDefender = 1649; 

	public const int featHardy = 1630; 
	public const int featRapidMagic = 1648; 

	public const int featDEX = 1621; 
	public const int featSummoner = 1647; 

	public const int featSPD = 1629; 
	public const int featLonelySoul = 1646; 

	public const int featWhiteVixen = 1414; 
	public const int featParty = 1645; 

	public const int featMana = 1611; 
	public const int featBodyParts = 1644; 

	public const int featLife = 1610; 
	public const int featSorter = 1643; 

	public const int featHealer = 1422; 
	public const int featSleeper = 1642; 

	public const int featManaMeat = 1421; 
	public const int featResCurse = 1641; 

	public const int featExecutioner = 1420; 
	public const int featAnimalLover = 1640; 

	public const int featMilitant = 1419; 
	public const int featFaith = 1636; 

	public const int featSwordsage = 1418; 
	public const int featMartial = 1635; 

	public const int featWitch = 1417; 
	public const int featNegotiate = 1634; 

	public const int featInquisitor = 1416; 
	public const int featSpotting = 1633; 

	public const int featFoxMaid = 1415; 
	public const int featGourmet = 1650; 

	public const int featDefense = 1631; 
	public const int featEvade = 1632; 

	public const int featFairysan = 1413; 
	public const int featHardy = 1630; 

	public const int featLuckyCat = 1412; 
	public const int featSPD = 1629; 

	public const int featStamina = 1612; 
	public const int featLuck = 1628; 

	public const int featEvade = 1632; 
	public const int featCHA = 1627; 

	public const int featRapidMagic = 1648; 
	public const int featWIL = 1626; 

	public const int featNegotiate = 1634; 
	public const int featMAG = 1625; 

	public const int featEarthStrength = 1411; 
	public const int featLER = 1624; 

	public const int featComat = 1750; 
	public const int featPER = 1623; 

	public const int featGoldenFinger = 1662; 
	public const int featEND = 1622; 

	public const int featDismantler = 1661; 
	public const int featDEX = 1621; 

	public const int featLooter = 1660; 
	public const int featSTR = 1620; 

	public const int featFisher = 1659; 
	public const int featStamina = 1612; 

	public const int featChef = 1658; 
	public const int featMana = 1611; 

	public const int featManaCost = 1657; 
	public const int featLife = 1610; 

	public const int featScavenger = 1656; 
	public const int featDefense = 1631; 

	public const int featModelBeliever = 1655; 
	public const int featMagicManner = 1651; 

	public const int featHeavyCasting = 1654; 
	public const int featRapidArrow = 1652; 

	public const int featDreamWaker = 1653;

	public const int featSpotting = 1633; 
	public const int featRapidArrow = 1652; 
	public const int featSpike = 1221; 

	public const int featGourmet = 1650; 
	public const int featSlowFood = 1200; 

	public const int featDefender = 1649; 
	public const int featManaBond = 1201; 

	public const int featSummoner = 1647; 
	public const int featFastLearner = 1202; 

	public const int featLonelySoul = 1646; 
	public const int featGrowParts = 1203; 

	public const int featParty = 1645; 
	public const int featFairyWeak = 1204; 

	public const int featBodyParts = 1644; 
	public const int featCannibalism = 1205; 

	public const int featSorter = 1643; 
	public const int featMelilithCurse = 1206; 

	public const int featSleeper = 1642; 
	public const int featFoxBless = 1207; 

	public const int featResCurse = 1641; 
	public const int featFoxLearn = 1208; 

	public const int featAnimalLover = 1640; 
	public const int featFluffyTail = 1209; 

	public const int featFaith = 1636; 
	public const int featUndead = 1210; 

	public const int featMartial = 1635; 
	public const int featSnail = 1211; 

	public const int featMagicManner = 1651; 
	public const int featFairyResist = 1212; 

	public const int featReboot = 1410; 
	public const int featElea = 1213; 

	public const int featHeavyEater = 1234; 
	public const int featManaPrecision = 1214; 

	public const int featPaladin2 = 1408; 
	public const int featDwarf = 1215; 

	public const int featAdam = 1230; 
	public const int featHeavyCasting = 1654; 

	public const int featNirvana = 1231; 
	public const int featModelBeliever = 1655; 

	public const int featBaby = 1232; 
	public const int featScavenger = 1656; 

	public const int featCosmicHorror = 1233; 
	public const int featManaCost = 1657; 

	public const int featLightEater = 1235; 
	public const int featChef = 1658; 

	public const int featNorland = 1236; 
	public const int featFisher = 1659; 

	public const int featRoran = 1237; 
	public const int featHealer = 1422; 

	public const int featElder = 1238; 
	public const int featLooter = 1660; 

	public const int featDemon = 1239; 
	public const int featGoldenFinger = 1662; 

	public const int featMassSummoner = 1240; 
	public const int featFate = 1220; 

	public const int featMeatCushion = 1241; 
	public const int featElderCrab = 1219; 

	public const int featGeneSlot = 1242; 
	public const int featMetal = 1218; 

	public const int featLittleOne = 1229; 
	public const int featGolem = 1217; 

	public const int featEternalYouth = 1243; 
	public const int featSuccubus = 1216; 

	public const int featSevenSense = 1245; 
	public const int featDismantler = 1661; 

	public const int featPegasus = 1246; 
	public const int featManaMeat = 1421; 

	public const int featLibra = 1247; 
	public const int featComat = 1750; 

	public const int featMiscreation = 1248; 
	public const int featMilitant = 1419; 

	public const int featBloodBond = 1249;

public class FEAT

cs

	public const int featGoddess = 1290;

	public const int featBoost = 1409; 
	public const int featGod_element1 = 1300;

	public const int featDemigod = 1228; 
	public const int featGod_earth1 = 1305; 

	public const int featUnderground = 1226; 
	public const int featGod_wind1 = 1310; 

	public const int featSlowFood = 1200; 
	public const int featGod_machine1 = 1315; 

	public const int featManaBond = 1201; 
	public const int featGod_harvest1 = 1325; 

	public const int featFastLearner = 1202; 
	public const int featGod_luck1 = 1330; 

	public const int featGrowParts = 1203; 
	public const int featGod_harmony1 = 1335; 

	public const int featFairyWeak = 1204; 
	public const int featGod_oblivion1 = 1340; 

	public const int featCannibalism = 1205; 
	public const int featGod_trickery1 = 1345; 

	public const int featMelilithCurse = 1206; 
	public const int featGod_moonshadow1 = 1350; 

	public const int featFoxBless = 1207; 
	public const int featGod_strife1 = 1355; 

	public const int featFoxLearn = 1208; 
	public const int featWarrior = 1400; 

	public const int featFluffyTail = 1209; 
	public const int featThief = 1401; 

	public const int featUndead = 1210; 
	public const int featWizard = 1402; 

	public const int featSnail = 1211; 
	public const int featFarmer = 1403; 

	public const int featServant = 1227; 
	public const int featMiscreation = 1248; 

	public const int featFairyResist = 1212; 
	public const int featArcher = 1404; 

	public const int featManaPrecision = 1214; 
	public const int featLibra = 1247; 

	public const int featDwarf = 1215; 
	public const int featSevenSense = 1245; 

	public const int featSuccubus = 1216; 
	public const int featAdam = 1230; 

	public const int featGolem = 1217; 
	public const int featLittleOne = 1229; 

	public const int featMetal = 1218; 
	public const int featExecutioner = 1420; 

	public const int featElderCrab = 1219; 
	public const int featDemigod = 1228; 

	public const int featFate = 1220; 
	public const int featServant = 1227; 

	public const int featSpike = 1221; 
	public const int featUnderground = 1226; 

	public const int featSplit = 1222; 
	public const int featLoyal = 1225; 
	public const int featShiva = 1224; 

	public const int featAcidBody = 1223;

	public const int featShiva = 1224; 
	public const int featNirvana = 1231; 

	public const int featLoyal = 1225; 
	public const int featBaby = 1232; 

	public const int featElea = 1213; 
	public const int featCosmicHorror = 1233; 

	public const int featGod_earth1 = 1305; 
	public const int featHeavyEater = 1234; 

	public const int featCentaur = 1244; 
	public const int featLightEater = 1235; 

	public const int featGod_machine1 = 1315; 
	public const int featNorland = 1236; 

	public const int featTourist = 1406; 
	public const int featRoran = 1237; 

	public const int featPianist = 1405; 
	public const int featElder = 1238; 

	public const int featArcher = 1404; 
	public const int featDemon = 1239; 

	public const int featFarmer = 1403; 
	public const int featMassSummoner = 1240; 

	public const int featWizard = 1402; 
	public const int featMeatCushion = 1241; 

	public const int featThief = 1401; 
	public const int featGeneSlot = 1242; 

	public const int featWarrior = 1400; 
	public const int featEternalYouth = 1243; 
	public const int featCentaur = 1244; 
	public const int featPegasus = 1246; 
	public const int featPianist = 1405; 
	public const int featGod_healing1 = 1320; 

	public const int featPaladin = 1407;

	public const int featGod_strife1 = 1355; 
	public const int featSwordsage = 1418; 

	public const int featGod_trickery1 = 1345; 
	public const int featWitch = 1417; 

	public const int featGod_wind1 = 1310; 
	public const int featInquisitor = 1416; 

	public const int featGod_oblivion1 = 1340; 
	public const int featFoxMaid = 1415; 

	public const int featGod_harmony1 = 1335; 
	public const int featWhiteVixen = 1414; 

	public const int featGod_luck1 = 1330; 
	public const int featTourist = 1406; 

	public const int featGod_harvest1 = 1325; 
	public const int featLuckyCat = 1412; 

	public const int featGod_healing1 = 1320; 
	public const int featPaladin2 = 1408; 

	public const int featGod_moonshadow1 = 1350; 
	public const int featBoost = 1409; 
	public const int featFairysan = 1413; 
	public const int featEarthStrength = 1411; 
	public const int featReboot = 1410; 

	public static readonly int[] IDS = new int[136]
	{
		1620, 1628, 1627, 1626, 1625, 1624, 1623, 1622, 1630, 1621, 
		1629, 1414, 1611, 1610, 1422, 1421, 1420, 1419, 1418, 1417, 
		1416, 1415, 1631, 1413, 1412, 1612, 1632, 1648, 1634, 1411, 
		1750, 1662, 1661, 1660, 1659, 1658, 1657, 1656, 1655, 1654, 
		1653, 1633, 1652, 1650, 1649, 1647, 1646, 1645, 1644, 1643, 
		1642, 1641, 1640, 1636, 1635, 1651, 1410, 1234, 1408, 1230, 
		1231, 1232, 1233, 1235, 1236, 1237, 1238, 1239, 1240, 1241, 
		1242, 1229, 1243, 1245, 1246, 1247, 1248, 1249, 1250, 1251, 
		1270, 1271, 1272, 1273, 1290, 1409, 1300, 1228, 1226, 1200, 
		1201, 1202, 1203, 1204, 1205, 1206, 1207, 1208, 1209, 1210, 
		1211, 1227, 1212, 1214, 1215, 1216, 1217, 1218, 1219, 1220, 
		1221, 1222, 1223, 1224, 1225, 1213, 1305, 1244, 1315, 1406, 
		1405, 1404, 1403, 1402, 1401, 1400, 1407, 1355, 1345, 1310, 
		1340, 1335, 1330, 1325, 1320, 1350
		1222, 1649, 1648, 1647, 1646, 1645, 1644, 1643, 1642, 1641, 
		1640, 1636, 1635, 1634, 1633, 1650, 1632, 1630, 1629, 1628, 
		1627, 1626, 1625, 1624, 1623, 1622, 1621, 1620, 1612, 1611, 
		1610, 1631, 1651, 1652, 1653, 1221, 1200, 1201, 1202, 1203, 
		1204, 1205, 1206, 1207, 1208, 1209, 1210, 1211, 1212, 1213, 
		1214, 1215, 1654, 1655, 1656, 1657, 1658, 1659, 1422, 1660, 
		1662, 1220, 1219, 1218, 1217, 1216, 1661, 1421, 1750, 1419, 
		1249, 1250, 1251, 1270, 1271, 1272, 1273, 1290, 1300, 1305, 
		1310, 1315, 1325, 1330, 1335, 1340, 1345, 1350, 1355, 1400, 
		1401, 1402, 1403, 1248, 1404, 1247, 1245, 1230, 1229, 1420, 
		1228, 1227, 1226, 1225, 1224, 1223, 1231, 1232, 1233, 1234, 
		1235, 1236, 1237, 1238, 1239, 1240, 1241, 1242, 1243, 1244, 
		1246, 1405, 1320, 1407, 1418, 1417, 1416, 1415, 1414, 1406, 
		1412, 1408, 1409, 1413, 1411, 1410
	};
}
public class Feat : Element

FOOD

public class FOOD

cs
public class FOOD
{
	public const int creativeDish = 764; 
	public const int food_god = 758; 
	public const int justcooked = 757; 
	public const int food_CHA = 700; 
	public const int food_cat = 701;

	public const int food_poison = 702;

	public const int food_bug = 704; 
	public const int food_love = 703; 
	public const int food_blood = 710; 
	public const int food_CHA = 700; 

	public const int gainWeight = 705;

	public const int food_love = 703; 
	public const int loseWeight = 706; 

	public const int kirimi = 707;

public class FOOD

cs

	public const int food_undead = 709;

	public const int food_blood = 710; 
	public const int food_bug = 704; 

	public const int loseWeight = 706; 
	public const int justcooked = 757; 
	public const int creativeDish = 764; 
	public const int food_god = 758; 

	public static readonly int[] IDS = new int[14]
	{
		764, 758, 757, 700, 701, 702, 704, 705, 703, 707, 
		708, 709, 710, 706
		701, 702, 703, 710, 700, 705, 706, 707, 708, 709, 
		704, 757, 764, 758
	};
}

FogType

public enum FogType

cs
	None,
	Grave,
	Blizard,
	Cave 
	Cave, 
	CaveDeep 
}

MUTATION

public class MUTATION

cs
public class MUTATION
{
	public const int mutationDexN = 1515; 
	public const int mutationSpeed = 1518; 

	public const int mutationSkin = 1510; 
	public const int mutationCha = 1522; 

	public const int mutationSkinN = 1511; 
	public const int mutationRegen = 1516; 

	public const int mutationEyeN = 1513; 
	public const int mutationDexN = 1515; 

	public const int mutationDex = 1514;

	public const int mutationRegen = 1516; 
	public const int mutationEyeN = 1513; 

	public const int mutationEye = 1512;

	public const int mutationSpeed = 1518; 
	public const int mutationSkinN = 1511; 
	public const int mutationSkin = 1510; 
	public const int mutationSpeedN = 1519; 
	public const int mutationStr = 1520; 
	public const int mutationStrN = 1521; 
	public const int mutationRegenN = 1517; 
	public const int mutationChaN = 1523; 
	public const int mutationBrainN = 1525; 

	public const int etherPoisonHand = 1565;

public class MUTATION

cs

	public const int etherArmor = 1562;

	public const int etherStupid = 1561; 
	public const int mutationBrain = 1524; 

	public const int etherWeak = 1560;

public class MUTATION

cs

	public const int etherHead = 1557;

	public const int mutationRegenN = 1517; 
	public const int etherViolence = 1556; 

	public const int etherNeck = 1555;

	public const int etherWing = 1554;

	public const int etherEye = 1553; 
	public const int etherStupid = 1561; 

	public const int etherFeet = 1552;

	public const int etherUgly = 1551; 
	public const int etherViolence = 1556; 
	public const int mutationHairN = 1533; 
	public const int etherGravity = 1550; 
	public const int mutationStr = 1520; 
	public const int mutationStrN = 1521; 
	public const int mutationCha = 1522; 
	public const int mutationChaN = 1523; 
	public const int mutationBrain = 1524; 
	public const int mutationBrainN = 1525; 
	public const int etherEye = 1553; 

	public const int mutationSpeedN = 1519; 
	public const int mutationCold = 1526; 

	public const int mutationColdN = 1527;

	public const int mutationLightning = 1528; 
	public const int mutationLightningN = 1529;

	public const int mutationBody = 1530;

	public const int mutationBodyN = 1531; 
	public const int mutationLightning = 1528; 

	public const int mutationHair = 1532;

	public const int mutationCold = 1526; 
	public const int mutationHairN = 1533; 
	public const int etherGravity = 1550; 
	public const int etherUgly = 1551; 
	public const int mutationBodyN = 1531; 

	public static readonly int[] IDS = new int[40]
	{
		1515, 1510, 1511, 1513, 1514, 1516, 1512, 1518, 1565, 1564, 
		1563, 1562, 1561, 1560, 1559, 1558, 1557, 1517, 1555, 1554, 
		1553, 1552, 1551, 1556, 1533, 1550, 1520, 1521, 1522, 1523, 
		1524, 1525, 1519, 1527, 1528, 1529, 1530, 1531, 1532, 1526
		1518, 1522, 1516, 1515, 1514, 1513, 1512, 1511, 1510, 1519, 
		1520, 1521, 1517, 1523, 1525, 1565, 1564, 1563, 1562, 1524, 
		1560, 1559, 1558, 1557, 1556, 1555, 1554, 1561, 1552, 1553, 
		1526, 1527, 1529, 1530, 1528, 1532, 1533, 1550, 1551, 1531
	};
}
public class Mutation : Feat

POLICY

``

cs

public class POLICY
{
	public const int license_general = 2820; 
	public const int store_ripoff = 2816;

	public const int store_premium = 2817;

public class POLICY

cs

	public const int license_furniture = 2819;

	public const int license_general = 2820; 
	public const int legendary_heirloom = 2821;

	public const int milk_fan = 2825; 
	public const int breed_season = 2827; 

	public const int legendary_exhibition = 2823;

	public const int license_stolen = 2824;

	public const int egg_fan = 2826; 
	public const int milk_fan = 2825; 

	public const int breed_season = 2827; 
	public const int egg_fan = 2826; 

	public const int license_slaver = 2828;

public class POLICY

cs

	public const int mass_exhibition = 2814;

	public const int wealth_tax = 2500; 
	public const int trash_sort = 2701; 

	public const int bed_quality = 2812;

	public const int taxfree = 2514; 
	public const int resident_wanted = 2513;

	public const int legal_drug = 2505; 
	public const int suite_room = 2813; 
	public const int wealth_tax = 2500; 
	public const int faith_tax = 2501; 
	public const int resident_tax = 2512;

	public const int taxfree = 2514; 
	public const int food_for_people = 2502; 
	public const int self_sufficient = 2511;

	public const int ban_radio = 2510;

	public const int vaccination = 2509;

	public const int stop_growth = 2515; 
	public const int nocturnal_life = 2508;

	public const int human_right = 2506; 
	public const int legal_drug = 2505; 
	public const int inquisition = 2507; 

	public const int impressment = 2504; 
	public const int human_right = 2506; 

	public const int prohibition = 2503;

	public const int food_for_people = 2502; 
	public const int suite_room = 2813; 
	public const int inquisition = 2507; 
	public const int speed_growth = 2516; 
	public const int stop_growth = 2515; 

	public const int faith_tax = 2501; 
	public const int impressment = 2504; 

	public const int trash_sort = 2701; 
	public const int energy_conservation = 2700; 

	public const int tourist_safety = 2811; 
	public const int taxTransfer = 2705; 

	public const int open_business = 2810; 
	public const int border_watch = 2704; 

	public const int home_discount = 2800; 
	public const int demon_invocation = 2706; 

	public const int livestock_priv = 2715; 
	public const int speed_growth = 2516; 

	public const int energy_conservation = 2700; 
	public const int noDM = 2708; 

	public const int incomeTransfer = 2711; 
	public const int noAnimal = 2709; 

	public const int noMother = 2710;

	public const int forcePanty = 2712; 
	public const int auto_farm = 2707; 

	public const int noDM = 2708; 
	public const int forcePanty = 2712; 

	public const int auto_farm = 2707; 
	public const int livestock_priv = 2715; 

	public const int demon_invocation = 2706; 
	public const int home_discount = 2800; 

	public const int taxTransfer = 2705; 
	public const int open_business = 2810; 

	public const int border_watch = 2704; 
	public const int tourist_safety = 2811; 

	public const int weed_no = 2703;

	public const int trash_no = 2702;

	public const int noAnimal = 2709; 
	public const int incomeTransfer = 2711; 

	public static readonly int[] IDS = new int[51]
	{
		2816, 2817, 2818, 2819, 2820, 2821, 2825, 2823, 2824, 2826, 
		2827, 2828, 2815, 2822, 2814, 2500, 2812, 2514, 2513, 2512, 
		2511, 2510, 2509, 2515, 2508, 2506, 2505, 2504, 2503, 2502, 
		2813, 2507, 2516, 2501, 2701, 2811, 2810, 2800, 2715, 2700, 
		2711, 2710, 2712, 2708, 2707, 2706, 2705, 2704, 2703, 2702, 
		2709
		2820, 2816, 2817, 2818, 2819, 2821, 2827, 2823, 2824, 2825, 
		2826, 2828, 2815, 2822, 2814, 2701, 2812, 2513, 2505, 2813, 
		2500, 2501, 2512, 2514, 2502, 2511, 2510, 2509, 2508, 2507, 
		2506, 2503, 2515, 2504, 2700, 2705, 2704, 2706, 2516, 2708, 
		2709, 2710, 2707, 2712, 2715, 2800, 2810, 2811, 2703, 2702, 
		2711
	};
}
public class Policy : EClass

Region

public void CheckRandomSites()

cs
	TryAddZone("village_exile");
	TryAddZone("temple_undersea");
	TryAddZone("curryruin");
	TryAddZone("cave_dead"); 
	elomap.objmap.UpdateMeshImmediate();
	void TryAddZone(string id)
	{

SKILL

public class SKILL

cs
public class SKILL
{
	public const int marksman = 133; 
	public const int tactics = 132; 
	public const int twowield = 131; 
	public const int fireproof = 50; 

	public const int twohand = 130; 
	public const int climbing = 242; 

	public const int shield = 123; 
	public const int throwing = 108; 

	public const int armorHeavy = 122; 
	public const int weaponCrossbow = 109; 

	public const int weaponPolearm = 106; 
	public const int weaponScythe = 110; 

	public const int weaponBlunt = 111;

	public const int weaponScythe = 110; 
	public const int armorLight = 120; 

	public const int weaponCrossbow = 109; 
	public const int armorHeavy = 122; 

	public const int throwing = 108; 
	public const int twohand = 130; 

	public const int weaponDagger = 107; 
	public const int twowield = 131; 

	public const int eyeofmind = 134; 
	public const int music = 241; 

	public const int armorLight = 120; 
	public const int travel = 240; 

	public const int strategy = 135; 
	public const int taming = 237; 

	public const int lumberjack = 225; 
	public const int milking = 235; 

	public const int evasionPlus = 151; 
	public const int digging = 230; 

	public const int stealth = 152; 
	public const int parasite = 227; 

	public const int swimming = 200; 
	public const int riding = 226; 

	public const int weightlifting = 207; 
	public const int lumberjack = 225; 

	public const int spotting = 210; 
	public const int shield = 123; 

	public const int mining = 220;

	public const int riding = 226; 
	public const int weightlifting = 207; 

	public const int parasite = 227; 
	public const int stealth = 152; 

	public const int digging = 230; 
	public const int evasionPlus = 151; 

	public const int milking = 235; 
	public const int evasion = 150; 

	public const int taming = 237; 
	public const int strategy = 135; 

	public const int travel = 240; 
	public const int eyeofmind = 134; 

	public const int music = 241; 
	public const int marksman = 133; 

	public const int weaponGun = 105; 
	public const int tactics = 132; 

	public const int evasion = 150; 
	public const int spotting = 210; 

	public const int weaponBow = 104; 
	public const int swimming = 200; 

	public const int PER = 73; 
	public const int weaponSword = 101; 

	public const int weaponAxe = 102; 
	public const int weaponPolearm = 106; 

	public const int fireproof = 50; 
	public const int END = 71; 

	public const int acidproof = 51; 
	public const int STR = 70; 

	public const int PDR = 55; 
	public const int FPV = 68; 

	public const int EDR = 56; 
	public const int DMG = 67; 

	public const int evasionPerfect = 57; 
	public const int HIT = 66; 

	public const int life = 60; 
	public const int PV = 65; 

	public const int mana = 61; 
	public const int DEX = 72; 

	public const int DV = 64;

	public const int PV = 65; 
	public const int mana = 61; 

	public const int HIT = 66; 
	public const int life = 60; 

	public const int DMG = 67; 
	public const int evasionPerfect = 57; 

	public const int FPV = 68; 
	public const int EDR = 56; 

	public const int STR = 70; 
	public const int PDR = 55; 

	public const int END = 71; 
	public const int acidproof = 51; 

	public const int weaponStaff = 103; 
	public const int vigor = 62; 

	public const int DEX = 72; 
	public const int weaponDagger = 107; 

	public const int LER = 74; 
	public const int PER = 73; 

	public const int WIL = 75;

	public const int MAG = 76; 
	public const int weaponBow = 104; 

	public const int CHA = 77; 
	public const int weaponStaff = 103; 

	public const int LUC = 78; 
	public const int weaponAxe = 102; 

	public const int SPD = 79; 
	public const int martial = 100; 

	public const int INT = 80; 
	public const int dmgDealt = 94; 

	public const int critical = 90; 
	public const int antiMagic = 93; 

	public const int vopal = 91; 
	public const int LER = 74; 

	public const int penetration = 92;

	public const int antiMagic = 93; 
	public const int critical = 90; 

	public const int dmgDealt = 94; 
	public const int INT = 80; 

	public const int martial = 100; 
	public const int SPD = 79; 

	public const int weaponSword = 101; 
	public const int LUC = 78; 

	public const int climbing = 242; 
	public const int CHA = 77; 
	public const int MAG = 76; 
	public const int vopal = 91; 

	public const int fishing = 245;

	public const int vigor = 62; 
	public const int weaponGun = 105; 

	public const int carpentry = 255;

public class SKILL

cs

	public const int resMagic = 961;

	public const int resCurse = 972; 
	public const int resEther = 962;

	public const int resAcid = 963;

public class SKILL

cs

	public const int resDamage = 971;

	public const int resCurse = 972; 
	public const int gathering = 250;

	public const int resPoison = 955;

public class SKILL

cs

	public const int controlmana = 302;

	public const int memorization = 307; 
	public const int meditation = 301;

	public const int memorization = 307; 
	public static readonly int[] IDS = new int[134]
	{
		133, 132, 131, 130, 123, 122, 106, 111, 110, 109, 
		108, 107, 134, 120, 135, 225, 151, 152, 200, 207, 
		210, 220, 226, 227, 230, 235, 237, 240, 241, 105, 
		150, 104, 73, 102, 50, 51, 55, 56, 57, 60, 
		61, 64, 65, 66, 67, 68, 70, 71, 103, 72, 
		74, 75, 76, 77, 78, 79, 80, 90, 91, 92, 
		93, 94, 100, 101, 242, 245, 62, 255, 916, 917, 
		50, 242, 108, 109, 110, 111, 120, 122, 130, 131, 
		241, 240, 237, 235, 230, 227, 226, 225, 123, 220, 
		207, 152, 151, 150, 135, 134, 133, 132, 210, 200, 
		101, 106, 71, 70, 68, 67, 66, 65, 72, 64, 
		61, 60, 57, 56, 55, 51, 62, 107, 73, 75, 
		104, 103, 102, 100, 94, 93, 74, 92, 90, 80, 
		79, 78, 77, 76, 91, 245, 105, 255, 916, 917, 
		919, 920, 921, 922, 923, 924, 925, 926, 950, 951,
		952, 953, 915, 954, 956, 957, 958, 959, 960, 961,
		972, 962, 963, 964, 965, 970, 971, 250, 955, 914, 
		962, 963, 964, 965, 970, 971, 972, 250, 955, 914, 
		918, 912, 290, 289, 913, 287, 286, 285, 291, 281,
		261, 260, 259, 258, 257, 256, 280, 292, 288, 300,
		911, 910, 293, 312, 311, 310, 313, 306, 305, 304,
		303, 302, 307, 301
		303, 302, 301, 307
	};
}
public class Skill : Element

SLOT

public class SLOT

cs

	public const int neck = 31;

	public const int head = 30; 
	public const int finger = 36;

	public const int range = 41; 
	public const int token = 43;

	public const int head = 30; 
	public const int ammo = 42;

	public const int range = 41; 
	public static readonly int[] IDS = new int[16]
	{
		44, 32, 39, 45, 34, 38, 37, 35, 40, 33,
		31, 30, 36, 41, 43, 42
		31, 36, 43, 30, 42, 41
	};
}

SPELL

public class SPELL

cs

	public const int funnel_Nerve = 50608;

	public const int puddle_Mind = 50904; 
	public const int arrow_Nerve = 50508;

	public const int sword_Mind = 51004; 
	public const int bolt_Nerve = 50308; 

	public const int hand_Nerve = 50408; 
	public const int sword_Mind = 51004; 

	public const int bolt_Nerve = 50308; 
	public const int ball_Nerve = 50108; 

	public const int sword_Void = 51016; 
	public const int flare_Sound = 51207; 

	public const int bit_Mind = 51104; 
	public const int bit_Sound = 51107; 

	public const int ball_Nerve = 50108; 
	public const int hand_Nerve = 50408; 

	public const int sword_Nerve = 51008; 
	public const int funnel_Poison = 50605; 

	public const int bit_Nerve = 51108;

	public const int ball_Holy = 50109; 
	public const int flare_Nerve = 51208; 

	public const int flare_Sound = 51207; 
	public const int ball_Holy = 50109; 

	public const int puddle_Mind = 50904; 
	public const int weapon_Mind = 50804; 

	public const int bolt_Holy = 50309;

	public const int weapon_Mind = 50804; 
	public const int hand_Holy = 50409;

	public const int arrow_Holy = 50509; 
	public const int miasma_Mind = 50704;

	public const int arrow_Holy = 50509; 
	public const int funnel_Holy = 50609;

	public const int miasma_Holy = 50709;

public class SPELL

cs

	public const int flare_Holy = 51209;

	public const int flare_Nerve = 51208; 
	public const int bit_Sound = 51107; 
	public const int sword_Nerve = 51008; 

	public const int sword_Sound = 51007;

	public const int puddle_Sound = 50907; 
	public const int weapon_Sound = 50807; 
	public const int miasma_Sound = 50707; 
	public const int miasma_Poison = 50705; 

	public const int weapon_Poison = 50805;

public class SPELL

cs

	public const int bit_Poison = 51105;

	public const int arrow_Poison = 50505; 
	public const int flare_Poison = 51205;

	public const int ball_Nether = 50106;

	public const int arrow_Poison = 50505; 
	public const int hand_Poison = 50405; 

	public const int bolt_Nether = 50306;

	public const int hand_Nether = 50406;

	public const int hand_Poison = 50405; 
	public const int bolt_Poison = 50305; 

	public const int arrow_Nether = 50506;

	public const int funnel_Nether = 50606; 
	public const int puddle_Sound = 50907; 

	public const int miasma_Nether = 50706; 
	public const int funnel_Nether = 50606; 

	public const int weapon_Nether = 50806;

	public const int puddle_Nether = 50906;

	public const int bolt_Poison = 50305; 
	public const int sword_Nether = 51006;

	public const int bit_Nether = 51106;

public class SPELL

cs

	public const int ball_Sound = 50107;

	public const int bolt_Sound = 50307; 
	public const int ball_Chaos = 50110;

	public const int flare_Mind = 51204; 
	public const int bolt_Sound = 50307; 
	public const int hand_Sound = 50407;

	public const int arrow_Sound = 50507;

	public const int funnel_Sound = 50607;

	public const int miasma_Sound = 50707; 
	public const int ball_Poison = 50105; 
	public const int weapon_Sound = 50807; 
	public const int flare_Mind = 51204; 
	public const int bit_Mind = 51104; 

	public const int funnel_Poison = 50605; 
	public const int miasma_Nether = 50706; 

	public const int miasma_Poison = 50705; 
	public const int ball_Poison = 50105; 

	public const int flare_Ether = 51212; 
	public const int ball_Acid = 50113; 

	public const int hand_Chaos = 50410;

public class SPELL

cs

	public const int weapon_Cut = 50814;

	public const int bolt_Impact = 50315; 
	public const int miasma_Cut = 50714;

	public const int funnel_Cut = 50614; 
	public const int arrow_Cut = 50514;

	public const int hand_Cut = 50414;

public class SPELL

cs

	public const int bit_Acid = 51113;

	public const int funnel_Cut = 50614; 
	public const int sword_Acid = 51013; 

	public const int hand_Impact = 50415; 
	public const int bolt_Impact = 50315; 

	public const int arrow_Impact = 50515; 
	public const int puddle_Acid = 50913; 
	public const int hand_Impact = 50415; 

	public const int funnel_Impact = 50615;

	public const int funnel_Mind = 50604; 
	public const int sword_Void = 51016; 

	public const int puddle_Void = 50916;

public class SPELL

cs

	public const int miasma_Impact = 50715;

	public const int sword_Acid = 51013; 
	public const int arrow_Impact = 50515; 

	public const int puddle_Acid = 50913; 
	public const int bolt_Chaos = 50310; 

	public const int weapon_Acid = 50813;

	public const int miasma_Acid = 50713; 
	public const int funnel_Acid = 50613; 

	public const int weapon_Magic = 50811;

public class SPELL

cs

	public const int puddle_Magic = 50911;

	public const int bolt_Chaos = 50310; 
	public const int miasma_Acid = 50713; 

	public const int sword_Magic = 51011;

	public const int flare_Magic = 51211;

	public const int funnel_Acid = 50613; 
	public const int arrow_Acid = 50513;

	public const int hand_Acid = 50413;

	public const int bolt_Acid = 50313;

	public const int ball_Acid = 50113; 
	public const int funnel_Mind = 50604; 
	public const int flare_Ether = 51212; 

	public const int bit_Ether = 51112;

public class SPELL

cs

	public const int arrow_Mind = 50504;

	public const int SpTransmuteBroom = 8790; 
	public const int funnel_Cold = 50601; 

	public const int bolt_Mind = 50304;

	public const int SpHero = 8504; 
	public const int SpWisdom = 8503;

	public const int SpHolyShield = 8502;

public class SPELL

cs

	public const int SpHealEris = 8404;

	public const int SpHeal = 8403; 
	public const int SpHero = 8504; 
	public const int SpResEle = 8506; 

	public const int SpHealCritical = 8402; 
	public const int SpHeal = 8403; 

	public const int SpResEle = 8506; 
	public const int SpBreath = 8507; 

	public const int SpSpeedUp = 8510; 
	public const int SpRebirth = 8550; 

	public const int SpTransmutePutit = 8791;

	public const int SpTransmuteBroom = 8790; 
	public const int SpIncognito = 8780;

	public const int SpSeeInvisible = 8776;

public class SPELL

cs

	public const int SpBrightnessOfLife = 8555;

	public const int SpRebirth = 8550; 
	public const int SpBreath = 8507; 
	public const int SpSpeedUp = 8510; 

	public const int SpTransmuteCat = 8792;

	public const int SpHealHeavy = 8401; 
	public const int SpHealCritical = 8402; 

	public const int SpWish = 8390; 
	public const int SpHealLight = 8400; 
	public const int SpReturn = 8220; 

	public const int SpGate = 8202;

public class SPELL

cs

	public const int ball_ = 7001;

	public const int bit_Void = 51116; 
	public const int SpEvac = 8221; 

	public const int SpReturn = 8220; 
	public const int SpHealHeavy = 8401; 

	public const int SpHealLight = 8400; 
	public const int SpIdentify = 8230; 

	public const int SpEvac = 8221; 
	public const int SpUncurse = 8240; 

	public const int SpIdentifyG = 8232; 
	public const int SpWish = 8390; 

	public const int SpMutation = 8380;

public class SPELL

cs

	public const int SpUncurseG = 8241;

	public const int SpUncurse = 8240; 
	public const int SpIdentify = 8230; 
	public const int SpIdentifyG = 8232; 

	public const int hand_Mind = 50404;

public class SPELL

cs

	public const int miasma_Cold = 50701;

	public const int funnel_Cold = 50601; 
	public const int arrow_Cold = 50501;

	public const int hand_Cold = 50401;

public class SPELL

cs

	public const int ball_Cold = 50101;

	public const int flare_Fire = 51200; 
	public const int funnel_Lightning = 50602;

	public const int flare_Fire = 51200; 
	public const int bit_Fire = 51100; 

	public const int miasma_Lightning = 50702;

public class SPELL

cs

	public const int SpWeb = 8801;

	public const int bit_Fire = 51100; 
	public const int sword_Fire = 51000; 

	public const int puddle_Fire = 50900; 
	public const int weapon_Fire = 50800; 

	public const int SpSummonDragon = 9054;

public class SPELL

cs

	public const int SpSummonUndead = 9055;

	public const int sword_Fire = 51000; 
	public const int puddle_Fire = 50900; 

	public const int SpMeteor = 9150;

	public const int SpMoonSpear = 9155;

	public const int weapon_Fire = 50800; 
	public const int miasma_Fire = 50700;

	public const int funnel_Fire = 50600;

public class SPELL

cs

	public const int bolt_Fire = 50300;

	public const int bit_Void = 51116; 
	public const int ball_Fire = 50100;

	public const int SpDrawBacker = 9503;

public class SPELL

cs

	public static readonly int[] IDS = new int[290]
	{
		50908, 50808, 50708, 50608, 50508, 51004, 50408, 50308, 51016, 51104, 
		50108, 51008, 51108, 50109, 51207, 50904, 50309, 50804, 50409, 50509, 
		50704, 50609, 50709, 50809, 50909, 51009, 51109, 51209, 51208, 51107, 
		51007, 50907, 50805, 50905, 51005, 51105, 51205, 50106, 50505, 50306, 
		50406, 50405, 50506, 50606, 50706, 50806, 50906, 50305, 51006, 51106, 
		51206, 50107, 50307, 50110, 50407, 50507, 50607, 50707, 50105, 50807, 
		51204, 50605, 50705, 51212, 50410, 50115, 51214, 51114, 51014, 50914, 
		50814, 50315, 50714, 50514, 50414, 50314, 50114, 51213, 51113, 50614, 
		50415, 50515, 50615, 50604, 50916, 50816, 50716, 50616, 50516, 50416, 
		50316, 50116, 51215, 51115, 51015, 50915, 50815, 50715, 51013, 50913, 
		50813, 50713, 50811, 50711, 50611, 50511, 50411, 50311, 50111, 51210, 
		51110, 51010, 50910, 50810, 50710, 50610, 50510, 50911, 50310, 51011, 
		51211, 50613, 50513, 50413, 50313, 50113, 51112, 51012, 50912, 50812, 
		50712, 50612, 50512, 50412, 50312, 50112, 51111, 50504, 8790, 50304, 
		8503, 8502, 8501, 8500, 8491, 8490, 8480, 8471, 8470, 8450, 
		8430, 8406, 8405, 8404, 8403, 8504, 8402, 8506, 8510, 8791, 
		8780, 8776, 8775, 8770, 8710, 8708, 8707, 8706, 8705, 8704, 
		8702, 8700, 8555, 8550, 8507, 8792, 8401, 8390, 8202, 8201, 
		8200, 7800, 7010, 7009, 7008, 7007, 7006, 7005, 7004, 7003, 
		7002, 7001, 51116, 8220, 8400, 8221, 8232, 8380, 8300, 8288, 
		8286, 8285, 8284, 8281, 8280, 8260, 8256, 8255, 8251, 8250, 
		8241, 8240, 8230, 50404, 8800, 9000, 50502, 50402, 50302, 50102, 
		51201, 51101, 51001, 50901, 50801, 50701, 50601, 50501, 50401, 50301, 
		50101, 50602, 51200, 50702, 50902, 50104, 51203, 51103, 51003, 50903, 
		50908, 50808, 50708, 50608, 50904, 50508, 50308, 51004, 50108, 51207, 
		51107, 50408, 50605, 51108, 51208, 50109, 50804, 50309, 50409, 50704, 
		50509, 50609, 50709, 50809, 50909, 51009, 51109, 51209, 51008, 51007, 
		50807, 50707, 50705, 50805, 50905, 51005, 51105, 50505, 51205, 50106, 
		50405, 50306, 50406, 50305, 50506, 50907, 50606, 50806, 50906, 51006, 
		51106, 51206, 50107, 50110, 51204, 50307, 50407, 50507, 50607, 51104, 
		50706, 50105, 50113, 50410, 50115, 51214, 51114, 51014, 50914, 50814, 
		50714, 50614, 50514, 50414, 50314, 50114, 51213, 51113, 51013, 50315, 
		50913, 50415, 50615, 51016, 50916, 50816, 50716, 50616, 50516, 50416, 
		50316, 50116, 51215, 51115, 51015, 50915, 50815, 50715, 50515, 50310, 
		50813, 50613, 50811, 50711, 50611, 50511, 50411, 50311, 50111, 51210, 
		51110, 51010, 50910, 50810, 50710, 50610, 50510, 50911, 50713, 51011, 
		51211, 50513, 50413, 50313, 50604, 51212, 51112, 51012, 50912, 50812, 
		50712, 50612, 50512, 50412, 50312, 50112, 51111, 50504, 50601, 50304, 
		8504, 8503, 8502, 8501, 8500, 8491, 8490, 8480, 8471, 8470, 
		8450, 8430, 8406, 8405, 8404, 8506, 8403, 8507, 8550, 8791, 
		8790, 8780, 8776, 8775, 8770, 8710, 8708, 8707, 8706, 8705, 
		8704, 8702, 8700, 8555, 8510, 8792, 8402, 8400, 8220, 8202, 
		8201, 8200, 7800, 7010, 7009, 7008, 7007, 7006, 7005, 7004, 
		7003, 7002, 7001, 8221, 8401, 8230, 8240, 8390, 8380, 8300, 
		8288, 8286, 8285, 8284, 8281, 8280, 8260, 8256, 8255, 8251, 
		8250, 8241, 8232, 50404, 8800, 9000, 50502, 50402, 50302, 50102, 
		51201, 51101, 51001, 50901, 50801, 50701, 50501, 50401, 50301, 50101, 
		51200, 50602, 51100, 50702, 50902, 50104, 51203, 51103, 51003, 50903, 
		50803, 50703, 50603, 50503, 50403, 50303, 50103, 51202, 51102, 51002,
		50802, 8801, 51100, 50900, 9054, 9053, 9052, 9051, 9050, 9010, 
		50802, 8801, 51000, 50800, 9054, 9053, 9052, 9051, 9050, 9010, 
		9009, 9008, 9007, 9006, 9005, 9004, 9003, 9002, 9001, 9055,
		51000, 9150, 9155, 50800, 50700, 50600, 50500, 50400, 50300, 50100, 
		50900, 9150, 9155, 50700, 50600, 50500, 50400, 50300, 51116, 50100, 
		9503, 9502, 9501, 9500, 9210, 9200, 9160, 9156, 9151, 51216
	};
}

Thing

public override void WriteNote(UINote n, Action<UINote> onWriteNote = null, IIns

cs
	{
		AddText("isBed".lang(traitBed.MaxHolders.ToString() ?? ""), FontColor.Default);
	}
	bool flag3 = base.IsEquipmentOrRangedOrAmmo || base.IsThrownWeapon || trait is TraitToolMusic; 
	bool showTraits = !flag3 || base.ShowFoodEnc; 
	bool showAsEquipment = base.IsEquipmentOrRangedOrAmmo || base.IsThrownWeapon || trait is TraitToolMusic; 
	bool showTraits = !showAsEquipment || base.ShowFoodEnc; 
	bool infoMode = mode == IInspect.NoteMode.Info;
	List<Element> listTrait = ListValidTraits(isCraft: false, !infoMode);
	List<Element> list = ListValidTraits(isCraft: false, limit: false);

public override void WriteNote(UINote n, Action<UINote> onWriteNote = null, IIns

cs
		{
			AddText("isAlive".lang(element.vBase.ToString() ?? "", (element.vExp / 10).ToString() ?? "", (element.ExpToNext / 10).ToString() ?? ""), FontColor.Great);
		}
		if (flag3) 
		string[] rangedSubCats = new string[2] { "eleConvert", "eleAttack" }; 
		elements.AddNote(n, delegate(Element e) 
		{
			string[] rangedSubCats = new string[2] { "eleConvert", "eleAttack" }; 
			elements.AddNote(n, delegate(Element e) 
			if (!showAsEquipment && !e.HasTag("itemEnc")) 
			{
				if (trait is TraitToolRange && base.category.slot == 0 && !(e is Ability) && !rangedSubCats.Contains(e.source.categorySub) && !e.HasTag("modRanged")) 
				return false; 
			} 
			if (trait is TraitToolRange && base.category.slot == 0 && !(e is Ability) && !rangedSubCats.Contains(e.source.categorySub) && !e.HasTag("modRanged")) 
			{ 
				return false; 
			} 
			if (e.IsTrait || (showTraits && listTrait.Contains(e))) 
			{ 
				return false; 
			} 
			if (!e.IsGlobalElement) 
			{ 
				if (e.source.tag.Contains("weaponEnc") && !base.IsWeapon && !base.IsRangedWeapon && !base.IsAmmo && !base.IsThrownWeapon && !(trait is TraitToolMusic)) 
				{
					return false;
				}
				if (e.IsTrait || (showTraits && listTrait.Contains(e))) 
				if (e.source.IsWeaponEnc && !base.category.IsChildOf("shield") && !base.IsWeapon && !base.IsRangedWeapon && !base.IsAmmo && !base.IsThrownWeapon && !(trait is TraitToolMusic)) 
				{
					return false;
				}
				if (!e.IsGlobalElement) 
				{ 
					if (e.source.tag.Contains("weaponEnc") && !base.IsWeapon && !base.IsRangedWeapon && !base.IsAmmo && !base.IsThrownWeapon && !(trait is TraitToolMusic)) 
					{ 
						return false; 
					} 
					if (e.source.IsWeaponEnc && !base.category.IsChildOf("shield") && !base.IsWeapon && !base.IsRangedWeapon && !base.IsAmmo && !base.IsThrownWeapon && !(trait is TraitToolMusic)) 
					{ 
						return false; 
					} 
				} 
				return (!showEQStats || (e.id != 64 && e.id != 65 && e.id != 66 && e.id != 67)) ? true : false; 
			}, null, ElementContainer.NoteMode.Default, addRaceFeat: false, delegate(Element e, string s) 
			} 
			return (!showEQStats || (e.id != 64 && e.id != 65 && e.id != 66 && e.id != 67)) ? true : false; 
		}, null, ElementContainer.NoteMode.Default, addRaceFeat: false, delegate(Element e, string s) 
		{ 
			if (mode != IInspect.NoteMode.Info) 
			{
				if (mode != IInspect.NoteMode.Info) 
				return s; 
			} 
			int num3 = e.Value; 
			if (e.source.IsWeaponEnc && (!e.source.tag.Contains("modRanged") || e.id == 609) && isEquipped && root.isChara) 
			{ 
				int num4 = e.id; 
				if (num4 != 482 && (uint)(num4 - 660) > 2u && num4 != 666) 
				{
					return s; 
					num3 = num3 * (100 + AttackProcess.GetTwoHandEncBonus(root.Chara, this)) / 100; 
				}
				int num3 = e.Value; 
				if (e.source.IsWeaponEnc && (!e.source.tag.Contains("modRanged") || e.id == 609) && isEquipped && root.isChara) 
				{ 
					int num4 = e.id; 
					if (num4 != 482 && (uint)(num4 - 660) > 2u && num4 != 666) 
					{ 
						num3 = num3 * (100 + AttackProcess.GetTwoHandEncBonus(root.Chara, this)) / 100; 
					} 
				} 
				string text13 = " (" + e.Value + ((e.Value == num3) ? "" : (" → " + num3)) + ")"; 
				string text14 = "_bracketLeft3".lang() + e.Name + "_bracketRight3".lang(); 
				return s + text13 + " " + text14; 
			}); 
		} 
			} 
			string text13 = " (" + e.Value + ((e.Value == num3) ? "" : (" → " + num3)) + ")"; 
			string text14 = "_bracketLeft3".lang() + e.Name + "_bracketRight3".lang(); 
			return s + text13 + " " + text14; 
		}); 
		if (sockets != null)
		{
			foreach (int socket in sockets)

TraitBaseContainer

public override bool UseAltTiles

cs
{
	get
	{
		if (owner.things.Count == 0) 
		if (owner.things.Count == 0 && owner.c_lockLv == 0) 
		{
			return owner.c_lockLv == 0; 
			return !HasChara; 
		}
		return false;
	}

+TraitCoffin

File Created
cs
using System.Linq;

public class TraitCoffin : TraitContainer
{
	public override void Prespawn(int lv)
	{
		if (EClass.rnd(5) == 0)
		{
			ThingGen.CreateTreasureContent(owner.Thing, lv, TreasureType.RandomChest, clearContent: true);
			return;
		}
		owner.c_idRefCard = EClass.sources.charas.rows.Where((SourceChara.Row r) => r.race == "zombie" || r.race == "vampire").RandomItem().id;
	}
}

TraitContainer

public virtual void Open()

cs
{
	if (base.HasChara && !EClass._zone.IsRegion)
	{
		Chara chara = CharaGen.Create(owner.c_idRefCard); 
		Chara c = EClass._zone.SpawnMob((owner.ExistsOnMap ? owner.pos : EClass.pc.pos).GetNearestPoint(allowBlock: false, allowChara: false), new SpawnSetting
		{ 
			id = owner.c_idRefCard 
		}); 
		owner.c_idRefCard = null;
		EClass._zone.AddCard(chara, (owner.ExistsOnMap ? owner.pos : EClass.pc.pos).GetNearestPoint(allowBlock: false, allowChara: false)); 
		owner.things.DestroyAll();
		Msg.Say("package_chara", chara, owner); 
		if (InvStyle.sound != null) 
		{ 
			InvStyle.sound.Play(); 
		} 
		else
		{ 
			SE.PopInventory(); 
		} 
		Msg.Say("package_chara", c, owner); 
	}
	else if (LayerInventory.CreateContainer(owner.Thing) != null)
	{

+TraitDamnPool

File Created
cs
public class TraitDamnPool : Trait
{
	public override bool CanBeHeld => false;

	public override bool CanBeDestroyed => false;

	public override bool CanOnlyCarry => true;

	public override bool CanPutAway => false;
}

Zone

public bool CanDestroy()

cs
			flag = true;
		}
		break;
	case "cave_dead":
		if (!(this is Zone_DungeonDead)) 
		{ 
			flag = true; 
		} 
		break; 
	}
	Zone topZone = GetTopZone();
	if (!flag)

+Zone_DungeonDead

File Created
cs
public class Zone_DungeonDead : Zone_QuestDungeon
{
	public const int LvBoss = -6;

	public override int MinLv => -6;

	public override bool LockExit => false;

	public bool IsBossLv => base.lv == -6;

	public override string idExport
	{
		get
		{
			if (base.lv != -6)
			{
				return base.idExport;
			}
			return "boss_dead";
		}
	}

	public override void OnGenerateMap()
	{
		base.OnGenerateMap();
		EClass._map.config.fog = FogType.CaveDeep;
	}
}