4using UnityStandardAssets.ImageEffects;
61 result = (float)Screen.height * 0.5f * 0.01f;
64 result = (
float)Mathf.FloorToInt((
float)Screen.height * 0.5f) * 0.01f;
67 result = (float)Mathf.RoundToInt((
float)Screen.height * 0.5f) * 0.01f;
70 result = (float)Mathf.CeilToInt((
float)Screen.height * 0.5f) * 0.01f;
73 result = (float)Screen.height * 0.5f * 0.01f + 0.005f;
void OnChangeResolution()
void ResizeCameraToPixelPerfect()