4using UnityStandardAssets.ImageEffects;
63 result = (float)Screen.height * 0.5f * 0.01f;
66 result = (
float)Mathf.FloorToInt((
float)Screen.height * 0.5f) * 0.01f;
69 result = (float)Mathf.RoundToInt((
float)Screen.height * 0.5f) * 0.01f;
72 result = (float)Mathf.CeilToInt((
float)Screen.height * 0.5f) * 0.01f;
75 result = (float)Screen.height * 0.5f * 0.01f + 0.005f;
void OnChangeResolution()
void ResizeCameraToPixelPerfect()