2using System.Collections;
3using System.Collections.Generic;
6using System.Reflection;
8using System.Text.RegularExpressions;
11using UnityEngine.Events;
20 public static string lang(
this string s)
31 public static string lang(
this string s,
string ref1,
string ref2 =
null,
string ref3 =
null,
string ref4 =
null,
string ref5 =
null)
33 return Lang.
Parse(s, ref1, ref2, ref3, ref4, ref5);
46 public static string langGame(
this string s,
string ref1,
string ref2 =
null,
string ref3 =
null,
string ref4 =
null)
53 return "(" + str +
")";
56 public static string Bracket(
this string str,
int type = 0)
65 _ =>
"_bracketLeft".lang() + str +
"_bracketRight".lang(),
69 public static byte[]
ToBytes(
this BitArray bits)
71 byte[] array =
new byte[(bits.Length - 1) / 8 + 1];
72 bits.CopyTo(array, 0);
76 public static bool GetBit(
this byte pByte,
int bitNo)
78 return (pByte & (1 << bitNo)) != 0;
81 public static byte SetBit(
this byte pByte,
int bitNo,
bool value)
85 return Convert.ToByte(pByte & ~(1 << bitNo));
87 return Convert.ToByte(pByte | (1 << bitNo));
90 public static int ToInt3(
this float a)
92 return (
int)(a * 1000f);
97 return (
float)a / 1000f;
102 return (
int)(a * 100f);
107 return (
float)a / 100f;
128 public static bool IsOn(
this int data,
int digit)
132 return bitArray[digit];
137 return (T)Enum.ToObject(typeof(T), value);
142 return (T)Enum.ToObject(typeof(T), value);
145 public static T
ToEnum<T>(
this string value,
bool ignoreCase =
true)
147 return (T)Enum.Parse(typeof(T), value, ignoreCase);
150 public static Type
ToType(
this string value)
152 return Type.GetType(
"Elona." + value +
", Assembly-CSharp");
157 return ((T[])Enum.GetValues(src.GetType())).NextItem(src);
162 return ((T[])Enum.GetValues(src.GetType())).PrevItem(src);
165 public static bool Within(
this int v,
int v2,
int range)
169 return v - v2 < -range;
174 public static bool Within(
this byte v,
byte v2,
byte range)
178 return v - v2 < -range;
183 public static int Clamp(
this int v,
int min,
int max,
bool loop =
false)
187 v = ((!loop) ? min : max);
191 v = ((!loop) ? max : min);
216 return (T)o.GetType().GetField(s).GetValue(o);
221 FieldInfo field = o.GetType().GetField(name);
224 return typeof(T).IsAssignableFrom(field.FieldType);
231 return (T)o.GetType().GetField(name).GetValue(o);
234 public static void SetField<T>(
this object o,
string name, T value)
236 o.GetType().GetField(name).SetValue(o, value);
241 return (T)o.GetType().GetProperty(name).GetValue(o);
246 o.GetType().GetProperty(name).SetValue(o, value);
249 public static void Sort<T>(
this IList<T> list, Comparison<T> comparison)
253 ((List<T>)list).Sort(comparison);
256 List<T> list2 =
new List<T>(list);
257 list2.Sort(comparison);
258 for (
int i = 0; i < list.Count; i++)
264 public static TValue
TryGet<TValue>(
this IList<TValue> array,
int index,
int defIndex = -1)
266 if (array.Count != 0)
268 if (index >= array.Count)
272 if (array.Count <= defIndex)
274 return array[Mathf.Max(0, array.Count - 1)];
276 return array[defIndex];
278 return array[Mathf.Max(0, array.Count - 1)];
280 return array[Math.Max(0, index)];
282 return default(TValue);
285 public static TValue
TryGet<TValue>(
this IList<TValue> array,
int index,
bool returnNull)
287 if (index >= array.Count)
289 return default(TValue);
298 return array.Length == 0;
303 public static int IndexOf(
this IList<Component> list, GameObject go)
309 for (
int i = 0; i < list.Count; i++)
311 if (list[i].gameObject == go)
319 public static TValue
Move<TValue>(
this IList<TValue> list, TValue target,
int a)
321 int num = list.IndexOf(target);
325 num2 = list.Count - 1;
327 if (num2 >= list.Count)
332 list.Insert(num2, target);
338 return list.ToList();
341 public static void Each<TValue>(
this IList<TValue> list, Action<TValue> action)
343 for (
int num = list.Count - 1; num >= 0; num--)
351 int num = list.Count;
356 TValue value = list[num];
357 list[num] = list[index];
365 TValue value =
default(TValue);
366 if (key !=
null && source.TryGetValue(key, out value))
375 TValue value =
default(TValue);
376 if (key !=
null && source.TryGetValue(key, out value))
380 return source[key_fallback];
385 TValue val = dict.TryGetValue(key);
388 val = ((func !=
null) ? func() : Activator.CreateInstance<TValue>());
396 TKey[] array =
new TKey[dict.Keys.Count];
397 dict.Keys.CopyTo(array, 0);
403 TValue[] array =
new TValue[dict.Keys.Count];
404 dict.Values.CopyTo(array, 0);
410 int num = ie.Count();
415 return ie.ElementAt(
Rand.
rnd(num));
420 if (source.Count != 0)
422 return source.ElementAt(
Rand.
rnd(source.Count)).Value;
424 return default(TValue);
429 if (source.Count != 0)
431 return source[
Rand.
rnd(source.Count)];
433 return default(TValue);
438 return source.RandomItem(source.IndexOf(exclude));
443 if (source.Count > 1)
450 while (num == exclude);
453 if (source.Count == 1)
457 return default(TValue);
460 public static TValue
RandomItem<TValue>(
this IList<TValue> source, Func<TValue, bool> funcValid, TValue defaultValue =
default(TValue))
462 for (
int i = 0; i < 100; i++)
464 TValue val = source[
Rand.
rnd(source.Count)];
475 if (source.Count == 0)
477 return default(TValue);
479 if (source.Count == 1)
484 foreach (TValue
item in source)
486 num += getWeight(
item);
490 foreach (TValue item2
in source)
492 num += getWeight(item2);
498 return source.First();
503 if (source.Count != 0)
505 return source[divider % source.Count];
507 return default(TValue);
514 return default(TValue);
516 return source[source.First().Key];
521 if (source.Count != 0)
523 return source[source.Count - 1];
525 return default(TValue);
531 if (index >= source.Count)
535 if (source.Count != 0)
537 return source[index];
539 return default(TValue);
548 int num = source.IndexOf(val) + 1;
549 if (num >= source.Count)
558 int num = source.IndexOf(val) + 1;
559 if (num >= source.Count)
563 if (source.Count != 0)
567 return default(TValue);
572 int num = source.IndexOf(val) - 1;
575 num = source.Count - 1;
577 if (source.Count != 0)
581 return default(TValue);
590 else if (i >= source.Count)
592 i = source.Count - 1;
599 List<T> list =
new List<T>();
600 foreach (
object value
in source.Values)
612 dic =
new Dictionary<string, T>();
613 for (
int i = 0; i < list.Count; i++)
615 dic.Add(list[i].name, list[i].value);
619 public static T
FindMax<T>(
this List<T> list, Func<T, int> func)
621 int num =
int.MinValue;
622 T result =
default(T);
623 foreach (T
item in list)
625 int num2 = func(
item);
635 public static void Set<T1, T2>(
this Dictionary<T1, T2> dic, Dictionary<T1, T2> from)
638 foreach (KeyValuePair<T1, T2>
item in from)
646 if (
string.IsNullOrEmpty(text))
648 return new string[0];
650 return text.Split(
new string[3] {
"\r\n",
"\n",
"\r" }, StringSplitOptions.None);
655 if (
string.IsNullOrEmpty(text))
659 return text.Replace(
"\r",
"").Replace(
"\n",
"");
664 if (
string.IsNullOrEmpty(text))
668 return Regex.Replace(text,
"<.*?>",
"");
671 public static int Calc(
this string str,
int power = 0,
int ele = 0,
int p2 = 0)
673 return Cal.Calcuate(str.Replace(
"p2", p2.ToString() ??
"").Replace(
"p", power.ToString() ??
"").Replace(
"e", ele.ToString() ??
"")
679 return str.ToInt(typeof(T));
682 public static int ToInt(
this string str, Type type)
684 FieldInfo field = type.GetField(str, BindingFlags.Static | BindingFlags.Public | BindingFlags.FlattenHierarchy);
687 Debug.LogError(
"Field is null:" + str +
"/" + type);
690 return (
int)field.GetValue(
null);
693 public static int ToInt(
this string str)
695 if (
int.TryParse(str, out var result))
707 if (!
float.TryParse(str, out result))
709 Debug.Log(
"exception: ToFlat1" + str);
715 Debug.Log(
"exception: ToFlat2" + str);
730 public static string StripPun(
this string str,
bool stripComma,
bool insertSpaceForComma =
false)
732 StringBuilder stringBuilder =
new StringBuilder();
733 foreach (
char c
in str)
739 if (insertSpaceForComma)
741 stringBuilder.Append(
'\u3000');
746 stringBuilder.Append(c);
751 stringBuilder.Append(c);
754 return stringBuilder.ToString();
757 public static string Repeat(
this string str,
int count)
759 StringBuilder stringBuilder =
new StringBuilder();
760 for (
int i = 0; i < Mathf.Abs(count); i++)
762 stringBuilder.Append(str);
764 return stringBuilder.ToString();
769 return str.Replace(
"\"",
"").Replace(
"「",
"").Replace(
"」",
"")
776 if (!s.Contains(
"." + ext))
778 return s +
"." + ext;
792 public static string IsEmpty(
this string str,
string defaultStr)
794 if (str !=
null && !(str ==
""))
803 while (text.EndsWith(Environment.NewLine))
805 text = text.Substring(0, text.Length - Environment.NewLine.Length);
812 string[] array = str.Split(separator);
813 int[] array2 =
new int[array.Length];
814 for (
int i = 0; i < array.Length; i++)
816 array2[i] =
int.Parse(array[i]);
823 return str.Split(Environment.NewLine.ToCharArray());
826 public static bool Contains(
this string[] strs,
string id)
828 if (strs ==
null || strs.Length == 0)
832 for (
int i = 0; i < strs.Length; i++)
842 public static string Evalute(
this string[] array,
float val)
844 return array[(int)Mathf.Clamp((
float)(array.Length - 1) * val, 0f, array.Length - 1)];
856 return a / 1000 +
"K";
866 text = a / 1000000 +
"M";
875 return a / 1000 +
"K";
877 text2 = a.ToString();
885 text2 = a / 1000000 +
"M";
900 public static string ToText(
this int a,
bool skipIfZero =
true)
903 if (!(a == 0 && skipIfZero))
924 return s +
"<color=" + c.ToHex() +
">" + txt +
"</color>";
929 return "<color=" + c.ToHex() +
">" + s +
"</color>";
932 public static string TagSize(
this string s,
string txt,
int size)
934 return s +
"<size=" + size +
">" + txt +
"</size>";
937 public static string TagSize(
this string s,
int size)
939 return "<size=" + size +
">" + s +
"</size>";
942 public static bool HasTag(
this string s,
string id,
char splitter =
'/')
944 return s.Split(splitter).Contains(
id);
947 public static string SetTag(
this string s,
string id,
bool enable,
char splitter =
'/')
949 s = ((!enable) ? s.RemoveTag(
id, splitter) : s.AddTag(
id, splitter));
953 public static string AddTag(
this string s,
string id,
char splitter =
'/')
955 if (!s.HasTag(
id, splitter))
957 s = s + (s.IsEmpty() ?
"" : ((object)splitter))?.ToString() + id;
962 public static string RemoveTag(
this string s,
string id,
char splitter =
'/')
964 string[] array = s.Split(splitter);
966 string[] array2 = array;
967 foreach (
string text
in array2)
971 s.AddTag(text, splitter);
979 return fileInfo.Directory.FullName +
"/" + Path.GetFileNameWithoutExtension(fileInfo.Name);
984 return new FileInfo(path).GetFullFileNameWithoutExtension();
1002 char c = s.ToLower()[0];
1003 s = ((c ==
'a' || c ==
'i' || c ==
'u' || c ==
'e' || c ==
'o') ?
"an " :
"a ") + s;
1014 string text = ((num >= 2) ? (num.ToFormat() +
" ") : ((c ==
'a' || c ==
'i' || c ==
'u' || c ==
'e' || c ==
'o') ?
"an " :
"a "));
1017 s = ((replace.IsEmpty() || !s.Contains(replace) || s.Contains(
"limestone stone")) ?
Pluralize(s) : s.Replace(replace,
Pluralize(replace)));
1021 ArticleStyle.The =>
"_the".lang().ToTitleCase() +
" " + ((num > 1) ? (num +
" ") :
"") + s,
1022 ArticleStyle.None => ((num > 1) ? (num.ToFormat() +
" ") :
"") + s.ToTitleCase(),
1027 public static string ToTitleCase(
this string s,
bool wholeText =
false)
1033 char[] array = s.ToCharArray();
1035 for (
int i = 0; i < array.Length; i++)
1039 array[i] =
char.ToUpper(array[i]);
1046 if (array[i] ==
' ')
1051 return new string(array);
1054 public static void LoopTail<T>(
this List<T> list,
bool vertical =
false) where T : Selectable
1058 Navigation navigation = list[0].navigation;
1059 Navigation navigation2 = list[list.Count - 1].navigation;
1062 navigation.selectOnUp = list[list.Count - 1];
1063 navigation2.selectOnDown = list[0];
1067 navigation.selectOnLeft = list[list.Count - 1];
1068 navigation2.selectOnRight = list[0];
1070 list[0].navigation = navigation;
1071 list[list.Count - 1].navigation = navigation2;
1075 public static void SetNavigation(
this Component a, Component b,
bool vertical =
false)
1081 Selectable component = a.GetComponent<Selectable>();
1082 Selectable component2 = b.GetComponent<Selectable>();
1083 if ((
bool)component && (bool)component2)
1085 Navigation navigation = component.navigation;
1086 Navigation navigation2 = component2.navigation;
1089 navigation.selectOnUp = component2;
1090 navigation2.selectOnDown = component;
1094 navigation.selectOnLeft = component2;
1095 navigation2.selectOnRight = component;
1097 component.navigation = navigation;
1098 component2.navigation = navigation2;
1102 public static void LoopSelectable(
this List<Selectable> sels,
bool vertical =
true,
bool horizonal =
true,
bool asGroup =
true)
1104 for (
int i = 0; i < sels.Count; i++)
1106 Selectable selectable = sels[i];
1107 Selectable selectable2 = sels[0];
1108 Navigation navigation = selectable.navigation;
1111 navigation.selectOnRight = ((i + 1 < sels.Count) ? sels[i + 1] : selectable2);
1115 for (
int j = i + 1; j < sels.Count; j++)
1117 if (sels[j].transform.position.y < selectable.transform.position.y)
1119 selectable2 = sels[j];
1126 selectable2 = ((i + 1 < sels.Count) ? sels[i + 1] : selectable2);
1130 navigation.selectOnDown = selectable2;
1132 selectable.navigation = navigation;
1134 for (
int num = sels.Count - 1; num >= 0; num--)
1136 Selectable selectable3 = sels[num];
1137 Selectable selectable4 = sels[sels.Count - 1];
1138 Navigation navigation2 = selectable3.navigation;
1141 navigation2.selectOnLeft = ((num > 0) ? sels[num - 1] : selectable4);
1145 int num2 = sels.Count - 1;
1146 for (
int num3 = num - 1; num3 >= 0; num3--)
1148 if (sels[num3].transform.position.y > selectable3.transform.position.y)
1155 while (num4 >= 0 && !(sels[num4].transform.position.y > sels[num2].transform.position.y))
1157 selectable4 = sels[num4];
1163 selectable4 = ((num > 0) ? sels[num - 1] : selectable4);
1167 navigation2.selectOnUp = ((selectable4 == selectable3) ? sels[sels.Count - 1] : selectable4);
1169 navigation2.mode = Navigation.Mode.Explicit;
1170 selectable3.navigation = navigation2;
1174 public static void LoopSelectable(
this Transform l,
bool vertical =
true,
bool horizonal =
true,
bool asGroup =
true)
1176 List<Selectable> list = l.GetComponentsInChildren<Selectable>().ToList();
1177 for (
int num = list.Count - 1; num >= 0; num--)
1179 if (!list[num].interactable || list[num].navigation.mode == Navigation.Mode.None)
1184 list.LoopSelectable(vertical, horizonal, asGroup);
1190 ColorUtility.TryParseHtmlString(
"#" + s, out color);
1196 c.color =
new Color(c.color.r, c.color.g, c.color.b, a);
1201 c.color =
new Color(c.color.r, c.color.g, c.color.b, a);
1212 return new Color(c.r * mtp + add, c.g * mtp + add, c.b * mtp + add, c.a);
1217 return "<color=" +
$"#{(int)(c.r * 255f):X2}{(int)(c.g * 255f):X2}{(int)(c.b * 255f):X2}" +
">";
1222 return $"#{(int)(c.r * 255f):X2}{(int)(c.g * 255f):X2}{(int)(c.b * 255f):X2}";
1227 b.onClick.RemoveAllListeners();
1228 b.onClick.AddListener(delegate
1236 e.RemoveAllListeners();
1237 e.AddListener(delegate
1243 public static void SetAlpha(
this Text text,
float aloha = 1f)
1245 text.color =
new Color(text.color.r, text.color.g, text.color.b, aloha);
1248 public static void SetSlider(
this Slider slider,
float value, Func<float, string> action,
bool notify)
1250 slider.SetSlider(value, action, -1, -1, notify);
1253 public static void SetSlider(
this Slider slider,
float value, Func<float, string> action,
int min = -1,
int max = -1,
bool notify =
true)
1255 slider.onValueChanged.RemoveAllListeners();
1256 slider.onValueChanged.AddListener(delegate(
float a)
1258 slider.GetComponentInChildren<Text>(includeInactive:
true).text = action(a);
1262 slider.minValue = min;
1263 slider.maxValue = max;
1267 slider.value = value;
1271 slider.SetValueWithoutNotify(value);
1273 slider.GetComponentInChildren<Text>(includeInactive:
true).text = action(value);
1278 T val = t.gameObject.GetComponent<T>();
1281 val = t.gameObject.AddComponent<T>();
1286 public static RectTransform
Rect(
this Component c)
1288 return c.transform as RectTransform;
1291 public static void CopyRect(
this RectTransform r, RectTransform t)
1294 r.sizeDelta = t.sizeDelta;
1295 r.anchorMin = t.anchorMin;
1296 r.anchorMax = t.anchorMax;
1297 r.anchoredPosition = t.anchoredPosition;
1302 c.SetActive(!c.gameObject.activeSelf);
1307 if (c.gameObject.activeSelf != enable)
1309 c.gameObject.SetActive(enable);
1313 public static void SetActive(
this Component c,
bool enable, Action<bool> onChangeState)
1315 if (c.gameObject.activeSelf != enable)
1317 c.gameObject.SetActive(enable);
1318 onChangeState(enable);
1324 return go.GetComponentInChildren<Selectable>();
1330 foreach (Transform
item in obj.transform)
1332 item.gameObject.SetLayerRecursively(layer);
1338 Selectable selectable = (obj ? obj.GetComponent<Selectable>() :
null);
1339 if ((
bool)selectable)
1341 return selectable.interactable;
1346 public static bool IsChildOf(
this GameObject c, GameObject root)
1348 if (c.transform == root.transform)
1352 if ((
bool)c.transform.parent)
1354 return c.transform.parent.gameObject.IsChildOf(root);
1361 return c.gameObject.scene.name ==
null;
1364 public static T
CreateMold<T>(
this Component c,
string name =
null) where T : Component
1367 for (
int i = 0; i < c.transform.childCount; i++)
1369 T component = c.transform.GetChild(i).GetComponent<T>();
1370 if ((
bool)component && (name.IsEmpty() || name == component.name))
1372 component.gameObject.SetActive(value:
false);
1377 c.DestroyChildren();
1381 public static Transform
Find(
this Component c,
string name =
null)
1383 return c.Find<Transform>(name);
1386 public static T
Find<T>(
this Component c,
string name =
null,
bool recursive =
false) where T : Component
1390 T[] componentsInChildren = c.transform.GetComponentsInChildren<T>();
1391 foreach (T val
in componentsInChildren)
1393 if (name ==
null || name == val.name)
1400 for (
int j = 0; j < c.transform.childCount; j++)
1402 T component = c.transform.GetChild(j).GetComponent<T>();
1403 if ((
bool)component && (name ==
null || name == component.name))
1411 public static GameObject
FindTagInParents(
this Component c,
string tag,
bool includeInactive =
true)
1413 Transform transform = c.transform;
1414 for (
int i = 0; i < transform.childCount; i++)
1416 Transform child = transform.GetChild(i);
1417 if ((includeInactive || child.gameObject.activeSelf) && child.tag == tag)
1419 return child.gameObject;
1422 if ((
bool)transform.parent)
1424 return transform.parent.FindTagInParents(tag, includeInactive);
1431 for (
int i = 0; i < c.childCount; i++)
1433 T component = c.GetChild(i).GetComponent<T>();
1434 if ((
bool)component)
1444 List<T> list =
new List<T>();
1445 Transform transform = comp.transform;
1446 for (
int i = 0; i < transform.childCount; i++)
1448 T component = transform.GetChild(i).GetComponent<T>();
1449 if ((
bool)component && (includeInactive || component.gameObject.activeInHierarchy))
1451 list.Add(component);
1459 List<T> list =
new List<T>();
1460 Transform transform = comp.transform;
1461 for (
int i = 0; i < transform.childCount; i++)
1463 T component = transform.GetChild(i).GetComponent<T>();
1464 if ((
bool)component && (includeInactive || component.gameObject.activeInHierarchy))
1466 list.Add(component);
1474 Transform transform = comp.transform;
1475 for (
int i = 0; i < transform.childCount; i++)
1477 T component = transform.GetChild(i).GetComponent<T>();
1478 if ((
bool)component)
1486 public static void DestroyChildren(
this Component component,
bool destroyInactive =
false,
bool ignoreDestroy =
true)
1488 if (!component || !component.transform)
1490 Debug.LogWarning(
"DestroyChlidren:" + component);
1493 for (
int num = component.transform.childCount - 1; num >= 0; num--)
1495 GameObject gameObject = component.transform.GetChild(num).gameObject;
1496 if ((!ignoreDestroy || !(gameObject.tag ==
"IgnoreDestroy")) && (destroyInactive || gameObject.activeSelf))
1498 UnityEngine.Object.DestroyImmediate(gameObject);
1505 return RectTransformUtility.RectangleContainsScreenPoint(r, Input.mousePosition, cam);
1512 foreach (Transform
item in c.transform)
1514 if (
item is RectTransform)
1516 item.RebuildLayout(recursive:
true);
1520 LayoutRebuilder.ForceRebuildLayoutImmediate(c.transform as RectTransform);
1526 if ((
bool)c.transform.parent && !c.transform.parent.GetComponent<T>())
1528 c.transform.parent.RebuildLayoutTo<T>();
1535 if (!(c == target) && (
bool)c.transform.parent)
1537 c.transform.parent.RebuildLayoutTo(target);
1541 public static void SetRect(
this RectTransform r,
float x,
float y,
float w,
float h,
float pivotX,
float pivotY,
float minX,
float minY,
float maxX,
float maxY)
1543 r.SetPivot(pivotX, pivotY);
1544 r.SetAnchor(minX, minY, maxX, maxY);
1547 r.sizeDelta =
new Vector2(w, h);
1549 r.anchoredPosition =
new Vector2((x == -1f) ? r.anchoredPosition.x : x, (y == -1f) ? r.anchoredPosition.y : y);
1552 public static void SetPivot(
this RectTransform r,
float x,
float y)
1554 r.pivot =
new Vector2(x, y);
1557 public static void SetAnchor(
this RectTransform r,
float minX,
float minY,
float maxX,
float maxY)
1559 r.anchorMin =
new Vector2(minX, minY);
1560 r.anchorMax =
new Vector2(maxX, maxY);
1568 _rect.SetAnchor(0.5f, 1f, 0.5f, 1f);
1571 _rect.SetAnchor(0.5f, 0f, 0.5f, 0f);
1574 _rect.SetAnchor(0f, 1f, 0f, 1f);
1577 _rect.SetAnchor(1f, 1f, 1f, 1f);
1580 _rect.SetAnchor(0f, 0f, 0f, 0f);
1583 _rect.SetAnchor(1f, 0f, 1f, 0f);
1586 _rect.SetAnchor(0f, 0.5f, 0f, 0.5f);
1589 _rect.SetAnchor(1f, 0.5f, 1f, 0.5f);
1592 _rect.SetAnchor(0.5f, 0.5f, 0.5f, 0.5f);
1599 Vector3 position = _rect.position;
1600 _rect._SetAnchor((anchor ==
RectPosition.Auto) ? _rect.GetAnchor() : anchor);
1601 _rect.position = position;
1606 Vector3 position = _rect.position;
1607 int width = Screen.width;
1608 int height = Screen.height;
1609 bool flag = position.y > (float)height * 0.5f;
1610 if (position.x > (
float)width * 0.3f && position.x < (float)width * 0.7f)
1612 if (position.y > (
float)height * 0.3f && position.y < (float)height * 0.7f)
1622 if (position.x < (
float)width * 0.5f)
1639 return trans.GetChild(trans.childCount - 1);
1644 return new Vector2(
self.x,
self.z);
1647 public static void SetScale(
this SpriteRenderer renderer,
float size)
1649 float x = renderer.bounds.size.x;
1650 float y = renderer.bounds.size.y;
1651 float x2 = size / x;
1652 float y2 = size / y;
1653 renderer.transform.localScale =
new Vector3(x2, y2, 1f);
1658 if (
object.Equals(
forward, Vector2.up))
1662 object.Equals(
forward, Vector2.right);
1668 self.LookAt2D(target.position,
forward);
1674 Vector3 vector = target -
self.position;
1675 float num = Mathf.Atan2(vector.y, vector.x) * 57.29578f;
1676 self.rotation = Quaternion.AngleAxis(num - forwardDiffPoint, Vector3.forward);
1679 public static float Distance(
this Transform t, Vector2 pos)
1681 return Vector3.Distance(t.position, pos);
1684 public static Vector3
Plus(
this Vector3 v, Vector2 v2)
1691 public static Vector3
SetZ(
this Vector3 v,
float a)
1697 public static Vector3
SetY(
this Vector3 v,
float a)
1703 public static Vector3
PlusX(
this Vector3 v,
float a)
1709 public static Vector3
PlusY(
this Vector3 v,
float a)
1715 public static Vector3
PlusZ(
this Vector3 v,
float a)
1721 public static void SetPosition(
this Transform transform,
float x,
float y,
float z)
1729 vector3.Set(x, transform.position.y, transform.position.z);
1735 vector3.Set(transform.position.x, y, transform.position.z);
1741 vector3.Set(transform.position.x, transform.position.y, z);
1745 public static void AddPosition(
this Transform transform,
float x,
float y,
float z)
1747 vector3.Set(transform.position.x + x, transform.position.y + y, transform.position.z + z);
1753 vector3.Set(transform.position.x + x, transform.position.y, transform.position.z);
1759 vector3.Set(transform.position.x, transform.position.y + y, transform.position.z);
1765 vector3.Set(transform.position.x, transform.position.y, transform.position.z + z);
1772 transform.localPosition =
vector3;
1777 vector3.Set(x, transform.localPosition.y, transform.localPosition.z);
1778 transform.localPosition =
vector3;
1783 vector3.Set(transform.localPosition.x, y, transform.localPosition.z);
1784 transform.localPosition =
vector3;
1789 vector3.Set(transform.localPosition.x, transform.localPosition.y, z);
1790 transform.localPosition =
vector3;
1795 vector3.Set(transform.localPosition.x + x, transform.localPosition.y + y, transform.localPosition.z + z);
1796 transform.localPosition =
vector3;
1801 vector3.Set(transform.localPosition.x + x, transform.localPosition.y, transform.localPosition.z);
1802 transform.localPosition =
vector3;
1807 vector3.Set(transform.localPosition.x, transform.localPosition.y + y, transform.localPosition.z);
1808 transform.localPosition =
vector3;
1813 vector3.Set(transform.localPosition.x, transform.localPosition.y, transform.localPosition.z + z);
1814 transform.localPosition =
vector3;
1817 public static void SetLocalScale(
this Transform transform,
float x,
float y,
float z)
1820 transform.localScale =
vector3;
1825 vector3.Set(x, transform.localScale.y, transform.localScale.z);
1826 transform.localScale =
vector3;
1831 vector3.Set(transform.localScale.x, y, transform.localScale.z);
1832 transform.localScale =
vector3;
1837 vector3.Set(transform.localScale.x, transform.localScale.y, z);
1838 transform.localScale =
vector3;
1841 public static void AddLocalScale(
this Transform transform,
float x,
float y,
float z)
1843 vector3.Set(transform.localScale.x + x, transform.localScale.y + y, transform.localScale.z + z);
1844 transform.localScale =
vector3;
1849 vector3.Set(transform.localScale.x + x, transform.localScale.y, transform.localScale.z);
1850 transform.localScale =
vector3;
1855 vector3.Set(transform.localScale.x, transform.localScale.y + y, transform.localScale.z);
1856 transform.localScale =
vector3;
1861 vector3.Set(transform.localScale.x, transform.localScale.y, transform.localScale.z + z);
1862 transform.localScale =
vector3;
1865 public static void SetEulerAngles(
this Transform transform,
float x,
float y,
float z)
1868 transform.eulerAngles =
vector3;
1873 vector3.Set(x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1874 transform.eulerAngles =
vector3;
1879 vector3.Set(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
1880 transform.eulerAngles =
vector3;
1885 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, z);
1886 transform.eulerAngles =
vector3;
1889 public static void AddEulerAngles(
this Transform transform,
float x,
float y,
float z)
1891 vector3.Set(transform.eulerAngles.x + x, transform.eulerAngles.y + y, transform.eulerAngles.z + z);
1892 transform.eulerAngles =
vector3;
1897 vector3.Set(transform.eulerAngles.x + x, transform.eulerAngles.y, transform.eulerAngles.z);
1898 transform.eulerAngles =
vector3;
1903 vector3.Set(transform.eulerAngles.x, transform.eulerAngles.y + y, transform.eulerAngles.z);
1904 transform.eulerAngles =
vector3;
1909 vector3.Set(transform.eulerAngles.x, transform.eulerAngles.y, transform.eulerAngles.z + z);
1910 transform.eulerAngles =
vector3;
1916 transform.localEulerAngles =
vector3;
1921 vector3.Set(x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1922 transform.localEulerAngles =
vector3;
1927 vector3.Set(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
1928 transform.localEulerAngles =
vector3;
1933 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, z);
1934 transform.localEulerAngles =
vector3;
1939 vector3.Set(transform.localEulerAngles.x + x, transform.localEulerAngles.y + y, transform.localEulerAngles.z + z);
1940 transform.localEulerAngles =
vector3;
1945 vector3.Set(transform.localEulerAngles.x + x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1946 transform.localEulerAngles =
vector3;
1951 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y + y, transform.localEulerAngles.z);
1952 transform.localEulerAngles =
vector3;
1957 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, transform.localEulerAngles.z + z);
1958 transform.localEulerAngles =
vector3;
1965 m.EnableKeyword(
id);
1969 m.DisableKeyword(
id);
1975 for (
int num = items.Count - 1; num >= 0; num--)
1983 int num = items.Count - 1;
1984 while (num >= 0 && !action(items[num]))
1994 return 360f - (0f - angle) % 360f;
1996 return angle % 360f;
2006 string name = s.name;
2007 T val = UnityEngine.Object.Instantiate(s);
2014 Type typeFromHandle = typeof(UnityEventBase);
2015 Assembly assembly = Assembly.GetAssembly(typeFromHandle);
2016 Type type = assembly.GetType(
"UnityEngine.Events.InvokableCallList");
2017 Type type2 = assembly.GetType(
"UnityEngine.Events.BaseInvokableCall");
2018 Type type3 = typeof(List<>).MakeGenericType(type2);
2019 FieldInfo field = typeFromHandle.GetField(
"m_Calls", BindingFlags.Instance | BindingFlags.NonPublic);
2020 FieldInfo field2 = type.GetField(
"m_RuntimeCalls", BindingFlags.Instance | BindingFlags.NonPublic);
2021 object value = field.GetValue(unityEvent);
2022 object value2 = field2.GetValue(value);
2023 return (
int)type3.GetProperty(
"Count").GetValue(value2,
null);
static string TryAddExtension(this string s, string ext)
static string StripLastPun(this string str)
static byte SetBit(this byte pByte, int bitNo, bool value)
static T GetComponentInChildrenExcludSelf< T >(this Transform c)
static int[] SplitToInts(this string str, char separator)
static void SetEulerAnglesZ(this Transform transform, float z)
static T CreateMold< T >(this Component c, string name=null)
static void SetAnchor(this RectTransform r, float minX, float minY, float maxX, float maxY)
static T GetField< T >(this object o, string name)
static void SetPosition(this Transform transform, float x, float y, float z)
static string TagColor(this string s, Color c, string txt)
static void SetEulerAnglesX(this Transform transform, float x)
static int NextIndex< TValue >(this IList< TValue > source, TValue val)
static string RemoveAllTags(this string text)
static int ClampMax(this int v, int max)
static void Each< TValue >(this IList< TValue > list, Action< TValue > action)
static void AddLocalPosition(this Transform transform, float x, float y, float z)
static T PrevEnum< T >(this T src)
static string langGame(this string s, string ref1, string ref2=null, string ref3=null, string ref4=null)
static string Pluralize(string s)
static TKey[] CopyKeys< TKey, TValue >(this IDictionary< TKey, TValue > dict)
static void AddLocalEulerAnglesY(this Transform transform, float y)
static IList< TValue > Shuffle< TValue >(this IList< TValue > list)
static string Parentheses(this string str)
static void AddLocalScale(this Transform transform, float x, float y, float z)
static string ToTitleCase(this string s, bool wholeText=false)
static T Find< T >(this Component c, string name=null, bool recursive=false)
static TValue Clamp< TValue >(this IList< TValue > source, int i)
static TValue TryGetValue< TKey, TValue >(this IDictionary< TKey, TValue > source, TKey key, TValue fallback=default(TValue))
static void SetLocalEulerAngles(this Transform transform, float x, float y, float z)
static string ToFormat(this int a)
static void LoopSelectable(this List< Selectable > sels, bool vertical=true, bool horizonal=true, bool asGroup=true)
static string langPlural(this string s, int i)
static void SetScale(this SpriteRenderer renderer, float size)
static int ToInt(this string str, Type type)
static float GetForwardDiffPoint(Vector2 forward)
static T ToEnum< T >(this int value)
static bool IsChildOf(this GameObject c, GameObject root)
static int Calc(this string str, int power=0, int ele=0, int p2=0)
static void AddLocalScaleY(this Transform transform, float y)
static void SetSlider(this Slider slider, float value, Func< float, string > action, int min=-1, int max=-1, bool notify=true)
static string StripPun(this string str, bool stripComma, bool insertSpaceForComma=false)
static int IndexOf(this IList< Component > list, GameObject go)
static Vector3 SetY(this Vector3 v, float a)
static void AddPositionX(this Transform transform, float x)
static void LoopTail< T >(this List< T > list, bool vertical=false)
static T GetOrCreate< T >(this Component t)
static bool IsOn(this int data, int digit)
static IList< TValue > Copy< TValue >(this IList< TValue > list)
static float FromInt2(this int a)
static Selectable GetSelectable(this GameObject go)
static string AddArticle(this string s, int num, ArticleStyle style=ArticleStyle.Default, string replace=null)
static void SetLocalPositionZ(this Transform transform, float z)
static void SetLocalEulerAnglesZ(this Transform transform, float z)
static void RebuildLayoutTo(this Component c, Component target)
static bool IsEmpty(this string str)
static bool IsPrefab(this Component c)
static void SetActive(this Component c, bool enable)
static void ToDictionary< T >(this IList< UPair< T > > list, ref Dictionary< string, T > dic)
static string RemoveTag(this string s, string id, char splitter='/')
static void AddEulerAnglesZ(this Transform transform, float z)
static void SetProperty< T >(this object o, string name, T value)
static bool Within(this byte v, byte v2, byte range)
static void SetAlpha(this Text text, float aloha=1f)
static void ToggleActive(this Component c)
static bool Contains(this string[] strs, string id)
static int GetRuntimeEventCount(this UnityEventBase unityEvent)
static string[] SplitByNewline(this string text)
static void SetLayerRecursively(this GameObject obj, int layer)
static void SetActive(this Component c, bool enable, Action< bool > onChangeState)
static void SetLocalEulerAnglesY(this Transform transform, float y)
static bool Within(this int v, int v2, int range)
static Vector2 ToVector2(this Vector3 self)
static bool HasTag(this string s, string id, char splitter='/')
static void LoopSelectable(this Transform l, bool vertical=true, bool horizonal=true, bool asGroup=true)
static string[] langList(this string s)
static Color ToColor(this string s)
static void AddLocalEulerAnglesX(this Transform transform, float x)
static void SetLocalPosition(this Transform transform, float x, float y, float z)
static void AddPositionY(this Transform transform, float y)
static RectPosition GetAnchor(this RectTransform _rect)
static bool GetBit(this byte pByte, int bitNo)
static void ToggleKeyword(this Material m, string id, bool enable)
static string Tag(this Color c)
static T NextEnum< T >(this T src)
static void SetPositionX(this Transform transform, float x)
static void SetLocalScaleX(this Transform transform, float x)
static TValue GetOrCreate< TKey, TValue >(this IDictionary< TKey, TValue > dict, TKey key, Func< TValue > func=null)
static Vector3 PlusY(this Vector3 v, float a)
static bool IsEmpty(this Array array)
static T GetProperty< T >(this object o, string name)
static void SetLocalPositionX(this Transform transform, float x)
static void SetLocalEulerAnglesX(this Transform transform, float x)
static float Distance(this Transform t, Vector2 pos)
static void AddLocalScaleX(this Transform transform, float x)
static float FromInt3(this int a)
static void AddEulerAngles(this Transform transform, float x, float y, float z)
static string TagSize(this string s, int size)
static void AddLocalScaleZ(this Transform transform, float z)
static void SetAlpha(this RawImage c, float a)
static void AddEulerAnglesX(this Transform transform, float x)
static Transform Find(this Component c, string name=null)
static void DestroyChildren(this Component component, bool destroyInactive=false, bool ignoreDestroy=true)
static bool IsInteractable(this GameObject obj)
static void Sort< T >(this IList< T > list, Comparison< T > comparison)
static int ToInt3(this float a)
static TValue RandomItem< TKey, TValue >(this IDictionary< TKey, TValue > source)
static string StripBrackets(this string str)
static string ToHex(this Color c)
static TValue RandomItemWeighted< TValue >(this IList< TValue > source, Func< TValue, float > getWeight)
static string lang(this string s)
static float ToFloat(this string str)
static Vector3 SetZ(this Vector3 v, float a)
static void AddLocalEulerAnglesZ(this Transform transform, float z)
static bool IsNull(this object o)
static void SetAlpha(this Image c, float a)
static void SetAnchor(this RectTransform _rect, RectPosition anchor=RectPosition.Auto)
static bool IsMouseOver(this RectTransform r, Camera cam)
static Vector3 PlusX(this Vector3 v, float a)
static List< T > GetComponentsInDirectChildren< T >(this Transform comp, bool includeInactive=true)
static string RemoveNewline(this string text)
static void SetSlider(this Slider slider, float value, Func< float, string > action, bool notify)
static string langGame(this string s)
static void SetNavigation(this Component a, Component b, bool vertical=false)
static TValue RandomItem< TValue >(this IList< TValue > source)
static void AddLocalEulerAngles(this Transform transform, float x, float y, float z)
static int ClampMin(this int v, int min)
static TValue FirstItem< TKey, TValue >(this IDictionary< TKey, TValue > source)
static void SetPivot(this RectTransform r, float x, float y)
static TValue NextItem< TValue >(this IList< TValue > source, ref int index)
static T FindMax< T >(this List< T > list, Func< T, int > func)
static void SetField< T >(this object o, string name, T value)
static TValue TryGet< TValue >(this IList< TValue > array, int index, int defIndex=-1)
static TValue Move< TValue >(this IList< TValue > list, TValue target, int a)
static T GetComponentInDirectChildren< T >(this Component comp)
static void SetRect(this RectTransform r, float x, float y, float w, float h, float pivotX, float pivotY, float minX, float minY, float maxX, float maxY)
static Type ToType(this string value)
static string AddTag(this string s, string id, char splitter='/')
static void ForeachReverse< T >(this IList< T > items, Action< T > action)
static TValue PrevItem< TValue >(this IList< TValue > source, TValue val)
static void RebuildLayout(this Component c, bool recursive=false)
static Vector3 Plus(this Vector3 v, Vector2 v2)
static GameObject FindTagInParents(this Component c, string tag, bool includeInactive=true)
static string GetFullFileNameWithoutExtension(this string path)
static int ToInt< T >(this string str)
static string ToShortNumber(this int a)
static void SetEulerAnglesY(this Transform transform, float y)
static IPluralize pluralizer
static void AddLocalPositionX(this Transform transform, float x)
static string IsEmpty(this string str, string defaultStr)
static void Set< T1, T2 >(this Dictionary< T1, T2 > dic, Dictionary< T1, T2 > from)
static T RandomItem< T >(this IEnumerable< T > ie)
static T Instantiate< T >(this T s)
static string TagSize(this string s, string txt, int size)
static string Repeat(this string str, int count)
static Transform GetLastChild(this Transform trans)
static int ToInt(this string str)
static void SetPositionY(this Transform transform, float y)
static string ToFormat(this long a)
static string ToText(this int a, bool skipIfZero=true)
static void _SetAnchor(this RectTransform _rect, RectPosition anchor)
static Vector3 Random(this Vector3 v)
static string SetTag(this string s, string id, bool enable, char splitter='/')
static string GetFullFileNameWithoutExtension(this FileInfo fileInfo)
static void SetListener(this Button.ButtonClickedEvent e, Action action)
static void RebuildLayoutTo< T >(this Component c)
static void SetOnClick(this Button b, Action action)
static string Bracket(this string str, int type=0)
static void AddPosition(this Transform transform, float x, float y, float z)
static RectTransform Rect(this Component c)
static void AddLocalPositionZ(this Transform transform, float z)
static string Evalute(this string[] array, float val)
static string lang(this string s, string ref1, string ref2=null, string ref3=null, string ref4=null, string ref5=null)
static int Minimum(this int i)
static void LookAt2D(this Transform self, Transform target, Vector2 forward)
static void SetLocalScaleZ(this Transform transform, float z)
static void SetEulerAngles(this Transform transform, float x, float y, float z)
static float ClampAngle(this float angle)
static int Clamp(this int v, int min, int max, bool loop=false)
static string TrimNewLines(this string text)
static string TagColor(this string s, Color c)
static string[] SplitNewline(this string str)
static void CopyRect(this RectTransform r, RectTransform t)
static Color Multiply(this Color c, float mtp, float add)
static TValue[] CopyValues< TKey, TValue >(this IDictionary< TKey, TValue > dict)
static void SetLocalPositionY(this Transform transform, float y)
static Vector3 PlusZ(this Vector3 v, float a)
static void SetPositionZ(this Transform transform, float z)
static Color SetAlpha(this Color c, float a)
static void SetLocalScaleY(this Transform transform, float y)
static TValue LastItem< TValue >(this IList< TValue > source)
static byte[] ToBytes(this BitArray bits)
static T ToField< T >(this string s, object o)
static void SetLocalScale(this Transform transform, float x, float y, float z)
static string AddArticle(this string s)
static TValue Remainder< TValue >(this IList< TValue > source, int divider)
static int ToInt2(this float a)
static List< T > GetList< T >(this IDictionary source)
static void AddLocalPositionY(this Transform transform, float y)
static void AddPositionZ(this Transform transform, float z)
static bool HasField< T >(this object o, string name)
static void AddEulerAnglesY(this Transform transform, float y)
static void LookAt2D(this Transform self, Vector3 target, Vector2 forward)
static LangSetting setting
static string Get(string id)
static string[] GetList(string id)
static string Parse(string idLang, string val1, string val2=null, string val3=null, string val4=null, string val5=null)
static int Range(int min, int max)
string Parse(string idLang, string val1, string val2=null, string val3=null, string val4=null)