2using System.Collections;
3using System.Collections.Generic;
6using System.Reflection;
10using UnityEngine.Events;
19 public static string lang(
this string s)
30 public static string lang(
this string s,
string ref1,
string ref2 =
null,
string ref3 =
null,
string ref4 =
null,
string ref5 =
null)
32 return Lang.
Parse(s, ref1, ref2, ref3, ref4, ref5);
45 public static string langGame(
this string s,
string ref1,
string ref2 =
null,
string ref3 =
null,
string ref4 =
null)
52 return "(" + str +
")";
55 public static string Bracket(
this string str,
int type = 0)
64 _ =>
"_bracketLeft".lang() + str +
"_bracketRight".lang(),
68 public static byte[]
ToBytes(
this BitArray bits)
70 byte[] array =
new byte[(bits.Length - 1) / 8 + 1];
71 bits.CopyTo(array, 0);
75 public static bool GetBit(
this byte pByte,
int bitNo)
77 return (pByte & (1 << bitNo)) != 0;
80 public static byte SetBit(
this byte pByte,
int bitNo,
bool value)
84 return Convert.ToByte(pByte & ~(1 << bitNo));
86 return Convert.ToByte(pByte | (1 << bitNo));
89 public static int ToInt3(
this float a)
91 return (
int)(a * 1000f);
96 return (
float)a / 1000f;
99 public static int ToInt2(
this float a)
101 return (
int)(a * 100f);
106 return (
float)a / 100f;
127 public static bool IsOn(
this int data,
int digit)
131 return bitArray[digit];
136 return (T)Enum.ToObject(typeof(T), value);
141 return (T)Enum.ToObject(typeof(T), value);
144 public static T
ToEnum<T>(
this string value,
bool ignoreCase =
true)
146 return (T)Enum.Parse(typeof(T), value, ignoreCase);
149 public static Type
ToType(
this string value)
151 return Type.GetType(
"Elona." + value +
", Assembly-CSharp");
156 return ((T[])Enum.GetValues(src.GetType())).NextItem(src);
161 return ((T[])Enum.GetValues(src.GetType())).PrevItem(src);
164 public static bool Within(
this int v,
int v2,
int range)
168 return v - v2 < -range;
173 public static bool Within(
this byte v,
byte v2,
byte range)
177 return v - v2 < -range;
182 public static int Clamp(
this int v,
int min,
int max,
bool loop =
false)
186 v = ((!loop) ? min : max);
190 v = ((!loop) ? max : min);
215 return (T)o.GetType().GetField(s).GetValue(o);
220 FieldInfo field = o.GetType().GetField(name);
223 return typeof(T).IsAssignableFrom(field.FieldType);
230 return (T)o.GetType().GetField(name).GetValue(o);
233 public static void SetField<T>(
this object o,
string name, T value)
235 o.GetType().GetField(name).SetValue(o, value);
240 return (T)o.GetType().GetProperty(name).GetValue(o);
245 o.GetType().GetProperty(name).SetValue(o, value);
248 public static void Sort<T>(
this IList<T> list, Comparison<T> comparison)
252 ((List<T>)list).Sort(comparison);
255 List<T> list2 =
new List<T>(list);
256 list2.Sort(comparison);
257 for (
int i = 0; i < list.Count; i++)
263 public static TValue
TryGet<TValue>(
this IList<TValue> array,
int index,
int defIndex = -1)
265 if (array.Count != 0)
267 if (index >= array.Count)
271 if (array.Count <= defIndex)
273 return array[Mathf.Max(0, array.Count - 1)];
275 return array[defIndex];
277 return array[Mathf.Max(0, array.Count - 1)];
279 return array[Math.Max(0, index)];
281 return default(TValue);
284 public static TValue
TryGet<TValue>(
this IList<TValue> array,
int index,
bool returnNull)
286 if (index >= array.Count)
288 return default(TValue);
297 return array.Length == 0;
302 public static int IndexOf(
this IList<Component> list, GameObject go)
308 for (
int i = 0; i < list.Count; i++)
310 if (list[i].gameObject == go)
318 public static TValue
Move<TValue>(
this IList<TValue> list, TValue target,
int a)
320 int num = list.IndexOf(target);
324 num2 = list.Count - 1;
326 if (num2 >= list.Count)
331 list.Insert(num2, target);
337 return list.ToList();
340 public static void Each<TValue>(
this IList<TValue> list, Action<TValue> action)
342 for (
int num = list.Count - 1; num >= 0; num--)
350 int num = list.Count;
355 TValue value = list[num];
356 list[num] = list[index];
364 TValue value =
default(TValue);
365 if (key !=
null && source.TryGetValue(key, out value))
374 TValue value =
default(TValue);
375 if (key !=
null && source.TryGetValue(key, out value))
379 return source[key_fallback];
384 TValue val = dict.TryGetValue(key);
387 val = ((func !=
null) ? func() : Activator.CreateInstance<TValue>());
395 TKey[] array =
new TKey[dict.Keys.Count];
396 dict.Keys.CopyTo(array, 0);
402 TValue[] array =
new TValue[dict.Keys.Count];
403 dict.Values.CopyTo(array, 0);
409 int num = ie.Count();
414 return ie.ElementAt(
Rand.
rnd(num));
419 if (source.Count != 0)
421 return source.ElementAt(
Rand.
rnd(source.Count)).Value;
423 return default(TValue);
428 if (source.Count != 0)
430 return source[
Rand.
rnd(source.Count)];
432 return default(TValue);
437 return source.RandomItem(source.IndexOf(exclude));
442 if (source.Count > 1)
449 while (num == exclude);
452 if (source.Count == 1)
456 return default(TValue);
459 public static TValue
RandomItem<TValue>(
this IList<TValue> source, Func<TValue, bool> funcValid, TValue defaultValue =
default(TValue))
461 for (
int i = 0; i < 100; i++)
463 TValue val = source[
Rand.
rnd(source.Count)];
474 if (source.Count == 0)
476 return default(TValue);
478 if (source.Count == 1)
483 foreach (TValue
item in source)
485 num += getWeight(
item);
489 foreach (TValue item2
in source)
491 num += getWeight(item2);
497 return source.First();
502 if (source.Count != 0)
504 return source[divider % source.Count];
506 return default(TValue);
513 return default(TValue);
515 return source[source.First().Key];
520 if (source.Count != 0)
522 return source[source.Count - 1];
524 return default(TValue);
530 if (index >= source.Count)
534 if (source.Count != 0)
536 return source[index];
538 return default(TValue);
547 int num = source.IndexOf(val) + 1;
548 if (num >= source.Count)
557 int num = source.IndexOf(val) + 1;
558 if (num >= source.Count)
562 if (source.Count != 0)
566 return default(TValue);
571 int num = source.IndexOf(val) - 1;
574 num = source.Count - 1;
576 if (source.Count != 0)
580 return default(TValue);
589 else if (i >= source.Count)
591 i = source.Count - 1;
598 List<T> list =
new List<T>();
599 foreach (
object value
in source.Values)
611 dic =
new Dictionary<string, T>();
612 for (
int i = 0; i < list.Count; i++)
614 dic.Add(list[i].name, list[i].value);
618 public static T
FindMax<T>(
this List<T> list, Func<T, int> func)
620 int num =
int.MinValue;
621 T result =
default(T);
622 foreach (T
item in list)
624 int num2 = func(
item);
634 public static void Set<T1, T2>(
this Dictionary<T1, T2> dic, Dictionary<T1, T2> from)
637 foreach (KeyValuePair<T1, T2>
item in from)
643 public static int Calc(
this string str,
int power = 0,
int ele = 0,
int p2 = 0)
645 return Cal.Calcuate(str.Replace(
"p2", p2.ToString() ??
"").Replace(
"p", power.ToString() ??
"").Replace(
"e", ele.ToString() ??
""));
650 return str.ToInt(typeof(T));
653 public static int ToInt(
this string str, Type type)
655 FieldInfo field = type.GetField(str, BindingFlags.Static | BindingFlags.Public | BindingFlags.FlattenHierarchy);
658 Debug.LogError(
"Field is null:" + str +
"/" + type);
661 return (
int)field.GetValue(
null);
664 public static int ToInt(
this string str)
666 if (
int.TryParse(str, out var result))
678 if (!
float.TryParse(str, out result))
680 Debug.Log(
"exception: ToFlat1" + str);
686 Debug.Log(
"exception: ToFlat2" + str);
701 public static string StripPun(
this string str,
bool stripComma,
bool insertSpaceForComma =
false)
703 StringBuilder stringBuilder =
new StringBuilder();
704 foreach (
char c
in str)
710 if (insertSpaceForComma)
712 stringBuilder.Append(
'\u3000');
717 stringBuilder.Append(c);
722 stringBuilder.Append(c);
725 return stringBuilder.ToString();
728 public static string Repeat(
this string str,
int count)
730 StringBuilder stringBuilder =
new StringBuilder();
731 for (
int i = 0; i < Mathf.Abs(count); i++)
733 stringBuilder.Append(str);
735 return stringBuilder.ToString();
740 return str.Replace(
"\"",
"").Replace(
"「",
"").Replace(
"」",
"")
747 if (!s.Contains(
"." + ext))
749 return s +
"." + ext;
763 public static string IsEmpty(
this string str,
string defaultStr)
765 if (str !=
null && !(str ==
""))
774 while (text.EndsWith(Environment.NewLine))
776 text = text.Substring(0, text.Length - Environment.NewLine.Length);
783 string[] array = str.Split(separator);
784 int[] array2 =
new int[array.Length];
785 for (
int i = 0; i < array.Length; i++)
787 array2[i] =
int.Parse(array[i]);
794 return str.Split(Environment.NewLine.ToCharArray());
797 public static bool Contains(
this string[] strs,
string id)
799 if (strs ==
null || strs.Length == 0)
803 for (
int i = 0; i < strs.Length; i++)
813 public static string Evalute(
this string[] array,
float val)
815 return array[(int)Mathf.Clamp((
float)(array.Length - 1) * val, 0f, array.Length - 1)];
825 return a / 1000 +
"K";
835 text = a / 1000000 +
"M";
850 public static string ToText(
this int a,
bool skipIfZero =
true)
853 if (!(a == 0 && skipIfZero))
874 return s +
"<color=" + c.ToHex() +
">" + txt +
"</color>";
879 return "<color=" + c.ToHex() +
">" + s +
"</color>";
882 public static string TagSize(
this string s,
string txt,
int size)
884 return s +
"<size=" + size +
">" + txt +
"</size>";
887 public static string TagSize(
this string s,
int size)
889 return "<size=" + size +
">" + s +
"</size>";
894 return fileInfo.Directory.FullName +
"/" + Path.GetFileNameWithoutExtension(fileInfo.Name);
899 return new FileInfo(path).GetFullFileNameWithoutExtension();
909 s = ((c ==
'a' || c ==
'i' || c ==
'u' || c ==
'e' || c ==
'o') ?
"an " :
"a ") + s;
920 string text = ((num >= 2) ? (num.ToFormat() +
" ") : ((c ==
'a' || c ==
'i' || c ==
'u' || c ==
'e' || c ==
'o') ?
"an " :
"a "));
923 s = ((replace.IsEmpty() || !s.Contains(replace) || s.Contains(
"limestone stone")) ?
pluralizer.Pluralize(s) : s.Replace(replace,
pluralizer.Pluralize(replace)));
927 ArticleStyle.The =>
"_the".lang().ToTitleCase() +
" " + ((num > 1) ? (num +
" ") :
"") + s,
928 ArticleStyle.None => ((num > 1) ? (num.ToFormat() +
" ") :
"") + s.ToTitleCase(),
933 public static string ToTitleCase(
this string s,
bool wholeText =
false)
939 char[] array = s.ToCharArray();
941 for (
int i = 0; i < array.Length; i++)
945 array[i] =
char.ToUpper(array[i]);
957 return new string(array);
960 public static void LoopTail<T>(
this List<T> list,
bool vertical =
false) where T : Selectable
964 Navigation navigation = list[0].navigation;
965 Navigation navigation2 = list[list.Count - 1].navigation;
968 navigation.selectOnUp = list[list.Count - 1];
969 navigation2.selectOnDown = list[0];
973 navigation.selectOnLeft = list[list.Count - 1];
974 navigation2.selectOnRight = list[0];
976 list[0].navigation = navigation;
977 list[list.Count - 1].navigation = navigation2;
981 public static void SetNavigation(
this Component a, Component b,
bool vertical =
false)
987 Selectable component = a.GetComponent<Selectable>();
988 Selectable component2 = b.GetComponent<Selectable>();
989 if ((
bool)component && (bool)component2)
991 Navigation navigation = component.navigation;
992 Navigation navigation2 = component2.navigation;
995 navigation.selectOnUp = component2;
996 navigation2.selectOnDown = component;
1000 navigation.selectOnLeft = component2;
1001 navigation2.selectOnRight = component;
1003 component.navigation = navigation;
1004 component2.navigation = navigation2;
1008 public static void LoopSelectable(
this List<Selectable> sels,
bool vertical =
true,
bool horizonal =
true,
bool asGroup =
true)
1010 for (
int i = 0; i < sels.Count; i++)
1012 Selectable selectable = sels[i];
1013 Selectable selectable2 = sels[0];
1014 Navigation navigation = selectable.navigation;
1017 navigation.selectOnRight = ((i + 1 < sels.Count) ? sels[i + 1] : selectable2);
1021 for (
int j = i + 1; j < sels.Count; j++)
1023 if (sels[j].transform.position.y < selectable.transform.position.y)
1025 selectable2 = sels[j];
1032 selectable2 = ((i + 1 < sels.Count) ? sels[i + 1] : selectable2);
1036 navigation.selectOnDown = selectable2;
1038 selectable.navigation = navigation;
1040 for (
int num = sels.Count - 1; num >= 0; num--)
1042 Selectable selectable3 = sels[num];
1043 Selectable selectable4 = sels[sels.Count - 1];
1044 Navigation navigation2 = selectable3.navigation;
1047 navigation2.selectOnLeft = ((num > 0) ? sels[num - 1] : selectable4);
1051 int num2 = sels.Count - 1;
1052 for (
int num3 = num - 1; num3 >= 0; num3--)
1054 if (sels[num3].transform.position.y > selectable3.transform.position.y)
1061 while (num4 >= 0 && !(sels[num4].transform.position.y > sels[num2].transform.position.y))
1063 selectable4 = sels[num4];
1069 selectable4 = ((num > 0) ? sels[num - 1] : selectable4);
1073 navigation2.selectOnUp = ((selectable4 == selectable3) ? sels[sels.Count - 1] : selectable4);
1075 navigation2.mode = Navigation.Mode.Explicit;
1076 selectable3.navigation = navigation2;
1080 public static void LoopSelectable(
this Transform l,
bool vertical =
true,
bool horizonal =
true,
bool asGroup =
true)
1082 List<Selectable> list = l.GetComponentsInChildren<Selectable>().ToList();
1083 for (
int num = list.Count - 1; num >= 0; num--)
1085 if (!list[num].interactable || list[num].navigation.mode == Navigation.Mode.None)
1090 list.LoopSelectable(vertical, horizonal, asGroup);
1096 ColorUtility.TryParseHtmlString(
"#" + s, out color);
1102 c.color =
new Color(c.color.r, c.color.g, c.color.b, a);
1107 c.color =
new Color(c.color.r, c.color.g, c.color.b, a);
1118 return new Color(c.r * mtp + add, c.g * mtp + add, c.b * mtp + add, c.a);
1123 return "<color=" +
$"#{(int)(c.r * 255f):X2}{(int)(c.g * 255f):X2}{(int)(c.b * 255f):X2}" +
">";
1128 return $"#{(int)(c.r * 255f):X2}{(int)(c.g * 255f):X2}{(int)(c.b * 255f):X2}";
1133 b.onClick.RemoveAllListeners();
1134 b.onClick.AddListener(delegate
1142 e.RemoveAllListeners();
1143 e.AddListener(delegate
1149 public static void SetAlpha(
this Text text,
float aloha = 1f)
1151 text.color =
new Color(text.color.r, text.color.g, text.color.b, aloha);
1154 public static void SetSlider(
this Slider slider,
float value, Func<float, string> action,
bool notify)
1156 slider.SetSlider(value, action, -1, -1, notify);
1159 public static void SetSlider(
this Slider slider,
float value, Func<float, string> action,
int min = -1,
int max = -1,
bool notify =
true)
1161 slider.onValueChanged.RemoveAllListeners();
1162 slider.onValueChanged.AddListener(delegate(
float a)
1164 slider.GetComponentInChildren<Text>(includeInactive:
true).text = action(a);
1168 slider.minValue = min;
1169 slider.maxValue = max;
1173 slider.value = value;
1177 slider.SetValueWithoutNotify(value);
1179 slider.GetComponentInChildren<Text>(includeInactive:
true).text = action(value);
1184 T val = t.gameObject.GetComponent<T>();
1187 val = t.gameObject.AddComponent<T>();
1192 public static RectTransform
Rect(
this Component c)
1194 return c.transform as RectTransform;
1197 public static void CopyRect(
this RectTransform r, RectTransform t)
1200 r.sizeDelta = t.sizeDelta;
1201 r.anchorMin = t.anchorMin;
1202 r.anchorMax = t.anchorMax;
1203 r.anchoredPosition = t.anchoredPosition;
1208 c.SetActive(!c.gameObject.activeSelf);
1213 if (c.gameObject.activeSelf != enable)
1215 c.gameObject.SetActive(enable);
1219 public static void SetActive(
this Component c,
bool enable, Action<bool> onChangeState)
1221 if (c.gameObject.activeSelf != enable)
1223 c.gameObject.SetActive(enable);
1224 onChangeState(enable);
1230 return go.GetComponentInChildren<Selectable>();
1236 foreach (Transform
item in obj.transform)
1238 item.gameObject.SetLayerRecursively(layer);
1244 Selectable selectable = (obj ? obj.GetComponent<Selectable>() :
null);
1245 if ((
bool)selectable)
1247 return selectable.interactable;
1252 public static bool IsChildOf(
this GameObject c, GameObject root)
1254 if (c.transform == root.transform)
1258 if ((
bool)c.transform.parent)
1260 return c.transform.parent.gameObject.IsChildOf(root);
1267 return c.gameObject.scene.name ==
null;
1270 public static T
CreateMold<T>(
this Component c,
string name =
null) where T : Component
1273 for (
int i = 0; i < c.transform.childCount; i++)
1275 T component = c.transform.GetChild(i).GetComponent<T>();
1276 if ((
bool)component && (name.IsEmpty() || name == component.name))
1278 component.gameObject.SetActive(value:
false);
1283 c.DestroyChildren();
1287 public static Transform
Find(
this Component c,
string name =
null)
1289 return c.Find<Transform>(name);
1292 public static T
Find<T>(
this Component c,
string name =
null,
bool recursive =
false) where T : Component
1296 T[] componentsInChildren = c.transform.GetComponentsInChildren<T>();
1297 foreach (T val
in componentsInChildren)
1299 if (name ==
null || name == val.name)
1306 for (
int j = 0; j < c.transform.childCount; j++)
1308 T component = c.transform.GetChild(j).GetComponent<T>();
1309 if ((
bool)component && (name ==
null || name == component.name))
1317 public static GameObject
FindTagInParents(
this Component c,
string tag,
bool includeInactive =
true)
1319 Transform transform = c.transform;
1320 for (
int i = 0; i < transform.childCount; i++)
1322 Transform child = transform.GetChild(i);
1323 if ((includeInactive || child.gameObject.activeSelf) && child.tag == tag)
1325 return child.gameObject;
1328 if ((
bool)transform.parent)
1330 return transform.parent.FindTagInParents(tag, includeInactive);
1337 for (
int i = 0; i < c.childCount; i++)
1339 T component = c.GetChild(i).GetComponent<T>();
1340 if ((
bool)component)
1350 List<T> list =
new List<T>();
1351 Transform transform = comp.transform;
1352 for (
int i = 0; i < transform.childCount; i++)
1354 T component = transform.GetChild(i).GetComponent<T>();
1355 if ((
bool)component && (includeInactive || component.gameObject.activeInHierarchy))
1357 list.Add(component);
1365 List<T> list =
new List<T>();
1366 Transform transform = comp.transform;
1367 for (
int i = 0; i < transform.childCount; i++)
1369 T component = transform.GetChild(i).GetComponent<T>();
1370 if ((
bool)component && (includeInactive || component.gameObject.activeInHierarchy))
1372 list.Add(component);
1380 Transform transform = comp.transform;
1381 for (
int i = 0; i < transform.childCount; i++)
1383 T component = transform.GetChild(i).GetComponent<T>();
1384 if ((
bool)component)
1392 public static void DestroyChildren(
this Component component,
bool destroyInactive =
false,
bool ignoreDestroy =
true)
1394 if (!component || !component.transform)
1396 Debug.LogWarning(
"DestroyChlidren:" + component);
1399 for (
int num = component.transform.childCount - 1; num >= 0; num--)
1401 GameObject gameObject = component.transform.GetChild(num).gameObject;
1402 if ((!ignoreDestroy || !(gameObject.tag ==
"IgnoreDestroy")) && (destroyInactive || gameObject.activeSelf))
1404 UnityEngine.Object.DestroyImmediate(gameObject);
1411 return RectTransformUtility.RectangleContainsScreenPoint(r, Input.mousePosition, cam);
1418 foreach (Transform
item in c.transform)
1420 if (
item is RectTransform)
1422 item.RebuildLayout(recursive:
true);
1426 LayoutRebuilder.ForceRebuildLayoutImmediate(c.transform as RectTransform);
1432 if ((
bool)c.transform.parent && !c.transform.parent.GetComponent<T>())
1434 c.transform.parent.RebuildLayoutTo<T>();
1441 if (!(c == target) && (
bool)c.transform.parent)
1443 c.transform.parent.RebuildLayoutTo(target);
1447 public static void SetRect(
this RectTransform r,
float x,
float y,
float w,
float h,
float pivotX,
float pivotY,
float minX,
float minY,
float maxX,
float maxY)
1449 r.SetPivot(pivotX, pivotY);
1450 r.SetAnchor(minX, minY, maxX, maxY);
1453 r.sizeDelta =
new Vector2(w, h);
1455 r.anchoredPosition =
new Vector2((x == -1f) ? r.anchoredPosition.x : x, (y == -1f) ? r.anchoredPosition.y : y);
1458 public static void SetPivot(
this RectTransform r,
float x,
float y)
1460 r.pivot =
new Vector2(x, y);
1463 public static void SetAnchor(
this RectTransform r,
float minX,
float minY,
float maxX,
float maxY)
1465 r.anchorMin =
new Vector2(minX, minY);
1466 r.anchorMax =
new Vector2(maxX, maxY);
1474 _rect.SetAnchor(0.5f, 1f, 0.5f, 1f);
1477 _rect.SetAnchor(0.5f, 0f, 0.5f, 0f);
1480 _rect.SetAnchor(0f, 1f, 0f, 1f);
1483 _rect.SetAnchor(1f, 1f, 1f, 1f);
1486 _rect.SetAnchor(0f, 0f, 0f, 0f);
1489 _rect.SetAnchor(1f, 0f, 1f, 0f);
1492 _rect.SetAnchor(0f, 0.5f, 0f, 0.5f);
1495 _rect.SetAnchor(1f, 0.5f, 1f, 0.5f);
1498 _rect.SetAnchor(0.5f, 0.5f, 0.5f, 0.5f);
1505 Vector3 position = _rect.position;
1506 _rect._SetAnchor((anchor ==
RectPosition.Auto) ? _rect.GetAnchor() : anchor);
1507 _rect.position = position;
1512 Vector3 position = _rect.position;
1513 int width = Screen.width;
1514 int height = Screen.height;
1515 bool flag = position.y > (float)height * 0.5f;
1516 if (position.x > (
float)width * 0.3f && position.x < (float)width * 0.7f)
1518 if (position.y > (
float)height * 0.3f && position.y < (float)height * 0.7f)
1528 if (position.x < (
float)width * 0.5f)
1545 return trans.GetChild(trans.childCount - 1);
1550 return new Vector2(
self.x,
self.z);
1553 public static void SetScale(
this SpriteRenderer renderer,
float size)
1555 float x = renderer.bounds.size.x;
1556 float y = renderer.bounds.size.y;
1557 float x2 = size / x;
1558 float y2 = size / y;
1559 renderer.transform.localScale =
new Vector3(x2, y2, 1f);
1564 if (
object.Equals(
forward, Vector2.up))
1568 object.Equals(
forward, Vector2.right);
1574 self.LookAt2D(target.position,
forward);
1580 Vector3 vector = target -
self.position;
1581 float num = Mathf.Atan2(vector.y, vector.x) * 57.29578f;
1582 self.rotation = Quaternion.AngleAxis(num - forwardDiffPoint, Vector3.forward);
1585 public static float Distance(
this Transform t, Vector2 pos)
1587 return Vector3.Distance(t.position, pos);
1590 public static Vector3
Plus(
this Vector3 v, Vector2 v2)
1597 public static Vector3
SetZ(
this Vector3 v,
float a)
1603 public static Vector3
SetY(
this Vector3 v,
float a)
1609 public static Vector3
PlusX(
this Vector3 v,
float a)
1615 public static Vector3
PlusY(
this Vector3 v,
float a)
1621 public static Vector3
PlusZ(
this Vector3 v,
float a)
1627 public static void SetPosition(
this Transform transform,
float x,
float y,
float z)
1635 vector3.Set(x, transform.position.y, transform.position.z);
1641 vector3.Set(transform.position.x, y, transform.position.z);
1647 vector3.Set(transform.position.x, transform.position.y, z);
1651 public static void AddPosition(
this Transform transform,
float x,
float y,
float z)
1653 vector3.Set(transform.position.x + x, transform.position.y + y, transform.position.z + z);
1659 vector3.Set(transform.position.x + x, transform.position.y, transform.position.z);
1665 vector3.Set(transform.position.x, transform.position.y + y, transform.position.z);
1671 vector3.Set(transform.position.x, transform.position.y, transform.position.z + z);
1678 transform.localPosition =
vector3;
1683 vector3.Set(x, transform.localPosition.y, transform.localPosition.z);
1684 transform.localPosition =
vector3;
1689 vector3.Set(transform.localPosition.x, y, transform.localPosition.z);
1690 transform.localPosition =
vector3;
1695 vector3.Set(transform.localPosition.x, transform.localPosition.y, z);
1696 transform.localPosition =
vector3;
1701 vector3.Set(transform.localPosition.x + x, transform.localPosition.y + y, transform.localPosition.z + z);
1702 transform.localPosition =
vector3;
1707 vector3.Set(transform.localPosition.x + x, transform.localPosition.y, transform.localPosition.z);
1708 transform.localPosition =
vector3;
1713 vector3.Set(transform.localPosition.x, transform.localPosition.y + y, transform.localPosition.z);
1714 transform.localPosition =
vector3;
1719 vector3.Set(transform.localPosition.x, transform.localPosition.y, transform.localPosition.z + z);
1720 transform.localPosition =
vector3;
1723 public static void SetLocalScale(
this Transform transform,
float x,
float y,
float z)
1726 transform.localScale =
vector3;
1731 vector3.Set(x, transform.localScale.y, transform.localScale.z);
1732 transform.localScale =
vector3;
1737 vector3.Set(transform.localScale.x, y, transform.localScale.z);
1738 transform.localScale =
vector3;
1743 vector3.Set(transform.localScale.x, transform.localScale.y, z);
1744 transform.localScale =
vector3;
1747 public static void AddLocalScale(
this Transform transform,
float x,
float y,
float z)
1749 vector3.Set(transform.localScale.x + x, transform.localScale.y + y, transform.localScale.z + z);
1750 transform.localScale =
vector3;
1755 vector3.Set(transform.localScale.x + x, transform.localScale.y, transform.localScale.z);
1756 transform.localScale =
vector3;
1761 vector3.Set(transform.localScale.x, transform.localScale.y + y, transform.localScale.z);
1762 transform.localScale =
vector3;
1767 vector3.Set(transform.localScale.x, transform.localScale.y, transform.localScale.z + z);
1768 transform.localScale =
vector3;
1771 public static void SetEulerAngles(
this Transform transform,
float x,
float y,
float z)
1774 transform.eulerAngles =
vector3;
1779 vector3.Set(x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1780 transform.eulerAngles =
vector3;
1785 vector3.Set(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
1786 transform.eulerAngles =
vector3;
1791 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, z);
1792 transform.eulerAngles =
vector3;
1795 public static void AddEulerAngles(
this Transform transform,
float x,
float y,
float z)
1797 vector3.Set(transform.eulerAngles.x + x, transform.eulerAngles.y + y, transform.eulerAngles.z + z);
1798 transform.eulerAngles =
vector3;
1803 vector3.Set(transform.eulerAngles.x + x, transform.eulerAngles.y, transform.eulerAngles.z);
1804 transform.eulerAngles =
vector3;
1809 vector3.Set(transform.eulerAngles.x, transform.eulerAngles.y + y, transform.eulerAngles.z);
1810 transform.eulerAngles =
vector3;
1815 vector3.Set(transform.eulerAngles.x, transform.eulerAngles.y, transform.eulerAngles.z + z);
1816 transform.eulerAngles =
vector3;
1822 transform.localEulerAngles =
vector3;
1827 vector3.Set(x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1828 transform.localEulerAngles =
vector3;
1833 vector3.Set(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
1834 transform.localEulerAngles =
vector3;
1839 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, z);
1840 transform.localEulerAngles =
vector3;
1845 vector3.Set(transform.localEulerAngles.x + x, transform.localEulerAngles.y + y, transform.localEulerAngles.z + z);
1846 transform.localEulerAngles =
vector3;
1851 vector3.Set(transform.localEulerAngles.x + x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1852 transform.localEulerAngles =
vector3;
1857 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y + y, transform.localEulerAngles.z);
1858 transform.localEulerAngles =
vector3;
1863 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, transform.localEulerAngles.z + z);
1864 transform.localEulerAngles =
vector3;
1871 m.EnableKeyword(
id);
1875 m.DisableKeyword(
id);
1881 for (
int num = items.Count - 1; num >= 0; num--)
1889 int num = items.Count - 1;
1890 while (num >= 0 && !action(items[num]))
1900 return 360f - (0f - angle) % 360f;
1902 return angle % 360f;
1912 string name = s.name;
1913 T val = UnityEngine.Object.Instantiate(s);
1920 Type typeFromHandle = typeof(UnityEventBase);
1921 Assembly assembly = Assembly.GetAssembly(typeFromHandle);
1922 Type type = assembly.GetType(
"UnityEngine.Events.InvokableCallList");
1923 Type type2 = assembly.GetType(
"UnityEngine.Events.BaseInvokableCall");
1924 Type type3 = typeof(List<>).MakeGenericType(type2);
1925 FieldInfo field = typeFromHandle.GetField(
"m_Calls", BindingFlags.Instance | BindingFlags.NonPublic);
1926 FieldInfo field2 = type.GetField(
"m_RuntimeCalls", BindingFlags.Instance | BindingFlags.NonPublic);
1927 object value = field.GetValue(unityEvent);
1928 object value2 = field2.GetValue(value);
1929 return (
int)type3.GetProperty(
"Count").GetValue(value2,
null);
static string TryAddExtension(this string s, string ext)
static string StripLastPun(this string str)
static byte SetBit(this byte pByte, int bitNo, bool value)
static T GetComponentInChildrenExcludSelf< T >(this Transform c)
static int[] SplitToInts(this string str, char separator)
static void SetEulerAnglesZ(this Transform transform, float z)
static T CreateMold< T >(this Component c, string name=null)
static void SetAnchor(this RectTransform r, float minX, float minY, float maxX, float maxY)
static T GetField< T >(this object o, string name)
static void SetPosition(this Transform transform, float x, float y, float z)
static string TagColor(this string s, Color c, string txt)
static void SetEulerAnglesX(this Transform transform, float x)
static int NextIndex< TValue >(this IList< TValue > source, TValue val)
static int ClampMax(this int v, int max)
static void Each< TValue >(this IList< TValue > list, Action< TValue > action)
static void AddLocalPosition(this Transform transform, float x, float y, float z)
static T PrevEnum< T >(this T src)
static string langGame(this string s, string ref1, string ref2=null, string ref3=null, string ref4=null)
static TKey[] CopyKeys< TKey, TValue >(this IDictionary< TKey, TValue > dict)
static void AddLocalEulerAnglesY(this Transform transform, float y)
static IList< TValue > Shuffle< TValue >(this IList< TValue > list)
static string Parentheses(this string str)
static void AddLocalScale(this Transform transform, float x, float y, float z)
static string ToTitleCase(this string s, bool wholeText=false)
static T Find< T >(this Component c, string name=null, bool recursive=false)
static TValue Clamp< TValue >(this IList< TValue > source, int i)
static TValue TryGetValue< TKey, TValue >(this IDictionary< TKey, TValue > source, TKey key, TValue fallback=default(TValue))
static void SetLocalEulerAngles(this Transform transform, float x, float y, float z)
static string ToFormat(this int a)
static void LoopSelectable(this List< Selectable > sels, bool vertical=true, bool horizonal=true, bool asGroup=true)
static string langPlural(this string s, int i)
static void SetScale(this SpriteRenderer renderer, float size)
static int ToInt(this string str, Type type)
static float GetForwardDiffPoint(Vector2 forward)
static T ToEnum< T >(this int value)
static bool IsChildOf(this GameObject c, GameObject root)
static int Calc(this string str, int power=0, int ele=0, int p2=0)
static void AddLocalScaleY(this Transform transform, float y)
static void SetSlider(this Slider slider, float value, Func< float, string > action, int min=-1, int max=-1, bool notify=true)
static string StripPun(this string str, bool stripComma, bool insertSpaceForComma=false)
static int IndexOf(this IList< Component > list, GameObject go)
static Vector3 SetY(this Vector3 v, float a)
static void AddPositionX(this Transform transform, float x)
static void LoopTail< T >(this List< T > list, bool vertical=false)
static T GetOrCreate< T >(this Component t)
static bool IsOn(this int data, int digit)
static IList< TValue > Copy< TValue >(this IList< TValue > list)
static float FromInt2(this int a)
static Selectable GetSelectable(this GameObject go)
static string AddArticle(this string s, int num, ArticleStyle style=ArticleStyle.Default, string replace=null)
static void SetLocalPositionZ(this Transform transform, float z)
static void SetLocalEulerAnglesZ(this Transform transform, float z)
static void RebuildLayoutTo(this Component c, Component target)
static bool IsEmpty(this string str)
static bool IsPrefab(this Component c)
static void SetActive(this Component c, bool enable)
static void ToDictionary< T >(this IList< UPair< T > > list, ref Dictionary< string, T > dic)
static void AddEulerAnglesZ(this Transform transform, float z)
static void SetProperty< T >(this object o, string name, T value)
static bool Within(this byte v, byte v2, byte range)
static void SetAlpha(this Text text, float aloha=1f)
static void ToggleActive(this Component c)
static bool Contains(this string[] strs, string id)
static int GetRuntimeEventCount(this UnityEventBase unityEvent)
static void SetLayerRecursively(this GameObject obj, int layer)
static void SetActive(this Component c, bool enable, Action< bool > onChangeState)
static void SetLocalEulerAnglesY(this Transform transform, float y)
static bool Within(this int v, int v2, int range)
static Vector2 ToVector2(this Vector3 self)
static void LoopSelectable(this Transform l, bool vertical=true, bool horizonal=true, bool asGroup=true)
static string[] langList(this string s)
static Color ToColor(this string s)
static void AddLocalEulerAnglesX(this Transform transform, float x)
static void SetLocalPosition(this Transform transform, float x, float y, float z)
static void AddPositionY(this Transform transform, float y)
static RectPosition GetAnchor(this RectTransform _rect)
static bool GetBit(this byte pByte, int bitNo)
static void ToggleKeyword(this Material m, string id, bool enable)
static string Tag(this Color c)
static T NextEnum< T >(this T src)
static void SetPositionX(this Transform transform, float x)
static void SetLocalScaleX(this Transform transform, float x)
static TValue GetOrCreate< TKey, TValue >(this IDictionary< TKey, TValue > dict, TKey key, Func< TValue > func=null)
static Vector3 PlusY(this Vector3 v, float a)
static bool IsEmpty(this Array array)
static T GetProperty< T >(this object o, string name)
static void SetLocalPositionX(this Transform transform, float x)
static void SetLocalEulerAnglesX(this Transform transform, float x)
static float Distance(this Transform t, Vector2 pos)
static void AddLocalScaleX(this Transform transform, float x)
static float FromInt3(this int a)
static void AddEulerAngles(this Transform transform, float x, float y, float z)
static string TagSize(this string s, int size)
static void AddLocalScaleZ(this Transform transform, float z)
static void SetAlpha(this RawImage c, float a)
static void AddEulerAnglesX(this Transform transform, float x)
static Transform Find(this Component c, string name=null)
static void DestroyChildren(this Component component, bool destroyInactive=false, bool ignoreDestroy=true)
static bool IsInteractable(this GameObject obj)
static void Sort< T >(this IList< T > list, Comparison< T > comparison)
static int ToInt3(this float a)
static TValue RandomItem< TKey, TValue >(this IDictionary< TKey, TValue > source)
static string StripBrackets(this string str)
static string ToHex(this Color c)
static TValue RandomItemWeighted< TValue >(this IList< TValue > source, Func< TValue, float > getWeight)
static string lang(this string s)
static float ToFloat(this string str)
static Vector3 SetZ(this Vector3 v, float a)
static void AddLocalEulerAnglesZ(this Transform transform, float z)
static bool IsNull(this object o)
static void SetAlpha(this Image c, float a)
static void SetAnchor(this RectTransform _rect, RectPosition anchor=RectPosition.Auto)
static bool IsMouseOver(this RectTransform r, Camera cam)
static Vector3 PlusX(this Vector3 v, float a)
static List< T > GetComponentsInDirectChildren< T >(this Transform comp, bool includeInactive=true)
static void SetSlider(this Slider slider, float value, Func< float, string > action, bool notify)
static string langGame(this string s)
static void SetNavigation(this Component a, Component b, bool vertical=false)
static TValue RandomItem< TValue >(this IList< TValue > source)
static void AddLocalEulerAngles(this Transform transform, float x, float y, float z)
static int ClampMin(this int v, int min)
static TValue FirstItem< TKey, TValue >(this IDictionary< TKey, TValue > source)
static void SetPivot(this RectTransform r, float x, float y)
static TValue NextItem< TValue >(this IList< TValue > source, ref int index)
static T FindMax< T >(this List< T > list, Func< T, int > func)
static void SetField< T >(this object o, string name, T value)
static TValue TryGet< TValue >(this IList< TValue > array, int index, int defIndex=-1)
static TValue Move< TValue >(this IList< TValue > list, TValue target, int a)
static T GetComponentInDirectChildren< T >(this Component comp)
static void SetRect(this RectTransform r, float x, float y, float w, float h, float pivotX, float pivotY, float minX, float minY, float maxX, float maxY)
static Type ToType(this string value)
static void ForeachReverse< T >(this IList< T > items, Action< T > action)
static TValue PrevItem< TValue >(this IList< TValue > source, TValue val)
static void RebuildLayout(this Component c, bool recursive=false)
static Vector3 Plus(this Vector3 v, Vector2 v2)
static GameObject FindTagInParents(this Component c, string tag, bool includeInactive=true)
static string GetFullFileNameWithoutExtension(this string path)
static int ToInt< T >(this string str)
static string ToShortNumber(this int a)
static void SetEulerAnglesY(this Transform transform, float y)
static IPluralize pluralizer
static void AddLocalPositionX(this Transform transform, float x)
static string IsEmpty(this string str, string defaultStr)
static void Set< T1, T2 >(this Dictionary< T1, T2 > dic, Dictionary< T1, T2 > from)
static T RandomItem< T >(this IEnumerable< T > ie)
static T Instantiate< T >(this T s)
static string TagSize(this string s, string txt, int size)
static string Repeat(this string str, int count)
static Transform GetLastChild(this Transform trans)
static int ToInt(this string str)
static void SetPositionY(this Transform transform, float y)
static string ToFormat(this long a)
static string ToText(this int a, bool skipIfZero=true)
static void _SetAnchor(this RectTransform _rect, RectPosition anchor)
static Vector3 Random(this Vector3 v)
static string GetFullFileNameWithoutExtension(this FileInfo fileInfo)
static void SetListener(this Button.ButtonClickedEvent e, Action action)
static void RebuildLayoutTo< T >(this Component c)
static void SetOnClick(this Button b, Action action)
static string Bracket(this string str, int type=0)
static void AddPosition(this Transform transform, float x, float y, float z)
static RectTransform Rect(this Component c)
static void AddLocalPositionZ(this Transform transform, float z)
static string Evalute(this string[] array, float val)
static string lang(this string s, string ref1, string ref2=null, string ref3=null, string ref4=null, string ref5=null)
static int Minimum(this int i)
static void LookAt2D(this Transform self, Transform target, Vector2 forward)
static void SetLocalScaleZ(this Transform transform, float z)
static void SetEulerAngles(this Transform transform, float x, float y, float z)
static float ClampAngle(this float angle)
static int Clamp(this int v, int min, int max, bool loop=false)
static string TrimNewLines(this string text)
static string TagColor(this string s, Color c)
static string[] SplitNewline(this string str)
static void CopyRect(this RectTransform r, RectTransform t)
static Color Multiply(this Color c, float mtp, float add)
static TValue[] CopyValues< TKey, TValue >(this IDictionary< TKey, TValue > dict)
static void SetLocalPositionY(this Transform transform, float y)
static Vector3 PlusZ(this Vector3 v, float a)
static void SetPositionZ(this Transform transform, float z)
static Color SetAlpha(this Color c, float a)
static void SetLocalScaleY(this Transform transform, float y)
static TValue LastItem< TValue >(this IList< TValue > source)
static byte[] ToBytes(this BitArray bits)
static T ToField< T >(this string s, object o)
static void SetLocalScale(this Transform transform, float x, float y, float z)
static string AddArticle(this string s)
static TValue Remainder< TValue >(this IList< TValue > source, int divider)
static int ToInt2(this float a)
static List< T > GetList< T >(this IDictionary source)
static void AddLocalPositionY(this Transform transform, float y)
static void AddPositionZ(this Transform transform, float z)
static bool HasField< T >(this object o, string name)
static void AddEulerAnglesY(this Transform transform, float y)
static void LookAt2D(this Transform self, Vector3 target, Vector2 forward)
static LangSetting setting
static string Get(string id)
static string[] GetList(string id)
static string Parse(string idLang, string val1, string val2=null, string val3=null, string val4=null, string val5=null)
static int Range(int min, int max)
string Parse(string idLang, string val1, string val2=null, string val3=null, string val4=null)