Elin Decompiled Documentation EA 23.188 Stable Patch 2
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ClassExtension.cs
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1using System;
2using System.Collections;
3using System.Collections.Generic;
4using System.IO;
5using System.Linq;
6using System.Reflection;
7using System.Text;
8using Pluralize.NET;
9using UnityEngine;
10using UnityEngine.Events;
11using UnityEngine.UI;
12
13public static class ClassExtension
14{
15 private static Vector3 vector3;
16
17 public static IPluralize pluralizer = new Pluralizer();
18
19 public static string lang(this string s)
20 {
21 return Lang.Get(s);
22 }
23
24 public static string langPlural(this string s, int i)
25 {
26 string text = Lang.Get(s);
27 return Lang.Parse((i <= 1 || !Lang.setting.pluralize) ? text : pluralizer.Pluralize(text), i.ToString() ?? "");
28 }
29
30 public static string lang(this string s, string ref1, string ref2 = null, string ref3 = null, string ref4 = null, string ref5 = null)
31 {
32 return Lang.Parse(s, ref1, ref2, ref3, ref4, ref5);
33 }
34
35 public static string[] langList(this string s)
36 {
37 return Lang.GetList(s);
38 }
39
40 public static string langGame(this string s)
41 {
42 return Lang.Game.Get(s);
43 }
44
45 public static string langGame(this string s, string ref1, string ref2 = null, string ref3 = null, string ref4 = null)
46 {
47 return Lang.Game.Parse(s, ref1, ref2, ref3, ref4);
48 }
49
50 public static string Parentheses(this string str)
51 {
52 return "(" + str + ")";
53 }
54
55 public static string Bracket(this string str, int type = 0)
56 {
57 return type switch
58 {
59 -1 => str,
60 1 => "「" + str + "」",
61 2 => "『" + str + "』",
62 3 => "《" + str + "》",
63 4 => "(" + str + ")",
64 _ => "_bracketLeft".lang() + str + "_bracketRight".lang(),
65 };
66 }
67
68 public static byte[] ToBytes(this BitArray bits)
69 {
70 byte[] array = new byte[(bits.Length - 1) / 8 + 1];
71 bits.CopyTo(array, 0);
72 return array;
73 }
74
75 public static bool GetBit(this byte pByte, int bitNo)
76 {
77 return (pByte & (1 << bitNo)) != 0;
78 }
79
80 public static byte SetBit(this byte pByte, int bitNo, bool value)
81 {
82 if (!value)
83 {
84 return Convert.ToByte(pByte & ~(1 << bitNo));
85 }
86 return Convert.ToByte(pByte | (1 << bitNo));
87 }
88
89 public static int ToInt3(this float a)
90 {
91 return (int)(a * 1000f);
92 }
93
94 public static float FromInt3(this int a)
95 {
96 return (float)a / 1000f;
97 }
98
99 public static int ToInt2(this float a)
100 {
101 return (int)(a * 100f);
102 }
103
104 public static float FromInt2(this int a)
105 {
106 return (float)a / 100f;
107 }
108
109 public static int Minimum(this int i)
110 {
111 if (i != 0)
112 {
113 if (i <= 0)
114 {
115 return -1;
116 }
117 return 1;
118 }
119 return 0;
120 }
121
122 public static bool IsNull(this object o)
123 {
124 return o == null;
125 }
126
127 public static bool IsOn(this int data, int digit)
128 {
129 BitArray32 bitArray = default(BitArray32);
130 bitArray.SetInt(data);
131 return bitArray[digit];
132 }
133
134 public static T ToEnum<T>(this int value)
135 {
136 return (T)Enum.ToObject(typeof(T), value);
137 }
138
139 public static T ToEnum<T>(this long value)
140 {
141 return (T)Enum.ToObject(typeof(T), value);
142 }
143
144 public static T ToEnum<T>(this string value, bool ignoreCase = true)
145 {
146 return (T)Enum.Parse(typeof(T), value, ignoreCase);
147 }
148
149 public static Type ToType(this string value)
150 {
151 return Type.GetType("Elona." + value + ", Assembly-CSharp");
152 }
153
154 public static T NextEnum<T>(this T src) where T : struct
155 {
156 return ((T[])Enum.GetValues(src.GetType())).NextItem(src);
157 }
158
159 public static T PrevEnum<T>(this T src) where T : struct
160 {
161 return ((T[])Enum.GetValues(src.GetType())).PrevItem(src);
162 }
163
164 public static bool Within(this int v, int v2, int range)
165 {
166 if (v - v2 >= range)
167 {
168 return v - v2 < -range;
169 }
170 return true;
171 }
172
173 public static bool Within(this byte v, byte v2, byte range)
174 {
175 if (v - v2 >= range)
176 {
177 return v - v2 < -range;
178 }
179 return true;
180 }
181
182 public static int Clamp(this int v, int min, int max, bool loop = false)
183 {
184 if (v < min)
185 {
186 v = ((!loop) ? min : max);
187 }
188 else if (v > max)
189 {
190 v = ((!loop) ? max : min);
191 }
192 return v;
193 }
194
195 public static int ClampMin(this int v, int min)
196 {
197 if (v >= min)
198 {
199 return v;
200 }
201 return min;
202 }
203
204 public static int ClampMax(this int v, int max)
205 {
206 if (v <= max)
207 {
208 return v;
209 }
210 return max;
211 }
212
213 public static T ToField<T>(this string s, object o)
214 {
215 return (T)o.GetType().GetField(s).GetValue(o);
216 }
217
218 public static bool HasField<T>(this object o, string name)
219 {
220 FieldInfo field = o.GetType().GetField(name);
221 if (field != null)
222 {
223 return typeof(T).IsAssignableFrom(field.FieldType);
224 }
225 return false;
226 }
227
228 public static T GetField<T>(this object o, string name)
229 {
230 return (T)o.GetType().GetField(name).GetValue(o);
231 }
232
233 public static void SetField<T>(this object o, string name, T value)
234 {
235 o.GetType().GetField(name).SetValue(o, value);
236 }
237
238 public static T GetProperty<T>(this object o, string name)
239 {
240 return (T)o.GetType().GetProperty(name).GetValue(o);
241 }
242
243 public static void SetProperty<T>(this object o, string name, T value)
244 {
245 o.GetType().GetProperty(name).SetValue(o, value);
246 }
247
248 public static void Sort<T>(this IList<T> list, Comparison<T> comparison)
249 {
250 if (list is List<T>)
251 {
252 ((List<T>)list).Sort(comparison);
253 return;
254 }
255 List<T> list2 = new List<T>(list);
256 list2.Sort(comparison);
257 for (int i = 0; i < list.Count; i++)
258 {
259 list[i] = list2[i];
260 }
261 }
262
263 public static TValue TryGet<TValue>(this IList<TValue> array, int index, int defIndex = -1)
264 {
265 if (array.Count != 0)
266 {
267 if (index >= array.Count)
268 {
269 if (defIndex != -1)
270 {
271 if (array.Count <= defIndex)
272 {
273 return array[Mathf.Max(0, array.Count - 1)];
274 }
275 return array[defIndex];
276 }
277 return array[Mathf.Max(0, array.Count - 1)];
278 }
279 return array[Math.Max(0, index)];
280 }
281 return default(TValue);
282 }
283
284 public static TValue TryGet<TValue>(this IList<TValue> array, int index, bool returnNull)
285 {
286 if (index >= array.Count)
287 {
288 return default(TValue);
289 }
290 return array[index];
291 }
292
293 public static bool IsEmpty(this Array array)
294 {
295 if (array != null)
296 {
297 return array.Length == 0;
298 }
299 return true;
300 }
301
302 public static int IndexOf(this IList<Component> list, GameObject go)
303 {
304 if (!go)
305 {
306 return -1;
307 }
308 for (int i = 0; i < list.Count; i++)
309 {
310 if (list[i].gameObject == go)
311 {
312 return i;
313 }
314 }
315 return -1;
316 }
317
318 public static TValue Move<TValue>(this IList<TValue> list, TValue target, int a)
319 {
320 int num = list.IndexOf(target);
321 int num2 = num + a;
322 if (num2 < 0)
323 {
324 num2 = list.Count - 1;
325 }
326 if (num2 >= list.Count)
327 {
328 num2 = 0;
329 }
330 list.Remove(target);
331 list.Insert(num2, target);
332 return list[num];
333 }
334
335 public static IList<TValue> Copy<TValue>(this IList<TValue> list)
336 {
337 return list.ToList();
338 }
339
340 public static void Each<TValue>(this IList<TValue> list, Action<TValue> action)
341 {
342 for (int num = list.Count - 1; num >= 0; num--)
343 {
344 action(list[num]);
345 }
346 }
347
348 public static IList<TValue> Shuffle<TValue>(this IList<TValue> list)
349 {
350 int num = list.Count;
351 while (num > 1)
352 {
353 int index = Rand._random.Next(num);
354 num--;
355 TValue value = list[num];
356 list[num] = list[index];
357 list[index] = value;
358 }
359 return list;
360 }
361
362 public static TValue TryGetValue<TKey, TValue>(this IDictionary<TKey, TValue> source, TKey key, TValue fallback = default(TValue))
363 {
364 TValue value = default(TValue);
365 if (key != null && source.TryGetValue(key, out value))
366 {
367 return value;
368 }
369 return fallback;
370 }
371
372 public static TValue TryGetValue<TKey, TValue>(this IDictionary<TKey, TValue> source, TKey key, TKey key_fallback)
373 {
374 TValue value = default(TValue);
375 if (key != null && source.TryGetValue(key, out value))
376 {
377 return value;
378 }
379 return source[key_fallback];
380 }
381
382 public static TValue GetOrCreate<TKey, TValue>(this IDictionary<TKey, TValue> dict, TKey key, Func<TValue> func = null)
383 {
384 TValue val = dict.TryGetValue(key);
385 if (val == null)
386 {
387 val = ((func != null) ? func() : Activator.CreateInstance<TValue>());
388 dict.Add(key, val);
389 }
390 return val;
391 }
392
393 public static TKey[] CopyKeys<TKey, TValue>(this IDictionary<TKey, TValue> dict)
394 {
395 TKey[] array = new TKey[dict.Keys.Count];
396 dict.Keys.CopyTo(array, 0);
397 return array;
398 }
399
400 public static TValue[] CopyValues<TKey, TValue>(this IDictionary<TKey, TValue> dict)
401 {
402 TValue[] array = new TValue[dict.Keys.Count];
403 dict.Values.CopyTo(array, 0);
404 return array;
405 }
406
407 public static T RandomItem<T>(this IEnumerable<T> ie)
408 {
409 int num = ie.Count();
410 if (num == 0)
411 {
412 return default(T);
413 }
414 return ie.ElementAt(Rand.rnd(num));
415 }
416
417 public static TValue RandomItem<TKey, TValue>(this IDictionary<TKey, TValue> source)
418 {
419 if (source.Count != 0)
420 {
421 return source.ElementAt(Rand.rnd(source.Count)).Value;
422 }
423 return default(TValue);
424 }
425
426 public static TValue RandomItem<TValue>(this IList<TValue> source)
427 {
428 if (source.Count != 0)
429 {
430 return source[Rand.rnd(source.Count)];
431 }
432 return default(TValue);
433 }
434
435 public static TValue RandomItem<TValue>(this IList<TValue> source, TValue exclude)
436 {
437 return source.RandomItem(source.IndexOf(exclude));
438 }
439
440 public static TValue RandomItem<TValue>(this IList<TValue> source, int exclude)
441 {
442 if (source.Count > 1)
443 {
444 int num;
445 do
446 {
447 num = Rand.rnd(source.Count);
448 }
449 while (num == exclude);
450 return source[num];
451 }
452 if (source.Count == 1)
453 {
454 return source[0];
455 }
456 return default(TValue);
457 }
458
459 public static TValue RandomItem<TValue>(this IList<TValue> source, Func<TValue, bool> funcValid, TValue defaultValue = default(TValue))
460 {
461 for (int i = 0; i < 100; i++)
462 {
463 TValue val = source[Rand.rnd(source.Count)];
464 if (funcValid(val))
465 {
466 return val;
467 }
468 }
469 return defaultValue;
470 }
471
472 public static TValue RandomItemWeighted<TValue>(this IList<TValue> source, Func<TValue, float> getWeight)
473 {
474 if (source.Count == 0)
475 {
476 return default(TValue);
477 }
478 if (source.Count == 1)
479 {
480 return source[0];
481 }
482 float num = 0f;
483 foreach (TValue item in source)
484 {
485 num += getWeight(item);
486 }
487 float num2 = Rand.Range(0f, num);
488 num = 0f;
489 foreach (TValue item2 in source)
490 {
491 num += getWeight(item2);
492 if (num2 < num)
493 {
494 return item2;
495 }
496 }
497 return source.First();
498 }
499
500 public static TValue Remainder<TValue>(this IList<TValue> source, int divider)
501 {
502 if (source.Count != 0)
503 {
504 return source[divider % source.Count];
505 }
506 return default(TValue);
507 }
508
509 public static TValue FirstItem<TKey, TValue>(this IDictionary<TKey, TValue> source)
510 {
511 if (source == null)
512 {
513 return default(TValue);
514 }
515 return source[source.First().Key];
516 }
517
518 public static TValue LastItem<TValue>(this IList<TValue> source)
519 {
520 if (source.Count != 0)
521 {
522 return source[source.Count - 1];
523 }
524 return default(TValue);
525 }
526
527 public static TValue NextItem<TValue>(this IList<TValue> source, ref int index)
528 {
529 index++;
530 if (index >= source.Count)
531 {
532 index = 0;
533 }
534 if (source.Count != 0)
535 {
536 return source[index];
537 }
538 return default(TValue);
539 }
540
541 public static int NextIndex<TValue>(this IList<TValue> source, TValue val)
542 {
543 if (val == null)
544 {
545 return 0;
546 }
547 int num = source.IndexOf(val) + 1;
548 if (num >= source.Count)
549 {
550 num = 0;
551 }
552 return num;
553 }
554
555 public static TValue NextItem<TValue>(this IList<TValue> source, TValue val)
556 {
557 int num = source.IndexOf(val) + 1;
558 if (num >= source.Count)
559 {
560 num = 0;
561 }
562 if (source.Count != 0)
563 {
564 return source[num];
565 }
566 return default(TValue);
567 }
568
569 public static TValue PrevItem<TValue>(this IList<TValue> source, TValue val)
570 {
571 int num = source.IndexOf(val) - 1;
572 if (num < 0)
573 {
574 num = source.Count - 1;
575 }
576 if (source.Count != 0)
577 {
578 return source[num];
579 }
580 return default(TValue);
581 }
582
583 public static TValue Clamp<TValue>(this IList<TValue> source, int i)
584 {
585 if (i < 0)
586 {
587 i = 0;
588 }
589 else if (i >= source.Count)
590 {
591 i = source.Count - 1;
592 }
593 return source[i];
594 }
595
596 public static List<T> GetList<T>(this IDictionary source)
597 {
598 List<T> list = new List<T>();
599 foreach (object value in source.Values)
600 {
601 if (value is T)
602 {
603 list.Add((T)value);
604 }
605 }
606 return list;
607 }
608
609 public static void ToDictionary<T>(this IList<UPair<T>> list, ref Dictionary<string, T> dic)
610 {
611 dic = new Dictionary<string, T>();
612 for (int i = 0; i < list.Count; i++)
613 {
614 dic.Add(list[i].name, list[i].value);
615 }
616 }
617
618 public static T FindMax<T>(this List<T> list, Func<T, int> func)
619 {
620 int num = int.MinValue;
621 T result = default(T);
622 foreach (T item in list)
623 {
624 int num2 = func(item);
625 if (num2 > num)
626 {
627 num = num2;
628 result = item;
629 }
630 }
631 return result;
632 }
633
634 public static void Set<T1, T2>(this Dictionary<T1, T2> dic, Dictionary<T1, T2> from)
635 {
636 dic.Clear();
637 foreach (KeyValuePair<T1, T2> item in from)
638 {
639 dic[item.Key] = item.Value;
640 }
641 }
642
643 public static int Calc(this string str, int power = 0, int ele = 0, int p2 = 0)
644 {
645 return Cal.Calcuate(str.Replace("p2", p2.ToString() ?? "").Replace("p", power.ToString() ?? "").Replace("e", ele.ToString() ?? "")
646 .Replace(";", ","));
647 }
648
649 public static int ToInt<T>(this string str)
650 {
651 return str.ToInt(typeof(T));
652 }
653
654 public static int ToInt(this string str, Type type)
655 {
656 FieldInfo field = type.GetField(str, BindingFlags.Static | BindingFlags.Public | BindingFlags.FlattenHierarchy);
657 if (field == null)
658 {
659 Debug.LogError("Field is null:" + str + "/" + type);
660 return -1;
661 }
662 return (int)field.GetValue(null);
663 }
664
665 public static int ToInt(this string str)
666 {
667 if (int.TryParse(str, out var result))
668 {
669 return result;
670 }
671 return 0;
672 }
673
674 public static float ToFloat(this string str)
675 {
676 float result = 0f;
677 try
678 {
679 if (!float.TryParse(str, out result))
680 {
681 Debug.Log("exception: ToFlat1" + str);
682 result = 1f;
683 }
684 }
685 catch
686 {
687 Debug.Log("exception: ToFlat2" + str);
688 result = 1f;
689 }
690 return result;
691 }
692
693 public static string StripLastPun(this string str)
694 {
695 if (str != null)
696 {
697 return str.TrimEnd(Lang.words.period);
698 }
699 return str;
700 }
701
702 public static string StripPun(this string str, bool stripComma, bool insertSpaceForComma = false)
703 {
704 StringBuilder stringBuilder = new StringBuilder();
705 foreach (char c in str)
706 {
707 if (c == Lang.words.comma)
708 {
709 if (stripComma)
710 {
711 if (insertSpaceForComma)
712 {
713 stringBuilder.Append('\u3000');
714 }
715 }
716 else
717 {
718 stringBuilder.Append(c);
719 }
720 }
721 else if (c != Lang.words.period)
722 {
723 stringBuilder.Append(c);
724 }
725 }
726 return stringBuilder.ToString();
727 }
728
729 public static string Repeat(this string str, int count)
730 {
731 StringBuilder stringBuilder = new StringBuilder();
732 for (int i = 0; i < Mathf.Abs(count); i++)
733 {
734 stringBuilder.Append(str);
735 }
736 return stringBuilder.ToString();
737 }
738
739 public static string StripBrackets(this string str)
740 {
741 return str.Replace("\"", "").Replace("「", "").Replace("」", "")
742 .Replace("“", "")
743 .Replace("\"", "");
744 }
745
746 public static string TryAddExtension(this string s, string ext)
747 {
748 if (!s.Contains("." + ext))
749 {
750 return s + "." + ext;
751 }
752 return s;
753 }
754
755 public static bool IsEmpty(this string str)
756 {
757 if (str != null)
758 {
759 return str == "";
760 }
761 return true;
762 }
763
764 public static string IsEmpty(this string str, string defaultStr)
765 {
766 if (str != null && !(str == ""))
767 {
768 return str;
769 }
770 return defaultStr;
771 }
772
773 public static string TrimNewLines(this string text)
774 {
775 while (text.EndsWith(Environment.NewLine))
776 {
777 text = text.Substring(0, text.Length - Environment.NewLine.Length);
778 }
779 return text;
780 }
781
782 public static int[] SplitToInts(this string str, char separator)
783 {
784 string[] array = str.Split(separator);
785 int[] array2 = new int[array.Length];
786 for (int i = 0; i < array.Length; i++)
787 {
788 array2[i] = int.Parse(array[i]);
789 }
790 return array2;
791 }
792
793 public static string[] SplitNewline(this string str)
794 {
795 return str.Split(Environment.NewLine.ToCharArray());
796 }
797
798 public static bool Contains(this string[] strs, string id)
799 {
800 if (strs == null || strs.Length == 0)
801 {
802 return false;
803 }
804 for (int i = 0; i < strs.Length; i++)
805 {
806 if (strs[i] == id)
807 {
808 return true;
809 }
810 }
811 return false;
812 }
813
814 public static string Evalute(this string[] array, float val)
815 {
816 return array[(int)Mathf.Clamp((float)(array.Length - 1) * val, 0f, array.Length - 1)];
817 }
818
819 public static string ToShortNumber(this int a)
820 {
821 string text;
822 if (a < 1000000)
823 {
824 if (a >= 1000)
825 {
826 return a / 1000 + "K";
827 }
828 text = a.ToString();
829 if (text == null)
830 {
831 return "";
832 }
833 }
834 else
835 {
836 text = a / 1000000 + "M";
837 }
838 return text;
839 }
840
841 public static string ToFormat(this int a)
842 {
843 return $"{a:#,0}";
844 }
845
846 public static string ToFormat(this long a)
847 {
848 return $"{a:#,0}";
849 }
850
851 public static string ToText(this int a, bool skipIfZero = true)
852 {
853 object obj;
854 if (!(a == 0 && skipIfZero))
855 {
856 if (a >= 0)
857 {
858 return "+" + a;
859 }
860 obj = a.ToString();
861 if (obj == null)
862 {
863 return "";
864 }
865 }
866 else
867 {
868 obj = "";
869 }
870 return (string)obj;
871 }
872
873 public static string TagColor(this string s, Color c, string txt)
874 {
875 return s + "<color=" + c.ToHex() + ">" + txt + "</color>";
876 }
877
878 public static string TagColor(this string s, Color c)
879 {
880 return "<color=" + c.ToHex() + ">" + s + "</color>";
881 }
882
883 public static string TagSize(this string s, string txt, int size)
884 {
885 return s + "<size=" + size + ">" + txt + "</size>";
886 }
887
888 public static string TagSize(this string s, int size)
889 {
890 return "<size=" + size + ">" + s + "</size>";
891 }
892
893 public static bool HasTag(this string s, string id, char splitter = '/')
894 {
895 return s.Split(splitter).Contains(id);
896 }
897
898 public static string SetTag(this string s, string id, bool enable, char splitter = '/')
899 {
900 s = ((!enable) ? s.RemoveTag(id, splitter) : s.AddTag(id, splitter));
901 return s;
902 }
903
904 public static string AddTag(this string s, string id, char splitter = '/')
905 {
906 if (!s.HasTag(id, splitter))
907 {
908 s = s + (s.IsEmpty() ? "" : ((object)splitter))?.ToString() + id;
909 }
910 return s;
911 }
912
913 public static string RemoveTag(this string s, string id, char splitter = '/')
914 {
915 string[] array = s.Split(splitter);
916 s = "";
917 string[] array2 = array;
918 foreach (string text in array2)
919 {
920 if (!(text == id))
921 {
922 s.AddTag(text, splitter);
923 }
924 }
925 return s;
926 }
927
928 public static string GetFullFileNameWithoutExtension(this FileInfo fileInfo)
929 {
930 return fileInfo.Directory.FullName + "/" + Path.GetFileNameWithoutExtension(fileInfo.Name);
931 }
932
933 public static string GetFullFileNameWithoutExtension(this string path)
934 {
935 return new FileInfo(path).GetFullFileNameWithoutExtension();
936 }
937
938 public static string AddArticle(this string s)
939 {
940 if (!Lang.setting.addArticle || s.Length < 1)
941 {
942 return s;
943 }
944 char c = s.ToLower()[0];
945 s = ((c == 'a' || c == 'i' || c == 'u' || c == 'e' || c == 'o') ? "an " : "a ") + s;
946 return s;
947 }
948
949 public static string AddArticle(this string s, int num, ArticleStyle style = ArticleStyle.Default, string replace = null)
950 {
951 if (!Lang.setting.addArticle || s.Length < 1)
952 {
953 return s;
954 }
955 char c = s[0];
956 string text = ((num >= 2) ? (num.ToFormat() + " ") : ((c == 'a' || c == 'i' || c == 'u' || c == 'e' || c == 'o') ? "an " : "a "));
957 if (num >= 2 && Lang.setting.pluralize)
958 {
959 s = ((replace.IsEmpty() || !s.Contains(replace) || s.Contains("limestone stone")) ? pluralizer.Pluralize(s) : s.Replace(replace, pluralizer.Pluralize(replace)));
960 }
961 return style switch
962 {
963 ArticleStyle.The => "_the".lang().ToTitleCase() + " " + ((num > 1) ? (num + " ") : "") + s,
964 ArticleStyle.None => ((num > 1) ? (num.ToFormat() + " ") : "") + s.ToTitleCase(),
965 _ => text + s,
966 };
967 }
968
969 public static string ToTitleCase(this string s, bool wholeText = false)
970 {
972 {
973 return s;
974 }
975 char[] array = s.ToCharArray();
976 bool flag = true;
977 for (int i = 0; i < array.Length; i++)
978 {
979 if (flag)
980 {
981 array[i] = char.ToUpper(array[i]);
982 flag = false;
983 }
984 if (!wholeText)
985 {
986 break;
987 }
988 if (array[i] == ' ')
989 {
990 flag = true;
991 }
992 }
993 return new string(array);
994 }
995
996 public static void LoopTail<T>(this List<T> list, bool vertical = false) where T : Selectable
997 {
998 if (list.Count > 1)
999 {
1000 Navigation navigation = list[0].navigation;
1001 Navigation navigation2 = list[list.Count - 1].navigation;
1002 if (vertical)
1003 {
1004 navigation.selectOnUp = list[list.Count - 1];
1005 navigation2.selectOnDown = list[0];
1006 }
1007 else
1008 {
1009 navigation.selectOnLeft = list[list.Count - 1];
1010 navigation2.selectOnRight = list[0];
1011 }
1012 list[0].navigation = navigation;
1013 list[list.Count - 1].navigation = navigation2;
1014 }
1015 }
1016
1017 public static void SetNavigation(this Component a, Component b, bool vertical = false)
1018 {
1019 if (!a || !b)
1020 {
1021 return;
1022 }
1023 Selectable component = a.GetComponent<Selectable>();
1024 Selectable component2 = b.GetComponent<Selectable>();
1025 if ((bool)component && (bool)component2)
1026 {
1027 Navigation navigation = component.navigation;
1028 Navigation navigation2 = component2.navigation;
1029 if (vertical)
1030 {
1031 navigation.selectOnUp = component2;
1032 navigation2.selectOnDown = component;
1033 }
1034 else
1035 {
1036 navigation.selectOnLeft = component2;
1037 navigation2.selectOnRight = component;
1038 }
1039 component.navigation = navigation;
1040 component2.navigation = navigation2;
1041 }
1042 }
1043
1044 public static void LoopSelectable(this List<Selectable> sels, bool vertical = true, bool horizonal = true, bool asGroup = true)
1045 {
1046 for (int i = 0; i < sels.Count; i++)
1047 {
1048 Selectable selectable = sels[i];
1049 Selectable selectable2 = sels[0];
1050 Navigation navigation = selectable.navigation;
1051 if (horizonal)
1052 {
1053 navigation.selectOnRight = ((i + 1 < sels.Count) ? sels[i + 1] : selectable2);
1054 }
1055 if (asGroup)
1056 {
1057 for (int j = i + 1; j < sels.Count; j++)
1058 {
1059 if (sels[j].transform.position.y < selectable.transform.position.y)
1060 {
1061 selectable2 = sels[j];
1062 break;
1063 }
1064 }
1065 }
1066 else
1067 {
1068 selectable2 = ((i + 1 < sels.Count) ? sels[i + 1] : selectable2);
1069 }
1070 if (vertical)
1071 {
1072 navigation.selectOnDown = selectable2;
1073 }
1074 selectable.navigation = navigation;
1075 }
1076 for (int num = sels.Count - 1; num >= 0; num--)
1077 {
1078 Selectable selectable3 = sels[num];
1079 Selectable selectable4 = sels[sels.Count - 1];
1080 Navigation navigation2 = selectable3.navigation;
1081 if (horizonal)
1082 {
1083 navigation2.selectOnLeft = ((num > 0) ? sels[num - 1] : selectable4);
1084 }
1085 if (asGroup)
1086 {
1087 int num2 = sels.Count - 1;
1088 for (int num3 = num - 1; num3 >= 0; num3--)
1089 {
1090 if (sels[num3].transform.position.y > selectable3.transform.position.y)
1091 {
1092 num2 = num3;
1093 break;
1094 }
1095 }
1096 int num4 = num2;
1097 while (num4 >= 0 && !(sels[num4].transform.position.y > sels[num2].transform.position.y))
1098 {
1099 selectable4 = sels[num4];
1100 num4--;
1101 }
1102 }
1103 else
1104 {
1105 selectable4 = ((num > 0) ? sels[num - 1] : selectable4);
1106 }
1107 if (vertical)
1108 {
1109 navigation2.selectOnUp = ((selectable4 == selectable3) ? sels[sels.Count - 1] : selectable4);
1110 }
1111 navigation2.mode = Navigation.Mode.Explicit;
1112 selectable3.navigation = navigation2;
1113 }
1114 }
1115
1116 public static void LoopSelectable(this Transform l, bool vertical = true, bool horizonal = true, bool asGroup = true)
1117 {
1118 List<Selectable> list = l.GetComponentsInChildren<Selectable>().ToList();
1119 for (int num = list.Count - 1; num >= 0; num--)
1120 {
1121 if (!list[num].interactable || list[num].navigation.mode == Navigation.Mode.None)
1122 {
1123 list.RemoveAt(num);
1124 }
1125 }
1126 list.LoopSelectable(vertical, horizonal, asGroup);
1127 }
1128
1129 public static Color ToColor(this string s)
1130 {
1131 Color color = Color.white;
1132 ColorUtility.TryParseHtmlString("#" + s, out color);
1133 return color;
1134 }
1135
1136 public static void SetAlpha(this Image c, float a)
1137 {
1138 c.color = new Color(c.color.r, c.color.g, c.color.b, a);
1139 }
1140
1141 public static void SetAlpha(this RawImage c, float a)
1142 {
1143 c.color = new Color(c.color.r, c.color.g, c.color.b, a);
1144 }
1145
1146 public static Color SetAlpha(this Color c, float a)
1147 {
1148 c.a = a;
1149 return c;
1150 }
1151
1152 public static Color Multiply(this Color c, float mtp, float add)
1153 {
1154 return new Color(c.r * mtp + add, c.g * mtp + add, c.b * mtp + add, c.a);
1155 }
1156
1157 public static string Tag(this Color c)
1158 {
1159 return "<color=" + $"#{(int)(c.r * 255f):X2}{(int)(c.g * 255f):X2}{(int)(c.b * 255f):X2}" + ">";
1160 }
1161
1162 public static string ToHex(this Color c)
1163 {
1164 return $"#{(int)(c.r * 255f):X2}{(int)(c.g * 255f):X2}{(int)(c.b * 255f):X2}";
1165 }
1166
1167 public static void SetOnClick(this Button b, Action action)
1168 {
1169 b.onClick.RemoveAllListeners();
1170 b.onClick.AddListener(delegate
1171 {
1172 action();
1173 });
1174 }
1175
1176 public static void SetListener(this Button.ButtonClickedEvent e, Action action)
1177 {
1178 e.RemoveAllListeners();
1179 e.AddListener(delegate
1180 {
1181 action();
1182 });
1183 }
1184
1185 public static void SetAlpha(this Text text, float aloha = 1f)
1186 {
1187 text.color = new Color(text.color.r, text.color.g, text.color.b, aloha);
1188 }
1189
1190 public static void SetSlider(this Slider slider, float value, Func<float, string> action, bool notify)
1191 {
1192 slider.SetSlider(value, action, -1, -1, notify);
1193 }
1194
1195 public static void SetSlider(this Slider slider, float value, Func<float, string> action, int min = -1, int max = -1, bool notify = true)
1196 {
1197 slider.onValueChanged.RemoveAllListeners();
1198 slider.onValueChanged.AddListener(delegate(float a)
1199 {
1200 slider.GetComponentInChildren<Text>(includeInactive: true).text = action(a);
1201 });
1202 if (min != -1)
1203 {
1204 slider.minValue = min;
1205 slider.maxValue = max;
1206 }
1207 if (notify)
1208 {
1209 slider.value = value;
1210 }
1211 else
1212 {
1213 slider.SetValueWithoutNotify(value);
1214 }
1215 slider.GetComponentInChildren<Text>(includeInactive: true).text = action(value);
1216 }
1217
1218 public static T GetOrCreate<T>(this Component t) where T : Component
1219 {
1220 T val = t.gameObject.GetComponent<T>();
1221 if (!val)
1222 {
1223 val = t.gameObject.AddComponent<T>();
1224 }
1225 return val;
1226 }
1227
1228 public static RectTransform Rect(this Component c)
1229 {
1230 return c.transform as RectTransform;
1231 }
1232
1233 public static void CopyRect(this RectTransform r, RectTransform t)
1234 {
1235 r.pivot = t.pivot;
1236 r.sizeDelta = t.sizeDelta;
1237 r.anchorMin = t.anchorMin;
1238 r.anchorMax = t.anchorMax;
1239 r.anchoredPosition = t.anchoredPosition;
1240 }
1241
1242 public static void ToggleActive(this Component c)
1243 {
1244 c.SetActive(!c.gameObject.activeSelf);
1245 }
1246
1247 public static void SetActive(this Component c, bool enable)
1248 {
1249 if (c.gameObject.activeSelf != enable)
1250 {
1251 c.gameObject.SetActive(enable);
1252 }
1253 }
1254
1255 public static void SetActive(this Component c, bool enable, Action<bool> onChangeState)
1256 {
1257 if (c.gameObject.activeSelf != enable)
1258 {
1259 c.gameObject.SetActive(enable);
1260 onChangeState(enable);
1261 }
1262 }
1263
1264 public static Selectable GetSelectable(this GameObject go)
1265 {
1266 return go.GetComponentInChildren<Selectable>();
1267 }
1268
1269 public static void SetLayerRecursively(this GameObject obj, int layer)
1270 {
1271 obj.layer = layer;
1272 foreach (Transform item in obj.transform)
1273 {
1274 item.gameObject.SetLayerRecursively(layer);
1275 }
1276 }
1277
1278 public static bool IsInteractable(this GameObject obj)
1279 {
1280 Selectable selectable = (obj ? obj.GetComponent<Selectable>() : null);
1281 if ((bool)selectable)
1282 {
1283 return selectable.interactable;
1284 }
1285 return false;
1286 }
1287
1288 public static bool IsChildOf(this GameObject c, GameObject root)
1289 {
1290 if (c.transform == root.transform)
1291 {
1292 return true;
1293 }
1294 if ((bool)c.transform.parent)
1295 {
1296 return c.transform.parent.gameObject.IsChildOf(root);
1297 }
1298 return false;
1299 }
1300
1301 public static bool IsPrefab(this Component c)
1302 {
1303 return c.gameObject.scene.name == null;
1304 }
1305
1306 public static T CreateMold<T>(this Component c, string name = null) where T : Component
1307 {
1308 T result = null;
1309 for (int i = 0; i < c.transform.childCount; i++)
1310 {
1311 T component = c.transform.GetChild(i).GetComponent<T>();
1312 if ((bool)component && (name.IsEmpty() || name == component.name))
1313 {
1314 component.gameObject.SetActive(value: false);
1315 result = component;
1316 break;
1317 }
1318 }
1319 c.DestroyChildren();
1320 return result;
1321 }
1322
1323 public static Transform Find(this Component c, string name = null)
1324 {
1325 return c.Find<Transform>(name);
1326 }
1327
1328 public static T Find<T>(this Component c, string name = null, bool recursive = false) where T : Component
1329 {
1330 if (recursive)
1331 {
1332 T[] componentsInChildren = c.transform.GetComponentsInChildren<T>();
1333 foreach (T val in componentsInChildren)
1334 {
1335 if (name == null || name == val.name)
1336 {
1337 return val;
1338 }
1339 }
1340 return null;
1341 }
1342 for (int j = 0; j < c.transform.childCount; j++)
1343 {
1344 T component = c.transform.GetChild(j).GetComponent<T>();
1345 if ((bool)component && (name == null || name == component.name))
1346 {
1347 return component;
1348 }
1349 }
1350 return null;
1351 }
1352
1353 public static GameObject FindTagInParents(this Component c, string tag, bool includeInactive = true)
1354 {
1355 Transform transform = c.transform;
1356 for (int i = 0; i < transform.childCount; i++)
1357 {
1358 Transform child = transform.GetChild(i);
1359 if ((includeInactive || child.gameObject.activeSelf) && child.tag == tag)
1360 {
1361 return child.gameObject;
1362 }
1363 }
1364 if ((bool)transform.parent)
1365 {
1366 return transform.parent.FindTagInParents(tag, includeInactive);
1367 }
1368 return null;
1369 }
1370
1371 public static T GetComponentInChildrenExcludSelf<T>(this Transform c) where T : Component
1372 {
1373 for (int i = 0; i < c.childCount; i++)
1374 {
1375 T component = c.GetChild(i).GetComponent<T>();
1376 if ((bool)component)
1377 {
1378 return component;
1379 }
1380 }
1381 return null;
1382 }
1383
1384 public static List<T> GetComponentsInDirectChildren<T>(this Transform comp, bool includeInactive = true) where T : Component
1385 {
1386 List<T> list = new List<T>();
1387 Transform transform = comp.transform;
1388 for (int i = 0; i < transform.childCount; i++)
1389 {
1390 T component = transform.GetChild(i).GetComponent<T>();
1391 if ((bool)component && (includeInactive || component.gameObject.activeInHierarchy))
1392 {
1393 list.Add(component);
1394 }
1395 }
1396 return list;
1397 }
1398
1399 public static List<T> GetComponentsInDirectChildren<T>(this Component comp, bool includeInactive = true) where T : Component
1400 {
1401 List<T> list = new List<T>();
1402 Transform transform = comp.transform;
1403 for (int i = 0; i < transform.childCount; i++)
1404 {
1405 T component = transform.GetChild(i).GetComponent<T>();
1406 if ((bool)component && (includeInactive || component.gameObject.activeInHierarchy))
1407 {
1408 list.Add(component);
1409 }
1410 }
1411 return list;
1412 }
1413
1414 public static T GetComponentInDirectChildren<T>(this Component comp) where T : Component
1415 {
1416 Transform transform = comp.transform;
1417 for (int i = 0; i < transform.childCount; i++)
1418 {
1419 T component = transform.GetChild(i).GetComponent<T>();
1420 if ((bool)component)
1421 {
1422 return component;
1423 }
1424 }
1425 return null;
1426 }
1427
1428 public static void DestroyChildren(this Component component, bool destroyInactive = false, bool ignoreDestroy = true)
1429 {
1430 if (!component || !component.transform)
1431 {
1432 Debug.LogWarning("DestroyChlidren:" + component);
1433 return;
1434 }
1435 for (int num = component.transform.childCount - 1; num >= 0; num--)
1436 {
1437 GameObject gameObject = component.transform.GetChild(num).gameObject;
1438 if ((!ignoreDestroy || !(gameObject.tag == "IgnoreDestroy")) && (destroyInactive || gameObject.activeSelf))
1439 {
1440 UnityEngine.Object.DestroyImmediate(gameObject);
1441 }
1442 }
1443 }
1444
1445 public static bool IsMouseOver(this RectTransform r, Camera cam)
1446 {
1447 return RectTransformUtility.RectangleContainsScreenPoint(r, Input.mousePosition, cam);
1448 }
1449
1450 public static void RebuildLayout(this Component c, bool recursive = false)
1451 {
1452 if (recursive)
1453 {
1454 foreach (Transform item in c.transform)
1455 {
1456 if (item is RectTransform)
1457 {
1458 item.RebuildLayout(recursive: true);
1459 }
1460 }
1461 }
1462 LayoutRebuilder.ForceRebuildLayoutImmediate(c.transform as RectTransform);
1463 }
1464
1465 public static void RebuildLayoutTo<T>(this Component c) where T : Component
1466 {
1467 c.RebuildLayout();
1468 if ((bool)c.transform.parent && !c.transform.parent.GetComponent<T>())
1469 {
1470 c.transform.parent.RebuildLayoutTo<T>();
1471 }
1472 }
1473
1474 public static void RebuildLayoutTo(this Component c, Component target)
1475 {
1476 c.RebuildLayout();
1477 if (!(c == target) && (bool)c.transform.parent)
1478 {
1479 c.transform.parent.RebuildLayoutTo(target);
1480 }
1481 }
1482
1483 public static void SetRect(this RectTransform r, float x, float y, float w, float h, float pivotX, float pivotY, float minX, float minY, float maxX, float maxY)
1484 {
1485 r.SetPivot(pivotX, pivotY);
1486 r.SetAnchor(minX, minY, maxX, maxY);
1487 if (w != -1f)
1488 {
1489 r.sizeDelta = new Vector2(w, h);
1490 }
1491 r.anchoredPosition = new Vector2((x == -1f) ? r.anchoredPosition.x : x, (y == -1f) ? r.anchoredPosition.y : y);
1492 }
1493
1494 public static void SetPivot(this RectTransform r, float x, float y)
1495 {
1496 r.pivot = new Vector2(x, y);
1497 }
1498
1499 public static void SetAnchor(this RectTransform r, float minX, float minY, float maxX, float maxY)
1500 {
1501 r.anchorMin = new Vector2(minX, minY);
1502 r.anchorMax = new Vector2(maxX, maxY);
1503 }
1504
1505 public static void _SetAnchor(this RectTransform _rect, RectPosition anchor)
1506 {
1507 switch (anchor)
1508 {
1509 case RectPosition.TopCenter:
1510 _rect.SetAnchor(0.5f, 1f, 0.5f, 1f);
1511 break;
1512 case RectPosition.BottomCenter:
1513 _rect.SetAnchor(0.5f, 0f, 0.5f, 0f);
1514 break;
1515 case RectPosition.TopLEFT:
1516 _rect.SetAnchor(0f, 1f, 0f, 1f);
1517 break;
1518 case RectPosition.TopRIGHT:
1519 _rect.SetAnchor(1f, 1f, 1f, 1f);
1520 break;
1521 case RectPosition.BottomLEFT:
1522 _rect.SetAnchor(0f, 0f, 0f, 0f);
1523 break;
1524 case RectPosition.BottomRIGHT:
1525 _rect.SetAnchor(1f, 0f, 1f, 0f);
1526 break;
1527 case RectPosition.Left:
1528 _rect.SetAnchor(0f, 0.5f, 0f, 0.5f);
1529 break;
1530 case RectPosition.Right:
1531 _rect.SetAnchor(1f, 0.5f, 1f, 0.5f);
1532 break;
1533 default:
1534 _rect.SetAnchor(0.5f, 0.5f, 0.5f, 0.5f);
1535 break;
1536 }
1537 }
1538
1539 public static void SetAnchor(this RectTransform _rect, RectPosition anchor = RectPosition.Auto)
1540 {
1541 Vector3 position = _rect.position;
1542 _rect._SetAnchor((anchor == RectPosition.Auto) ? _rect.GetAnchor() : anchor);
1543 _rect.position = position;
1544 }
1545
1546 public static RectPosition GetAnchor(this RectTransform _rect)
1547 {
1548 Vector3 position = _rect.position;
1549 int width = Screen.width;
1550 int height = Screen.height;
1551 bool flag = position.y > (float)height * 0.5f;
1552 if (position.x > (float)width * 0.3f && position.x < (float)width * 0.7f)
1553 {
1554 if (position.y > (float)height * 0.3f && position.y < (float)height * 0.7f)
1555 {
1556 return RectPosition.Center;
1557 }
1558 if (!flag)
1559 {
1560 return RectPosition.BottomCenter;
1561 }
1562 return RectPosition.TopCenter;
1563 }
1564 if (position.x < (float)width * 0.5f)
1565 {
1566 if (!flag)
1567 {
1568 return RectPosition.BottomLEFT;
1569 }
1570 return RectPosition.TopLEFT;
1571 }
1572 if (!flag)
1573 {
1574 return RectPosition.BottomRIGHT;
1575 }
1576 return RectPosition.TopRIGHT;
1577 }
1578
1579 public static Transform GetLastChild(this Transform trans)
1580 {
1581 return trans.GetChild(trans.childCount - 1);
1582 }
1583
1584 public static Vector2 ToVector2(this Vector3 self)
1585 {
1586 return new Vector2(self.x, self.z);
1587 }
1588
1589 public static void SetScale(this SpriteRenderer renderer, float size)
1590 {
1591 float x = renderer.bounds.size.x;
1592 float y = renderer.bounds.size.y;
1593 float x2 = size / x;
1594 float y2 = size / y;
1595 renderer.transform.localScale = new Vector3(x2, y2, 1f);
1596 }
1597
1598 private static float GetForwardDiffPoint(Vector2 forward)
1599 {
1600 if (object.Equals(forward, Vector2.up))
1601 {
1602 return 90f;
1603 }
1604 object.Equals(forward, Vector2.right);
1605 return 0f;
1606 }
1607
1608 public static void LookAt2D(this Transform self, Transform target, Vector2 forward)
1609 {
1610 self.LookAt2D(target.position, forward);
1611 }
1612
1613 public static void LookAt2D(this Transform self, Vector3 target, Vector2 forward)
1614 {
1615 float forwardDiffPoint = GetForwardDiffPoint(forward);
1616 Vector3 vector = target - self.position;
1617 float num = Mathf.Atan2(vector.y, vector.x) * 57.29578f;
1618 self.rotation = Quaternion.AngleAxis(num - forwardDiffPoint, Vector3.forward);
1619 }
1620
1621 public static float Distance(this Transform t, Vector2 pos)
1622 {
1623 return Vector3.Distance(t.position, pos);
1624 }
1625
1626 public static Vector3 Plus(this Vector3 v, Vector2 v2)
1627 {
1628 v.x += v2.x;
1629 v.y += v2.y;
1630 return v;
1631 }
1632
1633 public static Vector3 SetZ(this Vector3 v, float a)
1634 {
1635 v.z = a;
1636 return v;
1637 }
1638
1639 public static Vector3 SetY(this Vector3 v, float a)
1640 {
1641 v.y = a;
1642 return v;
1643 }
1644
1645 public static Vector3 PlusX(this Vector3 v, float a)
1646 {
1647 v.x += a;
1648 return v;
1649 }
1650
1651 public static Vector3 PlusY(this Vector3 v, float a)
1652 {
1653 v.y += a;
1654 return v;
1655 }
1656
1657 public static Vector3 PlusZ(this Vector3 v, float a)
1658 {
1659 v.z += a;
1660 return v;
1661 }
1662
1663 public static void SetPosition(this Transform transform, float x, float y, float z)
1664 {
1665 vector3.Set(x, y, z);
1666 transform.position = vector3;
1667 }
1668
1669 public static void SetPositionX(this Transform transform, float x)
1670 {
1671 vector3.Set(x, transform.position.y, transform.position.z);
1672 transform.position = vector3;
1673 }
1674
1675 public static void SetPositionY(this Transform transform, float y)
1676 {
1677 vector3.Set(transform.position.x, y, transform.position.z);
1678 transform.position = vector3;
1679 }
1680
1681 public static void SetPositionZ(this Transform transform, float z)
1682 {
1683 vector3.Set(transform.position.x, transform.position.y, z);
1684 transform.position = vector3;
1685 }
1686
1687 public static void AddPosition(this Transform transform, float x, float y, float z)
1688 {
1689 vector3.Set(transform.position.x + x, transform.position.y + y, transform.position.z + z);
1690 transform.position = vector3;
1691 }
1692
1693 public static void AddPositionX(this Transform transform, float x)
1694 {
1695 vector3.Set(transform.position.x + x, transform.position.y, transform.position.z);
1696 transform.position = vector3;
1697 }
1698
1699 public static void AddPositionY(this Transform transform, float y)
1700 {
1701 vector3.Set(transform.position.x, transform.position.y + y, transform.position.z);
1702 transform.position = vector3;
1703 }
1704
1705 public static void AddPositionZ(this Transform transform, float z)
1706 {
1707 vector3.Set(transform.position.x, transform.position.y, transform.position.z + z);
1708 transform.position = vector3;
1709 }
1710
1711 public static void SetLocalPosition(this Transform transform, float x, float y, float z)
1712 {
1713 vector3.Set(x, y, z);
1714 transform.localPosition = vector3;
1715 }
1716
1717 public static void SetLocalPositionX(this Transform transform, float x)
1718 {
1719 vector3.Set(x, transform.localPosition.y, transform.localPosition.z);
1720 transform.localPosition = vector3;
1721 }
1722
1723 public static void SetLocalPositionY(this Transform transform, float y)
1724 {
1725 vector3.Set(transform.localPosition.x, y, transform.localPosition.z);
1726 transform.localPosition = vector3;
1727 }
1728
1729 public static void SetLocalPositionZ(this Transform transform, float z)
1730 {
1731 vector3.Set(transform.localPosition.x, transform.localPosition.y, z);
1732 transform.localPosition = vector3;
1733 }
1734
1735 public static void AddLocalPosition(this Transform transform, float x, float y, float z)
1736 {
1737 vector3.Set(transform.localPosition.x + x, transform.localPosition.y + y, transform.localPosition.z + z);
1738 transform.localPosition = vector3;
1739 }
1740
1741 public static void AddLocalPositionX(this Transform transform, float x)
1742 {
1743 vector3.Set(transform.localPosition.x + x, transform.localPosition.y, transform.localPosition.z);
1744 transform.localPosition = vector3;
1745 }
1746
1747 public static void AddLocalPositionY(this Transform transform, float y)
1748 {
1749 vector3.Set(transform.localPosition.x, transform.localPosition.y + y, transform.localPosition.z);
1750 transform.localPosition = vector3;
1751 }
1752
1753 public static void AddLocalPositionZ(this Transform transform, float z)
1754 {
1755 vector3.Set(transform.localPosition.x, transform.localPosition.y, transform.localPosition.z + z);
1756 transform.localPosition = vector3;
1757 }
1758
1759 public static void SetLocalScale(this Transform transform, float x, float y, float z)
1760 {
1761 vector3.Set(x, y, z);
1762 transform.localScale = vector3;
1763 }
1764
1765 public static void SetLocalScaleX(this Transform transform, float x)
1766 {
1767 vector3.Set(x, transform.localScale.y, transform.localScale.z);
1768 transform.localScale = vector3;
1769 }
1770
1771 public static void SetLocalScaleY(this Transform transform, float y)
1772 {
1773 vector3.Set(transform.localScale.x, y, transform.localScale.z);
1774 transform.localScale = vector3;
1775 }
1776
1777 public static void SetLocalScaleZ(this Transform transform, float z)
1778 {
1779 vector3.Set(transform.localScale.x, transform.localScale.y, z);
1780 transform.localScale = vector3;
1781 }
1782
1783 public static void AddLocalScale(this Transform transform, float x, float y, float z)
1784 {
1785 vector3.Set(transform.localScale.x + x, transform.localScale.y + y, transform.localScale.z + z);
1786 transform.localScale = vector3;
1787 }
1788
1789 public static void AddLocalScaleX(this Transform transform, float x)
1790 {
1791 vector3.Set(transform.localScale.x + x, transform.localScale.y, transform.localScale.z);
1792 transform.localScale = vector3;
1793 }
1794
1795 public static void AddLocalScaleY(this Transform transform, float y)
1796 {
1797 vector3.Set(transform.localScale.x, transform.localScale.y + y, transform.localScale.z);
1798 transform.localScale = vector3;
1799 }
1800
1801 public static void AddLocalScaleZ(this Transform transform, float z)
1802 {
1803 vector3.Set(transform.localScale.x, transform.localScale.y, transform.localScale.z + z);
1804 transform.localScale = vector3;
1805 }
1806
1807 public static void SetEulerAngles(this Transform transform, float x, float y, float z)
1808 {
1809 vector3.Set(x, y, z);
1810 transform.eulerAngles = vector3;
1811 }
1812
1813 public static void SetEulerAnglesX(this Transform transform, float x)
1814 {
1815 vector3.Set(x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1816 transform.eulerAngles = vector3;
1817 }
1818
1819 public static void SetEulerAnglesY(this Transform transform, float y)
1820 {
1821 vector3.Set(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
1822 transform.eulerAngles = vector3;
1823 }
1824
1825 public static void SetEulerAnglesZ(this Transform transform, float z)
1826 {
1827 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, z);
1828 transform.eulerAngles = vector3;
1829 }
1830
1831 public static void AddEulerAngles(this Transform transform, float x, float y, float z)
1832 {
1833 vector3.Set(transform.eulerAngles.x + x, transform.eulerAngles.y + y, transform.eulerAngles.z + z);
1834 transform.eulerAngles = vector3;
1835 }
1836
1837 public static void AddEulerAnglesX(this Transform transform, float x)
1838 {
1839 vector3.Set(transform.eulerAngles.x + x, transform.eulerAngles.y, transform.eulerAngles.z);
1840 transform.eulerAngles = vector3;
1841 }
1842
1843 public static void AddEulerAnglesY(this Transform transform, float y)
1844 {
1845 vector3.Set(transform.eulerAngles.x, transform.eulerAngles.y + y, transform.eulerAngles.z);
1846 transform.eulerAngles = vector3;
1847 }
1848
1849 public static void AddEulerAnglesZ(this Transform transform, float z)
1850 {
1851 vector3.Set(transform.eulerAngles.x, transform.eulerAngles.y, transform.eulerAngles.z + z);
1852 transform.eulerAngles = vector3;
1853 }
1854
1855 public static void SetLocalEulerAngles(this Transform transform, float x, float y, float z)
1856 {
1857 vector3.Set(x, y, z);
1858 transform.localEulerAngles = vector3;
1859 }
1860
1861 public static void SetLocalEulerAnglesX(this Transform transform, float x)
1862 {
1863 vector3.Set(x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1864 transform.localEulerAngles = vector3;
1865 }
1866
1867 public static void SetLocalEulerAnglesY(this Transform transform, float y)
1868 {
1869 vector3.Set(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
1870 transform.localEulerAngles = vector3;
1871 }
1872
1873 public static void SetLocalEulerAnglesZ(this Transform transform, float z)
1874 {
1875 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, z);
1876 transform.localEulerAngles = vector3;
1877 }
1878
1879 public static void AddLocalEulerAngles(this Transform transform, float x, float y, float z)
1880 {
1881 vector3.Set(transform.localEulerAngles.x + x, transform.localEulerAngles.y + y, transform.localEulerAngles.z + z);
1882 transform.localEulerAngles = vector3;
1883 }
1884
1885 public static void AddLocalEulerAnglesX(this Transform transform, float x)
1886 {
1887 vector3.Set(transform.localEulerAngles.x + x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1888 transform.localEulerAngles = vector3;
1889 }
1890
1891 public static void AddLocalEulerAnglesY(this Transform transform, float y)
1892 {
1893 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y + y, transform.localEulerAngles.z);
1894 transform.localEulerAngles = vector3;
1895 }
1896
1897 public static void AddLocalEulerAnglesZ(this Transform transform, float z)
1898 {
1899 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, transform.localEulerAngles.z + z);
1900 transform.localEulerAngles = vector3;
1901 }
1902
1903 public static void ToggleKeyword(this Material m, string id, bool enable)
1904 {
1905 if (enable)
1906 {
1907 m.EnableKeyword(id);
1908 }
1909 else
1910 {
1911 m.DisableKeyword(id);
1912 }
1913 }
1914
1915 public static void ForeachReverse<T>(this IList<T> items, Action<T> action)
1916 {
1917 for (int num = items.Count - 1; num >= 0; num--)
1918 {
1919 action(items[num]);
1920 }
1921 }
1922
1923 public static void ForeachReverse<T>(this IList<T> items, Func<T, bool> action)
1924 {
1925 int num = items.Count - 1;
1926 while (num >= 0 && !action(items[num]))
1927 {
1928 num--;
1929 }
1930 }
1931
1932 public static float ClampAngle(this float angle)
1933 {
1934 if (angle < 0f)
1935 {
1936 return 360f - (0f - angle) % 360f;
1937 }
1938 return angle % 360f;
1939 }
1940
1941 public static Vector3 Random(this Vector3 v)
1942 {
1943 return new Vector3(Rand.Range(0f - v.x, v.x), Rand.Range(0f - v.y, v.y), Rand.Range(0f - v.z, v.z));
1944 }
1945
1946 public static T Instantiate<T>(this T s) where T : ScriptableObject
1947 {
1948 string name = s.name;
1949 T val = UnityEngine.Object.Instantiate(s);
1950 val.name = name;
1951 return val;
1952 }
1953
1954 public static int GetRuntimeEventCount(this UnityEventBase unityEvent)
1955 {
1956 Type typeFromHandle = typeof(UnityEventBase);
1957 Assembly assembly = Assembly.GetAssembly(typeFromHandle);
1958 Type type = assembly.GetType("UnityEngine.Events.InvokableCallList");
1959 Type type2 = assembly.GetType("UnityEngine.Events.BaseInvokableCall");
1960 Type type3 = typeof(List<>).MakeGenericType(type2);
1961 FieldInfo field = typeFromHandle.GetField("m_Calls", BindingFlags.Instance | BindingFlags.NonPublic);
1962 FieldInfo field2 = type.GetField("m_RuntimeCalls", BindingFlags.Instance | BindingFlags.NonPublic);
1963 object value = field.GetValue(unityEvent);
1964 object value2 = field2.GetValue(value);
1965 return (int)type3.GetProperty("Count").GetValue(value2, null);
1966 }
1967}
ArticleStyle
Definition: ArticleStyle.cs:2
RectPosition
Definition: RectPosition.cs:2
static string TryAddExtension(this string s, string ext)
static string StripLastPun(this string str)
static byte SetBit(this byte pByte, int bitNo, bool value)
static T GetComponentInChildrenExcludSelf< T >(this Transform c)
static int[] SplitToInts(this string str, char separator)
static void SetEulerAnglesZ(this Transform transform, float z)
static T CreateMold< T >(this Component c, string name=null)
static void SetAnchor(this RectTransform r, float minX, float minY, float maxX, float maxY)
static T GetField< T >(this object o, string name)
static void SetPosition(this Transform transform, float x, float y, float z)
static string TagColor(this string s, Color c, string txt)
static void SetEulerAnglesX(this Transform transform, float x)
static int NextIndex< TValue >(this IList< TValue > source, TValue val)
static int ClampMax(this int v, int max)
static void Each< TValue >(this IList< TValue > list, Action< TValue > action)
static void AddLocalPosition(this Transform transform, float x, float y, float z)
static T PrevEnum< T >(this T src)
static string langGame(this string s, string ref1, string ref2=null, string ref3=null, string ref4=null)
static Vector3 vector3
static TKey[] CopyKeys< TKey, TValue >(this IDictionary< TKey, TValue > dict)
static void AddLocalEulerAnglesY(this Transform transform, float y)
static IList< TValue > Shuffle< TValue >(this IList< TValue > list)
static string Parentheses(this string str)
static void AddLocalScale(this Transform transform, float x, float y, float z)
static string ToTitleCase(this string s, bool wholeText=false)
static T Find< T >(this Component c, string name=null, bool recursive=false)
static TValue Clamp< TValue >(this IList< TValue > source, int i)
static TValue TryGetValue< TKey, TValue >(this IDictionary< TKey, TValue > source, TKey key, TValue fallback=default(TValue))
static void SetLocalEulerAngles(this Transform transform, float x, float y, float z)
static string ToFormat(this int a)
static void LoopSelectable(this List< Selectable > sels, bool vertical=true, bool horizonal=true, bool asGroup=true)
static string langPlural(this string s, int i)
static void SetScale(this SpriteRenderer renderer, float size)
static int ToInt(this string str, Type type)
static float GetForwardDiffPoint(Vector2 forward)
static T ToEnum< T >(this int value)
static bool IsChildOf(this GameObject c, GameObject root)
static int Calc(this string str, int power=0, int ele=0, int p2=0)
static void AddLocalScaleY(this Transform transform, float y)
static void SetSlider(this Slider slider, float value, Func< float, string > action, int min=-1, int max=-1, bool notify=true)
static string StripPun(this string str, bool stripComma, bool insertSpaceForComma=false)
static int IndexOf(this IList< Component > list, GameObject go)
static Vector3 SetY(this Vector3 v, float a)
static void AddPositionX(this Transform transform, float x)
static void LoopTail< T >(this List< T > list, bool vertical=false)
static T GetOrCreate< T >(this Component t)
static bool IsOn(this int data, int digit)
static IList< TValue > Copy< TValue >(this IList< TValue > list)
static float FromInt2(this int a)
static Selectable GetSelectable(this GameObject go)
static string AddArticle(this string s, int num, ArticleStyle style=ArticleStyle.Default, string replace=null)
static void SetLocalPositionZ(this Transform transform, float z)
static void SetLocalEulerAnglesZ(this Transform transform, float z)
static void RebuildLayoutTo(this Component c, Component target)
static bool IsEmpty(this string str)
static bool IsPrefab(this Component c)
static void SetActive(this Component c, bool enable)
static void ToDictionary< T >(this IList< UPair< T > > list, ref Dictionary< string, T > dic)
static string RemoveTag(this string s, string id, char splitter='/')
static void AddEulerAnglesZ(this Transform transform, float z)
static void SetProperty< T >(this object o, string name, T value)
static bool Within(this byte v, byte v2, byte range)
static void SetAlpha(this Text text, float aloha=1f)
static void ToggleActive(this Component c)
static bool Contains(this string[] strs, string id)
static int GetRuntimeEventCount(this UnityEventBase unityEvent)
static void SetLayerRecursively(this GameObject obj, int layer)
static void SetActive(this Component c, bool enable, Action< bool > onChangeState)
static void SetLocalEulerAnglesY(this Transform transform, float y)
static bool Within(this int v, int v2, int range)
static Vector2 ToVector2(this Vector3 self)
static bool HasTag(this string s, string id, char splitter='/')
static void LoopSelectable(this Transform l, bool vertical=true, bool horizonal=true, bool asGroup=true)
static string[] langList(this string s)
static Color ToColor(this string s)
static void AddLocalEulerAnglesX(this Transform transform, float x)
static void SetLocalPosition(this Transform transform, float x, float y, float z)
static void AddPositionY(this Transform transform, float y)
static RectPosition GetAnchor(this RectTransform _rect)
static bool GetBit(this byte pByte, int bitNo)
static void ToggleKeyword(this Material m, string id, bool enable)
static string Tag(this Color c)
static T NextEnum< T >(this T src)
static void SetPositionX(this Transform transform, float x)
static void SetLocalScaleX(this Transform transform, float x)
static TValue GetOrCreate< TKey, TValue >(this IDictionary< TKey, TValue > dict, TKey key, Func< TValue > func=null)
static Vector3 PlusY(this Vector3 v, float a)
static bool IsEmpty(this Array array)
static T GetProperty< T >(this object o, string name)
static void SetLocalPositionX(this Transform transform, float x)
static void SetLocalEulerAnglesX(this Transform transform, float x)
static float Distance(this Transform t, Vector2 pos)
static void AddLocalScaleX(this Transform transform, float x)
static float FromInt3(this int a)
static void AddEulerAngles(this Transform transform, float x, float y, float z)
static string TagSize(this string s, int size)
static void AddLocalScaleZ(this Transform transform, float z)
static void SetAlpha(this RawImage c, float a)
static void AddEulerAnglesX(this Transform transform, float x)
static Transform Find(this Component c, string name=null)
static void DestroyChildren(this Component component, bool destroyInactive=false, bool ignoreDestroy=true)
static bool IsInteractable(this GameObject obj)
static void Sort< T >(this IList< T > list, Comparison< T > comparison)
static int ToInt3(this float a)
static TValue RandomItem< TKey, TValue >(this IDictionary< TKey, TValue > source)
static string StripBrackets(this string str)
static string ToHex(this Color c)
static TValue RandomItemWeighted< TValue >(this IList< TValue > source, Func< TValue, float > getWeight)
static string lang(this string s)
static float ToFloat(this string str)
static Vector3 SetZ(this Vector3 v, float a)
static void AddLocalEulerAnglesZ(this Transform transform, float z)
static bool IsNull(this object o)
static void SetAlpha(this Image c, float a)
static void SetAnchor(this RectTransform _rect, RectPosition anchor=RectPosition.Auto)
static bool IsMouseOver(this RectTransform r, Camera cam)
static Vector3 PlusX(this Vector3 v, float a)
static List< T > GetComponentsInDirectChildren< T >(this Transform comp, bool includeInactive=true)
static void SetSlider(this Slider slider, float value, Func< float, string > action, bool notify)
static string langGame(this string s)
static void SetNavigation(this Component a, Component b, bool vertical=false)
static TValue RandomItem< TValue >(this IList< TValue > source)
static void AddLocalEulerAngles(this Transform transform, float x, float y, float z)
static int ClampMin(this int v, int min)
static TValue FirstItem< TKey, TValue >(this IDictionary< TKey, TValue > source)
static void SetPivot(this RectTransform r, float x, float y)
static TValue NextItem< TValue >(this IList< TValue > source, ref int index)
static T FindMax< T >(this List< T > list, Func< T, int > func)
static void SetField< T >(this object o, string name, T value)
static TValue TryGet< TValue >(this IList< TValue > array, int index, int defIndex=-1)
static TValue Move< TValue >(this IList< TValue > list, TValue target, int a)
static T GetComponentInDirectChildren< T >(this Component comp)
static void SetRect(this RectTransform r, float x, float y, float w, float h, float pivotX, float pivotY, float minX, float minY, float maxX, float maxY)
static Type ToType(this string value)
static string AddTag(this string s, string id, char splitter='/')
static void ForeachReverse< T >(this IList< T > items, Action< T > action)
static TValue PrevItem< TValue >(this IList< TValue > source, TValue val)
static void RebuildLayout(this Component c, bool recursive=false)
static Vector3 Plus(this Vector3 v, Vector2 v2)
static GameObject FindTagInParents(this Component c, string tag, bool includeInactive=true)
static string GetFullFileNameWithoutExtension(this string path)
static int ToInt< T >(this string str)
static string ToShortNumber(this int a)
static void SetEulerAnglesY(this Transform transform, float y)
static IPluralize pluralizer
static void AddLocalPositionX(this Transform transform, float x)
static string IsEmpty(this string str, string defaultStr)
static void Set< T1, T2 >(this Dictionary< T1, T2 > dic, Dictionary< T1, T2 > from)
static T RandomItem< T >(this IEnumerable< T > ie)
static T Instantiate< T >(this T s)
static string TagSize(this string s, string txt, int size)
static string Repeat(this string str, int count)
static Transform GetLastChild(this Transform trans)
static int ToInt(this string str)
static void SetPositionY(this Transform transform, float y)
static string ToFormat(this long a)
static string ToText(this int a, bool skipIfZero=true)
static void _SetAnchor(this RectTransform _rect, RectPosition anchor)
static Vector3 Random(this Vector3 v)
static string SetTag(this string s, string id, bool enable, char splitter='/')
static string GetFullFileNameWithoutExtension(this FileInfo fileInfo)
static void SetListener(this Button.ButtonClickedEvent e, Action action)
static void RebuildLayoutTo< T >(this Component c)
static void SetOnClick(this Button b, Action action)
static string Bracket(this string str, int type=0)
static void AddPosition(this Transform transform, float x, float y, float z)
static RectTransform Rect(this Component c)
static void AddLocalPositionZ(this Transform transform, float z)
static string Evalute(this string[] array, float val)
static string lang(this string s, string ref1, string ref2=null, string ref3=null, string ref4=null, string ref5=null)
static int Minimum(this int i)
static void LookAt2D(this Transform self, Transform target, Vector2 forward)
static void SetLocalScaleZ(this Transform transform, float z)
static void SetEulerAngles(this Transform transform, float x, float y, float z)
static float ClampAngle(this float angle)
static int Clamp(this int v, int min, int max, bool loop=false)
static string TrimNewLines(this string text)
static string TagColor(this string s, Color c)
static string[] SplitNewline(this string str)
static void CopyRect(this RectTransform r, RectTransform t)
static Color Multiply(this Color c, float mtp, float add)
static TValue[] CopyValues< TKey, TValue >(this IDictionary< TKey, TValue > dict)
static void SetLocalPositionY(this Transform transform, float y)
static Vector3 PlusZ(this Vector3 v, float a)
static void SetPositionZ(this Transform transform, float z)
static Color SetAlpha(this Color c, float a)
static void SetLocalScaleY(this Transform transform, float y)
static TValue LastItem< TValue >(this IList< TValue > source)
static byte[] ToBytes(this BitArray bits)
static T ToField< T >(this string s, object o)
static void SetLocalScale(this Transform transform, float x, float y, float z)
static string AddArticle(this string s)
static TValue Remainder< TValue >(this IList< TValue > source, int divider)
static int ToInt2(this float a)
static List< T > GetList< T >(this IDictionary source)
static void AddLocalPositionY(this Transform transform, float y)
static void AddPositionZ(this Transform transform, float z)
static bool HasField< T >(this object o, string name)
static void AddEulerAnglesY(this Transform transform, float y)
static void LookAt2D(this Transform self, Vector3 target, Vector2 forward)
bool pluralize
Definition: LangSetting.cs:32
bool addArticle
Definition: LangSetting.cs:30
bool capitalize
Definition: LangSetting.cs:34
char period
Definition: Lang.cs:19
char comma
Definition: Lang.cs:17
Definition: Lang.cs:6
static Words words
Definition: Lang.cs:26
static LangSetting setting
Definition: Lang.cs:54
static string Get(string id)
Definition: Lang.cs:91
static string[] GetList(string id)
Definition: Lang.cs:114
static LangGame Game
Definition: Lang.cs:48
static string Parse(string idLang, string val1, string val2=null, string val3=null, string val4=null, string val5=null)
Definition: Lang.cs:147
Definition: Rand.cs:4
static Random _random
Definition: Rand.cs:7
static int Range(int min, int max)
Definition: Rand.cs:42
static int rnd(int max)
Definition: Rand.cs:52
string Get(string id)
Definition: SourceLang.cs:12
string Parse(string idLang, string val1, string val2=null, string val3=null, string val4=null)
Definition: SourceLang.cs:43
Definition: UPair.cs:5
void SetInt(int i)
Definition: BitArray32.cs:89