2using System.Collections;
3using System.Collections.Generic;
6using System.Reflection;
10using UnityEngine.Events;
19 public static string lang(
this string s)
30 public static string lang(
this string s,
string ref1,
string ref2 =
null,
string ref3 =
null,
string ref4 =
null,
string ref5 =
null)
32 return Lang.
Parse(s, ref1, ref2, ref3, ref4, ref5);
45 public static string langGame(
this string s,
string ref1,
string ref2 =
null,
string ref3 =
null,
string ref4 =
null)
52 return "(" + str +
")";
55 public static string Bracket(
this string str,
int type = 0)
64 _ =>
"_bracketLeft".lang() + str +
"_bracketRight".lang(),
68 public static byte[]
ToBytes(
this BitArray bits)
70 byte[] array =
new byte[(bits.Length - 1) / 8 + 1];
71 bits.CopyTo(array, 0);
75 public static bool GetBit(
this byte pByte,
int bitNo)
77 return (pByte & (1 << bitNo)) != 0;
80 public static byte SetBit(
this byte pByte,
int bitNo,
bool value)
84 return Convert.ToByte(pByte & ~(1 << bitNo));
86 return Convert.ToByte(pByte | (1 << bitNo));
89 public static int ToInt3(
this float a)
91 return (
int)(a * 1000f);
96 return (
float)a / 1000f;
99 public static int ToInt2(
this float a)
101 return (
int)(a * 100f);
106 return (
float)a / 100f;
127 public static bool IsOn(
this int data,
int digit)
131 return bitArray[digit];
136 return (T)Enum.ToObject(typeof(T), value);
141 return (T)Enum.ToObject(typeof(T), value);
144 public static T
ToEnum<T>(
this string value,
bool ignoreCase =
true)
146 return (T)Enum.Parse(typeof(T), value, ignoreCase);
149 public static Type
ToType(
this string value)
151 return Type.GetType(
"Elona." + value +
", Assembly-CSharp");
156 return ((T[])Enum.GetValues(src.GetType())).NextItem(src);
161 return ((T[])Enum.GetValues(src.GetType())).PrevItem(src);
164 public static bool Within(
this int v,
int v2,
int range)
168 return v - v2 < -range;
173 public static bool Within(
this byte v,
byte v2,
byte range)
177 return v - v2 < -range;
182 public static int Clamp(
this int v,
int min,
int max,
bool loop =
false)
186 v = ((!loop) ? min : max);
190 v = ((!loop) ? max : min);
215 return (T)o.GetType().GetField(s).GetValue(o);
220 FieldInfo field = o.GetType().GetField(name);
223 return typeof(T).IsAssignableFrom(field.FieldType);
230 return (T)o.GetType().GetField(name).GetValue(o);
233 public static void SetField<T>(
this object o,
string name, T value)
235 o.GetType().GetField(name).SetValue(o, value);
240 return (T)o.GetType().GetProperty(name).GetValue(o);
245 o.GetType().GetProperty(name).SetValue(o, value);
248 public static void Sort<T>(
this IList<T> list, Comparison<T> comparison)
252 ((List<T>)list).Sort(comparison);
255 List<T> list2 =
new List<T>(list);
256 list2.Sort(comparison);
257 for (
int i = 0; i < list.Count; i++)
263 public static TValue
TryGet<TValue>(
this IList<TValue> array,
int index,
int defIndex = -1)
265 if (array.Count != 0)
267 if (index >= array.Count)
271 if (array.Count <= defIndex)
273 return array[Mathf.Max(0, array.Count - 1)];
275 return array[defIndex];
277 return array[Mathf.Max(0, array.Count - 1)];
279 return array[Math.Max(0, index)];
281 return default(TValue);
284 public static TValue
TryGet<TValue>(
this IList<TValue> array,
int index,
bool returnNull)
286 if (index >= array.Count)
288 return default(TValue);
297 return array.Length == 0;
302 public static int IndexOf(
this IList<Component> list, GameObject go)
308 for (
int i = 0; i < list.Count; i++)
310 if (list[i].gameObject == go)
318 public static TValue
Move<TValue>(
this IList<TValue> list, TValue target,
int a)
320 int num = list.IndexOf(target);
324 num2 = list.Count - 1;
326 if (num2 >= list.Count)
331 list.Insert(num2, target);
337 return list.ToList();
340 public static void Each<TValue>(
this IList<TValue> list, Action<TValue> action)
342 for (
int num = list.Count - 1; num >= 0; num--)
350 int num = list.Count;
355 TValue value = list[num];
356 list[num] = list[index];
364 TValue value =
default(TValue);
365 if (key !=
null && source.TryGetValue(key, out value))
374 TValue value =
default(TValue);
375 if (key !=
null && source.TryGetValue(key, out value))
379 return source[key_fallback];
384 TValue val = dict.TryGetValue(key);
387 val = ((func !=
null) ? func() : Activator.CreateInstance<TValue>());
395 TKey[] array =
new TKey[dict.Keys.Count];
396 dict.Keys.CopyTo(array, 0);
402 TValue[] array =
new TValue[dict.Keys.Count];
403 dict.Values.CopyTo(array, 0);
409 int num = ie.Count();
414 return ie.ElementAt(
Rand.
rnd(num));
419 if (source.Count != 0)
421 return source.ElementAt(
Rand.
rnd(source.Count)).Value;
423 return default(TValue);
428 if (source.Count != 0)
430 return source[
Rand.
rnd(source.Count)];
432 return default(TValue);
437 return source.RandomItem(source.IndexOf(exclude));
442 if (source.Count > 1)
449 while (num == exclude);
452 if (source.Count == 1)
456 return default(TValue);
459 public static TValue
RandomItem<TValue>(
this IList<TValue> source, Func<TValue, bool> funcValid, TValue defaultValue =
default(TValue))
461 for (
int i = 0; i < 100; i++)
463 TValue val = source[
Rand.
rnd(source.Count)];
474 if (source.Count == 0)
476 return default(TValue);
478 if (source.Count == 1)
483 foreach (TValue
item in source)
485 num += getWeight(
item);
489 foreach (TValue item2
in source)
491 num += getWeight(item2);
497 return source.First();
502 if (source.Count != 0)
504 return source[divider % source.Count];
506 return default(TValue);
513 return default(TValue);
515 return source[source.First().Key];
520 if (source.Count != 0)
522 return source[source.Count - 1];
524 return default(TValue);
530 if (index >= source.Count)
534 if (source.Count != 0)
536 return source[index];
538 return default(TValue);
547 int num = source.IndexOf(val) + 1;
548 if (num >= source.Count)
557 int num = source.IndexOf(val) + 1;
558 if (num >= source.Count)
562 if (source.Count != 0)
566 return default(TValue);
571 int num = source.IndexOf(val) - 1;
574 num = source.Count - 1;
576 if (source.Count != 0)
580 return default(TValue);
589 else if (i >= source.Count)
591 i = source.Count - 1;
598 List<T> list =
new List<T>();
599 foreach (
object value
in source.Values)
611 dic =
new Dictionary<string, T>();
612 for (
int i = 0; i < list.Count; i++)
614 dic.Add(list[i].name, list[i].value);
618 public static T
FindMax<T>(
this List<T> list, Func<T, int> func)
620 int num =
int.MinValue;
621 T result =
default(T);
622 foreach (T
item in list)
624 int num2 = func(
item);
634 public static void Set<T1, T2>(
this Dictionary<T1, T2> dic, Dictionary<T1, T2> from)
637 foreach (KeyValuePair<T1, T2>
item in from)
643 public static int Calc(
this string str,
int power = 0,
int ele = 0,
int p2 = 0)
645 return Cal.Calcuate(str.Replace(
"p2", p2.ToString() ??
"").Replace(
"p", power.ToString() ??
"").Replace(
"e", ele.ToString() ??
"")
651 return str.ToInt(typeof(T));
654 public static int ToInt(
this string str, Type type)
656 FieldInfo field = type.GetField(str, BindingFlags.Static | BindingFlags.Public | BindingFlags.FlattenHierarchy);
659 Debug.LogError(
"Field is null:" + str +
"/" + type);
662 return (
int)field.GetValue(
null);
665 public static int ToInt(
this string str)
667 if (
int.TryParse(str, out var result))
679 if (!
float.TryParse(str, out result))
681 Debug.Log(
"exception: ToFlat1" + str);
687 Debug.Log(
"exception: ToFlat2" + str);
702 public static string StripPun(
this string str,
bool stripComma,
bool insertSpaceForComma =
false)
704 StringBuilder stringBuilder =
new StringBuilder();
705 foreach (
char c
in str)
711 if (insertSpaceForComma)
713 stringBuilder.Append(
'\u3000');
718 stringBuilder.Append(c);
723 stringBuilder.Append(c);
726 return stringBuilder.ToString();
729 public static string Repeat(
this string str,
int count)
731 StringBuilder stringBuilder =
new StringBuilder();
732 for (
int i = 0; i < Mathf.Abs(count); i++)
734 stringBuilder.Append(str);
736 return stringBuilder.ToString();
741 return str.Replace(
"\"",
"").Replace(
"「",
"").Replace(
"」",
"")
748 if (!s.Contains(
"." + ext))
750 return s +
"." + ext;
764 public static string IsEmpty(
this string str,
string defaultStr)
766 if (str !=
null && !(str ==
""))
775 while (text.EndsWith(Environment.NewLine))
777 text = text.Substring(0, text.Length - Environment.NewLine.Length);
784 string[] array = str.Split(separator);
785 int[] array2 =
new int[array.Length];
786 for (
int i = 0; i < array.Length; i++)
788 array2[i] =
int.Parse(array[i]);
795 return str.Split(Environment.NewLine.ToCharArray());
798 public static bool Contains(
this string[] strs,
string id)
800 if (strs ==
null || strs.Length == 0)
804 for (
int i = 0; i < strs.Length; i++)
814 public static string Evalute(
this string[] array,
float val)
816 return array[(int)Mathf.Clamp((
float)(array.Length - 1) * val, 0f, array.Length - 1)];
826 return a / 1000 +
"K";
836 text = a / 1000000 +
"M";
851 public static string ToText(
this int a,
bool skipIfZero =
true)
854 if (!(a == 0 && skipIfZero))
875 return s +
"<color=" + c.ToHex() +
">" + txt +
"</color>";
880 return "<color=" + c.ToHex() +
">" + s +
"</color>";
883 public static string TagSize(
this string s,
string txt,
int size)
885 return s +
"<size=" + size +
">" + txt +
"</size>";
888 public static string TagSize(
this string s,
int size)
890 return "<size=" + size +
">" + s +
"</size>";
895 return fileInfo.Directory.FullName +
"/" + Path.GetFileNameWithoutExtension(fileInfo.Name);
900 return new FileInfo(path).GetFullFileNameWithoutExtension();
909 char c = s.ToLower()[0];
910 s = ((c ==
'a' || c ==
'i' || c ==
'u' || c ==
'e' || c ==
'o') ?
"an " :
"a ") + s;
921 string text = ((num >= 2) ? (num.ToFormat() +
" ") : ((c ==
'a' || c ==
'i' || c ==
'u' || c ==
'e' || c ==
'o') ?
"an " :
"a "));
924 s = ((replace.IsEmpty() || !s.Contains(replace) || s.Contains(
"limestone stone")) ?
pluralizer.Pluralize(s) : s.Replace(replace,
pluralizer.Pluralize(replace)));
928 ArticleStyle.The =>
"_the".lang().ToTitleCase() +
" " + ((num > 1) ? (num +
" ") :
"") + s,
929 ArticleStyle.None => ((num > 1) ? (num.ToFormat() +
" ") :
"") + s.ToTitleCase(),
934 public static string ToTitleCase(
this string s,
bool wholeText =
false)
940 char[] array = s.ToCharArray();
942 for (
int i = 0; i < array.Length; i++)
946 array[i] =
char.ToUpper(array[i]);
958 return new string(array);
961 public static void LoopTail<T>(
this List<T> list,
bool vertical =
false) where T : Selectable
965 Navigation navigation = list[0].navigation;
966 Navigation navigation2 = list[list.Count - 1].navigation;
969 navigation.selectOnUp = list[list.Count - 1];
970 navigation2.selectOnDown = list[0];
974 navigation.selectOnLeft = list[list.Count - 1];
975 navigation2.selectOnRight = list[0];
977 list[0].navigation = navigation;
978 list[list.Count - 1].navigation = navigation2;
982 public static void SetNavigation(
this Component a, Component b,
bool vertical =
false)
988 Selectable component = a.GetComponent<Selectable>();
989 Selectable component2 = b.GetComponent<Selectable>();
990 if ((
bool)component && (bool)component2)
992 Navigation navigation = component.navigation;
993 Navigation navigation2 = component2.navigation;
996 navigation.selectOnUp = component2;
997 navigation2.selectOnDown = component;
1001 navigation.selectOnLeft = component2;
1002 navigation2.selectOnRight = component;
1004 component.navigation = navigation;
1005 component2.navigation = navigation2;
1009 public static void LoopSelectable(
this List<Selectable> sels,
bool vertical =
true,
bool horizonal =
true,
bool asGroup =
true)
1011 for (
int i = 0; i < sels.Count; i++)
1013 Selectable selectable = sels[i];
1014 Selectable selectable2 = sels[0];
1015 Navigation navigation = selectable.navigation;
1018 navigation.selectOnRight = ((i + 1 < sels.Count) ? sels[i + 1] : selectable2);
1022 for (
int j = i + 1; j < sels.Count; j++)
1024 if (sels[j].transform.position.y < selectable.transform.position.y)
1026 selectable2 = sels[j];
1033 selectable2 = ((i + 1 < sels.Count) ? sels[i + 1] : selectable2);
1037 navigation.selectOnDown = selectable2;
1039 selectable.navigation = navigation;
1041 for (
int num = sels.Count - 1; num >= 0; num--)
1043 Selectable selectable3 = sels[num];
1044 Selectable selectable4 = sels[sels.Count - 1];
1045 Navigation navigation2 = selectable3.navigation;
1048 navigation2.selectOnLeft = ((num > 0) ? sels[num - 1] : selectable4);
1052 int num2 = sels.Count - 1;
1053 for (
int num3 = num - 1; num3 >= 0; num3--)
1055 if (sels[num3].transform.position.y > selectable3.transform.position.y)
1062 while (num4 >= 0 && !(sels[num4].transform.position.y > sels[num2].transform.position.y))
1064 selectable4 = sels[num4];
1070 selectable4 = ((num > 0) ? sels[num - 1] : selectable4);
1074 navigation2.selectOnUp = ((selectable4 == selectable3) ? sels[sels.Count - 1] : selectable4);
1076 navigation2.mode = Navigation.Mode.Explicit;
1077 selectable3.navigation = navigation2;
1081 public static void LoopSelectable(
this Transform l,
bool vertical =
true,
bool horizonal =
true,
bool asGroup =
true)
1083 List<Selectable> list = l.GetComponentsInChildren<Selectable>().ToList();
1084 for (
int num = list.Count - 1; num >= 0; num--)
1086 if (!list[num].interactable || list[num].navigation.mode == Navigation.Mode.None)
1091 list.LoopSelectable(vertical, horizonal, asGroup);
1097 ColorUtility.TryParseHtmlString(
"#" + s, out color);
1103 c.color =
new Color(c.color.r, c.color.g, c.color.b, a);
1108 c.color =
new Color(c.color.r, c.color.g, c.color.b, a);
1119 return new Color(c.r * mtp + add, c.g * mtp + add, c.b * mtp + add, c.a);
1124 return "<color=" +
$"#{(int)(c.r * 255f):X2}{(int)(c.g * 255f):X2}{(int)(c.b * 255f):X2}" +
">";
1129 return $"#{(int)(c.r * 255f):X2}{(int)(c.g * 255f):X2}{(int)(c.b * 255f):X2}";
1134 b.onClick.RemoveAllListeners();
1135 b.onClick.AddListener(delegate
1143 e.RemoveAllListeners();
1144 e.AddListener(delegate
1150 public static void SetAlpha(
this Text text,
float aloha = 1f)
1152 text.color =
new Color(text.color.r, text.color.g, text.color.b, aloha);
1155 public static void SetSlider(
this Slider slider,
float value, Func<float, string> action,
bool notify)
1157 slider.SetSlider(value, action, -1, -1, notify);
1160 public static void SetSlider(
this Slider slider,
float value, Func<float, string> action,
int min = -1,
int max = -1,
bool notify =
true)
1162 slider.onValueChanged.RemoveAllListeners();
1163 slider.onValueChanged.AddListener(delegate(
float a)
1165 slider.GetComponentInChildren<Text>(includeInactive:
true).text = action(a);
1169 slider.minValue = min;
1170 slider.maxValue = max;
1174 slider.value = value;
1178 slider.SetValueWithoutNotify(value);
1180 slider.GetComponentInChildren<Text>(includeInactive:
true).text = action(value);
1185 T val = t.gameObject.GetComponent<T>();
1188 val = t.gameObject.AddComponent<T>();
1193 public static RectTransform
Rect(
this Component c)
1195 return c.transform as RectTransform;
1198 public static void CopyRect(
this RectTransform r, RectTransform t)
1201 r.sizeDelta = t.sizeDelta;
1202 r.anchorMin = t.anchorMin;
1203 r.anchorMax = t.anchorMax;
1204 r.anchoredPosition = t.anchoredPosition;
1209 c.SetActive(!c.gameObject.activeSelf);
1214 if (c.gameObject.activeSelf != enable)
1216 c.gameObject.SetActive(enable);
1220 public static void SetActive(
this Component c,
bool enable, Action<bool> onChangeState)
1222 if (c.gameObject.activeSelf != enable)
1224 c.gameObject.SetActive(enable);
1225 onChangeState(enable);
1231 return go.GetComponentInChildren<Selectable>();
1237 foreach (Transform
item in obj.transform)
1239 item.gameObject.SetLayerRecursively(layer);
1245 Selectable selectable = (obj ? obj.GetComponent<Selectable>() :
null);
1246 if ((
bool)selectable)
1248 return selectable.interactable;
1253 public static bool IsChildOf(
this GameObject c, GameObject root)
1255 if (c.transform == root.transform)
1259 if ((
bool)c.transform.parent)
1261 return c.transform.parent.gameObject.IsChildOf(root);
1268 return c.gameObject.scene.name ==
null;
1271 public static T
CreateMold<T>(
this Component c,
string name =
null) where T : Component
1274 for (
int i = 0; i < c.transform.childCount; i++)
1276 T component = c.transform.GetChild(i).GetComponent<T>();
1277 if ((
bool)component && (name.IsEmpty() || name == component.name))
1279 component.gameObject.SetActive(value:
false);
1284 c.DestroyChildren();
1288 public static Transform
Find(
this Component c,
string name =
null)
1290 return c.Find<Transform>(name);
1293 public static T
Find<T>(
this Component c,
string name =
null,
bool recursive =
false) where T : Component
1297 T[] componentsInChildren = c.transform.GetComponentsInChildren<T>();
1298 foreach (T val
in componentsInChildren)
1300 if (name ==
null || name == val.name)
1307 for (
int j = 0; j < c.transform.childCount; j++)
1309 T component = c.transform.GetChild(j).GetComponent<T>();
1310 if ((
bool)component && (name ==
null || name == component.name))
1318 public static GameObject
FindTagInParents(
this Component c,
string tag,
bool includeInactive =
true)
1320 Transform transform = c.transform;
1321 for (
int i = 0; i < transform.childCount; i++)
1323 Transform child = transform.GetChild(i);
1324 if ((includeInactive || child.gameObject.activeSelf) && child.tag == tag)
1326 return child.gameObject;
1329 if ((
bool)transform.parent)
1331 return transform.parent.FindTagInParents(tag, includeInactive);
1338 for (
int i = 0; i < c.childCount; i++)
1340 T component = c.GetChild(i).GetComponent<T>();
1341 if ((
bool)component)
1351 List<T> list =
new List<T>();
1352 Transform transform = comp.transform;
1353 for (
int i = 0; i < transform.childCount; i++)
1355 T component = transform.GetChild(i).GetComponent<T>();
1356 if ((
bool)component && (includeInactive || component.gameObject.activeInHierarchy))
1358 list.Add(component);
1366 List<T> list =
new List<T>();
1367 Transform transform = comp.transform;
1368 for (
int i = 0; i < transform.childCount; i++)
1370 T component = transform.GetChild(i).GetComponent<T>();
1371 if ((
bool)component && (includeInactive || component.gameObject.activeInHierarchy))
1373 list.Add(component);
1381 Transform transform = comp.transform;
1382 for (
int i = 0; i < transform.childCount; i++)
1384 T component = transform.GetChild(i).GetComponent<T>();
1385 if ((
bool)component)
1393 public static void DestroyChildren(
this Component component,
bool destroyInactive =
false,
bool ignoreDestroy =
true)
1395 if (!component || !component.transform)
1397 Debug.LogWarning(
"DestroyChlidren:" + component);
1400 for (
int num = component.transform.childCount - 1; num >= 0; num--)
1402 GameObject gameObject = component.transform.GetChild(num).gameObject;
1403 if ((!ignoreDestroy || !(gameObject.tag ==
"IgnoreDestroy")) && (destroyInactive || gameObject.activeSelf))
1405 UnityEngine.Object.DestroyImmediate(gameObject);
1412 return RectTransformUtility.RectangleContainsScreenPoint(r, Input.mousePosition, cam);
1419 foreach (Transform
item in c.transform)
1421 if (
item is RectTransform)
1423 item.RebuildLayout(recursive:
true);
1427 LayoutRebuilder.ForceRebuildLayoutImmediate(c.transform as RectTransform);
1433 if ((
bool)c.transform.parent && !c.transform.parent.GetComponent<T>())
1435 c.transform.parent.RebuildLayoutTo<T>();
1442 if (!(c == target) && (
bool)c.transform.parent)
1444 c.transform.parent.RebuildLayoutTo(target);
1448 public static void SetRect(
this RectTransform r,
float x,
float y,
float w,
float h,
float pivotX,
float pivotY,
float minX,
float minY,
float maxX,
float maxY)
1450 r.SetPivot(pivotX, pivotY);
1451 r.SetAnchor(minX, minY, maxX, maxY);
1454 r.sizeDelta =
new Vector2(w, h);
1456 r.anchoredPosition =
new Vector2((x == -1f) ? r.anchoredPosition.x : x, (y == -1f) ? r.anchoredPosition.y : y);
1459 public static void SetPivot(
this RectTransform r,
float x,
float y)
1461 r.pivot =
new Vector2(x, y);
1464 public static void SetAnchor(
this RectTransform r,
float minX,
float minY,
float maxX,
float maxY)
1466 r.anchorMin =
new Vector2(minX, minY);
1467 r.anchorMax =
new Vector2(maxX, maxY);
1475 _rect.SetAnchor(0.5f, 1f, 0.5f, 1f);
1478 _rect.SetAnchor(0.5f, 0f, 0.5f, 0f);
1481 _rect.SetAnchor(0f, 1f, 0f, 1f);
1484 _rect.SetAnchor(1f, 1f, 1f, 1f);
1487 _rect.SetAnchor(0f, 0f, 0f, 0f);
1490 _rect.SetAnchor(1f, 0f, 1f, 0f);
1493 _rect.SetAnchor(0f, 0.5f, 0f, 0.5f);
1496 _rect.SetAnchor(1f, 0.5f, 1f, 0.5f);
1499 _rect.SetAnchor(0.5f, 0.5f, 0.5f, 0.5f);
1506 Vector3 position = _rect.position;
1507 _rect._SetAnchor((anchor ==
RectPosition.Auto) ? _rect.GetAnchor() : anchor);
1508 _rect.position = position;
1513 Vector3 position = _rect.position;
1514 int width = Screen.width;
1515 int height = Screen.height;
1516 bool flag = position.y > (float)height * 0.5f;
1517 if (position.x > (
float)width * 0.3f && position.x < (float)width * 0.7f)
1519 if (position.y > (
float)height * 0.3f && position.y < (float)height * 0.7f)
1529 if (position.x < (
float)width * 0.5f)
1546 return trans.GetChild(trans.childCount - 1);
1551 return new Vector2(
self.x,
self.z);
1554 public static void SetScale(
this SpriteRenderer renderer,
float size)
1556 float x = renderer.bounds.size.x;
1557 float y = renderer.bounds.size.y;
1558 float x2 = size / x;
1559 float y2 = size / y;
1560 renderer.transform.localScale =
new Vector3(x2, y2, 1f);
1565 if (
object.Equals(
forward, Vector2.up))
1569 object.Equals(
forward, Vector2.right);
1575 self.LookAt2D(target.position,
forward);
1581 Vector3 vector = target -
self.position;
1582 float num = Mathf.Atan2(vector.y, vector.x) * 57.29578f;
1583 self.rotation = Quaternion.AngleAxis(num - forwardDiffPoint, Vector3.forward);
1586 public static float Distance(
this Transform t, Vector2 pos)
1588 return Vector3.Distance(t.position, pos);
1591 public static Vector3
Plus(
this Vector3 v, Vector2 v2)
1598 public static Vector3
SetZ(
this Vector3 v,
float a)
1604 public static Vector3
SetY(
this Vector3 v,
float a)
1610 public static Vector3
PlusX(
this Vector3 v,
float a)
1616 public static Vector3
PlusY(
this Vector3 v,
float a)
1622 public static Vector3
PlusZ(
this Vector3 v,
float a)
1628 public static void SetPosition(
this Transform transform,
float x,
float y,
float z)
1636 vector3.Set(x, transform.position.y, transform.position.z);
1642 vector3.Set(transform.position.x, y, transform.position.z);
1648 vector3.Set(transform.position.x, transform.position.y, z);
1652 public static void AddPosition(
this Transform transform,
float x,
float y,
float z)
1654 vector3.Set(transform.position.x + x, transform.position.y + y, transform.position.z + z);
1660 vector3.Set(transform.position.x + x, transform.position.y, transform.position.z);
1666 vector3.Set(transform.position.x, transform.position.y + y, transform.position.z);
1672 vector3.Set(transform.position.x, transform.position.y, transform.position.z + z);
1679 transform.localPosition =
vector3;
1684 vector3.Set(x, transform.localPosition.y, transform.localPosition.z);
1685 transform.localPosition =
vector3;
1690 vector3.Set(transform.localPosition.x, y, transform.localPosition.z);
1691 transform.localPosition =
vector3;
1696 vector3.Set(transform.localPosition.x, transform.localPosition.y, z);
1697 transform.localPosition =
vector3;
1702 vector3.Set(transform.localPosition.x + x, transform.localPosition.y + y, transform.localPosition.z + z);
1703 transform.localPosition =
vector3;
1708 vector3.Set(transform.localPosition.x + x, transform.localPosition.y, transform.localPosition.z);
1709 transform.localPosition =
vector3;
1714 vector3.Set(transform.localPosition.x, transform.localPosition.y + y, transform.localPosition.z);
1715 transform.localPosition =
vector3;
1720 vector3.Set(transform.localPosition.x, transform.localPosition.y, transform.localPosition.z + z);
1721 transform.localPosition =
vector3;
1724 public static void SetLocalScale(
this Transform transform,
float x,
float y,
float z)
1727 transform.localScale =
vector3;
1732 vector3.Set(x, transform.localScale.y, transform.localScale.z);
1733 transform.localScale =
vector3;
1738 vector3.Set(transform.localScale.x, y, transform.localScale.z);
1739 transform.localScale =
vector3;
1744 vector3.Set(transform.localScale.x, transform.localScale.y, z);
1745 transform.localScale =
vector3;
1748 public static void AddLocalScale(
this Transform transform,
float x,
float y,
float z)
1750 vector3.Set(transform.localScale.x + x, transform.localScale.y + y, transform.localScale.z + z);
1751 transform.localScale =
vector3;
1756 vector3.Set(transform.localScale.x + x, transform.localScale.y, transform.localScale.z);
1757 transform.localScale =
vector3;
1762 vector3.Set(transform.localScale.x, transform.localScale.y + y, transform.localScale.z);
1763 transform.localScale =
vector3;
1768 vector3.Set(transform.localScale.x, transform.localScale.y, transform.localScale.z + z);
1769 transform.localScale =
vector3;
1772 public static void SetEulerAngles(
this Transform transform,
float x,
float y,
float z)
1775 transform.eulerAngles =
vector3;
1780 vector3.Set(x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1781 transform.eulerAngles =
vector3;
1786 vector3.Set(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
1787 transform.eulerAngles =
vector3;
1792 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, z);
1793 transform.eulerAngles =
vector3;
1796 public static void AddEulerAngles(
this Transform transform,
float x,
float y,
float z)
1798 vector3.Set(transform.eulerAngles.x + x, transform.eulerAngles.y + y, transform.eulerAngles.z + z);
1799 transform.eulerAngles =
vector3;
1804 vector3.Set(transform.eulerAngles.x + x, transform.eulerAngles.y, transform.eulerAngles.z);
1805 transform.eulerAngles =
vector3;
1810 vector3.Set(transform.eulerAngles.x, transform.eulerAngles.y + y, transform.eulerAngles.z);
1811 transform.eulerAngles =
vector3;
1816 vector3.Set(transform.eulerAngles.x, transform.eulerAngles.y, transform.eulerAngles.z + z);
1817 transform.eulerAngles =
vector3;
1823 transform.localEulerAngles =
vector3;
1828 vector3.Set(x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1829 transform.localEulerAngles =
vector3;
1834 vector3.Set(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
1835 transform.localEulerAngles =
vector3;
1840 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, z);
1841 transform.localEulerAngles =
vector3;
1846 vector3.Set(transform.localEulerAngles.x + x, transform.localEulerAngles.y + y, transform.localEulerAngles.z + z);
1847 transform.localEulerAngles =
vector3;
1852 vector3.Set(transform.localEulerAngles.x + x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1853 transform.localEulerAngles =
vector3;
1858 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y + y, transform.localEulerAngles.z);
1859 transform.localEulerAngles =
vector3;
1864 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, transform.localEulerAngles.z + z);
1865 transform.localEulerAngles =
vector3;
1872 m.EnableKeyword(
id);
1876 m.DisableKeyword(
id);
1882 for (
int num = items.Count - 1; num >= 0; num--)
1890 int num = items.Count - 1;
1891 while (num >= 0 && !action(items[num]))
1901 return 360f - (0f - angle) % 360f;
1903 return angle % 360f;
1913 string name = s.name;
1914 T val = UnityEngine.Object.Instantiate(s);
1921 Type typeFromHandle = typeof(UnityEventBase);
1922 Assembly assembly = Assembly.GetAssembly(typeFromHandle);
1923 Type type = assembly.GetType(
"UnityEngine.Events.InvokableCallList");
1924 Type type2 = assembly.GetType(
"UnityEngine.Events.BaseInvokableCall");
1925 Type type3 = typeof(List<>).MakeGenericType(type2);
1926 FieldInfo field = typeFromHandle.GetField(
"m_Calls", BindingFlags.Instance | BindingFlags.NonPublic);
1927 FieldInfo field2 = type.GetField(
"m_RuntimeCalls", BindingFlags.Instance | BindingFlags.NonPublic);
1928 object value = field.GetValue(unityEvent);
1929 object value2 = field2.GetValue(value);
1930 return (
int)type3.GetProperty(
"Count").GetValue(value2,
null);
static string TryAddExtension(this string s, string ext)
static string StripLastPun(this string str)
static byte SetBit(this byte pByte, int bitNo, bool value)
static T GetComponentInChildrenExcludSelf< T >(this Transform c)
static int[] SplitToInts(this string str, char separator)
static void SetEulerAnglesZ(this Transform transform, float z)
static T CreateMold< T >(this Component c, string name=null)
static void SetAnchor(this RectTransform r, float minX, float minY, float maxX, float maxY)
static T GetField< T >(this object o, string name)
static void SetPosition(this Transform transform, float x, float y, float z)
static string TagColor(this string s, Color c, string txt)
static void SetEulerAnglesX(this Transform transform, float x)
static int NextIndex< TValue >(this IList< TValue > source, TValue val)
static int ClampMax(this int v, int max)
static void Each< TValue >(this IList< TValue > list, Action< TValue > action)
static void AddLocalPosition(this Transform transform, float x, float y, float z)
static T PrevEnum< T >(this T src)
static string langGame(this string s, string ref1, string ref2=null, string ref3=null, string ref4=null)
static TKey[] CopyKeys< TKey, TValue >(this IDictionary< TKey, TValue > dict)
static void AddLocalEulerAnglesY(this Transform transform, float y)
static IList< TValue > Shuffle< TValue >(this IList< TValue > list)
static string Parentheses(this string str)
static void AddLocalScale(this Transform transform, float x, float y, float z)
static string ToTitleCase(this string s, bool wholeText=false)
static T Find< T >(this Component c, string name=null, bool recursive=false)
static TValue Clamp< TValue >(this IList< TValue > source, int i)
static TValue TryGetValue< TKey, TValue >(this IDictionary< TKey, TValue > source, TKey key, TValue fallback=default(TValue))
static void SetLocalEulerAngles(this Transform transform, float x, float y, float z)
static string ToFormat(this int a)
static void LoopSelectable(this List< Selectable > sels, bool vertical=true, bool horizonal=true, bool asGroup=true)
static string langPlural(this string s, int i)
static void SetScale(this SpriteRenderer renderer, float size)
static int ToInt(this string str, Type type)
static float GetForwardDiffPoint(Vector2 forward)
static T ToEnum< T >(this int value)
static bool IsChildOf(this GameObject c, GameObject root)
static int Calc(this string str, int power=0, int ele=0, int p2=0)
static void AddLocalScaleY(this Transform transform, float y)
static void SetSlider(this Slider slider, float value, Func< float, string > action, int min=-1, int max=-1, bool notify=true)
static string StripPun(this string str, bool stripComma, bool insertSpaceForComma=false)
static int IndexOf(this IList< Component > list, GameObject go)
static Vector3 SetY(this Vector3 v, float a)
static void AddPositionX(this Transform transform, float x)
static void LoopTail< T >(this List< T > list, bool vertical=false)
static T GetOrCreate< T >(this Component t)
static bool IsOn(this int data, int digit)
static IList< TValue > Copy< TValue >(this IList< TValue > list)
static float FromInt2(this int a)
static Selectable GetSelectable(this GameObject go)
static string AddArticle(this string s, int num, ArticleStyle style=ArticleStyle.Default, string replace=null)
static void SetLocalPositionZ(this Transform transform, float z)
static void SetLocalEulerAnglesZ(this Transform transform, float z)
static void RebuildLayoutTo(this Component c, Component target)
static bool IsEmpty(this string str)
static bool IsPrefab(this Component c)
static void SetActive(this Component c, bool enable)
static void ToDictionary< T >(this IList< UPair< T > > list, ref Dictionary< string, T > dic)
static void AddEulerAnglesZ(this Transform transform, float z)
static void SetProperty< T >(this object o, string name, T value)
static bool Within(this byte v, byte v2, byte range)
static void SetAlpha(this Text text, float aloha=1f)
static void ToggleActive(this Component c)
static bool Contains(this string[] strs, string id)
static int GetRuntimeEventCount(this UnityEventBase unityEvent)
static void SetLayerRecursively(this GameObject obj, int layer)
static void SetActive(this Component c, bool enable, Action< bool > onChangeState)
static void SetLocalEulerAnglesY(this Transform transform, float y)
static bool Within(this int v, int v2, int range)
static Vector2 ToVector2(this Vector3 self)
static void LoopSelectable(this Transform l, bool vertical=true, bool horizonal=true, bool asGroup=true)
static string[] langList(this string s)
static Color ToColor(this string s)
static void AddLocalEulerAnglesX(this Transform transform, float x)
static void SetLocalPosition(this Transform transform, float x, float y, float z)
static void AddPositionY(this Transform transform, float y)
static RectPosition GetAnchor(this RectTransform _rect)
static bool GetBit(this byte pByte, int bitNo)
static void ToggleKeyword(this Material m, string id, bool enable)
static string Tag(this Color c)
static T NextEnum< T >(this T src)
static void SetPositionX(this Transform transform, float x)
static void SetLocalScaleX(this Transform transform, float x)
static TValue GetOrCreate< TKey, TValue >(this IDictionary< TKey, TValue > dict, TKey key, Func< TValue > func=null)
static Vector3 PlusY(this Vector3 v, float a)
static bool IsEmpty(this Array array)
static T GetProperty< T >(this object o, string name)
static void SetLocalPositionX(this Transform transform, float x)
static void SetLocalEulerAnglesX(this Transform transform, float x)
static float Distance(this Transform t, Vector2 pos)
static void AddLocalScaleX(this Transform transform, float x)
static float FromInt3(this int a)
static void AddEulerAngles(this Transform transform, float x, float y, float z)
static string TagSize(this string s, int size)
static void AddLocalScaleZ(this Transform transform, float z)
static void SetAlpha(this RawImage c, float a)
static void AddEulerAnglesX(this Transform transform, float x)
static Transform Find(this Component c, string name=null)
static void DestroyChildren(this Component component, bool destroyInactive=false, bool ignoreDestroy=true)
static bool IsInteractable(this GameObject obj)
static void Sort< T >(this IList< T > list, Comparison< T > comparison)
static int ToInt3(this float a)
static TValue RandomItem< TKey, TValue >(this IDictionary< TKey, TValue > source)
static string StripBrackets(this string str)
static string ToHex(this Color c)
static TValue RandomItemWeighted< TValue >(this IList< TValue > source, Func< TValue, float > getWeight)
static string lang(this string s)
static float ToFloat(this string str)
static Vector3 SetZ(this Vector3 v, float a)
static void AddLocalEulerAnglesZ(this Transform transform, float z)
static bool IsNull(this object o)
static void SetAlpha(this Image c, float a)
static void SetAnchor(this RectTransform _rect, RectPosition anchor=RectPosition.Auto)
static bool IsMouseOver(this RectTransform r, Camera cam)
static Vector3 PlusX(this Vector3 v, float a)
static List< T > GetComponentsInDirectChildren< T >(this Transform comp, bool includeInactive=true)
static void SetSlider(this Slider slider, float value, Func< float, string > action, bool notify)
static string langGame(this string s)
static void SetNavigation(this Component a, Component b, bool vertical=false)
static TValue RandomItem< TValue >(this IList< TValue > source)
static void AddLocalEulerAngles(this Transform transform, float x, float y, float z)
static int ClampMin(this int v, int min)
static TValue FirstItem< TKey, TValue >(this IDictionary< TKey, TValue > source)
static void SetPivot(this RectTransform r, float x, float y)
static TValue NextItem< TValue >(this IList< TValue > source, ref int index)
static T FindMax< T >(this List< T > list, Func< T, int > func)
static void SetField< T >(this object o, string name, T value)
static TValue TryGet< TValue >(this IList< TValue > array, int index, int defIndex=-1)
static TValue Move< TValue >(this IList< TValue > list, TValue target, int a)
static T GetComponentInDirectChildren< T >(this Component comp)
static void SetRect(this RectTransform r, float x, float y, float w, float h, float pivotX, float pivotY, float minX, float minY, float maxX, float maxY)
static Type ToType(this string value)
static void ForeachReverse< T >(this IList< T > items, Action< T > action)
static TValue PrevItem< TValue >(this IList< TValue > source, TValue val)
static void RebuildLayout(this Component c, bool recursive=false)
static Vector3 Plus(this Vector3 v, Vector2 v2)
static GameObject FindTagInParents(this Component c, string tag, bool includeInactive=true)
static string GetFullFileNameWithoutExtension(this string path)
static int ToInt< T >(this string str)
static string ToShortNumber(this int a)
static void SetEulerAnglesY(this Transform transform, float y)
static IPluralize pluralizer
static void AddLocalPositionX(this Transform transform, float x)
static string IsEmpty(this string str, string defaultStr)
static void Set< T1, T2 >(this Dictionary< T1, T2 > dic, Dictionary< T1, T2 > from)
static T RandomItem< T >(this IEnumerable< T > ie)
static T Instantiate< T >(this T s)
static string TagSize(this string s, string txt, int size)
static string Repeat(this string str, int count)
static Transform GetLastChild(this Transform trans)
static int ToInt(this string str)
static void SetPositionY(this Transform transform, float y)
static string ToFormat(this long a)
static string ToText(this int a, bool skipIfZero=true)
static void _SetAnchor(this RectTransform _rect, RectPosition anchor)
static Vector3 Random(this Vector3 v)
static string GetFullFileNameWithoutExtension(this FileInfo fileInfo)
static void SetListener(this Button.ButtonClickedEvent e, Action action)
static void RebuildLayoutTo< T >(this Component c)
static void SetOnClick(this Button b, Action action)
static string Bracket(this string str, int type=0)
static void AddPosition(this Transform transform, float x, float y, float z)
static RectTransform Rect(this Component c)
static void AddLocalPositionZ(this Transform transform, float z)
static string Evalute(this string[] array, float val)
static string lang(this string s, string ref1, string ref2=null, string ref3=null, string ref4=null, string ref5=null)
static int Minimum(this int i)
static void LookAt2D(this Transform self, Transform target, Vector2 forward)
static void SetLocalScaleZ(this Transform transform, float z)
static void SetEulerAngles(this Transform transform, float x, float y, float z)
static float ClampAngle(this float angle)
static int Clamp(this int v, int min, int max, bool loop=false)
static string TrimNewLines(this string text)
static string TagColor(this string s, Color c)
static string[] SplitNewline(this string str)
static void CopyRect(this RectTransform r, RectTransform t)
static Color Multiply(this Color c, float mtp, float add)
static TValue[] CopyValues< TKey, TValue >(this IDictionary< TKey, TValue > dict)
static void SetLocalPositionY(this Transform transform, float y)
static Vector3 PlusZ(this Vector3 v, float a)
static void SetPositionZ(this Transform transform, float z)
static Color SetAlpha(this Color c, float a)
static void SetLocalScaleY(this Transform transform, float y)
static TValue LastItem< TValue >(this IList< TValue > source)
static byte[] ToBytes(this BitArray bits)
static T ToField< T >(this string s, object o)
static void SetLocalScale(this Transform transform, float x, float y, float z)
static string AddArticle(this string s)
static TValue Remainder< TValue >(this IList< TValue > source, int divider)
static int ToInt2(this float a)
static List< T > GetList< T >(this IDictionary source)
static void AddLocalPositionY(this Transform transform, float y)
static void AddPositionZ(this Transform transform, float z)
static bool HasField< T >(this object o, string name)
static void AddEulerAnglesY(this Transform transform, float y)
static void LookAt2D(this Transform self, Vector3 target, Vector2 forward)
static LangSetting setting
static string Get(string id)
static string[] GetList(string id)
static string Parse(string idLang, string val1, string val2=null, string val3=null, string val4=null, string val5=null)
static int Range(int min, int max)
string Parse(string idLang, string val1, string val2=null, string val3=null, string val4=null)