Elin Decompiled Documentation EA 23.153 Nightly
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ClassExtension.cs
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1using System;
2using System.Collections;
3using System.Collections.Generic;
4using System.IO;
5using System.Linq;
6using System.Reflection;
7using System.Text;
8using Pluralize.NET;
9using UnityEngine;
10using UnityEngine.Events;
11using UnityEngine.UI;
12
13public static class ClassExtension
14{
15 private static Vector3 vector3;
16
17 public static IPluralize pluralizer = new Pluralizer();
18
19 public static string lang(this string s)
20 {
21 return Lang.Get(s);
22 }
23
24 public static string langPlural(this string s, int i)
25 {
26 string text = Lang.Get(s);
27 return Lang.Parse((i <= 1 || !Lang.setting.pluralize) ? text : pluralizer.Pluralize(text), i.ToString() ?? "");
28 }
29
30 public static string lang(this string s, string ref1, string ref2 = null, string ref3 = null, string ref4 = null, string ref5 = null)
31 {
32 return Lang.Parse(s, ref1, ref2, ref3, ref4, ref5);
33 }
34
35 public static string[] langList(this string s)
36 {
37 return Lang.GetList(s);
38 }
39
40 public static string langGame(this string s)
41 {
42 return Lang.Game.Get(s);
43 }
44
45 public static string langGame(this string s, string ref1, string ref2 = null, string ref3 = null, string ref4 = null)
46 {
47 return Lang.Game.Parse(s, ref1, ref2, ref3, ref4);
48 }
49
50 public static string Parentheses(this string str)
51 {
52 return "(" + str + ")";
53 }
54
55 public static string Bracket(this string str, int type = 0)
56 {
57 return type switch
58 {
59 -1 => str,
60 1 => "「" + str + "」",
61 2 => "『" + str + "』",
62 3 => "《" + str + "》",
63 4 => "(" + str + ")",
64 _ => "_bracketLeft".lang() + str + "_bracketRight".lang(),
65 };
66 }
67
68 public static byte[] ToBytes(this BitArray bits)
69 {
70 byte[] array = new byte[(bits.Length - 1) / 8 + 1];
71 bits.CopyTo(array, 0);
72 return array;
73 }
74
75 public static bool GetBit(this byte pByte, int bitNo)
76 {
77 return (pByte & (1 << bitNo)) != 0;
78 }
79
80 public static byte SetBit(this byte pByte, int bitNo, bool value)
81 {
82 if (!value)
83 {
84 return Convert.ToByte(pByte & ~(1 << bitNo));
85 }
86 return Convert.ToByte(pByte | (1 << bitNo));
87 }
88
89 public static int ToInt3(this float a)
90 {
91 return (int)(a * 1000f);
92 }
93
94 public static float FromInt3(this int a)
95 {
96 return (float)a / 1000f;
97 }
98
99 public static int ToInt2(this float a)
100 {
101 return (int)(a * 100f);
102 }
103
104 public static float FromInt2(this int a)
105 {
106 return (float)a / 100f;
107 }
108
109 public static int Minimum(this int i)
110 {
111 if (i != 0)
112 {
113 if (i <= 0)
114 {
115 return -1;
116 }
117 return 1;
118 }
119 return 0;
120 }
121
122 public static bool IsNull(this object o)
123 {
124 return o == null;
125 }
126
127 public static bool IsOn(this int data, int digit)
128 {
129 BitArray32 bitArray = default(BitArray32);
130 bitArray.SetInt(data);
131 return bitArray[digit];
132 }
133
134 public static T ToEnum<T>(this int value)
135 {
136 return (T)Enum.ToObject(typeof(T), value);
137 }
138
139 public static T ToEnum<T>(this long value)
140 {
141 return (T)Enum.ToObject(typeof(T), value);
142 }
143
144 public static T ToEnum<T>(this string value, bool ignoreCase = true)
145 {
146 return (T)Enum.Parse(typeof(T), value, ignoreCase);
147 }
148
149 public static Type ToType(this string value)
150 {
151 return Type.GetType("Elona." + value + ", Assembly-CSharp");
152 }
153
154 public static T NextEnum<T>(this T src) where T : struct
155 {
156 return ((T[])Enum.GetValues(src.GetType())).NextItem(src);
157 }
158
159 public static T PrevEnum<T>(this T src) where T : struct
160 {
161 return ((T[])Enum.GetValues(src.GetType())).PrevItem(src);
162 }
163
164 public static bool Within(this int v, int v2, int range)
165 {
166 if (v - v2 >= range)
167 {
168 return v - v2 < -range;
169 }
170 return true;
171 }
172
173 public static bool Within(this byte v, byte v2, byte range)
174 {
175 if (v - v2 >= range)
176 {
177 return v - v2 < -range;
178 }
179 return true;
180 }
181
182 public static int Clamp(this int v, int min, int max, bool loop = false)
183 {
184 if (v < min)
185 {
186 v = ((!loop) ? min : max);
187 }
188 else if (v > max)
189 {
190 v = ((!loop) ? max : min);
191 }
192 return v;
193 }
194
195 public static int ClampMin(this int v, int min)
196 {
197 if (v >= min)
198 {
199 return v;
200 }
201 return min;
202 }
203
204 public static int ClampMax(this int v, int max)
205 {
206 if (v <= max)
207 {
208 return v;
209 }
210 return max;
211 }
212
213 public static T ToField<T>(this string s, object o)
214 {
215 return (T)o.GetType().GetField(s).GetValue(o);
216 }
217
218 public static bool HasField<T>(this object o, string name)
219 {
220 FieldInfo field = o.GetType().GetField(name);
221 if (field != null)
222 {
223 return typeof(T).IsAssignableFrom(field.FieldType);
224 }
225 return false;
226 }
227
228 public static T GetField<T>(this object o, string name)
229 {
230 return (T)o.GetType().GetField(name).GetValue(o);
231 }
232
233 public static void SetField<T>(this object o, string name, T value)
234 {
235 o.GetType().GetField(name).SetValue(o, value);
236 }
237
238 public static T GetProperty<T>(this object o, string name)
239 {
240 return (T)o.GetType().GetProperty(name).GetValue(o);
241 }
242
243 public static void SetProperty<T>(this object o, string name, T value)
244 {
245 o.GetType().GetProperty(name).SetValue(o, value);
246 }
247
248 public static void Sort<T>(this IList<T> list, Comparison<T> comparison)
249 {
250 if (list is List<T>)
251 {
252 ((List<T>)list).Sort(comparison);
253 return;
254 }
255 List<T> list2 = new List<T>(list);
256 list2.Sort(comparison);
257 for (int i = 0; i < list.Count; i++)
258 {
259 list[i] = list2[i];
260 }
261 }
262
263 public static TValue TryGet<TValue>(this IList<TValue> array, int index, int defIndex = -1)
264 {
265 if (array.Count != 0)
266 {
267 if (index >= array.Count)
268 {
269 if (defIndex != -1)
270 {
271 if (array.Count <= defIndex)
272 {
273 return array[Mathf.Max(0, array.Count - 1)];
274 }
275 return array[defIndex];
276 }
277 return array[Mathf.Max(0, array.Count - 1)];
278 }
279 return array[Math.Max(0, index)];
280 }
281 return default(TValue);
282 }
283
284 public static TValue TryGet<TValue>(this IList<TValue> array, int index, bool returnNull)
285 {
286 if (index >= array.Count)
287 {
288 return default(TValue);
289 }
290 return array[index];
291 }
292
293 public static bool IsEmpty(this Array array)
294 {
295 if (array != null)
296 {
297 return array.Length == 0;
298 }
299 return true;
300 }
301
302 public static int IndexOf(this IList<Component> list, GameObject go)
303 {
304 if (!go)
305 {
306 return -1;
307 }
308 for (int i = 0; i < list.Count; i++)
309 {
310 if (list[i].gameObject == go)
311 {
312 return i;
313 }
314 }
315 return -1;
316 }
317
318 public static TValue Move<TValue>(this IList<TValue> list, TValue target, int a)
319 {
320 int num = list.IndexOf(target);
321 int num2 = num + a;
322 if (num2 < 0)
323 {
324 num2 = list.Count - 1;
325 }
326 if (num2 >= list.Count)
327 {
328 num2 = 0;
329 }
330 list.Remove(target);
331 list.Insert(num2, target);
332 return list[num];
333 }
334
335 public static IList<TValue> Copy<TValue>(this IList<TValue> list)
336 {
337 return list.ToList();
338 }
339
340 public static void Each<TValue>(this IList<TValue> list, Action<TValue> action)
341 {
342 for (int num = list.Count - 1; num >= 0; num--)
343 {
344 action(list[num]);
345 }
346 }
347
348 public static IList<TValue> Shuffle<TValue>(this IList<TValue> list)
349 {
350 int num = list.Count;
351 while (num > 1)
352 {
353 int index = Rand._random.Next(num);
354 num--;
355 TValue value = list[num];
356 list[num] = list[index];
357 list[index] = value;
358 }
359 return list;
360 }
361
362 public static TValue TryGetValue<TKey, TValue>(this IDictionary<TKey, TValue> source, TKey key, TValue fallback = default(TValue))
363 {
364 TValue value = default(TValue);
365 if (key != null && source.TryGetValue(key, out value))
366 {
367 return value;
368 }
369 return fallback;
370 }
371
372 public static TValue TryGetValue<TKey, TValue>(this IDictionary<TKey, TValue> source, TKey key, TKey key_fallback)
373 {
374 TValue value = default(TValue);
375 if (key != null && source.TryGetValue(key, out value))
376 {
377 return value;
378 }
379 return source[key_fallback];
380 }
381
382 public static TValue GetOrCreate<TKey, TValue>(this IDictionary<TKey, TValue> dict, TKey key, Func<TValue> func = null)
383 {
384 TValue val = dict.TryGetValue(key);
385 if (val == null)
386 {
387 val = ((func != null) ? func() : Activator.CreateInstance<TValue>());
388 dict.Add(key, val);
389 }
390 return val;
391 }
392
393 public static TKey[] CopyKeys<TKey, TValue>(this IDictionary<TKey, TValue> dict)
394 {
395 TKey[] array = new TKey[dict.Keys.Count];
396 dict.Keys.CopyTo(array, 0);
397 return array;
398 }
399
400 public static TValue[] CopyValues<TKey, TValue>(this IDictionary<TKey, TValue> dict)
401 {
402 TValue[] array = new TValue[dict.Keys.Count];
403 dict.Values.CopyTo(array, 0);
404 return array;
405 }
406
407 public static T RandomItem<T>(this IEnumerable<T> ie)
408 {
409 int num = ie.Count();
410 if (num == 0)
411 {
412 return default(T);
413 }
414 return ie.ElementAt(Rand.rnd(num));
415 }
416
417 public static TValue RandomItem<TKey, TValue>(this IDictionary<TKey, TValue> source)
418 {
419 if (source.Count != 0)
420 {
421 return source.ElementAt(Rand.rnd(source.Count)).Value;
422 }
423 return default(TValue);
424 }
425
426 public static TValue RandomItem<TValue>(this IList<TValue> source)
427 {
428 if (source.Count != 0)
429 {
430 return source[Rand.rnd(source.Count)];
431 }
432 return default(TValue);
433 }
434
435 public static TValue RandomItem<TValue>(this IList<TValue> source, TValue exclude)
436 {
437 return source.RandomItem(source.IndexOf(exclude));
438 }
439
440 public static TValue RandomItem<TValue>(this IList<TValue> source, int exclude)
441 {
442 if (source.Count > 1)
443 {
444 int num;
445 do
446 {
447 num = Rand.rnd(source.Count);
448 }
449 while (num == exclude);
450 return source[num];
451 }
452 if (source.Count == 1)
453 {
454 return source[0];
455 }
456 return default(TValue);
457 }
458
459 public static TValue RandomItem<TValue>(this IList<TValue> source, Func<TValue, bool> funcValid, TValue defaultValue = default(TValue))
460 {
461 for (int i = 0; i < 100; i++)
462 {
463 TValue val = source[Rand.rnd(source.Count)];
464 if (funcValid(val))
465 {
466 return val;
467 }
468 }
469 return defaultValue;
470 }
471
472 public static TValue RandomItemWeighted<TValue>(this IList<TValue> source, Func<TValue, float> getWeight)
473 {
474 if (source.Count == 0)
475 {
476 return default(TValue);
477 }
478 if (source.Count == 1)
479 {
480 return source[0];
481 }
482 float num = 0f;
483 foreach (TValue item in source)
484 {
485 num += getWeight(item);
486 }
487 float num2 = Rand.Range(0f, num);
488 num = 0f;
489 foreach (TValue item2 in source)
490 {
491 num += getWeight(item2);
492 if (num2 < num)
493 {
494 return item2;
495 }
496 }
497 return source.First();
498 }
499
500 public static TValue Remainder<TValue>(this IList<TValue> source, int divider)
501 {
502 if (source.Count != 0)
503 {
504 return source[divider % source.Count];
505 }
506 return default(TValue);
507 }
508
509 public static TValue FirstItem<TKey, TValue>(this IDictionary<TKey, TValue> source)
510 {
511 if (source == null)
512 {
513 return default(TValue);
514 }
515 return source[source.First().Key];
516 }
517
518 public static TValue LastItem<TValue>(this IList<TValue> source)
519 {
520 if (source.Count != 0)
521 {
522 return source[source.Count - 1];
523 }
524 return default(TValue);
525 }
526
527 public static TValue NextItem<TValue>(this IList<TValue> source, ref int index)
528 {
529 index++;
530 if (index >= source.Count)
531 {
532 index = 0;
533 }
534 if (source.Count != 0)
535 {
536 return source[index];
537 }
538 return default(TValue);
539 }
540
541 public static int NextIndex<TValue>(this IList<TValue> source, TValue val)
542 {
543 if (val == null)
544 {
545 return 0;
546 }
547 int num = source.IndexOf(val) + 1;
548 if (num >= source.Count)
549 {
550 num = 0;
551 }
552 return num;
553 }
554
555 public static TValue NextItem<TValue>(this IList<TValue> source, TValue val)
556 {
557 int num = source.IndexOf(val) + 1;
558 if (num >= source.Count)
559 {
560 num = 0;
561 }
562 if (source.Count != 0)
563 {
564 return source[num];
565 }
566 return default(TValue);
567 }
568
569 public static TValue PrevItem<TValue>(this IList<TValue> source, TValue val)
570 {
571 int num = source.IndexOf(val) - 1;
572 if (num < 0)
573 {
574 num = source.Count - 1;
575 }
576 if (source.Count != 0)
577 {
578 return source[num];
579 }
580 return default(TValue);
581 }
582
583 public static TValue Clamp<TValue>(this IList<TValue> source, int i)
584 {
585 if (i < 0)
586 {
587 i = 0;
588 }
589 else if (i >= source.Count)
590 {
591 i = source.Count - 1;
592 }
593 return source[i];
594 }
595
596 public static List<T> GetList<T>(this IDictionary source)
597 {
598 List<T> list = new List<T>();
599 foreach (object value in source.Values)
600 {
601 if (value is T)
602 {
603 list.Add((T)value);
604 }
605 }
606 return list;
607 }
608
609 public static void ToDictionary<T>(this IList<UPair<T>> list, ref Dictionary<string, T> dic)
610 {
611 dic = new Dictionary<string, T>();
612 for (int i = 0; i < list.Count; i++)
613 {
614 dic.Add(list[i].name, list[i].value);
615 }
616 }
617
618 public static T FindMax<T>(this List<T> list, Func<T, int> func)
619 {
620 int num = int.MinValue;
621 T result = default(T);
622 foreach (T item in list)
623 {
624 int num2 = func(item);
625 if (num2 > num)
626 {
627 num = num2;
628 result = item;
629 }
630 }
631 return result;
632 }
633
634 public static void Set<T1, T2>(this Dictionary<T1, T2> dic, Dictionary<T1, T2> from)
635 {
636 dic.Clear();
637 foreach (KeyValuePair<T1, T2> item in from)
638 {
639 dic[item.Key] = item.Value;
640 }
641 }
642
643 public static int Calc(this string str, int power = 0, int ele = 0, int p2 = 0)
644 {
645 return Cal.Calcuate(str.Replace("p2", p2.ToString() ?? "").Replace("p", power.ToString() ?? "").Replace("e", ele.ToString() ?? "")
646 .Replace(";", ","));
647 }
648
649 public static int ToInt<T>(this string str)
650 {
651 return str.ToInt(typeof(T));
652 }
653
654 public static int ToInt(this string str, Type type)
655 {
656 FieldInfo field = type.GetField(str, BindingFlags.Static | BindingFlags.Public | BindingFlags.FlattenHierarchy);
657 if (field == null)
658 {
659 Debug.LogError("Field is null:" + str + "/" + type);
660 return -1;
661 }
662 return (int)field.GetValue(null);
663 }
664
665 public static int ToInt(this string str)
666 {
667 if (int.TryParse(str, out var result))
668 {
669 return result;
670 }
671 return 0;
672 }
673
674 public static float ToFloat(this string str)
675 {
676 float result = 0f;
677 try
678 {
679 if (!float.TryParse(str, out result))
680 {
681 Debug.Log("exception: ToFlat1" + str);
682 result = 1f;
683 }
684 }
685 catch
686 {
687 Debug.Log("exception: ToFlat2" + str);
688 result = 1f;
689 }
690 return result;
691 }
692
693 public static string StripLastPun(this string str)
694 {
695 if (str != null)
696 {
697 return str.TrimEnd(Lang.words.period);
698 }
699 return str;
700 }
701
702 public static string StripPun(this string str, bool stripComma, bool insertSpaceForComma = false)
703 {
704 StringBuilder stringBuilder = new StringBuilder();
705 foreach (char c in str)
706 {
707 if (c == Lang.words.comma)
708 {
709 if (stripComma)
710 {
711 if (insertSpaceForComma)
712 {
713 stringBuilder.Append('\u3000');
714 }
715 }
716 else
717 {
718 stringBuilder.Append(c);
719 }
720 }
721 else if (c != Lang.words.period)
722 {
723 stringBuilder.Append(c);
724 }
725 }
726 return stringBuilder.ToString();
727 }
728
729 public static string Repeat(this string str, int count)
730 {
731 StringBuilder stringBuilder = new StringBuilder();
732 for (int i = 0; i < Mathf.Abs(count); i++)
733 {
734 stringBuilder.Append(str);
735 }
736 return stringBuilder.ToString();
737 }
738
739 public static string StripBrackets(this string str)
740 {
741 return str.Replace("\"", "").Replace("「", "").Replace("」", "")
742 .Replace("“", "")
743 .Replace("\"", "");
744 }
745
746 public static string TryAddExtension(this string s, string ext)
747 {
748 if (!s.Contains("." + ext))
749 {
750 return s + "." + ext;
751 }
752 return s;
753 }
754
755 public static bool IsEmpty(this string str)
756 {
757 if (str != null)
758 {
759 return str == "";
760 }
761 return true;
762 }
763
764 public static string IsEmpty(this string str, string defaultStr)
765 {
766 if (str != null && !(str == ""))
767 {
768 return str;
769 }
770 return defaultStr;
771 }
772
773 public static string TrimNewLines(this string text)
774 {
775 while (text.EndsWith(Environment.NewLine))
776 {
777 text = text.Substring(0, text.Length - Environment.NewLine.Length);
778 }
779 return text;
780 }
781
782 public static int[] SplitToInts(this string str, char separator)
783 {
784 string[] array = str.Split(separator);
785 int[] array2 = new int[array.Length];
786 for (int i = 0; i < array.Length; i++)
787 {
788 array2[i] = int.Parse(array[i]);
789 }
790 return array2;
791 }
792
793 public static string[] SplitNewline(this string str)
794 {
795 return str.Split(Environment.NewLine.ToCharArray());
796 }
797
798 public static bool Contains(this string[] strs, string id)
799 {
800 if (strs == null || strs.Length == 0)
801 {
802 return false;
803 }
804 for (int i = 0; i < strs.Length; i++)
805 {
806 if (strs[i] == id)
807 {
808 return true;
809 }
810 }
811 return false;
812 }
813
814 public static string Evalute(this string[] array, float val)
815 {
816 return array[(int)Mathf.Clamp((float)(array.Length - 1) * val, 0f, array.Length - 1)];
817 }
818
819 public static string ToShortNumber(this int a)
820 {
821 string text;
822 if (a < 1000000)
823 {
824 if (a >= 1000)
825 {
826 return a / 1000 + "K";
827 }
828 text = a.ToString();
829 if (text == null)
830 {
831 return "";
832 }
833 }
834 else
835 {
836 text = a / 1000000 + "M";
837 }
838 return text;
839 }
840
841 public static string ToFormat(this int a)
842 {
843 return $"{a:#,0}";
844 }
845
846 public static string ToFormat(this long a)
847 {
848 return $"{a:#,0}";
849 }
850
851 public static string ToText(this int a, bool skipIfZero = true)
852 {
853 object obj;
854 if (!(a == 0 && skipIfZero))
855 {
856 if (a >= 0)
857 {
858 return "+" + a;
859 }
860 obj = a.ToString();
861 if (obj == null)
862 {
863 return "";
864 }
865 }
866 else
867 {
868 obj = "";
869 }
870 return (string)obj;
871 }
872
873 public static string TagColor(this string s, Color c, string txt)
874 {
875 return s + "<color=" + c.ToHex() + ">" + txt + "</color>";
876 }
877
878 public static string TagColor(this string s, Color c)
879 {
880 return "<color=" + c.ToHex() + ">" + s + "</color>";
881 }
882
883 public static string TagSize(this string s, string txt, int size)
884 {
885 return s + "<size=" + size + ">" + txt + "</size>";
886 }
887
888 public static string TagSize(this string s, int size)
889 {
890 return "<size=" + size + ">" + s + "</size>";
891 }
892
893 public static string GetFullFileNameWithoutExtension(this FileInfo fileInfo)
894 {
895 return fileInfo.Directory.FullName + "/" + Path.GetFileNameWithoutExtension(fileInfo.Name);
896 }
897
898 public static string GetFullFileNameWithoutExtension(this string path)
899 {
900 return new FileInfo(path).GetFullFileNameWithoutExtension();
901 }
902
903 public static string AddArticle(this string s)
904 {
905 if (!Lang.setting.addArticle || s.Length < 1)
906 {
907 return s;
908 }
909 char c = s.ToLower()[0];
910 s = ((c == 'a' || c == 'i' || c == 'u' || c == 'e' || c == 'o') ? "an " : "a ") + s;
911 return s;
912 }
913
914 public static string AddArticle(this string s, int num, ArticleStyle style = ArticleStyle.Default, string replace = null)
915 {
916 if (!Lang.setting.addArticle || s.Length < 1)
917 {
918 return s;
919 }
920 char c = s[0];
921 string text = ((num >= 2) ? (num.ToFormat() + " ") : ((c == 'a' || c == 'i' || c == 'u' || c == 'e' || c == 'o') ? "an " : "a "));
922 if (num >= 2 && Lang.setting.pluralize)
923 {
924 s = ((replace.IsEmpty() || !s.Contains(replace) || s.Contains("limestone stone")) ? pluralizer.Pluralize(s) : s.Replace(replace, pluralizer.Pluralize(replace)));
925 }
926 return style switch
927 {
928 ArticleStyle.The => "_the".lang().ToTitleCase() + " " + ((num > 1) ? (num + " ") : "") + s,
929 ArticleStyle.None => ((num > 1) ? (num.ToFormat() + " ") : "") + s.ToTitleCase(),
930 _ => text + s,
931 };
932 }
933
934 public static string ToTitleCase(this string s, bool wholeText = false)
935 {
937 {
938 return s;
939 }
940 char[] array = s.ToCharArray();
941 bool flag = true;
942 for (int i = 0; i < array.Length; i++)
943 {
944 if (flag)
945 {
946 array[i] = char.ToUpper(array[i]);
947 flag = false;
948 }
949 if (!wholeText)
950 {
951 break;
952 }
953 if (array[i] == ' ')
954 {
955 flag = true;
956 }
957 }
958 return new string(array);
959 }
960
961 public static void LoopTail<T>(this List<T> list, bool vertical = false) where T : Selectable
962 {
963 if (list.Count > 1)
964 {
965 Navigation navigation = list[0].navigation;
966 Navigation navigation2 = list[list.Count - 1].navigation;
967 if (vertical)
968 {
969 navigation.selectOnUp = list[list.Count - 1];
970 navigation2.selectOnDown = list[0];
971 }
972 else
973 {
974 navigation.selectOnLeft = list[list.Count - 1];
975 navigation2.selectOnRight = list[0];
976 }
977 list[0].navigation = navigation;
978 list[list.Count - 1].navigation = navigation2;
979 }
980 }
981
982 public static void SetNavigation(this Component a, Component b, bool vertical = false)
983 {
984 if (!a || !b)
985 {
986 return;
987 }
988 Selectable component = a.GetComponent<Selectable>();
989 Selectable component2 = b.GetComponent<Selectable>();
990 if ((bool)component && (bool)component2)
991 {
992 Navigation navigation = component.navigation;
993 Navigation navigation2 = component2.navigation;
994 if (vertical)
995 {
996 navigation.selectOnUp = component2;
997 navigation2.selectOnDown = component;
998 }
999 else
1000 {
1001 navigation.selectOnLeft = component2;
1002 navigation2.selectOnRight = component;
1003 }
1004 component.navigation = navigation;
1005 component2.navigation = navigation2;
1006 }
1007 }
1008
1009 public static void LoopSelectable(this List<Selectable> sels, bool vertical = true, bool horizonal = true, bool asGroup = true)
1010 {
1011 for (int i = 0; i < sels.Count; i++)
1012 {
1013 Selectable selectable = sels[i];
1014 Selectable selectable2 = sels[0];
1015 Navigation navigation = selectable.navigation;
1016 if (horizonal)
1017 {
1018 navigation.selectOnRight = ((i + 1 < sels.Count) ? sels[i + 1] : selectable2);
1019 }
1020 if (asGroup)
1021 {
1022 for (int j = i + 1; j < sels.Count; j++)
1023 {
1024 if (sels[j].transform.position.y < selectable.transform.position.y)
1025 {
1026 selectable2 = sels[j];
1027 break;
1028 }
1029 }
1030 }
1031 else
1032 {
1033 selectable2 = ((i + 1 < sels.Count) ? sels[i + 1] : selectable2);
1034 }
1035 if (vertical)
1036 {
1037 navigation.selectOnDown = selectable2;
1038 }
1039 selectable.navigation = navigation;
1040 }
1041 for (int num = sels.Count - 1; num >= 0; num--)
1042 {
1043 Selectable selectable3 = sels[num];
1044 Selectable selectable4 = sels[sels.Count - 1];
1045 Navigation navigation2 = selectable3.navigation;
1046 if (horizonal)
1047 {
1048 navigation2.selectOnLeft = ((num > 0) ? sels[num - 1] : selectable4);
1049 }
1050 if (asGroup)
1051 {
1052 int num2 = sels.Count - 1;
1053 for (int num3 = num - 1; num3 >= 0; num3--)
1054 {
1055 if (sels[num3].transform.position.y > selectable3.transform.position.y)
1056 {
1057 num2 = num3;
1058 break;
1059 }
1060 }
1061 int num4 = num2;
1062 while (num4 >= 0 && !(sels[num4].transform.position.y > sels[num2].transform.position.y))
1063 {
1064 selectable4 = sels[num4];
1065 num4--;
1066 }
1067 }
1068 else
1069 {
1070 selectable4 = ((num > 0) ? sels[num - 1] : selectable4);
1071 }
1072 if (vertical)
1073 {
1074 navigation2.selectOnUp = ((selectable4 == selectable3) ? sels[sels.Count - 1] : selectable4);
1075 }
1076 navigation2.mode = Navigation.Mode.Explicit;
1077 selectable3.navigation = navigation2;
1078 }
1079 }
1080
1081 public static void LoopSelectable(this Transform l, bool vertical = true, bool horizonal = true, bool asGroup = true)
1082 {
1083 List<Selectable> list = l.GetComponentsInChildren<Selectable>().ToList();
1084 for (int num = list.Count - 1; num >= 0; num--)
1085 {
1086 if (!list[num].interactable || list[num].navigation.mode == Navigation.Mode.None)
1087 {
1088 list.RemoveAt(num);
1089 }
1090 }
1091 list.LoopSelectable(vertical, horizonal, asGroup);
1092 }
1093
1094 public static Color ToColor(this string s)
1095 {
1096 Color color = Color.white;
1097 ColorUtility.TryParseHtmlString("#" + s, out color);
1098 return color;
1099 }
1100
1101 public static void SetAlpha(this Image c, float a)
1102 {
1103 c.color = new Color(c.color.r, c.color.g, c.color.b, a);
1104 }
1105
1106 public static void SetAlpha(this RawImage c, float a)
1107 {
1108 c.color = new Color(c.color.r, c.color.g, c.color.b, a);
1109 }
1110
1111 public static Color SetAlpha(this Color c, float a)
1112 {
1113 c.a = a;
1114 return c;
1115 }
1116
1117 public static Color Multiply(this Color c, float mtp, float add)
1118 {
1119 return new Color(c.r * mtp + add, c.g * mtp + add, c.b * mtp + add, c.a);
1120 }
1121
1122 public static string Tag(this Color c)
1123 {
1124 return "<color=" + $"#{(int)(c.r * 255f):X2}{(int)(c.g * 255f):X2}{(int)(c.b * 255f):X2}" + ">";
1125 }
1126
1127 public static string ToHex(this Color c)
1128 {
1129 return $"#{(int)(c.r * 255f):X2}{(int)(c.g * 255f):X2}{(int)(c.b * 255f):X2}";
1130 }
1131
1132 public static void SetOnClick(this Button b, Action action)
1133 {
1134 b.onClick.RemoveAllListeners();
1135 b.onClick.AddListener(delegate
1136 {
1137 action();
1138 });
1139 }
1140
1141 public static void SetListener(this Button.ButtonClickedEvent e, Action action)
1142 {
1143 e.RemoveAllListeners();
1144 e.AddListener(delegate
1145 {
1146 action();
1147 });
1148 }
1149
1150 public static void SetAlpha(this Text text, float aloha = 1f)
1151 {
1152 text.color = new Color(text.color.r, text.color.g, text.color.b, aloha);
1153 }
1154
1155 public static void SetSlider(this Slider slider, float value, Func<float, string> action, bool notify)
1156 {
1157 slider.SetSlider(value, action, -1, -1, notify);
1158 }
1159
1160 public static void SetSlider(this Slider slider, float value, Func<float, string> action, int min = -1, int max = -1, bool notify = true)
1161 {
1162 slider.onValueChanged.RemoveAllListeners();
1163 slider.onValueChanged.AddListener(delegate(float a)
1164 {
1165 slider.GetComponentInChildren<Text>(includeInactive: true).text = action(a);
1166 });
1167 if (min != -1)
1168 {
1169 slider.minValue = min;
1170 slider.maxValue = max;
1171 }
1172 if (notify)
1173 {
1174 slider.value = value;
1175 }
1176 else
1177 {
1178 slider.SetValueWithoutNotify(value);
1179 }
1180 slider.GetComponentInChildren<Text>(includeInactive: true).text = action(value);
1181 }
1182
1183 public static T GetOrCreate<T>(this Component t) where T : Component
1184 {
1185 T val = t.gameObject.GetComponent<T>();
1186 if (!val)
1187 {
1188 val = t.gameObject.AddComponent<T>();
1189 }
1190 return val;
1191 }
1192
1193 public static RectTransform Rect(this Component c)
1194 {
1195 return c.transform as RectTransform;
1196 }
1197
1198 public static void CopyRect(this RectTransform r, RectTransform t)
1199 {
1200 r.pivot = t.pivot;
1201 r.sizeDelta = t.sizeDelta;
1202 r.anchorMin = t.anchorMin;
1203 r.anchorMax = t.anchorMax;
1204 r.anchoredPosition = t.anchoredPosition;
1205 }
1206
1207 public static void ToggleActive(this Component c)
1208 {
1209 c.SetActive(!c.gameObject.activeSelf);
1210 }
1211
1212 public static void SetActive(this Component c, bool enable)
1213 {
1214 if (c.gameObject.activeSelf != enable)
1215 {
1216 c.gameObject.SetActive(enable);
1217 }
1218 }
1219
1220 public static void SetActive(this Component c, bool enable, Action<bool> onChangeState)
1221 {
1222 if (c.gameObject.activeSelf != enable)
1223 {
1224 c.gameObject.SetActive(enable);
1225 onChangeState(enable);
1226 }
1227 }
1228
1229 public static Selectable GetSelectable(this GameObject go)
1230 {
1231 return go.GetComponentInChildren<Selectable>();
1232 }
1233
1234 public static void SetLayerRecursively(this GameObject obj, int layer)
1235 {
1236 obj.layer = layer;
1237 foreach (Transform item in obj.transform)
1238 {
1239 item.gameObject.SetLayerRecursively(layer);
1240 }
1241 }
1242
1243 public static bool IsInteractable(this GameObject obj)
1244 {
1245 Selectable selectable = (obj ? obj.GetComponent<Selectable>() : null);
1246 if ((bool)selectable)
1247 {
1248 return selectable.interactable;
1249 }
1250 return false;
1251 }
1252
1253 public static bool IsChildOf(this GameObject c, GameObject root)
1254 {
1255 if (c.transform == root.transform)
1256 {
1257 return true;
1258 }
1259 if ((bool)c.transform.parent)
1260 {
1261 return c.transform.parent.gameObject.IsChildOf(root);
1262 }
1263 return false;
1264 }
1265
1266 public static bool IsPrefab(this Component c)
1267 {
1268 return c.gameObject.scene.name == null;
1269 }
1270
1271 public static T CreateMold<T>(this Component c, string name = null) where T : Component
1272 {
1273 T result = null;
1274 for (int i = 0; i < c.transform.childCount; i++)
1275 {
1276 T component = c.transform.GetChild(i).GetComponent<T>();
1277 if ((bool)component && (name.IsEmpty() || name == component.name))
1278 {
1279 component.gameObject.SetActive(value: false);
1280 result = component;
1281 break;
1282 }
1283 }
1284 c.DestroyChildren();
1285 return result;
1286 }
1287
1288 public static Transform Find(this Component c, string name = null)
1289 {
1290 return c.Find<Transform>(name);
1291 }
1292
1293 public static T Find<T>(this Component c, string name = null, bool recursive = false) where T : Component
1294 {
1295 if (recursive)
1296 {
1297 T[] componentsInChildren = c.transform.GetComponentsInChildren<T>();
1298 foreach (T val in componentsInChildren)
1299 {
1300 if (name == null || name == val.name)
1301 {
1302 return val;
1303 }
1304 }
1305 return null;
1306 }
1307 for (int j = 0; j < c.transform.childCount; j++)
1308 {
1309 T component = c.transform.GetChild(j).GetComponent<T>();
1310 if ((bool)component && (name == null || name == component.name))
1311 {
1312 return component;
1313 }
1314 }
1315 return null;
1316 }
1317
1318 public static GameObject FindTagInParents(this Component c, string tag, bool includeInactive = true)
1319 {
1320 Transform transform = c.transform;
1321 for (int i = 0; i < transform.childCount; i++)
1322 {
1323 Transform child = transform.GetChild(i);
1324 if ((includeInactive || child.gameObject.activeSelf) && child.tag == tag)
1325 {
1326 return child.gameObject;
1327 }
1328 }
1329 if ((bool)transform.parent)
1330 {
1331 return transform.parent.FindTagInParents(tag, includeInactive);
1332 }
1333 return null;
1334 }
1335
1336 public static T GetComponentInChildrenExcludSelf<T>(this Transform c) where T : Component
1337 {
1338 for (int i = 0; i < c.childCount; i++)
1339 {
1340 T component = c.GetChild(i).GetComponent<T>();
1341 if ((bool)component)
1342 {
1343 return component;
1344 }
1345 }
1346 return null;
1347 }
1348
1349 public static List<T> GetComponentsInDirectChildren<T>(this Transform comp, bool includeInactive = true) where T : Component
1350 {
1351 List<T> list = new List<T>();
1352 Transform transform = comp.transform;
1353 for (int i = 0; i < transform.childCount; i++)
1354 {
1355 T component = transform.GetChild(i).GetComponent<T>();
1356 if ((bool)component && (includeInactive || component.gameObject.activeInHierarchy))
1357 {
1358 list.Add(component);
1359 }
1360 }
1361 return list;
1362 }
1363
1364 public static List<T> GetComponentsInDirectChildren<T>(this Component comp, bool includeInactive = true) where T : Component
1365 {
1366 List<T> list = new List<T>();
1367 Transform transform = comp.transform;
1368 for (int i = 0; i < transform.childCount; i++)
1369 {
1370 T component = transform.GetChild(i).GetComponent<T>();
1371 if ((bool)component && (includeInactive || component.gameObject.activeInHierarchy))
1372 {
1373 list.Add(component);
1374 }
1375 }
1376 return list;
1377 }
1378
1379 public static T GetComponentInDirectChildren<T>(this Component comp) where T : Component
1380 {
1381 Transform transform = comp.transform;
1382 for (int i = 0; i < transform.childCount; i++)
1383 {
1384 T component = transform.GetChild(i).GetComponent<T>();
1385 if ((bool)component)
1386 {
1387 return component;
1388 }
1389 }
1390 return null;
1391 }
1392
1393 public static void DestroyChildren(this Component component, bool destroyInactive = false, bool ignoreDestroy = true)
1394 {
1395 if (!component || !component.transform)
1396 {
1397 Debug.LogWarning("DestroyChlidren:" + component);
1398 return;
1399 }
1400 for (int num = component.transform.childCount - 1; num >= 0; num--)
1401 {
1402 GameObject gameObject = component.transform.GetChild(num).gameObject;
1403 if ((!ignoreDestroy || !(gameObject.tag == "IgnoreDestroy")) && (destroyInactive || gameObject.activeSelf))
1404 {
1405 UnityEngine.Object.DestroyImmediate(gameObject);
1406 }
1407 }
1408 }
1409
1410 public static bool IsMouseOver(this RectTransform r, Camera cam)
1411 {
1412 return RectTransformUtility.RectangleContainsScreenPoint(r, Input.mousePosition, cam);
1413 }
1414
1415 public static void RebuildLayout(this Component c, bool recursive = false)
1416 {
1417 if (recursive)
1418 {
1419 foreach (Transform item in c.transform)
1420 {
1421 if (item is RectTransform)
1422 {
1423 item.RebuildLayout(recursive: true);
1424 }
1425 }
1426 }
1427 LayoutRebuilder.ForceRebuildLayoutImmediate(c.transform as RectTransform);
1428 }
1429
1430 public static void RebuildLayoutTo<T>(this Component c) where T : Component
1431 {
1432 c.RebuildLayout();
1433 if ((bool)c.transform.parent && !c.transform.parent.GetComponent<T>())
1434 {
1435 c.transform.parent.RebuildLayoutTo<T>();
1436 }
1437 }
1438
1439 public static void RebuildLayoutTo(this Component c, Component target)
1440 {
1441 c.RebuildLayout();
1442 if (!(c == target) && (bool)c.transform.parent)
1443 {
1444 c.transform.parent.RebuildLayoutTo(target);
1445 }
1446 }
1447
1448 public static void SetRect(this RectTransform r, float x, float y, float w, float h, float pivotX, float pivotY, float minX, float minY, float maxX, float maxY)
1449 {
1450 r.SetPivot(pivotX, pivotY);
1451 r.SetAnchor(minX, minY, maxX, maxY);
1452 if (w != -1f)
1453 {
1454 r.sizeDelta = new Vector2(w, h);
1455 }
1456 r.anchoredPosition = new Vector2((x == -1f) ? r.anchoredPosition.x : x, (y == -1f) ? r.anchoredPosition.y : y);
1457 }
1458
1459 public static void SetPivot(this RectTransform r, float x, float y)
1460 {
1461 r.pivot = new Vector2(x, y);
1462 }
1463
1464 public static void SetAnchor(this RectTransform r, float minX, float minY, float maxX, float maxY)
1465 {
1466 r.anchorMin = new Vector2(minX, minY);
1467 r.anchorMax = new Vector2(maxX, maxY);
1468 }
1469
1470 public static void _SetAnchor(this RectTransform _rect, RectPosition anchor)
1471 {
1472 switch (anchor)
1473 {
1474 case RectPosition.TopCenter:
1475 _rect.SetAnchor(0.5f, 1f, 0.5f, 1f);
1476 break;
1477 case RectPosition.BottomCenter:
1478 _rect.SetAnchor(0.5f, 0f, 0.5f, 0f);
1479 break;
1480 case RectPosition.TopLEFT:
1481 _rect.SetAnchor(0f, 1f, 0f, 1f);
1482 break;
1483 case RectPosition.TopRIGHT:
1484 _rect.SetAnchor(1f, 1f, 1f, 1f);
1485 break;
1486 case RectPosition.BottomLEFT:
1487 _rect.SetAnchor(0f, 0f, 0f, 0f);
1488 break;
1489 case RectPosition.BottomRIGHT:
1490 _rect.SetAnchor(1f, 0f, 1f, 0f);
1491 break;
1492 case RectPosition.Left:
1493 _rect.SetAnchor(0f, 0.5f, 0f, 0.5f);
1494 break;
1495 case RectPosition.Right:
1496 _rect.SetAnchor(1f, 0.5f, 1f, 0.5f);
1497 break;
1498 default:
1499 _rect.SetAnchor(0.5f, 0.5f, 0.5f, 0.5f);
1500 break;
1501 }
1502 }
1503
1504 public static void SetAnchor(this RectTransform _rect, RectPosition anchor = RectPosition.Auto)
1505 {
1506 Vector3 position = _rect.position;
1507 _rect._SetAnchor((anchor == RectPosition.Auto) ? _rect.GetAnchor() : anchor);
1508 _rect.position = position;
1509 }
1510
1511 public static RectPosition GetAnchor(this RectTransform _rect)
1512 {
1513 Vector3 position = _rect.position;
1514 int width = Screen.width;
1515 int height = Screen.height;
1516 bool flag = position.y > (float)height * 0.5f;
1517 if (position.x > (float)width * 0.3f && position.x < (float)width * 0.7f)
1518 {
1519 if (position.y > (float)height * 0.3f && position.y < (float)height * 0.7f)
1520 {
1521 return RectPosition.Center;
1522 }
1523 if (!flag)
1524 {
1525 return RectPosition.BottomCenter;
1526 }
1527 return RectPosition.TopCenter;
1528 }
1529 if (position.x < (float)width * 0.5f)
1530 {
1531 if (!flag)
1532 {
1533 return RectPosition.BottomLEFT;
1534 }
1535 return RectPosition.TopLEFT;
1536 }
1537 if (!flag)
1538 {
1539 return RectPosition.BottomRIGHT;
1540 }
1541 return RectPosition.TopRIGHT;
1542 }
1543
1544 public static Transform GetLastChild(this Transform trans)
1545 {
1546 return trans.GetChild(trans.childCount - 1);
1547 }
1548
1549 public static Vector2 ToVector2(this Vector3 self)
1550 {
1551 return new Vector2(self.x, self.z);
1552 }
1553
1554 public static void SetScale(this SpriteRenderer renderer, float size)
1555 {
1556 float x = renderer.bounds.size.x;
1557 float y = renderer.bounds.size.y;
1558 float x2 = size / x;
1559 float y2 = size / y;
1560 renderer.transform.localScale = new Vector3(x2, y2, 1f);
1561 }
1562
1563 private static float GetForwardDiffPoint(Vector2 forward)
1564 {
1565 if (object.Equals(forward, Vector2.up))
1566 {
1567 return 90f;
1568 }
1569 object.Equals(forward, Vector2.right);
1570 return 0f;
1571 }
1572
1573 public static void LookAt2D(this Transform self, Transform target, Vector2 forward)
1574 {
1575 self.LookAt2D(target.position, forward);
1576 }
1577
1578 public static void LookAt2D(this Transform self, Vector3 target, Vector2 forward)
1579 {
1580 float forwardDiffPoint = GetForwardDiffPoint(forward);
1581 Vector3 vector = target - self.position;
1582 float num = Mathf.Atan2(vector.y, vector.x) * 57.29578f;
1583 self.rotation = Quaternion.AngleAxis(num - forwardDiffPoint, Vector3.forward);
1584 }
1585
1586 public static float Distance(this Transform t, Vector2 pos)
1587 {
1588 return Vector3.Distance(t.position, pos);
1589 }
1590
1591 public static Vector3 Plus(this Vector3 v, Vector2 v2)
1592 {
1593 v.x += v2.x;
1594 v.y += v2.y;
1595 return v;
1596 }
1597
1598 public static Vector3 SetZ(this Vector3 v, float a)
1599 {
1600 v.z = a;
1601 return v;
1602 }
1603
1604 public static Vector3 SetY(this Vector3 v, float a)
1605 {
1606 v.y = a;
1607 return v;
1608 }
1609
1610 public static Vector3 PlusX(this Vector3 v, float a)
1611 {
1612 v.x += a;
1613 return v;
1614 }
1615
1616 public static Vector3 PlusY(this Vector3 v, float a)
1617 {
1618 v.y += a;
1619 return v;
1620 }
1621
1622 public static Vector3 PlusZ(this Vector3 v, float a)
1623 {
1624 v.z += a;
1625 return v;
1626 }
1627
1628 public static void SetPosition(this Transform transform, float x, float y, float z)
1629 {
1630 vector3.Set(x, y, z);
1631 transform.position = vector3;
1632 }
1633
1634 public static void SetPositionX(this Transform transform, float x)
1635 {
1636 vector3.Set(x, transform.position.y, transform.position.z);
1637 transform.position = vector3;
1638 }
1639
1640 public static void SetPositionY(this Transform transform, float y)
1641 {
1642 vector3.Set(transform.position.x, y, transform.position.z);
1643 transform.position = vector3;
1644 }
1645
1646 public static void SetPositionZ(this Transform transform, float z)
1647 {
1648 vector3.Set(transform.position.x, transform.position.y, z);
1649 transform.position = vector3;
1650 }
1651
1652 public static void AddPosition(this Transform transform, float x, float y, float z)
1653 {
1654 vector3.Set(transform.position.x + x, transform.position.y + y, transform.position.z + z);
1655 transform.position = vector3;
1656 }
1657
1658 public static void AddPositionX(this Transform transform, float x)
1659 {
1660 vector3.Set(transform.position.x + x, transform.position.y, transform.position.z);
1661 transform.position = vector3;
1662 }
1663
1664 public static void AddPositionY(this Transform transform, float y)
1665 {
1666 vector3.Set(transform.position.x, transform.position.y + y, transform.position.z);
1667 transform.position = vector3;
1668 }
1669
1670 public static void AddPositionZ(this Transform transform, float z)
1671 {
1672 vector3.Set(transform.position.x, transform.position.y, transform.position.z + z);
1673 transform.position = vector3;
1674 }
1675
1676 public static void SetLocalPosition(this Transform transform, float x, float y, float z)
1677 {
1678 vector3.Set(x, y, z);
1679 transform.localPosition = vector3;
1680 }
1681
1682 public static void SetLocalPositionX(this Transform transform, float x)
1683 {
1684 vector3.Set(x, transform.localPosition.y, transform.localPosition.z);
1685 transform.localPosition = vector3;
1686 }
1687
1688 public static void SetLocalPositionY(this Transform transform, float y)
1689 {
1690 vector3.Set(transform.localPosition.x, y, transform.localPosition.z);
1691 transform.localPosition = vector3;
1692 }
1693
1694 public static void SetLocalPositionZ(this Transform transform, float z)
1695 {
1696 vector3.Set(transform.localPosition.x, transform.localPosition.y, z);
1697 transform.localPosition = vector3;
1698 }
1699
1700 public static void AddLocalPosition(this Transform transform, float x, float y, float z)
1701 {
1702 vector3.Set(transform.localPosition.x + x, transform.localPosition.y + y, transform.localPosition.z + z);
1703 transform.localPosition = vector3;
1704 }
1705
1706 public static void AddLocalPositionX(this Transform transform, float x)
1707 {
1708 vector3.Set(transform.localPosition.x + x, transform.localPosition.y, transform.localPosition.z);
1709 transform.localPosition = vector3;
1710 }
1711
1712 public static void AddLocalPositionY(this Transform transform, float y)
1713 {
1714 vector3.Set(transform.localPosition.x, transform.localPosition.y + y, transform.localPosition.z);
1715 transform.localPosition = vector3;
1716 }
1717
1718 public static void AddLocalPositionZ(this Transform transform, float z)
1719 {
1720 vector3.Set(transform.localPosition.x, transform.localPosition.y, transform.localPosition.z + z);
1721 transform.localPosition = vector3;
1722 }
1723
1724 public static void SetLocalScale(this Transform transform, float x, float y, float z)
1725 {
1726 vector3.Set(x, y, z);
1727 transform.localScale = vector3;
1728 }
1729
1730 public static void SetLocalScaleX(this Transform transform, float x)
1731 {
1732 vector3.Set(x, transform.localScale.y, transform.localScale.z);
1733 transform.localScale = vector3;
1734 }
1735
1736 public static void SetLocalScaleY(this Transform transform, float y)
1737 {
1738 vector3.Set(transform.localScale.x, y, transform.localScale.z);
1739 transform.localScale = vector3;
1740 }
1741
1742 public static void SetLocalScaleZ(this Transform transform, float z)
1743 {
1744 vector3.Set(transform.localScale.x, transform.localScale.y, z);
1745 transform.localScale = vector3;
1746 }
1747
1748 public static void AddLocalScale(this Transform transform, float x, float y, float z)
1749 {
1750 vector3.Set(transform.localScale.x + x, transform.localScale.y + y, transform.localScale.z + z);
1751 transform.localScale = vector3;
1752 }
1753
1754 public static void AddLocalScaleX(this Transform transform, float x)
1755 {
1756 vector3.Set(transform.localScale.x + x, transform.localScale.y, transform.localScale.z);
1757 transform.localScale = vector3;
1758 }
1759
1760 public static void AddLocalScaleY(this Transform transform, float y)
1761 {
1762 vector3.Set(transform.localScale.x, transform.localScale.y + y, transform.localScale.z);
1763 transform.localScale = vector3;
1764 }
1765
1766 public static void AddLocalScaleZ(this Transform transform, float z)
1767 {
1768 vector3.Set(transform.localScale.x, transform.localScale.y, transform.localScale.z + z);
1769 transform.localScale = vector3;
1770 }
1771
1772 public static void SetEulerAngles(this Transform transform, float x, float y, float z)
1773 {
1774 vector3.Set(x, y, z);
1775 transform.eulerAngles = vector3;
1776 }
1777
1778 public static void SetEulerAnglesX(this Transform transform, float x)
1779 {
1780 vector3.Set(x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1781 transform.eulerAngles = vector3;
1782 }
1783
1784 public static void SetEulerAnglesY(this Transform transform, float y)
1785 {
1786 vector3.Set(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
1787 transform.eulerAngles = vector3;
1788 }
1789
1790 public static void SetEulerAnglesZ(this Transform transform, float z)
1791 {
1792 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, z);
1793 transform.eulerAngles = vector3;
1794 }
1795
1796 public static void AddEulerAngles(this Transform transform, float x, float y, float z)
1797 {
1798 vector3.Set(transform.eulerAngles.x + x, transform.eulerAngles.y + y, transform.eulerAngles.z + z);
1799 transform.eulerAngles = vector3;
1800 }
1801
1802 public static void AddEulerAnglesX(this Transform transform, float x)
1803 {
1804 vector3.Set(transform.eulerAngles.x + x, transform.eulerAngles.y, transform.eulerAngles.z);
1805 transform.eulerAngles = vector3;
1806 }
1807
1808 public static void AddEulerAnglesY(this Transform transform, float y)
1809 {
1810 vector3.Set(transform.eulerAngles.x, transform.eulerAngles.y + y, transform.eulerAngles.z);
1811 transform.eulerAngles = vector3;
1812 }
1813
1814 public static void AddEulerAnglesZ(this Transform transform, float z)
1815 {
1816 vector3.Set(transform.eulerAngles.x, transform.eulerAngles.y, transform.eulerAngles.z + z);
1817 transform.eulerAngles = vector3;
1818 }
1819
1820 public static void SetLocalEulerAngles(this Transform transform, float x, float y, float z)
1821 {
1822 vector3.Set(x, y, z);
1823 transform.localEulerAngles = vector3;
1824 }
1825
1826 public static void SetLocalEulerAnglesX(this Transform transform, float x)
1827 {
1828 vector3.Set(x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1829 transform.localEulerAngles = vector3;
1830 }
1831
1832 public static void SetLocalEulerAnglesY(this Transform transform, float y)
1833 {
1834 vector3.Set(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
1835 transform.localEulerAngles = vector3;
1836 }
1837
1838 public static void SetLocalEulerAnglesZ(this Transform transform, float z)
1839 {
1840 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, z);
1841 transform.localEulerAngles = vector3;
1842 }
1843
1844 public static void AddLocalEulerAngles(this Transform transform, float x, float y, float z)
1845 {
1846 vector3.Set(transform.localEulerAngles.x + x, transform.localEulerAngles.y + y, transform.localEulerAngles.z + z);
1847 transform.localEulerAngles = vector3;
1848 }
1849
1850 public static void AddLocalEulerAnglesX(this Transform transform, float x)
1851 {
1852 vector3.Set(transform.localEulerAngles.x + x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1853 transform.localEulerAngles = vector3;
1854 }
1855
1856 public static void AddLocalEulerAnglesY(this Transform transform, float y)
1857 {
1858 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y + y, transform.localEulerAngles.z);
1859 transform.localEulerAngles = vector3;
1860 }
1861
1862 public static void AddLocalEulerAnglesZ(this Transform transform, float z)
1863 {
1864 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, transform.localEulerAngles.z + z);
1865 transform.localEulerAngles = vector3;
1866 }
1867
1868 public static void ToggleKeyword(this Material m, string id, bool enable)
1869 {
1870 if (enable)
1871 {
1872 m.EnableKeyword(id);
1873 }
1874 else
1875 {
1876 m.DisableKeyword(id);
1877 }
1878 }
1879
1880 public static void ForeachReverse<T>(this IList<T> items, Action<T> action)
1881 {
1882 for (int num = items.Count - 1; num >= 0; num--)
1883 {
1884 action(items[num]);
1885 }
1886 }
1887
1888 public static void ForeachReverse<T>(this IList<T> items, Func<T, bool> action)
1889 {
1890 int num = items.Count - 1;
1891 while (num >= 0 && !action(items[num]))
1892 {
1893 num--;
1894 }
1895 }
1896
1897 public static float ClampAngle(this float angle)
1898 {
1899 if (angle < 0f)
1900 {
1901 return 360f - (0f - angle) % 360f;
1902 }
1903 return angle % 360f;
1904 }
1905
1906 public static Vector3 Random(this Vector3 v)
1907 {
1908 return new Vector3(Rand.Range(0f - v.x, v.x), Rand.Range(0f - v.y, v.y), Rand.Range(0f - v.z, v.z));
1909 }
1910
1911 public static T Instantiate<T>(this T s) where T : ScriptableObject
1912 {
1913 string name = s.name;
1914 T val = UnityEngine.Object.Instantiate(s);
1915 val.name = name;
1916 return val;
1917 }
1918
1919 public static int GetRuntimeEventCount(this UnityEventBase unityEvent)
1920 {
1921 Type typeFromHandle = typeof(UnityEventBase);
1922 Assembly assembly = Assembly.GetAssembly(typeFromHandle);
1923 Type type = assembly.GetType("UnityEngine.Events.InvokableCallList");
1924 Type type2 = assembly.GetType("UnityEngine.Events.BaseInvokableCall");
1925 Type type3 = typeof(List<>).MakeGenericType(type2);
1926 FieldInfo field = typeFromHandle.GetField("m_Calls", BindingFlags.Instance | BindingFlags.NonPublic);
1927 FieldInfo field2 = type.GetField("m_RuntimeCalls", BindingFlags.Instance | BindingFlags.NonPublic);
1928 object value = field.GetValue(unityEvent);
1929 object value2 = field2.GetValue(value);
1930 return (int)type3.GetProperty("Count").GetValue(value2, null);
1931 }
1932}
ArticleStyle
Definition: ArticleStyle.cs:2
RectPosition
Definition: RectPosition.cs:2
static string TryAddExtension(this string s, string ext)
static string StripLastPun(this string str)
static byte SetBit(this byte pByte, int bitNo, bool value)
static T GetComponentInChildrenExcludSelf< T >(this Transform c)
static int[] SplitToInts(this string str, char separator)
static void SetEulerAnglesZ(this Transform transform, float z)
static T CreateMold< T >(this Component c, string name=null)
static void SetAnchor(this RectTransform r, float minX, float minY, float maxX, float maxY)
static T GetField< T >(this object o, string name)
static void SetPosition(this Transform transform, float x, float y, float z)
static string TagColor(this string s, Color c, string txt)
static void SetEulerAnglesX(this Transform transform, float x)
static int NextIndex< TValue >(this IList< TValue > source, TValue val)
static int ClampMax(this int v, int max)
static void Each< TValue >(this IList< TValue > list, Action< TValue > action)
static void AddLocalPosition(this Transform transform, float x, float y, float z)
static T PrevEnum< T >(this T src)
static string langGame(this string s, string ref1, string ref2=null, string ref3=null, string ref4=null)
static Vector3 vector3
static TKey[] CopyKeys< TKey, TValue >(this IDictionary< TKey, TValue > dict)
static void AddLocalEulerAnglesY(this Transform transform, float y)
static IList< TValue > Shuffle< TValue >(this IList< TValue > list)
static string Parentheses(this string str)
static void AddLocalScale(this Transform transform, float x, float y, float z)
static string ToTitleCase(this string s, bool wholeText=false)
static T Find< T >(this Component c, string name=null, bool recursive=false)
static TValue Clamp< TValue >(this IList< TValue > source, int i)
static TValue TryGetValue< TKey, TValue >(this IDictionary< TKey, TValue > source, TKey key, TValue fallback=default(TValue))
static void SetLocalEulerAngles(this Transform transform, float x, float y, float z)
static string ToFormat(this int a)
static void LoopSelectable(this List< Selectable > sels, bool vertical=true, bool horizonal=true, bool asGroup=true)
static string langPlural(this string s, int i)
static void SetScale(this SpriteRenderer renderer, float size)
static int ToInt(this string str, Type type)
static float GetForwardDiffPoint(Vector2 forward)
static T ToEnum< T >(this int value)
static bool IsChildOf(this GameObject c, GameObject root)
static int Calc(this string str, int power=0, int ele=0, int p2=0)
static void AddLocalScaleY(this Transform transform, float y)
static void SetSlider(this Slider slider, float value, Func< float, string > action, int min=-1, int max=-1, bool notify=true)
static string StripPun(this string str, bool stripComma, bool insertSpaceForComma=false)
static int IndexOf(this IList< Component > list, GameObject go)
static Vector3 SetY(this Vector3 v, float a)
static void AddPositionX(this Transform transform, float x)
static void LoopTail< T >(this List< T > list, bool vertical=false)
static T GetOrCreate< T >(this Component t)
static bool IsOn(this int data, int digit)
static IList< TValue > Copy< TValue >(this IList< TValue > list)
static float FromInt2(this int a)
static Selectable GetSelectable(this GameObject go)
static string AddArticle(this string s, int num, ArticleStyle style=ArticleStyle.Default, string replace=null)
static void SetLocalPositionZ(this Transform transform, float z)
static void SetLocalEulerAnglesZ(this Transform transform, float z)
static void RebuildLayoutTo(this Component c, Component target)
static bool IsEmpty(this string str)
static bool IsPrefab(this Component c)
static void SetActive(this Component c, bool enable)
static void ToDictionary< T >(this IList< UPair< T > > list, ref Dictionary< string, T > dic)
static void AddEulerAnglesZ(this Transform transform, float z)
static void SetProperty< T >(this object o, string name, T value)
static bool Within(this byte v, byte v2, byte range)
static void SetAlpha(this Text text, float aloha=1f)
static void ToggleActive(this Component c)
static bool Contains(this string[] strs, string id)
static int GetRuntimeEventCount(this UnityEventBase unityEvent)
static void SetLayerRecursively(this GameObject obj, int layer)
static void SetActive(this Component c, bool enable, Action< bool > onChangeState)
static void SetLocalEulerAnglesY(this Transform transform, float y)
static bool Within(this int v, int v2, int range)
static Vector2 ToVector2(this Vector3 self)
static void LoopSelectable(this Transform l, bool vertical=true, bool horizonal=true, bool asGroup=true)
static string[] langList(this string s)
static Color ToColor(this string s)
static void AddLocalEulerAnglesX(this Transform transform, float x)
static void SetLocalPosition(this Transform transform, float x, float y, float z)
static void AddPositionY(this Transform transform, float y)
static RectPosition GetAnchor(this RectTransform _rect)
static bool GetBit(this byte pByte, int bitNo)
static void ToggleKeyword(this Material m, string id, bool enable)
static string Tag(this Color c)
static T NextEnum< T >(this T src)
static void SetPositionX(this Transform transform, float x)
static void SetLocalScaleX(this Transform transform, float x)
static TValue GetOrCreate< TKey, TValue >(this IDictionary< TKey, TValue > dict, TKey key, Func< TValue > func=null)
static Vector3 PlusY(this Vector3 v, float a)
static bool IsEmpty(this Array array)
static T GetProperty< T >(this object o, string name)
static void SetLocalPositionX(this Transform transform, float x)
static void SetLocalEulerAnglesX(this Transform transform, float x)
static float Distance(this Transform t, Vector2 pos)
static void AddLocalScaleX(this Transform transform, float x)
static float FromInt3(this int a)
static void AddEulerAngles(this Transform transform, float x, float y, float z)
static string TagSize(this string s, int size)
static void AddLocalScaleZ(this Transform transform, float z)
static void SetAlpha(this RawImage c, float a)
static void AddEulerAnglesX(this Transform transform, float x)
static Transform Find(this Component c, string name=null)
static void DestroyChildren(this Component component, bool destroyInactive=false, bool ignoreDestroy=true)
static bool IsInteractable(this GameObject obj)
static void Sort< T >(this IList< T > list, Comparison< T > comparison)
static int ToInt3(this float a)
static TValue RandomItem< TKey, TValue >(this IDictionary< TKey, TValue > source)
static string StripBrackets(this string str)
static string ToHex(this Color c)
static TValue RandomItemWeighted< TValue >(this IList< TValue > source, Func< TValue, float > getWeight)
static string lang(this string s)
static float ToFloat(this string str)
static Vector3 SetZ(this Vector3 v, float a)
static void AddLocalEulerAnglesZ(this Transform transform, float z)
static bool IsNull(this object o)
static void SetAlpha(this Image c, float a)
static void SetAnchor(this RectTransform _rect, RectPosition anchor=RectPosition.Auto)
static bool IsMouseOver(this RectTransform r, Camera cam)
static Vector3 PlusX(this Vector3 v, float a)
static List< T > GetComponentsInDirectChildren< T >(this Transform comp, bool includeInactive=true)
static void SetSlider(this Slider slider, float value, Func< float, string > action, bool notify)
static string langGame(this string s)
static void SetNavigation(this Component a, Component b, bool vertical=false)
static TValue RandomItem< TValue >(this IList< TValue > source)
static void AddLocalEulerAngles(this Transform transform, float x, float y, float z)
static int ClampMin(this int v, int min)
static TValue FirstItem< TKey, TValue >(this IDictionary< TKey, TValue > source)
static void SetPivot(this RectTransform r, float x, float y)
static TValue NextItem< TValue >(this IList< TValue > source, ref int index)
static T FindMax< T >(this List< T > list, Func< T, int > func)
static void SetField< T >(this object o, string name, T value)
static TValue TryGet< TValue >(this IList< TValue > array, int index, int defIndex=-1)
static TValue Move< TValue >(this IList< TValue > list, TValue target, int a)
static T GetComponentInDirectChildren< T >(this Component comp)
static void SetRect(this RectTransform r, float x, float y, float w, float h, float pivotX, float pivotY, float minX, float minY, float maxX, float maxY)
static Type ToType(this string value)
static void ForeachReverse< T >(this IList< T > items, Action< T > action)
static TValue PrevItem< TValue >(this IList< TValue > source, TValue val)
static void RebuildLayout(this Component c, bool recursive=false)
static Vector3 Plus(this Vector3 v, Vector2 v2)
static GameObject FindTagInParents(this Component c, string tag, bool includeInactive=true)
static string GetFullFileNameWithoutExtension(this string path)
static int ToInt< T >(this string str)
static string ToShortNumber(this int a)
static void SetEulerAnglesY(this Transform transform, float y)
static IPluralize pluralizer
static void AddLocalPositionX(this Transform transform, float x)
static string IsEmpty(this string str, string defaultStr)
static void Set< T1, T2 >(this Dictionary< T1, T2 > dic, Dictionary< T1, T2 > from)
static T RandomItem< T >(this IEnumerable< T > ie)
static T Instantiate< T >(this T s)
static string TagSize(this string s, string txt, int size)
static string Repeat(this string str, int count)
static Transform GetLastChild(this Transform trans)
static int ToInt(this string str)
static void SetPositionY(this Transform transform, float y)
static string ToFormat(this long a)
static string ToText(this int a, bool skipIfZero=true)
static void _SetAnchor(this RectTransform _rect, RectPosition anchor)
static Vector3 Random(this Vector3 v)
static string GetFullFileNameWithoutExtension(this FileInfo fileInfo)
static void SetListener(this Button.ButtonClickedEvent e, Action action)
static void RebuildLayoutTo< T >(this Component c)
static void SetOnClick(this Button b, Action action)
static string Bracket(this string str, int type=0)
static void AddPosition(this Transform transform, float x, float y, float z)
static RectTransform Rect(this Component c)
static void AddLocalPositionZ(this Transform transform, float z)
static string Evalute(this string[] array, float val)
static string lang(this string s, string ref1, string ref2=null, string ref3=null, string ref4=null, string ref5=null)
static int Minimum(this int i)
static void LookAt2D(this Transform self, Transform target, Vector2 forward)
static void SetLocalScaleZ(this Transform transform, float z)
static void SetEulerAngles(this Transform transform, float x, float y, float z)
static float ClampAngle(this float angle)
static int Clamp(this int v, int min, int max, bool loop=false)
static string TrimNewLines(this string text)
static string TagColor(this string s, Color c)
static string[] SplitNewline(this string str)
static void CopyRect(this RectTransform r, RectTransform t)
static Color Multiply(this Color c, float mtp, float add)
static TValue[] CopyValues< TKey, TValue >(this IDictionary< TKey, TValue > dict)
static void SetLocalPositionY(this Transform transform, float y)
static Vector3 PlusZ(this Vector3 v, float a)
static void SetPositionZ(this Transform transform, float z)
static Color SetAlpha(this Color c, float a)
static void SetLocalScaleY(this Transform transform, float y)
static TValue LastItem< TValue >(this IList< TValue > source)
static byte[] ToBytes(this BitArray bits)
static T ToField< T >(this string s, object o)
static void SetLocalScale(this Transform transform, float x, float y, float z)
static string AddArticle(this string s)
static TValue Remainder< TValue >(this IList< TValue > source, int divider)
static int ToInt2(this float a)
static List< T > GetList< T >(this IDictionary source)
static void AddLocalPositionY(this Transform transform, float y)
static void AddPositionZ(this Transform transform, float z)
static bool HasField< T >(this object o, string name)
static void AddEulerAnglesY(this Transform transform, float y)
static void LookAt2D(this Transform self, Vector3 target, Vector2 forward)
bool pluralize
Definition: LangSetting.cs:32
bool addArticle
Definition: LangSetting.cs:30
bool capitalize
Definition: LangSetting.cs:34
char period
Definition: Lang.cs:19
char comma
Definition: Lang.cs:17
Definition: Lang.cs:6
static Words words
Definition: Lang.cs:26
static LangSetting setting
Definition: Lang.cs:54
static string Get(string id)
Definition: Lang.cs:91
static string[] GetList(string id)
Definition: Lang.cs:114
static LangGame Game
Definition: Lang.cs:48
static string Parse(string idLang, string val1, string val2=null, string val3=null, string val4=null, string val5=null)
Definition: Lang.cs:147
Definition: Rand.cs:4
static Random _random
Definition: Rand.cs:7
static int Range(int min, int max)
Definition: Rand.cs:42
static int rnd(int max)
Definition: Rand.cs:52
string Get(string id)
Definition: SourceLang.cs:12
string Parse(string idLang, string val1, string val2=null, string val3=null, string val4=null)
Definition: SourceLang.cs:43
Definition: UPair.cs:5
void SetInt(int i)
Definition: BitArray32.cs:89