2using System.Collections;
3using System.Collections.Generic;
6using System.Reflection;
10using UnityEngine.Events;
19 public static string lang(
this string s)
30 public static string lang(
this string s,
string ref1,
string ref2 =
null,
string ref3 =
null,
string ref4 =
null,
string ref5 =
null)
32 return Lang.
Parse(s, ref1, ref2, ref3, ref4, ref5);
45 public static string langGame(
this string s,
string ref1,
string ref2 =
null,
string ref3 =
null,
string ref4 =
null)
52 return "(" + str +
")";
55 public static string Bracket(
this string str,
int type = 0)
64 _ =>
"_bracketLeft".lang() + str +
"_bracketRight".lang(),
68 public static byte[]
ToBytes(
this BitArray bits)
70 byte[] array =
new byte[(bits.Length - 1) / 8 + 1];
71 bits.CopyTo(array, 0);
75 public static bool GetBit(
this byte pByte,
int bitNo)
77 return (pByte & (1 << bitNo)) != 0;
80 public static byte SetBit(
this byte pByte,
int bitNo,
bool value)
84 return Convert.ToByte(pByte & ~(1 << bitNo));
86 return Convert.ToByte(pByte | (1 << bitNo));
89 public static int ToInt3(
this float a)
91 return (
int)(a * 1000f);
96 return (
float)a / 1000f;
99 public static int ToInt2(
this float a)
101 return (
int)(a * 100f);
106 return (
float)a / 100f;
127 public static bool IsOn(
this int data,
int digit)
131 return bitArray[digit];
136 return (T)Enum.ToObject(typeof(T), value);
141 return (T)Enum.ToObject(typeof(T), value);
144 public static T
ToEnum<T>(
this string value,
bool ignoreCase =
true)
146 return (T)Enum.Parse(typeof(T), value, ignoreCase);
149 public static Type
ToType(
this string value)
151 return Type.GetType(
"Elona." + value +
", Assembly-CSharp");
156 return ((T[])Enum.GetValues(src.GetType())).NextItem(src);
161 return ((T[])Enum.GetValues(src.GetType())).PrevItem(src);
164 public static bool Within(
this int v,
int v2,
int range)
168 return v - v2 < -range;
173 public static bool Within(
this byte v,
byte v2,
byte range)
177 return v - v2 < -range;
182 public static int Clamp(
this int v,
int min,
int max,
bool loop =
false)
186 v = ((!loop) ? min : max);
190 v = ((!loop) ? max : min);
215 return (T)o.GetType().GetField(s).GetValue(o);
220 FieldInfo field = o.GetType().GetField(name);
223 return typeof(T).IsAssignableFrom(field.FieldType);
230 return (T)o.GetType().GetField(name).GetValue(o);
233 public static void SetField<T>(
this object o,
string name, T value)
235 o.GetType().GetField(name).SetValue(o, value);
240 return (T)o.GetType().GetProperty(name).GetValue(o);
245 o.GetType().GetProperty(name).SetValue(o, value);
248 public static void Sort<T>(
this IList<T> list, Comparison<T> comparison)
252 ((List<T>)list).Sort(comparison);
255 List<T> list2 =
new List<T>(list);
256 list2.Sort(comparison);
257 for (
int i = 0; i < list.Count; i++)
263 public static TValue
TryGet<TValue>(
this IList<TValue> array,
int index,
int defIndex = -1)
265 if (array.Count != 0)
267 if (index >= array.Count)
271 if (array.Count <= defIndex)
273 return array[Mathf.Max(0, array.Count - 1)];
275 return array[defIndex];
277 return array[Mathf.Max(0, array.Count - 1)];
279 return array[Math.Max(0, index)];
281 return default(TValue);
284 public static TValue
TryGet<TValue>(
this IList<TValue> array,
int index,
bool returnNull)
286 if (index >= array.Count)
288 return default(TValue);
297 return array.Length == 0;
302 public static int IndexOf(
this IList<Component> list, GameObject go)
308 for (
int i = 0; i < list.Count; i++)
310 if (list[i].gameObject == go)
318 public static TValue
Move<TValue>(
this IList<TValue> list, TValue target,
int a)
320 int num = list.IndexOf(target);
324 num2 = list.Count - 1;
326 if (num2 >= list.Count)
331 list.Insert(num2, target);
337 return list.ToList();
340 public static void Each<TValue>(
this IList<TValue> list, Action<TValue> action)
342 for (
int num = list.Count - 1; num >= 0; num--)
350 int num = list.Count;
355 TValue value = list[num];
356 list[num] = list[index];
364 TValue value =
default(TValue);
365 if (key !=
null && source.TryGetValue(key, out value))
374 TValue value =
default(TValue);
375 if (key !=
null && source.TryGetValue(key, out value))
379 return source[key_fallback];
384 TValue val = dict.TryGetValue(key);
387 val = ((func !=
null) ? func() : Activator.CreateInstance<TValue>());
395 TKey[] array =
new TKey[dict.Keys.Count];
396 dict.Keys.CopyTo(array, 0);
402 TValue[] array =
new TValue[dict.Keys.Count];
403 dict.Values.CopyTo(array, 0);
409 int num = ie.Count();
414 return ie.ElementAt(
Rand.
rnd(num));
419 if (source.Count != 0)
421 return source.ElementAt(
Rand.
rnd(source.Count)).Value;
423 return default(TValue);
428 if (source.Count != 0)
430 return source[
Rand.
rnd(source.Count)];
432 return default(TValue);
437 return source.RandomItem(source.IndexOf(exclude));
442 if (source.Count > 1)
449 while (num == exclude);
452 if (source.Count == 1)
456 return default(TValue);
459 public static TValue
RandomItem<TValue>(
this IList<TValue> source, Func<TValue, bool> funcValid, TValue defaultValue =
default(TValue))
461 for (
int i = 0; i < 100; i++)
463 TValue val = source[
Rand.
rnd(source.Count)];
474 if (source.Count == 0)
476 return default(TValue);
478 if (source.Count == 1)
483 foreach (TValue
item in source)
485 num += getWeight(
item);
489 foreach (TValue item2
in source)
491 num += getWeight(item2);
497 return source.First();
502 if (source.Count != 0)
504 return source[divider % source.Count];
506 return default(TValue);
513 return default(TValue);
515 return source[source.First().Key];
520 if (source.Count != 0)
522 return source[source.Count - 1];
524 return default(TValue);
530 if (index >= source.Count)
534 if (source.Count != 0)
536 return source[index];
538 return default(TValue);
547 int num = source.IndexOf(val) + 1;
548 if (num >= source.Count)
557 int num = source.IndexOf(val) + 1;
558 if (num >= source.Count)
562 if (source.Count != 0)
566 return default(TValue);
571 int num = source.IndexOf(val) - 1;
574 num = source.Count - 1;
576 if (source.Count != 0)
580 return default(TValue);
589 else if (i >= source.Count)
591 i = source.Count - 1;
598 List<T> list =
new List<T>();
599 foreach (
object value
in source.Values)
611 dic =
new Dictionary<string, T>();
612 for (
int i = 0; i < list.Count; i++)
614 dic.Add(list[i].name, list[i].value);
618 public static T
FindMax<T>(
this List<T> list, Func<T, int> func)
620 int num =
int.MinValue;
621 T result =
default(T);
622 foreach (T
item in list)
624 int num2 = func(
item);
634 public static void Set<T1, T2>(
this Dictionary<T1, T2> dic, Dictionary<T1, T2> from)
637 foreach (KeyValuePair<T1, T2>
item in from)
643 public static int Calc(
this string str,
int power = 0,
int ele = 0,
int p2 = 0)
645 return Cal.Calcuate(str.Replace(
"p2", p2.ToString() ??
"").Replace(
"p", power.ToString() ??
"").Replace(
"e", ele.ToString() ??
"")
651 return str.ToInt(typeof(T));
654 public static int ToInt(
this string str, Type type)
656 FieldInfo field = type.GetField(str, BindingFlags.Static | BindingFlags.Public | BindingFlags.FlattenHierarchy);
659 Debug.LogError(
"Field is null:" + str +
"/" + type);
662 return (
int)field.GetValue(
null);
665 public static int ToInt(
this string str)
667 if (
int.TryParse(str, out var result))
679 if (!
float.TryParse(str, out result))
681 Debug.Log(
"exception: ToFlat1" + str);
687 Debug.Log(
"exception: ToFlat2" + str);
702 public static string StripPun(
this string str,
bool stripComma,
bool insertSpaceForComma =
false)
704 StringBuilder stringBuilder =
new StringBuilder();
705 foreach (
char c
in str)
711 if (insertSpaceForComma)
713 stringBuilder.Append(
'\u3000');
718 stringBuilder.Append(c);
723 stringBuilder.Append(c);
726 return stringBuilder.ToString();
729 public static string Repeat(
this string str,
int count)
731 StringBuilder stringBuilder =
new StringBuilder();
732 for (
int i = 0; i < Mathf.Abs(count); i++)
734 stringBuilder.Append(str);
736 return stringBuilder.ToString();
741 return str.Replace(
"\"",
"").Replace(
"「",
"").Replace(
"」",
"")
748 if (!s.Contains(
"." + ext))
750 return s +
"." + ext;
764 public static string IsEmpty(
this string str,
string defaultStr)
766 if (str !=
null && !(str ==
""))
775 while (text.EndsWith(Environment.NewLine))
777 text = text.Substring(0, text.Length - Environment.NewLine.Length);
784 string[] array = str.Split(separator);
785 int[] array2 =
new int[array.Length];
786 for (
int i = 0; i < array.Length; i++)
788 array2[i] =
int.Parse(array[i]);
795 return str.Split(Environment.NewLine.ToCharArray());
798 public static bool Contains(
this string[] strs,
string id)
800 if (strs ==
null || strs.Length == 0)
804 for (
int i = 0; i < strs.Length; i++)
814 public static string Evalute(
this string[] array,
float val)
816 return array[(int)Mathf.Clamp((
float)(array.Length - 1) * val, 0f, array.Length - 1)];
826 return a / 1000 +
"K";
836 text = a / 1000000 +
"M";
851 public static string ToText(
this int a,
bool skipIfZero =
true)
854 if (!(a == 0 && skipIfZero))
875 return s +
"<color=" + c.ToHex() +
">" + txt +
"</color>";
880 return "<color=" + c.ToHex() +
">" + s +
"</color>";
883 public static string TagSize(
this string s,
string txt,
int size)
885 return s +
"<size=" + size +
">" + txt +
"</size>";
888 public static string TagSize(
this string s,
int size)
890 return "<size=" + size +
">" + s +
"</size>";
893 public static bool HasTag(
this string s,
string id,
char splitter =
'/')
895 return s.Split(splitter).Contains(
id);
898 public static string SetTag(
this string s,
string id,
bool enable,
char splitter =
'/')
900 s = ((!enable) ? s.RemoveTag(
id, splitter) : s.AddTag(
id, splitter));
904 public static string AddTag(
this string s,
string id,
char splitter =
'/')
906 if (!s.HasTag(
id, splitter))
908 s = s + (s.IsEmpty() ?
"" : ((object)splitter))?.ToString() + id;
913 public static string RemoveTag(
this string s,
string id,
char splitter =
'/')
915 string[] array = s.Split(splitter);
917 string[] array2 = array;
918 foreach (
string text
in array2)
922 s.AddTag(text, splitter);
930 return fileInfo.Directory.FullName +
"/" + Path.GetFileNameWithoutExtension(fileInfo.Name);
935 return new FileInfo(path).GetFullFileNameWithoutExtension();
953 char c = s.ToLower()[0];
954 s = ((c ==
'a' || c ==
'i' || c ==
'u' || c ==
'e' || c ==
'o') ?
"an " :
"a ") + s;
965 string text = ((num >= 2) ? (num.ToFormat() +
" ") : ((c ==
'a' || c ==
'i' || c ==
'u' || c ==
'e' || c ==
'o') ?
"an " :
"a "));
968 s = ((replace.IsEmpty() || !s.Contains(replace) || s.Contains(
"limestone stone")) ?
Pluralize(s) : s.Replace(replace,
Pluralize(replace)));
972 ArticleStyle.The =>
"_the".lang().ToTitleCase() +
" " + ((num > 1) ? (num +
" ") :
"") + s,
973 ArticleStyle.None => ((num > 1) ? (num.ToFormat() +
" ") :
"") + s.ToTitleCase(),
978 public static string ToTitleCase(
this string s,
bool wholeText =
false)
984 char[] array = s.ToCharArray();
986 for (
int i = 0; i < array.Length; i++)
990 array[i] =
char.ToUpper(array[i]);
1002 return new string(array);
1005 public static void LoopTail<T>(
this List<T> list,
bool vertical =
false) where T : Selectable
1009 Navigation navigation = list[0].navigation;
1010 Navigation navigation2 = list[list.Count - 1].navigation;
1013 navigation.selectOnUp = list[list.Count - 1];
1014 navigation2.selectOnDown = list[0];
1018 navigation.selectOnLeft = list[list.Count - 1];
1019 navigation2.selectOnRight = list[0];
1021 list[0].navigation = navigation;
1022 list[list.Count - 1].navigation = navigation2;
1026 public static void SetNavigation(
this Component a, Component b,
bool vertical =
false)
1032 Selectable component = a.GetComponent<Selectable>();
1033 Selectable component2 = b.GetComponent<Selectable>();
1034 if ((
bool)component && (bool)component2)
1036 Navigation navigation = component.navigation;
1037 Navigation navigation2 = component2.navigation;
1040 navigation.selectOnUp = component2;
1041 navigation2.selectOnDown = component;
1045 navigation.selectOnLeft = component2;
1046 navigation2.selectOnRight = component;
1048 component.navigation = navigation;
1049 component2.navigation = navigation2;
1053 public static void LoopSelectable(
this List<Selectable> sels,
bool vertical =
true,
bool horizonal =
true,
bool asGroup =
true)
1055 for (
int i = 0; i < sels.Count; i++)
1057 Selectable selectable = sels[i];
1058 Selectable selectable2 = sels[0];
1059 Navigation navigation = selectable.navigation;
1062 navigation.selectOnRight = ((i + 1 < sels.Count) ? sels[i + 1] : selectable2);
1066 for (
int j = i + 1; j < sels.Count; j++)
1068 if (sels[j].transform.position.y < selectable.transform.position.y)
1070 selectable2 = sels[j];
1077 selectable2 = ((i + 1 < sels.Count) ? sels[i + 1] : selectable2);
1081 navigation.selectOnDown = selectable2;
1083 selectable.navigation = navigation;
1085 for (
int num = sels.Count - 1; num >= 0; num--)
1087 Selectable selectable3 = sels[num];
1088 Selectable selectable4 = sels[sels.Count - 1];
1089 Navigation navigation2 = selectable3.navigation;
1092 navigation2.selectOnLeft = ((num > 0) ? sels[num - 1] : selectable4);
1096 int num2 = sels.Count - 1;
1097 for (
int num3 = num - 1; num3 >= 0; num3--)
1099 if (sels[num3].transform.position.y > selectable3.transform.position.y)
1106 while (num4 >= 0 && !(sels[num4].transform.position.y > sels[num2].transform.position.y))
1108 selectable4 = sels[num4];
1114 selectable4 = ((num > 0) ? sels[num - 1] : selectable4);
1118 navigation2.selectOnUp = ((selectable4 == selectable3) ? sels[sels.Count - 1] : selectable4);
1120 navigation2.mode = Navigation.Mode.Explicit;
1121 selectable3.navigation = navigation2;
1125 public static void LoopSelectable(
this Transform l,
bool vertical =
true,
bool horizonal =
true,
bool asGroup =
true)
1127 List<Selectable> list = l.GetComponentsInChildren<Selectable>().ToList();
1128 for (
int num = list.Count - 1; num >= 0; num--)
1130 if (!list[num].interactable || list[num].navigation.mode == Navigation.Mode.None)
1135 list.LoopSelectable(vertical, horizonal, asGroup);
1141 ColorUtility.TryParseHtmlString(
"#" + s, out color);
1147 c.color =
new Color(c.color.r, c.color.g, c.color.b, a);
1152 c.color =
new Color(c.color.r, c.color.g, c.color.b, a);
1163 return new Color(c.r * mtp + add, c.g * mtp + add, c.b * mtp + add, c.a);
1168 return "<color=" +
$"#{(int)(c.r * 255f):X2}{(int)(c.g * 255f):X2}{(int)(c.b * 255f):X2}" +
">";
1173 return $"#{(int)(c.r * 255f):X2}{(int)(c.g * 255f):X2}{(int)(c.b * 255f):X2}";
1178 b.onClick.RemoveAllListeners();
1179 b.onClick.AddListener(delegate
1187 e.RemoveAllListeners();
1188 e.AddListener(delegate
1194 public static void SetAlpha(
this Text text,
float aloha = 1f)
1196 text.color =
new Color(text.color.r, text.color.g, text.color.b, aloha);
1199 public static void SetSlider(
this Slider slider,
float value, Func<float, string> action,
bool notify)
1201 slider.SetSlider(value, action, -1, -1, notify);
1204 public static void SetSlider(
this Slider slider,
float value, Func<float, string> action,
int min = -1,
int max = -1,
bool notify =
true)
1206 slider.onValueChanged.RemoveAllListeners();
1207 slider.onValueChanged.AddListener(delegate(
float a)
1209 slider.GetComponentInChildren<Text>(includeInactive:
true).text = action(a);
1213 slider.minValue = min;
1214 slider.maxValue = max;
1218 slider.value = value;
1222 slider.SetValueWithoutNotify(value);
1224 slider.GetComponentInChildren<Text>(includeInactive:
true).text = action(value);
1229 T val = t.gameObject.GetComponent<T>();
1232 val = t.gameObject.AddComponent<T>();
1237 public static RectTransform
Rect(
this Component c)
1239 return c.transform as RectTransform;
1242 public static void CopyRect(
this RectTransform r, RectTransform t)
1245 r.sizeDelta = t.sizeDelta;
1246 r.anchorMin = t.anchorMin;
1247 r.anchorMax = t.anchorMax;
1248 r.anchoredPosition = t.anchoredPosition;
1253 c.SetActive(!c.gameObject.activeSelf);
1258 if (c.gameObject.activeSelf != enable)
1260 c.gameObject.SetActive(enable);
1264 public static void SetActive(
this Component c,
bool enable, Action<bool> onChangeState)
1266 if (c.gameObject.activeSelf != enable)
1268 c.gameObject.SetActive(enable);
1269 onChangeState(enable);
1275 return go.GetComponentInChildren<Selectable>();
1281 foreach (Transform
item in obj.transform)
1283 item.gameObject.SetLayerRecursively(layer);
1289 Selectable selectable = (obj ? obj.GetComponent<Selectable>() :
null);
1290 if ((
bool)selectable)
1292 return selectable.interactable;
1297 public static bool IsChildOf(
this GameObject c, GameObject root)
1299 if (c.transform == root.transform)
1303 if ((
bool)c.transform.parent)
1305 return c.transform.parent.gameObject.IsChildOf(root);
1312 return c.gameObject.scene.name ==
null;
1315 public static T
CreateMold<T>(
this Component c,
string name =
null) where T : Component
1318 for (
int i = 0; i < c.transform.childCount; i++)
1320 T component = c.transform.GetChild(i).GetComponent<T>();
1321 if ((
bool)component && (name.IsEmpty() || name == component.name))
1323 component.gameObject.SetActive(value:
false);
1328 c.DestroyChildren();
1332 public static Transform
Find(
this Component c,
string name =
null)
1334 return c.Find<Transform>(name);
1337 public static T
Find<T>(
this Component c,
string name =
null,
bool recursive =
false) where T : Component
1341 T[] componentsInChildren = c.transform.GetComponentsInChildren<T>();
1342 foreach (T val
in componentsInChildren)
1344 if (name ==
null || name == val.name)
1351 for (
int j = 0; j < c.transform.childCount; j++)
1353 T component = c.transform.GetChild(j).GetComponent<T>();
1354 if ((
bool)component && (name ==
null || name == component.name))
1362 public static GameObject
FindTagInParents(
this Component c,
string tag,
bool includeInactive =
true)
1364 Transform transform = c.transform;
1365 for (
int i = 0; i < transform.childCount; i++)
1367 Transform child = transform.GetChild(i);
1368 if ((includeInactive || child.gameObject.activeSelf) && child.tag == tag)
1370 return child.gameObject;
1373 if ((
bool)transform.parent)
1375 return transform.parent.FindTagInParents(tag, includeInactive);
1382 for (
int i = 0; i < c.childCount; i++)
1384 T component = c.GetChild(i).GetComponent<T>();
1385 if ((
bool)component)
1395 List<T> list =
new List<T>();
1396 Transform transform = comp.transform;
1397 for (
int i = 0; i < transform.childCount; i++)
1399 T component = transform.GetChild(i).GetComponent<T>();
1400 if ((
bool)component && (includeInactive || component.gameObject.activeInHierarchy))
1402 list.Add(component);
1410 List<T> list =
new List<T>();
1411 Transform transform = comp.transform;
1412 for (
int i = 0; i < transform.childCount; i++)
1414 T component = transform.GetChild(i).GetComponent<T>();
1415 if ((
bool)component && (includeInactive || component.gameObject.activeInHierarchy))
1417 list.Add(component);
1425 Transform transform = comp.transform;
1426 for (
int i = 0; i < transform.childCount; i++)
1428 T component = transform.GetChild(i).GetComponent<T>();
1429 if ((
bool)component)
1437 public static void DestroyChildren(
this Component component,
bool destroyInactive =
false,
bool ignoreDestroy =
true)
1439 if (!component || !component.transform)
1441 Debug.LogWarning(
"DestroyChlidren:" + component);
1444 for (
int num = component.transform.childCount - 1; num >= 0; num--)
1446 GameObject gameObject = component.transform.GetChild(num).gameObject;
1447 if ((!ignoreDestroy || !(gameObject.tag ==
"IgnoreDestroy")) && (destroyInactive || gameObject.activeSelf))
1449 UnityEngine.Object.DestroyImmediate(gameObject);
1456 return RectTransformUtility.RectangleContainsScreenPoint(r, Input.mousePosition, cam);
1463 foreach (Transform
item in c.transform)
1465 if (
item is RectTransform)
1467 item.RebuildLayout(recursive:
true);
1471 LayoutRebuilder.ForceRebuildLayoutImmediate(c.transform as RectTransform);
1477 if ((
bool)c.transform.parent && !c.transform.parent.GetComponent<T>())
1479 c.transform.parent.RebuildLayoutTo<T>();
1486 if (!(c == target) && (
bool)c.transform.parent)
1488 c.transform.parent.RebuildLayoutTo(target);
1492 public static void SetRect(
this RectTransform r,
float x,
float y,
float w,
float h,
float pivotX,
float pivotY,
float minX,
float minY,
float maxX,
float maxY)
1494 r.SetPivot(pivotX, pivotY);
1495 r.SetAnchor(minX, minY, maxX, maxY);
1498 r.sizeDelta =
new Vector2(w, h);
1500 r.anchoredPosition =
new Vector2((x == -1f) ? r.anchoredPosition.x : x, (y == -1f) ? r.anchoredPosition.y : y);
1503 public static void SetPivot(
this RectTransform r,
float x,
float y)
1505 r.pivot =
new Vector2(x, y);
1508 public static void SetAnchor(
this RectTransform r,
float minX,
float minY,
float maxX,
float maxY)
1510 r.anchorMin =
new Vector2(minX, minY);
1511 r.anchorMax =
new Vector2(maxX, maxY);
1519 _rect.SetAnchor(0.5f, 1f, 0.5f, 1f);
1522 _rect.SetAnchor(0.5f, 0f, 0.5f, 0f);
1525 _rect.SetAnchor(0f, 1f, 0f, 1f);
1528 _rect.SetAnchor(1f, 1f, 1f, 1f);
1531 _rect.SetAnchor(0f, 0f, 0f, 0f);
1534 _rect.SetAnchor(1f, 0f, 1f, 0f);
1537 _rect.SetAnchor(0f, 0.5f, 0f, 0.5f);
1540 _rect.SetAnchor(1f, 0.5f, 1f, 0.5f);
1543 _rect.SetAnchor(0.5f, 0.5f, 0.5f, 0.5f);
1550 Vector3 position = _rect.position;
1551 _rect._SetAnchor((anchor ==
RectPosition.Auto) ? _rect.GetAnchor() : anchor);
1552 _rect.position = position;
1557 Vector3 position = _rect.position;
1558 int width = Screen.width;
1559 int height = Screen.height;
1560 bool flag = position.y > (float)height * 0.5f;
1561 if (position.x > (
float)width * 0.3f && position.x < (float)width * 0.7f)
1563 if (position.y > (
float)height * 0.3f && position.y < (float)height * 0.7f)
1573 if (position.x < (
float)width * 0.5f)
1590 return trans.GetChild(trans.childCount - 1);
1595 return new Vector2(
self.x,
self.z);
1598 public static void SetScale(
this SpriteRenderer renderer,
float size)
1600 float x = renderer.bounds.size.x;
1601 float y = renderer.bounds.size.y;
1602 float x2 = size / x;
1603 float y2 = size / y;
1604 renderer.transform.localScale =
new Vector3(x2, y2, 1f);
1609 if (
object.Equals(
forward, Vector2.up))
1613 object.Equals(
forward, Vector2.right);
1619 self.LookAt2D(target.position,
forward);
1625 Vector3 vector = target -
self.position;
1626 float num = Mathf.Atan2(vector.y, vector.x) * 57.29578f;
1627 self.rotation = Quaternion.AngleAxis(num - forwardDiffPoint, Vector3.forward);
1630 public static float Distance(
this Transform t, Vector2 pos)
1632 return Vector3.Distance(t.position, pos);
1635 public static Vector3
Plus(
this Vector3 v, Vector2 v2)
1642 public static Vector3
SetZ(
this Vector3 v,
float a)
1648 public static Vector3
SetY(
this Vector3 v,
float a)
1654 public static Vector3
PlusX(
this Vector3 v,
float a)
1660 public static Vector3
PlusY(
this Vector3 v,
float a)
1666 public static Vector3
PlusZ(
this Vector3 v,
float a)
1672 public static void SetPosition(
this Transform transform,
float x,
float y,
float z)
1680 vector3.Set(x, transform.position.y, transform.position.z);
1686 vector3.Set(transform.position.x, y, transform.position.z);
1692 vector3.Set(transform.position.x, transform.position.y, z);
1696 public static void AddPosition(
this Transform transform,
float x,
float y,
float z)
1698 vector3.Set(transform.position.x + x, transform.position.y + y, transform.position.z + z);
1704 vector3.Set(transform.position.x + x, transform.position.y, transform.position.z);
1710 vector3.Set(transform.position.x, transform.position.y + y, transform.position.z);
1716 vector3.Set(transform.position.x, transform.position.y, transform.position.z + z);
1723 transform.localPosition =
vector3;
1728 vector3.Set(x, transform.localPosition.y, transform.localPosition.z);
1729 transform.localPosition =
vector3;
1734 vector3.Set(transform.localPosition.x, y, transform.localPosition.z);
1735 transform.localPosition =
vector3;
1740 vector3.Set(transform.localPosition.x, transform.localPosition.y, z);
1741 transform.localPosition =
vector3;
1746 vector3.Set(transform.localPosition.x + x, transform.localPosition.y + y, transform.localPosition.z + z);
1747 transform.localPosition =
vector3;
1752 vector3.Set(transform.localPosition.x + x, transform.localPosition.y, transform.localPosition.z);
1753 transform.localPosition =
vector3;
1758 vector3.Set(transform.localPosition.x, transform.localPosition.y + y, transform.localPosition.z);
1759 transform.localPosition =
vector3;
1764 vector3.Set(transform.localPosition.x, transform.localPosition.y, transform.localPosition.z + z);
1765 transform.localPosition =
vector3;
1768 public static void SetLocalScale(
this Transform transform,
float x,
float y,
float z)
1771 transform.localScale =
vector3;
1776 vector3.Set(x, transform.localScale.y, transform.localScale.z);
1777 transform.localScale =
vector3;
1782 vector3.Set(transform.localScale.x, y, transform.localScale.z);
1783 transform.localScale =
vector3;
1788 vector3.Set(transform.localScale.x, transform.localScale.y, z);
1789 transform.localScale =
vector3;
1792 public static void AddLocalScale(
this Transform transform,
float x,
float y,
float z)
1794 vector3.Set(transform.localScale.x + x, transform.localScale.y + y, transform.localScale.z + z);
1795 transform.localScale =
vector3;
1800 vector3.Set(transform.localScale.x + x, transform.localScale.y, transform.localScale.z);
1801 transform.localScale =
vector3;
1806 vector3.Set(transform.localScale.x, transform.localScale.y + y, transform.localScale.z);
1807 transform.localScale =
vector3;
1812 vector3.Set(transform.localScale.x, transform.localScale.y, transform.localScale.z + z);
1813 transform.localScale =
vector3;
1816 public static void SetEulerAngles(
this Transform transform,
float x,
float y,
float z)
1819 transform.eulerAngles =
vector3;
1824 vector3.Set(x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1825 transform.eulerAngles =
vector3;
1830 vector3.Set(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
1831 transform.eulerAngles =
vector3;
1836 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, z);
1837 transform.eulerAngles =
vector3;
1840 public static void AddEulerAngles(
this Transform transform,
float x,
float y,
float z)
1842 vector3.Set(transform.eulerAngles.x + x, transform.eulerAngles.y + y, transform.eulerAngles.z + z);
1843 transform.eulerAngles =
vector3;
1848 vector3.Set(transform.eulerAngles.x + x, transform.eulerAngles.y, transform.eulerAngles.z);
1849 transform.eulerAngles =
vector3;
1854 vector3.Set(transform.eulerAngles.x, transform.eulerAngles.y + y, transform.eulerAngles.z);
1855 transform.eulerAngles =
vector3;
1860 vector3.Set(transform.eulerAngles.x, transform.eulerAngles.y, transform.eulerAngles.z + z);
1861 transform.eulerAngles =
vector3;
1867 transform.localEulerAngles =
vector3;
1872 vector3.Set(x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1873 transform.localEulerAngles =
vector3;
1878 vector3.Set(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
1879 transform.localEulerAngles =
vector3;
1884 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, z);
1885 transform.localEulerAngles =
vector3;
1890 vector3.Set(transform.localEulerAngles.x + x, transform.localEulerAngles.y + y, transform.localEulerAngles.z + z);
1891 transform.localEulerAngles =
vector3;
1896 vector3.Set(transform.localEulerAngles.x + x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1897 transform.localEulerAngles =
vector3;
1902 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y + y, transform.localEulerAngles.z);
1903 transform.localEulerAngles =
vector3;
1908 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, transform.localEulerAngles.z + z);
1909 transform.localEulerAngles =
vector3;
1916 m.EnableKeyword(
id);
1920 m.DisableKeyword(
id);
1926 for (
int num = items.Count - 1; num >= 0; num--)
1934 int num = items.Count - 1;
1935 while (num >= 0 && !action(items[num]))
1945 return 360f - (0f - angle) % 360f;
1947 return angle % 360f;
1957 string name = s.name;
1958 T val = UnityEngine.Object.Instantiate(s);
1965 Type typeFromHandle = typeof(UnityEventBase);
1966 Assembly assembly = Assembly.GetAssembly(typeFromHandle);
1967 Type type = assembly.GetType(
"UnityEngine.Events.InvokableCallList");
1968 Type type2 = assembly.GetType(
"UnityEngine.Events.BaseInvokableCall");
1969 Type type3 = typeof(List<>).MakeGenericType(type2);
1970 FieldInfo field = typeFromHandle.GetField(
"m_Calls", BindingFlags.Instance | BindingFlags.NonPublic);
1971 FieldInfo field2 = type.GetField(
"m_RuntimeCalls", BindingFlags.Instance | BindingFlags.NonPublic);
1972 object value = field.GetValue(unityEvent);
1973 object value2 = field2.GetValue(value);
1974 return (
int)type3.GetProperty(
"Count").GetValue(value2,
null);
static string TryAddExtension(this string s, string ext)
static string StripLastPun(this string str)
static byte SetBit(this byte pByte, int bitNo, bool value)
static T GetComponentInChildrenExcludSelf< T >(this Transform c)
static int[] SplitToInts(this string str, char separator)
static void SetEulerAnglesZ(this Transform transform, float z)
static T CreateMold< T >(this Component c, string name=null)
static void SetAnchor(this RectTransform r, float minX, float minY, float maxX, float maxY)
static T GetField< T >(this object o, string name)
static void SetPosition(this Transform transform, float x, float y, float z)
static string TagColor(this string s, Color c, string txt)
static void SetEulerAnglesX(this Transform transform, float x)
static int NextIndex< TValue >(this IList< TValue > source, TValue val)
static int ClampMax(this int v, int max)
static void Each< TValue >(this IList< TValue > list, Action< TValue > action)
static void AddLocalPosition(this Transform transform, float x, float y, float z)
static T PrevEnum< T >(this T src)
static string langGame(this string s, string ref1, string ref2=null, string ref3=null, string ref4=null)
static string Pluralize(string s)
static TKey[] CopyKeys< TKey, TValue >(this IDictionary< TKey, TValue > dict)
static void AddLocalEulerAnglesY(this Transform transform, float y)
static IList< TValue > Shuffle< TValue >(this IList< TValue > list)
static string Parentheses(this string str)
static void AddLocalScale(this Transform transform, float x, float y, float z)
static string ToTitleCase(this string s, bool wholeText=false)
static T Find< T >(this Component c, string name=null, bool recursive=false)
static TValue Clamp< TValue >(this IList< TValue > source, int i)
static TValue TryGetValue< TKey, TValue >(this IDictionary< TKey, TValue > source, TKey key, TValue fallback=default(TValue))
static void SetLocalEulerAngles(this Transform transform, float x, float y, float z)
static string ToFormat(this int a)
static void LoopSelectable(this List< Selectable > sels, bool vertical=true, bool horizonal=true, bool asGroup=true)
static string langPlural(this string s, int i)
static void SetScale(this SpriteRenderer renderer, float size)
static int ToInt(this string str, Type type)
static float GetForwardDiffPoint(Vector2 forward)
static T ToEnum< T >(this int value)
static bool IsChildOf(this GameObject c, GameObject root)
static int Calc(this string str, int power=0, int ele=0, int p2=0)
static void AddLocalScaleY(this Transform transform, float y)
static void SetSlider(this Slider slider, float value, Func< float, string > action, int min=-1, int max=-1, bool notify=true)
static string StripPun(this string str, bool stripComma, bool insertSpaceForComma=false)
static int IndexOf(this IList< Component > list, GameObject go)
static Vector3 SetY(this Vector3 v, float a)
static void AddPositionX(this Transform transform, float x)
static void LoopTail< T >(this List< T > list, bool vertical=false)
static T GetOrCreate< T >(this Component t)
static bool IsOn(this int data, int digit)
static IList< TValue > Copy< TValue >(this IList< TValue > list)
static float FromInt2(this int a)
static Selectable GetSelectable(this GameObject go)
static string AddArticle(this string s, int num, ArticleStyle style=ArticleStyle.Default, string replace=null)
static void SetLocalPositionZ(this Transform transform, float z)
static void SetLocalEulerAnglesZ(this Transform transform, float z)
static void RebuildLayoutTo(this Component c, Component target)
static bool IsEmpty(this string str)
static bool IsPrefab(this Component c)
static void SetActive(this Component c, bool enable)
static void ToDictionary< T >(this IList< UPair< T > > list, ref Dictionary< string, T > dic)
static string RemoveTag(this string s, string id, char splitter='/')
static void AddEulerAnglesZ(this Transform transform, float z)
static void SetProperty< T >(this object o, string name, T value)
static bool Within(this byte v, byte v2, byte range)
static void SetAlpha(this Text text, float aloha=1f)
static void ToggleActive(this Component c)
static bool Contains(this string[] strs, string id)
static int GetRuntimeEventCount(this UnityEventBase unityEvent)
static void SetLayerRecursively(this GameObject obj, int layer)
static void SetActive(this Component c, bool enable, Action< bool > onChangeState)
static void SetLocalEulerAnglesY(this Transform transform, float y)
static bool Within(this int v, int v2, int range)
static Vector2 ToVector2(this Vector3 self)
static bool HasTag(this string s, string id, char splitter='/')
static void LoopSelectable(this Transform l, bool vertical=true, bool horizonal=true, bool asGroup=true)
static string[] langList(this string s)
static Color ToColor(this string s)
static void AddLocalEulerAnglesX(this Transform transform, float x)
static void SetLocalPosition(this Transform transform, float x, float y, float z)
static void AddPositionY(this Transform transform, float y)
static RectPosition GetAnchor(this RectTransform _rect)
static bool GetBit(this byte pByte, int bitNo)
static void ToggleKeyword(this Material m, string id, bool enable)
static string Tag(this Color c)
static T NextEnum< T >(this T src)
static void SetPositionX(this Transform transform, float x)
static void SetLocalScaleX(this Transform transform, float x)
static TValue GetOrCreate< TKey, TValue >(this IDictionary< TKey, TValue > dict, TKey key, Func< TValue > func=null)
static Vector3 PlusY(this Vector3 v, float a)
static bool IsEmpty(this Array array)
static T GetProperty< T >(this object o, string name)
static void SetLocalPositionX(this Transform transform, float x)
static void SetLocalEulerAnglesX(this Transform transform, float x)
static float Distance(this Transform t, Vector2 pos)
static void AddLocalScaleX(this Transform transform, float x)
static float FromInt3(this int a)
static void AddEulerAngles(this Transform transform, float x, float y, float z)
static string TagSize(this string s, int size)
static void AddLocalScaleZ(this Transform transform, float z)
static void SetAlpha(this RawImage c, float a)
static void AddEulerAnglesX(this Transform transform, float x)
static Transform Find(this Component c, string name=null)
static void DestroyChildren(this Component component, bool destroyInactive=false, bool ignoreDestroy=true)
static bool IsInteractable(this GameObject obj)
static void Sort< T >(this IList< T > list, Comparison< T > comparison)
static int ToInt3(this float a)
static TValue RandomItem< TKey, TValue >(this IDictionary< TKey, TValue > source)
static string StripBrackets(this string str)
static string ToHex(this Color c)
static TValue RandomItemWeighted< TValue >(this IList< TValue > source, Func< TValue, float > getWeight)
static string lang(this string s)
static float ToFloat(this string str)
static Vector3 SetZ(this Vector3 v, float a)
static void AddLocalEulerAnglesZ(this Transform transform, float z)
static bool IsNull(this object o)
static void SetAlpha(this Image c, float a)
static void SetAnchor(this RectTransform _rect, RectPosition anchor=RectPosition.Auto)
static bool IsMouseOver(this RectTransform r, Camera cam)
static Vector3 PlusX(this Vector3 v, float a)
static List< T > GetComponentsInDirectChildren< T >(this Transform comp, bool includeInactive=true)
static void SetSlider(this Slider slider, float value, Func< float, string > action, bool notify)
static string langGame(this string s)
static void SetNavigation(this Component a, Component b, bool vertical=false)
static TValue RandomItem< TValue >(this IList< TValue > source)
static void AddLocalEulerAngles(this Transform transform, float x, float y, float z)
static int ClampMin(this int v, int min)
static TValue FirstItem< TKey, TValue >(this IDictionary< TKey, TValue > source)
static void SetPivot(this RectTransform r, float x, float y)
static TValue NextItem< TValue >(this IList< TValue > source, ref int index)
static T FindMax< T >(this List< T > list, Func< T, int > func)
static void SetField< T >(this object o, string name, T value)
static TValue TryGet< TValue >(this IList< TValue > array, int index, int defIndex=-1)
static TValue Move< TValue >(this IList< TValue > list, TValue target, int a)
static T GetComponentInDirectChildren< T >(this Component comp)
static void SetRect(this RectTransform r, float x, float y, float w, float h, float pivotX, float pivotY, float minX, float minY, float maxX, float maxY)
static Type ToType(this string value)
static string AddTag(this string s, string id, char splitter='/')
static void ForeachReverse< T >(this IList< T > items, Action< T > action)
static TValue PrevItem< TValue >(this IList< TValue > source, TValue val)
static void RebuildLayout(this Component c, bool recursive=false)
static Vector3 Plus(this Vector3 v, Vector2 v2)
static GameObject FindTagInParents(this Component c, string tag, bool includeInactive=true)
static string GetFullFileNameWithoutExtension(this string path)
static int ToInt< T >(this string str)
static string ToShortNumber(this int a)
static void SetEulerAnglesY(this Transform transform, float y)
static IPluralize pluralizer
static void AddLocalPositionX(this Transform transform, float x)
static string IsEmpty(this string str, string defaultStr)
static void Set< T1, T2 >(this Dictionary< T1, T2 > dic, Dictionary< T1, T2 > from)
static T RandomItem< T >(this IEnumerable< T > ie)
static T Instantiate< T >(this T s)
static string TagSize(this string s, string txt, int size)
static string Repeat(this string str, int count)
static Transform GetLastChild(this Transform trans)
static int ToInt(this string str)
static void SetPositionY(this Transform transform, float y)
static string ToFormat(this long a)
static string ToText(this int a, bool skipIfZero=true)
static void _SetAnchor(this RectTransform _rect, RectPosition anchor)
static Vector3 Random(this Vector3 v)
static string SetTag(this string s, string id, bool enable, char splitter='/')
static string GetFullFileNameWithoutExtension(this FileInfo fileInfo)
static void SetListener(this Button.ButtonClickedEvent e, Action action)
static void RebuildLayoutTo< T >(this Component c)
static void SetOnClick(this Button b, Action action)
static string Bracket(this string str, int type=0)
static void AddPosition(this Transform transform, float x, float y, float z)
static RectTransform Rect(this Component c)
static void AddLocalPositionZ(this Transform transform, float z)
static string Evalute(this string[] array, float val)
static string lang(this string s, string ref1, string ref2=null, string ref3=null, string ref4=null, string ref5=null)
static int Minimum(this int i)
static void LookAt2D(this Transform self, Transform target, Vector2 forward)
static void SetLocalScaleZ(this Transform transform, float z)
static void SetEulerAngles(this Transform transform, float x, float y, float z)
static float ClampAngle(this float angle)
static int Clamp(this int v, int min, int max, bool loop=false)
static string TrimNewLines(this string text)
static string TagColor(this string s, Color c)
static string[] SplitNewline(this string str)
static void CopyRect(this RectTransform r, RectTransform t)
static Color Multiply(this Color c, float mtp, float add)
static TValue[] CopyValues< TKey, TValue >(this IDictionary< TKey, TValue > dict)
static void SetLocalPositionY(this Transform transform, float y)
static Vector3 PlusZ(this Vector3 v, float a)
static void SetPositionZ(this Transform transform, float z)
static Color SetAlpha(this Color c, float a)
static void SetLocalScaleY(this Transform transform, float y)
static TValue LastItem< TValue >(this IList< TValue > source)
static byte[] ToBytes(this BitArray bits)
static T ToField< T >(this string s, object o)
static void SetLocalScale(this Transform transform, float x, float y, float z)
static string AddArticle(this string s)
static TValue Remainder< TValue >(this IList< TValue > source, int divider)
static int ToInt2(this float a)
static List< T > GetList< T >(this IDictionary source)
static void AddLocalPositionY(this Transform transform, float y)
static void AddPositionZ(this Transform transform, float z)
static bool HasField< T >(this object o, string name)
static void AddEulerAnglesY(this Transform transform, float y)
static void LookAt2D(this Transform self, Vector3 target, Vector2 forward)
static LangSetting setting
static string Get(string id)
static string[] GetList(string id)
static string Parse(string idLang, string val1, string val2=null, string val3=null, string val4=null, string val5=null)
static int Range(int min, int max)
string Parse(string idLang, string val1, string val2=null, string val3=null, string val4=null)