2using System.Collections;
3using System.Collections.Generic;
6using System.Reflection;
8using System.Text.RegularExpressions;
11using UnityEngine.Events;
20 public static string lang(
this string s)
31 public static string lang(
this string s,
string ref1,
string ref2 =
null,
string ref3 =
null,
string ref4 =
null,
string ref5 =
null)
33 return Lang.
Parse(s, ref1, ref2, ref3, ref4, ref5);
46 public static string langGame(
this string s,
string ref1,
string ref2 =
null,
string ref3 =
null,
string ref4 =
null)
53 return "(" + str +
")";
56 public static string Bracket(
this string str,
int type = 0)
65 _ =>
"_bracketLeft".lang() + str +
"_bracketRight".lang(),
69 public static byte[]
ToBytes(
this BitArray bits)
71 byte[] array =
new byte[(bits.Length - 1) / 8 + 1];
72 bits.CopyTo(array, 0);
76 public static bool GetBit(
this byte pByte,
int bitNo)
78 return (pByte & (1 << bitNo)) != 0;
81 public static byte SetBit(
this byte pByte,
int bitNo,
bool value)
85 return Convert.ToByte(pByte & ~(1 << bitNo));
87 return Convert.ToByte(pByte | (1 << bitNo));
90 public static int ToInt3(
this float a)
92 return (
int)(a * 1000f);
97 return (
float)a / 1000f;
102 return (
int)(a * 100f);
107 return (
float)a / 100f;
128 public static bool IsOn(
this int data,
int digit)
132 return bitArray[digit];
137 return (T)Enum.ToObject(typeof(T), value);
142 return (T)Enum.ToObject(typeof(T), value);
145 public static T
ToEnum<T>(
this string value,
bool ignoreCase =
true)
147 return (T)Enum.Parse(typeof(T), value, ignoreCase);
150 public static Type
ToType(
this string value)
152 return Type.GetType(
"Elona." + value +
", Assembly-CSharp");
157 return ((T[])Enum.GetValues(src.GetType())).NextItem(src);
162 return ((T[])Enum.GetValues(src.GetType())).PrevItem(src);
165 public static bool Within(
this int v,
int v2,
int range)
169 return v - v2 < -range;
174 public static bool Within(
this byte v,
byte v2,
byte range)
178 return v - v2 < -range;
183 public static int Clamp(
this int v,
int min,
int max,
bool loop =
false)
187 v = ((!loop) ? min : max);
191 v = ((!loop) ? max : min);
216 return (T)o.GetType().GetField(s).GetValue(o);
221 FieldInfo field = o.GetType().GetField(name);
224 return typeof(T).IsAssignableFrom(field.FieldType);
231 return (T)o.GetType().GetField(name).GetValue(o);
234 public static void SetField<T>(
this object o,
string name, T value)
236 o.GetType().GetField(name).SetValue(o, value);
241 return (T)o.GetType().GetProperty(name).GetValue(o);
246 o.GetType().GetProperty(name).SetValue(o, value);
249 public static void Sort<T>(
this IList<T> list, Comparison<T> comparison)
253 ((List<T>)list).Sort(comparison);
256 List<T> list2 =
new List<T>(list);
257 list2.Sort(comparison);
258 for (
int i = 0; i < list.Count; i++)
264 public static TValue
TryGet<TValue>(
this IList<TValue> array,
int index,
int defIndex = -1)
266 if (array.Count != 0)
268 if (index >= array.Count)
272 if (array.Count <= defIndex)
274 return array[Mathf.Max(0, array.Count - 1)];
276 return array[defIndex];
278 return array[Mathf.Max(0, array.Count - 1)];
280 return array[Math.Max(0, index)];
282 return default(TValue);
285 public static TValue
TryGet<TValue>(
this IList<TValue> array,
int index,
bool returnNull)
287 if (index >= array.Count)
289 return default(TValue);
298 return array.Length == 0;
303 public static int IndexOf(
this IList<Component> list, GameObject go)
309 for (
int i = 0; i < list.Count; i++)
311 if (list[i].gameObject == go)
319 public static TValue
Move<TValue>(
this IList<TValue> list, TValue target,
int a)
321 int num = list.IndexOf(target);
325 num2 = list.Count - 1;
327 if (num2 >= list.Count)
332 list.Insert(num2, target);
338 return list.ToList();
341 public static void Each<TValue>(
this IList<TValue> list, Action<TValue> action)
343 for (
int num = list.Count - 1; num >= 0; num--)
351 int num = list.Count;
356 TValue value = list[num];
357 list[num] = list[index];
365 TValue value =
default(TValue);
366 if (key !=
null && source.TryGetValue(key, out value))
375 TValue value =
default(TValue);
376 if (key !=
null && source.TryGetValue(key, out value))
380 return source[key_fallback];
385 TValue val = dict.TryGetValue(key);
388 val = ((func !=
null) ? func() : Activator.CreateInstance<TValue>());
396 TKey[] array =
new TKey[dict.Keys.Count];
397 dict.Keys.CopyTo(array, 0);
403 TValue[] array =
new TValue[dict.Keys.Count];
404 dict.Values.CopyTo(array, 0);
410 int num = ie.Count();
415 return ie.ElementAt(
Rand.
rnd(num));
420 if (source.Count != 0)
422 return source.ElementAt(
Rand.
rnd(source.Count)).Value;
424 return default(TValue);
429 if (source.Count != 0)
431 return source[
Rand.
rnd(source.Count)];
433 return default(TValue);
438 return source.RandomItem(source.IndexOf(exclude));
443 if (source.Count > 1)
450 while (num == exclude);
453 if (source.Count == 1)
457 return default(TValue);
460 public static TValue
RandomItem<TValue>(
this IList<TValue> source, Func<TValue, bool> funcValid, TValue defaultValue =
default(TValue))
462 for (
int i = 0; i < 100; i++)
464 TValue val = source[
Rand.
rnd(source.Count)];
475 if (source.Count == 0)
477 return default(TValue);
479 if (source.Count == 1)
484 foreach (TValue
item in source)
486 num += getWeight(
item);
490 foreach (TValue item2
in source)
492 num += getWeight(item2);
498 return source.First();
503 if (source.Count != 0)
505 return source[divider % source.Count];
507 return default(TValue);
514 return default(TValue);
516 return source[source.First().Key];
521 if (source.Count != 0)
523 return source[source.Count - 1];
525 return default(TValue);
531 if (index >= source.Count)
535 if (source.Count != 0)
537 return source[index];
539 return default(TValue);
548 int num = source.IndexOf(val) + 1;
549 if (num >= source.Count)
558 int num = source.IndexOf(val) + 1;
559 if (num >= source.Count)
563 if (source.Count != 0)
567 return default(TValue);
572 int num = source.IndexOf(val) - 1;
575 num = source.Count - 1;
577 if (source.Count != 0)
581 return default(TValue);
590 else if (i >= source.Count)
592 i = source.Count - 1;
599 List<T> list =
new List<T>();
600 foreach (
object value
in source.Values)
612 dic =
new Dictionary<string, T>();
613 for (
int i = 0; i < list.Count; i++)
615 dic.Add(list[i].name, list[i].value);
619 public static T
FindMax<T>(
this List<T> list, Func<T, int> func)
621 int num =
int.MinValue;
622 T result =
default(T);
623 foreach (T
item in list)
625 int num2 = func(
item);
635 public static void Set<T1, T2>(
this Dictionary<T1, T2> dic, Dictionary<T1, T2> from)
638 foreach (KeyValuePair<T1, T2>
item in from)
646 if (
string.IsNullOrEmpty(text))
648 return new string[0];
650 return text.Split(
new string[3] {
"\r\n",
"\n",
"\r" }, StringSplitOptions.None);
655 if (
string.IsNullOrEmpty(text))
659 return text.Replace(
"\r",
"").Replace(
"\n",
"");
664 if (
string.IsNullOrEmpty(text))
668 return Regex.Replace(text,
"<.*?>",
"");
671 public static int Calc(
this string str,
int power = 0,
int ele = 0,
int p2 = 0)
673 return Cal.Calcuate(str.Replace(
"p2", p2.ToString() ??
"").Replace(
"p", power.ToString() ??
"").Replace(
"e", ele.ToString() ??
"")
679 return str.ToInt(typeof(T));
682 public static int ToInt(
this string str, Type type)
684 FieldInfo field = type.GetField(str, BindingFlags.Static | BindingFlags.Public | BindingFlags.FlattenHierarchy);
687 Debug.LogError(
"Field is null:" + str +
"/" + type);
690 return (
int)field.GetValue(
null);
693 public static int ToInt(
this string str)
695 if (
int.TryParse(str, out var result))
702 public static long ToLong(
this string str)
704 if (
long.TryParse(str, out var result))
716 if (!
float.TryParse(str, out result))
718 Debug.Log(
"exception: ToFlat1" + str);
724 Debug.Log(
"exception: ToFlat2" + str);
739 public static string StripPun(
this string str,
bool stripComma,
bool insertSpaceForComma =
false)
741 StringBuilder stringBuilder =
new StringBuilder();
742 foreach (
char c
in str)
748 if (insertSpaceForComma)
750 stringBuilder.Append(
'\u3000');
755 stringBuilder.Append(c);
760 stringBuilder.Append(c);
763 return stringBuilder.ToString();
766 public static string Repeat(
this string str,
int count)
768 StringBuilder stringBuilder =
new StringBuilder();
769 for (
int i = 0; i < Mathf.Abs(count); i++)
771 stringBuilder.Append(str);
773 return stringBuilder.ToString();
778 return str.Replace(
"\"",
"").Replace(
"「",
"").Replace(
"」",
"")
785 if (!s.Contains(
"." + ext))
787 return s +
"." + ext;
801 public static string IsEmpty(
this string str,
string defaultStr)
803 if (str !=
null && !(str ==
""))
812 while (text.EndsWith(Environment.NewLine))
814 text = text.Substring(0, text.Length - Environment.NewLine.Length);
821 string[] array = str.Split(separator);
822 int[] array2 =
new int[array.Length];
823 for (
int i = 0; i < array.Length; i++)
825 array2[i] =
int.Parse(array[i]);
832 return str.Split(Environment.NewLine.ToCharArray());
835 public static bool Contains(
this string[] strs,
string id)
837 if (strs ==
null || strs.Length == 0)
841 for (
int i = 0; i < strs.Length; i++)
851 public static string Evalute(
this string[] array,
float val)
853 return array[(int)Mathf.Clamp((
float)(array.Length - 1) * val, 0f, array.Length - 1)];
865 return a / 1000 +
"K";
875 text = a / 1000000 +
"M";
884 return a / 1000 +
"K";
886 text2 = a.ToString();
894 text2 = a / 1000000 +
"M";
909 public static string ToText(
this int a,
bool skipIfZero =
true)
912 if (!(a == 0 && skipIfZero))
933 return s +
"<color=" + c.ToHex() +
">" + txt +
"</color>";
938 return "<color=" + c.ToHex() +
">" + s +
"</color>";
941 public static string TagSize(
this string s,
string txt,
int size)
943 return s +
"<size=" + size +
">" + txt +
"</size>";
946 public static string TagSize(
this string s,
int size)
948 return "<size=" + size +
">" + s +
"</size>";
951 public static bool HasTag(
this string s,
string id,
char splitter =
'/')
953 return s.Split(splitter).Contains(
id);
956 public static string SetTag(
this string s,
string id,
bool enable,
char splitter =
'/')
958 s = ((!enable) ? s.RemoveTag(
id, splitter) : s.AddTag(
id, splitter));
962 public static string AddTag(
this string s,
string id,
char splitter =
'/')
964 if (!s.HasTag(
id, splitter))
966 s = s + (s.IsEmpty() ?
"" : ((object)splitter))?.ToString() + id;
971 public static string RemoveTag(
this string s,
string id,
char splitter =
'/')
973 string[] array = s.Split(splitter);
975 string[] array2 = array;
976 foreach (
string text
in array2)
980 s.AddTag(text, splitter);
988 return fileInfo.Directory.FullName +
"/" + Path.GetFileNameWithoutExtension(fileInfo.Name);
993 return new FileInfo(path).GetFullFileNameWithoutExtension();
1011 char c = s.ToLower()[0];
1012 s = ((c ==
'a' || c ==
'i' || c ==
'u' || c ==
'e' || c ==
'o') ?
"an " :
"a ") + s;
1023 string text = ((num >= 2) ? (num.ToFormat() +
" ") : ((c ==
'a' || c ==
'i' || c ==
'u' || c ==
'e' || c ==
'o') ?
"an " :
"a "));
1026 s = ((replace.IsEmpty() || !s.Contains(replace) || s.Contains(
"limestone stone")) ?
Pluralize(s) : s.Replace(replace,
Pluralize(replace)));
1030 ArticleStyle.The =>
"_the".lang().ToTitleCase() +
" " + ((num > 1) ? (num +
" ") :
"") + s,
1031 ArticleStyle.None => ((num > 1) ? (num.ToFormat() +
" ") :
"") + s.ToTitleCase(),
1036 public static string ToTitleCase(
this string s,
bool wholeText =
false)
1042 char[] array = s.ToCharArray();
1044 for (
int i = 0; i < array.Length; i++)
1048 array[i] =
char.ToUpper(array[i]);
1055 if (array[i] ==
' ')
1060 return new string(array);
1063 public static void LoopTail<T>(
this List<T> list,
bool vertical =
false) where T : Selectable
1067 Navigation navigation = list[0].navigation;
1068 Navigation navigation2 = list[list.Count - 1].navigation;
1071 navigation.selectOnUp = list[list.Count - 1];
1072 navigation2.selectOnDown = list[0];
1076 navigation.selectOnLeft = list[list.Count - 1];
1077 navigation2.selectOnRight = list[0];
1079 list[0].navigation = navigation;
1080 list[list.Count - 1].navigation = navigation2;
1084 public static void SetNavigation(
this Component a, Component b,
bool vertical =
false)
1090 Selectable component = a.GetComponent<Selectable>();
1091 Selectable component2 = b.GetComponent<Selectable>();
1092 if ((
bool)component && (bool)component2)
1094 Navigation navigation = component.navigation;
1095 Navigation navigation2 = component2.navigation;
1098 navigation.selectOnUp = component2;
1099 navigation2.selectOnDown = component;
1103 navigation.selectOnLeft = component2;
1104 navigation2.selectOnRight = component;
1106 component.navigation = navigation;
1107 component2.navigation = navigation2;
1111 public static void LoopSelectable(
this List<Selectable> sels,
bool vertical =
true,
bool horizonal =
true,
bool asGroup =
true)
1113 for (
int i = 0; i < sels.Count; i++)
1115 Selectable selectable = sels[i];
1116 Selectable selectable2 = sels[0];
1117 Navigation navigation = selectable.navigation;
1120 navigation.selectOnRight = ((i + 1 < sels.Count) ? sels[i + 1] : selectable2);
1124 for (
int j = i + 1; j < sels.Count; j++)
1126 if (sels[j].transform.position.y < selectable.transform.position.y)
1128 selectable2 = sels[j];
1135 selectable2 = ((i + 1 < sels.Count) ? sels[i + 1] : selectable2);
1139 navigation.selectOnDown = selectable2;
1141 selectable.navigation = navigation;
1143 for (
int num = sels.Count - 1; num >= 0; num--)
1145 Selectable selectable3 = sels[num];
1146 Selectable selectable4 = sels[sels.Count - 1];
1147 Navigation navigation2 = selectable3.navigation;
1150 navigation2.selectOnLeft = ((num > 0) ? sels[num - 1] : selectable4);
1154 int num2 = sels.Count - 1;
1155 for (
int num3 = num - 1; num3 >= 0; num3--)
1157 if (sels[num3].transform.position.y > selectable3.transform.position.y)
1164 while (num4 >= 0 && !(sels[num4].transform.position.y > sels[num2].transform.position.y))
1166 selectable4 = sels[num4];
1172 selectable4 = ((num > 0) ? sels[num - 1] : selectable4);
1176 navigation2.selectOnUp = ((selectable4 == selectable3) ? sels[sels.Count - 1] : selectable4);
1178 navigation2.mode = Navigation.Mode.Explicit;
1179 selectable3.navigation = navigation2;
1183 public static void LoopSelectable(
this Transform l,
bool vertical =
true,
bool horizonal =
true,
bool asGroup =
true)
1185 List<Selectable> list = l.GetComponentsInChildren<Selectable>().ToList();
1186 for (
int num = list.Count - 1; num >= 0; num--)
1188 if (!list[num].interactable || list[num].navigation.mode == Navigation.Mode.None)
1193 list.LoopSelectable(vertical, horizonal, asGroup);
1199 ColorUtility.TryParseHtmlString(
"#" + s, out color);
1205 c.color =
new Color(c.color.r, c.color.g, c.color.b, a);
1210 c.color =
new Color(c.color.r, c.color.g, c.color.b, a);
1221 return new Color(c.r * mtp + add, c.g * mtp + add, c.b * mtp + add, c.a);
1226 return "<color=" +
$"#{(int)(c.r * 255f):X2}{(int)(c.g * 255f):X2}{(int)(c.b * 255f):X2}" +
">";
1231 return $"#{(int)(c.r * 255f):X2}{(int)(c.g * 255f):X2}{(int)(c.b * 255f):X2}";
1236 b.onClick.RemoveAllListeners();
1237 b.onClick.AddListener(delegate
1245 e.RemoveAllListeners();
1246 e.AddListener(delegate
1252 public static void SetAlpha(
this Text text,
float aloha = 1f)
1254 text.color =
new Color(text.color.r, text.color.g, text.color.b, aloha);
1257 public static void SetSlider(
this Slider slider,
float value, Func<float, string> action,
bool notify)
1259 slider.SetSlider(value, action, -1, -1, notify);
1262 public static void SetSlider(
this Slider slider,
float value, Func<float, string> action,
int min = -1,
int max = -1,
bool notify =
true)
1264 slider.onValueChanged.RemoveAllListeners();
1265 slider.onValueChanged.AddListener(delegate(
float a)
1267 slider.GetComponentInChildren<Text>(includeInactive:
true).text = action(a);
1271 slider.minValue = min;
1272 slider.maxValue = max;
1276 slider.value = value;
1280 slider.SetValueWithoutNotify(value);
1282 slider.GetComponentInChildren<Text>(includeInactive:
true).text = action(value);
1287 T val = t.gameObject.GetComponent<T>();
1290 val = t.gameObject.AddComponent<T>();
1295 public static RectTransform
Rect(
this Component c)
1297 return c.transform as RectTransform;
1300 public static void CopyRect(
this RectTransform r, RectTransform t)
1303 r.sizeDelta = t.sizeDelta;
1304 r.anchorMin = t.anchorMin;
1305 r.anchorMax = t.anchorMax;
1306 r.anchoredPosition = t.anchoredPosition;
1311 c.SetActive(!c.gameObject.activeSelf);
1316 if (c.gameObject.activeSelf != enable)
1318 c.gameObject.SetActive(enable);
1322 public static void SetActive(
this Component c,
bool enable, Action<bool> onChangeState)
1324 if (c.gameObject.activeSelf != enable)
1326 c.gameObject.SetActive(enable);
1327 onChangeState(enable);
1333 return go.GetComponentInChildren<Selectable>();
1339 foreach (Transform
item in obj.transform)
1341 item.gameObject.SetLayerRecursively(layer);
1347 Selectable selectable = (obj ? obj.GetComponent<Selectable>() :
null);
1348 if ((
bool)selectable)
1350 return selectable.interactable;
1355 public static bool IsChildOf(
this GameObject c, GameObject root)
1357 if (c.transform == root.transform)
1361 if ((
bool)c.transform.parent)
1363 return c.transform.parent.gameObject.IsChildOf(root);
1370 return c.gameObject.scene.name ==
null;
1373 public static T
CreateMold<T>(
this Component c,
string name =
null) where T : Component
1376 for (
int i = 0; i < c.transform.childCount; i++)
1378 T component = c.transform.GetChild(i).GetComponent<T>();
1379 if ((
bool)component && (name.IsEmpty() || name == component.name))
1381 component.gameObject.SetActive(value:
false);
1386 c.DestroyChildren();
1390 public static Transform
Find(
this Component c,
string name =
null)
1392 return c.Find<Transform>(name);
1395 public static T
Find<T>(
this Component c,
string name =
null,
bool recursive =
false) where T : Component
1399 T[] componentsInChildren = c.transform.GetComponentsInChildren<T>();
1400 foreach (T val
in componentsInChildren)
1402 if (name ==
null || name == val.name)
1409 for (
int j = 0; j < c.transform.childCount; j++)
1411 T component = c.transform.GetChild(j).GetComponent<T>();
1412 if ((
bool)component && (name ==
null || name == component.name))
1420 public static GameObject
FindTagInParents(
this Component c,
string tag,
bool includeInactive =
true)
1422 Transform transform = c.transform;
1423 for (
int i = 0; i < transform.childCount; i++)
1425 Transform child = transform.GetChild(i);
1426 if ((includeInactive || child.gameObject.activeSelf) && child.tag == tag)
1428 return child.gameObject;
1431 if ((
bool)transform.parent)
1433 return transform.parent.FindTagInParents(tag, includeInactive);
1440 for (
int i = 0; i < c.childCount; i++)
1442 T component = c.GetChild(i).GetComponent<T>();
1443 if ((
bool)component)
1453 List<T> list =
new List<T>();
1454 Transform transform = comp.transform;
1455 for (
int i = 0; i < transform.childCount; i++)
1457 T component = transform.GetChild(i).GetComponent<T>();
1458 if ((
bool)component && (includeInactive || component.gameObject.activeInHierarchy))
1460 list.Add(component);
1468 List<T> list =
new List<T>();
1469 Transform transform = comp.transform;
1470 for (
int i = 0; i < transform.childCount; i++)
1472 T component = transform.GetChild(i).GetComponent<T>();
1473 if ((
bool)component && (includeInactive || component.gameObject.activeInHierarchy))
1475 list.Add(component);
1483 Transform transform = comp.transform;
1484 for (
int i = 0; i < transform.childCount; i++)
1486 T component = transform.GetChild(i).GetComponent<T>();
1487 if ((
bool)component)
1495 public static void DestroyChildren(
this Component component,
bool destroyInactive =
false,
bool ignoreDestroy =
true)
1497 if (!component || !component.transform)
1499 Debug.LogWarning(
"DestroyChlidren:" + component);
1502 for (
int num = component.transform.childCount - 1; num >= 0; num--)
1504 GameObject gameObject = component.transform.GetChild(num).gameObject;
1505 if ((!ignoreDestroy || !(gameObject.tag ==
"IgnoreDestroy")) && (destroyInactive || gameObject.activeSelf))
1507 UnityEngine.Object.DestroyImmediate(gameObject);
1514 return RectTransformUtility.RectangleContainsScreenPoint(r, Input.mousePosition, cam);
1521 foreach (Transform
item in c.transform)
1523 if (
item is RectTransform)
1525 item.RebuildLayout(recursive:
true);
1529 LayoutRebuilder.ForceRebuildLayoutImmediate(c.transform as RectTransform);
1535 if ((
bool)c.transform.parent && !c.transform.parent.GetComponent<T>())
1537 c.transform.parent.RebuildLayoutTo<T>();
1544 if (!(c == target) && (
bool)c.transform.parent)
1546 c.transform.parent.RebuildLayoutTo(target);
1550 public static void SetRect(
this RectTransform r,
float x,
float y,
float w,
float h,
float pivotX,
float pivotY,
float minX,
float minY,
float maxX,
float maxY)
1552 r.SetPivot(pivotX, pivotY);
1553 r.SetAnchor(minX, minY, maxX, maxY);
1556 r.sizeDelta =
new Vector2(w, h);
1558 r.anchoredPosition =
new Vector2((x == -1f) ? r.anchoredPosition.x : x, (y == -1f) ? r.anchoredPosition.y : y);
1561 public static void SetPivot(
this RectTransform r,
float x,
float y)
1563 r.pivot =
new Vector2(x, y);
1566 public static void SetAnchor(
this RectTransform r,
float minX,
float minY,
float maxX,
float maxY)
1568 r.anchorMin =
new Vector2(minX, minY);
1569 r.anchorMax =
new Vector2(maxX, maxY);
1577 _rect.SetAnchor(0.5f, 1f, 0.5f, 1f);
1580 _rect.SetAnchor(0.5f, 0f, 0.5f, 0f);
1583 _rect.SetAnchor(0f, 1f, 0f, 1f);
1586 _rect.SetAnchor(1f, 1f, 1f, 1f);
1589 _rect.SetAnchor(0f, 0f, 0f, 0f);
1592 _rect.SetAnchor(1f, 0f, 1f, 0f);
1595 _rect.SetAnchor(0f, 0.5f, 0f, 0.5f);
1598 _rect.SetAnchor(1f, 0.5f, 1f, 0.5f);
1601 _rect.SetAnchor(0.5f, 0.5f, 0.5f, 0.5f);
1608 Vector3 position = _rect.position;
1609 _rect._SetAnchor((anchor ==
RectPosition.Auto) ? _rect.GetAnchor() : anchor);
1610 _rect.position = position;
1615 Vector3 position = _rect.position;
1616 int width = Screen.width;
1617 int height = Screen.height;
1618 bool flag = position.y > (float)height * 0.5f;
1619 if (position.x > (
float)width * 0.3f && position.x < (float)width * 0.7f)
1621 if (position.y > (
float)height * 0.3f && position.y < (float)height * 0.7f)
1631 if (position.x < (
float)width * 0.5f)
1648 return trans.GetChild(trans.childCount - 1);
1653 return new Vector2(
self.x,
self.z);
1656 public static void SetScale(
this SpriteRenderer renderer,
float size)
1658 float x = renderer.bounds.size.x;
1659 float y = renderer.bounds.size.y;
1660 float x2 = size / x;
1661 float y2 = size / y;
1662 renderer.transform.localScale =
new Vector3(x2, y2, 1f);
1667 if (
object.Equals(
forward, Vector2.up))
1671 object.Equals(
forward, Vector2.right);
1677 self.LookAt2D(target.position,
forward);
1683 Vector3 vector = target -
self.position;
1684 float num = Mathf.Atan2(vector.y, vector.x) * 57.29578f;
1685 self.rotation = Quaternion.AngleAxis(num - forwardDiffPoint, Vector3.forward);
1688 public static float Distance(
this Transform t, Vector2 pos)
1690 return Vector3.Distance(t.position, pos);
1693 public static Vector3
Plus(
this Vector3 v, Vector2 v2)
1700 public static Vector3
SetZ(
this Vector3 v,
float a)
1706 public static Vector3
SetY(
this Vector3 v,
float a)
1712 public static Vector3
PlusX(
this Vector3 v,
float a)
1718 public static Vector3
PlusY(
this Vector3 v,
float a)
1724 public static Vector3
PlusZ(
this Vector3 v,
float a)
1730 public static void SetPosition(
this Transform transform,
float x,
float y,
float z)
1738 vector3.Set(x, transform.position.y, transform.position.z);
1744 vector3.Set(transform.position.x, y, transform.position.z);
1750 vector3.Set(transform.position.x, transform.position.y, z);
1754 public static void AddPosition(
this Transform transform,
float x,
float y,
float z)
1756 vector3.Set(transform.position.x + x, transform.position.y + y, transform.position.z + z);
1762 vector3.Set(transform.position.x + x, transform.position.y, transform.position.z);
1768 vector3.Set(transform.position.x, transform.position.y + y, transform.position.z);
1774 vector3.Set(transform.position.x, transform.position.y, transform.position.z + z);
1781 transform.localPosition =
vector3;
1786 vector3.Set(x, transform.localPosition.y, transform.localPosition.z);
1787 transform.localPosition =
vector3;
1792 vector3.Set(transform.localPosition.x, y, transform.localPosition.z);
1793 transform.localPosition =
vector3;
1798 vector3.Set(transform.localPosition.x, transform.localPosition.y, z);
1799 transform.localPosition =
vector3;
1804 vector3.Set(transform.localPosition.x + x, transform.localPosition.y + y, transform.localPosition.z + z);
1805 transform.localPosition =
vector3;
1810 vector3.Set(transform.localPosition.x + x, transform.localPosition.y, transform.localPosition.z);
1811 transform.localPosition =
vector3;
1816 vector3.Set(transform.localPosition.x, transform.localPosition.y + y, transform.localPosition.z);
1817 transform.localPosition =
vector3;
1822 vector3.Set(transform.localPosition.x, transform.localPosition.y, transform.localPosition.z + z);
1823 transform.localPosition =
vector3;
1826 public static void SetLocalScale(
this Transform transform,
float x,
float y,
float z)
1829 transform.localScale =
vector3;
1834 vector3.Set(x, transform.localScale.y, transform.localScale.z);
1835 transform.localScale =
vector3;
1840 vector3.Set(transform.localScale.x, y, transform.localScale.z);
1841 transform.localScale =
vector3;
1846 vector3.Set(transform.localScale.x, transform.localScale.y, z);
1847 transform.localScale =
vector3;
1850 public static void AddLocalScale(
this Transform transform,
float x,
float y,
float z)
1852 vector3.Set(transform.localScale.x + x, transform.localScale.y + y, transform.localScale.z + z);
1853 transform.localScale =
vector3;
1858 vector3.Set(transform.localScale.x + x, transform.localScale.y, transform.localScale.z);
1859 transform.localScale =
vector3;
1864 vector3.Set(transform.localScale.x, transform.localScale.y + y, transform.localScale.z);
1865 transform.localScale =
vector3;
1870 vector3.Set(transform.localScale.x, transform.localScale.y, transform.localScale.z + z);
1871 transform.localScale =
vector3;
1874 public static void SetEulerAngles(
this Transform transform,
float x,
float y,
float z)
1877 transform.eulerAngles =
vector3;
1882 vector3.Set(x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1883 transform.eulerAngles =
vector3;
1888 vector3.Set(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
1889 transform.eulerAngles =
vector3;
1894 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, z);
1895 transform.eulerAngles =
vector3;
1898 public static void AddEulerAngles(
this Transform transform,
float x,
float y,
float z)
1900 vector3.Set(transform.eulerAngles.x + x, transform.eulerAngles.y + y, transform.eulerAngles.z + z);
1901 transform.eulerAngles =
vector3;
1906 vector3.Set(transform.eulerAngles.x + x, transform.eulerAngles.y, transform.eulerAngles.z);
1907 transform.eulerAngles =
vector3;
1912 vector3.Set(transform.eulerAngles.x, transform.eulerAngles.y + y, transform.eulerAngles.z);
1913 transform.eulerAngles =
vector3;
1918 vector3.Set(transform.eulerAngles.x, transform.eulerAngles.y, transform.eulerAngles.z + z);
1919 transform.eulerAngles =
vector3;
1925 transform.localEulerAngles =
vector3;
1930 vector3.Set(x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1931 transform.localEulerAngles =
vector3;
1936 vector3.Set(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
1937 transform.localEulerAngles =
vector3;
1942 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, z);
1943 transform.localEulerAngles =
vector3;
1948 vector3.Set(transform.localEulerAngles.x + x, transform.localEulerAngles.y + y, transform.localEulerAngles.z + z);
1949 transform.localEulerAngles =
vector3;
1954 vector3.Set(transform.localEulerAngles.x + x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1955 transform.localEulerAngles =
vector3;
1960 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y + y, transform.localEulerAngles.z);
1961 transform.localEulerAngles =
vector3;
1966 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, transform.localEulerAngles.z + z);
1967 transform.localEulerAngles =
vector3;
1974 m.EnableKeyword(
id);
1978 m.DisableKeyword(
id);
1984 for (
int num = items.Count - 1; num >= 0; num--)
1992 int num = items.Count - 1;
1993 while (num >= 0 && !action(items[num]))
2003 return 360f - (0f - angle) % 360f;
2005 return angle % 360f;
2015 string name = s.name;
2016 T val = UnityEngine.Object.Instantiate(s);
2023 Type typeFromHandle = typeof(UnityEventBase);
2024 Assembly assembly = Assembly.GetAssembly(typeFromHandle);
2025 Type type = assembly.GetType(
"UnityEngine.Events.InvokableCallList");
2026 Type type2 = assembly.GetType(
"UnityEngine.Events.BaseInvokableCall");
2027 Type type3 = typeof(List<>).MakeGenericType(type2);
2028 FieldInfo field = typeFromHandle.GetField(
"m_Calls", BindingFlags.Instance | BindingFlags.NonPublic);
2029 FieldInfo field2 = type.GetField(
"m_RuntimeCalls", BindingFlags.Instance | BindingFlags.NonPublic);
2030 object value = field.GetValue(unityEvent);
2031 object value2 = field2.GetValue(value);
2032 return (
int)type3.GetProperty(
"Count").GetValue(value2,
null);
static string TryAddExtension(this string s, string ext)
static string StripLastPun(this string str)
static byte SetBit(this byte pByte, int bitNo, bool value)
static T GetComponentInChildrenExcludSelf< T >(this Transform c)
static int[] SplitToInts(this string str, char separator)
static void SetEulerAnglesZ(this Transform transform, float z)
static T CreateMold< T >(this Component c, string name=null)
static void SetAnchor(this RectTransform r, float minX, float minY, float maxX, float maxY)
static T GetField< T >(this object o, string name)
static void SetPosition(this Transform transform, float x, float y, float z)
static string TagColor(this string s, Color c, string txt)
static void SetEulerAnglesX(this Transform transform, float x)
static int NextIndex< TValue >(this IList< TValue > source, TValue val)
static string RemoveAllTags(this string text)
static int ClampMax(this int v, int max)
static void Each< TValue >(this IList< TValue > list, Action< TValue > action)
static void AddLocalPosition(this Transform transform, float x, float y, float z)
static T PrevEnum< T >(this T src)
static string langGame(this string s, string ref1, string ref2=null, string ref3=null, string ref4=null)
static string Pluralize(string s)
static TKey[] CopyKeys< TKey, TValue >(this IDictionary< TKey, TValue > dict)
static void AddLocalEulerAnglesY(this Transform transform, float y)
static IList< TValue > Shuffle< TValue >(this IList< TValue > list)
static string Parentheses(this string str)
static void AddLocalScale(this Transform transform, float x, float y, float z)
static string ToTitleCase(this string s, bool wholeText=false)
static T Find< T >(this Component c, string name=null, bool recursive=false)
static TValue Clamp< TValue >(this IList< TValue > source, int i)
static TValue TryGetValue< TKey, TValue >(this IDictionary< TKey, TValue > source, TKey key, TValue fallback=default(TValue))
static void SetLocalEulerAngles(this Transform transform, float x, float y, float z)
static string ToFormat(this int a)
static void LoopSelectable(this List< Selectable > sels, bool vertical=true, bool horizonal=true, bool asGroup=true)
static string langPlural(this string s, int i)
static void SetScale(this SpriteRenderer renderer, float size)
static int ToInt(this string str, Type type)
static float GetForwardDiffPoint(Vector2 forward)
static T ToEnum< T >(this int value)
static bool IsChildOf(this GameObject c, GameObject root)
static int Calc(this string str, int power=0, int ele=0, int p2=0)
static void AddLocalScaleY(this Transform transform, float y)
static void SetSlider(this Slider slider, float value, Func< float, string > action, int min=-1, int max=-1, bool notify=true)
static string StripPun(this string str, bool stripComma, bool insertSpaceForComma=false)
static int IndexOf(this IList< Component > list, GameObject go)
static Vector3 SetY(this Vector3 v, float a)
static void AddPositionX(this Transform transform, float x)
static void LoopTail< T >(this List< T > list, bool vertical=false)
static T GetOrCreate< T >(this Component t)
static bool IsOn(this int data, int digit)
static IList< TValue > Copy< TValue >(this IList< TValue > list)
static float FromInt2(this int a)
static Selectable GetSelectable(this GameObject go)
static string AddArticle(this string s, int num, ArticleStyle style=ArticleStyle.Default, string replace=null)
static void SetLocalPositionZ(this Transform transform, float z)
static void SetLocalEulerAnglesZ(this Transform transform, float z)
static void RebuildLayoutTo(this Component c, Component target)
static bool IsEmpty(this string str)
static bool IsPrefab(this Component c)
static void SetActive(this Component c, bool enable)
static void ToDictionary< T >(this IList< UPair< T > > list, ref Dictionary< string, T > dic)
static string RemoveTag(this string s, string id, char splitter='/')
static void AddEulerAnglesZ(this Transform transform, float z)
static void SetProperty< T >(this object o, string name, T value)
static bool Within(this byte v, byte v2, byte range)
static void SetAlpha(this Text text, float aloha=1f)
static void ToggleActive(this Component c)
static bool Contains(this string[] strs, string id)
static int GetRuntimeEventCount(this UnityEventBase unityEvent)
static string[] SplitByNewline(this string text)
static void SetLayerRecursively(this GameObject obj, int layer)
static void SetActive(this Component c, bool enable, Action< bool > onChangeState)
static void SetLocalEulerAnglesY(this Transform transform, float y)
static bool Within(this int v, int v2, int range)
static Vector2 ToVector2(this Vector3 self)
static bool HasTag(this string s, string id, char splitter='/')
static void LoopSelectable(this Transform l, bool vertical=true, bool horizonal=true, bool asGroup=true)
static string[] langList(this string s)
static Color ToColor(this string s)
static void AddLocalEulerAnglesX(this Transform transform, float x)
static void SetLocalPosition(this Transform transform, float x, float y, float z)
static void AddPositionY(this Transform transform, float y)
static RectPosition GetAnchor(this RectTransform _rect)
static bool GetBit(this byte pByte, int bitNo)
static void ToggleKeyword(this Material m, string id, bool enable)
static string Tag(this Color c)
static T NextEnum< T >(this T src)
static void SetPositionX(this Transform transform, float x)
static void SetLocalScaleX(this Transform transform, float x)
static TValue GetOrCreate< TKey, TValue >(this IDictionary< TKey, TValue > dict, TKey key, Func< TValue > func=null)
static Vector3 PlusY(this Vector3 v, float a)
static bool IsEmpty(this Array array)
static T GetProperty< T >(this object o, string name)
static void SetLocalPositionX(this Transform transform, float x)
static void SetLocalEulerAnglesX(this Transform transform, float x)
static float Distance(this Transform t, Vector2 pos)
static void AddLocalScaleX(this Transform transform, float x)
static float FromInt3(this int a)
static void AddEulerAngles(this Transform transform, float x, float y, float z)
static string TagSize(this string s, int size)
static void AddLocalScaleZ(this Transform transform, float z)
static void SetAlpha(this RawImage c, float a)
static void AddEulerAnglesX(this Transform transform, float x)
static Transform Find(this Component c, string name=null)
static void DestroyChildren(this Component component, bool destroyInactive=false, bool ignoreDestroy=true)
static bool IsInteractable(this GameObject obj)
static void Sort< T >(this IList< T > list, Comparison< T > comparison)
static int ToInt3(this float a)
static TValue RandomItem< TKey, TValue >(this IDictionary< TKey, TValue > source)
static string StripBrackets(this string str)
static string ToHex(this Color c)
static TValue RandomItemWeighted< TValue >(this IList< TValue > source, Func< TValue, float > getWeight)
static string lang(this string s)
static float ToFloat(this string str)
static Vector3 SetZ(this Vector3 v, float a)
static void AddLocalEulerAnglesZ(this Transform transform, float z)
static bool IsNull(this object o)
static void SetAlpha(this Image c, float a)
static void SetAnchor(this RectTransform _rect, RectPosition anchor=RectPosition.Auto)
static bool IsMouseOver(this RectTransform r, Camera cam)
static Vector3 PlusX(this Vector3 v, float a)
static List< T > GetComponentsInDirectChildren< T >(this Transform comp, bool includeInactive=true)
static string RemoveNewline(this string text)
static void SetSlider(this Slider slider, float value, Func< float, string > action, bool notify)
static string langGame(this string s)
static void SetNavigation(this Component a, Component b, bool vertical=false)
static TValue RandomItem< TValue >(this IList< TValue > source)
static void AddLocalEulerAngles(this Transform transform, float x, float y, float z)
static int ClampMin(this int v, int min)
static TValue FirstItem< TKey, TValue >(this IDictionary< TKey, TValue > source)
static void SetPivot(this RectTransform r, float x, float y)
static TValue NextItem< TValue >(this IList< TValue > source, ref int index)
static T FindMax< T >(this List< T > list, Func< T, int > func)
static void SetField< T >(this object o, string name, T value)
static TValue TryGet< TValue >(this IList< TValue > array, int index, int defIndex=-1)
static TValue Move< TValue >(this IList< TValue > list, TValue target, int a)
static T GetComponentInDirectChildren< T >(this Component comp)
static void SetRect(this RectTransform r, float x, float y, float w, float h, float pivotX, float pivotY, float minX, float minY, float maxX, float maxY)
static Type ToType(this string value)
static string AddTag(this string s, string id, char splitter='/')
static void ForeachReverse< T >(this IList< T > items, Action< T > action)
static TValue PrevItem< TValue >(this IList< TValue > source, TValue val)
static void RebuildLayout(this Component c, bool recursive=false)
static Vector3 Plus(this Vector3 v, Vector2 v2)
static GameObject FindTagInParents(this Component c, string tag, bool includeInactive=true)
static string GetFullFileNameWithoutExtension(this string path)
static int ToInt< T >(this string str)
static string ToShortNumber(this int a)
static void SetEulerAnglesY(this Transform transform, float y)
static IPluralize pluralizer
static void AddLocalPositionX(this Transform transform, float x)
static string IsEmpty(this string str, string defaultStr)
static void Set< T1, T2 >(this Dictionary< T1, T2 > dic, Dictionary< T1, T2 > from)
static T RandomItem< T >(this IEnumerable< T > ie)
static T Instantiate< T >(this T s)
static string TagSize(this string s, string txt, int size)
static string Repeat(this string str, int count)
static Transform GetLastChild(this Transform trans)
static int ToInt(this string str)
static void SetPositionY(this Transform transform, float y)
static string ToFormat(this long a)
static string ToText(this int a, bool skipIfZero=true)
static void _SetAnchor(this RectTransform _rect, RectPosition anchor)
static Vector3 Random(this Vector3 v)
static string SetTag(this string s, string id, bool enable, char splitter='/')
static string GetFullFileNameWithoutExtension(this FileInfo fileInfo)
static void SetListener(this Button.ButtonClickedEvent e, Action action)
static void RebuildLayoutTo< T >(this Component c)
static void SetOnClick(this Button b, Action action)
static string Bracket(this string str, int type=0)
static void AddPosition(this Transform transform, float x, float y, float z)
static RectTransform Rect(this Component c)
static void AddLocalPositionZ(this Transform transform, float z)
static long ToLong(this string str)
static string Evalute(this string[] array, float val)
static string lang(this string s, string ref1, string ref2=null, string ref3=null, string ref4=null, string ref5=null)
static int Minimum(this int i)
static void LookAt2D(this Transform self, Transform target, Vector2 forward)
static void SetLocalScaleZ(this Transform transform, float z)
static void SetEulerAngles(this Transform transform, float x, float y, float z)
static float ClampAngle(this float angle)
static int Clamp(this int v, int min, int max, bool loop=false)
static string TrimNewLines(this string text)
static string TagColor(this string s, Color c)
static string[] SplitNewline(this string str)
static void CopyRect(this RectTransform r, RectTransform t)
static Color Multiply(this Color c, float mtp, float add)
static TValue[] CopyValues< TKey, TValue >(this IDictionary< TKey, TValue > dict)
static void SetLocalPositionY(this Transform transform, float y)
static Vector3 PlusZ(this Vector3 v, float a)
static void SetPositionZ(this Transform transform, float z)
static Color SetAlpha(this Color c, float a)
static void SetLocalScaleY(this Transform transform, float y)
static TValue LastItem< TValue >(this IList< TValue > source)
static byte[] ToBytes(this BitArray bits)
static T ToField< T >(this string s, object o)
static void SetLocalScale(this Transform transform, float x, float y, float z)
static string AddArticle(this string s)
static TValue Remainder< TValue >(this IList< TValue > source, int divider)
static int ToInt2(this float a)
static List< T > GetList< T >(this IDictionary source)
static void AddLocalPositionY(this Transform transform, float y)
static void AddPositionZ(this Transform transform, float z)
static bool HasField< T >(this object o, string name)
static void AddEulerAnglesY(this Transform transform, float y)
static void LookAt2D(this Transform self, Vector3 target, Vector2 forward)
static LangSetting setting
static string Get(string id)
static string[] GetList(string id)
static string Parse(string idLang, string val1, string val2=null, string val3=null, string val4=null, string val5=null)
static int Range(int min, int max)
string Parse(string idLang, string val1, string val2=null, string val3=null, string val4=null)