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ConDeathSentense.cs
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1
public
class
ConDeathSentense
:
BaseDebuff
2
{
3
public
override
void
Tick
()
4
{
5
Mod
(-1);
6
if
(base.value <= 0 &&
owner
.
IsAliveInCurrentZone
)
7
{
8
owner
.
Die
(
null
,
null
,
AttackSource
.DeathSentense);
9
}
10
}
11
}
AttackSource
AttackSource
Definition:
AttackSource.cs:2
BaseCondition.Mod
void Mod(int a, bool force=false)
Definition:
BaseCondition.cs:371
BaseCondition.owner
Chara owner
Definition:
BaseCondition.cs:15
BaseDebuff
Definition:
BaseDebuff.cs:2
Chara.IsAliveInCurrentZone
override bool IsAliveInCurrentZone
Definition:
Chara.cs:546
Chara.Die
override void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None)
Definition:
Chara.cs:4800
ConDeathSentense
Definition:
ConDeathSentense.cs:2
ConDeathSentense.Tick
override void Tick()
Definition:
ConDeathSentense.cs:3
Elin
ConDeathSentense.cs
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