Elin Decompiled Documentation EA 23.102 Nightly
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ConDeathSentense.cs
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2{
3 public override void Tick()
4 {
5 Mod(-1);
6 if (base.value <= 0 && owner.IsAliveInCurrentZone)
7 {
8 owner.Die(null, null, AttackSource.DeathSentense);
9 }
10 }
11}
AttackSource
Definition: AttackSource.cs:2
void Mod(int a, bool force=false)
override bool IsAliveInCurrentZone
Definition: Chara.cs:546
override void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None)
Definition: Chara.cs:4800
override void Tick()