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Elin Decompiled Documentation EA 23.306 Nightly
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Public Member Functions | |
| virtual bool | CanStack (Condition c) |
| virtual bool | ShouldOverride (Condition c) |
| virtual bool | IsOverrideConditionMet (Condition c, int turn) |
| virtual bool | TryMove (Point p) |
| virtual ElementContainer | GetElementContainer () |
| void | SetElement (int id) |
| void | SetRefVal (int a, int b) |
| virtual Color | GetSpriteColor () |
| override string | ToString () |
| override string | GetText () |
| override int | GetValue () |
| override Color | GetColor (Gradient g) |
| virtual void | SetOwner (Chara _owner, bool onDeserialize=false) |
| void | RefreshEmoIcon () |
| SourceElement.Row | GetElementSource (int i) |
| void | Start () |
| virtual bool | TryNullify (Condition c) |
| virtual void | OnBeforeStart () |
| virtual void | OnStart () |
| virtual void | OnStartOrStack () |
| virtual void | OnHit (Card attacker, AttackSource source) |
| virtual void | PlayEffect () |
| virtual void | PlayEndEffect () |
| virtual void | OnRefresh () |
| void | SetPhase () |
| bool | IsNullPhase () |
| override int | GetPhase () |
| void | PhaseMsg (bool inc) |
| override string | GetPhaseStr () |
| virtual void | Tick () |
| void | Mod (int a, bool force=false) |
| virtual void | OnValueChanged () |
| virtual void | OnChangePhase (int lastPhase, int newPhase) |
| virtual void | OnRemoved () |
| virtual int | EvaluatePower (int p) |
| virtual int | EvaluateTurn (int p) |
| virtual BaseNotification | CreateNotification () |
| Element | GetDefenseAttribute (Chara c=null) |
| override void | _WriteNote (UINote n, bool asChild=false) |
| virtual void | OnWriteNote (List< string > list) |
| virtual RendererReplacer | GetRendererReplacer () |
Public Member Functions inherited from BaseStats | |
| virtual Color | GetColor (Gradient gradient) |
| virtual Color | GetColor (SkinColorProfile c) |
| Color | GetColor () |
| virtual string | GetText () |
| virtual string | GetPhaseStr () |
| virtual int | GetValue () |
| virtual int | GetSortVal () |
| virtual Sprite | GetSprite () |
| virtual void | SetText (UIText t, SkinColorProfile cols=null) |
| virtual int | GetPhase () |
| void | PopText () |
| virtual void | WriteNote (UINote n, Action< UINote > onWriteNote=null) |
| virtual void | _WriteNote (UINote n, bool asChild=false) |
Public Attributes | |
| int[] | _ints = new int[5] |
| int | phase = -1 |
| ElementContainer | elements |
| Chara | owner |
Public Attributes inherited from BaseStats | |
| int | id |
| SourceStat.Row | _source |
Properties | |
| int | value [get, set] |
| int | power [get, set] |
| int | refVal [get, set] |
| int | refVal2 [get, set] |
| bool | givenByPcParty [get, set] |
| bool | isPerfume [get, set] |
| override Chara | Owner [get] |
| virtual string | Name [get] |
| virtual bool | IsToggle [get] |
| virtual bool | AllowMultipleInstance [get] |
| virtual bool | ConsumeTurn [get] |
| virtual bool | HasDuration [get] |
| virtual int | MaxDuration [get] |
| virtual bool | PreventRegen [get] |
| virtual bool | ShouldRefresh [get] |
| virtual bool | CancelAI [get] |
| virtual bool | TimeBased [get] |
| virtual bool | SyncRide [get] |
| virtual bool | UseElements [get] |
| virtual int | GainResistFactor [get] |
| virtual int | P2 [get] |
| SourceElement.Row | sourceElement [get] |
| virtual bool | IsElemental [get] |
| virtual string | RefString1 [get] |
| virtual bool | ShouldTryNullify [get] |
| virtual bool | CanManualRemove [get] |
Properties inherited from BaseStats | |
| SourceStat.Row | source [get] |
| virtual Emo2 | EmoIcon [get] |
| virtual ConditionType | Type [get] |
| virtual string | idSprite [get] |
| virtual bool | ShowInWidget [get] |
| virtual Chara | Owner [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (long _a, int start, int step, int rate=75) |
| static int | sqrt (int a) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from BaseStats | |
| static Chara | CC |
Static Public Attributes inherited from EClass | |
| static Core | core |
Definition at line 6 of file BaseCondition.cs.
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inlinevirtual |
Reimplemented from BaseStats.
Definition at line 449 of file BaseCondition.cs.
References Element.Create(), elements, GetDefenseAttribute(), GetElementSource(), ElementContainer.Has(), Element.id, Element.IsFlag, item, Element.Name, OnWriteNote(), P2, power, Element.source, EClass.sources, SourceManager.stats, Element.Value, and ElementContainer.Value().
Referenced by Element._WriteNote().
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inlinevirtual |
Reimplemented in BaseBuff, ConBuffStats, ConStrife, ConWeapon, ConWrath, and TimeDebuff.
Definition at line 139 of file BaseCondition.cs.
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inlinevirtual |
Reimplemented in BaseDebuff, BaseStance, Condition, and ConSupress.
Definition at line 431 of file BaseCondition.cs.
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inlinevirtual |
Definition at line 421 of file BaseCondition.cs.
Referenced by Chara.AddCondition().
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inlinevirtual |
Reimplemented in ConBuffStats.
Definition at line 426 of file BaseCondition.cs.
References MaxDuration, and P2.
Referenced by Element._WriteNote(), Chara.AddCondition(), and Condition.OnStacked().
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inlinevirtual |
Reimplemented from BaseStats.
Definition at line 203 of file BaseCondition.cs.
References phase.
Referenced by NotificationCondition.OnRefresh().
Definition at line 436 of file BaseCondition.cs.
References Element.Create().
Referenced by _WriteNote(), and Chara.AddCondition().
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inlinevirtual |
Reimplemented in ConDisease, ConPeaky, ConStrife, and ConVampire.
Definition at line 159 of file BaseCondition.cs.
References elements.
Referenced by WidgetStatsBar.Refresh(), and Element.BonusInfo.WriteNote().
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inline |
Definition at line 239 of file BaseCondition.cs.
References SourceManager.elements, sourceElement, and EClass.sources.
Referenced by _WriteNote(), and SetOwner().
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inlinevirtual |
Reimplemented from BaseStats.
Reimplemented in BaseDebuff, BaseStance, ConAmbush, ConAnorexia, ConATField, ConAwakening, ConBlind, ConBuffStats, ConBurning, ConConfuse, ConDark, ConDrug, ConDrunk, ConEntangle, ConFaint, ConFear, ConFractured, ConGravity, ConParalyze, ConPeaky, ConReload, ConSleep, ConSmoking, ConSuffocation, ConSuspend, ConVampire, ConWait, ConWet, and ConWrath.
Definition at line 357 of file BaseCondition.cs.
References value.
Referenced by IsNullPhase(), SetOwner(), and SetPhase().
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inlinevirtual |
Reimplemented from BaseStats.
Reimplemented in ConBuffStats.
Definition at line 385 of file BaseCondition.cs.
Referenced by GetText().
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inlinevirtual |
Reimplemented in ConBoost, ConTransmuteBat, ConTransmuteBroom, ConTransmuteCat, ConTransmuteHuman, ConTransmuteMimic, ConTransmutePutit, and ConTransmuteShadow.
Definition at line 497 of file BaseCondition.cs.
Referenced by Chara._CreateRenderer().
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inlinevirtual |
Definition at line 175 of file BaseCondition.cs.
References Color, GameSetting.elements, SourceManager.elements, IsElemental, refVal, EClass.setting, and EClass.sources.
Referenced by NotificationBuff.OnInstantiate().
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inlinevirtual |
Reimplemented from BaseStats.
Reimplemented in ConBuffStats.
Definition at line 189 of file BaseCondition.cs.
References GetPhaseStr(), and IsNullPhase().
Referenced by NotificationBuff.OnRefresh(), and NotificationCondition.OnRefresh().
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inlinevirtual |
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inline |
Definition at line 348 of file BaseCondition.cs.
References GetPhase().
Referenced by GetText().
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inlinevirtual |
Reimplemented in ConBuffStats, and ConWeapon.
Definition at line 149 of file BaseCondition.cs.
References value.
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inline |
Definition at line 399 of file BaseCondition.cs.
References isPerfume, OnValueChanged(), SetPhase(), and value.
Referenced by Chara.Cure(), AttackProcess.Perform(), FoodEffect.ProcTrait(), ConBleed.Tick(), ConBurning.Tick(), ConChampagne.Tick(), ConDeathSentense.Tick(), ConDisease.Tick(), Condition.Tick(), ConDrunk.Tick(), ConFear.Tick(), ConHOT.Tick(), ConInsane.Tick(), ConMiasma.Tick(), ConPoison.Tick(), ConSleep.Tick(), ConSuffocation.Tick(), and ConWet.Tick().
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inlinevirtual |
Reimplemented in ConSleep, ConTransmuteHuman, and ConTransmuteMimic.
Definition at line 292 of file BaseCondition.cs.
Referenced by Start().
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inlinevirtual |
Reimplemented in ConFreeze, and ConPoison.
Definition at line 413 of file BaseCondition.cs.
Referenced by SetOwner(), and SetPhase().
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inlinevirtual |
Reimplemented in ConPeaky, and ConTransmute.
Definition at line 304 of file BaseCondition.cs.
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inlinevirtual |
Reimplemented in ConExcommunication, ConGravity, ConInvisibility, ConLevitate, ConSeeInvisible, ConTelepathy, and ConWet.
Definition at line 332 of file BaseCondition.cs.
Referenced by Chara.Refresh().
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inlinevirtual |
Reimplemented in ConBaseTransmuteMimic, ConBerserk, ConBlind, ConBoost, ConBrightnessOfLife, ConConfuse, ConDeathSentense, ConDisease, ConDrunk, ConExcommunication, ConFaint, ConHallucination, ConIncognito, ConNightVision, ConParalyze, ConPeaky, ConReload, ConSleep, ConStrife, ConSuspend, ConTorch, ConTransmute, ConTransmuteBat, ConVampire, and ConWrath.
Definition at line 417 of file BaseCondition.cs.
Referenced by Condition.Kill().
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inlinevirtual |
Reimplemented in BaseSong, ConAwakening, ConBandage, ConBlind, ConBoost, ConBrightnessOfLife, ConDrunk, ConIncognito, ConInvisibility, ConSuffocation, ConTorch, ConTransmute, and ConTransmuteBat.
Definition at line 296 of file BaseCondition.cs.
Referenced by Start().
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inlinevirtual |
Reimplemented in ConNightVision.
Definition at line 300 of file BaseCondition.cs.
Referenced by Start().
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inlinevirtual |
Reimplemented in Condition.
Definition at line 409 of file BaseCondition.cs.
Referenced by Mod().
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inlinevirtual |
Reimplemented in ConBuffStats, ConHOT, ConMiasma, and ConStrife.
Definition at line 493 of file BaseCondition.cs.
Referenced by _WriteNote().
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inline |
Definition at line 362 of file BaseCondition.cs.
References owner, phase, BaseStats.PopText(), RefString1, Card.Say(), Msg.SetColor(), and BaseStats.Type.
Referenced by SetPhase().
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inlinevirtual |
Reimplemented in ConBuffStats.
Definition at line 308 of file BaseCondition.cs.
References Condition.ignoreEffect, owner, Card.PlayEffect(), and Card.PlaySound().
Referenced by Start().
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inlinevirtual |
Definition at line 320 of file BaseCondition.cs.
References owner, Card.PlayEffect(), and Card.PlaySound().
Referenced by Condition.Kill().
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inline |
Definition at line 231 of file BaseCondition.cs.
References BaseStats.EmoIcon, Chara.emoIcon, and owner.
Referenced by Condition.Kill(), and SetOwner().
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inline |
Definition at line 164 of file BaseCondition.cs.
References BaseStats.id, and refVal.
Referenced by Element._WriteNote(), ActEffect.Proc(), and ConMiasma.Tick().
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inlinevirtual |
Reimplemented in ConBaseTransmuteMimic, ConBerserk, ConBlind, ConBuffStats, ConConfuse, ConDisease, ConDrunk, ConFaint, ConHallucination, ConParalyze, ConPeaky, ConSleep, ConStrife, ConSuspend, ConVampire, and ConWeapon.
Definition at line 208 of file BaseCondition.cs.
References elements, GetElementSource(), GetPhase(), OnChangePhase(), owner, P2, phase, power, RefreshEmoIcon(), ElementContainer.SetBase(), ElementContainer.SetParent(), and UseElements.
Referenced by Chara.InitStats().
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inline |
Definition at line 336 of file BaseCondition.cs.
References GetPhase(), OnChangePhase(), phase, and PhaseMsg().
Referenced by Mod(), Condition.OnStacked(), and Start().
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inline |
Definition at line 169 of file BaseCondition.cs.
References refVal, and refVal2.
Referenced by Element._WriteNote(), and ActEffect.Proc().
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inlinevirtual |
Reimplemented in BaseDebuff, ConBuffStats, ConDark, ConParalyze, ConStrife, and ConWait.
Definition at line 144 of file BaseCondition.cs.
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inline |
Definition at line 253 of file BaseCondition.cs.
References Chara.conditions, OnBeforeStart(), OnStart(), OnStartOrStack(), owner, phase, PlayEffect(), SetPhase(), ShouldTryNullify, and TryNullify().
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inlinevirtual |
Reimplemented in BaseSong, BaseStance, ConAnorexia, ConBleed, ConBurning, ConChampagne, ConDeathSentense, ConDisease, Condition, ConDrunk, ConEntangle, ConFear, ConHOT, ConInsane, ConMiasma, ConPeaky, ConPoison, ConRebirth, ConSleep, ConSmoking, ConStrife, ConSuffocation, ConSuspend, ConTransmute, ConTransmuteHuman, ConVampire, ConWeapon, and ConWet.
Definition at line 395 of file BaseCondition.cs.
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inline |
Definition at line 184 of file BaseCondition.cs.
References Name, phase, and value.
Referenced by ConBuffStats.OnWriteNote(), and ConStrife.OnWriteNote().
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inlinevirtual |
Reimplemented in ConEntangle.
Definition at line 154 of file BaseCondition.cs.
Referenced by Chara.TryMove().
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inlinevirtual |
Reimplemented in ConTransmute.
Definition at line 274 of file BaseCondition.cs.
References Name, owner, and Card.Say().
Referenced by Chara.AddCondition(), and Start().
| int [] BaseCondition._ints = new int[5] |
Definition at line 9 of file BaseCondition.cs.
| ElementContainer BaseCondition.elements |
Definition at line 13 of file BaseCondition.cs.
Referenced by _WriteNote(), GetElementContainer(), Condition.Kill(), ConFreeze.OnChangePhase(), ConPoison.OnChangePhase(), ConStrife.OnWriteNote(), SetOwner(), and ConBuffStats.SetOwner().
| Chara BaseCondition.owner |
Definition at line 15 of file BaseCondition.cs.
Referenced by ConStrife.AddKill(), ConTransmute.Change(), ConTransmuteBat.CheckSeen(), Condition.Kill(), ConTransmuteHuman.NyaruSpecial(), ConSleep.OnBeforeStart(), ConTransmuteHuman.OnBeforeStart(), ConTransmuteMimic.OnBeforeStart(), ConExcommunication.OnRefresh(), ConGravity.OnRefresh(), ConBlind.OnRemoved(), ConBoost.OnRemoved(), ConExcommunication.OnRemoved(), ConFaint.OnRemoved(), ConHallucination.OnRemoved(), ConNightVision.OnRemoved(), ConReload.OnRemoved(), ConSuspend.OnRemoved(), ConTorch.OnRemoved(), ConTransmute.OnRemoved(), ConTransmuteBat.OnRemoved(), ConWrath.OnRemoved(), BaseSong.OnStart(), ConAwakening.OnStart(), ConBandage.OnStart(), ConBlind.OnStart(), ConBoost.OnStart(), ConDrunk.OnStart(), ConInvisibility.OnStart(), ConSuffocation.OnStart(), ConTorch.OnStart(), ConTransmuteBat.OnStart(), ConNightVision.OnStartOrStack(), PhaseMsg(), PlayEffect(), ConBuffStats.PlayEffect(), PlayEndEffect(), RefreshEmoIcon(), ConBaseTransmuteMimic.Reveal(), SetOwner(), ConBuffStats.SetOwner(), ConDisease.SetOwner(), ConFaint.SetOwner(), ConHallucination.SetOwner(), ConPeaky.SetOwner(), ConSleep.SetOwner(), ConStrife.SetOwner(), ConVampire.SetOwner(), Start(), BaseSong.Tick(), ConBleed.Tick(), ConBurning.Tick(), ConChampagne.Tick(), ConDeathSentense.Tick(), ConDrunk.Tick(), ConEntangle.Tick(), ConFear.Tick(), ConHOT.Tick(), ConInsane.Tick(), ConMiasma.Tick(), ConPeaky.Tick(), ConPoison.Tick(), ConSleep.Tick(), ConSmoking.Tick(), ConStrife.Tick(), ConSuffocation.Tick(), ConSuspend.Tick(), ConTransmute.Tick(), ConTransmuteHuman.Tick(), ConVampire.Tick(), ConWet.Tick(), StanceSongEnd.TickSong(), StanceSongSleep.TickSong(), StanceSongValor.TickSong(), ConStrife.TryApplyParty(), TryNullify(), ConTransmute.TryNullify(), and ConTransmuteMimic.TrySetAct().
| int BaseCondition.phase = -1 |
Definition at line 11 of file BaseCondition.cs.
Referenced by GetColor(), GetPhaseStr(), PhaseMsg(), SetOwner(), SetPhase(), Start(), ConSuffocation.Tick(), and ToString().
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get |
Definition at line 95 of file BaseCondition.cs.
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get |
Definition at line 107 of file BaseCondition.cs.
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Definition at line 137 of file BaseCondition.cs.
Referenced by NotificationCondition.OnClick().
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Definition at line 97 of file BaseCondition.cs.
Referenced by ConFear.Tick(), and Chara.TickConditions().
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get |
Definition at line 115 of file BaseCondition.cs.
Referenced by Chara.AddCondition(), and Chara.AddResistCon().
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getset |
Definition at line 65 of file BaseCondition.cs.
Referenced by TimeDebuff.CanStack().
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get |
Definition at line 99 of file BaseCondition.cs.
Referenced by Element._WriteNote(), NotificationBuff.OnRefresh(), and ConTransmute.Tick().
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get |
Definition at line 121 of file BaseCondition.cs.
Referenced by GetSpriteColor().
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getset |
Definition at line 77 of file BaseCondition.cs.
Referenced by Chara.Cure(), Mod(), and ActEffect.Proc().
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get |
Definition at line 93 of file BaseCondition.cs.
Referenced by Chara.AddCondition().
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Definition at line 101 of file BaseCondition.cs.
Referenced by Element._WriteNote(), EvaluateTurn(), and Condition.OnStacked().
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Definition at line 91 of file BaseCondition.cs.
Referenced by Element._WriteNote(), Condition.Create< T >(), GetPhaseStr(), ActEffect.Proc(), ToString(), TryNullify(), ConTransmute.TryNullify(), and Element.BonusInfo.WriteNote().
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Definition at line 89 of file BaseCondition.cs.
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Definition at line 117 of file BaseCondition.cs.
Referenced by _WriteNote(), EvaluateTurn(), and SetOwner().
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getset |
Definition at line 29 of file BaseCondition.cs.
Referenced by _WriteNote(), Chara.AddCondition(), Chara.AddResistCon(), Condition.Create(), Condition.Create< T >(), ConNightVision.OnCalculateFov(), ConTorch.OnCalculateFov(), AttackProcess.Perform(), ActEffect.Proc(), Chara.ResistCon(), and SetOwner().
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Definition at line 103 of file BaseCondition.cs.
Referenced by AI_PassTime.Run(), and Chara.TickConditions().
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get |
Definition at line 123 of file BaseCondition.cs.
Referenced by Condition.Kill(), and PhaseMsg().
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getset |
Definition at line 41 of file BaseCondition.cs.
Referenced by Chara.GetBuffStats(), GetSpriteColor(), SetElement(), and SetRefVal().
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getset |
Definition at line 53 of file BaseCondition.cs.
Referenced by SetRefVal(), and ConMiasma.Tick().
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get |
Definition at line 105 of file BaseCondition.cs.
Referenced by Condition.Kill().
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Definition at line 135 of file BaseCondition.cs.
Referenced by Start().
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Definition at line 119 of file BaseCondition.cs.
Referenced by GetElementSource(), and AttackProcess.Perform().
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Definition at line 111 of file BaseCondition.cs.
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get |
Definition at line 109 of file BaseCondition.cs.
Referenced by Chara.TickConditions().
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get |
Definition at line 113 of file BaseCondition.cs.
Referenced by SetOwner().
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getset |
Definition at line 17 of file BaseCondition.cs.
Referenced by ActTelekinesis.GetDifficulty(), GetPhase(), GetValue(), IsOverrideConditionMet(), Mod(), NotificationBuff.OnRefresh(), NotificationCondition.OnRefresh(), ToString(), and GoalAutoCombat.TryAbortCombat().