Elin Decompiled Documentation EA 23.306 Nightly
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BaseCondition Class Reference
Inheritance diagram for BaseCondition:
BaseStats EClass Condition BadCondition BaseDebuff BaseStance ConATField ConAmbush ConAwakening ConBuffStats ConDark ConFractured ConFreeze ConPeaky ConReload ConSmoking ConSuffocation ConVampire ConWait ConWet

Public Member Functions

virtual bool CanStack (Condition c)
 
virtual bool ShouldOverride (Condition c)
 
virtual bool IsOverrideConditionMet (Condition c, int turn)
 
virtual bool TryMove (Point p)
 
virtual ElementContainer GetElementContainer ()
 
void SetElement (int id)
 
void SetRefVal (int a, int b)
 
virtual Color GetSpriteColor ()
 
override string ToString ()
 
override string GetText ()
 
override int GetValue ()
 
override Color GetColor (Gradient g)
 
virtual void SetOwner (Chara _owner, bool onDeserialize=false)
 
void RefreshEmoIcon ()
 
SourceElement.Row GetElementSource (int i)
 
void Start ()
 
virtual bool TryNullify (Condition c)
 
virtual void OnBeforeStart ()
 
virtual void OnStart ()
 
virtual void OnStartOrStack ()
 
virtual void OnHit (Card attacker, AttackSource source)
 
virtual void PlayEffect ()
 
virtual void PlayEndEffect ()
 
virtual void OnRefresh ()
 
void SetPhase ()
 
bool IsNullPhase ()
 
override int GetPhase ()
 
void PhaseMsg (bool inc)
 
override string GetPhaseStr ()
 
virtual void Tick ()
 
void Mod (int a, bool force=false)
 
virtual void OnValueChanged ()
 
virtual void OnChangePhase (int lastPhase, int newPhase)
 
virtual void OnRemoved ()
 
virtual int EvaluatePower (int p)
 
virtual int EvaluateTurn (int p)
 
virtual BaseNotification CreateNotification ()
 
Element GetDefenseAttribute (Chara c=null)
 
override void _WriteNote (UINote n, bool asChild=false)
 
virtual void OnWriteNote (List< string > list)
 
virtual RendererReplacer GetRendererReplacer ()
 
- Public Member Functions inherited from BaseStats
virtual Color GetColor (Gradient gradient)
 
virtual Color GetColor (SkinColorProfile c)
 
Color GetColor ()
 
virtual string GetText ()
 
virtual string GetPhaseStr ()
 
virtual int GetValue ()
 
virtual int GetSortVal ()
 
virtual Sprite GetSprite ()
 
virtual void SetText (UIText t, SkinColorProfile cols=null)
 
virtual int GetPhase ()
 
void PopText ()
 
virtual void WriteNote (UINote n, Action< UINote > onWriteNote=null)
 
virtual void _WriteNote (UINote n, bool asChild=false)
 

Public Attributes

int[] _ints = new int[5]
 
int phase = -1
 
ElementContainer elements
 
Chara owner
 
- Public Attributes inherited from BaseStats
int id
 
SourceStat.Row _source
 

Properties

int value [get, set]
 
int power [get, set]
 
int refVal [get, set]
 
int refVal2 [get, set]
 
bool givenByPcParty [get, set]
 
bool isPerfume [get, set]
 
override Chara Owner [get]
 
virtual string Name [get]
 
virtual bool IsToggle [get]
 
virtual bool AllowMultipleInstance [get]
 
virtual bool ConsumeTurn [get]
 
virtual bool HasDuration [get]
 
virtual int MaxDuration [get]
 
virtual bool PreventRegen [get]
 
virtual bool ShouldRefresh [get]
 
virtual bool CancelAI [get]
 
virtual bool TimeBased [get]
 
virtual bool SyncRide [get]
 
virtual bool UseElements [get]
 
virtual int GainResistFactor [get]
 
virtual int P2 [get]
 
SourceElement.Row sourceElement [get]
 
virtual bool IsElemental [get]
 
virtual string RefString1 [get]
 
virtual bool ShouldTryNullify [get]
 
virtual bool CanManualRemove [get]
 
- Properties inherited from BaseStats
SourceStat.Row source [get]
 
virtual Emo2 EmoIcon [get]
 
virtual ConditionType Type [get]
 
virtual string idSprite [get]
 
virtual bool ShowInWidget [get]
 
virtual Chara Owner [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from BaseStats
static Chara CC
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 6 of file BaseCondition.cs.

Member Function Documentation

◆ _WriteNote()

override void BaseCondition._WriteNote ( UINote  n,
bool  asChild = false 
)
inlinevirtual

Reimplemented from BaseStats.

Definition at line 449 of file BaseCondition.cs.

450 {
451 List<string> list = new List<string>();
452 Element defenseAttribute = GetDefenseAttribute();
453 if (defenseAttribute != null)
454 {
455 list.Add("hintDefenseAttb".lang(defenseAttribute.Name.ToTitleCase()));
456 }
457 OnWriteNote(list);
458 string[] nullify = base.source.nullify;
459 foreach (string key in nullify)
460 {
461 list.Add("hintNullify".lang(EClass.sources.stats.alias[key].GetName()));
462 }
463 for (int j = 0; j < base.source.elements.Length; j += 2)
464 {
465 Element e = Element.Create(GetElementSource(j).id, base.source.elements[j + 1].Calc(power, 0, P2));
466 if (e.IsFlag)
467 {
468 list.Add(e.Name.TagColorGoodBad(() => e.Value >= 0));
469 }
470 else if (elements != null && elements.Has(e.id) && elements.Value(e.id) != e.Value)
471 {
472 list.Add("modValue".lang(e.Name, ((e.Value < 0) ? "" : "+") + elements.Value(e.id) + (e.source.tag.Contains("ratio") ? "%" : "") + " (" + e.Value + ")").TagColor(() => e.Value >= 0));
473 }
474 else
475 {
476 list.Add("modValue".lang(e.Name, ((e.Value < 0) ? "" : "+") + e.Value + (e.source.tag.Contains("ratio") ? "%" : "")).TagColorGoodBad(() => e.Value >= 0));
477 }
478 }
479 if (list.Count <= 0)
480 {
481 return;
482 }
483 if (!asChild)
484 {
485 n.Space(8);
486 }
487 foreach (string item in list)
488 {
489 n.AddText("_bullet".lang() + item);
490 }
491 }
virtual void OnWriteNote(List< string > list)
SourceElement.Row GetElementSource(int i)
Element GetDefenseAttribute(Chara c=null)
virtual int P2
ElementContainer elements
Definition: EClass.cs:6
static SourceManager sources
Definition: EClass.cs:43
bool Has(int ele)
int Value(int ele)
int id
Definition: ELEMENT.cs:255
SourceElement.Row source
Definition: ELEMENT.cs:278
int Value
Definition: ELEMENT.cs:297
virtual string Name
Definition: ELEMENT.cs:309
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1119
bool IsFlag
Definition: ELEMENT.cs:307
SourceStat stats
UIItem AddText(string text, FontColor color=FontColor.DontChange)
Definition: UINote.cs:113
void Space(int sizeY=0, int sizeX=1)
Definition: UINote.cs:62

References Element.Create(), elements, GetDefenseAttribute(), GetElementSource(), ElementContainer.Has(), Element.id, Element.IsFlag, item, Element.Name, OnWriteNote(), P2, power, Element.source, EClass.sources, SourceManager.stats, Element.Value, and ElementContainer.Value().

Referenced by Element._WriteNote().

◆ CanStack()

virtual bool BaseCondition.CanStack ( Condition  c)
inlinevirtual

Reimplemented in BaseBuff, ConBuffStats, ConStrife, ConWeapon, ConWrath, and TimeDebuff.

Definition at line 139 of file BaseCondition.cs.

140 {
141 return true;
142 }

◆ CreateNotification()

virtual BaseNotification BaseCondition.CreateNotification ( )
inlinevirtual

Reimplemented in BaseDebuff, BaseStance, Condition, and ConSupress.

Definition at line 431 of file BaseCondition.cs.

432 {
433 return new BaseNotification();
434 }

◆ EvaluatePower()

virtual int BaseCondition.EvaluatePower ( int  p)
inlinevirtual

Definition at line 421 of file BaseCondition.cs.

422 {
423 return p;
424 }

Referenced by Chara.AddCondition().

◆ EvaluateTurn()

virtual int BaseCondition.EvaluateTurn ( int  p)
inlinevirtual

Reimplemented in ConBuffStats.

Definition at line 426 of file BaseCondition.cs.

427 {
428 return Mathf.Min(Mathf.Max(1, base.source.duration.Calc(p, 0, P2)), (MaxDuration == 0) ? int.MaxValue : MaxDuration);
429 }
virtual int MaxDuration

References MaxDuration, and P2.

Referenced by Element._WriteNote(), Chara.AddCondition(), and Condition.OnStacked().

◆ GetColor()

override Color BaseCondition.GetColor ( Gradient  g)
inlinevirtual

Reimplemented from BaseStats.

Definition at line 203 of file BaseCondition.cs.

204 {
205 return g.Evaluate((base.source.phase.LastItem() == 0) ? 0f : ((float)phase / (float)base.source.phase.LastItem()));
206 }

References phase.

Referenced by NotificationCondition.OnRefresh().

◆ GetDefenseAttribute()

Element BaseCondition.GetDefenseAttribute ( Chara  c = null)
inline

Definition at line 436 of file BaseCondition.cs.

437 {
438 if (base.source.defenseAttb.IsEmpty())
439 {
440 return null;
441 }
442 if (c == null)
443 {
444 return Element.Create(base.source.defenseAttb[0]);
445 }
446 return c.elements.GetOrCreateElement(base.source.defenseAttb[0]);
447 }
ElementContainerCard elements
Definition: Card.cs:42
Element GetOrCreateElement(Element ele)

References Element.Create().

Referenced by _WriteNote(), and Chara.AddCondition().

◆ GetElementContainer()

virtual ElementContainer BaseCondition.GetElementContainer ( )
inlinevirtual

Reimplemented in ConDisease, ConPeaky, ConStrife, and ConVampire.

Definition at line 159 of file BaseCondition.cs.

160 {
161 return elements;
162 }

References elements.

Referenced by WidgetStatsBar.Refresh(), and Element.BonusInfo.WriteNote().

◆ GetElementSource()

SourceElement.Row BaseCondition.GetElementSource ( int  i)
inline

Definition at line 239 of file BaseCondition.cs.

240 {
241 string text = base.source.elements[i];
242 if (text == "res")
243 {
244 text = sourceElement.aliasRef;
245 }
246 else if (text == "ele")
247 {
248 text = sourceElement.alias;
249 }
250 return EClass.sources.elements.alias[text];
251 }
SourceElement.Row sourceElement
SourceElement elements

References SourceManager.elements, sourceElement, and EClass.sources.

Referenced by _WriteNote(), and SetOwner().

◆ GetPhase()

override int BaseCondition.GetPhase ( )
inlinevirtual

Reimplemented from BaseStats.

Reimplemented in BaseDebuff, BaseStance, ConAmbush, ConAnorexia, ConATField, ConAwakening, ConBlind, ConBuffStats, ConBurning, ConConfuse, ConDark, ConDrug, ConDrunk, ConEntangle, ConFaint, ConFear, ConFractured, ConGravity, ConParalyze, ConPeaky, ConReload, ConSleep, ConSmoking, ConSuffocation, ConSuspend, ConVampire, ConWait, ConWet, and ConWrath.

Definition at line 357 of file BaseCondition.cs.

358 {
359 return base.source.phase[Mathf.Clamp(value, 0, 99) / 10];
360 }

References value.

Referenced by IsNullPhase(), SetOwner(), and SetPhase().

◆ GetPhaseStr()

override string BaseCondition.GetPhaseStr ( )
inlinevirtual

Reimplemented from BaseStats.

Reimplemented in ConBuffStats.

Definition at line 385 of file BaseCondition.cs.

386 {
387 string[] textArray = base.source.GetTextArray("strPhase");
388 if (textArray.Length == 0)
389 {
390 return Name;
391 }
392 return textArray[phase].IsEmpty("");
393 }
virtual string Name

References Name, and phase.

Referenced by GetText().

◆ GetRendererReplacer()

virtual RendererReplacer BaseCondition.GetRendererReplacer ( )
inlinevirtual

Reimplemented in ConBoost, ConTransmuteBat, ConTransmuteBroom, ConTransmuteCat, ConTransmuteHuman, ConTransmuteMimic, ConTransmutePutit, and ConTransmuteShadow.

Definition at line 497 of file BaseCondition.cs.

498 {
499 return null;
500 }

Referenced by Chara._CreateRenderer().

◆ GetSpriteColor()

virtual Color BaseCondition.GetSpriteColor ( )
inlinevirtual

Definition at line 175 of file BaseCondition.cs.

176 {
177 if (!IsElemental)
178 {
179 return Color.white;
180 }
181 return EClass.setting.elements[EClass.sources.elements.map[refVal].alias].colorSprite;
182 }
virtual bool IsElemental
static GameSetting setting
Definition: EClass.cs:35
UD_String_ElementRef elements
Definition: GameSetting.cs:315

References Color, GameSetting.elements, SourceManager.elements, IsElemental, refVal, EClass.setting, and EClass.sources.

Referenced by NotificationBuff.OnInstantiate().

◆ GetText()

override string BaseCondition.GetText ( )
inlinevirtual

Reimplemented from BaseStats.

Reimplemented in ConBuffStats.

Definition at line 189 of file BaseCondition.cs.

190 {
191 if (!IsNullPhase())
192 {
193 return GetPhaseStr();
194 }
195 return "";
196 }
bool IsNullPhase()
override string GetPhaseStr()

References GetPhaseStr(), and IsNullPhase().

Referenced by NotificationBuff.OnRefresh(), and NotificationCondition.OnRefresh().

◆ GetValue()

override int BaseCondition.GetValue ( )
inlinevirtual

Reimplemented from BaseStats.

Definition at line 198 of file BaseCondition.cs.

199 {
200 return value;
201 }

References value.

◆ IsNullPhase()

bool BaseCondition.IsNullPhase ( )
inline

Definition at line 348 of file BaseCondition.cs.

349 {
350 if (base.source.strPhase.Length == 0)
351 {
352 return false;
353 }
354 return base.source.strPhase[GetPhase()] == "#";
355 }
override int GetPhase()

References GetPhase().

Referenced by GetText().

◆ IsOverrideConditionMet()

virtual bool BaseCondition.IsOverrideConditionMet ( Condition  c,
int  turn 
)
inlinevirtual

Reimplemented in ConBuffStats, and ConWeapon.

Definition at line 149 of file BaseCondition.cs.

150 {
151 return turn > value;
152 }

References value.

◆ Mod()

◆ OnBeforeStart()

virtual void BaseCondition.OnBeforeStart ( )
inlinevirtual

Reimplemented in ConSleep, ConTransmuteHuman, and ConTransmuteMimic.

Definition at line 292 of file BaseCondition.cs.

293 {
294 }

Referenced by Start().

◆ OnChangePhase()

virtual void BaseCondition.OnChangePhase ( int  lastPhase,
int  newPhase 
)
inlinevirtual

Reimplemented in ConFreeze, and ConPoison.

Definition at line 413 of file BaseCondition.cs.

414 {
415 }

Referenced by SetOwner(), and SetPhase().

◆ OnHit()

virtual void BaseCondition.OnHit ( Card  attacker,
AttackSource  source 
)
inlinevirtual

Reimplemented in ConPeaky, and ConTransmute.

Definition at line 304 of file BaseCondition.cs.

305 {
306 }

◆ OnRefresh()

virtual void BaseCondition.OnRefresh ( )
inlinevirtual

Reimplemented in ConExcommunication, ConGravity, ConInvisibility, ConLevitate, ConSeeInvisible, ConTelepathy, and ConWet.

Definition at line 332 of file BaseCondition.cs.

333 {
334 }

Referenced by Chara.Refresh().

◆ OnRemoved()

◆ OnStart()

virtual void BaseCondition.OnStart ( )
inlinevirtual

◆ OnStartOrStack()

virtual void BaseCondition.OnStartOrStack ( )
inlinevirtual

Reimplemented in ConNightVision.

Definition at line 300 of file BaseCondition.cs.

301 {
302 }

Referenced by Start().

◆ OnValueChanged()

virtual void BaseCondition.OnValueChanged ( )
inlinevirtual

Reimplemented in Condition.

Definition at line 409 of file BaseCondition.cs.

410 {
411 }

Referenced by Mod().

◆ OnWriteNote()

virtual void BaseCondition.OnWriteNote ( List< string >  list)
inlinevirtual

Reimplemented in ConBuffStats, ConHOT, ConMiasma, and ConStrife.

Definition at line 493 of file BaseCondition.cs.

494 {
495 }

Referenced by _WriteNote().

◆ PhaseMsg()

void BaseCondition.PhaseMsg ( bool  inc)
inline

Definition at line 362 of file BaseCondition.cs.

363 {
364 bool flag = (base.source.invert ? (!inc) : inc);
365 string[] array = (inc ? base.source.GetText("textPhase") : base.source.GetText("textPhase2")).Split(Environment.NewLine.ToCharArray());
366 if (array.Length > phase && !array[phase].IsEmpty())
367 {
368 if (Type == ConditionType.Stance)
369 {
370 Msg.SetColor("ono");
371 }
372 else if (!base.source.invert && flag)
373 {
374 Msg.SetColor("negative");
375 }
376 else if (base.source.invert && !flag)
377 {
378 Msg.SetColor("positive");
379 }
380 PopText();
381 owner.Say(array[phase].Split('|').RandomItem(), owner, RefString1);
382 }
383 }
ConditionType
Definition: ConditionType.cs:2
virtual string RefString1
virtual ConditionType Type
Definition: BaseStats.cs:19
void PopText()
Definition: BaseStats.cs:81
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7150
Definition: Msg.cs:5
static void SetColor()
Definition: Msg.cs:22

References owner, phase, BaseStats.PopText(), RefString1, Card.Say(), Msg.SetColor(), and BaseStats.Type.

Referenced by SetPhase().

◆ PlayEffect()

virtual void BaseCondition.PlayEffect ( )
inlinevirtual

Reimplemented in ConBuffStats.

Definition at line 308 of file BaseCondition.cs.

309 {
310 if (!Condition.ignoreEffect && base.source.effect.Length != 0)
311 {
312 if (!base.source.effect[0].IsEmpty())
313 {
314 owner.PlayEffect(base.source.effect[0]);
315 }
316 owner.PlaySound((base.source.effect.Length >= 2) ? base.source.effect[1] : base.source.effect[0]);
317 }
318 }
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6472
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6506
static bool ignoreEffect
Definition: Condition.cs:5

References Condition.ignoreEffect, owner, Card.PlayEffect(), and Card.PlaySound().

Referenced by Start().

◆ PlayEndEffect()

virtual void BaseCondition.PlayEndEffect ( )
inlinevirtual

Definition at line 320 of file BaseCondition.cs.

321 {
322 if (base.source.effect.Length >= 3)
323 {
324 if (!base.source.effect[2].IsEmpty())
325 {
326 owner.PlayEffect(base.source.effect[2]);
327 }
328 owner.PlaySound((base.source.effect.Length >= 4) ? base.source.effect[3] : base.source.effect[2]);
329 }
330 }

References owner, Card.PlayEffect(), and Card.PlaySound().

Referenced by Condition.Kill().

◆ RefreshEmoIcon()

void BaseCondition.RefreshEmoIcon ( )
inline

Definition at line 231 of file BaseCondition.cs.

232 {
233 if (EmoIcon > owner.emoIcon)
234 {
235 owner.emoIcon = EmoIcon;
236 }
237 }
virtual Emo2 EmoIcon
Definition: BaseStats.cs:17
Emo2 emoIcon
Definition: Chara.cs:108

References BaseStats.EmoIcon, Chara.emoIcon, and owner.

Referenced by Condition.Kill(), and SetOwner().

◆ SetElement()

void BaseCondition.SetElement ( int  id)
inline

Definition at line 164 of file BaseCondition.cs.

165 {
166 refVal = id;
167 }
int id
Definition: BaseStats.cs:11

References BaseStats.id, and refVal.

Referenced by Element._WriteNote(), ActEffect.Proc(), and ConMiasma.Tick().

◆ SetOwner()

virtual void BaseCondition.SetOwner ( Chara  _owner,
bool  onDeserialize = false 
)
inlinevirtual

Reimplemented in ConBaseTransmuteMimic, ConBerserk, ConBlind, ConBuffStats, ConConfuse, ConDisease, ConDrunk, ConFaint, ConHallucination, ConParalyze, ConPeaky, ConSleep, ConStrife, ConSuspend, ConVampire, and ConWeapon.

Definition at line 208 of file BaseCondition.cs.

209 {
210 owner = _owner;
211 phase = GetPhase();
213 if (UseElements)
214 {
216 if (base.source.elements.Length != 0)
217 {
218 for (int i = 0; i < base.source.elements.Length; i += 2)
219 {
220 elements.SetBase(GetElementSource(i).id, base.source.elements[i + 1].Calc(power, 0, P2));
221 }
222 }
224 }
225 if (onDeserialize)
226 {
228 }
229 }
virtual void OnChangePhase(int lastPhase, int newPhase)
void RefreshEmoIcon()
virtual bool UseElements
void SetParent(Card c)
Element SetBase(string alias, int v, int potential=0)

References elements, GetElementSource(), GetPhase(), OnChangePhase(), owner, P2, phase, power, RefreshEmoIcon(), ElementContainer.SetBase(), ElementContainer.SetParent(), and UseElements.

Referenced by Chara.InitStats().

◆ SetPhase()

void BaseCondition.SetPhase ( )
inline

Definition at line 336 of file BaseCondition.cs.

337 {
338 int num = GetPhase();
339 if (phase != num)
340 {
341 int num2 = phase;
342 phase = num;
343 PhaseMsg(num > num2);
344 OnChangePhase(num2, num);
345 }
346 }
void PhaseMsg(bool inc)

References GetPhase(), OnChangePhase(), phase, and PhaseMsg().

Referenced by Mod(), Condition.OnStacked(), and Start().

◆ SetRefVal()

void BaseCondition.SetRefVal ( int  a,
int  b 
)
inline

Definition at line 169 of file BaseCondition.cs.

170 {
171 refVal = a;
172 refVal2 = b;
173 }

References refVal, and refVal2.

Referenced by Element._WriteNote(), and ActEffect.Proc().

◆ ShouldOverride()

virtual bool BaseCondition.ShouldOverride ( Condition  c)
inlinevirtual

Reimplemented in BaseDebuff, ConBuffStats, ConDark, ConParalyze, ConStrife, and ConWait.

Definition at line 144 of file BaseCondition.cs.

145 {
146 return false;
147 }

◆ Start()

void BaseCondition.Start ( )
inline

Definition at line 253 of file BaseCondition.cs.

254 {
256 phase = -1;
257 SetPhase();
258 OnStart();
260 PlayEffect();
261 if (!ShouldTryNullify)
262 {
263 return;
264 }
265 for (int num = owner.conditions.Count - 1; num >= 0; num--)
266 {
267 if (TryNullify(owner.conditions[num]))
268 {
269 owner.conditions[num].Kill();
270 }
271 }
272 }
virtual void OnStartOrStack()
virtual bool ShouldTryNullify
virtual void PlayEffect()
virtual void OnStart()
virtual bool TryNullify(Condition c)
virtual void OnBeforeStart()
List< Condition > conditions
Definition: Chara.cs:213

References Chara.conditions, OnBeforeStart(), OnStart(), OnStartOrStack(), owner, phase, PlayEffect(), SetPhase(), ShouldTryNullify, and TryNullify().

◆ Tick()

◆ ToString()

override string BaseCondition.ToString ( )
inline

Definition at line 184 of file BaseCondition.cs.

185 {
186 return Name + " " + value + " " + phase;
187 }

References Name, phase, and value.

Referenced by ConBuffStats.OnWriteNote(), and ConStrife.OnWriteNote().

◆ TryMove()

virtual bool BaseCondition.TryMove ( Point  p)
inlinevirtual

Reimplemented in ConEntangle.

Definition at line 154 of file BaseCondition.cs.

155 {
156 return true;
157 }

Referenced by Chara.TryMove().

◆ TryNullify()

virtual bool BaseCondition.TryNullify ( Condition  c)
inlinevirtual

Reimplemented in ConTransmute.

Definition at line 274 of file BaseCondition.cs.

275 {
276 if (base.source.nullify.Length == 0)
277 {
278 return false;
279 }
280 string[] nullify = base.source.nullify;
281 foreach (string text in nullify)
282 {
283 if (c.source.alias == text)
284 {
285 owner.Say("nullify", owner, Name.ToLower(), c.Name.ToLower());
286 return true;
287 }
288 }
289 return false;
290 }
SourceStat.Row source
Definition: BaseStats.cs:15

References Name, owner, and Card.Say().

Referenced by Chara.AddCondition(), and Start().

Member Data Documentation

◆ _ints

int [] BaseCondition._ints = new int[5]

Definition at line 9 of file BaseCondition.cs.

◆ elements

◆ owner

Chara BaseCondition.owner

Definition at line 15 of file BaseCondition.cs.

Referenced by ConStrife.AddKill(), ConTransmute.Change(), ConTransmuteBat.CheckSeen(), Condition.Kill(), ConTransmuteHuman.NyaruSpecial(), ConSleep.OnBeforeStart(), ConTransmuteHuman.OnBeforeStart(), ConTransmuteMimic.OnBeforeStart(), ConExcommunication.OnRefresh(), ConGravity.OnRefresh(), ConBlind.OnRemoved(), ConBoost.OnRemoved(), ConExcommunication.OnRemoved(), ConFaint.OnRemoved(), ConHallucination.OnRemoved(), ConNightVision.OnRemoved(), ConReload.OnRemoved(), ConSuspend.OnRemoved(), ConTorch.OnRemoved(), ConTransmute.OnRemoved(), ConTransmuteBat.OnRemoved(), ConWrath.OnRemoved(), BaseSong.OnStart(), ConAwakening.OnStart(), ConBandage.OnStart(), ConBlind.OnStart(), ConBoost.OnStart(), ConDrunk.OnStart(), ConInvisibility.OnStart(), ConSuffocation.OnStart(), ConTorch.OnStart(), ConTransmuteBat.OnStart(), ConNightVision.OnStartOrStack(), PhaseMsg(), PlayEffect(), ConBuffStats.PlayEffect(), PlayEndEffect(), RefreshEmoIcon(), ConBaseTransmuteMimic.Reveal(), SetOwner(), ConBuffStats.SetOwner(), ConDisease.SetOwner(), ConFaint.SetOwner(), ConHallucination.SetOwner(), ConPeaky.SetOwner(), ConSleep.SetOwner(), ConStrife.SetOwner(), ConVampire.SetOwner(), Start(), BaseSong.Tick(), ConBleed.Tick(), ConBurning.Tick(), ConChampagne.Tick(), ConDeathSentense.Tick(), ConDrunk.Tick(), ConEntangle.Tick(), ConFear.Tick(), ConHOT.Tick(), ConInsane.Tick(), ConMiasma.Tick(), ConPeaky.Tick(), ConPoison.Tick(), ConSleep.Tick(), ConSmoking.Tick(), ConStrife.Tick(), ConSuffocation.Tick(), ConSuspend.Tick(), ConTransmute.Tick(), ConTransmuteHuman.Tick(), ConVampire.Tick(), ConWet.Tick(), StanceSongEnd.TickSong(), StanceSongSleep.TickSong(), StanceSongValor.TickSong(), ConStrife.TryApplyParty(), TryNullify(), ConTransmute.TryNullify(), and ConTransmuteMimic.TrySetAct().

◆ phase

int BaseCondition.phase = -1

Property Documentation

◆ AllowMultipleInstance

virtual bool BaseCondition.AllowMultipleInstance
get

Definition at line 95 of file BaseCondition.cs.

◆ CancelAI

virtual bool BaseCondition.CancelAI
get

Definition at line 107 of file BaseCondition.cs.

◆ CanManualRemove

virtual bool BaseCondition.CanManualRemove
get

Definition at line 137 of file BaseCondition.cs.

Referenced by NotificationCondition.OnClick().

◆ ConsumeTurn

virtual bool BaseCondition.ConsumeTurn
get

Definition at line 97 of file BaseCondition.cs.

Referenced by ConFear.Tick(), and Chara.TickConditions().

◆ GainResistFactor

virtual int BaseCondition.GainResistFactor
get

Definition at line 115 of file BaseCondition.cs.

Referenced by Chara.AddCondition(), and Chara.AddResistCon().

◆ givenByPcParty

bool BaseCondition.givenByPcParty
getset

Definition at line 65 of file BaseCondition.cs.

66 {
67 get
68 {
69 return (_ints[4] & 2) != 0;
70 }
71 set
72 {
73 _ints[4] = (value ? (_ints[4] | 2) : (_ints[4] & -3));
74 }
75 }

Referenced by TimeDebuff.CanStack().

◆ HasDuration

virtual bool BaseCondition.HasDuration
get

◆ IsElemental

virtual bool BaseCondition.IsElemental
get

Definition at line 121 of file BaseCondition.cs.

Referenced by GetSpriteColor().

◆ isPerfume

bool BaseCondition.isPerfume
getset

Definition at line 77 of file BaseCondition.cs.

78 {
79 get
80 {
81 return (_ints[4] & 4) != 0;
82 }
83 set
84 {
85 _ints[4] = (value ? (_ints[4] | 4) : (_ints[4] & -5));
86 }
87 }

Referenced by Chara.Cure(), Mod(), and ActEffect.Proc().

◆ IsToggle

virtual bool BaseCondition.IsToggle
get

Definition at line 93 of file BaseCondition.cs.

Referenced by Chara.AddCondition().

◆ MaxDuration

virtual int BaseCondition.MaxDuration
get

Definition at line 101 of file BaseCondition.cs.

Referenced by Element._WriteNote(), EvaluateTurn(), and Condition.OnStacked().

◆ Name

◆ Owner

override Chara BaseCondition.Owner
get

Definition at line 89 of file BaseCondition.cs.

◆ P2

virtual int BaseCondition.P2
get

Definition at line 117 of file BaseCondition.cs.

Referenced by _WriteNote(), EvaluateTurn(), and SetOwner().

◆ power

int BaseCondition.power
getset

◆ PreventRegen

virtual bool BaseCondition.PreventRegen
get

Definition at line 103 of file BaseCondition.cs.

Referenced by AI_PassTime.Run(), and Chara.TickConditions().

◆ RefString1

virtual string BaseCondition.RefString1
get

Definition at line 123 of file BaseCondition.cs.

124 {
125 get
126 {
127 if (!IsElemental)
128 {
129 return "";
130 }
131 return sourceElement.GetName().ToLower();
132 }
133 }

Referenced by Condition.Kill(), and PhaseMsg().

◆ refVal

int BaseCondition.refVal
getset

Definition at line 41 of file BaseCondition.cs.

42 {
43 get
44 {
45 return _ints[2];
46 }
47 set
48 {
49 _ints[2] = value;
50 }
51 }

Referenced by Chara.GetBuffStats(), GetSpriteColor(), SetElement(), and SetRefVal().

◆ refVal2

int BaseCondition.refVal2
getset

Definition at line 53 of file BaseCondition.cs.

54 {
55 get
56 {
57 return _ints[3];
58 }
59 set
60 {
61 _ints[3] = value;
62 }
63 }

Referenced by SetRefVal(), and ConMiasma.Tick().

◆ ShouldRefresh

virtual bool BaseCondition.ShouldRefresh
get

Definition at line 105 of file BaseCondition.cs.

Referenced by Condition.Kill().

◆ ShouldTryNullify

virtual bool BaseCondition.ShouldTryNullify
get

Definition at line 135 of file BaseCondition.cs.

Referenced by Start().

◆ sourceElement

SourceElement.Row BaseCondition.sourceElement
get

Definition at line 119 of file BaseCondition.cs.

Referenced by GetElementSource(), and AttackProcess.Perform().

◆ SyncRide

virtual bool BaseCondition.SyncRide
get

Definition at line 111 of file BaseCondition.cs.

◆ TimeBased

virtual bool BaseCondition.TimeBased
get

Definition at line 109 of file BaseCondition.cs.

Referenced by Chara.TickConditions().

◆ UseElements

virtual bool BaseCondition.UseElements
get

Definition at line 113 of file BaseCondition.cs.

Referenced by SetOwner().

◆ value

int BaseCondition.value
getset

The documentation for this class was generated from the following file: