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Elin Decompiled Documentation EA 23.264 Nightly
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Public Member Functions | |
| virtual bool | CanStack (Condition c) |
| virtual bool | ShouldOverride (Condition c) |
| virtual bool | IsOverrideConditionMet (Condition c, int turn) |
| virtual bool | TryMove (Point p) |
| virtual ElementContainer | GetElementContainer () |
| void | SetElement (int id) |
| void | SetRefVal (int a, int b) |
| virtual Color | GetSpriteColor () |
| override string | ToString () |
| override string | GetText () |
| override int | GetValue () |
| override Color | GetColor (Gradient g) |
| virtual void | SetOwner (Chara _owner, bool onDeserialize=false) |
| void | RefreshEmoIcon () |
| SourceElement.Row | GetElementSource (int i) |
| void | Start () |
| virtual bool | TryNullify (Condition c) |
| virtual void | OnBeforeStart () |
| virtual void | OnStart () |
| virtual void | OnStartOrStack () |
| virtual void | PlayEffect () |
| virtual void | PlayEndEffect () |
| virtual void | OnRefresh () |
| void | SetPhase () |
| bool | IsNullPhase () |
| override int | GetPhase () |
| void | PhaseMsg (bool inc) |
| override string | GetPhaseStr () |
| virtual void | Tick () |
| void | Mod (int a, bool force=false) |
| virtual void | OnValueChanged () |
| virtual void | OnChangePhase (int lastPhase, int newPhase) |
| virtual void | OnRemoved () |
| virtual int | EvaluatePower (int p) |
| virtual int | EvaluateTurn (int p) |
| virtual BaseNotification | CreateNotification () |
| Element | GetDefenseAttribute (Chara c=null) |
| override void | _WriteNote (UINote n, bool asChild=false) |
| virtual void | OnWriteNote (List< string > list) |
| virtual RendererReplacer | GetRendererReplacer () |
Public Member Functions inherited from BaseStats | |
| virtual Color | GetColor (Gradient gradient) |
| virtual Color | GetColor (SkinColorProfile c) |
| Color | GetColor () |
| virtual string | GetText () |
| virtual string | GetPhaseStr () |
| virtual int | GetValue () |
| virtual int | GetSortVal () |
| virtual Sprite | GetSprite () |
| virtual void | SetText (UIText t, SkinColorProfile cols=null) |
| virtual int | GetPhase () |
| void | PopText () |
| virtual void | WriteNote (UINote n, Action< UINote > onWriteNote=null) |
| virtual void | _WriteNote (UINote n, bool asChild=false) |
Public Attributes | |
| int[] | _ints = new int[5] |
| int | phase = -1 |
| ElementContainer | elements |
| Chara | owner |
Public Attributes inherited from BaseStats | |
| int | id |
| SourceStat.Row | _source |
Properties | |
| int | value [get, set] |
| int | power [get, set] |
| int | refVal [get, set] |
| int | refVal2 [get, set] |
| bool | givenByPcParty [get, set] |
| bool | isPerfume [get, set] |
| override Chara | Owner [get] |
| virtual string | Name [get] |
| virtual bool | IsToggle [get] |
| virtual bool | AllowMultipleInstance [get] |
| virtual bool | ConsumeTurn [get] |
| virtual bool | HasDuration [get] |
| virtual bool | PreventRegen [get] |
| virtual bool | ShouldRefresh [get] |
| virtual bool | CancelAI [get] |
| virtual bool | TimeBased [get] |
| virtual bool | SyncRide [get] |
| virtual bool | UseElements [get] |
| virtual int | GainResistFactor [get] |
| virtual int | P2 [get] |
| SourceElement.Row | sourceElement [get] |
| virtual bool | IsElemental [get] |
| virtual string | RefString1 [get] |
| virtual bool | ShouldTryNullify [get] |
| virtual bool | CanManualRemove [get] |
Properties inherited from BaseStats | |
| SourceStat.Row | source [get] |
| virtual Emo2 | EmoIcon [get] |
| virtual ConditionType | Type [get] |
| virtual string | idSprite [get] |
| virtual bool | ShowInWidget [get] |
| virtual Chara | Owner [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (long _a, int start, int step, int rate=75) |
| static int | sqrt (int a) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from BaseStats | |
| static Chara | CC |
Static Public Attributes inherited from EClass | |
| static Core | core |
Definition at line 6 of file BaseCondition.cs.
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inlinevirtual |
Reimplemented from BaseStats.
Definition at line 443 of file BaseCondition.cs.
References Element.Create(), elements, GetDefenseAttribute(), GetElementSource(), ElementContainer.Has(), Element.id, Element.IsFlag, item, Element.Name, OnWriteNote(), P2, power, Element.source, EClass.sources, SourceManager.stats, Element.Value, and ElementContainer.Value().
Referenced by Element._WriteNote().
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inlinevirtual |
Reimplemented in BaseBuff, ConBuffStats, ConStrife, ConWeapon, ConWrath, and TimeDebuff.
Definition at line 137 of file BaseCondition.cs.
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inlinevirtual |
Reimplemented in BaseDebuff, BaseStance, Condition, and ConSupress.
Definition at line 425 of file BaseCondition.cs.
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inlinevirtual |
Definition at line 415 of file BaseCondition.cs.
Referenced by Chara.AddCondition().
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inlinevirtual |
Reimplemented in ConBuffStats.
Definition at line 420 of file BaseCondition.cs.
References P2.
Referenced by Element._WriteNote(), Chara.AddCondition(), and Condition.OnStacked().
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inlinevirtual |
Reimplemented from BaseStats.
Definition at line 201 of file BaseCondition.cs.
References phase.
Referenced by NotificationCondition.OnRefresh().
Definition at line 430 of file BaseCondition.cs.
References Element.Create().
Referenced by _WriteNote(), and Chara.AddCondition().
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inlinevirtual |
Reimplemented in ConDisease, ConPeaky, and ConVampire.
Definition at line 157 of file BaseCondition.cs.
References elements.
Referenced by WidgetStatsBar.Refresh(), and Element.BonusInfo.WriteNote().
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inline |
Definition at line 237 of file BaseCondition.cs.
References SourceManager.elements, sourceElement, and EClass.sources.
Referenced by _WriteNote(), and SetOwner().
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inlinevirtual |
Reimplemented from BaseStats.
Reimplemented in BaseDebuff, BaseStance, ConAmbush, ConAnorexia, ConATField, ConAwakening, ConBlind, ConBuffStats, ConBurning, ConConfuse, ConDark, ConDrug, ConDrunk, ConEntangle, ConFaint, ConFear, ConFractured, ConGravity, ConParalyze, ConPeaky, ConReload, ConSleep, ConSmoking, ConSuffocation, ConSuspend, ConVampire, ConWait, ConWet, and ConWrath.
Definition at line 351 of file BaseCondition.cs.
References value.
Referenced by IsNullPhase(), SetOwner(), and SetPhase().
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inlinevirtual |
Reimplemented from BaseStats.
Reimplemented in ConBuffStats.
Definition at line 379 of file BaseCondition.cs.
Referenced by GetText().
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inlinevirtual |
Reimplemented in ConBoost, ConTransmuteBat, ConTransmuteBroom, ConTransmuteCat, ConTransmuteMimic, and ConTransmutePutit.
Definition at line 491 of file BaseCondition.cs.
Referenced by Chara._CreateRenderer().
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inlinevirtual |
Definition at line 173 of file BaseCondition.cs.
References Color, GameSetting.elements, SourceManager.elements, IsElemental, refVal, EClass.setting, and EClass.sources.
Referenced by NotificationBuff.OnInstantiate().
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inlinevirtual |
Reimplemented from BaseStats.
Reimplemented in ConBuffStats.
Definition at line 187 of file BaseCondition.cs.
References GetPhaseStr(), and IsNullPhase().
Referenced by NotificationBuff.OnRefresh(), and NotificationCondition.OnRefresh().
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inlinevirtual |
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inline |
Definition at line 342 of file BaseCondition.cs.
References GetPhase().
Referenced by GetText().
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inlinevirtual |
Reimplemented in ConBuffStats, and ConWeapon.
Definition at line 147 of file BaseCondition.cs.
References value.
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inline |
Definition at line 393 of file BaseCondition.cs.
References isPerfume, OnValueChanged(), SetPhase(), and value.
Referenced by Chara.Cure(), AttackProcess.Perform(), FoodEffect.ProcTrait(), ConBleed.Tick(), ConBurning.Tick(), ConChampagne.Tick(), ConDeathSentense.Tick(), ConDisease.Tick(), Condition.Tick(), ConDrunk.Tick(), ConFear.Tick(), ConHOT.Tick(), ConInsane.Tick(), ConMiasma.Tick(), ConPoison.Tick(), ConSleep.Tick(), ConSuffocation.Tick(), and ConWet.Tick().
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inlinevirtual |
Reimplemented in ConSleep, and ConTransmuteMimic.
Definition at line 290 of file BaseCondition.cs.
Referenced by Start().
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inlinevirtual |
Reimplemented in ConFreeze, and ConPoison.
Definition at line 407 of file BaseCondition.cs.
Referenced by SetOwner(), and SetPhase().
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inlinevirtual |
Reimplemented in ConExcommunication, ConGravity, ConInvisibility, ConLevitate, ConSeeInvisible, ConTelepathy, and ConWet.
Definition at line 326 of file BaseCondition.cs.
Referenced by Chara.Refresh().
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inlinevirtual |
Reimplemented in ConBerserk, ConBlind, ConBoost, ConBrightnessOfLife, ConConfuse, ConDeathSentense, ConDisease, ConDrunk, ConExcommunication, ConFaint, ConHallucination, ConIncognito, ConNightVision, ConParalyze, ConPeaky, ConReload, ConSleep, ConSuspend, ConTorch, ConTransmute, ConTransmuteBat, ConTransmuteMimic, ConVampire, and ConWrath.
Definition at line 411 of file BaseCondition.cs.
Referenced by Condition.Kill().
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inlinevirtual |
Reimplemented in BaseSong, ConAwakening, ConBandage, ConBlind, ConBoost, ConBrightnessOfLife, ConDrunk, ConIncognito, ConInvisibility, ConSuffocation, ConTorch, ConTransmute, and ConTransmuteBat.
Definition at line 294 of file BaseCondition.cs.
Referenced by Start().
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Reimplemented in ConNightVision.
Definition at line 298 of file BaseCondition.cs.
Referenced by Start().
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inlinevirtual |
Reimplemented in Condition.
Definition at line 403 of file BaseCondition.cs.
Referenced by Mod().
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inlinevirtual |
Reimplemented in ConBuffStats, ConHOT, ConMiasma, and ConStrife.
Definition at line 487 of file BaseCondition.cs.
Referenced by _WriteNote().
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inline |
Definition at line 356 of file BaseCondition.cs.
References owner, phase, BaseStats.PopText(), RefString1, Card.Say(), Msg.SetColor(), and BaseStats.Type.
Referenced by SetPhase().
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inlinevirtual |
Reimplemented in ConBuffStats.
Definition at line 302 of file BaseCondition.cs.
References Condition.ignoreEffect, owner, Card.PlayEffect(), and Card.PlaySound().
Referenced by Start().
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inlinevirtual |
Definition at line 314 of file BaseCondition.cs.
References owner, Card.PlayEffect(), and Card.PlaySound().
Referenced by Condition.Kill().
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inline |
Definition at line 229 of file BaseCondition.cs.
References BaseStats.EmoIcon, Chara.emoIcon, and owner.
Referenced by Condition.Kill(), and SetOwner().
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inline |
Definition at line 162 of file BaseCondition.cs.
References BaseStats.id, and refVal.
Referenced by Element._WriteNote(), ActEffect.Proc(), and ConMiasma.Tick().
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inlinevirtual |
Reimplemented in ConBerserk, ConBlind, ConBuffStats, ConConfuse, ConDisease, ConDrunk, ConFaint, ConHallucination, ConParalyze, ConPeaky, ConSleep, ConSuspend, ConTransmuteMimic, ConVampire, and ConWeapon.
Definition at line 206 of file BaseCondition.cs.
References elements, GetElementSource(), GetPhase(), OnChangePhase(), owner, P2, phase, power, RefreshEmoIcon(), ElementContainer.SetBase(), ElementContainer.SetParent(), and UseElements.
Referenced by Chara.InitStats().
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inline |
Definition at line 330 of file BaseCondition.cs.
References GetPhase(), OnChangePhase(), phase, and PhaseMsg().
Referenced by Mod(), Condition.OnStacked(), and Start().
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inline |
Definition at line 167 of file BaseCondition.cs.
References refVal, and refVal2.
Referenced by Element._WriteNote(), and ActEffect.Proc().
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inlinevirtual |
Reimplemented in BaseDebuff, ConBuffStats, ConDark, ConParalyze, ConStrife, and ConWait.
Definition at line 142 of file BaseCondition.cs.
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inline |
Definition at line 251 of file BaseCondition.cs.
References Chara.conditions, OnBeforeStart(), OnStart(), OnStartOrStack(), owner, phase, PlayEffect(), SetPhase(), ShouldTryNullify, and TryNullify().
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Reimplemented in BaseSong, BaseStance, ConAnorexia, ConBleed, ConBurning, ConChampagne, ConDeathSentense, ConDisease, Condition, ConDrunk, ConEntangle, ConFear, ConHOT, ConInsane, ConMiasma, ConPeaky, ConPoison, ConRebirth, ConSleep, ConSmoking, ConStrife, ConSuffocation, ConSuspend, ConTransmute, ConTransmuteBat, ConTransmuteMimic, ConVampire, ConWeapon, and ConWet.
Definition at line 389 of file BaseCondition.cs.
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inline |
Definition at line 182 of file BaseCondition.cs.
References Name, phase, and value.
Referenced by ConBuffStats.OnWriteNote(), and ConStrife.OnWriteNote().
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inlinevirtual |
Reimplemented in ConEntangle.
Definition at line 152 of file BaseCondition.cs.
Referenced by Chara.TryMove().
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inlinevirtual |
Reimplemented in ConTransmute.
Definition at line 272 of file BaseCondition.cs.
References Name, owner, and Card.Say().
Referenced by Chara.AddCondition(), and Start().
| int [] BaseCondition._ints = new int[5] |
Definition at line 9 of file BaseCondition.cs.
| ElementContainer BaseCondition.elements |
Definition at line 13 of file BaseCondition.cs.
Referenced by _WriteNote(), GetElementContainer(), Condition.Kill(), ConFreeze.OnChangePhase(), ConPoison.OnChangePhase(), SetOwner(), and ConBuffStats.SetOwner().
| Chara BaseCondition.owner |
Definition at line 15 of file BaseCondition.cs.
Referenced by ConTransmuteBat.CheckSeen(), Condition.Kill(), ConSleep.OnBeforeStart(), ConTransmuteMimic.OnBeforeStart(), ConExcommunication.OnRefresh(), ConGravity.OnRefresh(), ConBlind.OnRemoved(), ConBoost.OnRemoved(), ConExcommunication.OnRemoved(), ConFaint.OnRemoved(), ConHallucination.OnRemoved(), ConNightVision.OnRemoved(), ConReload.OnRemoved(), ConSuspend.OnRemoved(), ConTorch.OnRemoved(), ConTransmute.OnRemoved(), ConTransmuteBat.OnRemoved(), ConWrath.OnRemoved(), BaseSong.OnStart(), ConAwakening.OnStart(), ConBandage.OnStart(), ConBlind.OnStart(), ConBoost.OnStart(), ConDrunk.OnStart(), ConInvisibility.OnStart(), ConSuffocation.OnStart(), ConTorch.OnStart(), ConTransmute.OnStart(), ConTransmuteBat.OnStart(), ConNightVision.OnStartOrStack(), PhaseMsg(), PlayEffect(), ConBuffStats.PlayEffect(), PlayEndEffect(), RefreshEmoIcon(), ConTransmuteMimic.RevealMimicry(), SetOwner(), ConBuffStats.SetOwner(), ConDisease.SetOwner(), ConFaint.SetOwner(), ConHallucination.SetOwner(), ConPeaky.SetOwner(), ConSleep.SetOwner(), ConVampire.SetOwner(), Start(), BaseSong.Tick(), ConBleed.Tick(), ConBurning.Tick(), ConChampagne.Tick(), ConDeathSentense.Tick(), ConDrunk.Tick(), ConEntangle.Tick(), ConFear.Tick(), ConHOT.Tick(), ConInsane.Tick(), ConMiasma.Tick(), ConPeaky.Tick(), ConPoison.Tick(), ConSleep.Tick(), ConSmoking.Tick(), ConSuffocation.Tick(), ConSuspend.Tick(), ConTransmute.Tick(), ConVampire.Tick(), ConWet.Tick(), StanceSongSleep.TickSong(), StanceSongValor.TickSong(), TryNullify(), ConTransmute.TryNullify(), and ConTransmuteMimic.TrySetAct().
| int BaseCondition.phase = -1 |
Definition at line 11 of file BaseCondition.cs.
Referenced by GetColor(), GetPhaseStr(), PhaseMsg(), SetOwner(), SetPhase(), Start(), ConSuffocation.Tick(), and ToString().
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get |
Definition at line 95 of file BaseCondition.cs.
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get |
Definition at line 105 of file BaseCondition.cs.
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get |
Definition at line 135 of file BaseCondition.cs.
Referenced by NotificationCondition.OnClick().
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Definition at line 97 of file BaseCondition.cs.
Referenced by ConFear.Tick(), and Chara.TickConditions().
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Definition at line 113 of file BaseCondition.cs.
Referenced by Chara.AddCondition(), and Chara.AddResistCon().
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getset |
Definition at line 65 of file BaseCondition.cs.
Referenced by TimeDebuff.CanStack().
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Definition at line 99 of file BaseCondition.cs.
Referenced by Element._WriteNote(), and NotificationBuff.OnRefresh().
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Definition at line 119 of file BaseCondition.cs.
Referenced by GetSpriteColor().
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getset |
Definition at line 77 of file BaseCondition.cs.
Referenced by Chara.Cure(), Mod(), and ActEffect.Proc().
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get |
Definition at line 93 of file BaseCondition.cs.
Referenced by Chara.AddCondition().
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Definition at line 91 of file BaseCondition.cs.
Referenced by Element._WriteNote(), Condition.Create< T >(), GetPhaseStr(), ActEffect.Proc(), ToString(), TryNullify(), ConTransmute.TryNullify(), and Element.BonusInfo.WriteNote().
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Definition at line 89 of file BaseCondition.cs.
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get |
Definition at line 115 of file BaseCondition.cs.
Referenced by _WriteNote(), EvaluateTurn(), and SetOwner().
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getset |
Definition at line 29 of file BaseCondition.cs.
Referenced by _WriteNote(), Chara.AddCondition(), Chara.AddResistCon(), Condition.Create(), Condition.Create< T >(), ConNightVision.OnCalculateFov(), ConTorch.OnCalculateFov(), AttackProcess.Perform(), ActEffect.Proc(), Chara.ResistCon(), and SetOwner().
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Definition at line 101 of file BaseCondition.cs.
Referenced by AI_PassTime.Run(), and Chara.TickConditions().
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get |
Definition at line 121 of file BaseCondition.cs.
Referenced by Condition.Kill(), and PhaseMsg().
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getset |
Definition at line 41 of file BaseCondition.cs.
Referenced by Chara.GetBuffStats(), GetSpriteColor(), SetElement(), and SetRefVal().
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getset |
Definition at line 53 of file BaseCondition.cs.
Referenced by SetRefVal().
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Definition at line 103 of file BaseCondition.cs.
Referenced by Condition.Kill().
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Definition at line 133 of file BaseCondition.cs.
Referenced by Start().
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Definition at line 117 of file BaseCondition.cs.
Referenced by GetElementSource(), and AttackProcess.Perform().
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Definition at line 109 of file BaseCondition.cs.
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Definition at line 107 of file BaseCondition.cs.
Referenced by Chara.TickConditions().
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Definition at line 111 of file BaseCondition.cs.
Referenced by SetOwner().
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getset |
Definition at line 17 of file BaseCondition.cs.
Referenced by ActTelekinesis.GetDifficulty(), GetPhase(), GetValue(), IsOverrideConditionMet(), Mod(), NotificationBuff.OnRefresh(), NotificationCondition.OnRefresh(), ToString(), and GoalAutoCombat.TryAbortCombat().