Elin Decompiled Documentation EA 23.153 Nightly
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Public Member Functions | |
override string | ToString () |
bool | IsCriticallyWounded (bool includeRide=false) |
bool | HasHigherGround (Card c) |
bool | CanSeeSimple (Point p) |
bool | CanSee (Card c) |
bool | CanSeeLos (Card c, int dist=-1) |
bool | CanSeeLos (Point p, int dist=-1) |
bool | HasAccess (Card c) |
bool | HasAccess (Point p) |
bool | CanSleep () |
override string | GetName (NameStyle style, int num=-1) |
override void | ChangeRarity (Rarity r) |
void | SetFaction (Faction f) |
void | SetHomeZone (Zone zone) |
void | OnBanish () |
Chara | SetGlobal (Zone _home, int x, int z) |
Chara | SetGlobal () |
void | RemoveGlobal () |
override void | OnBeforeCreate () |
override void | OnCreate (int genLv) |
void | SetFaith (string id) |
void | SetFaith (Religion r) |
void | HealAll () |
void | Refresh (bool calledRecursive=false) |
Chara | Duplicate () |
int | GetBurden (Card t=null, int num=-1) |
void | CalcBurden () |
void | Stumble (int mtp=100) |
void | SetDirtySpeed () |
void | RefreshSpeed (Element.BonusInfo info=null) |
void | CalculateMaxStamina () |
override void | ApplyEditorTags (EditorTag tag) |
override void | SetSource () |
void | SetMainElement (string id, int v=0, bool elemental=false) |
void | SetMainElement (int id, int v=0, bool elemental=false) |
void | ApplyJob (bool remove=false) |
void | ChangeJob (string idNew) |
void | AddRandomBodyPart (bool msg=false) |
void | RemoveLastBodyPart (bool msg=false) |
void | ResetBody () |
void | ApplyRace (bool remove=false) |
void | ChangeRace (string idNew) |
void | MakePartyMemeber () |
void | MakeAlly (bool msg=true) |
void | _MakeAlly () |
bool | CanBeTempAlly (Chara c) |
void | MakeMinion (Chara _master, MinionType type=MinionType.Default) |
void | ReleaseMinion () |
void | SetSummon (int duration) |
Chara | FindMaster () |
bool | IsEscorted () |
bool | CanDestroyPath () |
bool | CanMoveTo (Point p, bool allowDestroyPath=true) |
bool | IsEnemyOnPath (Point p, bool cancelAI=true) |
bool | CanInteractTo (Card c) |
bool | CanInteractTo (Point p) |
Point | GetFirstStep (Point newPoint, PathManager.MoveType moveType=PathManager.MoveType.Default) |
bool | MoveRandom () |
bool | MoveNeighborDefinitely () |
void | MoveByForce (Point newPoint, Card c=null, bool checkWall=false) |
MoveResult | TryMoveTowards (Point p) |
MoveResult | TryMoveFrom (Point p) |
MoveResult | TryMove (Point newPoint, bool allowDestroyPath=true) |
override MoveResult | _Move (Point newPoint, MoveType type=MoveType.Walk) |
void | DestroyPath (Point pos) |
void | TryPush (Point point) |
bool | CanReplace (Chara c) |
void | MoveZone (string alias) |
void | MoveZone (Zone z, ZoneTransition.EnterState state=ZoneTransition.EnterState.Auto) |
void | MoveZone (Zone z, ZoneTransition transition) |
void | MoveHome (string id, int x=-1, int z=-1) |
void | MoveHome (Zone zone, int x=-1, int z=-1) |
void | FallFromZone () |
override void | SetDir (int d) |
override void | Rotate (bool reverse=false) |
override void | LookAt (Card c) |
override void | LookAt (Point p) |
void | UpdateAngle () |
int | GetCurrentDir () |
void | UpdateSight () |
bool | WillConsumeTurn () |
void | TickConditions () |
void | SyncRide () |
void | SyncRide (Chara c) |
override void | Tick () |
bool | CanLift (Card c) |
bool | CanAutoPick (Card c) |
bool | CanPick (Card c) |
void | PickOrDrop (Point p, string idThing, int idMat=-1, int num=1, bool msg=true) |
void | PickOrDrop (Point p, Thing t, bool msg=true) |
Thing | Pick (Thing t, bool msg=true, bool tryStack=true) |
Thing | TryPoisonPotion (Thing t) |
void | TryAbsorbRod (Thing t) |
void | TryReservePickupTutorial (Thing t) |
void | TryPickGroundItem () |
void | TryPutShared (Thing t, List< Thing > containers=null, bool dropIfFail=true) |
bool | TryHoldCard (Card t, int num=-1, bool pickHeld=false) |
void | HoldCard (Card t, int num=-1) |
void | PickHeld (bool msg=false) |
Card | SplitHeld (int a) |
void | TryDropCarryOnly () |
Card | DropHeld (Point dropPos=null) |
void | DropThing (Thing t, int num=-1) |
AttackStyle | GetFavAttackStyle () |
Element | GetFavWeaponSkill () |
Element | GetFavArmorSkill () |
void | TryRestock (bool onCreate) |
void | RestockEquip (bool onCreate) |
void | RestockInventory (bool onCreate) |
Thing | EQ_ID (string s, int mat=-1, Rarity r=Rarity.Random) |
void | EQ_CAT (string s) |
void | EQ_Item (string s, int num=1) |
void | Drink (Card t) |
bool | CanRevive () |
void | GetRevived () |
void | Revive (Point p=null, bool msg=false) |
void | MakeGrave (string lastword) |
void | ApplyDeathPenalty () |
void | Vomit () |
override void | Die (Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None) |
void | TryDropBossLoot () |
void | Kick (Point p, bool ignoreSelf=false) |
void | Kick (Chara t, bool ignoreSelf=false, bool karmaLoss=true, bool show=true) |
bool | UseAbility (string idAct, Card tc=null, Point pos=null, bool pt=false) |
bool | UseAbility (Act a, Card tc=null, Point pos=null, bool pt=false) |
int | EvalueRiding () |
int | CalcCastingChance (Element e, int num=1) |
void | DoAI (int wait, Action onPerform) |
void | Cuddle (Chara c, bool headpat=false) |
Chara | SetEnemy (Chara c=null) |
void | TrySetEnemy (Chara c) |
void | DoHostileAction (Card _tg, bool immediate=false) |
void | CallHelp (Chara tg, bool fanatic=false) |
bool | FindNewEnemy () |
bool | FindNearestNewEnemy () |
bool | IsHostile () |
bool | IsHostile (Chara c) |
bool | IsNeutral () |
bool | IsNeutralOrAbove () |
bool | IsBranchMember () |
bool | IsHomeMember () |
bool | IsInHomeZone () |
bool | IsInSpot< T > () |
bool | IsGuest () |
bool | IsFriendOrAbove () |
bool | IsFriendOrAbove (Chara c) |
override CardRenderer | _CreateRenderer () |
void | SetPCCState (PCCState state) |
override Sprite | GetSprite (int dir=0) |
void | SetTempHand (int right=0, int left=0) |
override SubPassData | GetSubPassData () |
override void | SetRenderParam (RenderParam p) |
override string | GetHoverText () |
override string | GetHoverText2 () |
string | GetTopicText (string topic="calm") |
string | TalkTopic (string topic="calm") |
override Sprite | GetImageSprite () |
void | ChangeMemberType (FactionMemberType type) |
void | ShowDialog () |
LayerDrama | ShowDialog (string book, string step="main", string tag="") |
Point | GetDestination () |
int | GetHireCost () |
int | GetHappiness () |
string | GetTextHappiness () |
string | GetActionText () |
override void | WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null) |
override void | SetSortVal (UIList.SortMode m, CurrencyType currency=CurrencyType.Money) |
void | ClearBed (Map map=null) |
TraitBed | FindBed () |
TraitBed | TryAssignBed () |
void | TryPutSharedItems (IEnumerable< Thing > containers, bool msg=true) |
void | TryPutSharedItems (bool msg=true) |
void | TryTakeSharedItems (bool msg=true) |
void | TryTakeSharedItems (IEnumerable< Thing > containers, bool msg=true, bool shouldEat=true) |
Thing | FindBestFoodToEat () |
void | InstantEat (Thing t=null, bool sound=true) |
bool | CanEat (Thing t, bool shouldEat=false) |
bool | ShouldEquip (Thing t, bool useFav=false) |
bool | TryEquip (Thing t, bool useFav=false) |
bool | CanEquipRanged (Thing t) |
Thing | TryGetThrowable () |
Thing | FindAmmo (Thing weapon) |
Thing | GetBestRangedWeapon () |
bool | TryEquipRanged () |
override int | GetArmorSkill () |
bool | TryUse (Thing t) |
Room | FindRoom () |
void | ModAffinity (Chara c, int a, bool show=true, bool showOnlyEmo=false) |
bool | TryIdentify (Thing t, int count=1, bool show=true) |
Chara | CreateReplacement () |
SourceThing.Row | GetFavFood () |
SourceCategory.Row | GetFavCat () |
int | GetTotalFeat () |
bool | CanInsult () |
string | GetIdPortraitCat () |
string | GetIdPortrait () |
Thing | MakeGene (DNA.Type? type=null) |
Thing | MakeBraineCell () |
void | OnInsulted () |
bool | IsValidGiftWeight (Card t, int num=-1) |
bool | CanAcceptItem (Card t, int num=-1) |
bool | CanAcceptGift (Chara c, Card t) |
void | GiveGift (Chara c, Thing t) |
void | OnGiveErohon (Thing t) |
void | GiveLovePotion (Chara c, Thing t) |
void | RequestProtection (Chara attacker, Action< Chara > action) |
bool | ShouldThrowAway (Thing t, ClearInventoryType type) |
void | ClearInventory (ClearInventoryType type) |
void | ResetUpgrade () |
void | TryUpgrade (bool msg=true) |
void | AddCooldown (int idEle, int turns=0) |
bool | HasCooldown (int idEle) |
void | TickCooldown () |
void | ChooseNewGoal () |
Goal | GetGoalFromTimeTable (int hour) |
Goal | GetGoalWork () |
Goal | GetGoalHobby () |
void | SetAIIdle () |
void | SetAIAggro () |
AIAct | SetNoGoal () |
AIAct | SetAI (AIAct g) |
void | SetAIImmediate (AIAct g) |
BaseArea | GetRoomWork () |
List< Hobby > | ListWorks (bool useMemberType=true) |
List< Hobby > | ListHobbies (bool useMemberType=true) |
Hobby | GetWork (string id) |
void | RefreshWorkElements (ElementContainer parent=null) |
string | GetTextHobby (bool simple=false) |
string | GetTextWork (bool simple=false) |
void | AddHobby (int id) |
void | AddWork (int id) |
void | RerollHobby (bool extraSlotChance=true) |
WorkSummary | GetWorkSummary () |
void | TickWork (VirtualDate date) |
bool | TryWorkOutside (SourceHobby.Row sourceWork) |
void | PerformWork (WorkSession session, bool isHobby=false, bool IsRealTime=false) |
void | ValidateWorks () |
void | InitStats (bool onDeserialize=false) |
Condition | AddCondition< T > (int p=100, bool force=false) |
Condition | AddCondition (string id, int p=100, bool force=false) |
Condition | AddCondition (Condition c, bool force=false) |
override bool | HasCondition< T > () |
bool | HasCondition (string alias) |
Element | GetBuffStats (string alias) |
Element | GetBuffStats (int ele) |
void | CureCondition< T > (int v=99999) |
T | GetCondition< T > () |
void | RemoveCondition< T > () |
void | CureHost (CureType type, int p=100, BlessedState state=BlessedState.Normal) |
void | Cure (CureType type, int p=100, BlessedState state=BlessedState.Normal) |
bool | TryNeckHunt (Chara TC, int power, bool harvest=false) |
void | AddResistCon (Condition con) |
void | ResistCon (Condition con) |
void | Sleep (Thing bed=null, Thing pillow=null, bool pickup=false, ItemPosition posBed=null, ItemPosition posPillow=null) |
void | OnSleep (Thing bed=null, int days=1) |
void | OnSleep (int power, int days=1) |
void | ModHeight (int a) |
void | ModWeight (int a, bool ignoreLimit=false) |
void | ModCorruption (int a) |
List< Element > | ListAvailabeFeats (bool pet=false, bool showAll=false) |
void | SetFeat (int id, int value=1, bool msg=false) |
void | SetMutation (int idEle, int a=0) |
bool | MutateRandom (int vec=0, int tries=100, bool ether=false, BlessedState state=BlessedState.Normal) |
void | GainAbility (int ele, int mtp=100) |
bool | TryNullifyCurse () |
void | OnAdvanceDay () |
void | AddFoodHistory (Thing food) |
int | CountNumEaten (Thing food) |
int | GetPietyValue () |
void | RefreshFaithElement () |
void | ModTempElement (int ele, int a, bool naturalDecay=false, bool onlyRenew=false) |
void | DamageTempElements (int p, bool body, bool mind, bool onlyRenew=false) |
void | DamageTempElement (int ele, int p, bool onlyRenew=false) |
void | EnhanceTempElements (int p, bool body, bool mind, bool onlyRenew=false) |
void | EnhanceTempElement (int ele, int p, bool onlyRenew=false) |
void | DiminishTempElements (int a=1) |
void | CureTempElements (int p, bool body, bool mind) |
void | ClearTempElements () |
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override string | ToString () |
bool | CanReserve (AIAct act) |
bool | TryReserve (AIAct act) |
void | Mod () |
Window.SaveData | GetWindowSaveData () |
bool | IsExcludeFromCraft () |
void | SetDirtyWeight () |
void | ChangeWeight (int a) |
int | Evalue (int ele) |
int | Evalue (int ele, bool ignoreGlobalElement) |
int | EvalueMax (int ele, int min=0) |
int | Evalue (string alias) |
bool | HasTag (CTAG tag) |
bool | HasEditorTag (EditorTag tag) |
void | AddEditorTag (EditorTag tag) |
void | RemoveEditorTag (EditorTag tag) |
virtual string | GetName (NameStyle style, int num=-1) |
virtual string | GetExtraName () |
virtual string | GetDetail () |
int | GetBestAttribute () |
void | ModExp (string alias, int a) |
void | ModExp (int ele, int a) |
bool | IsChildOf (Card c) |
T | FindTool< T > () |
string | ReferenceId () |
void | Create (string _id, int _idMat=-1, int genLv=-1) |
virtual void | OnBeforeCreate () |
virtual void | OnCreate (int genLv) |
virtual void | SetSource () |
virtual void | ApplyEditorTags (EditorTag tag) |
void | ApplyTrait () |
Card | SetLv (int a) |
void | ClampInitialSkill () |
void | AddExp (int a) |
int | GetExpMtp () |
int | GetAffinityExpBonus () |
int | GetDaysTogetherBonus () |
void | LevelUp () |
virtual void | ApplyMaterialElements (bool remove) |
virtual void | ApplyMaterial (bool remove=false) |
Card | ChangeMaterial (int idNew, bool ignoreFixedMaterial=false) |
Card | ChangeMaterial (string idNew, bool ignoreFixedMaterial=false) |
Card | ChangeMaterial (SourceMaterial.Row row, bool ignoreFixedMaterial=false) |
void | SetReplica (bool on) |
Thing | Add (string id, int num=1, int lv=1) |
Card | AddCard (Card c) |
void | RemoveCard (Card c) |
void | NotifyAddThing (Thing t, int num) |
Thing | AddThing (string id, int lv=-1) |
Thing | AddThing (Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1) |
void | PurgeDuplicateArtifact (Thing af) |
void | RemoveThings () |
void | RemoveThing (Thing thing) |
bool | ShouldTrySetDirtyInventory () |
virtual bool | CanStackTo (Thing to) |
bool | TryStackTo (Thing to) |
ICardParent | GetRoot () |
Card | GetRootCard () |
bool | IsStackable (Thing tg) |
Thing | Duplicate (int num) |
Thing | Split (int a) |
Thing | SetNum (int a) |
Thing | SetNoSell () |
void | ModNum (int a, bool notify=true) |
void | AddSocket () |
void | ApplySocket (Thing t) |
void | ApplySocket (int id, int lv, Card mod=null) |
void | EjectSockets () |
SocketData | AddRune (Card rune) |
SocketData | AddRune (int idEle, int v) |
SocketData | GetRuneEnc (int idEle) |
int | CountRune () |
int | MaxRune () |
bool | CanAddRune (SourceElement.Row row) |
bool | HasRune () |
void | OnChildNumChange (Card c) |
Card | Install () |
void | SetPlaceState (PlaceState newState, bool byPlayer=false) |
int | GetTotalQuality (bool applyBonus=true) |
void | ModEncLv (int a) |
void | SetEncLv (int a) |
void | SetTier (int a, bool setTraits=true) |
virtual void | SetBlessedState (BlessedState s) |
virtual void | ChangeRarity (Rarity q) |
bool | TryPay (int a, string id="money") |
void | SetCharge (int a) |
void | ModCharge (int a, bool destroy=false) |
void | ModCurrency (int a, string id="money") |
int | GetCurrency (string id="money") |
virtual void | HealHPHost (int a, HealSource origin=HealSource.None) |
virtual void | HealHP (int a, HealSource origin=HealSource.None) |
virtual int | GetArmorSkill () |
virtual int | ApplyProtection (int dmg, int mod=100) |
void | DamageHP (int dmg, AttackSource attackSource=AttackSource.None, Card origin=null) |
void | DamageHP (int dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null) |
virtual void | Die (Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None) |
void | Explode (Point p, Card origin) |
void | Deconstruct () |
void | Destroy () |
void | SpawnLoot (Card origin) |
Thing | TryMakeRandomItem (int lv=-1) |
Card | MakeFoodFrom (string _id) |
Card | MakeFoodFrom (Card c) |
void | MakeFoodRef (Card c1, Card c2=null) |
string | TryGetFoodName (Card c) |
string | GetFoodName (string s) |
void | MakeFigureFrom (string id) |
void | MakeRefFrom (string id) |
void | MakeRefFrom (Card c1, Card c2=null) |
Thing | MakeEgg (bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null) |
Thing | MakeMilk (bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null) |
Thing | GiveBirth (Thing t, bool effect) |
Card | SetHidden (bool hide=true) |
virtual MoveResult | _Move (Point p, MoveType type=MoveType.Walk) |
void | MoveImmediate (Point p, bool focus=true, bool cancelAI=true) |
void | Teleport (Point point, bool silent=false, bool force=false) |
virtual void | OnLand () |
int | ResistLvFrom (int ele) |
int | ResistLv (int res) |
bool | HasElement (int ele, int req=1) |
bool | HasElement (string id, int req=1) |
bool | HasGlobalElement (int ele) |
bool | HasElementNoCopy () |
virtual CardRenderer | _CreateRenderer () |
void | AddBlood (int a=1, int id=-1) |
RenderParam | GetRenderParam () |
virtual void | SetRenderParam (RenderParam p) |
void | DyeRandom () |
void | Dye (string idMat) |
void | Dye (SourceMaterial.Row mat) |
void | RefreshColor () |
ref Color | GetRandomColor () |
virtual Sprite | GetSprite (int dir=0) |
virtual Sprite | GetImageSprite () |
void | SetImage (Image image, int dir, int idSkin=0) |
virtual void | SetImage (Image image) |
void | ShowEmo (Emo _emo=Emo.none, float duration=0f, bool skipSame=true) |
void | PlaySoundHold (bool spatial=true) |
void | PlaySoundDrop (bool spatial=true) |
void | PlaySoundImpact (bool spatial=true) |
void | PlaySoundDead (bool spatial=true) |
SoundSource | PlaySound (string id, float v=1f, bool spatial=true) |
void | KillAnime () |
void | PlayAnime (AnimeID id, bool force=false) |
void | PlayAnime (AnimeID id, Point dest, bool force=false) |
void | PlayAnimeLoot () |
Effect | PlayEffect (string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3)) |
void | PlayEffect (int ele, bool useRenderPos=true, float range=0f) |
virtual void | SetDir (int d) |
void | SetRandomDir () |
virtual void | LookAt (Card c) |
virtual void | LookAt (Point p) |
virtual void | Rotate (bool reverse=false) |
void | ChangeAltitude (int a) |
virtual SubPassData | GetSubPassData () |
void | SetFreePos (Point point) |
void | RenderMarker (Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false) |
void | RecalculateFOV () |
bool | HasLight () |
float | GetLightPower () |
int | GetSightRadius () |
int | GetLightRadius () |
void | CalculateFOV () |
void | SetRandomLightColors () |
Fov | CreateFov () |
void | ClearFOV () |
virtual void | OnSimulateHour (VirtualDate date) |
void | DecayNatural (int hour=1) |
void | CheckJustCooked () |
void | Decay (int a=10) |
bool | HasTalk (string idTopic) |
void | Talk (string idTopic, string ref1=null, string ref2=null, bool forceSync=false) |
void | TalkRaw (string text, string ref1=null, string ref2=null, bool forceSync=false) |
string | ApplyNewLine (string text) |
void | SayRaw (string text, string ref1=null, string ref2=null) |
void | SayNothingHappans () |
void | Say (string lang, string ref1=null, string ref2=null) |
void | Say (string lang, Card c1, Card c2, string ref1=null, string ref2=null) |
void | Say (string lang, Card c1, string ref1=null, string ref2=null) |
string | GetTalkText (string idTopic, bool stripPun=false, bool useDefault=true) |
string | ApplyTone (string text, bool stripPun=false) |
void | SetRandomTalk () |
void | SetRandomTone () |
bool | HasCraftBonusTrait () |
List< Element > | ListCraftBonusTraits () |
void | TryStack (Thing t) |
void | ApplyBacker (int bid) |
void | RemoveBacker () |
void | SetPaintData () |
byte[] | GetPaintData () |
void | ClearPaintSprite () |
Sprite | GetPaintSprite () |
void | TryUnrestrain (bool force=false, Chara c=null) |
TraitShackle | GetRestrainer () |
virtual void | Tick () |
Thing | SetPriceFix (int a) |
int | GetEquipValue () |
void | SetSale (bool sale) |
int | GetValue (PriceType priceType=PriceType.Default, bool sell=false) |
virtual int | GetPrice (CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null) |
virtual string | GetHoverText () |
virtual string | GetHoverText2 () |
int | Dist (Card c) |
int | Dist (Point p) |
bool | IsInMutterDistance (int d=10) |
void | SetCensored (bool enable) |
void | SetDeconstruct (bool deconstruct) |
virtual bool | MatchEncSearch (string s) |
virtual void | SetSortVal (UIList.SortMode m, CurrencyType currency=CurrencyType.Money) |
virtual int | SecondaryCompare (UIList.SortMode m, Card c) |
void | ForeachFOV (Func< Point, bool > func) |
void | ForeachPoint (Action< Point, bool > action) |
void | OnInspect () |
virtual void | WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null) |
void | Inspect () |
virtual bool | HasCondition< T > () |
bool | HaveFur () |
bool | CanBeSheared () |
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bool | GetBool (int id) |
void | SetBool (int id, bool enable) |
int | GetInt (int id, int? defaultInt=null) |
void | AddInt (int id, int value) |
void | SetInt (int id, int value=0) |
string | GetStr (int id, string defaultStr=null) |
void | SetStr (int id, string value=null) |
T | GetObj< T > (int id) |
void | SetObj (int id, object o) |
T | SetObj< T > (int id, object o) |
ICardParent | GetRoot () |
void | RemoveCard (Card c) |
void | OnChildNumChange (Card c) |
string | ReferenceId () |
void | WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null) |
void | OnInspect () |
Static Public Attributes | |
static string[] | IDTimeTable = new string[2] { "default", "owl" } |
static List< SourceRace.Row > | ListAdvRace = new List<SourceRace.Row>() |
static List< SourceJob.Row > | ListAdvJob = new List<SourceJob.Row>() |
static bool | consumeTurn |
static bool | preventRegen |
static bool | isOnCreate |
static NoGoal | _NoGoalPC = new NoGoal() |
static NoGoal | _NoGoalRepeat = new NoGoal() |
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const int | MaxWeight = 10000000 |
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static Core | core |
Protected Member Functions | |
override void | OnSerializing () |
override void | OnDeserialized () |
virtual void | OnSerializing () |
virtual void | OnDeserialized () |
Properties | |
string | Aka [get] |
string | _alias [get, set] |
string | idFaith [get, set] |
string | idFaction [get, set] |
Zone | currentZone [get, set] |
Zone | homeZone [get, set] |
GoalListType | goalListType [get, set] |
Hostility | hostility [get, set] |
int | _affinity [get, set] |
Affinity | affinity [get] |
int | interest [get, set] |
int | daysStarved [get, set] |
int | _idTimeTable [get, set] |
int | uidEditor [get, set] |
int | _maxStamina [get, set] |
int | corruption [get, set] |
bool | isDead [get, set] |
bool | isAlawysVisible [get, set] |
bool | knowFav [get, set] |
CharaAbility | ability [get] |
Faction | faction [get, set] |
Religion | faith [get, set] |
override CardRow | sourceCard [get] |
override CardRow | sourceRenderCard [get] |
SourceRace.Row | race [get] |
SourceJob.Row | job [get] |
string | idTimeTable [get] |
Hostility | OriginalHostility [get] |
string | IDPCCBodySet [get] |
new TraitChara | trait [get, set] |
string | NameBraced [get] |
string | NameTitled [get] |
override string | actorPrefab [get] |
override int | PrefIndex [get] |
override bool | flipX [get] |
override string | AliasMaterialOnCreate [get] |
override bool | IsAliveInCurrentZone [get] |
override bool | IsDeadOrSleeping [get] |
override bool | IsDisabled [get] |
bool | IsLevitating [get] |
override bool | IsMoving [get] |
override bool | IsGlobal [get] |
override bool | IsPC [get] |
override bool | IsPCParty [get] |
override bool | IsMinion [get] |
override bool | IsPCPartyMinion [get] |
override bool | IsPCFactionMinion [get] |
override bool | IsPCFaction [get] |
override bool | IsPCC [get] |
override bool | isThing [get] |
override bool | isChara [get] |
override bool | HasHost [get] |
override bool | isSynced [get] |
override bool | IsMultisize [get] |
override int | MaxHP [get] |
override int | WeightLimit [get] |
override int | SelfWeight [get] |
int | MaxSummon [get] |
Element | MainElement [get] |
override int | DV [get] |
override int | PV [get] |
override SourcePref | Pref [get] |
bool | CanOpenDoor [get] |
Tactics | tactics [get] |
TimeTable.Span | CurrentSpan [get] |
bool | IsInActiveZone [get] |
bool | IsLocalChara [get] |
bool | IsIdle [get] |
bool | IsInCombat [get] |
int | DestDist [get] |
bool | HasNoGoal [get] |
bool | CanWitness [get] |
bool | IsHuman [get] |
bool | IsHumanSpeak [get] |
bool | IsMaid [get] |
bool | IsPrisoner [get] |
bool | IsAdventurer [get] |
bool | IsEyth [get] |
bool | IsWealthy [get] |
FactionBranch | homeBranch [get] |
int | MaxGeneSlot [get] |
int | CurrentGeneSlot [get] |
int | Speed [get] |
bool | IsMofuable [get] |
ElementContainer | baseWorkElements [get] |
Stats | hunger [get] |
Stats | burden [get] |
Stats | stamina [get] |
Stats | depression [get] |
Stats | bladder [get] |
Stats | hygiene [get] |
Stats | mana [get] |
Stats | sleepiness [get] |
Stats | SAN [get] |
bool | CanGainConResist [get] |
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Card | parentCard [get] |
Thing | parentThing [get] |
int | colorInt [get] |
bool | IsHotItem [get] |
int | uid [get, set] |
int | idMaterial [get, set] |
int | dir [get, set] |
int | Num [get, set] |
int | _x [get, set] |
int | _z [get, set] |
int | refVal [get, set] |
int | decay [get, set] |
int | altitude [get, set] |
int | hp [get, set] |
float | fx [get, set] |
float | fy [get, set] |
BlessedState | blessedState [get, set] |
PlaceState | _placeState [get, set] |
int | rarityLv [get, set] |
Rarity | rarity [get, set] |
int | encLV [get, set] |
int | posInvX [get, set] |
int | posInvY [get, set] |
int | idSkin [get, set] |
int | feat [get, set] |
int | LV [get, set] |
int | exp [get, set] |
int | tier [get, set] |
int | version [get, set] |
bool | isCensored [get, set] |
bool | isDeconstructing [get, set] |
bool | isDyed [get, set] |
bool | isModified [get, set] |
bool | isNew [get, set] |
bool | isPlayerCreation [get, set] |
bool | ignoreAutoPick [get, set] |
bool | freePos [get, set] |
bool | isHidden [get, set] |
bool | isOn [get, set] |
bool | isNPCProperty [get, set] |
bool | isRestrained [get, set] |
bool | isRoofItem [get, set] |
bool | isMasked [get, set] |
bool | disableAutoToggle [get, set] |
bool | isImported [get, set] |
bool | autoRefuel [get, set] |
bool | ignoreStackHeight [get, set] |
bool | isFloating [get, set] |
bool | isWeightChanged [get, set] |
bool | isFireproof [get, set] |
bool | isAcidproof [get, set] |
bool | isReplica [get, set] |
bool | isSummon [get, set] |
bool | isElemental [get, set] |
bool | isBroken [get, set] |
bool | isSubsetCard [get, set] |
bool | noSnow [get, set] |
bool | noMove [get, set] |
bool | isGifted [get, set] |
bool | isCrafted [get, set] |
bool | isLostProperty [get, set] |
bool | noShadow [get, set] |
bool | noSell [get, set] |
bool | isLeashed [get, set] |
bool | isStolen [get, set] |
bool | isSale [get, set] |
bool | isCopy [get, set] |
bool | isRestocking [get, set] |
bool | hasSpawned [get, set] |
bool | isBackerContent [get] |
SourceBacker.Row | sourceBacker [get] |
BedType | c_bedType [get, set] |
int | c_equippedSlot [get, set] |
int | c_lockLv [get, set] |
Hostility | c_originalHostility [get, set] |
MinionType | c_minionType [get, set] |
int | c_vomit [get, set] |
bool | c_wasInPcParty [get, set] |
bool | c_isImportant [get, set] |
bool | c_lockedHard [get, set] |
bool | c_revealLock [get, set] |
bool | c_isTrained [get, set] |
bool | c_isPrayed [get, set] |
bool | c_isDisableStockUse [get, set] |
int | c_lightColor [get, set] |
Color | LightColor [get] |
int | c_uidZone [get, set] |
int | c_uidRefCard [get, set] |
int | c_priceFix [get, set] |
int | c_priceAdd [get, set] |
int | c_priceCopy [get, set] |
int | c_fixedValue [get, set] |
int | c_dyeMat [get, set] |
VisitorState | visitorState [get, set] |
RescueState | c_rescueState [get, set] |
BossType | c_bossType [get, set] |
int | c_dateStockExpire [get, set] |
int | c_dateDeathLock [get, set] |
int | c_IDTState [get, set] |
int | c_charges [get, set] |
int | c_bill [get, set] |
int | c_invest [get, set] |
int | c_seed [get, set] |
int | c_allowance [get, set] |
int | c_fur [get, set] |
int | c_dateCooked [get, set] |
int | c_containerSize [get, set] |
int | c_weight [get, set] |
int | c_diceDim [get, set] |
int | c_indexContainerIcon [get, set] |
int | c_idMainElement [get, set] |
int | c_summonDuration [get, set] |
int | c_idBacker [get, set] |
int | c_uidMaster [get, set] |
int | c_ammo [get, set] |
int | c_daysWithGod [get, set] |
int | c_daysWithPC [get, set] |
string | c_idPortrait [get, set] |
string | c_idRace [get, set] |
string | c_idJob [get, set] |
string | c_idTone [get, set] |
string | c_color [get, set] |
string | c_idSpriteReplacer [get, set] |
string | c_idTalk [get, set] |
string | c_idDeity [get, set] |
string | c_altName [get, set] |
string | c_altName2 [get, set] |
string | c_extraNameRef [get, set] |
string | c_refText [get, set] |
string | c_idRefName [get, set] |
string | c_idRidePCC [get, set] |
string | c_idAbility [get, set] |
string | c_context [get, set] |
string | c_idEditor [get, set] |
string | c_editorTags [get, set] |
string | c_editorTraitVal [get, set] |
string | c_idTrait [get, set] |
string | c_idRefCard [get, set] |
string | c_idRefCard2 [get, set] |
string | c_note [get, set] |
UniqueData | c_uniqueData [get, set] |
Thing | ammoData [get, set] |
List< SocketData > | socketList [get, set] |
Thing | c_copyContainer [get, set] |
Window.SaveData | c_windowSaveData [get, set] |
CharaUpgrade | c_upgrades [get, set] |
CharaGenes | c_genes [get, set] |
List< int > | c_corruptionHistory [get, set] |
ContainerUpgrade | c_containerUpgrade [get, set] |
DNA | c_DNA [get, set] |
CharaList | c_charaList [get, set] |
byte[] | c_textureData [get, set] |
SourceMaterial.Row | DyeMat [get] |
int | invX [get, set] |
int | invY [get, set] |
CardRow | refCard [get] |
CardRow | refCard2 [get] |
int | ExpToNext [get] |
int | DefaultLV [get] |
int | ChildrenWeight [get] |
int | ChildrenAndSelfWeight [get] |
int | ChildrenAndSelfWeightSingle [get] |
virtual int | SelfWeight [get] |
virtual int | WeightLimit [get] |
SourceCategory.Row | category [get] |
SourceMaterial.Row | material [get] |
virtual string | AliasMaterialOnCreate [get] |
Cell | Cell [get] |
virtual Thing | Thing [get] |
virtual Chara | Chara [get] |
virtual bool | isThing [get] |
virtual bool | isChara [get] |
bool | ExistsOnMap [get] |
virtual bool | isSynced [get] |
bool | IsContainer [get] |
bool | IsUnique [get] |
bool | IsPowerful [get] |
bool | IsImportant [get] |
virtual SourcePref | Pref [get] |
virtual bool | IsDeadOrSleeping [get] |
virtual bool | IsDisabled [get] |
virtual bool | IsMoving [get] |
virtual bool | flipX [get] |
virtual bool | IsAliveInCurrentZone [get] |
virtual string | actorPrefab [get] |
virtual CardRow | sourceCard [get] |
virtual CardRow | sourceRenderCard [get] |
TileType | TileType [get] |
string | Name [get] |
string | NameSimple [get] |
string | NameOne [get] |
virtual bool | IsPC [get] |
bool | _IsPC [get] |
virtual bool | IsPCC [get] |
virtual bool | IsPCParty [get] |
virtual bool | IsMinion [get] |
virtual bool | IsPCPartyMinion [get] |
virtual bool | IsPCFactionMinion [get] |
virtual bool | IsMultisize [get] |
bool | IsToolbelt [get] |
bool | IsLightsource [get] |
bool | IsEquipment [get] |
bool | IsFood [get] |
bool | IsInheritFoodTraits [get] |
bool | ShowFoodEnc [get] |
bool | IsWeapon [get] |
bool | IsEquipmentOrRanged [get] |
bool | IsEquipmentOrRangedOrAmmo [get] |
bool | IsMeleeWeapon [get] |
bool | IsRangedWeapon [get] |
bool | IsThrownWeapon [get] |
bool | IsAmmo [get] |
bool | IsAgent [get] |
bool | IsFurniture [get] |
bool | IsBlessed [get] |
bool | IsCursed [get] |
bool | IsRestrainedResident [get] |
virtual bool | IsPCFaction [get] |
bool | IsPCFactionOrMinion [get] |
virtual bool | IsGlobal [get] |
virtual int | MaxDecay [get] |
bool | IsDecayed [get] |
bool | IsRotting [get] |
bool | IsFresn [get] |
virtual int | MaxHP [get] |
virtual int | Power [get] |
int | FameLv [get] |
virtual int[] | Tiles [get] |
virtual int | PrefIndex [get] |
bool | IsVariation [get] |
virtual int | DV [get] |
virtual int | PV [get] |
int | HIT [get] |
int | DMG [get] |
int | STR [get] |
int | DEX [get] |
int | END [get] |
int | PER [get] |
int | LER [get] |
int | WIL [get] |
int | MAG [get] |
int | CHA [get] |
int | INT [get] |
int | LUC [get] |
int | W [get] |
int | H [get] |
bool | IsIdentified [get] |
string | TextRarity [get] |
bool | IsInstalled [get] |
bool | IsMale [get] |
bool | IsNegativeGift [get] |
bool | HasContainerSize [get] |
Thing | Tool [get] |
virtual SourceMaterial.Row | DefaultMaterial [get] |
virtual bool | HasHost [get] |
int | Quality [get] |
int | QualityLv [get] |
LightData | LightData [get] |
CardRenderer | HostRenderer [get] |
bool | ShouldShowMsg [get] |
bool | CanInspect [get] |
string | InspectName [get] |
Point | InspectPoint [get] |
Vector3 | InspectPosition [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
![]() | |
bool | CanInspect [get] |
string | InspectName [get] |
Point | InspectPoint [get] |
Vector3 | InspectPosition [get] |
Private Member Functions | |
int | ParseBodySlot (string s) |
void | SetEQQuality () |
void | GoHostile (Card _tg) |
LayerDrama | _ShowDialog (string book, string sheet, string step="main", string tag="") |
Private Attributes | |
Faction | _faction |
int | _Speed |
bool | hasMovedThisTurn |
Static Private Attributes | |
static Point | shared = new Point() |
static List< Hobby > | listHobby = new List<Hobby>() |
static Point | _sharedPos = new Point() |
static List< Chara > | _pts = new List<Chara>() |
static List< Thing > | _ListItems = new List<Thing>() |
static List< SourceThing.Row > | _listFavFood = new List<SourceThing.Row>() |
static List< SourceCategory.Row > | _listFavCat = new List<SourceCategory.Row>() |
static GoalWork | _goalWork = new GoalWork() |
static GoalHobby | _goalHobby = new GoalHobby() |
Additional Inherited Members | |
![]() | |
enum | MoveResult { Fail , Success , Door } |
enum | MoveType { Walk , Force } |
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enum | NoteMode { Default , Recipe , Product , Info } |
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static string | ApplyTone (Chara c, ref string text, string _tones, int gender, bool stripPun=false) |
static int | GetTilePrice (TileRow row, SourceMaterial.Row mat) |
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static int | rndSeed (int a, int seed) |
static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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inlinevirtual |
Reimplemented from Card.
Definition at line 6143 of file Chara.cs.
References EClass.core, RendererReplacer.data, BaseCondition.GetRendererReplacer(), SourceRace.Row.id, CharaRenderer.pccData, Core.pccs, CardRenderer.position, CardRenderer.replacer, CharaRenderer.SetOwner(), and RenderRow.tiles.
Referenced by ActPlan._Update(), BaseListPeople.OnClick(), LayerEditSkin.OnClickClear(), Player.OnCreateGame(), ConBoost.OnRemoved(), ConTransmute.OnRemoved(), ConBoost.OnStart(), ConTransmute.OnStart(), LayerEditSkin.RefreshList(), ActRide.Ride(), ActRide.Unride(), and CoreDebug.UpdateInput().
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inline |
Definition at line 2093 of file Chara.cs.
References FactionBranch.AddMemeber(), EClass.Home, homeBranch, orgPos, EClass.pc, Refresh(), ReleaseMinion(), SetFaction(), SetGlobal(), and BaseCard.SetInt().
Referenced by MakeAlly(), and MakePartyMemeber().
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inlinevirtual |
Reimplemented from Card.
Definition at line 2518 of file Chara.cs.
References EClass._map, EClass._zone, Scene.actionMode, CardRenderer.actor, actTime, CoreConfig.GameConfig.advancedMenu, GameDate.AdvanceMin(), Window.SaveData.advDistribution, ai, ConfigTactics.allyKeepDistance, CardRenderer.anime, GameSetting.RenderSetting.anime, CoreConfig.Test.animeFramePCC, burden, Card.c_lockLv, CanDestroyPath(), CanMoveTo(), CanReplace(), Cell.CanSuffocate(), Window.SaveData.cats, Point.cell, Point.Charas, Spatial.children, Msg.colors, Core.config, Game.config, EInput.Consume(), EClass.core, AIAct.Current, Weather.CurrentCondition, currentZone, Card.DamageHP(), Zone.DangerLv, Player.dataPick, World.date, GameSetting.defaultActPace, DestroyPath(), GameSetting.RenderSetting.AnimeSetting.diagonalSpeed, Card.Dist(), Point.Distance(), Player.distanceTravel, Scene.elomap, PCOrbit.emitFoot, PCOrbit.emitSmoke, Card.Evalue(), Card.EvalueMax(), Window.SaveData.flag, Player.flags, PCOrbit.footPos, CoreConfig.game, EClass.game, ActionMode.gameSpeed, Effect.Get(), EloMap.GetCell(), Lang.GetList(), Stats.GetPhase(), Point.GetRandomNeighbor(), Cell.GetSurfaceHeight(), CardRenderer.hasActor, Cell.HasBridge, Point.HasChara, HasCondition(), Cell.hasDoor, Cell.hasDoorBoat, Card.HasElement(), hasMovedThisTurn, Point.HasObj, Cell.HasRamp, Point.HasThing, Zone.HiddenInRegionMap, host, CellEffect.id, TileRow.ignoreSnow, Trait.IsChangeFloorHeight, Cell.isClearSnow, isConfused, isDead, IsDisabled, isDrunk, Window.SaveData.IsFilterPass(), Cell.isFloating, IsIdle, IsInCombat, Card.IsInstalled, Card.isLeashed, IsLevitating, IsPC, CardActor.isPCC, IsPCC, IsPCFaction, Zone.IsPCFaction, Spatial.IsRegion, Player.Flags.isShoesOff, Cell.IsSnowTile, isSynced, FLOOR.IsTatami(), TileType.IsWater, item, Zone.KeepAllyDistance, lastPos, Point.ListCards(), LookAt(), Zone.map, SourceMaterial.Row.matColor, Card.material, Cell.matFloor, Point.matFloor, Cell.matObj, MaxHP, Party.members, Card.ModExp(), MoveByForce(), Map.MoveCard(), Spatial.Name, CardRenderer.NextFrame(), Window.SaveData.noRotten, Cell.obj, MsgColors.Ono, Trait.OnStepped(), Trait.OnSteppedOut(), Trait.owner, parasite, party, EClass.pc, BaseGameScreen.pcOrbit, Zone.PetFollow, Pick, Effect.Play(), CardRenderer.PlayAnime(), EClass.player, Card.PlaySound(), Card.pos, CellEffect.power, Thing.Pref, Scene.psFoot, Scene.psSmoke, AIAct.PushChara, race, Player.regionMoveWarned, GameSetting.RenderSetting.AnimeSetting.regionSpeed, GameSetting.render, Card.renderer, CardRenderer.replacer, ride, EClass.rnd(), EClass.rndHalf(), Cell.room, Msg.Say(), Card.Say(), EClass.scene, EClass.screen, ActWait.Search(), Point.Set(), SetAI(), Msg.SetColor(), Map.SetEffect(), Map.SetFoormark(), SetPCCState(), EClass.setting, Spatial.ShowDangerLv, PCOrbit.smokePos, SourceMaterial.Row.soundFoot, TileRow.soundFoot, Spatial.source, Cell.sourceBlock, Point.sourceBlock, Cell.sourceBridge, Cell.sourceFloor, Point.sourceFloor, FLOOR.sourceIce, MATERIAL.sourceIce, MATERIAL.sourceOak, Cell.sourceObj, FLOOR.sourceSnow, MATERIAL.sourceSnow, Cell.sourceSurface, FLOOR.sourceWood, SourcePref.Surface, SyncRide(), Game.Config.tactics, Card.Talk(), CoreConfig.test, Point.Things, TickConditions(), RenderRow.tileType, Cell.topHeight, Card.trait, TryMoveTowards(), TryPush(), Window.SaveData.userFilter, Util, World.weather, EClass.world, Point.x, Point.z, and EloMap.Cell.zone.
Referenced by MoveByForce(), AI_Sleep.OnProgressComplete(), and TryMove().
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inlineprivate |
Definition at line 6702 of file Chara.cs.
References LayerDrama.Activate(), book, and EClass.Sound.
Definition at line 8564 of file Chara.cs.
References AddCondition(), AIAct.Cancel(), Condition.Create(), SourceManager.elements, Player.EndTurn(), BaseCondition.EvaluatePower(), BaseCondition.GainResistFactor, BaseCondition.GetDefenseAttribute(), BaseStats.id, Card.isRestrained, BaseCondition.IsToggle, EClass.pc, EClass.player, BaseCondition.power, Refresh(), BaseStats.source, EClass.sources, BaseCondition.TryNullify(), BaseStats.Type, and Element.Value.
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inline |
Definition at line 8559 of file Chara.cs.
References Condition.Create().
Referenced by TraitGodStatue._OnUse(), AddCondition(), ActMelee.Attack(), Cuddle(), AI_Fuck.Finish(), CoreDebug.FlyMode(), Card.GiveBirth(), GiveGift(), AI_Torture.OnCancelOrSuccess(), Zone_CursedManor.OnGenerateMap(), TraitBaseSpellbook.OnRead(), GoalSleep.OnSimulatePosition(), TraitGeneMachine.OnUse(), ActCryRage.Perform(), ActWater.Perform(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), Religion.PunishTakeOver(), TraitBaseSpellbook.ReadFailEffect(), AI_Fuck.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_PassTime.Run(), AI_Slaughter.Run(), GoalSleep.Run(), Game.StartNewGame(), ActThrow.Throw(), ConChampagne.Tick(), ConInsane.Tick(), ConMiasma.Tick(), ConSleep.Tick(), TraitToolTorch.ToggleOn(), and ActRanged.TryReload().
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inline |
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inline |
Definition at line 8033 of file Chara.cs.
References SourceElement.Row.cooldown, SourceManager.elements, and EClass.sources.
Referenced by ActEffect.Proc(), and RequestProtection().
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inline |
Definition at line 9359 of file Chara.cs.
References food.
Referenced by FoodEffect.Proc().
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inline |
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inline |
Definition at line 1988 of file Chara.cs.
References CharaBody.AddBodyPart(), body, Element.Get(), Card.PlaySound(), and Card.Say().
Referenced by Feat.Apply().
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inline |
Definition at line 8921 of file Chara.cs.
References BaseCondition.GainResistFactor, BaseStats.id, and BaseCondition.power.
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inline |
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inline |
Definition at line 4834 of file Chara.cs.
References Lang._currency(), EClass._zone, Zone.AddCard(), ThingGen.CreateCurrency(), currency, ElementContainer.dict, Card.elements, Element.id, Element.IsMainAttribute, ElementContainer.ModExp(), EClass.pc, Card.pos, EClass.rnd(), and Msg.Say().
Referenced by Revive().
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inlinevirtual |
Reimplemented from Card.
Definition at line 1823 of file Chara.cs.
References Card.bio, GetIdPortraitCat(), Portrait.GetRandomPortrait(), SetFeat(), and Biography.SetGender().
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inline |
Definition at line 1950 of file Chara.cs.
References ElementContainer.ApplyElementMap(), Card.elements, EClass.game, IsPCC, job, pccData, and Game.uniforms.
Referenced by ChangeJob(), and OnCreate().
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inline |
Definition at line 2036 of file Chara.cs.
References CharaBody.AddBodyPart(), ElementContainer.ApplyElementMap(), body, Card.elements, ParseBodySlot(), race, CharaBody.RefreshBodyParts(), and CharaBody.RemoveBodyPart().
Referenced by ChangeRace(), and OnCreate().
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inline |
Definition at line 1627 of file Chara.cs.
References burden, EClass.debug, CoreDebug.ignoreWeight, IsPC, Stats.Set(), SetDirtySpeed(), and WeightLimit.
Referenced by Scene.OnUpdate().
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inline |
Definition at line 5677 of file Chara.cs.
References Card.Evalue(), EvalueRiding(), CharaBody.GetAttackStyle(), parasite, ride, Element.source, and Element.Value.
Referenced by Element._WriteNote().
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inline |
Definition at line 1804 of file Chara.cs.
References _maxStamina, EClass.curve(), ElementContainer.dict, Card.elements, IsPC, Element.source, Element.ValueWithoutLink, and Element.vBase.
Referenced by OnCreate(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), Player.OnStartNewGame(), and Card.SetLv().
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inline |
Definition at line 5939 of file Chara.cs.
References EClass._map, Map.charas, GoHostile(), IsPCFaction, OriginalHostility, and EClass.rnd().
Referenced by DoHostileAction().
Definition at line 7603 of file Chara.cs.
References Card.c_isImportant, Trait.CanBeDestroyed, Trait.CanExtendBuild, Trait.CanOnlyCarry, Card.id, Card.IsContainer, Card.rarity, and Card.trait.
Referenced by ActPlan._Update(), and HotItemHeld.TrySetAct().
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inline |
Definition at line 7582 of file Chara.cs.
References Card.c_isImportant, Card.category, EClass.debug, and CoreDebug.enable.
Referenced by InvOwner.CanShiftClick(), and InvOwner.Transaction.Process().
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inline |
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inline |
Definition at line 2114 of file Chara.cs.
References EClass._zone, Zone.CountMinions(), Card.HasElement(), IsGlobal, IsMinion, IsMultisize, IsPCFaction, and MaxSummon.
Referenced by GoalCombat.Run().
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inline |
Definition at line 2186 of file Chara.cs.
References EClass._zone, ai, IsMultisize, and Zone.IsPCFaction.
Referenced by _Move(), CanMoveTo(), and TryMoveTowards().
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inline |
Definition at line 7051 of file Chara.cs.
References Card.c_isImportant, Trait.CanEat(), Card.HasTag(), Card.IsDecayed, Thing.isEquipped, Card.IsNegativeGift, and Card.trait.
Referenced by FactionBranch.GetMeal(), and AI_Idle.Run().
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Definition at line 7189 of file Chara.cs.
References CharaBody.IsTooHeavyToEquip().
Referenced by GoalAutoCombat.TryUseRanged().
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Definition at line 7503 of file Chara.cs.
References item, ActList.items, and CharaAbility.list.
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Definition at line 2293 of file Chara.cs.
References CanInteractTo(), and Card.pos.
Referenced by ActPlan._Update(), CanInteractTo(), ActMelee.CanPerform(), AI_Goto.IsDestinationReached(), and ActPlan.Item.Perform().
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Definition at line 2298 of file Chara.cs.
References EClass._map, Algorithms.WeightCell.blocked, Map.cells, IsMultisize, Point.IsValid, Card.pos, Algorithms.WeightCell.weights, Point.x, and Point.z.
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Definition at line 2199 of file Chara.cs.
References EClass._map, Algorithms.WeightCell.blocked, CanDestroyPath(), CanReplace(), Map.cells, Point.FirstChara, Point.HasChara, IsEnemyOnPath(), Point.IsInBounds, IsMultisize, IsPC, Point.IsValid, Card.pos, Algorithms.WeightCell.weights, Point.x, and Point.z.
Referenced by _Move(), MoveByForce(), TryMove(), and TryMoveTowards().
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Definition at line 3979 of file Chara.cs.
References Point.Distance(), Card.ExistsOnMap, Card.GetRootCard(), Card.isDestroyed, Card.pos, and Card.Thing.
Referenced by ActPlan._Update().
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Definition at line 3058 of file Chara.cs.
References EClass._zone, Card.c_uidMaster, TraitChara.CanBePushed, DestDist, Point.Equals(), host, IsMultisize, IsPC, Card.IsPCFactionOrMinion, IsPCParty, Spatial.IsRegion, Card.isRestrained, Card.isSummon, Card.noMove, EClass.pc, Card.pos, and trait.
Referenced by _Move(), and CanMoveTo().
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Definition at line 4720 of file Chara.cs.
References World.date, Date.IsExpired(), and EClass.world.
Referenced by FactionBranch.DailyOutcome(), and Zone.Revive().
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Definition at line 1070 of file Chara.cs.
References canSeeInvisible, Card.Chara, Card.fov, hasTelepathy, Point.index, Card.isChara, Card.isHidden, IsPC, Point.IsValid, Fov.lastPoints, Card.pos, and race.
Referenced by ActPlan._Update(), Act.CanPerform(), DoHostileAction(), AI_Idle.DoSomethingToCharaInRadius(), AI_Idle.DoSomethingToNearChara(), Point.FirstVisibleChara(), Msg.GetName(), Player.HasValidRangedTarget(), ActMelee.HideHint(), Point.ListVisibleCards(), Point.ListVisibleCharas(), TCExtra.OnDraw(), AM_Adv.OnRenderTile(), TCOrbitChara.Refresh(), TCOrbitThing.Refresh(), AI_Idle.Run(), AI_Steal.Run(), GoalCombat.Run(), ThirstPersonInfo.Set(), Player.TargetRanged(), HotItemAct.TrySetAct(), TraitCatalyst.TrySetHeldAct(), TraitLeash.TrySetHeldAct(), TraitStethoscope.TrySetHeldAct(), TraitWhipEgg.TrySetHeldAct(), and TraitWhipLove.TrySetHeldAct().
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Definition at line 1102 of file Chara.cs.
References canSeeInvisible, CanSeeLos(), Card.Chara, hasTelepathy, Card.isHidden, Card.pos, and race.
Referenced by ActMelee.CanPerform(), ActRanged.CanPerform(), ActThrow.CanPerform(), CanSeeLos(), FindNewEnemy(), CharaRenderer.OnEnterScreen(), ConInvisibility.OnStart(), ActSwarm.Perform(), ActEffect.Proc(), RequestProtection(), AI_Idle.Run(), GoalCombat.Run(), Player.TargetRanged(), and GoalCombat.TryUseAbility().
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Definition at line 1111 of file Chara.cs.
References Point.Distance(), Card.fov, Card.GetSightRadius(), Point.index, IsPC, Los.IsVisible(), Fov.lastPoints, and Card.pos.
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Definition at line 1053 of file Chara.cs.
References Card.fov, Point.index, Point.IsHidden, IsPC, Point.IsValid, and Fov.lastPoints.
Referenced by ActWait.Search(), ActWait.SearchMedal(), and HotItemHeld.TrySetToolAct().
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Definition at line 1151 of file Chara.cs.
References EClass._zone, EClass.debug, Zone.events, Stats.GetPhase(), CoreDebug.godMode, sleepiness, and stamina.
Referenced by AI_Sleep.OnProgressComplete(), HotItemActionSleep.Perform(), and AI_PassTime.Run().
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Definition at line 1959 of file Chara.cs.
References _job, ApplyJob(), IsPCC, and pccData.
Referenced by CoreDebug.ChangeJob(), CoreDebug.Fix_EtherDisease(), UICharaMaker.ListJob(), CoreDebug.QuickStart(), and UICharaMaker.RerollJob().
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Definition at line 2058 of file Chara.cs.
References _race, ApplyRace(), ChangeMaterial, and race.
Referenced by CoreDebug.ChangeRace(), CoreDebug.Fix_EtherDisease(), UICharaMaker.ListRace(), CoreDebug.QuickStart(), and UICharaMaker.RerollRace().
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Reimplemented from Card.
Definition at line 1258 of file Chara.cs.
References RenderObject.isSynced, MaxHP, CardRenderer.RefreshExtra(), and Card.renderer.
Referenced by ZonePreEnterBout.Execute().
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Definition at line 8085 of file Chara.cs.
References EClass.AdvMode, World.date, Date.hour, GoalList.index, GoalList.Next(), GoalList.Refresh(), AIAct.Tick(), and EClass.world.
Referenced by Zone.Simulate().
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Definition at line 6778 of file Chara.cs.
References EClass._map, TraitBed.IsHolder(), and item.
Referenced by FactionBranch.ChangeMemberType(), and FactionBranch.RemoveMemeber().
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Definition at line 7912 of file Chara.cs.
References Card.Destroy(), Card.GetPrice(), Card.Num, and Msg.Say().
Referenced by AI_Fish.Run(), and AI_Idle.Run().
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Definition at line 9573 of file Chara.cs.
References ElementContainer.SetParent().
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Definition at line 9379 of file Chara.cs.
Referenced by FoodEffect.Proc().
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Definition at line 7428 of file Chara.cs.
References Card.c_originalHostility, Point.Copy(), and CharaGen.Create().
Referenced by MakeAlly(), and ActThrow.Throw().
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Definition at line 5769 of file Chara.cs.
References AddCondition(), Card.Evalue(), faith, EClass.game, Card.id, Element.id, interest, IsPC, IsPCParty, MainElement, Card.MakeEgg(), Party.members, ModAffinity(), ReligionManager.MoonShadow, EClass.pc, Game.religions, EClass.rnd(), Card.ShowEmo(), and Element.Void.
Referenced by ActPlan._Update(), and AI_Idle.Run().
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Definition at line 8795 of file Chara.cs.
References BaseCondition.isPerfume, Condition.Kill(), Stats.Mod(), BaseCondition.Mod(), EClass.rnd(), and BaseStats.Type.
Referenced by CureHost(), HealAll(), ActPray.Pray(), and Zone.Simulate().
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T | : | Condition |
Definition at line 8745 of file Chara.cs.
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Definition at line 8782 of file Chara.cs.
References Cure().
Referenced by FactionBranch.DailyOutcome().
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Definition at line 9543 of file Chara.cs.
References ElementContainer.GetElement(), Element.List_Body, Element.List_Mind, EClass.rnd(), and Element.vBase.
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Definition at line 9509 of file Chara.cs.
References EClass.rnd().
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Definition at line 9497 of file Chara.cs.
References Element.List_Body, and Element.List_Mind.
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Definition at line 2947 of file Chara.cs.
References Trait.CanBeDestroyed, Point.ForeachMultiSize(), Point.HasObj, if(), Point.IsBlocked, Trait.IsBlockPath, Trait.IsDoor, Card.IsInstalled, Card.IsUnique, Point.IsValid, Card.pos, Point.Things, and Card.trait.
Referenced by _Move().
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Reimplemented from Card.
Definition at line 4897 of file Chara.cs.
References EClass._map, EClass._zone, ConfigAutoCombat.abortOnAllyDead, ConfigAutoCombat.abortOnEnemyDead, Zone.AddCard(), Player.Stats.allyDeath, Game.Config.autoCombat, EClass.Branch, Game.cards, Card.Chara, Map.charas, EClass.Colors, Game.config, CharaGen.Create(), CharaGen.CreateFromFilter(), Map.deadCharas, Player.deathMsg, Debug, Player.doneBackers, enemy, Zone.events, faith, ThingContainer.Find(), CardManager.GlobalCharaList.Find(), EClass.game, Effect.Get(), CardManager.globalCharas, LangGame.Has(), Party.HasElement(), Zone.HasLaw, SourceRace.Row.id, Zone.instance, IsHostile(), IsPCParty, Card.IsUnique, item, ZoneEventManager.list, Player.little_dead, FactionBranch.Log(), Card.LV, MakeMinion(), ColorProfile.matColors, ModAffinity(), Player.ModKarma(), Spatial.Name, NameBraced, Religion.NameShort, OriginalHostility, GameLang.Parse(), party, EClass.pc, Effect.Play(), EClass.player, ActEffect.ProcAt(), Map.props, Religion.recentWrath, Party.RemoveMember(), FactionBranch.RemoveMemeber(), Tutorial.Reserve(), Zone.ResetHostility(), Religion.Revelation(), EClass.rnd(), PropsManager.sales, Msg.Say(), Card.Say(), WidgetPopText.Say(), ThirstPersonInfo.Set(), Msg.SetColor(), Card.SetLv(), AI_Slaughter.slaughtering, Player.stats, Card.things, Msg.thirdPerson1, Player.TryAbortAutoCombat(), and Element.Void.
Referenced by ActMelee.Attack(), ActEffect.ProcAt(), TaskCullLife.Run(), and ConDeathSentense.Tick().
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Definition at line 9528 of file Chara.cs.
References ElementContainer.dict, and item.
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Definition at line 5757 of file Chara.cs.
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Definition at line 5857 of file Chara.cs.
References EClass._zone, CallHelp(), calmCheckTurn, CanSee(), Card.Chara, ThingGen.Create(), enemy, GoHostile(), hostility, IsAliveInCurrentZone, Card.isChara, IsDisabled, IsFriendOrAbove(), IsPC, IsPCFaction, Zone.IsPCFaction, IsPCFactionMinion, IsPCParty, IsPCPartyMinion, Spatial.IsRegion, Party.members, party, EClass.pc, EClass.rnd(), Card.Say(), SetEnemy(), Card.ShowEmo(), and ActThrow.Throw().
Referenced by ActMelee.Attack(), Point.CallGuard(), ActEffect.DamageEle(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), ActRanged.Perform(), ActSummonGuard.Perform(), ActWater.Perform(), AI_AttackHome.Run(), AI_Idle.Run(), GoalSiege.Run(), and ActThrow.Throw().
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Definition at line 4709 of file Chara.cs.
References Card.Duplicate(), Stats.Mod(), Card.ModNum(), Trait.OnDrink(), and Card.trait.
Referenced by TraitDrink.GetHealAction(), AM_Adv.OnBecomeNoGoal(), AI_Drink.OnSetOwner(), AI_Drink.Run(), and AI_Idle.Run().
Definition at line 4310 of file Chara.cs.
References EClass._zone, Zone.AddCard(), card, LayerInventory.SetDirty(), and Card.Thing.
Referenced by Card.Destroy(), TaskMoveInstalled.OnProgressComplete(), AI_Cook.Run(), AI_Offer.Run(), AI_ReleaseHeld.Run(), and AIAct.Start().
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Definition at line 4330 of file Chara.cs.
References EClass._zone, Zone.AddCard(), Card.c_isImportant, Trait.CanBeDropped, Trait.CanOnlyCarry, Card.Destroy(), Card.Install(), Card.Name, Msg.Say(), and Card.trait.
Referenced by ActPlan._Update(), InvOwner.OnAltClick(), and InvOwner.OnDrag().
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Definition at line 1584 of file Chara.cs.
References Card.bio, CharaGen.Create(), ElementContainer.dict, Card.elements, faith, Card.HaveFur(), item, mana, MaxHP, stamina, Stats.value, and Element.vSource.
Referenced by ActEffect.Proc().
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Definition at line 9523 of file Chara.cs.
References EClass.rnd().
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Definition at line 9514 of file Chara.cs.
References Element.List_Mind.
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Definition at line 4686 of file Chara.cs.
References SourceManager.categories, ThingGen.CreateFromCategory(), Card.Destroy(), CharaBody.Equip(), CharaBody.GetSlot(), and EClass.sources.
Referenced by ZonePreEnterBoutWin.Execute(), and CoreDebug.QuickStart().
Definition at line 4666 of file Chara.cs.
References ThingGen.Create(), Card.Destroy(), CharaBody.Equip(), and CharaBody.GetSlot().
Referenced by Card.ApplyBacker(), and Player.CreateEquip().
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Definition at line 4702 of file Chara.cs.
References ThingGen.Create(), and Card.SetNum().
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Definition at line 5668 of file Chara.cs.
References HasCondition().
Referenced by CalcCastingChance(), AttackProcess.Prepare(), and RefreshSpeed().
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Definition at line 3269 of file Chara.cs.
References EClass._zone, Spatial.FindZone(), Zone.GetTopZone(), Spatial.lv, Spatial.Name, EClass.pc, World.region, Msg.Say(), and EClass.world.
Referenced by ActPlan._Update(), and TaskDig.OnProgressComplete().
Definition at line 7240 of file Chara.cs.
References ThingContainer.Find(), TraitToolRange.IsAmmo(), EClass.pc, and Card.things.
Referenced by ActRanged.TryReload(), and GoalAutoCombat.TryUseRanged().
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Definition at line 6793 of file Chara.cs.
References EClass._map, Props.all, PropsManager.installed, TraitBed.IsHolder(), item, and Map.props.
Referenced by Hobby.GetEfficiency(), ListPeopleBed.OnClick(), BaseListPeople.OnInstantiate(), ListPeopleBed.OnInstantiate(), GoalSleep.OnSimulatePosition(), AI_Idle.Run(), GoalSleep.Run(), and GoalVisitorGuest.Run().
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Definition at line 7004 of file Chara.cs.
References Card.c_isImportant, and item.
Referenced by AI_Idle.Run().
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Definition at line 2161 of file Chara.cs.
References EClass._map, Map.FindChara(), IsMinion, and master.
Referenced by MoveZone(), and AI_Idle.Run().
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Definition at line 6019 of file Chara.cs.
References EClass._map, Map.charas, and Card.pos.
Referenced by AM_Adv._OnUpdateInput(), AI_Trolley.Run(), and GoalCombat.Run().
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Definition at line 5950 of file Chara.cs.
References EClass._map, EClass._zone, ai, CanSeeLos(), Map.charas, Game.config, ConfigTactics.dontWander, Card.Evalue(), EClass.game, IsAliveInCurrentZone, Card.isHidden, Spatial.isPeace, Card.ModExp(), EClass.pc, EClass.rnd(), AIAct.ShouldAllyAttack(), and Game.Config.tactics.
Referenced by GoalCombat.Run().
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Definition at line 7355 of file Chara.cs.
Referenced by GoalWork.FindWork(), BaseListPeople.OnInstantiate(), GoalWork.OnSimulatePosition(), AI_Idle.Run(), and GoalWork.ValidateHobby().
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Definition at line 9298 of file Chara.cs.
References Element.id, Element.Name, EClass.rnd(), LayerAbility.SetDirty(), Element.source, and Element.ValueWithoutLink.
Referenced by Player.DreamSpell(), and TraitBaseSpellbook.OnRead().
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Definition at line 6737 of file Chara.cs.
References AIAct.GetCurrentActionText().
Referenced by ListPeopleEmbark.OnInstantiate().
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Reimplemented from Card.
Definition at line 7290 of file Chara.cs.
References CharaBody.GetWeight().
Referenced by WindowCharaMini.Refresh(), and WindowChara.RefreshProfile().
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Definition at line 7255 of file Chara.cs.
References Card.GetEquipValue(), and Card.IsRangedWeapon.
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Definition at line 8733 of file Chara.cs.
References BaseCondition.refVal.
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Definition at line 8728 of file Chara.cs.
References SourceManager.elements, and EClass.sources.
Referenced by GoalCombat.TryUseAbility().
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Definition at line 1608 of file Chara.cs.
References EClass.debug, CoreDebug.ignoreWeight, IsPC, and WeightLimit.
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Definition at line 3389 of file Chara.cs.
References Debug.
Referenced by Player.EnterLocalZone(), and LayerTravel.Refresh().
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Definition at line 6712 of file Chara.cs.
References Point.Copy(), AIAct.GetDestination(), and AIAct.IsRunning.
Referenced by AI_Idle.Run().
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Definition at line 4383 of file Chara.cs.
Referenced by WindowChara.RefreshEquipment(), and WindowChara.RefreshNote().
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Definition at line 4358 of file Chara.cs.
Referenced by WindowChara.RefreshNote().
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Definition at line 7469 of file Chara.cs.
References SourceManager.categories, EClass.game, Game.seed, EClass.sources, and Rand.UseSeed().
Referenced by DramaCustomSequence.Build(), Affinity.OnGift(), WindowChara.RefreshNote(), DramaActor.Talk(), and ConSleep.Tick().
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Definition at line 7449 of file Chara.cs.
References EClass.game, Game.seed, EClass.sources, SourceManager.things, and Rand.UseSeed().
Referenced by DramaCustomSequence.Build(), Affinity.OnGift(), FoodEffect.Proc(), WindowChara.RefreshNote(), DramaActor.Talk(), and ConSleep.Tick().
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Definition at line 4378 of file Chara.cs.
References Element.HasTag(), Element.ListElements, Element.source, and Element.Value.
Referenced by WindowChara.RefreshEquipment(), and WindowChara.RefreshNote().
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Definition at line 2347 of file Chara.cs.
References PathManager.GetFirstStep(), PathManager.Instance, IsMultisize, IsPC, and Card.pos.
Referenced by GoalManualMove.CanMove(), GoalCombat.Run(), GoalManualMove.Run(), and GoalManualMove.TryMove().
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Definition at line 8117 of file Chara.cs.
References EClass._zone, TimeTable.GetSpan(), Zone.isSimulating, and Stats.value.
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Definition at line 8162 of file Chara.cs.
Referenced by Zone.Simulate().
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Definition at line 8149 of file Chara.cs.
Referenced by Zone.Simulate().
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Definition at line 6717 of file Chara.cs.
Referenced by CalcGold.Hire().
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Reimplemented from Card.
Definition at line 6268 of file Chara.cs.
References ColorProfile.colorFriend, ColorProfile.colorHostile, EClass.Colors, Guild.Fighter, Lang.GetList(), ColorProfile.gradientLVComparison, GuildFighter.HasBounty(), Card.HasElement(), HasHigherGround(), IsMoving, Card.LV, EClass.pc, and GuildFighter.ShowBounty().
Referenced by WidgetMouseover.Refresh().
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Reimplemented from Card.
Definition at line 6336 of file Chara.cs.
References Color, ColorProfile.colorBuff, ColorProfile.colorDebuff, EClass.Colors, EClass.debug, BaseStats.GetPhaseStr(), BaseStats.GetValue(), held, BaseStats.id, SourceJob.Row.id, Card.idSkin, item, ActList.items, CharaAbility.list, EClass.pc, CoreDebug.showExtra, BaseStats.source, EClass.sources, SourceChara.Row.tactics, SourceManager.tactics, AIAct.ToString(), Card.trait, and Stats.value.
Referenced by WidgetMouseover.Refresh().
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Definition at line 7529 of file Chara.cs.
References Portrait.allIds.
Referenced by ButtonRoster.SetChara(), Person.SetChara(), and Portrait.SetChara().
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Definition at line 7515 of file Chara.cs.
References SourceRace.Row.id, and EClass.rnd().
Referenced by ApplyEditorTags(), UICharaMaker.ListGender(), and Biography.SetPortrait().
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Reimplemented from Card.
Definition at line 1209 of file Chara.cs.
References _alias, Lang._currency(), Aka, CoreConfig.backer, SourceManager.backers, Core.config, EClass.core, faith, Card.GetPrice(), IsGlobal, MainElement, Religion.Name, Trait.SetName(), CoreConfig.BackerContentConfig.Show(), source, Element.source, EClass.sources, and trait.
Referenced by TraitStoryBookHome.OnRead().
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Definition at line 4725 of file Chara.cs.
References EClass._zone, Party.AddMemeber(), EClass.Branch, Point.GetNearestPoint(), Zone.IsPCFaction, party, EClass.pc, Card.pos, Revive, and Msg.Say().
Referenced by ListPeopleRevive.OnClick(), and DramaOutcome.revive_pet().
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Definition at line 8231 of file Chara.cs.
References Point.cell, AIWork.destArea, AIWork.destThing, item, Card.pos, Cell.room, and AIWork.SetDestination().
Referenced by BaseListPeople.AddSubButtonWork(), and ListPeopleBed.OnInstantiate().
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Reimplemented from Card.
Definition at line 6192 of file Chara.cs.
References RenderRow._tiles, SpriteReplacer.data, SpriteData.GetSprite(), RenderRow.GetSprite(), and SourceChara.Row.staticSkin.
Referenced by HotItemChara.GetSprite(), HotItemFocusChara.GetSprite(), CharaActor.OnSetOwner(), LayerEditSkin.RefreshImage(), Portrait.SetChara(), Person.SetImage(), and ItemPopulation.SetTopic().
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Reimplemented from Card.
Definition at line 6216 of file Chara.cs.
References Player.altHeldPos, SubPassData.Default, GameSetting.pass, EClass.pc, EClass.player, Card.pos, EClass.setting, GameSetting.PassSetting.subDead, and GameSetting.PassSetting.subDeadPCC.
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Definition at line 8369 of file Chara.cs.
References item.
Referenced by LayerQuestBoard.RefreshHire(), WindowChara.RefreshNote(), and BaseListPeople.SetSubText().
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Definition at line 8379 of file Chara.cs.
References item.
Referenced by LayerQuestBoard.RefreshHire(), WindowChara.RefreshNote(), and BaseListPeople.SetSubText().
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Definition at line 6428 of file Chara.cs.
References EClass._zone, SourceManager.charaText, SourceChara.Row.idText, and EClass.sources.
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Definition at line 8300 of file Chara.cs.
References item, and Hobby.source.
Referenced by FactionBranch.AutoClean(), FactionBranch.GenerateGarbage(), and FactionBranch.OnAdvanceDay().
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Definition at line 8452 of file Chara.cs.
Referenced by AIWork.AddDeliverable(), Expedition.End(), GoalWork.FindWork(), UIHomeInfo.RefreshReport(), GoalWork.TryWork(), and GoalWork.ValidateHobby().
Definition at line 7628 of file Chara.cs.
References AddCondition(), Card.AddExp(), affinity, Card.c_idRefName, Card.CHA, Card.Destroy(), ElementContainer.dict, Card.elements, Card.ExpToNext, ThingContainer.Find(), EClass.game, Card.HasElement(), Card.id, Element.id, Card.IsAmmo, Card.isCopy, Card.IsCursed, IsDeadOrSleeping, Card.isDestroyed, Card.IsEquipmentOrRanged, IsHostile(), QuestManager.list, Stats.Mod(), ModAffinity(), Card.ModExp(), Card.ModNum(), Element.Name, Affinity.OnGift(), OnGiveErohon(), Quest.OnGiveItem(), EClass.pc, Card.PlayEffect(), Card.PlaySound(), Game.quests, Card.rarity, EClass.rnd(), Msg.Say(), Card.Say(), Card.SayNothingHappans(), SetAI(), Card.Talk(), Card.things, Card.trait, and TryEquip().
Referenced by ActPlan._Update(), ActThrow.Throw(), and HotItemHeld.TrySetAct().
Definition at line 7761 of file Chara.cs.
References Card.Destroy(), Card.material, ModAffinity(), EClass.pc, Card.PlaySound(), Card.Say(), Card.ShowEmo(), and Card.Talk().
Referenced by InvOwner.Transaction.Process().
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Definition at line 5833 of file Chara.cs.
References Card.Chara, Card.IsPCFaction, and Card.IsPCFactionMinion.
Referenced by CallHelp(), DoHostileAction(), and RequestProtection().
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Definition at line 1132 of file Chara.cs.
References HasAccess(), and Card.pos.
Referenced by AI_Pray.GetAltar(), TraitSet.GetRandom(), HasAccess(), MoveRandom(), and AI_Idle.Run().
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Definition at line 1137 of file Chara.cs.
References EClass._zone, Point.cell, IsPC, Zone.IsPCFaction, memberType, and Cell.room.
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Definition at line 8716 of file Chara.cs.
Referenced by _Move(), AM_Adv._OnUpdateInput(), TraitGodStatue._OnUse(), ActPlan._Update(), Element._WriteNote(), ActMelee.Attack(), GoalCombat.BuildAbilityList(), Point.CallGuard(), ActRanged.CanPerform(), EvalueRiding(), ZonePreEnterEncounter.Execute(), TraitItemProc.GetHealAction(), AttackProcess.GetRawDamage(), Point.ListWitnesses(), ModAffinity(), FactionBranch.OnAfterSimulate(), TraitDrink.OnDrink(), Zone_Field.OnGenerateMap(), TraitScrollStatic.OnRead(), TraitAmmo.OnUse(), Zone_Yowyn.OnVisitNewMapOrRegenerate(), ActRanged.Perform(), ActWater.Perform(), AttackProcess.Perform(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), Religion.Punish(), Religion.PunishTakeOver(), RequestProtection(), ActRide.Ride(), AI_ArmPillow.Run(), AI_Idle.Run(), GoalCombat.Run(), Card.Teleport(), Tick(), ConMiasma.Tick(), ConSleep.Tick(), UI.ToggleFeedback(), GoalCombat.TryMove(), ActPray.TryPray(), TraitBaseSpellbook.TryProgress(), Zone.TrySpawnFollower(), and GoalCombat.TryUseAbility().
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Definition at line 8051 of file Chara.cs.
Referenced by RequestProtection().
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Definition at line 1042 of file Chara.cs.
References _isLevitating, Card.Chara, Card.pos, and Point.Position().
Referenced by GetHoverText(), and AttackProcess.Prepare().
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Definition at line 4181 of file Chara.cs.
References Card.GetLightRadius(), Card.GetRootCard(), Card.IsAliveInCurrentZone, Card.isChara, Card.isDestroyed, Card.isNPCProperty, Player.ModKarma(), Card.Num, Pick, EClass.player, EClass.rnd(), LayerInventory.SetDirty(), Card.ShowEmo(), Card.Split(), and Card.Thing.
Referenced by HotItemNoItem._TrySetAct(), Recipe.Craft(), RecipeCard.Craft(), HotItemHeld.OnSetCurrentItem(), UIInventory.RefreshList(), AI_Drink.Run(), AI_Eat.Run(), AI_Read.Run(), Player.SetCurrentHotItem(), and InvOwner.TryHold().
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Definition at line 8536 of file Chara.cs.
References BaseCondition.SetOwner().
Referenced by OnCreate(), and OnDeserialized().
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Definition at line 7025 of file Chara.cs.
References Card.c_isImportant, and FoodEffect.Proc().
Referenced by InvOwner.OnClick(), ActEffect.Proc(), AI_Idle.Run(), Tick(), and CoreDebug.UpdateInput().
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Definition at line 6083 of file Chara.cs.
References Game.activeZone, EClass.game, and EClass.Home.
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Definition at line 1029 of file Chara.cs.
References Card.Evalue(), host, mana, Stats.max, and MaxHP.
Referenced by AM_Adv._OnUpdateInput(), GoalAutoCombat.GetActPlanColor(), GoalAutoCombat.GoalAutoCombat(), and Party.IsCriticallyWounded().
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Definition at line 2270 of file Chara.cs.
References ai, TraitChara.CanBePushed, AIAct.Cancel(), CellDetail.charas, currentZone, Point.detail, IsHostile(), Spatial.IsRegion, Point.IsValid, EClass.pc, and trait.
Referenced by GoalManualMove.CanMove(), CanMoveTo(), and AM_Adv.PressedActionMove().
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Definition at line 2170 of file Chara.cs.
References EClass.game, IsPCPartyMinion, item, QuestManager.list, Game.quests, and QuestEscort.uidChara.
Referenced by ActPlan._Update(), and QuestManager.HasFarAwayEscort().
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Definition at line 6122 of file Chara.cs.
Referenced by DoHostileAction(), IsFriendOrAbove(), Kick(), RequestProtection(), Player.TargetRanged(), ConMiasma.Tick(), GoalCombat.TryUseAbility(), and UseAbility().
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Definition at line 6127 of file Chara.cs.
References IsFriendOrAbove(), IsHostile(), and Card.IsPCFactionOrMinion.
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Definition at line 6117 of file Chara.cs.
Referenced by Map.CountGuest(), NotificationGuest.OnClick(), BaseListPeople.OnClick(), BaseListPeople.OnList(), WidgetNotice.OnRefresh(), GoalList.Refresh(), AI_Idle.Run(), Zone.Simulate(), and Zone.UpdateQuests().
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Definition at line 6092 of file Chara.cs.
References EClass.Home.
Referenced by Faction.AddReserve(), LayerPeople.CreateSelectEmbarkMembers(), LayerInteraction.GetPage(), Faction.HasMember(), Faction.IsWearingPanty(), NotificationBattle.OnClick(), BaseListPeople.OnClick(), WidgetNotice.OnRefresh(), InspectGroupChara.OnSetActions(), GoalList.Refresh(), CardRenderer.RefreshExtra(), AI_Fuck.Run(), LayerInteraction.ShowPage(), Zone.Simulate(), and WidgetInspector.SwitchPage().
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Definition at line 6034 of file Chara.cs.
Referenced by TileType._HitTest(), ActPlan._Update(), ActMelee.Attack(), Act.CanPerform(), ZoneEventSubdue.CheckClear(), Map.CountHostile(), Map.CountNonHostile(), Die(), TaskBuild.GetHitResult(), GiveGift(), IsEnemyOnPath(), IsFriendOrAbove(), Kick(), CharaRenderer.OnEnterScreen(), Zone_RandomDungeon.OnGenerateMap(), Zone_Void.OnGenerateMap(), AM_Adv.OnRenderTile(), TraitFloorSwitch.OnStepped(), ActRanged.Perform(), ActRestrain.Perform(), ActWater.Perform(), AttackProcess.Perform(), ActEffect.Proc(), TCOrbitChara.RefreshAll(), WidgetMinimap.RefreshMarkers(), AI_Idle.Run(), GoalCombat.TryUseAbility(), CoreDebug.UpdateInput(), UseAbility(), and ElementContainerCard.ValueBonus().
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Definition at line 6039 of file Chara.cs.
References EClass._zone, enemy, hostility, Zone.instance, Player.IsCriminal, Card.IsPCFactionOrMinion, IsPCParty, OriginalHostility, EClass.pc, and EClass.player.
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Definition at line 6097 of file Chara.cs.
Referenced by BaseListPeople.IsDisabled().
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T | : | TraitSpot |
Definition at line 6102 of file Chara.cs.
References EClass._map, PropsManager.installed, item, Map.props, and Props.traits.
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Definition at line 6073 of file Chara.cs.
Referenced by ActPlan._Update().
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Definition at line 6078 of file Chara.cs.
Referenced by GoalCombat.Run(), WidgetSearch.Search(), Player.TargetRanged(), ConChampagne.Tick(), HotItemHeld.TrySetAct(), and GoalCombat.TryUseAbility().
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Definition at line 7572 of file Chara.cs.
Referenced by ActPlan._Update(), and HotItemHeld.TrySetAct().
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Definition at line 5301 of file Chara.cs.
References ActionMode.Adv, TraitChara.CanBePushed, AM_Adv.ClearPlans(), conSleep, conSuspend, Debug, Point.GetNearestPoint(), host, Point.IsBlocked, IsFriendOrAbove(), IsHostile(), IsPC, Card.IsPCFactionOrMinion, Card.isRestrained, Condition.Kill(), Player.ModKarma(), MoveByForce(), Card.MoveImmediate(), Card.noMove, Card.PlayEffect(), EClass.player, Card.pos, EClass.rnd(), trait, and ConSuspend.uidMachine.
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Definition at line 5293 of file Chara.cs.
Referenced by Recipe.Build(), RecipeCard.Build(), Map.MineFloor(), TaskBuild.OnProgressComplete(), TraitGeneMachine.OnUse(), ActKick.Perform(), AI_Bladder.Run(), and AI_Trolley.Run().
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Definition at line 9099 of file Chara.cs.
References Element.Create(), SourceManager.elements, Element.HasTag(), Element.id, Feat.IsPurchaseFeatReqMet(), item, Element.source, EClass.sources, and Element.ValueWithoutLink.
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Definition at line 8280 of file Chara.cs.
Referenced by DramaCustomSequence.Build(), FactionBranch.GetResidentTax(), GoalHobby.GetWorks(), FactionBranch.RefreshEfficiency(), TraitWhipLove.TrySetHeldAct(), and GoalWork.ValidateHobby().
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Definition at line 8253 of file Chara.cs.
Referenced by FactionBranch.DailyOutcome(), FactionBranch.GetResidentTax(), GoalWork.GetWorks(), FactionBranch.RefreshEfficiency(), UIHomeInfo.RefreshReport(), and TraitWhipLove.TrySetHeldAct().
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Reimplemented from Card.
Definition at line 3303 of file Chara.cs.
References Card.pos.
Referenced by _Move(), AM_Adv._OnUpdateInput(), ActMelee.Attack(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskCut.OnProgress(), TaskBuild.OnProgressComplete(), ActBash.Perform(), ActRanged.Perform(), AI_ArmPillow.Run(), AI_Cook.Run(), AI_Craft_Snowman.Run(), AI_Fish.Run(), AI_Fuck.Run(), AI_Massage.Run(), AI_OpenGambleChest.Run(), AI_Paint.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_TargetCard.Run(), AI_UseCrafter.Run(), DynamicAIAct.Run(), TaskClean.Run(), and Meeting.Start().
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Reimplemented from Card.
Definition at line 3308 of file Chara.cs.
References EClass._zone, Spatial.IsRegion, Util, Point.x, and Point.z.
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Definition at line 2073 of file Chara.cs.
References _MakeAlly(), EClass._map, EClass._zone, Party.AddMemeber(), CreateReplacement(), Map.deadCharas, Debug, IsLocalChara, Zone.IsTown, party, EClass.pc, Zone.RefreshListCitizen(), Card.Say(), and EClass.Sound.
Referenced by DramaOutcome.fiama_pet(), AI_Fuck.Finish(), DramaOutcome.melilith_friend(), TraitDiary.OnRead(), TraitGiftNewYear.OnUse(), DramaOutcome.poppy_found(), ActRide.Ride(), DramaOutcome.sister_friend(), ActThrow.Throw(), and Religion.TryGetGift().
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Definition at line 7551 of file Chara.cs.
References DNA.GenerateGene().
Referenced by CoreDebug.UpdateInput().
Definition at line 7546 of file Chara.cs.
References DNA.GenerateGene().
Referenced by ActEffect.GeneMiracle(), Card.SpawnLoot(), Zone.TryGenerateEvolved(), and CoreDebug.UpdateInput().
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Definition at line 4814 of file Chara.cs.
References EClass._zone, Zone.AddCard(), ThingGen.Create(), ThingContainer.Find(), Card.Install(), Spatial.IsRegion, Card.MakeRefFrom(), EClass.pc, EClass.rnd(), and Card.things.
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Definition at line 2127 of file Chara.cs.
References hostility, master, Refresh(), ReleaseMinion(), and Card.uid.
Referenced by Die(), QuestEscort.OnStart(), ActEffect.ProcAt(), and GoalCombat.Run().
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Definition at line 2067 of file Chara.cs.
References _MakeAlly(), Party.AddMemeber(), party, and EClass.pc.
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Definition at line 7360 of file Chara.cs.
References FactionBranch.Evalue(), StatsHygiene.GetAffinityMod(), Stats.GetPhase(), HasCondition(), hygiene, IsPC, Affinity.Mod(), ModAffinity(), EClass.pc, and Card.ShowEmo().
Referenced by Quest.Complete(), Cuddle(), Die(), AI_Fuck.Finish(), GiveGift(), GiveLovePotion(), ActEffect.LoveMiracle(), ModAffinity(), InvOwner.OnClick(), Affinity.OnGift(), Affinity.OnTalkRumor(), DramaOutcome.revive_pet(), AI_Fuck.Run(), AI_Shear.Run(), and AI_Slaughter.Run().
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Definition at line 9056 of file Chara.cs.
References Tutorial.Reserve(), EClass.rnd(), EClass.rndf(), Element.source, and Element.Value.
Referenced by CoreDebug.Fix_EtherDisease().
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Definition at line 9451 of file Chara.cs.
References ElementContainer.Base(), ElementContainer.dict, SourceManager.elements, Element.id, ElementContainer.ModBase(), ElementContainer.Remove(), ElementContainer.SetParent(), EClass.sources, and Element.vBase.
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Definition at line 9031 of file Chara.cs.
Referenced by FoodEffect.Proc().
Definition at line 2384 of file Chara.cs.
References _Move(), ai, AIAct.CancelWhenMoved, CanMoveTo(), AIAct.Current, Card.Dist(), Point.sourceBlock, and AIAct.TryCancel().
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Definition at line 3219 of file Chara.cs.
References Spatial.FindZone(), EClass.game, and Game.world.
Referenced by OnBanish(), Zone_Nymelle.OnBeforeSimulate(), QuestVernis.OnChangePhase(), QuestDialog.OnDropReward(), and DramaOutcome.QuestExploration_AfterComplete().
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Definition at line 3224 of file Chara.cs.
References Zone.AddCard(), Point.GetNearestPoint(), Zone.IsActiveZone, party, EClass.pc, FactionBranch.policies, Party.RemoveMember(), Revive, PolicyManager.Validate(), and Point.x.
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Definition at line 2366 of file Chara.cs.
References Point.Copy(), Point.ForeachNeighbor(), item, Card.pos, and TryMove().
Referenced by AI_Idle.Run().
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Definition at line 2352 of file Chara.cs.
References Point.cell, Point.Equals(), Point.GetRandomNeighbor(), HasAccess(), Point.HasChara, Point.IsDeepWater, Cell.IsTopWaterAndNoSnow, Card.pos, race, source, and TryMove().
Referenced by GoalSleep.Run(), NoGoal.Run(), and GoalCombat.TryMove().
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Definition at line 3094 of file Chara.cs.
References SpatialManager.Find(), EClass.game, and Game.spatials.
Referenced by Zone.AbandonZone(), Expedition.End(), Player.EnterLocalZone(), ZonePreEnterBout.Execute(), Player.ExitBorder(), TraitNewZone.MoveZone(), MoveZone(), TraitMoongate.MoveZone(), GlobalGoalAdv.OnAdvanceHour(), GlobalGoalVisitAndStay.OnAdvanceHour(), OnBanish(), Meeting.OnEndDrama(), Player.OnExitBorder(), ZoneInstanceBout.OnLeaveZone(), Game.OnLoad(), ZoneEventQuest.OnTickRound(), TraitWaystone.OnUse(), DramaManager.ParseLine(), DramaOutcome.QuestExploration_AfterCrystal(), DramaOutcome.QuestExploration_MeetFarris(), LayerTravel.Refresh(), Meeting.SetChara(), Player.SimulateFaction(), Expedition.Start(), DramaOutcome.StartNewGame2(), Tick(), TraitCoreZone.TrySetAct(), TraitWaystone.TrySetAct(), and TraitTeleporter.TryTeleport().
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Definition at line 3107 of file Chara.cs.
References EClass._map, EClass._zone, Zone.AddCard(), RoomManager.AssignCharas(), Card.c_minionType, Card.c_uidMaster, Map.charas, EInput.Consume(), Player.deathZoneMove, EClass.debug, Debug, SpatialManager.Find(), FindMaster(), EClass.game, Zone.GetSpawnPos(), Zone.GetTopZone(), homeZone, Spatial.id, CoreDebug.ignoreAutoSave, Zone.instance, Zone.IsActiveZone, isDead, Zone.IsPCFaction, IsPCPartyMinion, Spatial.IsRegion, item, Party.leader, Player.listSummon, master, Party.members, MoveZone(), Spatial.Name, ZoneInstance.OnLeaveZone(), Card.parent, EClass.pc, EClass.player, Zone.RemoveCard(), Player.returnInfo, ZoneInstance.ReturnState, Map.rooms, Game.Save(), Msg.Say(), Player.simulatingZone, Game.spatials, ZoneInstance.uidZone, Zone.WillAutoSave, and ZoneInstance.x.
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Definition at line 9202 of file Chara.cs.
References SourceElement.Row.alias, SourceElement.Row.aliasParent, Msg.colors, EClass.core, ThingGen.Create(), ThingGen.CreateParcel(), SourceManager.elements, Player.flags, Player.Flags.gotEtherDisease, SourceElement.Row.id, Core.IsGameStarted, SourceElement.Row.max, MsgColors.MutateBad, MsgColors.MutateGood, Element.Name, EClass.player, EClass.rnd(), WidgetPopText.Say(), World.SendPackage(), Card.SetBlessedState(), Msg.SetColor(), BaseCard.SetStr(), Element.source, EClass.sources, SourceElement.Row.tag, Element.Value, and EClass.world.
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Definition at line 9344 of file Chara.cs.
Referenced by GameDate.AdvanceDay().
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Definition at line 1284 of file Chara.cs.
References Debug, SpatialManager.Find(), EClass.game, Card.HasTag(), IsGlobal, item, ThingContainer.List(), Region.ListTowns(), SpatialManager.map, memberType, MoveHome(), MoveZone(), EClass.pc, PickOrDrop(), Card.pos, World.region, SetHomeZone(), Game.spatials, Card.things, trait, UniqueData.uidZone, EClass.world, UniqueData.x, and UniqueData.y.
Referenced by FactionBranch.BanishMember().
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Reimplemented from Card.
Definition at line 1351 of file Chara.cs.
References Card.bp, CardBlueprint.idJob, CardBlueprint.idRace, SourceManager.jobs, source, and EClass.sources.
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Reimplemented from Card.
Definition at line 1367 of file Chara.cs.
References _affinity, _alias, _idTimeTable, _job, _race, Game.activeZone, TraitChara.AdvType, Card.ApplyBacker(), ApplyJob(), ApplyRace(), SourceManager.backers, Card.bio, body, bossText, Card.bp, CalculateMaxStamina(), ChangeMaterial, Card.ClampInitialSkill(), Core.config, contribution, EClass.core, EClass.debug, Player.doneBackers, Card.DyeRandom(), SourceManager.elements, CoreDebug.enable, EClass.game, Biography.Generate(), ReligionManager.GetRandomReligion(), happiness, Card.HasTag(), hostility, SourceBacker.Row.id, Spatial.id, CardBlueprint.idEle, IDPCCBodySet, CoreConfig.Test.ignoreBackerDestoryFlag, BackerContent.indexSister, InitStats(), interest, isCreated, SourceManager.jobs, ListAdvJob, ListAdvRace, SourceBacker.listSister, CardBlueprint.lv, mana, Stats.max, ReligionManager.MoonShadow, OriginalHostility, pccData, EClass.player, race, SourceManager.races, Refresh(), Game.religions, RerollHobby(), EClass.rnd(), SetAI(), SetFaith(), SetFeat(), Card.SetLv(), SetMainElement(), CharaBody.SetOwner(), source, sourceCard, EClass.sources, stamina, CoreConfig.test, RenderRow.tiles, trait, ReligionManager.Trickery, TryRestock(), and TraitChara.UseRandomAlias.
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Reimplemented from Card.
Definition at line 1179 of file Chara.cs.
References _cints, ElementContainer.ApplyElementMap(), body, bossText, Card.elements, global, GlobalData.goal, InitStats(), isCreated, IsPCC, job, race, Refresh(), RefreshFaithElement(), EClass.rnd(), GlobalGoal.SetOwner(), CharaBody.SetOwner(), ElementContainer.SetParent(), sharedCheckTurn, source, tempElements, and UpdateAngle().
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Definition at line 7750 of file Chara.cs.
References Card.Destroy(), and EClass.pc.
Referenced by GiveGift(), and ActThrow.Throw().
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Definition at line 7556 of file Chara.cs.
References EClass.rnd().
Referenced by DramaManager.ParseLine(), and AI_Idle.Run().
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Reimplemented from Card.
Definition at line 1164 of file Chara.cs.
References _cbits1, _cints, BitArray32.Bits, body, enemy, rawSlots, BaseCard.SetInt(), CharaBody.slots, and Card.uid.
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Definition at line 8990 of file Chara.cs.
References Stats.Mod(), Stats.Set(), and Stats.value.
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Definition at line 8975 of file Chara.cs.
References bed.
Referenced by LayerSleep.Advance().
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Definition at line 1971 of file Chara.cs.
Referenced by ApplyRace(), and ResetBody().
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Definition at line 8494 of file Chara.cs.
References WorkSession.efficiency, Hobby.GetAI(), WorkSession.id, if(), AIWork.OnPerformWork(), Rand.Range(), EClass.rnd(), and Hobby.source.
Definition at line 4017 of file Chara.cs.
References EClass._zone, Zone.AddCard(), Card.AddThing(), Game.Config.autoCollectCard, Card.c_idRefCard, ContentCodex.Collect(), Game.config, ThingContainer.DestData.container, EClass.game, Card.isNew, ThingContainer.DestData.IsValid, Card.parent, ThingContainer.DestData.stack, Card.Thing, Card.trait, and Card.TryStackTo().
Referenced by InvOwnerRecycle._OnProcess(), TraitGodStatue._OnUse(), ActPlan._Update(), TraitDrink.BlendLove(), TraitDrink.BlendPoison(), TraitCrafter.Craft(), QuestDeliver.Deliver(), FactionBranch.GetDailyIncome(), FortuneRollData.GetPrize(), TraitDrink.OnBlend(), InvOwner.OnClick(), ContentCodex.OnClickGetCard(), AI_UseCrafter.OnEnd(), AI_Fish.ProgressFish.OnProgressComplete(), ConSleep.OnRemoved(), AM_Blueprint.OnSave(), InvOwner.OnShiftClick(), QuestDebt.OnStart(), QuestDeliver.OnStart(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitPotionEmpty.OnUse(), InvOwnerDeliver.PayBill(), ActDreamBug.Perform(), ActPick.Perform(), GrowSystem.PopHarvest(), ActEffect.Proc(), InvOwner.Transaction.Process(), Map.PutAway(), InvOwner.PutBack(), CoreDebug.Reset_LoytelDebt(), AI_Equip.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_Shear.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), TaskCullLife.Run(), GameDate.ShipGoods(), ActThrow.Throw(), Recipe.TryGetFirstTimeBonus(), ActRanged.TryReload(), Map.TryShatter(), UIDragGridIngredients.Update(), and CoreDebug.UpdateInput().
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Definition at line 4233 of file Chara.cs.
References Trait.CanOnlyCarry, card, Card.GetRootCard(), Card.invY, Card.isChara, Card.IsHotItem, EClass.pc, Pick, LayerInventory.SetDirty(), Card.Thing, Card.trait, and Card.TryStack().
Referenced by ActPlan._Update(), AIAct.Cancel(), HotItemHeld.OnUnselect(), Player.ResetCurrentHotItem(), AI_Idle.Run(), Player.SetCurrentHotItem(), AIAct.Start(), and InvOwner.TryHold().
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Definition at line 3997 of file Chara.cs.
References ThingGen.Create(), and Card.SetNum().
Referenced by Map.MineObj(), OnBanish(), ConSuspend.OnRemoved(), TraitMannequin.OnUse(), FoodEffect.Proc(), TraitCanvas.TrySetAct(), and Map.TrySmoothPick().
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Definition at line 1558 of file Chara.cs.
References _isLevitating, canSeeInvisible, conditions, Card.HasElement(), hasTelepathy, host, isWet, BaseCondition.OnRefresh(), Refresh(), ride, and SetDirtySpeed().
Referenced by ElementContainerFaction.CheckDirty(), CharaBody.Equip(), Condition.Kill(), Game.OnLoad(), Player.OnLoad(), Player.OnStartNewGame(), Refresh(), CharaGenes.Remove(), ActRide.Ride(), CharaBody.Unequip(), and ActRide.Unride().
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Definition at line 9408 of file Chara.cs.
References EClass.curve(), SourceManager.elements, SourceReligion.Row.elements, SourceElement.Row.id, SourceReligion.Row.id, SourceManager.religions, ElementContainer.SetBase(), ElementContainer.SetParent(), and EClass.sources.
Referenced by TraitAltar._OnOffer(), Religion.JoinFaith(), Religion.LeaveFaith(), Player.OnAdvanceDay(), Skill.OnChangeValue(), Player.OnCreateGame(), OnDeserialized(), ConExcommunication.OnRefresh(), ConExcommunication.OnRemoved(), and SetFaith().
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Definition at line 1668 of file Chara.cs.
References _Speed, EClass._zone, body, burden, EClass.curve(), Zone.DangerLv, dirtySpeed, GamePrincipal.disableVoidBlessing, Card.elements, SourceManager.elements, Card.Evalue(), EvalueRiding(), EClass.game, Stats.GetPhase(), BaseStats.GetPhaseStr(), CharaBody.GetSlot(), Card.HasElement(), host, hunger, IsDeadOrSleeping, IsPC, IsPCFaction, IsPCParty, Zone.IsUnderwater, Player.lastEmptyAlly, Card.LV, Zone.map, Card.Name, parasite, EClass.player, Game.principal, race, RefreshSpeed(), ride, sleepiness, EClass.sources, stamina, BodySlot.thing, ToString(), and ElementContainer.ValueWithoutLink().
Referenced by ConGravity.OnRefresh(), Player.RefreshEmptyAlly(), RefreshSpeed(), and Element.BonusInfo.WriteNote().
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Definition at line 8319 of file Chara.cs.
References Hobby.GetEfficiency(), item, ElementContainer.ModBase(), FactionBranch.owner, ElementContainer.SetParent(), and Hobby.source.
Referenced by FactionBranch.AddMemeber(), Party.AddMemeber(), FactionBranch.ChangeMemberType(), FactionBranch.DailyOutcome(), FactionBranch.OnActivateZone(), Game.OnLoad(), FactionBranch.Recruit(), TraitGeneratorWheel.Refresh(), Party.RemoveMember(), and FactionBranch.RemoveMemeber().
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Definition at line 2138 of file Chara.cs.
References EClass._map, ai, AIAct.Cancel(), Map.charas, enemy, master, Refresh(), and SetEnemy().
Referenced by _MakeAlly(), MakeMinion(), and QuestEscort.ReleaseEscort().
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T | : | Condition |
Definition at line 8770 of file Chara.cs.
References Condition.Kill().
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Definition at line 1342 of file Chara.cs.
References Game.cards, EClass.game, global, CardManager.globalCharas, IsGlobal, CardManager.listAdv, CardManager.GlobalCharaList.Remove(), and trait.
Referenced by FactionBranch.RemoveMemeber().
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Definition at line 1999 of file Chara.cs.
References body, BodySlot.elementId, Element.Get(), Card.PlaySound(), CharaBody.RemoveBodyPartAt(), Card.Say(), and CharaBody.slots.
Referenced by TraitFoodEggFertilized.Incubate().
Definition at line 7771 of file Chara.cs.
References EClass._map, AddCooldown(), CanSeeLos(), Map.charas, conSuspend, enemy, Card.Evalue(), Point.GetNearestPoint(), GoHostile(), HasCondition(), HasCooldown(), Card.HasElement(), host, IsDisabled, IsFriendOrAbove(), IsPC, IsPCFaction, Card.IsPCFactionOrMinion, IsPCParty, Card.isRestrained, Point.IsValid, EClass.rnd(), SetEnemy(), Card.Talk(), and Card.Teleport().
Referenced by ActMelee.Attack(), ActEffect.DamageEle(), and ActRanged.Perform().
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Definition at line 8413 of file Chara.cs.
References SourceChara.Row.hobbies, SourceManager.hobbies, SourceHobby.listHobbies, SourceHobby.listWorks, EClass.sources, and SourceChara.Row.works.
Referenced by OnCreate().
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Definition at line 2013 of file Chara.cs.
References CharaBody.AddBodyPart(), body, BodySlot.elementId, ParseBodySlot(), race, CharaBody.RefreshBodyParts(), CharaBody.RemoveBodyPart(), and CharaBody.slots.
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Definition at line 7935 of file Chara.cs.
Referenced by CoreDebug.ResetPetUpgrades().
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Definition at line 8941 of file Chara.cs.
References BaseStats.id, BaseCondition.power, and EClass.rnd().
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Definition at line 4402 of file Chara.cs.
References RenderRow.ContainsTag(), ThingGen.Create(), ThingGen.CreateFromCategory(), ThingGen.CreateSpellbook(), SourceChara.Row.equip, SourceJob.Row.equip, SourceRace.Row.id, EClass.rnd(), CharaBody.slotMainHand, BodySlot.thing, and SourceJob.Row.weapon.
Referenced by CoreDebug.QuickStart().
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Definition at line 4604 of file Chara.cs.
References ThingGen.Create(), EClass.rnd(), and Card.SetNum().
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Definition at line 4746 of file Chara.cs.
References EClass._map, EClass._zone, Zone.AddCard(), ApplyDeathPenalty(), Card.c_lockLv, Trait.CanBeDropped, Player.Stats.days, GamePrincipal.disableDeathPenaltyProtection, ThingContainer.Foreach(), EClass.game, MapBounds.GetCenterPos(), Point.GetNearestPoint(), Card.IsContainer, item, FactionBranch.Log(), Card.parentCard, EClass.pc, EClass.player, Card.pos, Player.preventDeathPenalty, Game.principal, Msg.Say(), Thing.SelfWeight, Player.stats, Card.things, Card.trait, Stats.value, and WeightLimit.
Referenced by FactionBranch.DailyOutcome(), ZonePreEnterOnCompleteQuestInstance.Execute(), CoreDebug.GodMode(), ZoneInstanceBout.OnLeaveZone(), and Zone.Revive().
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Reimplemented from Card.
Definition at line 3289 of file Chara.cs.
Referenced by AI_Dance.Run().
Definition at line 8189 of file Chara.cs.
References AIAct.Cancel(), Debug, AIAct.IsNoGoal, AIAct.IsRunning, QueueManager.OnSetGoal(), EClass.player, Player.queues, and AIAct.SetOwner().
Referenced by _Move(), Zone.AddCard(), Thing.DoAct(), UIInventory.DoAct(), Player.EndTurn(), GiveGift(), TraitTrolley.OnActivateTrap(), BaseListPeople.OnClick(), LayerCraft.OnClickCraft(), OnCreate(), ZoneInstanceBout.OnLeaveZone(), ZoneEventSiege.OnTickRound(), AM_Paint.OnUpdateInput(), ActNTR.Perform(), ActRanged.Perform(), ActRestrain.Perform(), ActPlan.Item.Perform(), LayerCraftFloat.RefreshCraft(), AI_Idle.Run(), GoalSpot.Run(), Zone.Simulate(), ConSleep.SuccubusVisit(), ActThrow.Throw(), TaskManager.Designations.TryRemoveDesignation(), InvOwnerCraft.TryStartCraft(), and GoalWork.TryWork().
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Definition at line 8179 of file Chara.cs.
Referenced by ZoneEventQuest.AggroEnemy().
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Definition at line 8221 of file Chara.cs.
References Scene.actionMode, Scene.paused, EClass.scene, and ActionMode.Sim.
Referenced by AM_Adv._OnUpdateInput(), WidgetMinimap.OnPointerDown(), TraitGambleChest.OnUse(), AIAct.Perform(), HotItemFocusPos.Perform(), ActPlan.Item.Perform(), AM_Adv.PressedActionMove(), WidgetSearch.RefreshList(), AM_Adv.SetManualMove(), TraitContainer.TryOpen(), TaskDump.TryPerform(), and TraitToolButcher.TrySetHeldAct().
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Reimplemented from Card.
Definition at line 3282 of file Chara.cs.
Referenced by AI_Trolley.Run(), and ConSleep.Tick().
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Definition at line 1659 of file Chara.cs.
References dirtySpeed, host, and SetDirtySpeed().
Referenced by CalcBurden(), Condition.Kill(), AttbMain.OnChangeValue(), Refresh(), Party.RemoveMember(), ActRide.Ride(), SetDirtySpeed(), and ActRide.Unride().
Definition at line 5808 of file Chara.cs.
References AIAct.Cancel(), and EClass.rnd().
Referenced by ZoneEventQuest.AggroEnemy(), DoHostileAction(), AI_Torture.OnCancelOrSuccess(), ZoneInstanceBout.OnLeaveZone(), ConInvisibility.OnStart(), Zone.RefreshCriminal(), ReleaseMinion(), RequestProtection(), Zone.ResetHostility(), AI_Idle.Run(), GoalCombat.Run(), and Card.Teleport().
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Definition at line 4633 of file Chara.cs.
References CardBlueprint.CharaGenEQ, EClass.rnd(), and CardBlueprint.Set().
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Definition at line 1271 of file Chara.cs.
References _faction, faction, Faction.GetHostility(), and hostility.
Referenced by _MakeAlly(), FactionBranch.AddMemeber(), Player.OnCreateGame(), CoreDebug.QuickStart(), and FactionBranch.RemoveMemeber().
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Definition at line 1543 of file Chara.cs.
References faith, and RefreshFaithElement().
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Definition at line 1538 of file Chara.cs.
References ReligionManager.dictAll, EClass.game, Game.religions, and SetFaith().
Referenced by OnCreate(), Zone_SubTown.OnGenerateRooms(), Player.OnStartNewGame(), SetFaith(), and Zone.TrySpawnFollower().
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Definition at line 9114 of file Chara.cs.
References Feat.Apply(), Msg.colors, EClass.core, MsgColors.Ding, Feat.FullName, Core.IsGameStarted, MsgColors.Negative, Refresh(), Msg.SetColor(), Element.source, and Element.Value.
Referenced by LayerWorldSetting.Apply(), DNA.Apply(), ApplyEditorTags(), Card.LevelUp(), TraitFoodEggFertilized.MakeBaby(), Zone_Casino.OnActivate(), OnCreate(), TraitDrinkMilkMother.OnDrink(), FoodEffect.Proc(), and CoreDebug.SetElement().
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Definition at line 1329 of file Chara.cs.
References CardManager.GlobalCharaList.Add(), Game.cards, enemy, EClass.game, global, CardManager.globalCharas, and IsGlobal.
Referenced by _MakeAlly(), SetGlobal(), and SetHomeZone().
Definition at line 1314 of file Chara.cs.
References Zone.AddCard(), homeZone, orgPos, and SetGlobal().
Referenced by FactionBranch.AddMemeber(), Zone_Nymelle.OnBeforeSimulate(), Meeting.SetChara(), Game.StartNewGame(), and CoreDebug.UpdateInput().
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Definition at line 1278 of file Chara.cs.
References homeZone, and SetGlobal().
Referenced by Game.AddAdventurers(), FactionBranch.AddMemeber(), OnBanish(), and CoreDebug.QuickStart().
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Definition at line 1881 of file Chara.cs.
References _ability, Card._colorInt, Color, Card.elements, GameSetting.elements, SourceManager.elements, Card.id, MainElement, ElementContainer.ModBase(), ElementContainer.SetBase(), EClass.setting, Element.source, and EClass.sources.
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Definition at line 1872 of file Chara.cs.
References SourceManager.elements, Card.id, SetMainElement(), and EClass.sources.
Referenced by TraitFoodEggFertilized.Incubate(), OnCreate(), ActEffect.ProcAt(), SerializedCards.Restore(), and SetMainElement().
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Definition at line 9165 of file Chara.cs.
References SourceElement.Row.alias, SourceElement.Row.aliasParent, Msg.colors, SourceManager.elements, Element.id, SourceElement.Row.id, SourceElement.Row.max, MsgColors.MutateBad, MsgColors.MutateGood, Msg.SetColor(), EClass.sources, SourceElement.Row.tag, and Element.Value.
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Definition at line 8184 of file Chara.cs.
Referenced by LayerMiniGame.OnAfterInit(), and Player.TryAbortAutoCombat().
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Definition at line 6184 of file Chara.cs.
Referenced by _Move(), TraitChangingRoom.OnActivateTrap(), AI_Bladder.OnReset(), TraitMiniPool.OnStepped(), and AI_Bladder.Run().
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Reimplemented from Card.
Definition at line 6232 of file Chara.cs.
References RenderRow._tiles, SourceChara.Row._tiles_snow, EClass._zone, Spatial.IsSnowCovered, and SourceChara.Row.staticSkin.
Referenced by BaseTileMap.DrawTile(), and TileMapElona.DrawTile().
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Reimplemented from Card.
Definition at line 6757 of file Chara.cs.
References SourceData< T, T2 >.BaseRow._index.
Referenced by BaseListPeople.List(), and LayerDragGrid.SetInv().
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Reimplemented from Card.
Definition at line 1860 of file Chara.cs.
References SourceManager.charas, Debug, Card.id, source, and EClass.sources.
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Definition at line 2155 of file Chara.cs.
Referenced by ActEffect.ProcAt(), and QuestEscort.ReleaseEscort().
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Definition at line 6207 of file Chara.cs.
References RenderData.ConvertTile(), left, GameScreen.renderTempEQ, right, EClass.scene, and Scene.screenElin.
Referenced by CharaBody.Equip(), ContentConfigGame.OnInstantiate(), AI_Water.OnProgress(), TaskCut.OnProgress(), AI_Idle.OnStart(), AI_Bladder.Run(), AI_Fuck.Run(), AI_UseCrafter.Run(), and AIAct.Start().
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Definition at line 7068 of file Chara.cs.
References Card.blessedState, Card.category, BodySlot.elementId, Card.GetEquipValue(), CharaBody.GetSlot(), Card.HasTag(), CharaBody.IsEquippable(), Thing.isEquipped, Card.IsMeleeWeapon, Card.IsRangedWeapon, CharaBody.slotMainHand, and BodySlot.thing.
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Definition at line 7841 of file Chara.cs.
References Trait.CanBeDestroyed, Card.category, Trait.GetHealAction(), Card.id, Card.IsAmmo, Card.IsDecayed, Thing.isEquipped, Card.IsFood, Card.isGifted, Card.isNPCProperty, Card.IsRangedWeapon, Card.IsThrownWeapon, Card.rarity, EClass.rnd(), and Card.trait.
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Definition at line 6532 of file Chara.cs.
References EClass._zone, LayerDrama.ActivateMain(), QuestManager.Add(), Quest.Complete(), ThingGen.Create(), CorePath.DramaData, Player.DropReward(), Player.EnableDreamStory, faith, Player.Flags.fiamaFirstDream, Player.Flags.fiamaStoryBookGiven, Player.flags, LayerDrama.forceJump, EClass.game, QuestManager.Get(), ReligionManager.Healing, Spatial.id, Zone_Nymelle.IsCrystalLv, Zone.IsFestival, Card.isHidden, Player.Flags.little_killed, Player.Flags.little_saved, Player.Flags.loytelEscaped, QuestManager.OnShowDialog(), QuestDebt.paid, EClass.pc, EClass.player, Game.quests, Game.religions, QuestDebt.stage, and Player.Flags.storyFiama.
Referenced by ZonePreEnterEncounter.Execute(), ZonePreEnterOnCompleteQuestInstance.Execute(), LayerInteraction.GetPage(), Quest.OnClickQuest(), InspectGroupChara.OnSetActions(), ActChat.Perform(), MeetingMerchant.PlayDrama(), LayerHire.Refresh(), and LayerQuestBoard.RefreshHire().
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Definition at line 6697 of file Chara.cs.
References book.
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Definition at line 8961 of file Chara.cs.
References bed, and Condition.Create().
Referenced by AI_Sleep.OnProgressComplete(), HotItemActionSleep.Perform(), and AI_PassTime.Run().
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Definition at line 4293 of file Chara.cs.
References Card.Split().
Referenced by ActPlan._Update(), AI_HaulResource.Run(), and HotItemHeld.TrySetAct().
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Definition at line 1642 of file Chara.cs.
References EClass._map, Card.DamageHP(), Point.Equals(), Card.Evalue(), Map.FindThing(), Card.IsInstalled, mana, Stats.max, MaxHP, EClass.pc, Card.pos, Card.Say(), Card.trait, and WeightLimit.
Referenced by TraitTrap.OnActivateTrap(), and Scene.OnUpdate().
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Definition at line 3655 of file Chara.cs.
References SyncRide().
Referenced by _Move(), Card._Move(), Card.MoveImmediate(), ActRide.Ride(), and SyncRide().
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Definition at line 3671 of file Chara.cs.
References EClass._map, Debug, Point.Equals(), Map.MoveCard(), and Card.pos.
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Definition at line 6461 of file Chara.cs.
References Color, Msg.colors, isSynced, MsgColors.Ono, GameSetting.render, EClass.rnd(), Msg.Say(), Msg.SetColor(), EClass.setting, MsgColors.Talk, GameSetting.RenderSetting.tc, GameSetting.RenderSetting.TCSetting.textPosDead, MsgColors.Thinking, and EClass.ui.
Referenced by AI_Idle.Run().
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Reimplemented from Card.
Definition at line 3684 of file Chara.cs.
References EClass._map, EClass._zone, Game.activeZone, ActionMode.Adv, CoreConfig.GameConfig.alwaysUpdateRecipe, ConfigPreference.autoEat, Player.baseActTime, burden, AIAct.CancelOnAggro, Cell.CanSuffocate(), Map.charas, Core.config, Game.config, EInput.Consume(), EClass.core, Player.currentHotItem, EClass.debug, Spatial.destryoed, Cell.effect, Scene.elomap, Point.eloX, Point.eloY, Player.EnterLocalZone(), Point.Equals(), Card.Evalue(), CoreConfig.game, EClass.game, QuestManager.Get(), EloMap.GetCell(), Stats.GetPhase(), EloMap.GetTileInfo(), CoreDebug.godMode, Player.haltMove, HasCondition(), hasMovedThisTurn, hunger, CellEffect.id, CellEffect.idEffect, CoreDebug.ignoreEncounter, CoreDebug.ignoreWeight, InstantEat(), IsAliveInCurrentZone, CellEffect.isBlessed, CellEffect.isCursed, Cell.isFloating, IsGlobal, CellEffect.isHostileAct, Zone.IsPCFaction, Card.IsPCFactionOrMinion, Spatial.IsRegion, AIAct.IsRunning, Cell.IsTopWaterAndNoSnow, Zone.IsUnderwater, SpatialManager.map, Party.members, Stats.Mod(), MoveZone(), BaseGameScreen.OnEndPlayerTurn(), Trait.OnStepped(), Trait.OnTickHeld(), parasite, party, EClass.pc, EClass.player, Card.pos, CellEffect.power, Game.Config.preference, ActEffect.ProcAt(), Game.quests, World.region, Zone.RemoveCard(), Player.returnInfo, ride, EClass.rnd(), Player.safeTravel, Msg.Say(), EClass.scene, EClass.screen, Map.SetLiquid(), AM_Adv.SetTurbo(), EloMap.TileInfo.shore, Game.spatials, Speed, Player.stats, HotItem.Thing, AIAct.Tick(), Card.trait, AM_Adv.TryCancelInteraction(), Player.ReturnInfo.turns, Player.Stats.turns, Player.ReturnInfo.uidDest, Stats.value, EClass.world, Cell.x, Cell.z, and EloMap.Cell.zone.
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Definition at line 3439 of file Chara.cs.
References EClass._map, EClass._zone, BaseCondition.ConsumeTurn, Weather.CurrentCondition, EClass.debug, BaseStats.EmoIcon, Stats.GetPhase(), CoreDebug.godMode, Card.HasElement(), Map.IsIndoor, Condition.IsKilled, Weather.IsRaining, Spatial.IsRegion, Card.LV, Stats.max, Stats.Mod(), EClass.pc, Tutorial.Play(), BaseCondition.PreventRegen, EClass.rnd(), Msg.Say(), Condition.Tick(), BaseCondition.TimeBased, Stats.value, World.weather, and EClass.world.
Referenced by _Move().
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Definition at line 8066 of file Chara.cs.
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Definition at line 8461 of file Chara.cs.
References TimeTable.GetSpan(), WorkSummary.hobbies, Date.hour, VirtualDate.IsRealTime, and WorkSummary.work.
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Definition at line 1024 of file Chara.cs.
References ai, isDead, Card.pos, AIAct.ToString(), and Point.ToString().
Referenced by RefreshSpeed(), ContentQuest.SelectQuest(), and GoalCombat.TryUseAbility().
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Definition at line 4081 of file Chara.cs.
References Card.c_charges, SourceManager.elements, SourceElement.Row.id, Stats.Mod(), rod, LayerInventory.SetDirty(), EClass.sources, and Card.trait.
Referenced by ActZap.Perform().
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Definition at line 6805 of file Chara.cs.
References EClass._map, TraitBed.AddHolder(), Props.all, TraitBed.CanAssign(), PropsManager.installed, item, Map.props, and Msg.Say().
Referenced by GoalSleep.OnSimulatePosition(), AI_Idle.Run(), GoalSleep.Run(), and GoalVisitorGuest.Run().
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Definition at line 5201 of file Chara.cs.
References EClass._zone, LayerDrama.Activate(), Zone.AddCard(), Zone.Boss, Quest.ChangePhase(), ThingGen.CreateScroll(), ThingGen.CreateTreasure(), Zone.DangerLv, EClass.debug, CoreDebug.enable, Player.flags, EClass.game, QuestManager.Get(), Point.GetNearestPoint(), Zone.GetTopZone(), Card.Install(), Spatial.isConquered, Zone.IsNefia, Player.Flags.KilledBossInVoid, Player.ModFame(), Player.ModKarma(), Spatial.Name, EClass.player, Game.quests, EClass.rnd(), EClass.rndHalf(), Msg.Say(), Zone.SetBGM(), Point.SetBlock(), Point.SetObj(), EClass.Sound, and ThingGen.TryLickChest().
Referenced by ActEffect.Proc().
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Definition at line 4298 of file Chara.cs.
References Trait.CanOnlyCarry, item, and Card.trait.
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Definition at line 7150 of file Chara.cs.
References Card.category, CharaBody.Equip(), CharaBody.GetSlot(), Card.IsMeleeWeapon, and CharaBody.slotMainHand.
Referenced by GiveGift(), ActEffect.Proc(), InvOwner.Transaction.Process(), and CharaBody.UnqeuipIfTooHeavy().
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Definition at line 7270 of file Chara.cs.
References Player.currentHotItem, Card.parent, EClass.player, and HotItem.Thing.
Referenced by TraitTrainingDummy.IdleUse(), ActRanged.Perform(), GoalCombat.TryMove(), and GoalCombat.TryUseRanged().
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Definition at line 7194 of file Chara.cs.
References Game.Config.autoCombat, ConfigAutoCombat.bUseHotBar, Game.config, EClass.game, Card.HasTag(), and Card.IsHotItem.
Referenced by AI_PlayMusic.ThrowReward(), and GoalCombat.TryThrow().
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Definition at line 4159 of file Chara.cs.
References EClass._zone, Zone.AddCard(), Card.isDestroyed, Card.Num, and Card.parent.
Referenced by Trait.OnUse(), AI_Grab< T >.Run(), and AI_Paint.Run().
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Definition at line 7406 of file Chara.cs.
References Thing.Identify(), Card.LV, Card.ModExp(), and EClass.rnd().
Referenced by Player.OnAdvanceHour().
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Definition at line 2494 of file Chara.cs.
References _Move(), CanMoveTo(), conditions, IsPC, and BaseCondition.TryMove().
Referenced by MoveNeighborDefinitely(), MoveRandom(), GoalManualMove.Run(), AI_Goto.TryGoTo(), TryMoveFrom(), and TryMoveTowards().
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Definition at line 2454 of file Chara.cs.
References Point.Copy(), Point.HasChara, IsPC, Point.IsValid, EClass.player, Card.pos, EClass.rnd(), Point.Set(), Player.TooHeavyToMove(), TryMove(), Point.x, and Point.z.
Referenced by ActMelee.Attack(), GoalCombat.Run(), ConFear.Tick(), and GoalCombat.TryMove().
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Definition at line 2392 of file Chara.cs.
References _sharedPos, CanDestroyPath(), CanMoveTo(), Debug, Point.Distance(), Point.Equals(), Point.GetPointTowards(), PathProgress.HasPath, PathManager.Instance, IsPC, PathProgress.nodes, EClass.player, Card.pos, PathManager.RequestPathImmediate(), Point.Set(), Player.TooHeavyToMove(), TryMove(), Algorithms.PathFinderNode.X, and Algorithms.PathFinderNode.Z.
Referenced by _Move(), AI_Idle.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), and GoalCombat.TryMove().
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Definition at line 8896 of file Chara.cs.
References harvest, Player.invlunerable, and EClass.player.
Referenced by ActEffect.Proc().
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Definition at line 9318 of file Chara.cs.
References Card.HasElement(), Party.members, party, EClass.pc, EClass.rnd(), and Msg.Say().
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Definition at line 4135 of file Chara.cs.
References ai, item, EClass.pc, and Pick.
Referenced by AI_Fish.Run().
Definition at line 4067 of file Chara.cs.
References ThingGen.Create(), Card.Destroy(), Card.id, Card.Num, EClass.rnd(), Card.SetNum(), Thing.source, EClass.sources, SourceManager.things, and Card.trait.
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Definition at line 2991 of file Chara.cs.
References EClass._zone, ai, TraitChara.CanBePushed, if(), IsHumanSpeak, AIAct.IsMoveAI, IsPC, Card.IsPCFactionOrMinion, IsPCParty, Spatial.IsRegion, isSynced, Card.IsUnique, Point.ListCharas(), Card.ModCurrency(), MoveByForce(), Card.noMove, Card.PlayEffect(), Card.PlaySound(), EClass.rnd(), EClass.rndHalf(), Card.Talk(), and trait.
Referenced by _Move().
Definition at line 4151 of file Chara.cs.
References EClass._zone, Zone.AddCard(), and Zone.TryAddThingInSharedContainer().
Referenced by FactionBranch.DailyOutcome().
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Definition at line 6856 of file Chara.cs.
References EClass._map, Props.containers, PropsManager.installed, and Map.props.
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Definition at line 6823 of file Chara.cs.
References EClass._zone, Card.category, Card.HasTag(), Card.IsAmmo, Thing.isEquipped, Card.IsRangedWeapon, and Zone.TryAddThingInSharedContainer().
Referenced by AI_Idle.Run().
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Definition at line 4111 of file Chara.cs.
References Card.category, Card.id, and Tutorial.Reserve().
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Definition at line 4392 of file Chara.cs.
References EClass._zone, EClass.core, and Core.IsGameStarted.
Referenced by OnCreate(), and Zone.OnVisit().
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Definition at line 5825 of file Chara.cs.
References Game.Config.autoCombat, ConfigAutoCombat.bDontChangeTarget, Game.config, EClass.game, hostility, IsPC, IsPCFaction, IsPCFactionMinion, and EClass.rnd().
Referenced by GoalCombat.Run().
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Definition at line 6861 of file Chara.cs.
References EClass._map, Props.containers, PropsManager.installed, and Map.props.
Referenced by AI_Idle.Run().
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Definition at line 6866 of file Chara.cs.
References Card.c_isImportant, Trait.GetHealAction(), FactionBranch.HasItemProtection, Card.HasTag(), Card.id, if(), PolicyManager.IsActive(), Card.IsEquipmentOrRanged, Card.IsIdentified, Thing.IsSharedContainer, Card.Num, FactionBranch.policies, Card.things, and Card.trait.
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Definition at line 7940 of file Chara.cs.
References SourceElement.Row.category, Element.CostLearn, EClass.debug, SourceManager.elements, CoreDebug.enable, Element.id, SourceElement.Row.id, item, Element.List_MainAttributesMajor, EClass.rnd(), Rand.SetSeed(), and EClass.sources.
Referenced by Card.LevelUp(), and WindowCharaMini.Refresh().
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Definition at line 7299 of file Chara.cs.
References Trait.CanDrink(), Trait.CanEat(), Trait.CanRead(), Drink, Trait.GetHealAction(), Thing.GetName(), Stats.GetPhase(), Card.id, Card.isAcidproof, Card.IsEquipmentOrRanged, Card.IsNegativeGift, Trait.OnBlend(), Thing.source, and Card.trait.
Referenced by AI_Shopping.Buy(), and AI_Idle.Run().
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Definition at line 8482 of file Chara.cs.
References ExpeditionManager.Add(), Expedition.Create(), World.date, FactionBranch.expeditions, Date.GetRaw(), Expedition.hours, Date.IsExpired(), and EClass.world.
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Definition at line 3350 of file Chara.cs.
Referenced by OnDeserialized().
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Definition at line 3411 of file Chara.cs.
References Point.cell, Cell.isSeen, Point.IsValid, and Point.Set().
Definition at line 5352 of file Chara.cs.
References EClass._map, Element.act, Act.CanRapidFire, SourceRace.Row.castStyle, Map.charas, EInput.Consume(), Act.Cost.cost, ACT.Create(), EClass.debug, Player.EndTurn(), TargetType.ForceParty, Element.GetCost(), Lang.GetList(), Element.GetPower(), CoreDebug.godMode, host, Element.id, IsFriendOrAbove(), IsHostile(), Act.IsTargetHostileParty(), SourceRace.Row.meleeStyle, Party.members, Stats.Mod(), party, EClass.pc, Act.Perform(), EClass.player, Card.pos, Act.RapidDelay, EClass.rnd(), Msg.Say(), Msg.SayNothingHappen(), TargetType.SelfParty, LayerAbility.SetDirty(), Element.source, Act.TargetType, Dialog.TryWarnMana(), Act.Cost.type, EClass.ui, Element.Value, Stats.value, Element.vPotential, and Dialog.warned.
Definition at line 5347 of file Chara.cs.
References ACT.Create().
Referenced by AM_Adv._OnUpdateInput(), AI_Idle.Run(), ButtonAbility.SpecialHoldAction(), HotItemAct.TrySetAct(), TraitCatalyst.TrySetHeldAct(), ButtonAbility.TryUse(), and GoalCombat.TryUseAbility().
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Definition at line 8530 of file Chara.cs.
References GoalWork.FindWork(), and GoalWork.ValidateHobby().
Referenced by Zone.Deactivate().
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Definition at line 4861 of file Chara.cs.
References EClass._zone, Zone.AddCard(), ThingGen.Create(), Stats.GetPhase(), Zone.IsPCFaction, Spatial.IsRegion, Card.MakeRefFrom(), Stats.Mod(), and EClass.rnd().
Referenced by FoodEffect.Proc(), and ConDrunk.Tick().
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Definition at line 3427 of file Chara.cs.
Referenced by AM_Adv._OnUpdateInput(), UIAutoTurn._Update(), and Player.CanAcceptInput().
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Reimplemented from Card.
Definition at line 6747 of file Chara.cs.
References UINote.AddHeaderCard(), UINote.AddText(), UINote.Build(), UINote.Clear(), UIItem.image2, UIText.SetText(), and UIItem.text2.
CharaAbility Chara._ability |
Definition at line 96 of file Chara.cs.
Referenced by SetMainElement().
ElementContainer Chara._baseWorkElements |
BitArray32 Chara._cbits1 |
Definition at line 84 of file Chara.cs.
Referenced by OnSerializing().
int [] Chara._cints = new int[30] |
Definition at line 82 of file Chara.cs.
Referenced by OnDeserialized(), and OnSerializing().
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Definition at line 152 of file Chara.cs.
Referenced by SetFaction().
bool Chara._isLevitating |
Definition at line 134 of file Chara.cs.
Referenced by HasHigherGround(), and Refresh().
SourceJob.Row Chara._job |
Definition at line 158 of file Chara.cs.
Referenced by ChangeJob(), and OnCreate().
List<int> Chara._listAbility |
Definition at line 61 of file Chara.cs.
Referenced by CharaAbility.Add(), CharaAbility.AddRandom(), CharaAbility.Refresh(), and CharaAbility.Remove().
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Definition at line 194 of file Chara.cs.
Referenced by ActPlan.Item.Perform().
SourceRace.Row Chara._race |
Definition at line 156 of file Chara.cs.
Referenced by ChangeRace(), and OnCreate().
Definition at line 170 of file Chara.cs.
Referenced by TryMoveTowards().
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Definition at line 168 of file Chara.cs.
Referenced by RefreshSpeed().
WorkSummary Chara._workSummary |
float Chara.actTime = 0.3f |
Definition at line 174 of file Chara.cs.
Referenced by _Move(), and CharaRenderer.UpdatePosition().
Definition at line 198 of file Chara.cs.
Referenced by _Move(), AM_Adv._OnUpdateInput(), UIAutoTurn._Update(), AM_Adv.AxisMove(), TraitTrolley.CanActivate(), CanDestroyPath(), AI_Torture.CreateProgress(), Card.DamageHP(), CardRenderer.Draw(), BaseTileMap.DrawTile(), FindNewEnemy(), IsEnemyOnPath(), MoveByForce(), Card.MoveImmediate(), TraitNewZone.MoveZone(), AM_Adv.OnActivate(), AI_Torture.OnCancelOrSuccess(), InvOwnerDraglet.OnClick(), LayerDragGrid.OnKill(), ConBerserk.OnRemoved(), TraitNewZone.OnStepped(), ZoneEventSiege.OnTickRound(), BaseTileSelector.OnUpdate(), AM_Adv.OnUpdateCursor(), ActRanged.Perform(), ActPlan.Item.Perform(), AM_Adv.PressedActionMove(), TCOrbitChara.RefreshAll(), WidgetSearch.RefreshList(), CharaRenderer.RefreshStateIcon(), ReleaseMinion(), AI_Idle.Run(), AI_Trolley.Run(), GoalCombat.Run(), GoalManualMove.Run(), Zone.Simulate(), ConSleep.SuccubusSleep(), Card.Teleport(), ConSleep.Tick(), ToString(), Player.TryAbortAutoCombat(), AM_Adv.TryCancelInteraction(), TryPickGroundItem(), TryPush(), UIDragGridIngredients.Update(), UISong.Update(), CharaRenderer.UpdatePosition(), WidgetDebug.UpdateText(), and ButtonAbility.Use().
Definition at line 94 of file Chara.cs.
Referenced by Thing.AddAttackEvaluation(), AddRandomBodyPart(), DNA.Apply(), Feat.Apply(), ApplyRace(), ActMelee.Attack(), Thing.CanAutoFire(), QuestCrafter.CanUpdateOnTalk(), CoreDebug.ChangeRace(), Player.CreateEquip(), Card.DamageHP(), DragItemCard.DragInfo.DragInfo(), Element.GetCost(), Card.GetLightRadius(), CharaBody.GetSortVal(), InvOwner.Grab(), TraitFoodEggFertilized.Incubate(), InvOwner.ListInteractions(), OnCreate(), OnDeserialized(), InvOwner.OnDrag(), CharaActorPCC.OnRender(), OnSerializing(), Player.OnStartNewGame(), TraitAmmo.OnUse(), TraitMannequin.OnUse(), ActRanged.Perform(), HotItemEQSet.Perform(), AttackProcess.Perform(), AttackProcess.Prepare(), ActEffect.Proc(), InvOwner.PutBack(), CoreDebug.QuickStart(), WindowCharaMini.Refresh(), WindowCharaMini.RefreshEquipment(), LayerEquip.RefreshEquipment(), WidgetEquip.RefreshEquipment(), WindowChara.RefreshEquipment(), WindowChara.RefreshProfile(), RefreshSpeed(), HotItemEQSet.Register(), RemoveLastBodyPart(), Card.RemoveThing(), ResetBody(), AI_Equip.Run(), ButtonGrid.SetBodySlot(), ButtonElement.SetGrid(), GoalCombat.TryUseAbility(), and Element.BonusInfo.WriteNote().
bool Chara.bossText |
Definition at line 144 of file Chara.cs.
Referenced by CardRenderer.Draw(), OnCreate(), and OnDeserialized().
int Chara.calmCheckTurn |
Definition at line 116 of file Chara.cs.
Referenced by DoHostileAction(), and GoalCombat.Run().
bool Chara.canSeeInvisible |
Definition at line 138 of file Chara.cs.
Referenced by CanSee(), CanSeeLos(), Refresh(), and PointTarget.ShouldIgnore().
Definition at line 207 of file Chara.cs.
Referenced by TraitShrine._OnUse(), UIAutoTurn._Update(), Card.CalculateFOV(), Card.CreateFov(), Card.DamageHP(), Condition.Kill(), WidgetStats.OnRefresh(), Refresh(), WindowChara.RefreshStatus(), AI_PassTime.Run(), NotificationCondition.ShouldRemove(), BaseCondition.Start(), ConFear.Tick(), TryMove(), GoalCombat.TryUseAbility(), and Element.BonusInfo.WriteNote().
ConSleep Chara.conSleep |
Definition at line 102 of file Chara.cs.
Referenced by ActNTR.CanPerform(), CharaRenderer.DrawHat(), Kick(), TraitBaseSpellbook.OnRead(), and ConTransmute.Tick().
ConSuspend Chara.conSuspend |
Definition at line 104 of file Chara.cs.
Referenced by Quest.IsVisibleOnQuestBoard(), Kick(), Point.ListWitnesses(), RequestProtection(), Zone.Simulate(), AIAct.SimulateZone(), and ConSleep.Tick().
int Chara.contribution |
Definition at line 18 of file Chara.cs.
Referenced by OnCreate().
bool Chara.dirtySpeed = true |
Definition at line 166 of file Chara.cs.
Referenced by RefreshSpeed(), and SetDirtySpeed().
Emo2 Chara.emoIcon |
Definition at line 106 of file Chara.cs.
Referenced by TCOrbitChara.RefreshAll(), and BaseCondition.SetOwner().
Chara Chara.enemy |
Definition at line 86 of file Chara.cs.
Referenced by AM_Adv._OnUpdateInput(), Die(), DoHostileAction(), IsHostile(), AI_Torture.OnCancelOrSuccess(), NotificationBattle.OnClick(), WidgetNotice.OnRefresh(), OnSerializing(), ConInvisibility.OnStart(), TCOrbitChara.RefreshAll(), Zone.RefreshCriminal(), ReleaseMinion(), RequestProtection(), Zone.ResetHostility(), AI_Idle.Run(), GoalCombat.Run(), SetGlobal(), Card.Teleport(), and ConFear.Tick().
ElementContainer Chara.faithElements |
Definition at line 38 of file Chara.cs.
Referenced by Feat.Apply(), Element.IsFactionElement(), ElementContainer.ListElements(), and Element.BonusInfo.WriteNote().
GlobalData Chara.global |
Definition at line 76 of file Chara.cs.
Referenced by Zone.Activate(), Zone.AddGlobalCharasOnActivate(), GameDate.AdvanceHour(), Zone.GetSpawnPos(), OnDeserialized(), Scene.OnUpdate(), RemoveGlobal(), and SetGlobal().
int Chara.happiness |
Definition at line 108 of file Chara.cs.
Referenced by FactionBranch.GetHappiness(), and OnCreate().
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bool Chara.hasTelepathy |
Definition at line 140 of file Chara.cs.
Referenced by CanSee(), Player.CanSee(), CanSeeLos(), BaseTileMap.DrawTile(), Refresh(), and PointTarget.ShouldIgnore().
Card Chara.held |
Definition at line 70 of file Chara.cs.
Referenced by TaskBuild._GetHitResult(), HotItemNoItem._TrySetAct(), ActPlan._Update(), Card.CalculateFOV(), TraitNewZone.CanAutoEnter(), AIAct.Cancel(), HotItemHeld.CanChangeHeightByWheel(), Player.CanExitBorder(), HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), RecipeCard.Craft(), Card.CreateFov(), AIAct.DoGoto(), AIAct.DoGotoSpot(), AIAct.DoGrab(), CardRenderer.Draw(), CharaRenderer.Draw(), CharaRenderer.DrawHeld(), TaskBuild.GetHitResult(), GetHoverText2(), Card.GetLightRadius(), Thing.GetSubPassData(), TaskBuild.GetText(), AM_Adv.HighlightWall(), AI_HaulResource.HoldingResource(), TaskBuild.OnProgressComplete(), CardActor.OnRender(), CharaActorPCC.OnRender(), TraitPaintBoard.OnRenderExtra(), HotItemHeld.OnSetCurrentItem(), HotItemHeld.OnUnselect(), Trait.OnUse(), Player.RefreshCurrentHotItem(), Card.RemoveThing(), AI_Cook.Run(), AI_Drink.Run(), AI_Eat.Run(), AI_Grab< T >.Run(), AI_HaulResource.Run(), AI_Idle.Run(), AI_Offer.Run(), AI_Read.Run(), TaskMoveInstalled.Run(), ButtonGrid.SetCard(), LayerInventory.SetDirty(), AIAct.Start(), InvOwner.TryHold(), HotItemHeld.TrySetAct(), and TraitNewZone.TrySetAct().
Chara Chara.host |
Definition at line 33 of file Chara.cs.
Referenced by _Move(), ActPlan._Update(), Zone.AddGlobalCharasOnActivate(), TraitTrolley.CanActivate(), ActRestrain.CanPerform(), ActRush.CanPerform(), CanReplace(), AI_Torture.CreateProgress(), ActEffect.DamageEle(), CardRenderer.Draw(), CharaRenderer.Draw(), CharaRenderer.DrawHat(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), CardRenderer.GetPref(), IsCriticallyWounded(), Kick(), BaseListPeople.OnClick(), ActRestrain.Perform(), AttackProcess.Prepare(), Refresh(), TCOrbitChara.RefreshAll(), RefreshSpeed(), Party.RemoveMember(), RequestProtection(), AI_Goto.Run(), AI_Idle.Run(), AI_Slaughter.Run(), GoalCombat.Run(), SetDirtySpeed(), PointTarget.ShouldIgnore(), Card.ShowEmo(), ConSleep.SuccubusVisit(), ActThrow.Throw(), ConSleep.Tick(), ConTransmute.Tick(), GoalCombat.TryMove(), GoalCombat.TryUseAbility(), and UseAbility().
int Chara.idleActTimer |
Definition at line 112 of file Chara.cs.
Referenced by AI_Idle.Run().
float Chara.idleTimer |
Definition at line 120 of file Chara.cs.
Referenced by CharaRenderer.UpdatePosition().
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bool Chara.isBerserk |
Definition at line 122 of file Chara.cs.
Referenced by AM_Adv._OnUpdateInput(), GoalCombat.CanManualCancel(), and GoalCombat.TryUseAbility().
bool Chara.isBlind |
Definition at line 130 of file Chara.cs.
Referenced by ActPlan._Update(), TraitBaseSpellbook.CanRead(), TraitBookSecret.CanRead(), TraitBookSkill.CanRead(), TraitScroll.CanRead(), TraitScrollStatic.CanRead(), Player.CanSee(), Card.GetLightRadius(), Msg.GetName(), ActMelee.HideHint(), Point.ListWitnesses(), AttackProcess.Prepare(), BaseGameScreen.RefreshGrading(), GoalCombat.Run(), ActWait.Search(), ActWait.SearchMedal(), ThirstPersonInfo.Set(), GoalCombat.TryMove(), TraitBaseSpellbook.TryProgress(), and GoalCombat.TryUseAbility().
bool Chara.isConfused |
Definition at line 126 of file Chara.cs.
Referenced by _Move(), Point.ListWitnesses(), TraitScrollStatic.OnRead(), AttackProcess.Prepare(), TraitBaseSpellbook.TryProgress(), and GoalCombat.TryUseAbility().
bool Chara.isCreated |
Definition at line 136 of file Chara.cs.
Referenced by CharaBody.Equip(), OnCreate(), OnDeserialized(), and CharaBody.Unequip().
bool Chara.isDrunk |
Definition at line 124 of file Chara.cs.
Referenced by _Move(), and AI_Idle.Run().
bool Chara.isParalyzed |
Definition at line 132 of file Chara.cs.
Referenced by Point.ListWitnesses().
bool Chara.isWet |
Definition at line 142 of file Chara.cs.
Referenced by Card.DamageHP(), Refresh(), and GoalCombat.TryUseAbility().
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Definition at line 164 of file Chara.cs.
Referenced by OnCreate().
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Definition at line 162 of file Chara.cs.
Referenced by OnCreate().
Chara Chara.master |
Definition at line 88 of file Chara.cs.
Referenced by FindMaster(), MakeMinion(), MoveZone(), ReleaseMinion(), and AI_Idle.Run().
FactionMemberType Chara.memberType |
Definition at line 46 of file Chara.cs.
Referenced by FactionBranch.AddMemeber(), Faction.AddReserve(), FactionBranch.AutoClean(), TraitBed.CanAssign(), FactionBranch.CountGuests(), Happiness.CountMembers(), FactionBranch.CountMembers(), FactionBranch.CountWealthyGuests(), FactionBranch.DailyOutcome(), AI_Fuck.Finish(), FactionBranch.GenerateGarbage(), Hobby.GetEfficiency(), FactionBranch.GetProductBonus(), FactionBranch.GetResidentTax(), HasAccess(), BaseListPeople.IsDisabled(), FactionBranch.OnAdvanceDay(), OnBanish(), BaseListPeople.OnClick(), BaseListPeople.OnInstantiate(), BaseListPeople.OnList(), ListPeopleBed.OnList(), Game.OnLoad(), FactionBranch.OnSimulateDay(), FactionBranch.OnSimulateHour(), TraitBaseSpellbook.ReadFailEffect(), FactionBranch.RefreshEfficiency(), UIHomeInfo.RefreshReport(), AI_Eat.Run(), AI_Idle.Run(), GoalSleep.Run(), TraitGeneratorWheel.ShouldWork(), and AI_Shopping.TryShop().
Thing Chara.nextUse |
Definition at line 100 of file Chara.cs.
Referenced by AI_Idle.Run().
Point Chara.orgPos |
Definition at line 21 of file Chara.cs.
Referenced by _MakeAlly(), Zone.Activate(), SerializedCards.Add(), AM_MoveInstalled.OnProcessTiles(), Map.ResetEditorPos(), Zone.Revive(), AI_Idle.Run(), and SetGlobal().
Chara Chara.parasite |
Definition at line 30 of file Chara.cs.
Referenced by _Move(), CalcCastingChance(), ActEffect.DamageEle(), CardRenderer.Draw(), Card.HealHPHost(), AI_Torture.OnCancelOrSuccess(), ActRide.Perform(), AttackProcess.Prepare(), WidgetMouseover.Refresh(), TCOrbitChara.RefreshAll(), WindowChara.RefreshNote(), RefreshSpeed(), Party.RemoveMember(), ActRide.Ride(), AI_Idle.Run(), AI_Slaughter.Run(), GoalCombat.Run(), Tick(), ConSleep.Tick(), and ActRide.Unride().
Party Chara.party |
Definition at line 43 of file Chara.cs.
Referenced by _Move(), AM_Adv._OnUpdateInput(), TraitGodStatue._OnUse(), TraitShrine._OnUse(), ActPlan._Update(), Party.AddMemeber(), Faction.AddReserve(), LayerSleep.Advance(), ZoneEventQuest.AggroEnemy(), WidgetRoster.Build(), WidgetStatsBar.Build(), LayerInventory.CreateContainer(), FactionBranch.DailyOutcome(), Card.Destroy(), Die(), DoHostileAction(), TileMapElona.DrawTile(), ZonePreEnterEncounter.Execute(), GoalAutoCombat.GetActPlanColor(), GetRevived(), GoalAutoCombat.GoalAutoCombat(), TraitFoodEggFertilized.Incubate(), MakeAlly(), MakePartyMemeber(), MoveHome(), Player.MoveZone(), TraitHitchingPost.OnActivateTrap(), Player.OnAdvanceHour(), FactionBranch.OnAfterSimulate(), Zone_RandomDungeon.OnGenerateMap(), Zone_Void.OnGenerateMap(), ZoneEventHarvest.OnLeaveZone(), ElementContainerCard.OnLevelUp(), BaseListPeople.OnList(), Game.OnLoad(), ConSleep.OnRemoved(), WidgetRoster.OnSetContextMenu(), QuestDebt.OnStart(), Scene.OnUpdate(), TraitGeneMachine.OnUse(), ZoneEventMusic.OnVisit(), ActPray.Pray(), CoreDebug.QuickStart(), Player.RefreshEmptyAlly(), ActRide.Ride(), AI_Idle.Run(), AI_PassTime.Run(), AI_Slaughter.Run(), Weather.SetCondition(), LayerDragGrid.SetInv(), Tick(), ConSleep.Tick(), TryNullifyCurse(), ActPray.TryPray(), GoalCombat.TryUseAbility(), CoreDebug.UpdateInput(), UseAbility(), ElementContainerCard.ValueBonus(), and TraitBookSkill.WriteNote().
PathProgress Chara.path = new PathProgress() |
Definition at line 92 of file Chara.cs.
Referenced by AI_Goto.Run(), and AI_Goto.TryGoTo().
PCCData Chara.pccData |
Definition at line 67 of file Chara.cs.
Referenced by LayerEditPCC.Activate(), LayerEditPCC.Apply(), ApplyJob(), ChangeJob(), GameIndex.Create(), BaseListPeople.OnClick(), UICharaMaker.OnClickChangePortrait(), OnCreate(), TraitMiniPool.OnStepped(), UICharaMaker.RerollHair(), UICharaMaker.RerollPCC(), AI_Idle.Run(), AI_PassTime.Run(), UICharaMaker.SetChara(), and Portrait.SetChara().
Quest Chara.quest |
Definition at line 24 of file Chara.cs.
Referenced by ActPlan._Update(), QuestCraft.CanDeliverToClient(), QuestDeliver.CanDeliverToClient(), Quest.Complete(), QuestInstance.CreateInstanceZone(), ZonePreEnterOnCompleteQuestInstance.Execute(), Quest.Fail(), QuestDeliver.IsDeliverTarget(), TCOrbitChara.RefreshAll(), and LayerQuestBoard.RefreshQuest().
Thing Chara.ranged |
Definition at line 98 of file Chara.cs.
Referenced by TraitTrainingDummy.IdleUse(), ActRanged.Perform(), GoalCombat.TryUseAbility(), and GoalAutoCombat.TryUseRanged().
int [] Chara.rawSlots |
Definition at line 73 of file Chara.cs.
Referenced by OnSerializing().
Chara Chara.ride |
Definition at line 27 of file Chara.cs.
Referenced by _Move(), CalcCastingChance(), ActEffect.DamageEle(), CardRenderer.Draw(), CardRenderer.GetPref(), Card.HealHPHost(), TraitHitchingPost.OnActivateTrap(), AI_Torture.OnCancelOrSuccess(), ActRide.Perform(), AttackProcess.Prepare(), WidgetMouseover.Refresh(), Refresh(), TCOrbitChara.RefreshAll(), WindowChara.RefreshNote(), RefreshSpeed(), ActRide.Ride(), GoalCombat.Run(), Tick(), ConSleep.Tick(), and ActRide.Unride().
int Chara.sharedCheckTurn |
Definition at line 118 of file Chara.cs.
Referenced by OnDeserialized(), and AI_Idle.Run().
SourceChara.Row Chara.source |
Definition at line 154 of file Chara.cs.
Referenced by Act.CanPerform(), CardRenderer.Draw(), BaseTileMap.DrawTile(), Biography.Generate(), Biography.GenerateAppearance(), GetName(), Biography.GetOriginalAge(), MoveRandom(), OnBeforeCreate(), OnCreate(), OnDeserialized(), TraitBaseSpellbook.OnRead(), CharaAbility.Refresh(), CoreDebug.RegenerateNames(), Zone.ResetHostility(), AI_Idle.Run(), GoalCombat.Run(), Card.SetLv(), CharaRenderer.SetOwner(), SetSource(), and Tactics.Tactics().
SpriteReplacer Chara.spriteReplacer |
Definition at line 150 of file Chara.cs.
Referenced by CoreDebug.UpdateInput().
ElementContainer Chara.tempElements |
Definition at line 36 of file Chara.cs.
Referenced by Card.GetBestAttribute(), OnDeserialized(), WidgetStatsBar.Refresh(), and Element.BonusInfo.WriteNote().
int Chara.turnLastSeen = -100 |
Definition at line 110 of file Chara.cs.
Referenced by AI_Idle.Run().
ElementContainer Chara.workElements |
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Definition at line 298 of file Chara.cs.
Referenced by TraitToolBrush.GetHeldEmo(), Affinity.GetIcon(), Affinity.Mod(), OnCreate(), and DramaActor.Talk().
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Definition at line 214 of file Chara.cs.
Referenced by GetName(), OnCreate(), and CoreDebug.RegenerateNames().
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Definition at line 336 of file Chara.cs.
Referenced by OnCreate().
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Definition at line 360 of file Chara.cs.
Referenced by CalculateMaxStamina().
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Definition at line 420 of file Chara.cs.
Referenced by DNA.Apply(), GoalCombat.BuildAbilityList(), DNA.GetInvalidAction(), AI_Idle.Run(), and Zone.TryGenerateEvolved().
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Definition at line 310 of file Chara.cs.
Referenced by InvOwner.AllowHold(), DramaCustomSequence.Build(), AI_Fuck.Finish(), Card.GetAffinityExpBonus(), Hobby.GetEfficiency(), TraitToolBrush.GetHeldEmo(), GiveGift(), BaseListPeople.OnInstantiate(), WindowChara.RefreshNote(), AI_Fuck.Run(), and DramaActor.Talk().
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Definition at line 212 of file Chara.cs.
Referenced by GameLang.ConvertDrama(), GameIndex.Create(), CardRenderer.Draw(), Player.GetBackgroundText(), GetName(), LayerFeedback.OnInit(), UICharaMaker.Refresh(), WindowChara.RefreshProfile(), and ButtonChara.SetChara().
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Definition at line 1002 of file Chara.cs.
Referenced by WidgetStats._OnActivate(), WindowChara.RefreshStatus(), and GoalNeeds.Run().
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Definition at line 996 of file Chara.cs.
Referenced by _Move(), WidgetStats._OnActivate(), CalcBurden(), StatsBurden.GetPhase(), TraitMoongate.LoadMap(), Scene.OnUpdate(), LayerTravel.Refresh(), RefreshSpeed(), WindowChara.RefreshStatus(), Tick(), and Player.TooHeavyToMove().
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Definition at line 372 of file Chara.cs.
Referenced by ActEffect.Proc().
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Definition at line 936 of file Chara.cs.
Referenced by InvOwnerGene._OnProcess(), InvOwnerGene.OnWriteNote(), and WindowCharaMini.Refresh().
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Definition at line 832 of file Chara.cs.
Referenced by ConSleep.Tick().
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Definition at line 250 of file Chara.cs.
Referenced by _Move(), AM_ViewZone._OnUpdateInput(), Zone.AddGlobalCharasOnActivate(), Faction.AddReserve(), GameDate.AdvanceDay(), GameDate.AdvanceHour(), Zone.CanDestroy(), BaseGameScreen.Draw(), CoreDebug.Fix_RemoveDemitas(), BaseGameScreen.FocusPC(), GlobalGoalExplore.GetDestZone(), GlobalGoalVisitTown.GetDestZone(), Hobby.GetEfficiency(), IsEnemyOnPath(), Quest.IsVisibleOnQuestBoard(), CardManager.ListGlobalChara(), Region.ListTravelZones(), Player.MoveZone(), FactionBranch.OnAdvanceDay(), GlobalGoalAdv.OnAdvanceHour(), GlobalGoalVisitAndStay.OnAdvanceHour(), BaseListPeople.OnClick(), LayerNewZone.OnClickExit(), QuestDialog.OnDropReward(), Game.OnLoad(), Player.OnStartNewGame(), Scene.OnUpdate(), AM_BaseGameMode.OnUpdateInput(), AttackProcess.PlayRangedAnime(), CoreDebug.QuickStart(), FactionBranch.Recruit(), ActorEx.Refresh(), ItemCulture.Refresh(), BaseGameScreen.RefreshPosition(), GameScreenElona.RefreshPosition(), WindowChara.RefreshProfile(), LayerGlobalMap.RefreshSummary(), ContentFaction.RefreshZones(), LayerFactions.RefreshZones(), LayerLocation.RefreshZones(), FactionBranch.RemoveMemeber(), ButtonChara.SetChara(), ItemGeneral.SetChara(), Meeting.SetChara(), Quest.SetClient(), ListPeopleExpedition.SetSubText(), UIZoneInfo.SetZone(), Player.SimulateFaction(), and EloPos.WriteNote().
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Definition at line 1000 of file Chara.cs.
Referenced by WidgetStats._OnActivate(), and WindowChara.RefreshStatus().
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Definition at line 862 of file Chara.cs.
Referenced by ConfigTactics.AllyDistance(), and CanReplace().
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Definition at line 724 of file Chara.cs.
Referenced by WidgetStatsBar.Build(), WindowCharaMini.Refresh(), and WindowChara.RefreshProfile().
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Definition at line 422 of file Chara.cs.
Referenced by WidgetMenuPanel._OnChangeMode(), Element._WriteNote(), FactionBranch.AddMemeber(), PolicyManager.AddPolicy(), GameDate.AdvanceDay(), GameDate.AdvanceMonth(), QuestDialog.CanStartQuest(), Zone.ClaimZone(), Map.CountChara(), Faction.CountMembers(), FactionBranch.DailyOutcome(), CharaBody.Equip(), FactionBranch.Evalue(), GoalSiege.GetDestCard(), RankedZone.GetFactionName(), RankedZoneManager.GetIncome(), FortuneRollData.GetPrizeList(), AttackProcess.GetWeaponEnc(), Element.IsFactionElement(), Religion.JoinFaith(), Religion.LeaveFaith(), Map.ListChara(), ElementContainer.ListElements(), FactionBranch.OnClaimZone(), ListPeopleRevive.OnList(), Game.OnLoad(), TraitBookSkill.OnRead(), TraitDeed.OnRead(), TraitDeedRelocate.OnRead(), ContentHomeReport.OnSwitchContent(), FactionBranch.OnUnclaimZone(), ActRanged.Perform(), AttackProcess.Perform(), Card.PurgeDuplicateArtifact(), UIHomeInfo.Refresh(), UIHomeInfo.RefreshInfo(), WindowChara.RefreshInfo(), ContentPolicy.RefreshPolicyList(), WindowChara.RefreshProfile(), ContentFaction.RefreshZones(), FactionBranch.RemoveMemeber(), AI_Idle.Run(), SetFaction(), FactionBranch.SetOwner(), GameDate.ShipPackages(), Player.SimulateFaction(), ContentRanking.SwitchRanking(), CharaBody.Unequip(), FactionBranch.Upgrade(), FactionBranch.ValidateUpgradePolicies(), ElementContainer.Value(), ElementContainerCard.ValueBonus(), Element.BonusInfo.WriteNote(), and TraitBookPlan.WriteNote().
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Definition at line 434 of file Chara.cs.
Referenced by TraitAltar._OnOffer(), WidgetStatsBar.Build(), TraitAltar.CanOffer(), Die(), Duplicate(), AI_Pray.GetAltar(), GetName(), FactionBranch.GetResidentTax(), Scene.Init(), Religion.JoinFaith(), Player.OnAdvanceHour(), TraitAltar.OnOffer(), TraitBaseSpellbook.OnRead(), FactionBranch.OnSimulateDay(), ActPray.Pray(), AI_Pray.Pray(), ContentPopulation.Refresh(), WindowChara.RefreshInfo(), WindowChara.RefreshNote(), Portrait.SetChara(), SetFaith(), ButtonElement.SetGrid(), ShowDialog(), LayerSleep.Sleep(), TraitAltar.TakeOver(), ActPray.TryPray(), TraitAltar.TrySetAct(), Zone.TrySpawnFollower(), Card.TryUnrestrain(), and Element.BonusInfo.WriteNote().
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Definition at line 542 of file Chara.cs.
Referenced by CharaActor.RefreshSprite().
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Definition at line 684 of file Chara.cs.
Referenced by ActEffect.Proc().
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Definition at line 864 of file Chara.cs.
Referenced by AM_Adv._OnUpdateInput(), UIAutoTurn._Update(), InvOwner.AutoUse(), AM_Adv.AxisMove(), Player.CanAcceptInput(), AM_Adv.CanAct(), InvOwner.CanAltClick(), InvOwner.CanCtrlClick(), InvOwner.CanShiftClick(), Thing.DoAct(), UIInventory.DoAct(), ActionMode.DoFunc(), WidgetMinimap.OnPointerDown(), AM_Adv.OnUpdateCursor(), ActPlan.Item.Perform(), AM_Adv.PressedActionMove(), ButtonRoster.Refresh(), ItemQuestTracker.Refresh(), LayerDragGrid.SetInv(), InvOwner.ShowContextMenu(), AM_Adv.TryCancelInteraction(), TraitContainer.TryOpen(), TaskDump.TryPerform(), ButtonAbility.Use(), and LayerCraft.WaitUntilIdle().
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Definition at line 932 of file Chara.cs.
Referenced by _MakeAlly(), Zone.AbandonZone(), Party.AddMemeber(), Faction.AddReserve(), Player.CanExitBorder(), CoreDebug.COM_MaxConstruction(), Expedition.Create(), CoreDebug.Fix_RemoveDemitas(), Hobby.GetEfficiency(), QuestCompanion.GetTextProgress(), TraitFoodEggFertilized.Incubate(), BuildMenu.OnActivate(), Faction.OnAdvanceMonth(), BaseListPeople.OnClick(), QuestDialog.OnDropReward(), ElementContainerCard.OnLevelUp(), Game.OnLoad(), QuestDebt.OnStart(), TraitGeneratorWheel.Refresh(), TCOrbitChara.RefreshAll(), FactionBranch.RefreshEfficiency(), Party.RemoveMember(), HotbarManager.ResetHotbar(), DramaOutcome.revive_pet(), AI_Idle.Run(), AI_Slaughter.Run(), AI_Shopping.SellChara(), TraitBookSkill.SetName(), UIFactionInfo.SetZone(), GameDate.ShipGoods(), GameDate.ShipRandomPackages(), TraitWhipLove.TrySetHeldAct(), and TraitBed.ValidateOwners().
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Definition at line 262 of file Chara.cs.
Referenced by GameDate.AdvanceDay(), Expedition.End(), GlobalGoalVisitAndStay.GetDestZone(), LayerTravel.GetSortVal(), Scene.Init(), MoveZone(), ZoneInstanceRandomQuest.OnLeaveZone(), Game.OnLoad(), ContentHomeReport.OnSwitchContent(), LayerShippingResult.Refresh(), LayerTravel.Refresh(), UIHomeInfo.Refresh(), WindowChara.RefreshProfile(), ContentFaction.RefreshZones(), Zone.Revive(), SetGlobal(), SetHomeZone(), FactionBranch.SetOwner(), GameDate.ShipGoods(), LayerShippingResult.Show(), TraitCoreZone.TrySetAct(), TraitWaystone.TrySetAct(), and Zone.UpdateQuests().
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Definition at line 286 of file Chara.cs.
Referenced by AM_Adv._OnUpdateInput(), ActPlan._Update(), AM_MoveInstalled.CheckEnemyNearBy(), ActionMode.DoFunc(), DoHostileAction(), IsHostile(), Point.ListWitnesses(), MakeMinion(), OnCreate(), Zone.OnGenerateMap(), AI_Idle.Run(), AI_Steal.Run(), SetFaction(), ZoneEventMusic.Spawn(), TrySetEnemy(), and PointTarget.Update().
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Definition at line 994 of file Chara.cs.
Referenced by WidgetStats._OnActivate(), FoodEffect.Proc(), ActEffect.Proc(), RefreshSpeed(), WindowChara.RefreshStatus(), AI_Eat.Run(), AI_Idle.Run(), GoalNeeds.Run(), and Tick().
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Definition at line 1004 of file Chara.cs.
Referenced by WidgetStats._OnActivate(), AI_Fuck.Finish(), ModAffinity(), and AI_Bladder.Run().
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Definition at line 226 of file Chara.cs.
Referenced by Element.IsActive(), and ElementContainerFaction.IsEffective().
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Definition at line 486 of file Chara.cs.
Referenced by BaseListPeople.OnClick(), and OnCreate().
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Definition at line 464 of file Chara.cs.
Referenced by LayerQuestBoard.RefreshHire().
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Definition at line 312 of file Chara.cs.
Referenced by Cuddle(), TraitToolBrush.GetHeldEmo(), DramaCustomSequence.GetRumor(), OnCreate(), AI_PlayMusic.Run(), DramaActor.Talk(), and TraitToolBrush.TrySetHeldAct().
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Definition at line 556 of file Chara.cs.
Referenced by ActPlan._Update(), ActMelee.Attack(), DramaCustomSequence.Build(), ZoneEventSubdue.CheckClear(), Quest.Complete(), ActEffect.DamageEle(), DoHostileAction(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), ZonePreEnterOnCompleteQuestInstance.Execute(), FindNewEnemy(), RefChara.GetAndCache(), Party.GetBestSkill(), GoalSiege.GetDestCard(), FactionBranch.GetMaid(), Player.HasValidRangedTarget(), Scene.Init(), Quest.IsVisibleOnQuestBoard(), StatsMana.Mod(), FactionBranch.OnActivateZone(), NotificationBattle.OnClick(), NotificationGuest.OnClick(), BaseListPeople.OnClick(), ListPeopleExpedition.OnClick(), TaskDig.OnProgressComplete(), WidgetNotice.OnRefresh(), FactionBranch.OnSimulateHour(), TraitNewZone.OnStepped(), ZoneEventSiege.OnTickRound(), ActMultihit.Perform(), ActSwarm.Perform(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), ActEffect.ProcAt(), AI_ArmPillow.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_Massage.Run(), TaskCullLife.Run(), ListPeopleExpedition.SetSubText(), Player.TargetRanged(), Tick(), ConDeathSentense.Tick(), ConMiasma.Tick(), and ConSuffocation.Tick().
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Definition at line 682 of file Chara.cs.
Referenced by TraitShackle.IsRestraining(), and Portrait.SetChara().
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Definition at line 384 of file Chara.cs.
Referenced by _Move(), ActPlan._Update(), SerializedCards.Add(), Zone.AddGlobalCharasOnActivate(), Player.CanSee(), Party.Count(), FactionBranch.CountMembers(), FactionBranch.DailyOutcome(), TileMapElona.DrawTile(), Player.EndTurn(), AI_Fuck.Finish(), FactionBranch.GetProductBonus(), CharaActorPCC.IdleFrame(), FactionBranch.IsAllDead(), BaseListPeople.IsDisabled(), TraitToolBrush.IsTamePossible(), AI_OpenGambleChest.IsValid(), Condition.Kill(), ElementContainer.ModExp(), MoveZone(), FactionBranch.OnAdvanceDay(), GlobalGoalAdv.OnAdvanceHour(), TraitRollingFortune.OnEndAI(), QuestEscort.OnEnterZone(), ZoneInstanceBout.OnLeaveZone(), Game.OnLoad(), MiniGame.OnPlay(), ConSleep.OnRemoved(), Scene.OnUpdate(), LayerMiniGame.OnUpdateInput(), ActRanged.Perform(), ActEffect.Poison(), FoodEffect.Proc(), FactionBranch.Recruit(), TCOrbitChara.RefreshAll(), UIHomeInfo.RefreshReport(), Zone.Revive(), DramaOutcome.revive_pet(), AI_Slaughter.Run(), AI_UseCrafter.Run(), GoalCombat.Run(), ItemGeneral.SetChara(), ListPeopleExpedition.SetSubText(), Thing.ShowSplitMenu(), Thing.ShowSplitMenu2(), ConSleep.Tick(), and ToString().
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Definition at line 568 of file Chara.cs.
Referenced by CharaRenderer.Draw(), CharaRenderer.DrawHat(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GiveGift(), Player.OnAdvanceHour(), CharaActorPCC.OnRender(), RefreshSpeed(), AI_Fuck.Run(), and CharaRenderer.UpdatePosition().
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Definition at line 580 of file Chara.cs.
Referenced by _Move(), ActPlan._Update(), AI_Torture.CreateProgress(), DoHostileAction(), Point.ListWitnesses(), MiniGame.OnPlay(), AM_Adv.OnUpdateCursor(), LayerMiniGame.OnUpdateInput(), ButtonRoster.Refresh(), RequestProtection(), ConSleep.SuccubusVisit(), and HotItemHeld.TrySetAct().
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Definition at line 918 of file Chara.cs.
Referenced by TraitAltar.OnOffer().
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Definition at line 606 of file Chara.cs.
Referenced by Party.AddMemeber(), FactionBranch.BanishMember(), DramaCustomSequence.Build(), CanBeTempAlly(), RefChara.GetAndCache(), GetName(), Region.ListMobs(), Zone_Casino.OnActivate(), OnBanish(), Map.OnDeactivate(), Meeting.OnEndDrama(), Zone.OnGenerateMap(), Zone.OnSimulateHour(), RemoveGlobal(), Map.Save(), SetGlobal(), Tick(), and FactionBranch.UpdateReqruits().
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Definition at line 878 of file Chara.cs.
Referenced by CharaRenderer.DrawHat(), AI_Fuck.Finish(), Biography.Generate(), FoodEffect.Proc(), and AI_Idle.Run().
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Definition at line 880 of file Chara.cs.
Referenced by Card.GetTalkText(), ConEntangle.Tick(), and TryPush().
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Definition at line 848 of file Chara.cs.
Referenced by _Move(), AI_Idle.Run(), and ConSleep.SuccubusVisit().
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Definition at line 834 of file Chara.cs.
Referenced by WidgetDate._Refresh(), BaseTileMap.Draw(), Expedition.End(), Scene.Init(), ElementContainerCard.OnLevelUp(), Zone.RefreshBGM(), and Expedition.Start().
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Definition at line 860 of file Chara.cs.
Referenced by _Move(), ZoneEventQuest.AggroEnemy(), Point.CallGuard(), TraitTrolley.CanActivate(), AI_Torture.CreateProgress(), AI_Shear.GetFur(), AI_Fuck.Run(), and AI_Idle.Run().
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Definition at line 592 of file Chara.cs.
Referenced by _Move(), ActEffect.DamageEle(), TraitTrap.OnActivateTrap(), TraitFloorSwitch.OnStepped(), Scene.OnUpdate(), and ConWet.Tick().
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Definition at line 836 of file Chara.cs.
Referenced by MakeAlly(), and ActThrow.Throw().
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Definition at line 892 of file Chara.cs.
Referenced by FactionBranch.GetMaid().
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Definition at line 622 of file Chara.cs.
Referenced by ActPlan._Update(), ConStrife.AddKill(), CanBeTempAlly(), FindMaster(), AI_Shear.GetFur(), Zone_Casino.OnActivate(), Zone_CursedManor.OnGenerateMap(), ZoneInstanceRandomQuest.OnLeaveZone(), AI_PlayMusic.Run(), and GoalCombat.Run().
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Definition at line 960 of file Chara.cs.
Referenced by ActPlan._Update(), and AI_Idle.Run().
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Definition at line 604 of file Chara.cs.
Referenced by BaseTileMap.Draw(), TileMapElona.Draw(), GetHoverText(), and UISong.Update().
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Definition at line 702 of file Chara.cs.
Referenced by CanBeTempAlly(), CanDestroyPath(), CanInteractTo(), CanMoveTo(), Act.CanPerform(), CanReplace(), Player.CanSee(), GetFirstStep(), and AM_Adv.OnRenderTile().
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Definition at line 608 of file Chara.cs.
Referenced by _Move(), TraitShrine._OnUse(), ActPlan._Update(), Element._WriteNote(), TraitSwitch.ActivateTrap(), Zone.AddGlobalCharasOnActivate(), Feat.Apply(), ActMelee.Attack(), CalcBurden(), CalculateMaxStamina(), TraitTrolley.CanActivate(), Thing.CanAutoFire(), AIAct.Cancel(), TraitFoodPreparedPackage.CanEat(), CanMoveTo(), Act.CanPerform(), TraitScroll.CanRead(), CanReplace(), CanSee(), Player.CanSee(), CanSeeLos(), CanSeeSimple(), ActThrow.CanThrow(), AI_Torture.CreateProgress(), Cuddle(), FactionBranch.DailyOutcome(), ActionMode.DoFunc(), DoHostileAction(), CharaRenderer.Draw(), BaseTileMap.DrawTile(), CharaBody.Equip(), AI_Fish.ProgressFish.Fail(), AI_Fuck.Finish(), GetBurden(), Element.GetCost(), GetFirstStep(), TraitToolBrush.GetHeldEmo(), FactionBranch.GetResidentTax(), Zone.GetSpawnPos(), HasAccess(), TraitGamble.IdleUse(), Zone.IsCrime(), Party.IsCriticallyWounded(), CharaBody.IsEquippable(), Religion.JoinFaith(), Kick(), Religion.LeaveFaith(), Point.ListWitnesses(), AI_Fish.Makefish(), StatsMana.Mod(), StatsStamina.Mod(), ModAffinity(), TraitBasketGame.OnActivateTrap(), TraitHitchingPost.OnActivateTrap(), FactionBranch.OnAdvanceDay(), BaseListPeople.OnClick(), WindowChara.OnClickPortrait(), TaskHarvest.OnCreateProgress(), TraitFortuneCookie.OnEat(), AI_Fish.ProgressFish.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitBookSecret.OnRead(), TraitBookSkill.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), TraitScrollStatic.OnRead(), ConBlind.OnRemoved(), ConFaint.OnRemoved(), ConReload.OnRemoved(), AI_Read.OnSetOwner(), ConBlind.OnStart(), ConSuffocation.OnStart(), TraitCurrencyMedal.OnStepped(), TraitMiniPool.OnStepped(), TraitNewZone.OnStepped(), WindowChara.OnSwitchContent(), ActRanged.Perform(), ActWait.Perform(), ActZap.Perform(), AttackProcess.Perform(), ActEffect.Poison(), ActPray.Pray(), FoodEffect.Proc(), ActEffect.Proc(), InvOwner.Transaction.Process(), TraitBaseSpellbook.ReadFailEffect(), ButtonRoster.Refresh(), WindowChara.RefreshNote(), WindowChara.RefreshProfile(), RefreshSpeed(), CoreDebug.RegenerateNames(), RequestProtection(), AI_Eat.Run(), AI_Fish.Run(), AI_Goto.Run(), AI_Idle.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Torture.Run(), AI_Trolley.Run(), AIProgress.Run(), GoalCombat.Run(), TaskPoint.Run(), Map.Save(), WindowChara.SetChara(), CharaRenderer.SetFirst(), LayerDragGrid.SetInv(), AIAct.Start(), ConSleep.SuccubusVisit(), Player.TargetRanged(), ConFear.Tick(), ConSleep.Tick(), ConSuffocation.Tick(), AIAct.TryCancel(), AI_Goto.TryGoTo(), GoalCombat.TryMove(), TryMove(), TryMoveFrom(), TryMoveTowards(), Trait.TryOpenLock(), LayerDragGrid.TryProc(), TraitBaseSpellbook.TryProgress(), TryPush(), ActRanged.TryReload(), TrySetEnemy(), TraitLeash.TrySetHeldAct(), TraitToolButcher.TrySetHeldAct(), GoalCombat.TryUseAbility(), CharaBody.Unequip(), CharaBody.UnqeuipIfTooHeavy(), CoreDebug.UpdateInput(), and CharaRenderer.UpdatePosition().
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Definition at line 678 of file Chara.cs.
Referenced by _Move(), ApplyJob(), ChangeJob(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), TraitChangingRoom.OnActivateTrap(), OnDeserialized(), LayerEmbark.RefreshMembers(), AI_Idle.Run(), AI_PassTime.Run(), ItemGachaResult.SetChara(), and ConSleep.Tick().
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Definition at line 666 of file Chara.cs.
Referenced by _Move(), ActPlan._Update(), Element._WriteNote(), GameDate.AdvanceHour(), DramaCustomSequence.Build(), CallHelp(), TraitTrolley.CanActivate(), Thing.CanAutoFire(), CanBeTempAlly(), TraitSalesTag.CanTagSale(), ElementContainerFaction.CheckDirty(), Map.CountHostile(), Map.CountNonHostile(), Map.CountWildAnimal(), AI_Torture.CreateProgress(), ActionMode.DoFunc(), DoHostileAction(), AI_Fuck.Finish(), Element.IsFactionElement(), Quest.IsVisibleOnQuestBoard(), ElementContainer.ListElements(), Point.ListWitnesses(), ActEffect.LoveMiracle(), AI_Fish.Makefish(), StatsMana.Mod(), TraitHitchingPost.OnActivateTrap(), GlobalGoalAdv.OnAdvanceHour(), ElementContainerFaction.OnEquip(), Zone_SubTown.OnGenerateRooms(), BaseListPeople.OnInstantiate(), ElementContainerFaction.OnJoinFaith(), QuestTaskHunt.OnKillChara(), ElementContainerFaction.OnLeaveFaith(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), ListPeopleBed.OnList(), Game.OnLoad(), ElementContainerFaction.OnUnequip(), Zone.OnVisit(), AttackProcess.Perform(), FoodEffect.Proc(), ActEffect.Proc(), TraitBaseSpellbook.ReadFailEffect(), TraitGeneratorWheel.Refresh(), WindowChara.RefreshProfile(), LayerQuestBoard.RefreshRanking(), RefreshSpeed(), RequestProtection(), Zone.ResetHostility(), CoreDebug.ResetPetUpgrades(), ActRide.Ride(), AI_Fish.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), GoalCombat.Run(), TraitGeneratorWheel.ShouldWork(), Zone.Simulate(), ConMiasma.Tick(), ConSleep.Tick(), TraitSwitch.TryDisarmTrap(), TrySetEnemy(), TraitStethoscope.TrySetHeldAct(), TraitToolButcher.TrySetHeldAct(), TraitWhipLove.TrySetHeldAct(), Map.TryShatter(), GoalCombat.TryUseAbility(), TraitBed.ValidateOwners(), and Element.BonusInfo.WriteNote().
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Definition at line 650 of file Chara.cs.
Referenced by ElementContainerFaction.CheckDirty(), DoHostileAction(), Point.ListWitnesses(), AI_PlayMusic.Run(), GoalCombat.Run(), and TrySetEnemy().
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Definition at line 610 of file Chara.cs.
Referenced by ActPlan._Update(), Zone.AbandonZone(), Zone.AddGlobalCharasOnActivate(), Faction.AddReserve(), GameDate.AdvanceHour(), FactionBranch.AutoClean(), CanReplace(), Player.CanSee(), TraitSalesTag.CanTagSale(), Cuddle(), FactionBranch.DailyOutcome(), Die(), DoHostileAction(), AI_Fuck.Finish(), FactionBranch.GenerateGarbage(), DramaCustomSequence.GetListGuide(), FactionBranch.GetProductBonus(), IsHostile(), TraitHitchingPost.OnActivateTrap(), FactionBranch.OnAdvanceDay(), FactionBranch.OnAfterSimulate(), ZoneEventDefenseGame.OnCharaDie(), BaseListPeople.OnClick(), Zone_CursedManor.OnGenerateMap(), ListPeopleExpedition.OnList(), TraitBaseSpellbook.OnRead(), AI_Read.OnSetOwner(), FactionBranch.OnSimulateDay(), FactionBranch.OnSimulateHour(), TraitGeneMachine.OnUse(), ActWait.Perform(), ActWater.Perform(), ActZap.Perform(), AttackProcess.Perform(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), TCOrbitChara.RefreshAll(), Zone.RefreshCriminal(), FactionBranch.RefreshEfficiency(), UIHomeInfo.RefreshReport(), RefreshSpeed(), RequestProtection(), AI_Eat.Run(), AI_Fish.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), GoalCombat.Run(), ItemGeneral.SetChara(), Zone.Simulate(), TraitSwitch.TryDisarmTrap(), TryPush(), TraitLeash.TrySetHeldAct(), GoalCombat.TryUseAbility(), CharaRenderer.UpdatePosition(), and TraitBed.ValidateOwners().
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Definition at line 634 of file Chara.cs.
Referenced by ActPlan._Update(), DoHostileAction(), IsEscorted(), MoveZone(), ZoneEventDefenseGame.OnCharaDie(), and ActEffect.Proc().
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Definition at line 686 of file Chara.cs.
Referenced by _Move(), ActPlan._Update(), BaseGameScreen.Draw(), Player.HasValidRangedTarget(), Point.ListInspectorTargets(), BaseListPeople.OnClick(), AM_Adv.OnRenderTile(), Scene.OnUpdate(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), AI_Idle.Run(), TalkTopic(), Player.TargetRanged(), ConSleep.Tick(), and TryPush().
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Definition at line 920 of file Chara.cs.
Referenced by FactionBranch.CountWealthyGuests(), FactionBranch.GetResidentTax(), and CalcMoney.Whore().
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Definition at line 462 of file Chara.cs.
Referenced by LayerEditPCC.Apply(), ApplyJob(), GameIndex.Create(), Player.CreateEquip(), CoreDebug.Fix_EtherDisease(), Player.GetBackgroundText(), OnDeserialized(), ListPeopleCallReserve.OnInstantiate(), ListPeopleSelect.OnInstantiate(), UICharaMaker.Refresh(), Player.RefreshDomain(), WindowChara.RefreshNote(), WindowChara.RefreshProfile(), UICharaMaker.RerollJob(), AI_PlayMusic.Run(), Player.SelectDomain(), ItemGachaResult.SetChara(), ButtonChara.SetChara(), Card.SetLv(), BaseListPeople.SetSubText(), and Tactics.Tactics().
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Definition at line 408 of file Chara.cs.
Referenced by DramaActor.Talk(), and ConSleep.Tick().
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Definition at line 712 of file Chara.cs.
Referenced by Cuddle(), ZonePreEnterEncounter.Execute(), CardRow.GetName(), GetName(), Act.Perform(), AttackProcess.Perform(), ActEffect.ProcAt(), CharaAbility.Refresh(), Card.RefreshColor(), SetMainElement(), and GoalCombat.TryUseAbility().
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Definition at line 1006 of file Chara.cs.
Referenced by AM_Adv._OnUpdateInput(), TraitShrine._OnUse(), FactionBranch.AddMemeber(), ActEffect.DamageEle(), Card.DamageHP(), Duplicate(), GoalAutoCombat.GoalAutoCombat(), HealAll(), IsCriticallyWounded(), OnCreate(), ActRanged.Perform(), ActPray.Pray(), Religion.PunishTakeOver(), CoreDebug.QuickStart(), TraitBaseSpellbook.ReadFailEffect(), WidgetHP.Refresh(), WindowChara.RefreshStatic(), AI_Idle.Run(), AI_PassTime.Run(), Card.SetLv(), Zone.Simulate(), ButtonAbility.SpecialHoldAction(), Game.StartNewGame(), Stumble(), ConSleep.Tick(), and GoalCombat.TryUseAbility().
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Definition at line 934 of file Chara.cs.
Referenced by InvOwnerGene._OnProcess(), InvOwnerGene.OnWriteNote(), and WindowCharaMini.Refresh().
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Definition at line 704 of file Chara.cs.
Referenced by _Move(), TraitShrine._OnUse(), FactionBranch.AddMemeber(), ActItem.BuildAct(), AttackProcess.CalcHit(), ChangeRarity(), Duplicate(), CoreDebug.GodMode(), HealAll(), IsCriticallyWounded(), Player.OnStartNewGame(), DramaManager.ParseLine(), CoreDebug.QuickStart(), ButtonRoster.Refresh(), WidgetHP.Refresh(), TCOrbitChara.RefreshAll(), WindowChara.RefreshStatic(), AI_Idle.Run(), ItemGeneral.SetChara(), Zone.Simulate(), Game.StartNewGame(), Stumble(), ActThrow.Throw(), ConBleed.Tick(), ConBurning.Tick(), ConSuffocation.Tick(), and GoalCombat.TryUseAbility().
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Definition at line 710 of file Chara.cs.
Referenced by WidgetStatsBar.Build(), CanBeTempAlly(), ActEffect.ProcAt(), and GoalCombat.TryUseAbility().
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Definition at line 510 of file Chara.cs.
Referenced by Die(), Scene.Init(), WindowChara.RefreshNote(), WindowChara.RefreshStatic(), ItemGachaResult.SetChara(), and LayerUploader.Upload().
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Definition at line 466 of file Chara.cs.
Referenced by FactionBranch.AddMemeber(), CallHelp(), GuildFighter.CanGiveContribution(), Die(), IsHostile(), Point.ListWitnesses(), OnCreate(), Zone.OnGenerateMap(), QuestTaskHunt.OnKillChara(), Zone.ResetHostility(), AI_Steal.Run(), and GoalCombat.Run().
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Definition at line 782 of file Chara.cs.
Referenced by CharaRenderer.Draw(), and BaseTileMap.DrawTile().
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Definition at line 753 of file Chara.cs.
Referenced by WidgetStatsBar.Build(), WindowCharaMini.Refresh(), and WindowChara.RefreshProfile().
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Definition at line 460 of file Chara.cs.
Referenced by _Move(), Props.Add(), Card.AddBlood(), ApplyRace(), CanSee(), Player.CanSee(), CanSeeLos(), ChangeRace(), GameLang.Convert(), GameLang.ConvertDrama(), Map.CountWildAnimal(), GameIndex.Create(), FactionBranch.DailyOutcome(), CardRenderer.Draw(), CoreDebug.Fix_EtherDisease(), Biography.Generate(), Biography.GenerateAppearance(), Biography.GenerateBirthday(), Person.GetDramaTitle(), Hobby.GetEfficiency(), AI_Shear.GetFur(), Card.HaveFur(), Faction.IsWearingPanty(), Card.LevelUp(), Card.MakeFoodFrom(), MoveRandom(), OnCreate(), OnDeserialized(), QuestTaskHunt.OnKillChara(), AttackProcess.Prepare(), FoodEffect.Proc(), UICharaMaker.Refresh(), RefreshSpeed(), Props.Remove(), UICharaMaker.RerollRace(), ResetBody(), ActRide.Ride(), AI_Fuck.Run(), AI_Idle.Run(), GoalCombat.Run(), ButtonChara.SetChara(), Card.SetLv(), BaseListPeople.SetSubText(), PointTarget.ShouldIgnore(), Card.SpawnLoot(), Biography.TextBio(), ConSleep.Tick(), Card.TryMakeRandomItem(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().
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Definition at line 1010 of file Chara.cs.
Referenced by TraitBaseSpellbook.OnRead(), ConSleep.OnRemoved(), FoodEffect.Proc(), and WindowChara.RefreshProfile().
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Definition at line 1008 of file Chara.cs.
Referenced by WidgetStats._OnActivate(), CanSleep(), ConAwakening.OnStart(), RefreshSpeed(), ConSleep.Tick(), and ConSmoking.Tick().
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Definition at line 446 of file Chara.cs.
Referenced by BaseTileMap.DrawTile(), BaseListPeople.OnClick(), OnCreate(), and WidgetSearch.Search().
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Definition at line 448 of file Chara.cs.
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Definition at line 948 of file Chara.cs.
Referenced by GameUpdater.ConditionUpdater.FixedUpdate(), and Tick().
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Definition at line 998 of file Chara.cs.
Referenced by WidgetStats._OnActivate(), TraitShrine._OnUse(), Element._WriteNote(), FactionBranch.AddMemeber(), CanSleep(), AI_PracticeDummy.CreateProgress(), Duplicate(), AI_Fish.ProgressFish.Fail(), AI_Fuck.Finish(), AI_Massage.Finish(), Element.GetCost(), HealAll(), OnCreate(), TaskChopWood.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), MiniGame.OnPlay(), AI_Fish.ProgressFish.OnProgressComplete(), TaskCraft.OnProgressComplete(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), Player.OnStartNewGame(), LayerMiniGame.OnUpdateInput(), Religion.PunishTakeOver(), CoreDebug.QuickStart(), WidgetHP.Refresh(), UIRecipeInfo.RefreshBalance(), RefreshSpeed(), WindowChara.RefreshStatus(), AI_Craft_Snowman.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Torture.Run(), AI_UseCrafter.Run(), TaskClean.Run(), Zone.Simulate(), Game.StartNewGame(), ActThrow.Throw(), ConSleep.Tick(), Trait.TryOpenLock(), and GoalCombat.TryUseAbility().
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Definition at line 498 of file Chara.cs.
Referenced by GameDate.AdvanceHour(), Card.ApplyTone(), DramaCustomSequence.Build(), CanReplace(), TraitSalesTag.CanTagSale(), FactionBranch.CountMembers(), Biography.Generate(), ThingContainer.GetDest(), Person.GetDramaTitle(), DramaCustomSequence.GetListGuide(), GetName(), CharaAbility.GetRandomAbilityList(), Zone.GetRandomVisitPos(), DramaCustomSequence.GetRumor(), IsEnemyOnPath(), TraitToolBrush.IsTamePossible(), Quest.IsVisibleOnQuestBoard(), Faction.IsWearingPanty(), Kick(), TraitHitchingPost.OnActivateTrap(), Region.OnAdvanceHour(), OnBanish(), OnCreate(), ListPeopleCallReserve.OnInstantiate(), TraitVendingMachine.OnUse(), ActSummonGuard.Perform(), CharaAbility.Refresh(), TCOrbitChara.RefreshAll(), Zone.RefreshCriminal(), LayerQuestBoard.RefreshRanking(), RemoveGlobal(), Zone.Revive(), AI_Idle.Run(), AI_Slaughter.Run(), GoalCombat.Run(), Map.Save(), DramaActor.Talk(), ActThrow.Throw(), TryPush(), and Zone.UpdateQuests().
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Definition at line 348 of file Chara.cs.
Referenced by SerializedCards.Add().
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Definition at line 706 of file Chara.cs.
Referenced by CalcBurden(), GetBurden(), AI_Fish.ProgressFish.OnProgressComplete(), Religion.Punish(), Revive(), and Stumble().