Elin Decompiled Documentation EA 23.222 Stable nyan
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Public Member Functions | |
override string | ToString () |
bool | IsCriticallyWounded (bool includeRide=false) |
bool | HasHigherGround (Card c) |
bool | CanSeeSimple (Point p) |
bool | CanSee (Card c) |
bool | CanSeeLos (Card c, int dist=-1) |
bool | CanSeeLos (Point p, int dist=-1) |
bool | HasAccess (Card c) |
bool | HasAccess (Point p) |
bool | CanSleep () |
override string | GetName (NameStyle style, int num=-1) |
override void | ChangeRarity (Rarity r) |
Chara | SetFaction (Faction f) |
Chara | SetHomeZone (Zone zone) |
Chara | SetHostility (Hostility h) |
void | OnBanish () |
Chara | SetGlobal (Zone _home, int x, int z) |
Chara | SetGlobal () |
void | RemoveGlobal () |
override void | OnBeforeCreate () |
override void | OnCreate (int genLv) |
Chara | ScaleByPrincipal () |
void | SetFaith (string id) |
void | SetFaith (Religion r) |
void | HealAll () |
void | Refresh (bool calledRecursive=false) |
bool | CanDuplicate () |
Chara | Duplicate () |
int | GetBurden (Card t=null, int num=-1) |
void | CalcBurden () |
void | Stumble (int mtp=100) |
void | SetDirtySpeed () |
void | RefreshSpeed (Element.BonusInfo info=null) |
void | CalculateMaxStamina () |
override void | ApplyEditorTags (EditorTag tag) |
override void | SetSource () |
void | SetMainElement (string id, int v=0, bool elemental=false) |
void | SetMainElement (int id, int v=0, bool elemental=false) |
void | ApplyJob (bool remove=false) |
void | ChangeJob (string idNew) |
void | AddRandomBodyPart (bool msg=false) |
void | RemoveLastBodyPart (bool msg=false) |
void | ResetBody () |
void | ApplyRace (bool remove=false) |
void | ChangeRace (string idNew) |
void | MakePartyMemeber () |
void | MakeAlly (bool msg=true) |
void | _MakeAlly () |
bool | CanBeTempAlly (Chara c) |
void | MakeMinion (Chara _master, MinionType type=MinionType.Default) |
bool | HasMinion (string id) |
void | ReleaseMinion () |
void | SetSummon (int duration) |
Chara | FindMaster () |
bool | IsEscorted () |
bool | CanDestroyPath () |
bool | CanMoveTo (Point p, bool allowDestroyPath=true) |
bool | IsEnemyOnPath (Point p, bool cancelAI=true) |
bool | CanInteractTo (Card c) |
bool | CanInteractTo (Point p) |
Point | GetFirstStep (Point newPoint, PathManager.MoveType moveType=PathManager.MoveType.Default) |
bool | MoveRandom () |
bool | MoveNeighborDefinitely () |
void | MoveByForce (Point newPoint, Card c=null, bool checkWall=false) |
MoveResult | TryMoveTowards (Point p) |
MoveResult | TryMoveFrom (Point p) |
MoveResult | TryMove (Point newPoint, bool allowDestroyPath=true) |
override MoveResult | _Move (Point newPoint, MoveType type=MoveType.Walk) |
void | DestroyPath (Point pos) |
void | TryPush (Point point) |
bool | CanReplace (Chara c) |
void | MoveZone (string alias) |
void | MoveZone (Zone z, ZoneTransition.EnterState state=ZoneTransition.EnterState.Auto) |
void | MoveZone (Zone z, ZoneTransition transition) |
void | MoveHome (string id, int x=-1, int z=-1) |
void | MoveHome (Zone zone, int x=-1, int z=-1) |
void | FallFromZone () |
override void | SetDir (int d) |
override void | Rotate (bool reverse=false) |
override void | LookAt (Card c) |
override void | LookAt (Point p) |
void | UpdateAngle () |
int | GetCurrentDir () |
void | UpdateSight () |
bool | WillConsumeTurn () |
void | TickConditions () |
void | SyncRide () |
void | SyncRide (Chara c) |
override void | Tick () |
bool | CanLift (Card c) |
bool | CanAutoPick (Card c) |
bool | CanPick (Card c) |
void | PickOrDrop (Point p, string idThing, int idMat=-1, int num=1, bool msg=true) |
void | PickOrDrop (Point p, Thing t, bool msg=true) |
Thing | Pick (Thing t, bool msg=true, bool tryStack=true) |
Thing | TryPoisonPotion (Thing t) |
void | TryAbsorbRod (Thing t) |
void | TryReservePickupTutorial (Thing t) |
void | TryPickGroundItem () |
void | TryPutShared (Thing t, List< Thing > containers=null, bool dropIfFail=true) |
bool | TryHoldCard (Card t, int num=-1, bool pickHeld=false) |
void | HoldCard (Card t, int num=-1) |
void | PickHeld (bool msg=false) |
Card | SplitHeld (int a) |
void | TryDropCarryOnly () |
Card | DropHeld (Point dropPos=null) |
void | DropThing (Thing t, int num=-1) |
AttackStyle | GetFavAttackStyle () |
Element | GetFavWeaponSkill () |
Element | GetFavArmorSkill () |
void | TryRestock (bool onCreate) |
void | RestockEquip (bool onCreate) |
void | RestockInventory (bool onCreate) |
Thing | EQ_ID (string s, int mat=-1, Rarity r=Rarity.Random) |
void | EQ_CAT (string s) |
void | EQ_Item (string s, int num=1) |
void | Drink (Card t) |
bool | CanRevive () |
void | GetRevived () |
void | Revive (Point p=null, bool msg=false) |
void | MakeGrave (string lastword) |
void | ApplyDeathPenalty () |
void | Vomit () |
override void | Die (Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null) |
void | TryDropBossLoot () |
void | Kick (Point p, bool ignoreSelf=false, bool checkWall=true) |
void | Kick (Chara t, bool ignoreSelf=false, bool karmaLoss=true, bool show=true, bool checkWall=true) |
bool | UseAbility (string idAct, Card tc=null, Point pos=null, bool pt=false) |
bool | UseAbility (Act a, Card tc=null, Point pos=null, bool pt=false) |
int | EvalueRiding () |
int | CalcCastingChance (Element e, int num=1) |
void | DoAI (int wait, Action onPerform) |
void | Cuddle (Chara c, bool headpat=false) |
Chara | SetEnemy (Chara c=null) |
void | TrySetEnemy (Chara c) |
void | DoHostileAction (Card _tg, bool immediate=false) |
void | CallHelp (Chara tg, bool fanatic=false) |
bool | FindNewEnemy () |
bool | FindNearestNewEnemy () |
bool | IsHostile () |
bool | IsHostile (Chara c) |
bool | IsNeutral () |
bool | IsNeutralOrAbove () |
bool | IsBranchMember () |
bool | IsHomeMember () |
bool | IsInHomeZone () |
bool | IsInSpot< T > () |
bool | IsGuest () |
bool | IsFriendOrAbove () |
bool | IsFriendOrAbove (Chara c) |
override CardRenderer | _CreateRenderer () |
void | SetPCCState (PCCState state) |
override Sprite | GetSprite (int dir=0) |
void | SetTempHand (int right=0, int left=0) |
override SubPassData | GetSubPassData () |
override void | SetRenderParam (RenderParam p) |
override string | GetHoverText () |
override string | GetHoverText2 () |
string | GetTopicText (string topic="calm") |
string | TalkTopic (string topic="calm") |
override Sprite | GetImageSprite () |
void | ChangeMemberType (FactionMemberType type) |
void | ShowDialog () |
LayerDrama | ShowDialog (string book, string step="main", string tag="") |
Point | GetDestination () |
int | GetHireCost () |
int | GetHappiness () |
string | GetTextHappiness () |
string | GetActionText () |
override void | WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null) |
override void | SetSortVal (UIList.SortMode m, CurrencyType currency=CurrencyType.Money) |
void | ClearBed (Map map=null) |
TraitBed | FindBed () |
TraitBed | TryAssignBed () |
void | TryPutSharedItems (IEnumerable< Thing > containers, bool msg=true) |
void | TryPutSharedItems (bool msg=true) |
void | TryTakeSharedItems (bool msg=true) |
void | TryTakeSharedItems (IEnumerable< Thing > containers, bool msg=true, bool shouldEat=true) |
Thing | FindBestFoodToEat () |
void | InstantEat (Thing t=null, bool sound=true) |
bool | CanEat (Thing t, bool shouldEat=false) |
bool | ShouldEquip (Thing t, bool useFav=false) |
bool | TryEquip (Thing t, bool useFav=false) |
bool | CanEquipRanged (Thing t) |
Thing | TryGetThrowable () |
Thing | FindAmmo (Thing weapon) |
Thing | GetBestRangedWeapon () |
bool | TryEquipRanged () |
override int | GetArmorSkill () |
bool | TryUse (Thing t) |
Room | FindRoom () |
void | ModAffinity (Chara c, int a, bool show=true, bool showOnlyEmo=false) |
bool | TryIdentify (Thing t, int count=1, bool show=true) |
Chara | CreateReplacement () |
SourceThing.Row | GetFavFood () |
SourceCategory.Row | GetFavCat () |
Chara | GetNearbyCatToSniff () |
void | Sniff (Chara c) |
int | GetTotalFeat () |
bool | CanInsult () |
string | GetIdPortraitCat () |
string | GetIdPortrait () |
Thing | MakeGene (DNA.Type? type=null) |
Thing | MakeBraineCell () |
void | OnInsulted () |
bool | IsValidGiftWeight (Card t, int num=-1) |
bool | CanAcceptItem (Card t, int num=-1) |
bool | CanAcceptGift (Chara c, Card t) |
void | GiveGift (Chara c, Thing t) |
void | OnGiveErohon (Thing t) |
void | GiveLovePotion (Chara c, Thing t) |
bool | RequestProtection (Chara attacker, Action< Chara > action) |
bool | ShouldThrowAway (Thing t, ClearInventoryType type) |
void | ClearInventory (ClearInventoryType type) |
void | ResetUpgrade () |
void | TryUpgrade (bool msg=true) |
void | AddCooldown (int idEle, int turns=0) |
bool | HasCooldown (int idEle) |
int | GetCooldown (int idEle) |
void | TickCooldown () |
void | ChooseNewGoal () |
Goal | GetGoalFromTimeTable (int hour) |
Goal | GetGoalWork () |
Goal | GetGoalHobby () |
bool | HasHobbyOrWork (string alias) |
void | SetAIIdle () |
void | SetAIAggro () |
AIAct | SetNoGoal () |
AIAct | SetAI (AIAct g) |
void | SetAIImmediate (AIAct g) |
BaseArea | GetRoomWork () |
List< Hobby > | ListWorks (bool useMemberType=true) |
List< Hobby > | ListHobbies (bool useMemberType=true) |
Hobby | GetWork (string id) |
void | RefreshWorkElements (ElementContainer parent=null) |
string | GetTextHobby (bool simple=false) |
string | GetTextWork (bool simple=false) |
void | AddHobby (int id) |
void | AddWork (int id) |
void | RerollHobby (bool extraSlotChance=true) |
WorkSummary | GetWorkSummary () |
void | TickWork (VirtualDate date) |
bool | TryWorkOutside (SourceHobby.Row sourceWork) |
void | PerformWork (WorkSession session, bool isHobby=false, bool IsRealTime=false) |
void | ValidateWorks () |
void | InitStats (bool onDeserialize=false) |
Condition | AddCondition< T > (int p=100, bool force=false) |
Condition | AddCondition (string id, int p=100, bool force=false) |
Condition | AddCondition (Condition c, bool force=false) |
override bool | HasCondition< T > () |
bool | HasCondition (string alias) |
Element | GetBuffStats (string alias) |
Element | GetBuffStats (int ele) |
int | CountDebuff () |
void | CureCondition< T > (int v=99999) |
T | GetCondition< T > () |
void | RemoveCondition< T > () |
void | CureHost (CureType type, int p=100, BlessedState state=BlessedState.Normal) |
void | Cure (CureType type, int p=100, BlessedState state=BlessedState.Normal) |
void | RemoveAllStances () |
bool | TryNeckHunt (Chara TC, int power, bool harvest=false) |
void | AddResistCon (Condition con) |
void | ResistCon (Condition con) |
void | Sleep (Thing bed=null, Thing pillow=null, bool pickup=false, ItemPosition posBed=null, ItemPosition posPillow=null) |
void | OnSleep (Thing bed=null, int days=1) |
void | OnSleep (int power, int days=1) |
void | ModHeight (int a) |
void | ModWeight (int a, bool ignoreLimit=false) |
void | ModCorruption (int a) |
List< Element > | ListAvailabeFeats (bool pet=false, bool showAll=false) |
void | SetFeat (int id, int value=1, bool msg=false) |
void | SetMutation (int idEle, int a=0) |
bool | MutateRandom (int vec=0, int tries=100, bool ether=false, BlessedState state=BlessedState.Normal) |
void | GainAbility (int ele, int mtp=100, Thing origin=null) |
bool | TryNullifyCurse () |
void | OnAdvanceDay () |
void | AddFoodHistory (Thing food) |
int | CountNumEaten (Thing food) |
int | GetPietyValue () |
void | RefreshFaithElement () |
void | ModTempElement (int ele, int a, bool naturalDecay=false, bool onlyRenew=false) |
void | DamageTempElements (int p, bool body, bool mind, bool onlyRenew=false) |
void | DamageTempElement (int ele, int p, bool onlyRenew=false) |
void | EnhanceTempElements (int p, bool body, bool mind, bool onlyRenew=false) |
void | EnhanceTempElement (int ele, int p, bool onlyRenew=false) |
void | DiminishTempElements (int a=1) |
void | CureTempElements (int p, bool body, bool mind) |
void | ClearTempElements () |
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override string | ToString () |
bool | CanReserve (AIAct act) |
bool | TryReserve (AIAct act) |
void | Mod () |
Window.SaveData | GetWindowSaveData () |
bool | IsExcludeFromCraft (Recipe.Ingredient ing) |
void | SetDirtyWeight () |
void | ChangeWeight (int a) |
int | Evalue (int ele) |
int | Evalue (int ele, bool ignoreGlobalElement) |
int | EvalueMax (int ele, int min=0) |
int | Evalue (string alias) |
bool | HasTag (CTAG tag) |
bool | HasEditorTag (EditorTag tag) |
void | AddEditorTag (EditorTag tag) |
void | RemoveEditorTag (EditorTag tag) |
virtual string | GetName (NameStyle style, int num=-1) |
virtual string | GetExtraName () |
virtual string | GetDetail () |
int | GetBestAttribute () |
void | ModExp (string alias, int a) |
void | ModExp (int ele, int a) |
bool | IsChildOf (Card c) |
T | FindTool< T > () |
string | ReferenceId () |
void | Create (string _id, int _idMat=-1, int genLv=-1) |
virtual void | OnBeforeCreate () |
virtual void | OnCreate (int genLv) |
virtual void | SetSource () |
virtual void | ApplyEditorTags (EditorTag tag) |
void | ApplyTrait () |
Card | SetLv (int a) |
void | ClampInitialSkill () |
void | AddExp (int a) |
int | GetExpMtp () |
int | GetAffinityExpBonus () |
int | GetDaysTogetherBonus () |
void | LevelUp () |
virtual void | ApplyMaterialElements (bool remove) |
virtual void | ApplyMaterial (bool remove=false) |
Card | ChangeMaterial (int idNew, bool ignoreFixedMaterial=false) |
Card | ChangeMaterial (string idNew, bool ignoreFixedMaterial=false) |
Card | ChangeMaterial (SourceMaterial.Row row, bool ignoreFixedMaterial=false) |
void | SetReplica (bool on) |
Thing | Add (string id, int num=1, int lv=1) |
Card | AddCard (Card c) |
void | RemoveCard (Card c) |
void | NotifyAddThing (Thing t, int num) |
Thing | AddThing (string id, int lv=-1) |
Thing | AddThing (Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1) |
void | PurgeDuplicateArtifact (Thing af) |
void | RemoveThings () |
void | RemoveThing (Thing thing) |
bool | ShouldTrySetDirtyInventory () |
virtual bool | CanStackTo (Thing to) |
bool | TryStackTo (Thing to) |
ICardParent | GetRoot () |
Card | GetRootCard () |
bool | IsStackable (Thing tg) |
Thing | Duplicate (int num) |
Thing | Split (int a) |
Thing | SetNum (int a) |
Thing | SetNoSell () |
void | ModNum (int a, bool notify=true) |
void | AddSocket () |
void | ApplySocket (Thing t) |
void | ApplySocket (int id, int lv, Card mod=null) |
void | EjectSockets () |
SocketData | AddRune (Card rune) |
SocketData | AddRune (int idEle, int v, bool free) |
SocketData | GetRuneEnc (int idEle) |
int | CountRune (bool countFree=true) |
int | MaxRune () |
bool | CanAddRune (TraitMod mod) |
bool | HasRune () |
void | OnChildNumChange (Card c) |
Card | Install () |
void | SetPlaceState (PlaceState newState, bool byPlayer=false) |
int | GetTotalQuality (bool applyBonus=true) |
void | ModEncLv (int a) |
void | SetEncLv (int a) |
void | SetTier (int a, bool setTraits=true) |
virtual void | SetBlessedState (BlessedState s) |
virtual void | ChangeRarity (Rarity q) |
bool | TryPay (int a, string id="money") |
void | SetCharge (int a) |
void | ModCharge (int a, bool destroy=false) |
void | ModCurrency (int a, string id="money") |
int | GetCurrency (string id="money") |
virtual void | HealHPHost (int a, HealSource origin=HealSource.None) |
virtual void | HealHP (int a, HealSource origin=HealSource.None) |
virtual int | GetArmorSkill () |
virtual long | ApplyProtection (long dmg, int mod=100) |
void | DamageHP (long dmg, AttackSource attackSource=AttackSource.None, Card origin=null) |
void | DamageHP (long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null) |
void | ApplyElementEffect (Element e, int eleP, Card origin, bool checkHostileAct=false) |
virtual void | Die (Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null) |
void | Explode (Point p, Card origin) |
void | Deconstruct () |
void | Destroy () |
void | SpawnLoot (Card origin) |
Thing | TryMakeRandomItem (int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null) |
Card | MakeFoodFrom (string _id) |
Card | MakeFoodFrom (Card c) |
void | MakeFoodRef (Card c1, Card c2=null) |
string | TryGetFoodName (Card c) |
string | GetFoodName (string s) |
void | MakeFigureFrom (string id) |
Card | MakeRefFrom (string id) |
void | MakeRefFrom (Card c1, Card c2=null) |
Thing | MakeEgg (bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null) |
Thing | MakeMilk (bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null) |
Thing | GiveBirth (Thing t, bool effect) |
Card | SetHidden (bool hide=true) |
virtual MoveResult | _Move (Point p, MoveType type=MoveType.Walk) |
void | MoveImmediate (Point p, bool focus=true, bool cancelAI=true) |
void | Teleport (Point point, bool silent=false, bool force=false) |
virtual void | OnLand () |
int | ResistLvFrom (int ele) |
int | ResistLv (int res) |
bool | HasElement (int ele, int req=1) |
bool | HasElement (string id, int req=1) |
bool | HasGlobalElement (int ele) |
bool | HasElementNoCopy () |
virtual CardRenderer | _CreateRenderer () |
void | AddBlood (int a=1, int id=-1) |
RenderParam | GetRenderParam () |
virtual void | SetRenderParam (RenderParam p) |
void | DyeRandom () |
void | Dye (string idMat) |
void | Dye (SourceMaterial.Row mat) |
void | RefreshColor () |
ref Color | GetRandomColor () |
virtual Sprite | GetSprite (int dir=0) |
virtual Sprite | GetImageSprite () |
void | SetImage (Image image, int dir, int idSkin=0) |
virtual void | SetImage (Image image) |
void | ShowEmo (Emo _emo=Emo.none, float duration=0f, bool skipSame=true) |
void | PlaySoundHold (bool spatial=true) |
void | PlaySoundDrop (bool spatial=true) |
void | PlaySoundImpact (bool spatial=true) |
void | PlaySoundDead (bool spatial=true) |
SoundSource | PlaySound (string id, float v=1f, bool spatial=true) |
void | KillAnime () |
void | PlayAnime (AnimeID id, bool force=false) |
void | PlayAnime (AnimeID id, Point dest, bool force=false) |
void | PlayAnimeLoot () |
Effect | PlayEffect (string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3)) |
void | PlayEffect (int ele, bool useRenderPos=true, float range=0f) |
virtual void | SetDir (int d) |
void | SetRandomDir () |
virtual void | LookAt (Card c) |
virtual void | LookAt (Point p) |
virtual void | Rotate (bool reverse=false) |
void | ChangeAltitude (int a) |
virtual SubPassData | GetSubPassData () |
void | SetFreePos (Point point) |
void | RenderMarker (Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false) |
void | RecalculateFOV () |
bool | HasLight () |
float | GetLightPower () |
int | GetHearingRadius () |
int | GetSightRadius () |
int | GetLightRadius () |
void | CalculateFOV () |
void | SetRandomLightColors () |
Fov | CreateFov () |
void | ClearFOV () |
virtual void | OnSimulateHour (VirtualDate date) |
void | DecayNatural (int hour=1) |
void | CheckJustCooked () |
void | Decay (int a=10) |
bool | HasTalk (string idTopic) |
void | Talk (string idTopic, string ref1=null, string ref2=null, bool forceSync=false) |
void | TalkRaw (string text, string ref1=null, string ref2=null, bool forceSync=false) |
string | ApplyNewLine (string text) |
void | SayRaw (string text, string ref1=null, string ref2=null) |
void | SayNothingHappans () |
void | Say (string lang, string ref1=null, string ref2=null) |
void | Say (string lang, Card c1, Card c2, string ref1=null, string ref2=null) |
void | Say (string lang, Card c1, string ref1=null, string ref2=null) |
string | GetTalkText (string idTopic, bool stripPun=false, bool useDefault=true) |
string | ApplyTone (string text, bool stripPun=false) |
void | SetRandomTalk () |
void | SetRandomTone () |
bool | HasCraftBonusTrait () |
List< Element > | ListCraftBonusTraits () |
void | TryStack (Thing t) |
void | ApplyBacker (int bid) |
void | RemoveBacker () |
void | SetPaintData () |
byte[] | GetPaintData () |
void | ClearPaintSprite () |
Sprite | GetPaintSprite () |
void | TryUnrestrain (bool force=false, Chara c=null) |
TraitShackle | GetRestrainer () |
virtual void | Tick () |
Thing | SetPriceFix (int a) |
int | GetEquipValue () |
void | SetSale (bool sale) |
int | GetValue (PriceType priceType=PriceType.Default, bool sell=false) |
virtual int | GetPrice (CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null) |
virtual string | GetHoverText () |
virtual string | GetHoverText2 () |
int | Dist (Card c) |
int | Dist (Point p) |
bool | IsInMutterDistance (int d=10) |
void | SetCensored (bool enable) |
void | SetDeconstruct (bool deconstruct) |
virtual bool | MatchEncSearch (string s) |
virtual void | SetSortVal (UIList.SortMode m, CurrencyType currency=CurrencyType.Money) |
virtual int | SecondaryCompare (UIList.SortMode m, Card c) |
void | ForeachFOV (Func< Point, bool > func) |
void | ForeachPoint (Action< Point, bool > action) |
void | OnInspect () |
virtual void | WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null) |
void | Inspect () |
virtual bool | HasCondition< T > () |
bool | HaveFur () |
bool | CanBeSheared () |
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bool | GetBool (int id) |
void | SetBool (int id, bool enable) |
int | GetInt (int id, int? defaultInt=null) |
void | AddInt (int id, int value) |
void | SetInt (int id, int value=0) |
string | GetStr (int id, string defaultStr=null) |
void | SetStr (int id, string value=null) |
T | GetObj< T > (int id) |
void | SetObj (int id, object o) |
T | SetObj< T > (int id, object o) |
ICardParent | GetRoot () |
void | RemoveCard (Card c) |
void | OnChildNumChange (Card c) |
string | ReferenceId () |
void | WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null) |
void | OnInspect () |
Static Public Attributes | |
static string[] | IDTimeTable = new string[2] { "default", "owl" } |
static List< SourceRace.Row > | ListAdvRace = new List<SourceRace.Row>() |
static List< SourceJob.Row > | ListAdvJob = new List<SourceJob.Row>() |
static bool | consumeTurn |
static bool | preventRegen |
static bool | isOnCreate |
static NoGoal | _NoGoalPC = new NoGoal() |
static NoGoal | _NoGoalRepeat = new NoGoal() |
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const int | MaxWeight = 10000000 |
const int | SocketDiv = 1000 |
const int | DamageLimit = 99999999 |
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static Core | core |
Protected Member Functions | |
override void | OnSerializing () |
override void | OnDeserialized () |
virtual void | OnSerializing () |
virtual void | OnDeserialized () |
Properties | |
string | Aka [get] |
string | _alias [get, set] |
string | idFaith [get, set] |
string | idFaction [get, set] |
Zone | currentZone [get, set] |
Zone | homeZone [get, set] |
GoalListType | goalListType [get, set] |
Hostility | hostility [get, set] |
int | _affinity [get, set] |
Affinity | affinity [get] |
int | interest [get, set] |
int | daysStarved [get, set] |
int | _idTimeTable [get, set] |
int | uidEditor [get, set] |
int | _maxStamina [get, set] |
int | corruption [get, set] |
bool | isDead [get, set] |
bool | isAlawysVisible [get, set] |
bool | knowFav [get, set] |
CharaAbility | ability [get] |
Faction | faction [get, set] |
Religion | faith [get, set] |
override CardRow | sourceCard [get] |
override CardRow | sourceRenderCard [get] |
SourceRace.Row | race [get] |
SourceJob.Row | job [get] |
string | idTimeTable [get] |
Hostility | OriginalHostility [get] |
string | IDPCCBodySet [get] |
new TraitChara | trait [get, set] |
string | NameBraced [get] |
string | NameTitled [get] |
override string | actorPrefab [get] |
override int | PrefIndex [get] |
override bool | flipX [get] |
override string | AliasMaterialOnCreate [get] |
override bool | IsAliveInCurrentZone [get] |
override bool | IsDeadOrSleeping [get] |
override bool | IsDisabled [get] |
bool | IsLevitating [get] |
override bool | IsMoving [get] |
override bool | IsGlobal [get] |
override bool | IsPC [get] |
override bool | IsPCParty [get] |
override bool | IsMinion [get] |
override bool | IsPCPartyMinion [get] |
override bool | IsPCFactionMinion [get] |
override bool | IsPCFaction [get] |
override bool | IsPCC [get] |
override bool | isThing [get] |
override bool | isChara [get] |
override bool | HasHost [get] |
override bool | isSynced [get] |
override bool | IsMultisize [get] |
override int | MaxHP [get] |
override int | WeightLimit [get] |
override int | SelfWeight [get] |
int | MaxSummon [get] |
Element | MainElement [get] |
override int | DV [get] |
override int | PV [get] |
override SourcePref | Pref [get] |
bool | CanOpenDoor [get] |
Tactics | tactics [get] |
TimeTable.Span | CurrentSpan [get] |
bool | IsInActiveZone [get] |
bool | IsLocalChara [get] |
bool | IsIdle [get] |
bool | IsInCombat [get] |
bool | IsAnimal [get] |
bool | IsHuman [get] |
bool | IsUndead [get] |
bool | IsMachine [get] |
bool | IsHorror [get] |
bool | IsFish [get] |
bool | IsFairy [get] |
bool | IsGod [get] |
bool | IsDragon [get] |
bool | IsPlant [get] |
bool | IsCat [get] |
int | DestDist [get] |
bool | HasNoGoal [get] |
bool | CanWitness [get] |
bool | IsHumanSpeak [get] |
bool | IsMaid [get] |
bool | IsPrisoner [get] |
bool | IsAdventurer [get] |
bool | IsEyth [get] |
bool | IsWealthy [get] |
FactionBranch | homeBranch [get] |
int | MaxGeneSlot [get] |
int | CurrentGeneSlot [get] |
int | Speed [get] |
bool | IsMofuable [get] |
ElementContainer | baseWorkElements [get] |
Stats | hunger [get] |
Stats | burden [get] |
Stats | stamina [get] |
Stats | depression [get] |
Stats | bladder [get] |
Stats | hygiene [get] |
Stats | mana [get] |
Stats | sleepiness [get] |
Stats | SAN [get] |
bool | CanGainConResist [get] |
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Card | parentCard [get] |
Thing | parentThing [get] |
int | colorInt [get] |
bool | IsHotItem [get] |
int | uid [get, set] |
int | idMaterial [get, set] |
int | dir [get, set] |
int | Num [get, set] |
int | _x [get, set] |
int | _z [get, set] |
int | genLv [get, set] |
int | refVal [get, set] |
int | decay [get, set] |
int | altitude [get, set] |
int | hp [get, set] |
float | fx [get, set] |
float | fy [get, set] |
BlessedState | blessedState [get, set] |
PlaceState | _placeState [get, set] |
int | rarityLv [get, set] |
Rarity | rarity [get, set] |
int | encLV [get, set] |
int | posInvX [get, set] |
int | posInvY [get, set] |
int | idSkin [get, set] |
int | feat [get, set] |
int | LV [get, set] |
int | exp [get, set] |
int | tier [get, set] |
int | version [get, set] |
bool | isCensored [get, set] |
bool | isDeconstructing [get, set] |
bool | isDyed [get, set] |
bool | isModified [get, set] |
bool | isNew [get, set] |
bool | isPlayerCreation [get, set] |
bool | ignoreAutoPick [get, set] |
bool | freePos [get, set] |
bool | isHidden [get, set] |
bool | isOn [get, set] |
bool | isNPCProperty [get, set] |
bool | isRestrained [get, set] |
bool | isRoofItem [get, set] |
bool | isMasked [get, set] |
bool | disableAutoToggle [get, set] |
bool | isImported [get, set] |
bool | autoRefuel [get, set] |
bool | ignoreStackHeight [get, set] |
bool | isFloating [get, set] |
bool | isWeightChanged [get, set] |
bool | isFireproof [get, set] |
bool | isAcidproof [get, set] |
bool | isReplica [get, set] |
bool | isSummon [get, set] |
bool | isElemental [get, set] |
bool | isBroken [get, set] |
bool | isSubsetCard [get, set] |
bool | noSnow [get, set] |
bool | noMove [get, set] |
bool | isGifted [get, set] |
bool | isCrafted [get, set] |
bool | isLostProperty [get, set] |
bool | noShadow [get, set] |
bool | noSell [get, set] |
bool | isLeashed [get, set] |
bool | isStolen [get, set] |
bool | isSale [get, set] |
bool | isCopy [get, set] |
bool | isRestocking [get, set] |
bool | hasSpawned [get, set] |
bool | isScaled [get, set] |
bool | isBackerContent [get] |
SourceBacker.Row | sourceBacker [get] |
BedType | c_bedType [get, set] |
int | c_equippedSlot [get, set] |
int | c_lockLv [get, set] |
Hostility | c_originalHostility [get, set] |
MinionType | c_minionType [get, set] |
int | c_vomit [get, set] |
bool | c_wasInPcParty [get, set] |
bool | c_isImportant [get, set] |
bool | c_lockedHard [get, set] |
bool | c_revealLock [get, set] |
bool | c_isTrained [get, set] |
bool | c_isPrayed [get, set] |
bool | c_isDisableStockUse [get, set] |
int | c_lightColor [get, set] |
Color | LightColor [get] |
int | c_uidZone [get, set] |
int | c_uidRefCard [get, set] |
int | c_priceFix [get, set] |
int | c_priceAdd [get, set] |
int | c_priceCopy [get, set] |
int | c_fixedValue [get, set] |
int | c_dyeMat [get, set] |
VisitorState | visitorState [get, set] |
RescueState | c_rescueState [get, set] |
BossType | c_bossType [get, set] |
int | c_dateStockExpire [get, set] |
int | c_dateDeathLock [get, set] |
int | c_IDTState [get, set] |
int | c_charges [get, set] |
int | c_bill [get, set] |
int | c_invest [get, set] |
int | c_seed [get, set] |
int | c_allowance [get, set] |
int | c_fur [get, set] |
int | c_dateCooked [get, set] |
int | c_lockedAge [get, set] |
int | c_containerSize [get, set] |
int | c_weight [get, set] |
int | c_diceDim [get, set] |
int | c_indexContainerIcon [get, set] |
int | c_idMainElement [get, set] |
int | c_summonDuration [get, set] |
int | c_idBacker [get, set] |
int | c_uidMaster [get, set] |
int | c_ammo [get, set] |
int | c_daysWithGod [get, set] |
int | c_daysWithPC [get, set] |
string | c_idPortrait [get, set] |
string | c_idRace [get, set] |
string | c_idJob [get, set] |
string | c_idTone [get, set] |
string | c_color [get, set] |
string | c_idSpriteReplacer [get, set] |
string | c_idTalk [get, set] |
string | c_idDeity [get, set] |
string | c_altName [get, set] |
string | c_altName2 [get, set] |
string | c_extraNameRef [get, set] |
string | c_refText [get, set] |
string | c_idRefName [get, set] |
string | c_idRidePCC [get, set] |
string | c_idAbility [get, set] |
string | c_context [get, set] |
string | c_idEditor [get, set] |
string | c_editorTags [get, set] |
string | c_editorTraitVal [get, set] |
string | c_idTrait [get, set] |
string | c_idRefCard [get, set] |
string | c_idRefCard2 [get, set] |
string | c_note [get, set] |
UniqueData | c_uniqueData [get, set] |
Thing | ammoData [get, set] |
List< SocketData > | socketList [get, set] |
Thing | c_copyContainer [get, set] |
Window.SaveData | c_windowSaveData [get, set] |
CharaUpgrade | c_upgrades [get, set] |
CharaGenes | c_genes [get, set] |
List< int > | c_corruptionHistory [get, set] |
ContainerUpgrade | c_containerUpgrade [get, set] |
DNA | c_DNA [get, set] |
CharaList | c_charaList [get, set] |
MixedFoodData | c_mixedFoodData [get, set] |
byte[] | c_textureData [get, set] |
SourceMaterial.Row | DyeMat [get] |
int | invX [get, set] |
int | invY [get, set] |
CardRow | refCard [get] |
CardRow | refCard2 [get] |
int | ExpToNext [get] |
int | DefaultLV [get] |
int | ChildrenWeight [get] |
int | ChildrenAndSelfWeight [get] |
int | ChildrenAndSelfWeightSingle [get] |
virtual int | SelfWeight [get] |
virtual int | WeightLimit [get] |
SourceCategory.Row | category [get] |
SourceMaterial.Row | material [get] |
virtual string | AliasMaterialOnCreate [get] |
Cell | Cell [get] |
virtual Thing | Thing [get] |
virtual Chara | Chara [get] |
virtual bool | isThing [get] |
virtual bool | isChara [get] |
bool | ExistsOnMap [get] |
virtual bool | isSynced [get] |
bool | IsContainer [get] |
bool | IsUnique [get] |
bool | IsPowerful [get] |
bool | IsImportant [get] |
virtual SourcePref | Pref [get] |
virtual bool | IsDeadOrSleeping [get] |
virtual bool | IsDisabled [get] |
virtual bool | IsMoving [get] |
virtual bool | flipX [get] |
virtual bool | IsAliveInCurrentZone [get] |
virtual string | actorPrefab [get] |
virtual CardRow | sourceCard [get] |
virtual CardRow | sourceRenderCard [get] |
TileType | TileType [get] |
string | Name [get] |
string | NameSimple [get] |
string | NameOne [get] |
virtual bool | IsPC [get] |
bool | _IsPC [get] |
virtual bool | IsPCC [get] |
virtual bool | IsPCParty [get] |
virtual bool | IsMinion [get] |
virtual bool | IsPCPartyMinion [get] |
virtual bool | IsPCFactionMinion [get] |
virtual bool | IsMultisize [get] |
bool | IsToolbelt [get] |
bool | IsLightsource [get] |
bool | IsEquipment [get] |
bool | IsFood [get] |
bool | IsInheritFoodTraits [get] |
bool | ShowFoodEnc [get] |
bool | IsWeapon [get] |
bool | IsEquipmentOrRanged [get] |
bool | IsEquipmentOrRangedOrAmmo [get] |
bool | IsMeleeWeapon [get] |
bool | IsRangedWeapon [get] |
bool | IsThrownWeapon [get] |
bool | IsAmmo [get] |
bool | IsAgent [get] |
bool | IsFurniture [get] |
bool | IsBlessed [get] |
bool | IsCursed [get] |
bool | IsRestrainedResident [get] |
virtual bool | IsPCFaction [get] |
bool | IsPCFactionOrMinion [get] |
virtual bool | IsGlobal [get] |
virtual int | MaxDecay [get] |
bool | IsDecayed [get] |
bool | IsRotting [get] |
bool | IsFresn [get] |
virtual int | MaxHP [get] |
virtual int | Power [get] |
int | FameLv [get] |
virtual int[] | Tiles [get] |
virtual int | PrefIndex [get] |
bool | IsVariation [get] |
virtual int | DV [get] |
virtual int | PV [get] |
int | HIT [get] |
int | DMG [get] |
int | STR [get] |
int | DEX [get] |
int | END [get] |
int | PER [get] |
int | LER [get] |
int | WIL [get] |
int | MAG [get] |
int | CHA [get] |
int | INT [get] |
int | LUC [get] |
int | W [get] |
int | H [get] |
bool | IsIdentified [get] |
string | TextRarity [get] |
bool | IsInstalled [get] |
bool | IsMale [get] |
bool | IsNegativeGift [get] |
bool | HasContainerSize [get] |
Thing | Tool [get] |
virtual SourceMaterial.Row | DefaultMaterial [get] |
virtual bool | HasHost [get] |
int | Quality [get] |
int | QualityLv [get] |
LightData | LightData [get] |
CardRenderer | HostRenderer [get] |
bool | ShouldShowMsg [get] |
bool | CanInspect [get] |
string | InspectName [get] |
Point | InspectPoint [get] |
Vector3 | InspectPosition [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
![]() | |
bool | CanInspect [get] |
string | InspectName [get] |
Point | InspectPoint [get] |
Vector3 | InspectPosition [get] |
Private Member Functions | |
int | ParseBodySlot (string s) |
void | SetEQQuality () |
void | GoHostile (Card _tg) |
LayerDrama | _ShowDialog (string book, string sheet, string step="main", string tag="") |
Private Attributes | |
Faction | _faction |
int | _Speed |
bool | hasMovedThisTurn |
Static Private Attributes | |
static Point | shared = new Point() |
static List< Hobby > | listHobby = new List<Hobby>() |
static Point | _sharedPos = new Point() |
static List< Chara > | _pts = new List<Chara>() |
static List< Thing > | _ListItems = new List<Thing>() |
static List< SourceThing.Row > | _listFavFood = new List<SourceThing.Row>() |
static List< SourceCategory.Row > | _listFavCat = new List<SourceCategory.Row>() |
static GoalWork | _goalWork = new GoalWork() |
static GoalHobby | _goalHobby = new GoalHobby() |
Additional Inherited Members | |
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enum | MoveResult { Fail , Success , Door } |
enum | MoveType { Walk , Force } |
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enum | NoteMode { Default , Recipe , Product , Info } |
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static string | ApplyTone (Chara c, ref string text, string _tones, int gender, bool stripPun=false) |
static int | GetTilePrice (TileRow row, SourceMaterial.Row mat) |
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static int | rndSeed (int a, int seed) |
static int | rnd (long a) |
static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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inlinevirtual |
Reimplemented from Card.
Definition at line 6496 of file Chara.cs.
References CoreConfig.GameConfig.antiSpider, Core.config, EClass.core, RendererReplacer.data, CoreConfig.game, BaseCondition.GetRendererReplacer(), CharaRenderer.pccData, Core.pccs, CardRenderer.position, CardRenderer.replacer, CharaRenderer.SetOwner(), and SourceChara.Row.skinAntiSpider.
Referenced by ActPlan._Update(), BaseListPeople.OnClick(), LayerEditSkin.OnClickClear(), Player.OnCreateGame(), ConBoost.OnRemoved(), ConTransmute.OnRemoved(), ConBoost.OnStart(), ConTransmute.OnStart(), LayerEditSkin.RefreshList(), ActRide.Ride(), and ActRide.Unride().
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inline |
Definition at line 2279 of file Chara.cs.
References FactionBranch.AddMemeber(), EClass.Home, homeBranch, orgPos, EClass.pc, Refresh(), ReleaseMinion(), SetFaction(), SetGlobal(), and BaseCard.SetInt().
Referenced by MakeAlly(), and MakePartyMemeber().
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inlinevirtual |
Reimplemented from Card.
Definition at line 2716 of file Chara.cs.
References EClass._map, EClass._zone, Scene.actionMode, CardRenderer.actor, actTime, CoreConfig.GameConfig.advancedMenu, GameDate.AdvanceMin(), Window.SaveData.advDistribution, ai, ConfigTactics.allyKeepDistance, CardRenderer.anime, GameSetting.RenderSetting.anime, CoreConfig.Test.animeFramePCC, burden, Card.c_lockLv, CanDestroyPath(), CanMoveTo(), CanReplace(), Cell.CanSuffocate(), Window.SaveData.cats, Point.cell, Point.Charas, Spatial.children, Msg.colors, Core.config, Game.config, EInput.Consume(), EClass.core, AIAct.Current, Weather.CurrentCondition, currentZone, Card.DamageHP(), Zone.DangerLv, Player.dataPick, World.date, GameSetting.defaultActPace, DestroyPath(), GameSetting.RenderSetting.AnimeSetting.diagonalSpeed, Card.Dist(), Point.Distance(), Player.distanceTravel, Scene.elomap, PCOrbit.emitFoot, PCOrbit.emitSmoke, Card.Evalue(), Card.EvalueMax(), Window.SaveData.flag, Player.flags, PCOrbit.footPos, CoreConfig.game, EClass.game, ActionMode.gameSpeed, Effect.Get(), EloMap.GetCell(), Lang.GetList(), Stats.GetPhase(), Point.GetRandomNeighbor(), Cell.GetSurfaceHeight(), CardRenderer.hasActor, Cell.HasBridge, Point.HasChara, HasCondition(), Cell.hasDoor, Cell.hasDoorBoat, Card.HasElement(), hasMovedThisTurn, Point.HasObj, Cell.HasRamp, Point.HasThing, Zone.HiddenInRegionMap, host, CellEffect.id, TileRow.ignoreSnow, Trait.IsChangeFloorHeight, Cell.isClearSnow, isConfused, isDead, IsDisabled, isDrunk, Window.SaveData.IsFilterPass(), Cell.isFloating, IsIdle, IsInCombat, Card.IsInstalled, Card.isLeashed, IsLevitating, IsPC, CardActor.isPCC, IsPCC, IsPCFaction, Zone.IsPCFaction, Spatial.IsRegion, Player.Flags.isShoesOff, Cell.IsSnowTile, isSynced, FLOOR.IsTatami(), TileType.IsWater, item, Zone.KeepAllyDistance, lastPos, Point.ListCards(), LookAt(), Zone.map, SourceMaterial.Row.matColor, Card.material, Cell.matFloor, Point.matFloor, Cell.matObj, MaxHP, Party.members, Card.ModExp(), MoveByForce(), Map.MoveCard(), Spatial.Name, CardRenderer.NextFrame(), Window.SaveData.noRotten, Cell.obj, MsgColors.Ono, Trait.OnStepped(), Trait.OnSteppedOut(), Trait.owner, parasite, party, EClass.pc, BaseGameScreen.pcOrbit, Zone.PetFollow, Pick, Effect.Play(), CardRenderer.PlayAnime(), EClass.player, Card.PlaySound(), Card.pos, CellEffect.power, Thing.Pref, Scene.psFoot, Scene.psSmoke, AIAct.PushChara, race, Player.regionMoveWarned, GameSetting.RenderSetting.AnimeSetting.regionSpeed, GameSetting.render, Card.renderer, CardRenderer.replacer, ride, EClass.rnd(), EClass.rndHalf(), Cell.room, Msg.Say(), Card.Say(), EClass.scene, EClass.screen, ActWait.Search(), Point.Set(), SetAI(), Msg.SetColor(), Map.SetEffect(), Map.SetFoormark(), SetPCCState(), EClass.setting, Spatial.ShowDangerLv, PCOrbit.smokePos, SourceMaterial.Row.soundFoot, TileRow.soundFoot, Spatial.source, Cell.sourceBlock, Point.sourceBlock, Cell.sourceBridge, Cell.sourceFloor, Point.sourceFloor, FLOOR.sourceIce, MATERIAL.sourceIce, MATERIAL.sourceOak, Cell.sourceObj, FLOOR.sourceSnow, MATERIAL.sourceSnow, Cell.sourceSurface, FLOOR.sourceWood, SourcePref.Surface, SyncRide(), Game.Config.tactics, Card.Talk(), CoreConfig.test, Point.Things, TickConditions(), RenderRow.tileType, Cell.topHeight, Card.trait, TryMoveTowards(), TryPush(), Window.SaveData.userFilter, Util, World.weather, EClass.world, Point.x, Point.z, and EloMap.Cell.zone.
Referenced by MoveByForce(), AI_Sleep.OnProgressComplete(), and TryMove().
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inlineprivate |
Definition at line 7072 of file Chara.cs.
References LayerDrama.Activate(), book, and EClass.Sound.
Definition at line 8991 of file Chara.cs.
References AddCondition(), AIAct.Cancel(), Condition.Create(), SourceManager.elements, Player.EndTurn(), BaseCondition.EvaluatePower(), BaseCondition.GainResistFactor, BaseCondition.GetDefenseAttribute(), BaseStats.id, Card.isRestrained, BaseCondition.IsToggle, EClass.pc, EClass.player, BaseCondition.power, Refresh(), BaseStats.source, EClass.sources, BaseCondition.TryNullify(), BaseStats.Type, and Element.Value.
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inline |
Definition at line 8986 of file Chara.cs.
References Condition.Create().
Referenced by TraitGodStatue._OnUse(), AddCondition(), Card.ApplyElementEffect(), ActMelee.Attack(), Cuddle(), Die(), AI_Fuck.Finish(), CoreDebug.FlyMode(), Card.GiveBirth(), GiveGift(), StatsMana.Mod(), AI_Torture.OnCancelOrSuccess(), Zone_CursedManor.OnGenerateMap(), TraitBaseSpellbook.OnRead(), GoalSleep.OnSimulatePosition(), TraitGeneMachine.OnUse(), ActCryRage.Perform(), ActCrySad.Perform(), ActRush.Perform(), ActWater.Perform(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), Religion.PunishTakeOver(), TraitBaseSpellbook.ReadFailEffect(), AI_Fuck.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Slaughter.Run(), GoalSleep.Run(), Game.StartNewGame(), ActThrow.Throw(), ConChampagne.Tick(), ConInsane.Tick(), ConMiasma.Tick(), ConSleep.Tick(), TraitToolTorch.ToggleOn(), and ActRanged.TryReload().
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inline |
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inline |
Definition at line 8430 of file Chara.cs.
References SourceElement.Row.cooldown, SourceManager.elements, and EClass.sources.
Referenced by StatsMana.Mod(), ActEffect.Proc(), and RequestProtection().
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inline |
Definition at line 9852 of file Chara.cs.
References food.
Referenced by FoodEffect.Proc().
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inline |
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inline |
Definition at line 2174 of file Chara.cs.
References CharaBody.AddBodyPart(), body, Element.Get(), Card.PlaySound(), and Card.Say().
Referenced by Feat.Apply().
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inline |
Definition at line 9386 of file Chara.cs.
References BaseCondition.GainResistFactor, BaseStats.id, and BaseCondition.power.
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inline |
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inline |
Definition at line 5124 of file Chara.cs.
References Lang._currency(), EClass._zone, Zone.AddCard(), ThingGen.CreateCurrency(), currency, ElementContainer.dict, Card.elements, Element.id, Element.IsMainAttribute, ElementContainer.ModExp(), EClass.pc, Card.pos, EClass.rnd(), and Msg.Say().
Referenced by Revive().
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inlinevirtual |
Reimplemented from Card.
Definition at line 2009 of file Chara.cs.
References Card.bio, GetIdPortraitCat(), Portrait.GetRandomPortrait(), SetFeat(), and Biography.SetGender().
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inline |
Definition at line 2136 of file Chara.cs.
References ElementContainer.ApplyElementMap(), Card.elements, EClass.game, IsPCC, job, pccData, and Game.uniforms.
Referenced by ChangeJob(), and OnCreate().
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inline |
Definition at line 2222 of file Chara.cs.
References CharaBody.AddBodyPart(), ElementContainer.ApplyElementMap(), body, Card.elements, ParseBodySlot(), race, CharaBody.RefreshBodyParts(), and CharaBody.RemoveBodyPart().
Referenced by ChangeRace(), and OnCreate().
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inline |
Definition at line 1810 of file Chara.cs.
References burden, EClass.debug, CoreDebug.ignoreWeight, IsPC, Stats.Set(), SetDirtySpeed(), and WeightLimit.
Referenced by Scene.OnUpdate().
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inline |
Definition at line 6030 of file Chara.cs.
References Card.Evalue(), EvalueRiding(), CharaBody.GetAttackStyle(), parasite, ride, Element.source, and Element.Value.
Referenced by Element._WriteNote().
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Definition at line 1990 of file Chara.cs.
References _maxStamina, EClass.curve(), ElementContainer.dict, Card.elements, IsPC, Element.source, Element.ValueWithoutLink, and Element.vBase.
Referenced by OnCreate(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), Player.OnStartNewGame(), and Card.SetLv().
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Definition at line 6292 of file Chara.cs.
References EClass._map, Map.charas, GoHostile(), IsPCFaction, OriginalHostility, and EClass.rnd().
Referenced by DoHostileAction().
Definition at line 7998 of file Chara.cs.
References Card.c_isImportant, Trait.CanBeDestroyed, Trait.CanExtendBuild, Trait.CanOnlyCarry, Card.id, Card.IsContainer, Card.rarity, and Card.trait.
Referenced by ActPlan._Update(), and HotItemHeld.TrySetAct().
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Definition at line 7977 of file Chara.cs.
References Card.c_isImportant, Card.category, EClass.debug, and CoreDebug.ignoreWeight.
Referenced by InvOwner.CanShiftClick(), and InvOwner.Transaction.Process().
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Definition at line 2300 of file Chara.cs.
References EClass._zone, Zone.CountMinions(), Card.HasElement(), IsGlobal, IsMinion, IsMultisize, IsPCFaction, and MaxSummon.
Referenced by GoalCombat.Run().
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Definition at line 2384 of file Chara.cs.
References EClass._zone, ai, IsMultisize, and Zone.IsPCFaction.
Referenced by _Move(), CanMoveTo(), and TryMoveTowards().
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Definition at line 1749 of file Chara.cs.
References EClass._map, EClass._zone, Point.cell, corruption, CurrentGeneSlot, World.date, GamePrincipal.enableGeneDupe, EClass.game, Cell.HasRoof, Map.IsIndoor, Date.IsNight, Spatial.IsRegion, isSynced, Cell.light, Card.pos, Game.principal, and EClass.world.
Referenced by ActEffect.Proc(), and AI_Idle.Run().
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Definition at line 7420 of file Chara.cs.
References Card.c_isImportant, Trait.CanEat(), Card.HasTag(), Card.IsDecayed, Thing.isEquipped, Card.IsNegativeGift, and Card.trait.
Referenced by QuestDeliver.Deliver(), FactionBranch.GetMeal(), and AI_Idle.Run().
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Definition at line 7558 of file Chara.cs.
References CharaBody.IsTooHeavyToEquip().
Referenced by GoalAutoCombat.TryUseRanged().
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Definition at line 7898 of file Chara.cs.
References item, ActList.items, and CharaAbility.list.
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Definition at line 2491 of file Chara.cs.
References CanInteractTo(), and Card.pos.
Referenced by ActPlan._Update(), CanInteractTo(), ActMelee.CanPerform(), AI_Goto.IsDestinationReached(), and ActPlan.Item.Perform().
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Definition at line 2496 of file Chara.cs.
References EClass._map, Algorithms.WeightCell.blocked, Map.cells, IsMultisize, Point.IsValid, Card.pos, Algorithms.WeightCell.weights, Point.x, and Point.z.
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Definition at line 2397 of file Chara.cs.
References EClass._map, Algorithms.WeightCell.blocked, CanDestroyPath(), CanReplace(), Map.cells, Point.FirstChara, Point.HasChara, IsEnemyOnPath(), Point.IsInBounds, IsMultisize, IsPC, Point.IsValid, Card.pos, Algorithms.WeightCell.weights, Point.x, and Point.z.
Referenced by _Move(), MoveByForce(), TryMove(), and TryMoveTowards().
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Definition at line 4193 of file Chara.cs.
References Point.Distance(), Card.ExistsOnMap, Card.GetRootCard(), Card.isDestroyed, Card.pos, and Card.Thing.
Referenced by ActPlan._Update().
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Definition at line 3256 of file Chara.cs.
References EClass._zone, Card.c_uidMaster, TraitChara.CanBePushed, DestDist, Point.Equals(), host, IsMultisize, IsPC, Card.IsPCFactionOrMinion, IsPCParty, Spatial.IsRegion, Card.isRestrained, Card.isSummon, Card.noMove, EClass.pc, Card.pos, and trait.
Referenced by _Move(), and CanMoveTo().
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Definition at line 5010 of file Chara.cs.
References World.date, Date.IsExpired(), and EClass.world.
Referenced by FactionBranch.DailyOutcome(), and Zone.Revive().
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Definition at line 1212 of file Chara.cs.
References canSeeInvisible, Card.Chara, Card.fov, hasTelepathy, Point.index, Card.isChara, Card.isHidden, IsPC, Point.IsValid, Fov.lastPoints, Card.pos, and visibleWithTelepathy.
Referenced by ActPlan._Update(), Act.CanPerform(), DoHostileAction(), AI_Idle.DoSomethingToCharaInRadius(), AI_Idle.DoSomethingToNearChara(), Point.FirstVisibleChara(), AI_Mofu.GetMofu(), Msg.GetName(), Player.HasValidRangedTarget(), ActMelee.HideHint(), Point.ListVisibleCards(), Point.ListVisibleCharas(), TCExtra.OnDraw(), AM_Adv.OnRenderTile(), TCOrbitChara.Refresh(), TCOrbitThing.Refresh(), AI_Idle.Run(), AI_Steal.Run(), GoalCombat.Run(), ThirstPersonInfo.Set(), Player.TargetRanged(), HotItemAct.TrySetAct(), TraitCatalyst.TrySetHeldAct(), TraitLeash.TrySetHeldAct(), TraitStethoscope.TrySetHeldAct(), TraitWhipEgg.TrySetHeldAct(), and TraitWhipLove.TrySetHeldAct().
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Definition at line 1244 of file Chara.cs.
References canSeeInvisible, CanSeeLos(), Card.Chara, hasTelepathy, Card.isHidden, Card.pos, and visibleWithTelepathy.
Referenced by ActMelee.CanPerform(), ActRanged.CanPerform(), ActThrow.CanPerform(), CanSeeLos(), FindNewEnemy(), CharaRenderer.OnEnterScreen(), ConInvisibility.OnStart(), ActSwarm.Perform(), ActEffect.Proc(), RequestProtection(), AI_Idle.Run(), GoalCombat.Run(), Player.TargetRanged(), and GoalCombat.TryUseAbility().
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Definition at line 1253 of file Chara.cs.
References Point.Distance(), Card.fov, Card.GetSightRadius(), Point.index, IsPC, Los.IsVisible(), Fov.lastPoints, and Card.pos.
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Definition at line 1195 of file Chara.cs.
References Card.fov, Point.index, Point.IsHidden, IsPC, Point.IsValid, and Fov.lastPoints.
Referenced by ActWait.Search(), ActWait.SearchMedal(), and HotItemHeld.TrySetToolAct().
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Definition at line 1293 of file Chara.cs.
References EClass._zone, EClass.debug, Zone.events, Stats.GetPhase(), CoreDebug.godMode, sleepiness, and stamina.
Referenced by AI_Sleep.OnProgressComplete(), HotItemActionSleep.Perform(), and AI_PassTime.Run().
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Definition at line 2145 of file Chara.cs.
References _job, ApplyJob(), IsPCC, and pccData.
Referenced by CoreDebug.ChangeJob(), CoreDebug.Fix_EtherDisease(), UICharaMaker.ListJob(), CoreDebug.QuickStart(), and UICharaMaker.RerollJob().
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Definition at line 2244 of file Chara.cs.
References _race, ApplyRace(), ChangeMaterial, race, and source.
Referenced by CoreDebug.ChangeRace(), CoreDebug.Fix_EtherDisease(), UICharaMaker.ListRace(), CoreDebug.QuickStart(), and UICharaMaker.RerollRace().
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Reimplemented from Card.
Definition at line 1400 of file Chara.cs.
References RenderObject.isSynced, MaxHP, CardRenderer.RefreshExtra(), and Card.renderer.
Referenced by ZonePreEnterBout.Execute().
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Definition at line 8487 of file Chara.cs.
References EClass.AdvMode, World.date, Date.hour, GoalList.index, GoalList.Next(), GoalList.Refresh(), AIAct.Tick(), and EClass.world.
Referenced by Zone.Simulate().
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Definition at line 7148 of file Chara.cs.
References EClass._map, TraitBed.IsHolder(), and item.
Referenced by FactionBranch.ChangeMemberType(), and FactionBranch.RemoveMemeber().
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Definition at line 8309 of file Chara.cs.
References Card.Destroy(), Card.GetPrice(), Card.Num, and Msg.Say().
Referenced by AI_Fish.Run(), and AI_Idle.Run().
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Definition at line 10066 of file Chara.cs.
References ElementContainer.SetParent().
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Definition at line 9172 of file Chara.cs.
References BaseStats.Type.
Referenced by GoalCombat.TryUseAbility().
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Definition at line 9872 of file Chara.cs.
Referenced by FoodEffect.Proc().
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Definition at line 7801 of file Chara.cs.
References Card.c_originalHostility, Point.Copy(), and CharaGen.Create().
Referenced by MakeAlly(), and ActThrow.Throw().
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Definition at line 6122 of file Chara.cs.
References AddCondition(), Card.Evalue(), faith, EClass.game, Card.id, Element.id, interest, IsPC, IsPCParty, MainElement, Card.MakeEgg(), Party.members, ModAffinity(), ReligionManager.MoonShadow, EClass.pc, Game.religions, EClass.rnd(), Card.ShowEmo(), and Element.Void.
Referenced by ActPlan._Update(), ActEffect.Proc(), AI_Idle.Run(), and AI_Mofu.Run().
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Definition at line 9235 of file Chara.cs.
References BaseCondition.isPerfume, Condition.Kill(), Stats.Mod(), BaseCondition.Mod(), EClass.rnd(), and BaseStats.Type.
Referenced by CureHost(), HealAll(), StatsMana.Mod(), ActPray.Pray(), and Zone.Simulate().
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T | : | Condition |
Definition at line 9185 of file Chara.cs.
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Definition at line 9222 of file Chara.cs.
References Cure().
Referenced by FactionBranch.DailyOutcome().
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Definition at line 10036 of file Chara.cs.
References ElementContainer.GetElement(), Element.List_Body, Element.List_Mind, EClass.rnd(), and Element.vBase.
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Definition at line 10002 of file Chara.cs.
References EClass.rnd().
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Definition at line 9990 of file Chara.cs.
References Element.List_Body, and Element.List_Mind.
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Definition at line 3145 of file Chara.cs.
References Trait.CanBeDestroyed, Point.ForeachMultiSize(), Point.HasObj, if(), Point.IsBlocked, Trait.IsBlockPath, Trait.IsDoor, Card.IsInstalled, Card.IsUnique, Point.IsValid, Card.pos, Point.Things, and Card.trait.
Referenced by _Move(), and ActThrow.Throw().
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Reimplemented from Card.
Definition at line 5187 of file Chara.cs.
References EClass._map, EClass._zone, ConfigAutoCombat.abortOnAllyDead, ConfigAutoCombat.abortOnEnemyDead, Zone.AddCard(), AddCondition(), Player.Stats.allyDeath, Game.Config.autoCombat, Game.cards, Map.charas, EClass.Colors, Game.config, CharaGen.Create(), CharaGen.CreateFromFilter(), Map.deadCharas, Player.deathMsg, Debug, Player.doneBackers, enemy, Zone.events, faith, ThingContainer.Find(), CardManager.GlobalCharaList.Find(), EClass.game, Effect.Get(), CardManager.globalCharas, LangGame.Has(), Party.HasElement(), Zone.HasLaw, SourceRace.Row.id, Zone.instance, IsHostile(), IsPCParty, Card.IsUnique, Player.little_dead, FactionBranch.Log(), Card.LV, MakeMinion(), ColorProfile.matColors, ModAffinity(), Player.ModKarma(), Spatial.Name, NameBraced, Religion.NameShort, ZoneEventManager.OnCharaDie(), OriginalHostility, GameLang.Parse(), party, EClass.pc, Effect.Play(), EClass.player, ActEffect.ProcAt(), Map.props, Religion.recentWrath, Party.RemoveMember(), FactionBranch.RemoveMemeber(), Tutorial.Reserve(), Zone.ResetHostility(), Religion.Revelation(), EClass.rnd(), PropsManager.sales, Msg.Say(), Card.Say(), WidgetPopText.Say(), ThirstPersonInfo.Set(), Msg.SetColor(), Card.SetLv(), AI_Slaughter.slaughtering, CellEffect.source, Player.stats, Card.things, Msg.thirdPerson1, Player.TryAbortAutoCombat(), and Element.Void.
Referenced by ActMelee.Attack(), ActEffect.ProcAt(), TaskCullLife.Run(), and ConDeathSentense.Tick().
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Definition at line 10021 of file Chara.cs.
References ElementContainer.dict, and item.
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Definition at line 6110 of file Chara.cs.
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Definition at line 6210 of file Chara.cs.
References EClass._zone, CallHelp(), calmCheckTurn, CanSee(), Card.Chara, ThingGen.Create(), enemy, GoHostile(), hostility, IsAliveInCurrentZone, Card.isChara, IsDisabled, IsFriendOrAbove(), IsPC, IsPCFaction, Zone.IsPCFaction, IsPCFactionMinion, IsPCParty, IsPCPartyMinion, Spatial.IsRegion, Party.members, party, EClass.pc, EClass.rnd(), Card.Say(), SetEnemy(), Card.ShowEmo(), and ActThrow.Throw().
Referenced by Card.ApplyElementEffect(), ActMelee.Attack(), Point.CallGuard(), ActEffect.DamageEle(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), ActRanged.Perform(), ActSummonGuard.Perform(), ActWater.Perform(), ActEffect.Proc(), AI_AttackHome.Run(), AI_Idle.Run(), GoalSiege.Run(), and ActThrow.Throw().
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Definition at line 4999 of file Chara.cs.
References Card.Duplicate(), Stats.Mod(), Card.ModNum(), Trait.OnDrink(), and Card.trait.
Referenced by TraitDrink.GetHealAction(), AM_Adv.OnBecomeNoGoal(), AI_Drink.OnSetOwner(), AI_Drink.Run(), and AI_Idle.Run().
Definition at line 4524 of file Chara.cs.
References EClass._zone, Zone.AddCard(), card, LayerInventory.SetDirty(), and Card.Thing.
Referenced by Card.Destroy(), TaskMoveInstalled.OnProgressComplete(), AI_Cook.Run(), AI_Offer.Run(), AI_ReleaseHeld.Run(), and AIAct.Start().
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Definition at line 4544 of file Chara.cs.
References EClass._zone, Zone.AddCard(), Card.c_isImportant, Trait.CanBeDropped, Trait.CanOnlyCarry, Card.Destroy(), Card.Install(), Card.Name, Msg.Say(), and Card.trait.
Referenced by ActPlan._Update(), InvOwner.OnAltClick(), and InvOwner.OnDrag().
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Definition at line 1766 of file Chara.cs.
References Card.bio, CharaGen.Create(), ElementContainer.dict, Card.elements, faith, Card.HaveFur(), item, mana, MaxHP, stamina, Stats.value, and Element.vSource.
Referenced by ActEffect.Proc(), and AI_Idle.Run().
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Definition at line 10016 of file Chara.cs.
References EClass.rnd().
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Definition at line 10007 of file Chara.cs.
References Element.List_Mind.
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Definition at line 4976 of file Chara.cs.
References SourceManager.categories, ThingGen.CreateFromCategory(), Card.Destroy(), CharaBody.Equip(), CharaBody.GetSlot(), and EClass.sources.
Referenced by ZonePreEnterBoutWin.Execute(), and CoreDebug.QuickStart().
Definition at line 4956 of file Chara.cs.
References ThingGen.Create(), Card.Destroy(), CharaBody.Equip(), and CharaBody.GetSlot().
Referenced by Card.ApplyBacker(), and Player.CreateEquip().
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Definition at line 4992 of file Chara.cs.
References ThingGen.Create(), and Card.SetNum().
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Definition at line 6021 of file Chara.cs.
References HasCondition().
Referenced by CalcCastingChance(), AttackProcess.Prepare(), and RefreshSpeed().
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Definition at line 3467 of file Chara.cs.
References EClass._zone, Spatial.FindZone(), Zone.GetTopZone(), Spatial.lv, Spatial.Name, EClass.pc, World.region, Msg.Say(), and EClass.world.
Referenced by ActPlan._Update(), and TaskDig.OnProgressComplete().
Definition at line 7609 of file Chara.cs.
References ThingContainer.Find(), TraitToolRange.IsAmmo(), EClass.pc, and Card.things.
Referenced by ActRanged.TryReload(), and GoalAutoCombat.TryUseRanged().
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Definition at line 7163 of file Chara.cs.
References EClass._map, Props.all, PropsManager.installed, TraitBed.IsHolder(), item, and Map.props.
Referenced by Hobby.GetEfficiency(), ListPeopleBed.OnClick(), BaseListPeople.OnInstantiate(), ListPeopleBed.OnInstantiate(), GoalSleep.OnSimulatePosition(), AI_Idle.Run(), GoalSleep.Run(), and GoalVisitorGuest.Run().
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Definition at line 7374 of file Chara.cs.
References Card.c_isImportant, and item.
Referenced by AI_Idle.Run().
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Definition at line 2359 of file Chara.cs.
References EClass._map, Map.FindChara(), IsMinion, and master.
Referenced by MoveZone(), and AI_Idle.Run().
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Definition at line 6372 of file Chara.cs.
References EClass._map, Map.charas, and Card.pos.
Referenced by AM_Adv._OnUpdateInput(), AI_Trolley.Run(), and GoalCombat.Run().
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Definition at line 6303 of file Chara.cs.
References EClass._map, EClass._zone, ai, CanSeeLos(), Map.charas, Game.config, ConfigTactics.dontWander, Card.Evalue(), EClass.game, IsAliveInCurrentZone, Card.isHidden, Spatial.isPeace, Card.ModExp(), EClass.pc, EClass.rnd(), AIAct.ShouldAllyAttack(), and Game.Config.tactics.
Referenced by GoalCombat.Run().
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Definition at line 7724 of file Chara.cs.
Referenced by GoalWork.FindWork(), BaseListPeople.OnInstantiate(), GoalWork.OnSimulatePosition(), AI_Idle.Run(), and GoalWork.ValidateHobby().
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Definition at line 9787 of file Chara.cs.
References EClass.curve(), Element.id, Element.Name, EClass.rndHalf(), LayerAbility.SetDirty(), Element.source, and Element.ValueWithoutLink.
Referenced by Player.DreamSpell(), AI_Fuck.Finish(), and TraitBaseSpellbook.OnRead().
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Definition at line 7107 of file Chara.cs.
References AIAct.GetCurrentActionText().
Referenced by ListPeopleEmbark.OnInstantiate().
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Reimplemented from Card.
Definition at line 7659 of file Chara.cs.
References CharaBody.GetWeight().
Referenced by WindowCharaMini.Refresh(), and WindowChara.RefreshProfile().
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Definition at line 7624 of file Chara.cs.
References Card.GetEquipValue(), and Card.IsRangedWeapon.
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Definition at line 9160 of file Chara.cs.
References BaseCondition.refVal.
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Definition at line 9155 of file Chara.cs.
References SourceManager.elements, and EClass.sources.
Referenced by GoalCombat.TryUseAbility().
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Definition at line 1791 of file Chara.cs.
References EClass.debug, CoreDebug.ignoreWeight, IsPC, and WeightLimit.
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Definition at line 8453 of file Chara.cs.
Referenced by NotificationCooldown.OnRefresh().
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Definition at line 3587 of file Chara.cs.
References Debug.
Referenced by Player.EnterLocalZone(), and LayerTravel.Refresh().
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Definition at line 7082 of file Chara.cs.
References Point.Copy(), AIAct.GetDestination(), and AIAct.IsRunning.
Referenced by AI_Idle.Run().
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Definition at line 4597 of file Chara.cs.
Referenced by WindowChara.RefreshEquipment(), and WindowChara.RefreshNote().
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Definition at line 4572 of file Chara.cs.
Referenced by WindowChara.RefreshNote().
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Definition at line 7842 of file Chara.cs.
References SourceManager.categories, EClass.game, Game.seed, EClass.sources, and Rand.UseSeed().
Referenced by DramaCustomSequence.Build(), Affinity.OnGift(), WindowChara.RefreshNote(), DramaActor.Talk(), and ConSleep.Tick().
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Definition at line 7822 of file Chara.cs.
References EClass.game, Game.seed, EClass.sources, SourceManager.things, and Rand.UseSeed().
Referenced by DramaCustomSequence.Build(), Affinity.OnGift(), FoodEffect.Proc(), WindowChara.RefreshNote(), DramaActor.Talk(), and ConSleep.Tick().
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Definition at line 4592 of file Chara.cs.
References Element.HasTag(), Element.ListElements, Element.source, and Element.Value.
Referenced by WindowChara.RefreshEquipment(), and WindowChara.RefreshNote().
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Definition at line 2545 of file Chara.cs.
References PathManager.GetFirstStep(), PathManager.Instance, IsMultisize, IsPC, and Card.pos.
Referenced by GoalManualMove.CanMove(), ActEffect.Proc(), GoalCombat.Run(), GoalManualMove.Run(), and GoalManualMove.TryMove().
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Definition at line 8519 of file Chara.cs.
References EClass._zone, TimeTable.GetSpan(), Zone.isSimulating, and Stats.value.
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Definition at line 8564 of file Chara.cs.
Referenced by Zone.Simulate().
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Definition at line 8551 of file Chara.cs.
Referenced by Zone.Simulate().
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Definition at line 7087 of file Chara.cs.
Referenced by CalcGold.Hire().
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Reimplemented from Card.
Definition at line 6621 of file Chara.cs.
References ColorProfile.colorFriend, ColorProfile.colorHostile, EClass.Colors, Guild.Fighter, Lang.GetList(), ColorProfile.gradientLVComparison, GuildFighter.HasBounty(), Card.HasElement(), HasHigherGround(), IsMoving, Card.LV, EClass.pc, and GuildFighter.ShowBounty().
Referenced by WidgetMouseover.Refresh().
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Reimplemented from Card.
Definition at line 6689 of file Chara.cs.
References Color, ColorProfile.colorBuff, ColorProfile.colorDebuff, EClass.Colors, EClass.debug, BaseStats.GetPhaseStr(), BaseStats.GetValue(), held, BaseStats.id, SourceJob.Row.id, Card.isScaled, item, ActList.items, CharaAbility.list, EClass.pc, CoreDebug.showExtra, BaseStats.source, EClass.sources, SourceChara.Row.tactics, SourceManager.tactics, AIAct.ToString(), Card.trait, and Stats.value.
Referenced by WidgetMouseover.Refresh().
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Definition at line 7924 of file Chara.cs.
References Portrait.allIds.
Referenced by ButtonRoster.SetChara(), Person.SetChara(), and Portrait.SetChara().
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Definition at line 7910 of file Chara.cs.
References SourceRace.Row.id, and EClass.rnd().
Referenced by ApplyEditorTags(), UICharaMaker.ListGender(), and Biography.SetPortrait().
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Reimplemented from Card.
Definition at line 1351 of file Chara.cs.
References _alias, Lang._currency(), Aka, CoreConfig.backer, SourceManager.backers, Core.config, EClass.core, faith, Card.GetPrice(), IsGlobal, MainElement, Religion.Name, Trait.SetName(), CoreConfig.BackerContentConfig.Show(), source, Element.source, EClass.sources, and trait.
Referenced by TraitStoryBookHome.OnRead().
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Definition at line 7862 of file Chara.cs.
References race.
Referenced by ActEffect.Proc(), AI_Idle.Run(), and GoalCombat.TryUseAbility().
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Definition at line 5015 of file Chara.cs.
References EClass._zone, Party.AddMemeber(), EClass.Branch, Point.GetNearestPoint(), Zone.IsPCFaction, party, EClass.pc, Card.pos, Revive, and Msg.Say().
Referenced by ListPeopleRevive.OnClick(), and DramaOutcome.revive_pet().
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Definition at line 8658 of file Chara.cs.
References Point.cell, AIWork.destArea, AIWork.destThing, item, Card.pos, Cell.room, and AIWork.SetDestination().
Referenced by BaseListPeople.AddSubButtonWork(), and ListPeopleBed.OnInstantiate().
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Reimplemented from Card.
Definition at line 6545 of file Chara.cs.
References RenderRow._tiles, SpriteReplacer.data, SpriteData.GetSprite(), RenderRow.GetSprite(), and SourceChara.Row.staticSkin.
Referenced by HotItemChara.GetSprite(), HotItemFocusChara.GetSprite(), CharaActor.OnSetOwner(), LayerEditSkin.RefreshImage(), Portrait.SetChara(), Person.SetImage(), and ItemPopulation.SetTopic().
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Reimplemented from Card.
Definition at line 6569 of file Chara.cs.
References Player.altHeldPos, Affinity.CanSleepBeside(), SubPassData.Default, GameSetting.pass, EClass.pc, EClass.player, Card.pos, EClass.setting, GameSetting.PassSetting.subDead, and GameSetting.PassSetting.subDeadPCC.
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Definition at line 8796 of file Chara.cs.
References item.
Referenced by LayerQuestBoard.RefreshHire(), WindowChara.RefreshNote(), and BaseListPeople.SetSubText().
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Definition at line 8806 of file Chara.cs.
References item.
Referenced by LayerQuestBoard.RefreshHire(), WindowChara.RefreshNote(), and BaseListPeople.SetSubText().
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Definition at line 6781 of file Chara.cs.
References EClass._zone, SourceManager.charaText, SourceChara.Row.idText, and EClass.sources.
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Definition at line 8727 of file Chara.cs.
References item, and Hobby.source.
Referenced by FactionBranch.AutoClean(), FactionBranch.GenerateGarbage(), and FactionBranch.OnAdvanceDay().
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Definition at line 8879 of file Chara.cs.
Referenced by AIWork.AddDeliverable(), Expedition.End(), GoalWork.FindWork(), UIHomeInfo.RefreshReport(), GoalWork.TryWork(), and GoalWork.ValidateHobby().
Definition at line 8023 of file Chara.cs.
References AddCondition(), Card.AddExp(), affinity, Card.c_idRefName, Card.CHA, Card.Destroy(), ElementContainer.dict, Card.elements, Card.ExpToNext, ThingContainer.Find(), EClass.game, Card.HasElement(), Card.id, Element.id, Card.IsAmmo, Card.isCopy, Card.IsCursed, IsDeadOrSleeping, Card.isDestroyed, Card.IsEquipmentOrRanged, IsHostile(), QuestManager.list, Stats.Mod(), ModAffinity(), Card.ModExp(), Card.ModNum(), Element.Name, Affinity.OnGift(), OnGiveErohon(), Quest.OnGiveItem(), EClass.pc, Card.PlayEffect(), Card.PlaySound(), Game.quests, Card.rarity, EClass.rnd(), Msg.Say(), Card.Say(), Card.SayNothingHappans(), SetAI(), Card.Talk(), Card.things, Card.trait, and TryEquip().
Referenced by ActPlan._Update(), ActThrow.Throw(), and HotItemHeld.TrySetAct().
Definition at line 8156 of file Chara.cs.
References Card.Destroy(), Card.material, ModAffinity(), EClass.pc, Card.PlaySound(), Card.Say(), Card.ShowEmo(), and Card.Talk().
Referenced by InvOwner.Transaction.Process().
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Definition at line 6186 of file Chara.cs.
References Card.Chara, Card.IsPCFaction, and Card.IsPCFactionMinion.
Referenced by CallHelp(), and DoHostileAction().
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Definition at line 1274 of file Chara.cs.
References HasAccess(), and Card.pos.
Referenced by AI_Pray.GetAltar(), TraitSet.GetRandom(), HasAccess(), MoveRandom(), and AI_Idle.Run().
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Definition at line 1279 of file Chara.cs.
References EClass._zone, Point.cell, IsPC, Zone.IsPCFaction, memberType, and Cell.room.
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Definition at line 9143 of file Chara.cs.
Referenced by _Move(), AM_Adv._OnUpdateInput(), TraitGodStatue._OnUse(), ActPlan._Update(), Element._WriteNote(), ActMelee.Attack(), GoalCombat.BuildAbilityList(), AttackProcess.CalcHit(), Point.CallGuard(), ActNTR.CanPerform(), ActRanged.CanPerform(), ActRush.CanPerform(), EvalueRiding(), ZonePreEnterEncounter.Execute(), TraitItemProc.GetHealAction(), AttackProcess.GetRawDamage(), Point.ListWitnesses(), ModAffinity(), FactionBranch.OnAfterSimulate(), TraitDrink.OnDrink(), Zone_Field.OnGenerateMap(), TraitScrollStatic.OnRead(), TraitAmmo.OnUse(), Zone_Yowyn.OnVisitNewMapOrRegenerate(), ActRanged.Perform(), ActWater.Perform(), AttackProcess.Perform(), AttackProcess.Prepare(), FoodEffect.Proc(), AttackProcess.ProcAbility(), ActEffect.ProcAt(), Religion.Punish(), Religion.PunishTakeOver(), RequestProtection(), ActRide.Ride(), AI_ArmPillow.Run(), AI_Idle.Run(), GoalCombat.Run(), Card.Teleport(), BaseSong.Tick(), Tick(), ConMiasma.Tick(), ConSleep.Tick(), UI.ToggleFeedback(), GoalCombat.TryMove(), ActPray.TryPray(), TraitBaseSpellbook.TryProgress(), Zone.TrySpawnFollower(), and GoalCombat.TryUseAbility().
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Definition at line 8448 of file Chara.cs.
Referenced by StatsMana.Mod(), RequestProtection(), and NotificationCooldown.ShouldRemove().
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Definition at line 1184 of file Chara.cs.
References _isLevitating, Card.Chara, Card.pos, and Point.Position().
Referenced by GetHoverText(), and AttackProcess.Prepare().
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Definition at line 8577 of file Chara.cs.
References SourceManager.hobbies, and EClass.sources.
Referenced by AI_Idle.Run().
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Definition at line 2324 of file Chara.cs.
References EClass._map, Card.c_uidMaster, and Map.charas.
Referenced by ActEffect.ProcAt().
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Definition at line 4395 of file Chara.cs.
References Card.GetLightRadius(), Card.GetRootCard(), Card.IsAliveInCurrentZone, Card.isChara, Card.isDestroyed, Card.isNPCProperty, Player.ModKarma(), Card.Num, Pick, EClass.player, EClass.rnd(), LayerInventory.SetDirty(), Card.ShowEmo(), Card.Split(), and Card.Thing.
Referenced by HotItemNoItem._TrySetAct(), Recipe.Craft(), RecipeCard.Craft(), HotItemHeld.OnSetCurrentItem(), UIInventory.RefreshList(), AI_Drink.Run(), AI_Eat.Run(), AI_Read.Run(), Player.SetCurrentHotItem(), and InvOwner.TryHold().
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Definition at line 8963 of file Chara.cs.
References BaseCondition.SetOwner().
Referenced by OnCreate(), and OnDeserialized().
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Definition at line 7395 of file Chara.cs.
References Card.c_isImportant, and FoodEffect.Proc().
Referenced by InvOwner.OnClick(), ActEffect.Proc(), AI_Idle.Run(), and Tick().
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Definition at line 6436 of file Chara.cs.
References Game.activeZone, EClass.game, and EClass.Home.
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Definition at line 1171 of file Chara.cs.
References Card.Evalue(), host, mana, Stats.max, and MaxHP.
Referenced by AM_Adv._OnUpdateInput(), GoalAutoCombat.GetActPlanColor(), GoalAutoCombat.GoalAutoCombat(), and Party.IsCriticallyWounded().
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Definition at line 2468 of file Chara.cs.
References ai, TraitChara.CanBePushed, AIAct.Cancel(), CellDetail.charas, currentZone, Point.detail, IsHostile(), Spatial.IsRegion, Point.IsValid, EClass.pc, and trait.
Referenced by GoalManualMove.CanMove(), CanMoveTo(), and AM_Adv.PressedActionMove().
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Definition at line 2368 of file Chara.cs.
References EClass.game, IsPCPartyMinion, item, QuestManager.list, Game.quests, and QuestEscort.uidChara.
Referenced by ActPlan._Update(), and QuestManager.HasFarAwayEscort().
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Definition at line 6475 of file Chara.cs.
Referenced by DoHostileAction(), IsFriendOrAbove(), Kick(), RequestProtection(), Player.TargetRanged(), ConMiasma.Tick(), GoalCombat.TryUseAbility(), and UseAbility().
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Definition at line 6480 of file Chara.cs.
References IsFriendOrAbove(), IsHostile(), and Card.IsPCFactionOrMinion.
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Definition at line 6470 of file Chara.cs.
Referenced by Map.CountGuest(), NotificationGuest.OnClick(), BaseListPeople.OnClick(), BaseListPeople.OnList(), WidgetNotice.OnRefresh(), GoalList.Refresh(), AI_Idle.Run(), Zone.Simulate(), and Zone.UpdateQuests().
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Definition at line 6445 of file Chara.cs.
References EClass.Home.
Referenced by Faction.AddReserve(), LayerPeople.CreateSelectEmbarkMembers(), LayerInteraction.GetPage(), Faction.HasMember(), Faction.IsWearingPanty(), NotificationBattle.OnClick(), BaseListPeople.OnClick(), WidgetNotice.OnRefresh(), InspectGroupChara.OnSetActions(), GoalList.Refresh(), CardRenderer.RefreshExtra(), AI_Fuck.Run(), LayerInteraction.ShowPage(), Zone.Simulate(), and WidgetInspector.SwitchPage().
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Definition at line 6387 of file Chara.cs.
Referenced by TileType._HitTest(), ActPlan._Update(), ActMelee.Attack(), Act.CanPerform(), ZoneEventSubdue.CheckClear(), Map.CountHostile(), Map.CountNonHostile(), Card.DamageHP(), Die(), TaskBuild.GetHitResult(), GiveGift(), IsEnemyOnPath(), IsFriendOrAbove(), Kick(), CharaRenderer.OnEnterScreen(), Zone_RandomDungeon.OnGenerateMap(), Zone_Void.OnGenerateMap(), AM_Adv.OnRenderTile(), TraitFloorSwitch.OnStepped(), ActCrySad.Perform(), ActRanged.Perform(), ActRestrain.Perform(), ActWater.Perform(), AttackProcess.Perform(), ActEffect.Proc(), TCOrbitChara.RefreshAll(), WidgetMinimap.RefreshMarkers(), AI_Idle.Run(), StanceSongSleep.TickSong(), StanceSongValor.TickSong(), GoalCombat.TryUseAbility(), CoreDebug.UpdateInput(), UseAbility(), and ElementContainerCard.ValueBonus().
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Definition at line 6392 of file Chara.cs.
References EClass._zone, enemy, hostility, Zone.instance, Player.IsCriminal, Card.IsPCFactionOrMinion, IsPCParty, OriginalHostility, EClass.pc, and EClass.player.
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Definition at line 6450 of file Chara.cs.
Referenced by BaseListPeople.IsDisabled().
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T | : | TraitSpot |
Definition at line 6455 of file Chara.cs.
References EClass._map, PropsManager.installed, item, Map.props, and Props.traits.
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Definition at line 6426 of file Chara.cs.
Referenced by ActPlan._Update().
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Definition at line 6431 of file Chara.cs.
Referenced by CardRenderer.Draw(), GoalCombat.Run(), WidgetSearch.Search(), Player.TargetRanged(), ConChampagne.Tick(), HotItemHeld.TrySetAct(), and GoalCombat.TryUseAbility().
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Definition at line 7967 of file Chara.cs.
Referenced by ActPlan._Update(), and HotItemHeld.TrySetAct().
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Definition at line 5654 of file Chara.cs.
References ActionMode.Adv, TraitChara.CanBePushed, AM_Adv.ClearPlans(), conSleep, conSuspend, Debug, Point.GetNearestPoint(), host, Point.IsBlocked, IsFriendOrAbove(), IsHostile(), IsPC, Card.IsPCFactionOrMinion, Card.isRestrained, Condition.Kill(), Player.ModKarma(), MoveByForce(), Card.MoveImmediate(), Card.noMove, Card.PlayEffect(), EClass.player, Card.pos, EClass.rnd(), trait, and ConSuspend.uidMachine.
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Definition at line 5646 of file Chara.cs.
Referenced by Recipe.Build(), RecipeCard.Build(), Map.MineFloor(), TaskBuild.OnProgressComplete(), TraitGeneMachine.OnUse(), ActKick.Perform(), AI_Bladder.Run(), AI_Trolley.Run(), and ActThrow.Throw().
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Definition at line 9571 of file Chara.cs.
References Element.Create(), SourceManager.elements, Element.HasTag(), Element.id, Feat.IsPurchaseFeatReqMet(), item, Element.source, EClass.sources, and Element.ValueWithoutLink.
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Definition at line 8707 of file Chara.cs.
Referenced by DramaCustomSequence.Build(), FactionBranch.GetResidentTax(), GoalHobby.GetWorks(), FactionBranch.RefreshEfficiency(), TraitWhipLove.TrySetHeldAct(), and GoalWork.ValidateHobby().
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Definition at line 8680 of file Chara.cs.
Referenced by FactionBranch.DailyOutcome(), FactionBranch.GetResidentTax(), GoalWork.GetWorks(), FactionBranch.RefreshEfficiency(), UIHomeInfo.RefreshReport(), and TraitWhipLove.TrySetHeldAct().
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Reimplemented from Card.
Definition at line 3501 of file Chara.cs.
References Card.pos.
Referenced by _Move(), AM_Adv._OnUpdateInput(), ActMelee.Attack(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskCut.OnProgress(), TaskBuild.OnProgressComplete(), ActBash.Perform(), ActRanged.Perform(), AI_ArmPillow.Run(), AI_Cook.Run(), AI_Craft_Snowman.Run(), AI_Fish.Run(), AI_Fuck.Run(), AI_Massage.Run(), AI_OpenGambleChest.Run(), AI_Paint.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_TargetCard.Run(), AI_UseCrafter.Run(), DynamicAIAct.Run(), TaskClean.Run(), and Meeting.Start().
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Reimplemented from Card.
Definition at line 3506 of file Chara.cs.
References EClass._zone, Spatial.IsRegion, Util, Point.x, and Point.z.
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Definition at line 2259 of file Chara.cs.
References _MakeAlly(), EClass._map, EClass._zone, Party.AddMemeber(), CreateReplacement(), Map.deadCharas, Debug, IsLocalChara, Zone.IsTown, party, EClass.pc, Zone.RefreshListCitizen(), Card.Say(), and EClass.Sound.
Referenced by DramaOutcome.fiama_pet(), AI_Fuck.Finish(), DramaOutcome.melilith_friend(), DramaOutcome.nasu_join(), TraitDiary.OnRead(), TraitGiftNewYear.OnUse(), DramaOutcome.poppy_found(), ActEffect.Proc(), ActRide.Ride(), DramaOutcome.sister_friend(), ActThrow.Throw(), and Religion.TryGetGift().
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Definition at line 7946 of file Chara.cs.
References DNA.GenerateGene().
Referenced by CoreDebug.UpdateInput().
Definition at line 7941 of file Chara.cs.
References DNA.GenerateGene().
Referenced by ActEffect.GeneMiracle(), ActEffect.LoveMiracle(), Card.SpawnLoot(), Zone.TryGenerateEvolved(), and CoreDebug.UpdateInput().
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Definition at line 5104 of file Chara.cs.
References EClass._zone, Zone.AddCard(), ThingGen.Create(), ThingContainer.Find(), Card.Install(), Spatial.IsRegion, Card.MakeRefFrom(), EClass.pc, EClass.rnd(), and Card.things.
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Definition at line 2313 of file Chara.cs.
References hostility, master, Refresh(), ReleaseMinion(), and Card.uid.
Referenced by Die(), QuestEscort.OnStart(), ActEffect.ProcAt(), and GoalCombat.Run().
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Definition at line 2253 of file Chara.cs.
References _MakeAlly(), Party.AddMemeber(), party, and EClass.pc.
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Definition at line 7729 of file Chara.cs.
References World.date, FactionBranch.Evalue(), StatsHygiene.GetAffinityMod(), Affinity.GetLunchChance(), Stats.GetPhase(), Date.GetRaw(), HasCondition(), hygiene, IsPC, Affinity.Mod(), ModAffinity(), EClass.pc, EClass.rnd(), Card.ShowEmo(), and EClass.world.
Referenced by Quest.Complete(), Cuddle(), Die(), AI_Fuck.Finish(), GiveGift(), GiveLovePotion(), ActEffect.LoveMiracle(), ModAffinity(), InvOwner.OnClick(), Affinity.OnGift(), Affinity.OnTalkRumor(), DramaManager.ParseLine(), DramaOutcome.revive_pet(), AI_Fuck.Run(), AI_Shear.Run(), AI_Slaughter.Run(), and CoreDebug.UpdateInput().
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Definition at line 9528 of file Chara.cs.
References Tutorial.Reserve(), EClass.rnd(), EClass.rndf(), Element.source, and Element.Value.
Referenced by Card.ApplyElementEffect(), and CoreDebug.Fix_EtherDisease().
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Definition at line 9944 of file Chara.cs.
References ElementContainer.Base(), ElementContainer.dict, SourceManager.elements, Element.id, ElementContainer.ModBase(), ElementContainer.Remove(), ElementContainer.SetParent(), EClass.sources, and Element.vBase.
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Definition at line 9503 of file Chara.cs.
Referenced by FoodEffect.Proc().
Definition at line 2582 of file Chara.cs.
References _Move(), ai, AIAct.CancelWhenMoved, CanMoveTo(), AIAct.Current, Card.Dist(), Point.sourceBlock, and AIAct.TryCancel().
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Definition at line 3417 of file Chara.cs.
References Spatial.FindZone(), EClass.game, and Game.world.
Referenced by OnBanish(), Zone_Nymelle.OnBeforeSimulate(), QuestVernis.OnChangePhase(), QuestDialog.OnDropReward(), and DramaOutcome.QuestExploration_AfterComplete().
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Definition at line 3422 of file Chara.cs.
References Zone.AddCard(), Point.GetNearestPoint(), Zone.IsActiveZone, party, EClass.pc, FactionBranch.policies, Party.RemoveMember(), Revive, PolicyManager.Validate(), and Point.x.
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Definition at line 2564 of file Chara.cs.
References Point.Copy(), Point.ForeachNeighbor(), item, Card.pos, and TryMove().
Referenced by AI_Idle.Run().
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Definition at line 2550 of file Chara.cs.
References Point.cell, Point.Equals(), Point.GetRandomNeighbor(), HasAccess(), Point.HasChara, Point.IsDeepWater, Cell.IsTopWaterAndNoSnow, Card.pos, race, source, and TryMove().
Referenced by GoalSleep.Run(), NoGoal.Run(), and GoalCombat.TryMove().
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Definition at line 3292 of file Chara.cs.
References SpatialManager.Find(), EClass.game, and Game.spatials.
Referenced by Zone.AbandonZone(), Expedition.End(), Player.EnterLocalZone(), ZonePreEnterBout.Execute(), Player.ExitBorder(), TraitNewZone.MoveZone(), MoveZone(), TraitMoongate.MoveZone(), GlobalGoalAdv.OnAdvanceHour(), GlobalGoalVisitAndStay.OnAdvanceHour(), OnBanish(), Meeting.OnEndDrama(), Player.OnExitBorder(), ZoneInstanceBout.OnLeaveZone(), Game.OnLoad(), ZoneEventQuest.OnTickRound(), TraitWaystone.OnUse(), DramaManager.ParseLine(), ActEffect.Proc(), DramaOutcome.QuestExploration_AfterCrystal(), DramaOutcome.QuestExploration_MeetFarris(), LayerTravel.Refresh(), Meeting.SetChara(), Player.SimulateFaction(), Expedition.Start(), DramaOutcome.StartNewGame2(), Tick(), TraitCoreZone.TrySetAct(), TraitWaystone.TrySetAct(), and TraitTeleporter.TryTeleport().
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Definition at line 3305 of file Chara.cs.
References EClass._map, EClass._zone, Zone.AddCard(), RoomManager.AssignCharas(), Card.c_minionType, Card.c_uidMaster, Map.charas, EInput.Consume(), Player.deathZoneMove, EClass.debug, Debug, SpatialManager.Find(), FindMaster(), EClass.game, Zone.GetSpawnPos(), Zone.GetTopZone(), homeZone, Spatial.id, CoreDebug.ignoreAutoSave, Zone.instance, Zone.IsActiveZone, isDead, Zone.IsPCFaction, IsPCPartyMinion, Spatial.IsRegion, item, Party.leader, Player.listSummon, master, Party.members, MoveZone(), Spatial.Name, ZoneInstance.OnLeaveZone(), Card.parent, EClass.pc, EClass.player, Zone.RemoveCard(), Player.returnInfo, ZoneInstance.ReturnState, Map.rooms, Game.Save(), Msg.Say(), Player.simulatingZone, Game.spatials, ZoneInstance.uidZone, Zone.WillAutoSave, and ZoneInstance.x.
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Definition at line 9691 of file Chara.cs.
References SourceElement.Row.alias, SourceElement.Row.aliasParent, Msg.colors, EClass.core, ThingGen.Create(), ThingGen.CreateParcel(), SourceManager.elements, Player.flags, Player.Flags.gotEtherDisease, SourceElement.Row.id, Core.IsGameStarted, SourceElement.Row.max, MsgColors.MutateBad, MsgColors.MutateGood, Element.Name, EClass.player, EClass.rnd(), WidgetPopText.Say(), World.SendPackage(), Card.SetBlessedState(), Msg.SetColor(), BaseCard.SetStr(), Element.source, EClass.sources, SourceElement.Row.tag, Element.Value, and EClass.world.
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Definition at line 9837 of file Chara.cs.
Referenced by GameDate.AdvanceDay().
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Definition at line 1435 of file Chara.cs.
References Debug, SpatialManager.Find(), EClass.game, Card.HasTag(), IsGlobal, item, ThingContainer.List(), Region.ListTowns(), SpatialManager.map, memberType, MoveHome(), MoveZone(), EClass.pc, PickOrDrop(), Card.pos, World.region, SetHomeZone(), Game.spatials, Card.things, trait, UniqueData.uidZone, EClass.world, UniqueData.x, and UniqueData.y.
Referenced by FactionBranch.BanishMember().
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Reimplemented from Card.
Definition at line 1502 of file Chara.cs.
References Card.bp, CardBlueprint.idJob, CardBlueprint.idRace, SourceManager.jobs, source, and EClass.sources.
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Reimplemented from Card.
Definition at line 1518 of file Chara.cs.
References _affinity, _alias, _idTimeTable, _job, _race, Game.activeZone, TraitChara.AdvType, Card.ApplyBacker(), ApplyJob(), ApplyRace(), SourceManager.backers, Card.bio, body, bossText, Card.bp, CalculateMaxStamina(), ChangeMaterial, Card.ClampInitialSkill(), Core.config, contribution, EClass.core, EClass.debug, Debug, Player.doneBackers, Card.DyeRandom(), SourceManager.elements, CoreDebug.enable, EClass.game, Biography.Generate(), Card.genLv, ReligionManager.GetRandomReligion(), happiness, Card.HasTag(), hostility, Card.id, SourceBacker.Row.id, Spatial.id, CardBlueprint.idEle, IDPCCBodySet, CoreConfig.Test.ignoreBackerDestoryFlag, BackerContent.indexSister, InitStats(), interest, isCreated, SourceManager.jobs, ListAdvJob, ListAdvRace, SourceBacker.listSister, CardBlueprint.lv, mana, Stats.max, ReligionManager.MoonShadow, OriginalHostility, pccData, EClass.player, race, SourceManager.races, Refresh(), Game.religions, RerollHobby(), EClass.rnd(), SetAI(), SetFaith(), SetFeat(), Card.SetLv(), SetMainElement(), CharaBody.SetOwner(), source, sourceCard, EClass.sources, stamina, CoreConfig.test, RenderRow.tiles, trait, ReligionManager.Trickery, TryRestock(), and TraitChara.UseRandomAlias.
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Reimplemented from Card.
Definition at line 1321 of file Chara.cs.
References _cints, ElementContainer.ApplyElementMap(), body, bossText, Card.elements, global, GlobalData.goal, InitStats(), isCreated, IsPCC, job, race, Refresh(), RefreshFaithElement(), EClass.rnd(), GlobalGoal.SetOwner(), CharaBody.SetOwner(), ElementContainer.SetParent(), sharedCheckTurn, source, tempElements, and UpdateAngle().
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Definition at line 8145 of file Chara.cs.
References Card.Destroy(), and EClass.pc.
Referenced by GiveGift(), and ActThrow.Throw().
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Definition at line 7951 of file Chara.cs.
References EClass.rnd().
Referenced by DramaManager.ParseLine(), and AI_Idle.Run().
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Reimplemented from Card.
Definition at line 1306 of file Chara.cs.
References _cbits1, _cints, BitArray32.Bits, body, enemy, rawSlots, BaseCard.SetInt(), CharaBody.slots, and Card.uid.
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Definition at line 9459 of file Chara.cs.
References Stats.Mod(), Stats.Set(), and Stats.value.
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Definition at line 9444 of file Chara.cs.
References bed.
Referenced by LayerSleep.Advance().
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Definition at line 2157 of file Chara.cs.
Referenced by ApplyRace(), and ResetBody().
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Definition at line 8921 of file Chara.cs.
References WorkSession.efficiency, Hobby.GetAI(), WorkSession.id, if(), AIWork.OnPerformWork(), Rand.Range(), EClass.rnd(), and Hobby.source.
Definition at line 4231 of file Chara.cs.
References EClass._zone, Zone.AddCard(), Card.AddThing(), Game.Config.autoCollectCard, Card.c_idRefCard, ContentCodex.Collect(), Game.config, ThingContainer.DestData.container, EClass.game, Card.isNew, ThingContainer.DestData.IsValid, Card.parent, ThingContainer.DestData.stack, Card.Thing, Card.trait, and Card.TryStackTo().
Referenced by InvOwnerRecycle._OnProcess(), TraitGodStatue._OnUse(), ActPlan._Update(), TraitDrink.BlendLove(), TraitDrink.BlendPoison(), TraitCrafter.Craft(), QuestDeliver.Deliver(), FactionBranch.GetDailyIncome(), FortuneRollData.GetPrize(), TraitDrink.OnBlend(), InvOwner.OnClick(), ContentCodex.OnClickGetCard(), AI_UseCrafter.OnEnd(), AI_Fish.ProgressFish.OnProgressComplete(), ConSleep.OnRemoved(), AM_Blueprint.OnSave(), InvOwner.OnShiftClick(), QuestDebt.OnStart(), QuestDeliver.OnStart(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitPotionEmpty.OnUse(), InvOwnerDeliver.PayBill(), ActDreamBug.Perform(), ActPick.Perform(), GrowSystem.PopHarvest(), ActEffect.Proc(), InvOwner.Transaction.Process(), Map.PutAway(), InvOwner.PutBack(), CoreDebug.Reset_LoytelDebt(), AI_Equip.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_Shear.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), TaskCullLife.Run(), GameDate.ShipGoods(), ActThrow.Throw(), Recipe.TryGetFirstTimeBonus(), ActRanged.TryReload(), Map.TryShatter(), UIDragGridIngredients.Update(), and CoreDebug.UpdateInput().
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Definition at line 4447 of file Chara.cs.
References Trait.CanOnlyCarry, card, Card.GetRootCard(), Card.invY, Card.isChara, Card.IsHotItem, EClass.pc, Pick, LayerInventory.SetDirty(), Card.Thing, Card.trait, and Card.TryStack().
Referenced by ActPlan._Update(), AIAct.Cancel(), HotItemHeld.OnUnselect(), Player.ResetCurrentHotItem(), AI_Idle.Run(), Player.SetCurrentHotItem(), AIAct.Start(), and InvOwner.TryHold().
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Definition at line 4211 of file Chara.cs.
References ThingGen.Create(), and Card.SetNum().
Referenced by Map.MineObj(), OnBanish(), ConSuspend.OnRemoved(), TraitMannequin.OnUse(), FoodEffect.Proc(), TraitCanvas.TrySetAct(), and Map.TrySmoothPick().
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Definition at line 1717 of file Chara.cs.
References _isLevitating, canSeeInvisible, conditions, Debug, Card.HasElement(), hasTelepathy, host, IsHorror, IsMachine, IsMultisize, IsUndead, isWet, BaseCondition.OnRefresh(), Refresh(), ride, SetDirtySpeed(), SetSource(), source, and visibleWithTelepathy.
Referenced by ElementContainerFaction.CheckDirty(), CharaBody.Equip(), Condition.Kill(), Game.OnLoad(), Player.OnLoad(), Player.OnStartNewGame(), Refresh(), CharaGenes.Remove(), ActRide.Ride(), CharaBody.Unequip(), and ActRide.Unride().
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Definition at line 9901 of file Chara.cs.
References EClass.curve(), SourceManager.elements, SourceReligion.Row.elements, SourceElement.Row.id, SourceReligion.Row.id, SourceManager.religions, ElementContainer.SetBase(), ElementContainer.SetParent(), and EClass.sources.
Referenced by TraitAltar._OnOffer(), Religion.JoinFaith(), Religion.LeaveFaith(), Player.OnAdvanceDay(), Skill.OnChangeValue(), Player.OnCreateGame(), OnDeserialized(), ConExcommunication.OnRefresh(), ConExcommunication.OnRemoved(), and SetFaith().
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Definition at line 1851 of file Chara.cs.
References _Speed, EClass._zone, body, burden, EClass.curve(), Zone.DangerLv, dirtySpeed, GamePrincipal.disableVoidBlessing, Card.elements, SourceManager.elements, Card.Evalue(), EvalueRiding(), EClass.game, Stats.GetPhase(), BaseStats.GetPhaseStr(), CharaBody.GetSlot(), Card.HasElement(), host, hunger, IsDeadOrSleeping, IsPC, IsPCFaction, IsPCParty, Zone.IsUnderwater, Player.lastEmptyAlly, Card.LV, Zone.map, Card.Name, parasite, EClass.player, Game.principal, race, RefreshSpeed(), ride, sleepiness, EClass.sources, stamina, BodySlot.thing, ToString(), and ElementContainer.ValueWithoutLink().
Referenced by ConGravity.OnRefresh(), Player.RefreshEmptyAlly(), RefreshSpeed(), and Element.BonusInfo.WriteNote().
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Definition at line 8746 of file Chara.cs.
References Hobby.GetEfficiency(), item, ElementContainer.ModBase(), FactionBranch.owner, ElementContainer.SetParent(), and Hobby.source.
Referenced by FactionBranch.AddMemeber(), Party.AddMemeber(), FactionBranch.ChangeMemberType(), FactionBranch.DailyOutcome(), FactionBranch.OnActivateZone(), Game.OnLoad(), FactionBranch.Recruit(), TraitGeneratorWheel.Refresh(), Party.RemoveMember(), and FactionBranch.RemoveMemeber().
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Definition at line 2336 of file Chara.cs.
References EClass._map, ai, AIAct.Cancel(), Map.charas, enemy, master, Refresh(), and SetEnemy().
Referenced by _MakeAlly(), MakeMinion(), QuestEscort.ReleaseEscort(), and ActThrow.Throw().
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Definition at line 9349 of file Chara.cs.
References Condition.Kill(), and BaseStats.Type.
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T | : | Condition |
Definition at line 9210 of file Chara.cs.
References Condition.Kill().
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Definition at line 1493 of file Chara.cs.
References Game.cards, EClass.game, global, CardManager.globalCharas, IsGlobal, and CardManager.GlobalCharaList.Remove().
Referenced by FactionBranch.BanishMember(), and FactionBranch.RemoveMemeber().
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Definition at line 2185 of file Chara.cs.
References body, BodySlot.elementId, Element.Get(), Card.PlaySound(), CharaBody.RemoveBodyPartAt(), Card.Say(), and CharaBody.slots.
Referenced by TraitFoodEggFertilized.Incubate().
Definition at line 8166 of file Chara.cs.
References EClass._map, AddCooldown(), CanSeeLos(), Map.charas, conSuspend, enemy, Card.Evalue(), Point.GetNearestPoint(), HasCondition(), HasCooldown(), Card.HasElement(), host, IsDisabled, IsFriendOrAbove(), IsPC, IsPCFaction, Card.IsPCFactionOrMinion, IsPCParty, Card.isRestrained, Point.IsValid, EClass.rnd(), SetEnemy(), Card.Talk(), and Card.Teleport().
Referenced by ActMelee.Attack(), ActEffect.DamageEle(), and ActRanged.Perform().
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Definition at line 8840 of file Chara.cs.
References SourceChara.Row.hobbies, SourceManager.hobbies, SourceHobby.listHobbies, SourceHobby.listWorks, EClass.sources, and SourceChara.Row.works.
Referenced by OnCreate().
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Definition at line 2199 of file Chara.cs.
References CharaBody.AddBodyPart(), body, BodySlot.elementId, ParseBodySlot(), race, CharaBody.RefreshBodyParts(), CharaBody.RemoveBodyPart(), and CharaBody.slots.
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Definition at line 8332 of file Chara.cs.
Referenced by CoreDebug.ResetPetUpgrades().
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Definition at line 9406 of file Chara.cs.
References BaseStats.id, BaseCondition.power, and EClass.rnd().
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Definition at line 4616 of file Chara.cs.
References RenderRow.ContainsTag(), ThingGen.Create(), ThingGen.CreateFromCategory(), ThingGen.CreateSpellbook(), EClass.debug, Card.elements, CoreDebug.enable, CharaBody.Equip(), SourceChara.Row.equip, SourceJob.Row.equip, SourceRace.Row.id, EClass.rnd(), Card.SetReplica(), ElementContainer.SetTo(), CharaBody.slotMainHand, BodySlot.thing, and SourceJob.Row.weapon.
Referenced by CoreDebug.QuickStart().
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Definition at line 4884 of file Chara.cs.
References ThingGen.Create(), Card.MakeRefFrom(), EClass.rnd(), and Card.SetNum().
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Definition at line 5036 of file Chara.cs.
References EClass._map, EClass._zone, Zone.AddCard(), ApplyDeathPenalty(), Card.c_lockLv, Trait.CanBeDropped, Player.Stats.days, GamePrincipal.disableDeathPenaltyProtection, ThingContainer.Foreach(), EClass.game, MapBounds.GetCenterPos(), Point.GetNearestPoint(), Card.IsContainer, item, FactionBranch.Log(), Card.parentCard, EClass.pc, EClass.player, Card.pos, Player.preventDeathPenalty, Game.principal, Msg.Say(), Thing.SelfWeight, Player.stats, Card.things, Card.trait, Stats.value, and WeightLimit.
Referenced by FactionBranch.DailyOutcome(), ZonePreEnterOnCompleteQuestInstance.Execute(), CoreDebug.GodMode(), ZoneInstanceBout.OnLeaveZone(), and Zone.Revive().
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Reimplemented from Card.
Definition at line 3487 of file Chara.cs.
Referenced by AI_Dance.Run().
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Definition at line 1686 of file Chara.cs.
References EClass._zone, Spatial.DangerLvBoost, ThingContainer.DestroyAll(), EClass.game, Game.principal, GamePrincipal.scaleQuest, Card.SetLv(), Card.things, and TryRestock().
Referenced by Zone_Nymelle.OnBeforeSimulate(), Zone_DungeonFairy.OnGenerateMap(), Zone_DungeonMino.OnGenerateMap(), SerializedCards.Restore(), and CoreDebug.UpdateInput().
Definition at line 8616 of file Chara.cs.
References AIAct.Cancel(), Debug, AIAct.IsNoGoal, AIAct.IsRunning, QueueManager.OnSetGoal(), EClass.player, Player.queues, and AIAct.SetOwner().
Referenced by _Move(), Zone.AddCard(), Thing.DoAct(), UIInventory.DoAct(), Player.EndTurn(), GiveGift(), TraitTrolley.OnActivateTrap(), BaseListPeople.OnClick(), LayerCraft.OnClickCraft(), OnCreate(), ZoneInstanceBout.OnLeaveZone(), AM_Paint.OnUpdateInput(), ActNTR.Perform(), ActRanged.Perform(), ActRestrain.Perform(), ActPlan.Item.Perform(), LayerCraftFloat.RefreshCraft(), AI_Idle.Run(), GoalSpot.Run(), ZoneEventSiege.ShouldEnd(), Zone.Simulate(), ConSleep.SuccubusVisit(), ActThrow.Throw(), TaskManager.Designations.TryRemoveDesignation(), InvOwnerCraft.TryStartCraft(), and GoalWork.TryWork().
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Definition at line 8606 of file Chara.cs.
Referenced by ZoneEventQuest.AggroEnemy().
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Definition at line 8648 of file Chara.cs.
References Scene.actionMode, Scene.paused, EClass.scene, and ActionMode.Sim.
Referenced by AM_Adv._OnUpdateInput(), QuestDeliver.Deliver(), WidgetMinimap.OnPointerDown(), TraitGambleChest.OnUse(), AIAct.Perform(), HotItemFocusPos.Perform(), ActPlan.Item.Perform(), AM_Adv.PressedActionMove(), WidgetSearch.RefreshList(), AM_Adv.SetManualMove(), TraitContainer.TryOpen(), TaskDump.TryPerform(), and TraitToolButcher.TrySetHeldAct().
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Reimplemented from Card.
Definition at line 3480 of file Chara.cs.
Referenced by AI_Trolley.Run(), and ConSleep.Tick().
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Definition at line 1842 of file Chara.cs.
References dirtySpeed, host, and SetDirtySpeed().
Referenced by CalcBurden(), Condition.Kill(), AttbMain.OnChangeValue(), Refresh(), Party.RemoveMember(), ActRide.Ride(), SetDirtySpeed(), and ActRide.Unride().
Definition at line 6161 of file Chara.cs.
References AIAct.Cancel(), and EClass.rnd().
Referenced by ZoneEventQuest.AggroEnemy(), DoHostileAction(), AI_Torture.OnCancelOrSuccess(), ZoneInstanceBout.OnLeaveZone(), ConInvisibility.OnStart(), Zone.RefreshCriminal(), ReleaseMinion(), RequestProtection(), Zone.ResetHostility(), AI_Idle.Run(), GoalCombat.Run(), and Card.Teleport().
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Definition at line 4923 of file Chara.cs.
References CardBlueprint.CharaGenEQ, EClass.rnd(), and CardBlueprint.Set().
Definition at line 1413 of file Chara.cs.
References _faction, faction, Faction.GetHostility(), and hostility.
Referenced by _MakeAlly(), FactionBranch.AddMemeber(), Player.OnCreateGame(), CoreDebug.QuickStart(), and FactionBranch.RemoveMemeber().
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Definition at line 1702 of file Chara.cs.
References faith, and RefreshFaithElement().
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Definition at line 1697 of file Chara.cs.
References ReligionManager.dictAll, EClass.game, Game.religions, and SetFaith().
Referenced by OnCreate(), Zone_SubTown.OnGenerateRooms(), Player.OnStartNewGame(), SetFaith(), and Zone.TrySpawnFollower().
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Definition at line 9586 of file Chara.cs.
References Feat.Apply(), Msg.colors, EClass.core, MsgColors.Ding, Feat.FullName, Core.IsGameStarted, MsgColors.Negative, Refresh(), Msg.SetColor(), Element.source, and Element.Value.
Referenced by LayerWorldSetting.Apply(), DNA.Apply(), ApplyEditorTags(), Card.LevelUp(), TraitFoodEggFertilized.MakeBaby(), Zone_Casino.OnActivate(), OnCreate(), TraitDrinkMilkMother.OnDrink(), ConSleep.OnRemoved(), FoodEffect.Proc(), and CoreDebug.SetElement().
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Definition at line 1480 of file Chara.cs.
References CardManager.GlobalCharaList.Add(), Game.cards, enemy, EClass.game, global, CardManager.globalCharas, and IsGlobal.
Referenced by _MakeAlly(), SetGlobal(), and SetHomeZone().
Definition at line 1465 of file Chara.cs.
References Zone.AddCard(), homeZone, orgPos, and SetGlobal().
Referenced by FactionBranch.AddMemeber(), Zone_Nymelle.OnBeforeSimulate(), Meeting.SetChara(), Game.StartNewGame(), and CoreDebug.UpdateInput().
Definition at line 1421 of file Chara.cs.
References homeZone, and SetGlobal().
Referenced by Game.AddAdventurer(), Game.AddAdventurers(), FactionBranch.AddMemeber(), Zone_Specwing.OnActivate(), OnBanish(), and CoreDebug.QuickStart().
Definition at line 1428 of file Chara.cs.
Referenced by Zone_Specwing.OnActivate(), Zone_CurryRuinDungeon.OnGenerateMap(), Zone.SetAlarm(), and Zone.TryGenerateBigDaddy().
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Definition at line 2067 of file Chara.cs.
References _ability, Card._colorInt, Color, Card.elements, GameSetting.elements, SourceManager.elements, Card.id, MainElement, ElementContainer.ModBase(), ElementContainer.SetBase(), EClass.setting, Element.source, and EClass.sources.
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Definition at line 2058 of file Chara.cs.
References SourceManager.elements, Card.id, SetMainElement(), and EClass.sources.
Referenced by TraitFoodEggFertilized.Incubate(), OnCreate(), ActEffect.ProcAt(), SerializedCards.Restore(), and SetMainElement().
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Definition at line 9654 of file Chara.cs.
References SourceElement.Row.alias, SourceElement.Row.aliasParent, Msg.colors, SourceManager.elements, Element.id, SourceElement.Row.id, SourceElement.Row.max, MsgColors.MutateBad, MsgColors.MutateGood, Msg.SetColor(), EClass.sources, SourceElement.Row.tag, and Element.Value.
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Definition at line 8611 of file Chara.cs.
Referenced by LayerMiniGame.OnAfterInit(), and Player.TryAbortAutoCombat().
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Definition at line 6537 of file Chara.cs.
Referenced by _Move(), TraitChangingRoom.OnActivateTrap(), AI_Bladder.OnReset(), TraitMiniPool.OnStepped(), and AI_Bladder.Run().
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Reimplemented from Card.
Definition at line 6585 of file Chara.cs.
References RenderRow._tiles, SourceChara.Row._tiles_snow, EClass._zone, Spatial.IsSnowCovered, and SourceChara.Row.staticSkin.
Referenced by BaseTileMap.DrawTile(), and TileMapElona.DrawTile().
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Reimplemented from Card.
Definition at line 7127 of file Chara.cs.
References SourceData< T, T2 >.BaseRow._index.
Referenced by BaseListPeople.List(), and LayerDragGrid.SetInv().
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Reimplemented from Card.
Definition at line 2046 of file Chara.cs.
References SourceManager.charas, Debug, Card.id, source, and EClass.sources.
Referenced by Refresh().
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Definition at line 2353 of file Chara.cs.
Referenced by ActEffect.ProcAt(), and QuestEscort.ReleaseEscort().
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Definition at line 6560 of file Chara.cs.
References RenderData.ConvertTile(), left, GameScreen.renderTempEQ, right, EClass.scene, and Scene.screenElin.
Referenced by CharaBody.Equip(), ContentConfigGame.OnInstantiate(), AI_Water.OnProgress(), TaskCut.OnProgress(), AI_Idle.OnStart(), AI_Bladder.Run(), AI_Fuck.Run(), AI_UseCrafter.Run(), and AIAct.Start().
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Definition at line 7437 of file Chara.cs.
References Card.blessedState, Card.category, BodySlot.elementId, Card.GetEquipValue(), CharaBody.GetSlot(), Card.HasTag(), CharaBody.IsEquippable(), Thing.isEquipped, Card.IsMeleeWeapon, Card.IsRangedWeapon, CharaBody.slotMainHand, and BodySlot.thing.
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Definition at line 8238 of file Chara.cs.
References Trait.CanBeDestroyed, Card.category, Trait.GetHealAction(), Card.id, Card.IsAmmo, Card.IsDecayed, Thing.isEquipped, Card.IsFood, Card.isGifted, Card.isNPCProperty, Card.IsRangedWeapon, Card.IsThrownWeapon, Card.rarity, EClass.rnd(), and Card.trait.
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Definition at line 6885 of file Chara.cs.
References EClass._zone, LayerDrama.ActivateMain(), QuestManager.Add(), Affinity.CanGiveCard(), Player.codex, Quest.Complete(), ThingGen.Create(), World.date, CorePath.DramaData, CodexManager.DroppedCard(), Player.DropReward(), Player.EnableDreamStory, faith, Player.Flags.fiamaFirstDream, Player.Flags.fiamaStoryBookGiven, Player.flags, LayerDrama.forceJump, EClass.game, QuestManager.Get(), Date.GetRaw(), ReligionManager.Healing, Spatial.id, Zone_Nymelle.IsCrystalLv, Zone.IsFestival, Card.isHidden, Game.IsSurvival, Player.Flags.little_killed, Player.Flags.little_saved, Player.Flags.loytelEscaped, Card.MakeFigureFrom(), CraftUtil.MakeLoveLunch(), CodexManager.MarkCardDrop(), QuestManager.OnShowDialog(), QuestDebt.paid, EClass.pc, EClass.player, Game.quests, Game.religions, QuestDebt.stage, Player.Flags.storyFiama, and EClass.world.
Referenced by ZonePreEnterEncounter.Execute(), ZonePreEnterOnCompleteQuestInstance.Execute(), LayerInteraction.GetPage(), Quest.OnClickQuest(), InspectGroupChara.OnSetActions(), ActChat.Perform(), MeetingMerchant.PlayDrama(), LayerHire.Refresh(), and LayerQuestBoard.RefreshHire().
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Definition at line 7067 of file Chara.cs.
References book.
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Definition at line 9430 of file Chara.cs.
References bed, and Condition.Create().
Referenced by AI_Sleep.OnProgressComplete(), HotItemActionSleep.Perform(), and AI_PassTime.Run().
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Definition at line 7874 of file Chara.cs.
References Card.CHA, EClass.curve(), Card.ShowEmo(), and Card.Talk().
Referenced by ActEffect.Proc(), and AI_Idle.Run().
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Definition at line 4507 of file Chara.cs.
References Card.Split().
Referenced by ActPlan._Update(), AI_HaulResource.Run(), and HotItemHeld.TrySetAct().
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Definition at line 1825 of file Chara.cs.
References EClass._map, Card.DamageHP(), Point.Equals(), Card.Evalue(), Map.FindThing(), Card.IsInstalled, mana, Stats.max, MaxHP, EClass.pc, Card.pos, Card.Say(), Card.trait, and WeightLimit.
Referenced by TraitTrap.OnActivateTrap(), and Scene.OnUpdate().
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Definition at line 3853 of file Chara.cs.
References SyncRide().
Referenced by _Move(), Card._Move(), Card.MoveImmediate(), ActRide.Ride(), and SyncRide().
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Definition at line 3869 of file Chara.cs.
References EClass._map, Debug, Point.Equals(), Map.MoveCard(), and Card.pos.
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Definition at line 6814 of file Chara.cs.
References Color, Msg.colors, isSynced, MsgColors.Ono, GameSetting.render, EClass.rnd(), Msg.Say(), Msg.SetColor(), EClass.setting, MsgColors.Talk, GameSetting.RenderSetting.tc, GameSetting.RenderSetting.TCSetting.textPosDead, MsgColors.Thinking, and EClass.ui.
Referenced by AI_Churyu.Run(), and AI_Idle.Run().
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Reimplemented from Card.
Definition at line 3882 of file Chara.cs.
References EClass._map, EClass._zone, Game.activeZone, ActionMode.Adv, CoreConfig.GameConfig.alwaysUpdateRecipe, ConfigPreference.autoEat, Player.baseActTime, burden, Map.charas, Core.config, Game.config, EInput.Consume(), EClass.core, EClass.debug, Spatial.destryoed, Scene.elomap, Point.eloX, Point.eloY, Player.EnterLocalZone(), Point.Equals(), CoreConfig.game, EClass.game, QuestManager.Get(), EloMap.GetCell(), Stats.GetPhase(), EloMap.GetTileInfo(), Zone.GetTopZone(), Player.haltMove, HasCondition(), hunger, CoreDebug.ignoreEncounter, Trait.IgnoreOnSteppedWhenMoving, CoreDebug.ignoreWeight, InstantEat(), IsGlobal, Zone.IsPCFaction, Card.IsPCFactionOrMinion, Spatial.IsRegion, AIAct.IsRunning, Game.IsSurvival, SpatialManager.map, Party.members, MoveZone(), Trait.OnStepped(), party, EClass.pc, EClass.player, Card.pos, Game.Config.preference, Game.quests, World.region, Zone.RemoveCard(), Player.returnInfo, EClass.rnd(), Player.safeTravel, Msg.Say(), Msg.SayNothingHappen(), EClass.scene, EloMap.TileInfo.shore, Game.spatials, Player.stats, Card.trait, AM_Adv.TryCancelInteraction(), Player.ReturnInfo.turns, Player.Stats.turns, Player.ReturnInfo.uidDest, Stats.value, EClass.world, and EloMap.Cell.zone.
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Definition at line 3637 of file Chara.cs.
References EClass._map, EClass._zone, BaseCondition.ConsumeTurn, Weather.CurrentCondition, EClass.debug, BaseStats.EmoIcon, Stats.GetPhase(), CoreDebug.godMode, Card.HasElement(), Map.IsIndoor, Condition.IsKilled, Weather.IsRaining, Spatial.IsRegion, Card.LV, Stats.max, Stats.Mod(), EClass.pc, Tutorial.Play(), BaseCondition.PreventRegen, EClass.rnd(), Msg.Say(), Condition.Tick(), BaseCondition.TimeBased, Stats.value, World.weather, and EClass.world.
Referenced by _Move().
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Definition at line 8468 of file Chara.cs.
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Definition at line 8888 of file Chara.cs.
References TimeTable.GetSpan(), WorkSummary.hobbies, Date.hour, VirtualDate.IsRealTime, and WorkSummary.work.
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Definition at line 1166 of file Chara.cs.
References ai, isDead, Card.pos, AIAct.ToString(), and Point.ToString().
Referenced by RefreshSpeed(), ContentQuest.SelectQuest(), and GoalCombat.TryUseAbility().
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Definition at line 4295 of file Chara.cs.
References Card.c_charges, SourceManager.elements, SourceElement.Row.id, Stats.Mod(), rod, LayerInventory.SetDirty(), EClass.sources, and Card.trait.
Referenced by ActZap.Perform().
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Definition at line 7175 of file Chara.cs.
References EClass._map, TraitBed.AddHolder(), Props.all, TraitBed.CanAssign(), PropsManager.installed, item, Map.props, and Msg.Say().
Referenced by GoalSleep.OnSimulatePosition(), AI_Idle.Run(), GoalSleep.Run(), and GoalVisitorGuest.Run().
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Definition at line 5490 of file Chara.cs.
References EClass._map, EClass._zone, LayerDrama.Activate(), Zone.AddCard(), Zone.Boss, Quest.ChangePhase(), ThingGen.Create(), ThingGen.CreateScroll(), ThingGen.CreateTreasure(), Zone.DangerLv, EClass.debug, Player.Stats.deepest, Player.Stats.deepestVoid, Player.DropReward(), CoreDebug.enable, Map.FindChara(), Player.flags, EClass.game, QuestManager.Get(), Point.GetNearestPoint(), Zone.GetTopZone(), Card.Install(), Spatial.isConquered, Zone.IsNefia, Player.Flags.KilledBossInVoid, Spatial.lv, Player.ModFame(), Player.ModKarma(), Spatial.Name, Player.Stats.nefiaBeaten, Quest.NextPhase(), Quest.phase, EClass.player, Game.quests, EClass.rnd(), EClass.rndHalf(), Msg.Say(), Zone.SetBGM(), Point.SetBlock(), Point.SetObj(), EClass.Sound, Player.stats, and ThingGen.TryLickChest().
Referenced by ActEffect.Proc().
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Definition at line 4512 of file Chara.cs.
References Trait.CanOnlyCarry, item, and Card.trait.
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Definition at line 7519 of file Chara.cs.
References Card.category, CharaBody.Equip(), CharaBody.GetSlot(), Card.IsMeleeWeapon, and CharaBody.slotMainHand.
Referenced by GiveGift(), ActEffect.Proc(), InvOwner.Transaction.Process(), and CharaBody.UnqeuipIfTooHeavy().
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Definition at line 7639 of file Chara.cs.
References Player.currentHotItem, Card.parent, EClass.player, and HotItem.Thing.
Referenced by TraitTrainingDummy.IdleUse(), ActRanged.Perform(), GoalCombat.TryMove(), and GoalCombat.TryUseRanged().
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Definition at line 7563 of file Chara.cs.
References Game.Config.autoCombat, ConfigAutoCombat.bUseHotBar, Game.config, EClass.game, Card.HasTag(), and Card.IsHotItem.
Referenced by AI_PlayMusic.ThrowReward(), and GoalCombat.TryThrow().
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Definition at line 4373 of file Chara.cs.
References EClass._zone, Zone.AddCard(), Card.isDestroyed, Card.Num, and Card.parent.
Referenced by Trait.OnUse(), AI_Grab< T >.Run(), and AI_Paint.Run().
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Definition at line 7779 of file Chara.cs.
References Thing.Identify(), Card.LV, Card.ModExp(), and EClass.rnd().
Referenced by Player.OnAdvanceHour().
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Definition at line 2692 of file Chara.cs.
References _Move(), CanMoveTo(), conditions, IsPC, and BaseCondition.TryMove().
Referenced by MoveNeighborDefinitely(), MoveRandom(), GoalManualMove.Run(), AI_Goto.TryGoTo(), TryMoveFrom(), and TryMoveTowards().
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Definition at line 2652 of file Chara.cs.
References Point.Copy(), Point.HasChara, IsPC, Point.IsValid, EClass.player, Card.pos, EClass.rnd(), Point.Set(), Player.TooHeavyToMove(), TryMove(), Point.x, and Point.z.
Referenced by ActMelee.Attack(), GoalCombat.Run(), ConFear.Tick(), and GoalCombat.TryMove().
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Definition at line 2590 of file Chara.cs.
References _sharedPos, CanDestroyPath(), CanMoveTo(), Debug, Point.Distance(), Point.Equals(), Point.GetPointTowards(), PathProgress.HasPath, PathManager.Instance, IsPC, PathProgress.nodes, EClass.player, Card.pos, PathManager.RequestPathImmediate(), Point.Set(), Player.TooHeavyToMove(), TryMove(), Algorithms.PathFinderNode.X, and Algorithms.PathFinderNode.Z.
Referenced by _Move(), AI_Idle.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), and GoalCombat.TryMove().
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Definition at line 9361 of file Chara.cs.
References harvest, Player.invlunerable, and EClass.player.
Referenced by ActEffect.Proc().
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Definition at line 9811 of file Chara.cs.
References Card.HasElement(), Party.members, party, EClass.pc, EClass.rnd(), and Msg.Say().
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Definition at line 4349 of file Chara.cs.
References ai, item, EClass.pc, and Pick.
Referenced by AI_Fish.Run().
Definition at line 4281 of file Chara.cs.
References ThingGen.Create(), Card.Destroy(), Card.id, Card.Num, EClass.rnd(), Card.SetNum(), Thing.source, EClass.sources, SourceManager.things, and Card.trait.
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Definition at line 3189 of file Chara.cs.
References EClass._zone, ai, TraitChara.CanBePushed, if(), IsHumanSpeak, AIAct.IsMoveAI, IsPC, Card.IsPCFactionOrMinion, IsPCParty, Spatial.IsRegion, isSynced, Card.IsUnique, Point.ListCharas(), Card.ModCurrency(), MoveByForce(), Card.noMove, Card.PlayEffect(), Card.PlaySound(), EClass.rnd(), EClass.rndHalf(), Card.Talk(), and trait.
Referenced by _Move().
Definition at line 4365 of file Chara.cs.
References EClass._zone, Zone.AddCard(), and Zone.TryAddThingInSharedContainer().
Referenced by FactionBranch.DailyOutcome().
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Definition at line 7226 of file Chara.cs.
References EClass._map, Props.containers, PropsManager.installed, and Map.props.
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Definition at line 7193 of file Chara.cs.
References EClass._zone, Card.category, Card.HasTag(), Card.IsAmmo, Thing.isEquipped, Card.IsRangedWeapon, and Zone.TryAddThingInSharedContainer().
Referenced by AI_Idle.Run().
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Definition at line 4325 of file Chara.cs.
References Card.category, Card.id, and Tutorial.Reserve().
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Definition at line 4606 of file Chara.cs.
References EClass._zone, EClass.core, and Core.IsGameStarted.
Referenced by OnCreate(), Zone.OnVisit(), and ScaleByPrincipal().
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Definition at line 6178 of file Chara.cs.
References Game.Config.autoCombat, ConfigAutoCombat.bDontChangeTarget, Game.config, EClass.game, hostility, IsPC, IsPCFaction, IsPCFactionMinion, and EClass.rnd().
Referenced by GoalCombat.Run().
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Definition at line 7231 of file Chara.cs.
References EClass._map, Props.containers, PropsManager.installed, and Map.props.
Referenced by AI_Idle.Run().
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Definition at line 7236 of file Chara.cs.
References Card.c_isImportant, Trait.GetHealAction(), FactionBranch.HasItemProtection, Card.HasTag(), Card.id, if(), PolicyManager.IsActive(), Card.IsEquipmentOrRanged, Card.IsIdentified, Thing.IsSharedContainer, Card.Num, FactionBranch.policies, Card.things, and Card.trait.
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Definition at line 8337 of file Chara.cs.
References SourceElement.Row.category, Element.CostLearn, EClass.debug, SourceManager.elements, CoreDebug.enable, Element.id, SourceElement.Row.id, item, Element.List_MainAttributesMajor, EClass.rnd(), Rand.SetSeed(), and EClass.sources.
Referenced by Card.LevelUp(), and WindowCharaMini.Refresh().
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Definition at line 7668 of file Chara.cs.
References Trait.CanDrink(), Trait.CanEat(), Trait.CanRead(), Drink, Trait.GetHealAction(), Thing.GetName(), Stats.GetPhase(), Card.id, Card.isAcidproof, Card.IsEquipmentOrRanged, Card.IsNegativeGift, Trait.OnBlend(), Thing.source, and Card.trait.
Referenced by AI_Shopping.Buy(), QuestDeliver.Deliver(), and AI_Idle.Run().
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Definition at line 8909 of file Chara.cs.
References ExpeditionManager.Add(), Expedition.Create(), World.date, FactionBranch.expeditions, Date.GetRaw(), Expedition.hours, Date.IsExpired(), and EClass.world.
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Definition at line 3548 of file Chara.cs.
Referenced by OnDeserialized().
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Definition at line 3609 of file Chara.cs.
References Point.cell, Cell.isSeen, Point.IsValid, and Point.Set().
Definition at line 5705 of file Chara.cs.
References EClass._map, Element.act, Act.CanRapidFire, SourceRace.Row.castStyle, Map.charas, EInput.Consume(), Act.Cost.cost, ACT.Create(), EClass.debug, Player.EndTurn(), TargetType.ForceParty, Element.GetCost(), Lang.GetList(), Element.GetPower(), CoreDebug.godMode, host, Element.id, IsFriendOrAbove(), IsHostile(), Act.IsTargetHostileParty(), SourceRace.Row.meleeStyle, Party.members, Stats.Mod(), party, EClass.pc, Act.Perform(), EClass.player, Card.pos, Act.RapidDelay, EClass.rnd(), Msg.Say(), Msg.SayNothingHappen(), TargetType.SelfParty, LayerAbility.SetDirty(), Element.source, Act.TargetType, Dialog.TryWarnMana(), Act.Cost.type, EClass.ui, Element.Value, Stats.value, Element.vPotential, and Dialog.warned.
Definition at line 5700 of file Chara.cs.
References ACT.Create().
Referenced by AM_Adv._OnUpdateInput(), AI_Idle.Run(), ButtonAbility.SpecialHoldAction(), HotItemAct.TrySetAct(), TraitCatalyst.TrySetHeldAct(), ButtonAbility.TryUse(), and GoalCombat.TryUseAbility().
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Definition at line 8957 of file Chara.cs.
References GoalWork.FindWork(), and GoalWork.ValidateHobby().
Referenced by Zone.Deactivate().
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Definition at line 5151 of file Chara.cs.
References EClass._zone, Zone.AddCard(), ThingGen.Create(), Stats.GetPhase(), Zone.IsPCFaction, Spatial.IsRegion, Card.MakeRefFrom(), Stats.Mod(), and EClass.rnd().
Referenced by FoodEffect.Proc(), and ConDrunk.Tick().
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Definition at line 3625 of file Chara.cs.
Referenced by AM_Adv._OnUpdateInput(), UIAutoTurn._Update(), and Player.CanAcceptInput().
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Reimplemented from Card.
Definition at line 7117 of file Chara.cs.
References UINote.AddHeaderCard(), UINote.AddText(), UINote.Build(), UINote.Clear(), UIItem.image2, UIText.SetText(), and UIItem.text2.
CharaAbility Chara._ability |
Definition at line 96 of file Chara.cs.
Referenced by SetMainElement().
ElementContainer Chara._baseWorkElements |
BitArray32 Chara._cbits1 |
Definition at line 84 of file Chara.cs.
Referenced by OnSerializing().
int [] Chara._cints = new int[30] |
Definition at line 82 of file Chara.cs.
Referenced by OnDeserialized(), and OnSerializing().
List<int> Chara._cooldowns |
Definition at line 58 of file Chara.cs.
Referenced by NotificationCooldown.OnRefresh(), WidgetStats.OnRefresh(), and NotificationCooldown.ShouldRemove().
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Definition at line 154 of file Chara.cs.
Referenced by SetFaction().
bool Chara._isLevitating |
Definition at line 134 of file Chara.cs.
Referenced by HasHigherGround(), and Refresh().
SourceJob.Row Chara._job |
Definition at line 160 of file Chara.cs.
Referenced by ChangeJob(), and OnCreate().
List<int> Chara._listAbility |
Definition at line 61 of file Chara.cs.
Referenced by CharaAbility.Add(), CharaAbility.AddRandom(), CharaAbility.Refresh(), and CharaAbility.Remove().
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staticprivate |
Definition at line 196 of file Chara.cs.
Referenced by ActPlan.Item.Perform().
SourceRace.Row Chara._race |
Definition at line 158 of file Chara.cs.
Referenced by ChangeRace(), and OnCreate().
Definition at line 172 of file Chara.cs.
Referenced by TryMoveTowards().
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Definition at line 170 of file Chara.cs.
Referenced by RefreshSpeed().
WorkSummary Chara._workSummary |
float Chara.actTime = 0.3f |
Definition at line 176 of file Chara.cs.
Referenced by _Move(), and CharaRenderer.UpdatePosition().
Definition at line 200 of file Chara.cs.
Referenced by _Move(), AM_Adv._OnUpdateInput(), UIAutoTurn._Update(), AM_Adv.AxisMove(), TraitTrolley.CanActivate(), CanDestroyPath(), AI_Torture.CreateProgress(), Card.DamageHP(), CardRenderer.Draw(), BaseTileMap.DrawTile(), FindNewEnemy(), IsEnemyOnPath(), MoveByForce(), Card.MoveImmediate(), TraitNewZone.MoveZone(), AM_Adv.OnActivate(), AI_Torture.OnCancelOrSuccess(), InvOwnerDraglet.OnClick(), LayerDragGrid.OnKill(), ConBerserk.OnRemoved(), TraitNewZone.OnStepped(), BaseTileSelector.OnUpdate(), AM_Adv.OnUpdateCursor(), ActRanged.Perform(), ActPlan.Item.Perform(), AM_Adv.PressedActionMove(), TCOrbitChara.RefreshAll(), WidgetSearch.RefreshList(), CharaRenderer.RefreshStateIcon(), ReleaseMinion(), AI_Idle.Run(), AI_Trolley.Run(), GoalCombat.Run(), GoalManualMove.Run(), ZoneEventSiege.ShouldEnd(), Zone.Simulate(), ConSleep.SuccubusSleep(), Card.Teleport(), ActThrow.Throw(), ConSleep.Tick(), ToString(), Player.TryAbortAutoCombat(), AM_Adv.TryCancelInteraction(), TryPickGroundItem(), TryPush(), UIDragGridIngredients.Update(), UISong.Update(), CharaRenderer.UpdatePosition(), WidgetDebug.UpdateText(), and ButtonAbility.Use().
Definition at line 94 of file Chara.cs.
Referenced by Thing.AddAttackEvaluation(), AddRandomBodyPart(), DNA.Apply(), Feat.Apply(), ApplyRace(), ActMelee.Attack(), Thing.CanAutoFire(), QuestCrafter.CanUpdateOnTalk(), CoreDebug.ChangeRace(), Player.CreateEquip(), Card.DamageHP(), DragItemCard.DragInfo.DragInfo(), Element.GetCost(), Card.GetLightRadius(), CharaBody.GetSortVal(), AttackProcess.GetTwoHandEncBonus(), InvOwner.Grab(), TraitFoodEggFertilized.Incubate(), InvOwner.ListInteractions(), OnCreate(), OnDeserialized(), InvOwner.OnDrag(), CharaActorPCC.OnRender(), OnSerializing(), Player.OnStartNewGame(), TraitAmmo.OnUse(), TraitMannequin.OnUse(), ActRanged.Perform(), HotItemEQSet.Perform(), AttackProcess.Perform(), AttackProcess.Prepare(), ActEffect.Proc(), AttackProcess.ProcShieldEncs(), InvOwner.PutBack(), CoreDebug.QuickStart(), WindowCharaMini.Refresh(), WindowCharaMini.RefreshEquipment(), LayerEquip.RefreshEquipment(), WidgetEquip.RefreshEquipment(), WindowChara.RefreshEquipment(), WindowChara.RefreshProfile(), RefreshSpeed(), HotItemEQSet.Register(), RemoveLastBodyPart(), Card.RemoveThing(), ResetBody(), AI_Equip.Run(), ButtonGrid.SetBodySlot(), ButtonElement.SetGrid(), GoalCombat.TryUseAbility(), and Element.BonusInfo.WriteNote().
bool Chara.bossText |
Definition at line 144 of file Chara.cs.
Referenced by CardRenderer.Draw(), OnCreate(), and OnDeserialized().
int Chara.calmCheckTurn |
Definition at line 116 of file Chara.cs.
Referenced by DoHostileAction(), and GoalCombat.Run().
bool Chara.canSeeInvisible |
Definition at line 138 of file Chara.cs.
Referenced by CanSee(), CanSeeLos(), Refresh(), and PointTarget.ShouldIgnore().
Definition at line 209 of file Chara.cs.
Referenced by TraitShrine._OnUse(), UIAutoTurn._Update(), Card.CalculateFOV(), Card.CreateFov(), Card.DamageHP(), Condition.Kill(), WidgetStats.OnRefresh(), Refresh(), WindowChara.RefreshStatus(), AI_PassTime.Run(), NotificationCondition.ShouldRemove(), BaseCondition.Start(), ConFear.Tick(), TryMove(), GoalCombat.TryUseAbility(), and Element.BonusInfo.WriteNote().
ConSleep Chara.conSleep |
Definition at line 102 of file Chara.cs.
Referenced by Card.ApplyElementEffect(), ActNTR.CanPerform(), CharaRenderer.DrawHat(), Kick(), TraitBaseSpellbook.OnRead(), and ConTransmute.Tick().
ConSuspend Chara.conSuspend |
Definition at line 104 of file Chara.cs.
Referenced by Quest.IsVisibleOnQuestBoard(), Kick(), Point.ListWitnesses(), RequestProtection(), Zone.Simulate(), AIAct.SimulateZone(), and ConSleep.Tick().
int Chara.contribution |
Definition at line 18 of file Chara.cs.
Referenced by OnCreate().
bool Chara.dirtySpeed = true |
Definition at line 168 of file Chara.cs.
Referenced by RefreshSpeed(), and SetDirtySpeed().
Emo2 Chara.emoIcon |
Definition at line 106 of file Chara.cs.
Referenced by TCOrbitChara.RefreshAll(), and BaseCondition.SetOwner().
Chara Chara.enemy |
Definition at line 86 of file Chara.cs.
Referenced by AM_Adv._OnUpdateInput(), Die(), DoHostileAction(), IsHostile(), AI_Torture.OnCancelOrSuccess(), NotificationBattle.OnClick(), WidgetNotice.OnRefresh(), OnSerializing(), ConInvisibility.OnStart(), TCOrbitChara.RefreshAll(), Zone.RefreshCriminal(), ReleaseMinion(), RequestProtection(), Zone.ResetHostility(), AI_Idle.Run(), GoalCombat.Run(), SetGlobal(), Card.Teleport(), and ConFear.Tick().
ElementContainer Chara.faithElements |
Definition at line 38 of file Chara.cs.
Referenced by Feat.Apply(), Element.IsFactionElement(), ElementContainer.ListElements(), and Element.BonusInfo.WriteNote().
GlobalData Chara.global |
Definition at line 76 of file Chara.cs.
Referenced by Zone.Activate(), Zone.AddGlobalCharasOnActivate(), GameDate.AdvanceHour(), Zone.GetSpawnPos(), OnDeserialized(), Scene.OnUpdate(), RemoveGlobal(), and SetGlobal().
int Chara.happiness |
Definition at line 108 of file Chara.cs.
Referenced by FactionBranch.GetHappiness(), and OnCreate().
bool Chara.hasTelepathy |
Definition at line 140 of file Chara.cs.
Referenced by CanSee(), Player.CanSee(), CanSeeLos(), BaseTileMap.DrawTile(), Refresh(), and PointTarget.ShouldIgnore().
Card Chara.held |
Definition at line 70 of file Chara.cs.
Referenced by TaskBuild._GetHitResult(), HotItemNoItem._TrySetAct(), ActPlan._Update(), Card.CalculateFOV(), TraitNewZone.CanAutoEnter(), AIAct.Cancel(), HotItemHeld.CanChangeHeightByWheel(), Player.CanExitBorder(), HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), RecipeCard.Craft(), Card.CreateFov(), AIAct.DoGoto(), AIAct.DoGotoSpot(), AIAct.DoGrab(), CardRenderer.Draw(), CharaRenderer.Draw(), CharaRenderer.DrawHeld(), TaskBuild.GetHitResult(), GetHoverText2(), Card.GetLightRadius(), Thing.GetSubPassData(), TaskBuild.GetText(), AM_Adv.HighlightWall(), AI_HaulResource.HoldingResource(), TaskBuild.OnProgressComplete(), CardActor.OnRender(), CharaActorPCC.OnRender(), TraitPaintBoard.OnRenderExtra(), HotItemHeld.OnSetCurrentItem(), HotItemHeld.OnUnselect(), Trait.OnUse(), Player.RefreshCurrentHotItem(), Card.RemoveThing(), AI_Cook.Run(), AI_Drink.Run(), AI_Eat.Run(), AI_Grab< T >.Run(), AI_HaulResource.Run(), AI_Idle.Run(), AI_Offer.Run(), AI_Read.Run(), TaskMoveInstalled.Run(), ButtonGrid.SetCard(), LayerInventory.SetDirty(), AIAct.Start(), InvOwner.TryHold(), HotItemHeld.TrySetAct(), and TraitNewZone.TrySetAct().
Chara Chara.host |
Definition at line 33 of file Chara.cs.
Referenced by _Move(), ActPlan._Update(), Zone.AddGlobalCharasOnActivate(), TraitTrolley.CanActivate(), ActRestrain.CanPerform(), ActRush.CanPerform(), CanReplace(), AI_Torture.CreateProgress(), ActEffect.DamageEle(), CardRenderer.Draw(), CharaRenderer.Draw(), CharaRenderer.DrawHat(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), CardRenderer.GetPref(), IsCriticallyWounded(), Kick(), BaseListPeople.OnClick(), ActRestrain.Perform(), AttackProcess.Prepare(), Refresh(), TCOrbitChara.RefreshAll(), RefreshSpeed(), Party.RemoveMember(), RequestProtection(), AI_Goto.Run(), AI_Idle.Run(), AI_Slaughter.Run(), GoalCombat.Run(), SetDirtySpeed(), PointTarget.ShouldIgnore(), Card.ShowEmo(), ConSleep.SuccubusVisit(), ActThrow.Throw(), ConSleep.Tick(), ConTransmute.Tick(), GoalCombat.TryMove(), GoalCombat.TryUseAbility(), and UseAbility().
int Chara.idleActTimer |
Definition at line 112 of file Chara.cs.
Referenced by AI_Idle.Run().
float Chara.idleTimer |
Definition at line 120 of file Chara.cs.
Referenced by CharaRenderer.UpdatePosition().
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bool Chara.isBerserk |
Definition at line 122 of file Chara.cs.
Referenced by AM_Adv._OnUpdateInput(), GoalCombat.CanManualCancel(), and GoalCombat.TryUseAbility().
bool Chara.isBlind |
Definition at line 130 of file Chara.cs.
Referenced by ActPlan._Update(), TraitBaseSpellbook.CanRead(), TraitBookSecret.CanRead(), TraitBookSkill.CanRead(), TraitScroll.CanRead(), TraitScrollStatic.CanRead(), Player.CanSee(), Card.GetLightRadius(), Msg.GetName(), ActMelee.HideHint(), Point.ListWitnesses(), AttackProcess.Prepare(), BaseGameScreen.RefreshGrading(), GoalCombat.Run(), ActWait.Search(), ActWait.SearchMedal(), ThirstPersonInfo.Set(), GoalCombat.TryMove(), TraitBaseSpellbook.TryProgress(), and GoalCombat.TryUseAbility().
bool Chara.isConfused |
Definition at line 126 of file Chara.cs.
Referenced by _Move(), ActNTR.CanPerform(), Point.ListWitnesses(), TraitScrollStatic.OnRead(), AttackProcess.Prepare(), TraitBaseSpellbook.TryProgress(), and GoalCombat.TryUseAbility().
bool Chara.isCreated |
Definition at line 136 of file Chara.cs.
Referenced by CharaBody.Equip(), OnCreate(), OnDeserialized(), and CharaBody.Unequip().
bool Chara.isDrunk |
Definition at line 124 of file Chara.cs.
Referenced by _Move(), AI_Idle.Run(), and AI_PlayMusic.Run().
bool Chara.isParalyzed |
Definition at line 132 of file Chara.cs.
Referenced by Point.ListWitnesses().
bool Chara.isWet |
Definition at line 142 of file Chara.cs.
Referenced by Card.ApplyElementEffect(), Card.DamageHP(), Refresh(), and GoalCombat.TryUseAbility().
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Definition at line 166 of file Chara.cs.
Referenced by OnCreate().
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Definition at line 164 of file Chara.cs.
Referenced by OnCreate().
Chara Chara.master |
Definition at line 88 of file Chara.cs.
Referenced by FindMaster(), MakeMinion(), MoveZone(), ReleaseMinion(), and AI_Idle.Run().
FactionMemberType Chara.memberType |
Definition at line 46 of file Chara.cs.
Referenced by FactionBranch.AddMemeber(), Faction.AddReserve(), FactionBranch.AutoClean(), TraitBed.CanAssign(), FactionBranch.CountGuests(), Happiness.CountMembers(), FactionBranch.CountMembers(), FactionBranch.CountWealthyGuests(), FactionBranch.DailyOutcome(), AI_Fuck.Finish(), FactionBranch.GenerateGarbage(), Hobby.GetEfficiency(), FactionBranch.GetProductBonus(), FactionBranch.GetResidentTax(), HasAccess(), BaseListPeople.IsDisabled(), FactionBranch.OnAdvanceDay(), OnBanish(), BaseListPeople.OnClick(), BaseListPeople.OnInstantiate(), BaseListPeople.OnList(), ListPeopleBed.OnList(), Game.OnLoad(), FactionBranch.OnSimulateDay(), FactionBranch.OnSimulateHour(), TraitBaseSpellbook.ReadFailEffect(), FactionBranch.RefreshEfficiency(), UIHomeInfo.RefreshReport(), AI_Eat.Run(), AI_Idle.Run(), GoalSleep.Run(), TraitGeneratorWheel.ShouldWork(), and AI_Shopping.TryShop().
Thing Chara.nextUse |
Definition at line 100 of file Chara.cs.
Referenced by AI_Idle.Run().
Point Chara.orgPos |
Definition at line 21 of file Chara.cs.
Referenced by _MakeAlly(), Zone.Activate(), SerializedCards.Add(), AM_MoveInstalled.OnProcessTiles(), Map.ResetEditorPos(), Zone.Revive(), AI_Idle.Run(), and SetGlobal().
Chara Chara.parasite |
Definition at line 30 of file Chara.cs.
Referenced by _Move(), CalcCastingChance(), ActEffect.DamageEle(), CardRenderer.Draw(), Card.HealHPHost(), AI_Torture.OnCancelOrSuccess(), ActRide.Perform(), AttackProcess.Prepare(), WidgetMouseover.Refresh(), TCOrbitChara.RefreshAll(), WindowChara.RefreshNote(), RefreshSpeed(), Party.RemoveMember(), ActRide.Ride(), AI_Idle.Run(), AI_Slaughter.Run(), GoalCombat.Run(), ConSleep.Tick(), and ActRide.Unride().
Party Chara.party |
Definition at line 43 of file Chara.cs.
Referenced by _Move(), AM_Adv._OnUpdateInput(), TraitGodStatue._OnUse(), TraitShrine._OnUse(), Party.AddMemeber(), Faction.AddReserve(), LayerSleep.Advance(), ZoneEventQuest.AggroEnemy(), WidgetRoster.Build(), WidgetStatsBar.Build(), LayerInventory.CreateContainer(), FactionBranch.DailyOutcome(), Card.Destroy(), Die(), DoHostileAction(), TileMapElona.DrawTile(), ZonePreEnterEncounter.Execute(), GoalAutoCombat.GetActPlanColor(), GetRevived(), GoalAutoCombat.GoalAutoCombat(), TraitFoodEggFertilized.Incubate(), MakeAlly(), MakePartyMemeber(), MoveHome(), Player.MoveZone(), TraitHitchingPost.OnActivateTrap(), Player.OnAdvanceHour(), FactionBranch.OnAfterSimulate(), Zone_DungeonFairy.OnGenerateMap(), Zone_RandomDungeon.OnGenerateMap(), Zone_Void.OnGenerateMap(), ZoneEventHarvest.OnLeaveZone(), ElementContainerCard.OnLevelUp(), BaseListPeople.OnList(), Game.OnLoad(), ConSleep.OnRemoved(), WidgetRoster.OnSetContextMenu(), QuestDebt.OnStart(), Scene.OnUpdate(), TraitGeneMachine.OnUse(), TraitStairsLocked.OnUse(), ZoneEventMusic.OnVisit(), ActPray.Pray(), CoreDebug.QuickStart(), Player.RefreshEmptyAlly(), ActRide.Ride(), AI_Idle.Run(), AI_PassTime.Run(), AI_Slaughter.Run(), Weather.SetCondition(), LayerDragGrid.SetInv(), Tick(), ConSleep.Tick(), TryNullifyCurse(), ActPray.TryPray(), GoalCombat.TryUseAbility(), CoreDebug.UpdateInput(), UseAbility(), ElementContainerCard.ValueBonus(), and TraitBookSkill.WriteNote().
PathProgress Chara.path = new PathProgress() |
Definition at line 92 of file Chara.cs.
Referenced by AI_Goto.Run(), and AI_Goto.TryGoTo().
PCCData Chara.pccData |
Definition at line 67 of file Chara.cs.
Referenced by LayerEditPCC.Activate(), LayerEditPCC.Apply(), ApplyJob(), ChangeJob(), GameIndex.Create(), BaseListPeople.OnClick(), UICharaMaker.OnClickChangePortrait(), OnCreate(), TraitMiniPool.OnStepped(), UICharaMaker.RerollHair(), UICharaMaker.RerollPCC(), AI_Idle.Run(), AI_PassTime.Run(), UICharaMaker.SetChara(), and Portrait.SetChara().
Quest Chara.quest |
Definition at line 24 of file Chara.cs.
Referenced by ActPlan._Update(), QuestCraft.CanDeliverToClient(), QuestDeliver.CanDeliverToClient(), Quest.Complete(), QuestInstance.CreateInstanceZone(), ZonePreEnterOnCompleteQuestInstance.Execute(), Quest.Fail(), QuestDeliver.IsDeliverTarget(), TCOrbitChara.RefreshAll(), and LayerQuestBoard.RefreshQuest().
Thing Chara.ranged |
Definition at line 98 of file Chara.cs.
Referenced by TraitTrainingDummy.IdleUse(), ActRanged.Perform(), GoalCombat.TryUseAbility(), and GoalAutoCombat.TryUseRanged().
int [] Chara.rawSlots |
Definition at line 73 of file Chara.cs.
Referenced by OnSerializing().
Chara Chara.ride |
Definition at line 27 of file Chara.cs.
Referenced by _Move(), CalcCastingChance(), ActEffect.DamageEle(), CardRenderer.Draw(), CardRenderer.GetPref(), Card.HealHPHost(), TraitHitchingPost.OnActivateTrap(), AI_Torture.OnCancelOrSuccess(), ActRide.Perform(), AttackProcess.Prepare(), WidgetMouseover.Refresh(), Refresh(), TCOrbitChara.RefreshAll(), WindowChara.RefreshNote(), RefreshSpeed(), ActRide.Ride(), GoalCombat.Run(), ConSleep.Tick(), and ActRide.Unride().
int Chara.sharedCheckTurn |
Definition at line 118 of file Chara.cs.
Referenced by OnDeserialized(), and AI_Idle.Run().
SourceChara.Row Chara.source |
Definition at line 156 of file Chara.cs.
Referenced by Act.CanPerform(), ChangeRace(), CardRenderer.Draw(), BaseTileMap.DrawTile(), Biography.Generate(), Biography.GenerateAppearance(), Biography.GetAge(), GetName(), MoveRandom(), OnBeforeCreate(), OnCreate(), OnDeserialized(), TraitBaseSpellbook.OnRead(), CharaAbility.Refresh(), Refresh(), CoreDebug.RegenerateNames(), Zone.ResetHostility(), AI_Idle.Run(), GoalCombat.Run(), Biography.SetAge(), Card.SetLv(), CharaRenderer.SetOwner(), SetSource(), and Tactics.Tactics().
SpriteReplacer Chara.spriteReplacer |
Definition at line 152 of file Chara.cs.
Referenced by LayerEditSkin.RefreshImage().
ElementContainer Chara.tempElements |
Definition at line 36 of file Chara.cs.
Referenced by Card.GetBestAttribute(), OnDeserialized(), WidgetStatsBar.Refresh(), and Element.BonusInfo.WriteNote().
int Chara.turnLastSeen = -100 |
Definition at line 110 of file Chara.cs.
Referenced by AI_Idle.Run().
bool Chara.visibleWithTelepathy |
Definition at line 150 of file Chara.cs.
Referenced by CanSee(), Player.CanSee(), CanSeeLos(), CardRenderer.Draw(), Refresh(), and PointTarget.ShouldIgnore().
ElementContainer Chara.workElements |
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getset |
Definition at line 300 of file Chara.cs.
Referenced by TraitToolBrush.GetHeldEmo(), Affinity.GetIcon(), Affinity.Mod(), OnCreate(), and DramaActor.Talk().
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getset |
Definition at line 216 of file Chara.cs.
Referenced by GetName(), OnCreate(), and CoreDebug.RegenerateNames().
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getset |
Definition at line 338 of file Chara.cs.
Referenced by OnCreate().
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Definition at line 362 of file Chara.cs.
Referenced by CalculateMaxStamina().
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Definition at line 422 of file Chara.cs.
Referenced by DNA.Apply(), GoalCombat.BuildAbilityList(), DNA.GetInvalidAction(), AI_Idle.Run(), and Zone.TryGenerateEvolved().
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Definition at line 312 of file Chara.cs.
Referenced by LayerSleep.Advance(), InvOwner.AllowHold(), DramaCustomSequence.Build(), AI_Fuck.Finish(), Card.GetAffinityExpBonus(), Hobby.GetEfficiency(), TraitToolBrush.GetHeldEmo(), GiveGift(), Trait.OnBarter(), BaseListPeople.OnInstantiate(), TCOrbitChara.RefreshAll(), WindowChara.RefreshNote(), AI_Fuck.Run(), DramaActor.Talk(), and TraitBed.TrySetAct().
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Definition at line 214 of file Chara.cs.
Referenced by GameLang.ConvertDrama(), GameIndex.Create(), CardRenderer.Draw(), Player.GetBackgroundText(), GetName(), LayerFeedback.OnInit(), UICharaMaker.Refresh(), WindowChara.RefreshProfile(), and ButtonChara.SetChara().
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Definition at line 1144 of file Chara.cs.
Referenced by WidgetStats._OnActivate(), WindowChara.RefreshStatus(), and GoalNeeds.Run().
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Definition at line 1138 of file Chara.cs.
Referenced by _Move(), WidgetStats._OnActivate(), CalcBurden(), StatsBurden.GetPhase(), TraitMoongate.LoadMap(), Scene.OnUpdate(), LayerTravel.Refresh(), RefreshSpeed(), WindowChara.RefreshStatus(), Tick(), and Player.TooHeavyToMove().
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Definition at line 1000 of file Chara.cs.
Referenced by Point.ListWitnesses().
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Definition at line 374 of file Chara.cs.
Referenced by CanDuplicate().
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Definition at line 1068 of file Chara.cs.
Referenced by InvOwnerGene._OnProcess(), CanDuplicate(), InvOwnerGene.OnWriteNote(), and WindowCharaMini.Refresh().
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Definition at line 834 of file Chara.cs.
Referenced by ConSleep.Tick().
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getset |
Definition at line 252 of file Chara.cs.
Referenced by _Move(), AM_ViewZone._OnUpdateInput(), Game.AddAdventurer(), Zone.AddGlobalCharasOnActivate(), Faction.AddReserve(), GameDate.AdvanceDay(), GameDate.AdvanceHour(), Zone.CanDestroy(), BaseGameScreen.Draw(), CoreDebug.Fix_RemoveDemitas(), BaseGameScreen.FocusPC(), GlobalGoalExplore.GetDestZone(), GlobalGoalVisitTown.GetDestZone(), Hobby.GetEfficiency(), IsEnemyOnPath(), Quest.IsVisibleOnQuestBoard(), CardManager.ListGlobalChara(), Region.ListTravelZones(), Player.MoveZone(), FactionBranch.OnAdvanceDay(), GlobalGoalAdv.OnAdvanceHour(), GlobalGoalVisitAndStay.OnAdvanceHour(), BaseListPeople.OnClick(), LayerNewZone.OnClickExit(), QuestDialog.OnDropReward(), Game.OnLoad(), Player.OnStartNewGame(), Scene.OnUpdate(), AM_BaseGameMode.OnUpdateInput(), AttackProcess.PlayRangedAnime(), CoreDebug.QuickStart(), FactionBranch.Recruit(), ActorEx.Refresh(), ItemCulture.Refresh(), BaseGameScreen.RefreshPosition(), GameScreenElona.RefreshPosition(), WindowChara.RefreshProfile(), LayerGlobalMap.RefreshSummary(), ContentFaction.RefreshZones(), LayerFactions.RefreshZones(), LayerLocation.RefreshZones(), FactionBranch.RemoveMemeber(), ButtonChara.SetChara(), ItemGeneral.SetChara(), Meeting.SetChara(), Quest.SetClient(), ListPeopleExpedition.SetSubText(), UIZoneInfo.SetZone(), Player.SimulateFaction(), and EloPos.WriteNote().
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Definition at line 1142 of file Chara.cs.
Referenced by WidgetStats._OnActivate(), and WindowChara.RefreshStatus().
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Definition at line 996 of file Chara.cs.
Referenced by ConfigTactics.AllyDistance(), and CanReplace().
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Definition at line 726 of file Chara.cs.
Referenced by WidgetStatsBar.Build(), WindowCharaMini.Refresh(), and WindowChara.RefreshProfile().
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Definition at line 424 of file Chara.cs.
Referenced by WidgetMenuPanel._OnChangeMode(), Element._WriteNote(), FactionBranch.AddMemeber(), PolicyManager.AddPolicy(), GameDate.AdvanceDay(), GameDate.AdvanceMonth(), QuestDialog.CanStartQuest(), Zone.ClaimZone(), Map.CountChara(), Faction.CountMembers(), FactionBranch.DailyOutcome(), CharaBody.Equip(), FactionBranch.Evalue(), GoalSiege.GetDestCard(), RankedZone.GetFactionName(), RankedZoneManager.GetIncome(), FortuneRollData.GetPrizeList(), AttackProcess.GetWeaponEnc(), Element.IsFactionElement(), Religion.JoinFaith(), Religion.LeaveFaith(), Map.ListChara(), ElementContainer.ListElements(), FactionBranch.OnClaimZone(), ListPeopleRevive.OnList(), Game.OnLoad(), TraitBookSkill.OnRead(), TraitDeed.OnRead(), TraitDeedRelocate.OnRead(), ContentHomeReport.OnSwitchContent(), FactionBranch.OnUnclaimZone(), ActRanged.Perform(), AttackProcess.Perform(), ActEffect.Proc(), Card.PurgeDuplicateArtifact(), UIHomeInfo.Refresh(), UIHomeInfo.RefreshInfo(), WindowChara.RefreshInfo(), ContentPolicy.RefreshPolicyList(), WindowChara.RefreshProfile(), ContentFaction.RefreshZones(), FactionBranch.RemoveMemeber(), AI_Idle.Run(), SetFaction(), FactionBranch.SetOwner(), GameDate.ShipPackages(), Player.SimulateFaction(), ContentRanking.SwitchRanking(), CharaBody.Unequip(), FactionBranch.Upgrade(), FactionBranch.ValidateUpgradePolicies(), ElementContainer.Value(), ElementContainerCard.ValueBonus(), Element.BonusInfo.WriteNote(), and TraitBookPlan.WriteNote().
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Definition at line 436 of file Chara.cs.
Referenced by TraitAltar._OnOffer(), WidgetStatsBar.Build(), TraitAltar.CanOffer(), Die(), Duplicate(), AI_Pray.GetAltar(), GetName(), FactionBranch.GetResidentTax(), Scene.Init(), Religion.JoinFaith(), Player.OnAdvanceHour(), TraitAltar.OnOffer(), TraitBaseSpellbook.OnRead(), FactionBranch.OnSimulateDay(), ActPray.Pray(), AI_Pray.Pray(), ActEffect.Proc(), ContentPopulation.Refresh(), WindowChara.RefreshInfo(), WindowChara.RefreshNote(), Portrait.SetChara(), SetFaith(), ButtonElement.SetGrid(), ShowDialog(), LayerSleep.Sleep(), TraitAltar.TakeOver(), ActPray.TryPray(), TraitAltar.TrySetAct(), Zone.TrySpawnFollower(), Card.TryUnrestrain(), and Element.BonusInfo.WriteNote().
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Definition at line 544 of file Chara.cs.
Referenced by CharaActor.RefreshSprite().
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Definition at line 686 of file Chara.cs.
Referenced by ActEffect.Proc().
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Definition at line 998 of file Chara.cs.
Referenced by AM_Adv._OnUpdateInput(), UIAutoTurn._Update(), InvOwner.AutoUse(), AM_Adv.AxisMove(), Player.CanAcceptInput(), AM_Adv.CanAct(), InvOwner.CanAltClick(), InvOwner.CanCtrlClick(), InvOwner.CanShiftClick(), Thing.DoAct(), UIInventory.DoAct(), ActionMode.DoFunc(), WidgetMinimap.OnPointerDown(), AM_Adv.OnUpdateCursor(), ActPlan.Item.Perform(), AM_Adv.PressedActionMove(), ButtonRoster.Refresh(), ItemQuestTracker.Refresh(), LayerDragGrid.SetInv(), InvOwner.ShowContextMenu(), AM_Adv.TryCancelInteraction(), TraitContainer.TryOpen(), TaskDump.TryPerform(), ButtonAbility.TryUse(), ButtonAbility.Use(), and LayerCraft.WaitUntilIdle().
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Definition at line 1064 of file Chara.cs.
Referenced by _MakeAlly(), Zone.AbandonZone(), Party.AddMemeber(), Faction.AddReserve(), Player.CanExitBorder(), CoreDebug.COM_MaxConstruction(), Expedition.Create(), CoreDebug.Fix_RemoveDemitas(), Hobby.GetEfficiency(), QuestCompanion.GetTextProgress(), TraitFoodEggFertilized.Incubate(), BuildMenu.OnActivate(), Faction.OnAdvanceMonth(), BaseListPeople.OnClick(), QuestNasu.OnComplete(), QuestDialog.OnDropReward(), SurvivalManager.OnExpandFloor(), ElementContainerCard.OnLevelUp(), Game.OnLoad(), QuestDebt.OnStart(), TraitGeneratorWheel.Refresh(), TCOrbitChara.RefreshAll(), FactionBranch.RefreshEfficiency(), Party.RemoveMember(), HotbarManager.ResetHotbar(), DramaOutcome.revive_pet(), AI_Idle.Run(), AI_Slaughter.Run(), AI_Shopping.SellChara(), TraitBookSkill.SetName(), UIFactionInfo.SetZone(), GameDate.ShipGoods(), GameDate.ShipRandomPackages(), TraitWhipLove.TrySetHeldAct(), and TraitBed.ValidateOwners().
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Definition at line 264 of file Chara.cs.
Referenced by GameDate.AdvanceDay(), Expedition.End(), GlobalGoalVisitAndStay.GetDestZone(), LayerTravel.GetSortVal(), Scene.Init(), MoveZone(), ZoneInstanceRandomQuest.OnLeaveZone(), Game.OnLoad(), ContentHomeReport.OnSwitchContent(), LayerShippingResult.Refresh(), LayerTravel.Refresh(), UIHomeInfo.Refresh(), WindowChara.RefreshProfile(), ContentFaction.RefreshZones(), Zone.Revive(), SetGlobal(), SetHomeZone(), FactionBranch.SetOwner(), GameDate.ShipGoods(), LayerShippingResult.Show(), TraitCoreZone.TrySetAct(), TraitWaystone.TrySetAct(), and Zone.UpdateQuests().
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Definition at line 288 of file Chara.cs.
Referenced by AM_Adv._OnUpdateInput(), ActPlan._Update(), AM_MoveInstalled.CheckEnemyNearBy(), ActionMode.DoFunc(), DoHostileAction(), IsHostile(), Point.ListWitnesses(), MakeMinion(), OnCreate(), Zone.OnGenerateMap(), AI_Idle.Run(), AI_Steal.Run(), SetFaction(), ZoneEventMusic.Spawn(), TrySetEnemy(), and PointTarget.Update().
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Definition at line 1136 of file Chara.cs.
Referenced by WidgetStats._OnActivate(), FoodEffect.Proc(), ActEffect.Proc(), RefreshSpeed(), WindowChara.RefreshStatus(), AI_Eat.Run(), AI_Idle.Run(), GoalNeeds.Run(), and Tick().
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Definition at line 1146 of file Chara.cs.
Referenced by WidgetStats._OnActivate(), AI_Fuck.Finish(), ModAffinity(), and AI_Bladder.Run().
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Definition at line 228 of file Chara.cs.
Referenced by Element.IsActive(), and ElementContainerFaction.IsEffective().
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Definition at line 488 of file Chara.cs.
Referenced by BaseListPeople.OnClick(), and OnCreate().
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Definition at line 466 of file Chara.cs.
Referenced by LayerQuestBoard.RefreshHire().
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Definition at line 314 of file Chara.cs.
Referenced by Cuddle(), TraitToolBrush.GetHeldEmo(), DramaCustomSequence.GetRumor(), OnCreate(), AI_PlayMusic.Run(), DramaActor.Talk(), and TraitToolBrush.TrySetHeldAct().
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Definition at line 558 of file Chara.cs.
Referenced by ActPlan._Update(), ActMelee.Attack(), DramaCustomSequence.Build(), ZoneEventSubdue.CheckClear(), Quest.Complete(), ActEffect.DamageEle(), DoHostileAction(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), ZonePreEnterOnCompleteQuestInstance.Execute(), FindNewEnemy(), RefChara.GetAndCache(), Party.GetBestSkill(), GoalSiege.GetDestCard(), FactionBranch.GetMaid(), Player.HasValidRangedTarget(), Scene.Init(), Quest.IsVisibleOnQuestBoard(), StatsMana.Mod(), FactionBranch.OnActivateZone(), NotificationBattle.OnClick(), NotificationGuest.OnClick(), BaseListPeople.OnClick(), ListPeopleExpedition.OnClick(), TaskDig.OnProgressComplete(), WidgetNotice.OnRefresh(), FactionBranch.OnSimulateHour(), TraitNewZone.OnStepped(), ActMultihit.Perform(), ActSwarm.Perform(), ActWhirlwind.Perform(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), ActEffect.ProcAt(), AI_ArmPillow.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_Massage.Run(), TaskCullLife.Run(), ListPeopleExpedition.SetSubText(), ZoneEventSiege.ShouldEnd(), Player.TargetRanged(), ConDeathSentense.Tick(), ConMiasma.Tick(), and ConSuffocation.Tick().
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Definition at line 864 of file Chara.cs.
Referenced by Map.CountWildAnimal(), AI_Fuck.Run(), Card.SpawnLoot(), and CoreDebug.UpdateInput().
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Definition at line 984 of file Chara.cs.
Referenced by Affinity.OnGift(), AI_Eat.Run(), and AI_Idle.Run().
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Definition at line 684 of file Chara.cs.
Referenced by TraitShackle.IsRestraining(), and Portrait.SetChara().
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Definition at line 386 of file Chara.cs.
Referenced by _Move(), ActPlan._Update(), SerializedCards.Add(), Zone.AddGlobalCharasOnActivate(), Player.CanSee(), Party.Count(), FactionBranch.CountMembers(), FactionBranch.DailyOutcome(), TileMapElona.DrawTile(), Player.EndTurn(), AI_Fuck.Finish(), FactionBranch.GetProductBonus(), CharaActorPCC.IdleFrame(), FactionBranch.IsAllDead(), BaseListPeople.IsDisabled(), TraitToolBrush.IsTamePossible(), AI_OpenGambleChest.IsValid(), Condition.Kill(), ElementContainer.ModExp(), MoveZone(), FactionBranch.OnAdvanceDay(), GlobalGoalAdv.OnAdvanceHour(), TraitRollingFortune.OnEndAI(), QuestEscort.OnEnterZone(), ZoneInstanceBout.OnLeaveZone(), Game.OnLoad(), MiniGame.OnPlay(), ConSleep.OnRemoved(), Scene.OnUpdate(), LayerMiniGame.OnUpdateInput(), ActRanged.Perform(), ActEffect.Poison(), FoodEffect.Proc(), FactionBranch.Recruit(), TCOrbitChara.RefreshAll(), UIHomeInfo.RefreshReport(), Zone.Revive(), DramaOutcome.revive_pet(), AI_Slaughter.Run(), AI_UseCrafter.Run(), GoalCombat.Run(), ItemGeneral.SetChara(), ListPeopleExpedition.SetSubText(), Thing.ShowSplitMenu(), Thing.ShowSplitMenu2(), ConSleep.Tick(), and ToString().
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Definition at line 570 of file Chara.cs.
Referenced by CharaRenderer.Draw(), CharaRenderer.DrawHat(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GiveGift(), Player.OnAdvanceHour(), CharaActorPCC.OnRender(), RefreshSpeed(), AI_Fuck.Run(), StanceSongSleep.TickSong(), StanceSongValor.TickSong(), and CharaRenderer.UpdatePosition().
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Definition at line 582 of file Chara.cs.
Referenced by _Move(), ActPlan._Update(), ActNTR.CanPerform(), AI_Torture.CreateProgress(), Card.DamageHP(), DoHostileAction(), Point.ListWitnesses(), MiniGame.OnPlay(), AM_Adv.OnUpdateCursor(), LayerMiniGame.OnUpdateInput(), ButtonRoster.Refresh(), RequestProtection(), ConSleep.SuccubusVisit(), and HotItemHeld.TrySetAct().
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Definition at line 1050 of file Chara.cs.
Referenced by TraitAltar.OnOffer().
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Definition at line 608 of file Chara.cs.
Referenced by Party.AddMemeber(), FactionBranch.BanishMember(), DramaCustomSequence.Build(), CanBeTempAlly(), RefChara.GetAndCache(), GetName(), Region.ListMobs(), Zone_Casino.OnActivate(), OnBanish(), Map.OnDeactivate(), Meeting.OnEndDrama(), Zone.OnGenerateMap(), Zone.OnSimulateHour(), RemoveGlobal(), Map.Save(), SetGlobal(), Tick(), and FactionBranch.UpdateReqruits().
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Definition at line 876 of file Chara.cs.
Referenced by CharaRenderer.DrawHat(), AI_Fuck.Finish(), Biography.Generate(), Faction.IsWearingPanty(), Card.MakeFoodFrom(), FoodEffect.Proc(), AI_Fuck.Run(), and AI_Idle.Run().
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Definition at line 1012 of file Chara.cs.
Referenced by Card.GetTalkText(), ConEntangle.Tick(), and TryPush().
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Definition at line 850 of file Chara.cs.
Referenced by _Move(), AI_Idle.Run(), and ConSleep.SuccubusVisit().
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Definition at line 836 of file Chara.cs.
Referenced by WidgetDate._Refresh(), BaseTileMap.Draw(), Expedition.End(), Scene.Init(), ElementContainerCard.OnLevelUp(), Zone.RefreshBGM(), and Expedition.Start().
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Definition at line 862 of file Chara.cs.
Referenced by _Move(), ZoneEventQuest.AggroEnemy(), Point.CallGuard(), TraitTrolley.CanActivate(), AI_Torture.CreateProgress(), AI_Shear.GetFur(), AI_Fuck.Run(), and AI_Idle.Run().
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Definition at line 594 of file Chara.cs.
Referenced by _Move(), ActEffect.DamageEle(), TraitTrap.OnActivateTrap(), TraitFloorSwitch.OnStepped(), Scene.OnUpdate(), and ConWet.Tick().
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Definition at line 838 of file Chara.cs.
Referenced by MakeAlly(), and ActThrow.Throw().
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Definition at line 900 of file Chara.cs.
Referenced by Refresh(), GoalCombat.Run(), Card.SpawnLoot(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().
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Definition at line 1024 of file Chara.cs.
Referenced by FactionBranch.GetMaid().
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Definition at line 624 of file Chara.cs.
Referenced by ActPlan._Update(), ConStrife.AddKill(), CanBeTempAlly(), FindMaster(), AI_Shear.GetFur(), Zone_Casino.OnActivate(), Zone_CursedManor.OnGenerateMap(), ZoneInstanceRandomQuest.OnLeaveZone(), AI_PlayMusic.Run(), and GoalCombat.Run().
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Definition at line 1092 of file Chara.cs.
Referenced by ActPlan._Update(), AI_Mofu.GetMofu(), and AI_Idle.Run().
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Definition at line 606 of file Chara.cs.
Referenced by BaseTileMap.Draw(), TileMapElona.Draw(), GetHoverText(), and UISong.Update().
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Definition at line 704 of file Chara.cs.
Referenced by TraitTrolley.CanActivate(), CanBeTempAlly(), CanDestroyPath(), CanInteractTo(), CanMoveTo(), Act.CanPerform(), CanReplace(), Player.CanSee(), GetFirstStep(), AM_Adv.OnRenderTile(), Refresh(), and ActThrow.Throw().
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Definition at line 610 of file Chara.cs.
Referenced by _Move(), TraitShrine._OnUse(), ActPlan._Update(), Element._WriteNote(), TraitSwitch.ActivateTrap(), Zone.AddGlobalCharasOnActivate(), Feat.Apply(), ActMelee.Attack(), CalcBurden(), CalculateMaxStamina(), TraitTrolley.CanActivate(), Thing.CanAutoFire(), AIAct.Cancel(), TraitFoodPreparedPackage.CanEat(), CanMoveTo(), Act.CanPerform(), TraitScroll.CanRead(), CanReplace(), CanSee(), Player.CanSee(), CanSeeLos(), CanSeeSimple(), ActThrow.CanThrow(), AI_Torture.CreateProgress(), Cuddle(), FactionBranch.DailyOutcome(), ActionMode.DoFunc(), DoHostileAction(), CharaRenderer.Draw(), BaseTileMap.DrawTile(), CharaBody.Equip(), AI_Fish.ProgressFish.Fail(), AI_Fuck.Finish(), Biography.GetAge(), GetBurden(), Element.GetCost(), GetFirstStep(), TraitToolBrush.GetHeldEmo(), FactionBranch.GetResidentTax(), Zone.GetSpawnPos(), HasAccess(), TraitGamble.IdleUse(), Zone.IsCrime(), Party.IsCriticallyWounded(), CharaBody.IsEquippable(), Religion.JoinFaith(), Kick(), Religion.LeaveFaith(), Point.ListWitnesses(), AI_Fish.Makefish(), StatsMana.Mod(), StatsStamina.Mod(), ModAffinity(), TraitBasketGame.OnActivateTrap(), TraitHitchingPost.OnActivateTrap(), FactionBranch.OnAdvanceDay(), BaseListPeople.OnClick(), WindowChara.OnClickPortrait(), TaskHarvest.OnCreateProgress(), TaskPlow.OnCreateProgress(), TraitFortuneCookie.OnEat(), AI_Fish.ProgressFish.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitBookSecret.OnRead(), TraitBookSkill.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), TraitScrollStatic.OnRead(), ConBlind.OnRemoved(), ConFaint.OnRemoved(), ConReload.OnRemoved(), AI_Read.OnSetOwner(), ConBlind.OnStart(), ConSuffocation.OnStart(), TraitCurrencyMedal.OnStepped(), TraitMiniPool.OnStepped(), TraitNewZone.OnStepped(), WindowChara.OnSwitchContent(), ActRanged.Perform(), ActWait.Perform(), ActZap.Perform(), AttackProcess.Perform(), ActEffect.Poison(), ActPray.Pray(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), TraitBaseSpellbook.ReadFailEffect(), ButtonRoster.Refresh(), TCOrbitChara.RefreshAll(), WindowChara.RefreshNote(), WindowChara.RefreshProfile(), RefreshSpeed(), CoreDebug.RegenerateNames(), RequestProtection(), AI_Eat.Run(), AI_Fish.Run(), AI_Goto.Run(), AI_Idle.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Torture.Run(), AI_Trolley.Run(), AIProgress.Run(), GoalCombat.Run(), TaskPoint.Run(), Map.Save(), WindowChara.SetChara(), CharaRenderer.SetFirst(), LayerDragGrid.SetInv(), AIAct.Start(), ConSleep.SuccubusVisit(), Player.TargetRanged(), ConFear.Tick(), ConSleep.Tick(), ConSuffocation.Tick(), AIAct.TryCancel(), TaskHarvest.TryGetAct(), AI_Goto.TryGoTo(), GoalCombat.TryMove(), TryMove(), TryMoveFrom(), TryMoveTowards(), Trait.TryOpenLock(), LayerDragGrid.TryProc(), TraitBaseSpellbook.TryProgress(), TryPush(), ActRanged.TryReload(), TrySetEnemy(), TraitLeash.TrySetHeldAct(), TraitToolButcher.TrySetHeldAct(), GoalCombat.TryUseAbility(), CharaBody.Unequip(), CharaBody.UnqeuipIfTooHeavy(), and CharaRenderer.UpdatePosition().
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Definition at line 680 of file Chara.cs.
Referenced by _Move(), ApplyJob(), ChangeJob(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), TraitChangingRoom.OnActivateTrap(), OnDeserialized(), ConBoost.OnRemoved(), ConBoost.OnStart(), LayerEmbark.RefreshMembers(), AI_Idle.Run(), AI_PassTime.Run(), ItemGachaResult.SetChara(), and ConSleep.Tick().
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Definition at line 668 of file Chara.cs.
Referenced by _Move(), ActPlan._Update(), Element._WriteNote(), GameDate.AdvanceHour(), DramaCustomSequence.Build(), CallHelp(), TraitTrolley.CanActivate(), Thing.CanAutoFire(), CanBeTempAlly(), TraitSalesTag.CanTagSale(), ElementContainerFaction.CheckDirty(), Map.CountHostile(), Map.CountNonHostile(), Map.CountWildAnimal(), AI_Torture.CreateProgress(), ActionMode.DoFunc(), DoHostileAction(), AI_Fuck.Finish(), Element.IsFactionElement(), Quest.IsVisibleOnQuestBoard(), ElementContainer.ListElements(), Point.ListWitnesses(), ActEffect.LoveMiracle(), AI_Fish.Makefish(), StatsMana.Mod(), TraitHitchingPost.OnActivateTrap(), GlobalGoalAdv.OnAdvanceHour(), QuestNasu.OnComplete(), ElementContainerFaction.OnEquip(), Zone_SubTown.OnGenerateRooms(), BaseListPeople.OnInstantiate(), ElementContainerFaction.OnJoinFaith(), QuestTaskHunt.OnKillChara(), ElementContainerFaction.OnLeaveFaith(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), ListPeopleBed.OnList(), Game.OnLoad(), ElementContainerFaction.OnUnequip(), Zone.OnVisit(), AttackProcess.Perform(), FoodEffect.Proc(), ActEffect.Proc(), TraitBaseSpellbook.ReadFailEffect(), TraitGeneratorWheel.Refresh(), WindowChara.RefreshProfile(), LayerQuestBoard.RefreshRanking(), RefreshSpeed(), RequestProtection(), Zone.ResetHostility(), CoreDebug.ResetPetUpgrades(), ActRide.Ride(), AI_Fish.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), GoalCombat.Run(), TraitGeneratorWheel.ShouldWork(), Zone.Simulate(), ConMiasma.Tick(), ConSleep.Tick(), TraitSwitch.TryDisarmTrap(), TrySetEnemy(), TraitStethoscope.TrySetHeldAct(), TraitToolButcher.TrySetHeldAct(), TraitWhipLove.TrySetHeldAct(), Map.TryShatter(), GoalCombat.TryUseAbility(), TraitBed.ValidateOwners(), and Element.BonusInfo.WriteNote().
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Definition at line 652 of file Chara.cs.
Referenced by ElementContainerFaction.CheckDirty(), DoHostileAction(), Point.ListWitnesses(), AI_PlayMusic.Run(), GoalCombat.Run(), and TrySetEnemy().
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Definition at line 612 of file Chara.cs.
Referenced by ActPlan._Update(), Zone.AbandonZone(), Zone.AddGlobalCharasOnActivate(), Faction.AddReserve(), GameDate.AdvanceHour(), FactionBranch.AutoClean(), CanReplace(), Player.CanSee(), TraitSalesTag.CanTagSale(), Cuddle(), FactionBranch.DailyOutcome(), Die(), DoHostileAction(), AI_Fuck.Finish(), FactionBranch.GenerateGarbage(), DramaCustomSequence.GetListGuide(), FactionBranch.GetProductBonus(), IsHostile(), TraitHitchingPost.OnActivateTrap(), FactionBranch.OnAdvanceDay(), FactionBranch.OnAfterSimulate(), ZoneEventDefenseGame.OnCharaDie(), BaseListPeople.OnClick(), Zone_CursedManor.OnGenerateMap(), ListPeopleExpedition.OnList(), TraitBaseSpellbook.OnRead(), AI_Read.OnSetOwner(), FactionBranch.OnSimulateDay(), FactionBranch.OnSimulateHour(), TraitGeneMachine.OnUse(), ActWait.Perform(), ActWater.Perform(), ActZap.Perform(), AttackProcess.Perform(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), TCOrbitChara.RefreshAll(), Zone.RefreshCriminal(), FactionBranch.RefreshEfficiency(), UIHomeInfo.RefreshReport(), RefreshSpeed(), RequestProtection(), AI_Eat.Run(), AI_Fish.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), GoalCombat.Run(), ItemGeneral.SetChara(), Zone.Simulate(), TraitSwitch.TryDisarmTrap(), TryPush(), TraitLeash.TrySetHeldAct(), GoalCombat.TryUseAbility(), CharaRenderer.UpdatePosition(), and TraitBed.ValidateOwners().
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Definition at line 636 of file Chara.cs.
Referenced by ActPlan._Update(), DoHostileAction(), IsEscorted(), MoveZone(), ZoneEventDefenseGame.OnCharaDie(), and ActEffect.Proc().
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Definition at line 688 of file Chara.cs.
Referenced by _Move(), ActPlan._Update(), CanDuplicate(), BaseGameScreen.Draw(), Player.HasValidRangedTarget(), Point.ListInspectorTargets(), BaseListPeople.OnClick(), AM_Adv.OnRenderTile(), Scene.OnUpdate(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), AI_Idle.Run(), TalkTopic(), Player.TargetRanged(), ConSleep.Tick(), and TryPush().
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Definition at line 1052 of file Chara.cs.
Referenced by FactionBranch.CountWealthyGuests(), FactionBranch.GetResidentTax(), and CalcMoney.Whore().
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Definition at line 464 of file Chara.cs.
Referenced by LayerEditPCC.Apply(), ApplyJob(), GameIndex.Create(), Player.CreateEquip(), CoreDebug.Fix_EtherDisease(), Player.GetBackgroundText(), OnDeserialized(), ListPeopleCallReserve.OnInstantiate(), ListPeopleSelect.OnInstantiate(), UICharaMaker.Refresh(), Player.RefreshDomain(), WindowChara.RefreshNote(), WindowChara.RefreshProfile(), UICharaMaker.RerollJob(), AI_PlayMusic.Run(), Player.SelectDomain(), ItemGachaResult.SetChara(), ButtonChara.SetChara(), Card.SetLv(), BaseListPeople.SetSubText(), and Tactics.Tactics().
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Definition at line 410 of file Chara.cs.
Referenced by DramaActor.Talk(), and ConSleep.Tick().
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Definition at line 714 of file Chara.cs.
Referenced by Cuddle(), ZonePreEnterEncounter.Execute(), CardRow.GetName(), GetName(), Act.Perform(), AttackProcess.Perform(), ActEffect.ProcAt(), CharaAbility.Refresh(), Card.RefreshColor(), SetMainElement(), and GoalCombat.TryUseAbility().
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Definition at line 1148 of file Chara.cs.
Referenced by AM_Adv._OnUpdateInput(), TraitShrine._OnUse(), FactionBranch.AddMemeber(), ActEffect.DamageEle(), Card.DamageHP(), Duplicate(), GoalAutoCombat.GoalAutoCombat(), HealAll(), IsCriticallyWounded(), OnCreate(), BaseSong.OnStart(), ActRanged.Perform(), ActPray.Pray(), ActEffect.Proc(), Religion.PunishTakeOver(), CoreDebug.QuickStart(), TraitBaseSpellbook.ReadFailEffect(), WidgetHP.Refresh(), WindowChara.RefreshStatic(), AI_Idle.Run(), AI_PassTime.Run(), Card.SetLv(), Zone.Simulate(), ButtonAbility.SpecialHoldAction(), Game.StartNewGame(), Stumble(), ConSleep.Tick(), and GoalCombat.TryUseAbility().
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Definition at line 1066 of file Chara.cs.
Referenced by InvOwnerGene._OnProcess(), InvOwnerGene.OnWriteNote(), and WindowCharaMini.Refresh().
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Definition at line 706 of file Chara.cs.
Referenced by _Move(), TraitShrine._OnUse(), FactionBranch.AddMemeber(), ActItem.BuildAct(), AttackProcess.CalcHit(), ChangeRarity(), Card.DamageHP(), Duplicate(), CoreDebug.GodMode(), HealAll(), IsCriticallyWounded(), StatsMana.Mod(), Player.OnStartNewGame(), DramaManager.ParseLine(), CoreDebug.QuickStart(), ButtonRoster.Refresh(), WidgetHP.Refresh(), TCOrbitChara.RefreshAll(), WindowChara.RefreshStatic(), AI_Idle.Run(), ItemGeneral.SetChara(), Zone.Simulate(), Game.StartNewGame(), Stumble(), ActThrow.Throw(), ConBleed.Tick(), ConBurning.Tick(), ConSuffocation.Tick(), and GoalCombat.TryUseAbility().
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Definition at line 712 of file Chara.cs.
Referenced by WidgetStatsBar.Build(), CanBeTempAlly(), ActEffect.ProcAt(), and GoalCombat.TryUseAbility().
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Definition at line 512 of file Chara.cs.
Referenced by Die(), Scene.Init(), WindowChara.RefreshNote(), WindowChara.RefreshStatic(), ItemGachaResult.SetChara(), and LayerUploader.Upload().
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Definition at line 514 of file Chara.cs.
Referenced by ActEffect.Proc().
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Definition at line 468 of file Chara.cs.
Referenced by FactionBranch.AddMemeber(), CallHelp(), GuildFighter.CanGiveContribution(), Die(), IsHostile(), Point.ListWitnesses(), OnCreate(), Zone.OnGenerateMap(), QuestTaskHunt.OnKillChara(), Zone.ResetHostility(), AI_Steal.Run(), and GoalCombat.Run().
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Definition at line 784 of file Chara.cs.
Referenced by CharaRenderer.Draw(), BaseTileMap.DrawTile(), and LayerEditSkin.OnClickEdit().
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Definition at line 755 of file Chara.cs.
Referenced by WidgetStatsBar.Build(), WindowCharaMini.Refresh(), and WindowChara.RefreshProfile().
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Definition at line 462 of file Chara.cs.
Referenced by _Move(), Props.Add(), Card.AddBlood(), ApplyRace(), ChangeRace(), GameLang.Convert(), GameLang.ConvertDrama(), GameIndex.Create(), FactionBranch.DailyOutcome(), CoreDebug.Fix_EtherDisease(), Biography.Generate(), Biography.GenerateAppearance(), Biography.GenerateBirthday(), Person.GetDramaTitle(), Hobby.GetEfficiency(), AI_Shear.GetFur(), GetNearbyCatToSniff(), Card.HaveFur(), Card.LevelUp(), Card.MakeFoodFrom(), MoveRandom(), OnCreate(), OnDeserialized(), QuestTaskHunt.OnKillChara(), AttackProcess.Prepare(), FoodEffect.Proc(), UICharaMaker.Refresh(), RefreshSpeed(), Props.Remove(), UICharaMaker.RerollRace(), ResetBody(), ActRide.Ride(), AI_Idle.Run(), ButtonChara.SetChara(), Card.SetLv(), BaseListPeople.SetSubText(), Card.SpawnLoot(), Biography.TextBio(), ConSleep.Tick(), and Card.TryMakeRandomItem().
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Definition at line 1152 of file Chara.cs.
Referenced by Card.ApplyElementEffect(), TraitBaseSpellbook.OnRead(), ConSleep.OnRemoved(), FoodEffect.Proc(), and WindowChara.RefreshProfile().
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Definition at line 1150 of file Chara.cs.
Referenced by WidgetStats._OnActivate(), CanSleep(), ConAwakening.OnStart(), RefreshSpeed(), ConSleep.Tick(), and ConSmoking.Tick().
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Definition at line 448 of file Chara.cs.
Referenced by BaseTileMap.DrawTile(), BaseListPeople.OnClick(), OnCreate(), and WidgetSearch.Search().
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Definition at line 450 of file Chara.cs.
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Definition at line 1080 of file Chara.cs.
Referenced by GameUpdater.ConditionUpdater.FixedUpdate().
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Definition at line 1140 of file Chara.cs.
Referenced by WidgetStats._OnActivate(), TraitShrine._OnUse(), Element._WriteNote(), FactionBranch.AddMemeber(), CanSleep(), AI_PracticeDummy.CreateProgress(), Duplicate(), AI_Fish.ProgressFish.Fail(), AI_Fuck.Finish(), AI_Massage.Finish(), Element.GetCost(), HealAll(), OnCreate(), TaskChopWood.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), MiniGame.OnPlay(), AI_Fish.ProgressFish.OnProgressComplete(), TaskCraft.OnProgressComplete(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), Player.OnStartNewGame(), LayerMiniGame.OnUpdateInput(), Religion.PunishTakeOver(), CoreDebug.QuickStart(), WidgetHP.Refresh(), UIRecipeInfo.RefreshBalance(), RefreshSpeed(), WindowChara.RefreshStatus(), AI_Craft_Snowman.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Torture.Run(), AI_UseCrafter.Run(), TaskClean.Run(), Zone.Simulate(), Game.StartNewGame(), ActThrow.Throw(), ConSleep.Tick(), Trait.TryOpenLock(), and GoalCombat.TryUseAbility().
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Definition at line 500 of file Chara.cs.
Referenced by GameDate.AdvanceHour(), FactionBranch.BanishMember(), DramaCustomSequence.Build(), CanReplace(), TraitSalesTag.CanTagSale(), FactionBranch.CountMembers(), Biography.Generate(), ThingContainer.GetDest(), Person.GetDramaTitle(), DramaCustomSequence.GetListGuide(), GetName(), CharaAbility.GetRandomAbilityList(), Zone.GetRandomVisitPos(), DramaCustomSequence.GetRumor(), IsEnemyOnPath(), TraitToolBrush.IsTamePossible(), Quest.IsVisibleOnQuestBoard(), Faction.IsWearingPanty(), Kick(), TraitHitchingPost.OnActivateTrap(), Region.OnAdvanceHour(), OnBanish(), OnCreate(), ListPeopleCallReserve.OnInstantiate(), TraitVendingMachine.OnUse(), ActSummonGuard.Perform(), CharaAbility.Refresh(), TCOrbitChara.RefreshAll(), Zone.RefreshCriminal(), LayerQuestBoard.RefreshRanking(), FactionBranch.RemoveMemeber(), Zone.Revive(), AI_Idle.Run(), AI_Slaughter.Run(), GoalCombat.Run(), Map.Save(), DramaActor.Talk(), ActThrow.Throw(), TryPush(), and Zone.UpdateQuests().
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Definition at line 350 of file Chara.cs.
Referenced by SerializedCards.Add().
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Definition at line 708 of file Chara.cs.
Referenced by CalcBurden(), GetBurden(), AI_Fish.ProgressFish.OnProgressComplete(), Religion.Punish(), Revive(), and Stumble().