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Elin Decompiled Documentation EA 23.330 Nightly
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Public Member Functions | |
| override string | ToString () |
| bool | IsCriticallyWounded (bool includeRide=false) |
| bool | HasHigherGround (Card c) |
| bool | CanSeeSimple (Point p) |
| bool | CanSee (Card c) |
| bool | CanSeeLos (Card c, int dist=-1) |
| bool | CanSeeLos (Point p, int dist=-1) |
| bool | HasAccess (Card c) |
| bool | HasAccess (Point p) |
| bool | CanSleep () |
| override string | GetName (NameStyle style, int num=-1) |
| override void | ChangeRarity (Rarity r) |
| Chara | SetFaction (Faction f) |
| Chara | SetHomeZone (Zone zone) |
| Chara | SetHostility (Hostility h) |
| void | OnBanish () |
| Chara | SetGlobal (Zone _home, int x, int z) |
| Chara | SetGlobal () |
| void | RemoveGlobal () |
| override void | OnBeforeCreate () |
| override void | OnCreate (int genLv) |
| Chara | ScaleByPrincipal () |
| void | SetFaith (string id) |
| void | SetFaith (Religion r) |
| void | HealAll () |
| void | Refresh (bool calledRecursive=false) |
| bool | TryFuse (float chance=1f) |
| bool | IsFusable (Chara c) |
| List< Chara > | ListFussableCharas (int radius=2) |
| bool | CanDuplicate (DuplicateCondition con=DuplicateCondition.Default) |
| Chara | TryDuplicate (DuplicateCondition con=DuplicateCondition.Default, Point dest=null) |
| Chara | Duplicate () |
| int | GetBurden (Card t=null, int num=-1) |
| void | CalcBurden () |
| void | Stumble (int mtp=100) |
| void | SetDirtySpeed () |
| void | RefreshSpeed (Element.BonusInfo info=null) |
| void | CalculateMaxStamina () |
| override void | ApplyEditorTags (EditorTag tag) |
| override void | SetSource () |
| void | SetMainElement (string id, int v=0, bool elemental=false) |
| void | SetMainElement (int id, int v=0, bool elemental=false) |
| void | ApplyJob (bool remove=false) |
| void | ChangeJob (string idNew) |
| void | AddRandomBodyPart (bool msg=false) |
| void | RemoveLastBodyPart (bool msg=false) |
| void | ResetBody () |
| void | ApplyRace (bool remove=false) |
| void | ChangeRace (string idNew) |
| void | MakePartyMemeber () |
| void | MakeAlly (bool msg=true) |
| void | _MakeAlly () |
| bool | CanBeTempAlly (Chara c) |
| void | Banish (Chara owner) |
| void | MakeMinion (Chara _master, MinionType type=MinionType.Default) |
| void | UnmakeMinion () |
| void | BanishAllMinions () |
| bool | HasMinion (string id) |
| void | SetSummon (int duration) |
| Chara | FindMaster () |
| bool | IsEscorted () |
| bool | CanDestroyPath () |
| bool | CanMoveTo (Point p, bool allowDestroyPath=true) |
| bool | IsEnemyOnPath (Point p, bool cancelAI=true) |
| bool | CanInteractTo (Card c) |
| bool | CanInteractTo (Point p) |
| Point | GetFirstStep (Point newPoint, PathManager.MoveType moveType=PathManager.MoveType.Default) |
| bool | MoveRandom () |
| bool | MoveNeighborDefinitely () |
| void | MoveByForce (Point newPoint, Card c=null, bool checkWall=false) |
| MoveResult | TryMoveTowards (Point p) |
| override MoveResult | TryMove (Point newPoint, bool allowDestroyPath=true) |
| override MoveResult | _Move (Point newPoint, MoveType type=MoveType.Walk) |
| void | DestroyPath (Point pos) |
| void | TryPush (Point point) |
| bool | CanReplace (Chara c) |
| void | MoveZone (string alias) |
| void | MoveZone (Zone z, ZoneTransition.EnterState state=ZoneTransition.EnterState.Auto) |
| void | MoveZone (Zone z, ZoneTransition transition) |
| void | MoveHome (string id, int x=-1, int z=-1) |
| void | MoveHome (Zone zone, int x=-1, int z=-1) |
| void | FallFromZone () |
| override void | SetDir (int d) |
| override void | Rotate (bool reverse=false) |
| override void | LookAt (Card c) |
| override void | LookAt (Point p) |
| void | UpdateAngle () |
| int | GetCurrentDir () |
| void | UpdateSight () |
| bool | WillConsumeTurn () |
| void | TickConditions () |
| void | SyncRide () |
| void | SyncRide (Chara c) |
| override void | Tick () |
| bool | CanLift (Card c) |
| bool | CanAutoPick (Card c) |
| bool | CanPick (Card c) |
| void | PickOrDrop (Point p, string idThing, int idMat=-1, int num=1, bool msg=true) |
| void | PickOrDrop (Point p, Thing t, bool msg=true) |
| Thing | Pick (Thing t, bool msg=true, bool tryStack=true) |
| Thing | TryPoisonPotion (Thing t) |
| void | TryAbsorbRod (Thing t) |
| void | TryReservePickupTutorial (Thing t) |
| void | TryPickGroundItem (Func< Card, bool > func=null) |
| void | TryPutShared (Thing t, List< Thing > containers=null, bool dropIfFail=true) |
| bool | TryHoldCard (Card t, int num=-1, bool pickHeld=false) |
| void | HoldCard (Card t, int num=-1) |
| void | PickHeld (bool msg=false) |
| Card | SplitHeld (int a) |
| void | TryDropCarryOnly () |
| Card | DropHeld (Point dropPos=null) |
| void | DropThing (Thing t, int num=-1) |
| AttackStyle | GetFavAttackStyle () |
| Element | GetFavWeaponSkill () |
| Element | GetFavArmorSkill () |
| void | TryRestock (bool onCreate) |
| void | RestockEquip (bool onCreate) |
| void | RestockInventory (bool onCreate) |
| Thing | EQ_ID (string s, int mat=-1, Rarity r=Rarity.Random) |
| void | EQ_CAT (string s) |
| void | EQ_Item (string s, int num=1) |
| void | Drink (Card t) |
| bool | CanRevive () |
| void | GetRevived () |
| void | Revive (Point p=null, bool msg=false) |
| void | SaiyanRevive () |
| void | MakeGrave (string lastword) |
| void | ApplyDeathPenalty () |
| void | Vomit () |
| override void | Die (Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null) |
| void | TryDropBossLoot () |
| bool | UseAbility (int idAct, Card tc=null, Point pos=null, bool pt=false) |
| bool | UseAbility (string idAct, Card tc=null, Point pos=null, bool pt=false) |
| bool | UseAbility (Act a, Card tc=null, Point pos=null, bool pt=false) |
| int | EvalueRiding () |
| int | CalcCastingChance (Element e, int num=1) |
| void | DoAI (int wait, Action onPerform) |
| void | Cuddle (Chara c, bool headpat=false) |
| void | Kiss (Chara c) |
| void | Slap (Chara c, bool slapToDeath=false) |
| Chara | SetEnemy (Chara c=null) |
| void | TrySetEnemy (Chara c) |
| void | GoHostile (Card _tg) |
| void | DoHostileAction (Card _tg, bool immediate=false) |
| void | CallHelp (Chara tg, bool fanatic=false) |
| bool | FindNewEnemy () |
| bool | FindNearestNewEnemy () |
| bool | IsHostile () |
| bool | IsHostile (Chara c) |
| bool | IsNeutral () |
| bool | IsNeutralOrAbove () |
| bool | IsBranchMember () |
| bool | IsHomeMember () |
| bool | IsInHomeZone () |
| bool | IsInSpot< T > () |
| bool | IsGuest () |
| bool | IsFriendOrAbove () |
| bool | IsFriendOrAbove (Chara c) |
| override CardRenderer | _CreateRenderer () |
| void | SetPCCState (PCCState state) |
| override Sprite | GetSprite (int dir=0) |
| void | SetTempHand (int right=0, int left=0) |
| override SubPassData | GetSubPassData () |
| override void | SetRenderParam (RenderParam p) |
| override string | GetHoverText () |
| override string | GetHoverText2 () |
| string | GetTopicText (string topic="calm") |
| string | TalkTopic (string topic="calm") |
| override Sprite | GetImageSprite () |
| void | ChangeMemberType (FactionMemberType type) |
| void | ShowDialog () |
| LayerDrama | ShowDialog (string book, string step="main", string tag="") |
| Point | GetDestination () |
| int | GetHireCost () |
| int | GetHappiness () |
| string | GetTextHappiness () |
| string | GetActionText () |
| override void | WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null) |
| override void | SetSortVal (UIList.SortMode m, CurrencyType currency=CurrencyType.Money) |
| void | ClearBed (Map map=null) |
| TraitBed | FindBed () |
| TraitBed | TryAssignBed () |
| void | TryPutSharedItems (IEnumerable< Thing > containers, bool msg=true) |
| void | TryPutSharedItems (bool msg=true) |
| void | TryTakeSharedItems (bool msg=true) |
| void | TryTakeSharedItems (IEnumerable< Thing > containers, bool msg=true, bool shouldEat=true) |
| Thing | FindBestFoodToEat () |
| void | InstantEat (Thing t=null, bool sound=true) |
| bool | CanEat (Thing t, bool shouldEat=false) |
| bool | ShouldEquip (Thing t, bool useFav=false) |
| bool | TryEquip (Thing t, bool useFav=false) |
| bool | CanEquipRanged (Thing t) |
| Thing | TryGetThrowable () |
| Thing | FindAmmo (Thing weapon) |
| Thing | GetBestRangedWeapon () |
| Thing | GetRandomRangedWeapon () |
| bool | TryEquipRanged () |
| override int | GetArmorSkill () |
| bool | TryUse (Thing t) |
| Room | FindRoom () |
| void | ModAffinity (Chara c, int a, bool show=true, bool showOnlyEmo=false) |
| bool | TryIdentify (Thing t, int count=1, bool show=true) |
| Chara | CreateReplacement () |
| SourceThing.Row | GetFavFood () |
| SourceCategory.Row | GetFavCat () |
| void | Marry (Chara c) |
| void | Divorce (Chara c) |
| Chara | GetNearbyCatToSniff () |
| void | Sniff (Chara c) |
| int | GetTotalFeat () |
| bool | CanInsult () |
| string | GetIdPortraitCat () |
| string | GetIdPortrait () |
| Thing | MakeGene (DNA.Type? type=null) |
| Thing | MakeBraineCell () |
| void | OnInsulted () |
| bool | IsValidGiftWeight (Card t, int num=-1) |
| bool | CanAcceptItem (Card t, int num=-1, bool skipImportantCheck=false) |
| bool | CanAcceptGift (Chara c, Card t) |
| void | GiveGift (Chara c, Thing t) |
| void | OnGiveErohon (Thing t) |
| void | GiveLovePotion (Chara c, Thing t) |
| bool | RequestProtection (Chara attacker, Action< Chara > action) |
| bool | ShouldThrowAway (Thing t, ClearInventoryType type) |
| void | TryClearInventory () |
| void | ClearInventory (ClearInventoryType type) |
| void | ResetUpgrade () |
| void | TryUpgrade (bool msg=true) |
| bool | CanBloom () |
| void | AddCooldown (int idEle, int turns=0) |
| void | SetCooldown (int idEle, int turns=0) |
| bool | HasCooldown (int idEle) |
| int | GetCooldown (int idEle) |
| void | TickCooldown () |
| void | ChooseNewGoal () |
| Goal | GetGoalFromTimeTable (int hour) |
| Goal | GetGoalWork () |
| Goal | GetGoalHobby () |
| bool | HasHobbyOrWork (string alias) |
| void | SetAIIdle () |
| void | SetAIAggro () |
| AIAct | SetNoGoal () |
| AIAct | SetAI (AIAct g) |
| void | SetAIImmediate (AIAct g) |
| BaseArea | GetRoomWork () |
| List< Hobby > | ListWorks (bool useMemberType=true) |
| List< Hobby > | ListHobbies (bool useMemberType=true) |
| Hobby | GetWork (string id) |
| void | RefreshWorkElements (ElementContainer parent=null) |
| string | GetTextHobby (bool simple=false) |
| string | GetTextWork (bool simple=false) |
| void | AddHobby (int id) |
| void | AddWork (int id) |
| void | RerollHobby (bool extraSlotChance=true) |
| WorkSummary | GetWorkSummary () |
| void | TickWork (VirtualDate date) |
| bool | TryWorkOutside (SourceHobby.Row sourceWork) |
| void | PerformWork (WorkSession session, bool isHobby=false, bool IsRealTime=false) |
| void | ValidateWorks () |
| void | InitStats (bool onDeserialize=false) |
| Condition | AddCondition< T > (int p=100, bool force=false) |
| Condition | AddCondition (string id, int p=100, bool force=false) |
| Condition | AddCondition (Condition c, bool force=false) |
| override bool | HasCondition< T > () |
| bool | HasCondition (string alias) |
| Element | GetBuffStats (string alias) |
| Element | GetBuffStats (int ele) |
| int | CountDebuff () |
| void | CureCondition< T > (int v=99999) |
| BaseCondition | GetCondition (string idCon) |
| override T | GetCondition< T > () |
| void | RemoveCondition< T > () |
| void | CureHost (CureType type, int p=100, BlessedState state=BlessedState.Normal) |
| void | Cure (CureType type, int p=100, BlessedState state=BlessedState.Normal) |
| void | RemoveAllStances () |
| bool | TryNeckHunt (Chara TC, int power, bool harvest=false) |
| void | AddResistCon (Condition con) |
| void | ResistCon (Condition con) |
| void | Sleep (Thing bed=null, Thing pillow=null, bool pickup=false, ItemPosition posBed=null, ItemPosition posPillow=null) |
| void | OnSleep (Thing bed=null, int days=1) |
| void | OnSleep (int power, int days=1, bool isSunLit=false) |
| void | ModHeight (int a) |
| void | ModWeight (int a, bool ignoreLimit=false) |
| void | ModCorruption (int a) |
| List< Element > | ListAvailabeFeats (bool pet=false, bool showAll=false) |
| void | SetFeat (int id, int value=1, bool msg=false) |
| void | SetMutation (int idEle, int a=0) |
| bool | MutateRandom (int vec=0, int tries=100, bool ether=false, BlessedState state=BlessedState.Normal) |
| void | GainAbility (int ele, int mtp=100, Thing origin=null) |
| bool | TryNullifyCurse () |
| void | OnAdvanceDay () |
| void | AddFoodHistory (Thing food) |
| int | CountNumEaten (Thing food) |
| int | GetPietyValue () |
| void | RefreshFaithElement () |
| void | ModTempElement (int ele, int a, bool naturalDecay=false, bool onlyRenew=false) |
| void | DamageTempElements (int p, bool body, bool mind, bool onlyRenew=false) |
| void | DamageTempElement (int ele, int p, bool onlyRenew=false) |
| void | EnhanceTempElements (int p, bool body, bool mind, bool onlyRenew=false) |
| void | EnhanceTempElement (int ele, int p, bool onlyRenew=false) |
| void | DiminishTempElements (int a=1) |
| void | CureTempElements (int p, bool body, bool mind) |
| void | ClearTempElements () |
Public Member Functions inherited from Card | |
| bool | GetBool (string id) |
| void | SetBool (string id, bool enable) |
| int | GetInt (string id, int? defaultInt=null) |
| void | AddInt (string id, int value) |
| void | SetInt (string id, int value=0) |
| string | GetStr (string id, string defaultStr=null) |
| void | SetStr (string id, string value=null) |
| T | GetObj< T > (string id) |
| void | SetObj (string id, object o) |
| T | SetObj< T > (string id, object o) |
| override string | ToString () |
| bool | CanReserve (AIAct act) |
| bool | TryReserve (AIAct act) |
| void | Mod () |
| Window.SaveData | GetWindowSaveData () |
| bool | IsExcludeFromCraft (Recipe.Ingredient ing) |
| void | SetDirtyWeight () |
| void | ChangeWeight (int a) |
| int | Evalue (int ele) |
| int | Evalue (int ele, bool ignoreGlobalElement) |
| int | EvalueMax (int ele, int min=0) |
| int | Evalue (string alias) |
| bool | HasTag (CTAG tag) |
| bool | HasEditorTag (EditorTag tag) |
| void | AddEditorTag (EditorTag tag) |
| void | RemoveEditorTag (EditorTag tag) |
| virtual string | GetName (NameStyle style, int num=-1) |
| virtual string | GetExtraName () |
| virtual string | GetDetail () |
| int | GetBestAttribute () |
| void | ModExp (string alias, int a) |
| void | ModExp (int ele, int a) |
| void | ModExpParty (int ele, int a) |
| bool | IsChildOf (Card c) |
| T | FindTool< T > () |
| string | ReferenceId () |
| void | Create (string _id, int _idMat=-1, int genLv=-1) |
| virtual void | OnBeforeCreate () |
| virtual void | OnCreate (int genLv) |
| virtual void | SetSource () |
| virtual void | ApplyEditorTags (EditorTag tag) |
| void | ApplyTrait () |
| Card | SetLv (int a) |
| void | ClampInitialSkill () |
| void | AddExp (int a, bool applyMod=true) |
| int | GetExpMtp () |
| int | GetAffinityExpBonus () |
| int | GetDaysTogetherBonus () |
| void | LevelUp () |
| virtual void | ApplyMaterialElements (bool remove) |
| virtual void | ApplyMaterial (bool remove=false) |
| Card | ChangeMaterial (int idNew, bool ignoreFixedMaterial=false) |
| Card | ChangeMaterial (string idNew, bool ignoreFixedMaterial=false) |
| Card | ChangeMaterial (SourceMaterial.Row row, bool ignoreFixedMaterial=false) |
| void | SetReplica (bool on) |
| Thing | Add (string id, int num=1, int lv=1) |
| Card | AddCard (Card c) |
| void | RemoveCard (Card c) |
| void | NotifyAddThing (Thing t, int num) |
| Thing | AddThing (string id, int lv=-1) |
| Thing | AddThing (Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1) |
| void | PurgeDuplicateArtifact (Thing af) |
| void | PurgeEythArtifact () |
| void | RemoveThings () |
| void | RemoveThing (Thing thing) |
| bool | ShouldTrySetDirtyInventory () |
| virtual bool | CanStackTo (Thing to) |
| bool | TryStackTo (Thing to) |
| ICardParent | GetRoot () |
| Card | GetRootCard () |
| bool | IsStackable (Thing tg) |
| Thing | Duplicate (int num) |
| Thing | Split (int a) |
| Thing | SetNum (int a) |
| Thing | SetNoSell () |
| void | ModNum (int a, bool notify=true) |
| void | AddSocket () |
| void | ApplySocket (Thing t) |
| void | ApplySocket (int id, int lv, Card mod=null) |
| void | EjectSockets () |
| SocketData | AddRune (Card rune) |
| SocketData | AddRune (int idEle, int v, bool free) |
| SocketData | GetRuneEnc (int idEle) |
| int | CountRune (bool countFree=true) |
| int | MaxRune () |
| bool | CanAddRune (TraitMod mod) |
| bool | HasRune () |
| void | OnChildNumChange (Card c) |
| Card | Install () |
| void | SetPlaceState (PlaceState newState, bool byPlayer=false) |
| int | GetTotalQuality (bool applyBonus=true) |
| void | ModEncLv (int a) |
| void | SetEncLv (int a) |
| void | SetTier (int a, bool setTraits=true) |
| virtual void | SetBlessedState (BlessedState s) |
| virtual void | ChangeRarity (Rarity q) |
| bool | TryPay (int a, string id="money") |
| void | SetCharge (int a) |
| void | ModCharge (int a, bool destroy=false) |
| void | ModCurrency (int a, string id="money") |
| int | GetCurrency (string id="money") |
| virtual void | HealHPHost (long a, HealSource origin=HealSource.None) |
| virtual void | HealHP (long a, HealSource origin=HealSource.None) |
| virtual int | GetArmorSkill () |
| virtual long | ApplyProtection (long dmg, int mod=100) |
| int | GetResistPenetrationLevel (int idEle, AttackSource attackSource, Card origin=null) |
| void | DamageHP (long dmg, AttackSource attackSource=AttackSource.None, Card origin=null) |
| void | DamageHP (long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null, int resistPenetrationLevel=0) |
| void | ApplyElementEffect (Element e, int eleP, Card origin, bool checkHostileAct=false) |
| virtual void | Die (Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null) |
| void | Explode (Point p, Card origin) |
| void | Deconstruct () |
| void | Destroy () |
| void | SpawnLoot (Card origin) |
| Thing | TryMakeRandomItem (int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null) |
| Card | MakeFoodFrom (string _id) |
| Card | MakeFoodFrom (Card c, bool makeRef=true) |
| void | MakeFoodRef (Card c1, Card c2=null) |
| string | TryGetFoodName (Card c) |
| string | GetFoodName (string s) |
| void | MakeFigureFrom (string id) |
| Card | MakeRefFrom (string id) |
| void | MakeRefFrom (Card c1, Card c2=null, bool simple=false) |
| Thing | MakeEgg (bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null) |
| Thing | MakeMilk (bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null) |
| Thing | GiveBirth (Thing t, bool effect) |
| void | HatchEgg () |
| Card | SetHidden (bool hide=true) |
| virtual MoveResult | _Move (Point p, MoveType type=MoveType.Walk) |
| void | MoveImmediate (Point p, bool focus=true, bool cancelAI=true) |
| void | Teleport (Point point, bool silent=false, bool force=false) |
| virtual void | OnLand () |
| MoveResult | TryMoveFrom (Point p) |
| virtual MoveResult | TryMove (Point newPoint, bool allowDestroyPath=true) |
| void | Kick (Point p, bool ignoreSelf=false, bool checkWall=true) |
| void | Kick (Chara t, bool ignoreSelf=false, bool karmaLoss=true, bool show=true, bool checkWall=true) |
| int | ResistLvFrom (int ele) |
| int | ResistLv (int res) |
| bool | HasElement (int ele, bool includeNagative=false) |
| bool | HasElement (int ele, int req) |
| bool | HasElement (string id, int req=1) |
| bool | HasGlobalElement (int ele) |
| bool | HasElementNoCopy () |
| virtual CardRenderer | _CreateRenderer () |
| void | AddBlood (int a=1, int id=-1) |
| RenderParam | GetRenderParam () |
| virtual void | SetRenderParam (RenderParam p) |
| void | DyeRandom () |
| void | Dye (string idMat) |
| void | Dye (SourceMaterial.Row mat) |
| int | RefreshColor () |
| ref Color | GetRandomColor () |
| virtual Sprite | GetSprite (int dir=0) |
| virtual Sprite | GetImageSprite () |
| void | SetImage (Image image, int dir, int idSkin=0) |
| virtual void | SetImage (Image image) |
| void | ShowEmo (Emo _emo=Emo.none, float duration=0f, bool skipSame=true) |
| void | PlaySoundHold (bool spatial=true) |
| void | PlaySoundDrop (bool spatial=true) |
| void | PlaySoundImpact (bool spatial=true) |
| void | PlaySoundDead (bool spatial=true) |
| SoundSource | PlaySound (string id, float v=1f, bool spatial=true) |
| void | KillAnime () |
| void | PlayAnime (AnimeID id, bool force=false) |
| void | PlayAnime (AnimeID id, Point dest, bool force=false) |
| void | PlayAnimeLoot () |
| Effect | PlayEffect (string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3)) |
| void | PlayEffect (int ele, bool useRenderPos=true, float range=0f) |
| virtual void | SetDir (int d) |
| void | SetRandomDir () |
| virtual void | LookAt (Card c) |
| virtual void | LookAt (Point p) |
| virtual void | Rotate (bool reverse=false) |
| void | ChangeAltitude (int a) |
| virtual SubPassData | GetSubPassData () |
| void | SetFreePos (Point point) |
| void | RenderMarker (Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false) |
| void | RecalculateFOV () |
| bool | HasLight () |
| float | GetLightPower () |
| int | GetHearingRadius () |
| int | GetSightRadius () |
| int | GetLightRadius () |
| void | CalculateFOV () |
| void | SetRandomLightColors () |
| Fov | CreateFov () |
| void | ClearFOV () |
| virtual void | OnSimulateHour (VirtualDate date) |
| void | DecayNatural (int hour=1) |
| void | CheckJustCooked () |
| void | Decay (int a=10) |
| bool | HasTalk (string idTopic) |
| void | Talk (string idTopic, string ref1=null, string ref2=null, bool forceSync=false) |
| void | TalkRaw (string text, string ref1=null, string ref2=null, bool forceSync=false) |
| string | StripTalkSpecialCharacters (string text) |
| string | ApplyNewLine (string text) |
| void | SayRaw (string text, string ref1=null, string ref2=null) |
| void | SayNothingHappans () |
| void | Say (string lang, string ref1=null, string ref2=null) |
| void | Say (string lang, Card c1, Card c2, string ref1=null, string ref2=null) |
| void | Say (string lang, Card c1, string ref1=null, string ref2=null) |
| string | GetTalkText (string idTopic, bool stripPun=false, bool useDefault=true) |
| string | ApplyTone (string text, bool stripPun=false) |
| void | SetRandomTalk () |
| void | SetRandomTone () |
| bool | HasCraftBonusTrait () |
| List< Element > | ListCraftBonusTraits () |
| void | TryStack (Thing t) |
| void | ApplyBacker (int bid) |
| void | RemoveBacker () |
| void | SetPaintData () |
| byte[] | GetPaintData () |
| void | ClearPaintSprite () |
| Sprite | GetPaintSprite () |
| void | TryUnrestrain (bool force=false, Chara c=null) |
| TraitShackle | GetRestrainer () |
| virtual void | Tick () |
| Thing | SetPriceFix (int a) |
| int | GetEquipValue () |
| void | SetSale (bool sale) |
| int | GetValue (PriceType priceType=PriceType.Default, bool sell=false) |
| virtual int | GetPrice (CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null) |
| virtual string | GetHoverText () |
| virtual string | GetHoverText2 () |
| int | Dist (Card c) |
| int | Dist (Point p) |
| bool | IsInMutterDistance (int d=10) |
| void | SetCensored (bool enable) |
| void | SetDeconstruct (bool deconstruct) |
| virtual bool | MatchEncSearch (string s) |
| virtual void | SetSortVal (UIList.SortMode m, CurrencyType currency=CurrencyType.Money) |
| virtual int | SecondaryCompare (UIList.SortMode m, Card c) |
| void | ForeachFOV (Func< Point, bool > func) |
| void | ForeachPoint (Action< Point, bool > action) |
| void | OnInspect () |
| virtual void | WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null) |
| void | Inspect () |
| virtual bool | HasCondition< T > () |
| virtual T | GetCondition< T > () |
| bool | HaveFur () |
| bool | CanBeSheared () |
Public Member Functions inherited from BaseCard | |
| bool | GetBool (int id) |
| void | SetBool (int id, bool enable) |
| int | GetInt (int id, int? defaultInt=null) |
| void | AddInt (int id, int value) |
| void | SetInt (int id, int value=0) |
| string | GetStr (int id, string defaultStr=null) |
| void | SetStr (int id, string value=null) |
| T | GetObj< T > (int id) |
| void | SetObj (int id, object o) |
| T | SetObj< T > (int id, object o) |
| ICardParent | GetRoot () |
| void | RemoveCard (Card c) |
| void | OnChildNumChange (Card c) |
| string | ReferenceId () |
| void | WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null) |
| void | OnInspect () |
Static Public Attributes | |
| static string[] | IDTimeTable = new string[2] { "default", "owl" } |
| static List< SourceRace.Row > | ListAdvRace = new List<SourceRace.Row>() |
| static List< SourceJob.Row > | ListAdvJob = new List<SourceJob.Row>() |
| static bool | consumeTurn |
| static bool | preventRegen |
| static bool | isOnCreate |
| static NoGoal | _NoGoalPC = new NoGoal() |
| static NoGoal | _NoGoalRepeat = new NoGoal() |
Static Public Attributes inherited from Card | |
| const int | MaxWeight = 10000000 |
| const int | SocketDiv = 1000 |
| const int | DamageLimit = 99999999 |
Static Public Attributes inherited from EClass | |
| static Core | core |
Protected Member Functions | |
| override void | OnSerializing () |
| override void | OnDeserialized () |
| virtual void | OnSerializing () |
| virtual void | OnDeserialized () |
Properties | |
| string | Aka [get] |
| string | _alias [get, set] |
| string | idFaith [get, set] |
| string | idFaction [get, set] |
| Zone | currentZone [get, set] |
| Zone | homeZone [get, set] |
| GoalListType | goalListType [get, set] |
| Hostility | hostility [get, set] |
| int | _affinity [get, set] |
| Affinity | affinity [get] |
| int | interest [get, set] |
| int | daysStarved [get, set] |
| int | _idTimeTable [get, set] |
| int | uidEditor [get, set] |
| int | _maxStamina [get, set] |
| int | corruption [get, set] |
| bool | isDead [get, set] |
| bool | isAlawysVisible [get, set] |
| bool | knowFav [get, set] |
| CharaAbility | ability [get] |
| Faction | faction [get, set] |
| Religion | faith [get, set] |
| override CardRow | sourceCard [get] |
| override CardRow | sourceRenderCard [get] |
| SourceRace.Row | race [get] |
| SourceJob.Row | job [get] |
| string | idTimeTable [get] |
| Hostility | OriginalHostility [get] |
| string | IDPCCBodySet [get] |
| bool | IsAstralBody [get] |
| new TraitChara | trait [get, set] |
| string | NameBraced [get] |
| string | NameTitled [get] |
| override string | actorPrefab [get] |
| override int | PrefIndex [get] |
| override bool | flipX [get] |
| override string | AliasMaterialOnCreate [get] |
| override bool | IsAliveInCurrentZone [get] |
| override bool | IsDeadOrSleeping [get] |
| override bool | IsDisabled [get] |
| bool | IsLevitating [get] |
| bool | IsMarried [get] |
| override bool | IsMoving [get] |
| override bool | IsGlobal [get] |
| override bool | IsPC [get] |
| override bool | IsPCParty [get] |
| override bool | IsMinion [get] |
| override bool | IsPCPartyMinion [get] |
| override bool | IsPCFactionMinion [get] |
| override bool | IsPCFaction [get] |
| override bool | IsPCC [get] |
| override bool | isThing [get] |
| override bool | isChara [get] |
| override bool | HasHost [get] |
| override bool | isSynced [get] |
| override bool | IsMultisize [get] |
| override int | MaxHP [get] |
| override int | WeightLimit [get] |
| override int | SelfWeight [get] |
| int | MaxSummon [get] |
| Element | MainElement [get] |
| override int | DV [get] |
| override int | PV [get] |
| override SourcePref | Pref [get] |
| bool | CanOpenDoor [get] |
| Tactics | tactics [get] |
| TimeTable.Span | CurrentSpan [get] |
| Ridability | Ridability [get] |
| bool | IsInActiveZone [get] |
| bool | IsLocalChara [get] |
| bool | IsIdle [get] |
| bool | IsInCombat [get] |
| bool | IsAnimal [get] |
| bool | IsHuman [get] |
| bool | IsUndead [get] |
| bool | IsMachine [get] |
| bool | IsHorror [get] |
| bool | IsFish [get] |
| bool | IsFairy [get] |
| bool | IsGod [get] |
| bool | IsDragon [get] |
| bool | IsPlant [get] |
| bool | IsCat [get] |
| int | DestDist [get] |
| bool | HasNoGoal [get] |
| bool | CanWitness [get] |
| bool | IsHumanSpeak [get] |
| bool | IsMaid [get] |
| bool | IsPrisoner [get] |
| bool | IsAdventurer [get] |
| bool | IsEyth [get] |
| bool | IsWealthy [get] |
| FactionBranch | homeBranch [get] |
| int | MaxGeneSlot [get] |
| int | GeneCostMTP [get] |
| int | CurrentGeneSlot [get] |
| int | Speed [get] |
| bool | IsMofuable [get] |
| ElementContainer | baseWorkElements [get] |
| Stats | hunger [get] |
| Stats | burden [get] |
| Stats | stamina [get] |
| Stats | depression [get] |
| Stats | bladder [get] |
| Stats | hygiene [get] |
| Stats | mana [get] |
| Stats | sleepiness [get] |
| Stats | SAN [get] |
| bool | CanGainConResist [get] |
Properties inherited from Card | |
| Card | parentCard [get] |
| Thing | parentThing [get] |
| int | colorInt [get] |
| bool | IsHotItem [get] |
| int | uid [get, set] |
| int | idMaterial [get, set] |
| int | dir [get, set] |
| int | Num [get, set] |
| int | _x [get, set] |
| int | _z [get, set] |
| int | genLv [get, set] |
| int | refVal [get, set] |
| int | decay [get, set] |
| int | altitude [get, set] |
| int | hp [get, set] |
| float | fx [get, set] |
| float | fy [get, set] |
| BlessedState | blessedState [get, set] |
| PlaceState | _placeState [get, set] |
| int | rarityLv [get, set] |
| Rarity | rarity [get, set] |
| int | encLV [get, set] |
| int | posInvX [get, set] |
| int | posInvY [get, set] |
| int | idSkin [get, set] |
| int | feat [get, set] |
| int | LV [get, set] |
| int | exp [get, set] |
| int | tier [get, set] |
| int | version [get, set] |
| bool | isCensored [get, set] |
| bool | isDeconstructing [get, set] |
| bool | isDyed [get, set] |
| bool | isModified [get, set] |
| bool | isNew [get, set] |
| bool | isPlayerCreation [get, set] |
| bool | ignoreAutoPick [get, set] |
| bool | freePos [get, set] |
| bool | isHidden [get, set] |
| bool | isOn [get, set] |
| bool | isNPCProperty [get, set] |
| bool | isRestrained [get, set] |
| bool | isRoofItem [get, set] |
| bool | isMasked [get, set] |
| bool | disableAutoToggle [get, set] |
| bool | isImported [get, set] |
| bool | autoRefuel [get, set] |
| bool | ignoreStackHeight [get, set] |
| bool | isFloating [get, set] |
| bool | isWeightChanged [get, set] |
| bool | isFireproof [get, set] |
| bool | isAcidproof [get, set] |
| bool | isReplica [get, set] |
| bool | isSummon [get, set] |
| bool | isElemental [get, set] |
| bool | isBroken [get, set] |
| bool | isSubsetCard [get, set] |
| bool | noSnow [get, set] |
| bool | noMove [get, set] |
| bool | isGifted [get, set] |
| bool | isCrafted [get, set] |
| bool | isLostProperty [get, set] |
| bool | noShadow [get, set] |
| bool | noSell [get, set] |
| bool | isLeashed [get, set] |
| bool | isStolen [get, set] |
| bool | isSale [get, set] |
| bool | isCopy [get, set] |
| bool | isRestocking [get, set] |
| bool | hasSpawned [get, set] |
| bool | isScaled [get, set] |
| bool | isFav [get, set] |
| bool | isHatchling [get, set] |
| bool | isBackerContent [get] |
| SourceBacker.Row | sourceBacker [get] |
| BedType | c_bedType [get, set] |
| int | c_equippedSlot [get, set] |
| int | c_lockLv [get, set] |
| Hostility | c_originalHostility [get, set] |
| MinionType | c_minionType [get, set] |
| int | c_vomit [get, set] |
| bool | c_wasInPcParty [get, set] |
| bool | c_isImportant [get, set] |
| bool | c_lockedHard [get, set] |
| bool | c_revealLock [get, set] |
| bool | c_isTrained [get, set] |
| bool | c_isPrayed [get, set] |
| bool | c_isDisableStockUse [get, set] |
| int | c_lightColor [get, set] |
| Color | LightColor [get] |
| int | c_uidZone [get, set] |
| int | c_uidRefCard [get, set] |
| int | c_priceFix [get, set] |
| int | c_priceAdd [get, set] |
| int | c_priceCopy [get, set] |
| int | c_fixedValue [get, set] |
| int | c_uidAttune [get, set] |
| int | c_dyeMat [get, set] |
| VisitorState | visitorState [get, set] |
| RescueState | c_rescueState [get, set] |
| BossType | c_bossType [get, set] |
| int | c_dateStockExpire [get, set] |
| int | c_dateDeathLock [get, set] |
| int | c_IDTState [get, set] |
| int | c_charges [get, set] |
| int | c_bill [get, set] |
| int | c_invest [get, set] |
| int | c_seed [get, set] |
| int | c_allowance [get, set] |
| int | c_fur [get, set] |
| int | c_dateCooked [get, set] |
| int | c_lockedAge [get, set] |
| int | c_containerSize [get, set] |
| int | c_weight [get, set] |
| int | c_diceDim [get, set] |
| int | c_indexContainerIcon [get, set] |
| int | c_idMainElement [get, set] |
| int | c_summonDuration [get, set] |
| int | c_idBacker [get, set] |
| int | c_uidMaster [get, set] |
| int | c_ammo [get, set] |
| int | c_daysWithGod [get, set] |
| int | c_daysWithPC [get, set] |
| string | c_idPortrait [get, set] |
| string | c_idRace [get, set] |
| string | c_idJob [get, set] |
| string | c_idTone [get, set] |
| string | c_color [get, set] |
| string | c_idSpriteReplacer [get, set] |
| string | c_idTalk [get, set] |
| string | c_idDeity [get, set] |
| string | c_altName [get, set] |
| string | c_altName2 [get, set] |
| string | c_extraNameRef [get, set] |
| string | c_refText [get, set] |
| string | c_idRefName [get, set] |
| string | c_idRidePCC [get, set] |
| string | c_idAbility [get, set] |
| string | c_context [get, set] |
| string | c_idEditor [get, set] |
| string | c_editorTags [get, set] |
| string | c_editorTraitVal [get, set] |
| string | c_idTrait [get, set] |
| string | c_idRefCard [get, set] |
| string | c_idRefCard2 [get, set] |
| string | c_note [get, set] |
| UniqueData | c_uniqueData [get, set] |
| Thing | ammoData [get, set] |
| List< SocketData > | socketList [get, set] |
| Thing | c_copyContainer [get, set] |
| Window.SaveData | c_windowSaveData [get, set] |
| CharaUpgrade | c_upgrades [get, set] |
| LoveData | c_love [get, set] |
| CharaGenes | c_genes [get, set] |
| List< int > | c_corruptionHistory [get, set] |
| ContainerUpgrade | c_containerUpgrade [get, set] |
| DNA | c_DNA [get, set] |
| CharaList | c_charaList [get, set] |
| MixedFoodData | c_mixedFoodData [get, set] |
| Thing | c_bloodData [get, set] |
| byte[] | c_textureData [get, set] |
| SourceMaterial.Row | DyeMat [get] |
| int | invX [get, set] |
| int | invY [get, set] |
| CardRow | refCard [get] |
| CardRow | refCard2 [get] |
| int | ExpToNext [get] |
| int | DefaultLV [get] |
| int | ChildrenWeight [get] |
| int | ChildrenAndSelfWeight [get] |
| int | ChildrenAndSelfWeightSingle [get] |
| virtual int | SelfWeight [get] |
| virtual int | WeightLimit [get] |
| SourceCategory.Row | category [get] |
| SourceMaterial.Row | material [get] |
| virtual string | AliasMaterialOnCreate [get] |
| Cell | Cell [get] |
| virtual Thing | Thing [get] |
| virtual Chara | Chara [get] |
| virtual bool | isThing [get] |
| virtual bool | isChara [get] |
| bool | ExistsOnMap [get] |
| virtual bool | isSynced [get] |
| bool | IsContainer [get] |
| bool | IsUnique [get] |
| bool | IsPowerful [get] |
| bool | IsImportant [get] |
| virtual SourcePref | Pref [get] |
| virtual bool | IsDeadOrSleeping [get] |
| virtual bool | IsDisabled [get] |
| virtual bool | IsMoving [get] |
| virtual bool | flipX [get] |
| virtual bool | IsAliveInCurrentZone [get] |
| virtual string | actorPrefab [get] |
| virtual CardRow | sourceCard [get] |
| virtual CardRow | sourceRenderCard [get] |
| virtual RenderRow | TileRow [get] |
| TileType | TileType [get] |
| string | Name [get] |
| string | NameSimple [get] |
| string | NameOne [get] |
| virtual bool | IsPC [get] |
| bool | _IsPC [get] |
| virtual bool | IsPCC [get] |
| virtual bool | IsPCParty [get] |
| virtual bool | IsMinion [get] |
| virtual bool | IsPCPartyMinion [get] |
| virtual bool | IsPCFactionMinion [get] |
| virtual bool | IsMultisize [get] |
| bool | IsToolbelt [get] |
| bool | IsLightsource [get] |
| bool | IsEquipment [get] |
| bool | IsFood [get] |
| bool | IsInheritFoodTraits [get] |
| bool | ShowFoodEnc [get] |
| bool | IsWeapon [get] |
| bool | IsEquipmentOrRanged [get] |
| bool | IsEquipmentOrRangedOrAmmo [get] |
| bool | IsMeleeWeapon [get] |
| bool | IsRangedWeapon [get] |
| bool | IsThrownWeapon [get] |
| bool | IsAmmo [get] |
| bool | IsAgent [get] |
| bool | IsFurniture [get] |
| bool | IsBlessed [get] |
| bool | IsCursed [get] |
| bool | IsSlimeEvolvable [get] |
| bool | IsRestrainedResident [get] |
| virtual bool | IsPCFaction [get] |
| bool | IsPCFactionOrMinion [get] |
| virtual bool | IsGlobal [get] |
| virtual int | MaxDecay [get] |
| bool | IsDecayed [get] |
| bool | IsRotting [get] |
| bool | IsFresn [get] |
| virtual int | MaxHP [get] |
| virtual int | Power [get] |
| int | FameLv [get] |
| virtual int[] | Tiles [get] |
| virtual int | PrefIndex [get] |
| bool | IsVariation [get] |
| virtual int | DV [get] |
| virtual int | PV [get] |
| int | HIT [get] |
| int | DMG [get] |
| int | STR [get] |
| int | DEX [get] |
| int | END [get] |
| int | PER [get] |
| int | LER [get] |
| int | WIL [get] |
| int | MAG [get] |
| int | CHA [get] |
| int | INT [get] |
| int | LUC [get] |
| int | W [get] |
| int | H [get] |
| bool | IsIdentified [get] |
| string | TextRarity [get] |
| bool | IsInstalled [get] |
| bool | IsMale [get] |
| bool | IsNegativeGift [get] |
| bool | HasContainerSize [get] |
| Thing | Tool [get] |
| virtual SourceMaterial.Row | DefaultMaterial [get] |
| virtual bool | HasHost [get] |
| int | Quality [get] |
| int | QualityLv [get] |
| LightData | LightData [get] |
| CardRenderer | HostRenderer [get] |
| bool | ShouldShowMsg [get] |
| bool | CanInspect [get] |
| string | InspectName [get] |
| Point | InspectPoint [get] |
| Vector3 | InspectPosition [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Properties inherited from IInspect | |
| bool | CanInspect [get] |
| string | InspectName [get] |
| Point | InspectPoint [get] |
| Vector3 | InspectPosition [get] |
Properties inherited from IPathfindWalker | |
| bool | IsAstralBody [get] |
Private Member Functions | |
| int | ParseBodySlot (string s) |
| void | SetEQQuality () |
| LayerDrama | _ShowDialog (string book, string sheet, string step="main", string tag="") |
Private Attributes | |
| Faction | _faction |
| long | _Speed |
| bool | hasMovedThisTurn |
Static Private Attributes | |
| static Point | shared = new Point() |
| static List< Hobby > | listHobby = new List<Hobby>() |
| static Point | _sharedPos = new Point() |
| static List< Chara > | _pts = new List<Chara>() |
| static List< Thing > | _ListItems = new List<Thing>() |
| static List< SourceThing.Row > | _listFavFood = new List<SourceThing.Row>() |
| static List< SourceCategory.Row > | _listFavCat = new List<SourceCategory.Row>() |
| static GoalWork | _goalWork = new GoalWork() |
| static GoalHobby | _goalHobby = new GoalHobby() |
Additional Inherited Members | |
Public Types inherited from Card | |
| enum | MoveResult { Fail , Success , Door , Event } |
| enum | MoveType { Walk , Force } |
Public Types inherited from IInspect | |
| enum | NoteMode { Default , Recipe , Product , Info } |
Static Public Member Functions inherited from Card | |
| static string | ApplyTone (Chara c, ref string text, string _tones, int gender, bool stripPun=false) |
| static int | GetTilePrice (TileRow row, SourceMaterial.Row mat) |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (long _a, int start, int step, int rate=75) |
| static int | sqrt (int a) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
|
inlinevirtual |
Reimplemented from Card.
Definition at line 6966 of file Chara.cs.
References CoreConfig.GameConfig.antiSpider, Core.config, EClass.core, RendererReplacer.data, CoreConfig.game, BaseCondition.GetRendererReplacer(), CharaRenderer.pccData, RendererReplacer.pccData, Core.pccs, CardRenderer.position, CardRenderer.replacer, CharaRenderer.SetOwner(), and SourceChara.Row.skinAntiSpider.
Referenced by ConTransmute.Change(), BaseListPeople.OnClick(), LayerEditSkin.OnClickClear(), Player.OnCreateGame(), ConBoost.OnRemoved(), ConTransmute.OnRemoved(), ConBoost.OnStart(), LayerEditSkin.RefreshList(), ActRide.Ride(), and ActRide.Unride().
|
inline |
Definition at line 2498 of file Chara.cs.
References FactionBranch.AddMemeber(), EClass.Home, homeBranch, orgPos, EClass.pc, Refresh(), SetFaction(), SetGlobal(), Card.SetInt(), and UnmakeMinion().
Referenced by MakeAlly(), and MakePartyMemeber().
|
inlinevirtual |
Reimplemented from Card.
Definition at line 2920 of file Chara.cs.
References EClass._map, EClass._zone, CardRenderer.actor, actTime, Card.AddExp(), CoreConfig.GameConfig.advancedMenu, GameDate.AdvanceMin(), Window.SaveData.advDistribution, ai, ConfigTactics.allyKeepDistance, CardRenderer.anime, GameSetting.RenderSetting.anime, CoreConfig.Test.animeFramePCC, burden, Card.c_lockLv, CanDestroyPath(), CanMoveTo(), CanReplace(), Cell.CanSuffocate(), Card.category, Window.SaveData.cats, Point.cell, Point.Charas, Spatial.children, Msg.colors, Core.config, Game.config, EInput.Consume(), EClass.core, AIAct.Current, Weather.CurrentCondition, currentZone, Card.DamageHP(), Zone.DangerLv, Player.dataPick, World.date, GameSetting.defaultActPace, DestroyPath(), GameSetting.RenderSetting.AnimeSetting.diagonalSpeed, Card.Dist(), Point.Distance(), Player.distanceTravel, Scene.elomap, PCOrbit.emitFoot, PCOrbit.emitSmoke, Card.Evalue(), Card.EvalueMax(), Window.SaveData.flag, Player.flags, PCOrbit.footPos, CoreConfig.game, EClass.game, Effect.Get(), EloMap.GetCell(), Lang.GetList(), Card.GetName(), Stats.GetPhase(), Point.GetRandomNeighbor(), Cell.GetSurfaceHeight(), CardRenderer.hasActor, Cell.HasBridge, Point.HasChara, HasCondition(), Cell.hasDoor, Cell.hasDoorBoat, Card.HasElement(), hasMovedThisTurn, Point.HasObj, Cell.HasRamp, Point.HasThing, Zone.HiddenInRegionMap, host, CellEffect.id, Card.ignoreAutoPick, TileRow.ignoreSnow, Point.IsBlocked, Trait.IsChangeFloorHeight, Cell.isClearSnow, isConfused, isDead, Card.IsDecayed, IsDisabled, isDrunk, Window.SaveData.IsFilterPass(), Cell.isFloating, IsIdle, IsInCombat, Card.IsInstalled, Card.isLeashed, IsLevitating, IsPC, CardActor.isPCC, IsPCC, IsPCFaction, Zone.IsPCFaction, Spatial.IsRegion, Player.Flags.isShoesOff, Cell.IsSnowTile, isSynced, FLOOR.IsTatami(), Card.isThing, Zone.IsUnderwater, TileType.IsWater, item, Zone.KeepAllyDistance, lastPos, Point.ListCards(), Point.ListCharas(), LookAt(), Zone.map, SourceMaterial.Row.matColor, Card.material, Cell.matFloor, Point.matFloor, Cell.matObj, MaxHP, Party.members, Stats.Mod(), Card.ModExp(), MoveByForce(), Map.MoveCard(), Spatial.Name, CardRenderer.NextFrame(), Window.SaveData.noRotten, Cell.obj, MsgColors.Ono, Trait.OnStepped(), Trait.OnSteppedOut(), Trait.owner, parasite, party, EClass.pc, RendererReplacer.pccData, BaseGameScreen.pcOrbit, Zone.PetFollow, Pick, Card.placeState, Effect.Play(), CardRenderer.PlayAnime(), EClass.player, Card.PlaySound(), Card.pos, CellEffect.power, Thing.Pref, Scene.psFoot, Scene.psSmoke, AIAct.PushChara, race, RefreshSpeed(), Player.regionMoveWarned, GameSetting.RenderSetting.AnimeSetting.regionSpeed, GameSetting.render, Card.renderer, CardRenderer.replacer, ride, EClass.rnd(), EClass.rndHalf(), Msg.Say(), Card.Say(), EClass.scene, EClass.screen, ActWait.Search(), Point.Set(), SetAI(), Msg.SetColor(), Map.SetEffect(), Map.SetFoormark(), SetPCCState(), EClass.setting, Spatial.ShowDangerLv, PCOrbit.smokePos, SourceMaterial.Row.soundFoot, TileRow.soundFoot, Spatial.source, Cell.sourceBlock, Point.sourceBlock, Cell.sourceBridge, Cell.sourceFloor, Point.sourceFloor, FLOOR.sourceIce, MATERIAL.sourceIce, MATERIAL.sourceOak, Cell.sourceObj, FLOOR.sourceSnow, MATERIAL.sourceSnow, Cell.sourceSurface, FLOOR.sourceWood, EClass.sqrt(), stamina, SourcePref.Surface, SyncRide(), Game.Config.tactics, Card.Talk(), CoreConfig.test, Card.Thing, Point.Things, TickConditions(), Card.TileRow, RenderRow.tileType, Cell.topHeight, Card.trait, TryMoveTowards(), TryPush(), Window.SaveData.userFilter, Util, wasInWater, World.weather, EClass.world, Point.x, Point.z, and EloMap.Cell.zone.
Referenced by MoveByForce(), AI_Sleep.OnProgressComplete(), AI_Bladder.Run(), and TryMove().
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Definition at line 7612 of file Chara.cs.
References LayerDrama.Activate(), book, Steam.GetAchievement(), and EClass.Sound.
Definition at line 9778 of file Chara.cs.
References AddCondition(), AIAct.Cancel(), Condition.Create(), SourceManager.elements, Player.EndTurn(), BaseCondition.EvaluatePower(), BaseCondition.EvaluateTurn(), BaseCondition.GainResistFactor, BaseCondition.GetDefenseAttribute(), BaseStats.id, Card.isRestrained, BaseCondition.IsToggle, EClass.pc, EClass.player, BaseCondition.power, ride, BaseStats.source, EClass.sources, BaseCondition.TryNullify(), BaseStats.Type, and Element.Value.
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Definition at line 9773 of file Chara.cs.
References Condition.Create().
Referenced by TraitGodStatue._OnUse(), AddCondition(), Card.ApplyElementEffect(), ActMelee.Attack(), Cuddle(), ActEffect.DamageEle(), Die(), Religion.DoPunish(), AI_Fuck.Finish(), CoreDebug.FlyMode(), Card.GiveBirth(), GiveGift(), StatsMana.Mod(), ActMoneySlap.MoneyEffect(), AI_Torture.OnCancelOrSuccess(), Zone_CursedManor.OnGenerateMap(), AI_Fish.ProgressFish.OnProgressComplete(), TraitBaseSpellbook.OnRead(), ConSleep.OnRemoved(), GoalSleep.OnSimulatePosition(), TraitGeneMachine.OnUse(), ActCryRage.Perform(), ActCrySad.Perform(), ActRush.Perform(), ActTelekinesis.Perform(), ActWater.Perform(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), TraitBaseSpellbook.ReadFailEffect(), ConBaseTransmuteMimic.Reveal(), AI_Fuck.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Slaughter.Run(), GoalSleep.Run(), Game.StartNewGame(), ActThrow.Throw(), ConChampagne.Tick(), ConInsane.Tick(), ConMiasma.Tick(), ConSleep.Tick(), TraitToolTorch.ToggleOn(), ConStrife.TryApplyParty(), and ActRanged.TryReload().
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Definition at line 9174 of file Chara.cs.
References SourceElement.Row.cooldown, SourceManager.elements, and EClass.sources.
Referenced by StatsMana.Mod(), ActEffect.Proc(), RequestProtection(), and AI_Idle.Run().
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Definition at line 10693 of file Chara.cs.
References food.
Referenced by FoodEffect.Proc().
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Definition at line 2372 of file Chara.cs.
References CharaBody.AddBodyPart(), body, Element.Get(), Card.PlaySound(), and Card.Say().
Referenced by Feat.Apply().
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Definition at line 10203 of file Chara.cs.
References BaseCondition.GainResistFactor, BaseStats.id, and BaseCondition.power.
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Definition at line 5525 of file Chara.cs.
References Lang._currency(), EClass._zone, Zone.AddCard(), ThingGen.CreateCurrency(), currency, ElementContainer.dict, Card.elements, Element.id, Element.IsMainAttribute, ElementContainer.ModExp(), EClass.pc, Card.pos, EClass.rnd(), and Msg.Say().
Referenced by Revive().
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Reimplemented from Card.
Definition at line 2207 of file Chara.cs.
References Card.bio, GetIdPortraitCat(), Portrait.GetRandomPortrait(), SetFeat(), and Biography.SetGender().
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Definition at line 2334 of file Chara.cs.
References ElementContainer.ApplyElementMap(), Card.elements, EClass.game, IsPCC, job, pccData, and Game.uniforms.
Referenced by ChangeJob(), and OnCreate().
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Definition at line 2420 of file Chara.cs.
References CharaBody.AddBodyPart(), ElementContainer.ApplyElementMap(), body, Card.elements, Card.HasElement(), ParseBodySlot(), race, CharaBody.RefreshBodyParts(), CharaBody.RemoveBodyPart(), EClass.rnd(), and SetFeat().
Referenced by ChangeRace(), and OnCreate().
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Definition at line 2532 of file Chara.cs.
References Card.Destroy(), Point.PlayEffect(), Point.PlaySound(), Card.pos, and Card.Say().
Referenced by ActPlan._Update(), and AI_Idle.Run().
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Definition at line 2569 of file Chara.cs.
References EClass._map, Map.charas, IsMinion, item, and master.
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Definition at line 1993 of file Chara.cs.
References burden, EClass.debug, CoreDebug.ignoreWeight, IsPC, Stats.Set(), SetDirtySpeed(), and WeightLimit.
Referenced by Scene.OnUpdate().
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Definition at line 6444 of file Chara.cs.
References Card.Evalue(), EvalueRiding(), CharaBody.GetAttackStyle(), parasite, ride, ride, Element.source, and Element.Value.
Referenced by Element._WriteNote().
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Definition at line 2188 of file Chara.cs.
References _maxStamina, EClass.curve(), ElementContainer.dict, Card.elements, IsPC, Element.source, Element.ValueWithoutLink, and Element.vBase.
Referenced by OnCreate(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), Player.OnStartNewGame(), and Card.SetLv().
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Definition at line 6750 of file Chara.cs.
References EClass._map, Map.charas, GoHostile(), IsPCFaction, OriginalHostility, and EClass.rnd().
Referenced by DoHostileAction().
Definition at line 8679 of file Chara.cs.
References Card.c_isImportant, Trait.CanBeDestroyed, Trait.CanExtendBuild, Trait.CanOnlyCarry, Card.category, Card.id, Card.IsContainer, Card.rarity, TraitScroll.source, and Card.trait.
Referenced by ActPlan._Update(), and HotItemHeld.TrySetAct().
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Definition at line 8658 of file Chara.cs.
References Card.c_isImportant, Card.category, EClass.debug, CoreDebug.ignoreWeight, and Card.trait.
Referenced by InvOwner.CanShiftClick(), and InvOwner.Transaction.Process().
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Definition at line 2519 of file Chara.cs.
References EClass._zone, Zone.CountMinions(), Card.HasElement(), IsGlobal, IsMinion, IsMultisize, IsPCFaction, and MaxSummon.
Referenced by GoalCombat.Run().
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Definition at line 9157 of file Chara.cs.
References Affinity.CanSleepBeside(), EClass.debug, and CoreDebug.godMode.
Referenced by WindowCharaMini.Refresh().
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Definition at line 2628 of file Chara.cs.
References EClass._zone, ai, IsMultisize, and Zone.IsPCFaction.
Referenced by _Move(), CanMoveTo(), TryMoveTowards(), and GoalCombat.TryUseAbility().
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Definition at line 1886 of file Chara.cs.
References EClass._map, EClass._zone, Point.cell, corruption, CurrentGeneSlot, World.date, GamePrincipal.enableGeneDupe, EClass.game, Cell.HasRoof, Map.IsIndoor, Date.IsNight, Spatial.IsRegion, Point.IsSunLit, isSynced, Cell.light, Card.pos, Game.principal, and EClass.world.
Referenced by AI_Idle.Run(), and TryDuplicate().
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Definition at line 7992 of file Chara.cs.
References Card.c_isImportant, Trait.CanEat(), Card.HasElement(), Card.HasTag(), Card.IsDecayed, Thing.isEquipped, Card.IsNegativeGift, and Card.trait.
Referenced by QuestDeliver.Deliver(), FactionBranch.GetMeal(), and AI_Idle.Run().
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Definition at line 8164 of file Chara.cs.
References CharaBody.IsTooHeavyToEquip().
Referenced by GoalAutoCombat.TryUseRanged().
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Definition at line 8569 of file Chara.cs.
References item, ActList.items, and CharaAbility.list.
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Definition at line 2735 of file Chara.cs.
References CanInteractTo(), and Card.pos.
Referenced by ActPlan._Update(), CanInteractTo(), ActMelee.CanPerform(), AI_Goto.IsDestinationReached(), ActPlan.Item.Perform(), and GoalCombat.TryUseAbility().
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Definition at line 2740 of file Chara.cs.
References EClass._map, Algorithms.WeightCell.blocked, Map.cells, IsMultisize, Point.IsValid, Card.pos, Algorithms.WeightCell.weights, Point.x, and Point.z.
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Definition at line 4494 of file Chara.cs.
Referenced by HotItemNoItem._TrySetAct().
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Definition at line 2641 of file Chara.cs.
References EClass._map, EClass._zone, Algorithms.WeightCell.blocked, Map.bounds, CanDestroyPath(), CanReplace(), Map.cells, MapBounds.Contains(), Point.FirstChara, Point.HasChara, IsAstralBody, IsEnemyOnPath(), Point.IsInBounds, IsMultisize, IsPC, Spatial.IsRegion, Cell.IsSky, Point.IsValid, Card.pos, Algorithms.WeightCell.weights, Point.x, and Point.z.
Referenced by _Move(), MoveByForce(), TryMove(), and TryMoveTowards().
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Definition at line 4504 of file Chara.cs.
References Point.Distance(), Card.ExistsOnMap, Card.GetRootCard(), Card.isDestroyed, Card.pos, and Card.Thing.
Referenced by ActPlan._Update().
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Definition at line 3497 of file Chara.cs.
References EClass._zone, Card.c_uidMaster, TraitChara.CanBePushed, DestDist, Point.Equals(), host, IsMultisize, IsPC, Card.IsPCFactionOrMinion, IsPCParty, Spatial.IsRegion, Card.isRestrained, Card.isSummon, Card.noMove, EClass.pc, Card.pos, and trait.
Referenced by _Move(), and CanMoveTo().
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Definition at line 5393 of file Chara.cs.
References World.date, Date.IsExpired(), and EClass.world.
Referenced by FactionBranch.DailyOutcome(), and Zone.Revive().
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Definition at line 1277 of file Chara.cs.
References canSeeInvisible, Card.Chara, Card.fov, hasTelepathy, Point.index, Card.isChara, Card.isHidden, IsPC, Point.IsValid, Fov.lastPoints, Card.pos, and visibleWithTelepathy.
Referenced by ActPlan._Update(), Act.CanPerform(), DoHostileAction(), AI_Idle.DoSomethingToCharaInRadius(), AI_Idle.DoSomethingToNearChara(), Point.FirstVisibleChara(), AI_Mofu.GetMofu(), Msg.GetName(), Player.HasValidRangedTarget(), ActMelee.HideHint(), Point.ListVisibleCards(), Point.ListVisibleCharas(), TCExtra.OnDraw(), AM_Adv.OnRenderTile(), TCOrbitChara.Refresh(), TCOrbitThing.Refresh(), AI_Idle.Run(), AI_Steal.Run(), GoalCombat.Run(), ThirstPersonInfo.Set(), Player.TargetRanged(), HotItemAct.TrySetAct(), TraitCatalyst.TrySetHeldAct(), TraitLeash.TrySetHeldAct(), TraitStethoscope.TrySetHeldAct(), TraitWhipEgg.TrySetHeldAct(), and TraitWhipLove.TrySetHeldAct().
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Definition at line 1309 of file Chara.cs.
References canSeeInvisible, CanSeeLos(), Card.Chara, hasTelepathy, Card.isHidden, Card.pos, and visibleWithTelepathy.
Referenced by ActMelee.CanPerform(), ActNTR.CanPerform(), ActRanged.CanPerform(), ActThrow.CanPerform(), CanSeeLos(), FindNewEnemy(), CharaRenderer.OnEnterScreen(), ConInvisibility.OnStart(), ActSwarm.Perform(), ActEffect.Proc(), RequestProtection(), AI_Idle.Run(), GoalCombat.Run(), Player.TargetRanged(), and GoalCombat.TryUseAbility().
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Definition at line 1318 of file Chara.cs.
References Point.Distance(), Card.fov, Card.GetSightRadius(), Point.index, Point.IsBlocked, IsPC, Los.IsVisible(), Fov.lastPoints, and Card.pos.
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Definition at line 1260 of file Chara.cs.
References Card.fov, Point.index, Point.IsHidden, IsPC, Point.IsValid, and Fov.lastPoints.
Referenced by ActWait.Search(), ActWait.SearchMedal(), and HotItemHeld.TrySetToolAct().
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Definition at line 1362 of file Chara.cs.
References EClass._zone, EClass.debug, Zone.events, Stats.GetPhase(), CoreDebug.godMode, sleepiness, and stamina.
Referenced by AI_Sleep.OnProgressComplete(), HotItemActionSleep.Perform(), and AI_PassTime.Run().
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Definition at line 2343 of file Chara.cs.
References _job, ApplyJob(), IsPCC, and pccData.
Referenced by CoreDebug.ChangeJob(), CoreDebug.Fix_EtherDisease(), UICharaMaker.ListJob(), CoreDebug.QuickStart(), and UICharaMaker.RerollJob().
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Definition at line 2463 of file Chara.cs.
References _race, ApplyRace(), ChangeMaterial, race, and source.
Referenced by CoreDebug.ChangeRace(), CoreDebug.Fix_EtherDisease(), UICharaMaker.ListRace(), CoreDebug.QuickStart(), and UICharaMaker.RerollRace().
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Reimplemented from Card.
Definition at line 1477 of file Chara.cs.
References RenderObject.isSynced, MaxHP, CardRenderer.RefreshExtra(), and Card.renderer.
Referenced by ZonePreEnterBout.Execute().
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Definition at line 9264 of file Chara.cs.
References EClass.AdvMode, World.date, Date.hour, GoalList.index, GoalList.Next(), GoalList.Refresh(), AIAct.Tick(), and EClass.world.
Referenced by Zone.Simulate().
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Definition at line 7699 of file Chara.cs.
References EClass._map, TraitBed.IsHolder(), and item.
Referenced by FactionBranch.ChangeMemberType(), and FactionBranch.RemoveMemeber().
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Definition at line 9036 of file Chara.cs.
References Card.Destroy(), Thing.GetPrice(), Card.Num, and Msg.Say().
Referenced by AI_Idle.Run().
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Definition at line 10907 of file Chara.cs.
References ElementContainer.SetParent().
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Definition at line 9967 of file Chara.cs.
References BaseStats.Type.
Referenced by GoalCombat.TryUseAbility().
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Definition at line 10713 of file Chara.cs.
Referenced by FoodEffect.Proc().
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Definition at line 8422 of file Chara.cs.
References Card.c_originalHostility, Point.Copy(), and CharaGen.Create().
Referenced by MakeAlly(), and ActThrow.Throw().
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Definition at line 6536 of file Chara.cs.
References AddCondition(), Card.Evalue(), faith, EClass.game, Card.id, Element.id, interest, IsPC, IsPCParty, MainElement, Card.MakeEgg(), Party.members, ModAffinity(), ReligionManager.MoonShadow, EClass.pc, Game.religions, EClass.rnd(), Card.ShowEmo(), and Element.Void.
Referenced by ActPlan._Update(), ActEffect.Proc(), AI_Idle.Run(), and AI_Mofu.Run().
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Definition at line 10042 of file Chara.cs.
References BaseCondition.isPerfume, Condition.Kill(), Stats.Mod(), BaseCondition.Mod(), EClass.rnd(), and BaseStats.Type.
Referenced by CureHost(), HealAll(), StatsMana.Mod(), ActPray.Pray(), and Zone.Simulate().
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Definition at line 9980 of file Chara.cs.
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Definition at line 10029 of file Chara.cs.
Referenced by FactionBranch.DailyOutcome().
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Definition at line 10877 of file Chara.cs.
References ElementContainer.GetElement(), Element.List_Body, Element.List_Mind, EClass.rnd(), and Element.vBase.
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Definition at line 10843 of file Chara.cs.
References EClass.rnd().
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Definition at line 10831 of file Chara.cs.
References Element.List_Body, and Element.List_Mind.
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Definition at line 3386 of file Chara.cs.
References Trait.CanBeDestroyed, Point.ForeachMultiSize(), Point.HasObj, if(), Point.IsBlocked, Trait.IsBlockPath, Trait.IsDoor, Card.IsInstalled, Card.IsUnique, Point.IsValid, Card.pos, Point.Things, and Card.trait.
Referenced by _Move(), and ActThrow.Throw().
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Reimplemented from Card.
Definition at line 5588 of file Chara.cs.
References EClass._map, EClass._zone, ConfigAutoCombat.abortOnAllyDead, ConfigAutoCombat.abortOnEnemyDead, Zone.AddCard(), AddCondition(), Player.Stats.allyDeath, Game.Config.autoCombat, Game.cards, Map.charas, EClass.Colors, Game.config, CharaGen.Create(), CharaGen.CreateFromFilter(), Map.deadCharas, Player.deathMsg, Debug, Player.doneBackers, enemy, Zone.events, faith, ThingContainer.Find(), CardManager.GlobalCharaList.Find(), EClass.game, Effect.Get(), Steam.GetAchievement(), CardManager.globalCharas, LangGame.Has(), Party.HasElement(), Zone.HasLaw, SourceRace.Row.id, Zone.instance, IsHostile(), IsPCParty, Card.IsUnique, Player.little_dead, FactionBranch.Log(), Card.LV, MakeMinion(), ColorProfile.matColors, ModAffinity(), Player.ModKarma(), Spatial.Name, NameBraced, Religion.NameShort, ZoneEventManager.OnCharaDie(), OriginalHostility, GameLang.Parse(), party, EClass.pc, Effect.Play(), EClass.player, ActEffect.ProcAt(), Map.props, Religion.recentWrath, Zone.RefreshDeathSentense(), Party.RemoveMember(), FactionBranch.RemoveMemeber(), Tutorial.Reserve(), Zone.ResetHostility(), Religion.Revelation(), EClass.rnd(), PropsManager.sales, Msg.Say(), Card.Say(), WidgetPopText.Say(), ThirstPersonInfo.Set(), Msg.SetColor(), Card.SetLv(), AI_Slaughter.slaughtering, CellEffect.source, Player.stats, Card.things, Msg.thirdPerson1, Player.TryAbortAutoCombat(), ActRide.Unride(), and Element.Void.
Referenced by ActMelee.Attack(), ActEffect.ProcAt(), TaskCullLife.Run(), Slap(), and ConDeathSentense.Tick().
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Definition at line 10862 of file Chara.cs.
References ElementContainer.dict, and item.
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Definition at line 8522 of file Chara.cs.
References Player.Stats.divorced, EClass.player, and Player.stats.
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Definition at line 6524 of file Chara.cs.
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Definition at line 6668 of file Chara.cs.
References EClass._zone, CallHelp(), calmCheckTurn, CanSee(), Card.Chara, ThingGen.Create(), enemy, GoHostile(), hostility, IsAliveInCurrentZone, Card.isChara, IsDisabled, IsFriendOrAbove(), IsPC, IsPCFaction, Zone.IsPCFaction, IsPCFactionMinion, IsPCParty, IsPCPartyMinion, Spatial.IsRegion, Party.members, party, EClass.pc, EClass.rnd(), Card.Say(), SetEnemy(), Card.ShowEmo(), and ActThrow.Throw().
Referenced by Card.ApplyElementEffect(), ActMelee.Attack(), Point.CallGuard(), ActEffect.DamageEle(), ActTelekinesis.DoDamage(), DramaOutcome.event_az3(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), ActRanged.Perform(), ActSummonGuard.Perform(), ActWater.Perform(), ActEffect.Proc(), ConBaseTransmuteMimic.Reveal(), AI_AttackHome.Run(), AI_Fuck.Run(), AI_Idle.Run(), GoalSiege.Run(), and ActThrow.Throw().
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Definition at line 5383 of file Chara.cs.
References Card.Duplicate(), Card.ModNum(), FoodEffect.ProcDrink(), and Card.Thing.
Referenced by TraitDrink.GetHealAction(), AM_Adv.OnBecomeNoGoal(), AI_Drink.OnSetOwner(), AI_Drink.Run(), and AI_Idle.Run().
Definition at line 4839 of file Chara.cs.
References EClass._zone, Zone.AddCard(), card, LayerInventory.SetDirty(), and Card.Thing.
Referenced by Card.Destroy(), TaskMoveInstalled.OnProgressComplete(), AI_Cook.Run(), AI_Offer.Run(), AI_ReleaseHeld.Run(), and AIAct.Start().
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Definition at line 4859 of file Chara.cs.
References EClass._zone, Zone.AddCard(), Card.c_isImportant, Trait.CanBeDropped, Trait.CanOnlyCarry, Card.Destroy(), Card.Install(), Card.Name, Msg.Say(), and Card.trait.
Referenced by ActPlan._Update(), InvOwner.OnAltClick(), InvOwner.OnDrag(), and CoreDebug.SpawnFigure().
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Definition at line 1940 of file Chara.cs.
References _alias, Card.bio, CharaGen.Create(), ElementContainer.dict, Card.elements, faith, Card.HaveFur(), item, mana, MaxHP, pccData, stamina, Stats.value, and Element.vSource.
Referenced by ConTransmuteHuman.OnBeforeStart(), ActEffect.Proc(), AI_Idle.Run(), and TryDuplicate().
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Definition at line 10857 of file Chara.cs.
References EClass.rnd().
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Definition at line 10848 of file Chara.cs.
References Element.List_Mind.
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Definition at line 5360 of file Chara.cs.
References SourceManager.categories, ThingGen.CreateFromCategory(), Card.Destroy(), CharaBody.Equip(), CharaBody.GetSlot(), and EClass.sources.
Referenced by ZonePreEnterBoutWin.Execute(), and CoreDebug.QuickStart().
Definition at line 5340 of file Chara.cs.
References ThingGen.Create(), Card.Destroy(), CharaBody.Equip(), and CharaBody.GetSlot().
Referenced by Card.ApplyBacker(), and Player.CreateEquip().
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Definition at line 5376 of file Chara.cs.
References ThingGen.Create(), and Card.SetNum().
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Definition at line 6435 of file Chara.cs.
References ride.
Referenced by CalcCastingChance(), AttackProcess.Prepare(), and RefreshSpeed().
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Definition at line 3718 of file Chara.cs.
References EClass._zone, Spatial.FindZone(), Zone.GetTopZone(), Spatial.lv, Spatial.Name, EClass.pc, World.region, Msg.Say(), and EClass.world.
Referenced by ActPlan._Update(), and TaskDig.OnProgressComplete().
Definition at line 8215 of file Chara.cs.
References ThingContainer.Find(), TraitToolRange.IsAmmo(), EClass.pc, and Card.things.
Referenced by ActRanged.TryReload(), and GoalAutoCombat.TryUseRanged().
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Definition at line 7714 of file Chara.cs.
References EClass._map, Props.all, PropsManager.installed, TraitBed.IsHolder(), item, and Map.props.
Referenced by Hobby.GetEfficiency(), ListPeopleBed.OnClick(), BaseListPeople.OnInstantiate(), ListPeopleBed.OnInstantiate(), GoalSleep.OnSimulatePosition(), AI_Idle.Run(), GoalSleep.Run(), and GoalVisitorGuest.Run().
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Definition at line 7946 of file Chara.cs.
References Card.c_isImportant, and item.
Referenced by AI_Idle.Run().
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Definition at line 2603 of file Chara.cs.
References EClass._map, Map.FindChara(), IsMinion, and master.
Referenced by Zone.Activate(), MoveZone(), and AI_Idle.Run().
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Definition at line 6834 of file Chara.cs.
References EClass._map, Map.charas, ConBaseTransmuteMimic.IsThing, mimicry, and Card.pos.
Referenced by AM_Adv._OnUpdateInput(), AI_Trolley.Run(), and GoalCombat.Run().
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Definition at line 6761 of file Chara.cs.
References EClass._map, EClass._zone, ai, CanSeeLos(), Map.charas, Game.config, ConfigTactics.dontWander, Card.Evalue(), EClass.game, IsAliveInCurrentZone, Card.isHidden, Spatial.isPeace, ConBaseTransmuteMimic.IsThing, mimicry, Card.ModExp(), EClass.pc, EClass.rnd(), AIAct.ShouldAllyAttack(), and Game.Config.tactics.
Referenced by GoalCombat.Run().
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Definition at line 8339 of file Chara.cs.
Referenced by GoalWork.FindWork(), BaseListPeople.OnInstantiate(), GoalWork.OnSimulatePosition(), AI_Idle.Run(), and GoalWork.ValidateHobby().
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Definition at line 10628 of file Chara.cs.
References EClass.curve(), Element.id, Element.Name, EClass.rndHalf(), LayerAbility.SetDirty(), Element.source, and Element.ValueWithoutLink.
Referenced by Player.DreamSpell(), AI_Fuck.Finish(), CustomElementContent.OnGameLoad(), and TraitBaseSpellbook.OnRead().
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Definition at line 7651 of file Chara.cs.
References AIAct.GetCurrentActionText().
Referenced by ListPeopleEmbark.OnInstantiate().
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Reimplemented from Card.
Definition at line 8274 of file Chara.cs.
References CharaBody.GetWeight().
Referenced by WindowCharaMini.Refresh(), and WindowChara.RefreshProfile().
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Definition at line 8230 of file Chara.cs.
References Card.GetEquipValue(), and Card.IsRangedWeapon.
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Definition at line 9955 of file Chara.cs.
References BaseCondition.refVal.
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Definition at line 9950 of file Chara.cs.
References SourceManager.elements, and EClass.sources.
Referenced by GoalCombat.TryUseAbility().
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Definition at line 1974 of file Chara.cs.
References EClass.debug, CoreDebug.ignoreWeight, IsPC, and WeightLimit.
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Definition at line 9993 of file Chara.cs.
Referenced by InvOwnerGene._OnProcess(), AM_Adv._OnUpdateInput(), DramaCustomSequence.Build(), AI_PracticeDummy.CreateProgress(), TraitGeneMachine.GetProgress(), TraitGeneMachine.GetProgressText(), TraitGeneMachine.GetTarget(), TraitGeneMachine.IsTargetUsingGene(), Zone.RefreshDeathSentense(), ConStrife.SyncPC(), TraitToolTorch.TrySetHeldAct(), and GoalCombat.TryUseAbility().
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Definition at line 9230 of file Chara.cs.
Referenced by NotificationCooldown.OnRefresh().
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Definition at line 3838 of file Chara.cs.
References Debug.
Referenced by Player.EnterLocalZone(), and LayerTravel.Refresh().
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Definition at line 7626 of file Chara.cs.
References Point.Copy(), AIAct.GetDestination(), and AIAct.IsRunning.
Referenced by AI_Idle.Run().
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Definition at line 4912 of file Chara.cs.
Referenced by WindowChara.RefreshEquipment(), and WindowChara.RefreshNote().
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Definition at line 4887 of file Chara.cs.
Referenced by WindowChara.RefreshNote().
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Definition at line 8476 of file Chara.cs.
References SourceManager.categories, EClass.game, Game.seed, EClass.sources, and Rand.UseSeed().
Referenced by DramaCustomSequence.Build(), Affinity.OnGift(), WindowChara.RefreshNote(), DramaActor.Talk(), and ConSleep.Tick().
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Definition at line 8443 of file Chara.cs.
References EClass.game, Game.seed, EClass.sources, SourceManager.things, and Rand.UseSeed().
Referenced by DramaCustomSequence.Build(), Affinity.OnGift(), FoodEffect.Proc(), WindowChara.RefreshNote(), DramaActor.Talk(), and ConSleep.Tick().
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Definition at line 4907 of file Chara.cs.
References Element.HasTag(), Element.ListElements, Element.source, and Element.Value.
Referenced by WindowChara.RefreshEquipment(), and WindowChara.RefreshNote().
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Definition at line 2789 of file Chara.cs.
References PathManager.GetFirstStep(), PathManager.Instance, IsMultisize, IsPC, and Card.pos.
Referenced by GoalManualMove.CanMove(), ActEffect.Proc(), GoalCombat.Run(), GoalManualMove.Run(), and GoalManualMove.TryMove().
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Definition at line 9296 of file Chara.cs.
References EClass._zone, TimeTable.GetSpan(), Zone.isSimulating, and Stats.value.
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Definition at line 9341 of file Chara.cs.
Referenced by Zone.Simulate().
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Definition at line 9328 of file Chara.cs.
Referenced by Zone.Simulate().
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Definition at line 7631 of file Chara.cs.
Referenced by CalcGold.Hire().
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Reimplemented from Card.
Definition at line 7125 of file Chara.cs.
References ColorProfile.colorBlood, ColorProfile.colorFriend, ColorProfile.colorHostile, EClass.Colors, Guild.Fighter, CraftUtil.GetBloodText(), ConBaseTransmuteMimic.GetHoverText(), Lang.GetList(), ConBaseTransmuteMimic.GetName(), ColorProfile.gradientLVComparison, GuildFighter.HasBounty(), Card.HasElement(), HasHigherGround(), IsMoving, ConBaseTransmuteMimic.IsThing, Card.LV, EClass.pc, and GuildFighter.ShowBounty().
Referenced by WidgetMouseover.Refresh().
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Reimplemented from Card.
Definition at line 7201 of file Chara.cs.
References Color, ColorProfile.colorBuff, ColorProfile.colorDebuff, EClass.Colors, EClass.debug, ConBaseTransmuteMimic.GetHoverText2(), BaseStats.GetPhaseStr(), BaseStats.GetValue(), held, BaseStats.id, SourceJob.Row.id, Card.isScaled, ConBaseTransmuteMimic.IsThing, item, ActList.items, CharaAbility.list, EClass.pc, CoreDebug.showExtra, BaseStats.source, EClass.sources, SourceChara.Row.tactics, SourceManager.tactics, AIAct.ToString(), Card.trait, and Stats.value.
Referenced by WidgetMouseover.Refresh().
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Definition at line 8595 of file Chara.cs.
References Portrait.allIds.
Referenced by ButtonRoster.SetChara(), Person.SetChara(), Portrait.SetChara(), and Portrait.SetPerson().
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Definition at line 8581 of file Chara.cs.
References SourceRace.Row.id, and EClass.rnd().
Referenced by ApplyEditorTags(), UICharaMaker.ListGender(), and Biography.SetPortrait().
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Reimplemented from Card.
Definition at line 1420 of file Chara.cs.
References _alias, Lang._currency(), Aka, CoreConfig.backer, SourceManager.backers, ConBaseTransmuteMimic.Card, SourceManager.charas, Core.config, EClass.core, faith, ConBaseTransmuteMimic.GetName(), Card.GetPrice(), IsGlobal, MainElement, mimicry, Religion.Name, Trait.SetName(), CoreConfig.BackerContentConfig.Show(), source, Element.source, EClass.sources, and trait.
Referenced by TraitStoryBookHome.OnRead().
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Definition at line 8533 of file Chara.cs.
References race.
Referenced by ActEffect.Proc(), AI_Idle.Run(), and GoalCombat.TryUseAbility().
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Definition at line 5398 of file Chara.cs.
References EClass._zone, Party.AddMemeber(), EClass.Branch, Point.GetNearestPoint(), Zone.IsPCFaction, party, EClass.pc, Card.pos, Revive, and Msg.Say().
Referenced by ListPeopleRevive.OnClick(), and DramaOutcome.revive_pet().
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Definition at line 9435 of file Chara.cs.
References Point.cell, AIWork.destArea, AIWork.destThing, item, Card.pos, Cell.room, and AIWork.SetDestination().
Referenced by BaseListPeople.AddSubButtonWork(), and ListPeopleBed.OnInstantiate().
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Reimplemented from Card.
Definition at line 7016 of file Chara.cs.
References EClass._zone, RenderRow.GetSprite(), SpriteReplacer.GetSprite(), Spatial.IsSnowCovered, SourceChara.Row.staticSkin, and RenderRow.tiles.
Referenced by HotItemChara.GetSprite(), HotItemFocusChara.GetSprite(), CharaActor.OnSetOwner(), LayerEditSkin.RefreshImage(), Portrait.SetChara(), Person.SetImage(), and ItemPopulation.SetTopic().
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Reimplemented from Card.
Definition at line 7059 of file Chara.cs.
References Player.altHeldPos, Affinity.CanSleepBeside(), SubPassData.Default, GameSetting.pass, EClass.pc, EClass.player, Card.pos, EClass.setting, GameSetting.PassSetting.subDead, and GameSetting.PassSetting.subDeadPCC.
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Definition at line 9573 of file Chara.cs.
References item.
Referenced by LayerQuestBoard.RefreshHire(), WindowChara.RefreshNote(), and BaseListPeople.SetSubText().
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Definition at line 9583 of file Chara.cs.
References item.
Referenced by LayerQuestBoard.RefreshHire(), WindowChara.RefreshNote(), and BaseListPeople.SetSubText().
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Definition at line 7301 of file Chara.cs.
References EClass._zone, ConTransmuteHuman.chara, SourceManager.charaText, Card.id, source, and EClass.sources.
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Definition at line 9504 of file Chara.cs.
References item, and Hobby.source.
Referenced by FactionBranch.AutoClean(), FactionBranch.GenerateGarbage(), and FactionBranch.OnAdvanceDay().
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Definition at line 9666 of file Chara.cs.
Referenced by AIWork.AddDeliverable(), Expedition.End(), GoalWork.FindWork(), UIHomeInfo.RefreshReport(), GoalWork.TryWork(), and GoalWork.ValidateHobby().
Definition at line 8712 of file Chara.cs.
References AddCondition(), Card.AddExp(), affinity, Card.c_idRefName, Card.CHA, Card.Destroy(), ElementContainer.dict, Card.elements, Card.ExpToNext, ThingContainer.Find(), EClass.game, Card.HasElement(), Card.id, Element.id, Card.IsAmmo, Card.isCopy, Card.IsCursed, IsDeadOrSleeping, Card.isDestroyed, Card.IsEquipmentOrRanged, IsHostile(), IsPCParty, QuestManager.list, Stats.Mod(), ModAffinity(), Card.ModExp(), Card.ModNum(), Element.Name, Affinity.OnGift(), OnGiveErohon(), Quest.OnGiveItem(), EClass.pc, Card.PlayEffect(), Card.PlaySound(), Game.quests, Card.rarity, EClass.rnd(), Msg.Say(), Card.Say(), Card.SayNothingHappans(), SetAI(), Card.Talk(), Card.things, Card.trait, TryClearInventory(), and TryEquip().
Referenced by ActPlan._Update(), ActThrow.Throw(), and HotItemHeld.TrySetAct().
Definition at line 8849 of file Chara.cs.
References Card.Destroy(), Card.material, ModAffinity(), EClass.pc, Card.PlaySound(), Card.Say(), Card.ShowEmo(), and Card.Talk().
Referenced by InvOwner.Transaction.Process().
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Definition at line 6644 of file Chara.cs.
References Card.Chara, Card.IsPCFaction, and Card.IsPCFactionMinion.
Referenced by CallHelp(), DoHostileAction(), and GoalCombat.Run().
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Definition at line 1343 of file Chara.cs.
References HasAccess(), and Card.pos.
Referenced by AI_Pray.GetAltar(), TraitSet.GetRandom(), HasAccess(), MoveRandom(), and AI_Idle.Run().
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Definition at line 1348 of file Chara.cs.
References EClass._zone, Point.cell, IsPC, Zone.IsPCFaction, memberType, and Cell.room.
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Definition at line 9938 of file Chara.cs.
Referenced by _Move(), AM_Adv._OnUpdateInput(), TraitGodStatue._OnUse(), ActPlan._Update(), Element._WriteNote(), ActMelee.Attack(), DramaCustomSequence.Build(), GoalCombat.BuildAbilityList(), Point.CallGuard(), ListPeopleParty.CanJoinParty(), ActNTR.CanPerform(), ActRanged.CanPerform(), ActRush.CanPerform(), ActEffect.DamageEle(), Religion.DoPunish(), ZonePreEnterEncounter.Execute(), TraitItemProc.GetHealAction(), AM_Adv.IsEntangled(), Point.ListWitnesses(), ModAffinity(), FactionBranch.OnAfterSimulate(), TraitDrink.OnDrink(), Zone_Field.OnGenerateMap(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), TraitAmmo.OnUse(), Zone_Yowyn.OnVisitNewMapOrRegenerate(), ActRanged.Perform(), ActWater.Perform(), AttackProcess.Prepare(), FoodEffect.Proc(), AttackProcess.ProcAbility(), ActEffect.ProcAt(), FoodEffect.ProcNutrition(), Zone.RefreshDeathSentense(), RequestProtection(), ActRide.Ride(), AI_ArmPillow.Run(), AI_Fuck.Run(), AI_Idle.Run(), GoalCombat.Run(), Card.Teleport(), BaseSong.Tick(), Tick(), ConDeathSentense.Tick(), ConMiasma.Tick(), ConSleep.Tick(), UI.ToggleFeedback(), ConStrife.TryApplyParty(), GoalCombat.TryMove(), ActPray.TryPray(), TraitBaseSpellbook.TryProgress(), Zone.TrySpawnFollower(), GoalCombat.TryUseAbility(), and ActSlime.ValidatePerform().
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Definition at line 9225 of file Chara.cs.
Referenced by StatsMana.Mod(), RequestProtection(), and NotificationCooldown.ShouldRemove().
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Definition at line 1249 of file Chara.cs.
References _isLevitating, Card.Chara, Card.pos, and Point.Position().
Referenced by GetHoverText(), and AttackProcess.Prepare().
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Definition at line 9354 of file Chara.cs.
References SourceManager.hobbies, and EClass.sources.
Referenced by AI_Idle.Run().
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Definition at line 2585 of file Chara.cs.
References EClass._map, Card.c_uidMaster, and Map.charas.
Referenced by ActEffect.ProcAt().
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Definition at line 4706 of file Chara.cs.
References Card._CreateRenderer(), Card.GetBool(), Card.GetLightRadius(), Card.GetRootCard(), Card.IsAliveInCurrentZone, Card.isChara, Card.isDestroyed, Card.isNPCProperty, Player.ModKarma(), Card.Num, Pick, EClass.player, EClass.rnd(), LayerInventory.SetDirty(), Card.ShowEmo(), Card.Split(), and Card.Thing.
Referenced by HotItemNoItem._TrySetAct(), Recipe.Craft(), RecipeCard.Craft(), HotItemHeld.OnSetCurrentItem(), UIInventory.RefreshList(), AI_Drink.Run(), AI_Eat.Run(), AI_Read.Run(), Player.SetCurrentHotItem(), and InvOwner.TryHold().
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Definition at line 9750 of file Chara.cs.
References BaseCondition.SetOwner().
Referenced by OnCreate(), and OnDeserialized().
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Definition at line 7967 of file Chara.cs.
References Card.c_isImportant, and FoodEffect.Proc().
Referenced by InvOwner.OnClick(), ActEffect.Proc(), AI_Idle.Run(), and Tick().
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Definition at line 6906 of file Chara.cs.
References Game.activeZone, EClass.game, and EClass.Home.
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Definition at line 1236 of file Chara.cs.
References Card.Evalue(), host, mana, Stats.max, and MaxHP.
Referenced by AM_Adv._OnUpdateInput(), GoalAutoCombat.GetActPlanColor(), GoalAutoCombat.GoalAutoCombat(), and Party.IsCriticallyWounded().
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Definition at line 2712 of file Chara.cs.
References ai, TraitChara.CanBePushed, AIAct.Cancel(), CellDetail.charas, currentZone, Point.detail, IsHostile(), Spatial.IsRegion, Point.IsValid, mimicry, EClass.pc, and trait.
Referenced by GoalManualMove.CanMove(), CanMoveTo(), and AM_Adv.PressedActionMove().
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Definition at line 2612 of file Chara.cs.
References EClass.game, IsPCPartyMinion, item, QuestManager.list, Game.quests, and QuestEscort.uidChara.
Referenced by ActPlan._Update(), and QuestManager.HasFarAwayEscort().
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Definition at line 6945 of file Chara.cs.
Referenced by DoHostileAction(), IsFriendOrAbove(), Card.Kick(), RequestProtection(), Player.TargetRanged(), ConMiasma.Tick(), GoalCombat.TryUseAbility(), and UseAbility().
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Definition at line 6950 of file Chara.cs.
References IsFriendOrAbove(), IsHostile(), and Card.IsPCFactionOrMinion.
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Definition at line 1856 of file Chara.cs.
References affinity, Card.c_bossType, Affinity.CanSleepBeside(), EClass.debug, CoreDebug.enable, Card.id, and Card.IsPCFactionOrMinion.
Referenced by ListFussableCharas().
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Definition at line 6940 of file Chara.cs.
Referenced by Map.CountGuest(), NotificationGuest.OnClick(), BaseListPeople.OnClick(), BaseListPeople.OnList(), WidgetNotice.OnRefresh(), GoalList.Refresh(), AI_Idle.Run(), Zone.Simulate(), and Zone.UpdateQuests().
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Definition at line 6915 of file Chara.cs.
References EClass.Home.
Referenced by Faction.AddReserve(), LayerPeople.CreateSelectEmbarkMembers(), LayerInteraction.GetPage(), Faction.HasMember(), Faction.IsWearingPanty(), NotificationBattle.OnClick(), BaseListPeople.OnClick(), WidgetNotice.OnRefresh(), InspectGroupChara.OnSetActions(), GoalList.Refresh(), CardRenderer.RefreshExtra(), AI_Fuck.Run(), LayerInteraction.ShowPage(), Zone.Simulate(), and WidgetInspector.SwitchPage().
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Definition at line 6849 of file Chara.cs.
Referenced by TileType._HitTest(), ActPlan._Update(), Zone.Activate(), ActMelee.Attack(), Act.CanPerform(), ZoneEventSubdue.CheckClear(), Map.CountHostile(), Map.CountNonHostile(), Card.DamageHP(), Die(), TaskBuild.GetHitResult(), GiveGift(), IsEnemyOnPath(), IsFriendOrAbove(), Card.Kick(), CharaRenderer.OnEnterScreen(), Zone_RandomDungeon.OnGenerateMap(), Zone_Void.OnGenerateMap(), AM_Adv.OnRenderTile(), TraitFloorSwitch.OnStepped(), ActCrySad.Perform(), ActRanged.Perform(), ActRestrain.Perform(), ActWater.Perform(), ActEffect.Proc(), TCOrbitChara.RefreshAll(), WidgetMinimap.RefreshMarkers(), ConBaseTransmuteMimic.Reveal(), AI_Idle.Run(), ConChampagne.Tick(), StanceSongEnd.TickSong(), StanceSongSleep.TickSong(), StanceSongValor.TickSong(), GoalCombat.TryUseAbility(), CoreDebug.UpdateInput(), UseAbility(), and ElementContainerCard.ValueBonus().
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Definition at line 6854 of file Chara.cs.
References EClass._zone, enemy, Card.Evalue(), Card.HasElement(), hostility, Zone.instance, Player.IsCriminal, Card.IsPCFactionOrMinion, IsPCParty, OriginalHostility, EClass.pc, and EClass.player.
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Definition at line 6920 of file Chara.cs.
Referenced by BaseListPeople.IsDisabled().
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| T | : | TraitSpot |
Definition at line 6925 of file Chara.cs.
References EClass._map, PropsManager.installed, item, Map.props, and Props.traits.
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Definition at line 6896 of file Chara.cs.
Referenced by ActPlan._Update().
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Definition at line 6901 of file Chara.cs.
Referenced by GoalCombat.Run(), WidgetSearch.Search(), CardRenderer.ShowBossText(), Player.TargetRanged(), HotItemHeld.TrySetAct(), and GoalCombat.TryUseAbility().
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Definition at line 8648 of file Chara.cs.
Referenced by ActPlan._Update(), and HotItemHeld.TrySetAct().
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Definition at line 6575 of file Chara.cs.
References Effect._Play(), Effect.Get(), interest, Card.MakeEgg(), ModAffinity(), EClass.pc, Card.pos, EClass.rnd(), Card.Say(), and Card.ShowEmo().
Referenced by ActKiss.Perform(), and DramaOutcome.wedding_kiss().
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Definition at line 10413 of file Chara.cs.
References Element.Create(), SourceManager.elements, Element.HasTag(), Element.id, Feat.IsPurchaseFeatReqMet(), item, Element.source, EClass.sources, and Element.ValueWithoutLink.
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Definition at line 1881 of file Chara.cs.
References IsFusable(), Point.ListCharasInRadius(), and Card.pos.
Referenced by TryFuse().
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Definition at line 9484 of file Chara.cs.
Referenced by DramaCustomSequence.Build(), FactionBranch.GetResidentTax(), GoalHobby.GetWorks(), FactionBranch.RefreshEfficiency(), TraitWhipLove.TrySetHeldAct(), and GoalWork.ValidateHobby().
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Definition at line 9457 of file Chara.cs.
Referenced by FactionBranch.DailyOutcome(), FactionBranch.GetResidentTax(), GoalWork.GetWorks(), FactionBranch.RefreshEfficiency(), UIHomeInfo.RefreshReport(), and TraitWhipLove.TrySetHeldAct().
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Reimplemented from Card.
Definition at line 3752 of file Chara.cs.
References Card.pos.
Referenced by _Move(), AM_Adv._OnUpdateInput(), ActMelee.Attack(), DramaOutcome.event_az(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskCut.OnProgress(), TaskBuild.OnProgressComplete(), ActBash.Perform(), ActMoneySlap.Perform(), ActRanged.Perform(), AI_ArmPillow.Run(), AI_Cook.Run(), AI_Craft_Snowman.Run(), AI_Fish.Run(), AI_Fuck.Run(), AI_Massage.Run(), AI_OpenGambleChest.Run(), AI_Paint.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_TargetCard.Run(), AI_UseCrafter.Run(), DynamicAIAct.Run(), TaskClean.Run(), Meeting.Start(), and DramaOutcome.wedding_setup().
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Reimplemented from Card.
Definition at line 3757 of file Chara.cs.
References EClass._zone, Spatial.IsRegion, Util, Point.x, and Point.z.
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Definition at line 2478 of file Chara.cs.
References _MakeAlly(), EClass._map, EClass._zone, Party.AddMemeber(), CreateReplacement(), Map.deadCharas, Debug, IsLocalChara, Zone.IsTown, party, EClass.pc, Zone.RefreshListCitizen(), Card.Say(), and EClass.Sound.
Referenced by DramaOutcome.fiama_pet(), AI_Fuck.Finish(), if_fame(), DramaOutcome.melilith_friend(), DramaOutcome.nasu_join(), TraitDiary.OnRead(), TraitGiftNewYear.OnUse(), DramaOutcome.poppy_found(), ActEffect.Proc(), ActRide.Ride(), DramaOutcome.sister_friend(), ActThrow.Throw(), and Religion.TryGetGift().
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Definition at line 8617 of file Chara.cs.
References SourceManager.charas, DNA.GenerateGene(), and EClass.sources.
Referenced by AI_Fuck.Finish(), ActEffect.GeneMiracle(), ActEffect.LoveMiracle(), Card.SpawnLoot(), Zone.TryGenerateEvolved(), and CoreDebug.UpdateInput().
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Definition at line 5505 of file Chara.cs.
References EClass._zone, Zone.AddCard(), ThingGen.Create(), ThingContainer.Find(), Card.Install(), Spatial.IsRegion, Card.MakeRefFrom(), EClass.pc, EClass.rnd(), and Card.things.
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Definition at line 2541 of file Chara.cs.
References hostility, master, Refresh(), Card.uid, and UnmakeMinion().
Referenced by Die(), ZonePreEnterEncounter.Execute(), QuestEscort.OnStart(), ActEffect.ProcAt(), and GoalCombat.Run().
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Definition at line 2472 of file Chara.cs.
References _MakeAlly(), Party.AddMemeber(), party, and EClass.pc.
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Definition at line 8509 of file Chara.cs.
References EClass._zone, World.date, Date.GetRaw(), Player.Stats.married, Spatial.Name, EClass.player, Player.stats, Spatial.uid, and EClass.world.
Referenced by DramaOutcome.marry().
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Definition at line 8344 of file Chara.cs.
References World.date, FactionBranch.Evalue(), StatsHygiene.GetAffinityMod(), Affinity.GetLunchChance(), Stats.GetPhase(), Date.GetRaw(), HasCondition(), hygiene, IsPC, Affinity.Mod(), ModAffinity(), EClass.pc, EClass.rnd(), Card.ShowEmo(), and EClass.world.
Referenced by Quest.Complete(), Cuddle(), Die(), AI_Fuck.Finish(), GiveGift(), GiveLovePotion(), Kiss(), ActEffect.LoveMiracle(), ModAffinity(), InvOwner.OnClick(), Affinity.OnGift(), Affinity.OnTalkRumor(), DramaManager.ParseLine(), DramaOutcome.revive_pet(), AI_Fuck.Run(), AI_Shear.Run(), and AI_Slaughter.Run().
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Definition at line 10370 of file Chara.cs.
References Tutorial.Reserve(), EClass.rnd(), EClass.rndf(), Element.source, and Element.Value.
Referenced by Card.ApplyElementEffect(), and CoreDebug.Fix_EtherDisease().
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Definition at line 10785 of file Chara.cs.
References ElementContainer.Base(), ElementContainer.dict, SourceManager.elements, Element.id, ElementContainer.ModBase(), ElementContainer.Remove(), ElementContainer.SetParent(), EClass.sources, and Element.vBase.
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Definition at line 10341 of file Chara.cs.
Definition at line 2826 of file Chara.cs.
References _Move(), ai, AIAct.CancelWhenMoved, CanMoveTo(), AIAct.Current, Card.Dist(), Point.sourceBlock, and AIAct.TryCancel().
Referenced by _Move(), Card.Kick(), and TryPush().
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Definition at line 3668 of file Chara.cs.
References Spatial.FindZone(), EClass.game, and Game.world.
Referenced by OnBanish(), Zone_Nymelle.OnBeforeSimulate(), QuestVernis.OnChangePhase(), QuestDialog.OnDropReward(), DramaOutcome.QuestExploration_AfterComplete(), and DramaOutcome.QuestExploration_AfterCrystal().
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Definition at line 3673 of file Chara.cs.
References Zone.AddCard(), Point.GetNearestPoint(), Zone.IsActiveZone, party, EClass.pc, FactionBranch.policies, Party.RemoveMember(), Revive, PolicyManager.Validate(), and Point.x.
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Definition at line 2808 of file Chara.cs.
References Point.Copy(), Point.ForeachNeighbor(), item, Card.pos, and TryMove().
Referenced by AI_Idle.Run().
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Definition at line 2794 of file Chara.cs.
References Point.cell, Point.Equals(), Point.GetRandomNeighbor(), HasAccess(), Point.HasChara, Point.IsDeepWater, Cell.IsTopWaterAndNoSnow, Card.pos, race, source, and TryMove().
Referenced by GoalSleep.Run(), NoGoal.Run(), and GoalCombat.TryMove().
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Definition at line 3533 of file Chara.cs.
References SpatialManager.Find(), EClass.game, and Game.spatials.
Referenced by Zone.AbandonZone(), Expedition.End(), Player.EnterLocalZone(), ZonePreEnterBout.Execute(), Player.ExitBorder(), ListPeopleParty.JoinParty(), TraitNewZone.MoveZone(), MoveZone(), TraitMoongate.MoveZone(), GlobalGoalAdv.OnAdvanceHour(), GlobalGoalVisitAndStay.OnAdvanceHour(), OnBanish(), ListPeopleParty.OnClick(), Meeting.OnEndDrama(), Player.OnExitBorder(), CustomCharaContent.OnGameLoad(), ZoneInstanceBout.OnLeaveZone(), Game.OnLoad(), ZoneEventQuest.OnTickRound(), TraitWaystone.OnUse(), HotItemActionExitMap.Perform(), ActEffect.Proc(), DramaOutcome.QuestExploration_MeetFarris(), LayerTravel.Refresh(), CharaMassTransfer.Restore(), Meeting.SetChara(), Player.SimulateFaction(), Expedition.Start(), DramaOutcome.StartNewGame2(), Tick(), TraitCoreZone.TrySetAct(), TraitWaystone.TrySetAct(), and TraitTeleporter.TryTeleport().
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Definition at line 3546 of file Chara.cs.
References EClass._map, EClass._zone, Zone.AddCard(), RoomManager.AssignCharas(), Card.c_minionType, Card.c_uidMaster, Map.charas, EInput.Consume(), Player.deathZoneMove, EClass.debug, Debug, Card.Dist(), enemy, SpatialManager.Find(), FindMaster(), EClass.game, Zone.GetSpawnPos(), Zone.GetTopZone(), homeZone, Card.id, Spatial.id, CoreDebug.ignoreAutoSave, Zone.instance, Zone.IsActiveZone, isDead, IsGlobal, Card.isNPCProperty, Zone.IsPCFaction, Card.IsPCFactionOrMinion, IsPCPartyMinion, Spatial.IsRegion, item, Party.leader, Player.listCarryoverMap, master, Party.members, MoveZone(), Spatial.Name, ZoneInstance.OnLeaveZone(), Card.parent, EClass.pc, EClass.player, Zone.RemoveCard(), Player.returnInfo, ZoneInstance.ReturnState, Map.rooms, Game.Save(), Msg.Say(), Player.simulatingZone, Game.spatials, ZoneInstance.uidZone, Zone.WillAutoSave, and ZoneInstance.x.
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Definition at line 10529 of file Chara.cs.
References SourceElement.Row.alias, SourceElement.Row.aliasParent, Msg.colors, EClass.core, ThingGen.Create(), ThingGen.CreateParcel(), SourceManager.elements, Player.flags, Player.Flags.gotEtherDisease, SourceElement.Row.id, Core.IsGameStarted, SourceElement.Row.max, MsgColors.MutateBad, MsgColors.MutateGood, Element.Name, EClass.player, EClass.rnd(), WidgetPopText.Say(), World.SendPackage(), Card.SetBlessedState(), Msg.SetColor(), Card.SetStr(), Element.source, EClass.sources, SourceElement.Row.tag, Element.Value, and EClass.world.
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Definition at line 10678 of file Chara.cs.
Referenced by GameDate.AdvanceDay().
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Definition at line 1512 of file Chara.cs.
References Debug, SpatialManager.Find(), EClass.game, Card.HasTag(), IsGlobal, item, ThingContainer.List(), Region.ListTowns(), SpatialManager.map, memberType, MoveHome(), MoveZone(), EClass.pc, PickOrDrop(), Card.pos, World.region, SetHomeZone(), Game.spatials, Card.things, trait, UniqueData.uidZone, EClass.world, UniqueData.x, and UniqueData.y.
Referenced by FactionBranch.BanishMember().
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Reimplemented from Card.
Definition at line 1579 of file Chara.cs.
References Card.bp, CardBlueprint.idJob, CardBlueprint.idRace, SourceManager.jobs, source, and EClass.sources.
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Reimplemented from Card.
Definition at line 1595 of file Chara.cs.
References _affinity, _alias, _idTimeTable, _job, _race, Game.activeZone, TraitChara.AdvType, Card.ApplyBacker(), ApplyJob(), ApplyRace(), SourceManager.backers, Card.bio, body, bossText, Card.bp, CalculateMaxStamina(), ChangeMaterial, Card.ClampInitialSkill(), Core.config, contribution, EClass.core, EClass.debug, Player.doneBackers, Card.DyeRandom(), SourceManager.elements, CoreDebug.enable, EClass.game, Biography.Generate(), Card.genLv, ReligionManager.GetRandomReligion(), happiness, Card.HasTag(), hostility, SourceBacker.Row.id, Spatial.id, CardBlueprint.idEle, IDPCCBodySet, CoreConfig.Test.ignoreBackerDestoryFlag, BackerContent.indexSister, InitStats(), interest, isCreated, SourceManager.jobs, ListAdvJob, ListAdvRace, SourceBacker.listSister, CardBlueprint.lv, mana, Stats.max, ReligionManager.MoonShadow, OriginalHostility, pccData, EClass.player, race, SourceManager.races, Refresh(), Game.religions, RerollHobby(), EClass.rnd(), SetAI(), SetFaith(), SetFeat(), Card.SetLv(), SetMainElement(), CharaBody.SetOwner(), source, sourceCard, EClass.sources, stamina, CoreConfig.test, RenderRow.tiles, trait, ReligionManager.Trickery, TryRestock(), TraitChara.UseRandomAlias, and TraitChara.UseRandomName.
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Reimplemented from Card.
Definition at line 1390 of file Chara.cs.
References _cints, ElementContainer.ApplyElementMap(), body, bossText, Card.elements, global, GlobalData.goal, InitStats(), isCreated, IsPCC, job, race, Refresh(), RefreshFaithElement(), EClass.rnd(), GlobalGoal.SetOwner(), CharaBody.SetOwner(), ElementContainer.SetParent(), sharedCheckTurn, source, tempElements, and UpdateAngle().
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Definition at line 8838 of file Chara.cs.
References Card.Destroy(), and EClass.pc.
Referenced by GiveGift(), and ActThrow.Throw().
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Definition at line 8627 of file Chara.cs.
References Steam.GetAchievement(), and EClass.rnd().
Referenced by ActMoneySlap.Perform(), AI_Idle.Run(), and Slap().
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Reimplemented from Card.
Definition at line 1375 of file Chara.cs.
References _cbits1, _cints, BitArray32.Bits, body, enemy, rawSlots, Card.SetInt(), CharaBody.slots, and Card.uid.
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Definition at line 10281 of file Chara.cs.
References Stats.Mod(), Stats.Set(), and Stats.value.
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Definition at line 10261 of file Chara.cs.
References bed.
Referenced by LayerSleep.Advance().
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Definition at line 2355 of file Chara.cs.
Referenced by ApplyRace(), and ResetBody().
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Definition at line 9708 of file Chara.cs.
References WorkSession.efficiency, Hobby.GetAI(), WorkSession.id, if(), AIWork.OnPerformWork(), Rand.Range(), EClass.rnd(), and Hobby.source.
Definition at line 4542 of file Chara.cs.
References EClass._zone, Zone.AddCard(), Card.AddThing(), Game.Config.autoCollectCard, Card.c_idRefCard, ContentCodex.Collect(), Game.config, ThingContainer.DestData.container, EClass.game, Card.isNew, ThingContainer.DestData.IsValid, Card.parent, ThingContainer.DestData.stack, Card.Thing, Card.trait, and Card.TryStackTo().
Referenced by InvOwnerRecycle._OnProcess(), TraitGodStatue._OnUse(), ActPlan._Update(), TraitDrink.BlendLove(), TraitDrink.BlendPoison(), TraitCrafter.Craft(), QuestDeliver.Deliver(), FactionBranch.GetDailyIncome(), FortuneRollData.GetPrize(), TraitDrink.OnBlend(), InvOwner.OnClick(), ContentCodex.OnClickGetCard(), AI_UseCrafter.OnEnd(), AI_Fish.ProgressFish.OnProgressComplete(), ConSleep.OnRemoved(), AM_Blueprint.OnSave(), InvOwner.OnShiftClick(), QuestDebt.OnStart(), QuestDeliver.OnStart(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitPotionEmpty.OnUse(), InvOwnerDeliver.PayBill(), ActDreamBug.Perform(), ActPick.Perform(), ActEffect.Proc(), InvOwner.Transaction.Process(), Map.PutAway(), InvOwner.PutBack(), CoreDebug.Reset_LoytelDebt(), AI_Equip.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_Shear.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), TaskCullLife.Run(), ActThrow.Throw(), Recipe.TryGetFirstTimeBonus(), ActRanged.TryReload(), Map.TryShatter(), UIDragGridIngredients.Update(), and CoreDebug.UpdateInput().
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Definition at line 4762 of file Chara.cs.
References Trait.CanOnlyCarry, card, Card.GetRootCard(), Card.invY, Card.isChara, Card.IsHotItem, EClass.pc, Pick, LayerInventory.SetDirty(), Card.Thing, Card.trait, and Card.TryStack().
Referenced by ActPlan._Update(), AIAct.Cancel(), HotItemHeld.OnUnselect(), Player.ResetCurrentHotItem(), AI_Idle.Run(), Player.SetCurrentHotItem(), AIAct.Start(), and InvOwner.TryHold().
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Definition at line 4522 of file Chara.cs.
References ThingGen.Create(), and Card.SetNum().
Referenced by Map.MineObj(), OnBanish(), TraitBook.OnRead(), ConSuspend.OnRemoved(), TraitMannequin.OnUse(), FoodEffect.Proc(), TraitCanvas.TrySetAct(), and Map.TrySmoothPick().
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Definition at line 1796 of file Chara.cs.
References _isLevitating, canSeeInvisible, conditions, Debug, Card.HasElement(), hasTelepathy, host, isAstralBody, IsHorror, IsMachine, IsMultisize, IsUndead, isWeakToSunlight, isWet, mimicry, BaseCondition.OnRefresh(), Refresh(), ride, SetDirtySpeed(), SetSource(), source, and visibleWithTelepathy.
Referenced by _MakeAlly(), DNA.Apply(), ElementContainerFaction.CheckDirty(), CharaBody.Equip(), HealAll(), Condition.Kill(), MakeMinion(), OnCreate(), OnDeserialized(), Game.OnLoad(), Player.OnLoad(), Player.OnStartNewGame(), Refresh(), ActRide.Ride(), CharaBody.Unequip(), UnmakeMinion(), and ActRide.Unride().
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Definition at line 10742 of file Chara.cs.
References EClass.curve(), SourceManager.elements, SourceReligion.Row.elements, SourceElement.Row.id, SourceReligion.Row.id, SourceManager.religions, ElementContainer.SetBase(), ElementContainer.SetParent(), and EClass.sources.
Referenced by TraitAltar._OnOffer(), DNA.Apply(), Religion.JoinFaith(), Religion.LeaveFaith(), ReligionEyth.LeaveFaith(), Player.OnAdvanceDay(), Skill.OnChangeValue(), Player.OnCreateGame(), OnDeserialized(), ConExcommunication.OnRefresh(), ConExcommunication.OnRemoved(), and SetFaith().
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Definition at line 2034 of file Chara.cs.
References _Speed, EClass._zone, body, burden, currentZone, EClass.curve(), Zone.DangerLv, dirtySpeed, GamePrincipal.disableVoidBlessing, Card.elements, SourceManager.elements, Card.Evalue(), EvalueRiding(), EClass.game, Stats.GetPhase(), BaseStats.GetPhaseStr(), CharaBody.GetSlot(), Card.HasElement(), host, hunger, IsDeadOrSleeping, IsMultisize, IsPC, IsPCFaction, IsPCParty, Zone.IsUnderwater, Player.lastEmptyAlly, Card.LV, Zone.map, Card.Name, parasite, EClass.player, Game.principal, RefreshSpeed(), ride, sleepiness, EClass.sources, stamina, BodySlot.thing, ToString(), and ElementContainer.ValueWithoutLink().
Referenced by _Move(), ConGravity.OnRefresh(), Player.RefreshEmptyAlly(), RefreshSpeed(), and Element.BonusInfo.WriteNote().
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Definition at line 9523 of file Chara.cs.
References Hobby.GetEfficiency(), item, ElementContainer.ModBase(), FactionBranch.owner, ElementContainer.SetParent(), and Hobby.source.
Referenced by FactionBranch.AddMemeber(), Party.AddMemeber(), FactionBranch.ChangeMemberType(), FactionBranch.DailyOutcome(), FactionBranch.OnActivateZone(), Game.OnLoad(), FactionBranch.Recruit(), TraitGeneratorWheel.Refresh(), Party.RemoveMember(), and FactionBranch.RemoveMemeber().
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Definition at line 10166 of file Chara.cs.
References Condition.Kill(), and BaseStats.Type.
Referenced by DNA.Apply(), and Religion.LeaveFaith().
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| T | : | Condition |
Definition at line 10017 of file Chara.cs.
References Condition.Kill().
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Definition at line 1570 of file Chara.cs.
References Game.cards, EClass.game, global, CardManager.globalCharas, IsGlobal, and CardManager.GlobalCharaList.Remove().
Referenced by FactionBranch.BanishMember(), CoreDebug.Fix_RemoveAshland(), CoreDebug.Fix_RemoveDemitas(), and FactionBranch.RemoveMemeber().
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Definition at line 2383 of file Chara.cs.
References body, BodySlot.elementId, Element.Get(), Card.PlaySound(), CharaBody.RemoveBodyPartAt(), Card.Say(), and CharaBody.slots.
Referenced by TraitFoodEggFertilized.Incubate().
Definition at line 8859 of file Chara.cs.
References EClass._map, AddCooldown(), CanSeeLos(), Map.charas, conSuspend, enemy, Card.Evalue(), Card.GetBool(), Point.GetNearestPoint(), HasCondition(), HasCooldown(), Card.HasElement(), host, IsDisabled, IsFriendOrAbove(), IsPCFaction, Card.IsPCFactionOrMinion, IsPCParty, Card.isRestrained, Point.IsValid, EClass.rnd(), SetEnemy(), Card.Talk(), and Card.Teleport().
Referenced by ActMelee.Attack(), ActEffect.DamageEle(), and ActRanged.Perform().
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Definition at line 9617 of file Chara.cs.
References SourceChara.Row.hobbies, SourceManager.hobbies, CardRow.id, SourceHobby.listHobbies, SourceHobby.listWorks, EClass.sources, and SourceChara.Row.works.
Referenced by OnCreate().
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Definition at line 2397 of file Chara.cs.
References CharaBody.AddBodyPart(), body, BodySlot.elementId, ParseBodySlot(), race, CharaBody.RefreshBodyParts(), CharaBody.RemoveBodyPart(), and CharaBody.slots.
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Definition at line 9059 of file Chara.cs.
Referenced by CoreDebug.ResetPetUpgrades().
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Definition at line 10223 of file Chara.cs.
References BaseStats.id, BaseCondition.power, and EClass.rnd().
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Definition at line 4931 of file Chara.cs.
References EClass._zone, Card.ChangeMaterial(), RenderRow.ContainsTag(), ThingGen.Create(), ThingGen.CreateFromCategory(), ThingGen.CreateSpellbook(), Zone.DangerLv, EClass.debug, Spatial.development, Card.elements, CoreDebug.enable, CharaBody.Equip(), SourceChara.Row.equip, SourceJob.Row.equip, Card.FameLv, CharaBody.HasWeapon(), SourceRace.Row.id, Spatial.influence, EClass.pc, EClass.rnd(), EClass.rndHalf(), Card.SetReplica(), ElementContainer.SetTo(), CharaBody.slotMainHand, BodySlot.thing, and SourceJob.Row.weapon.
Referenced by CoreDebug.QuickStart().
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Definition at line 5268 of file Chara.cs.
References ThingGen.Create(), Card.MakeRefFrom(), EClass.rnd(), and Card.SetNum().
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Definition at line 5419 of file Chara.cs.
References EClass._map, EClass._zone, Zone.AddCard(), ApplyDeathPenalty(), Card.c_lockLv, Trait.CanBeDropped, Player.Stats.days, GamePrincipal.disableDeathPenaltyProtection, ThingContainer.Foreach(), EClass.game, MapBounds.GetCenterPos(), Point.GetNearestPoint(), Card.IsContainer, item, FactionBranch.Log(), Card.parentCard, EClass.pc, EClass.player, Card.pos, Player.preventDeathPenalty, Game.principal, Msg.Say(), Thing.SelfWeight, Player.stats, Card.things, Card.trait, Stats.value, and WeightLimit.
Referenced by FactionBranch.DailyOutcome(), ZonePreEnterOnCompleteQuestInstance.Execute(), CoreDebug.GodMode(), ZoneInstanceBout.OnLeaveZone(), and Zone.Revive().
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Reimplemented from Card.
Definition at line 3738 of file Chara.cs.
Referenced by AI_Dance.Run().
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Definition at line 1765 of file Chara.cs.
References EClass._zone, Spatial.DangerLvBoost, ThingContainer.DestroyAll(), EClass.game, Game.principal, GamePrincipal.scaleQuest, Card.SetLv(), Card.things, and TryRestock().
Referenced by DramaOutcome.event_az(), Zone_Nymelle.OnBeforeSimulate(), Zone_DungeonFairy.OnGenerateMap(), Zone_DungeonMino.OnGenerateMap(), SerializedCards.Restore(), and CoreDebug.UpdateInput().
Definition at line 9393 of file Chara.cs.
References AIAct.Cancel(), Debug, AIAct.IsNoGoal, AIAct.IsRunning, QueueManager.OnSetGoal(), EClass.player, Player.queues, and AIAct.SetOwner().
Referenced by _Move(), Zone.Activate(), Zone.AddCard(), Thing.DoAct(), UIInventory.DoAct(), Player.EndTurn(), GiveGift(), TraitTrolley.OnActivateTrap(), BaseListPeople.OnClick(), LayerCraft.OnClickCraft(), OnCreate(), ZoneInstanceBout.OnLeaveZone(), AM_Paint.OnUpdateInput(), ActBloodsuck.Perform(), ActNTR.Perform(), ActRanged.Perform(), ActRestrain.Perform(), ActSlime.Perform(), ActPlan.Item.Perform(), LayerCraftFloat.RefreshCraft(), AI_Idle.Run(), GoalSpot.Run(), ZoneEventSiege.ShouldEnd(), Zone.Simulate(), ConSleep.SuccubusVisit(), ActThrow.Throw(), TaskManager.Designations.TryRemoveDesignation(), InvOwnerCraft.TryStartCraft(), and GoalWork.TryWork().
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Definition at line 9383 of file Chara.cs.
Referenced by ZoneEventQuest.AggroEnemy().
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Definition at line 9425 of file Chara.cs.
References Scene.actionMode, Scene.paused, EClass.scene, and ActionMode.Sim.
Referenced by AM_Adv._OnUpdateInput(), QuestDeliver.Deliver(), WidgetMinimap.OnPointerDown(), TraitGambleChest.OnUse(), AIAct.Perform(), HotItemFocusPos.Perform(), ActPlan.Item.Perform(), AM_Adv.PressedActionMove(), WidgetSearch.RefreshList(), AM_Adv.SetManualMove(), TraitContainer.TryOpen(), TaskDump.TryPerform(), and TraitToolButcher.TrySetHeldAct().
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Definition at line 9192 of file Chara.cs.
Referenced by ConTransmuteBat.OnRemoved().
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Reimplemented from Card.
Definition at line 3731 of file Chara.cs.
Referenced by AI_Trolley.Run(), and ConSleep.Tick().
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Definition at line 2025 of file Chara.cs.
References dirtySpeed, host, and SetDirtySpeed().
Referenced by CalcBurden(), Condition.Kill(), AttbMain.OnChangeValue(), Refresh(), Party.RemoveMember(), ActRide.Ride(), SetDirtySpeed(), and ActRide.Unride().
Definition at line 6619 of file Chara.cs.
References AIAct.Cancel(), and EClass.rnd().
Referenced by ZoneEventQuest.AggroEnemy(), DoHostileAction(), DramaOutcome.marry(), AI_Torture.OnCancelOrSuccess(), ZoneInstanceBout.OnLeaveZone(), ConInvisibility.OnStart(), Zone.RefreshCriminal(), RequestProtection(), Zone.ResetHostility(), AI_Idle.Run(), GoalCombat.Run(), Card.Teleport(), and UnmakeMinion().
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Definition at line 5307 of file Chara.cs.
References CardBlueprint.CharaGenEQ, EClass.rnd(), and CardBlueprint.Set().
Definition at line 1490 of file Chara.cs.
References _faction, faction, Faction.GetHostility(), and hostility.
Referenced by _MakeAlly(), FactionBranch.AddMemeber(), CharaExtension.DestroyImmediate(), Player.OnCreateGame(), CoreDebug.QuickStart(), and FactionBranch.RemoveMemeber().
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Definition at line 1781 of file Chara.cs.
References faith, and RefreshFaithElement().
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Definition at line 1776 of file Chara.cs.
References ReligionManager.dictAll, EClass.game, Game.religions, and SetFaith().
Referenced by OnCreate(), Zone_SubTown.OnGenerateRooms(), Player.OnStartNewGame(), SetFaith(), and Zone.TrySpawnFollower().
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Definition at line 10428 of file Chara.cs.
References Feat.Apply(), Msg.colors, EClass.core, MsgColors.Ding, Feat.FullName, Core.IsGameStarted, MsgColors.Negative, Msg.SetColor(), Element.source, and Element.Value.
Referenced by Card._OnDeserialized(), LayerWorldSetting.Apply(), DNA.Apply(), ApplyEditorTags(), ApplyRace(), AI_Fuck.Finish(), Card.LevelUp(), TraitFoodEggFertilized.MakeBaby(), Zone_Casino.OnActivate(), OnCreate(), TraitDrinkMilkMother.OnDrink(), CustomElementContent.OnGameLoad(), ConSleep.OnRemoved(), FoodEffect.Proc(), CoreDebug.SetElement(), DramaOutcome.upgrade_miscreation(), and DramaOutcome.wedding_setup().
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Definition at line 1557 of file Chara.cs.
References CardManager.GlobalCharaList.Add(), Game.cards, enemy, EClass.game, global, CardManager.globalCharas, and IsGlobal.
Referenced by _MakeAlly(), SetGlobal(), and SetHomeZone().
Definition at line 1542 of file Chara.cs.
References Zone.AddCard(), homeZone, orgPos, and SetGlobal().
Referenced by FactionBranch.AddMemeber(), Zone_Nymelle.OnBeforeSimulate(), DramaOutcome.QuestExploration_AfterCrystal(), Meeting.SetChara(), Game.StartNewGame(), and CoreDebug.UpdateInput().
Definition at line 1498 of file Chara.cs.
References homeZone, and SetGlobal().
Referenced by Game.AddAdventurer(), Game.AddAdventurers(), FactionBranch.AddMemeber(), Zone_Specwing.OnActivate(), OnBanish(), CustomCharaContent.OnGameLoad(), Zone_Aquli.OnVisitNewMapOrRegenerate(), and CoreDebug.QuickStart().
Definition at line 1505 of file Chara.cs.
Referenced by Card.HatchEgg(), Zone_Specwing.OnActivate(), Zone_CurryRuinDungeon.OnGenerateMap(), AI_Idle.Run(), Zone.SetAlarm(), and Zone.TryGenerateBigDaddy().
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Definition at line 2265 of file Chara.cs.
References _ability, Card._colorInt, Color, Card.elements, GameSetting.elements, SourceManager.elements, Card.id, MainElement, ElementContainer.ModBase(), ElementContainer.SetBase(), EClass.setting, Element.source, and EClass.sources.
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Definition at line 2256 of file Chara.cs.
References SourceManager.elements, Card.id, SetMainElement(), and EClass.sources.
Referenced by TraitFoodEggFertilized.Incubate(), OnCreate(), ActEffect.ProcAt(), SerializedCards.Restore(), and SetMainElement().
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Definition at line 10492 of file Chara.cs.
References SourceElement.Row.alias, SourceElement.Row.aliasParent, Msg.colors, SourceManager.elements, Element.id, SourceElement.Row.id, SourceElement.Row.max, MsgColors.MutateBad, MsgColors.MutateGood, Msg.SetColor(), EClass.sources, SourceElement.Row.tag, and Element.Value.
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Definition at line 9388 of file Chara.cs.
Referenced by Zone.Activate(), LayerMiniGame.OnAfterInit(), and Player.TryAbortAutoCombat().
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Definition at line 7008 of file Chara.cs.
Referenced by _Move(), TraitChangingRoom.OnActivateTrap(), AI_Bladder.OnReset(), TraitMiniPool.OnStepped(), and AI_Bladder.Run().
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Reimplemented from Card.
Definition at line 7075 of file Chara.cs.
References RenderRow._tiles, SourceChara.Row._tiles_snow, EClass._zone, BaseTileMap.GetColorInt(), Spatial.IsSnowCovered, RenderParam.mat, SourceManager.materials, EClass.sources, and SourceChara.Row.staticSkin.
Referenced by BaseTileMap.DrawTile(), and TileMapElona.DrawTile().
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Reimplemented from Card.
Definition at line 7671 of file Chara.cs.
References SourceData< T, T2 >.BaseRow._index, Party.members, party, and EClass.pc.
Referenced by BaseListPeople.List(), and LayerDragGrid.SetInv().
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Reimplemented from Card.
Definition at line 2244 of file Chara.cs.
References SourceManager.charas, Debug, Card.id, source, and EClass.sources.
Referenced by Refresh().
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Definition at line 2597 of file Chara.cs.
Referenced by ActEffect.ProcAt(), and QuestEscort.ReleaseEscort().
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Definition at line 7050 of file Chara.cs.
References RenderData.ConvertTile(), left, GameScreen.renderTempEQ, right, EClass.scene, and Scene.screenElin.
Referenced by CharaBody.Equip(), ContentConfigGame.OnInstantiate(), AI_Water.OnProgress(), TaskCut.OnProgress(), AI_Idle.OnStart(), AI_Bladder.Run(), AI_Fuck.Run(), AI_UseCrafter.Run(), and AIAct.Start().
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Definition at line 8013 of file Chara.cs.
References Card.blessedState, Card.c_uidAttune, Card.category, ElementContainer.dict, BodySlot.elementId, Card.elements, Card.GetEquipValue(), CharaBody.GetSlot(), Card.HasTag(), Element.id, CharaBody.IsEquippable(), Thing.isEquipped, Card.IsMeleeWeapon, Card.IsRangedWeapon, CharaBody.slotMainHand, BodySlot.thing, and Element.Value.
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Definition at line 8931 of file Chara.cs.
References Card.c_isImportant, Trait.CanBeDestroyed, Card.category, Trait.GetHealAction(), Card.id, Card.IsAmmo, Card.IsDecayed, Thing.isEquipped, Card.IsFood, Card.isGifted, Card.isNPCProperty, Card.IsRangedWeapon, Card.IsThrownWeapon, Card.rarity, EClass.rnd(), and Card.trait.
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Definition at line 7412 of file Chara.cs.
References EClass._zone, LayerDrama.ActivateMain(), QuestManager.Add(), book, Affinity.CanGiveCard(), Player.codex, Quest.Complete(), ThingGen.Create(), World.date, CorePath.DramaData, CodexManager.DroppedCard(), Player.DropReward(), Player.EnableDreamStory, faith, Player.Flags.fiamaFirstDream, Player.Flags.fiamaStoryBookGiven, Player.flags, LayerDrama.forceJump, EClass.game, QuestManager.Get(), Steam.GetAchievement(), QuestManager.GetPhase(), Date.GetRaw(), ReligionManager.Healing, Spatial.id, Zone_Nymelle.IsCrystalLv, Zone.IsFestival, Card.isHidden, Game.IsSurvival, Affinity.IsWeddingHater, Player.Flags.little_killed, Player.Flags.little_saved, Player.Flags.loytelEscaped, RenderRow.LV, Card.MakeFigureFrom(), CraftUtil.MakeLoveLunch(), CodexManager.MarkCardDrop(), QuestManager.OnShowDialog(), QuestDebt.paid, EClass.pc, EClass.player, Game.quests, Game.religions, QuestDebt.stage, Player.Flags.storyFiama, and EClass.world.
Referenced by ZonePreEnterEncounter.Execute(), ZonePreEnterOnCompleteQuestInstance.Execute(), LayerInteraction.GetPage(), Quest.OnClickQuest(), InspectGroupChara.OnSetActions(), ActChat.Perform(), MeetingMerchant.PlayDrama(), LayerHire.Refresh(), and LayerQuestBoard.RefreshHire().
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Definition at line 7607 of file Chara.cs.
References book.
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Definition at line 6602 of file Chara.cs.
References Card.DamageHP(), Die(), Steam.GetAchievement(), IsAliveInCurrentZone, MaxHP, OnInsulted(), EClass.pc, Card.PlayAnime(), and EClass.rndHalf().
Referenced by DramaOutcome.wedding_fail().
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Definition at line 10247 of file Chara.cs.
References bed, and Condition.Create().
Referenced by AI_Sleep.OnProgressComplete(), HotItemActionSleep.Perform(), and AI_PassTime.Run().
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Definition at line 8545 of file Chara.cs.
References Card.CHA, EClass.curve(), Card.ShowEmo(), and Card.Talk().
Referenced by ActEffect.Proc(), and AI_Idle.Run().
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Definition at line 4822 of file Chara.cs.
References Card.Split().
Referenced by ActPlan._Update(), AI_HaulResource.Run(), and HotItemHeld.TrySetAct().
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Definition at line 2008 of file Chara.cs.
References EClass._map, Card.DamageHP(), Point.Equals(), Card.Evalue(), Map.FindThing(), Card.IsInstalled, mana, Stats.max, MaxHP, EClass.pc, Card.pos, Card.Say(), Card.trait, and WeightLimit.
Referenced by TraitTrap.OnActivateTrap(), and Scene.OnUpdate().
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Definition at line 4158 of file Chara.cs.
References ride, and SyncRide().
Referenced by _Move(), Card._Move(), Zone.Activate(), Card.MoveImmediate(), ActRide.Ride(), and SyncRide().
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Definition at line 4174 of file Chara.cs.
References EClass._map, Debug, Point.Equals(), Map.MoveCard(), and Card.pos.
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Definition at line 7335 of file Chara.cs.
References Color, Msg.colors, isSynced, MsgColors.Ono, GameSetting.render, EClass.rnd(), Msg.Say(), Msg.SetColor(), EClass.setting, MsgColors.Talk, GameSetting.RenderSetting.tc, GameSetting.RenderSetting.TCSetting.textPosDead, MsgColors.Thinking, and EClass.ui.
Referenced by AI_Churyu.Run(), and AI_Idle.Run().
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Reimplemented from Card.
Definition at line 4187 of file Chara.cs.
References EClass._map, EClass._zone, Game.activeZone, ActionMode.Adv, CoreConfig.GameConfig.alwaysUpdateRecipe, ConfigPreference.autoEat, Player.baseActTime, burden, Map.charas, Core.config, Game.config, EInput.Consume(), EClass.core, EClass.debug, Spatial.destryoed, Scene.elomap, Point.eloX, Point.eloY, Player.EnterLocalZone(), Point.Equals(), CoreConfig.game, EClass.game, QuestManager.Get(), EloMap.GetCell(), Stats.GetPhase(), EloMap.GetTileInfo(), Zone.GetTopZone(), Player.haltMove, HasCondition(), hunger, CoreDebug.ignoreEncounter, Trait.IgnoreOnSteppedWhenMoving, CoreDebug.ignoreWeight, InstantEat(), IsGlobal, Zone.IsPCFaction, Card.IsPCFactionOrMinion, Spatial.IsRegion, AIAct.IsRunning, Game.IsSurvival, SpatialManager.map, Party.members, MoveZone(), Trait.OnStepped(), party, EClass.pc, EClass.player, Card.pos, Game.Config.preference, Game.quests, World.region, Zone.RemoveCard(), Player.returnInfo, EClass.rnd(), Player.safeTravel, Msg.Say(), Msg.SayNothingHappen(), EClass.scene, EloMap.TileInfo.shore, Game.spatials, Player.stats, Card.trait, AM_Adv.TryCancelInteraction(), Player.ReturnInfo.turns, Player.Stats.turns, Player.ReturnInfo.uidDest, Stats.value, EClass.world, and EloMap.Cell.zone.
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Definition at line 3888 of file Chara.cs.
References EClass._map, EClass._zone, affinity, BaseCondition.ConsumeTurn, Weather.CurrentCondition, Affinity.CurrentStage, EClass.debug, BaseStats.EmoIcon, Stats.GetPhase(), CoreDebug.godMode, Card.HasElement(), CharaBody.HasElement(), Zone.HasLaw, Map.IsIndoor, Condition.IsKilled, Zone.IsPCFactionOrTent, Weather.IsRaining, Spatial.IsRegion, Stats.max, Stats.Mod(), EClass.pc, Tutorial.Play(), EClass.player, BaseCondition.PreventRegen, ride, EClass.rnd(), EClass.rndf(), Msg.Say(), Condition.Tick(), BaseCondition.TimeBased, Player.UpdateNyan(), Stats.value, World.weather, and EClass.world.
Referenced by _Move().
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Definition at line 9245 of file Chara.cs.
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Definition at line 9675 of file Chara.cs.
References TimeTable.GetSpan(), WorkSummary.hobbies, Date.hour, VirtualDate.IsRealTime, and WorkSummary.work.
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Definition at line 1231 of file Chara.cs.
References ai, isDead, Card.pos, AIAct.ToString(), and Point.ToString().
Referenced by RefreshSpeed(), ContentQuest.SelectQuest(), and GoalCombat.TryUseAbility().
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Definition at line 4606 of file Chara.cs.
References Card.c_charges, SourceManager.elements, SourceElement.Row.id, Stats.Mod(), rod, LayerInventory.SetDirty(), EClass.sources, and Card.trait.
Referenced by ActZap.Perform().
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Definition at line 7726 of file Chara.cs.
References EClass._map, TraitBed.AddHolder(), Props.all, TraitBed.CanAssign(), PropsManager.installed, item, Map.props, and Msg.Say().
Referenced by GoalSleep.OnSimulatePosition(), AI_Idle.Run(), GoalSleep.Run(), and GoalVisitorGuest.Run().
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Definition at line 9002 of file Chara.cs.
References EClass._map, EClass._zone, Map.charas, IsPCFaction, Zone.IsPCFactionOrTent, Zone.IsTown, Trait.ShopType, and trait.
Referenced by GiveGift(), AI_Fish.Run(), and AI_Idle.Run().
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Definition at line 5915 of file Chara.cs.
References EClass._map, EClass._zone, LayerDrama.Activate(), Zone.AddCard(), Zone.Boss, Quest.ChangePhase(), ThingGen.Create(), ThingGen.CreateScroll(), ThingGen.CreateTreasure(), Zone.DangerLv, EClass.debug, Player.Stats.deepest, Player.Stats.deepestVoid, Player.DropReward(), CoreDebug.enable, Map.FindChara(), Player.flags, EClass.game, QuestManager.Get(), Point.GetNearestPoint(), QuestManager.GetPhase(), Zone.GetTopZone(), Card.Install(), Spatial.isConquered, Zone.IsNefia, Player.Flags.KilledBossInVoid, Spatial.lv, Player.ModFame(), Player.ModKarma(), Spatial.Name, Player.Stats.nefiaBeaten, Quest.NextPhase(), Quest.phase, EClass.player, Game.quests, EClass.rnd(), EClass.rndHalf(), Msg.Say(), Zone.SetBGM(), Point.SetBlock(), Point.SetObj(), EClass.Sound, Player.stats, and ThingGen.TryLickChest().
Referenced by ActEffect.Proc().
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Definition at line 4827 of file Chara.cs.
References Trait.CanOnlyCarry, item, and Card.trait.
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Definition at line 1922 of file Chara.cs.
References EClass._zone, Zone.AddCard(), CanDuplicate(), Duplicate(), Point.GetRandomPoint(), Card.pos, and Card.Say().
Referenced by ConWet.OnStart(), and ActEffect.Proc().
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Definition at line 8125 of file Chara.cs.
References Card.category, CharaBody.Equip(), CharaBody.GetSlot(), Card.IsMeleeWeapon, and CharaBody.slotMainHand.
Referenced by GiveGift(), ActEffect.Proc(), InvOwner.Transaction.Process(), and CharaBody.UnqeuipIfTooHeavy().
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Definition at line 8250 of file Chara.cs.
References Player.currentHotItem, Card.parent, EClass.player, and HotItem.Thing.
Referenced by TraitTrainingDummy.IdleUse(), ActRanged.Perform(), GoalCombat.TryMove(), and GoalCombat.TryUseRanged().
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Definition at line 1830 of file Chara.cs.
References EClass._zone, Card.Destroy(), Effect.Get(), item, ListFussableCharas(), Card.pos, EClass.rndf(), Card.Say(), and Zone.SpawnMob().
Referenced by ActEffect.Proc(), and AI_Idle.Run().
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Definition at line 8169 of file Chara.cs.
References Game.Config.autoCombat, ConfigAutoCombat.bUseHotBar, Game.config, EClass.game, Card.HasTag(), and Card.IsHotItem.
Referenced by AI_PlayMusic.ThrowReward(), and GoalCombat.TryThrow().
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Definition at line 4684 of file Chara.cs.
References EClass._zone, Zone.AddCard(), Card.isDestroyed, Card.Num, and Card.parent.
Referenced by Trait.OnUse(), AI_Grab< T >.Run(), and AI_Paint.Run().
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Definition at line 8400 of file Chara.cs.
References Thing.Identify(), Card.LV, Card.ModExp(), and EClass.rnd().
Referenced by Player.OnAdvanceHour().
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Reimplemented from Card.
Definition at line 2896 of file Chara.cs.
References _Move(), CanMoveTo(), conditions, IsPC, and BaseCondition.TryMove().
Referenced by MoveNeighborDefinitely(), MoveRandom(), play_screen_effect(), GoalManualMove.Run(), AI_Goto.TryGoTo(), and TryMoveTowards().
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Definition at line 2834 of file Chara.cs.
References _sharedPos, CanDestroyPath(), CanMoveTo(), Debug, Point.Distance(), Point.Equals(), Point.GetPointTowards(), PathProgress.HasPath, PathManager.Instance, IsPC, PathProgress.nodes, EClass.player, Card.pos, PathManager.RequestPathImmediate(), Point.Set(), Player.TooHeavyToMove(), TryMove(), Algorithms.PathFinderNode.X, and Algorithms.PathFinderNode.Z.
Referenced by _Move(), AI_Idle.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), and GoalCombat.TryMove().
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Definition at line 10178 of file Chara.cs.
References harvest, Player.invlunerable, and EClass.player.
Referenced by ActEffect.Proc().
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Definition at line 10652 of file Chara.cs.
References Card.HasElement(), Party.members, party, EClass.pc, EClass.rnd(), and Msg.Say().
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Definition at line 4660 of file Chara.cs.
References ai, item, EClass.pc, and Pick.
Referenced by AI_Fish.Run().
Definition at line 4592 of file Chara.cs.
References ThingGen.Create(), Card.Destroy(), Card.id, Card.Num, EClass.rnd(), Card.SetNum(), Thing.source, EClass.sources, SourceManager.things, and Card.trait.
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Definition at line 3430 of file Chara.cs.
References EClass._zone, ai, TraitChara.CanBePushed, if(), IsHumanSpeak, AIAct.IsMoveAI, IsPC, Card.IsPCFactionOrMinion, IsPCParty, Spatial.IsRegion, isSynced, Card.IsUnique, Point.ListCharas(), Card.ModCurrency(), MoveByForce(), Card.noMove, Card.PlayEffect(), Card.PlaySound(), EClass.rnd(), EClass.rndHalf(), Card.Talk(), and trait.
Referenced by _Move().
Definition at line 4676 of file Chara.cs.
References EClass._zone, Zone.AddCard(), and Zone.TryAddThingInSharedContainer().
Referenced by FactionBranch.DailyOutcome().
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Definition at line 7777 of file Chara.cs.
References EClass._map, Props.containers, PropsManager.installed, and Map.props.
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Definition at line 7744 of file Chara.cs.
References EClass._zone, Card.c_isImportant, Card.category, Card.HasTag(), Card.IsAmmo, Thing.isEquipped, Card.IsRangedWeapon, and Zone.TryAddThingInSharedContainer().
Referenced by AI_Idle.Run().
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Definition at line 4636 of file Chara.cs.
References Card.category, Card.id, and Tutorial.Reserve().
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Definition at line 4921 of file Chara.cs.
References EClass._zone, EClass.core, and Core.IsGameStarted.
Referenced by OnCreate(), Zone.OnVisit(), and ScaleByPrincipal().
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Definition at line 6636 of file Chara.cs.
References Game.Config.autoCombat, ConfigAutoCombat.bDontChangeTarget, Game.config, EClass.game, hostility, IsPC, IsPCFaction, IsPCFactionMinion, and EClass.rnd().
Referenced by GoalCombat.Run().
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Definition at line 7782 of file Chara.cs.
References EClass._map, Props.containers, PropsManager.installed, and Map.props.
Referenced by AI_Idle.Run().
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Definition at line 7787 of file Chara.cs.
References Card.c_isImportant, Trait.GetHealAction(), Card.HasElement(), FactionBranch.HasItemProtection, Card.HasTag(), held, Card.id, if(), PolicyManager.IsActive(), Card.IsEquipmentOrRanged, Card.IsIdentified, Thing.IsSharedContainer, Card.Num, EClass.pc, FactionBranch.policies, Card.things, and Card.trait.
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Definition at line 9064 of file Chara.cs.
References SourceElement.Row.category, Element.CostLearn, EClass.debug, SourceManager.elements, CoreDebug.enable, Element.id, SourceElement.Row.id, item, Element.List_MainAttributesMajor, EClass.rnd(), Rand.SetSeed(), and EClass.sources.
Referenced by WindowCharaMini.Refresh().
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Definition at line 8283 of file Chara.cs.
References Card.blessedState, Trait.CanDrink(), Trait.CanEat(), Trait.CanRead(), Drink, Trait.GetHealAction(), Thing.GetName(), Stats.GetPhase(), Card.id, Card.isAcidproof, Card.IsEquipmentOrRanged, Card.IsNegativeGift, Trait.OnBlend(), Thing.source, and Card.trait.
Referenced by AI_Shopping.Buy(), QuestDeliver.Deliver(), and AI_Idle.Run().
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Definition at line 9696 of file Chara.cs.
References ExpeditionManager.Add(), Expedition.Create(), World.date, FactionBranch.expeditions, Date.GetRaw(), Expedition.hours, Date.IsExpired(), and EClass.world.
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Definition at line 2552 of file Chara.cs.
References EClass._map, ai, AIAct.Cancel(), Map.charas, enemy, master, Refresh(), and SetEnemy().
Referenced by _MakeAlly(), MakeMinion(), QuestEscort.ReleaseEscort(), and ActThrow.Throw().
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Definition at line 3799 of file Chara.cs.
Referenced by OnDeserialized().
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Definition at line 3860 of file Chara.cs.
References Point.cell, Cell.isSeen, Point.IsValid, and Point.Set().
Definition at line 6091 of file Chara.cs.
References EClass._map, Element.act, Act.CanRapidFire, PointTarget.card, SourceRace.Row.castStyle, Map.charas, EInput.Consume(), Act.Cost.cost, ACT.Create(), EClass.debug, Player.EndTurn(), TargetType.ForceParty, Element.GetCost(), Lang.GetList(), Element.GetPower(), CoreDebug.godMode, CharaAbility.Has(), Element.HasTag(), host, Element.id, IsFriendOrAbove(), IsHostile(), Act.IsTargetHostileParty(), SourceRace.Row.meleeStyle, Party.members, Stats.Mod(), Scene.mouseTarget, Element.Name, party, EClass.pc, Act.Perform(), EClass.player, Card.pos, Element.PotentialAsStock, Act.RapidDelay, EClass.rnd(), Msg.Say(), Msg.SayNothingHappen(), EClass.scene, TargetType.SelfParty, LayerAbility.SetDirty(), Element.source, Act.TargetType, Dialog.TryWarnMana(), Act.Cost.type, EClass.ui, Act.ValidatePerform(), Element.Value, Stats.value, Element.vPotential, and Dialog.warned.
Definition at line 6081 of file Chara.cs.
References ACT.Create().
Referenced by AM_Adv._OnUpdateInput(), DramaOutcome.event_az3(), AI_Idle.Run(), ButtonAbility.SpecialHoldAction(), HotItemAct.TrySetAct(), TraitCatalyst.TrySetHeldAct(), ButtonAbility.TryUse(), and GoalCombat.TryUseAbility().
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Definition at line 9744 of file Chara.cs.
References GoalWork.FindWork(), and GoalWork.ValidateHobby().
Referenced by Zone.Deactivate().
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Definition at line 5552 of file Chara.cs.
References EClass._zone, Zone.AddCard(), ThingGen.Create(), Stats.GetPhase(), Zone.IsPCFaction, Spatial.IsRegion, Card.MakeRefFrom(), Stats.Mod(), and EClass.rnd().
Referenced by FoodEffect.Proc(), and ConDrunk.Tick().
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Definition at line 3876 of file Chara.cs.
Referenced by AM_Adv._OnUpdateInput(), UIAutoTurn._Update(), and Player.CanAcceptInput().
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Reimplemented from Card.
Definition at line 7661 of file Chara.cs.
References UINote.AddHeaderCard(), UINote.AddText(), UINote.Build(), UINote.Clear(), UIItem.image2, UIText.SetText(), and UIItem.text2.
| CharaAbility Chara._ability |
Definition at line 96 of file Chara.cs.
Referenced by SetMainElement().
| ElementContainer Chara._baseWorkElements |
| BitArray32 Chara._cbits1 |
Definition at line 84 of file Chara.cs.
Referenced by OnSerializing().
| int [] Chara._cints = new int[30] |
Definition at line 82 of file Chara.cs.
Referenced by OnDeserialized(), and OnSerializing().
| List<int> Chara._cooldowns |
Definition at line 58 of file Chara.cs.
Referenced by NotificationCooldown.OnRefresh(), WidgetStats.OnRefresh(), and NotificationCooldown.ShouldRemove().
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Definition at line 160 of file Chara.cs.
Referenced by SetFaction().
| bool Chara._isLevitating |
Definition at line 136 of file Chara.cs.
Referenced by HasHigherGround(), and Refresh().
| SourceJob.Row Chara._job |
Definition at line 166 of file Chara.cs.
Referenced by ChangeJob(), and OnCreate().
| List<int> Chara._listAbility |
Definition at line 61 of file Chara.cs.
Referenced by CharaAbility.Add(), CharaAbility.AddRandom(), CharaAbility.Refresh(), and CharaAbility.Remove().
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Definition at line 202 of file Chara.cs.
Referenced by ActPlan.Item.Perform().
| SourceRace.Row Chara._race |
Definition at line 164 of file Chara.cs.
Referenced by ChangeRace(), and OnCreate().
Definition at line 178 of file Chara.cs.
Referenced by TryMoveTowards().
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Definition at line 176 of file Chara.cs.
Referenced by RefreshSpeed().
| WorkSummary Chara._workSummary |
| float Chara.actTime = 0.3f |
Definition at line 182 of file Chara.cs.
Referenced by _Move(), and CharaRenderer.UpdatePosition().
Definition at line 206 of file Chara.cs.
Referenced by _Move(), AM_Adv._OnUpdateInput(), UIAutoTurn._Update(), AM_Adv.AxisMove(), TraitTrolley.CanActivate(), CanDestroyPath(), ConTransmute.Change(), AI_Torture.CreateProgress(), Card.DamageHP(), CardRenderer.Draw(), BaseTileMap.DrawTile(), FindNewEnemy(), IsEnemyOnPath(), MoveByForce(), Card.MoveImmediate(), TraitNewZone.MoveZone(), AM_Adv.OnActivate(), AI_Torture.OnCancelOrSuccess(), InvOwnerDraglet.OnClick(), LayerDragGrid.OnKill(), TraitNewZone.OnStepped(), BaseTileSelector.OnUpdate(), AM_Adv.OnUpdateCursor(), ActRanged.Perform(), ActPlan.Item.Perform(), AM_Adv.PressedActionMove(), TCOrbitChara.RefreshAll(), WidgetSearch.RefreshList(), CharaRenderer.RefreshStateIcon(), AI_Idle.Run(), AI_Trolley.Run(), GoalCombat.Run(), GoalManualMove.Run(), ZoneEventSiege.ShouldEnd(), Zone.Simulate(), ConSleep.SuccubusSleep(), Card.Teleport(), ActThrow.Throw(), ConSleep.Tick(), ToString(), Player.TryAbortAutoCombat(), AM_Adv.TryCancelInteraction(), TryPickGroundItem(), TryPush(), UnmakeMinion(), UIDragGridIngredients.Update(), UISong.Update(), Player.UpdateNyan(), CharaRenderer.UpdatePosition(), WidgetDebug.UpdateText(), and ButtonAbility.Use().
Definition at line 94 of file Chara.cs.
Referenced by Card._OnDeserialized(), CoreDebug.AddBodyPart(), AddRandomBodyPart(), DNA.Apply(), Feat.Apply(), ApplyRace(), ActMelee.Attack(), Thing.CanAutoFire(), QuestCrafter.CanUpdateOnTalk(), CoreDebug.ChangeRace(), Player.CreateEquip(), Card.DamageHP(), DragItemCard.DragInfo.DragInfo(), AI_Fuck.Finish(), Element.GetCost(), Card.GetLightRadius(), CharaBody.GetSortVal(), AttackProcess.GetTwoHandEncBonus(), InvOwner.Grab(), TraitFoodEggFertilized.Incubate(), join_party(), InvOwner.ListInteractions(), OnCreate(), OnDeserialized(), InvOwner.OnDrag(), CharaActorPCC.OnRender(), OnSerializing(), Player.OnStartNewGame(), TraitAmmo.OnUse(), TraitMannequin.OnUse(), ActRanged.Perform(), HotItemEQSet.Perform(), AttackProcess.Prepare(), ActEffect.Proc(), InvOwner.PutBack(), CoreDebug.QuickStart(), WindowCharaMini.Refresh(), WindowCharaMini.RefreshEquipment(), LayerEquip.RefreshEquipment(), WidgetEquip.RefreshEquipment(), WindowChara.RefreshEquipment(), WindowChara.RefreshProfile(), RefreshSpeed(), HotItemEQSet.Register(), CoreDebug.RemoveBodyPart(), RemoveLastBodyPart(), Card.RemoveThing(), ResetBody(), AI_Equip.Run(), ButtonGrid.SetBodySlot(), ButtonElement.SetGrid(), GoalCombat.TryUseAbility(), CoreDebug.UpdateInput(), and Element.BonusInfo.WriteNote().
| bool Chara.bossText |
Definition at line 146 of file Chara.cs.
Referenced by CardRenderer.Draw(), OnCreate(), and OnDeserialized().
| int Chara.calmCheckTurn |
Definition at line 118 of file Chara.cs.
Referenced by DoHostileAction(), and GoalCombat.Run().
| bool Chara.canSeeInvisible |
Definition at line 140 of file Chara.cs.
Referenced by CanSee(), CanSeeLos(), Refresh(), and PointTarget.ShouldIgnore().
Definition at line 215 of file Chara.cs.
Referenced by TraitShrine._OnUse(), UIAutoTurn._Update(), Card.CalculateFOV(), Card.CreateFov(), Card.DamageHP(), if_element(), if_has_item(), Condition.Kill(), WidgetStats.OnRefresh(), WidgetStatsBar.Refresh(), Refresh(), WindowChara.RefreshStatus(), AI_PassTime.Run(), NotificationCondition.ShouldRemove(), BaseCondition.Start(), ConFear.Tick(), TryMove(), GoalCombat.TryUseAbility(), and Element.BonusInfo.WriteNote().
| ConSleep Chara.conSleep |
Definition at line 102 of file Chara.cs.
Referenced by Card.ApplyElementEffect(), ActNTR.CanPerform(), CharaRenderer.DrawHat(), Card.Kick(), TraitBaseSpellbook.OnRead(), and ConTransmute.Tick().
| ConSuspend Chara.conSuspend |
Definition at line 104 of file Chara.cs.
Referenced by Quest.IsVisibleOnQuestBoard(), Card.Kick(), Point.ListWitnesses(), ZoneEventWedding.OnVisit(), RequestProtection(), Zone.Simulate(), AIAct.SimulateZone(), and ConSleep.Tick().
| int Chara.contribution |
Definition at line 18 of file Chara.cs.
Referenced by OnCreate().
| bool Chara.dirtySpeed = true |
Definition at line 174 of file Chara.cs.
Referenced by RefreshSpeed(), and SetDirtySpeed().
| Emo2 Chara.emoIcon |
Definition at line 108 of file Chara.cs.
Referenced by Condition.Kill(), TCOrbitChara.RefreshAll(), and BaseCondition.RefreshEmoIcon().
| Chara Chara.enemy |
Definition at line 86 of file Chara.cs.
Referenced by AM_Adv._OnUpdateInput(), Die(), DoHostileAction(), IsHostile(), MoveZone(), AI_Torture.OnCancelOrSuccess(), NotificationBattle.OnClick(), WidgetNotice.OnRefresh(), OnSerializing(), ConInvisibility.OnStart(), TCOrbitChara.RefreshAll(), Zone.RefreshCriminal(), RequestProtection(), Zone.ResetHostility(), AI_Idle.Run(), GoalCombat.Run(), SetGlobal(), Card.Teleport(), ConFear.Tick(), and UnmakeMinion().
| ElementContainer Chara.faithElements |
Definition at line 38 of file Chara.cs.
Referenced by Feat.Apply(), Element.IsFactionElement(), ElementContainer.ListElements(), and Element.BonusInfo.WriteNote().
| GlobalData Chara.global |
Definition at line 76 of file Chara.cs.
Referenced by Zone.Activate(), Zone.AddGlobalCharasOnActivate(), GameDate.AdvanceHour(), Zone.GetSpawnPos(), OnDeserialized(), Scene.OnUpdate(), RemoveGlobal(), and SetGlobal().
| int Chara.happiness |
Definition at line 110 of file Chara.cs.
Referenced by FactionBranch.GetHappiness(), and OnCreate().
| bool Chara.hasTelepathy |
Definition at line 142 of file Chara.cs.
Referenced by CanSee(), Player.CanSee(), CanSeeLos(), BaseTileMap.DrawTile(), Refresh(), and PointTarget.ShouldIgnore().
| Card Chara.held |
Definition at line 70 of file Chara.cs.
Referenced by TaskBuild._GetHitResult(), HotItemNoItem._TrySetAct(), ActPlan._Update(), Card.CalculateFOV(), TraitNewZone.CanAutoEnter(), AIAct.Cancel(), HotItemHeld.CanChangeHeightByWheel(), Player.CanExitBorder(), HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), RecipeCard.Craft(), Card.CreateFov(), AIAct.DoGoto(), AIAct.DoGotoSpot(), AIAct.DoGrab(), CardRenderer.Draw(), CharaRenderer.Draw(), CharaRenderer.DrawHeld(), TaskBuild.GetHitResult(), GetHoverText2(), Card.GetLightRadius(), Thing.GetSubPassData(), TaskBuild.GetText(), AM_Adv.HighlightWall(), AI_HaulResource.HoldingResource(), TaskBuild.OnProgressComplete(), CardActor.OnRender(), CharaActorPCC.OnRender(), TraitPaintBoard.OnRenderExtra(), HotItemHeld.OnSetCurrentItem(), HotItemHeld.OnUnselect(), Trait.OnUse(), Player.RefreshCurrentHotItem(), CardRenderer.RefreshExtra(), Card.RemoveThing(), AI_Cook.Run(), AI_Drink.Run(), AI_Eat.Run(), AI_Grab< T >.Run(), AI_HaulResource.Run(), AI_Idle.Run(), AI_Offer.Run(), AI_Read.Run(), TaskMoveInstalled.Run(), ButtonGrid.SetCard(), LayerInventory.SetDirty(), AIAct.Start(), InvOwner.TryHold(), HotItemHeld.TrySetAct(), TraitNewZone.TrySetAct(), and TryTakeSharedItems().
| Chara Chara.host |
Definition at line 33 of file Chara.cs.
Referenced by _Move(), ActPlan._Update(), Zone.AddGlobalCharasOnActivate(), TraitTrolley.CanActivate(), ActRestrain.CanPerform(), ActRush.CanPerform(), CanReplace(), AI_Torture.CreateProgress(), ActEffect.DamageEle(), CardRenderer.Draw(), CharaRenderer.Draw(), CharaRenderer.DrawHat(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), CardRenderer.GetPref(), IsCriticallyWounded(), Card.Kick(), ActRestrain.Perform(), AttackProcess.Prepare(), Refresh(), TCOrbitChara.RefreshAll(), RefreshSpeed(), Party.RemoveMember(), RequestProtection(), AI_Fuck.Run(), AI_Goto.Run(), AI_Idle.Run(), AI_Slaughter.Run(), GoalCombat.Run(), SetDirtySpeed(), PointTarget.ShouldIgnore(), Card.ShowEmo(), ConSleep.SuccubusVisit(), ActThrow.Throw(), ConPeaky.Tick(), ConSleep.Tick(), ConTransmute.Tick(), GoalCombat.TryMove(), TraitToolButcher.TrySetHeldAct(), GoalCombat.TryUseAbility(), and UseAbility().
| int Chara.idleActTimer |
Definition at line 114 of file Chara.cs.
Referenced by AI_Idle.Run().
| float Chara.idleTimer |
Definition at line 122 of file Chara.cs.
Referenced by CharaRenderer.UpdatePosition().
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| bool Chara.isBerserk |
Definition at line 124 of file Chara.cs.
Referenced by AM_Adv._OnUpdateInput(), GoalCombat.CanManualCancel(), and GoalCombat.TryUseAbility().
| bool Chara.isBlind |
Definition at line 132 of file Chara.cs.
Referenced by ActPlan._Update(), ActRush.CanPerform(), TraitBaseSpellbook.CanRead(), TraitBookExp.CanRead(), TraitBookSkill.CanRead(), TraitScroll.CanRead(), TraitScrollStatic.CanRead(), Player.CanSee(), Card.GetLightRadius(), Msg.GetName(), ActMelee.HideHint(), Point.ListWitnesses(), AttackProcess.Prepare(), BaseGameScreen.RefreshGrading(), GoalCombat.Run(), ActWait.Search(), ActWait.SearchMedal(), ThirstPersonInfo.Set(), GoalCombat.TryMove(), TraitBaseSpellbook.TryProgress(), and GoalCombat.TryUseAbility().
| bool Chara.isConfused |
Definition at line 128 of file Chara.cs.
Referenced by _Move(), ActNTR.CanPerform(), Point.ListWitnesses(), TraitScrollStatic.OnRead(), AttackProcess.Prepare(), TraitBaseSpellbook.TryProgress(), and GoalCombat.TryUseAbility().
| bool Chara.isCreated |
Definition at line 138 of file Chara.cs.
Referenced by CharaBody.Equip(), OnCreate(), OnDeserialized(), and CharaBody.Unequip().
| bool Chara.isDrunk |
Definition at line 126 of file Chara.cs.
Referenced by _Move(), AI_Idle.Run(), and AI_PlayMusic.Run().
| bool Chara.isParalyzed |
Definition at line 134 of file Chara.cs.
Referenced by Point.ListWitnesses().
| bool Chara.isWet |
Definition at line 144 of file Chara.cs.
Referenced by Card.ApplyElementEffect(), Card.DamageHP(), Refresh(), and GoalCombat.TryUseAbility().
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Definition at line 172 of file Chara.cs.
Referenced by OnCreate().
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Definition at line 170 of file Chara.cs.
Referenced by OnCreate().
| Chara Chara.master |
Definition at line 88 of file Chara.cs.
Referenced by Zone.Activate(), BanishAllMinions(), FindMaster(), MakeMinion(), MoveZone(), Zone.OnVisit(), AI_Idle.Run(), and UnmakeMinion().
| FactionMemberType Chara.memberType |
Definition at line 46 of file Chara.cs.
Referenced by FactionBranch.AddMemeber(), Faction.AddReserve(), FactionBranch.AutoClean(), TraitBed.CanAssign(), FactionBranch.CountGuests(), Happiness.CountMembers(), FactionBranch.CountMembers(), FactionBranch.CountWealthyGuests(), FactionBranch.DailyOutcome(), AI_Fuck.Finish(), FactionBranch.GenerateGarbage(), Hobby.GetEfficiency(), FactionBranch.GetProductBonus(), FactionBranch.GetResidentTax(), HasAccess(), BaseListPeople.IsDisabled(), FactionBranch.OnAdvanceDay(), OnBanish(), BaseListPeople.OnClick(), BaseListPeople.OnList(), ListPeopleBed.OnList(), ListPeopleParty.OnList(), Game.OnLoad(), FactionBranch.OnSimulateDay(), FactionBranch.OnSimulateHour(), TraitBaseSpellbook.ReadFailEffect(), FactionBranch.RefreshEfficiency(), UIHomeInfo.RefreshReport(), AI_Eat.Run(), AI_Idle.Run(), GoalSleep.Run(), TraitGeneratorWheel.ShouldWork(), and AI_Shopping.TryShop().
| ConBaseTransmuteMimic Chara.mimicry |
Definition at line 106 of file Chara.cs.
Referenced by HotItemNoItem._TrySetAct(), ActPlan._Update(), GoalCombat.BuildAbilityList(), ActRush.CanPerform(), Religion.DoPunish(), BaseTileMap.DrawTile(), FindNearestNewEnemy(), FindNewEnemy(), GetName(), IsEnemyOnPath(), Act.IsValidTC(), Card.Kick(), AM_Adv.OnRenderTile(), Act.Perform(), Refresh(), Card.RefreshColor(), AI_Idle.Run(), WidgetSearch.Search(), AIAct.Start(), and ActThrow.Throw().
| Thing Chara.nextUse |
Definition at line 100 of file Chara.cs.
Referenced by AI_Idle.Run().
| Point Chara.orgPos |
Definition at line 21 of file Chara.cs.
Referenced by _MakeAlly(), Zone.Activate(), SerializedCards.Add(), AM_MoveInstalled.OnProcessTiles(), Map.ResetEditorPos(), Zone.Revive(), AI_Idle.Run(), and SetGlobal().
| Chara Chara.parasite |
Definition at line 30 of file Chara.cs.
Referenced by _Move(), CalcCastingChance(), ActEffect.DamageEle(), CardRenderer.Draw(), Card.HealHPHost(), AI_Torture.OnCancelOrSuccess(), ActKiss.Perform(), ActRide.Perform(), AttackProcess.Prepare(), WidgetMouseover.Refresh(), TCOrbitChara.RefreshAll(), WindowChara.RefreshNote(), RefreshSpeed(), Party.RegisterSetup(), Party.RemoveMember(), ActRide.Ride(), AI_Idle.Run(), AI_Slaughter.Run(), GoalCombat.Run(), ConSleep.Tick(), and ActRide.Unride().
| Party Chara.party |
Definition at line 43 of file Chara.cs.
Referenced by _Move(), AM_Adv._OnUpdateInput(), TraitGodStatue._OnUse(), TraitShrine._OnUse(), Party.AddMemeber(), Faction.AddReserve(), LayerSleep.Advance(), ZoneEventQuest.AggroEnemy(), WidgetRoster.Build(), WidgetStatsBar.Build(), LayerInventory.CreateContainer(), FactionBranch.DailyOutcome(), Card.DamageHP(), Card.Destroy(), Die(), DoHostileAction(), TileMapElona.DrawTile(), ZonePreEnterEncounter.Execute(), GoalAutoCombat.GetActPlanColor(), GetRevived(), GoalAutoCombat.GoalAutoCombat(), TraitFoodEggFertilized.Incubate(), ListPeopleParty.JoinParty(), MakeAlly(), MakePartyMemeber(), Card.ModExpParty(), MoveHome(), Player.MoveZone(), TraitHitchingPost.OnActivateTrap(), Player.OnAdvanceHour(), FactionBranch.OnAfterSimulate(), ListPeopleParty.OnClick(), Zone_DungeonFairy.OnGenerateMap(), Zone_RandomDungeon.OnGenerateMap(), Zone_Void.OnGenerateMap(), ZoneEventHarvest.OnLeaveZone(), ElementContainerCard.OnLevelUp(), BaseListPeople.OnList(), ListPeopleParty.OnList(), Game.OnLoad(), ListPeopleParty.OnRefreshMenu(), ConSleep.OnRemoved(), QuestDebt.OnStart(), Scene.OnUpdate(), TraitGeneMachine.OnUse(), TraitStairsLocked.OnUse(), ZoneEventMusic.OnVisit(), ActPray.Pray(), CoreDebug.QuickStart(), Player.RefreshEmptyAlly(), ActRide.Ride(), AI_Idle.Run(), AI_PassTime.Run(), AI_Slaughter.Run(), Weather.SetCondition(), LayerDragGrid.SetInv(), SetSortVal(), Tick(), ConSleep.Tick(), ConStrife.TryApplyParty(), TryNullifyCurse(), ActPray.TryPray(), GoalCombat.TryUseAbility(), CoreDebug.UpdateInput(), DramaOutcome.upgrade_miscreation(), UseAbility(), ElementContainerCard.ValueBonus(), and TraitBookSkill.WriteNote().
| PathProgress Chara.path = new PathProgress() |
Definition at line 92 of file Chara.cs.
Referenced by AI_Goto.Run(), and AI_Goto.TryGoTo().
| PCCData Chara.pccData |
Definition at line 67 of file Chara.cs.
Referenced by LayerEditPCC.Activate(), LayerEditPCC.Apply(), ApplyJob(), ChangeJob(), GameIndex.Create(), Duplicate(), ConTransmuteHuman.GetRendererReplacer(), BaseListPeople.OnClick(), UICharaMaker.OnClickChangePortrait(), OnCreate(), TraitMiniPool.OnStepped(), UICharaMaker.RerollHair(), UICharaMaker.RerollPCC(), AI_Idle.Run(), AI_PassTime.Run(), UICharaMaker.SetChara(), and Portrait.SetChara().
| Quest Chara.quest |
Definition at line 24 of file Chara.cs.
Referenced by ActPlan._Update(), QuestCraft.CanDeliverToClient(), QuestDeliver.CanDeliverToClient(), Quest.Complete(), QuestInstance.CreateInstanceZone(), ZonePreEnterOnCompleteQuestInstance.Execute(), Quest.Fail(), QuestDeliver.IsDeliverTarget(), TCOrbitChara.RefreshAll(), and LayerQuestBoard.RefreshQuest().
| Thing Chara.ranged |
Definition at line 98 of file Chara.cs.
Referenced by TraitTrainingDummy.IdleUse(), ActRanged.Perform(), GoalCombat.TryUseAbility(), and GoalAutoCombat.TryUseRanged().
| int [] Chara.rawSlots |
Definition at line 73 of file Chara.cs.
Referenced by OnSerializing().
| Chara Chara.ride |
Definition at line 27 of file Chara.cs.
Referenced by _Move(), CalcCastingChance(), ActEffect.DamageEle(), CardRenderer.Draw(), CardRenderer.GetPref(), Card.HealHPHost(), TraitHitchingPost.OnActivateTrap(), AI_Torture.OnCancelOrSuccess(), ActKiss.Perform(), ActRide.Perform(), AttackProcess.Prepare(), WidgetMouseover.Refresh(), Refresh(), TCOrbitChara.RefreshAll(), WindowChara.RefreshNote(), RefreshSpeed(), Party.RegisterSetup(), ActRide.Ride(), AI_Idle.Run(), GoalCombat.Run(), ConPeaky.Tick(), ConSleep.Tick(), and ActRide.Unride().
| int Chara.sharedCheckTurn |
Definition at line 120 of file Chara.cs.
Referenced by OnDeserialized(), and AI_Idle.Run().
| SourceChara.Row Chara.source |
Definition at line 162 of file Chara.cs.
Referenced by Act.CanPerform(), ChangeRace(), BaseTileMap.DrawTile(), Biography.Generate(), Biography.GenerateAppearance(), Biography.GetAge(), GetName(), GetTopicText(), MoveRandom(), OnBeforeCreate(), OnCreate(), OnDeserialized(), TraitBaseSpellbook.OnRead(), CharaAbility.Refresh(), Refresh(), CoreDebug.RegenerateNames(), Zone.ResetHostility(), AI_Idle.Run(), GoalCombat.Run(), Biography.SetAge(), Portrait.SetChara(), Card.SetLv(), CharaRenderer.SetOwner(), SetSource(), CardRenderer.ShowBossText(), and Tactics.Tactics().
| SpriteReplacer Chara.spriteReplacer |
Definition at line 158 of file Chara.cs.
Referenced by LayerEditSkin.RefreshImage().
| ElementContainer Chara.tempElements |
Definition at line 36 of file Chara.cs.
Referenced by Card.GetBestAttribute(), OnDeserialized(), WidgetStatsBar.Refresh(), and Element.BonusInfo.WriteNote().
| int Chara.turnLastSeen = -100 |
Definition at line 112 of file Chara.cs.
Referenced by AI_Idle.Run().
| bool Chara.visibleWithTelepathy |
Definition at line 152 of file Chara.cs.
Referenced by CanSee(), Player.CanSee(), CanSeeLos(), CardRenderer.Draw(), Refresh(), and PointTarget.ShouldIgnore().
| ElementContainer Chara.workElements |
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getset |
Definition at line 306 of file Chara.cs.
Referenced by TraitToolBrush.GetHeldEmo(), Affinity.GetIcon(), Affinity.Mod(), OnCreate(), and DramaActor.Talk().
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Definition at line 222 of file Chara.cs.
Referenced by Duplicate(), GetName(), OnCreate(), and CoreDebug.RegenerateNames().
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Definition at line 344 of file Chara.cs.
Referenced by OnCreate().
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Definition at line 368 of file Chara.cs.
Referenced by CalculateMaxStamina().
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Definition at line 428 of file Chara.cs.
Referenced by Element._WriteNote(), DNA.Apply(), GoalCombat.BuildAbilityList(), DNA.GetInvalidAction(), AI_Idle.Run(), LayerAbility.SelectGroup(), Zone.TryGenerateEvolved(), and GoalCombat.TryUseAbility().
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Definition at line 318 of file Chara.cs.
Referenced by LayerSleep.Advance(), InvOwner.AllowHold(), DramaCustomSequence.Build(), AI_Fuck.Finish(), Card.GetAffinityExpBonus(), Hobby.GetEfficiency(), TraitToolBrush.GetHeldEmo(), GiveGift(), IsFusable(), Trait.OnBarter(), BaseListPeople.OnInstantiate(), ZoneEventWedding.OnVisit(), TCOrbitChara.RefreshAll(), WindowChara.RefreshNote(), AI_Fuck.Run(), AI_Idle.Run(), DramaActor.Talk(), TickConditions(), and TraitBed.TrySetAct().
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Definition at line 220 of file Chara.cs.
Referenced by GameLang.ConvertDrama(), GameIndex.Create(), Player.GetBackgroundText(), GetName(), LayerFeedback.OnInit(), UICharaMaker.Refresh(), WindowChara.RefreshProfile(), ButtonChara.SetChara(), and CardRenderer.ShowBossText().
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Definition at line 1209 of file Chara.cs.
Referenced by WidgetStats._OnActivate(), WindowChara.RefreshStatus(), and GoalNeeds.Run().
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Definition at line 1203 of file Chara.cs.
Referenced by _Move(), WidgetStats._OnActivate(), CalcBurden(), StatsBurden.GetPhase(), TraitMoongate.LoadMap(), Scene.OnUpdate(), LayerTravel.Refresh(), RefreshSpeed(), WindowChara.RefreshStatus(), Tick(), and Player.TooHeavyToMove().
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Definition at line 1049 of file Chara.cs.
Referenced by Point.ListWitnesses().
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Definition at line 380 of file Chara.cs.
Referenced by CanDuplicate().
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Definition at line 1129 of file Chara.cs.
Referenced by InvOwnerGene._OnProcess(), CanDuplicate(), WindowCharaMini.Refresh(), WindowChara.RefreshSkill(), and DNA.WriteNoteExtra().
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Definition at line 859 of file Chara.cs.
Referenced by ConSleep.Tick().
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Definition at line 258 of file Chara.cs.
Referenced by _Move(), AM_ViewZone._OnUpdateInput(), CharaMassTransfer.Add(), Game.AddAdventurer(), Zone.AddGlobalCharasOnActivate(), Faction.AddReserve(), GameDate.AdvanceDay(), GameDate.AdvanceHour(), Zone.CanDestroy(), ListPeopleParty.CanJoinParty(), BaseGameScreen.Draw(), CoreDebug.Fix_RemoveDemitas(), BaseGameScreen.FocusPC(), GlobalGoalExplore.GetDestZone(), GlobalGoalVisitTown.GetDestZone(), Hobby.GetEfficiency(), IsEnemyOnPath(), Quest.IsVisibleOnQuestBoard(), ListPeopleParty.JoinParty(), CardManager.ListGlobalChara(), Region.ListTravelZones(), Player.MoveZone(), FactionBranch.OnAdvanceDay(), GlobalGoalAdv.OnAdvanceHour(), GlobalGoalVisitAndStay.OnAdvanceHour(), BaseListPeople.OnClick(), LayerNewZone.OnClickExit(), QuestDialog.OnDropReward(), Game.OnLoad(), Player.OnStartNewGame(), Scene.OnUpdate(), AM_BaseGameMode.OnUpdateInput(), ZoneEventWedding.OnVisit(), AttackProcess.PlayRangedAnime(), CoreDebug.QuickStart(), FactionBranch.Recruit(), ActorEx.Refresh(), ItemCulture.Refresh(), BaseGameScreen.RefreshPosition(), GameScreenElona.RefreshPosition(), WindowChara.RefreshProfile(), RefreshSpeed(), LayerGlobalMap.RefreshSummary(), ContentFaction.RefreshZones(), LayerFactions.RefreshZones(), LayerLocation.RefreshZones(), FactionBranch.RemoveMemeber(), ItemGeneral.SetChara(), ButtonChara.SetChara(), Meeting.SetChara(), Quest.SetClient(), ListPeopleExpedition.SetSubText(), UIZoneInfo.SetZone(), Player.SimulateFaction(), and EloPos.WriteNote().
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Definition at line 1207 of file Chara.cs.
Referenced by WidgetStats._OnActivate(), and WindowChara.RefreshStatus().
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Definition at line 1045 of file Chara.cs.
Referenced by ConfigTactics.AllyDistance(), and CanReplace().
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Definition at line 746 of file Chara.cs.
Referenced by WidgetStatsBar.Build(), WindowCharaMini.Refresh(), and WindowChara.RefreshProfile().
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Definition at line 430 of file Chara.cs.
Referenced by WidgetMenuPanel._OnChangeMode(), Element._WriteNote(), FactionBranch.AddMemeber(), PolicyManager.AddPolicy(), GameDate.AdvanceDay(), GameDate.AdvanceMonth(), QuestDialog.CanStartQuest(), Zone.ClaimZone(), Map.CountChara(), Faction.CountMembers(), FactionBranch.DailyOutcome(), CharaBody.Equip(), FactionBranch.Evalue(), GoalSiege.GetDestCard(), RankedZone.GetFactionName(), RankedZoneManager.GetIncome(), FortuneRollData.GetPrizeList(), AttackProcess.GetWeaponEnc(), UISearchPeople.Init(), Element.IsFactionElement(), Religion.JoinFaith(), Religion.LeaveFaith(), ReligionEyth.LeaveFaith(), Map.ListChara(), ElementContainer.ListElements(), FactionBranch.OnClaimZone(), ListPeopleRevive.OnList(), Game.OnLoad(), TraitBookSkill.OnRead(), TraitDeed.OnRead(), TraitDeedRelocate.OnRead(), ContentHomeReport.OnSwitchContent(), FactionBranch.OnUnclaimZone(), Zone_Aquli.OnVisitNewMapOrRegenerate(), ActRanged.Perform(), AttackProcess.Perform(), ActEffect.Proc(), Card.PurgeDuplicateArtifact(), Card.PurgeEythArtifact(), UIHomeInfo.Refresh(), UIHomeInfo.RefreshInfo(), WindowChara.RefreshInfo(), ContentPolicy.RefreshPolicyList(), WindowChara.RefreshProfile(), ContentFaction.RefreshZones(), FactionBranch.RemoveMemeber(), AI_Idle.Run(), SetFaction(), FactionBranch.SetOwner(), GameDate.ShipPackages(), Player.SimulateFaction(), ContentRanking.SwitchRanking(), CharaBody.Unequip(), FactionBranch.Upgrade(), FactionBranch.ValidateUpgradePolicies(), ElementContainer.Value(), ElementContainerCard.ValueBonus(), Element.BonusInfo.WriteNote(), and TraitBookPlan.WriteNote().
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Definition at line 442 of file Chara.cs.
Referenced by TraitAltar._OnOffer(), WidgetStatsBar.Build(), TraitAltar.CanOffer(), Die(), Duplicate(), AI_Fuck.Finish(), AI_Pray.GetAltar(), GetName(), FactionBranch.GetResidentTax(), if_faith(), Scene.Init(), Religion.JoinFaith(), Player.OnAdvanceHour(), TraitAltar.OnOffer(), TraitBaseSpellbook.OnRead(), FactionBranch.OnSimulateDay(), ActPray.Pray(), AI_Pray.Pray(), ActEffect.Proc(), ContentPopulation.Refresh(), WindowChara.RefreshInfo(), WindowChara.RefreshNote(), AI_Idle.Run(), Portrait.SetChara(), SetFaith(), ButtonElement.SetGrid(), ShowDialog(), LayerSleep.Sleep(), TraitAltar.TakeOver(), ActPray.TryPray(), TraitAltar.TrySetAct(), Zone.TrySpawnFollower(), Card.TryUnrestrain(), DramaOutcome.wedding_success(), and Element.BonusInfo.WriteNote().
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Definition at line 552 of file Chara.cs.
Referenced by CharaActor.RefreshSprite().
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Definition at line 1117 of file Chara.cs.
Referenced by TraitGene.TrySetHeldAct(), and TraitGene.WriteNote().
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Definition at line 706 of file Chara.cs.
Referenced by ActEffect.Proc().
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Definition at line 1047 of file Chara.cs.
Referenced by AM_Adv._OnUpdateInput(), UIAutoTurn._Update(), InvOwner.AutoUse(), AM_Adv.AxisMove(), Player.CanAcceptInput(), AM_Adv.CanAct(), InvOwner.CanAltClick(), InvOwner.CanCtrlClick(), InvOwner.CanShiftClick(), Thing.DoAct(), UIInventory.DoAct(), ActionMode.DoFunc(), WidgetMinimap.OnPointerDown(), AM_Adv.OnUpdateCursor(), ActPlan.Item.Perform(), AM_Adv.PressedActionMove(), ButtonRoster.Refresh(), ItemQuestTracker.Refresh(), LayerDragGrid.SetInv(), InvOwner.ShowContextMenu(), AM_Adv.TryCancelInteraction(), TraitContainer.TryOpen(), TaskDump.TryPerform(), ButtonAbility.TryUse(), ButtonAbility.Use(), and LayerCraft.WaitUntilIdle().
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Definition at line 1113 of file Chara.cs.
Referenced by _MakeAlly(), Zone.AbandonZone(), Party.AddMemeber(), Faction.AddReserve(), Player.CanExitBorder(), CoreDebug.COM_MaxConstruction(), Expedition.Create(), CharaExtension.DestroyImmediate(), CoreDebug.Fix_RemoveAshland(), CoreDebug.Fix_RemoveDemitas(), Hobby.GetEfficiency(), QuestCompanion.GetTextProgress(), TraitFoodEggFertilized.Incubate(), BuildMenu.OnActivate(), Faction.OnAdvanceMonth(), BaseListPeople.OnClick(), QuestNasu.OnComplete(), QuestDialog.OnDropReward(), SurvivalManager.OnExpandFloor(), ElementContainerCard.OnLevelUp(), Game.OnLoad(), QuestDebt.OnStart(), TraitGeneratorWheel.Refresh(), TCOrbitChara.RefreshAll(), FactionBranch.RefreshEfficiency(), Party.RemoveMember(), HotbarManager.ResetHotbar(), DramaOutcome.revive_pet(), AI_Idle.Run(), AI_Slaughter.Run(), AI_Shopping.SellChara(), TraitBookSkill.SetName(), UIFactionInfo.SetZone(), GameDate.ShipRandomPackages(), TraitWhipLove.TrySetHeldAct(), and TraitBed.ValidateOwners().
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Definition at line 270 of file Chara.cs.
Referenced by GameDate.AdvanceDay(), Expedition.End(), UISearchPeople.FuncFilter(), GlobalGoalVisitAndStay.GetDestZone(), LayerTravel.GetSortVal(), Scene.Init(), MoveZone(), ListPeopleParty.OnClick(), ListPeopleParty.OnInstantiate(), ZoneInstanceRandomQuest.OnLeaveZone(), Game.OnLoad(), ContentHomeReport.OnSwitchContent(), LayerShippingResult.Refresh(), LayerTravel.Refresh(), UIHomeInfo.Refresh(), WindowChara.RefreshProfile(), ContentFaction.RefreshZones(), Zone.Revive(), SetGlobal(), SetHomeZone(), FactionBranch.SetOwner(), GameDate.ShipGoods(), LayerShippingResult.Show(), TraitCoreZone.TrySetAct(), TraitWaystone.TrySetAct(), and Zone.UpdateQuests().
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Definition at line 294 of file Chara.cs.
Referenced by AM_Adv._OnUpdateInput(), ActPlan._Update(), AM_MoveInstalled.CheckEnemyNearBy(), ActionMode.DoFunc(), DoHostileAction(), IsHostile(), Point.ListWitnesses(), MakeMinion(), OnCreate(), Zone.OnGenerateMap(), AI_Idle.Run(), AI_Steal.Run(), SetFaction(), ZoneEventMusic.Spawn(), TrySetEnemy(), and PointTarget.Update().
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Definition at line 1201 of file Chara.cs.
Referenced by WidgetStats._OnActivate(), AI_Fuck.Finish(), FoodEffect.Proc(), ActEffect.Proc(), FoodEffect.ProcDrink(), RefreshSpeed(), WindowChara.RefreshStatus(), AI_Eat.Run(), AI_Idle.Run(), GoalNeeds.Run(), Tick(), and ActSlime.ValidatePerform().
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Definition at line 1211 of file Chara.cs.
Referenced by WidgetStats._OnActivate(), AI_Fuck.Finish(), ModAffinity(), AI_Bladder.Run(), and AI_Fuck.Run().
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Definition at line 234 of file Chara.cs.
Referenced by Element.IsActive(), and ElementContainerFaction.IsEffective().
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Definition at line 494 of file Chara.cs.
Referenced by BaseListPeople.OnClick(), and OnCreate().
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Definition at line 472 of file Chara.cs.
Referenced by LayerQuestBoard.RefreshHire().
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Definition at line 320 of file Chara.cs.
Referenced by Cuddle(), TraitToolBrush.GetHeldEmo(), DramaCustomSequence.GetRumor(), Kiss(), OnCreate(), AI_Fuck.Run(), AI_PlayMusic.Run(), DramaActor.Talk(), and TraitToolBrush.TrySetHeldAct().
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Definition at line 566 of file Chara.cs.
Referenced by ActPlan._Update(), ActMelee.Attack(), DramaCustomSequence.Build(), ZoneEventSubdue.CheckClear(), Quest.Complete(), ActEffect.DamageEle(), DoHostileAction(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), ZonePreEnterOnCompleteQuestInstance.Execute(), FindNewEnemy(), RefChara.GetAndCache(), Party.GetBestSkill(), GoalSiege.GetDestCard(), FactionBranch.GetMaid(), Player.HasValidRangedTarget(), Scene.Init(), Quest.IsVisibleOnQuestBoard(), StatsMana.Mod(), FactionBranch.OnActivateZone(), NotificationBattle.OnClick(), NotificationGuest.OnClick(), BaseListPeople.OnClick(), ListPeopleExpedition.OnClick(), TaskDig.OnProgressComplete(), WidgetNotice.OnRefresh(), FactionBranch.OnSimulateHour(), TraitNewZone.OnStepped(), ActMultihit.Perform(), ActSwarm.Perform(), ActWhirlwind.Perform(), ActEffect.ProcAt(), AI_ArmPillow.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_Massage.Run(), TaskCullLife.Run(), ListPeopleExpedition.SetSubText(), ZoneEventSiege.ShouldEnd(), Slap(), Player.TargetRanged(), ConDeathSentense.Tick(), ConMiasma.Tick(), ConSuffocation.Tick(), Trait.TryPryOpenLock(), GoalCombat.TryUseAbility(), and WidgetSearch.Update().
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Definition at line 913 of file Chara.cs.
Referenced by Map.CountWildAnimal(), AI_Fuck.Run(), and Card.SpawnLoot().
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Implements IPathfindWalker.
Definition at line 506 of file Chara.cs.
Referenced by CanMoveTo(), BaseTileMap.DrawTile(), and AM_Adv.SetPressedAction().
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Definition at line 1033 of file Chara.cs.
Referenced by Affinity.OnGift(), FoodEffect.Proc(), and AI_Idle.Run().
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Definition at line 704 of file Chara.cs.
Referenced by TraitShackle.IsRestraining(), and Portrait.SetChara().
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Definition at line 392 of file Chara.cs.
Referenced by _Move(), ActPlan._Update(), SerializedCards.Add(), Zone.AddGlobalCharasOnActivate(), ListPeopleParty.CanJoinParty(), Player.CanSee(), FactionBranch.CountMembers(), FactionBranch.DailyOutcome(), TileMapElona.DrawTile(), Player.EndTurn(), AI_Fuck.Finish(), FactionBranch.GetProductBonus(), CharaActorPCC.IdleFrame(), FactionBranch.IsAllDead(), BaseListPeople.IsDisabled(), TraitToolBrush.IsTamePossible(), AI_OpenGambleChest.IsValid(), Condition.Kill(), ElementContainer.ModExp(), MoveZone(), FactionBranch.OnAdvanceDay(), GlobalGoalAdv.OnAdvanceHour(), TaskDrawWater.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitRollingFortune.OnEndAI(), QuestEscort.OnEnterZone(), ZoneInstanceBout.OnLeaveZone(), Game.OnLoad(), MiniGame.OnPlay(), TaskDig.OnProgressComplete(), ListPeopleParty.OnRefreshMenu(), ConSleep.OnRemoved(), Scene.OnUpdate(), LayerMiniGame.OnUpdateInput(), ZoneEventWedding.OnVisit(), ActRanged.Perform(), ActEffect.Poison(), FoodEffect.Proc(), FoodEffect.ProcDrink(), FactionBranch.Recruit(), TCOrbitChara.RefreshAll(), UIHomeInfo.RefreshReport(), Zone.Revive(), DramaOutcome.revive_pet(), AI_Fuck.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_UseCrafter.Run(), GoalCombat.Run(), TaskClean.Run(), ItemGeneral.SetChara(), ListPeopleExpedition.SetSubText(), Thing.ShowSplitMenu(), Thing.ShowSplitMenu2(), ConSleep.Tick(), and ToString().
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Definition at line 578 of file Chara.cs.
Referenced by CharaRenderer.Draw(), CharaRenderer.DrawHat(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GiveGift(), Player.OnAdvanceHour(), CharaActorPCC.OnRender(), RefreshSpeed(), AI_Fuck.Run(), StanceSongEnd.TickSong(), StanceSongSleep.TickSong(), StanceSongValor.TickSong(), and CharaRenderer.UpdatePosition().
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Definition at line 590 of file Chara.cs.
Referenced by _Move(), ActPlan._Update(), ActNTR.CanPerform(), AI_Torture.CreateProgress(), Card.DamageHP(), DoHostileAction(), Point.ListWitnesses(), MiniGame.OnPlay(), AM_Adv.OnUpdateCursor(), LayerMiniGame.OnUpdateInput(), ButtonRoster.Refresh(), RequestProtection(), ConSleep.SuccubusVisit(), and HotItemHeld.TrySetAct().
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Definition at line 1099 of file Chara.cs.
Referenced by TraitAltar.CanOffer(), TraitAltar.OnOffer(), and Card.PurgeEythArtifact().
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Definition at line 628 of file Chara.cs.
Referenced by Party.AddMemeber(), FactionBranch.BanishMember(), DramaCustomSequence.Build(), CanBeTempAlly(), RefChara.GetAndCache(), GetName(), Region.ListMobs(), MoveZone(), Zone_Casino.OnActivate(), OnBanish(), Map.OnDeactivate(), Meeting.OnEndDrama(), Zone.OnGenerateMap(), Zone.OnSimulateHour(), RemoveGlobal(), Map.Save(), SetGlobal(), Tick(), and FactionBranch.UpdateReqruits().
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Definition at line 925 of file Chara.cs.
Referenced by CharaRenderer.DrawHat(), AI_Fuck.Finish(), Biography.Generate(), Faction.IsWearingPanty(), Card.MakeFoodFrom(), FoodEffect.Proc(), AI_Fuck.Run(), and AI_Idle.Run().
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Definition at line 1061 of file Chara.cs.
Referenced by Card.GetTalkText(), ConTransmuteHuman.OnBeforeStart(), ConEntangle.Tick(), and TryPush().
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Definition at line 899 of file Chara.cs.
Referenced by _Move(), AI_Idle.Run(), and ConSleep.SuccubusVisit().
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Definition at line 885 of file Chara.cs.
Referenced by WidgetDate._Refresh(), BaseTileMap.Draw(), Expedition.End(), Scene.Init(), ElementContainerCard.OnLevelUp(), Zone.RefreshBGM(), and Expedition.Start().
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Definition at line 911 of file Chara.cs.
Referenced by _Move(), Zone.Activate(), ZoneEventQuest.AggroEnemy(), Point.CallGuard(), TraitTrolley.CanActivate(), AI_Torture.CreateProgress(), AI_Shear.GetFur(), AI_Fuck.Run(), AI_Idle.Run(), and GoalCombat.Run().
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Definition at line 602 of file Chara.cs.
Referenced by _Move(), ActEffect.DamageEle(), TraitTrap.OnActivateTrap(), TraitFloorSwitch.OnStepped(), Scene.OnUpdate(), and ConWet.Tick().
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Definition at line 887 of file Chara.cs.
Referenced by MakeAlly(), and ActThrow.Throw().
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Definition at line 949 of file Chara.cs.
Referenced by Refresh(), GoalCombat.Run(), Card.SpawnLoot(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().
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Definition at line 1073 of file Chara.cs.
Referenced by FactionBranch.GetMaid().
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Definition at line 614 of file Chara.cs.
Referenced by GameDate.AdvanceDay(), DramaOutcome.marry(), WindowChara.RefreshNote(), AI_Idle.Run(), TraitDeedDivorce.TrySetHeldAct(), and TraitDeedLostRing.TrySetHeldAct().
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Definition at line 644 of file Chara.cs.
Referenced by ActPlan._Update(), ConStrife.AddKill(), BanishAllMinions(), CanBeTempAlly(), FindMaster(), AI_Shear.GetFur(), Zone_Casino.OnActivate(), Zone_CursedManor.OnGenerateMap(), ZoneInstanceRandomQuest.OnLeaveZone(), Zone.OnVisit(), AI_Idle.Run(), AI_PlayMusic.Run(), and GoalCombat.Run().
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Definition at line 1157 of file Chara.cs.
Referenced by ActPlan._Update(), AI_Mofu.GetMofu(), and AI_Idle.Run().
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Definition at line 626 of file Chara.cs.
Referenced by BaseTileMap.Draw(), TileMapElona.Draw(), GetHoverText(), and UISong.Update().
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Definition at line 724 of file Chara.cs.
Referenced by TraitTrolley.CanActivate(), CanBeTempAlly(), CanDestroyPath(), CanInteractTo(), CanMoveTo(), Act.CanPerform(), CanReplace(), Player.CanSee(), GetFirstStep(), ConTransmuteHuman.OnBeforeStart(), AM_Adv.OnRenderTile(), Refresh(), RefreshSpeed(), and ActThrow.Throw().
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Definition at line 630 of file Chara.cs.
Referenced by _Move(), TraitShrine._OnUse(), ActPlan._Update(), Element._WriteNote(), TraitSwitch.ActivateTrap(), CharaAbility.Add(), Zone.AddGlobalCharasOnActivate(), ConStrife.AddKill(), DNA.Apply(), Feat.Apply(), ActMelee.Attack(), GoalCombat.BuildAbilityList(), CalcBurden(), CalculateMaxStamina(), TraitTrolley.CanActivate(), Thing.CanAutoFire(), AIAct.Cancel(), TraitFoodPreparedPackage.CanEat(), ListPeopleParty.CanJoinParty(), CanMoveTo(), ActTelekinesis.CanPerform(), Act.CanPerform(), TraitScroll.CanRead(), DNA.CanRemove(), CanReplace(), CanSee(), Player.CanSee(), CanSeeLos(), CanSeeSimple(), ActThrow.CanThrow(), AI_Torture.CreateProgress(), Cuddle(), FactionBranch.DailyOutcome(), ActionMode.DoFunc(), DoHostileAction(), CharaRenderer.Draw(), BaseTileMap.DrawTile(), CharaBody.Equip(), AI_Fish.ProgressFish.Fail(), AI_Fuck.Finish(), Biography.GetAge(), GetBurden(), Element.GetCost(), GetFirstStep(), TraitToolBrush.GetHeldEmo(), DNA.GetInvalidFeat(), FactionBranch.GetResidentTax(), Zone.GetSpawnPos(), HasAccess(), Party.HasElement(), TraitGamble.IdleUse(), Zone.IsCrime(), Party.IsCriticallyWounded(), CharaBody.IsEquippable(), AI_Eat.IsValidTarget(), Religion.JoinFaith(), Card.Kick(), Religion.LeaveFaith(), ReligionEyth.LeaveFaith(), Point.ListWitnesses(), AI_Fish.Makefish(), StatsMana.Mod(), StatsStamina.Mod(), ModAffinity(), TraitBasketGame.OnActivateTrap(), TraitHitchingPost.OnActivateTrap(), FactionBranch.OnAdvanceDay(), BaseListPeople.OnClick(), ListPeopleParty.OnClick(), WindowChara.OnClickPortrait(), TaskHarvest.OnCreateProgress(), TaskPlow.OnCreateProgress(), TraitFortuneCookie.OnEat(), Trait.OnLockOpen(), AI_Fish.ProgressFish.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitBookExp.OnRead(), TraitBookSecret.OnRead(), TraitBookSkill.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), TraitScrollStatic.OnRead(), ListPeopleParty.OnRefreshMenu(), ConBlind.OnRemoved(), ConFaint.OnRemoved(), ConReload.OnRemoved(), AI_Read.OnSetOwner(), ConBlind.OnStart(), ConSmoking.OnStart(), ConSuffocation.OnStart(), TraitCurrencyMedal.OnStepped(), TraitMiniPool.OnStepped(), TraitNewZone.OnStepped(), WindowChara.OnSwitchContent(), ActKiss.Perform(), ActRanged.Perform(), ActWait.Perform(), ActZap.Perform(), ActEffect.Poison(), ActPray.Pray(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), TraitBaseSpellbook.ReadFailEffect(), ButtonRoster.Refresh(), TCOrbitChara.RefreshAll(), WindowChara.RefreshNote(), WindowChara.RefreshProfile(), RefreshSpeed(), CoreDebug.RegenerateNames(), CharaAbility.Remove(), AI_Eat.Run(), AI_Fish.Run(), AI_Fuck.Run(), AI_Goto.Run(), AI_Idle.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Torture.Run(), AI_Trolley.Run(), AIProgress.Run(), GoalCombat.Run(), TaskPoint.Run(), Map.Save(), WindowChara.SetChara(), CharaRenderer.SetFirst(), LayerDragGrid.SetInv(), AIAct.Start(), ConSleep.SuccubusVisit(), Player.TargetRanged(), BaseSong.Tick(), ConFear.Tick(), ConSleep.Tick(), ConStrife.Tick(), ConSuffocation.Tick(), ConStrife.TryApplyParty(), AIAct.TryCancel(), TaskHarvest.TryGetAct(), AI_Goto.TryGoTo(), GoalCombat.TryMove(), TryMove(), TryMoveTowards(), Trait.TryOpenLock(), LayerDragGrid.TryProc(), TraitBaseSpellbook.TryProgress(), Trait.TryPryOpenLock(), TryPush(), ActRanged.TryReload(), TrySetEnemy(), TraitLeash.TrySetHeldAct(), TraitToolButcher.TrySetHeldAct(), Map.TrySmoothPick(), GoalCombat.TryUseAbility(), CharaBody.Unequip(), CharaBody.UnqeuipIfTooHeavy(), CharaRenderer.UpdatePosition(), and DramaOutcome.upgrade_miscreation().
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Definition at line 700 of file Chara.cs.
Referenced by _Move(), ApplyJob(), ChangeJob(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), ConTransmuteHuman.GetRendererReplacer(), TraitChangingRoom.OnActivateTrap(), OnDeserialized(), ConBoost.OnRemoved(), ConBoost.OnStart(), LayerEmbark.RefreshMembers(), AI_Idle.Run(), AI_PassTime.Run(), ItemGachaResult.SetChara(), Portrait.SetChara(), and ConSleep.Tick().
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Definition at line 688 of file Chara.cs.
Referenced by _Move(), ActPlan._Update(), Element._WriteNote(), GameDate.AdvanceDay(), GameDate.AdvanceHour(), LayerShippingResult.Awake(), DramaCustomSequence.Build(), CallHelp(), TraitTrolley.CanActivate(), Thing.CanAutoFire(), CanBeTempAlly(), TraitSalesTag.CanTagSale(), ElementContainerFaction.CheckDirty(), Map.CountHostile(), Map.CountNonHostile(), Map.CountWildAnimal(), AI_Torture.CreateProgress(), ActionMode.DoFunc(), DoHostileAction(), AI_Fuck.Finish(), Element.IsFactionElement(), Quest.IsVisibleOnQuestBoard(), ElementContainer.ListElements(), Point.ListWitnesses(), ActEffect.LoveMiracle(), AI_Fish.Makefish(), StatsMana.Mod(), Zone.OnActivate(), Zone_LittleGarden.OnActivate(), TraitHitchingPost.OnActivateTrap(), GlobalGoalAdv.OnAdvanceHour(), QuestNasu.OnComplete(), ElementContainerFaction.OnEquip(), Zone_SubTown.OnGenerateRooms(), BaseListPeople.OnInstantiate(), ElementContainerFaction.OnJoinFaith(), QuestTaskHunt.OnKillChara(), ElementContainerFaction.OnLeaveFaith(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), ListPeopleBed.OnList(), ListPeopleParty.OnList(), Game.OnLoad(), ListPeopleParty.OnRefreshMenu(), ElementContainerFaction.OnUnequip(), Zone.OnVisit(), ZoneEventWedding.OnVisit(), FoodEffect.Proc(), ActEffect.Proc(), TraitBaseSpellbook.ReadFailEffect(), TraitGeneratorWheel.Refresh(), WindowChara.RefreshProfile(), LayerQuestBoard.RefreshRanking(), RefreshSpeed(), RequestProtection(), Zone.ResetHostility(), CoreDebug.ResetPetUpgrades(), ActRide.Ride(), AI_Fuck.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), GoalCombat.Run(), TraitGeneratorWheel.ShouldWork(), Zone.Simulate(), ConMiasma.Tick(), ConSleep.Tick(), TryClearInventory(), TrySetEnemy(), TraitStethoscope.TrySetHeldAct(), TraitToolButcher.TrySetHeldAct(), TraitWhipLove.TrySetHeldAct(), Map.TryShatter(), GoalCombat.TryUseAbility(), TraitBed.ValidateOwners(), and Element.BonusInfo.WriteNote().
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Definition at line 672 of file Chara.cs.
Referenced by ActPlan._Update(), ElementContainerFaction.CheckDirty(), DoHostileAction(), Point.ListWitnesses(), TCOrbitChara.RefreshAll(), AI_PlayMusic.Run(), GoalCombat.Run(), and TrySetEnemy().
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Definition at line 632 of file Chara.cs.
Referenced by ActPlan._Update(), Zone.AbandonZone(), Zone.AddGlobalCharasOnActivate(), Faction.AddReserve(), GameDate.AdvanceHour(), FactionBranch.AutoClean(), CanReplace(), Player.CanSee(), TraitSalesTag.CanTagSale(), ConTransmute.Change(), Cuddle(), FactionBranch.DailyOutcome(), Die(), DoHostileAction(), AI_Fuck.Finish(), FactionBranch.GenerateGarbage(), DramaCustomSequence.GetListGuide(), FactionBranch.GetProductBonus(), GiveGift(), IsHostile(), AI_Fish.Makefish(), TraitHitchingPost.OnActivateTrap(), FactionBranch.OnAdvanceDay(), FactionBranch.OnAfterSimulate(), ZoneEventDefenseGame.OnCharaDie(), BaseListPeople.OnClick(), Zone_CursedManor.OnGenerateMap(), ListPeopleExpedition.OnList(), ListPeopleParty.OnList(), AI_Fish.ProgressFish.OnProgressComplete(), TraitBaseSpellbook.OnRead(), ConTransmute.OnRemoved(), AI_Read.OnSetOwner(), FactionBranch.OnSimulateDay(), FactionBranch.OnSimulateHour(), TraitGeneMachine.OnUse(), Zone.OnVisit(), ActWait.Perform(), ActWater.Perform(), ActZap.Perform(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), TCOrbitChara.RefreshAll(), Zone.RefreshCriminal(), FactionBranch.RefreshEfficiency(), UIHomeInfo.RefreshReport(), RefreshSpeed(), RequestProtection(), AI_Eat.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), GoalCombat.Run(), ItemGeneral.SetChara(), Zone.Simulate(), TraitSwitch.TryDisarmTrap(), TryPush(), TraitLeash.TrySetHeldAct(), GoalCombat.TryUseAbility(), CharaRenderer.UpdatePosition(), and TraitBed.ValidateOwners().
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Definition at line 656 of file Chara.cs.
Referenced by ActPlan._Update(), DoHostileAction(), IsEscorted(), MoveZone(), ZoneEventDefenseGame.OnCharaDie(), and ActEffect.Proc().
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Definition at line 708 of file Chara.cs.
Referenced by _Move(), ActPlan._Update(), CanDuplicate(), BaseGameScreen.Draw(), Player.HasValidRangedTarget(), Point.ListInspectorTargets(), BaseListPeople.OnClick(), ConTransmute.OnRemoved(), AM_Adv.OnRenderTile(), Scene.OnUpdate(), AI_Idle.Run(), TalkTopic(), Player.TargetRanged(), ConSleep.Tick(), and TryPush().
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Definition at line 1101 of file Chara.cs.
Referenced by FactionBranch.CountWealthyGuests(), FactionBranch.GetResidentTax(), and CalcMoney.Whore().
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Definition at line 470 of file Chara.cs.
Referenced by LayerEditPCC.Apply(), ApplyJob(), GameIndex.Create(), Player.CreateEquip(), CoreDebug.Fix_EtherDisease(), Player.GetBackgroundText(), OnDeserialized(), ListPeopleCallReserve.OnInstantiate(), ListPeopleSelect.OnInstantiate(), UICharaMaker.Refresh(), Player.RefreshDomain(), WindowChara.RefreshNote(), WindowChara.RefreshProfile(), UICharaMaker.RerollJob(), AI_PlayMusic.Run(), Player.SelectDomain(), ItemGachaResult.SetChara(), ButtonChara.SetChara(), Card.SetLv(), BaseListPeople.SetSubText(), and Tactics.Tactics().
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Definition at line 416 of file Chara.cs.
Referenced by DramaActor.Talk(), and ConSleep.Tick().
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Definition at line 734 of file Chara.cs.
Referenced by Cuddle(), ZonePreEnterEncounter.Execute(), CardRow.GetName(), GetName(), Act.Perform(), ActEffect.ProcAt(), CharaAbility.Refresh(), Card.RefreshColor(), SetMainElement(), and GoalCombat.TryUseAbility().
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Definition at line 1213 of file Chara.cs.
Referenced by AM_Adv._OnUpdateInput(), TraitShrine._OnUse(), FactionBranch.AddMemeber(), ActEffect.DamageEle(), Card.DamageHP(), Religion.DoPunish(), Duplicate(), GoalAutoCombat.GoalAutoCombat(), HealAll(), IsCriticallyWounded(), OnCreate(), BaseSong.OnStart(), ActRanged.Perform(), ActPray.Pray(), ActEffect.Proc(), CoreDebug.QuickStart(), TraitBaseSpellbook.ReadFailEffect(), WidgetHP.Refresh(), TCOrbitChara.RefreshAll(), WindowChara.RefreshStatic(), AI_Idle.Run(), AI_PassTime.Run(), Card.SetLv(), Zone.Simulate(), ButtonAbility.SpecialHoldAction(), Game.StartNewGame(), Stumble(), ConSleep.Tick(), and GoalCombat.TryUseAbility().
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Definition at line 1115 of file Chara.cs.
Referenced by InvOwnerGene._OnProcess(), FoodEffect.Proc(), WindowCharaMini.Refresh(), WindowChara.RefreshSkill(), and DNA.WriteNoteExtra().
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Definition at line 726 of file Chara.cs.
Referenced by _Move(), TraitShrine._OnUse(), FactionBranch.AddMemeber(), ActItem.BuildAct(), ChangeRarity(), Card.DamageHP(), Duplicate(), CoreDebug.GodMode(), HealAll(), IsCriticallyWounded(), StatsMana.Mod(), ConTransmuteBat.OnRemoved(), Player.OnStartNewGame(), CoreDebug.QuickStart(), ButtonRoster.Refresh(), WidgetHP.Refresh(), TCOrbitChara.RefreshAll(), WindowChara.RefreshStatic(), AI_Fuck.Run(), AI_Idle.Run(), ItemGeneral.SetChara(), Zone.Simulate(), Slap(), Game.StartNewGame(), Stumble(), ActThrow.Throw(), ConBleed.Tick(), ConBurning.Tick(), ConDeathSentense.Tick(), ConHOT.Tick(), ConSuffocation.Tick(), ConTransmuteHuman.Tick(), and GoalCombat.TryUseAbility().
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Definition at line 732 of file Chara.cs.
Referenced by WidgetStatsBar.Build(), CanBeTempAlly(), ActEffect.ProcAt(), and GoalCombat.TryUseAbility().
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Definition at line 520 of file Chara.cs.
Referenced by GameLang.ConvertDrama(), Die(), UISearchPeople.FuncFilter(), Scene.Init(), ListPeopleParty.OnRefreshMenu(), WindowChara.RefreshNote(), WindowChara.RefreshStatic(), ItemGachaResult.SetChara(), and LayerUploader.Upload().
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Definition at line 522 of file Chara.cs.
Referenced by Scene.OnUpdate(), and ActEffect.Proc().
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Definition at line 474 of file Chara.cs.
Referenced by FactionBranch.AddMemeber(), CallHelp(), GuildFighter.CanGiveContribution(), Die(), Card.HatchEgg(), IsHostile(), Point.ListWitnesses(), OnCreate(), Zone.OnGenerateMap(), QuestTaskHunt.OnKillChara(), Zone.ResetHostility(), AI_Idle.Run(), AI_Steal.Run(), and GoalCombat.Run().
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Definition at line 804 of file Chara.cs.
Referenced by BaseTileMap.DrawTile(), LayerEditSkin.OnClickEdit(), TCOrbitChara.OnSetOwner(), and Portrait.SetChara().
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Definition at line 775 of file Chara.cs.
Referenced by WidgetStatsBar.Build(), WindowCharaMini.Refresh(), and WindowChara.RefreshProfile().
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Definition at line 468 of file Chara.cs.
Referenced by _Move(), Card._OnDeserialized(), Props.Add(), Card.AddBlood(), ApplyRace(), ChangeRace(), GameLang.Convert(), GameLang.ConvertDrama(), GameIndex.Create(), Player.CreateEquip(), FactionBranch.DailyOutcome(), CoreDebug.Fix_EtherDisease(), Biography.Generate(), Biography.GenerateAppearance(), Biography.GenerateBirthday(), Person.GetDramaTitle(), Hobby.GetEfficiency(), AI_Shear.GetFur(), GetNearbyCatToSniff(), Card.HaveFur(), Card.LevelUp(), Card.MakeFoodFrom(), MoveRandom(), OnCreate(), OnDeserialized(), QuestTaskHunt.OnKillChara(), AttackProcess.Prepare(), UICharaMaker.Refresh(), Props.Remove(), UICharaMaker.RerollRace(), ResetBody(), AI_Idle.Run(), ButtonChara.SetChara(), Card.SetLv(), BaseListPeople.SetSubText(), Card.SpawnLoot(), Biography.TextBio(), ConSleep.Tick(), Card.TryMakeRandomItem(), and GoalCombat.TryUseAbility().
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Definition at line 861 of file Chara.cs.
Referenced by ActRide.Ride().
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Definition at line 1217 of file Chara.cs.
Referenced by Card.ApplyElementEffect(), TraitBaseSpellbook.OnRead(), ConSleep.OnRemoved(), FoodEffect.Proc(), and WindowChara.RefreshProfile().
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Definition at line 1215 of file Chara.cs.
Referenced by WidgetStats._OnActivate(), CanSleep(), ConAwakening.OnStart(), RefreshSpeed(), ConSleep.Tick(), and ConSmoking.Tick().
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Definition at line 454 of file Chara.cs.
Referenced by BaseTileMap.DrawTile(), BaseListPeople.OnClick(), OnCreate(), and WidgetSearch.Search().
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Definition at line 456 of file Chara.cs.
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Definition at line 1141 of file Chara.cs.
Referenced by GameUpdater.ConditionUpdater.FixedUpdate().
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Definition at line 1205 of file Chara.cs.
Referenced by _Move(), WidgetStats._OnActivate(), TraitShrine._OnUse(), Element._WriteNote(), FactionBranch.AddMemeber(), CanSleep(), AI_PracticeDummy.CreateProgress(), Religion.DoPunish(), Duplicate(), AI_Fish.ProgressFish.Fail(), AI_Fuck.Finish(), AI_Massage.Finish(), Element.GetCost(), HealAll(), OnCreate(), TaskChopWood.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), MiniGame.OnPlay(), AI_Fish.ProgressFish.OnProgressComplete(), TaskCraft.OnProgressComplete(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), Player.OnStartNewGame(), LayerMiniGame.OnUpdateInput(), CoreDebug.QuickStart(), WidgetHP.Refresh(), UIRecipeInfo.RefreshBalance(), RefreshSpeed(), WindowChara.RefreshStatus(), AI_Craft_Snowman.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Torture.Run(), AI_UseCrafter.Run(), TaskClean.Run(), Zone.Simulate(), Game.StartNewGame(), ActThrow.Throw(), ConSleep.Tick(), Trait.TryOpenLock(), Trait.TryPryOpenLock(), and GoalCombat.TryUseAbility().
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Definition at line 857 of file Chara.cs.
Referenced by GoalCombat.Run().
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Definition at line 508 of file Chara.cs.
Referenced by GameDate.AdvanceHour(), FactionBranch.BanishMember(), DramaCustomSequence.Build(), ListPeopleParty.CanJoinParty(), CanReplace(), TraitSalesTag.CanTagSale(), FactionBranch.CountMembers(), ZonePreEnterBout.Execute(), ZonePreEnterEncounter.Execute(), Biography.Generate(), ThingContainer.GetDest(), Person.GetDramaTitle(), DramaCustomSequence.GetListGuide(), GetName(), CharaAbility.GetRandomAbilityList(), Zone.GetRandomVisitPos(), DramaCustomSequence.GetRumor(), IsEnemyOnPath(), TraitToolBrush.IsTamePossible(), Quest.IsVisibleOnQuestBoard(), Faction.IsWearingPanty(), Card.Kick(), TraitHitchingPost.OnActivateTrap(), OnBanish(), ListPeopleParty.OnClick(), OnCreate(), TraitVendingMachine.OnUse(), ActSummonGuard.Perform(), ActEffect.Proc(), CharaAbility.Refresh(), TCOrbitChara.RefreshAll(), Zone.RefreshCriminal(), LayerQuestBoard.RefreshRanking(), FactionBranch.RemoveMemeber(), Zone.Revive(), AI_Idle.Run(), AI_Slaughter.Run(), GoalCombat.Run(), Map.Save(), DramaActor.Talk(), ActThrow.Throw(), TryClearInventory(), TryPush(), and Zone.UpdateQuests().
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Definition at line 356 of file Chara.cs.
Referenced by SerializedCards.Add().
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Definition at line 728 of file Chara.cs.
Referenced by CalcBurden(), Religion.DoPunish(), GetBurden(), AI_Fish.ProgressFish.OnProgressComplete(), Revive(), and Stumble().