2using Newtonsoft.Json.Serialization;
9 public override Type
BindToType(
string assemblyName,
string typeName)
13 return base.BindToType(assemblyName, typeName);
17 Debug.LogError(ex.Message);
18 Debug.LogError(assemblyName +
"/" + typeName);
24 if (typeName.Contains(
"Quest"))
28 return typeof(
object);
override Type BindToType(string assemblyName, string typeName)
static readonly GameSerializationBinder Instance
static Dictionary< string, string > fallbackTypes