2using Newtonsoft.Json.Serialization;
9 public override Type
BindToType(
string assemblyName,
string typeName)
13 return base.BindToType(assemblyName, typeName);
17 Core.
Instance.
ui.Say(
"Possible Mod Error, please contact the mod auther.");
19 Debug.LogError(ex.Message);
20 Debug.LogError(assemblyName +
"/" + typeName);
26 if (typeName.StartsWith(
"Quest"))
30 if (typeName.StartsWith(
"Zone"))
override Type BindToType(string assemblyName, string typeName)
static readonly GameSerializationBinder Instance
static Dictionary< string, string > fallbackTypes