Elin Decompiled Documentation EA 23.102 Nightly
|
Static Public Member Functions | |
static void | Test () |
static void | OnModsActivated () |
static void | RegisterSerializedTypeFallback (string nameAssembly, string nameType, string nameFallbackType) |
static void | ImportExcel (string pathToExcelFile, string sheetName, SourceData source) |
![]() | |
static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Static Public Attributes | |
static Dictionary< string, string > | fallbackTypes = new Dictionary<string, string>() |
![]() | |
static Core | core |
Additional Inherited Members | |
![]() | |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 8 of file ModUtil.cs.
|
inlinestatic |
Definition at line 27 of file ModUtil.cs.
References Debug, SourceData< T, T2 >.ImportData(), ERROR.msg, and SourceData< T, T2 >.Reset().
Referenced by Test().
|
inlinestatic |
Definition at line 17 of file ModUtil.cs.
References RegisterSerializedTypeFallback().
Referenced by ModManager.RefreshMods().
|
inlinestatic |
Definition at line 22 of file ModUtil.cs.
References fallbackTypes.
Referenced by OnModsActivated().
|
inlinestatic |
Definition at line 12 of file ModUtil.cs.
References SourceManager.charas, ImportExcel(), and EClass.sources.
|
static |
Definition at line 10 of file ModUtil.cs.
Referenced by GameSerializationBinder.BindToType(), GameIndex.Create(), GameIO.LoadGame(), and RegisterSerializedTypeFallback().