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Elin Decompiled Documentation EA 23.231 Nightly
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Static Public Member Functions | |
| static void | Test () |
| static void | OnModsActivated () |
| static void | LoadTypeFallback () |
| static void | RegisterSerializedTypeFallback (string nameAssembly, string nameType, string nameFallbackType) |
| static void | ImportExcel (string pathToExcelFile, string sheetName, SourceData source) |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes | |
| static Dictionary< string, string > | fallbackTypes = new Dictionary<string, string>() |
Static Public Attributes inherited from EClass | |
| static Core | core |
Additional Inherited Members | |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Definition at line 8 of file ModUtil.cs.
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inlinestatic |
Definition at line 50 of file ModUtil.cs.
References Debug, SourceData< T, T2 >.ImportData(), ERROR.msg, and SourceData< T, T2 >.Reset().
Referenced by Test().
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inlinestatic |
Definition at line 21 of file ModUtil.cs.
References RegisterSerializedTypeFallback(), and CorePath.RootData.
Referenced by ModManager.RefreshMods().
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inlinestatic |
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inlinestatic |
Definition at line 45 of file ModUtil.cs.
References fallbackTypes.
Referenced by LoadTypeFallback().
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inlinestatic |
Definition at line 12 of file ModUtil.cs.
References SourceManager.charas, ImportExcel(), and EClass.sources.
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static |
Definition at line 10 of file ModUtil.cs.
Referenced by GameSerializationBinder.BindToType(), GameIndex.Create(), GameIO.LoadGame(), and RegisterSerializedTypeFallback().