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override Type | BindToType (string assemblyName, string typeName) |
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Definition at line 5 of file GameSerializationBinder.cs.
◆ BindToType()
override Type GameSerializationBinder.BindToType |
( |
string |
assemblyName, |
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string |
typeName |
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) |
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inline |
Definition at line 9 of file GameSerializationBinder.cs.
10 {
11 try
12 {
13 return base.BindToType(assemblyName, typeName);
14 }
15 catch (Exception ex)
16 {
17 Debug.LogError(ex.Message);
18 Debug.LogError(assemblyName +
"/" + typeName);
20 {
23 }
24 if (typeName.Contains("Quest"))
25 {
27 }
28 return typeof(object);
29 }
30 }
static Dictionary< string, string > fallbackTypes
References Debug, and ModUtil.fallbackTypes.
◆ Instance
The documentation for this class was generated from the following file: