Elin Decompiled Documentation EA 23.251 Nightly
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GameSerializationBinder Class Reference
Inheritance diagram for GameSerializationBinder:

Public Member Functions

override Type BindToType (string assemblyName, string typeName)
 

Static Package Attributes

static readonly GameSerializationBinder Instance = new GameSerializationBinder()
 

Detailed Description

Definition at line 5 of file GameSerializationBinder.cs.

Member Function Documentation

◆ BindToType()

override Type GameSerializationBinder.BindToType ( string  assemblyName,
string  typeName 
)
inline

Definition at line 9 of file GameSerializationBinder.cs.

10 {
11 try
12 {
13 return base.BindToType(assemblyName, typeName);
14 }
15 catch (Exception ex)
16 {
17 Core.Instance.ui.Say("Possible Mod Error, please contact the mod auther.");
18 Core.Instance.ui.Say(ex.Message);
19 Debug.LogError(ex.Message);
20 Debug.LogError(assemblyName + "/" + typeName);
21 if (ModUtil.fallbackTypes.ContainsKey(typeName))
22 {
23 Debug.Log(typeName + "/" + Type.GetType(ModUtil.fallbackTypes[typeName]));
24 return Type.GetType(ModUtil.fallbackTypes[typeName]);
25 }
26 if (typeName.StartsWith("Quest"))
27 {
28 return typeof(QuestDummy);
29 }
30 if (typeName.StartsWith("Zone"))
31 {
32 return typeof(Zone);
33 }
34 return typeof(UnknownTypePlaceholder);
35 }
36 }
Definition: Core.cs:14
static new Core Instance
Definition: Core.cs:15
UI ui
Definition: Core.cs:63
static Dictionary< string, string > fallbackTypes
Definition: ModUtil.cs:10
Definition: Zone.cs:12

References Debug, ModUtil.fallbackTypes, Core.Instance, and Core.ui.

Member Data Documentation

◆ Instance

readonly GameSerializationBinder GameSerializationBinder.Instance = new GameSerializationBinder()
staticpackage

Definition at line 7 of file GameSerializationBinder.cs.


The documentation for this class was generated from the following file: