Elin Decompiled Documentation EA 23.102 Nightly
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NumLogManager.cs
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1using System.Collections.Generic;
2using Newtonsoft.Json;
3
4public class NumLogManager : EClass
5{
6 public List<NumLog> all = new List<NumLog>();
7
8 [JsonProperty]
9 public List<NumLog> listCategory = new List<NumLog>();
10
11 [JsonProperty]
12 public List<NumLog> listImportant = new List<NumLog>();
13
14 public void OnLoad()
15 {
16 }
17
18 public void OnCreateGame()
19 {
20 }
21
22 public void OnAdvanceDay()
23 {
24 }
25
26 public void OnAdvanceMonth()
27 {
28 }
29
30 public void OnAdvanceYear()
31 {
32 }
33}
Definition: EClass.cs:5
List< NumLog > listImportant
void OnAdvanceDay()
void OnCreateGame()
List< NumLog > listCategory
Definition: NumLogManager.cs:9
void OnAdvanceYear()
void OnAdvanceMonth()
List< NumLog > all
Definition: NumLogManager.cs:6