3[JsonObject(MemberSerialization.OptIn)]
46 public static SoundManager
Sound => SoundManager.current;
50 public static int rnd(
int a)
55 public static int curve(
int a,
int start,
int step,
int rate = 75)
61 for (
int i = 0; i < 10; i++)
63 int num = start + i * step;
66 a = num + (a - num) * rate / 100;
79 public static float rndf(
float a)
99 public static int Bigger(
int a,
int b)
static Core SetCurrent(Core _current=null)
static ColorProfile Colors
static int curve(int a, int start, int step, int rate=75)
static void Wait(float a, Card c)
static int Smaller(int a, int b)
static int rndSqrt(int a)
static int Bigger(int a, int b)
static SourceManager sources
static float rndf(float a)
static FactionBranch Branch
static SourceManager editorSources
static BaseGameScreen screen
static int rndHalf(int a)
static void Wait(float a, Point p)
static FactionBranch BranchOrHomeBranch
static SoundManager Sound
static GameSetting setting
static new void Wait(float a, Point p)
static float rndf(float max)
static int rndSqrt(int max)