Elin Decompiled Documentation EA 23.102 Nightly
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RenderDataThing.cs
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1using System.Collections.Generic;
2using UnityEngine;
3
5{
6 public List<Sprite> sprites;
7
8 public float frameTime;
9
10 public override string prefabName => "ThingActor";
11
12 private void OnValidate()
13 {
15 }
16}
List< Sprite > sprites
override string prefabName
Vector3 _offset
Definition: RenderData.cs:10
Vector3 offset
Definition: RenderData.cs:18